The Dandy Book 1970


By Many & various (D.C. Thomson & Co.)
ISBN: 978-0-85116-008-5 (HB)

For generations of British fans Christmas means The Beano Book, The Broons, Oor Wullie and making every December 25th magical. There used to be many more DC Thomson titles, but the years have gradually winnowed them away. Thankfully, time means nothing here, so this year I’m concentrating on a another Thomson Christmas cracker that made me the man wot I am. As usual my knowledge of the creators involved is woefully inadequate but I’m going to hazard a few guesses anyway, in the hope that someone with better knowledge will correct me when I err.

The Dandy comic predated The Beano by eight months, utterly revolutionising the way children’s publications looked and – most importantly – how they were read. Over decades it produced a bevy of household names that delighted millions of households, with end of year celebrations being bumper bonanzas of the weekly stars in magnificent bumper hardback annuals.

Premiering on December 4th December 1937, The Dandy broke the mould of its hidebound British predecessors by using word balloons and captions rather than narrative blocks of text under the sequential picture frames. A colossal success, it was followed on July 30th 1938 by The Beano and together they completely changed children’s publications. Dandy was the third longest running comic in the world (behind Italy’s Il Giornalino – launched in 1924 – and America’s Detective Comics in March 1937).

Over the decades the “terrible twins” spawned countless cartoon stars of unforgettable and beloved household names who delighted generations of avid and devoted readers…

The fun-filled action begins on the inside front cover as seasoned star Korky the Cat (by Charles Grigg?) set the ball rolling as he dodges the rozzers after a spot of illicit angling. As was traditional at this time, he also performed similar service at the far end – there falling foul of his own meagre engineering skills after building a triple decker “cartie” (think of the Red Bull Soapbox Challenge but sans the manic testosterone overload…)

These annuals were traditionally produced in the wonderful “half-colour” that many British publishers used to keep costs down whilst bringing a little spark into our drab and gloomy young lives. This was done by printing sections of the books with two plates, such as blue/Cyan and red/Magenta. The versatility and palette range provided was astounding. Even now this technique screams “Holidays” to me and my contemporaries, and this volume uses the technique to stunning effect.

D.C. Thomson were also extremely adept at combining anarchic, clownish comedy with solid fantasy adventure tales such as opening comedy thriller ‘King of the Sawdust Ring’ (limned by Paddy Brennan) wherein circus boy Billy King has to recapture an escaped lion and save his pet deer when a parade through town goes badly wrong…

As seen here, these picture thrillers usually came in the old-fashioned captioned format, with blocks of typeset text rather than lettered word balloons. Drama gives way to daft destruction as cowboy superman Desperate Dan (by Dudley D. Watkins) gets lost in fog, whilst another Korky the Cat short wreaks havoc in an ironmonger’s shop before his picture puzzle ‘Twig the Twins!’ – by the always-magnificent Eric Roberts – tests mind and eye.

The Smasher was a lad cut from the same mould as Dennis the Menace and in the episodes here (by Hugh Morren) he carves a characteristic swathe of anarchic destruction, even if his first encounter proves he’s not the toughest lad in town…

Drawn by Ron Spencer, pint-sized Dinah Mite proves she has no need of martial arts training after which hard-pressed squaddie Corporal Clott (by Dennis the Menace originator Davy Law or possibly his successor David Sutherland) disrupts the Army Camp sports day and accidentally and painfully boosts surly Colonel Grumbly to undreamed of heights.

Drawn by Jimmy Hughes, Bully Beef and Chips invariably proved that a weedy underdog’s brain always trumped brutal brawn, as here where little Chips orchestrates a well-deserved water-pistol drubbing…

Eric Roberts does triple-duty this year with puzzles, schoolboy grifter Winker Watson and perennial bath-dodger Dirty Dick who here plays chalk-based pranks on the police, after which Winker Watson’s Dandy Doodles baffle and bemuse before crafty Korky is outsmarted by a peg-legged sailor…

Another package of light-hearted drama then ensues courtesy of schoolboy Charley Brand and his robotic pal ‘Brassneck’– by the fabulous Bill Holroyd – who are largely innocent spectators as Christmas Day devolves into a toy and snowball brawl for all the adults in the street, after which Desperate Dan learns the cost of his well-meaning but excessive generosity and Dinah Mite discovers another benefit to small size and big muscles at a football match…

Bully Beef and Chips then clash whilst fishing which segues into a tale of The Island of Monsters (drawn by Q-Bikes artist Andrew Hutton?): a thrilling castaway series with two boys marooned on a tropical paradise where all the animals are incredibly enlarged. This time, the lads witness the results of human pirates underestimating the power and ferocity of giant gulls, beetles, bees and grasshoppers…

Next ‘Dirty Dick’s Picture Puzzle’ tests our brains before Korky’s superstitious nature pays off in a fish supper and our little Dick pops back, finally meeting his match in an escaped zoo chimp in a grubby but great strip by (perhaps) Tom Williams.

Whilst a great deal of material was based on school as seen by pupils, George Martin’s ‘Greedy Pigg’ featured a voracious teacher always attempting to confiscate and scoff his pupils’ snacks. Here he abandons kids’ tuck boxes to extend his appetite to encompass the pantries and larders of adults and even a wandering tramp gets what he deserves…

Dinah Mite then returns to train her new gang to the peak of punishing fitness, after which Desperate Dan’s heavy-footed antics wreck the skating pond and The Smasher takes three pages to ponder his job when he grows up.

Korky’s parrot declares war on the cat but comes to regret allying with the mice, whilst Corporal Clott successfully spoils target practice and Dirty Dick cleans up as golf caddy.

Jimmy Hughes’ geriatric delinquent Smarty Gran’pa mentors little kids in scrumping, pranking and dodging coppers whilst Corporal Clott wrecks record-keeping and penmanship before we return to drama as ‘Ricky’s Racer’ (probably by Brennan) sees a poor but proud kid master a found sledge: tearing up the icy landscape, making friends with a rich toff’s son and even foiling a burglary in a ripping yarn only DC Thomson could pull off…

A brutal training regime pays off in scoff for The Smasher’s new gang, before Bully Beef and Chips escalate a darts match into armoured warfare heralding classic comedy japes in a posh private school…

Winker Watson was always a triumph for artistic legend Eric Roberts, who here turns a visiting TV documentary crew into the spur for another string of victories against boarding school tyranny. Our devious mastermind easily humiliates the masters and treats his chums to a “slap-up feed” of the kind ‘Greedy Pigg’ constantly contrived to steal.

In a neat segue, George Martin’s voracious pie predator is led to his “just desserts” by toffee apples stuck on arrows before Robert returns with picture teaser ‘Winker Watson’s Class for Clever Dicks’ – combining comedy with brain testing scenarios before Dirty Dick encounters a military mascot and learns how the army deal with dust and disarray…

Korky’s flying lessons soon bring him into dispute with squadrons of geese, after which family favourite ‘Spunky and his Spider’ offers another delightfully rustic tale of an affable, truanting kid and his devoted, amiable apple-loving, giant antediluvian arachnid as limned by the fabulous Bill Holroyd. This time the eight-legged wonder helps school kids beat bullies trying to snatch the cash made from carol-singing…

Greedy Pigg’s appetite and lack of scruples scupper him again just as Desperate Dan’s snow balls make him lots of enemies whilst Bodger the Bookworm (by Shamus O’Doherty) uses some novel notions to retrieve a confiscated ball before the fun climaxes with the saga of Barefoot Bill (Hutton again?): a schoolboy whose gigantic feet and love of soccer forced him to learn to play sans footwear…

With Puzzle Answers and the aforementioned Korky endpapers wrapping up proceedings, let’s celebrate another tremendously fun book, with so much merriment on offer I can’t believe this book is over half a century old and still available through second hand outlets.

The only thing better would by curated archive reissues and digital editions…
© 1968 D.C. Thomson & Co., Ltd. All rights reserved.

The DANDY is a trademark of and © D. C. Thomson & Co. Ltd. 2006. Associated characters, text and artwork © D. C. Thomson & Co. Ltd. 2006. All rights reserved.

Hurricane Annual 1968


By Many & various (Fleetway)
No ISBN:

From the late 1950s and increasingly through the 1960s, Scotland’s DC Thomson steadily overtook their London-based competition – primarily monolithic comics publishing giant Amalgamated Press. Founded by Alfred Harmsworth at the beginning of the twentieth century, AP sought to regain lost ground, and the sheer variety of material the southerners unleashed as countermeasures offered incredible vistas in adventure and – thanks to the defection of Leo Baxendale and Ken Reid to the enemy – eventually found a wealth of anarchic comedy material to challenge the likes of the Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly kin.

During the latter end of that period the Batman TV show sent the entire world superhero-crazy. Amalgamated had almost finished absorbing all its local rivals – such as The Eagle‘s Hulton Press – to form Fleetway/Odhams/IPC and were about to incorporate American-styled superheroes into their heady brew of weekly thrills.

Once the biggest player in children’s comics, Amalgamated had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not strictly fresh. The all-consuming company began reprinting early Marvel Comics successes for a few years: feeding on the growing fashion for US style adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DC Thompson’s Wolf of Kabul.

Even though sales of all British comics were generally – and in some cases, drastically -declining, the 1960s were a period of intense and impressive innovation with publishers embracing new sensibilities; constantly trying new types of character and tales. At this time Valiant and its stable-mate Lion were the Boys’ Adventure big guns (although nothing could touch DC Thomson’s Beano and Dandy in the comedy arena).

Hurricane was an impressive-looking upgrade that began during that period of expansion and counterattack, apparently conceived in response to DCT’s action weekly Hornet. It launched the week of February 29th 1964 and ran for 63 issues, but was revamped three times during that period before ultimately being merged into companion paper Tiger.

It carried a superbly varied roster of features in that time, including two (and a half) stars who survived its extinction. Racing driver Skid Solo and comedy superman Typhoon Tracy as well as Sgt Rock – Paratrooper… but not for so long for him…

There was heavy dependence on European and South American artists initially, among them Mario Capaldi, Nevio Zeccara, Georgio Trevisan, Renato Polese and Lino Landolfi, some of whom lasted into the Annuals. As with so many titles, although the comics might quickly fade, Christmas Annuals maintained a presence for years after and Hurricane seasonal specials were produced for every year from 1965 to 1974…

Following a tried-&-true formula, this book – published in 1967 – offers comics adventures, prose stories, fact-features, funnies and puzzles and kicks off with stunning full-colour fact feature strip ‘Lawmen and Badmen of the Wild West’.

Looking  like they’re painted by Reg Bunn or Tony Weare, these comics outline the lives and times of Wyatt Earp, Tom Smith, Black Bart, Sam Bass, Billy the Kid and Bat Masterson, before fully fictional western star Drago teaches a headstrong young cavalry officer the meaning of command in monochrome thriller ‘He Rides Alone’ – possibly illustrated by Polese.

Regular prose feature ‘The Worst Boy in the School’ (illustrated by Geoffrey Whittam?) follows a page of medical gags entitled ‘Take a dose of Chuckles!’ The long-running boarding school saga was enlivened by its star Duffy coming from Circus stock. Here the comedy, chaos and espionage excitement stems from a New Boy who’s convinced enemies of his father – a South American president – are trying to kidnap him. He’s not wrong…

Returning to monochrome strips, ‘Sgt. Rock – Special Air Service’ ferrets out Nazi infiltrators masquerading as American GIs before we switch back to fact for a photo-feature offering capacious coverage of modern British military might in ‘The Army Marches on its Wheels!’ whilst the comedy capers of ‘Rod the Odd Mod and ‘is old pal Percy Vere’ literally bring the house down when he gets the Hi Fi bug.

‘Casey and the Champ’ stars a veteran railroad man and his steam engine who here reveal in strip form the unlikely salvation of a played-out mining town as prelude to photo feature ‘Why Not Go by Balloon?’ before heading to 1804 where Regency prize-fighter Jim Trim stumbles upon a Napoleonic plot to conquer England in ‘Two Fists Against the World!’ (perhaps illustrated by Carlos Roume)…

Prose yarn ‘Carlos of the Wild Horses’ details the story of conquistadores imperilled by rebellious Aztecs and saved by the bond between the governor’s young son and a herd of mustangs and is followed by text fact-features ‘War Dogs’ – commemorating canines in combat – and ‘Atlantic Greyhounds’ explaining why the glory days of cruise liners had passed and why they could be built no bigger. Ah, the joys of schadenfreude and hindsight in action…

Next is a prose-&-photo precis current of movie release ‘The Train’(starring Burt Lancaster, but I’d never heard of it): a tale of Nazi collaboration and pursuit of transport of stolen art, followed by photo feature ‘When Nature Turns Nasty!’ before the incontestable star of Hurricane thunders in on a wave of colour illustration. ‘The Juggernaut from Planet Z’ is again despatched to aid his Earth chum Dr. Dan Morgan only to be overridden – and temporarily enslaved – by crazed would-be dictator General Zeb.

Sport next as ‘Hurry of the Hammers’ finds the football star in black-&-white and almost deprived of club and grounds by an unscrupulous new owner more interested in profit than the beautiful game. Historical factual strip ‘They Climbed… the Matterhorn’ then leads to a prose outing for the worst ship in the WWII navy. One again confounding the British Admiralty and escaping being broken up for parts in ‘HMS Outcast – Pride of the Fleet’ sees Geoff Campion’s unruly mob save the Pacific flotilla from destruction by the Japanese using ping pong balls and tomato sauce…

‘Typhoon Tracy’s Lucky Strike!’ finds the mighty moron in Alaska, battling bears, triggering a gold rush and helping an old friend stave off poverty, after which Giovanni Ticci employs duo-colour to limn a superbly light-hearted ‘Sword for Hire’ romp starring Cavalier soldier-of-fortune Hugo Dinwiddie who saves a fugitive king’s agent from capture even while acting as an unwilling substitute for a duellist.

Reverting to prose, ‘The Terrible Revenge of Dr. Parvo’ stars atomic accident survivors Ace Sutton and Flash Casey who use their journalistic skills and ability to walk through walls to stop a madman weaponizing weather, after which strip ‘Danger at Manakee Deep’ details a futuristic undersea habitat and resource factory endangered by greed and treachery.

‘Rodeo!’ traces the history of the sport with photos front the Calgary Stampede whilst monochrome strip ‘The Ragged Racer’ offers early environmental activism from its Wildman hero as he thwarts a circus’ scheme to destroy his mountainous animal preserve and gag page ‘It’s a Dog’s Laugh!’ brings us the text cover feature ‘R.A.F. to the Rescue’ outlining the history and activities of the coastal guardians.

The prose perseveres with adventure yarn ‘The Fiery Furnaces’ as two roving sportsmen accidentally dethrone a South American tyrant with delusions of grandeur (with illustrations by either Nevio Zaccara or Alfredo Giolitti) before ‘Rod the Odd Mod and ‘is old pal Percy Vere’ endure a calamitous bath night…

Sport was a major fascination of publishers at this time and ‘Soccer Special by The Ref’ opens an extended section of pictorial mini-features comprising ‘Famous Captains before they were Famous’, ‘Soccer Trophies Worth Winning’ and ‘Strange Things Happen in Soccer’ before we all ride off into the sunset, ending with comic strip masked cowboy ‘The Black Avenger’ who chases and then saves a “white magician” stirring up Indian tribes.

Eclectic, wide-ranging and always of majestically high quality, this blend of fact, fiction, fun and thrills is a splendid evocation of lost days of joy and wonder. We may not be making books like this anymore but at least they’re still relatively easy to track down. Of course, what’s really needed is for some sagacious publisher to start re-issuing them…
© Fleetway Publications Ltd., 1967

Ka-Zar Marvel Masterworks volume 1


By Arnold Drake, Steve Parkhouse, Stan Lee, Roy Thomas, Gerry Conway, Gary Friedrich, Len Wein, Mike Friedrich, George Tuska, Barry Windsor-Smith, Herb Trimpe, John Buscema, Gil Kane, Neal Adams, Rich Buckler, Dan Adkins & various (Marvel)
ISBN: 978-0-7851-5957-5 (HB)

Win’s Christmas Gift Recommendation: A Fabulous Feast of Fantastic Forest Fun and Fury… 9/10

Beginning as a Tarzan tribute act relocated to a lost world in a sub-polar realm of swamp-men and dinosaurs, Ka-Zar eventually evolved into one of Marvel’s more complex – if variable – characters. Wealthy heir to one of Britain’s oldest noble families, his best friend is Zabu the sabretooth tiger, his wife is feisty environmental-crusader Shanna the She-Devil and his brother is a homicidal super-scientific bandit. Kevin Reginald, Lord Plunder is perpetually torn between the clean life-or-death simplicity of the jungle and the bewildering constant compromises of modern civilisation.

The primordial paragon is arguably Marvel’s oldest star, having begun life as a prose pulp star, boasting three issues of his own magazine between October 1936 and June 1937. They were authored by Bob Byrd – a pseudonym for publisher Martin Goodman or one of a fleet of writers on staff – who latterly had him shoehorned into his speculative new-fangled comic book venture Marvel Comics #1 (October 1939), beside The Angel (another pulp line graduate), Masked Raider, Human Torch and Sub-Mariner…

In 1965, when he reappeared all rowdy and renovated in X-Men #10, it was clear the uncrowned Sovereign of the Savage Land was destined for bigger and better things, but for years all we got was guest shots as a misunderstood foe du jour for Daredevil, Sub-Mariner, Spider-Man, and the Hulk.

Eventually in 1969 he got his shot at a solo saga in Marvel Super-Heroes and later that year – after Roy Thomas & Neal Adams used him so effectively in their X-Men run (#62-63) – he was awarded a giant-sized solo title reprinting all his previous appearances but strangely offering all-new stories of Hercules and the Angel. That same month, his first regular series began in a new split book entitled Astonishing Tales…

Gathering material from Marvel Super-Heroes #19; Savage Tales volume 1 #1 and Astonishing Tales #1-16, spanning March 1969 to February 1973, this initial hardback and digital volume traces Lord Plunder’s path from misjudged superhero to barbaric fantasy star. Following a revelatory Introduction by Roy Thomas, we plunge straight in to ‘My Father, My Enemy’ from Marvel Super-Heroes #19 March 1969. Scripted by Arnold Drake and Steve Parkhouse with art from George Tuska & Sid Greene it gathers scraps from previous stories to forge an origin for Ka-Zar the Jungle Master!, revealing a murky web of deceit and intrigue as Kevin Plunder quits British High Society in search of the truth about the father who apparently abandoned him and his unsavoury super-villain brother Parnival years earlier in search of a lost continent and mystery anti-metal.

At the behest of Parnival – AKA The Plunderer – Ka-Zar’s return to his spiritual home soon descends into a brutal clash with tribesmen of the Golden People safeguarding the menacing mineral and another painful half-victory for the his scurrilous sibling…

August 1970 saw the launch of Astonishing Tales with the Jungle Lord sharing space with Latverian Liege Doctor Doom. Stan Lee, Jack Kirby & Sam Grainger displayed ‘The Power of Ka-Zar!’ as crazed “sportsman” Kraven the Hunter sets his sights on Zabu’s pelt. A successful ambush in Antarctica sees the toothy tiger trapped and dragged back to “civilisation”. However, his human brother survives the assault and grimly follows the villain, leading to ‘Frenzy on the Fortieth Floor!’ as the second issue sees our hero – retitled Ka-Zar, Lord of the Jungle! – track his prey to Manhattan and score a stunning rescue and victory. Thomas replaced Lee here, but gave way to Gerry Conway, with Barry (Windsor) Smith joining Grainger to detail the hero’s first meeting with living god Garokk the Petrified Man urgently demanding his help in getting ‘Back to the Savage Land!’ where his ambitious Queen Priestess Zaladane has begun a war of conquest against the many tribes of the hidden continent. After sharing his all-too human origins and connection to the primordial domain, the constantly-mutating stranger is brought home just in time to become ‘The Sun God!’ in thought and deed as well as appearance; going on a destructive ‘Rampage!’ (inked by Frank Giacoia) and forcing harsh choices from Ka-Zar and his comrade Tongah of the Fall People…

AT #6 sees a stunning art job from Smith & Bill Everett as Conway’s ‘Ware the Winds of Death!’ pits the war’s survivors against reawakened alien god Damon, returned after centuries to destroy the world that took his lover Lelania, even as in faraway England a mysterious woman seeks to warn Lord Plunder of impending doom…

Thomas returns to script with Herb Trimpe illustrating concluding chapter ‘Deluge!’ as Damon is repelled – but only at tragic cost to Tongah – before Edgar Rice Burroughs’ Caspak and Caprona (with hints of Romeo and Juliet) tales inform #8’s ‘The Battle of New Britannia!’ by Thomas, Gary Friedrich, Trimpe & Tom Sutton, as Ka-Zar and Zabu explore a new region of the vast under-ice region, discovering warring colonies populated by the remnants of British and German soldiers still fighting WWII. Into this mass mess of monsters, man-apes and secret pacts and lies, parachutes the mystery girl from England, a formidable force who will eventually be superspy/Avenger Bobbi “Mockingbird” Morse…

Astonishing Tales #8 was an experiment with increased page count and included an origin tale by Len Wein, George Tuska & Mike Esposito. ‘This Badge Bedeviled!’ reveals how twins Damian and Joshua Link – one a cop, the other a crook – are changed by an abortive experiment. The result was that they could combine their physicality and abilities into one body as Gemini, but sadly only one personality could dominate…

The next issue was normal-sized but now only Ka-Zar was in situ, retitled Ka-Zar, Lord of the Hidden Jungle. Moreover, thanks to scheduling problems it was as a fill-in: a pure barbarian fantasy in the manner of Conan. ‘The Legend of the Lizard Men!’ by Lee & John Buscema pitted the outraged savage against a conquering witch-queen enslaving tribes and hiding a big secret…

The ongoing storyline continues and concludes with #10 (February 1972) as Thomas, Conway, Windsor-Smith & Sal Buscema usher in a minor Götterdämmerung with an horrific secret exposed in ‘To End in Flame!’

A newish direction beckons as #11’s ‘A Day of Tigers!’ revisits, clarifies and expands upon Ka-Zar’s origin in superb tale by Thomas, Gil Kane & Giacoia detailing how a young boy lost in Savage Land forms a primal bond with a sabretooth tiger, gains a lifelong enemy in Maa-Gor the Man-Ape becomes unwilling custodian to the most dangerous element on Earth…

Astonishing Tales #12 abruptly relocates the entire cast to Florida for ‘Terror Stalks the Everglades!’ with Thomas, John Buscema & Dan Adkins recasting the Jungle King as a consultant for S.H.I.E.L.D. assisting aging biologist Dr. WilmaCalvin – who just happens to be Morse’s mentor – in tracking down missing scientist Ted Sallis…

What Ka-Zar doesn’t know is that the project all of them are working on is the recreation of the super-soldier serum that created Captain America and what nobody living knows is that Sallis succeeded. However, when Advanced Idea Mechanic agents tried to steal it, Sallis injected himself and the chemicals reacted with the swamp’s magical energies to create a mindless shambling monster.

Readers are clued in thanks to an unused interlude intended for Savage Tales #2, with Wein & Neal Adams providing a chilling recap sequence detailing the macabre Man-Thing‘s previous relationship with Calvin, before we slip back to now with AIM attacking and trapping Ka-Zar with the bog-beast…

AT #13 sees Thomas, J. Buscema, Rich Buckler & Adkins expand the mystery as the Jungle Lord escapes the ‘Man-Thing!’ to focus on the real monsters, subsequently routing out a traitor and defeating AIM… for now…

Scheduling continued to be tricky and #14 featured Lee & John Buscema’s ‘The Night of the Looter’: a bowdlerised, colourised version of a rather racy thriller first seen in Savage Tales #1 wherein Ka-Zar scorns the temptations and dodges the perils brought by destructive treasure hunters from civilisation invading his hidden home, before continuity returned with #15 as Mike Friedrich, Kane & Sutton ask ‘And Who Will Call Him Savage?’

Increasingly enamoured of Barbra Morse, Ka-Zar opts to give the modern world another go, but quickly comes to despise the greed, the dirt, the greed, the callous brutality and the sheer greed of petty people, especially after encountering the drug crisis first hand and clashing with dope peddler The Pusher…

When his vile schemes almost end Wilma Calvin’s life, Ka-Zar goes wild in ‘To Stalk a City!’ (Friedrich, Buckler & Chic Stone) rampaging through the concrete jungle of New York City and delivering a king’s justice in an edgy action packed conclusion.

Also included here is the original, unedited monochrome version of Lee & Buscema’s ‘The Night of the Looter’ as seen in May 1971’s Savage Tales (volume 1 #1) lush with grey-tone washes with some gratuitous female nudity to keep readers attention high. Also on display is a pertinent text ‘Bullpen Bulletins’ page, and house ads, and the covers from aforementioned 1970 reprint series Ka-Zar volume 1, #1-3, rendered by Marie Severin and John Romita (Sr.)

Boldly bombastic, brilliantly escapist and crafted by some of the biggest and best in comics, these wild rides and riotous romps are timeless fun from the borderlands of Marvel’s endless universe: a fabulous excursion in to forgotten worlds you’ll want to treasure forever…
© 2017 Marvel Characters, Inc. All rights reserved.

Walt Disney’s Donald Duck volume 5: “Christmas on Bear Mountain” by Carl Barks


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-697-3 (HB)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as a animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated cartoon short into the comic book Donald Duck Finds Pirate Gold. It was published as Dell Four Color Comics Series II #9 in October of that year and – although not his first published comics work – it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged septuagenarian and the harassed, hard-pressed star of this show.

Whilst producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his comics output.

Most notably, Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

Throughout his working life Barks was blissfully unaware that his work (uncredited by official policy as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release, re-presenting works from 1947 – albeit not in strictly chronological release order.

It begins eponymously with landmark introduction of Bark’s most enduring creation. Scrooge McDuck premiered in seasonal full-length Donald Duck yarn ‘Christmas on Bear Mountain’ (Four Color #178 December 1947): a mere disposable comedy foil to move along a simple tale of Seasonal woe and joy. Here a miserly relative seethed in opulent isolation, hating everybody and opting to share the gloom by tormenting his nephews Donald, Huey, Louie and Dewey by gifting them his mountain cabin for the Holidays. Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

The old coot  was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of the legendary and magnificent story showman Carl Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from the scenic metropolis of Duckburg.

From the same issue a brace of one-page gags expose Donald’s views on car culture in ‘Fashion in Flight‘ and annoying people looking for directions in ‘Turn for the Worse’ before

‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories#80, May) turns into another painful and humiliating experience as the bellicose bird tries getting rich by growing blooms…

June’s WDC&S #81 finds him and the kids prospecting and running foul of the post-war arms and rocket-race in ‘Donald Mines his Own Business’ before Four Color #147 (May) takes them on an epic voyage of fantastic discovery to ‘Volcano Valley’ after accidentally buying an army surplus bomber…

Always looking for a quick buck, Donald and the kids turn to commercial charters: flying innocuous-seeming Major Pablo Mañana back to Central American beauty-spot Volcanovia, but they all have a devilishly difficult time getting out again. This yarn sets a solid pattern for Bark’s adventure/travelogue yarns in years to come, blending comedy, thrills, whimsy and social commentary into an irresistible treat…

WDC&S #82 (July) sees adult and juvenile ducks in an ever-escalating war over who’s the best conjuror in ‘Magical Misery’ and by the time Daisy Duck deals with them, Donald is ready for a day of peace and quiet. Sadly, ‘Ring Wrongs’(AKA ‘Vacation Time’ from August’s Walt Disney’s Comics and Stories #83 reveals that thanks to Huey, Louie and Dewey, he’s the target of a relentless wave of door-to-door salesmen and reacts with typical zest and vigour…

An inappropriate experiment in hypnosis transforms Donald (mentally) into a kangaroo and prompts an ‘Adventure Down Under’ (Four Color #159 August) with the eventually restored Drake and his nephews compelled to become ‘roo hunters to pay for return passage to Duckburg. They are mightily outmatched by Mournful Mary “Queen of the Kangaroos” until they meet some local aborigines and experience a change of heart.

Please be aware that – despite Bark’s careful research and diligent, sensitive storytelling – some modern folk might be upset by his depictions from over seven decades ago.

‘If the Hat Fits’ is a gag-page of chapeau japery from Four Color #147 (May), that precedes a medium-length tale describing Donald’s efforts to master dancing in ‘The Waltz Kings’ from WDC&S #84 (September) counterbalanced a month later by #85’s ‘The Masters of Melody’ wherein the boys struggle to learn to play musical instruments…

‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the kids in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans.

After being temporarily stranded on an isolated reef, they discover monsters, a shipwrecked galleon, an ongoing abduction mystery dating back centuries and a particularly persistent phantom all blending into a supremely thrilling and beguiling mystery that has never dated…

WDC&S #86 exposes the rise and fall of ‘Fireman Donald’ whose smug hubris deprives him of a job he’s actually good at, after which ‘The Terrible Turkey’ from details the Duck’s frankly appalling efforts to secure a big bird for the Thanksgiving feast despite skyrocketing poultry prices…

Donald and Mickey Merry Christmas 1947 (cover-dated January 1948) sees the boys strive a little too late and much too hard to be ‘Three Good Little Ducks’ and ensure a wealth of swag on Christmas morning before one final single-pager sees kitchen confusion for Donald in ‘Machine Mix-up’ from Four Color #178 (December)…

With the visual verve done we move on to validation as ‘Story Notes’ provides erudite commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’ before ‘Biographies’ reveals why he and commentators Alberto Beccatini, Joseph Robert Cowles, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone, R, Fiore, Mattias Wivel are saying all those nice and informative things.

We then close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “Christmas on Bear Mountain” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Yakari volume 18: The Wall of Fire


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-591-2 (Album PB)

Win’s Christmas Gift Recommendation: Superb All-Ages Entertainment and Adventure… 9/10

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on The Smurfs strips for venerable weekly Le Journal de Spirou. Together, they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains and is set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate animated TV series and a movie release last year – has achieved 40 albums thus far: a testament to the strip’s evergreen vitality and the brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to a boon of his totem guide the Great Eagle converse with all animals …

Originally released in 1993, la barrière de feu was the 19th European album, but – as always with the best books – the content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

This time, the little wonder is embroiled in uncharacteristically dark deeds as a raiding party led by Wild Mane results in the loss of all the horses – except valiant pony Little Thunder who not only escapes but also raises the alarm and rouses the sleeping tribe.

As the adults set out on foot to recover their steeds and reclaim their honour, little Yakari tracks his equine friend and is amazed to find Little Thunder is trailing his stolen herdmates. As he follows, the loquacious lad meets a flying squirrel who kindly offers to act as an advance scout…

While the grown-ups are stymied by their cunning quarry’s tactics, the tiny tree-hugger rapidly reunites the boy with his horse and the trio set off together after the thieves. All too soon they have located the raiders, but instead of useless heroic gestures they sagely seek out Yakari’s father and lead his team to the thieves.

Dauntingly, it’s a nomadic convocation of thousands, and a retaliatory raid seems impossible. Moreover, something is shadowing the stalkers themselves, ever unseen but even getting close enough to steal supplies while they’re being carried! The adults are seriously considering swallowing their shame and retreating, but Yakari cannot let go of the notion that something is smarter than he is…

Ultimately, with help from his bestial buddies, the mystery is solved and the boy meets a new friend: a wounded lynx. The beautiful, cunning creature shows the curious kid a new trick: a sticky black liquid that oozes out of the ground and is ideal for sealing wounds.

When the shaman sees it he recognises it for all its many properties, including a tendency to burn, which gives Yakari’s father an inspired idea for countering the raiders’ superior numbers and getting back the tribe’s most treasured possessions…

Exotically enticing, deviously educational and wildly entertaining, this boldly action-packed and splendidly spectacular yarn sees Yakari’s gifts not only used to benefit his people and animal friends but also with the full acknowledgement of the adults he’s previously been unknowingly slighted by. Is our boy finally on the path to being a man?

Once again, Derib & Job display their astounding and compelling narrative virtuosity in another glorious graphic tour de force capturing the appealing courage of our diminutive heroes, and a visually stunning, seductively smart saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips ever conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 1993. All rights reserved. English translation 2020 © Cinebook Ltd.

Walt Disney’s Mickey Mouse: The Greatest Adventures


By Floyd Gottfredson, with Walt Disney, Bill Walsh, Merrill de Maris, Bill Wright, Win Smith, Jack King, Roy Nelson, Hardie Gramatky, Ted Thwaites, Daan Jippes, David Gerstein & various (Fantagraphics Books)
ISBN: 978-1-68396-122-2 (HB) eISBN: 978-1-68396-225-0

Win’s Christmas Gift Recommendation: It Ain’t Christmas if it Ain’t Disney… 10/10

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

That’s why most people who care cite Steamboat Willie – the fourth completed Mickey feature – as the debut of the mascot mouse and his co-star and paramour Minnie Mouse since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound. The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given new-fangled soundtracks.

From those timid beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified solid gold sensation, the mighty mouse was considered a hot property and soon invaded America’s most powerful and pervasive entertainment medium: comic strips…

Floyd Gottfredson was a cartooning pathfinder who started out as just another warm body in the Disney Studio animation factory who slipped sideways into graphic narrative and evolved into a pictorial narrative ground-breaker as influential as George Herriman, Winsor McCay or Elzie Segar. Gottfredson’s Mickey Mouse entertained millions of eagerly enthralled readers and shaped the very way comics worked.

He took a wildly anarchic animated rodent from slapstick beginnings, via some of the earliest adventure continuities in comics history: transforming a feisty everyman underdog – or rather mouse – into a crimebuster, detective, explorer, lover, aviator or cowboy, the quintessential two-fisted hero whenever necessity demanded.

In later years, as tastes – and syndicate policy – changed, Gottfredson steered that self-same wandering warrior into a more sedate, gently suburbanised lifestyle via crafty sitcom gags suited to a newly middle-class America: a fifty-year career generating some of the most engrossing continuities the comics industry has ever enjoyed.

Arthur Floyd Gottfredson was born in 1905 in Kaysville, Utah, one of eight siblings born to a Mormon family of Danish extraction. Injured in a youthful hunting accident, Floyd whiled away a long recuperation drawing and studying cartoon correspondence courses, and by the 1920s had turned professional, selling cartoons and commercial art to local trade magazines and Big City newspaper the Salt Lake City Telegram.

In 1928 he and his wife moved to California and, after a shaky start, found work in April 1929 as an in-betweener at the burgeoning Walt Disney Studios. Just as the Great Depression hit, he was personally asked by Disney to take over the newborn yet ailing Mickey Mouse newspaper strip. Gottfredson would plot, draw and frequently script the strip for the next five decades: an incredible accomplishment by of one of comics’ most gifted exponents.

Veteran animator Ub Iwerks had initiated the print feature with Disney himself contributing, before artist Win Smith was brought in. The nascent strip was plagued with problems and young Gottfredson was only supposed to pitch in until a regular creator could be found.

Floyd’s first effort saw print on May 5th 1930 (his 25th birthday) and he just kept going: an uninterrupted run over the next half century.

On January 17th 1932, Gottfredson created the first colour Sunday page, which he also handled until retirement. In the beginning he did everything, but in 1934 Gottfredson relinquished the scripting, preferring plotting and illustrating adventures to playing about with dialogue. His eventual collaborating wordsmiths included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams and Del Connell. At the start and in the manner of a filmic studio system, Floyd briefly used inkers such as Ted Thwaites, Earl Duvall and Al Taliaferro, but by 1943 had taken on full art chores.

This tremendous archival hardback compendium (185 x 282 mm but also available in digital editions) gathers and remasters in colour a superb selection of those daily delights, stuffed with thrills, spills and chills, whacky races, bizarre situations, fantastic fights and a glorious superabundance of rapid-fire sight-gags and verbal by-play: an unmissable journey of fabulous cartoon fun.

And I’m sure I don’t need to remind you that this stuff can be deemed “dated content”: created from times when cartoon violence, smoking, drinking and ethnic stereotyping were everyday occurrences, so please read this with that in mind or not at all…

The manner in which Mickey became a syndicated star is covered by editor, savant, truly dedicated, clearly devoted fan David Gerstein in bookend articles at the front and back of this sturdy tome, opening with Floyd Gottfredson: Walt Disney’s Mouse Man and ending with Mickey Mouse: The Hero before the comic capers commence with legendary yarn Mickey Mouse in Death Valley’ which ran from April 1st – September 22nd 1930.

Initially the strip was treated like an animated feature, with diverse hands working under a “director” and each day seen as a full gag with set-up, delivery and a punchline, usually all in service to an umbrella story or theme. Such was the format Gottfredson inherited from Walt Disney for his first full yarn.

The saga was further complicated by an urgent “request” from controlling syndicate King Features that the strip be immediately made more adventure-oriented to compete with the latest trend in comics: action-packed continuities…

Also roped in to provide additional art and inking to the raucous, rambunctious rambling saga were Win Smith, Jack King, Roy Nelson & Hardie Gramatky. The resulting saga – coloured by Scott Rockwell & Susan Daigle-Leach – involved a picaresque and frequently deadly journey way out west to save Minnie’s inheritance – a lost mine – from conniving lawyer Sylvester Shyster and his vile and violent crony Pegleg Pete, whom Mickey and his aggrieved companion chased across America by every conveyance imaginable, aided by masked mystery man The Fox while facing every possible peril as immortalised by silent movie westerns, melodramas and comedies…

With cameos throughout from Horace Horsecollar, Clarabelle Cow, goat-horned Mr. Butt and a prototype Goofy who used to answer – if he felt like it – to the moniker Dippy Dog, we pause to share specially commissioned Illustrations by Gottfredson – a promotional pic and photos of tough guy pal Butch – before moving on to ‘The Picnic’ (crafted by Gottfredson, Earl Duvall & Travis Seitler and coloured by Rick Keane; originally running from January 5th to 10th 1931): a hopefully bucolic moment plagued by natural catastrophe, after which bold deeds are required for exploring the ‘Island in the Sky’ (November 30th 1936 to April 3rd 1937 by Gottfredson, Ted Thwaites, Michel Nadorp, Erik Rosengarten, & Disney Italia).

Having secured a cash reward for capturing a band of smugglers, Mickey and Goofy buy an airplane and become aviators: a plot device that affords plenty of daily gags before one flight brings them into aerial contact with the flying automobile of a mystery scientist. After much detecting and pursuit, they find the floating fortress of reclusive super-genius Doctor Einmug

and soon learn that he’s also being approached – if not outright menaced – by villainous Pegleg Pete. The dyed-in-the-wool thug is acting as the agent of a foreign power, seeking the astonishing secret and unlimited power of “aligned atoms” that fuels Einmug’s aerial miracles, trying everything from bribery to coercion to feigned reformation and – when those fail – good old reliable theft and violence…

Naturally, none of that means anything to the indomitable Mouse…

Appended by Gottfredson’s painting Mickey Mouse on Sky Island and a mini-feature on personalised birthday and anniversary commissions, the cloud-busting crime-caper is followed by a baffling mystery as ‘The Gleam’ (January 19th – May 2nd, 1942 by Gottfredson, Merrill de Maris, Bill Wright, Daan Jippes, Seitler, Gerstein & Daigle-Leach) sees Mickey, Minnie and Goofy plagued by a diabolical hypnotist who plunders Mouseton High Society types at will, and even embroils Minnie’s unwelcome visiting parents in his crimes before our heroes finally bring him to justice. It’s followed by the cover of 1949’s Big Little Book #1464: a modified version of the tale behind a cover by an artist unknown.

Gottfredson, Bill Walsh, Wright, Gerstein & Disney Italia then detail a string of interlinked gags comprising a burst of DIY invention resulting in ‘Mickey Mouse and Goofy’s Rocket’ (September 9th – 21st 1946), before Gottfredson, Walsh, Pierre Nicolas, Gerstein & Digikore Studios resort to full on sci fi as ‘The Atombrella and the Rhyming Man’ (April 30thOctober 9th 1948) finds occasional visitor from 2447 AD Eega Beeva, popping back for fun and a spot of inventing. Most of his whacky gadgets are generally harmless, but when he tinkers up a handheld defence against physical attack which repels everything from pie to nuclear weapons, word gets around fast and some very shifty characters start inviting themselves in. When juvenile genius Dr. Koppenhooper, an unlovely femme fatale and a poetic superspy get involved, things go from bad to calamitous…

The friendly future-man appeared in many commercial commissions. After the brace of monochrome samples reprinted here – courtesy of  Gottfredson – the manic menu of Mouse Masterpieces concludes with ‘Mickey’s Dangerous Double’(March 2nd – June 20th 1953 by Gottfredson, Walsh, Jippes, Paul Baresh, Gerstein & Disney Italia) as a devious “evil twin” trashes his reputation and destroys all his friendships before scapegoating him for a string of crimes in a gleeful but paranoia-inducing tale. Of course, in the end the ingenuity of the original and genuine article wins through but only after a truly spectacular battle…

Gottfredson’s influence on not just the Disney canon but sequential graphic narrative itself is inestimable: he was among the first to produce long continuities and “straight” adventures; he pioneered team-ups and invented some of the first “super-villains” in the business.

Disney killed the continuities in 1955, dictating that henceforth strips would only contain one-off gag strips, and Gottfredson adapted seamlessly, working on until retirement in 1975. His last daily appeared on November 15th and the final Sunday strip on September 19th 1976.

Like all Disney creators Gottfredson worked in utter anonymity, but in the 1960s his identity was revealed and the voluble appreciation of his previously unsuspected horde of devotees led to interviews, overviews and public appearances, with effect that subsequent reprinting in books, comics and albums carried a credit for the quiet, reserved master. Floyd Gottfredson died in July 1986. Thankfully we have this wealth of his works to enjoy and inspire us and hopefully a whole new generation of inveterate tale-tellers…
Mickey Mouse: The Greatest Adventures © 2018 Disney Enterprises, Inc. All contents © 2018 Disney Enterprises, Inc. unless otherwise noted. “Floyd Gottfredson: Walt Disney’s Mouse Man” and “Mickey Mouse: The Hero” texts © 2018 David Gerstein. All rights reserved.

A Sea of Love


By Wilfrid Lupano & Grégory Panaccione (Lion Forge/The Magnetic Collection)
ISBN: 978-1-942367-45-1 (HB)

Win’s Christmas Gift Recommendation: Because Words Just Aren’t Enough… 10/10

The sheer breadth, variety and creative ambition of comics holds me breathless sometimes. It feels like there’s no subject or blend thereof; no tone or trope; no limits and absolutely no style or admixture that talented individuals can’t turn into heartrending, hilarious, thrilling, educational, evocative, uplifting and/or infuriating stories.

This completely silent saga from prolific French writer Wilfrid Lupano (Old Geezers; Azimut; Blanc Autour; Le Loup; Valerian spin-off Shingouzlooz Inc. and many more) and illustrator Grégory Panaccione (Someone to Talk To; Toby Mon Ami; Match; Âme perdue) somehow offers all of those in one delicious hardback or digital package.

Originally seen au continent as Un Océan d’amour in 2014, this wordless yet universally comprehensible pantomime is an unforgettable saga celebrating the timeless resilience of mature love. Here it is craftily concealed but constantly displayed in a tale of tetchy devotion between an aged diminutive fisherman and his quiet, timid, overly-flappable but formidably indomitable wife.

Every morning before the sun lights their rustic hovel, she makes him a wonderful breakfast before he heads out into the big ocean in his little boat. They have their fractious moments and he can be a trial sometimes, but their relationship is rock solid and never-ending.

This particular morning, however, the old coot finally falls foul of a changing world, when his little vessel is snagged in the nets of a vast trawler factory ship. Saving his idiot apprentice, the old git is soon swallowed up and gone…

At least, that’s what the sole survivor believes when he washes up ashore. However, the matronly fresh widow refuses to accept that and – disregarding decades of homey domestic programming – goes looking for him.

Oh, the incredible adventures she has and the people she meets…

He, meanwhile, is still very much alive. Stranded on his little tub, with nothing but tinned sardines and memories to sustain him, he is washed uncontrollably across the world. Befriended by a sardine-loving gull, he experiences first hand and close up the way we’ve befouled the seas and meets a wide variety of people he’s casually misjudged all his life, before eventually fighting his way back to his little cottage and the faithful one who’s waiting for him. At least, he complacently assumed she is…

Epic, hilarious, terrifying, shocking and sublimely satisfying, this is masterpiece of graphic narrative with so very much to say. Why not give your eyes a treat and have a good listen?
A Sea of Love © 2018 Editions Delcourt. All rights reserved.

The Sandman by Joe Simon and Jack Kirby


By Joe Simon & Jack Kirby, with Mike Royer & others (DC Comics)
ISBN: 978-1-4012-2299-4 (HB)

In the early days of the American comicbook the fledgling industry was awash with chancers, double-dealers, slick operators and outright crooks. Many creative types fell foul of this publishing free-for-all but a rare few took to the cut and thrust and managed not only to survive but also to prosper.

Just as the Golden Age of comics was beginning, two young men with big hopes met up and began a decades-long association that was always intensely creative, immensely productive and spectacularly in tune with popular tastes. Joe Simon was a sharp-minded, talented young man with 5 years’ experience in “real” publishing, working from the bottom up to art director on a succession of small papers such as the Rochester Journal American, Syracuse Herald and Syracuse Journal American before moving to New York City and a life of freelancing as an art/photo retoucher and illustrator. Recommended by his boss, Simon joined Lloyd Jacquet’s pioneering Funnies Inc., a comics production “shop” generating strips and characters for a number of publishing houses eager to cash in on the success of Action Comics and its stellar attraction Superman.

Within days Simon created The Fiery Mask for Martin Goodman of Timely Comics (now Marvel) and met young Jacob Kurtzberg, a cartoonist and animator just hitting his stride with the Blue Beetle for the Fox Feature Syndicate.

Together Simon and Kurtzberg (who went through a legion of pen-names before settling on Jack Kirby) enjoyed a stunning creative empathy and synergy which galvanized an already electric neo-industry with a vast catalogue of features and even sub-genres. They produced the influential Blue Bolt, Captain Marvel Adventures (#1) and, when Martin Goodman made Simon the editor of Timely, created a host of iconic characters such as Red Raven, the first Marvel Boy, The Vision, Young Allies and of course million-selling mega-hit Captain America.

Famed for his larger than life characters and colossal cosmic imaginings, “King” Kirby was an astute, spiritual hard-working family man who lived through poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded, always saw the best in people and was utterly wedded to the making of comics stories on every imaginable subject.

When Goodman failed to make good on his financial obligations, Simon & Kirby jumped ship to National/DC, who welcomed them with open arms and a big chequebook. Initially an uncomfortable fit, bursting with ideas the company were not comfortable with, the pair were handed two strips languishing in the doldrums, to tide them over until they found their creative feet.

Settled and left to their own devices, they consolidated their “Kid Gang” genre innovation with The Newsboy Legion(and super-heroic mentor The Guardian) and a unique international army – The Boy Commandos – who shared the spotlight with Batman in Detective Comics (and whose own solo title became frequently the company’s third best seller).

Those moribund strips they were first unleashed upon were a big game hunter feature called Paul Kirk, Manhunter, which they overnight turned into a darkly manic, vengeful superhero strip, and one of comics’ first masked mystery-men – The Sandman.

This superb hardback collection – also available in digital editions – reprints all the S&K tales, including covers produced for issues they didn’t craft; lost art pages, original art reproductions as well as informative text articles from Kirby historian John Morrow and writer Mark Evanier. It even includes Simon & Kirby’s reunion reinvention of Sandman from 1974 (which in turn spawned one of Kirby’s last series for DC).

Created by Gardner Fox and first illustrated by Bert Christman, the Sandman premiered in either Adventure Comics#40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on whether some rather spotty distribution records can be believed.

Face utterly obscured by a gasmask, caped and business-suited millionaire adventurer Wesley Dodds wielded a sleeping-gas gun to battle a string of crooks and spies, accompanied by his paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the cloaked pulp-hero avengers he emulated slipped from popularity in favour of more flamboyant fictional fare.

Possessing a certain indefinable style, eerie charm but definitely no pizzazz, the feature was on the verge of being dropped when he abruptly switched to a skintight yellow and purple costume, complete with billowing cape. He also gained a teenaged sidekick in Sandy the Golden Boy (Adventure Comics #69, December 1941, by Mort Weisinger & Paul Norris), presumably to move closer to the overwhelmingly successful Batman model.

It didn’t help much.

So, when Simon & Kirby came aboard with #72, the little banner above the logo on the Jack Burnley Starman cover gave no hint of the pulse-pounding change that had occurred. ‘Riddle of the Slave Market’ saw a sleek, dynamic pair of gleaming golden lions explode across 11 pages of graphic fury as the Sandman – sans daft cape – crushed a white-collar criminal with a nasty line in illicit indentured servitude. Moreover, the character had overnight acquired his unique gimmick: Sandman’s crusades against crime were presaged by the perpetrator suffering nightmares of imminent retribution…

This semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a conceptual punch to equal the kinetic fury of their art, and when #73 (with S&K’s Manhunter now hogging the cover) Sandman strip ‘Bells of Madness!’ramped up the tension with another spectacular action epic wherein the Dream Warriors expose a cunning murder plot.

With Adventure #74 Sandman and Sandy took back the cover spot (only their third since #51), keeping it until the feature ended. Only once did Sandman not appear on the cover – #99: another S&K Manhunter classic. From #103 the magazine underwent a complete overhaul with new feature Superboy headlining established regulars Green Arrow, Aquaman, Shining Knight and Johnny Quick parachuted in from other magazines.

The story in #74 was an eerie instant classic: ‘The Man Who Knew All the Answers’ was a small-town professor who artificially increased his intellect – but not his ethics. When his perfectly planned crimes bring him into conflict with the heroes, it proves that his brain enhancer did nothing for common sense either.

‘The Villain From Valhalla!’ (Adventure Comics #75 June 1942) pits the galvanic heroes against a hammer-wielding Norse god in a cataclysmic Battle Royale, followed here by an equally astounding clash with sinister floral villain Nightshade. ‘The Adventure of the Magic Forest’ stemmed from World’s Finest Comics #6 (Summer 1942), one of two S&K exploits in that legendary anthology.

Sandman was also a founding member of the Justice Society of America, appearing in many issues of All-Star Comics. A number of the pertinent chapters were also generated by Joe & Jack, but are sadly not included in this otherwise comprehensive compendium: completists will need to track down the superb All-Star Archives (volumes 4 and 5) for those dynamic classics.

Adventure #76 again heavily emphasised foreboding oneiric elements in ‘Mr. Noah Raids the Town!’ as a soothsaying mastermind unleashes preposterously intelligent animals to steal and kill, whilst #77’s ‘Dreams of Doom!’ finds an innocent man plagued by nightmares and compelled to solicit the aid of the Master of Dreams… and only just in time!

A sinister Swami is exposed in ‘The Miracle Maker!’ before the final World’s Finest guest-shot (#7, Fall 1942) dips heavily into exotic fantasy for ‘A Modern Arabian Nightmare!’ Adventure #79 then bangs the patriotic drum in eerie temporal-trap mystery ‘Footprints in the Sands of Time!’

It’s back to thrill-a-minute manic crime mayhem in #80’s ‘The Man Who Couldn’t Sleep!’, but ‘A Drama in Dreams’presents a baffling conundrum for Sandy to solve alone, after which the creators indulge in some seasonal shocks in madcap Yule yarn ‘Santa Fronts for the Mob.’

Issue #83 led with a blockbusting boxing romance as the heroes aid ‘The Lady and the Champ!’ while including a gloriously over-the-top Boy Commandos ad featuring Hitler, Mussolini and Tojo as only Jack and Joe could defame them. Next comes a gloriously Grand Guignol saga – ‘Crime Carnival’ and delightfully wry romp ‘The Unholy Dreams of Gentleman Jack’, before S&K return to a favourite theme of childhood poverty in ‘The Boy Who Was Too Big for his Breeches.’

The war was progressing and soon both Joe and Jack would be full-time servicemen, so perhaps the increasingly humanistic tales of their latter run were only to be expected. The shift in emphasis certainly didn’t affect the quality of such gems as ‘I Hated the Sandman!’ from #87 wherein narcoleptic Silas Pettigrew learns a salutary lesson, or heartwarming, exuberant childhood fantasy ‘The Cruise of the Crescent’, whilst #89’s kidnap drama ‘Prisoner of his Dreams’ and the boisterous ‘Sleepy Time Crimes!’ proved that whatever else happened, action and excitement would always series watchwords.

In the months prior to their induction, Simon & Kirby went into overdrive, building up a vast reserve of inventory stories for their strip commitments, but even so relentless publishing deadlines soon ate them up. Adventure Comics #91 featured the last S&K yarn for a year and a half, long after Kirby had shipped out to fight in Europe and Simon had begun his service with the US Coast Guard.

‘Courage a La Carte’ has precious little – if indeed any – Kirby art in it, but is nonetheless a sterling saga of malice unmasked and justice triumphant, after which only the covers of Adventure #92-97 kept the artist’s light burning in the heart of fans.

The star creators returned for issue #100 (October/November 1945) with tempestuous crime caper ‘Sweets for Swag!’, the cover of #101and again inside #102 with swansong drama ‘The Dream of Peter Green!’, as Sandman and Sandy expose shoddy dealings in city contracting before ensuring ghetto kids had decent playgrounds to grow fit and healthy in.

National Comics was no longer a welcoming place for the reunited duo. By 1947 they formed their own studio, beginning a long and productive relationship with Harvey Comics (Stuntman, Boy’s Ranch, Captain 3-D, Lancelot Strong: The Shield, The Fly, The Three Rocketeers and others) and created a stunning variety of genre features for Crestwood/Pines (supplied by their Essankay/Mainline studio shop). These included Justice Traps the Guilty, Black Magic, Fighting American, Bullseye, Foxhole and landmark innovation Young Romance amongst many more (see the superb Best of Simon and Kirby for a salient selection of these classic creations).

As comics went through bad times the pair eventually went their separate ways but were reunited for one last hurrah in 1974 whilst both working once more for DC. The result was a re-imagined Sandman: now a fully fantastic scientific master of the metaphysical, policing the nightmares of humanity from a citadel deep in “The Dream-Stream.”

‘The Sandman’ (scripted by Joe, drawn/edited by Jack and inked by Mike Royer) is pure escapist delight, describing how young Jed Paulsen taps into the oneiric horrors of villainous cybrid General Electric as he attempts to conquer the World of Our Dreams. When all hope seems exhausted, Jed is rescued and befriended by the omniscient Lord of Sleep and his ghastly assistants Brute and Glob…

This rambunctious romp is a great place to end our volume but since six further adventures of this Weaver of Dreams were completed (albeit with no Simon and varying degrees of Kirby) perhaps one day they too will make the jump to graphic novel immortality…

After years of neglect the glorious wealth of Kirby material available these days is a true testament to his influence and legacy, so this magnificent collection of his collaborations with fellow pioneer Joe Simon is a gigantic box of delights perfectly illustrating the depth, scope and sheer thundering joy of the early days of comics: something no amount of corporate shoddy behaviour can ever diminish.
© 1942, 1943, 1944, 1945, 1946, 1974, 2009 DC Comics. All Rights Reserved.

Pep Digital #22: Arrrchie’s Buried Treasure


By George Gladir, Dan Parent, Fernando Ruiz, Kathleen Webb, Bob Bolling, Mike Pellowski, Angelo DeCesare,Rex Lindsey, Dan DeCarlo, Henry Scarpelli, Jeff Shultz, Dexter Taylor, Pat Kennedy & various (Archie Comics)
No ISBN: digital only

Since his debut in Pep Comics #22 (cover-dated December 1941) Archie Andrews has epitomised good, safe, wholesome cartoon fun, but the company that now bears his name has always been a deviously subversive one. Family-friendly iterations of superheroes, spooky chills, sci fi thrills, licensed properties and genre yarns of every stripe have always been as much a part of the publisher’s varied portfolio as the romantic comedy capers of America’s clean-cut teens.

As initially realised by John L. Goldwater and Bob Montana, the first escapade set the scene and ground rules for decades to come Archie has spent his entire existence chasing both the gloriously attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge, whilst best friend Jughead Jones alternately mocked and abetted his romantic endeavours and class rival Reggie Mantle sought to scuttle every move…

Crafted over time by a veritable legion of writers and artists who’ve skilfully created the stories of teenage antics in and around the idyllic, utopian small town of Riverdale, these timeless tales of decent, upstanding, fun-loving kids have captivated successive generations of readers and entertained millions worldwide both on comic pages and in other media such as film, television, radio, newspaper strips, music and even fast food.

To keep all that accumulated attention riveted, the company has always capitalised on contemporary trends with which to expand upon their archetypal storytelling brief. In times past they have cross-fertilised their stable of stars through unlikely team-ups like Archie Vs. Predator, whilst every type of fashion fad and youth culture sensation has invariably been incorporated and explored within the pages of the regular titles. The gang has been reinvented and remodelled numerous times, even stepping outside the parameters of broad comedy to offer dramatic – albeit light-hearted – “real-world” iterations of the immortal cast of characters and clowns…

The company the idiot built is celebrating a major anniversary this December, so here’s a chance to revel in Archie’s unique madness with a bucket of yarns primarily sparked by the Pirates of the Caribbean franchise, but which also finds room for a few golden oldies and classic romps on the theme of Corsairs and Privateers. This lot are all electronically cached by pirates of the airwaves commandeering a little of your time and attention for a digital-only experience. Enjoy International Talk Like a Pirate Day 2021, me buckos…

The madness begins without fanfare as the gang all go Gung Ho for the latest movie fad: dressing up for film fun and daydreaming personal period peril in ‘Pirates Ahoy’ as originally seen in Archie & Friends #87 (February 2005) courtesy of George Gladir, Rex Lindsey & Rich Koslowski.

Veronica #171 (August 2006) featured ‘One Man’s Treasure’ by Dan Parent & Jim Amash, with the star stuck rich kid finding actual buried (and cursed) loot on a film shoot but caring only about impressing hot star Johnny Dredge. Boy, does she!

‘Treasure Quest’ comes from Tales of Riverdale Digest #9 (April 2006): an Archie & Friends charmer by Fernando Ruiz & Al Nickerson, with Archie and Reggie completely fooled by an advertising flyer that looks like a treasure map. Cue signature chaos and catastrophe…

‘Soul Mates’ from Betty & Veronica #151 (September 2000 by Kathleen Webb, Dan DeCarlo and Henry Scarpelli) then pictures the Caribbean-vacationing teens as freebooting female furies, but still unable to curtail their legendary rivalry.

The Adventures of Little Archie #21 (Winter 1961-1962) then stands and delivers a classic mystery yarn by the brilliant Bob Bolling as ‘Pirates’ sees the mischievous kid exposed to a strange gas carried by an old weirdo on a bus – yes; much, much simpler times – that somehow lands him a stagecoach en route to the 18th century and his own pressganging.

Condemned to be a cabin boy on Blackbeard‘s ship, he is present at the deadly sea battle between the wicked rogue and valiant naval hero Captain Morgan…

Crafted at a time when kids were considered smarter and not made of porcelain, this is a grand romp blending action, suspense and humour in perfect balance, followed by a more modern take as (sadly uncredited) Little Jughead vignette ‘The Mystery Treasure’ from Jughead’s Double Digest #152 (September 2009) sees Arch and his ever hungry pal uncover a haunted chest, whilst Archie Giant Series Magazine #583 (September 1988, by Bolling & Mike Esposito) pits the juvenile lead in solo action against time-travelling arch nemesis Mad Doctor Doom who seeks buried loot from 1743 in ‘Close Scrape in Barnacle Bay’…

‘Treasure Trove’ (Laugh #7, June 1988, by Gladir, Bolling & Esposito) then offers a fantasy lay with The Mighty Archie Art Players re-enacting an undying rivalry between righteous Cap’n Booty (Archie) and piratical Cap’n Skull (Reg) on the high(larious) seas, after which Veronica #180 (July 2007) refocused on romance in ‘An Old Story’ as Ronnie’s bookshop binge unearths a saucy bodice-ripper that sets her imagination racing before ‘Digging for Buried Treasure’ (Betty & Veronica #163, August 2001 by Gladir, DeCarlo & Alison Flood) sees the lasses reminiscing – and speculating – about their childhood games at the beach.

In Betty & Veronica Spectacular #55 (September 2002) Angelo DeCesare, Parent & Jon D’Agostino bring supernatural romance and comedy capers in two-parter ‘Teen Spirit’ as the girls become the obsession of a piratical spook who’s been a horny teen since his death centuries ago. Things turn ugly when he decides to get rid of rivals Archie and Reggie and drastic steps need to be taken…

Archie Comics Digest #235 (August 2007) revisited ‘Pirates Ahoy!’ courtesy of Pellowski, Scarpelli & D’Agostino as another movie (this one starring Jon E. Depth) provokes poolside nightmares for our red rascal, Ronnie enjoys a ‘Treasured Moment’ (Veronica #175, December 2006 by Pellowski, Parent & Amash) after pinch-hitting for Betty and reading pirate stories to little kids. one last brace of gold comes with ‘Festival Time’ (Betty & Veronica #256, December 2011 by Gladir, Jeff Shultz & Amash) as high school eco-club Green Girls organises a fundraiser celebrating women pirates like Annie Bonnie or Ching Shih, only to lose their men to thieving flirty rivals before we hit the far shore with ‘Scene in Public’ (Archie Comics Digest #259, January 2010 by Pellowski, Pat Kennedy & Amash) as Archie, Jughead and Reggie literally patronise a pirate-themed diner on their way to a sporting event in full supporters’ garb…

Daftly delightful, these arrr ideal example of classic comics fun: brilliant gems no Funnybook Fan or Crafty Corsair would care to share. Enjoy your spoils and bask in the knowledge that some treasures can really be yours alone.
© 2012 Archie Comic Publications, Inc. All rights reserved.

Desolation Jones: Made in England


By Warren Ellis & JH Williams III & various (WildStorm)
ISBN: 978-1-4012-1150-9 (TPB)

Los Angeles is a dump and a dumping ground. Personal opinions aside, that’s the premise of this deep, dark espionage thriller from comics wunderscribe Warren Ellis and graphic illuminator JH Williams III. When MI6 screw-up MichaelJones is no longer capable of doing his job, he’s offered a comfy testing role as his ticket out. No-one in their right mind should ever trust security service types, but that’s the point – the burnt out, alcoholic agent just isn’t all that anymore.

After years of unspeakable atrocities ostensibly intended to create better operatives – up to and including the bizarre and inexplicable Desolation Test, the ravaged remains of Michael Jones are consigned to the reservation provided by the West’s Intelligence Agencies for retired, rejected and discarded agents plus all the experiments that didn’t measure up: Los Angeles, USA.

There they can live out their lives as they see fit, but can never, EVER leave the city. There’s no pension scheme but the dregs can do whatever they need to make a living as long as it’s within city limits.

Jones is a mess, both physically and mentally. He can’t drink, won’t sleep and takes too many drugs. He avoids daylight, regularly hallucinates and is numb to all sensation and emotion. In “the Community” he freelances as a private eye/fixer: sorting out problems that can’t be resolved through legitimate methods.

In this first compilation (available in paperback and digital formats and collecting issues #1-6 of the WildStorm comic book) that problem is a retired NSA spook who’s being blackmailed by new members of the Community who have somehow stolen the Holy Grail of pornography. The ravaged Colonel Nigh wants Adolf Hitler‘s homemade porno back and will do anything to get it. Unfortunately, so will all the other filthy rich deviants who populate Tinseltown.

However, something just isn’t right. Jones may not feel, but something deeper is hiding behind all the subterfuge and depravity…

Sardonic and rather bleak, this caustic, tension-soaked, trauma-packed action caper dwells on the nasty side of the espionage genre: a thriller with plenty of twists and a solid mystery to intrigue the most jaded reader. The content is strictly adults only – and by that, I mean that the subtext of duty, love and honour are assaults on the traditions of the hero-spy in as brutal a manner as the sex and violence underscore the dark side of the American Dream-town.

This is a story for cynical adults, not horny kids with appropriate IDs. Great stuff beautifully conceived and magically limned.
© 2005, 2006 Warren Ellis & JH Williams III. All Rights Reserved.