Justice League of America Vol 2: The Lightning Saga

The Lightning Saga
The Lightning Saga

By Brad Meltzer, Geoff Johns & various (DC Comics)
ISBN: 978-1-84576-789-1

Once the publishers realised the sales potential of super-team crossovers it was a foregone conclusion that such collaborations would become a regular part of comicbook life. One of the most crammed of these was the JLA/JSA annual team up in Justice League of America #147-148 in 1977, which included the additional team of 30th century champions the Legion of Super Heroes.

Thirty years later the modern incarnations of those heroes did it again in ‘The Lightning Saga’, a crossover that progressed through the post-52 Justice League # 8-10 and Justice Society #5-6.

When minor villain Trident is captured he is found to be under the mind-control of the alien Starro the Conqueror. Further examination reveals that he is also from the 30th century. In fact he is a hero known as Karate Kid, part of a team of teen-aged champions that Superman joined when he was just starting out. Revelations follow swiftly as JSA-er Star Man – a mysterious hero suffering from mental illness – reveals that he too is a time-lost member of the Legion of Super Heroes.

For an unspecified reason, seven members have travelled back in time, becoming lost and amnesiac. The combined 21st century teams must track them down and discover what mission could be so vital that it would be worth risking the entire future for?

As the lost Legionnaires are recovered old-time readers might well be fooled by a brilliant red herring newer fans won’t pick up on, but rest assured the conclusion isn’t one you’ll see coming.

Terse, far-reaching, tense and filled with humour and tragedy, this action-extravaganza continues the policy of reuniting all the disparate strands of DC continuity back together after the separations of the two decades following Crisis on Infinite Earths, and does it in a stylish and thrilling manner.

This volume also includes ‘Walls’ by Brad Meltzer and Gene Ha from Justice League #11: a gritty tale of survival as Red Arrow and Vixen are buried alive under a collapsing building and #12’s ‘Monitor duty’ by Meltzer, Ed Benes & Eric Wight, which depicts a typical but never normal day in the life of the team.

The book concludes with the landmark issue #0 which re-launched the World’s Greatest Super-Team into the post-Infinite Crisis era. Written by Meltzer it featured art from Eric Wight, Dick Giordano, Tony Harris, George Pérez, JH Williams III, Luke McDonnell & Paul Neary, Gene Ha, Rags Morales, Ethan Van Scriver, Kevin McGuire, Adam Kubert, Dan Jurgens & Kevin Nowlan, Jim Lee, Howard Porter & Dexter Vines, Andy Kubert & Jesse Delperdang, Phil Jimenez & Andy Lanning and Ed Benes & Sandra Hope. There’s also a collection of some of the many alternate covers that have accompanied the current series.

Intense and very high maintenance, the modern JLA is epic in every way but might not be to everyone’s taste. Still, if tense dramas and soap-opera ethics are your thing this is a very impressive read, ‘though not perhaps, one for the casual browser.

© 2006, 2007 DC Comics. All Rights Reserved.

Green Lantern: The Road Back

Green Lantern: The Road Back
Green Lantern: The Road Back

By Gerard Jones, Pat Broderick and Bruce Patterson (DC Comics)
ISBN: 978-1-56389-045-1

Green Lantern has been a star of DC in one form or another since the company’s earliest days, but often that’s led to some rather extreme revamps and odd takes on what seems to be an extremely pliable character with an invaluable shtick. This book collects the second relaunch (issues #1-8) of the Hal Jordan incarnation.

The Silver Age GL debuted in Showcase #22 in 1959, got his own title in the summer of 1960 and blazed his way through the decade before being cancelled in 1972 with issue #89, at the peak of what many consider the finest run of stories the series – and the industry – have ever produced.

He hung around as a back-up in the Flash and as part of the JLA until he regained his own title (#90) in 1976. Via many tales and stunts he hung on until issue #181 when Hal resigned and was replaced in the role by John Stewart. During Crisis on Infinite Earths, Guy Gardner became Earth’s Green Lantern and from issue #201 Hal rejoined and the comic became Green Lantern Corps. It ran until #224 before being cancelled again and the Green Lantern series became a component feature of Action Comics: at that time a weekly anthology package.

In June 1990 he returned again. The new Green Lantern title had elder statesman Hal undergo a mid-life crisis, forsaking the ring to discover himself through honest toil and a normal life. However Guy Gardner and the dangerous world of super-heroing won’t let him deny his destiny…

At this time there were only three Green Lanterns and they are all Earth men. John Stewart has been investigating in space only to be trapped on Oa, decimated home of the Guardians of the Universe, by the most terrifying threat imaginable… Meanwhile, places where Hal used to live in his earlier career are being plucked from the face of the Earth.

With lots of soul-searching and a smidgen of humour to balance the cosmic wonder and high action content, this is a very satisfying reboot for a fundamental DC lynchpin. The seeds of many future epics (most specifically the highly experimental Green Lantern: Mosaic) all begin in this readable little thriller. So if you’re looking for solid slice of Costumed Adventure this is a great place to start.

© 1992 DC Comics. All Rights Reserved.

Explainers

Explainers
Explainers

By Jules Feiffer (Fantagraphics Books)
ISBN13: 978-1-56097-835-0

Jules Feiffer has always been much more than “just a comic-book guy” even though his credits in the field sound and are suitably impressive. As well as working with Will Eisner on The Spirit, he created his own Sunday strip ‘Clifford’ (1949-51) before settling at the Village Voice.

Novelist, playwright, animator, children’s book creator (why isn’t there a single word term for those guys?) and screenwriter, he turned his back on cartooning in 2000, but the 42 year run of his satirical comic strip in The Village Voice ranks as some of the most telling, trenchant, plaintive and perspicacious narrative art in the history of the medium.

The strip, originally entitled Sick, Sick, Sick, then Feiffer’s Fables, before simply becoming Feiffer was quickly picked up by the Hall Syndicate and garnered a devoted world wide following, with many collections appearing over the years since the first book in 1958. His incisive examination of American society and culture, as expressed through politics, art, Television, Cinema, work, philosophy, advertising and most especially in the way men and women interact, informed and shaped opinions and challenged accepted thought for generations. They were bloody funny and wistfully sad too – and still are today.

Fantagraphics Books are collecting the entire run and this first volume of 568 pages covers the period from its start in October 1956 to the end of 1966.

Explainers is a “dipping book”. It’s not something to storm your way through but something to return to over and again. Fieffer’s thoughts and language, his observations and questions are fearsomely eternal – it is terrifying how many problems of the 1950s and 1960s still vex us today – and the Battle of the Sexes still breaks out somewhere every night. Moreover his expressive drawing is a masterclass in style and economy all by itself.

If you occasionally do Thinking and sometimes wonder about Stuff, this book should be your guide and constant companion… and it will make you laugh.

For more on the artist check out www.julesfeiffer.com

© 2007 Jules Feiffer. All Rights Reserved.

Boneyard in Color Volume 3

Boneyard in Color 3
Boneyard in Color 3

By Richard Moore (NBM)
ISBN13: 978-1-56163-515-4

Probably the best comedy comic coming out of America at the moment, Boneyard relates the odd life of Paris, a sensitive young man who has inherited his grandfather’s cemetery in the distinctly odd town of Raven Hollow. Along with the actually grounds came the residents, many of whom are still distressingly ambulatory and some who become the closest thing to Family that Paris has ever known.

As well as Glump the demon, assorted monsters, skeletons, gargoyles, witches, werewolves and swamp creatures there’s also Abbey, a beautiful vampire who Paris really, really likes.

In the previous volumes (ISBN13: 978-1-56163-427-9 and ISBN 1-56163-487-5) the young lad only just settled in before thwarting The Devil himself, which drew him to the attention of the even more sinister US Internal Revenue Service. An eleventh hour offer from the luscious Roxanne Allen to buy the Boneyard was revealed as another nefarious plot, but Glump had a plan to save the day…

The irascible little demon’s plan is now reluctantly put into play and the assorted ladies of Boneyard doff their clothes for a “Swim Suit Issue” (in salacious Swamp Siren Nessie’s case that actually means putting more stuff on) but Glump – who has never abandoned his dream of world conquest – has more on his mind than just seeing chicks undressing…

And when Roxanne reveals her true identity to Abbey the fur – and fangs – fly…

There’s great merit in combining horror and comedy, and Richard Moore has shown that this vein is still largely untapped. This volume collects issues #9-11 and the Swimsuit issue of the brilliant comic series, combining cartooning with a wicked sense of slapstick and screwball humour. When filtered through a lens of cynical modernism, and with a slowly developing romance, this becomes an absolute masterpiece of a funnybook.

This edition is printed in colour for all those fools who wouldn’t buy it when it was first released in the original black and white.

© 2003, 2007 Richard Moore. All Rights Reserved.

DC Archive: Adam Strange Volume 2

Adam Strange Archives
Adam Strange Archives

By Gardner Fox, Carmine Infantino & various (DC Comics)
ISBN13: 978-1-4012-0780-9

The Silver Age “thinking man’s hero” returns in this second compilation of adventures on other worlds, reprinting tales from Mystery in Space #66-80.

For me, Adam Strange, more than any other character, epitomises the Silver Age of Comics. An Earth archaeologist who, whilst fleeing from enraged natives in Peru, jumped a 25 ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialised on another world, filled with monsters, fabulous civilisations and non-stop peril for which brains, not brawn, were the only solution.

Witty, sophisticated, gloriously illustrated and fantastically imaginative: And there was always the woman named Alanna, beautiful, but somehow unattainable. The happy-ever-after was always just in reach, but only after one last adventure…

After the bravura of the first Adventures on Other Worlds (see Adam Strange Archives volume 1, ISBN: 1-4012-0148-2) the far-flung fantasy continued with ‘Space Island of Peril’ by Gardner Fox, Carmine Infantino and Joe Giella, a duel with an alien super-being who plans to throw Rann into its sun, followed in #67 by the deceptive ‘Challenge of the Giant Fireflies’ when Adam’s adopted home is menaced by thrill-seeking creatures who live on the surface of our sun.

Murphy Anderson returned as inker-in-residence for ‘The Fadeaway Doom’ wherein Rannian General Kaskor made a unique attempt to seize power by co-opting the Zeta Beam itself. ‘Menace of the Aqua-ray Weapon!’ had a race from Rann’s primeval past return to take possession of their old world, whilst #70 saw ‘The Vengeance of the Dust Devil’ threaten not just Rann but also Earth itself.

‘The Challenge of the Crystal Conquerors’ (inked by Giella) was a sharp game of bluff and double-bluff with the planet at stake but #72 was a radical departure from the tried and true formula. ‘The Multiple Menace Weapon’ found Adam diverted to Rann in the year 101,961AD to save his descendents before dealing with the threat to his own time and place. This was followed by the action-packed mystery thriller ‘The Invisible Raiders of Rann!’

The puzzles continued with #74’s complex thriller ‘The Spaceman who Fought Himself!’, inked by the back-for-good Murphy Anderson, leading to MiS #75 and a legendary team-up with the freshly-minted Justice League of America against the despicable Kanjar Ro in ‘Planet that came to a Standstill’, indisputably one of the best tales of DC’s Silver Age and a key moment in the development of cross-series continuity.

After that 25 page extravaganza it was back to 14 pages for #76’s ‘Challenge of the Rival Starman!’ as Adam becomes the involuntary tutor and stalking-horse for an alien Champion. ‘Ray-Gun in the Sky!’ is an invasion mystery that invited readers to solve the puzzle before our hero did, and ‘Shadow People of the Eclipse’ pitted the Earthman against a bored alien thrill-seeker. Issue #79’s ‘The Metal Conqueror of Rann’ saw him fighting a much more personal battle to bring Alanna back from the brink of death.

The book closes with ‘The Deadly Shadows of Adam Strange’ wherein an old enemy returns to wreak a bizarre personal revenge on the Champion of two Worlds.

These short-story thrillers from a distant time still hold great appeal and power for the wide-eyed and far-seeing. The deluxe Archive format makes a fitting home for the extraordinary exploits of Adam Strange: by far and away some of the best written and drawn science fiction comics ever produced.

Whether for nostalgia’s sake, for your own entertainment or even to get your own impressionable ones properly indoctrinated, you really need these books on your shelves.

©1961, 1962, 2006 DC Comics. All Rights Reserved.

The Reaper of Love and Other Stories

The Reaper of Love
The Reaper of Love

By Berni Wrightson (Fantagraphics Books)
ISBN: 0-930193-68-7

This review is continued from Back for More (ISBN: 0-93158-22-30-X) and The Mutants (ISBN: 0-937848-00-X) both of which I recently covered, and serves to show that you should always check your facts and the most unassailable area of your bookshelves before sounding off.

In 1988 Fantagraphics Books gathered the superb contents of those two rare tomes into one splendid compendium (although a few portfolio drawings seem absent to my tired eyes) and even included a rather pedestrian movie-parody from a contemporary humour magazine to boot.

Although Beneath the Dignity of the Apes (scripted by Marv Wolfman) is less than stellar, the merits of Mother Toad, The Task, Limstrel, The Game That Plays You, A Case of Conscience, The Legend of Sleepy Hollow (co-illustrated by Jeff Jones and Alan Weiss), Stake Out, The Reaper of Love, Out on a Limb, Conjure Woman, Maudlin Love Comix, Nosferatu, Ghastly Horror Comix, the Last Hunters, Feed It!, Wrightson’s Revolting Rhymes, Breathless, King of the Mountain, Man, Ain’t she Sweet? and Uncle Bill’s Barrel, not to mention the aforementioned selection of drawings, taken from Web of Horror and other sources are exceptional efforts from a major talent, having lost little of their punch or ghastly appeal.

Also I know that both eBay and Amazon have copies for sale if you’re tempted…

A new edition wouldn’t be a waste of time either…

Art © 1988 Berni Wrightson. All stories © 1988 Berni Wrightson except The Game That Plays You © Dick Kenson, Mother Toad © Terry Bisson, Breathless © Marv Wolfman, Feed it © Virgil North and Nosferatu © David Izzo. All Rights Reserved.

Showcase Presents: Hawkman

Showcase: Hawkman
Showcase: Hawkman

By Gardner Fox, Joe Kubert, Murphy Anderson & various (DC Comics)
ISBN13: 978-1-4012-1280-3

With the superhero revival in full swing by 1961, Julius Schwartz turned to reviving one of DC’s most visually arresting and iconic Golden Age characters. Once again eschewing mysticism for science fiction (the original Hawkman was a reincarnated Egyptian prince murdered by a villainous priest), he selected scripter Gardner Fox and artist Joe Kubert to build a new hero for the Space Age.

Katar Hol and his wife Shayera Thal are police officers on their own planet of Thanagar. They’ve travelled to Earth from the star system Polaris in pursuit of a spree-thief named Byth who has assaulted a scientist and stolen a drug that gives the user the ability to change into anything. Thus the scene was set in ‘Creature of a Thousand Shapes’ which appeared in The Brave and the Bold #34 (cover-dated February-March 1961), a spectacular work of graphic magic, with the otherworldly nature of the premise rendered captivatingly human by the passionate, moody expressiveness of Kubert’s art. It is a minor masterpiece of comic storytelling, and still a darned good read.

The high-flying heroes returned in the next issue, stationed on Earth to study Terran police methods. In ‘Menace of the Matter Master’ they defeat a plundering scientist who has discovered a means to control elements, whilst ‘Valley of Vanishing Men’ takes them to the Himalayas to discover the secret of the Abominable Snowmen. B&B #36 saw them defeat a modern day wizard in ‘Strange Spells of the Sorcerer’ and save the world from another Ice Age whilst defeating ‘The Shadow Thief of Midway City’.

With the three-issue try-out finished the publishers sat back and waited for the fan letters and sales figures. And something odd happened: fans were vocal and enthusiastic, but the huge sales figures just weren’t there. It was inexplicable. The quality of the work was plain to see on every page but somehow not enough people had plunked down their dimes to justify starting a Hawkman series.

A year later they tried again. The Brave and the Bold #42 (cover-dated June-July 1962) featured ‘The Menace of the Dragonfly Raiders’ and found Katar and Shayera returning to Thanagar just in time to encounter a bizarre band of alien thieves. Here was superhero action in a fabulous alien locale and the next issue maintained the exoticism – at least initially – before Hawkman and Hawkgirl returned to Midway City to defeat a threat to both worlds – ‘The Masked Marauders of Earth’. One last B&B issue followed (#44, October-November 1962), with two splendid short tales, ‘Earth’s Impossible Day’ and the eerie doomsday adventure ‘The Men who Moved the World’, and then the Hawks vanished again. It certainly looked like this time the magic had faltered.

That however, is not the end of the saga. Convinced he was right Schwartz retrenched. Enjoying some success with the new Atom title, and mindful of the response when he had teamed the Flash and Green Lantern in the summer of 1962, Schwartz had writer Fox include the Winged Wonder in ‘The Case of the Cosmic Camera’ (The Atom #7, June/July 1963), an interplanetary thriller illustrated by Gil Kane and Anderson, which ranged from the depths of space to Earth’s most distant past. This new clean-limbed version clearly found fan-favour and in 1963 Hawkman returned! Again!

Mystery in Space had been the home of Adam Strange since issue #53 (see DC Archive: Adam Strange vol. 1, ISBN: 1-4012-0148-2, vol. 2, ISBN: 1-4012-0780-9) and with #87 (November 1963) Schwartz moved the Winged Wonders into the back-up slot, and even granted them occasional cover-privileges. Still written by Fox, Kubert’s moody art had been superseded by the clean, graceful line-work of Murphy Anderson. ‘The Amazing Thefts of the I.Q. Gang!’ was followed a month later by ‘Topsy-Turvy Day in Midway City!’

With the management now on board, guest appearances to maximise profile were easier to find. Hawkman returned to The Brave and the Bold with issue #51 (cover-dated December 1963-January 1964) to team with Aquaman and face the ‘Fury of the Exiled Creature!’ This quirky tale of monsters, magic and mayhem in sunken Atlantis was written by Bob Haney and illustrated by the criminally neglected Howard Purcell, and then it was back to Mystery in Space #89 and the ‘Super-Motorized Menace!’ the month after that.

These were brief, engaging action pieces but issue #90 was a full length story teaming the Hawks and Adam Strange in a legendary End-of the-World(s) epic. ‘Planets in Peril!’, illustrated by Carmine Infantino and Murphy Anderson, was the last Hawkman back-up. From the next month, and after three years of trying, Hawkman would star in his own title.

Cover-dated April-May 1964, Hawkman #1 is a gem of an issue by Fox and Anderson. Two of the most visually arresting characters in comics, the Hawks had one of the most subtle and sophisticated relationships in the business. Like Sue and Ralph Dibney (Elongated Man and wife) Katar and Shayera are equal partners, (both couples were influenced by the Nick and Nora Charles characters of the Thin Man movies) and the interplay is always rich in humour and warmth.

In ‘Rivalry of the Winged Wonders’, and whilst accommodatingly recapping their origins for newcomers, the couple decide to turn their latest case into a contest. Hawkgirl would use Thanagarian super-science to track and catch a band of thieves whilst Hawkman limited himself to Earth techniques and tools in solving the crime. This charmingly witty yarn is balanced by the action thriller ‘Master of the Sky Weapons’ as Chac, an ancient Mayan warrior, threatens the world with alien super weapons.

‘Secret of the Sizzling Sparklers!’ is a another action-packed thriller concerning trans-dimensional invaders, and issue #2 closes with ‘Wings across Time’ a mystery revolving around the discovery of the flying harness of the legendary Icarus. Another brain-teaser opened the third issue. Scientific bandits proved less of a menace than ‘The Fear that Haunted Hawkman’ and ordinary thugs and an extraordinary alien owl resulted in our heroes becoming ‘Birds in a Gilded Cage’.

Issue #4 opened with a tale that would revolutionise DC comics. ‘The Girl who Split in Two!’ introduced Zatanna, daughter of a magician who had fought crime in the 1940s only to “mysteriously disappear”.

Zatarra was a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue. During the Silver Age Gardner Fox had Zatarra’s young and equally gifted daughter, Zatanna, searching for the missing magician by teaming up with a selection of superheroes Fox was currently scripting (if you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355 as well as a very slick piece of back writing to include the high-profile Caped Crusader via Detective #336 – ‘Batman’s Bewitched Nightmare’. The saga concluded in Justice League of America #51‘Z – As in Zatanna – and Zero Hour!’ )

This wide, long-running experiment in continuity proved to the creators – and publishers – that there was a dedicated fan-base out there with a voracious appetite for experimentation and relatively deep pockets. Most importantly it finally signalled the end of the period where DC heroes lived and battled in a world of their own.

‘The Machine that Magnetized Men!’ is another fine tale, as the winged Wonders use reason and deduction to defeat thieves who are impossible to touch. ‘Steal, Shadow– Steal!’ in number #5 is the first full-length thriller in the run, as the ruthless Shadow thief returns to seek revenge, believing that causing the next Ice Age is an acceptable consequence of his schemes. Issue #6 is another long tale, and one that turned DC’s peculiar obsession with gorillas into a classic adventure.

‘World Where Evolution Ran Wild!’ draws our heroes to fabled Illoral where a scientist’s explorations have stretched Selection to un-natural limits. Bold, brash and daft in equal proportions, this is a fabulous romp and seeing again the cover where Hawkman struggles for his life against a winged gorilla makes the adult me realise those DC chaps might have known what they were doing with all those anthropoid covers!

By issue #7 (April-May 1965) the world was gripped in secret agent fever as the likes of James Bond, the Man from U.N.C.L.E., and a host of others suaved across our TV screens, and even comics were not immune, though spies had been a staple threat there for nearly two decades. Before Hawkman joined that crowd however he had to deal with the rather mediocre threat posed by ‘The Amazing Return of the I.Q. Gang!’ They were quickly returned to prison and the Hawks moved on to face the ‘Attack of the Crocodile-Men!’, a high-octane super-science thriller that introduced C.A.W. – the Criminal Alliance of the World!

Another supremely captivating cover adorned #8 as the Hawks had to defeat an ancient Roman artificial intelligence built by the not-so mythical Vulcan himself in ‘Giant in the Golden Mask!’, and then defeat an alien Harpy who’d been buried for half a million years in ‘Battle of the Bird-Man Bandits’. Issue #9 saw The Atom guest star as an old villain returned with a seemingly perfect revenge plan in the full-length super-thriller ‘Master Trap of the Matter Master!’, whilst #10 saw a playful Gardner Fox at his best in both ‘Hawkman Clips the Claws of C.A.W!’, another espionage drama with a delicious subplot as the Winged Wonder aids a sexy CIA agent with a big secret of her own, and then solved ‘The Magic Mirror Mystery’: a fair-play tale brainteaser with lots of high-flying action to balance the smart stuff.

This first volume closes with another superb full-length epic when ‘The Shrike Strikes at Midnight!’ as the trail of a super-powered winged bandit leads all over the world and on to the star system Mizar in a gripping tale of crime, super-villainy, aliens, revolutions and even dinosaurs.

Hawkman grew to be one of the most iconic characters of the second superhero boom, not just for the superb art but also because of a brilliant, subtle writer with a huge imagination. These tales are comfortably familiar but somehow grippingly timeless. Yet comics are a funny business; circumstances, tastes and fashions often mean that wonderful works are missed and unappreciated. Don’t make the same mistake readers did in the 1960s. Whatever your age, read these astounding adventures and become a fan. It’s never too late.

© 1961-1966, 2007 DC Comics. All Rights Reserved.

Mugen Spiral Vol 1

Mugen Spiral
Mugen Spiral

By Mizuho Kusanagi (TokyoPop)
ISBN: 978-1-5981-6829-7

This unassuming blend of romantic comedy and high fantasy sees young and cute Yayoi Suzuka assume her hereditary mantle as Earth’s pre-eminent mystic guardian and demon hunter (the 78th in her family line) just in time to bind Ura, a demon prince into the form of a cat (also cute) and make him her pet.

Despite her awesome powers and the 108 spirits that she controls, she’s still little more than a girl and as the forces of darkness line up to challenge her, she finds herself developing an unwanted relationship with Ura’s humanoid form (yeah, also cute). He reveals that demons are attracted to magical humans because they need to consume their energy, and swears that all he wants to do is eat her. But inside he’s conflicted…

As her demon-vanquishing career proceeds Yayoi discovers that there is civil war in the demon realm and that Ura has a sound reason for wanting her power. Moreover she still finds herself fighting demons but is it for Humanity’s sake or for her pet demon prince…?

A gentle RomCom, Mugen Spiral is very easy on the eye, but rather predictable, which won’t deter dedicated fans of the genre, but might disappoint a more casual or critical reader. This book is printed in the ‘read-from-back-to-front’ manga format.

© 2004 Mizuho Kusanagi. All Rights Reserved.

JLA/JSA: Virtue and Vice

Virtue and Vice
Virtue and Vice

By David S. Goyer, Geoff Johns & various (DC Comics)
ISBN: 1-56389-937-X

Some books you can talk about, but with others it’s simply a waste of time. This is one of the latter. If you’re aware that the Justice Society of America was the industry’s first super-team formed to fight in World War II, and are now an organisation who regularly save the world whilst mentoring the next generation of superheroes, whilst the Justice League of America are the World’s Greatest Superheroes (and have all the characters who’ve appeared on TV and in movies) then you have all the background you need to read this wonderful example of fights ‘n’ tights fiction.

The JLA and JSA have gotten together to celebrate Thanksgiving when the alien conqueror Despero attacks them and the entire world by releasing the Seven Deadly Sins who promptly possess Batman, Power Girl, Mr. Terrific, Dr. Fate, Green Lantern, Plastic Man and Captain Marvel.

Can the remaining heroes defeat the sins without killing their friends, and save the world from total destruction? Of course they can, that’s the point. But seldom have they done it in such a spectacularly well written and beautifully illustrated manner.

This is a piece of pure, iconic genre narrative that hits every target and pushes every button it should. If you love superhero comics you should own this lovely book.

© 2002 DC Comics. All Rights Reserved.

The Incredible Hulk & The Thing: The Big Change

A MARVEL GRAPHIC NOVEL

The Big Change
The Big Change

By Jim Starlin & Berni Wrightson (Marvel)
ISBN: 0- 87135-299-0

I can’t recall the last time Marvel published an all-original graphic novel as opposed to a collection, but not so very long ago they were a market leader in the field with an entire range of “big stories” told on larger than normal pages (285 x 220 mm rather than the now customary 258 x 168 mm) featuring not only proprietary characters but also licensed assets like Conan and even creator-owned properties like Jim Starlin’s Dreadstar.

This one is full-on Marvel Madness and a wonderfully comedic outing for two of the industry’s biggest names. Released in 1987 it teamed old friends and young turks Jim Starlin and Berni Wrightson on a big kids dream project as Marvel’s top monstrous strongmen the Hulk and the Thing are abducted by a cosmic civil servant of the Federation of Matriculon. He needs a couple of tough guys for a bit of Repo work.

Promised two wishes, good for anything their hearts desire, our bellicose heroes are tasked with recovering a fabulous new product (“Mall Addy’s Nutritional Big Change”) from the worst monster on a world full of monsters.

Beautifully painted art and wicked, tongue-in-cheek humour garnish what is basically one great big fight comic. In the immortal words of Tiswas, “this is what they want!”

Fast. Furious. Funny. This proves that – at least in comics – violence does solve some things! Fabulous!

© 1987 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.