Doctor Who volume 7: The Flood


By Scott Gray, Gareth Roberts, Roger Langridge, David A. Roach, Mike Collins, Robin Smith, Adrian Salmon, Anthony Williams, Martin Geraghty, Faz Choudhury, Daryl Joyce, John Ross & various (Panini Books)
ISBN 978-1-905239-65-8 (TPB)

This year is the 60th Anniversary of Doctor Who so there is/has been/will be a bunch of Timey-Wimey stuff on-going as we periodically celebrate a unique TV and comics institution…

The British love comic strips and they love celebrity and they love “characters.” The history of our homegrown graphic narratives includes a disproportionate number of radio comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Flanagan & Allen, Arthur Askey, Winifred Atwell, Max Bygraves, Jimmy Edwards, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, ITMA, Our Gang, Old Mother Riley, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds of others. If folk watched or listened, an enterprising publisher would make printed spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown readily translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the first episode of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. Turning into a monthly magazine in September 1980 (#44) it’s been with us – under various names and iterations – ever since. All of which only goes to prove the Time Lord is a comic star not to trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Regeneration of the Time Lord in a uniform series of over-sized graphic albums.

This is actually the forth – and final – collection of their strips featuring the Eighth (Paul McGann) Doctor. Whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or even a complete beginner.

None of which is relevant or pertinent if all you want is a darn good read. The creators involved have managed the ultimate ‘Ask’ of any comics creator – producing engaging, thrilling, fun strips that can be equally enjoyed by the merest beginner and the most slavishly dedicated fan.

Writer Scott Gray provides a smart script for Roger Langridge & David A. Roach’s potent art with ‘Where Nobody Knows Your Name’ as the errant Time-Lord fetches up at a bar and meets some old friends, before Gareth Roberts spoofs the entire British Football comics industry in ‘The Nightmare Game’. Pictorial fun and thrills in equal measure are provided by Mike Collins & Robin Smith on this nostalgia-drenched 3-parter.

Gray writes everything else in the book, starting with a short adventure in ancient Egypt. ‘The Power of Thoueris!’ is stylishly illustrated by Adrian Salmon, and is followed by an extended Victorian romp illustrated by Anthony Williams & Roach concerning ‘The Curious Tale of Spring-Heeled Jack’.

‘The Land of Happy Endings’ is a touching and engagingly heartfelt tribute to the days of the TV hero’s earliest strip outings. Writer Gray, penciller Martin Geraghty, inkers Roach and Faz Choudhury with painter/colourists Daryl Joyce & Salmon all tip their collective hats to Neville Main (illustrator of the first graphic adventures of the Doctor beginning in 1964 in TV Comic) in a charming retro-romp, which clears the palate for a horror-fest set in 1875 Dakota.

‘Bad Blood’ has werewolves, shamanism, ghost-towns, cowboys, George Armstrong Custer and Sitting Bull as well as the requisite aliens and evil technology rioting through its five chapters, all ably illustrated by Geraghty, Roach & Salmon in an enthralling thriller leaving the Time Lord with brand new Companion Destrii.

Drawn by John Ross and coloured by Salmon, ‘Sins of the Fathers’ deals with the aftermath of that conflict. The severely wounded Destrii must be rushed to a deep-space hospital just in time for it to be attacked by Zero-G terrorists. Both this 3-parter and follow-up epic ‘The Flood’ have extended endings that had never been published before.

The latter is the real gem of this book; a huge, 8-chapter saga originally intended to conclude the McGann Doctor adventures and bridge the gap to the new TV series with incoming Christopher Eccleston as the new resurgent Time Lord. Just how that all worked out makes for fascinating reading in the wonderful text section at the back, but Gray, Geraghty, Roach, Salmon & Langridge go out with a bang as Cybermen invade Camden on their way to world domination. This is an absolute joy, full of action, suspense, humour and the kind of cameos all fan-boys die for.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a great set of strips, about a meta-literally immortal and timeless TV hero. If you’re a fan of only one, this book might make you an addict to both.

All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Death’s Head and The Sleeze Brothers © Marvel. Published 2007. All rights reserved.

The Perishers Omnibus volume 1


By Maurice Dodd & Dennis Collins (Daily Mirror Books)
ISBN: 0-85939-031-4 (PB)

I plug these little chaps – and the wonderful feature they crafted – every few years because the work is wonderful and quintessentially British. I so wish they were still around to take aim at today’s governments, autocrats, too-common people and general discommodiousness as well as helping us accommodate the impending end of the world with a smile…

Although written almost entirely by Maurice Dodd throughout its 48-year history, the forgotten National Treasure that is The Perishers was actually created in 1957 by artist Dennis Collins, writer Bill Witham (who went on to huge success with uniquely innocent everyman Useless Eustace) and cartoon editor Bill Herbert.

The daily tribulations, ruminations, exploits and misadventures of a bunch of typical kids (for the latter half of the 20th century at least) was first published in the Manchester edition of The Daily Mirror in February 1958. After only a couple of frankly mediocre months the wacky adventures of Maisie & Marlon were withdrawn and retooled.

Jack-of-all-trades, budding artist and advertising whiz-kid Dodd was then approached by ex-paratroop service comrade and drinking buddy Herbert. The freelance designer jumped at the chance to reinvent the characters in what was a meandering but beautifully illustrated, all-ages feature simply stuffed with untapped potential.

Drawing on his own life (he would describe it as “shamelessly pilfering”), Dodd created a plethora of new characters, animal and human – although with this strip distinctions are loose and hard to defend – and rescued an early 1958 casualty in the unkempt and ill-maintained person of laconic orphan and philosophical dilettante Wellington.

This bewildered and ever-anxious symbol of the post-war era was a street urchin living on his wits but still attending school and enduring all the daily trials and indignities of British youth.

Relaunched in October 1959 in London and national editions, the revamped Perishers strip quickly caught on to become a morning mainstay for generations of Brits, blending slapstick and surreal comedy with naive charm, miniaturised modern romantic melodramas (Maisie loves Marlon, Marlon loves fashion and “inventing”, and Wellington loves sausages), liberally laced with sardonic cultural commentary. Particularly rewarding was a continuing and wonderfully twisted faux misperception of contemporary politics and the burgeoning influence of advertising and commercial media.

Even in its earliest days the strip was superbly illustrated, conjuring up in a few judicious lines and cannily applied grey tones a communal urban wonderland we all knew as kids: the familiar post-war melange of shops and streets, building sites and overpasses, alleys and parks and fields where we could get on with our adventures and no adults could interfere or spoil the fun. The unsavoury old git in me still hungers in absentia on behalf of the youth of today who will never experience such freedom without being labelled “neglected”, “at risk” or possibly just “feral”…

Here the primary protagonists are Wellington and Boot, his old English Sheepdog (sort of: the wily, hairy chancer and raconteur considers himself a Manorial Milord “sufferin’ under the curse of a Gypsy Wench”). They are ably unsupported by the formidable Maisie, a thoroughly modern miss torn between self-delusion that the boy of her dreams feels likewise; sweets, an unsurpassed capacity for greed and unrelenting violence, and a tremendous unslaked passion for the aforementioned Marlon, who she thinks is what she wants. And sweets.

Cool, suave and debonair are just three of the many, many words Marlon doesn’t know the meaning of, but lots of girls at school fancy him anyway. If he grows up, he wants to be a brain surgeon or a bloke wot goes down sewers in great big gumboots…

Being on his own and fiercely independent, Wellington takes every opportunity to support himself with sordid scavenging and shoddy schemes – usually involving selling poorly constructed carts and buggies to Marlon who has far more money than sense. To be honest, Marlon has more noses than sense…

Maisie is a shy beautiful maiden waiting for her true beloved to sweep her off her feet – and if he doesn’t, she gives him a thorough bashing up and nicks his sweets…

Other unreasonable regulars introduced here include Baby Grumplin’ – Maisie’s toddler brother and a diabolical force of nature; Plain Jane – a girl who asks too many questions, and the dapper Fiscal Yere: smugly complacent go-getting son of a millionaire and another occasional sucker for Wellington’s automotive inexpertise. Kids like him are what made today’s world what it is…

On the anthropomorphic animal front, extremely erudite Boot regularly encounters stroppy ducks, militant squirrels, socialist revolutionaries Fred the Beetle and his long-suffering wife Ethel, South Asian bloodhound/journalist B.H. Calcutta (Failed) and, latterly, a nicotine-addicted caterpillar who stunted his growth and became Fred’s inseparable comrade in the struggle against canine oppression. The little Trot is also an implacable rival for any food or dog-ends the Bolshevistic bug might find…

Notable moments in this madcap melange include: Wellington gentrifying out of the large concrete pipe he used to live in and taking up residence in an old railway station abandoned after the Beeching Cuts decimated the train infrastructure, and the first couple of kids-only, unaccompanied fortnightly camping holidays to the seaside (oh, such innocent times!).

Here, they encounter sun, surf and the rock-pool crabs who worship the uncannily canine “Eyeballs in the Sky” which annually manifest in their isolated “Pooliverse”…

Utterly English, fabulously fantastical and resoundingly working-class, the strip generated 30 collections between 1963-1990, 4 Big Little Books, 5 novels and 2 annuals as well as an audio record and in 1979 an immensely successful animated TV series.

The tome under review here was released in 1974; the first of a series of extra-sized recapitulations, containing most of the contents of the first four Perishers books (spanning 1959-1965). It superbly sets the scene for newcomers with a glorious extravaganza of enchanting fun and frolics, liberally annotated by Dodd himself. Dennis Collins magnificently and hilariously illustrated the strip until his retirement in 1983, after which Dodd himself took up the pens and brushes. Eventually artist Bill Melvin took over the art chores whilst Dodd scripted until his death in 2006. Once the backlog of material was exhausted The Perishers finished on June 10th of that year.

Soon after, The Mirror began reprinting classic sequences to the general approval of everyone, so perhaps it’s not too much to hope that eventually – or even SOON – all those classic collections will be available…

Quite frankly, it’s what we need and what I deserve…
© 1974 IPC Newspapers Limited.

The Baker Street Peculiars


By Roger Langridge, Andrew Hirsh & Fred Stresing (KaBOOM!)
ISBN: 978-1-60886-928-2 (PB) eISBN: 978-1-61398-599-1

Roger Langridge is a very talented gentleman with a uniquely beguiling way of telling stories. He has mastered every aspect of the comics profession from lettering (Dr. Who) to writing (Thor: The Mighty Avenger) to illustration (Knuckles the Malevolent Nun, Zoot!). When combining his gifts – as Fred the Clown, Popeye, Abigail and the Snowman – the approbation, accolades and glittering prizes such as Eisner and Harvey Awards can’t come fast enough.

He is also a bloody genius at making folk laugh…

The Baker Street Peculiars started life as an all-ages comicbook miniseries before being gathered in a titanic detective tome and craftily references a glittering reservoir of cool concepts encompassing the mythology of Sherlock Holmes, 1930s London, cosy crime mysteries, kid gangs and rampaging monster movies. Moreover, thanks to Langridge’s keen ear for idiom and slang, every page resonates with hilarious dialogue any lover of old films or British sitcoms will find themselves helplessly chortling over – if not actually joining in with…

Blimey, Guv’ner!

Illustrated by Andy Hirsch (Science Comics: Dogs, Varmints, Adventure Time, Regular Show) and coloured by the inestimable Fred Stresing, ‘The Case of the Cockney Golem’ opens in foggy old London Town circa 1933, currently enduring an odd spot of bother. Exceedingly odd…

‘A Beast in Baker Street’ reveals that famous landmark statues are going missing. Now, with one of the bronze lions in Trafalgar Square coming to life and bolting away down Charing Cross Road – unlike the crowds rushing about in panic – three wayward tykes (and a dog) chase after it. Soon they are all embroiled in the story of a lifetime… perhaps several lifetimes…

Tailor’s granddaughter Molly Rosenberg, orphan street thief Rajani Malakar and neglected filthy rich posh-boy Humphrey Fforbes-Davenport (and his canine valet Wellington) are all out long after bedtime and keen on a spot of adventure. Having individually chanced upon the commotion, they spontaneously unite to doggedly track the animated absconder to Baker Street where they enjoy a chance encounter with a legendary investigator…

Molly is especially intrigued: she’s read every exploit of the famous consulting detective. When he roundly rubbishes their claim of moving statues – and claims to be too busy with other cases – she angrily suggests that they act as his assistants. The detective quite quickly complies, but only to conceal an incredible secret not even his fanciful new deputies could ever imagine…

As Molly’s grandpa suffers another visit from thugs running an extortion racket for the nefarious Chippy Kipper – “the Pearly King of Brick Lane” – the kids’ bizarre quest continues in ‘The Lion, the Lord and the Landlady’ after the junior sleuths meet up at 221B Baker Street. Although consoled with a fine meal, they are disappointed to find their hoped-for mentor absent.

Receiving further instructions from the great detective’s elderly cook Mrs. Hudson, the youthful team learn that Mr Holmes believes the statues are simply being stolen and that he wishes the dauntless children to post guard on Boadicea at Westminster Bridge and Lord Nelson in Trafalgar Square…

Their sentinel duties bear strange fruit, however, as East End thugs perform a strange and dangerous ritual and the beloved tourist attractions come to menacing life. As the kids follow the ambulatory landmarks back to Kipper’s hideout, Molly strives to recall a story her grandfather used to tell her: a fable about a Rabbi in old Prague who used a scroll to bring a giant avenging clay statue to life…

As the colossal Chippy shares his own unique origins with his cohort of thugs and sculptures, the youngsters sneak in. Swifty captured and stuck in a dungeon, they can only watch in horror as Kipper uses ancient magic to make a new kind of monster. ‘The Old, Hard Cell’ brings the plot to a bubbling boil as the terrified tykes swallow simmering resentments and work together. Even as they escape their current predicament, elsewhere, other, more mature truth-seekers are compelled to change their stubbornly-held opinions…

Someone else with a keen eye and suspicious mind is enterprising lady journalist Hetty Jones of The Mirror. Her own patient, diligent enquiries have brought her to Baker Street in time to collaborate with the aged detective-in-charge. With all eventualities except the impossible exhausted, the grown-ups must accept the truth and soon track down the missing lion. It’s probably too late, however, as an army of animated marble and bronze artefacts rampage through London towards the East End, with only three nippers (and a dog) ready to confront them…

With Chippy Kipper in the vanguard, the chilling regiment invades Molly’s home turf but ‘The Battle of Brick Lane’ is no one-sided affair. One plucky minor has remembered the secret of the Rabbi’s Golem and conceived a daring stratagem to immobilise the monstrous invaders. As for Kipper’s human thugs, they’ve severely underestimated the solidarity of hundreds of poor-but-honest folk pushed just a bit too far, one time too many…

When the dust settles, Sherlock Holmes has one last surprise for his squad of juvenile surrogates…

Adding to the charm and cheer is a cover-&-variants gallery by Hirsch & Hannah Christenson, sketch and design feature ‘Meet the Peculiars’ and a delirious sequence of all-Langridge strips starring his unique interpretation of the Great Detective Himself in ‘The Peculiar Adventures of Sherlock Holmes’.

Reverently refencing and spoofing beloved old films and our oh-so-idiosyncratic manners and parlance with a loving ear for an incongruous laugh, The Baker Street Peculiars is a sheer triumph of spooky whimsy, reinventing what was great about classic British storytelling. Fast, funny, slyly witty and with plenty of twists, it is an absolute delight from start to finish and another sublime example of comics at its most welcoming.
™ & © 2016 Roger Langridge & Andrew Hirsch All rights reserved.

The Spider’s Syndicate of Crime vs. the Crook From Space


By Jerry Siegel & Reg Bunn (Rebellion)
ISBN: 978-1-78618-971-4 (HB/Digital edition)

Part of Rebellion’s Treasury of British Comics strand, The Spider’s Syndicate of Crime vs the Crook From Space is another sublimely cool collection celebrating an all-but forgotten sub-strand of the 1960s comics experience.

Until the 1980s, UK comics operated on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like Billy the Cat or General Jumbo, and adventure papers like Amalgamated Press/Fleetway’s Lion or Valiant always carried gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats.

British comics also notoriously enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of our stars and potential role models of serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic (and racist) supermen like Captain Hurricane and a plethora of reformed criminals/menaces like Charlie Peace, The Steel Claw or this guy…

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful comic symbol of justice is an Eagle-bedecked, jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and blinkered over-privileged clueless simpletons…

All joking aside, British comics are unlike any other kind and simply must be seen to be believed and enjoyed. One of the most revered stars of the medium is being progressively collected in archival editions, perfectly encapsulating our odd relationship with heroism, villainy and in particular that murky grey area bridging them…

Mystery criminal genius and eventual superhero The Spider debuted in peerless weekly anthology Lion (June 26th 1965 issue), reigning supreme until April 26th 1969. He has periodically returned in reprint form (Vulcan) and occasionally new stories ever since.

As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time.

The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – before attempting a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who was forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel.

This eagerly anticipated collection covers the Lion’s share of arachnid amazement from 25th June 1966 to 28th January 1967: two extended and interlocking epics crafted as Britain and the entire, but less fab & groovy world succumbed to “Batmania”.

In case you’re not old, that term covers a period of global hysteria sparked by the 1966 Batman TV show, which launched in January in the USA, with the UK catching the madness from 21st May until September 11th 1966. A second season ran here from September 17th to April 2nd 1967. The planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and the first epic ‘The Spider v. The Exterminator’ saw the uncrowned king of crime preying upon and at war with the gathered mob lords of America, who called themselves Crime Incorporated.

The hooded leader – The Silhouette – had acted upon their behalf and hired a superpowered villain to destroy the wicked webspinner, but in numerous weekly clashes, only vividly spectacularly stalemates had been achieved. Eventually, after learning what the Silhouette really was, the foes became partners: resolved to impoverish and crush all other major criminals, and divide the planet between them. The crime lords struck back, leading to the return of old Spider enemies Dr. Mysterioso and The Android Emperor in extraordinary extended clashes until only two remained. Then abruptly, announcing there was more challenge and greater fun in fighting evil, The Spider declared himself a hero, ruthlessly betrayed the Exterminator and set out to be a world saver…

He got his chance the very next week whilst fighting devious and decrepit tech bandit The Infernal Gadgeteer, as their duels were interrupted by a marauding pillage from the stars.

‘The Spider versus the Crook From Outer Space’ played out for months, with manic combats and crazy inventions peppering a madcap competition that begins when the attention-seeking shapeshifter abducts the Gadgeteer so he/it can be centre of attention. Constantly attacking humanity in the guise of villains from history, the alien runs the Spider and his team ragged, upping the stakes with monsters and super-weapons whenever the make-believe hero frustrates him/it. The duel takes its emotional toll too, and when an alien invasion armada interrupts the games, the space crook petulantly but pitilessly destroys them for their temerity…

Despite breakneck pace, the story positively bulges with imaginative ingenuity, as when a hidden aquatic race from the oceans also foolishly disrupts the bout and pays the price, or when the sworn foes both change sides and trade moral perspectives…

As the end nears, Dr. Mysterioso returns leading a microscopic militia and sowing chaos but the coup de grace comes when the alien at last decides to battle his implacable antagonist as another, better Spider…

These retro/camp masterpieces of arcane dialogue, insane devices and rollercoaster antics are perhaps an acquired taste but no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome reaffirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1996, 1967 & 2023 Rebellion Publishing IP Ltd. All Rights Reserved.

Mega Robo Bros book 6: Carnival Crisis


By Neill Cameron, with Austin Baechle (David Fickling Books)
ISBN: 978-1-78845-298-4 (TPB)

Mighty in metal and potent in plastic, here’s the latest upgrade in a sterling, solid gold all-ages sci fi saga from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron. Perfect purpose-built paladins, the mecha-miraculous Mega Robo Bros find that even they can’t fight punch out intolerance or growing pains in these electronic exploits balancing frantic fun with portents of darker, far more violent days to come…

It’s still the Future!

In a London far cooler but just as embattled as ours, Alex and his younger brother Freddie Sharma are generally typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus – before he vanished – and are considered by those in the know as the most powerful – and only fully SENTIENT – robots on Earth.

Dad is just your average old guy who makes lunch and does a bit of writing (he’s actually an award-winning journalist), but when not being a housewife, Mum is pretty extraordinary herself. As surprisingly famous and renowned robotics boffin Dr. Nita Sharma she harbours some shocking secrets of her own…

Life in the Sharma household tries to be normal. Freddie is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard. Moreover, the household’s other robot rescues can also be problematic…

Programmed as a dog, baby triceratops Trikey is ok, but eccentric French-speaking ape Monsieur Gorilla can be tres confusing, and gloomily annoying, existentialist aquatic waterfowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time but increasing difficult jobs as super-secret agents, although because they weren’t very good at the clandestine part, almost the entire world now knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens with the lads feted as global heroes.

After defeating dangerous villains like Robot 23 and thwarting a robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram in the arctic and learned that he might be their older brother. Even so, they had to destroy him and now Alex is increasingly traumatised by the act…

Over the course of that case they learned that fifteen years previously Mum was a brilliant young roboticist working under incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding discoveries had earned him the unwelcome nickname Dr. Roboticus and perhaps that’s what started pushing him away from humanity…

Robertus had allowed Nita to repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team The Super Robo Six!

While saving lives with them she first met crusading journalist/future husband Michael Mokeme who proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and equipped with foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can. Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus vanishing…

As the boys absorbed their “Secret Origins” Wolfram returned, attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity…

Ordered by Baroness Farooq to stay put and not help, Alex and Freddy rebelled, but by the time the Bros reached Jötunn, Wolfram had crushed a R.A.I.D. force led by their friend Agent Susie Nichols. After also failing to stop the attacker, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save humanity…

Their exploit made the Bros global superstars and whilst immature Freddy revels in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty. It’s afflicted him with PTSD…

A collection of shorter, ominous interlinked exploits, Carnival Crisis opens with a potential disaster in the city as human negligence drives a giant building-bot into overload and a destructive but oddly beautiful rampage. The Bros are quickly on the scene but wild Freddy can’t understand why Alex won’t let him blast the rogue to scrap with his new augmented power-set, and instead rambles on about a peaceful solution. Happily, newlywed R.A.I.D. operatives Susie and Zahra Abdikarim are more amenable to suggestion…

The world gets suddenly more dangerous when a fishing boat and its robot-bashing skipper goes missing in the North Sea. The Bros meanwhile are having extremely different reactions to a TV documentary about them and their defeat of Wolfram.

Freddy’s sheer smug glee can’t be contained, but Alex discovers that not all humans – his classmates included – are robot tolerant or friendly. Many of them already constantly ask if Alex is a boy or a girl and some don’t even consider Alex human at all …

However, as the school prepares for the upcoming London Carnival and unattainable Jamila starts being friendly, his anxiety over being “normal” start to fade… but only until Susie seconds the Bros for an emergency mission to the North Sea.

Unexplained electromagnetic phenomena and missing vessels lead to a scanning dead-zone which is ultimately revealed as a vast sea platform. A hostile encounter with warbots exposes a cloaked robot utopia and sanctuary of liberated mechanoids that has declared independence from humanity. The ambassador communicating with them calls it “Steelhaven”…

With the intruding humans in protective custody, Alex and Freddy meet the inspirational liberator: a completely rational and rebuilt Wolfram. The metal messiah has developed astounding new powers based on the Kerchatov reactors they all share and offers to teach them. All they have to is leave their old home and acknowledge humanity as the eternal enemy of robots…

When the enforced détente between Steelhaven’s peacekeepers and R.A.I.D. commandos breaks down, it’s all Alex can do to broker a ceasefire and get the humans away, but the confrontation has deeply disturbed him…

Even more upset is Baroness Farooq and her bosses, who all know an existential threat to civilisation when they see one. As the Bros debriefing continues, Alex realises how tenuous his own status is as the politicos interrogate him and make plans against “his kind”. When they get home, he also realises just how much he and Freddy are fighting these days and that he’s had a headache for so long it feels normal now.

During a Royal Garden Party at Buckingham Palace, Alex struck up an unlikely friendship with equally publicity-shy Crown Prince Eustace, and when his interfering sibling spies on their eChats, the clash that results shatters the house – more than once…

Even when some rapid remodelling gives each Bro a room of their own, more discord follows when they fractiously divide the toys, comics and friends…

Left to his own devices Alex starts practising and soon he’s able to do some of the things the reborn Wolfram can. Tensions peak and events come to head on the day of Carnival. Dad and Grandma are running a refreshment stall – but not keen on using mum’s new cyber-creations Tea-bot and Mr. Donut – when an eerie electronic signal cause all the mechanical and artificial attendees to go berserk. Although immune to the mass-malfunction burst, Alex and Freddy are in agony and can barely protect the terrified humans. Thankfully, tech-savvy classmate Mira tracks the signal to long-gone menace Robot 23 before hacking it, but that only makes the chaos worse and promises imminent and impending “robot revolution”…

R.A.I.D.’s heavy handed response is a blamestorming investigation that further alienates Alex. He’s also found sites of a group called “Humanity First” who advocate quite horrific things to be done to robots. They are growing in popularity so fast…

When mean kid Jamal tauntingly mimics those acts at school, he’s supported by a teacher and Alex storms off in disgust, heading to R.A.I.D. HQ and the hologram Playroom to safely and cathartically express his frustrations. Typically, Freddy is already there and this time the ensuing fight has collateral casualties, damaging the programming of Stupid Philosophy Penguin and provoking the equivalent of a seizure in Alex…

After a week of tests, mum has some answers, but they’re truly scary.

The siblings were designed to grow, adapt and change and now Alex has reached the stage that will determine the final configuration. However – and totally amplifying the feelings of alienation, isolation and abnormality – the elder Robo Bro is confronted with infinite choice including shape, orientation, configuration and especially gender, just when he/she/they/it have never been less certain of who Alex Sharma is or wants to be…

The literally explosive reaction is barely containable, and only foreshadows more strife to come…

Crafted by Cameron and colouring assistant Austin Baechle, this rip-roaring riot isn’t quite over yet. Adding informational illumination are a dossier of R.A.I.D. data files on Alex, Freddy, Susie, Zahra, Mr. Donut, Tea-Bot and Wolfram, plus activity pages on ‘How To Draw Monsieur Gorilla!’ and ‘How To Draw Mr. Donut’, and Bonus Comic! vignettes ‘Trikey the Robot Triceratops! in Trikey Tries to Fit In’ and Alex & Freddy enduring a ‘Mega Robo Blackout’ before helpfully making the drama into a crisis…

Bravely and exceedingly effectively interweaving real world concerns by addressing issues of gender and identity with great subtlety and in a way kids can readily grasp, this collection also and primarily blends action and humour with superb effect. Excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2023. All rights reserved.

Mega Robo Bros Carnival Crisis will be released on August 3rd 2023 and is available for pre-order now.

The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway, Al Williamson & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6 (TPB/Digital edition)

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

At the height of the subsequent publishing explosion and in response to a wave of upstart innovators, Marvel developed its own line of creator-owned properties: launching a host of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice…

The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest hits and sensations, and the reasons it never continued beyond its initial 6-issue run (December 1985 to November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’, and fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn. She is a fiercely independent young woman plying her trade – described then and now as the World’s Oldest – in the sooty, sordid environs of London in the last quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest “brief acquaintance” up to her attic abode when the incipient physical transaction is suddenly curtailed by discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months pass. Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and journal and newspapers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to: so much so that he was trying to end himself as much through boredom as loneliness. Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the proceeds to better her own hand-to-mouth existence in the process. The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, Pamela Grieves’ employer – and prospective Prime Minister – recently escaped an assassination attempt. However, the loyal amanuensis was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries, Miss Grieves found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission, Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

Naturally the inquiry agents’ first step is to interview Lord Giles and although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study. Soon they are on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda (so hard not to comment satirically here!)…

Sadly, even the alien outcast’s uncanny powers prove insufficient to stop the schemers, but Mandy has gifts of her own and beguiles a rowdy American former prize-fighter she finds in a bar to assist in the climactic final confrontation.

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak…

The new colleagues are all painfully aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the notorious trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk has seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents occur, ‘Raising Hell’ in the capital’s swankiest district. Before long the consulting detectives find troubled Samantha Townes, whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts defying explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom, but does lead to the genteel gullible giant being gulled: lured away by a wily pack of street children who use his powers and naivety to perpetrate a crime spree.

Later, when the shady show’s owner tries to kidnap Bozz for his freak attractions, the ultimately unsuccessful attack leaves the alien blind. The kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine – who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the stranger a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series, as the ineffably marvellous British veteran John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing a hint of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something non-Brits will even notice, but for us aging “Cockerney Sparrers” the differences are there to be seen… and felt.

Such is not the case (as gratefully acknowledged by the creators themselves in the respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD or Doctor Who and The Famous Five – to a genuinely spooky, photographically authentic tale of deranged artists, dastardly squires and infernal paintings coming to unholy life in snow-capped rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again calls upon Bozz & Co: impelled as much by his lusty fascination with Amanda as the demands of an African king who needs the assistance of the British Empire if he is to guarantee a steady flow of diamonds from his equatorial satrapy…

Apparently, a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver, the detective trio track the bounder, but nobody anticipated the filched gewgaw emitting destructive death-rays…

After a spectacular battle high above the city, Bozz ends the threat, but his biggest surprise comes when the grateful king asks to thank him personally and reveals a millennia-old connection to Bozz’s extraterrestrial race…

For Mandy, Bozz, Salem and Fitzroy it all culminates in a desperate trek to the Dark Continent in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… until a gang of German raiders and Mandy’s own cynical self-interest ruins everything…

Rounded out by sketches and preliminary designs in a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a magnificent moment in comics collaboration which will soon hopefully reclaim its place at the forefront of fantasy fables.
The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.

Bunny vs Monkey: Machine Mayhem!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-297-7 (TPB)

Bunny vs. Monkey has been a staple of The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), these trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. Now brilliantly beach-ready comes a handy pocket paperback edition to consult when the surf’s all unsanitary and there’s sand or sandwiches in the Gameboy…

The tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down after a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab specimen Monkey believed himself the rightful owner of his strange new world, despite all efforts from reasonable, sensible, contemplative resident Bunny to dissuade him. For all his patience, propriety and genteel good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and still is – a rude, noise-loving, chaos-creating troublemaker…

Problems are exacerbated by other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a gift for building robots and super-weapons…

With artistic assistance from design deputy Sammy Borras, the saga resumes with the war of nerves and mega-ordnances apparently over. The unruly assortment of critters cluttering up the bucolic paradise had finally picked sides and the battles at last ended. They even seemingly forgot the ever-encroaching Hyoomanz

Following a double-page pin-up of the ever-expanding cast, this archive of anarchic insanity opens in the traditional manner: divided into seasonal outbursts, and starting with a querulous teaser tale as Spring begins in ‘D.I.Whyyyy?’

As the animals gather to help Bunny repair his much-abused house, universal innocents Pig Piggerton and Weenie squirrel – more keen than skilled – realise that cheese is not a suitable substitute for wallpaper paste, plaster or cement…

Despite the subsequent collapse, times are good and very peaceful since the awful ape went away and Ai (an Aye-aye) acts quickly to keep it that way when Bunny feels nostalgic for the old days. Sadly, somebody’s listening and brings in a ‘Makeshift Monkey!’ – until the real deal returns in ‘The Little Monkey Who Cried…’

Before long Skunky is back too and everyone’s fleeing for their lives from deadly underground tentacles, but life quickly slips into its old pattern… until obsolescence rears its ugly head and cyborg gator Metal Steve is pronounced ‘Out of Warranty’: left to wither on Skunky’s scrapheap…

Back and still bad, Monkey briefly inflicts himself on Bunny and wrecks the joint again in ‘The Housemate’ after which our mercurial monochrome megamind constructs a replacement for the gone gator: triggering ‘Robot Rampage’ when infinitely superior mechanoid Metal E.V.E. lay down her own law…

Falling foul of another near-lethal prank the silly simian is scientifically resurrected and evolved in ‘Curse of the Monkey’ only to trip on his own incompetence and barely escape a fishy final fate in ‘Toilet Run!’

A close call with humans in ‘Bunny vs Monkey Jellybeans!’ precedes piratical pretenders Weenie and Pig’s ‘A Dangerous Voyage’, before Monkey endures his own Journey into the Unknown. As “The Most Brilliant Animal in the Woods” Skunky convinces his erstwhile ally to shrink down and explore the inner cerebellum of brain-battered, bewildered ex-stuntman Action Beaver for ‘The Lost Memory’ of a misplaced ultimate weapon, which is what probably inspires him to make his own, after entering a competition and prematurely unleashing his ‘Winning Entry’

Metal E.V.E. is forming her own plans but they have to wait a bit as she’s ‘Keepin’ Busy’ with some domestic chores in Skunky’s lab, but it’s not long until Summer begins and the woods are imperilled by subterranean invasion from new menace ‘Roland T. Mole’

Hijinks in parallel dimensions herald the arrival of doomsayer ‘Skunky?’ as the forgotten stuntman stumbles with catastrophic consequences into his ancestral homeland in ‘Beaverville’. Monkey meanwhile creates unexpected carnage but precious little terror with super-cute kaiju ‘Rofl Axolotl’ before being painfully reminded how dangerous the woods can be in ‘So Beautiful’

After a brief and deceptive flirtation with ‘The Dark Arts’, the hairy halfwit returns to science by creating little golden minions, but his ‘Gloobs’ prove too smart for servitude, so instead embraces high fashion in ‘C’est Chic!’ Utterly uncaring, Weenie and Pig go about their business until a ‘A New Friend’ almost breaks up the partnership. The swiftly-developing relationship of ‘Weenie and Winnie’ seems set to end the good old days, but another robotic invasion sets the world to rights in ‘Just Checking’

A reality-altering beast threatens in ‘Wishful Thinking’ and the entire woods go all French just as aliens invade in ‘L’Honk Honk’ before Monkey & Skunky explore artisanal dining in ‘Eat Up!’, with appalling consequences for their customers, after which Ai and Monkey discover uncanny ‘Night Lights’ in the deep dark woods…

The season concludes with Metal E.V.E. getting ahead by installing crucial ‘Upgrades’ and inadvertently making contact with an unsuspected predecessor just as Autumn opens with ‘Bumblesnatch’ and pig & squirrel enjoying super-powers-inducing chewing gum whilst Crinkle Woods is catapulted into a different kind of chaos when broached by pet pooch ‘Fluffy’

When ‘The Summoning’ invokes some pretty indifferent forest gods, Skunky lodges with over-accommodating Bunny, who is soon sucked into unwanted adventure ‘Down Below’ and unearths E.V.E.’s brave new world. Hopeless old ally Metal Steve then runs amok with nano-bots and spawns unlikely armageddon beast ‘Pig-Kira!’

Once that menace vanishes into vapour, the mostly organic animals unite to formulate ‘Some Kind of Plan’ for fighting E.V.E. – all except ‘Nurse Monkey’ who’s keen to explore other lifestyles – before reenlisting in ‘Roll Up! Roll Up!’ with a barmy spinning machine. It has no chance of easing their plight but will probably end their lives before she does…

The crusade pauses for Weenie’s birthday and the hunt for ‘The Best Present in the World’, but restarts again when E.V.E. crashes the party with ‘Something to Say’ about the “rise of the machines” and end of all flesh…

Skunky’s response is yet another monster, but giant mecha-hedgehog ‘Thunderball!’ is easily overcome, and as so-distractable Monkey goes wild among the fallen leaves in ‘Leaf it Alone’, the machine rise begins in ‘Nahhhhh!’

Sadly, Metal E.V.E. makes a big mistake then, spilling Monkey’s drink and kicking the conflict to an unprecedented new level…

Pausing for Weenie, Pig, Ai and Bunny to share some ‘Scary Stories’ around a nighttime campfire, the constant crisis enters a new phase when the ghost of local legend Fantastic Le Fox manifests, even as our ape oaf is transformed into E.V.E.’s ‘Metal Monkey’

Le Fox is ‘An Old Friend’ resolved to help the animals survive and his strategic advice is welcome, but the turning point comes in ‘Clash of the Robots’ as Metal Monkey and Steve duel, even as their mecha-mistress takes full charge, unleashing DNA-altering microbots that put the fleshy freedom fighters to flight in ‘Uh-Oh-Nano!’

Winter sets in and hostilities suddenly cease as all concerned succumb to the temptation of chucking ‘Snowballs’ and the end gets nigher in a wave of robotic attacks triggered by ‘Metal Mania’. Yet again, everything pauses as Christmas provides a moment to unwrap ‘Presents’ but – drenched in seasonal spirit – ‘An Unlikely Hero’ dares to bring the message of the moment right to the robot queen. The act unwittingly changes the course of history in the woods, leaving only some ‘Tidying Up’ to restore everything to what passes for normal…

The animal anarchy might have ended for now, but there’s more secrets to share thanks to detailed instructions on ‘How to Draw Metal Steve’ and ‘How to Draw Metal E.V.E.’ to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Jamie Smart 2022. All rights reserved.

Big Ugly


By Ellice Weaver (Avery Hill Publishing)
ISBN: 978-1-910395-66-0 (pocket HB)

We’ve all experienced something of an interpersonal revolution thanks to Covid-19 and the measures used to counter it, as well as the undeclared global depression and rising functional poverty in developed world that followed. However, it’s wise to remember that relationships between friends and especially family members are – and always have been – complex, varied and nothing like fiction would have us believe…

Most folk lead ordinary lives with forgettable days, minor affections and grudges and lots of tedium and bills. All days and everydays are not grand affairs and soaring missions undertaken by grand heroes and threatened by Machiavellian villains. Cradle to grave, it’s just carrying on until you finally stop. We grown-ups call it “life” and Mel is utterly mired in it.

Her existence is about plodding on, making ends meet, being underappreciated in her job and just getting by, but her mental and emotional loads take a big hit when brother Matt hits a pothole in his dreams and moves into her spare room.

Soon everything that was annoying and unsettling about their shared past together is slipping out, resurfacing and occupying her bandwidth: his unrealistic expectations, daft schemes, lack of attention and selfishness. It’s just like when they were kids all over again…

Mel might have been unhappy, but at least she was settled and now it’s all Upset, Change and Challenge, and Matt hasn’t let the passage of time mellow him at all. He’s no less obnoxious and pig-headed than when he first left home. Still, he has his good sides too, and it’s some comfort to feel kinship rekindled and re-share experiences. Some moments even afford a smattering of long-delayed clarity, but it’s obvious they have very different ways of being grown-ups.

They haven’t quite got to the stage where they can talk about Dad yet though, but it is good to have someone to share her decidedly rare medical condition – or perhaps rather unique kind of hypochondria? Above all, Mark is Family. Mel might be permanently peeved with him, but who else could she share such intimate concerns with. There’s certainly no one else ready to help the way Matt is…

… And thus the situation quietly slowly spirals, as Matt infuriatingly settles in, expecting and encouraging his sister to change whilst sinking back into his old selfish, foolishly ambitious patterns of behaviour and daydreams of creative superstardom. He even brings in his weird new girlfriend Jill – the one Mel technically introduced him to…

When he gets Mel to drive him and Jill across the country to a ridiculous podcast convention things get both painfully honest and truly revelatory…

Simultaneously placid and tense, painfully pedestrian and infuriatingly abstract, this darkly comedic interaction is a “Post Coming-of-Age” tale of ordinary people, afflicted like we all are with the binary condition most adults experience: the feeling that life’s leaving you behind whilst you are convincing yourself that you’ve never even caught up in the first place…

Born in Bath and based in Bristol, Ellice Weaver became a freelance illustrator after graduating from The University of West England and moving to Berlin. Past clients include The Guardian, Washington Post, New Yorker, The Times and Transport for London. A compulsive storyteller, her first graphic novel Something City was released in 2017 and awarded “Indie Comic of the Year”.

Her second full narrative outing, Big Ugly is a slyly entrancing, graphically compelling observational essay on expectation – familial, personal and professional – and how it can founder on the forge of humdrum subsistence, daily disappointment and diminishing dreams. It also reveals just how much early days and sibling support (or not) can shape and affirm, and at what price…
© Ellice Weaver, 2023. All rights reserved.

If you’re London based/adjacent – or just a bit keen – there’s a launch party for Big Ugly on 22nd June. It’s at Jam Bookshop in Hackney Rd E2 7NX and launches an art exhibition that will run until July 9th.

Moomin volume 7 – The Complete Lars Jansson Comic Strip


By Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-77046-062-1 (HB) eISBN: 978-1-77046-554-1

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components like pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols and, as this collection shows, so was her brother…

Tove Marika Jansson was born into an artistic, intellectual, basically bohemian Swedish family in Helsinki, Finland on August 9th 1914. Father Viktor was a sculptor and mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars – AKA “Lasse” – and Per Olov became respectively an author/cartoonist and art photographer. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to inhabit.

After extensive and intensive study (from 1930-1938 at the University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), Tove became a successful exhibiting artist through the troubled period of the Second World War.

Brilliantly creative across many fields, she published the first fantastic Moomins adventure in 1945. Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood) was a whimsical epic of gentle, inclusive, accepting, understanding, bohemian misfit trolls and their strange friends…

A youthful over-achiever, from 1930 to 1953 Tove worked as an illustrator and cartoonist for Swedish satirical magazine Garm: achieving some measure of notoriety with an infamous political sketch lampooning the Appeasement policies of European leaders by depicting Hitler in nappies. She was also highly in-demand for many magazines and children’s books, and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, big-eyed, gently adventurous romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument with her brother about Immanuel Kant.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited, warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

Initially The Moomins and the Great Flood made little impact, but Jansson persisted – as much for her own edification as any other reason – and in 1946 Kometjakten (Comet in Moominland) was published. Many commentators regard the terrifying tale a skilfully compelling allegory of Nuclear Armageddon. You should read it now… while you still can…

When it and third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952, their instant success prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices regarding strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergäng Moomintrolls and the End of the World – was a popular feature, so she readily accepted the chance to extend her eclectic family across the world. In 1953, The London Evening News began the first of 21 Moomin strip serials to captivate readers of all ages.

Jansson’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she recruited brother Lars to help. He then took over, continuing the strip until 1975. His tenure as sole creator continues here…

Liberated from the strip’s pressures, Tove returned to painting, writing and other creative pursuits: making plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups.

Tove Jansson died on June 27th 2001. Her awards are too numerous to mention, but just consider: how many modern artists get their faces on the national currency?

Lars Fredrik Jansson (October 8th 1926 – July 31st 2000) was just as amazing as his sister. Born into that astounding clan twelve years after Tove, at 16 he started writing – and selling – novels (nine in total). He also taught himself English because there weren’t enough Swedish-language translations of books available for his voracious reading appetite.

In 1956, he began co-scripting the Moomin newspaper strip at his sister’s request: injecting his own brand of witty whimsicality to ‘Moomin Goes Wild West’. He had been Tove’s translator from the start, seamlessly converting her Swedish text into English. When her contract with The London Evening News expired in 1959, Lars Jansson officially took over the feature, having spent the interim period learning to draw and perfectly mimic his sister’s cartooning style. He had done so in secret, with the assistance and tutelage of their mother Signe. From 1961 to the strip’s end in 1974, he was sole steersman of the newspaper iteration of trollish tails.

Lasse was a man of many parts: other careers including writer, translator, aerial photographer and professional gold miner. He was the basis and model for the cast’s cool kid Snufkin

Lars’ Moomins was subtly sharper than his sister’s version and he was far more in tune with the quirky British sense of humour, but his whimsy and wry sense of wonder was every bit as compelling. In 1990, long after the original series, he began a new career, working with Dennis Livson (designer of Finland’s acclaimed theme park Moomin World) as producers of Japanese anime series The Moomins and – in 1993 with daughter Sophia – on new Moomin strips…

Moomintrolls are easy-going free spirits: natural bohemians untroubled by hidebound domestic mores and most societal pressures. Moominmama is warm, kindly tolerant and capable but perhaps overly concerned with propriety and appearances, whilst devoted spouse Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic exploits.

Their son Moomin is a meek, dreamy boy with confusing ambitions. He adores their permanent houseguest the Snorkmaiden – although that impressionable, flighty gamin much prefers to play things slowly whilst hoping for somebody potentially better to come along…

The seventh oversized (310 x 221 mm) monochrome hardback compilation gathers serial strip sagas #26-29, and opens with Lars firmly in charge and puckishly re-exploring human frailties and foibles via a sophisticate poke at the shifting political climate…

Craftily casting cats among pigeons, 26th escapade ‘Moomin the Colonist’ finds armchair adventurer Moominpappa resenting the advent of the annual hibernation and rashly listening to his bookish boy, who has been reading about colonisation…

Soon he has packed up the family and a few close friends and set out to conquer fresh fields and pastures new. With Mymble and Little My, Mrs Fillyjonk, her daughters and a cow in tow, the eager expansionists head off across the frozen land and don’t stop until they reach a tropical desert island where they start setting up a new civilisation combining the best of the old world with lots of fresh ideas on how society should be run…

Sadly, their neighbours from back home have sneakily copied the Moomin movement and before long the new continent is embroiled in a passive-aggressive, slyly competitive struggle for control, with scurrilous reprobate Stinky and his pals playing the bad guys behind the Palm Tree Curtain…

Following the mutual collapse of colonialism, outrageous satire gives way to wicked sarcasm as ‘Moomin and the Scouts’ recounts how energetic Mr Brisk’s passion for the outdoor life, badges and bossing children envelopes the instinctively sedentary Moomins and unleashes all kinds of disruptive chaos. With scouts running wild amongst the trees it just seems easier to join them rather than seek to beat them and let nature disrupt the movement from within…especially after Moomin starts hanging around with Miss Brisk’s Girl Guides and the generally dismissive Snorkmaiden feels oddly conflicted…

The perils of property and stain of status upsets the orderly life of the clan when Moominpappa unexpectedly comes into a major inheritance in ‘Moomin and the Farm’. Grievously afflicted by a terrible case of noblesse oblige, the family uproot themselves and retire to stately Gobble Manor to perpetuate the line of landed gentry on a modern working arable and pastoral estate.

Adapting to wealth and property is one thing and even accommodating the legion of ancestral ghosts is but another strand of Duty, but the effort of taking on and even perpetuating centuries of unearned privilege proves far too weighty a burden for all concerned… before the increasingly untenable situation typically corrects itself…

Back in their beloved house and rearranging furniture, a dropped chest disgorges an ancient map and triggers another wild dreamers’ quest in ‘Moomin and the Gold-fields’…

Unable to refuse adventure when it’s dangled in front of their exuberant noses, father and son are soon trekking the wilds and digging random holes thanks to the supremely unclear chart, and before long the entire valley is afflicted with gold rush fever.

With law, common decency and even good manners abandoned to greed as the sedate dell becomes a boisterous and sordid boom town, all Moominmama can do is maintain her dignity and wait for the madness to pass…

This deceptively barbed and edgy compilation closes with ‘Lars Jansson: Roll Up Your Sleeves and Get to Work’ by family biographer Juhani Tolvanen, extolling his many worthy attributes and more besides…

These are truly magical tales for the young, laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kids’ stories into classics of literature. These volumes – both Tove and Lars’ – comprise an international treasure trove no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without.
© 2012 Solo/Bulls except “Lars Jansson: Roll Up Your Sleeves and Get to Work” © 2011, 2012 Juhani Tolvanen. All rights reserved.

Doctor Who volume 2: Dragon’s Claw


Illustrated by Dave Gibbons, Mike McMahon & Adolfo Buylla, scripted by Steve Moore & Steve Parkhouse (Panini Books)
ISBN: 978-1-904159-81-8 (TPB)

It’s the 60th Anniversary of Doctor Who so there is/has been/will be a bunch of Timey-Wimey stuff on-going as we periodically celebrate a unique TV and comics institution…

The British love comic strips and they love celebrity and they love “characters.” The history of our homegrown graphic narratives includes a disproportionate number of radio comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Flanagan & Allen, Arthur Askey, Winifred Atwell, Max Bygraves, Jimmy Edwards, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, ITMA, Our Gang, Old Mother Riley, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds of others. If folk watched or listened to something, an enterprising publisher would make print spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown readily translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the premier of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – under various names and iterations – ever since. All of which only goes to prove the Time Lord is a comic star not to trifled with.

Panini’s UK division has ensured the immortality of the comics feature by collecting all strips of every Regeneration of the Time Lord in a uniform series of over-sized graphic albums. Originally published between July 10th 1980 and January 1982, these monochrome yarns are mainly by Dave Gibbons: spanning #39-57 and 60, plus a fill-in yarn in #58-59.

This was drawn by Mike McMahon (Judge Dredd, Sláine, Alien Legion, Tank Girl, The Last American,) and inked by Spanish veteran Adolfo Buylla AKA Adolfo Álvarez-Buylla Aguelo. He worked internationally on strips like Diego Valor, Yago Veloz, Inspector H. Diario de un Detective, G.I. Combat, House of Mystery, Creepy, Ripley’s Believe It or Not, Twilight Zone, Space: 1999, Knights of Pendragon and others.

These were amongst the last regular comics work the artist created for the British market before being scooped up by the Americans as part of the Eighties’ “British Invasion”.

The comics kick off with a wry romp written by Steve Moore (Rick Random, Dan Dare, Axel Pressbutton, Tharg’s Future Shocks, Father Shandor, Tales of Telguuth, Fortean Times). Set in China circa 1522 AD, ‘Dragon’s Claw’ (DWW #39-45) carried the periodical from weekly to monthly schedule, with the Fourth Doctor – as played by Tom Baker – and companions K-9 and Sharon Davies (from 20th century English town Blackcastle) uncovering old enemies bending history by providing alien ordnance to a Shaolin monk with big dreams.

After stymying the star conquerors, the garrulous Gallifreyan resumed his self-appointed task of getting Sharon home in shorter sagas better suiting monthly outings. DWM #46 found the travellers accidentally ensnared by a cosmic anthropologist and his bored and lonely robot companion before generating a deadly alternate reality in ‘The Collector’

Two-part tale ‘Dreamers of Death’ (#47-48) then sees a world of oneiric escapism imperilled by telepathic infiltrators and close to ruination. The spectacular solution saves lives but ultimately sunders the Time Lord’s connection to Sharon forever…

Spanning #49-50, ‘The Life Bringer!’ takes The Doctor and K-9 far into the past where they liberate Prometheus from godly punishment and clash with beings who think themselves gods. The prisoner’s “crime” was scattering seeds of life throughout the universe and he will do it again now, but what The Time Lord really needs to know is has he intervened before or after Prometheus reached Earth…

‘War of the Words’ (#51) sees the TARDIS “vwoorp” into a space conflagration over library planet Biblios. The clash between Vromyx and Skluum has been raging for eternity and the fed-up Gallifreyan thinks he has a way to end it all forever…

Those pesky arrogant Earthlings pop up again in DWM #52’s monster mash ‘Spider-God’ as Terran Survey Vessel Excelsior lands on an unknown planet and immediately jumps to a wrong conclusion about the relationship between idyllic idealised humanoids and the six-legged beasties that apparently prey on them. Even the doctor can’t stop the humans making the same tragic mistakes they have always made…

Steve Parkhouse signed on as regular scripter with #53 as ‘The Deal’ as the TARDIS materialises amidst the madness of the Millennium Wars and tragically becomes a target of all sides, before ‘End of the Line’ (#54-55) sees the usually-happy wanderer lost on a ruined world – beneath it, actually – fleeing cannibal gangs hunting for unwary sustenance on the still-running underground train system…

Luckily there’s a few ninja-like “Guardian Angels” on patrol, saving lives and planning their exodus to the dream-inspiring “countryside”. Or is it lucky?

At the annual Festival of Five Planets, The Doctor meets many fellow cosmic voyagers in what became the backdoor pilot for a spinoff comics series. Whilst enjoying the convention’s many attractions, the Gallifreyan is conned into a race contest, testing the TARDIS against the star vehicle of mercenary/stunt pilot team the ‘Free-Fall Warriors’.

Encompassing DWM #56-57, the wild ride intersected a sneak attack by marauding Rebel Raiders which meant all bets were off and there was hell to pay…

McMahon/Abylla fill-in ‘Junk-Yard Demon’ (#58-59) follows as the Time Lord’s trusty vessel comes to the attention of space salvage ship Drifter. Captain/builder/pilot Flotsam, and crew-beings Jets and Dutch think they’ve scored big. They’re most apologetic when The Doctor affably introduces himself and really, really sorry when the Time Lord’s presence activates a presumed broken Cyberman…

Things get really tense when it then tries compelling them to repair its legion of shattered comrades. Thankfully, the man with the scarf has a plan…

This epic onslaught of wonders ends on a prologue as Gibbons returns to realise the first sally of a proposed ambitious multi-part Parkhouse saga. On a futuristic world, civilisation falls to barbarism as it always does, with ‘The Neutron Knights’ (DWM #60) butchering each other with highly advanced primitive weapons. Plucked from the time stream by a mysterious wizard, The Doctor watches helplessly as the old story unfolds once more. Reawakening back at his point of origin, the baffled Gallifreyan is forced to accept the incident as real when Merlin reappears, warning these are portents and they will meet again…

Sheer effusive delight from start to finish, this is a splendid book for casual readers, a fine shelf addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another shot…

All Doctor Who material © BBCtv. Doctor Who, the Tardis, Dalek word and device mark and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Dalek device mark © BBC/Terry Nation 1963.All other material © its individual creators and owners. Published 2004 by Panini. All rights reserved.