Modesty Blaise: The Killing Distance


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-78116-712-0

Modesty Blaise and her lethally adept, compulsively platonic partner Willie Garvin gained fearsome reputations as top-flight super-criminals before retiring young, rich and healthy. With their honour intact and their hands relatively clean, they cut themselves off completely from a career where they made all the money they would ever need and far too many enemies – a situation exacerbated by their heartfelt conviction that killing was only ever to be used as a last resort.

When devious British Spymaster Sir Gerald Tarrant sought them out they were slowly dying of boredom in England. The wily old bird offered them a chance to have fun, get back into harness and do a bit of good in the world. They jumped at his offer and have been cleaning up the world in their own unique way ever since …

From that tenuous beginning in ‘La Machine’ (see Modesty Blaise: the Gabriel Set-Up) the dynamic duo went on to crush the world’s vilest villains and most macabre monsters in a perpetual storm of tense suspense and inspirational action for nearly forty years…

The inseparable associates first appeared in The Evening Standard on May 13th 1963 and over the decades went on to star in some of the world’s most memorable crime fiction, all in three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who had previously collaborated on Romeo Brown) produced a timeless treasure trove of brilliant graphic escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enric Badia Romero (and occasionally John Burns, Neville Colvin and Pat Wright) assumed the art reins, taking the partners-in-peril to even greater heights.

The series has been syndicated world-wide and Modesty has also starred in 13 prose novels and short-story collections, several films, a TV pilot, a radio play, an American graphic novel and nearly one hundred comic strip adventures until the strip’s conclusion in 2001.

The tales are a broad blend of hip adventuring lifestyle and cool capers combining espionage, crime, intrigue and even – now and again – plausibly intriguing sci fi and supernaturally tinged horror genre fare, with ever-competent Modesty and Willie canny, deadly, yet all-too-fallibly human defenders of the helpless and avengers of the wronged…

Reproduced in stark and stunning black & white – and quite right too – Titan Books’ superb and scrupulous serial re-presentations of the ultimate strip trouble-shooters resume here with O’Donnell & Romero offering another chilling trio of tales spanning November 1992 to February 1994, each prefaced with informative prose introductions from devotee, publisher, strip historian and Mathematics Professor Rick Norwood.

The rollicking romps begin with non-stop thrill-ride ‘Guido the Jinx’ (originally seen in The Evening Standard from February 10th to July 5th 1994) as Blaise and Garvin take a well-deserved vacation tracing the route of the historical Silk Road, only to have their peace and contemplation disrupted by pompous yet lovable old self-promoter Guido Biganzoli.

The legend in his own mind is now working as promoter for a movie being shot in the lonely wastes but the production has hit a snag: the male and female stuntmen are unable to work on the big-money shot…

Against their better judgement Modesty and Willie tackle the terrible “waterfall drop” but naturally it goes terribly wrong and they are carried away and deposited under a mountain…

Trouble always finds the dynamic duo and whilst extricating themselves from their watery tomb they discover Soviet operative and former associate Colonel Greb gravely wounded and holed up in a cave.

As they minister to him a horrific story unfolds: the old soldier was guarding a secret installation warehousing uranium when a gang of mercenaries swooped in and wiped out the garrison. Ruthless bandit Kung-Li plans to fly out the priceless contraband and sell it to who knows how many terrorist groups, or even make himself a nuclear power…

Resolved to stop the merciless gang with nothing more than hand-made stone-age weapons, Modesty and Willie’s arsenal of destruction gets an unexpected and unlikely boost when bad penny Guido suddenly turns up once again…

After that phenomenal and bloody exploit the canny couple are called upon to save the life of Sir Gerald Tarrant from one of the world’s richest and most reclusive men in ‘The Killing Distance’ (July 6th – November 30th 1994) which begins as Charles B. Delaney starts issuing orders from his impregnable fortress in the Atlas Mountains. Once upon a time he was KGB chief Ivan Brodsky but due to Tarrant’s undercover endeavours at the height of the Cold War lost everything and turned CIA informant.

Sadly the “Red Admiral” used Uncle Sam’s bottomless pockets to kickstart a huge private fortune and is now ready to use it all to kill the man who beat him in the “Great Game”…

When the first assassination attempt fails, Willie and Modesty rush to Tarrant’s hospital bedside and fill in the gaps of Tarrant’s tale with details from their own dealings with Delaney during the period when they seamlessly ran their crime-combine The Network.

Confronted with the grim facts, the old warhorse all but gives up the ghost, forbidding his friends to further endanger themselves, but as usual he has underestimated the depth of feeling and sense of gratitude they feel for him.

Immediately Modesty begins taking apart Delaney’s organisation and imperiously foiling his follow-up attempts on Sir Gerald and herself. Before long the frustrated egomaniac is pushed into making a colossal mistake, issuing a direct challenge to the formidable female.

He will end his attempts on the British agent’s life if she can – within thirty days – break into his unassailable citadel and get within arm’s length of him…

What happens when Willie and Modesty cunningly circumvent all his guards, resources and traps and she gets within the disputed “killing distance” is something the outraged oligarch could never have imagined…

The catalogue of compelling capers concludes with ‘The Aristo’ (December 1st 1994 to May 3rd 1995) wherein the peril-pursuing partners visit old friends in Hong Kong and barely survive an assassination attempt by old enemy Wu Smith…

Adrift in a raft on the South China Sea they are picked up by freighter captain Miguel Camacho, currently transporting a cargo of electronics and his beloved, heavily pregnant wife Joaquina to Singapore.

Welcomed and cosseted, Modesty and Willie can’t help but worry when they hear of a modern-day pirate – a supposed British lord in his heavily armed vessel The Etonian – currently terrorising shipping in the area. After all, trouble has a tendency to find them wherever they end up…

Especially appalling are the stories of what The Aristo does with any women he takes from his nautical conquests, so when the brigand inevitably surfaces Willie and Modesty enact the most desperate gamble of their long and vivid careers with Jo and her imminent unborn the invaluable bait.

Moreover the subsequent punishments the crusading couple inflict on the vile sea-reavers are brutal and most assuredly final…

These are incomparable capers crafted by brilliant creators at the peak of their powers; revelling in the sheer perfection of an iconic creation. Unforgettable excitement-packed escapades packed with sleek sex appeal, dry wit, terrific tension and explosive action, the stories grow more appealing with every rereading and never fail to deliver maximum impact and total enjoyment.

Modesty Blaise © 2014 Associated Newspapers/Solo Syndication.

Ordinary


By Rob Williams & D’Israeli (Titan Comics)
ISBN: 978-1-78276-009-2

Admit it. We’ve all pondered – and both comics and movies have explored in various tones and styles – a particularly thorny contemporary question: what happens when everybody wakes up with superpowers?

Collecting a rather witty riff on that quandary, this wickedly charming little fable from Rob Williams & Matt “D’Israeli” Brooker – first seen in Judge Dredd Megazine #340-345 at the end of 2013, then as a Titan Comics miniseries and now gathered into one scintillating colour hardback tome – takes the big question a step further by positing that on that day of astounding ascension everybody becomes a modern Prometheus but you…

After an effusive Introduction from Warren Ellis the strange tale of off-the-books plumber and inept gambler Michael Fisher begins one typical morning as he wakes up in Queens, NYC. He’s late for another call-out and stumbling almost unthinkingly straight into a great big bunch of complete insanity.

Narrowly escaping a thorough thumping from the Samoans he owes cash to, the harried divorcee arrives at his latest job just in time to see the elderly client rapidly de-age to squelchy nothingness and short-tempered boss Brian turn into a talking bear.

The metamorphic madness is everywhere. Giants, flaming men and snotty dragons are popping up every second but all Michael can think of is calling his ex Sarah to see if their son Josh is okay.

As the freaked-out military rapidly fail to control the situation, the truth slowly dawns. Not just New Yorkers but all of humanity have, in the space of an instant, become a race of shapeshifters, superhumans and worse.

Everyone, apparently, except Michael…

As madness and panic grip the world Mike naturally heads for a bar and after Brian joins him they watch the President’s emergency news conference. It would have gone much better if someone had been able to tell PotUS that his new power was broadcasting his actual thoughts in little cartoon thought balloons above his head…

When TV news reveals his son Josh’s school is on fire Brian urges Michael to get across the river and find his boy but the now-empowered Samoans almost catch him and it takes low cunning, a Midas touch and a cosmically aware cabbie to save the day…

As chaos and carnage grip the nation, deep in the Pentagon the President is visibly (to all and sundry) losing it as his fundamentalist Vice-President stridently argues that the power proliferation is a Heaven-sent blessing intended to help the Land of the Free smite all the world’s unbelievers.

Scottish Genomics Professor and resident scientific expert Dr. Tara McDonald has a more reasoned argument. The situation is a literal plague and uncontrolled super-abilities will destroy mankind unless they find a cure quickly. Already America’s enemies are gathering and nations all over Earth are marshalling their burgeoning meta-resources to settle age-old scores and eradicate contemporary rivals.

However before McDonald can even postulate a remedy they have to find someone who is immune to the catastrophic contagion…

Against incredible odds – which comprise both transformees and the increasingly hard-pressed, savagely dictatorial remnants of the civil authorities – and all his normal instincts Michael has made his way into Manhattan even as in Washington McDonald’s best efforts have yielded pitiful results.

Things really go south after a nuke detonates in Afghanistan and the Veep seizes command. The rabid Christian doesn’t want a cure and when the only man in existence without uncanny abilities becomes a minor media celebrity after rescuing his son from a New York school, the acting Commander-in-Chief’s zealots are only one of a number of ruthless factions instantly targeting the unfortunate Mr. Fisher…

Now it’s a race against time as deadly opponents from warring and friendly nations alike contend to control the unluckiest, most useless man in the world with the fate of humanity in the balance. Fate and science however have teamed up to deliver a big surprise for everybody…

Also included in this thought-provoking package is a gallery of guest pinups from Edmund Bagwell, Ben Oliver, Laurence Campbell, Brian Ching & Michael Atiyeh, Brendan McCarthy, Neil Googe, Dom Reardon, Henry Flint, Alison Sampson & Ruth Redmond, James Harren, Ale Aragon and Mark Buckingham & D’Israeli, plus a little learned discourse – stuffed with the illustrator’s behind-the-scenes sketches and working drawings – on ‘Ordinary Science’ from Evolutionary Biologist and comics fan JV Chamary (PhD)…

Devilishly clever, cruelly passionate, potently humane and devastatingly funny, this sharp treatise on the true meaning of power politics offers a uniquely British spin on the eternal fantastic flight of idle fantasy and will delight all lovers of he genre with a world-weary eye to the way life really works…
Ordinary is ™ and © 2014 Rob Williams and Matt Brooker. All rights reserved.

Troy Trailblazer and the Horde Queen


By Robert Deas (David Fickling Books)
ISBN: 978-1-910200-46-9

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

The magazine inevitably led to a line of superbly engaging graphic novel compilations, the latest of which is a rollicking space opera romp that will delight readers with a profound sense of fun and unchecked imaginations.

From that fabulous first year and created by Robert Deas (November, Manga Shakespeare: Macbeth, Pride & Prejudice, Medikidz) comes impetuous stellar sentinel Troy Trailblazer – who originally appeared in The Phoenix #10, 18 and 27-32 – in a riotous complete adventure which mixes light-hearted sidereal shenanigans with just a touch of dark and dreadful doom…

Thanks to the double-page pin-up ‘Meet Team Troy’ you’ll quickly become familiar with the valiant lad, his advanced tactical droid Blip, animalistic alien associate Barrus and super-cool former bounty hunter Jess Jetrider.

Moreover the schematics for ‘The Pathfinder’ will provide all you need to know about the freelance heroes’ astounding starship, so there’s no need to pause before racing into ‘Chapter 1: Mistakes of the Past’ which finds the questing quartet bombastically retrieving the Infinity Jewel with a maximum of collateral damage from the Royal Palace on planet Thagus…

Congratulating themselves on a job well done the astral adventurers celebrate by setting course for the sunny beaches on Solus, but before too long battle-hardened Jessica is roused from hyper-sleep by a disturbing dream and acknowledges a distress call from ice-world Siberas…

On awakening, the baffled lads are far from happy to be wading across glaciers in beachwear and when the arctic conditions wreck the Pathfinder’s engines they lose all sense of proportion. It’s quickly regained, however, when a gigantic snow-beast starts chasing them and hurt feelings turn to pure terror when a clutch of horrific bug-like parasites easily bring the shaggy carnivore down…

Pushing on rapidly through the snows the cosmic champions soon find the mining colony which issued the distress call, only to discover the workers possessed by more of the creepy bugs. Most disturbing is the fact that Jess is seemingly hearing voices and acting weirdly distracted…

Things come to a grisly head when they recover a holo-message from security chief Alan Ripley which describes how deep excavations disinterred a monstrous hive-creature from an entombed starship. His warning is cut off mid-sentence and almost instantly our heroes are running for their lives from the bug-wearing, mind-locked miners who tirelessly hunt their would-be rescuers…

Somewhere amidst all the chaos Jess gets separated from her companions and, apparently answering a mental siren call, wanders off into the deepest part of the pit…

There’s a brief tension-break for ‘Blip’s Autopsy Report’ – wherein the robotic science wizard dissects and provides dissertation on the diabolical parasites – before the shocking suspense resumes with the Pathfinder crew following Jess but ultimately failing to stop her being taken over by the Horde Queen and becoming the malevolent monster’s perfect weapon of complete conquest…

After a frantic panic and race to escape the story resumes fifteen years later in ‘Chapter 2: The Fate of the Future’…

Over that dark period the Horde Queen’s spawn have erupted into space and devastated planet after planet. On Troy’s homeworld of Nova 2, the older, wiser and battle-weary Trailblazer is now leader of the hard-pressed Horde Resistance, fighting a losing battle against the ghastly melding of his best friend and the parasite-mother.

The determined freedom-fighters have lost every battle but thanks to brilliant Blip have devised a last chance solution which might win the war. Unfortunately, just as they activate the cobbled-together time-machine and head back to Siberas to stop Jess ever falling under the Queen’s spell, the triumphant horror bursts in and follows Troy and Barrus back to the beginning…

What happens next is both astoundingly heroic and bitterly tragic and reveals what happy endings actually cost.

Fast-paced, fun and not afraid to be really scary when it counts, this is a superb interstellar saga, excitingly told in a broadly manga manner which will delight space freaks and thrill seekers of all ages.

Text and illustrations © Robert Deas 2015. All rights reserved.

Troy Trailblazer and the Horde Queen will be released on June 4th 2015 and is available for pre-order now.

Neroy Sphinx: Back in the Game


By Daniel Whiston, Johnny McMonagle, James Kircough, Dave Thomson & Bolt-01 (FutureQuake Press)
ISBN: 978-0-9931849-0-1

If you grew up British in the last half century and read home-produced adventure comics you were primarily consuming either war or science fiction tales – and preferably both.

2000AD launched in February 1977 and quickly reshaped the minds of a generation of readers. It has been doing so ever since, consequently affecting and inspiring hundreds of creators…

Very much in the mould of the anarchic, subversive and wickedly cynical weekly comes this superb collection of tales starring a devious and irredeemably self-serving chancer with the fate of humanity unhappily piled on his shifty, unwilling and mostly uncaring shoulders.

Neroy Sphinx first began intermittently appearing in Indie comics sensation FutureQuake – specifically between issues #4-20, from 2005 to 2012 – and his quixotic escapades have now been fully remastered and gathered in this bombastic black-&-white paperback book, supplemented with two new tales.

Any further background you might require is eagerly included in ‘Who is Neroy Sphinx? – Foreword by James Lovegrove’…

Written throughout by Daniel Whiston, a peek into the legendary wrong-un’s murky history is first provided by ‘Blast from the Past: Prologue’, illustrated by Dave Thomson and set in the final days of EarthFed when sleazy politico and trade-whore Neroy saw most of his Ponzi-scheme style deals with alien races coming adrift all at once.

He didn’t care. He was using government resources to sift space for priceless Pre-Collapse artefacts and relics. A fortune could be made with the smallest shard of 10,000-year-old tech and he’s been stockpiling them for years…

However when über-psionic Clarence Griffin located a high-potential prospect, Sphinx, with assistants Anubis and Bast, discovered an asteroid-sized armaments cache of the Ancients and allies quickly became enemies. Sphinx was the only one to return, escorting a lethal and lovely autonomous weapons-system and concealing a deadly secret…

From FutureQuake #4, ‘One Last Job’ (art by Johnny McMonagle with grey-tones by Thomson) opens ten years later with Neroy now a scuzzy conman and partial amnesiac, fallen foul of elderly, astoundingly vicious mobster Mr. Dubblz. The wizened felon wants Sphinx to shepherd an art-heist but hasn’t reckoned on his cat’s-paw fooling not just the cops but also his employer…

Free and finally off-planet, ‘The Job From Hell’ (James Kircough/Thomson) finds the aging grifter on Proxima and slowly recovering memories. Unfortunately the first thing he remembers is that he removed certain recollections himself, in an effort to excise something too horrible to deal with.

In a certain place a decade ago he and Griff had accidentally unlocked a gate which had kept out voracious things from beyond human space for ten millennia. Griffin had done something to slow them down but with the door open they would certainly return one day soon… and now Sphinx again knows they’re coming…

An aimless wanderer, the mountebank resurfaces on a feudal backwater and becomes a pawn in a royal power-grab on ‘The De’Splurge Job’ (McMonagle/Thomson) before getting stuck as an indentured labourer on a privately-owned planet where his native cunning soon exploits the exploiters in ‘Fall to Rise’ (Kircough/Thomson)…

Glimmers of a long-term plan of counterattack can be discerned but things get decidedly hinky after Sphinx’s libidinous nature drags him into a transgender trap and another scammer’s scheme to steal a precious treasure in ‘What You See Ain’t What You Get’ (McMonagle/Thomson), after which more suppressed memories are revealed in ‘Ice Woman’ (Kircough/Thomson) as he is reunited with Fenris, the living weapon he once resurrected.

The meeting is brief and not amicable…

With human space gradually being infested by alien intruders ‘Cassiopian Queen’ (Kircough/Thomson) sees the Machiavellian miscreant captured by the sorry remnants of EarthFed security, only to turn the tables on both cops and the crazy space pirates challenging them for mastery of the void with exactly the kind of illicit tech everyone is chasing him for…

A valued old associate Neroy doesn’t remember fortuitously returns in ‘Enter the Griffin’ (Kircough/Thomson) when Sphinx is infected with a nano-virus to make him a much more motivated thief. Sadly for the gang boss with the antidote, the fabulous fraudster’s former friends haven’t forgotten him…

By now aware of the alien hell that’s coming, the getaway genius finds himself in a most unpleasant Institution beside humanity’s foremost expert on Galactic History, but as he now has a plan to deal with the incipient incursion all Neroy needs is a little more background information before ‘Breakin’ Outta the Bughouse’ (Dave Thomson)…

The final piece of the puzzle means heading back to poor, shattered Earth and a reunion with Griff and Fenris, but sadly ‘Old Familiar Places’ (Thomson) often house bad memories too and Mr. Dubblz has exceptional recall but no mercy…

Everything ends with a tantalising taste of things (hopefully) to come as last survivor Ensign Eudora Carver barely escapes her final skirmish with alien horrors thanks to an infuriating holo-message and bequest from the legendary Neroy Sphinx himself in the Thomson limned ‘Blast from the Past: Epilogue’…

To Be Continued…

But Wait, There’s More…

Rounding off the extraterrestrial experience, ‘Extras’ offers a pulchritudinous pin-up of ‘Princess Alloria’ by McMonagle, a handy ‘Timeline of the EarthFed Universe’ and ‘Script Notes & Sketches’ by Daniel Whiston & McMonagle, plus Dave Thomson’s ‘FutureQuake #20 Cover’ of the diabolical Mr. Dubblz.

Ambitious, gloriously engaging and exceedingly well-executed; this is contemporary space-opera with a broad scope and a deft touch that will delight lovers of edgy but light-hearted fantastic fiction.
© 2014 Daniel Whiston. All rights reserved.

Neroy Sphinx – Back in the Game is a mere £5.00 (plus P&P) and the latest issue of FutureQuake and companion mag Zarjaz are also available at the shop on their website.

Johnny Nemo


By Brett Ewins, Peter Milligan and friends (Titan Comics)
ISBN: 978-1-78276-070-2

In the mid 1980s a creative explosion in British comics saw many groundbreaking new titles and a darkly cynical cultural flowering and renaissance in established titles. Many emergent writers and artists achieved prominence and a goodly few were promptly poached by America, forming what was called a “British Invasion”.

One team that crossed the pond in 1985 was Pete Milligan & Brett Ewins – already firm favourites with 2000AD readers – and for Eclipse Comics they created a darkly nihilistic post-punk private eye in alternative anthology Strange Days.

A year later the stylishly murderous maniac returned in Johnny Nemo Magazine for further far-future mayhem. He then dropped out of sight until Ewins co-opted the P.I.’s caseload and added some original exploits for the first year of indie British start-up Deadline Magazine – a seminal publishing landmark combining comics, pop culture, style, music and fashion he had created with fellow artist Steve Dillon.

Gloriously free of specious character development, Johnny Nemo remained who he always was: a murderous, devious, occasionally self-loathing London lad making a living from his only gifts.

He’s an over-sexed, avaricious, nosy, introverted, philosophical, existentialist thug. He’s also a problem-solver for hire and he lives in the future, which is not so different from now…

Following a fondly reminiscent ‘Introduction by Peter Milligan’ and ‘You’re Bastards. All of You. You’re All Bastards.’ – a heartfelt missive from the moody merc himself as seen in the 2002 collection Johnny Nemo: Existentialist Hitman of the Future – this sturdily resplendent hardcover compilation commences with ‘The Good, the Bad and the Nemo’ wherein the toughest ‘tec in 2991’s New London town is commissioned to investigate Father Burgess’ Orphanage.

The old institution – which once had the displeasure of young Johnny’s company after his parents’ last nervous breakdowns – is run by nuns and they’ve started exploding for no good reason. A seasoned riddle-solver, Johnny knows just who to smack around and soon discovers the incredible reason for the campaign of carnage before smoking out the habitual assassin…

Having made a lot of enemies, Nemo is always prepared for assassination attempts but nothing like the TeleInfo mind-mine which implants thousands of years of rational meanderings and philosophical cant in his usually indecision-free bonce. The measures taken to free-up his brain long enough to terminate his insidious attacker in ‘Cogito, Ergo Buggered’ are both shocking and shockingly effective…

Punishing puns and hyper-absurdism inform the strange case of ‘The White Quiffs of Dover’ after Nemo is hired to ferry a box containing the left testicle of Bing Crosby to an occultist. The potent eldritch artefact is also highly prized by a cult of albino Teddy Boys who will stop at nothing to obtain the treasured totem and unleash the uncanny crooner’s diabolical transmutative force.

However neither they nor the satanic singer pent inside the box have reckoned on Johnny’s innate ability to fight dirty…

Chronologically adrift, the 3 chapters of ‘The Orb of Harmony’ were first seen in the aforementioned Strange Days (from November 1984 to April 1985) and introduced Nemo and his robot secretary/sex-toy/therapist Kalina in a time-twisting tale which saw the enquiry agent hired by the government to recover an alien artefact before its loss sparked an interplanetary incident and intergalactic war.

It wasn’t hard to find the culprits in the jingoistically xenophobic League of Adam, but as they had already disposed of the Orb, the solution and return to status quo (involving the conquest of Earth, an invasion by Sirian slugmen and vast amounts of bloody violence) took a lot of planning and quite a bit of time…

From 1988 ‘The Immaculate Misconception’ is still a marvellously outrageous and controversial yarn as notoriously shag-happy Nemo is hired to protect the virginity of haughty alien hottie Princess Dania.

The demure deb is getting married in the morning and needs to be virgo intacta – something she is determined to avoid at all costs. Set on one last party she is nonetheless stuck with Johnny but calmly convinced that her looks and otherworldly pheromone arsenal will result in some serious, wedding-ending deflowering: if not from Nemo then one of his friends or enemies…

Of course Princess Da has neglected to mention the inescapable biological consequences of a night of illicit bliss with her…

Steve Dillon illustrated the clever case of murder-for-hire which saw media mogul Merdock Ridley contract Johnny to end his mega-rich life. Instantly suspicious, the lethally likely lad did some checking and discovered the job was a ploy on the gazillionaire’s part to cheat his trophy wife Fatima.

However since the trick involved freezing the assets along with the stiff (both to be revived at some time in the future) Nemo and ‘Lady Lucre’ put their heads – and sundry other body parts – together and came up with another option…

Whilst most of this book is in stark black-&-white, the three tales from Johnny Nemo Magazine are re-presented in strident full colour and ‘New London Pride’ (issue #3, February 1986 by Milligan, Ewins & Dillon) sees the hardboiled gumshoe troubled by uncharacteristic bad dreams. To gain a firm grip on himself he decides to go walkabout in the very dangerous gutters of miles-high New London City and vent some spleen against the vile and arrogant skinheads who infest the depths…

‘The Spice of Death’ – an all-Ewins art-fest – was a 2-part tale from Johnny Nemo Magazine #1 and 2 (September and November 1985) which detailed an old-fashioned tale of revenge as grieving Liza Creeture hired the man and his guns to find the killers of her brother.

The trail led to a bunch of rich-kids who hunted the poor for sport, desert metropolis Cairo and a gang of death-junkies who got high on extracted psychic auras of people who died in agony…

As the case proceeded and the bodies piled up, even Nemo began to smell a rat and suspect a cunning trap was in play…

Moving back into monochrome ‘The Hand of God’ then sees the independent trader blackmailed by bent coppers Flask and Stuff into taking out the returned messiah Jesus Christ, leading to the strangest confrontation in future history. However the Son of God is a wily sod and has a trick or two up his sleeve…

This turbulent, irreverent tome terminates with a stunning jam session as ‘New Tales of New London’ offers strip sessions by Rufus Dayglo, Ewins, Jock and Ashley Wood illustrating a sordid shift as Johnny – deflated by recent election results – indulges in introspection and tries out a few alternate personalities in ‘The Make Over’.

Still and all, whether a frou-frou interior designer, a sports hooligan, a laid-back loafer or a depressed down-and out, Johnny Nemo is still a man you don’t want to tick off…

Raucous, vulgar, excessively violent, politically incorrect and powerfully socially conscious, this superbly entertaining catalogue of chronal contretemps and spatial sorties is as potent and powerful as ever and today’s generation of toadies and Brit-fops should make certain they read, absorb and react accordingly…
Johnny Nemo is ™ and © 2014 Peter Milligan & Brett Ewins. All rights reserved.

Solid State Tank Girl


By Alan Martin & Warwick Johnson-Cadwell (Titan Comics)
ISBN: 978-1-78276-003-0

Comics have grown up since I was a kid. On one hand they’ve bloomed, adopting and encompassing serious attitudes whilst challenging social issues to become a literary arena as potent and valid as any other art form. And then there are those that boldly celebrate irrepressible vulgarity, inspirational rudeness, intoxicating visual bravura, incorrigible invention and sheer raucous daft fun, sort of like TISWAS for the Soul…

I’m going to say a few things about Solid State Tank Girl and let you guess which kind this book is…

Once upon a time upstarty art-students Jamie Hewlett and Alan Martin (and, tangentially, Phillip Bond) prowled the convention circuit impressing the hell out of everybody with their photocopied fanzine Atomtan. At the back of issue #1 was a pin-up/ad for a dubious looking young lady with a big, Big, BIG gun and her own armoured transport. Things happened. Brett Ewins and Steve Dillon commissioned a redeveloped version for their forthcoming publishing venture Deadline (a pop-culture magazine with loads of cool comics strips): the absurdist tales of a feisty, thoroughly well-armed bad-ass chick roaming the wilds of a futuristic Australia with her Kangaroo boy-friend Booga which caught the imagination of a large portion of the public and the zeitgeist of the times. Tank Girl got massive. There was even a movie…

Collecting the miniseries from 2013, this gloriously surreal full-colour hardback is one of the books spotlighted in Titan Comics’ Best of British Month and another explosively unforgettable annal in the chequered history of a true icon of Empire and decidedly dubious darling of the comics Commonwealth…

Expressively scripted by Alan C. Martin and astoundingly illustrated by the amazing Warwick Johnson-Cadwell, the story starts with the gun-gal and her marsupial man popping into an on-its-uppers radio shop in search of advice and trinkets for Booga’s Ham Radio kit and walking into a trap unlike any other…

Before long kangaroo-boy is in a coma and Tank Girl, Jet Girl and Barney are taking a Fantastic Voyage (with all the inherent and leftover pop culture mod cons) around his (extremely) nervous system, intent on destroying the brain clot slowly killing the clot in question.

It all goes tragically wrong though and soon instead of charting the cerebellum the trio of chaotic cussing kanganauts are helplessly ‘Circumnavigating Booga’s Left Bollock’…

What they find there is a microscopic but rapidly gestating little infant whom they quite naturally pluck from its ghastly environment and return to the relative safety of the good ship and sausage-shaped submersible Significant Triode…

Once aboard the vessel the pretty pink foetus proves far from normal as ‘Three Ladies, a Kangaroo & a Little Baby’ quickly descends from charming comedy pastiche into a hairy horror story as the rush to fix Booga’s brain blockage introduces the team to deadly ghosts, involves them in a mad dash to get out of the patient before they all regain their normal sizes and inculcates a worthy yet impossible resolution not to swear in front of the nipper…

Mission improbably accomplished, the girls and more-confused-than-ever Booga can only watch in shock and terror as their wee newcomer swiftly mutates into an unstoppable, super-powered evil antithesis… an Anti-Tank Girl…

The Big Pink She-Beast’s initial attack in ‘Awesome Wells’ almost ends our unsavoury heroine’s life and only Booga’s natural tendency to react with excessive violence and extraordinary ordinance drives the still-growing invader off.

As her friends fall back to a secret fortress and try to revive her, Tank Girl’s consciousness is visiting a very strange and hippie place, gleaning impenetrable clues on how to end the evil nemesis crisis…

She returns to the physical world just in time for a showdown with Anti-Tank Girl and a hastily gathered if rather sub-par gang consisting of Anti-Barney, Anti Booga and Auntie Jet Girl…

Soon cataclysmic final battle is joined in ‘Flippin’ ‘Eck Benny’ but even after the good guys somehow triumph there’s still the little matter of dealing with the sad little anonymous evil genius who crafted the whole plot. Luckily Tank Girl’s brief sojourn in La-La Land has pointed her subconscious in the right direction…

Bizarre, manically hilarious and crammed with captivating cartoon-violence, Solid State is an unashamedly riotous romp which comes with a brace of mini extras, beginning with a typically restrained exercise in bludgeoning ballistic ballet entitled ‘Make Them All Die’, after which a quiet moment spring-cleaning the tank goes messily awry in ‘The Girl That Cleansed Our Souls’.

Also included are a half-dozen motivational poem/poster pics, a cover gallery, sketch/artwork pages and an Afterword from the Anti-Alan…

Wild, weird, endlessly re-inventive and spectacularly silly, this an ever-so-cool rollercoaster thrill-ride and lifestyle touchstone for life’s incurable rebels and undying Rude Britannians, so if you’ve never seen the anarchic, surreal and culturally soused peculiarity that is Tank Girl, bastard love child of 2000 AD and Love and Rockets, you’ve missed a truly unique experience… and remember, she doesn’t care if you like her, just so long as you notice her…
Tank Girl and all related characters are ™ & © 2013 Jamie Hewlett and Alan Martin. All rights reserved.

Robert Louis Stevenson’s Kidnapped – the graphic novel


Adapted by Alan Grant & Cam Kennedy (Waverley Books)
ISBN: 978-1-902407-38-8

Practically as soon as comicbooks were invented, high-minded enterprising souls were using the new medium to get readers interested in great literature: paring down deathless prose whilst adding the sheer power of pictures in narrative sequence.

In most cases over the intervening decades these adaptations have been less than stellar, but every so often a piece of work emerges that is not just a mere distillation, adjunct or accommodation but actually works as well in comics terms as the original literary ones.

One sterling example of such graphic magic came out of the 2004 selection of Edinburgh as the first UNESCO City of Literature, when Scottish funnybook veterans Alan Grant and Cam Kennedy were invited to convert a brace of classic tales by Robert Louis Stevenson to publishing’s hottest medium…

With a bare minimum of abridgement or adulteration and astonishingly augmented by the stunning art and colours of the inimitable Kennedy, the timelessly classic tale unfolds beginning with seventeen year old David Balfour who in June 1751 strides away from rural Essendean and the only home he has even known into peril, terror and astounding adventure…

Upon his father’s death Davie receives a letter which reveals the existence of a relative he never knew he possessed, so he promptly walks all the way to Edinburgh and sees for the first time the dilapidated, broken-down but still imposing House of Shaws.

At a time when the oppressive English conquerors are still openly revelling in crushing the Jacobite Rebellion, his progress is slow and cautious. One day David reaches the manor but is not comforted nor relieved, having heard no good word from any he passed about Ebenezer Balfour and his “house built on blood”…

The Laird is an elderly, scared-seeming, guilt-wracked scoundrel who grudgingly takes David in after declaring himself his uncle. Soon, however, David comes to realise that not only has Ebenezer long ago swindled his deceased brother out of his inheritance but is prepared to kill his only kin to keep it…

Forewarned, outraged and wary, Davie nonetheless falls into a trap when he accompanies his uncle to the family lawyer Rankeillor – purportedly to make amends and square accounts – at Queen’s Ferry. The lad is tricked aboard the brig Covenant where he learns Ebenezer has paid villainous Captain Hoseason to transport him to the New World to be sold as a slave…

Clubbed unconscious and inescapably trapped, David plunges into despair and illness. His unwanted journey is marked with brutality and horror, but marginally improves after he witnesses the murder of the cabin boy Ransome and is compelled to become that poor soul’s replacement.

A week later everything changes after the Covenant collides with a smaller vessel in the fog and a survivor is hauled aboard. The small, ferocious and exceedingly dangerous-looking straggler is Alan Breck Stewart: an earnest Jacobite who spends his days collecting debts for the defeated Highland chiefs-in-exile and smuggling the money to them in France.

More avaricious than political, the captain agrees to ferry Breck to a friendly destination for sixty golden guineas but when David overhears Hoseasons and First Mate Mr. Shuan planning to murder the Highlander, he makes a fateful life-changing decision…

Allying himself with Breck, young Balfour gets his first taste of battle and bloodletting when the pair heroically confront the crew from a readymade fortress in the main cabin. With nine men dead or maimed, Hoseasons has no choice but to negotiate and sullenly agrees to put them both ashore at Linnhe Loch, but even before the Covenant can reach that outpost of relative safety, the ship founders on a reef with David and Breck lost over the side…

Cast away and lost he is eventually reunited with Breck, only to endure hardship, horror, pursuit and personal degradation as he and his contentious, complicated comrade are hunted by Royalist forces for the murder of Colin Roy Campbell, known and dreaded as King George’s agent “the Red Fox” who punishes and persecutes Highlanders and honest men, even selling them into slavery…

Their trials and tribulations as outlaws of the heather, their meetings with kindred spirits, strains on their newfound friendship and eventual bringing to justice of the conniving Ebenezer Balfour are all deliciously revealed in gripping form and glorious imagery (although purists might miss much of Breck’s more esoteric phraseology) as the novel comes to rousing life in an iteration certain to please both devotees and first time readers.

Moody, evocative, fast-paced and gripping, this graphic goldmine was also released in two local languages: translated and dialogued in Lowland Scots as Kidnappit by Matthew Fitt & James Robertson and as Fo Bhruid – a Gaelic iteration translated by Iain MacDhòmhnaill.
Adapted text © 2006 Alan Grant. Illustrations © 2006 Cam Kennedy. All rights reserved.

The Mystery of the Crooked Imp – Tales of Fayt


By Conrad Mason & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-42-1

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

That same year “The Little Company that Could” also began publishing a trilogy of excellent children’s fantasy novels starring the strange denizens of a fantastic place called Port Fayt.

Conrad Mason’s enchanting saga of life’s underbelly in a bustling commercial harbour situated at the other end of the Ebony Ocean is wonderfully redolent of Sir Terry Pratchett’s sublime Discworld – both in tone and scope.

The seething dock community – shared by humans, trolls, elves, fairies, magicians and so many other sorts of fey folk and night people – is revealed though the continuing exploits of The Demon’s Watch – a pan-species band of volunteer police who do what the lackadaisical constables of the official Dockside Militia cannot or will not…

Trade is king in Port Fayt and the “Blackcoats” mustered by the dominant and immensely powerful Trading Companies are supposed to arrest pickpockets, smugglers and other business-harming riffraff, but the ordinary citizenry have far more faith in the Watch’s shark-tattooed brotherhood of bluecoats who do good because it’s right and not because they’re (badly) paid to…

Supplementing the prose novels, this superb graphic outing is magically illustrated by David Wyatt (Peter Pan in Scarlet, the Larklight Trilogy, Mortal Engines, assorted tomes of the aforementioned Mr. Pratchett and J.R.R. Tolkien amongst others) and opens with an informative background lecture in ‘Crafty Crocklewick’s Giude to Port Fayt’: a potted history complete with detailed and annotated maps of the region and its more infamous landmarks such as Manticore Playhouse, The Brig and Bootle’s Pie Shop – HQ and front office of the Demon’s Watch.

Their latest case opens one sparkling midnight when a band of desperate fairies hold up a coach and steal a very unusual human baby. It is most odd: fairies are notorious thieves but generally their preferred loot is sugar, not infants with sparkly eyes…

Next morning the child’s parents enjoy a visit from the Demon’s Watch offering assistance, but the wealthy Rattigans seem more annoyed than upset over little Clarence‘s abduction and, whilst half-ogre Captain Newton, troll brothers Frank and Paddy Bootle, ancient elf Old Jon and young magician Hal quiz them, wise and crafty young apprentice Tabitha gets the impression their maid Joanna knows more than she’s letting on…

Soon however the Watch are tracking down the carriage driver – a dwarf by the name of Whelk – but there are still a few unanswered questions to ponder. For instance: where was the baby going in a coach at midnight and why weren’t the parents with him?

For that matter why haven’t these wealthy types called in the Militia?

The investigation leads to insalubrious inn the Rusty Anchor but when they arrive the Watch discover Whelk expiring with a cutlass in his guts. Leaving Hal and Tabitha to tend the dying dwarf, they pursue the assailants and Tabs catches Whelk’s dying words: “the crooked imp”…

In the crowded alleyways below they confront a most motley crew of blackguards and a ferocious battle ensues until late-arriving Tabs joins in and distracts Newton enough so that the killer clowns can escape…

As the elder watchmen ponder the mysteries, downhearted Tabs prowls the market, sulking whilst buying the cakes she’s been despatched for until she encounters a frantically fleeing fairy named Spoon. The flighty fool has become the target of an obsessive and hungry seagull and is most grateful for her help in escaping the feathered fiend. She even spends a little precious time getting acquainted with the self-proclaimed “Free Fairy”…

When they part company Tabs goes back to Pie Shop and Spoon goes home where his formidable mum makes him help feed that appalling human baby they snatched for their human client…

Captain Newton meanwhile has taken his team into the seamiest dives in Port Fayt in search of information, but no one knows of a Crooked Imp. Wily old elf Jeb does know something of a band of garish thugs however. They sound like the nasty cutthroats employed by a maniacally bonkers troll gang-boss known as The Actor…

As Jeb fills them in on the monster’s likely lair – an old abandoned playhouse in the Marlinspike Quarter – the suspect is currently taking a meeting with an extremely dangerous client of his own: one nasty enough to give even a psychopathic troll pause and one who really, really wants the baby he was promised…

When the Watch tool up for a serious fight with The Actor’s crew Tabs is furious at being left behind again, but soon finds a new clue when Joanna turns up with a rather dubious ransom note for Clarence. It has been signed by the Free Fairies…

Whilst Tabs frantically hunts down Spoon, at the playhouse The Actor and his frankly terrifying employer are still engaged in heated debate when Newt and the lads storm in for a final dust-up. All manner of pointless carnage ensues but when our heroes return, bloodied, unbowed but without either Actor or Clarence, they find that Tabitha has discerned the secret of the Crooked Imp…

The Watch soon rescue Clarence and solve the case of his kidnapping, but it only leads to even greater danger as the role of the Actor and intentions of his eerie employer – as well as the ghastly Rattigans – is finally revealed. However before they can close the case the maniacs turn the tables on our heroes, capturing them all and attempting to make them walk the plank into a nest of artificial sharks. Once again it’s up to Tabs to save the day, so it’s a good thing she has Spoon and that crazy seagull on her side…

Topped off with a foreboding promise of Things to Come and a handy set of information pages on the Demon’s Watch, this boisterous blockbuster is bright, breezy and packed with pies and punch-ups: a rip-roaring mystery yarn that’s furious fun for the entire family. Grab this and prose novels The Demon’s Watch, The Goblin’s Gift and The Hero’s Tomb and surrender to Fayt…

Text © Conrad Mason 2015. Illustrations © David Wyatt 2015.
The Mystery of the Crooked Imp will be released on April 2nd 2015 and is available for pre-order now.

Goodbye God? – An Illustrated Examination of Science Vs Religion


By Sean Michael Wilson & Hunt Emerson (New Internationalist)
ISBN: 978-1-78026-226-0

I don’t mind if you like Strictly Come Dancing. Why do you care that I don’t?

Faith is the ability to accept as true (believe in) things you can’t prove.

Belief is a choice to have faith (implicit trust) in certain things. Many people choose to believe Evolution doesn’t exist but that won’t protect them from a new strain of Bird Flu, rats that have developed immunity to Warfarin or even a Strep bug which has bred beyond the capabilities of contemporary antibiotics to kill it.

I choose to trust – call it “believe” if you want – in physically measurable, quantifiable, repeatable phenomena which work irrespective of what I want or how much I beg them to change.

I want to believe that I’m in no way socially, developmentally, biologically or genetically connected to racists, homophobes, abusers or cretins but, just like I wish I had superpowers, praying cannot make it true.

You can choose to think of evolution as open to debate and refuse to believe you’re descended from an unending chain of constantly changing and developing animals, but that only makes you more a horse’s arse than a monkey’s uncle.

The comforting notion that any book or unverifiable opinion is infallible and that you are of more significance to the universe than a bee, a rock or a bad odour is equally wrong – and completely pointless too: but if a sense of superiority helps you sleep at night, fine. Just stop killing bees, crushing rocks and making a nasty smell for the rest of us – and don’t even get me started on the kinds of monsters and morons who think their beliefs afford them the right to inflict institutionalised cruelty upon animals or their own children and justifies desecrating art and destroying artefacts of history – whether it be Christians painting over erotic murals at Herculaneum and Pompeii or fanatical Islamic splinter groups pillaging and destroying temples in Afghanistan, Syria and Iraq…

I believe know that the above statement was a rant – but a heartfelt and honest one.

I choose to rant and shout and shoot off my mouth because I’m not smart, patient or reasonable, unlike author Sean Michael Wilson and grand master cartoonist Hunt Emerson who have diligently gathered data, arguments, opinions and those pesky imps we call “facts” into a superbly even-handed and open-minded graphic narrative discourse.

Taking up the most commonly employed arguments of Big Religion, Wilson & Emerson have carefully arranged and scrupulously countered them, resulting in a plausibly inviting examination of issues dividing Faiths (all of them, not any one faction who might prefer to and profit from thinking of themselves as persecuted intellectual “martyrs”) from the world as it appears to the rest of us and shining a warm yet uncompromising light of rationality upon them.

It makes for gripping and genuinely revelatory reading.

All religious organisation and faith workers – from the Catholic Church to TV ghost hunters to that shoddy charlatan medium/spiritualist conning your aunty out of her pension – derive approval, power and money from their highly organised activities, but whereas we officially godless individuals may sell a book or two and cop an appearance fee from the occasional chat show, Humanists (people who don’t believe in God and generally can’t even agree with each other) gain nothing from pointing out that – based on the evidence – we are on our own in the world and bear the sole responsibility for taking care of the place and all its inhabitants and fittings.

That’s something to sincerely meditate on…

Following an Introduction by Professor Lawrence M. Krauss (Director of the Origins Project at Arizona State University), the dissection of Big Questions and how people choose to react to them opens with Part 1: Evolution and Creationism wherein the ground rules of serious discussion are laid down before ‘Creationism v Evolution’ systematically lists and methodically shoots down one by one the major claims used to “disprove” and cast doubt on the nature of reality, beginning of course, with a clear concise definition of the terms of reference of each side…

A quick précis of the development of Darwin’s discoveries and principles is compared with Christian Creationism’s contention that the world is significantly less than 10,000 years old. Outrageous things many Americans believe are counterbalanced by helpful facts from Richy Thompson of the British Humanist Association before a number of Creationist claims such as Earth’s declining magnetic field, slowing rotation and that all humanity and attendant life came from a survivors of a global flood 4,000 years ago are dealt with…

A hilarious aside explaining just why such fallacious arguments are harmful leads into a skilful dissection of “Intelligent Design” with helpful interjections and clarifications from Philosophy Lecturer Stephen Law with other cognitive heavyweights such as Richard Dawkins, Christopher Hitchens and Noam Chomsky piling in to explain why such notions are so harmful to children.

Following a lecture on the damage the proliferation of such propaganda has had on American education and government policy, Richy Thompson pops back to expose the situation in British schools before going on to deliver his own description of the difference between Belief and Fact. The section then ends with a description of the gloriously wry scientific response to Creationism that is Project Steve…

This is followed by a review of the wider universe (as we understand it at this moment, and Creationists never will) and concludes with a detailed examination of Law’s Eight Mechanisms, by which all religions – and a goodly proportion of New Age Tomfoolery – introduce, promote and promulgate their particular brand of Revelation and Salvation.

Part 2: Science and Religion then expands the discussion into a broader examination of the debate, pictured as the sporting contest ‘Science v Religion’ and running down the inherent fallacies manipulated by theistic proponents.

Historical examples and contemporary scenes are followed by definitions of Humanism from the likes of Albert Einstein, Albert Schweitzer, Isaac Asimov, Gloria Steinem and Kurt Vonnegut as well as AC Grayling, Hitchens and the wonderful Dawkins who offers his own joyous antidote to slavish acceptance of other peoples’ unproven opinions as well as few much-needed debunkings of such religious Whited Sepulchres as the obnoxious contention that people cannot be moral or “good” without God (seen in ‘Darwin = Facism’).

There’s mention of the Catholic Church’s connections to many tyrants and arguments pointing religion’s role in the rise of Hitler, Stalin and too many others…

Also including a gallery of prominent Humanists from John Stuart Mill to Katherine Hepburn and a delicious selection of pertinent and elucidating jokes from Hitchens, this section concludes with lawyer and Democrat politician Sean Faircloth’s ’10 Practical Points for a Secular America’…

This appetisingly sensible treatise also includes essays on both The American Humanist Association (“Good Without a God”) and The British Humanist Association (“For the one life we have”) offering general glimmerings of good tidings for common sense as well as Bios and contact details of the creators.

Any “fact” that comes with a price ticket and pledge of allegiance isn’t worth knowing and sometimes it’s hard to see any space for compromise in this argument, but Goodbye God? is not bloodymindedness in action or the theological equivalent of bear-baiting.

The purpose of this book and the only thing most Humanists want is simple. We’re not telling anyone what to believe or how to act: all we want is to teach nothing but science and scientific principles in science classes.

It would be nice if political and social decisions that affect all humanity were made solely on the basis of rational exploration and logical conclusion, but we’ll settle for giving the next generation all the intellectual tools needed to deal with the increasingly unforgiving and extremely inhospitable planet we’re leaving them rather than blinkering them and having everybody wait for a miracle which will not be forthcoming…

By all means keep your Intelligent Design or Creation Myths if you need them so badly but present them in Religious and Social Studies classes where they belong and where, quite frankly, they can be examined and debated on their own merits and contrasted with other equally baseless suppositions, rather than unquestioningly delivered to developing minds with the same unshakable conviction and intensity which correctly states “fire hot”, “stuff falls to ground when let go of”. You could even hopefully add “some people and animals only want sex within their own gender” and “climate change is real and is going to kill us all”…

If only the rationalists weren’t so patently “preaching to the converted” too…

But don’t you dare take my word for it: examine the book for yourselves and draw your own conclusions…
© Sean Michael Wilson. All rights reserved.

Oculus


By Luke Melia, Vincent Smith, David Anderson & various (Tabella Publishing)
ISBN: 978-1-50276-589-5                  eBook ASIN: B00IC4EQJ2

As I’m sure you know by now, I’m a huge advocate of comics creators with the drive and dedication to take control of their own destinies. Late last year I reviewed a superbly written graphic horror tale called The White Room of the Asylum by Luke Melia and a coterie of artists which utterly amazed and impressed me.

Now with a chameleonic, Iain Banks-like shift of genres the indie artistic entrepreneurs are back – specifically writer/letterer Melia, illustrator Vinny Smith and colour-artist David Anderson – with a distinctly disturbing sci fi cop drama that is every bit as gripping and smart…

By 2027 the world has been completely altered by a social media innovation of astounding power and devastating simplicity.

Oculus sells an implanted chip which allows users to record and/or share in real-time whatever they’re seeing and hearing. The service connects with any or all other possessors of the implant and the company claims that to comprise most of the planet.

Live streaming intimate moments of an individual’s everyday life can be with one person, a selection of friends and acquaintances or the entire world. The facility has completely changed every aspect of society.

It has especially transformed the law and policing. It’s really hard to claim innocence if the victim has shared you committing the crime with thousands of viewers and the Oculus mainframe has a record of you doing it…

Police forces are more tech resource teams, video researchers and IT bods than boots-on- the-ground coppers – except for the bellicose, tooled-up, OTT tactical teams designated SABU (Special Armed response and Bomb disposal Unit) – so feckless young graduate Shane Edwards‘ first day in the Major Crimes Department of the New Oxford Constabulary is something of a letdown.

He’s already having a tragic life. Despite his being the son of the Mayor – who had to very blatantly pull strings to get him into the police – his best friend (he so wants her to be more) and Oculus intimate Emma Hudson is going through hell because her sister is going to jail.

It’s not official yet but Lauren was observed killing her cheating boyfriend in full view of an enrapt and aghast global audience…

After meeting department boss Alan Campbell and the shockingly small team of detectives, Shane is swiftly dubbed ‘Another Girl in the Office’ by astonishingly abrasive colleague Jane. Dogsbody Chris seems okay but the new kid doesn’t even meet old lag Jeff who is supposed to be his mentor and partner…

That introduction only comes in the middle of the night when the grizzled and rather unconventional old plod turns up on the doorstep to drag him to a crime scene emergency. He won’t even let Shane change out of his pyjamas and slippers…

Incident reporting has also been revolutionised by Oculus. Why wait for a scream or a phone call when most crimes are seen by somebody somewhere as they happen; be they perp, witness, victim or even police officer…?

This particular “Shout” is for a grotesquely bloody murder picked up all over the Oculus network, but by the time they arrive on scene, the story is already staring to unravel.

For starters, the girl seen being repeatedly stabbed, screaming her lungs out and expiring is Isobel Bendis, who slashed her wrists and died weeks earlier – and Jane should know: she was the officiating officer and attended the funeral a fortnight previously…

Ascertaining that the broadcast was faked, Jeff employs a particularly cool piece of kit called a Repeat Torch which illuminates the outlines of living bodies on solid objects such as walls… just like electromagnetic Luminol…

The hazy blue rays show two living persons – presumably the grisly, prankish fraudsters – manufacturing the body dump. Following the ghostly trail leads Shane and Jeff through the sewers and into the underground transit system, where the gobsmacked coppers realise at last that they been played from start to finish by some very clever individuals…

The startling events of Oculus are rendered in full colour and cunningly augmented with a wealth of satirical ads for such items as the voyeuristic ‘Extreme Jobs’ site, ‘Wild-Sight’, ‘The Oculus Cloud‘, ‘Life in Third Person’ and decision-making app ‘Indie-Sysiv’ – all concocted by Luke & Vivienne Melia, Vinny Smith, David Anderson, Michael Kennedy, Christian David Navarro, Jenna Kyle, James Smith, Bobby Peñafiel and Roel S. Palmaira.

Key background information is provided by a series of faux magazine interviews with the social revolution’s inventor Alan Jensen (designed and illustrated by Ephraim Zev Zimmerman) and following the first of these – ‘The Origins of Oculus’ – the saga resumes with the entire Major Crimes unit – all five of them – reviewing events.

Cliff has established that the “murder” broadcast was recorded, not live, and sent from the username “Dolos”, tagged with a large variety of terms such as “Free”, “Sex”, “Star Trek” and “Anime” all cunningly designed to catch the eye of the widest possible audience…

Unfortunately due to budget constraints Campbell can’t sanction a costly activity report from the Oculus Corporation for what looks like a nasty student prank. Still smarting from looking like a fool and being seen trudging through sewers in pyjamas and tiger slippers, Shane vigorously disagrees. He argues that whoever did this is organised, meticulous, capable of fooling everybody who saw into believing it was real… and live. Dolos also had no problems digging up and stealing a corpse to carry it off…

Campbell relents and agrees to let Shane and Jeff continue to work on it as long as costs stay down: after all, these days there simply isn’t that much work for detectives to do…

Jeff has been in the force for a very long time and knows lots of strange people. Thinking one of them might have a handle on the matter, he drags his excitable understudy to a basement flat to meet inventor and hacker Bentley, a most peculiar individual clearly long off his meds and living in a wonderland of paranoia and bizarre hand-made devices…

‘0.4% Chance It Could Destroy The World’ sees the first lead found as the batty boffin suggests back-street Oculus implants and breaks into the high security Oculus Corporation database records.

Armed with Dolos’s account inception date and the enigma’s Friends List, the dynamic duo hit the quiet streets of New Oxford where Jeff suggests trying a far more traditional method of finding things out…

Fat Maisey is a low-level street rat and if anyone knows about illegal Oculus implants he will. Sadly the chase after the little weasel only leads our heroes into an armed ambush and ultra-violent counter-operation involving the gun-toting gung-ho grunts of SABU…

Barely escaping with their lives Shane and Jeff head back to the station whilst elsewhere two conspirators bicker and agree to speed up the pace of their plan…

Still felling out of his depth, Shane talks things over with “just friends” Emma before going out on a date with old college acquaintance Anna Rice. They end up in bed but since Anna’s idea of having a great time is being seen getting off by hundreds of strangers, close friends and especially herself, Shane’s night does not have a happy ending…

Following another Jensen interview (‘The Origins of PADs and Broadcasting’) the next chapter ‘How Could I Ever Truly Respect Her?’ opens with the boy wonder getting some well deserved ragging from his mentor.

Even Shane’s mum tuned in to the open broadcast and he is – for the third day running – the laughing stock of the New Oxford Constabulary. At least Jeff is amused enough to share some of his own tragic personal history, but inexplicably Emma seems furious with the bewildered newbie…

Events suddenly overtake the mental self-flagellation when Campbell calls them all in to a meeting which also includes members of Operations and Counter-terrorism divisions. All assembled are advised to tune in to a certain Oculus Drive path where Dolos is again broadcasting.

Definitely live this time, the mystery prankster is loading a gun in a public toilet somewhere in New Oxford…

As the frantic law officials follow the progress of the gloved perpetrator through his – or her – own eyes, Shane recognises The Francis Castle Shopping Centre. Dolos, now sitting at the central fountain pretending to read a newspaper, adds more Tag-terms to the live feed: words like “Francis Castle”, “massacre” and “hundreds dead”…

The bigwigs freak out and SABU are dispatched, but Shane uses his own Oculus system to link with a stranger shopping at the mall. Convincing Gabrielle to walk over to the fountain, the police use her eyes but see that no one is there, even though Dolos’s open channel shows the chilling conundrum staring right back at the baffled teenager over his paper…

When the enigma’s eyes show him unwrapping a bomb and scrawling the word “Kaboom” on a wall, full-panic mode kicks in and masked-and-armoured SABU officers storm the centre, frantically evacuating the citizens and using the Dolos view to trail him to the bomb.

Once again there is nothing there, and the baffled cops are just turning to go when a colossal detonation rocks the building…

After Jensen’s ‘How Oculus Changed the Entertainment Industry’ a telling flashback of Shane and Emma at college leads to gloom and despondency in the present as the NOC reel in the aftermath of a disaster that has left 35 dead and hundreds injured.

Brain-fried from constantly reviewing the impossibly divergent Oculus recordings, Jeff and Shane go book-shopping to clear out the nonsensical but inescapable theory of an invisible maniac being behind all their woes…

The second-hand tome is for Jeff’s friend Bryce: a very smart lady who owned a research company which dabbled in camouflage and stealth technologies – although her real area of expertise was human cloning. ‘Oh, And By The Way, There Are Six Of Them’ sees Shane astonished to meet a sextet of his partner’s pal as they pursue the assorted blind alleys regarding becoming unseen…

However, as they all congregate to review the combined synched footage of numerous victims, one of Bryce does identify an anomaly who might just be an accomplice of Dolos…

As Shane tries to re-establish a personal life free of shame and snickering rozzers, the wheels of modern police procedure roll on and soon the mystery man in the recordings is identified and arrested… but only after a little illicit assistance from Bentley…

The next Jensen feature deals with ‘Education and the Workplace’ after which Jeff and Shane conduct their first interview with terrified Rhys Ennis who, after literally spilling his guts, does so metaphorically and explains how the anonymous Dolos hired him…

The kid is clearly just a pawn and the NOC eventually let him go. It’s only later as Jeff tells his protégé about Bryce that Shane realises in a burst of exasperated inspiration the simple trick the terrorists devised to cheat a system the entire world believes cannot be fooled…

As the police swing into action Shane heads home for much needed sleep, but is soon awakened by a live cast from Emma. From under her bed she – and Shane – can see a man with a gun stalking murderously through her house…

Jeff arrives ahead of his partner and chases the assailant off and by the time Shane arrives there’s nothing to do but comfort the distraught Emma. His mentor however has cornered the intruder and with Shane scrupulously tuned in goes down in a hail of bullets in ‘You Can’t Unsee Shit Like That, No Pun Intended’…

Bracketed by Jensen interviews ‘Oculus Health Implications & the Law’ and ‘The Future of Oculus’, the incredible truth behind a devilish and misconceived scheme finally comes out in ‘So What Went Wrong?’

However even as Jeff’s colleagues arrest Dolos and sweat the incomprehensible truth out of the last person Shane ever expected to see, events conspire to prove that nothing is as it seems and nobody can really be trusted…

Originally released as an eBook in February 2014, this full-colour printed trade-paperback edition is now available (complete with cover gallery by Anderson) delivering a superbly imaginative, compelling and suspenseful future crime yarn no lover of whodunits will want to miss.
© 2014 Luke Melia, Vinnie Smith and David Anderson. All rights reserved.