Twin Spica volume 9


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-23-0

Kou Yaginuma first captured the hearts and minds with poignant short story 2015 Nen no Uchiage Hanabi (2015: Fireworks, published in Gekkan Comics Flapper, June 2000), before expanding the subject and themes into a major manga epic combining hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

2024 AD: diminutive teenager Asumi Kamogawa has always dreamed of going into space. From her earliest moments the solitary child gazed up at the stars with imaginary friend Mr. Lion, especially gripped by the twinkling glow of Virgo and alluring binary star Spica.

An isolated, serious child, she lived with her father, a common labourer who had once worked for the consortium which built the rockets for Japan’s Space Program.

When Asumi was one year old, the first Japanese manned launch ended in catastrophe after rocket-ship Shishigō (“The Lion”) exploded during its maiden flight: crashing to earth on the coastal city of Yuigahama. Hundreds were killed and many more injured, including Asumi’s mother.

Maimed and comatose, the matron took years to die. The shock crushed her grieving husband and utterly traumatised infant Asumi.

In response to the disaster Japan set up an astronautics and space sciences training facility where, after years of determined struggle, Asumi was accepted by the Tokyo National Space School. Slowly making friends like Shinnosuke Fuchuya (who used to bully her as a child in school), boisterous Kei Oumi, chilly and distant Marika Ukita and spooky, ultra-cool Shu Suzuki, Asumi inexorably moved closer to her unshakable dream of going to the stars.

Against all odds – she is small, shy, retiring, looks weak and is very poor – Asumi endures and always succeeds. She still talks with Mr. Lion, who seems to be the ghost of an astronaut from the Shishigō…

Individual instalments in these compelling monochrome volumes are presented as “Missions”, methodically combining into an overarching mosaic detailing the subtle interconnectedness of generations of characters, all linked by the call of the heavens.

Volume 9 comprises numbers 47-55, and also includes a brace of enchanting autobiographical vignettes from the author’s own teenage years.

As Asumi sleeps the story resumes with Mission: 47 and a flashback to happier times in Yuigahama when the class buried a time capsule and revealed what they wanted to do as adults. There and then brash little Fuchuya found a library book with a picture of an astronaut who had come from the tragic town…

The repose resolves into a rush as Asumi and Kei hurry to their first day as Juniors at the Tokyo School. En route they discover classmate Shu Suzuki has become an overnight celebrity as news of his short-listing to join a US space mission has become public. They are even door-stepped at the gate by an inquisitive reporter who has his own reasons for remembering the Lion…

The jaded hack’s breath is taken away when enigmatic, aloof Ukita follows them in. He has seen her before – or a least someone from long ago who looks exactly as she does now…

Tetchy Fuchuya’s impatience with the Principal’s welcome speech is only exacerbated when the girls of the new intake bombard him with stupid questions about classmate and superstar Shu. His mood is only changed later when he inadvertently discovers proud Ukita is secretly working in a coffee shop…

Nothing stops Kei flying off the handle when a bunch of loudmouths snipe behind Suzuki’s back, accusing him of using Space School to further his well-connected family’s political ambitions. Only Shu himself can convince the infuriated girl to back down and apologise. He doesn’t care what anybody says: he’s one step closer to space…

And at Asauri News HQ, journalist Ichimura finally finds a photo of that troubling girl from decades ago…

Mission: 48 sees Asumi welcoming new student Mikan Tokushima to the Seagull Hostel before reporting to class for the latest in the never-ending series of gruelling physical and mental challenges designed to winnow out all but the very best potential astronauts. The arduous decompression tests seem to have a salutary effect on Oumi though; she has never seemed so determined or uncomplaining. Perhaps it’s because she loves Suzuki and wants to be worthy of him…

When a little kid gives Asumi a note and map, the trail takes her to a certain coffee shop and a strange confrontation with Marika. It seems the ice-maiden has been taking steps to learn how to interact with people…

Asumi is unsettled. As she discusses things with Mr. Lion that night, it feels like she is the only one incapable of change or progress. She couldn’t be more wrong, as unwilling big-shot Shu points out to Mikan whilst they watch her doggedly run on the sports track next day. Everyone else in class envies her determination and covets her stamina: she’s the one the entire new intake should be patterning themselves on…

Mission: 49 offers another revelatory flashback as a relentless and troubled man finally uncovers the truth behind the Lion: how government cost-cutting, political chicanery and PR glad-handing resulted in a second-rate spaceship and a rush to launch before every detail was checked. Now in possession of the full facts, aggrieved Dr. Sano is ready to make the guilty ones pay and he’s starting with Space School Chair Mr. Shiomi…

As he’s taken away by police, Sano asks Asumi to give a package to her dad; his fellow disgraced rocket design engineer on the Lion project…

In the wake of the Shishigō disaster, Tomoro Kamogawa was assigned by the corporation who built the ship to head a reparations committee. Guilt-wracked and personally bereaved, the devastated technologist had to visit and formally apologise to each and every survivor or victim’s grieving family. The experience completely destroyed him.

He lost all joy and faith in the space program, having lost his wife, his career and his pride to the race for the stars. He raised his daughter alone by working two and often three menial jobs at a time for over a decade and could not countenance losing the very last of his loved ones to the cold black heavens.

Eventually he accepted Asumi’s decision and dream but as Mission: 50 opens, the records Sano has sent to his old lab partner carry him spiralling back to those heady days of his own stellar ambitions…

Sano has his own memories to torment him: a wonderful woman who loved him and went to Yuigahama to witness his “triumph”, even though he stubbornly refused to go.

A little later, the old engineering comrades meet up again and share a new dream…

Life goes on and training continues in Mission 51 with the Junior year experiencing their first taste of the G-Force simulator. When Shu has an adverse reaction, Ukita is particularly concerned. She has seen his symptoms before but Suzuki brushes it all off and asks her not to report what she suspects…

The quixotic class frontrunners are slowly becoming inseparable friends and as days pass Marika becomes embroiled by a strange new mystery: someone is leaving her odd cartoon messages at work…

And in a playground lonely Mr. Lion is lost in his own memories; concerned if he is really helping his “little one”…

Mission 52 finds Asumi coping with an unexpected and perhaps unwelcome visitor. Kasane Shibata is an old schoolmate from Yuigahama whom Asumi barely knew, but now she’s come looking for something but cannot explain what or why…

In 53 the mystery deepens as Kasane’s obvious lie about attending preparatory exam classes is proved false when Fuchuya catches her sleeping in a park, but Asumi’s gentle confrontation in Mission 54 not only uncovers the roots of her fellow crash survivor’s problems but also offers her a new path to happiness…

The story glides to a temporary halt with Mission 55 as at Asauri News, Ichimura gets closer to an astounding conclusion whilst at Space School the Juniors learn of their next extra-curricular exercise. There is a frightening subtext to the outing: they will be competing against robots that the funding authorities are considering using in space instead of – not beside – living astronauts…

Moreover, whilst the students fret and train, journalist Ichimura intently watches Marika, having just uncovered her improbable connection to life-sciences mogul Senri Ukita, a publicity-shy mystery-man the reporter knows from long ago…

To Be Continued…

Also included in this volume are two more wistfully autobiographical ‘Another Spica’ vignettes culled from author Yaginuma’s lovelorn days as a part-time server on a soft-drink stand in a theme park; the first focussing on his youthful ambitions – girls or drawing – whilst the latter ponders the power and worth of regret…

These magically moving marvels originally appeared in 2006 as Futatsu no Supika 10 and 11 in the Seinen manga magazine Gekkan Comics Flapper, targeted at male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica ran from September 2001-August 2009: sixteen volumes tracing the trajectories of Asumi and friends from callow students to trained astronauts, and the series has spawned both anime and live action TV series.

This delightful saga has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery and frustrated passion, alienation, angst and true friendships; all welded seamlessly into a joyous coming-of-age drama with supernatural overtones, raucous humour and masses of sheer sentiment.

These books are printed in the Japanese right to left, back to front format.
© 2011 by Kou Yaginuma/MEDIA FACTORY Inc. Translation © 2011 Vertical, Inc. All rights reserved.

Green Manor volume 2: The Inconvenience of Being Dead


By Bodart & Vehlmann, translated by Luke Spear (Cinebook Expresso)
ISBN: 978-1-905460-64-9

The French are generally considered more passionate than us Brits and always eager to dole out grandiose appellations and epithets about creators, but they’re very seldom wrong in their acclamations. Writer Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”.

Vehlmann entered the world in Mont-de-Marsan and grew up in Savoie, studying business management before taking a job with a theatre group. In 1996, after entering a writing contest in Spirou, he caught the comics bug ands two years later published – with illustrative collaborator Denis Bodart – a quirky, mordantly dark and sophisticated portmanteau period crime comedy entitled Green Manor.

The blackly funny pastiche of Victoriana’s seamy underside appeared sporadically until 2005 (and was revived in 2011), whilst the author spread his wings with a swathe of other features such as Wondertown (with Benoît Feroumont) and hugely popular children’s thriller Seuls (with artist Bruno Gazzotti) before undertaking a high-profile stint on prestigious all-ages adventure strip Spirou et Fantasio.

Vehlmann continues to craft enticing, engaging tales for kids (Samedi et Dimanche) but is equally at home with more mature fare like Sept psychopathes (with Sean Phillips). For a while he even drew his own strip Bob le Cowboy…

Partner-in-perfidy on Green Manor Denis Bodart studied at the Saint Luc academy in Brussels before taking up teaching. He too soon descended into a life in comics, debuting in 1985 with Saint-Germaine des Morts (scripted by Streng) for publisher Bédéscope.

Three years later he co-created – with writer Yann (Yannick Le Pennetier) – Célestin Speculoos for Circus and Nicotine Goudron for l’Écho des Savanes whilst earning a crust as a jobbing freelance comics artist with work regularly appearing in Spirou and elsewhere.

Following his highly acclaimed turn here he moved on to succeed Jean-Maire Beuriot as artist of Casterman’s prestigious Amours Fragiles.

This double-length compact Cinebook edition compiles the final pair of original volumes – De l’inconvénient d’être mort and Fantaisies meurtrières – which saw Green Manor’s continual catalogue of high society crime, calumny and depravity lead to its inevitable sorry conclusion…

The premise is deliciously simple and wickedly palatable. As seen in the first collection, prominent alienist Dr. Thorne has become obsessed with an inmate known as Thomas Below currently incarcerated in the infamous Bethlehem Psychiatric Hospital.

That poor unfortunate had served as a discreet domestic in a private Gentleman’s Club for his entire life and became violently delusional mere days before retirement. Thorne questions the madman and realises the sorry soul before him believes he is Green Manor incarnate. He has certainly been privy to all that strange place’s secrets, surprises and hushed-up scandals, but can the horrific and bizarre tales he shares possibly be true in whole or in part?

The Inconvenience of Being Dead resumes the unconventional interviews in 1899 as Thorne is dragged from his bed to attend Below once again, but this time the need is most urgent. The old retainer has escaped, broken into a house and taken a family hostage.

Hesitantly the healer makes his approach and engages the affable maniac in conversation and all too readily Below begins telling more tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

The macabre menu of skits and sketches begins with ‘Child’s Play’ from March 1871 wherein cruel Lord Virgil observes and is incensed by a passive, gentle servant with the patience of Job instantly resolving to turn the saint into a murdering thing of evil.

Admitting to possessing a foolproof, infallible and much proven method of killing-by-proxy to a roomful of The Great and the Good gathered around, Virgil determines to drive good-natured George into eternally debasing and damning himself by using the process to save himself from torment.

Sadly one man’s torment is another man’s test of faith and the good George is far from predictable…

In 1885 dilettante supernaturalist Joseph Sharp returned from Prague after a fruitless shopping trip for magical spells and objects to find his best friend Mark Abbott languishing under the force of a family curse. However, detailed investigation of ‘The mark of the beast’ and a ghastly family secret in a crypt only proved once again that the unknown has very little force or impact when measured against a mother’s hate, the infinite patience of the tormented and a victim’s fevered imagination…

One night in 1876 Lord Justice Sherman realised he had condemned an innocent man to death, even though not a shred of evidence existed to confirm his opinion. With one night remaining to save his man, the elderly jurist took to the streets of London to find the true culprit and succeeded, utterly unaware that the malefactor involved had already taken vengeance for the judge’s noble act in advance of its completion and Sherman’s ‘Last Wishes’…

In 1897 bombastic, belligerent General Miller gloated at the Club that he had at last come into possession of the fabled Spear of Longinus. The military martinet had no fear of the legends and many deaths laid upon the artefact or ‘The Centurion’s Shadow’, but was beguiled by its repute as a tool to make great men all-conquering.

Nevertheless he was soon one more corpse attributed to the talisman – and not the last – until a pair of the Club’s armchair investigators applied learning and logic, exposing a deadly trap constructed by one of history’s greatest thinkers…but just a little too late…

With the hostage crisis coming to end Below tells his most shocking epigram as ‘Voodoo Night’ finds the gathered gentlemen casually dissecting a juicy murder one night in December 1870 over cigars and brandy.

With irreconcilable facts and impossible assumptions heatedly flying about, soon only absurdity or the supernatural are left as answers to the mystery of the slaying of boorish lout Lord Killian, but in another room the genteel conversation of the closeted Ladies married to the assemblage of tobacco-smoking idiots soon reveals a so-simple truth…

The last legends of the Club are gathered in Murderous Fancies as the increasingly obsessed Thorne receives word that Below has passed away. Briefly thinking himself free at last, it is with mixed feeling that the doctor takes custody of the illegible scrawls of the troubled retainer and wearily, warily begins to decipher them…

‘Endgame’ relates an incident from June 1871 when the Club was driven to distraction by the will of recently paralysed Lord Wyatt. It was in the form of a nonsense riddle and the first to solve it would win all Wyatt’s prodigious wealth…

At the same time the executor secretly consults with dementia expert Dr. Sheffer over the mental state of his master. The aristocrat claims his parlous condition is the result of a murder attempt and this riddle might well be a trap to catch the assailant. Sheffer knows better but soon has every reason to regret his rash conclusions…

‘A Small Crime Serenade’ finds an aged and innocuous gentleman in garrulous mood one night in 1867, sharing with a dutiful Club servant his great gift and passion: a life-long ability to get away with murder. Sadly his boast of capping his career with one final killing is derailed by a most unanticipated event…

In 1827 talk at Green Manor was of only one matter: the recent demise of a radical libertarian poet. Especially fervent was young devotee Dr. Daniel Ballantyne who promptly fell for a cruel prank when the Club grandees purportedly offered him a chance to autopsy the body and look ‘In the Head of William Blake’. They had arranged that what he saw would be like nothing he had ever experienced…

Ballantyne disappeared that night and in the cold light of day an inexorable campaign of terror began as the japesters were slowly driven mad by notes threatening vengeance from the “Tygers of Wrath”…

In lighter vein, ‘Fight to the Finish’ related how two bored big game hunters invented an imaginative game in May 1859. Their aim was to determine who exactly was the absolute best. The prey was to be each other but, although the rules of the competition were strict and fair, as the days progressed it seemed that neither Lord Bennett nor Lord Turner were as able or as gentlemanly as they claimed…

The dead man’s tales ended with a chilling homily from 1872 wherein the cream of society discussed the strange case of Lord Sanders who had blighted his own financial empire and destroyed his greedy heirs by cruelly and carefully tying the purse-strings of their inheritances.

The dominating oligarch had left a vast list of tasks for his four children to fulfil in ‘The Testament’; far too many for any person or persons to complete before getting their undeserving hands on his ill-gotten gains.

Of course even he could not predict how and where greed and frustration could take a desperate man…

And with that final story shared, Below no longer plagued the good doctor’s days, but his influence remained long after he was gone…

Wry, witty, wickedly funny and sublimely entertaining, The Inconvenience of Being Dead offers a supremely damning glimpse at High Society’s low morals which will delight and astound lovers of sly crime fiction, rich black comedy and classy comics confabulations.
Original edition © Dupuis 2005 by Vehlmann & Bodart. All rights reserved. English translation 2008 by Cinebook Ltd.

Small Press Sunday

I started out in this game just before the pyramids were built, making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and comics addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets – or better yet professionally printed packages which put dreamers’ money where their mouths are – still gets me going in ways that threaten my tired old heart…

With that in mind here’s a quartet of little gems and treats that have landed in my review tray recently…

Wolf Country #1-4
By Jim Alexander, Will Pickering & Luke Cooper (Planet Jimbot)

No ISBNs:

As well as stunning graphic novels, independent publisher Planet Jimbot (likely lads Jim Alexander & Jim Campbell) also deliver proper comicbooks, and possibly their best title of the moment is an eerie ongoing otherworld religio-political saga with disturbing echoes of Westerns like Unforgiven and The Searchers.

Of course here the “good guys” are a sect of devout vampires stuck in a fort in the desolate badlands, surrounded by hostile tribes of werewolves, whilst their own progress-minded government are methodically abandoning the old ways they cherish in favour of a soulless, ruthless, rationalist super-state…

Wolf Country #1 by Alexander and illustrator Luke Cooper opens in the big city and introduces ‘Luke’, a young man with a potent future which begins to unfold when a gigantic wolf-thing goes rogue in the metropolis yet is somehow miraculously destroyed by the inconsequential waif.

Three years later the infamous “Boy Who Killed Wolf” has relocated to The Settlement, a fundamentalist outpost on the frontier between vampire and werewolf territories where the faithful follow the doctrines of their Holy Scriptures and daily confront their eternal enemies in the traditional ways. Here, after a close encounter with the hirsute savages, young Luke explains what actually happened that night to his companion, mentor and chief scout Carmichael…

The boy’s unlikely feat made him an overnight sensation among vampire-kind, a symbol of prophecy proved; but the adulation and agendas of others were not for him and as soon as he reached his majority – and despite being an unbeliever – he headed out to The Settlement to live his own life and seek his own answers…

Perhaps it was that drive that compelled him to go native and stay out all alone in the wilderness after he and Carmichael narrowly escaped a wolf attack…


Wolf Country #2 finds Will Pickering taking up the illustrator’s burden – although Cooper remains as cover artist – as ‘Kingdom Come’ follows Settlement leader Zealot Halfpenny as he reluctantly transports a captured werewolf back to the decadent, science-loving city.

It is not his idea. As the helicopter takes the sacrificial beast to The Kingdom for the populace’s regular Bread-and Circuses bloodletting, Halfpenny is ordered to stay aboard whilst a contingent of arrogant, irreverent, heavily-armed troops billet themselves in his spartan badlands fort.

It seems the High Executor himself wants to see the leader of the quaint religious freaks. Apparently there is talk and fallout over The Settlement’s loss of the legendary and beloved “Boy Who Killed Wolf”…

Later, whilst menacing atheist Sergeant Urquhart attempts to intimidate and dominate the settlers, in faraway City Chambers Halfpenny learns the real reason he has been summoned…


The suspense mounts in ‘Wax and Wane’ (WC #3, which also proudly lists the plethora of awards the first two issues garnered) when, at the Settlement, Urquhart presses the devout throwbacks into joining him in a sortie against the lupine tribes just as the moon enters its most dangerous phase.

Meanwhile in the Kingdom, Halfpenny is dragooned into working as a stalking horse for the draconian Department of Purity, interviewing a radical named Fabian currently living in the bloodily bohemian enclave of wrong-thinkers and backwards-lookers dubbed “Free State”…

In the badlands natural foes Carmichael and Urquhart warily test each other out and quite forget who their real enemies are, but in Free State Halfpenny’s interview with Fabian goes disastrously awry. The rebel has honeyed words and access to sacred writings which shake the pious outsider to his core, but before he can properly form a response the Executor’s troops move in and start slaughtering…

Meanwhile back at the Settlement, with the soldiers and male settlers still deep in-country, the massed wolf tribes attack the fort…


Fresh off the presses, Wolf County #4 (with supplemental interior art from Cooper) brings us up to date and pops the mounting tension bubble with all-out action as the Settlement walls are breached before the ‘Cavalry’ arrive, whilst in Free State a murderous riot ensues and Halfpenny reveals the uncanny abilities which underpin his ferocious reverence to Scripture…

And in the bloody aftermath at the fort, an unchecked and out-of-control Urquhart now turns his sadistic attention on the settlers in his quest for the truth about Luke’s whereabouts…

To Be Continued…

Brooding, intriguing and utterly compelling from the get-go, Wolf Country takes an overworked trope and transfuses it with new sparkle and true potency as heroism, passion, faith and ambition all take a pounding as a war between Church and State becomes increasingly derailed by hairy barbarians at the gate and the visions of an outrider from the wilderness divining a dangerous and radical third way for all…

Story © 2013, 2014, 2015 Jim Alexander. Art © 2014, 2015 Will Pickering. Issue one art © 2013, Luke Cooper.

Wolf Country and other fine comics and books are available at the Planet Jimbot shop so go to : https://www.etsy.com/uk/shop/PlanetJimbot

Essential Marvel Two-In-One volume 3


By Mark Gruenwald, Ralph Macchio, Tom DeFalco, John Byrne, George Pérez, Jerry Bingham, Ron Wilson, Alan Kupperberg & various (Marvel)
ISBN: 978-0-7851-3069-7

The concept of team-up books – an established star pairing with or battling and frequently doing both – with less well-selling company characters was not new when Marvel decided to award their most popular hero the same deal DC had long prospered from with Batman in Brave and the Bold.

After the runaway success of Spider-Man in Marvel Team-Up, the House of Ideas repeated the experiment with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member – beginning with a brace of test runs in Marvel Feature #11-12, before graduating him to his own guest-friendly title. This third economical, eclectic monochrome compendium gathers together the contents of Marvel Two-In-One #53-77 plus Marvel T-I-O Annuals #4 and 5, covering May 1979 to July 1981; a period which saw the best and worst the series could offer.

The innate problem with team-up tales was always a lack of continuity – something Marvel always prided itself upon – and which writer/editor Marv Wolfman had sought to address during his tenure through the simple expedient of having stories link-up through evolving, overarching plots which took Ben from place to place and from guest to guest.

Arguably the very best of these opens this volume; a big scale, and supremely convoluted saga known as “The Project Pegasus Saga”…

Although the company’s glory-days were undoubtedly the era of Lee, Kirby & Ditko leading through to the Adams, Buscema(s), Englehart, Gerber, Steranko and Windsor-Smith “Second Wave”, a lot of superb material came out the middle years when Marvel was transforming from inspirational small-business to corporate heavyweight.

This is not said to demean or denigrate the many fine creators who worked on the tide of titles published after that heady opening period, but only to indicate that after that time a certain revolutionary spontaneity was markedly absent from the line.

It should also be remembered that this was not deliberate. Every creator does the best job he/she can: posterity and critical response is the only arbiter of what is classic and what is simply one more comicbook. Certainly high sales don’t necessarily define a masterpiece – unless you’re a publisher…

Nevertheless every so often everybody involved in a particular tale seems to catch fire at the same time and magic occurs. A great case in point is the self-contained mini-saga which partnered the Thing with a succession of Marvel’s quirkiest B-listers and newcomers…

Project Pegasus had debuted in Marvel T-I-O #42 and 43: a federal research station tasked with investigating new and alternative energy sources and a sensible place to dump super-powered baddies when they’ve been trounced. Ten issues later writers Mark Gruenwald and Ralph Macchio flexed their creative muscles with a 6-issue epic that found Ben back at Pegasus just as a sinister scheme by a mysterious mastermind to eradicate the facility went into full effect.

Scripted by Gruenwald & Macchio, it all begins as ‘The Inner War!’ (illustrated by John Byrne & Joe Sinnott) sees Ben visiting his educationally and emotionally challenged ward Wundarr who had been left at the secret base after exposure to a reality-warping Cosmic Cube.

Ben meets light-powered security chief Quasar – who debuted here – only to stumble into a treacherous plot to sabotage the facility which continues in ‘Blood and Bionics’ as a reprogrammed Deathlok cyborg stalks the base until the Thing and Quasar crush it.

Elsewhere, Ben’s old sparring partner Thundra is recruited by a team of super-powered women wrestlers (I know what you’re thinking but trust me, it works) with a secret and nefarious sideline…

One of the resident scientists at Pegasus is Bill Foster – who had a brief costumed career as Black Goliath – and he resumes adventuring with a new/old name just in time to help tackle freshly-liberated atomic monster Nuklo in ‘Giants in the Earth’. Sadly the traitor who let the infantile walking inferno out is still undiscovered and in the darkest part of the Project something strange is whispering to the comatose Wundarr…

George Pérez & Gene Day take over as illustrators from #56 as Thundra and her new friends invade in ‘The Deadlier of the Species!’ but even their blistering assault is merely a feint for the real threat and soon a final countdown to disaster is in effect…

Doomsday begins ‘When Walks Wundarr!’ and, in his mesmerised wake, a horde of energy-projecting villains incarcerated in the research facility break free…

With chaos everywhere the traitor triggers an extra-dimensional catastrophe, intent on destroying Pegasus ‘To the Nth Power!’, but as a living singularity tries to suck the entire institution into infinity, the end of everything is countered by the ascension of a new kind of hero as The Aquarian debuts to save the day…

Released as one of Marvel’s earliest trade paperback collections, the high-tension bombastic action of The Project Pegasus Saga rattles along without the appearance of any major stars – a daring move for a team-up title but one which greatly enhanced the power and depth of The Thing.

Moreover, by concentrating on rebooting moribund characters such as Deathlok and Giant-Man whilst launching fresh faces Quasar and The Aquarian instead of looking for ill-fitting, big-name sales-boosters, the story truly proves the old adage about there being no bad characters…

Another sound decision was the use of Byrne & Sinnott for the first half and Pérez & the late, great Gene Day to finish off the tale. Both pencillers were in their early ascendancy here and the artistic energy just jumps off the pages.

Deadlines wait for no one however and the pulse-pounding epic is immediately followed here by Marvel Two-In-One Annual #4 which offered an old-fashioned, world-busting blockbuster as ‘A Mission of Gravity!’ (plotted by Allyn Brodsky, scripted by David Michelinie and illustrated by Jim Craig, Bob Budiansky & Bruce Patterson) brought the Thing and Inhuman monarch Black Bolt together to stop unstable maniac Graviton turning into a black hole and taking the world with him…

Wolfman, Macchio, Chic Stone & Al Gordon then explored ‘Trial and Error!’ in monthly issue #59 as Ben and the Human Torch played matchmaker for a dopey dreamer, after which Marvel Two-in-One #60 featured Ben and impish ET Impossible Man in hilarious combat with three of Marvel’s earliest bad-guys.

Happiness is a Warm Alien‘ – by Gruenwald, Macchio, Pérez & Day – offers a delightful change-of-pace which applies much-needed perspective and lots of laughs as the madcap invader from beyond gets bored and creates a perfect mate…

A stellar epic started in #61 with ‘The Coming of Her!’ (Gruenwald, Jerry Bingham & Day) as time-travelling space god Starhawk became embroiled in the birth of a female counterpart to artificial superman Adam Warlock.

The distaff genetic paragon awoke fully empowered and instantly began searching for her predecessor, dragging Ben’s girlfriend Alicia and mind goddess Moondragon across the solar system, arriving where issue #62 observed ‘The Taking of Counter-Earth!’

Hot on their heels Thing and Starhawk catch Her just as the women encounter a severely wounded High Evolutionary and discover the world built by that self-made god has been stolen…

United in mystery the strange grouping follow the planet’s trail out of the galaxy and uncover the incredible perpetrators but Her’s desperate quest to secure her predestined, purpose-grown mate ends in tragedy as she learns ‘Suffer Not a Warlock to Live!’

Clearly on a roll and dedicated to exploiting Marvel Two-in-One‘s unofficial role as a clean-up vehicle for settling unresolved plotlines from cancelled series, Gruenwald & Macchio then dived into ‘The Serpent Crown Affair’ in #64.

‘From the Depths’ (illustrated by Pérez & Day) saw sub-sea superhero Stingray approach Reed Richards in search of a cure for humans who had been mutated into water-breathers by Sub-Mariner villain Doctor Hydro – a plotline begun in 1973 and left unresolved since the demise of the Atlantean prince’s own title.

Richards’ enquiries soon found the transformation had been caused by the Inhumans’ Terrigen Mist but when he had Ben ferry the mermen’s leader Dr. Croft and Stingray to a meeting, the trip was cut short by a crisis on an off-shore oil-rig, thanks to an ambush by a coalition of snake-themed villains.

The ‘Serpents from the Sea’ (art by Bingham & Day) were attempting to salvage dread mystic artefact the Serpent Crown, but luckily the Inhumans had sent out their seagoing champion Triton to meet the Thing…

Thundra meanwhile had been seeking the men responsible for tricking her into attacking Pegasus but fell under the spell of sinister superman Hyperion – a pawn of corrupt oil conglomerate Roxxon, whose CEO Hugh Jones possessed or had been possessed by the heinous helm…

With the situation escalating Ben had no choice but to call in an expert and before long The Scarlet Witch joins the battle, her previous experience with the relic enabling the heroes to thwart the multi-dimensional threat of ‘A Congress of Crowns!’ (Pérez & Day) and a devastating incursion by diabolical serpent god Set…

With Armageddon averted Ben diverted to Pegasus to drop off the emasculated crown in #67 and found Bill Foster had been diagnosed with terminal radiation sickness due to his battle with Nuklo. Thundra meanwhile, seduced by promises of being returned to her own reality, wised up in time to abscond from Roxxon in ‘Passport to Oblivion!’ (Gruenwald, Macchio, Ron Wilson, Day & friends), but hadn’t calculated on being hunted by Hyperion. Although outmatched her frantic struggle did attract the attentions of the Thing and Quasar…

Marvel T-I-O #68 shifted gears as Ben met former X-Man The Angel as they stumbled into – and smashed out of – a mechanical murder-world in ‘Discos and Dungeons!’ (Wilson & Day) after which ‘Homecoming!’ found Ben contending with the time-lost Guardians of the Galaxy whilst striving to prevent the end of everything as millennial man Vance Astro risked all of reality to stop his younger self ever going into space…

Issue #70 offered a mystery guest team-up for ‘A Moving Experience’ (Gruenwald, Macchio, Mike Nasser & Day) as Ben was again pranked by old frenemy’s The Yancy Street Gang and ambushed by real old foes when he helped his girlfriend move into new digs, after which the so-long frustrated Hydromen finally get ‘The Cure!’ (Wilson & Day) when Ben and Reed travel to the Inhuman city of Attilan.

Sadly a cure for the effects of Terrigen is a perfect anti-Inhuman weapon and when the process is stolen by a trio of freaks the trail leads to a brutal clash with a deadly Inhuman renegade wielding ‘The Might of Maelstrom’ (Gruenwald, Macchio, Wilson & Stone). The pariah is intent on eradicating every other member of his hidden race and just won’t stop until he’s done…

Marvel Two-In-One #73 by Macchio, Wilson & Stone then ties up loose ends from the Pegasus epic as Ben and Quasar pursue Roxxon to another Earth where the rapacious plunderers have enslaved a primitive population and begun sending their pillaged oil back here via a ‘Pipeline Through Infinity’ (#74), whilst Gruenwald, Frank Springer & Stone celebrate the festive season with ‘A Christmas Peril!’ as Ben and the Puppet Master are drawn into the Yuletide celebrations of brain-damaged, childlike, immensely powerful Modred the Mystic…

Alan Kupperberg & Pablo Marcos then detail another tumultuous clash between Hulk and Thing from Marvel Two-In-One Annual #5. ‘Skirmish with Death’ sees the titanic duo team with extraterrestrial explorer The Stranger to stop death god Pluto destroying the universe and cosmic epics remain in vogue in anniversary issue #75 where Ben and the Avengers are drawn into the Negative Zone to stop a hyper-powered Super-Adaptoid, only to find themselves inevitably ‘By Blastaar Betrayed!’ (Tom DeFalco, Alan Kupperberg & Stone)…

Thereafter hitting mundane reality with a bump, #76 exposes ‘The Big Top Bandits’ (DeFalco, Michelinie, Bingham & Stone) as Iceman and the Thing make short work of the Circus of Evil before this paladin-packed tome concludes with a double dose of action in #77 as Thing and Man-Thing nearly unite in a rescue mission where ‘Only the Swamp Survives!’ (DeFalco, Wilson & Stone), which also features a poignant, bizarre cameo from Sergeant Nick Fury and the Howling Commandoes…

There’s even one last treat: a revelatory cutaway diagram of Project Pegasus to make sense of all the carnage that you’ve just enjoyed…

Fiercely tied to the minutia of Marvel continuity, these stories from Marvel’s Middle Period are certainly of variable quality, but whereas some might feel rushed and ill-considered they are balanced by some superb adventure romps and a genuine modern comics classic; still as captivating today as it always was.

Even if artistically the work varies from only adequate to truly top-notch, most fans of Costumed Dramas will find little to complain about and there’s plenty of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts-and-all comics craziness? You’ll almost certainly grow to like it…
© 1979, 1980, 1981, 2009 Marvel Characters, Inc. All rights reserved.

The Cat with a Really Big Head


By Roman Dirge (Titan Comics)
ISBN: 978-1-78276-287-4

Roman Dirge is the multi-award winning, creatively twisted auteur behind the gloriously gruesome and deliriously disquieting Lenore: the Cute Little Dead Girl, but like quicksand and unpronounceable foreign cheese he also has a hidden, softer side.

Collected in this haunting hardback compilation are a brace of the mordant maestro’s lesser known works – as well as a bonus short vignette – all deviously masquerading as innocuously innocent if lavishly lurid illustrated fables and poems which nice kids might enjoy…

Eponymous tale of domestic tragedy and karmic comeuppance ‘The Cat with a Really Big Head’ was first released by Slave Labor Graphics in 2002 and details with charming indulgence the story of a poor macrocephalic kitty whose life is ruined by an awesome overabundance of cranium. You’d think that having eight more might be some comfort but you’d be wrong…

Following that there’s a brief doggerel divertissement as ‘A Big Question’ rhythmically relates what happened to little Alisa McGee after she asked the Autopsy Man what he was doing with her cadaver…

As revealed in Dirge’s Foreword, the agonised aftermath of a romantic break-up inspired ‘The Monsters in my Tummy’, originally seen as a black-&-white Slave Labor special in 1999.

Now remastered into resplendent rainbow hues, the grisly treatise on one man’s internal logistics and gory grieving process offers a certain sort of hope and lots of vicarious spleen for the newly heart-sore who still retain a smidgen of poesy and particles of a sense of humour…

Wittily weird, excessively eccentric and darkly hilarious, these fanciful fairytales for gloomy grownups readily blend whimsical charm with surreal introspection to create visual mood music and gothy glee for the down-at-soul; rekindling the mordant merriment of Charles Addams’ cartoons and so readily revived by modern macabrists such as Tim Burton, Jhonen Vasquez (Squee!, Johnny the Homicidal Maniac), Ted Naifeh & Serena (Gloom Cookie) and Jill “Scary Godmother” Thompson.

These fearsomely funny fables are an unwholesome treat for those kids of all ages with a taste for the richer, darker and less anodyne flavours of life and its inevitable final consequences.

Ever so much better for you than alcohol abuse, suicide pacts or stalking that certain someone in all weathers…
The Cat with a Really Big Head and The Monsters in My Tummy ™ & © 2015 Roman Dirge. All rights reserved.

The Cat with a Really Big Head will be released on June 30th 2015 and is available for pre-order now.

Amongst the Stars


By Jim Alexander & Mike Perkins with Will Pickering (Planet Jimbot)
No ISBN:

The wonderful thing about comics is the fact that you can readily utilise huge casts, vast exotic locales and even the most intimate of inner landscapes with the simplest tools.

In fact very often the more limited the resources the greater the result in terms of creativity, innovation and quality. It’s like a law of inverse proportions affecting imagination…

A superb example of that dictum is independent comics publisher Planet Jimbot (canny fellows Jim Alexander and Jim Campbell) whose ongoing series Wolf Country will star in our next Small Press Sunday feature. The Little Company That Could numbers many intriguing projects in its burgeoning portfolio, with this slim monochrome trade paperback compilation being one of its best: a cerebral science fiction saga that challenges your mind, heart and soul… and there’s not a robot or fishbowl-helmeted bikini-babe in sight…

Writer Alexander’s prodigious back catalogue includes Calhab Justice and other strips for 2000 AD, Star Trek the Manga, GoodCopBadCop, many features for The Dandy and work for DC, Marvel, Metal Hurlant, and loads of other places whilst illustrator Mike Perkins has gone on to co-create Kiss Kiss Bang Bang and draw Ruse, Astonishing X-Men, Superman vs Terminator, Carver Hale, Captain America, Stephen King’s The Stand and a host of other major properties.

If I remember aright Amongst the Stars was first serialised in much-missed Caliber Comics anthology Negative Burn back in the 1990s, and like so many great fantasy concoctions it takes a hoary cliché and stands it on its head with immense style and total conviction.

The wonderment begins with ‘Naturally Occurring Reactions’ as all over Earth individuals go about their lives unaware that they are sharing them. Incomprehensible distances away a unified collective of alien called the Tchailungians have reached psionically out to make contact with us and been trapped en masse inside our angry/sad/hungry/terrified, chaotically helter-skelter minds…

From ‘The Fullness of Space’ their benign pacific unity is being irrevocably shredded and shattered by everything that makes us human, but perhaps some spark of hope remains in rediscovering individual action through the cosmic ruminations of a brilliant British physicist trapped inside his body by motor-neurone disease…

‘Contact: How Tchailung came across the Regressive Planet and all of this started’ details the extent of the stellar paragons’ greatest mistake and how one bold constituent – either less paralysed or more contaminated than the rest – begins fighting back against the all-encompassing mental malady even as that earthly shut-in ponders the myth of ‘Icarus’ and the tragic ‘Marker Point’ which divided the collective gestalt and now spurs the dying Tchailung to embrace radical action.

Moreover, on Earth at least one fragile example of the seething masses is becoming acutely aware that he has ailing passengers in his head whilst events on two worlds spiral towards a shocking revelation in ‘The Eagle’s Nest’…

The cosmic cogitation and eerie awe of the lurking unknown is supplemented and counterpointed by a grand paranoia-drenched vignette dedicated to the other end of the “They Lurk Amongst Us” literary spectrum. ‘Growing Pains’ by Alexander & Will Pickering takes us to an anonymous Scottish housing estate where the police are warily employing a very unlikely negotiations-specialist to counter the rarest – yet by no means unheard of – domestic violence situations.

Unfortunately no matter how experienced an alienist pretty Officer McGuinness might be, there’s always the possibility of overconfidence leading to deadly human error…

Light, bright, bold, beguilingly presented, confidently challenging and beautifully realised, Amongst the Stars is a delight for those who need some intellectual meat in their reading matter, so dig in now.
Amongst the Stars © 2015 Jim Alexander (story) and Mike Perkins (art). Growing Pains © 2015 Jim Alexander (story) and Will Pickering (art).

Amongst the Stars is available at the Planet Jimbot shop for a special SICBA price of £5.50 plus P&P, so go to: https://www.etsy.com/uk/shop/PlanetJimbot

Amongst the Stars has made the Scottish Independent Comic Book Alliance (SICBA) shortlist for Best Graphic Novel 2015. Why not get a copy and then vote for it? For relevant details check out the official SICBA site: http://www.sicba.org.uk/

The winners will be announced in Glasgow on the 4th of July so best get cracking…

Barring that, those generous Jimbot denizens have put together a PDF sampler which features 5 pages of the story, absolutely free to everybody, so please feel free to publish/share/comment on as you wish. Just head for: https://www.dropbox.com/s/1mcab4gr8utanu7/ATS_SICBA_Sampler.pdf?dl=0

Clifton volume 1: My Dear Wilkinson


By De Groot & Turk translated by Luke Spear (Cinebook)
ISBN: 978-1-905469-06-9

For some inexplicable reason most of Europe’s comics cognoscenti – and especially the French and Belgians – are fascinated with us Brits. Whether it’s Anglo air ace Biggles, indomitable adventurers Blake and Mortimer, the Machiavellian machinations of Green Manor or even the further travails of Long John Silver, the serried stalwarts of our Scepter’d Isles cut a dashing swathe through the pages of the Continent’s assorted magazines and albums.

And then there’s Clifton…

Originally devised by child-friendly strip genius Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for Tintin, the doughty troubleshooter first appeared in December 1959.

After three albums worth of material – compiled and released between 1959 and 1960 – Macherot left the magazine to join arch-rival Spirou and the eccentric comedy crime-fighter floundered until Tintin brought him back at the height of the Swinging London scene courtesy of Jo-El Azaza & Greg. These strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969.

It was back into retirement until the mid-1970s when writer Bob De Groot and illustrator Philippe “Turk” Liegeois revived Clifton for the long haul, producing ten tales of which this – Ce cher Wilkinson: Clifton from 1978 – was the fifth.

From 1984 onward artist Bernard Dumont AKA Bédu limned De Groot’s scripts before eventually assuming the writing chores too until the series folded in 1995.

In keeping with its rather haphazard nature, Clifton resurfaced again in 2003, crafted by De Groot and Michel Rodrigue in four further adventures; a grand total of 25 to date.

The setup is deliciously simple: pompous and irascible Colonel Sir Harold Wilberforce Clifton, ex-RAF and recently retired from MI5, has a great deal of difficulty accomodating being put out to pasture in rural Puddington. He thus takes every opportunity to get back in the saddle, occasionally assisting the Government or needy individuals as an amateur sleuth.

Sadly for Clifton – as with that other much-underappreciated national treasure Captain Mainwaring in Dad’s Army – he is too keenly aware that he is usually the only truly competent man in a world full of blithering idiots…

In this initial translated adventure first seen in 2005 , the forceful personality is seething at home one night and reading ghost stories when a sequence of odd events culminates in both he and his nationally celebrated cook and housekeeper Miss Partridge witnessing plates of food and glasses of wine flying about and crashing to the floor.

Fortifying themselves with the remaining decanter of sherry the staunch duo repair to their separate beds unaware that a very live presence has been spying on them and playing pranks…

The next day finds the perplexed gentleman at the town library, scanning the stacks for reports of similar phenomena and regaled by one of the whippersnapper counter-staff who just happens to be an amateur and closet psychokinetic; demonstrably and smugly able to move small objects with the power of his mind…

With proof of a rather more rational explanation for recent events and an appropriate reference tome, Clifton begins boning up and is soon made annoyingly aware of a stage performer dubbed the Great Wilkinson who is reputedly the world’s greatest exponent of the art of psycho-kinesis.

A quick jaunt to London in the old red sports car soon sees the former spy getting along famously with the diminutive performer who happily agrees to come down to Puddington and recce the Colonel’s troubled home. To be perfectly frank, the smiling showman is far more interested in meeting celebrated chef Miss Partridge…

A pleasant afternoon is interrupted by old associate Chief Inspector John Haig of Scotland Yard who is drowning in an uncanny mystery and desperately needs a second opinion from MI5’s most self-congratulatory alumnus. Giant safes are going missing, seemingly plucked from buildings as if by mighty, invisible hands…

And so proceeds a wickedly fast-paced romp with a genuine mystery tale at its comedic core. Clifton and Co fumble their way past roguish red herrings and through a labyrinthine maze of clues to the lair of a canny criminal mastermind with what seems the perfect MO. However, long before justice triumphs, the tinderbox temper of the suave sleuth is repeatedly triggered by clodhopping cops, obnoxious officials, short-fused chefs, imbecilic bystanders and a succession of young fools and old clowns all getting in the way and utterly spoiling the thrill of the chase…

Delightfully surreal, instantly accessible and doused with daft slapstick in the manner of Jacques Tati or our own Carry On films (but sans the saucy slap ‘n’ tickle elements), this light-action romp rattles along in the grand old tradition of Will Hay, Terry-Thomas and Alistair Sim – or Wallace and Gromit if you’re a callow yoof – offering readers a splendid treat and loads of timeless laughs.

Original edition © 1978 Le Lombard (Dargaud-Lombard S. A.) 1988 by De Groot & Turk. English translation © 2005 Cinebook Ltd.

 

Canardo, Private Eye: A Shabby Dog Story


By Benoít Sokal (Xpresso Books/Fleetway)
ISBN: 978-1-85386-260-6

Artist, writer and games designer Benoít Sokal (Sanguine, Syberia, Amerzone, Kraa) was born in Brussels in 1954. He studied at the École Supérieure des Arts Saint-Luc De Bruxells, the prestigious art school where legendary creator Claude Renard (Belles Histoires de l’Oncle Paul, Aux Médianes de Cymbiola, Le Rail, Ivan Casablanca) taught and nurtured many students who would become Belgium’s modern masters of comics.

Sokal joined that select band of professionals in 1978, selling humorous strips and characters to À Suivre and striking gold early. He had been producing short, blackly comedic tales featuring anthropomorphic animals living in a world of contemporary humanity. Amongst the vast cast was a tawdry, unscrupulous, hard-drinking private detective named Inspector Canardo. Although never a true protagonist in those days, the dour duck was always around when events inevitably spiralled out of control…

The occasional series struck a chord with European audiences and soon Canardo was headlining his own series of albums. The first, in 1979, gathered those early shorts into an “Album #0” entitled Premières enquêtes and was followed by 22 more to date: the latest, Le vieux canard et la mer was released in 2013.

Dividing his time between his mallard megastar and more realistic dramas such as police thriller Silence, on Tue! (with François Rivière) and Le Vieil homme qui n’écrivait plus, by the close of the 1990s Sokal made the sideways jump from comics to the burgeoning videogames market, bringing in artist Pascal Regnauld to handle much of the illustration for his foul-feathered fowl.

Although a huge hit on the continent, Canardo struggled to find a place amongst English-speaking audiences. Sporadically released in translation between 1989 and 1991 by Rijperman and NBM for the American continent and through Fleetway’s Xpresso books in the UK, Sokal’s patently adults-only, philosophically nihilistic and bleakly moody homage to film noir came and went largely unnoticed, and I think it’s time some savvy publisher took another shot…

Volume #1 – Le Chien debout (1981 and more accurately translated as The Standing Dog) became initial British release A Shabby Dog Story as Xpresso – the experimental division of publishing monolith Fleetway – when the home of Judge Dredd, Buster and Roy of the Rovers sought to catch a pan-Atlantic wave of interest in comics for grown-ups.

The series readily toys with the internal consistency of storytelling: Canardo and other cast regulars have died several times, timescales are largely irrelevant, early tales have humans, anthropomorphic animals and regular critters cautiously coexisting side by side, science and magic happily co-mingle with the seedily traditional elements of sex, violence, depression and existential isolation and some of the players occasionally refer to themselves inhabiting a comics story.

As previously mentioned, in the earliest escapades the dowdy duck dick is little more than a disinterested spectator; an Éminence grise perfectly capable of shaping events and preventing tragedies but always unwilling to get involved unless there’s a direct benefit for him.

Here the focus is on shady nomad Ferdinand, a hooch-loving hobo pooch whose addiction to garbage brought him low and whose years of aimless peregrination have now brought him back to his hometown. Once an infamous bigwig and ruler of the roost amongst the skeevy bestial characters on the wrong side of the tracks, he’s now unrecognisable to the surviving patrons of Freddo’s Bar, but that’s okay.

All the down-and-out really cares about is seeing his adored Gilberte once more, but after he makes himself known in his traditional manner and hears she’s dead, Ferdinand regains some of his old fire and resolves to find out who killed her…

His anxious successor is Kartler, a blustering hound with a big bark but little bite, although he does have dangerous friends…

When thugs corner him our traumatised shabby dog is soon overwhelmed and left to die horribly, with Kartler’s accusation that Ferdinand was Gilberte’s killer ringing in his floppy, flea-bitten ears. Only as the dog is dying does former cop Inspector Canardo intervene, and only then because of the promise of scoring a stash of drugs…

The duck does offer a little info for nothing, revealing Gilberte had latterly lived with a human doctor named Calhoun after she stopped being Kartler’s main squeeze. Calhoun has a unique and unenviable reputation: a sadistic maniac operating on animals – especially dogs – turning them into mindless zombies for Kartler’s ever expanding army…

When desperate Ferdinand breaks into the surgeon’s compound he quickly discovers that’s the very least of the doctor’s many atrocities…

And back at the bar, against his better judgement a duck with an unslakable thirst breaks all his own rules and decides to get involved. After all, Canardo has known from the very start exactly how Gilberte died…

Stark, wry, bleak, outrageously amusing and almost Brechtian in its tone and execution of a demi-monde society, the saga of Carnardo is a powerful antidote to traditional adventure paladins and a supreme example of the antihero taken to its ultimate extreme. It’s also beguilingly lovely to look upon in a grim traffic accident, bunny-in-the-headlights manner.

Let’s hope some publisher with a little vision agrees…
Le Chien debout © 1981 Casterman. Translation © 1989 Cha Cha Comics. UK edition © 1991 Xpresso Books. All rights reserved.

War of Kings: The Road to War of Kings


By Christopher Yost, Dan Abnett, Andy Lanning, Andy Schmidt, Michael Hoskin, Dustin Weaver, Paul Pelletier, Bong Dazo, Frazer Irving & various (Marvel)
ISBN: 978-0-7851-3967-6

As every comics fan knows, the world is not enough. Eventually all horizons expand and your favourite character goes cosmic. Marvel Comics have long been capitalising on dramas from beyond the unknown and in 2006 constructed a monumental crossover epic which not only featured the usual stellar stalwarts but was also expansive enough to encompass a host of more Earthbound stars.

Annihilation spawned a cascade of sidereal sequels and in 2008 many of Marvel’s major players became deeply involved in one of the most expansive as War of Kings redefined the role of mutants, Inhumans and three perpetually warring stellar empires.

As usual the tale spread through a number of titles, miniseries and specials over many months, enveloping such disparate do-gooders as the Guardians of the Galaxy, Nova, Skaar – Son of Hulk, Darkhawk and more.

This slim compilation collects pivotal opening sallies X-Men: Kingbreaker #1-4, Secret Invasion: War of Kings, War of Kings Saga and pertinent extracts from X-Men: Divided We Stand #2, spanning July 2008 to May 2009.

Crafted by writers Dan Abnett & Andy Lanning and illustrators Paul Pelletier, Bong Dazo, Rick Magyar & Joe Pimentel, Secret Invasion: War of Kings finds a fleet of shapeshifting Skrulls desperately fleeing Earth after their all-out incursion was repulsed.

As part of the scheme the invaders had imprisoned and tortured Inhuman ruler Black Bolt for months, and when his family freed him the silent monarch’s fury knew no bounds…

Conceived as another fantastic lost civilisation and debuting in 1965’s Fantastic Four #44-48 during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of (generally) humanoid beings genetically altered 25,000 years ago, after Imperial Kree explorers landed on Earth and tampered with the biology of a tribe of primitives, just as they had on hundreds of other worlds.

Consequently the guinea pigs became technologically advanced far ahead of emergent Homo Sapiens and isolated themselves from the world and barbarous dawn-age humanity in a fabulous city named Attilan: first on an island and latterly in a hidden valley in the Himalayas.

Long ago Randac, one of the rulers of the intellectual super-race, took DNA manipulation to its ultimate end, devising the Terrigen Mist process, which mutated citizens into infinitely unique individuals of astounding power. The measure originally met with much opposition and hordes of Attilans quit the city forever, setting up their own isolated enclaves and increasingly interbreeding with their less evolved cousins…

After millennia in hiding, growing global pollution levels began to attack the Inhumans’ elevated biological systems and they relocated their entire city-civilisation to the Moon. This bold act exposed them to military scrutiny and they became known at last to Earth’s teeming masses.

Run along quasi-mystic lines by a priesthood, the Attilan mark of citizenship is gained through immersion in the Terrigen Mists which enhance and transform individuals into radically unique and generally super-powered beings. The subspecies is obsessed with genetic structure and heritage, worshipping their ruling Royal Family as the rationalist equivalent of mortal gods.

Now, following the Skrulls’ shameful debasement of Black Bolt, the citizens are ready to fully embrace their millennial destiny as living weapons and carve a place for themselves in the greater universe.

The shapeshifters are only the first to fall and by the time he has done, Blackbolt has taken the Kree Empire by the throat and made himself its lord…

‘The Hole’ originally saw print in X-Men: Divided We Stand #2, wherein Andy Schmidt and Frazer Irving detailed the ordeal of former X-Men Alex Summers – AKA Havok – and his one-time lover Polaris following their participation in a coup intended to remove the head of the Shi’ar Empire.

That vile potentate was crazed mutant Vulcan (revealed as Alex’s half brother Gabriel Summers) who had risen from the rank of slave to seize power in a blood-drenched, if politically astute, campaign of terror. After failing to destroy his insane sibling, Havok was imprisoned under an ocean on a remote world and systematically tortured by the triumphant Vulcan.

It didn’t matter: Alex bided his time and waited…

Opportunity knocked at last in 4-part miniseries X-Men: Kingbreaker (by Christopher Yost, Dustin Weaver, Paco Diaz, Jaime Mendoza, Victor Olazaba & Vicente Cifuentes) which forms the majority of this introductory tome.

After consolidating his position Vulcan, with his Shi’ar queen-consort Deathbird, begin a studied attack on the intergalactic status quo, greedily snatching up new worlds in a devastating war of expansion. With the dominant states of the universe reluctantly ranging against him ,Vulcan is caught off-guard when a coalition of Earth mutants join freebooting space-pirates The Starjammers in a rescue mission to free Alex, Polaris and their own captured comrades…

Stretched and already unstable, the upstart Emperor responds by freeing the five greatest menaces in Shi’ar custody as a penal battalion and is utterly astonished when the devilish malcontents increasingly run amok, killing civilians and even destroying entire worlds…

When the dust finally settles his greatest foes are free and many of his dutiful allies and subjects are thinking of switching sides…

Truly deranged but undeterred Vulcan continues his rush to conquest, turning his attention to The Kree, where newly enthroned Supremor Black Bolt is ready and waiting…

To Be Continued in various War of Kings collections…

Although the sequential narratives end here this catalogue of cosmic calamity carries one last prize as the incipient interstellar insurrection is scrupulously diarised and knitted together from its scattered beginnings through extracts and snippets from a vast number of assorted comics issues collated by Michael Hoskin.

How it all began and where it will lead is diligently tracked via the sterling strip efforts of writers Carlos Pacheco, Rafael Marin, David Hine, Paul Jenkins, Sean McKeever, Andy Schmidt, Joe Pokaski, Brian Michael Bendis, Ed Brubaker, Greg Pak, Abnett, Lanning & Yost with the appropriate and stunning visual accompaniments by Ladrönn, Jorge Pereira Lucas, Irving, Jae Lee, Matthew Clark, Roy Allan Martinez, Tom Raney, Jim Cheung, Alex, Maleev, Trevor Hairsine, Billy Tan, Adi Granov, John Romita Jr., Weaver, Wellington Alves & Pelletier to form a mosaic of data vital to further progress whether you’re a Marvel die-hard or callow comic neophyte.

Sprawling, epic and remarkably engaging, if you’re into cosmic conflagration this is a splendid starting point for a grand adventure…
© 2009 Marvel Characters, Inc. All rights reserved.

The Monsterjunkies Graphic Novel #1


By Eric Daniel Shein & Theresa A. Gates, illustrated by Jay Fotos Studios (ArkWatch)
ISBN: 978-0-9963872-0-0

It’s tough being an outsider and doubly so if you’re a teenager with weird interests and strange parents.

Just think how much worse it can be if you’re notionally foreign, have no friends and your family has a long tradition of keeping secrets…

Introduced in prose Young Adult novels The Monsterjunkies: An American Family Odyssey and its sequel Sanctuary, impressionable Cromwell and his far more sociably adaptable older sister Indigo negotiated the tricky path through high school, slowly finding friends and companionship, gradually sharing their clandestine clan’s big secret with the ordinary folk of Foggy Point, Maine.

Now that first gently inclusive tale of integration and assimilation has been adapted into a beguiling graphic novel by original authors Eric Daniel Shein & Theresa A. Gates and opens at the daunting gates of 1313 Road to Nowhere. Within the vast wilderness compound lurk an assortment of oddities who have found safety, anonymity and peace of mind under the custodianship of glamorous cryptozoologist Dr. Talon Monsterjunkie and his eldritch, ethereal wife Pandora.

The dedicated preservationists of everything outré have turned their secluded estate into a haven for the world’s rarest and most endangered lifeforms, and although young Cromwell (he prefers “Crow”) may lack for strictly human companionship he is beloved by the creatures resident on the expansive Eden-like grounds.

Amongst his closet confidantes are Chico the chupacabra, poetry-writing sasquatch Beauregard, pituitary giants Frances and Betty, Periwinkle Pterodactyl, Fan – who runs the family mailbox – and sea serpent Sybil joyously sporting in the waters off scenic Bizarre Beach.

A loner at school, Crow’s life is made even worse by spoiled rich kid and practised bully Rutherford Grimes, but things start to radically change for the better after local lads Larry, Todd and Edgar sneak beyond the forbidding walls on a dare.

Shocked and awed by what they find, the kids are “rescued” by the aloof Goth kid from a succession of terrifying but ultimately friendly beasts and monsters and are soon the best of buddies. They even form a gang of their own to stand up to the predatory “popular kids” at school…

Soon the centuries-long family policy is being gradually tweaked and before long select individuals are being invited to share the hidden treasures of the estate. Ruth Grimes, however, isn’t happy at all and after Crow creates a unique way for school kids to stand up to him the closet psychopath subsequently tricks his boorish, millionaire dad into instigating a malicious whispering campaign to drive the weird foreigners out…

Then comes the worst news of all: daredevil dad Talon has been lost on an expedition to Bolivia…

Comparisons to the filmic Addams Family are unavoidable, but there is a superficial similarity at best. The dark humour of unsettling fear and voluntary isolation which underpins the movies has been replaced here with a cast of warm, accommodating outriders heroically performing great works, eagerly accepting newcomers into their circle and prepared to change and enter the wider world that encroaches upon them…

Wild, imaginative, compassionate and packing a potent and welcome moral message, this is a wonderful interface between modern supernatural thrillers for teens and grand old-fashioned family romps like Willard Price’s “Adventures” series.

And there are more to come…
© 2015 Arkwatch Holdings LLC. All Rights Reserved.

For more information check out http://www.themonsterjunkieuniverse.com/ and www.redanvilcomics.com