Kimmie66


By Aaron Alexovitch (Minx Books)
ISBN: 978-1-4012-0373-3

In 2007 DC Comics had an honest go at building new markets by creating the Minx imprint. Dedicated to producing comics material for a teen/young adult readership and especially the ever-elusive girl audience, the intent was to tailor material for those who had previously embraced foreign material such as manga and momentous global comics successes like Maus and Persepolis or the abundant market for prose serials/pop phenomena like Roswell High, Twilight and even Harry Potter.

Sadly after only a dozen immensely impressive and decidedly different black-&-white graphic novels, Minx shut up shop in October 2008, magnanimously NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason for the cessation.

Nevertheless, most of the tomes published are still out there and most of them are well worth tracking down – either in the US originals or the British editions published by Titan Books.

One of the most intriguing was Kimmie66, written by author, artist and designer Aaron Alexovich (Serenity Rose, Eldritch, TV’s Invader Zim & Avatar: The Last Airbender).

It’s a splendid blend of teen awakening tale, smart treatise on the nature of reality and sharp celebration of power of friendship in the age of virtual living and isolation.

In the 23rd century, thanks to the programming breakthroughs of Dr. Mary Tenn and her Tennsys software, almost everybody lives their lives in shared “Lairs”: tailored, fully interactive VR worlds where like-minded souls can become comrades, enemies and/or best buds, all without ever having to leave their own physical dwellings.

Parents can still never see their kids even while working from home and never know where the children are even when they’re all in the same room…

The Lairs can be anything from carnage-strewn battlescapes where teenage boys inarticulately express themselves through hitting to rural idylls inhabited by garrulous furry creatures to nerdy types boldly traversing the void in space-ships to…

Telly is fourteen and conceptually hangs out with the gloomily sardonic and gorily elegant Goths in Elysium. She really only has two friends but naturally has no idea what their actual bodies or faces look like. Nekokat is a bit of simpleton and her avatar is a noxious little kid. Telly’s absolute best friend, however, is Kimmie66…

She’s incredibly smart and really very wild. Kimmie66 has acted up lots and frequently made ripples throughout all the Lairs, but when Telly gets a suicide note from her in Elysium, she can’t shake the feeling that it’s for real.

Real real.

Meat-body dead real…

She needs to do something about it, but when you don’t know your best friend’s name, what they look like or where they are options are limited…

Hopelessly lost Telly tries to carry on, but soon she – and eventually others – are being visited by ghostly apparitions of dying Kimmie – even on public VR forums or when plugged into the communal school Lair. If Kimmie is alive why isn’t she in touch? If she’s dead why is she increasing all over the network?…

And so begins a transformative quest as Telly sheds her old life and starts breaking customs, rules and even laws as she seeks to find out who her truest friend is and whether she’s dead, alive or perhaps something even stranger and infinitely worse…

A truly evocative, effective and affecting coming-of-age tale, the revelations of Kimmie66 are also astoundingly clever and warmly amusing; managing the even harder trick of also being truly excellent science fiction for young adults…

This gloriously sublimely understated marriage of smart narrative and compelling cartooning is a perfect vehicle for attracting new and youthful readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification (yes, that does mean girls) to our medium, and whilst Minx may be gone, the stories the company released changed comics for good and for ever.

Why not track them all down and enjoy a genuinely different kind of graphic reading experience?
© 2007 Aaron Alexovich. All rights reserved.

Daredevil: Guardian Devil


By Kevin Smith, Joe Quesada & Jimmy Palmiotti (Marvel Comics)
ISBN: 978-0-7851-4143-3

Up until that moment merely an upstart wünderkind film-maker who’d also written Pop Culture essays and a few Indy comics (Jay and Silent Bob, Clerks, Chasing Dogma, Bluntman and Chronic), Kevin Smith generated a lot of excitement when he was announced as writer of the Daredevil relaunch in 1998.

That translated into big sales when the comics finally appeared.

Unlike Frank Miller’s legendary tenures, Smith wasn’t about tearing down and rebuilding as much as shining light on dusty forgotten corners; reminding jaded fans just why they liked the character whilst presenting him afresh to new readers.

This edition of Guardian Devil comes from 2010; an anniversary re-release of Daredevil volume 2 #1-8 (November 1998-June 1999) and celebrating a key moment in one of Marvel’s most malleable stars as well as the launching of the prestigious Marvel Knights mature reader imprint.

‘And a Child Shall Lead Them All’ sets the game in play as the sightless swashbuckler reels from the news that long-time lover Karen Page has left him for a broadcasting job on the West Coast.

Six months later Matt Murdock is still coming to terms with being abandoned. Daredevil is marking time dealing with the criminal scum of Hell’s Kitchen when he takes Gwyneth under his wing. The fifteen year old has just given birth and gone on the run.

It’s not so much the fact that she’s being inexplicably, relentlessly pursued by the thugs who murdered her parents which make her so fascinating. It’s not even that she completely believes she’s undergone an immaculate conception and delivered the new Messiah. The truly hard to rationalise bit is that angels told Gwyneth to trust complete stranger Matt because he’s secretly Daredevil…

Gwyneth soon vanishes, leaving Matt in possession of the putatively holy infant. World-weary and flabbergasted he consults former partner the Black Widow in ‘The Unexamined Life’. At least she’s a woman and knows how to care for kids…

Things take a sinister turn when incomprehensibly sinister Nicholas Macabes comes to the office with an astounding proposition. He also knows of Matt’s other life and, on behalf of an ancient benevolent organisation, politely requests the lawyer hand over the child. According to him, it is the Antichrist and as long as it’s alive evil and misfortune will grow in the world. He even gives the bewildered hero a crucifix to ward off harm…

Confused and bewildered, with his super-senses telling him nothing whilst his innate faith and logical advocate’s training war over the issue, Matt’s disorientation grows when Karen unexpectedly returns. She’s just been diagnosed with AIDS…

Tensions grow in ‘Dystopia’ when best friend Foggy Nelson is charged with murder. He’d been cheating on his fiancée with a client when she turned into a demon and he was only defending himself and…

As a frustration-wracked Man without Fear hits the rooftops and falls into a cunning trap, Karen receives a visitor. Macabe explains how the baby is responsible for all Earth’s increasing evils – including Karen’s condition – and her only hope of salvation is to kill it…

Daredevil meanwhile awakens in a white room, confronted by a demon named Baal who also has good and sound reasons to want the baby. Matt barely escapes with his life…

Pushed to breaking point, he deliriously reclaims the child from the Widow. Savagely brushing aside her probing questions and reminders that not all his enemies wear spandex or wave guns, Matt blunders through the night away from ‘The Devil’s Distaff’. Cripplingly unsure whether he should kill or shield the infant in his arms, Daredevil rages on and collapses on holy ground. A nun who is also his mother is there…

And across town, cunning men realise their schemes are not progressing satisfactorily. Nicholas Macabes makes a decision and contracts the infallible assassin Bullseye…

Restored to rationality by his brush with true faith, Daredevil leaves the child at the Clinton Mission Shelter to consult an expert in ‘Devil’s Despair’.

Sorcerer Supreme Stephen Strange learns a few pertinent facts after an interview with satanic overlord Mephisto and confirms that although the baby is clean of all evil taint, Matt himself is drugged to the non-functioning eyeballs…

Dashing back to the Mission, Daredevil finds nuns and volunteers alike have been brutalised by his most twisted enemy. In the horrific battle that follows Bullseye takes the infant and leaves the hero mourning the woman he loved most in the world…

Emotionally shattered and tormented by memories of the good times, Matt stews, frets and finally fights back in ‘The Devil Divested’ as the sadistic mastermind behind a most malign endeavour gloatingly reveals himself, his convoluted plan and the Machiavellian hidden ally in ‘The Devil’s Demon‘ before launching one last all-out assault on the hero’s mind, body and conscience…

When the dust settles and the bodies are all accounted for, nothing remains but recriminations, apologies and slow, painful attempts to regain the trust of betrayed friends during the ‘The Devil’s Deliverance’…

Packed with guest-stars and illustrated with florid excess and potent appeal by Joe Quesada and Jimmy Palmiotti, Smith’s tale combines stunning scenes of trademark action with a powerful emotional and ethical undercurrent. Tasking responsibility-obsessed Matt Murdock with the fate of all humanity whilst simultaneously conflicting him over the apparently utterly necessary destruction of an innocent was a truly diabolical idea which paid off with stunning effect.

Despite living day-to-day among monsters and magicians, the Man Without Fear was always the most rational of champions but these events cut straight to his primal core, affecting his deeply held Catholic beliefs, whilst challenging him – and us – to look at evil in another way…

Guardian Devil is a perfect example of an inspired idea properly executed. Smith chooses to embrace all Daredevil’s long and quixotic history rather than re-tailor the hero to fit his vision, and the highly design-oriented art is garish but oddly appropriate to this moody tale.

And it’s still a devilishly great read.
© 2001, 2005, 2010 Marvel Characters, Inc. All rights reserved.

GoodCopBadCop

GoodCopBadCop

By Jim Alexander, Luke Cooper, Gary McLaughlin & Will Pickering with an Introduction by John Wagner (Rough Cut Comics)
ISBN: 978-0-9546726-6-9

GoodCopBadCop Casebook #2

By Jim Alexander, Luke Cooper, Will Pickering & Jim Campbell (Rough Cut Comics)
ISBN: 978-0-9546726-7-6

Seasoned old lags at getting the very best out of finite resources, fresh talent and strong ideas, Jims Alexander and Campbell with their compadres at Planet Jimbot have been crafting superbly enthralling – and in this particular case, award-winning – graphic narratives for a goodly time now.

This brace of superbly chilling crime compendia were originally crafted by the team and published by Rough Cut Comics, but since the title has now reverted to the Jimbots (the first issue of the next Casebook will star in a forthcoming Small Press Sunday) it’s long past due to give the series a lingering look…

Writer Alexander’s prodigious back catalogue includes Calhab Justice and other strips for 2000AD, Star Trek the Manga and a broad variety of comics and strips for The Dandy, DC, Marvel, Metal Hurlant, and loads of other places, and here turns his conceptual spotlight on City of Glasgow Police Inspector Brian Fisher; a worthy, weary, dedicated public servant with the oddest partner an honest copper could ever imagine…

Following an effusive and thought-proving Introduction from John Wagner, the scene is set with debut ‘Report Ident: GCBC’ (art by Gary McLaughlin, lettering Jim Campbell) wherein the traditional confrontation between thoroughly-nicked ratbag and legally-hamstrung policeman takes a very dark turn after the other guy in Brian’s head gets out and conducts the remainder of an interview with an axe-murderer in a bloodily fitting manner…

‘Mrs MacPhellimey’ then sees the other Brian leak out and act in most uncharacteristic manner when confronting a little old lady with a husband-shaped patch of dirt in her garden…

This is followed by a stylish tweak on prose short story telling, wherein Fisher’s tediously dogged hunt for legendary burglar ‘the Partick Cat’ is detailed through incident reports submitted alternately by Brian and the other Brian…

Having swiftly established the conceptual set-up, ‘Three Strikes’ returns to strip format and expands the cast with the introduction of Detective Sergeant Julie Spencer, who fruitlessly attempts to get Fisher fraternising with the other officers. The motivational engine then kicks in as Brian finds a child-abductor just a little too late…

Allowing his Other to deal with the killer is the right thing to do, but afterwards the decent copper resolves that since they have at last crossed a real line, he and himself only get two more chances between them…

The prose reports continue with the hunt for that burglar turning up a rather fishy lead, after which the comics crimebusting resumes as Under Investigation’ (illustrated by Will Pickering) offers the first hint that Brian’s condition is not a complete secret.

Despite a scrupulously honest and forthright interview with the Anti-Corruption Unit, relating recent – and excessively bloody – incidents involving a nuclear submarine and a legendary local gang-boss, Fisher is given a clean sheet and pat on the back…

The text trail of the Partick Cat concludes by way of sharp observation and a treatise on the nature of Glaswegian cuisine before the gripping drama ends as every great TV cop show should, with a tensely suspenseful cliffhanger…

‘Tiny Acts of Kindness’ (with Luke Cooper handling the art) opens as Julie gets a glimpse of the other Fisher when they confront smash-&-grab specialist Ricardo Dreyfus and his family crew. Elsewhere in Clydebank, meanwhile, a macabre and grotesque serial killer is having his special kind of fun…

After the bruised and battered Ricardo lawyers up and walks, easy-going, patient DI Fisher moves on to a missing persons case which seems to lead to a local church, but the other Brian still has his mind set on dealing with the Dreyfus clan…

To Be Continued…

Following an Introduction from author Douglas Skelton, the urban Hibernian atrocities carry on in GoodCopBadCop Casebook #2 with the grim continuation and grisly conclusion of ‘Tiny Acts of Kindness’ with Luke Cooper again illuminating Jim Alexander’s stories on our Jekyll and Hyde law enforcer.

It begins with a dismembered body in the river: apparently not that rare an occurrence in Glasgow. DS Julie Spencer is handling the recovery as Fisher is elsewhere.

When the Dreyfus boys turn over a local supermarket, Brian is waiting and happily lets the other Detective Inspector make the arrests… eventually…

Spencer is furious at his solo showboating but soon gets to the nub of the problem: why was Bruce Dreyfus floating in neat sections rather than on the raid with Ricardo and Uncle William?

A quiet chat with their Aunt Morag soon sets them on the trail of a rather odd cleric at the church and his connection to Russian orphans. Not long after, freshly severed fingers start turning up in the post…

And that’s where I’m stopping. The convoluted mystery cleverly unwinds with chilling complexity, loads of twisty-turny surprises and a succession of shocking moments, so if you don’t read these books you’ll have to wait for some media clever-clogs to turn this into a movie or preferably a BBC FOUR late-night Scandi-style drama serial…

You’ll thank me for it in the long run…

Prose Incident Reports – alternately submitted by Brian and Brian – serve to clear the palates whilst offering more thoughts on Glasgow’s gastro-culture and providing fascinating – and scarily hilarious – peeks into Fisher’s early life.

Before he was a quietly effective Detective, Brian Fisher learned his trade in the mounted police division and spent many educational hours doing community policing for the Violence Reduction Unit, visiting schools where the kids were more ruthlessly ferocious than any full-grown bad guy…

The Cops-&-Horrors show closes with a startling turning point as Julie at last sees the other Brian in full flow ‘Twisting the Knife’ (Pickering art) with a wounded suspect. When she quite naturally reports her observations to the Chief Superintendent, she is terrified and astounded by his response…

This deftly underplayed, chillingly believable and outrageously black-humoured serial is a magnificent addition to the annals of Tartan Noir: smart, compelling, compassionate and fiercely engaging. If you like your crime yarns nasty and your heroes deeply flawed, GoodCopBadCop is a series you must not miss.
All characters and distinctive names and likenesses thereof are © Planet Jimbot and used under license by Rough Cut Comics.

Planet Jimbot has a splendid online shop so why not check it out?

Siege: Mighty Avengers


By Dan Slott, Koi Pham, Neil Edwards & various (Marvel)
ISBN: 978-0-7851-4800-5

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk. The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has continually changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

More recently, Norman Osborn (the original Green Goblin) had, through various machinations, replaced Tony “Iron Man” Stark as America’s Security Czar: the “top cop” in sole charge of a beleaguered nation’s defence and freedom, especially in regard to ultra-technological threats and all metahuman influences…

On Stark’s watch a Superhuman Registration Act resulted in a divisive Civil War amongst the costumed community with tragic repercussions, but the nation and the world were no safer and the planet was almost lost to an insidious Secret Invasion by shapeshifting alien Skrulls.

After executing the Skrull leader on live TV, Osborn’s popularity skyrocketed, and when Stark was inevitably fired the former villain got his job. Slowly at first, Osborn began to exert overt control over America, instigating an oppressive “Dark Reign” which saw the World’s Mightiest Heroes driven underground.

To cement his position, he replaced the Avengers with his own hand-picked coterie of criminals and impostors. As well as heavy-handedly commanding all the covert and military resources of the USA, Norman now had his own suit of confiscated Iron Man armour and as Iron Patriot led his team of ersatz champions. On paper at least, the country should have been beyond any possibility of threat or harm…

Eventually however the madman’s reach exceeded his grasp and Founding Avenger Henry Pym reclaimed the hallowed Avengers name; forming his own squad of champions to restore both the team’s reputation and his own.

In the past the periodically unstable Dr. Pym had operated as Ant-Man, Giant-Man, Goliath and Yellowjacket whilst fighting crime, disaster and injustice, but since the Skrulls killed his ex-wife Janet Van Dyne (she was actually only mutated and lost in another dimension: it’s comics and nobody dies forever) he’s been calling himself The Wasp in her honour…

Aided by the mystic machinations of Wanda Maximoff, the once-reviled Scarlet Witch, Pym reluctantly gathered a disparate group of veterans and neophytes under his banner. Former Young Avengers Stature and a juvenile Vision joined Quicksilver, Hercules, child prodigy Amadeus Cho, U.S. Agent and faithful butler Edwin Jarvis in a reorganised, revitalised gang soon augmented by robotic siren Jocasta. The steel seductress had been forcibly encoded with the lost Janet’s brain patterns and memories…

The things modern superhero comicbooks do best are Spectacle and Cosmic Retribution: the cathartic comeuppance of someone who truly deserves it.

This collection reprints the Mighty Avengers chapters of the epic, demi-Wagnerian Siege saga (#32-35, February to June 2010): selected portions of a vast publishing event which re-set and restored the traditional “Stan & Jack” Marvel Universe after a time of appalling political darkness.

These tales wrapped up the eccentric history of the ever-changing team and offered a welcome hint of a new dawn in the otherwise bleak and angsty world of Marvel’s costumed cohorts…

Osborn has been playing a deadly double game from the start. The Cabal is a loose and treacherous association of super-villains and outcasts comprising Norman, Asgardian Mischief God Loki, sorcerous gang-boss The Hood, mutant telepath Emma Frost, Taskmaster, Sub-Mariner and Doctor Doom.

Cracks began to show – both in the criminal conspiracy and Osborn himself – and some of the confederates started fast-tracking their own schemes, forcing Iron Patriot to promise to conquer Asgard for Loki. Doom then seceded from the group, prompting a disastrous battle between the hidden Masters of Evil…

At this time Asgard was displaced from its other-dimensional home and floating scant metres above the soil of Oklahoma. Using his position as Chief of Homeland Security Osborn manufactures an “Asgardian incident” and launches an all-out invasion on the Gleaming City, overruling the new American President to do so.

He finally overreached himself and led an unsanctioned assault on Earthly Asgardia (see Siege, Siege: New Avengers and Siege: Dark Avengers) when an army of outlawed heroes united to stop him…

Written throughout by Dan Slott and primarily illustrated by Koi Pham, this strand of the cataclysmic confrontation opens with ‘Mighty/Dark: The Real Deal’ (inked by Craig Yeung) as troubled Quicksilver writhes in guilt and frustration. He is with the squad only because his sister Wanda is a member, but so far she has managed to avoid every overture of the super-swift mutant as he hunts for her in their transdimensional Infinite Mansion…

He misses her again as she pops in to warn of a crisis on Earth and pops out again before he can corner her. Of course, nobody has informed peevish Pietro that Pym believes the Witch to be an impostor…

Arriving on Earth, the team happily ruins one of Osborn’s interminable press conferences. Iron Patriot is trying to put a positive spin on the fact that his Avenger team has failed to stop the Absorbing Man rampaging through radical energy research station Project Pegasus.

Scoring points is soon forgotten, however, as the berserk fugitive explodes out of the complex, having just acquired the reality-reshaping properties of a Cosmic Cube…

‘Deus Ex Machinations’ sees the rival Avengers outfits agreeing to a most necessary truce and team-up to combat cosmic thug Crusher Creel, but even as the reality ripping fight ensues, Osborn is heading for the Cosmic Cube – and control of absolutely everything – with Pym determined to thwart him…

In the end brains win over infinite brawn and Pym even manages to psych out Osborn, forcing the demented demagogue into a surly, face-saving retreat. The day gets better and better after Pym returns to the Infinite Mansion. His patient research has finally uncovered who has been masquerading as the Scarlet Witch, but the Scientist Supreme has completely missed the fact that his 10,000 mass-produced Jocastas have been compromised by his most implacable enemy…

Armageddon approaches in ‘Pre-Siege Mentality’ (illustrated by Neil Edwards, Andrew Currie & Andrew Hennessy) as Loki tricks his brother Thor into attacking Pym’s Mighty Avengers. After a catastrophic conflict the unpredictable savant then destroys his own team by offering Loki a place on it and can’t understand why everybody else quits in disgust…

Pham & Yeung return to limn the last two issues beginning with ‘Salvation: Heir Apparent’ as agents of the Global Reaction Agency for Mysterious Paranormal Activity pop in to revoke Pym’s authority and end their relationship with the Avengers. Pym is already distracted by the malfunctions in his Jocasta units and when news of Osborn’s manufactured Asgard incident breaks he’s completely off-guard and unprepared for a resurgent Ultron to attack him with a legion of enslaved and comprised Jocastas as his murderous brides…

With the metal marauders in complete control of the Infinite Mansion and eagerly hunting him, Pym takes his last faithful Jocasta and G.R.A.M.P.A. agents Ace and One-Eyed Jacquie into the trans-dimensional Underspace around the lost citadel and reveals his greatest secret…

‘Salvation: WWJVDD (What Would Janet Van Dyne Do?)’ discloses the fate of his former wife and only love: mutated into an ever-expanding living explosion of Pym-particles he has been secretly attempting to restore. It’s too much for the Jocasta-with-Janet’s-mind. Slighted and furious, she attacks the callous Scientist Supreme even as in Oklahoma, Pym’s Mighty Avengers answer the call to arms against Osborn… and are cut down like chaff…

Ultron meanwhile believes he has finally beaten his despised creator, but Pym has one last card to play and one final trick to pull off…

And with Ultron temporarily forestalled, Pym rejoins the founding Avengers for the last battle against Osborn… which occurs in the aforementioned Siege, Siege: New Avengers and Siege: Dark Avengers…

Fun, furious and fast-paced, this is a compelling but incredibly frustrating chronicle which deserves to be more than just a stepping stone to a greater epic. There’s no real ending, just a charge into danger, and that’s not really fair to the reader.

Nevertheless this is still a beautiful and powerful Fights ‘n’ Tights thriller full of fabulous incidents of character, suspense and adventure, all magnificently rendered by incredibly talented creators – as further proved by Pham’s cover gallery and unfinished original art pages included as extras – but the inescapable truth here is that this book is only half the story (at the very least) and will be all but incomprehensible to new and casual readers.

Caveat so very Emptor, my friends…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

Essential Marvel Two-in-One volume 4


By Tom DeFalco, David Michelinie, David Anthony Kraft, Jan Strnad, John Byrne, Doug Moench, Ron Wilson, Alan Kupperberg & various (Marvel)
ISBN: 978-0-7851-6284-7

The concept of team-up books – an established star pairing with or battling and frequently doing both – with less well-selling company characters was not new when Marvel decided to award their most popular hero the same deal DC had long prospered from with Batman in The Brave and the Bold.

After the runaway success of Spider-Man in Marvel Team-Up, the company repeated the experiment with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member – beginning with a brace of test runs in Marvel Feature #11-12 before graduating him to his own guest-friendly title. This fourth and final economical, eclectic monochrome compendium gathers together the contents of Marvel Two-In-One #78-98 and 100 (the omitted #99 being a pairing with Space Knight Rom, no longer an active Marvel licensed property) plus Annuals #6 and 7, covering August 1981 to June 1983; a period which saw the clearly weary series and concept dwindle and die to make room for straight solo vehicle for the Thing.

The innate problem with team-up tales is always a lack of continuity – something Marvel always prided itself upon – and which writer/editor Marv Wolfman had sought to address during his tenure through the simple expedient of having stories link-up via evolving, overarching plots which took Ben from place to place and from guest to guest.

That policy remained in play until the end, and here sees the lovably lumpy lummox head to Hollywood to head-off a little copyright infringement in ‘Monster Man!’ by Tom DeFalco, David Michelinie, Ron Wilson & Chic Stone. The sleazy producer to blame is actually alien Xemnu the Titan and Big Ben needs the help of budding actor Wonder Man to foil a subliminal mind-control scheme…

Marvel Two-In-One Annual #6 by Doug Moench, Wilson & Gene Day then introduces ‘An Eagle from America!’ as old pal Wyatt Wingfoot calls the Thing in to help in a battle between brothers involving Indian Tribal Land rights which had grown into open warfare and attempted murder.

The clash resulted in one sibling becoming new superhero ‘The American Eagle’, hunting his brother and a pack of greedy white killers to the Savage Land, consequently recruiting jungle lord Ka-Zar before ‘Never Break the Chain’ sees Ben catch up to them and join in a cataclysmic final clash against old enemy Klaw, Master of Sound in ‘…The Dinosaur Graveyard’…

Marvel Two-In-One #79 reveals how cosmic entity ‘Shanga, the Star-Dancer!’ (DeFalco, Wilson & Stone) visits Earth and makes a lifelong commitment to decrepit WWII superhero Blue Diamond whilst in #80 ‘Call Him… Monster!’ sees Ben risk doom and damnation to prevent Ghost Rider Johnny Blaze from crossing the line with a pair of cheap punks…

Extended subplots return in ‘No Home for Heroes!’ as Bill (Giant-Man) Foster enters the final stages of his lingering death from radiation exposure. Ben, meanwhile, has been captured by deranged science experiment MODOK and subjected to a new bio-weapon, only to be rescued by old sparring partner Sub-Mariner. Before long ‘The Fatal Effects of Virus X!’ lay him low and he begins to mutate into an even more hideous gargoyle…

Helping him hunt for MODOK and a cure are Captain America and Giant-Man. Their success leads to super-genius Reed Richards taking over Bill’s treatment, resulting in the Thing heading north in #83 to ‘Where Stalks the Sasquatch!’

The most monstrous member of Alpha Flight is actually radiation researcher Dr. Walter Langkowski, but his impromptu medical consultation obliquely leads to the release of malign Indian spirit Ranark the Ravager and a Battle Royale which quickly escalates to include the entire team in ‘Cry for Beloved Canada!’

‘The Final Fate of Giant-Man!’ came in Marvel Two-In-One #85 as Spider-Woman teamed with the Thing to tackle Foster’s arch-nemesis Atom-Smasher, after which ‘Time Runs Like Sand!’ offered an astoundingly low key landmark as Ben and the sinister Sandman had a few bevies in a bar and turned the felon’s life around…

Also included was a short, sharp comedy vignette wherein Ben and godson Franklin have to deal with a bored Impossible Man and his equally obnoxious kids in ‘Farewell, My Lummox!’…

The FF call in Ant-Man Scott Lang when Ben is kidnapped in #87, helping the rocky rogue defeat a duplicitous queen in the ‘Menace of the Microworld!’ after which David Anthony Kraft and Alan Kupperberg join Chic Stone in detailing a ‘Disaster at Diablo Reactor!’ with Ben and the Savage She-Hulk countering the nefarious Negator‘s plans to turn Los Angeles into a cloud of radioactive vapour…

They then pit the Thing and Human Torch against deranged demagogues seeking to stamp out extremes of beauty, ugliness, weakness and strength in ‘The Last Word!’ before Jan Strnad, Kupperberg & Jim Mooney pit Spider-Man and Ben against time-bending chaos in ‘Eyes of the Sorcerer’. A new extended epic begins as DeFalco, Wilson & Jon D’Agostino reveal what lurks in ‘In the Shadow of the Sphinx!’

When mystic master Doctor Strange asks the thing to investigate a vision of Egypt, the bold battler falls into the clutches of immortal wizard The Sphinx who wants to recover his power-providing Ka-stone. On the voyage home Ben encounters robotic Avenger Jocasta, but not in time to stop her helplessly reviving Ultron in ‘This Evil Returning…!’ by DeFalco, Wilson & A. Sorted inkers…

When handmade hero Machine Man and his human assistants insert themselves into the crisis, they unexpectedly score a narrow win but not before ‘And One Shall Die…!’ (DeFalco, Wilson & D. Hands)…

Kraft, Wilson & Ricardo Villamonte then place a sympathetic and over-protective Ben in the path of Power Man & Iron Fist as they reluctantly hunt down a sad-sack fugitive the Thing has befriended in ‘The Power Trap!’ after which Kupperberg & Jon D’Agostino illustrate Kraft’s supernatural saga ‘The Power to Live… the Power to Die!’, wherein the Living Mummy helps Ben free his beloved Alicia from the glamours of an Egyptian sorcerer.

Marvel Two-In-One Annual #7 is a multi-starred battle bonanza with an Elder of the Universe visiting Earth determined to defeat the world’s greatest fighter in a boxing match. ‘And They Shall Call him… Champion!’ by DeFalco, Wilson and inkers Bob Camp, Mike Esposito, Frank Giacoia, Dan Green & Chic Stone sees Ben improbably remain after Thor, the Hulk, Sasquatch, Wonder Man, Doc Samson, Sub-Mariner and Colossus all fall, not because of superior strength but simply because he won’t lie down when beaten…

Following immediately on, MTIO #96 depicts Ben hospitalised and gradually recuperating in ‘Visiting Hours!’ (Esposito inks). Every villain in town thinks it’s the perfect moment for payback and reputation-building but singly or collectively never considered that Ben’s superhero friends might object…

In ‘Yesterdaze!’ (Michelinie, Wilson & D’Agostino), a lucrative offer from Hollywood lands Ben in a battle with dinosaurs that are definitely not special effects. Thankfully Iron Man is around to help minimise the carnage after which ‘Vid Wars!’ (Michelinie, Wilson & Giacoia) finds Mr Grimm and little Franklin transported to an alien realm where they are trapped in a planet-sized (nigh copyright-infringing) competition against vast, voracious Pac-Man like monsters…

As previously mentioned the penultimate team-up with Rom is not included here, so the series – and this collection – ends with a return to probably Marvel Two-In-One‘s greatest triumph.

Anniversary issue #50 took a powerful and poignant look at the Thing’s formative months as a monster outcast and posited a few might-have-beens. Following another failure by Mr Fantastic to cure his rocky condition, Ben stole the chemicals and travelled into his own past, determined to use the remedy on his younger, less mutated self, but his bitter, brooding, brittle earlier incarnation was not prepared to listen to another monster and inevitably catastrophic combat ensued…

For #100, John Byrne, Wilson, Giacoia & Kevin Dzuban revisited the yarn as Ben returned to that timeline in ‘Aftermath!’ What he found was Earth in ruins. Because he had cured his alternate the world was later devastated when Galactus came to consume the planet. Here and now the last survivors of humanity are struggling for their lives against the minions of the fanatical Red Skull. Tormented by guilt, the Thing joins freedom fighter Ben Grimm in liberating the last of humanity from its greatest monster…

Although the company’s glory-days were undoubtedly the era of Lee, Kirby & Ditko leading through to the Adams, Buscema(s), Englehart, Gerber, Steranko and Windsor-Smith “Second Wave”, a lot of superb material came out the middle years when Marvel was transforming from inspirational small-business to corporate heavyweight.

This is not said to demean or denigrate the many fine creators who worked on the tide of titles published after that heady opening period, but only to indicate that after that time a certain revolutionary spontaneity was markedly absent from the line.

It should also be remembered that this was not deliberate. Every creator does the best job he/she can: posterity and critical response is the only arbiter of what is classic and what is simply one more comicbook. Certainly high sales don’t necessarily define a masterpiece – unless you’re a publisher…

This closing compendium is packed with simple, straightforward Fights ‘n’ Tights meet, greet and defeat episodes: entertaining and exciting with no hint of pretension and no real need to swot up on superfluous backstory.

Even if artistically the work varies from only adequate to truly top-notch, most fans of Costumed Dramas will find little to complain about and there’s plenty of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts-and-all comics craziness? You’ll almost certainly grow to like it…
© 1981, 1982, 1983, 2011 Marvel Characters, Inc. All rights reserved.

Superman: The Trial of Superman


By Louise Simonson, Dan Jurgens, Karl Kesel, David Michelinie, Roger Stern, Stuart Immonen, Jon Bogdanove, Ron Frenz, Tom & various (DC Comics)
ISBN: 978-1-56389-331-5 (DC)                    978-1-85286-856-2 (Titan)

The Man of Steel has proven to be all things to most fans since his dynamic debut in 1938. Although largely out of favour these days with all the myriad decades of accrued mythology being re-synthesised into an overarching all-inclusive multi-media film-favoured continuity, the stripped-down, gritty post-Crisis on Infinite Earths Action Ace, as re-imagined by John Byrne and built upon by a succession of immensely talented comics craftsmen, resulted in some stunning highs…

Almost as soon as the Byrne restart had stripped away much of the mythology and iconography which had grown up around the Strange Visitor from Another World over fifty glorious years, successive creative teams spent a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Collecting Action Comics #716-717, Adventures of Superman #529-531, Superman volume 2, #106-108, Superman: Man of Steel #50-52 and Superman: Man of Tomorrow #3 (spanning November 1995 to January 1996), this hyper-charged space opera thriller reads best if taken in conjunction with a working knowledge of the characters, but outright newcomers can soon get up to speed by paying attention to the carefully administered snatches of expository dialogue, and if all you’re after is a heaping helping of far-flung Fights ‘n’ Tights fantasy you’re in for a real treat…

The star-spanning saga begins with ‘Split Personality’ (by Louise Simonson, Jon Bogdanove & Dennis Janke from Superman: Man of Steel #50) as an alien armada approaches Earth. The Metropolis Marvel doesn’t notice. He’s busy losing a fight with murderous energy-eater the Parasite…

The situation gives super-powered Alpha Centurion and his Team Luthor mercenaries an opportunity to move in. The Roman hero had spent two thousand years away from Earth winning intergalactic renown with his alien arsenal, and on his return home became a flirtatious rival for Lois Lane‘s attention. Although generally a decent sort, he’s still always happy to prove his innate superiority to Superman…

He doesn’t get the chance, however, as a cadre of extraterrestrials beam in and arrest the power-drained Man of Steel. He’s so debilitated the hulking Brute brought along to subdue him is unnecessary. As they all fade away, Centurion returns to the battle with Parasite and can’t help but wonder what agents of the famed and just Tribunal want with Superman…

Aboard ship, the enervated hero is baffled to find himself accused of cosmic crimes but cannot find what exactly he’s supposed to have done. The confusion only increases when Brute tries to murder him by throwing the emaciated Kryptonian into the sun…

As Alpha Centurion finally defeats Parasite on Earth, 93,000,000 million miles away, Brute rectifies his mistake: battling with recapturing a now fully re-powered Superman, all the while thankfully babbling that now he’s proved his worth, his hostage “milk-brother won’t be executed”…

When they get back on the Tribunal ship, however, a panel of alien judges sentences Brute to death by solar incineration before getting around to charging Superman with a billion counts of murder and of causing the destruction of Krypton……

The confrontation continues in Superman #106 (Dan Jurgens, Ron Frenz & Joe Rubenstein) as the astounded Man of Tomorrow pleads ‘Not Guilty!’ The case is laid out by Tribunal Prime who relates that a distant ancestor of the Last Son of Krypton instilled a genetic flaw in his entire race by means of a miraculous device dubbed the Eradicator. It prevented them from ever leaving the planet and now Kem-L‘s descendent Kal-El bears the responsibility for their extinction…

Aghast but unbowed, Superman struggles free but is easily pacified by a mysterious power of the Prime and dumped in a vast cell. That only exacerbates the crisis as one of the other inmates is brutal alien Massacre who instantly tries to slaughter his despised enemy…

When the catastrophic clash is broken up by the guards, Superman is horrified to witness the sadistic response the Tribunal considers to be justice served…

Back on Earth, Lois has been working on the Centurion. She wants the arrogant champion to use his super-spaceship Pax Romana to trace the avenging Eradicator Brute mentioned when Superman was initially abducted. After learning the eerie antihero (an uncanny merging of a dying human scientist with Kem-L’s recovered wonder-weapon) is no longer on-planet, Lois starts on the next stage of a rescue plan…

Karl Kesel, Stuart Immonen & José Marzán Jr. contribute the next chapter (Adventures of Superman #529) as, aboard the Tribunal flagship, Superman meets other inmates awaiting judgement/execution and makes unlikely new friends.

On Earth the now fully-engaged Centurion contacts some of the Action Ace’s old ones – Steel, Supergirl and Superboy – and sets off in pursuit of the Tribunal, even as, back in the cosmic adjudicators’ gigantic jail, Superman and his new chums stage a ‘Jail Break’…

Having picked up Eradicator en route, Alpha Centurion’s rescue party surges on, unaware that the man they’ve come to liberate has crashed onto a distant planet where, thanks to one of his fellow escapees, they all find refuge in an inter-dimensional bolt-hole called Haven…

When said fellow escapee then tries to take over the place, the runners experience surprisingly fair ‘Fugitive Justice!’ (Action Comics #716 David Michelinie, Kieron Dwyer & Denis Rodier)…

The Tribunal have not been idle. With their special Police Agents scouring the local systems, Prime engages the service of flamboyant bounty hunter Freelance who promptly locates and captures the harassed runners only to fall for one of them.

Earth’s finest are doing less well. The “S” symbol most of them wear is all over the interspacial networks and cash-hungry hunters from every star-faring species just assume they must also be ‘Wanted’ (Simonson, Bogdanove & Dick Giordano, Superman: Man of Steel #51)…

‘Bottled Up!’ (Superman #107, Jurgens, Frenz & Rubenstein) finds Superman’s Rescue Squad abandoned by the Centurion. Piling into a salvaged ship they head onwards to the Tribunal’s homeworld, unaware that the object of their concerns – and his fellow escapees – have all returned to Haven to save a wounded comrade.

The consultation with infamous wizard Tolos is deeply disturbing. The creepy mage has a thriving city in a jar and amiably offers to cure ailing Mope in return for a promise of future favours. That price comes due whilst far away the super friends are ambushed by avowed enemy Hank Henshaw, the undying Cyborg-Superman, who is apparently working for the intergalactic arbitrators…

Tolos plans to live forever. His bottles are filled with beings whose bodies he will inhabit and burn out, but with a Kryptonian in his sights, the wizard thinks he might have all he’ll ever need. He attacks but completely misjudges the resolve of the mighty Man of Steel…

In ‘Different Demons’ (Adventures of Superman #530 Kesel, Immonen & Marzán Jr.) the fugitive Superman is diverted by a mercy mission to a magical world to clear Mope’s name, whilst on the Tribunal world Alpha Centurion has been arrested and thrown in cell with Superboy… who believes the Roman is actually Henshaw in disguise…

As the far-flung Action Ace and Mope war with invisible aliens and more mages in ‘Fighting Back’ (Superman: Man of Tomorrow #3, Roger Stern, Tom Grummett & Brett Breeding), elsewhere, evidence of collusion between a high official and Henshaw starts to emerge…

Superman and Mope however have now moved on to fully-automated murder-metropolis ‘H’Tros City’ (Action Comics #717 Michelinie, Dwyer & Rodier), but as the cosmic conurbation continually attempts to eradicate them, the seemingly ubiquitous Henshaw take control of its programs to finish his enemy off in person.

The blockbuster battle instead goes Superman’s way, but the hero typically sacrifices his victory to save the cyborg and is rewarded with betrayal…

‘Crime and Punishment’ (Simonson, Bogdanove & Giordano, Superman: Man of Steel #52) once more finds the valiant champion in front of the triumphant Tribunal. Sentenced to immediate execution he battles on, but seems doomed until the impatient Henshaw – who always planned to double cross the judges – seizes control of the planet’s computers, inadvertently allowing the rescue squad to break out of jail and mount a last minute save…

In the aftermath of a shattering final battle the cyborg appears beaten at last but despite his clear guilt there’s ‘No Escape!’ (Superman #108 by Jurgens, Frenz & Rubenstein) for the Last Son of Krypton either…

The court of catastrophe explosively descends into all-out civil war and by the time the dust settles and our heroes head home there’s precious little ‘Justice!’ (Adventures of Superman #530 Kesel, Immonen & Marzán Jr.) to be seen anywhere…

Clever drama, spectacular action and rollercoaster pace, coupled with the usual high standard of character interplay, smart writing and fabulous art, all underscore this hugely enjoyable yet largely forgotten extraterrestrially epic diversion in the amazing life of Superman, but this starry saga is truly deserving of a second look and honest reappraisal.

A British Titan Books edition is also readily available from on-line sellers.
© 1995, 1996, 1997 DC Comics. All Rights Reserved.

Sub-Mariner & the Original Human Torch


By Roy Thomas, Dann Thomas, Rich Buckler & various (Marvel)
ISBN: 978-0-7851-9048-6

Prince Namor, the Sub-Mariner is the hybrid offspring of a sub-sea Atlantean princess and an American polar explorer; a being of immense strength, highly resistant to physical harm, able to fly and thrive above and below the waves. Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the elementally electrifying Fire vs. Water headlining team in Marvel Comics #1 (October 1939 and soon to become Marvel Mystery Comics) alongside the Human Torch, but had originally been seen in a truncated version in the monochrome Motion Picture Funnies, a weekly promotional giveaway handed out to moviegoers earlier in the year.

Quickly becoming one of the new company’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” (the Torch and Captain America being the other two), Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby began reinventing comic-books in 1961 with Fantastic Four, they revived the forgotten amphibian as a troubled, semi-amnesiac, yet decidedly more regal and grandiose anti-hero, understandably embittered at the loss of his sub-sea kingdom which had seemingly been destroyed by American atomic testing.

He also became a dangerous bad-boy romantic interest: besotted with the FF’s golden-haired Sue Storm…

Namor knocked around the budding Marvel universe for few years, squabbling with assorted heroes such as Daredevil, the Avengers and X-Men, before securing his own series as part of “split-book” Tales to Astonish with fellow antisocial antihero the Incredible Hulk,

In 1988, as part of Marvel’s 50th Anniversary celebrations, that phenomenal half-century of comicbook history was abridged, amended, updated and generally précised by avowed fan and self-appointed keeper of the chronology Roy Thomas and his writing partner Dann Thomas who collaboratively commemorated the Avenging Son’s contribution in 12-part Limited Series miniseries The Saga of the Sub-Mariner. The saga was rapturously drawn by Rich Buckler.

Roy and Rich did the same with The Saga of the Original Human Torch – a 4-part series which ran from April to July 1990 – and both sides of the tempestuous coin are triumphantly tossed together in this splendidly all-encompassing, no-nonsense textbook of historic Fights ‘n’ Tights mythology…

It all begins thousands of years ago with ‘A Legend a-Borning’ from The Saga of the Sub-Mariner #1 (November 1988) with Buckler inked by Bob McLeod. A short history of the sinking of antediluvian Atlantis and its eventual reoccupation by nomadic tribes of water-breathing Homo Mermanus follows. The water-breathing wanderers splendidly flourish deep in the icy waters, and their story leads to a certain American research vessel which sails into icy waters in 1920…

Its depth-charging and icebreaking has horrendous consequences for the citizens of the depths and in response Emperor Thakorr organises a possibly punitive expedition. Instead his daughter Princess Fen uses experimental air-breathing serums to infiltrate the ship and forms a brief liaison with Captain Leonard McKenzie. They even marry but neither is aware that the voyage has been arranged by unscrupulous telepath Paul Destine who is drawn to the area by an uncanny device of ancient power and origins…

Whilst Destine is being buried under a catastrophic avalanche trying to excavate the artefact, a raiding party from Atlantis boards the ship and drags Fen back home. She believes her husband is killed in the attack…

Nine months later a strange, pink-skinned baby is born beneath the deep blue sea…

The story resumes years later with teenaged Namor experiencing prejudice firsthand as he plays with his blue-skinned chums and royal cousin Prince Byrrah. The passing of his callow years are interspersed with his grandfather’s disdain, his mother’s tales of the fabled “Americans” and the annoying girl Dorma who is always hanging around…

Every day seems to point out another way in which he differs from his people, such as his ever increasing strength, ability to live unaided on the surface and the wings on his ankles which give him the power of flight.

Life changes forever when the youngster is salvaging a sunken ship and shockingly encounters a brace of clunky mechanical men from the surface world doing the same.

In panic he attacks, severing the control cables which connect to a ship far above and proudly hauling them to Atlantis as a prize. For once grandfather is delighted: especially when the face plates are pried open and he sees dead surface-men within.

He’s ever more gleeful when Byrrah suggests Namor should go beard the Surfacers in their own realm to pay them back for the past destruction of Atlantis. Young, feisty and gullible, Namor sets off, ready to live up to his name which means ‘Avenging Son’…

‘A Prince in New York’ spectacularly depicts the fantastic reign of terror and destruction Sub-Mariner wrought upon the city until distracted and talked down by plucky blonde policewoman Betty Dean. It then reveals how he learns to despise Nazi Germany’s maritime depredations before ‘A Fire on the Water’ details how New York Special Policeman the (original) Human Torch is deputised to stop him at all costs…

He never quite succeeds but the ongoing clash resulted in some of the most astonishing scraps in comics history. With the city almost wrecked by their battles Betty Dean again steps in to calm the boiling waters and the next chapter – inked by Richardson & Company – introduced the ‘Invaders!’ as Hitler incomprehensibly decides to eradicate Atlantis with depth charges and U-boats. The act of wanton hatred merely secures the Sub-Mariner’s fanatical aid for the Allied Powers.

With Thakorr wounded, the people elect Namor Emperor by popular acclaim before watching him swim off to crush the Axis and their super-powered servants. He fights with and beside the Torch, Captain America, Bucky, Spitfire and Union Jack. By the time the war is won and Namor returns to his realm, Byrrah and his crony Commander Krang have turned recuperating Thakorr against his interim emperor and Sub-Mariner finds himself banished. Only Lady Dorma’s impassioned intervention prevents the homecoming becoming a bloodbath…

With nowhere else to go Namor rejoins his surface superhero friends to create the post-war All-Winners Squad, before eventually being summoned home by his cousin Namora. Atlantis has been ravaged by air-breathing gangsters…

Seeking vengeance they team up with Betty for a short-lived crusade against criminals, madmen and monsters until again recalled to the rebuilt underwater kingdom.

Namor’s years away had gradually diminished his mighty hybrid abilities, but now-recovered Thakorr orders Atlantis’ greatest scientists to restore them so the Sub-Mariner can renew the Realm’s war against all surface-men…

Instead, Namor attempts diplomacy but his State Visit to the United Nations resulted in violent protests and the death of a bystander. He returns to his grandfather a bitter man, but still argues against war, no matter how hard General Krang and Byrrah urge it…

When Atlantis is wracked by seaquakes Namor leads a patrol to the polar cap above and discovers freshly-exhumed Paul Destine is responsible. The psychic had found a fantastic Helmet of Power which magnified his gifts exponentially and decided to test his new abilities on the closest population centre…

Enraged Namor’s physical might is useless against the tele-potent madman and in an instant Destine wipes his fishy foe’s memories and sends him to live as an amnesiac amongst the dregs of New York, blindly awaiting his future ‘Dark Destiny’ (McLeod inks)…

The epic history lesson reaches the dawn of the Marvel Age decades later as ‘Rage and Remembrance’ recaps the epochal events after new Human Torch Johnny Storm restores the memory of a weary derelict and unleashes the rage of the Sub-Mariner once again. With his mind and most of his memories back Namor instantly heads home to find Atlantis razed and his people scattered. Blaming the humans, he launches a series of blistering attacks on the Fantastic Four whilst attempting to win the heart of the clearly conflicted Invisible Girl…

As months pass he discovers his people had relocated and rebuilt Atlantis. Namor is re-elected Emperor over the protests of Byrrah and betrothed to Lady Dorma, unknowingly earning the eternal enmity of Warlord Krang who has always wanted her…

His war against the surface-men continues, escalating into a brief invasion of New York, a turbulent alliance with the Hulk and clash with the ‘Avengers!’ (Mike Gustovich inks) which results in the revival of his now-forgotten Invaders comrade Captain America…

Sub-Mariner’s pointless sorties against mankind continue as he forcefully adds the X-Men and Magneto to his roster of enemies whilst still trying to take Sue Storm away from Reed Richards.

After repelling an invasion by sub-sea barbarian Attuma he softens and again attempts to gain official recognition for Atlantis. Whilst he is making his embassage, however, Krang seizes control of Atlantis. After battling Daredevil, Namor returns too his kingdom, deals with the usurper and more-or-less dials back his campaign against the surface. Sadly this peace is interrupted as Destine again strikes inviting the new monarch to a ‘Rendezvous with Destiny!’ (McLeod inks).

Time and events telescope from now on as ‘Losses in Battle’ rapidly traces Namor’s showdown with the mental maniac, alliance with the Inhuman Triton and battles with Plantman, Dr. Dorcas, Tiger Shark, the Thing and a host of others, as well a reunion with Betty Prentiss (nee Dean) and rise of the sinister antediluvian Serpent Cult of Lemuria which first devised the formidable Helmet of Power in eons past.

Also revealed is how Namor’s marriage to Dorma is thwarted by murderous Lemurian LLyra and his subsequent agonising first and last meetings with his father…

‘Blood Ties’ then details his meeting with and adoption of Namora’s teenaged daughter Namorita, clashes with Doctor Doom and MODOK, an alliance of Byrrah and Llyra and origins of the Defenders before ‘Triumphs… and Tragedy!‘ (inked by McLeod & Co) brings us to a cameo-packed conclusion, relating Namor’s enforced alliance with Doom, admission into the Mighty Avengers and loss of two of his greatest loves…

Although appearing a tad rushed, the writing is strong: offering fresh insights for those familiar with the original material whilst presenting the chronicles in an engaging and appetising manner for those coming to the stories for the first time. Moreover Buckler’s solidly dependable illustration capably handles a wide, wild and capacious cast with great style and verve.

Balancing the watery wonderment is the later and far shorter comics chronology of Sub-Mariner’s arch ally and favourite enemy as first seen in The Saga of the Original Human Torch.

It starts with ‘The Lighted Torch’ by Thomas, Buckler & Danny Bulanadi, which shows how the Flaming Fury burst into life as a malfunctioning humanoid devised by troubled and acquisitive Professor Phineas Horton. Instantly igniting into an uncontrollable fireball whenever exposed to air, the artificial innocent was consigned to entombment in concrete but escaped to accidentally imperil the metropolis until it/he fell into the hands of a malign mobster named Sardo.

When the crook’s attempts to use the android as a terror weapon dramatically backfired the hapless newborn was left a misunderstood fugitive – like a modern day Frankenstein’s monster. Even his creator only saw the fiery Prometheus as a means of making money.

Gradually gaining control of his flammability, the angry, perpetually rejected android decides to make his own way in the world…

Instinctively honest, the creature saw crime and wickedness everywhere and resolved to do something about it. Indistinguishable from human when not afire, he joined the police as Jim Hammond, tackling ordinary thugs even as his volcanic alter ego battled such outlandish bandits as Asbestos Lady. Before long the Torch met Betty Dean when New York City Chief of Police John C. Wilson asked him to stop the savage Sub-Mariner from destroying everything. The battles are spectacular but inconclusive but only end after Betty intervenes and brokers a tenuous ceasefire.

Later, a brusque reunion with Horton sets the Torch of the trail of his creator’s former assistant Fred Raymond. Hammond is too late to stop Asbestos Lady murdering the Raymonds in a train wreck but adopts their little boy Toro who gains the power to become a human torch as soon as he meets the artificial avenger. The partners in peril become a team who set ‘The World on Fire!’; battling beside Namor in the Invaders for the duration of WWII.

They even play a major role in ending the conflict in 1945 when they storm a Berlin bunker and incinerate Hitler, before rising ‘Out of the Ashes…’ (inked by Alfredo Alcala) by battling Homefront hostiles, exposing Machiavellian android mastermind Adam-II who, with knowledge of the future, attempts to assassinate a group of strangers who would all eventually be Presidents of the USA. The Fiery Furies formed the backbone of the All-Winners Squad, battling maniacs and conquerors from tomorrow, continuing their campaign against crime long after their comrades retired…

When a family crisis benches Toro, the Torch soldiers on with new sidekick Sun Girl until he returns. The reunion is destined to short and far from sweet…

The hot history lesson concludes in ‘The Flaming Fifties!’ (inked by Romeo Tanghal) as Jim Hammond bursts from a desert grave during a nuclear test explosion, revived from a chemically-induced coma mimicking death. His last memory was of being ambushed by gangsters and sprayed with a chemical which inhibited his flame and knocked him out. Blazing back to the ambush site he attacks his assailants and discovers four years have passed…

When they try the same solution again the compound no longer works on his atomically charged form and after a band of G-Men burst in the truth comes out. The Torch and Toro vanished in 1949 and when pressed the crooks admit to having got their chemical cosh from the Russians. More chillingly, they paid for it by handing Toro over to the Reds…

After spectacularly rescuing and deprogramming the Soviets’ flaming secret weapon, the Torch brings Toro home and they continue their anti-crime campaign against weird villains, Red menaces and an assortment of crooks and gangsters but before long tragedy again strikes as the atomic infusion finally reaches critical mass in Jim’s android body.

Realising he is about to flame out in a colossal nova, the Human Torch soars into the desert skies and detonates like a supernova…

The pre-Marvel Age adventures of the Torch end here but devotees already know Jim Hammond was resurrected a number of times in the convoluted continuity that underpinned the modern House of Ideas…

This substantial primer into the prehistory of the Marvel Universe also includes a quartet of original art covers plus a brace of full-colour, textless covers.

Fast, furious and fabulously action-packed, this is a lovely slice of authentic Marvel mastery to delight all lovers of Costumed dramas.
© 1988, 1989, 1990, 2014 Marvel Characters, Inc. All rights reserved.

Booster Gold volume 4: Day of Death


By Dan Jurgens, Norm Rapmund & various (DC Comics)
ISBN: 978-1-4012-2643-5

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan-era.

A number of corporate buy-outs such as Blue Beetle, Captain Atom and The Question were assimilated into DC’s roster with their own hotly hyped solo titles. There were even a couple of all-new big launches for the altered sensibilities of the Decade of Excess such as Suicide Squad and a shiny, happy, headline-hungry hero named Booster Gold.

The blue and yellow paladin debuted amidst plenty of hoopla in his own title (cover-dated February 1986 – the first post-Crisis premiere of the freshly integrated superhero line) and presented a wholly different approach to the traditional DC costumed boy-scout.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Accompanied everywhere by sentient flying-football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever fickle public…

His time came and went and Booster’s title folded, but he lived on as a Justice Leaguer International where he became part of comics’ funniest double-act riffing off the aforementioned Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of Maxwell Lord’s Justice League International: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect. When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered but redefined himself as a true hero in the multiversal conflagrations of 52 and Countdown.

In landmark weekly maxi-series 52 and ultimately Infinite Crisis, the intriguing take on Heroism diverged down strange avenues when Booster – a hero traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad universal, multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster surrendered all his dreams of acclaim to save us all over and over and over again.

This fourth time-bending full-colour trade paperback collects Booster Gold volume 2 #20-25 and Brave and the Bold volume 3 #23 from July to December 2009, and continues reviewing catastrophic conflicts from the time-line guardian’s never-ending battle to keep history on track and mankind in existence.

The action opens with ‘Shadows of Tomorrow’ from Brave and the Bold volume 3 #23 July 2009, by Jurgens and inker Norm Rapmund as, in his citadel beyond chronology, Booster is shocked to see his mentor Rip rematerialise in a badly beaten state, muttering the name “Magog”. A little checking reveals the name belongs to a hulking horned metahuman: a hero – of sorts – and despite the recuperating Hunter’s pleas to leave well enough alone, Booster slips into the time-stream to confront the military-trained hardliner…

The trail leads to war-torn Kahndaq during the US occupation and a tenuous team-up with a colleague who is everything Booster despises: a self-righteous hero who thinks the ends justify the means, even with the lives of hostage children precariously in the balance…

Booster Gold #20 featured ‘1952 Pick Up’ (by Keith Giffen, Pat Oliffe & Rapmund) – a light-hearted homage to B-movie sci fi and the Fantastic Four as the time traveller fetches up in early 1950s Nevada on the site of a clandestine and forgotten American space shot…

Before long he’s captured by covert operatives Frank Rock and Karin Hughes from an invisible agency dubbed Task Force X and embroiled in a secret mission involving traitorous Russian rocket scientists… and if he’s not extremely careful Booster could erase the timeline of a close future-friend and colleague…

The major portion of this collection then moves on to cover some unexpected fallout of the murder of the Dark Knight.

The only non-Time Master to know Booster’s secret was Batman. His deductive skills were beyond par and after noticing recurring anomalies around the shooting of Barbara Gordon the Dark Detective intuited Booster had tried hundreds of times to prevent it. Batman held his tongue as well as many photographs which proved Booster was not just a flashy, sensation-seeking bumbler…

Now as ‘Day of Death’ begins Booster raids the Batcave to retrieve that evidence only to be jumped by the Gotham Guardian’s successor…

Before he can even attempt to explain, they are both ambushed by the mysterious chronal raider called Black Beetle continuing to carry out his campaign to unmake history. Pausing only to gloat for a second the Beetle vanishes, followed an instant later by the substitute Batman…

And in the background a second glass tube appears. They both contain the uniforms of Robins who died in battle…

As I’m sure you all recall: following an all-out invasion by the New Gods of Apokolips, the original Batman was apparently killed at the conclusion of Infinite Crisis. The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a small, dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them…

Now however Grayson has clearly been excised by Black Beetle and Booster has to rectify the situation before time unravels even further…

A new chapter opens with the Beetle conferring with a cloaked superior even as Booster consults his infinitely upgraded cybernetic companion who is keyed into to the ever-changing intricacies of the time-stream. Skeets informs Booster that the landmark first battle between the Teen Titans and the Ravager now ended with the young heroes’ deaths and like an intricate line of dominoes led to the eradication of most of Earth’s adult defenders… and worse…

Inserting himself into the appropriate moment to rectify the glitch, Booster is shocked to see Ravager’s terrifying father Deathstroke the Terminator aligned with Black Beetle to ensure the Titans’ doom…

Overwhelmed and beaten, Booster awakes to discover he’s failed again. The Teen Titans are dead and Rip Hunter is screaming at him. Also on the scene is mystic mystery Raven. She originally caused the Titans to unite, hoping to use them to stop her demonic sire Trigon conquering Earth, but now…

Hunter quickly ferries Booster and the witch to 2020AD to see what becomes of humanity. His actual plan is to find Black Beetle and try to glean the reason for his insane acts…

In that particular future Trigon idly presides over the last remnants of mankind with the Beetle at his side, but as Booster finds himself battling the demon lord, Hunter and Raven have united with a few strangely familiar characters in one glorious, last-ditch attempt to banish Trigon and unmake this fractured reality.

Although they are triumphant, the real battle is lost elsewhere as the Beetle raids Trigon’s treasure vault and steals the artefact he’s been after all along. Despite his best efforts Hunter is too slow to stop the Machiavellian monster stealing a scarlet scarab which promises unlimited power to the one who knows its secret…

With the greater game lost and the Beetle off the field, Booster finally has the leeway needed to fix the most urgent section of time and correct history, but is it all too little too late?

Everything is wrapped up and the scene set for the next catastrophic crisis when ‘Day of Death Aftermath’ sees Booster return to the Batcave for those photos and get the shock of his utterly unconventional life…

Fantastically absorbing and entertaining, this riotous romp is tragically a true fans’ story for die-hard comics mavens, with in-jokes and shared historical moments adding to the unbridled enthusiasm and exuberance of a classy time-busting tale. That’s a great pity since this is also a fabulously well-crafted story that a wider audience would certainly appreciate if only they had sufficient back-grounding.

I’m in touch with the continuity and still struggled occasionally but I’d love to be proved wrong and see if a total innocent could follow this nuanced little gem and get the buzz it gave me…

Who’s game to give it a go?
© 2009, 2010 DC Comics. All Rights Reserved.

Yakari and the Wolves


By Derib & Job, coloured by Dominque and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-29-8

Le Crapaud à lunettes is children’s magazine founded in 1964 by Swiss journalist André Jobin who wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who’d begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the well-received Adventures of the Owl Pythagore before striking pure gold two years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a little Sioux boy on the Great Plains; sometime between introduction of horses by the Conquistadores and the coming of modern White Men.

Stuffed with bucolic whimsy, the beguiling series celebrates the generally simple and joyous existence of noble wanderers in tune with nature and free from strife. Things are punctuated with the odd crisis but usually resolved without fame or fanfare – usually by a little lad who is smart, compassionate and valiant, and can converse with all animals…

As “Derib”, de Ribaupierre – equally excellent in both the enticing, comically dynamic “Marcinelle” cartoon style and with devastatingly compelling meta-realistic action illustration – went on to become one of the Continent’s most prolific and revered creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

Many of his stunning works over the fruitful decades have featured his beloved Western themes, built on magnificent geographical backdrops and epic landscapes, and Yakari is considered by fans and critics alike to be the feature which primed the gun. With the uncharacteristically moodily and atmospheric tale unfolding here, that transition to his more dramatic milieux has never been more evident…

Yakari au Pays des Loups was first serialised from June 1981 to April 1982 and promptly became the eighth European album, (and Cinebook’s sixth British Yakari release in 2008 and as always by being fabulously free of tight continuity, the epic encounter works perfectly read in isolation: easily accessible for young kids and/or their adult minders meeting the bold little Brave for the first time…

The tale begins as the seasons turn and winter hits the nomads. Moving camp, they return to a place one man knows too well. Three winters past he had a terrible experience and now becomes obsessed with expiating a long-carried burden of shame…

The kids are all delighted to be rambunctiously sporting in the snow, but when Yakari casually reports something he saw, Tormented Wolf rides off in a fury. The wary brave drives deeper into the snowy passes and soon finds what he dreaded: tracks of a large wolf with a limp…

Puzzled Yakari discusses the experience with many adults and his pony Little Thunder, and has real fright later when, gathering firewood, a grizzled old wolf with a limp starts eying him up…

Tormented Wolf again erupts onto the beast’s trail only to return once more, frustrated and angry. He isn’t staying, but only returned to get supplies and don his ceremonial hunting headdress. Yakari doesn’t really understand why the other grown-ups look upon his departure with pity…

That night, safe in his tent Yakari has one of his special dreams about wolves and their driven stalker. He awakes next morning to see the limping lupine’s tracks all around his tepee. Little Thunder absolutely refuses to take him into the foothills after the predator, so the lad gamely trudges off alone, even as far ahead, Tormented Wolf again replays in his head that fateful battle with a mighty opponent which left them both scarred and broken…

Far behind Yakari fearfully continues. For his entire life he has heard scary stories about wolves but when his totem Great Eagle appears with some sage words the boy begins to reassess his prejudices…

It’s a timely meeting, because as soon as the bird takes flight the limping wolf appears for a chat. “Three legs” then initiates Yakari into the secret world of the “Singing Clan” and shares their founding legend before inviting him to play with the pack’s new cubs…

He then asks the brave boy to arrange one final, fateful meeting between Tormented Wolf and the four-footed tribe he so remorselessly hunts, in the certain knowledge that this climactic confrontation will end the animosity forever…

Darker in tone than most Yakari yarns, this is also one of the most heart-warming and rewarding, with a subtle moral hiding inside a grand tale of redemption and reformation…  The evergreen exploits of the valiant little voyager who speaks with animals and enjoys a unique place in an exotic environment is an unmissable celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially warmth. These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © LE LOMBARD (Dargaud- Lombard s.a.) 1981, by Derib + Job. English translation 2008 © Cinebook Ltd.

Yoko Tsuno volume 4: Daughter of the Wind


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-94-6

Yoko Tsuno began first began gracing the pages of Spirou in September 1970 and is still going strong. As detailed by Roger Leloup, the astounding, all-action, uncannily edgy, excessively accessible exploits of the slim, slight Japanese scientific-adventurer are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Leloup’s brainchild is an expansively globe-girdling, space-&-time spanning series devised by the monumentally talented Belgian maestro after leaving his job as a studio assistant on Herge’s The Adventures of Tintin to strike out on his own.

Compellingly told, superbly imaginative but always solidly grounded in hyper-realistic settings which boast utterly authentic and unshakably believable technology and scientific principles, these illustrated epics were at the vanguard of a wave of strips featuring competent, clever and brave female protagonists which revolutionised Continental comics from the 1970s onwards.

Happily they are as timelessly engaging and potently empowering now as they ever were.

The very first stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were brief introductory – and possibly beta-testing – vignettes before the superbly capable Miss Tsuno and her always awestruck and overwhelmed male comrades Pol Paris and Vic Van Steen properly hit their stride with premier extended saga Le trio de l’étrange which began in 1971 with the May 13th edition of Spirou…

In the original European serialisations, Yoko’s adventures alternated between explosive escapades in exotic corners of the world and sinister deep-space sagas with the secretive and disaster-plagued alien colonists from Vinea, but for these current English translations, the extraterrestrial endeavours have been more often than not sidelined in favour of realistically intriguing Earthly exploits.

There have been 27 European albums to date and this one was first serialised in Spirou #2081-2100 (2nd March to July 13th 1978) before emerging the following year as exotically enthralling album La Fille du vent. A sublimely understated espionage epic with solid hard-science sci fi overtones, it was chronologically the ninth album, yet due the quirks of publishing reached us Brits as Cinebook’s fourth translated tome, offering readers a long-awaited glimpse into the history of the ultra-efficient oriental enigma…

The stupendous saga opens with Yoko calming Vic and Pol as their passenger flight makes its daunting landing at Hong Kong’s Kai-Tak Airport. They have taken a rushed flight because Yoko has received a worrying communiqué about her father, sent by the eminent Chen Wu Cheng…

On arrival they are picked-up by a joint team of Chinese and Japanese intelligence operatives sharing a unique problem. Seiki Tsuno is a brilliant scientist; a geophysicist who has been working for decades to find a way to counter the horrific typhoons which regularly devastate coastal regions across the Pacific. He recently succeeded, but only after first discovering exactly how to create the catastrophic whirlwinds…

Now Yoko’s hosts inform her that her father’s financial backer Ito Kazuki has conspired with elements of the Japanese government and greedy business interests to steal the research with the intention of using the typhoon-making process as a weapon to restore Japan to its days of military glory and pre-eminence.

The elder Tsuno and Kazuki are now at war and the storms they make are wrecking the climate of the entire region. In their desperation these national agencies want Yoko to talk to her father and make him stop before it’s too late. Moreover, with all Kazuki’s resources in play, they need her to approach her dad secretly so as not to alert the enemy millionaire to the mission…

Thus this long, circuitous trip from the coast of China to Yoko’s family home, which eventually concludes with her being parachuted in from a high-altitude seaplane at night. Over strident objections from Vic and Pol, the “Daughter of the Wind” has accepted the mission, but it’s not until she’s actually plunging towards the giant statue of the Buddha and temple above her family home that Yoko act on the suspicions she’s been harbouring.

Disabling her electronic tracker, Yoko shifts orientation and lands far from her specified target site. Almost immediately her caution pays dividends as she spots armed masked men waiting around the area where she was supposed to land. Doffing her gear she quietly heads for the temple where a monk helps her avoid the faux ninjas and reach her father’s house.

There she is joyously reunited with aged Aoki: a former Imperial pilot who joined the household as a gardener and practically raised Yoko whilst her parents conducted their own, more important, adult affairs…

He reveals the truth: there is war between Kazuki and her father, but the millionaire plans to trap and use her as a bargaining chip over Seiki and ultimately achieve total control of Japan…

As Yoko radios Pol and Vic the ninjas strike and only familiarity with her father’s inventions allow her and Aoki to escape, aided by the sudden explosive appearance of her European friends. A hectic and explosive seaborne chase ensues but after Kazuki throws one of his typhoons at them Yoko and her friends are caught and taken by submarine to the mad millionaire’s near-sacrilegious undersea base whilst old Aoki is left clinging to a buoy…

Kazuki seems like a reasonable man and offers Yoko a position with his organisation – which she naturally declines – but does concede to run his TV and telecommunications equipment as he moves to his momentous endgame…

Whilst Yoko tells her incarcerated pals of her lonely neglected childhood and the tragic story of failed Kamikaze Aoki and how he came to live with her grandfather, Seiki Tsuno – who has picked up the aging gardener from the buoy – moves towards his final showdown with Kazuki: a very public duel between the madman’s typhoon-maker and his own whirlwind eradication process.

The researcher is confident of his invention’s efficacy but never expected Kazuki to cheat…

Yoko isn’t surprised at her captor’s double-dealing and when the would-be warlord is distracted by his recently created waterspout growing completely beyond his control, leads Pol and Vic in a daring escape back to her dad who has only one appalling solution to the rapidly-expanding super-storm…

Sadly it involves two pilots simultaneously flying into the typhoon with a massive explosive device and has only a remote chance of working…

Building to a thundering climax and truly tragic conclusion, this potent large-scale human drama showed both a softer side and more mature aspect of our star, confirming she was a truly multi-faceted adventurer, at home in all manner of scenarios and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as triumphantly capable facing spies and madmen as alien invaders, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

This is a magnificently wide-screen thriller, tense, complex and evocative, which will appeal to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1979 by Roger Leloup. All rights reserved. English translation 2009 © Cinebook Ltd.