Marvel Masterworks Ms. Marvel volume


By Gerry Conway, Chris Claremont, John Buscema, Sal Buscema, Carmine Infantino & various (Marvel)
ISBN: 978-0-7851-8811-7

Until relatively recently American comics and especially Marvel had very little in the way of positive female role models and almost no viable solo stars. Although there was a woman starring in the very first comic of the Marvel Age, the Invisible Girl took years to become a potent and independent character in her own right.

The company’s very first starring heroine was Black Fury, a leather-clad, whip-wielding crimebuster lifted from a newspaper strip created by Tarpe Mills in April 1941. She was repackaged as a resized reprint for Timely’s funnybooks and renamed Miss Fury for a four-year run between 1942 and 1946 – although the tabloid incarnation survived until 1952.

Fury was actually predated by the Silver Scorpion who debuted in Daring Mystery Comics #7 (April 1941), but she was relegated to a minor position in the book’s line-up and endured a very short shelf-life.

Miss America first appeared in the anthology Marvel Mystery Comics#49 (November1943), created by Otto Binder and artist Al Gabriele. After a few appearances, she won her own title in early 1944. Miss America Comics lasted but the costumed cutie didn’t, as with the second issue (November1944) the format changed, becoming a combination of teen comedy, fashion feature and domestic tips magazine. Feisty take-charge super-heroics were steadily squeezed out and the publication is most famous now for introducing virginal evergreen teen ideal Patsy Walker.

A few other woman warriors appeared immediately after the War, many as spin-offs and sidekicks of established male stars such as female Sub-Mariner Namora (debuting in Marvel Mystery Comics #82, May 1947 and graduating to her own three issue series in 1948). She was followed by the Human Torch‘s secretary Mary Mitchell who, as Sun Girl, starred in her own 3-issue 1948 series before becoming a wandering sidekick and guest star in Sub-Mariner and Captain America Comics.

Masked detective Blonde Phantom was created by Stan Lee and Syd Shores for All Select Comics #11 (Fall 1946) and sort-of goddess Venus debuted in her own title in August 1948, becoming the gender’s biggest Timely/Atlas/Marvel success until the advent of the Jungle Girl fad in the mid-1950s.

This was mostly by dint of the superb stories and art from the great Bill Everett and by ruthlessly changing genres from crime to romance to horror every five minutes…

Jann of the Jungle (by Don Rico & Jay Scott Pike) was just part of an anthology line-up in Jungle Tales #1 (September 1954), but she took over the title with the eighth issue (November 1955).

Jann of the Jungle continued until issue June 1957 (#17) and spawned a host of in-company imitators such as Leopard Girl, Lorna the Jungle Queen and so on…

During the costumed hero boom of the 1960s Marvel experimented with a title shot for Madame Medusa in Marvel Super-Heroes (#15, July 1968) and a solo series for the Black Widow in Amazing Adventures # 1-8 (August 1970-September 1971). Both were sexy, reformed villainesses, not wholesome girl-next-door heroines… and neither lasted alone for long.

When the costumed crazies craze began to subside in the 1970s, Stan Lee and Roy Thomas looked into creating a girl-friendly boutique of heroines written by women. Opening shots in this mini-liberation war were Claws of the Cat by Linda Fite, Marie Severin & Wally Wood and Night Nurse by Jean Thomas and Win Mortimer (both #1’s cover-dated November 1972).

A new jungle goddess Shanna the She-Devil #1 – by Carole Seuling & George Tuska – debuted in December 1972; but despite impressive creative teams none of these fascinating experiments lasted beyond a fifth issue.

Red Sonja, She-Devil with a Sword, caught every one’s attention in Conan the Barbarian #23 (February 1973) and eventually won her own series whilst The Cat mutated into Tigra, the Were-Woman in Giant-Size Creatures #1 (July 1974) but the general editorial position was that books starring chicks didn’t sell.

The company kept trying and eventually found the right mix at the right time with Ms. Marvel who launched in her own title cover-dated January 1977. She was followed by the equally copyright-protecting Spider-Woman in Marvel Spotlight #32 (February 1977, and securing her own title 15 months later) and Savage She-Hulk (#1, February 1980). She was supplemented by the music-biz sponsored Dazzler who premiered in Uncanny X-Men #130 the same month, before inevitably graduating to her own book.

Ms. Marvel was actually Carol Danvers, a United States Air Force security officer first seen in Marvel Super-Heroes #13 (March 1968): the second episode of the saga of Kree warrior Mar-Vell, who had been dispatched to Earth as a spy after the Fantastic Four repulsed the aliens Kree twice in two months…

That series was written by Roy Thomas and illustrated by Gene Colan with the immensely competent Carol perpetually investigating Mar-Vell’s assumed and tenuous cover-identity of Walter Lawson for months.

This was until Danvers was caught up in a devastating battle between the now-defecting alien and his nemesis Yon-Rogg in Captain Marvel #18 (November 1969).

Caught in a climactic explosion of alien technology, she pretty much vanished from sight until Gerry Conway, John Buscema & Joe Sinnott revived her for ‘This Woman, This Warrior!’ (Ms. Marvel#1, January 1977) as a new chapter began for the company and the industry…

This sturdy hardcover volume (or enthralling eBook if you prefer), collecting Ms. Marvel #1-14, opens with a handy reminiscence from primary scribe Gerry Conway in ‘Welcome to the Greenhouse’ before the game-changing dramas commence…

The irrepressible and partially amnesiac Danvers has relocated to New York to become editor of “Woman”: a new magazine for modern misses published by Daily Bugle owner J. Jonah Jameson.

Never having fully recovered from her near-death experience, Danvers had left the military and drifted into writing, slowly growing in confidence until the irascible publisher had made her an offer she couldn’t refuse…

At the same time as Carol was getting her feet under a desk, a mysterious new masked heroine begins appearing and as rapidly vanishing, such as when she pitches up to battle the sinister Scorpion as he perpetrates a brutal bank raid.

The villain narrowly escapes to rendezvous with Professor Kerwin Korwin of AIM (a high-tech secret society claiming to be Advanced Idea Mechanics). The skeevy savant has promised to increase the Scorpion’s powers and allow him to take long-delayed revenge on Jameson – whom the demented thug blames for his freakish condition…

Danvers has been having premonitions and blackouts since her involvement in the final clash between Mar-Vell and Yon-Rogg and has no idea she is transforming into Ms. Marvel. Her latest vision-flash occurs too late to save Jameson from abduction but her “Seventh Sense” does allow her to track the villain before her unwitting new boss is injured, whilst her incredible physical powers and knowledge of Kree combat techniques enable her to easily trounce the maniac.

Ms. Marvel #2 announces an ‘Enigma of Fear!’ and features a return engagement for the Scorpion as Korwin and AIM make Ms. Marvel their latest science project. Whilst the Professor turns himself into an armoured assassin codenamed Destructor, Carol’s therapist Mike Barnett achieves an analytical breakthrough with his patient and discovers she is a masked metahuman even before she does. Although again felling the Scorpion, Ms. Marvel is ambushed by the Destructor, but awakes in #3 (written by Chris Claremont) to turn the tables in ‘The Lady’s Not For Killing!’

Travelling to Cape Canaveral to interview old friend Salia Petrie for a women-astronauts feature, Danvers is soon battling an old Silver Surfer foe on the edge of space, where all her occluded memories return just in time for a final confrontation with the Destructor. In the midst of the devastating bout she nearly dies after painfully realising ‘Death is the Doomsday Man!’ (with Jim Mooney taking over pencils for Sinnott to embellish).

The Vision guest-stars in #5 as Ms. Marvel crosses a ‘Bridge of No Return’. After Dr. Barnett reveals he knows her secret, Carol is forced to fight the Android Avenger when AIM tricks the artificial hero into protecting a massive, mobile “dirty” bomb, after which ‘…And Grotesk Shall Slay Thee!’ pits her against a subterranean menace determined to eradicate the human race, culminating in a waking ‘Nightmare!’ when she is captured by AIM’s deadly leader Modok and all her secrets are exposed to his malign scientific scrutiny.

Grotesk strikes again in #8 as ‘The Last Sunset…?‘ almost dawns for the entire planet, whilst ‘Call Me Death-Bird!’ (illustrated by Keith Pollard, Sinnott & Sam Grainger) introduces a mysterious, murderous avian alien who would figure heavily in many a future X-Men and Avengers saga, but who spends her early days allied to the unrelenting forces of AIM as they attacked once more in ‘Cry Murder… Cry Modok!’ (with art by Sal Buscema & Tom Palmer).

Frank Giacoia inks #11’s ‘Day of the Dark Angel!’ wherein supernal supernatural menaces Hecate, the Witch-Queen and the Elementals attack the Cape, tragically preventing Carol from rescuing Salia Petrie and her space shuttle crew from an incredible inter-dimensional disaster…

The astonishing action continues in ‘The Warrior… and the Witch-Queen!’ (Sinnott inks) before ‘Homecoming!’ (Mooney & Sinnott) explore Carol’s blue-collar origins in Boston as she crushes a coupler of marauding aliens before the all-out action and tense suspense concludes as ‘Fear Stalks Floor 40’ (illustrated by Carmine Infantino & Steve Leialoha) with the battered and weary warrior confronting her construction worker, anti-feminist dad even as she is saving his business from the sinister sabotage of the Steeplejack….

This comprehensive chronicle also includes ‘Ms. Prints’ – Conway’s editorial on the hero’s origins from Ms. Marvel #1, original character sketches by John Romita Senior, a house ad, unused cover sketches by John Buscema and Marie Severin plus pages of original art by Sal B, Giacoia & Sinnott and Infantino & Leialoha.

Always entertaining, often groundbreaking and painfully patronising (occasionally at the same time), the early Ms. Marvel, against all odds, grew into the modern Marvel icon of capable womanhood we see today in both comics and on screen. These adventures are a valuable grounding of the contemporary champion but also still stand on their own as intriguing examples of the inevitable fall of even the staunchest of male bastions – superhero sagas…
© 1977, 1978, 2014 Marvel Characters, Inc. All rights reserved.

Valerian – The Complete Collection volume 3


By J.-C. Méziéres & P. Christin with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-357-4

Valérian: Spatio-Temporal Agent blasted off in 1967 in the November 9th edition of Pilote (#420) in an introductory tale which ran until February 15th 1968. Although a huge hit, graphic album compilations only began with second tale – The City of Shifting Waters – as the creators concerned considered the first yarn more a work-in-progress and not quite up to their preferred standard.

You can judge for yourself, by getting hold of the first hardcover compilation volume in this cinematic tie-in sequence…

The groundbreaking series followed a Franco-Belgian mini-boom in science fiction comics triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable hits of the era include Greg & Eddy Paape’s Luc Orient and the cosmic excursions of Philippe Druillet’s Lone Sloane, which all – with Valérian – boosted public reception of the genre and led in 1977 to the creation of dedicated fantasy periodical Métal Hurlant.

Valérian and Laureline (as the series became) was a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really so much), drenched in wry, satirical, humanist and political social commentary, starring (at least at first) an affable, capably unimaginative by-the-book cop tasked with protecting universal time-lines and counteracting paradoxes caused by casual, incautious or criminally minded chrononauts…

In the course of that debut escapade Valerian picked up fiery, far smarter Laureline, who originated in the 11th century before becoming our hero’s assistant and deputy. The indomitable lass was hot-housed as a Spatio-Temporal operative and soon accompanying Val on missions throughout time and space… luckily for him…

Valérian adventures were initially serialised in weekly Pilote until the conclusion of 13th mission The Rage of Hypsis (January 1st-September 1st 1985) after which the mind-bending exploits simply premiered as all-new, complete graphic novels, until the saga ended in 2010.

(One clarifying note: in the canon “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters. When Bad Dreams was finally released in a collected edition in 1983 it was designated number #0).

This terrific third oversized hardback compendium – released to capitalise on the summer’s spectacular movie adaptation from Luc Besson, and also available as an eBook – once again boasts a wealth of text features, including the final chapter of ‘Interview Luc Besson, Jean-Claude Méziéres and Pierre Christin’.

Stan Barets highlights the creative highpoints and methodology of illustrator Méziéres in his essay Méziéres, or the Art of Bande Dessinee’ with plenty of epic examples, garnishing those delights with sidebar ‘Méziéres Seen by Christin’ before throwing a well-deserved spotlight on ‘Évelyne. Tranlé: The One by Whom the Colour Comes’…

‘And Meanwhile’ then explores the artist’s mid-1970s other strips: specifically, semi-autobiographical ‘Mon Ameriqué à moi’ (Pilote, 1974) and sci fi shorts ‘Les Baroudeurs de l’espace’ (1976) and ‘Retour à la nature‘ (1979), both seen in aforementioned Métal Hurlant. This is backed up by Méziéres’ own photo-feature reminisces of his 18 months living the American dream as a cattleman in Montana, Wyoming and Utah as recounted in ‘Far West 67 – The Adventures of a Parisian Cowboy’, before ‘The Stories in this Book’ provides context and a taste of things to come in the stories that follow…

Once more re-presenting a trio of classic formative fantasy-fests, the fabulous fun resumes here with Ambassador of the Shadows originally from Pilote July to October 1975.

The craftily subversive story finds the wide-ranging Spatio-Temporal agents assigned to an arrogantly obnoxious Terran diplomat transferring to the cosmically cosmopolitan space edifice known as Point Central.

Over eons many races and species have converged there for commerce and social intercourse by the simple expedient of bolting their own prefabricated and constructed segment to the colossal, continually expanding higgledy-piggledy whole…

With no central authority, different species take turns presiding over the amassed multitudes via the immense Hall of Screens. However, no decent species would ever physically leave its own tailor-made environment…

And now it is Earth’s turn to take the lead, but, as they vector in for landing, the pompous martinet they are escorting informs Valerian and Laureline of a slight modification in their orders. They are still to act as the Ambassador’s bodyguards but must stay extra-vigilant as Earth is going to uses its term in office to bring “order and discipline” to the lackadaisical way the universe is run.

Think of Britain in the months leading up to the Brexit referendum, if you like…

The assembled races will be invited to join a federation run – and policed – by Earth …and just to make sure, there’s a Terran space fleet of 10, 000 warships manoeuvring just out of Point Central’s sensor range…

Laureline is outraged, but like Valerian can do nothing except acquiesce. For her pains, she is put in charge of the mission’s funds: a Grumpy Transmuter from Bluxte, which can mass-excrete any currency or object of trade or barter forcibly swallowed by its always-scowling other end…

All kitted-out, the human trio and living cash-machine spacewalk to Point Central, but before the mission can begin an alien ambush occurs. Mystery warriors using Xoxos cocoon guns inundate the attending officers and dignitaries and only Valerian escapes plastic entombment.

As the raiders make off with the Ambassador, the Spatio-Temporal Agent gives chase but is easily captured and dragged off too…

By the time Laureline breaks loose they are long gone and she is left to pick up the pieces with stiff-necked human bureaucrat Colonel Diol, Under-Chief of Protocol. Determined but with little to go on, Laureline is cautiously optimistic when a trio of aliens come knocking. Ignoring Diol’s protest at the shocking impropriety, she invites the scurrilous Shingouz into the Earth Segment. They are mercenary information-brokers and claim to have been invited by the Ambassador before his abduction…

From them – and thanks to the discomforted efforts of the Grumpy Transmuter – she purchases a few hints and allegations as well as a map of Point Central which might lead to Earth’s secret allies in the cosmopolis…

With the constantly bleating Diol reluctantly in tow, Laureline undertakes a quest through the underbelly of the station, seeing for the first time the mute but ubiquitous Zools: a much-ignored under-race who have been maintaining Point Central for millennia.

The Earthlings’ perambulations take them to the centaur-like Kamuniks: barbaric feudal mercenaries allied to Galaxity and appreciative of humanity’s martial prowess. Over a lavish feast – liberally augmented by another painfully exotic payment courtesy of the overworked Transmuter – the warriors steer Laureline towards potential suspects the Bagulins: low grade muscle-for-hire who frequent the tawdry red-light sector run by The Suffuss…

Despite Diol’s nigh-apoplexy, the adamant and inquisitive Laureline follows the trail to the sin segment where she experiences the particular talents of the hosts: amorphous shapeshifters who can make any carnal dream literally come true.

Well into overtime now, the exhausted Grumpy buys the help of one Suffuss who smuggles the junior Spatio-Temporal operative into a Bagulin party and the next link in the chain…

And so it goes as, with occasional prodding from the Shingouz, Laureline gets ever closer to the enigmatic beings truly pulling all the strings on Point Central whilst elsewhere Valerian frees the Ambassador from bizarre, ethereal captivity only to find the doctrinaire war-maker is undergoing a peculiar change of heart.

Seemingly landing their deserted ship on a paradisiacal “world with no name” they bask in an idyllic paradise and converse with noble primitives who have an uncanny aura of great power.

These beings built the original section of Point Central – and ruled the universe – before withdrawing from mundane material affairs, but they still maintain a watch over their creation from the shadows and won’t allow any race or species to dominate or conquer their pan-galactic melting pot of space…

In a more physical portion of reality, Laureline follows her final clues to reach the strange central area where Val and the Ambassador lie dazed and confused. By the time they all return to the Earth Segment a few major changes have taken place in the governance of the immense star station but, oddly, the Ambassador doesn’t seem to mind…

Socially aware and ethically crusading, this is one of the smartest, most beguilingly cynical comics tales to catch the 1970s wave of political awareness and still ranks amongst the very best to explore the social aspects and iniquities of colonialism.

And, of course, there’s the usual glorious blend of astounding action, imaginative imagery and fantastic creatures to leaven the morality play with space-operatic fun-filled, visually breathtaking and stunningly ingenious wide-eyed wonderment…

On the False Earths first ran in the newly monthly Pilote (issues #M31 to M34, from 30th November 1976 to March 1st 1977) before being collected as seventh album Sur le terres truquées – spectacularly reinforcing the “Spatio-Temporal” aspect of our heroes through a beguiling cosmic conundrum…

The mission starts in frantic full flow as a very familiar figure fights valiantly and dies ignominiously during a pitched battle in 19th century Colonial India. He doesn’t go easy, however, using his ray gun to disintegrate an attacking tiger before beaming back crucial data stolen from a sinister maharaja equipped with technology he simply shouldn’t have…

In deep space, distraught Laureline sees her man die, but her protests are ignored by heartless, man-despising historian Jadna. The scholar cares little for the oafish warrior undertaking a top-secret mission for her. After all, there’s plenty more where he came from…

That’s literally the case as, a little later, another Valerian infiltrates Victorian London Society; breaking into a swank Gentleman’s Club and crashing a meeting of the Empire’s greatest movers and shakers. Once again, these potentates are communicating with a hidden high-tech master, and once again the star-cop expires trying to determine the mastermind’s exact whereabouts.

He resurfaces in San Francisco’s Chinatown in 1895 where enquiries arouse the wrath of the local tongs. This Valerian perishes after noting an increasing number of anachronisms – such as an Easy Rider on a chopped Harley Davidson motorbike…

From their secure vantage point on a vast satellite, Jadna and Laureline see their agent expire in another artificially constructed historical microcosm. The callous historian ruminates on their mystery opponent: a being capable of reshaping matter, crafting perfect little worlds and recreating human eras with the skill of a master artist whilst remaining utterly hidden from all their probing searches.

If the enigma hadn’t been detected rifling through Terran time zones – presumably for research – no one would even know of its existence…

The enigmatic creator’s simulacrums are progressively advancing through brutal yet always significant periods of Terran history, but each visit by Valerian brings the investigation team closer to the mysterious maker’s actual location. Soon our hero is cautiously exploring a slice of Belle Époque France, but his enigmatic quarry is cognizant of the constant intrusions and has taken a few liberties with verisimilitude.

Waiting in ambush for Valerian are American gangsters with Tommyguns…

Rubbed out before he can even begin, Valerian is swiftly replaced by another short-lived duplicate whilst the original and genuine lies comatose in a clone-command tank. This last rapid substitution, however, finally allows the watching women to zero in on their target’s true location and they instantly shift their ship through the Universal Continua to reach the incredible being’s astounding base… and none too soon, as Jadna posits that the creature’s next construction will most likely be World War I…

She is proved painfully correct. As they ready themselves for a confrontation with the maker, Laureline and the scholar realise that the astral citadel is a perfect replica of a Great War battlefield. Seizing the initiative, Jadna activates and musters all the remaining clones – as well as the original real McCoy – programming them to play the marauding “boche” in an apocalyptic re-enactment simply as a diversion to allow her to get to the impossibly powerful being she so admires…

Caught up in the incomprehensible slaughter and its bizarre aftermath the Spatio-Temporal agents can only watch in astonishment as Jadna and the seemingly all-powerful artisan discover just how much they have in common…

Trenchant, barbed, socially aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and On the False Earths is one of the sharpest, most intriguing sagas Méziéres & Christin ever concocted, complete with a superb twist in the tale to delight and confound even the most experienced starfarer…

Wrapping up the interstellar ultra-cosmic antics is Heroes of the Equinox: a sparkling, over-the-top spoof of superheroes and political ideologies which also found time and space to take a good-natured, gentle poke at the eternal battle of the sexes. It was originally serialised in monthly Pilote #M47 – M50 (covering March 21st to June 27th 1978) before being collected later that year as eighth album Les héros de l’équinoxe.

Spectacularly designed and inspirationally conceived, the story starts as a quartet of vastly disparate planetary champions depart for the distant and distressed world of Simlane, where an ancient and cultivated civilisation is experiencing a uniquely tragic crisis…

The heroes comprise three dedicated nigh-fanatical supermen, whilst Galaxity – far more concerned with courting public opinion than actually helping – have packed off a handy and presently unoccupied Spatio-Temporal agent named Valerian, just to show willing…

With Laureline mocking him for the entire trip, Earth’s Prime Champion touches down on Simlane to be greeted by a crowd of effusive doddering oldsters from a glorious city of once-magnificent but now crumbling edifices all with an incredible story to tell.

The inhabitants of the derelict tourist trap are uniformly old, sterile and desperately in need of a new generation of children to repopulate the world, but their manner of achieving their goal is unique. For the lifetime of their civilisation, every hundred equinoxes the best and bravest males of Simlane venture to isolated Filine, Island of Children in a fierce and often deadly competition. The winner then somehow spawns a whole new generation in incredibly quick time, who sail back on little boats to re-people the world.

That didn’t go entirely according to plan last time, so the planetary leaders have invited four prime specimens from other worlds to do the necessary this time – much to the anger and dismay of a creaky host of crotchety, doddering indigenous elderly would-be sire-heroes…

At the packed but painfully weathered Great Theatre the assembled geriatrics are treated to a destructive floor show as the brazen alien warriors display their prowess.

Bombastic Irmgaal of Krahan is a godlike superman wielding a flaming sword whilst proletarian technological wonder Ortzog of worker’s paradise Boorny reveals the power of a united people through his blazing, flailing chains. Mystic nature boy Blimflim of elysian, Arcadian Malamum calmly displays the gentle irresistibility of the spirit harnessed to willpower. Each couldn’t be more different yet the result of each display is catastrophic destruction.

When eager eyes turn to Galaxity’s representative, Valerian simply shoots a chip off a distant stone cornice with his blaster… to tumultuous disinterest…

Dwarfed by Herculean alien supermen, he shambles off to prepare for the great contest and dawn finds him with his fellow contestants, ready to brave the stormy skies for the grand prize and glory…

This is one of the most visually extravagant and exuberant of all the albums, with a huge proportion of the book dedicated to the fantastic foursome overcoming their particular challenges and monstrous foes in astounding demonstrations of bravura puissance and awesome might… well, three of them anyway. The earthman’s travails are generally nasty, dirty, smelly and ingloriously dangerous…

Eventually however, all the warriors prove themselves a credit to their particular lineage and system before facing one final test. It’s in the form of a simple question: “If you sired the next generation how do you envision their future?”

Each strange visitor propounds a glorious agenda of expansion according to the customs and principles of his own culture but it’s the rather diffident and lacklustre vision of the Terran slacker that wins the approval of the incredible being who is the eternal mother of Simlane’s repopulation…

When the trio of failed supermen wash up on the shores of the city, the people realise who has fathered their soon-to-arrive new sons and daughters and patiently wait for the equinox tide to bring them over.

Laureline, horrified to discover that each successful father is never seen again, quickly sails to the Island of Children and navigates with comparative ease the trials which so tested the wonder men. She arrives at the misty citadel atop Filine in time to see an army of disturbingly familiar-looking toddlers tumble into little sailboats…

Broaching the idyllic paradise further she finally meets the Great Mother and sees what the breeding process has made of her reprehensible, sleazy, typically male partner…

Reaching an accommodation with the gargantuan progenitor, Laureline negotiates the release of her partner and soon they are winging home to Terra, with him having to listen to just what she thinks of him whilst praying Galaxity’s medical experts can make him again the man he so recently was…

Sharp, witty and deliciously over-the-top, this tale is a wry delight, spoofing with equanimity human drives, notions of heroism and political and philosophical trendiness with devastating effect.

Whether super-heroic fascism, totalitarian socialism or even the woolly mis-educated, miscomprehensions of new age eco-fundamentalists who think aromatherapy cures broken legs or that their kids are too precious to be vaccinated and too special to share herd immunity, no sacred cow is left soundly unkicked…

However, no matter how trenchant, barbed, culturally aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and Heroes of the Equinox is one of the most entertaining sagas Méziéres & Christin ever concocted, complete with a superb sting in the tale…

These stories are some of the most influential comics in the world, timeless, thrilling, funny and just too good to be ignored. The time is now and there’s no space large enough to contain the sheer joy of Valerian and Laureline, so go see what all the fuss is about right now…
© Dargaud Paris, 2016 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Danielle


By John M. Burns & Richard O’Neill (First American Edition Series)
ISBN: 0-912277-23-8

If you indulge in the wonders of comics for any appreciable length of time you’ll increasingly find yourself becoming something of an apologist.

“I just like the artwork.”
“They’ll be worth money one day.”
“It’s a metaphor for…”

You get the idea. I often end up having to explain away situations and depictions that might seem (or actually are) racist, sexist or – worst of all – painfully naff, and at first glance, this book and its contents might easily confirm most if not all of those charges.

But I’m not apologising and I urge you not to rush to judgements.

The prime reason for this is the illustrator. John M. Burns is an international star of comics but still remains largely unsung in his own country – which, considering the sheer breadth and quality of his output, is possibly the greatest compliment I can pay him. Britain has always been painfully ignorant of its comics heroes…

Born in Essex in 1938 he apprenticed at Doris White’s Link Studios in 1954 before moving on to Amalgamated Press where he worked on “Young Juvenile” titles such as Junior Express, Girl’s Crystal and School Friend, before graduating to the luxurious photogravure mainstream comic Express Weekly a year later.

After National Service (we used to conscript our young men for two years’ military training in those hazy Cold War days – just in case…) which found him in the RAF and sent to Singapore, he returned to comics in 1961, adapting Wuthering Heights for DC Thomson’s Diana and drew Kelpie in Odhams’ revolutionary weekly Wham!

Spreading himself far and wide, Burns followed Ron Embleton on Wrath of the Gods in Boy’s World and Eagle (scripted by Michael Moorcock – now there’s a strip crying out for collection), as well as The Fists of Danny Pike, Dolebusters and Roving Reporter. He was part of the inimitable and beloved artist stables working on the Gerry Anderson licensed titles TV Century 21 and its sister magazines – and particularly impressive on Space Family Robinson in Lady Penelope.

From 1965 he worked increasingly for newspapers, beginning with The Tuckwells in The Sunday Citizen, The Seekers for The Daily Sketch (1966-1971), Danielle in the Evening News (1973-74), George and Lynne (1977-1984) and The Royals – the official strip biography of Prince Charles and Diana Spencer (1981) in The Sun. He also too-briefly illustrated Modesty Blaise in The Evening Standard. You can see for yourself by picking up Modesty Blaise: Yellowstone Booty

He revived and worked on the legendary Jane for the Daily Mirror (between 1985 and 1989) and has intermittently worked on many others. He was selected to conclude Jim Edgar & Tony Weare’s incredible, immaculate long-running western Matt Marriot in 1977.

Burns’ TV-related work is magnificent. He has worked on licensed series for Look-In, TV Action and Countdown, illuminating the print adventures of UFO, Mission Impossible, The Tomorrow People, Bionic Woman, How the West Was Won and others. For Germany, he drew the strip Julia (also known as Lilli) and worked with Martin Lodewijk on fantasy series Zetari before in 1980 beginning his long association with infamous British science fiction comic 2000AD, where he has worked on Judge Dredd, Trueno, Nikolai Dante and his own Bendatti Vendetta.

He is also a regular adaptor of significant literary masterpieces, having already completed pictorial versions of Lorna Doone, Wuthering Heights and Jane Eyre.

So, what about Danielle?

1973 was the height of the much-maligned and deliberately misunderstood “Sexual Revolution”, with women demanding equal rights, equal pay and fair treatment (and isn’t it marvellous that they’ve got all those things now?). Contraception was becoming readily available, apparently everywhere bras were burning, and men thought that sex wasn’t going to be so expensive anymore.

It was a reactionary Male Chauvinist Pig’s Dream, and unrepentant, old-school stand-up comedians were having a field day.

I’m not sure how many of the various editors of daily and Sunday papers were supporters of the Women’s Liberation movement, or whether they simply found a great excuse to turn the industry’s long tradition of naked birds on the comics pages into something at least nominally hip, political and contemporary. I do know that an awful lot of new features appeared, with strident (if not actually liberated), forceful women who nevertheless still had hunky take-charge boyfriends in tow… but not for very long.

One of them was Danielle: at first glance an all-purpose fantasy saga in the sound tradition of Garth, but as the saga unfolded, one that developed beyond its superficial beginnings. The strip launched on Monday, September 17th 1973, introducing a willowy blonde heroine: a rebel against an oppressive regime, and one whose railing against the system resulted in her banishment.

Her crime? She had loved a man.

Danielle had returned to the planet Janus to overthrow her own mother, whose matriarchal dictatorship had kept men as subservient sex-slaves, and to rescue her truly beloved Zabal from the State Brothel he had been condemned to (stop sniggering).

Reversing many of the cherished trappings of Flash Gordon, Danielle fought monsters and militarists before she and Zabal escaped, using a magical Pendant of Power to leap into the chaos of time and space. From then on, the pair roamed the universe like buff, unclad Doctor Who extras, first landing in futuristic Britain in ‘Master Plan’ where the previous situation is utterly reversed and women have been drugged into subservient submission whilst a highly commercialised male hegemony rules virtually unopposed.

When Zabal’s head is turned by freedom and testosterone-soaked male dominance, he betrays Danielle until she unites with the all-female resistance and helps overthrow the Masters. Reunited – but not quite as trusting anymore – the nomadic lovers are then whisked by the Pendant to ‘The Dump’: an intergalactic penal colony where she is the only woman, before the space eddies tear them apart and Zabal is lost…

In ‘Dark Genesis’ Danielle lands on a desolate world where rejects from a super-alien’s genetics program attempt to save her from becoming their creator’s latest stock-breeder. After defeating the alien with old-fashioned common sense, the hapless voyager then materialises at a ‘Black Sabbath’ in 1660 Edinburgh.

Mistaken for a demon, she finds herself at the mercy of Puritan witch-finders and corrupt, debased officers of Cromwell’s New Model Army…

Appalling as these summations perhaps sound, Richard O’Neill’s scripts are a wry and canny counterpoint to the strident zeitgeist of the times. Brought in to overhaul Burns’ initial proposal, the ex-TV 21 editor imposed a studied balance to what was always intended to be a slight, escapist, lad-ish girly-strip with lots of ogle-worthy nudity and loads of fantasy action.

With deliberate overtones of H.P. Lovecraft and Philip José Farmer, the military historian added a knowing lightness to the proceedings which – married to Burn’s imagination and incredible monochrome line-work – resulted in a delight of self-deprecatory storytelling which is far, far from the exploitative, pandering lip-service it might first seem to be.

Nevertheless, the sterling efforts couldn’t save the feature. ‘Superstar’, the last story in this slim black and white, impossibly scarce volume, deviates from the established format as Danielle lands on a Hollywood film set in 1930.

Quickly co-opted by a zany movie director, she becomes a reluctant rising star before being reunited with Zabal who has been marooned on Earth for decades. Roaring along at a rather brisk pace and played strictly for gentle laughs, this final tale abruptly ended Danielle’s cosmic capers on September 14th 1974. Not included in this book is her 54-day revival from 1978, but I suspect that’s for the best…

Heavy-handed at first glance, but stunningly beautiful to look upon; this is a strip with plenty to say about the times it came from and perhaps one that might finally find a welcoming readership in these oh-so-perfect modern days, if only someone can resurrect and reprint it.
© 1984 Associated Newspapers Group. All rights reserved.

Young Justice Book 1


By Peter David, Todd DeZago, D. Curtis Johnson, Mark Waid, Karl Kesel, Jay Faerber, Tom Peyer, Todd Nauck, Mike McKone, Humberto Ramos, Angel Unzueta, Craig Rosseau, Roberto Flores, Alé Garza, Joe Phillips, Cully Hamner, Amanda Conner, Ethan Van Sciver, Marty Egeland & various
ISBN: 978-1-4012-7116-9

There are many different aspects that contribute to the “perfect mix” in the creation of any continuing character in comics. How much more so then, when the idea is to build a superhero team that will stand out from the seething masses that already exist?

In the late 1990s a fresh batch of sidekicks and super-kids started cropping up at DC after some years of thematic disfavour, and as the name and modus operandi of the Teen Titans was already established, something new needed to be done with them.

But why were kid crusaders back at all? Ignoring the intrinsic imbecility – and illegality if you count numerous child-endangerment laws – of on-the-job training for superheroes who can’t shave yet, why should juvenile champions appeal at all to comics readers?

I don’t buy the old saw about it giving young readers someone to identify with: most kids I grew up with wanted to be the cool adult who got to drive the whatever-mobile, not the squawking brat in short pants. Every mission would feel like going out clubbing with your dad…

I rather suspect it’s quite the reverse: older readers with responsibilities and chores could fantasize about being powerful, effective, cool and able to beat people up without having to surrender a hormone-fuelled, purely juvenile frat-boy sense of goofy fun…

Spanning August 1998 – April 1999 and collecting Young Justice #1-7, JLA: World Without Grown-Ups #1-2, Secret Origins 80-Page Giant #1, Young Justice: The Secret and material from Young Justice 1.000,000 and Young Justice: Secret Files #1; this outrageously entertaining trade paperback (and eBook edition) offers a fetching blend of explosive action, sinister suspense and captivating comedy to delight every jaded Fights ‘n’ Tights fans.

‘World Without Grown-Ups’ sees a young boy use an Ancient Atlantean talisman to exile all adults, leaving the planet a responsibility-free playground. Planetary guardians the Justice League can only stew helplessly in some other isolated realm of existence as all the underage heroes left on Earth tackle a wave of idiocy and irresponsibility whilst trying to cope with the spiralling disasters caused by a sudden dearth of doctors, drivers, pilots and so forth.

Boy Wonder Robin, clone Superboy Kon-El and ADHD posterchild/super-speedster Impulse meanwhile seek out the root cause, desperate to set things right but painfully unaware that the malign entity imprisoned in the talisman has its own sinister agenda…

This canny blend of tension with high jinks, amusement and pathos, action plus mystery rattles along with thrills and one-liners aplenty courtesy of writer Todd DeZago aided and abetted by Humbert Ramos & Wayne Faucher (Kids World) and Mike McKone, Paul Neary & Mark McKenna (JLA sequences) who combine a compelling countdown to calamity with outright raucous buffoonery.

Closely following on is a related one-shot appearing as part of 1998 skip-week publishing event “GirlFrenzy”.

‘Young Justice: The Secret’ (by the Todds DeZago & Nauck, with inks by Lary Stucker) finds Robin, Superboy and Impulse being interviewed over the suspicious circumstances leading them to rescue a young girl composed entirely of smoke and vapour from supposedly benign federal agency the Department of ExtraNormal Operations – an exploit which will have major repercussions in later tales…

Close on those compelling scene-setters, the latest crop of “ands…” promptly stampeded into their own highly habit-forming monthly series. The monthly Young Justice comicbook saw fan-favourite writer Peter David script inspired, tongue-in-cheek, gloriously self-referential adolescent lunacy, beginning with ‘Young, Just Us’ (illustrated by Nauck & Stucker) wherein the unlikely lads arrange a sleepover in the old Justice League Secret Sanctuary and fall into a whole new career…

Whilst a nearby archaeological dig uncovers an ancient New Genesis Supercycle, the masked boys are busy vandalising the decommissioned mountain lair until similarly decommissioned superhero android Red Tornado objects. Before things become too tense the boys are called away to the dig-site where DEO operatives Fite and Maad are attempting to confiscate the alien tech.

After a brief skirmish with fabulously mutated minor villain Mighty Endowed (transformed by a “booby trap!”) the bike adopts the kids and makes a break for it…

The action then switches to the Middle East for ‘Sheik, Rattle and Roll’ as the semi-sentient trans-dimensional cycle deposits Robin, Superboy and Impulse in a sandy paradise. Apparently uncounted years ago an Apokoliptian warrior named Riproar was entombed beneath a mountain there after stealing the bike from New Genesis. Now the machine, enslaved to the thief’s ancient programming, is compelled to free the monster, but it has brought some superheroes to fight Riproar once he’s loose. Of course, they’re rather small heroes and a bit inexperienced…

A short diversion courtesy of Young Justice 1.000,000 introduces future versions of the lads and some foes from the 853rd century – that’s a million months into the future, science fans!

Devised by David, Nauck, Stucker, Angel Unzueta, Norm Rapmund, Craig Rosseau, Sean Parsons, Roberto Flores & Faucher, ‘Just Ice. Cubed’ sees a future YJ squad reviewing the exploits of their antecedents with reference to Doomsday, the JLA, Two-Face, the Sun-Eater and the Millennium Chicken before a measure of normality resumes with the 20th century kids back in America just in time for Halloween…

A riotous Trick-or-Treat time-travel romp ensues as those meddling kids dabble in magic and accidentally snatch a nerdy Fifth Dimensional scholar out of his appointed place – naturally endangering the entire continuum.

Sadly, although YJ’s best efforts in ‘The Issue Before the One Where the Girls Show Up!’ restore reality, they might have had a delayed bad influence on the quietly studious juvenile sprite Master Mxyzptlk…

Secret Origins 80-Page Giant #1 provides background insights on our stars, beginning with ‘Decisions’ by D. Curtis Johnson, Unzueta & Jaime Mendoza with Red Tornado regaling intangible recruit Secret with ‘The Secret Origin of Impulse (Actual Reality)’ by Mark Waid, Ramos & Faucher, ‘Superboy! Secrets! Origins (This One’s Got ‘Em All!)’ by Karl Kesel, Joe Phillips & Jasen Rodriguez and ‘Little Wing’ by Chuck Dixon & Cully Hamner.

The revelations continue with the history of Spoiler in ‘Daddy’s Little Vigilante’ from Dixon, Amanda Conner & Jimmy Palmiotti, ‘Truth is Stranger – the Secret Origin of Wonder Girl’ by Jay Faerber & Ethan van Sciver, and conclude with ‘Shafted the Secret Origin of Arrowette!’ by Tom Peyer, Marty Egeland & Rapmund…

With the scene properly set, a whole bunch of meddling females then join the exclusive boys’ club in ‘Harm’s Way’ as writer David unerringly injects some potently dark undercurrents into the frenetic fun.

Impulse’s sometime associate Arrowette (a second-generation trick archer forced into the biz by her fearsome Stage Mother, the original Arrowette) is being hunted by a psychotic youth who intends to become the world’s greatest villain.

Aforementioned mist-girl Secret and the latest incarnation of Wonder Girl are dragged into the clinically sociopathic Harm‘s lethal practice-run before the assembled boys and girls finally manage to drive him off…

Johnson, Alé Garza & Cabin Boy then step in for ‘Take Back the Night’ (from Young Justice: Secret Files #1) as Secret leads the now fully-co-ed team in a raid against the clandestine and quasi-legal DEO orphanage-academy where metahuman kids are “trained” to use their abilities. It seems an awful lot of these youngsters aren’t there voluntarily or even with their parents’ approval…

Back in Young Justice #5 ‘First, Do No Harm’ (David, Nauck & Stucker) spotlights the malevolent young nemesis as he invades YJ HQ and turns Red Tornado into a weapon of Mass destruction (that’s a pun that only makes sense if I mention that the Pope guest-stars in this tale). As the Justice League step in, the tale wraps up with a majestic and moving twist ending…

The senior superstars are concerned about the kids’ behaviour and set out a virtual test, but since this is comics, that naturally goes spectacularly wrong in ‘Judgement Day’ when the ghost of alien horror Despero turns the simulation into a very practical demonstration of utter mayhem.

This terrific tome – hopefully the first of many – concludes with the edgy and hilarious ‘Conferences’ as assorted guardians and mentors convene for a highly contentious parents/teachers evening, blissfully unaware that their boy and girls have since snuck off for an unsanctioned – and unchaperoned – overnight camping trip together.

As ever, it’s not what you’d expect but it is incredibly entertaining…

In Young Justice, perennial teen issues and traditional caped crusading are perfectly combined with captivating adventure and deft, daft home-room laughs to produce a magical blend of tension, comedy, pathos and even genuine horror.

The secret joy of sidekicks has always been the sheer bravura fun they inject into a tale and this book totally epitomises that most magical of essences. Unleash your inner rapscallion with this addictive gem and remember behind every world-saving champion is a big kid trying to get noticed.
© 1998, 1999, 2017 DC Comics. All Rights Reserved.

Thorgal volume 4: The Archers and Alinoe


By Rosiński & Van Hamme, translated by Luke Spear (Cinebook)
ISBN: 978-1-90546-067-0

One of the very best and most celebrated fantasy adventure series of all time, Thorgal accomplishes the seemingly impossible: pleasing critics and selling in vast quantities.

The prototypical Game of Thrones saga debuted in iconic weekly Tintin in 1977 with album compilations beginning three years later. A far-reaching and expansive generational saga, it has won a monolithic international following in fourteen languages and dozens of countries, generating numerous spin-off series, and thus naturally offers a strong presence in the field of global gaming.

In story-terms, Thorgal offers the best of all weird worlds, with an ostensibly historical milieu of bold Viking adventure seamlessly incorporating science fiction elements, dire magic, horrendous beasts, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical literary standbys such as gods, monsters and devils.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz (Kapitan Żbik, Pilot Śmigłowca, Hans, The Revenge of Count Skarbek), the feature grew unstoppably over decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who collaborated on a further five collections until 2013 when Xavier Dorison became chief scribe. In 2016, he and Rosiński released the 35th epic-album Le Feu écarlate.

By the time Van Hamme departed, the canon had grown to cover not only the life of the titular hero and his son Jolan, but also other indomitable family members through a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) under the umbrella title Les Mondes de Thorgal – with all eventually winning their own series of solo albums.

In 1985 American publisher Donning released a brief but superb series of oversized hardcover book translations (that’s where I first encountered The Archers) but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

The original Belgium series wanders back and forth through the hero’s life and Cinebook’s fourth double-album edition (comprising 7th saga Alinoë and 8th epic Les Archers from 1985 and 1986 respectively) finds Thorgal Aegirsson and his new family trying to rebuild their lives in splendid – and secure – isolation…

What Has Gone Before: Thorgal was recovered as a baby from a ferocious storm and raised by Northern Viking chief Leif Haraldson. Nobody could possibly know the fortunate foundling had survived a stellar incident which destroyed a starship full of super-scientific aliens…

Growing to manhood, the strange boy was eventually forced out of his adopted land by ambitious Gandalf the Mad who feared the young warrior threatened his own claim to the throne. For his entire childhood Thorgal had been inseparable from Gandalf’s daughter Aaricia and, as soon as they were able, they fled together from the poisonous atmosphere to live free from her father’s lethal jealousy and obsessive terror of losing his throne…

Danger was always close but after many appalling hardships, the lovers and their new son finally found a measure of cautious tranquillity by occupying a small island where they could thrive in safety…

Alinoe opens on those idyllic shores as Thorgal notices his rapidly growing boy Jolan has somehow learned how to write the runes of the Viking people. The lonely lad has been growing increasingly strange of late, relating things he cannot possibly know, and the parents are painfully aware that the blood of alien supermen runs in his veins…

Short on supplies, Thorgal ships off to the mainland for a few days intense trading, leaving Aaricia and Jolan to fend for themselves, and almost immediately strange events begin to trouble the apprehensive mother…

Firstly, Jolan claims he has been playing with a strange, green-haired boy named Alinoe. Aaricia is prepared to chalk that up to a life starved of companionship, but the new, strangely inscribed bracelet her son wears is certainly real enough, and when Jolan suddenly changes his story she begins to fear the worst…

Carefully spying on her boy, she soon discovers that Alinoe is a solid breathing boy, but a mute, mysterious and increasingly menacing one…

After cornering the green-haired stranger, she is horrified to see the stranger commit suicide and utterly terrified when Alinoe returns and attacks her in the homestead. Slowly the realisation creeps in that the demon child is a manifestation of Jolan’s latent telepathic powers, but things rapidly escalate when the creature grows beyond the boy’s conscious and unconscious control, manifesting as a real and present danger to both mother and child…

A classic horror yarn with a startling and stunning conclusion, Alinoe neatly segues into a bold action romp as The Archers switches to the mainland where bold bandits Kriss of Valinor and Sigwald the Burnt swipe a holt relic from a Caledonian tribe before heading south.

Thorgal meanwhile is again making a supply run from his island home but has the dire misfortune to encounter a savage squall…

Close to drowning, Thorgal is saved by a bombastic youth who braves the storm to guide him to land. Tjall the Fiery is a likable rogue who takes the stranded, suddenly impoverished viking to see his uncle Argun; a brilliant weapon-smith and armourer known to all as Tree Foot.

A master maker of unique arrowheads and other clever gadgets, the old man has a potential solution to Thorgal’s plight. An archery contest in nearby Umbria offers enough gold to buy a new, weapons and supplies. With nothing to lose, the shipwrecked mariner considers the proposition but only agrees after sinister Sigwald and Kriss drop by Tree Foot’s forge in search of fresh weapons.

The bandits make a big impression on Thorgal, but Kriss makes an even bigger one on lusty, impressionable young Tjall…

Later, after setting off for Umbria, the archers encounter the bandits once more: captives of a band of vengeful Caledonians seeking redress for a stolen religious relic. Thorgal’s scheme to free them is almost flawless, and only founders because outraged, liberated Kriss demands reparations in blood…

Following an utterly unnecessary slaughter the thieves and heroes have a falling out over Kriss’ mad behaviour…

The tournament in Umbria is a masterclass in martial skill, competitor-skulduggery and regal cruelty with the local king delighting in humiliating and endangering his contestants in equal measure. However, after days of competition the purse is finally awarded collectively to Tree Foot, Thorgal, Tjall and Kriss, but the bandit – never a fan of sharing – quickly absconds with it all…

Unsurprised but resolute, her fellow champions set off in pursuit only to find their quarry and Sigwald have been cornered by another, far larger band of Caledonians. The barbarians only want their holy gem back and a rightful measure of retribution: All Thorgal and his companions have to do is ride away…

How can they choose any other course but the most sensible one?

Fierce, funny and phenomenally gripping, this cunningly crafted, astonishingly addictive tale offers a keen insight into the character of a true, if exceedingly reluctant hero.

Thorgal is every fantasy fan’s ideal dream of unending adventure. What fanatical fantasy aficionado could possibly resist such barbaric blandishments?
Original editions © Rosiński & Van Hamme 1985 Les Editions du Lombard (Dargaud-Lombard). English translation © 2008 Cinebook Ltd.

Sartre


By Mathilde Ramadier & Anaïs Depommier, with supplemental colour by Nawelle Saidi and translated by Peter Russella (NBM)
ISBN: 978-1-68112-101-7

Publisher NBM have struck a seam of pure gold with their growing line of European-created biographies. The latest release is certainly one of the most challenging yet, closely examining the life and career of one of the most influential and controversial figures of the 20th century.

Political activist Jean-Paul Charles Aymard Sartre (June 21 1905-April 15 1980) emerged from a mixture of humble and elevated ancestors, rejected religion, staunchly championed pure Marxism, wrote plays, novels, biographies, critiques and intellectual tracts to become one of France’s greatest literary and philosophical figures. He simultaneously refined and honed the rationalist disciplines of Phenomenology and Existentialism until they became arguably the major motivational forces of the era.

He also led a pretty racy and dangerous life…

Originally released in 2015 as Sartre – Une existence, des libertés, the introspective inspection of the man, his moments and his amazing fellows was lovingly crafted by lifelong friends Mathilde Ramadier (writer) and Anaïs Depommier (artist), and begins – after Introduction ‘A Philosopher’s Life’ by scholar Marc Crépon – with a detailed graphic genealogy all culminating in the arrival of the star of our piece: “A whole man, composed of all men and as good as all of them and no better than any”…

Sartre was an extraordinary mind in extraordinary times and ‘Part One: “I was never taught to be obedient”’ scrupulously traces – through small telling incidents and vignettes of conversation – his early years and relationships with fellow star academicians-in-waiting such as Simone de Beauvoir…

‘Part Two: “The Constellation of the Beaver”’ deconstructs the pre-war years and French occupation when Sartre and fellow writers such as Albert Camus turned their particular gifts into sustained acts of rebellion as publishers of Resistance newspapers and pamphlets, even as the shockingly open relationship with Simone pulled our unlikely hero in some very strange directions…

And all the while, Sartre’s ideas were crystallising, his works multiplied and his impact took him from Europe to all corners of the world. As social unrest and political iniquity became increasing important, a next generation matured in an increasingly totalitarian Gaullist France.

‘Part Three: “Passions and Impossibility”’ traces Sartre’s increasing global station and adherence to resistance of oppression – physical or intellectual – and culminates here with the how and why of his refusal of the Nobel Prize for Literature in 1964…

There’s an uncomfortable jump then to an ‘Epilogue’ set on Saturday, April 19th 1980 when all of Paris assembled to mourn his passing – which tempts me to believe a follow-up volume is in the offing – after which the bonus features start with text-essay ‘Summary of Events from 1964-1980′ before embellishing the overall learning experience with an illustrated list of the movers and shakers in ‘About those who stood alongside Jean-Paul Sartre and Simone de Beauvoir’ and offering a ‘Selective Bibliography’ for further study…

Impassioned, engaging, sophisticate and perhaps just a little too intellectual in places (Yes; I Know! How can anything possibly be Too Intellectual?), Sartre is a superb entrée into the mind and world of an inveterate rebel. This enticing rendezvous with a singular creative individual is an unmissable treat for lovers of comics with more than mere flash and dazzle to recommend them.
© Dargaud 2015. © 2017 NBM for the English translation.
For more information and other great reads see http://www.nbmpub.com/

Golden Age Western Comics


By various, compiled and edited by Steven Brower (PowerHouse Books)
ISBN: 978-1-57687-594-0

There was a time, not that very long ago, when all of popular fiction was engorged and saturated with tales of “Cowboys and Indians”.

As always happens with such periodic phenomena – like the Swinging Sixties Super-Spy boom, the more recent Lonely Human/Vampire/Werewolf Boyfriend triangle or the trend for Sassy Articulate Gerbils Training Little Girls to be Sporting Stars and Master Martial Artists (I might have got that one confused) – there’s a tremendous amount of dross amidst a few spectacular gems beyond price.

On such occasions, there’s also generally a small amount of wonderful but not-quite-life-changing material that gets lost in the shuffle: carried along with the overwhelming surge of material pumped out by TV, film, comics and book producers as well as toy, game and record industries.

After World War II the American family entertainment market – which mostly meant comics, radio and the burgeoning but small television industry – became comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West; already a firmly established favourite of paperback fiction, movie serials and feature films.

I’ve often pondered on how almost simultaneously a dark, bleak, nihilistic and oddly left-leaning Film Noir genre quietly blossomed alongside that wholesome revolution, seemingly for the cynical minority of entertainment snobs and intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but that’s a thought for another time and a different review.

Even though comicbooks had included western heroes from the very start – there were cowboy strips in the premier issues of both Action Comics and Marvel Comics – the post-war years saw a vast outpouring of anthology titles with new gun-toting heroes to replace the rapidly-dwindling supply of costumed Mystery Men, and – true to formula – most of these pioneers ranged from transiently mediocre to outright appalling. To be fair, though, over the next decade a few genuine masterpieces did float to the surface of that crowded pool: Toth’s Johnny Thunder and Doug Wildey’s Outlaw Kid being the first to come to mind…

With every comicbook publisher turning hopeful eyes westward, it was natural that most of the actual historical figures would quickly find a home and – of course – facts counted little, as indeed they never had with other avenues of cowboy literature…

Europe and Britain also embraced the Sagebrush zeitgeist, producing some pretty impressive work, with France and Italy eventually making the genre their own by the end of the 1960s. Still and all, there was the rare gleam of gold and also a fair share of highly acceptable silver in American tales, and as always, the crucial difference was due to the artists and writers involved…

With all the top-line characters and properties such as Tomahawk, Rawhide Kid, or the Lone Ranger still fully owned by big concerns, this delightful and impressive hardback compilation instead gathers a broad selection of the second-string material (call ’em Sunday matinee or B-movie comics if you want) and, although there’s no Kinstler or Kubert or Kirby classics, what editor Steven Brower has re-presented here in lavish, scanned full-colour is a magnificent meat-and-potatoes snapshot of what kids of the time would have been avidly absorbing.

Sadly, historical records are awfully spotty for this period and genre but I’m cocky enough to offer a few guesses whenever the creator credits aren’t available and I’m relatively sure of my footing…

After an informative introduction from Christopher Irving and introductory essay by Brower, the rip-roaringly wholesome fun and thrills begin with Texas Tim, Ranger (from an undesignated 1948 issue of Blazing West), part of writer/Editor Richard Hughes’ superb American Comics Group line, and a veritable one-man band of creative trend following.

Hughes is an unsung hero of the industry, competing with the Big Boys in spy, humour, western, horror and superhero titles well into the 1960s – and writing the bulk of the stories himself.

In a sadly uncredited yarn (perhaps drawn by Edmond Good), the Texan lawman tracks down rustlers and foils a plot to frame an innocent man in a rollicking 8-page romp, after which movie idol Lash LaRue solves the case of ‘The King’s Ransom’ in an adventure stuffed with chases, kidnapping, fights, framed Indians and prodigal sons, originally from #56 of his own licensed title (July 1955 and perhaps drawn by John Belfi or Tony Sgroi).

Fawcett had a huge stable (Yup, I said it and I ain’t sorry, neither) of Western screen stars, and when they quit comics in 1953 the lesser properties gems not bought by DC – such as Hopalong Cassidy – were snapped up by Capitol/Charlton Comics who purchased the bulk of declining comics publishers inventory during the 1950’s…

Charlton was always a minor player in the comics leagues, paying less, selling less, and generally caring less about cultivating a fan base than the major players. But they managed to discover and train more big names in the 1960s than either Marvel or DC, and created a vast and solid canon of memorable characters, concepts and genre material.

Almost all their stuff was written by Joe Gill or Pat Masulli, although in the 1960s young tyros like Roy Thomas, Nick Cuti, Steve Skeates, Dave Kaler and Denny O’Neil all got a healthy first bite of the cherry there, and I’m fairly certain “King of Comics” Paul S. Newman was the regular Larue scripter…

‘Magic Arrow Rides the Pony Express’ hails from Youthful Publications’ Indian Fighter (1950) illustrated by S. B. Rosen and detailing how the young Seneca chief and all-around “Good Injun” saves the famed postal service from unscrupulous badmen armed only with his quiver of enchanted shafts.

Fawcett also published a certified screen-star in Tom Mix Western and here, from #15 (1949) comes ‘Tom Mix and the Desert Maelstrom’ probably drawn by Carl Pfeufer & John Jordan – as most of the strips were – wherein the legendary lawman braves a stupendous sandstorm to capture bank-robbers and save a wounded rodeo rider from destitution.

Lots of publishers plumped for public domain Jesse James to bolster their output and the one sampled here comes from Charlton’s Cowboy Western Comics #39, (June 1955, probably written by Gill & illustrated by William M. Allison). The always misunderstood gunslinger is framed for a stage hold-up and…

Magazine Enterprises produced some the very best quality comics of the 1950s and from Dan’l Boone #4, December 1955 comes the stirring saga of pioneer America ‘Peril Shadows the Forest Trail’, wherein the mythical scout and woodsman ferrets out a murderous white turncoat in a timeless thriller illustrated by the hugely undervalued Joe Certa.

‘Buffalo Belle’ also comes from the 1948 Blazing West and again displays Hughes’ mastery of short story strips as the miniskirt-wearing agent of justice deals with a dragged-up (no really!: men in skirts!) bandit in a terrific yarn possibly limned by Max Elkan or even Charles Sultan…

Also from that ACG title are the truly lovely ‘Little Lobo the Bantam Buckeroo’ – illustrated by Leonard Starr in his transitional Milton Caniff drawing style – depicting the tempestuous boy’s battle against fur thieves, plus the charming ‘Tenderfoot’ (by a frustratingly familiar artist I can’t confidently identify, but who might just be Paul Cooper) with the sissy-looking Eastern Dude dispensing western vengeance to bullies and bandits alike…

‘Little Eagle: Soldier in the Making’ also comes from Indian Fighter – illustrated with near-abstract verve by Manny Stallman – stampeding firmly into fantasy as a youthful brave equipped with magic wings tackles renegade brave Black Dog before the madman sets the entire frontier ablaze with war…

Avon Books started in 1941, created when the American News Corporation bought out pulp magazine publishers J.S. Ogilvie, and their output was famously described by Time Magazine as “westerns, whodunits and the kind of boy-meets-girl story that can be illustrated by a ripe cheesecake jacket.” By 1945 the company had launched a comicbook division as fiercely populist as the umbrella company.

They released over 100 short-lived genre titles such as Atomic Spy Cases, Bachelor’s Diary, Behind Prison Bars, Campus Romance, Gangsters and Gun Molls, Slave Girl Comics, War Dogs of the U.S. Army, White Princess of the Jungle and many others, all aimed – even the funny animal titles like Space Mouse and Spotty the Pup!at a slightly older and more “discerning” audience and all illustrated by some of the best artists working at the time.

Many if not most sported lush painted covers that were both eye-catching and beautiful.

Six of their titles had respectable runs: Peter Rabbit, Eerie, Wild Bill Hickock, outrageous “Commie-busting” war comic Captain Steve Savage, Fighting Indians of the Wild West and their own magnificently illustrated fictionalised adventures of Jesse James.

‘Terror at Taos’ originated in Avon’s Kit Carson #6 (March 1955, but is reprinted here from Fighting Indians of the Wild West), pitting the famed scout against corrupt officials and traitorous wagon masters in the Commancheria territory; all lavishly rendered by the superb Jerry McCann.

Next up is ‘Young Falcon and the Swindlers’ from Fawcett’s Gabby Hayes Western #17 (April 1950) by an artist doing a very creditable impression of Norman Maurer, wherein the lost prince of the Truefeather Tribe tracks down crooked assayers who bilked him of his rightful pay, after which ‘Annie Oakley’ (Cowboy Western Stories # 38, April/May 1952) finds the famed sharpshooter hunting bandits in a canny 4-page quickie illustrated by Jerry Iger under the pen-name Jerry Maxwell.

Charlton’s back catalogue also provided ‘Flying Eagle in Golden Treachery’ from Death Valley #9 October 1955, wherein the noble brave foils white claim-jumpers togged up like Indians.

‘Cry for Revenge’ (Cowboy Western #49 May/June 1954) then sees venerable Fawcett star Golden Arrow hunt down more murderous whites posing as Red Men to drive settlers off their land in a gripping (Gill?) yarn illustrated by Dick Giordano & Vince Alascia.

‘Chief Black Hawk and his Dogs of War’ was a historical puff-piece also from Kit Carson #6 with artist Harry Larsen delineating the rise and fall of the legendary Sauk war chief after which Giordano & Alascia’s ‘Triple Test’ (Cowboy Western #49 May/June 1954) laconically describes the dangers of marrying in a rare, wry light-hearted tale from an age of mostly shoot-and-swipe sagas…

Gabby Hayes Western #17 also provided an adventure of the World’s Most Successful Sidekick himself (No, seriously: Hayes was the comedy stooge to almost every cowboy in Tinsel Town, from Roy Rogers and Hopalong Cassidy to Randolph Scott and John Wayne).

‘The Big Game Hunt’ is a fun-filled riot as the garrulous old coot takes the wind out of a snobby globe-trotting safari addict and saves the life of a cantankerous moose in a charming rib-tickler probably written by Rod Reed or Irwin Schoffman and illustrated by Leonard Frank.

The last tales in this tome are all from Charlton; starting with the Giordano & Alascia ‘Breakout in Rondo Prison’ (Range Busters #10 September 1955) wherein hard-riding trio Scott, Chip and Doodle are framed for robbery in a pokey cow-town and forced to fight their way to freedom after which the action ends and sun sets with a superb costumed cowboy thriller ‘For Talon’s Nest’ from Masked Raider #2 (August 1955). Here the enigmatic mystery gunslinger is forced to defend his pet eagle’s honour in a classy classic drawn by Mike Sekowsky (and possibly inked by Standard Comics comrade Mike Peppe?)

Sadly, there’s no inclusion of Charlton’s superb and long-running Billy the Kid, Gunmaster or Cheyenne Kid features, but hopefully there’s the possibility of a follow-up volume dedicated to them…?

Within the pages of this sassy full-colour hardback (still no digital edition yet, pardners!), cow-punching aficionados – and no, it’s neither a sexual proclivity nor an Olympic sport – and all fans of charming, nostalgia-stuffed comics can (re)discover a splendid selection of range-riding rollercoaster rides about misunderstood fast-guns or noble savages compelled to take up arms against an assorted passel of low-down no-goods and scurvy owlhoots, and all the other myriad tropes and touchstones of Western mythology.

Black hats, white hats, great pictures and traditional fast gun and flying fists values – what more could you possibly ask for?
Text, compilation and editing © 2012 Steven Brower. Foreword © 2012 Christopher Irving. All rights reserved

The Inhumans: The Origins of the Inhumans


By Stan Lee & Jack Kirby, with Chic Stone, Vince Colletta, Frank Giacoia, Joe Sinnott, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-8497-3

Debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (generally) humanoid beings genetically altered in Earth’s pre-history, and consequently evolving into a technologically-advanced civilisation far ahead of emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of citizenship is immersion in the mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. The Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

With a new TV series in the offing it’s worth taking a look at how the voluntary mutants joined the Marvel universe and this trade paperback compilation – also available as a digital edition – scrupulously compiles teasing early appearances from Fantastic Four #36 and 38, the extended introductory saga from FF #41-47, 54 and 62-65, and a team-up tale from Fantastic Four Annual.

Also included are pertinent extracts from FF #48, 50, 52 and 56-61 plus the entire Tales of the Uncanny Inhumans back-up series from Thor #146-153 and a moment of spoofing light-relief from Not Brand Echh #6, cumulatively spanning March 1965 to May 1968.

The first inkling of something epic in the wind came from Fantastic Four #36 and the introduction of a new female super-villain as part of the hero-team’s theoretical nemeses ‘The Frightful Four!’

A sinister squad comprising evil genius The Wizard, shapeshifting Sandman and gadget fiend The Trapster (he was still Paste Pot-Pete here, but not for long) was supplemented by enigmatic outsider Madame Medusa, whose origins were to have a huge impact on the heroes in months to come.

The heroes ‘Defeated by the Frightful Four!’ in FF# 38: a momentous tale with a startling cliff-hanger that marked Chic Stone’s departure in landmark manner.

Vince Colletta assumed the inking chores for a bombastic run which perfectly displays the indomitable power and inescapable tragedy of the brutish Ben Grimm in a tense and traumatic trilogy in which the Frightful Four brainwash The Thing. turning him against his teammates. It starts in # 41 (August 1965) with ‘The Brutal Betrayal of Ben Grimm!’, continues in rip-roaring fashion with ‘To Save You, Why must I Kill You?’ and concluded in bombastic glory with #43’s ‘Lo! There Shall be an Ending!’

The next issue was a landmark in many ways. Firstly, it saw the arrival of Joe Sinnott as regular inker, a skilled brush-man with a deft line and a superb grasp of anatomy and facial expression, and moreover an artist prepared to match Kirby’s greatest efforts with his own.

Some inkers had problems with just how much detail the King would pencil in; Sinnott relished it and the effort showed. What had been merely wonderful now became incomparable…

‘The Gentleman’s Name is Gorgon!’ introduced a mysterious powerhouse with metal hooves instead of feet: a hunter implacably stalking Madame Medusa.

His rampage through New York embroils the Human Torch – and subsequently the whole team – in her frantic bid to escape, and that’s before monstrous android Dragon Man shows up to complicate matters. All this was merely a prelude: with the next episode readers were introduced to a hidden race of superbeings who had secretly shared the Earth with us for millennia.

‘Among us Hide… the Inhumans’ revealed that Medusa was part of the Royal Family of Attilan: rulers of a hidden race of paranormal beings. She had been on the run ever since a coup deposed the true king.

Black Bolt, Triton, Karnak and the rest would quickly become mainstays of the Marvel Universe, but their bewitching young cousin Crystal and her giant teleporting dog Lockjaw were the real stars here. For young Johnny Storm, it was love at first sight, and Crystal’s eventual fate would greatly change his character, giving him a hint of angst-ridden tragedy that resonated greatly with the generation of young readers who were growing up with the comic…

‘Those Who Would Destroy Us!’ and ‘Beware the Hidden Land!’ (FF #46 and 47) saw the heroes unite with the Royal Inhumans as Black Bolt battled to regain his throne from his brother Maximus the Mad, only to stumble into the usurper’s plan to wipe humanity from the Earth.

Ideas just seem to explode from Kirby at this time. Despite being halfway through one storyline, FF #48 trumpeted ‘The Coming of Galactus!’ with the first Inhumans saga swiftly wrapped up by page 7, and the entire race sealed by Maximus behind an impenetrable dome called the Negative Zone (later retitled the Negative Barrier to avoid confusion with the gateway to sub-space that Reed Richards worked on for years).

Those pages and further excerpts from #50 and 52 advancing the “Inhumans-in-a-bottle” plot are included here, but you’ll need to seek elsewhere for the Galactus saga…

I suspect this experimental – and vaguely uncomfortable – approach to narrative mechanics was calculated and deliberate, mirroring the way TV soap operas were increasingly delivering their interwoven storylines, and was introduced as a means to keep readers glued to the series.

They needn’t have bothered. The stories and concepts were enough…

The next full story followed the Torch and college pal Wyatt Wingfoot as they sought a way to sunder the barrier and reunite Johnny with Crystal. This led to the unearthing of the lost tomb of Prester John in #54’s ‘Whosoever Finds the Evil Eye…!’

This became a running sub-plot with the Inhumans increasingly striving to break out whilst, on the other side of the Great Barrier, Johnny and Wyatt wandered the wilds also seeking a method of liberating the Hidden City.

The next major development occurs in snippets from FF #55-61 as Black Bolt finally liberates his imprisoned people by utilising the immeasurable power of his devastating voice: an uncontrollable sonic shockwave which can destroy everything – including the impenetrable energy barrier and the city trapped within it…

Free to follow her heart, Crystal finds Johnny just as Mr. Fantastic is lost in the antimatter hell of the Negative Zone’s sub-space corridor.

‘…And One Shall Save Him!’ (FF #62, May 1967) spotlights aquatic Inhuman Triton who guides the FF’s leader back to Earth after trapped, inadvertently bringing back with them a terrifying brute who quickly teams up with earthly enemy the Sandman. The battle against ‘Blastaar, the Living Bomb-Burst!’ is fast and furious and mirrors the Royal Family’s explorations of the world beyond Attilan and subsequent explosive clash with agents of a totalitarian nation…

In ‘The Sentry Sinister’ – a frenetic romp pitting the team against a super-scientific robot buried for millennia by an ancient star-faring race – the first inkling of the Inhumans’ true origins can be found…

This tropical treat expands the burgeoning interlocking landscape to an infinite degree by introducing the imperial Kree who would grow into one of the fundamental pillars supporting the continuity of the Marvel Universe.

Although regarded as long-dead, the Kree themselves resurfaced in the very next issue as the team are attacked by an alien emissary ‘…From Beyond this Planet Earth!’

The formidable Ronan the Accuser turns up to investigate what could possibly have destroyed a Kree Sentry. Simultaneously, as Johnny and Crystal’s romance grows more serious, her sister and cousins meet the Black Panther to share the stage with the Fantastic Four in that year’s Annual (#5, and inked by Frank Giacoia), wherein sinister sub-microscopic invader Psycho-Man attempts to ‘Divide… and Conquer!’, pitting his emotion-bending alien technology against both the King of the Wakandas and the Royal Family of Attilan until the Fab Four can pitch in…

The Annual also included the now customary Kirby pin-ups: stunning shots of Inhumans Black Bolt, Gorgon, Medusa, Karnak, Triton, Crystal and Maximus plus a colossal group shot of Galactus the Silver Surfer and others – all included here at no extra cost…

That same month the hidden race won their first solo feature: a series of complete, 5-page vignettes detailing some of the tantalising backstory so effectively hinted at in previous appearances. ‘The Origin of… the Incomparable Inhumans’ – by Lee, Kirby & Sinnott from Thor 146 (November 1967) – ranges back to the dawn of civilisation where cavemen flee in fear from technologically advanced humans who live on an island named Attilan.

In that futuristic metropolis, wise King Randac finally makes a decision to test out his people’s latest discovery: genetically mutative Terrigen rays…

The saga expands a month later in ‘The Reason Why!’ as Earth’s duly-appointed Kree Sentry visits the island and reveals how his master in ages past experimented on an isolated tribe of primitive humanoids. Now observing their progress, the menacing mechanoid learns that the Kree lab rats have fully taken control of their genetic destiny and must now be considered Inhuman…

Skipping ahead 25,000 years, ‘…And Finally: Black Bolt!’ reveals how a baby’s first cries wreck the city and reveal the infant prince was an Inhuman unlike any other…

Raised in isolation, the prince’s 19th birthday then marks his release into the city and contact with the cousins he has only ever seen on video systems. Sadly, the occasion is co-opted by envious brother Maximus who tortures the royal heir to prove Bolt cannot be trusted to maintain ‘Silence or Death!’

Thor #150 (March 1968) saw the start of a continued tale as ‘Triton’ left the hidden city to explore the human world only to be captured by a film crew making an underwater monster movie. Allowing himself to brought back to America, the canny manphibian escapes when the ship docks and becomes an ‘Inhuman at Large!’

The story – and series – concluded with Triton on the run and acting as a fish out of water ‘While the City Shrieks!’ before returning to Attilan with a damning assessment of the human race…

Rounding off the thrills and chills is a snippet from Not Brand Echh #6 (the “Big, Batty Love and Hisses issue!” from February 1968) wherein ‘The Human Scorch Has to… Meet the Family!’: a snappy satire on romantic liaisons from Lee, Kirby & Tom Sutton, appended with creator biographies and House Ads for the Inhumans’ debut.

These are the stories that introduced another strand of outsiders to the maverick Marvel universe and cemented Kirby’s reputation as an innovator beyond compare. They also helped the company to overtake all its competitors and are still some of the best stories ever produced: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative or potential fans of Marvel’s next cinematic star vehicle.
© 1965, 1966, 1967, 1968, 2017 Marvel Characters, Inc. All rights reserved.

Kelly Green volume 1: The Go-Between


By Leonard Starr & Stan Drake (Dargaud International)
ISBN: 978-2-205-06574-2

After years of crafting superb – if thematically anodyne – wholesome family comic strips, two of America’s most gifted graphic storytellers were given the chance to work on a far more adult and potentially controversial feature with no creative restrictions. The result was the second-best female adventurer (after Modesty Blaise) in comics history.

Leonard Starr was born in 1925 and began a long and illustrious creative career in the Golden Age of American comicbooks, before transiting to legitimacy by working in advertising and eventually settling in the challenging but acceptable arena of newspaper strips.

Starr cut his teeth on Sub-Mariner, the Human Torch and the immensely popular yet now all-but forgotten Don Winslow of the Navy during the 1940s, perfected his skills drawing stories for Simon & Kirby’s landmark Romance line and crime stories for EC, and freelanced extensively for ACG and DC Comics until he left the industry for Madison Avenue.

He returned to graphic narrative in 1955 when he ghosted newspaper monolith Flash Gordon.

In 1957 he created On Stage, a soap-opera strip starring aspiring actress Mary Perkins for The Chicago Tribune. He left the globally syndicated feature in 1979 to revive Harold Gray’s legendary landmark Little Orphan Annie (continuing until his retirement in 2000), whilst simultaneously creating ‘Cannonball Carmody’ for Belgium’s Tintin magazine.

An experienced TV scripter since 1970, Starr worked as head writer on Thundercats, and briefly returned to comicbooks in the 1980s. He received the National Cartoonists Society Story Comic Strip Award for On Stage in 1960 and 1963, and their Reuben Award in 1965. He died in 2015.

Stan Drake (1921-1997) was another vastly experienced cartoonist who began his career in the 1940s. His two most famous series are the superbly compelling romantic drama-strip The Heart of Juliet Jones (co-created in 1953 and initially written by Elliot Caplin) and the iconic Blondie which he took over illustrating in 1984.

Drake started drawing career for the pulps, specifically Popular Detective and Popular Sports, before moving on to newly formed Timely Comics and The Black Widow. His path was briefly diverted in 1941 after he enlisted in the US Army, and when hostilities ceased he also worked in advertising until 1953 and the regular pay-check of Juliet Jones. In September 1956, Drake barely survived the road accident which took the life of Alex Raymond, but was soon quickly back at his drawing board.

In the late 1970s he began Pop Idols – a syndicated series of celebrity biographies – whilst still working on Juliet Jones (which he left in 1989) and Blondie (which he drew until his death in 1997). During that incredibly productive time – between 1982 and 1988 – he found the odd moment to work on Kelly Green as well as the occasional job for Marvel Comics.

To relax, he painted portraits of his cartoonist friends (now on display in the Comic Artists Museum in Sarasota, Florida). He received the National Cartoonists Society Story Comic Strip Award for 1969, 1970, and 1972 for The Heart of Juliet Jones.

So, who is Kelly Green?

Debuting in 1981 as a black-&-white serial in legendary French magazine Pilote, the comics serial was a boldly contemporary antiheroic drama, with a deft, light tone and grimly mature themes. Within a year, colour Kelly Green albums were flying off shelves across Europe, and eventually in the English-speaking world, too.

The eponymous lead is a woman with a past. Literally cursed by her looks, Kelly is a stunning redhead men would kill and die for. She only escaped her traumatic, mysterious history and foredoomed future when she married Dan Green, a respected New York cop.

Tragically her comfortable redemptive world comes crashing down when he’s set-up by one of his own superiors and killed during a high-profile raid…

Devastated, Kelly is pulled out of a suicidal depression by Spats Cavendish, Jimmy Delocke and the man-mountain called “Meathooks”: three career felons the straight-shooting cop had not only busted but then successfully rehabilitated.

Owing their new lives to the dead hero, this trio of honourable rogues take the grieving, angry widow under their collective wing, teaching her all the tricks of survival in a dirty world and even finding her a new occupation…

Despising the criminals that Dan fought and who finally murdered him, but loathing even more the corrupt police force that orchestrated his death, the bereft woman becomes a professional “Go-Between”: a paid intercessionary navigating the gulf dividing crooks and victims who don’t want police involvement. Apparently, this liaising job is completely legal and there’s never a shortage of clients…

Her first case involves paying off a blackmailer and safely retrieving his damaging “evidence” for a prominent Miami millionaire, but in a dazzling blur of twists and counter-twists the job leads to the murderer of her beloved husband in a tense, terse thriller full of drama and action, and brimming with humour and good old-fashioned style.

This beautifully executed crime thriller is still powerful, gritty stuff, and strictly for grown-ups (it was tailored to European tastes and sensibilities so there’s lots of lovingly rendered nudity and even “adult situations”).

Copies of all 4 paperback albums are still readily available and a hardcover complete collection was released in 2016, so Going Green is not that difficult, although dedicated disciples of digital editions are still going to have to wait a little longer until they can share the wealth of comics wonderment on display here.
© 1982 Dargaud Editeur. All right reserved.

The Great Anti-War Cartoons


By many & various, edited by Craig Yoe (Fantagraphics Books)
ISBN: 978-1-60699-150-3

After watching far too much news, I dug this book off my shelves. It seemed somehow appropriate…

You’ll hear a lot about the pen being mightier than the sword regarding The Great Anti-War Cartoons, but sadly it’s just not true.

Nothing seems able to stop determined governments, outraged religions and/or rich, greedy – and apparently duly elected, raving mad – bastards from sending the young and idealistic to their mass-produced deaths, especially those innocents still afflicted with the slightest modicum of patriotism or sense of adventure.

Our own currently escalating and deteriorating global situation (but isn’t it always?) proves that mankind is always far too ready to take up arms, and far too reluctant to give peace a chance, especially when a well-oiled publicity machine and vested media interests gang up on the men and women in the street going “yeah, but…”

We’re all susceptible to the power of a marching beat played on fife and drum…

At least here amongst these 220 plus cartoons and graphic statements we see that rationalism or conscientious objectivity or pacifism or even simple self-interested isolationism are as versed in the art of pictorial seduction as the power and passion of jingoism and war-fever.

All art – and most especially cartooning – has the primitive power to bore deep into the soul, just as James Montgomery Flagg’s iconic Uncle Sam poster “Your Country Needs You” so effectively did to millions of young Americans during the Great War.

How satisfying then to see his is the very first anti-war cartoon in this incredible compilation of images focusing on the impassioned pleas of visual communicators trying to avoid body-counts or at least reduce bloodshed.

The Great Anti-War Cartoons gathers a host of incredibly moving, thought-provoking, terrifying, but – I’m gutted to say, ultimately ineffective – warnings, scoldings and pleas which may have moved millions of people, but never stopped or even gave pause to one single conflict…

Editor Craig Yeo divides these potently unforgettable images into a broad variety of categories and I should make it clear that not all the reasons for their creation are necessarily pacifistic: some of the most evocative renderings here are from creators who didn’t think War was Bad per se, but rather felt that the specific clash in question was none of their homeland’s business.

However with such chapters as Planet War, Man’s Inhumanity to Man, The Gods of War, Profiteers, Recruitment and Conscription, The Brass, The Grunts, Weapons of War, The Battle Rages On, The Long March, Famine, The Anthems of War, The Horrors of War, The Suffering, The Families and Children of War, The Aftermath, Victory Celebration, Medals, Disarmament, Resistance and Peace we witness immensely talented people of varying beliefs responding on their own unique terms to organised slaughter, and for every tut-tut of the Stay-at-Homers there are a dozen from genuinely desperate and appalled artists who just wanted the horror to end.

With incisive examinations of shared symbology and recurring themes, these monochrome penmen have utilised their brains and talents in urgent strivings to win their point (there is also a fascinating section highlighting the impact and energy of the Colors of War) but the most intriguing aspect of this superb collection is the sheer renown and worth of the contributors.

Among the 119 artists include (120 if you count Syd Hoff and his nom-de-plume “Redfield” as two separate artists) are Sir John Tenniel, Caran d’Ache, Bruce Bairnsfather, Herbert Block, Pieter Bruegel the Elder, Ron Cobb, “Ding” Darling, Billy DeBeck, Jerry Robinson, Albrecht Dürer, Art Spiegelman, Robert Crumb, Rube Goldberg, Honore Daumier, Goya, George Grosz, Bill Mauldin, Gerald Scarfe, Ralph Steadman, Thomas Nast and most especially the incredibly driven Winsor McCay.

I’ve scandalously assumed that many of the older European draughtsmen won’t be that well known, despite their works being some of the most harrowing, and their efforts – although perhaps wasted on people willing to listen to reason anyway – are cruel and beautiful enough to make old cynics like me believe that this time, this time, somebody in power will actually do something to stop the madness.

A harsh, evocative and painfully lovely book: seek it out in the hope that perhaps one day Peace will be the Final Solution.

The time has never been more right for cynics like me to be proved wrong…
The Great Anti-War Cartoons and the digitally remastered public domain material are © 2009 Gussoni-Yoe Studio, Inc. All rights reserved.