Albion: Origins


By Tom Tully, Scott Goodall, Ken Mennell, Solano Lopez, Eric Bradbury & various (Titan Books)
ISBN: 978-1-84576-172-1

Here’s a truly superb collection of British comic strips from the glory days of the 1960s courtesy of Titan Books and originally released to support and cash in on the profile-raising American Albion miniseries and collection.

In this stunning, non-nonsense monochrome hardback are four complete early exploits of some of Britain’s weirdest comic strip heroes.

Kelly’s Eye featured ordinary, thoroughly decent chap Tim Kelly who came into possession of the mystical “Eye of Zoltec”: a fist-sized gem that kept him free from all harm… as long as held on to it.

You won’t be surprised to discover that, due to the demands of weekly boys’ adventures, Tim lost, dropped, misplaced and was nefariously deprived of that infernal talisman pretty darned often – and always at the most inopportune moment…

The moody and compelling artwork of Argentinean Francisco Solano Lopez was the prime asset of this series, with the story reprinted here being about a Seminole Indian uprising threatening modern Florida. Complete with eerie evil witch doctor, supernatural overtones from a demonic drum and consumer America imperilled, this story is a classic. Tom Tully & Scott Goodall were the usual scripters for this little gem of a series.

And yes, due to the pressure of these weekly deadlines, occasionally fill-in artists had to pinch-hit in most British strip-series every now and then. Such was the breakneck pacing though, that us kids hardly even noticed and I doubt you will either. Still. If you are eagle-eyed, you might spot such luminaries as Reg Bunn, Felix Carrion, Carlos Cruz, Franc Fuentesman, and Geoff Campion in this volume. But you probably won’t…

House of Dolman was a curious and inexplicably absorbing blend of super-spy and crime-buster strip from Tully and utterly wonderful master illustrator Eric Bradbury. Dolman’s cover was as a shabby ventriloquist (I digress, but an awful lot of “our” heroes were tatty and unkempt – we had “Grunge” down pat decades before the Americans made a profit out of it!) who designed and constructed an army of specialised robots which he disguised as his puppets.

Using these as his shock-troops, the enigmatic Dolman waged a dark and crazy war against the forces of evil…

Featured here are a number of his complete 4-page thrillers wherein he defeats high-tech kidnappers, rascally protection racketeers, weapons thieves, blackmailers and the sinister forces of arch super-criminal ‘The Hawk’.

Janus Stark was a fantastically innovative and successful strip. Created by Tully for the relaunch of Smash in 1969, the majority of the art was from Solano Lopez’s studio, providing an aura of eerie, grimy veracity well suited to this tale of a foundling who grew up in a grim orphanage only to become the greatest escapologist of the Victorian age.

The Man with Rubber Bones also had his own ideas about retribution and justice and would joyously sort out those scoundrels the Law couldn’t or wouldn’t touch. A number of creators worked on this feature, which survived until the downsizing of the publisher’s comics division in 1975 – and even beyond – since Stark escaped oblivion by emigration.

When the series ended in Britain it was continued in French publications – even unto Stark’s eventual death and succession by his son. Here though, we get to see his earliest feats and I for one was left hungry for more. Encore!

The last spot in this sturdy hardback treasury falls to the Spooky Master of the Unknown Cursitor Doom. This series is the unquestioned masterpiece of Eric Bradbury – an artist who probably deserves that title as much as his visual creation.

Writer Ken Mennell, who usually invented characters for other writers to script, kept Doom for himself and the result is a darkly brooding Gothic thriller quite unlike anything else in comics then or since. If pushed, I’ll liken it most to William Hope Hodgson’s Karnacki the Ghost Breaker novelettes – although that’s more for flavour than anything else and even that doesn’t really cover it.

Doom is a fat, bald, cape-wearing foul-tempered know-it-all who just happens to be humanity’s last-ditch defence against the forces of darkness. With his strapping and rugged young assistant Angus McCraggan and Scarab, a trained raven (or is it, perhaps, something more?), Cursitor crushed without mercy any threat to humanity’s wellbeing.

Re-presented here is the ‘Dark Legion of Mardarax’ wherein a cohort of Roman soldiers extracted from the mists of antiquity rampages across the British countryside, intent on awaking an ancient and diabolical monstrosity from the outer Dark!

Perhaps these tales are a thrill for me because I first read them when I was just an uncomprehending nipper, but I don’t think so. It’s a tremendous thrill now to realise that despite all the age, wisdom, and sophistication I can now muster, that these strips really were – and are – as great if not better, than most of the comics I’ve seen in fifty-plus years of reading. Don’t take my word for it: track down this book and see if you’re not as hungrily avid for more of the same…
© 2005 IPC Media Ltd. All rights reserved.

The Golden Years of Adventure Stories


By various (DC Thomson & Co., Ltd.)
ISBN: 978-0851165271

Here’s a wonderful compilation commemorating the truly unique DC Thomson comic experience, concentrating on their many action and adventure serials. The Dundee based company has long been a mainstay of British popular reading and the strong editorial stance has informed a huge number of household names over the decades.

The main tenet of the Thomson adventure philosophy is a traditional, humanistic sense of decency. Runner Alf Tupper‘The Tough of the Track’ – might be a poor, rough, working class lad, competing in a world of privileged “Toffee-Nosed Swells”, but he excels for the sheer joy of sportsmanship, not for gain or glory.

There are no anti-heroes in the Thomson heroic stable, almost in direct opposition to the iconic, anarchic, mischief-makers of their humour comics.

British spy Bill Sampson may be the dreaded ‘Wolf of Kabul’ to the Afghan tribesmen he encounters with devoted assistant Chung (who will live forever as the wielder of the deadly “Clicky Ba” – that’s a cricket bat to you and me), but he’s still just an ordinary chap at heart, as are all the other characters spotlighted here. They’re just the sort of people ordinary kids should want to grow up into.

Heroes like Samson actually predate the company’s conversion of prose adventure fiction into comic strips – generally accepted as 1961, when the proliferation of TV sets among the perceived audience dictated the switch from words to pictures.

For many years previously, what children bought were boys’ or girls’ “papers”, packed with well-written text stories and the odd illustration and features page. Thomson held these over in titles such as Adventure until the end of the 1950s, but eventually succumbed to the inevitable, converting their pulp-stars into pictorial idols.

Wolf of Kabul, for instance, began in 1922, but was easily and successfully translated into a comic strip in the 1960s.

In this compendium are both prose stories and strips featuring some of Britain’s best loved and longest running heroes subdivided into categories that mirror the average schoolboy’s interests.

So thrill again, or catch the bug with such Schooldays sagas as The Red Circle School (1940s) and Kingsley Comp (1980s); the sporting triumphs of The Tough of the Track (1949-onwards), Wilson the mysterious Man in Black (The Truth About Wilson: 1943-onwards), or Gorgeous Gus (a millionaire – even before he became a footballer – who didn’t like to run but had an infallible shot).

You might prefer to peruse Cast, Hook and Strike, the story of Joe Dodd: an exceptional angler from the 1970s (yes, a fishing strip, and don’t knock it ‘til you’ve tried it).

Or perhaps your fancy will be caught by the War stories I Flew with Braddock, Code-name Warlord, and V for Vengeance, or the outrageous heroics of Morgyn the Mighty (Strongest Man in Africa), The Laughing Pirate, or The Hairy Sheriff (a cowboy ape).

And, as ever, Wolf of Kabul will capture your fancy and fulfil that desire to sample simpler times.

These tales, taken from the classic periodical publications Adventure, The Skipper, The Wizard and Rover, latterly supplemented by material from Hornet, Hotspur, Victor and Warlord, are accompanied and augmented by numerous glorious cover reproductions and feature pages, loaded with fun and shiny with nostalgia.

I only wish I could name all the creators responsible, but Thomson’s long-standing policy of creative anonymity means I’d be guessing too many times. I can only hope that future collected celebrations will include some belated acknowledgement of all the talented individuals who between them shaped the popular consciousness of generations, and made childhoods joyful, wondrous and thrilling.
© 1991 DC Thomson & Co., Ltd. All Rights Reserved.

The Mirror Classic Cartoon Collection


By Peter O’Donnell, Jim Edgar, Barrie Tomlinson, Steve Dowling, John Allard, Frank Bellamy, Martin Asbury, Reg Smythe, Jim Holdaway, Jack Greenall, Jack Clayton, John Gillatt & various, compiled by Mike Higgs (Hawk Books)
ISBN: 978-1-89944-175-4

The Daily Mirror has been home to a number of great strips over its long history – beginning with one of the Empire’s greatest successes Tiger Tim, (who debuted there in 1904) and culminating with the likes of the war-winning morale-boosting naive nymph Jane, not to mention The Perishers, Garth, Andy Capp and many others.

Two of the above cited feature in this beautiful compilation from Mike Higgs’ Hawk Books which did so much over the years to keep British cartoon history alive. This particular triumph gathers sample selections from the newspaper’s back catalogue in a spiffy, luxuriously oversized (280 x 180 mm) hardback that is stuffed with fun, thrills and quality nostalgia.

The illustrious Garth is the first star, featured in an adventure from 1957 by series originator and longest serving creator Steve Dowling (1943-1969) – and then succeeded by his assistant John Allard, then Frank Bellamy and finally Martin Asbury.

Garth is a hulking physical specimen, a virtual human superman with the involuntary ability to travel through time and experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits.

‘The Captive’ – written by Peter O’Donnell and illustrated by Dowling and Allard – is a contemporary tale with our hero abducted from Earth as a prize in a galactic scavenger hunt instigated by bored hedonistic aliens who don’t realise quite what they’ve gotten themselves involved with…

A second adventure, ‘The Man-hunt’, is the last that Frank Bellamy worked on. The astounding Bellamy died in 1976 whilst drawing this story of beautiful alien predators in search of prime genetic stock with which to reinvigorate their tired bloodlines. Written by Jim Edgar, the strip was completed by Asbury who took over with the 17th instalment. This tongue-in-cheek thriller is full of thrills and fantastic action, yet never loses its light humorous touch.

Andy Capp is a drunken, skiving, misogynistic, work-shy, wife-beating scoundrel who has somehow become one of the most popular and well-loved strip characters of all time. Created by jobbing cartoonist Reg Smythe to appeal to northern readers during a circulation drive, he first saw the light of day – with long-suffering, perpetually abused-but-forgiving wife Florrie in tow – on August 5th 1957.

This volume reprints 37 strips from the feature’s 41-year run, which only ended with Smythe’s death in 1998, but the sheer magic of this lovable rogue is as inexplicably intoxicating as it always was, defeating political correctness and common decency alike: A true Guilty Pleasure.

Romeo Brown began in 1954, drawn by Dutch artist Alfred “Maz” Mazure, and starred a private detective with an eye for the ladies and a nose for trouble. The feature was a light, comedic adventure series that added some glamour to the dour mid-1950s, but really kicked into high gear when Maz left in 1957 to be replaced by Peter O’Donnell and the brilliant Jim Holdaway, who would go on to create the fabulous Modesty Blaise together. Romeo shut up shop in 1962 and is represented here by a pair of romps from the penultimate year. ‘The Arabian Knight’ and ‘The Admiral’s Grand-daughter’ combine sly, knowing humour, bungling criminality and dazzlingly visuals in a manner any Carry-On fan would die for.

Useless Eustace was a gag-panel (a single-picture joke) that ran from January 1935 to 1985. Created by Jack Greenall, its star was a bald nondescript everyman who met the travails of life with unflinching enthusiasm but very little sense. Greenall produced the strip until 1974, and other artists continued it until 1985. The selections here are from the war years and the 1960s. Another comedy panel was Calamity Gulch, a particularly British view of the ubiquitous “Western” which invaded our sensibilities with the rise of television ownership in the 1950s. Created by Jack Clayton, it began its spoofing and sharp-shooting on 6th June 1960, and you can see 21 of the best right here, Pardner.

A staple of children’s comics that never really prospered in newspapers was the sports adventure. At least not until 1989 when those grown up tykes opened the Daily Mirror to find a football strip entitled Scorer, written by Barrie Tomlinson and drawn by Barry Mitchell, and eventually John Gillatt. Very much an updated, R-rated Roy of the Rovers, the strip stars Dave ‘Scorer’ Storry and his team Tolcaster F.C. in fast, hot, sexy tales of the Beautiful Game that owed as much to the sports pages it began on as to the grand cartoon tradition.

‘Cup Cracker’, included here is by Tomlinson & Gillatt from 1994, and shows that WAGS (Wives And GirlfriendS, non-sports fans) were never a new phenomenon.

Not many people know this – or indeed, care – but before I review an old book (which I arbitrarily define as something more than three years old) I try to locate copies on the internet. It’s a blessing then to still see this wonderful and utterly British tome is readily available in France, Germany – most of Europe in fact and even in Britain. Surely that’s a testament to the book’s quality and desirability, and if that’s the case maybe The Mirror Group or some print philanthropist should expedite a new edition – or even a few sequels…
© 1998 Mirror Group Newspapers, Ltd. All Rights Reserved.

The Epic of Gilgamesh


Translated by Kent H. Dixon & illustrated by Kevin H. Dixon (Seven Stories Press)
ISBN: 978-1-60980-793-1 (PB)                     : 978-1-60980-794-8 (eBook)

Comics is the most expansive medium we have for extolling heroic deeds, combining a facility for depicting all aspects of character with an unlimited budget for special effects and communicating instantaneous visceral understanding and appreciation to and on the part of the audience.

That was not always the case: once upon a time all we had was words, originally spoken or chanted but eventually translated into permanent marks on long-lasting surfaces.

As of this writing, The Epic of Gilgamesh is the oldest known work of human literature. A truly timeless heroic saga, the work’s earliest incarnation is actually five Sumerian poems lauding the accomplishments of Bilgamesh, King of Uruk, that date from the Third Dynasty of Ur – or about 2100 BC as you or I and modern Mesopotamians would reckon it.

As is so often the case, some smart wordsmith long ago appropriated and reconditioned the snippets into something grander with the saga surviving into our era via a series (still incomplete) of Babylonian tablets. The material is open to frequent interpretation and has been translated into many languages since first discovered.

What source material we have comes from tablets of cuneiform logographs discovered back in 1853 by Hormuzd Rassam amidst the remains of the Library of Ashurbanipal in Nineveh (near modern Mosul in Iraq). In the early 1870s western historian George Smith published his first translation and, after more hands-on study and research, a full and final version in his 1880 book The Chaldean Account of Genesis. The first direct Arabic translation – by Iraqi Taha Baqir – only appeared in 1960.

Many later scholars have had a bash, with 2003’s 2-volume critical work by Andrew George being generally accounted as the most definitive thus far.

I, however, am no scholar (or gentleman, by all accounts) and the graphic novel on point today has my vote for perhaps the most honest and genuine treatment yet…

Gilgamesh is the prototype and template of all modern hero myths, with a demi-god king, alternatively beloved and despised, stricken and emboldened by his own greatness triumphing over all odds and odd monsters, but ultimately brought low by his own humanity.

It’s also a story with creation myth motifs (Man brought forth from clay; god-touched, animal-saving survivors of great floods; resurrection from the dead) that reoccur over and over again in later religions.

This version, though, is replete with earthy humour, casual smut and everyday venality. It feels like despite the mystical trappings, the characters at its heart are all-too human: which is quite cool, as artefacts dating back to 2600 BC have been recently uncovered that indicate the actual existence of some of the actors in this particular passion play…

What also lends this superb monochrome marvel much of its compelling veracity and beguiling attraction is a somewhat unique collaboration. Kent H. Dixon is an award-winning poet, screenwriter, novelist and educator who spends his days teaching and translating literary works from Japanese hibakusha to classics by Rilke and Mallarmé.

Kent H. Dixon is a social activist, underground radio show host and the award-winning cartoonist who created …And Then There Was Rock and subversive milestone Mickey Death in the Winds of Impotence. He might be the only aging rebel in the world happy to work with his dad…

Their slowly-unfolding, decade-long collaboration on The Epic of Gilgamesh caught the attention of top bloke Russ Kick (You Are Being Lied To and Everything You Know is Wrong; and data archive thememoryhole2.org) who quickly made it and them a key part of his superb Graphic Canon series.

So, what do you get here that other translations don’t offer? Following Kick’s scene-setting, context-establishing Introduction, Kent Senior’s Translator’s Note relates how the literary wizard retranslated the original tablets – including recently unearthed Tablet 5 – and offers a few hints regarding narrative direction whilst Kevin Dixon’s Artist’s Note spills a few secrets on producing a classic everybody “knows” as an out of sequence part-work…

As for the story: an arrogant hero-king wanders the Earth and realms of gods and monsters. He’s pretty vile to women and beats up whom he pleases until the gods create a perfect enemy who ends up becoming his truest, only friend. And then he dies and Hero defies the universe and challenges Hell to get him back. You’ve heard it all before but you’ve never seen it like this…

Bold and brash, raw and raucous, this inviting interpretation also manages to maintain a graceful poetic rhythm and deftly incorporate the philosophy and instructions-for-living that permeate and underscore the original without missing a beat. A magnificent tale with a big heart and supremely engaging, this funny, scary, action-packed pictorial fable is a brilliant achievement and I for one am hungry for more.

Spenser’s Faerie Queene or Wu Cheng’en’s Journey to the West anyone?
© 2018 by Kent H. Dixon and Kevin H. Dixon. All rights reserved.

The Phoenix Colossal Comics Collection volume one


By Robert Deas, Jaimie Smart, Laura Ellen Anderson, Dan Boultwood, Joe List, Jess Bradley, Chris Riddell, Mike Smith & various (Marvel)
ISBN: 978-1-78845-056-0

It’s summer and the kids will soon be on holiday and perpetually underfoot. Bored, whiny and in desperate need of entertainment and relief, their parents will try anything to win a moment’s peace…

I’m sure you’ve already exhausted every modern option so why not try something old school and get ‘em a book. But not just any book…

Reminiscent of and in the tradition of those bumper comics summer specials that enthralled and defused generations of children afflicted with too much downtime, The Phoenix Colossal Comics Collection volume one contains a cartoon cornucopia of fun and thrills to bemuse the most demanding over- or under-achiever – and even those we’ll necessarily codify as Achievement-Adjacent…

Since its premiere in 2012, The Phoenix has offered humour, adventure, quizzes, puzzles and educational material in a traditional-seeming weekly comics anthology for girls and boys. The vibrant parade of fun and fantasy has won praise from the Great and the Good, child literacy experts and the only people who really count – a dedicated and growing legion of totally engaged kids and parents who read it avidly…

Now that similarity to days of yore progresses a step further with a summer (presumably Annual?) edition. Jam-packed within these glossy, full-colour pages are more exploits culled from the periodical pages, starring a pantheon of firm favourites.

Acting as a spine for the entire show and divided into four lengthy serialised chapters, scattered through the book, junior star warrior Troy Trailblazer leads off.

As crafted by Robert Deas (November, Manga Shakespeare: Macbeth, Medikidz) Troy the boy is an impetuous stellar sentinel who debuted in The Phoenix #10: offering riotous sci fi adventure combining light-hearted sidereal shenanigans with just a touch of dark and dreadful doom…

With his crew – advanced tactical droid Blip, animalistic alien associate Barrus and super-cool ultra-capable former bounty hunter Jess Jetrider – he roams the spaceways in a fabulous ship dubbed The Pathfinder.

Here Troy’s intense and absorbing gaming session is agonisingly spoiled at a crucial moment by a long-dormant cosmic super-intellect called the God Brain. After ages imprisoned by the oppressive Galactic Military organisation, the reawakened cyber deity’s first move is to take over the vast Cosmic Archives with his terrifying shapeshifting BioTeks… unless the constantly-squabbling Trailblazers can stop him…

Fast-paced, fun and not afraid to be really scary when it counts, this stunning interstellar thriller – excitingly told in a broadly manga manner – pauses for a faux ad and games break brought to you by Jess Bradley and the makers of yummy Squid Bits before a section dedicated to an ongoing vendetta between woodland warriors commences.

Concocted with feverishly glee by Jamie Smart (Fish Head Steve! and other stuff), Bunny vs. Monkey has been a Phoenix fixture from the first issue: recounting a madcap war of nerves and ideologies between animal arch-enemies set amidst an idyllic arcadia which masquerades as a more-or-less mundane English Wood.

The tail-biting tension and (so far) localised war of wits and wonder-weapons began when an obnoxious simian intruder popped up after a disastrous space shot went awry. Having crash-landed in Crinkle Woods – a scant few miles from his blast-off site – Monkey believes himself the rightful owner of a strange new world, despite the continual efforts of reasonable, sensible, genteel, contemplative Bunny to convince him otherwise.

For all his patience, propriety and poise, the laid-back lepine just cannot contain the incorrigible idiot ape, who is a rude, noise-loving, chaos-creating troublemaker. Things escalated once the simian interloper teamed up with a mad scientist skunk who is the master of many malign sciences and technologies…

In this tranche of turbulent tiny terrors Monkey manifests mayhem and almost causes a ‘Wrestlepocalypse’ in Skunky’s robotic Chomp-O-Tron before turning his own stomach when attempting to weaponize some very nasty stuff he finds on the ground in ‘Gross!’

With snow on the ground Monkey then finds a way to spoil the Great Sled-Off in ‘Tobog-Gone!’ and set back mammal-robot relations by picking on newcomer ‘Metal Steve 2!’, before a seemingly new menace terrorises the woodland folk in the dark guise of ‘Destructo!’

When the weather clears up Monkey’s Double-Barrelled Supercharged Snow-Cannon-Tank is suddenly deprived of ammo until the devilish pest repurposes his toy to fire chutney. Sadly, even this resultant chaos is insufficient to his comprehending ‘The Message!’

A brief and sudden return of ‘Skunky!’ only leads to disappointment, but his crazed influence remains to monsterize the ‘Pretty Flowers!’ whilst the debut of bounty hunter ‘Alan!’ (Armoured Locating Armadillo Network) threatens to destabilise the ongoing conflict until the big bully gets on the wrong side of gentle, peace-loving Pig’s ice cream…

Too much of the good life slows down our friends so they convince Le Fox to help them ‘Get Fit!’ just in time to face Skunky’s robotic Vulturaptors in ‘Terror from the Skies’, but when night falls huge ‘Bobbles!’ from the sky spark fears of alien invasion…

The good guys then try to invade Skunky’s new HQ ‘The Temple!’ just in time for ‘The Audition!’ to join the mastermind’s new gang the League of Doom. Sadly, the only one to make the grade is meek Pig in his new guise of ‘Pigulus!’

As concocted by Chris Riddell & Mike Smith And Now for Something a Little Bit Random provides a portion of palate-cleansing carton whimsy, after which Joe List proffers a raft of daft detective adventures starring improbable sleuth Doug Slugman P.I.: an ambitious, go-getting gastropod mollusc with a million secret origins and a drippy determination to dig out the truth, no matter how surreal, nonsensical or hilarious…

After ten of these single-page icky exploits and crazy cases, the titanic Trailblazer saga resumes – and seemingly concludes – as Troy and team save the Cosmic Archive and the intergalactic cyber network in an epic battle.

However, all is not as it seems…

And Now for Something Else a Little Bit Random offers more abstract titbits before true wickedness is highlighted with the return of an old favourite…

Conceived and created by children’s book illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero{with David Solomons}), Evil Emperor Penguin lurks in a colossal fortress beneath the Antarctic, where he strives tirelessly towards his stated goal of absolute global domination.

His only assistance – if you can call it that – comes in the form of an army of hench-minions: most notably stylish, erudite administrative lackey Number 8 and cute, diminutive, fuzzy, loyal, utterly inventive abominable snowman clone Eugene. Evil Emperor Penguin had originally whipped up a batch of 250, but none of the others are anything like Eugene…

EEP then appointed the fluffy, bizarrely inventive tyke his Top Minion but somehow never managed to instil within him the proper degree of ruthless evilness. The hairy halfwit is, however, a dab-hand with engineering, building stuff and cooking spaghetti hoops, so it’s not a total loss…

The polar pirate starts this latest campaign of terror by attempting to become ‘World Misleader’ with his fearsome Freeze Ray. First off though he must get himself invited to the notoriously select World Leaders Annual Disco…

‘Diet Another Day’ sees the wicked fiend creating a super-addictive Abominable Snowbar taste-treat. That world-domination scheme would have worked, too, if only he hadn’t tried just one bite…

‘The Good, The Bad & the Paulo’ parts one and two find the villain meeting his match when he is accidentally captured by animal keepers and dumped in Metropolis Zoo. Helpless before the mobbed-up gangster penguin who runs everything, EEP can only thank his lucky stars that Eugene and number 8 quite like being bossed about…

Safely home, the minions plan a ‘Happy Hatch Day Surprise’ for their great leader but keeping him from finding out about it almost ends in disaster…

Another dose of Jess Bradley’s diverting digressions courtesy of sub-par sponsor Squid Bits then logically segues into an adventure of Squid Squad! (by Dan Boultwood, Esq.). Dwelling “way down deep in the ocean” and sworn to “protecting Octopolis from evil commotion”, this trio of junior tentacled marine marvels have their undersea school trip ruined by the predations of insidious collector The Diver and are forced to physically join forces in the coolest way imaginable…

After another aggregate assemblage of ephemera in And Now for Something That’s Still Pretty Random the Trailblazer epic continues as our young hero basks in his well-deserved universal adoration. He even gets to star in his own TV show. Before long, however, Troy’s swelled head and the devious machinations of his unctuous new manager have alienated the entire team…

And that’s when the cunning God Brain strikes, replacing Troy with an evil avatar and wrecking his galactic reputation whilst advancing its own diabolical agenda…

One last heaping helping of Squid Bits precedes the arrival of the last star turn as Looshkin – the Adventures of the Maddest Cat in the World!! adds a sleek sheen of feline frenzy to the mix.

Devised by Jamie Smart (yeah, the chap who did Bunny vs. Monkey, Corporate Skull and bunches of brilliant strips for Beano, Dandy and others) this is a brilliantly bonkers addition to the vast feline pantheon of truly horrifying hairballs infesting cartoondom.

This anarchic kitty is just like yours: cute, innocently malign and able to twist the bounds of credibility and laws of physics whenever the whim takes him…

Quite naturally, the epic begins with an origin of sorts as Mrs Alice Johnson brings home a kitten from the pet shop. Not one of the adorable little beauties at the front of the store, though, but the odd, creepy, lonely little fuzzy hidden at the back of the store…

The Johnsons are not your average family. Firstborn son Edwin watches too many horror films and keeps a book of spells in his room whilst Dad is a brilliant inventor who needs peace and quiet to complete his fart-powered jet-pack or potato-powered tractor. It’s not long before those days are gone for good…

The sweet little daughter isn’t all she seems either: when kitten Looshkin is subjected to an innocent tea party in the garden, her toys all secretly warn the cat of the horrors in store. All too soon teddy bear Bear is subjected to a hideous cake-arson assault.

Surprisingly, Looshkin takes it all in stride and even escalates the carnage and chaos whenever and however he can. It seems he has found his natural home… or is it all in his be-whiskered little head?

The selection continues with a visit from Great (rich) Auntie Frank with her precious ultra-anxious prize-winning poodle Princess Trixibelle. They are extravagantly feted with a bonanza of ‘Cheeeeeeeeeeeese! (Please)’, but once again the cat’s misapprehensions lead to anger, upset and a rather nasty stain…

A door-stepping political candidate falls foul of the cat’s anarchic soul and disguise skills in ‘Old Lady Looshkin (Wears Frilly Knick-knacks!)’ after which all semblance of reality fades in ‘Blarple Blop Blop Frrpp! (Bipple!)’ when the frenzied feline gets an attack of the friskies – and a frying pan – before starting to rush about…

‘Colour in with Looshkin’ details what happens if you let a cat help with home decoration whilst ‘Jeff’s Photocopying Services’ pits cat in almost-mortal combat against street advertisers and a mystic masquerade before ‘The Sparrow (A Funny Story About Things)’ recounts the cat’s response to the advent of new superhero the Bluetit defending with daring and dedication the local streets and avenues…

The moggy madcappery then concludes when an escaped penguin incites a bout of icy thermostat-abuse in ‘Cold for this Time of Year (I Can’t Feel my Legs!)’

Utterly loony and deliciously addictive, this diabolically daft glimpse at the insanity hardwired into certain cats (probably not yours, but still…) is another unruly and astoundingly ingenious romp from a modern master of rebellious whimsy, acting as a perfect counterpoint to the bombastic, all-guns blazing finale of Trailblazers as the team reunite to save public enemy number 1 Troy and crush the menace of the God Brain forever!

Or have they…?

Packed with fun, thrills and the type of bizarre, nonsensical wonderment kids love but can’t explain to anyone over 21, The Phoenix Colossal Comics Collection volume one is a superb package of British-style children’s humour and adventure any parent should be proud to own. Deploy as required…
Text and illustrations © 2018Robert Deas, Jamie Smart, Laura Ellen Anderson, Dan Boultwood, Joe List, Jess Bradley, Chris Riddell, Mike Smith as appropriate. All rights reserved.

Trent volume 1: The Dead Man


By Rodolphe & Léo with colour by Marie-Paul Alluard, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-361-1

European comics audiences have long been fascinated with American experience, whether it be the Wild West or more modern, crime-riddled, gangster-fuelled themes. They also have a vested historical interest in the northernmost parts of the New World and that has resulted in some pretty cool graphic extravaganzas too.

Léo is actually Brazilian artist and storymaker Luiz Eduardo de Oliveira Filho, who was born in Rio de Janeiro on December 13th 1944. After attain a degree in mechanical engineering from Puerto Alegre in 1968 he was employed by the government for three years until forced to flee the country because of his political views. While the military dictatorship ran Brazil, he lived in Chile and Argentina before illegally returning to his homeland in 1974.

To survive de Oliveira Filho worked as a designer and graphic artist in Sao Paulo and created his first comics art for O Bicho magazine.

In 1981 he migrated to Paris, seeking to pursue a career in Bande Dessinée, and found some work with Pilote and L’Echo des Savanes as well as more advertising and graphics fare. The big came when Jean-Claude Forest invited him to draw stories for Okapi which led to regular illustration work for Bayard Presse. In 1988 Léo began his long association with scripter and scenarist Rodolphe D. Jacquette AKA Rodolphe.

His celebrated writing partner has been a prolific figure in comics since the 1970s: a Literature graduate who made the transition from teaching and running libraries to poetry, criticism, novels, biographies, children’s stories and music journalism. In 1975 after meeting Jacques Lob, he expanded his portfolio to write for a vast number of artists and strip illustrators in magazines ranging from Pilote and Circus to À Suivre and Métal Hurlant.

Amongst his most successful endeavours are Raffini (with Ferrandez) and L’Autre Monde (Florence Magnin) but his collaborations in all genres and age ranges are too many to count here.

In 1991 he began working with Léo on a period adventure series of the far north. Taciturn, introspective and fiercely driven Mountie sergeant Philip Trent premiered in L’Homme Mort and forged a lonely path through 19th century Canada over eight tempestuous, hard-bitten albums released between then and 2000. He also led to the creators’ better-known fantasy classics Kenya (and its spin-offs), Centaurus and Porte de Brazenac.

Very much in the tone of classic adventure yarns as crafted by the likes of Jack London or John Buchan, Trent is a true man of mystery and unyielding principles who debuts here on a determined trek across frozen wastes with his faithful companion “Dog”. He is hunting a man and will not be deterred…

Huddled to survive another treacherous icy night, he is shocked from the same old reverie of an idyllic farm childhood and a woman who abandoned him by the sound of gunfire. Responding rapidly, man and hound rescue lone traveller Agnes St. Yves from a pack of wolves. The improbability of her current predicament is only outweighed by her insane intentions: the frail woman is hunting for her lost brother through the most dangerous terrain imaginable at the height of winter.

Never the most stable or steadfast of men, André had come north in search of gold. His last letter spoke of success but when no more communications were forthcoming her parents hired detectives to track him down. They reported that the boy had vanished but Agnes refused to accept their failure as final…

Against his better judgement Trent is swayed into accompanying her on her search. As the brutal expedition continues the cheery, affable Agnes increasingly seeps under his skin and into his consciousness until visions of her and memories of his long-gone wife become distressingly comingled…

After they connect with a native tribe Trent is friendly with, more information is uncovered and the Mountie realises with horror that the beloved sibling Agnes seeks to save and the ruthless killer he is stalking might well be the same man…

However, in the wilds beyond civilisation things are seldom as they seem and as Trent and Agnes struggle onwards to a desolate outpost and the cursed mine André owns, a fantastic scheme of theft and murder gradually unfolds. All too soon the solitary peacekeeper is overwhelmed by dire revelations and cunning malefactors and looks certain to perish before either of his missions is completed…

A dark, brooding mystery voyage where the environment and locales are as much a leading character as the hero and his hidden enemy, The Dead Man offers thrills, action, warm humour and poignant evocation in a compelling confection that will appeal to any fan of widescreen cinematic crime fiction or epic western drama.
Original edition © Dargaud Editeur Paris 1991 by Rodolphe & Léo. English translation © 2016 Cinebook Ltd.

Adventures of Tintin: Cigars of the Pharaoh


By Hergé & various; translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-803-1 (HB)                    : 978-1-40520-615-0 (PB)

By the time Georges Remi began Tintin’s fourth serialised adventure – in weekly instalments in Le Petit Vingtiéme from December 1932 to February 1934 and gathered in a collected volume by Casterman in 1934 – he was well on the way to mastery of his art but was still growing as a writer.

Although the periodical format meant that a certain degree of slapstick and seemingly directionless action was necessary to keep the attention of the reader, Remi (known the world over as Hergé) was evolving by leaps and bounds, mastering the ability to integrate these set-piece elements into the building of a complete narrative.

Cigars of the Pharaoh is stylistically much more of a fully-realised and craftily-designed thriller, with a solid plot underpinning all the episodic hi-jinks.

Following directly on from Tintin in America, here the valiant boy reporter is returning from Chicago on an oceangoing liner headed to Egypt. Here he and Snowy meet Sophocles Sarcophagus – the first in a string of absent-minded professors which would ultimately culminate in the outlandishly irascible yet lovable Cuthbert Calculus.

Dithering archaeologist Sarcophagus has divined an ancient mystery that is somehow connected to a ring of ruthless drug smugglers. Tintin memorably encounters bumbling detectives Thompson and Thomson at this juncture, when narcotics are planted in his cabin, and a complex drama riotously unfolds as the lad and Sarcophagus discover a lost pyramid is not only the smuggler’s base but the foundation for a much darker game – the overthrow of nations!

Hergé introduced many other recurring and supporting characters in this tale. As well as the shambling policemen, there is the villainous seaman Captain Allan, globe-girdling small-trader Oliveira da Figueira and oily movie mogul Roberto Rastapopoulos, who would all figure strongly in later stories.

The author was gearing up for the long creative haul, and thus began inserting plot-seeds that would only flower in future projects…

When Tintin’s relentless investigations take him to India, where the villains are attempting to topple a Maharajah trying to destroy the Opium poppy industry, the plucky lad befriends the potentate and thwarts the plan of a crazed Fakir. This villain frequently employs a drug called Rajaijah, which permanently drives men mad, and is also somehow connected to the Egyptian gang.

The contemporary version of this tale was revised by Hergé in 1955, and sharp-eyed fans will spot a few apparent anachronisms, but the more open-minded will be able to unashamedly wallow in a timeless comedy-thriller of exotic intrigue and breakneck action.

Although the mystery of the Cigars of the Pharaoh ends satisfactorily with a climactic duel in the rugged and picturesque hill-country, the threat and relevance of Rajaijah would not be resolved until Hergé’s next tale, and his first masterpiece…

It’s hard to imagine that comics as marvellous as these still haven’t found their way onto everybody’s bookshelf, but if you are one of this underprivileged underclass, this lush series of hardback collections is a very satisfying way of rectifying that sorry situation. So why haven’t you..?
The Cigars of the Pharaoh: artwork © 1955, 1983 Editions Casterman, Paris & Tournai. Text © 1971 Egmont UK Limited. All Rights Reserved.

Walt Disney’s Mickey Mouse: The Race to Death Valley (Walt Disney’s Mickey Mouse Classic Collection volume 1)


By Floyd Gottfredson & various; Edited by David Gerstein (Fantagraphics Books)
ISBN: 978-1-60699-441-2

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

That’s why most people who care cite Steamboat Willie – the fourth Mickey feature to be completed – as the debut of the mascot mouse and his co-star and paramour Minnie Mouse since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound.

The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance once they too had been given new-fangled soundtracks.

From those timid beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified solid gold sensation, the mighty mouse was considered a hot property and soon invaded America’s most powerful and pervasive entertainment medium: comic strips…

Floyd Gottfredson was a cartooning pathfinder who started out as just another warm body in the Disney Studio animation factory who slipped sideways into graphic narrative and evolved into a pictorial narrative ground-breaker as influential as George Herriman, Winsor McCay or Elzie Segar. Gottfredson’s Mickey Mouse entertained millions of eagerly enthralled readers and shaped the very way comics worked.

He took a wild and anarchic animated rodent from slap-stick beginnings, via some of the earliest adventure continuities in comics history: transforming a feisty everyman underdog – or rather mouse – into a crimebuster, detective, explorer, lover, aviator or cowboy, the quintessential two-fisted hero whenever necessity demanded.

In later years, as tastes – and syndicate policy – changed, Gottfredson steered that self-same wandering warrior into a more sedate, gently suburbanised lifestyle via crafty sitcom gags suited to a newly middle-class America: a fifty-year career generating some of the most engrossing continuities the comics industry has ever enjoyed.

Arthur Floyd Gottfredson was born in 1905 in Kaysville, Utah, one of eight siblings born to a Mormon family of Danish extraction. Injured in a youthful hunting accident, Floyd whiled away a long recuperation drawing and studying cartoon correspondence courses, and by the 1920s had turned professional, selling cartoons and commercial art to local trade magazines and Big City newspaper the Salt Lake City Telegram.

In 1928 he and his wife moved to California and, after a shaky start, found work in April 1929 as an in-betweener at the burgeoning Walt Disney Studios.

Just as the Great Depression hit, he was personally asked by Disney to take over the newborn but ailing Mickey Mouse newspaper strip. Gottfredson would plot, draw and frequently script the strip for the next five decades: an incredible accomplishment by of one of comics’ most gifted exponents.

Veteran animator Ub Iwerks had initiated the print feature with Disney himself contributing, before artist Win Smith was brought in. The nascent strip was plagued with problems and young Gottfredson was only supposed to pitch in until a regular creator could be found.

His first effort saw print on May 5th 1930 (his 25th birthday) and Floyd just kept going; an uninterrupted run over the next half century.

On January 17th 1932, Gottfredson created the first colour Sunday page, which he also handled until his retirement. In the beginning he did everything, but in 1934 Gottfredson relinquished the scripting role, preferring plotting and illustrating the adventures to playing about with dialogue. His eventual collaborating wordsmiths included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams and Del Connell. At the start and in the manner of a filmic studio system Floyd briefly used inkers such as Ted Thwaites, Earl Duvall and Al Taliaferro, but by 1943 had taken on full art chores.

This superb archival hardback compendium – part of a magnificently ambitious series collecting the creator’s entire canon – collects those initial daily romps, packed with thrills, spills and chills, whacky races, fantastic fights and a glorious superabundance of rapid-fire sight-gags and verbal by-play. The manner in which Mickey became a syndicated star is covered in various articles at the front and back of this sturdy tome devised and edited by truly dedicated, clearly devoted fan David Gerstein.

Under the guise of ‘Setting the Stage’ the unbridled fun and revelations begin with gaming guru Warren Spector’s appreciative Introduction ‘The Master of Mickey Epics’ and a fulsome biographical account and appraisal of Floyd Gottfredson and the Mickey Mouse continuities in ‘Of Mouse and Man – 1930-1931: The Early Years’ by historian and educator Thomas Andrae.

The preliminary scene-setting concludes with ‘Floyd Gottfredson, The Mickey Mouse Strip and Me – an Appreciation by Floyd Norman’. Incorporating some preliminary insights from Gerstein in ‘An Indebted Valley’ the strip sequences then begin in ‘The Adventures: Floyd Gottfredson’s Mickey Mouse Stories with Editor’s Notes’

At the start the strip was treated like an animated feature, with diverse hands working under a “director” and each day seen as a full gag with set-up, delivery and a punchline, usually all in service to an umbrella story or theme. Such was the format Gottfredson inherited from Walt Disney for his first full yarn ‘Mickey Mouse in Death Valley’ which ran from April 1st – September 20th, 1930. The saga was further complicated by an urgent “request” from controlling syndicate King Features that the strip be immediately made more adventure-oriented to compete with the latest trend in comics: action-packed continuities…

Also roped in to provide additional art and inking to the raucous, rambunctious rambling saga were Win Smith, Jack King, Roy Nelson & Hardie Gramatky. The story involved a picaresque and frequently deadly journey way out west to save Minnie’s inheritance – a lost mine – from conniving lawyer Sylvester Shyster and his vile and violent crony Peg-Leg Pete, whom Mickey and his aggrieved companion chased across America by every conveyance imaginable, aided by masked mystery man The Fox facing every possible peril immortalised by silent movie westerns, melodramas and comedies…

Next up – after brief preamble ‘Sheiks and Lovers’ – is another lengthy epic, featuring most of the early big screen repertory cast. ‘Mr. Slicker and the Egg Robbers’ (inked by Gottfredson, Gramatky & Earl Duvall and running from September 22nd – December 29th) starts with Mickey building his own decidedly downbeat backyard golf course before being repeatedly and disconcertingly distracted when sleazy sporty type Mr. Slicker starts paying unwelcome attention to Minnie. Well, it’s unwelcome as far as Mickey is concerned…

With cameos from Horace Horsecollar, Clarabelle Cow, goat-horned Mr. Butt and a prototype Goofy who used to answer – if he felt like it – to the moniker Dippy Dog, the rambunctious shenanigans continue for weeks until the gag-abundant tale resolves into a classic powerplay and landgrab as the nefarious ne’er-do-well is exposed as the fiend attempting to bankrupt Minnie’s family by swiping all the eggs produced on their farm. The swine even tries to frame Mickey for his misdeed before our hero turns the tables on him…

A flurry of shorter escapades follow: rapid-fire doses of wonder and whimsy including ‘Mickey Mouse Music’ (December 30th 1930 – January 3rd 1931 with art by Duvall), ‘The Picnic’ (January 12th – 17th, Gottfredson inked by Duvall) and ‘Traffic Troubles’ (January 5th – 10th with pencils by Duvall & Gottfredson inks) before Gerstein introduces the next extended storyline with some fondly eloquent ‘Katnippery’

With story & art by Gottfredson & Duvall ‘Mickey Mouse Vs. Kat Nipp’ proceeded from January 19th to February 25th 1931, detailing how a brutal feline thug began bullying our hero a sad state of affairs that involved tail-abusing in various inspired forms, after which ‘Gallery Feature – “He’s Funny That Way”’ reveals a later appearance Sunday strip of Kat Nipp in a story by Merrill De Maris with Gottfredson pencils and Ted Thwaites inks. The excerpt comes from June 1938.

Gerstein’s introductory thoughts on the next epic – ‘High Society: Reality Show Edition’ – precede the serialised saga of ‘Mickey Mouse, Boxing Champion’. Running from February 26th – April 29th by Gottfredson, Duvall & Al Taliaferro the hilariously episodic tale relates how ever-jealous Mickey floors a big thug leering at Minnie and becomes infamous as the guy who knocked out the current heavy lightweight boxing champ.

Ruffhouse Rat’s subsequent attempts at revenge all go hideously awry and before long Mickey is acting as the big lug’s trainer. It’s a disaster and before long he champion is in an inexorable physical and mental decline. Sadly, that’s when hulking brute Creamo Catnera hits town for a challenge bout. With Ruffhouse refusing to fight it falls to Mickey to take on the savage contender…

Having accomplished one impossible task, Mickey then sets his sights on reintroducing repentant convict Butch into ‘High Society’ (April 30th – May 30th with story & pencils by Gottfredson and inks from Taliaferro). The story was designed to tie-in to a Disney promotional stunt – a giveaway “photograph” of Mickey – and the history and details of the project are covered in ‘Gallery Feature – “Gobs of Good Wishes”’

‘Mick of All Trades’ introduces the next two extended serial tales, discussing Mickey’s everymouse nature and willingness to tackle any job such as the Taliaferro-inked ‘Circus Roustabout’ which originally ran from June 1st – July 17th.

Here a string of animal-based gags is held together by the Mouse’s hunt for a cunning thief after which ‘Pluto the Pup’ takes centre-stage for a ten-day parade of slapstick antics before Gerstein’s ‘Middle-Euro Mouse’ supplies context to the less-savoury and non-PC historical aspects of a long tale featuring wandering gypsies.

‘Mickey Mouse and the Ransom Plot’ ran from July 20th through November 7th and follows the star and his pals Minnie, Horace and Clarabelle on a travelling vacation to the mountains. Here they fall under the influence of a suspicious band of Romani who exhibit all the worst aspects of thieving and spooky fortune-telling. When Minnie is abducted and payment demanded, Mickey knows just how to deal with the villains…

Essay ‘A Mouse (and a Horse and a Cow) Against the World’ leads into fresh employment horizons for our hero as Gottfredson & Taliaferro test the humorous action potential of ‘Fireman Mickey’ (November 9th – December 5th) in another scintillating cascade of japes, jests and merry melodrama whilst the glimmerings of real continuity sub-plotting and supporting character development shades a budding romance under the eaves of ‘Clarabelle’s Boarding House’ taking us from December 7th, 1931 to January 9th 1932 in fine style… Although the chronological cartooning officially concludes here there’s still a wealth of glorious treats and fascinating revelations in store in The Gottfredson Archives: Essays and Archival Features section which follows.

In the Beginning: Ub Iwerks and the Birth of Mickey Mouse’ by Thomas Andrae offers beguiling background and priceless early drawings from the star’s earliest moments, as does David Gerstein’s ‘Starting the Strip’ which comes packed with priceless ephemera.

As already stated, Gottfredson took over a strip already in progress and next – accompanied by covers from European editions of the period – come the strips preceding his accession. Frantic gag-panels (just like scenes from an animation storyboard) comprise ‘Lost on a Desert Island’ (January 13th to March 31st 1930, as crafted by storyteller Walt Disney and artists Ub Iwerks & Win Smith) and are augmented by Gerstein’s ‘The Cartoon Connection’ and additional Italian strips by Giorgio Scudellari in ‘Gallery Feature – “Lost on a Desert Island”’

Even more text and recovered-art features explore ‘The Cast: Mickey and Minnie’ and Sharing the Spotlight: Walt Disney and Win Smith’ (both by Gerstein) before more international examples illuminate ‘Gottfredson’s World: Mickey Mouse in Death Valley’ whereafter ‘Unlocking the Fox’ traces the filmic antecedents of the hooded stranger. With priceless original art samples in ‘Behind the Scenes: Pencil Mania’.

More contemporary European examples taken from early collections tantalise in ‘Gallery Feature – Gottfredson’s World: Mr. Slicker and the Egg Robbers’ before Alberto Beccatini and Gerstein’s ‘Sharing the Spotlight: Roy Nelson, Jack King and Hardie Gramatky’ supplies information on these lost craftsmen.

‘The One-Off Gottfredson Spin-Off’ by Gerstein highlights a forgotten transatlantic comic strip collaboration with German artist Frank Behmak whilst ‘Gallery Feature – The Comics Department at Work: Mickey Mouse in Color (…And Black and White)’ presents lost merchandise and production art before ‘Gottfredson’s World: Mickey Mouse Vs. Kat Nipp’ and ‘Gottfredson’s World: Mickey Mouse, Boxing Champion’ offer yet more overseas Mouse memorabilia.

‘Sharing the Spotlight: Earl Duvall’ is another fine Gerstein tribute to a forgotten artisan supplemented by ‘The Cast: Butch’ and ‘Al Taliaferro’ after which ‘The Gottfredson Gang: In “Their Own” Words’ by David Gerstein with texts by Mortimer Franklin and R. M. Finch reprints contemporary interviews with the 2D stars, garnished with publicity tear-sheets and clippings rounded off with more foreign covers in ‘Gallery Feature – Gottfredson’s World: Strange Tales of Late 1931’, ‘The Cast: Pluto’ and a stunning Christmas message from the Mouse as per “I have it on good authority” giving Gottfredson himself the last word.

Superb work of scholarship and a damn fine read too…

Gottfredson’s influence on not just the Disney canon but sequential graphic narrative itself is inestimable: he was among the first to produce long continuities and “straight” adventures; he pioneered team-ups and invented some of the first “super-villains” in the business.

When Disney killed the continuities in 1955, dictating that henceforth strips would only contain one-off gag strips, he adapted seamlessly, working on until retirement in 1975. His last daily appeared on November 15th and the final Sunday strip on September 19th 1976.

Like all Disney creators Gottfredson worked in utter anonymity, but in the 1960s his identity was revealed and the voluble appreciation of his previously unsuspected horde of devotees led to interviews, overviews and public appearances, with effect that subsequent reprinting in books, comics and albums carried a credit for the quiet, reserved master. Floyd Gottfredson died in July 1986.

Thankfully we now have these Gottfredson Mickey Mouse Archives collection to enjoy and inspire us and hopefully a whole new generation of inveterate tale-tellers…
© 2011 Disney Enterprises, Inc Text of “In the Beginning: Ub Iwerks and the Birth of Mickey Mouse” by Thomas Andrae is © 2011 Thomas Andrae. All contents © 2011 Disney Enterprises unless otherwise noted. All rights reserved.

Walt Disney’s Uncle Scrooge: Back to the Klondike – Gladstone Comic Album #4


By Carl Barks (Gladstone)
ISBN: 978-0-94459-902-0

From the late 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a vast array of comedic adventure yarns for kids, creating a Duck Universe of memorable – and highly bankable – characters like Gladstone Gander (1948), The Beagle Boys (1951), Gyro Gearloose (1952) and Magica De Spell (1961) to augment the stable of cartoon actors from the Disney Studio.

His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad gazillionaire Scrooge McDuck: the star of this show.

So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing publisher Dell/Gold Key, and not directly for the studio.

Throughout this period, Barks was blissfully unaware that his work (uncredited by official policy, as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

Gladstone Publishing began re-packaging Barks material – and a selection of other Disney comics strips – in the 1980s and kept on going until 2008. Since then cultural saviours Fantagraphics have begun reprinting all the Barks material in a series of snazzy hardcover compilations. Once they’ve done that I’ll start reviewing those but until then this still readily available paperback album is one of the very best you can still find…

Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when necessary and contributing story and/or art to the burgeoning canon of Duck Lore.

This album is printed in the large European oversized format (278mm x 223mm) and features one of the best tales Barks ever told.

It’s taken from Four Color Comics #456 (September 1952 and technically the second full story to star the multimillionaire mallard). To further confuse matters, the Byzantine numbering system used by Dell also lists this issue as Uncle Scrooge #2.

‘Back to the Klondike’ is a rip-roaring yet deeply moving yarn, a brilliant comedy and even a bittersweet romance, which added huge depth to the character of the World’s Richest Duck, even whilst reiterating the superficial peccadilloes that make him such a memorable and engaging star.

Scrooge McDuck is old and getting forgetful: he can’t recall how much money he has seconds after he’s finished counting it, nor even where his traps to locate it are hidden. After one too many close shaves he finally shells out for a doctor who diagnoses “Blinkus of the Thinkus” and prescribes some pills to restore his scrupulous memory.

They work! Recalling a gold-strike he made 50 years previously, the old miser drags Donald Duck and his nephews to the Far North to recover the precious hoard cached and forgotten five decades ago, but as the journey progresses he also recalls the rough, tough life of a prospector and the saloon-girl who tried to cheat him of his find: Glittering Goldie O’Gilt

This superb yarn tells you everything you could ever need about the irascible oligarch. It’s the perfect character tale and rattles along like an express train, sad, happy, thrilling and funny by turns, and it’s supplemented in this book with a classic Gyro Gearloose tale from 1960.

‘Cave of the Winds’ is taken from Four Color Comics #1095, and finds Scrooge consulting the fabulously off-kilter feathered inventor on a perfect hiding place for the ever-increasing McDuck cash cache. The answer, sadly, is far from satisfactory…

The cartoon convolutions conclude with a short and punchy untitled tale from Uncle Scrooge #8 (1954) which has Scrooge run for City Treasurer – but without spending any money on expenses (or anything else)…

No matter what your age or temperament, if you’ve never experienced the captivating Carl Barks magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your own purchasing power to any search engine. The rewards are there for the finding and far more valuable than mere money…
© 1987, 1960, 1954, 1953 The Walt Disney Company. All Rights Reserved.

Tintin in America


By Hergé & various; translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-802-4 (HB)                    : 978-1-40520-614-3 (PB)

By the time Georges Remi, known the world over as Hergé, began the boy-hero’s third adventure Tintin in America (which ran from 1931-1932), he was well on the way to mastery of his art but was still growing as a writer. Although the periodical format meant that a certain degree of broad comedy and seemingly directionless, action was necessary to keep the attention of the reader, his ability to integrate these set-piece elements into the building of a complete narrative was still developing.

Georges Prosper Remi created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Remi completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with The Mystery of Edwin Drood, Hergé died in the throes of creation, and final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he fell under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist – a dedicated boy-scout – produced his first strip series: The Adventures of Totor for the Boy Scouts of Belgium monthly magazine.

By 1928 was in charge of producing the contents of Le XXe Siécles children’s weekly supplement Le Petit Vingtiéme.

He was unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

And also, perhaps, highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work. He would produce a strip that was modern and action-packed. Beginning January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments, running until May 8th 1930.

The boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) would be accompanied by his dog Milou (Snowy to us Brits) and report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme

The odyssey was a huge success, assuring further – albeit less politically charged and controversial – exploits to follow. At least that was the plan…

Following directly on from Tintin in the Congo the valiant juvenile journalist heads for Chicago to sort out the gangster Al Capone, whose diamond smuggling enterprise he had inadvertently scotched whilst in Africa. However, Capone and his hoods are ready and waiting…

Thwarting the plots and schemes of the legendary gangster make for thrilling, uproarious reading, full of chases, fights and hairsbreadth escapes, but events take a darker turn – and broad detour – once Capone’s biggest rival Bobby Smiles enters the picture.

Head of the Gangsters Syndicate of Chicago, Smiles first tries to buy Tintin off and, when he is furiously rebuffed, tries repeatedly to have the nosy, crime-busting reporter killed.

Setting a trap with the police, Tintin smashes the GSC and chases Smiles out west to Redskin City, only to fall foul of a tribe of Indians the mobster has hoodwinked into attacking the indomitable lad.

Hergé had a life-long fascination with the American West, and it featured in many of his works (such as Tim the Squirrel and Popol Out West). It’s also clear that he watched a lot of movies, as many signature Western set-pieces are adapted to strip format as Tintin and Snowy hunt Smiles – a thrilling pursuit involving railroad chases, dynamite sabotage, a prairie wildfire and even tying our heroes to the tracks before the boy and his dog finally capture the desperate thug.

Returning to Chicago, Tintin is once more the target of the remaining criminal gangs, but they prove no match for his resourceful ingenuity, and the brave Belgian leaves America a better, cleaner place…

With this somewhat long and rambling series of exploits – still not quite a cohesive narrative – Hergé begins to pepper the instalments with sly, dry social commentary, beginning the process of sophisticating the stories. He also adds satire to the breakneck slapstick – an acknowledgement that adults, too, were devout fans and followers of the strip.

The comedy of such moments as the rush of speculators when oil is found on the Indian Reservation, or the inept way in which cowboys try to lynch Tintin and Snowy (is that PC these days? – Can’t decide, but it is still awfully funny), is graphically interesting, but surely aimed at a more worldly and cynical consumer.

Like your kids, or you…

Tintin in America: artwork © 1945, 1973, 2016 Editions Casterman, Paris & Tournai.
Text © 1978, Egmont UK Limited. All Rights Reserved.