Bunny vs Monkey Book 10: The Great Big Glitch!


By Jamie Smart, with Sammy Borras & Paul Duffield (David Fickling Books)
ISBN: 978-1-78845-308-0 (Digest HB)

Win’s Christmas Gift Recommendation: Because… Just Because… 10/10

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the first issue in 2012: recounting a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), these trendsetting, mind-bending yarns have been wisely retooled as best-selling, graphic albums available in remastered, double-length digest softcover and hardback editions such as this one. All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-creating, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or “henches” Metal Steve and Action Beaver

Daily wonders and catastrophes were exacerbated by a broad band of unconventional Crinkle creatures, none more so than monochrome mad scientist Skunky, whose intellect and cavalier attitude to life presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes and culminates, even though everybody thought all the battles had already ended. We even seemingly explain the odd behaviour of intermittently encroaching Hoo-mans

Once again divided into seasonal outbursts – OR IS IT? – this tenth magnificent hardback archive asylum of weirdness opens in traditional manner: with our lop-eared protagonist snug at home amidst winter snows as incurable innocent Pig Piggerton comes frantically calling. It appears his woodlouse pet ‘Mister Bum Bum’ is in dire need of it to be warm and summery.

Thankfully, after a recent return from the Puddle of Eternity (thanks to a fluke of the Molecular Stream) Bunny is now completely connected to nature and able to manifest a small patch of magic sunshine. When Monkey turns up in another death-machine, it is Pig who actually saves the day…

The hairy halfwit (I’m being generous here) is mad and manic as ever, unleashing ICBM ‘Wieners!’, and ‘Shark Attack’ cannonades the largely shellshocked populace (superfast Aye-aye Ai, Weenie Squirrel, Metal E.V.E., Lucky the Red Panda, mysterious Le Fox and the rest) all try to ignore, but as ‘Doctor Pig’ seeks to help the hopeless with a brand new therapy recently discovered, deep underground Monkey & Skunky experience something strange and start to suspect every they know might be wrong after feeling the force of ‘The Glitch’

The skunk knows all about “Simulation Theory” even if you and I don’t, and makes some plans. Elsewhere, Hoo-man Toby and faithful assistant Alice finally admit there’s something deeply wrong in their system and start looking for answers by resetting the year back to January again – OR DO THEY…?

In Crinkle Woods, life manically meanders on with mad inventions and fantastically odd food fomenting foolishness in ‘Un-Lucky’, ‘Pug of Dooom!’, ‘Piggy Pog Pog’, on a culinary ‘Journey for the Wobbleberries’, and in clash of escalating titans ‘Big Me’. Anarchy reigns when Monkey’s ‘Bloblems’ and ravaging ‘Jelly Plops’ threaten, but no one really grasps what it all means until ‘The Second Glitch’

With Toby now fatally intwined and connected to the Crinkle critters in ways he cannot fathom, and which restarting the year won’t fix, a rash of irrationality – even by Woodland standards – ensues in ‘Roll ‘em Up!’ and ‘Mine’. Toby’s fate is sealed when he inserts himself into the world of ‘Weirdos’ and he gets stuck there – OR DOES HE?

Even sensible, naïve robot Metal E.V.E. doesn’t believe the Hoo-Man is just a park warden and all too soon he is both appalled spectator and collateral casualty in spiralling strangeness as seen in ‘When in Rome’, ‘Extreeeeme!’ (debuting social media manipulator/teen Hyee-Hee-Heena Pootle B. Thunderbum to the menagerie) or ‘And Now, a Special Presentation’. Such ‘Warning Signs’ are useful to Skunky who instinctively understands what’s really going on. As Toby continues searching for his glitch – only stopping for ‘Biscuits’ – our lax lepine steps up as a problem-solving ‘Magic Bunny’, prompting a woodlands ‘Pause!’ as Skunky takes control.

Experiencing rather disturbing ‘Deja Vu’, some sort of truth unfolds in ‘The Story So Far’, delivering revelation and ‘An Escape’ as Skunky crafts a figurative shark just to jump it and enter the fabled ‘Land of the Hoo-Mans’, bringing the rest with him to help and hinder his acquiring ‘Stolen Tech’.

…and then all the critters get ‘Upgrades’

With Bunny a magical Guardian of the Woodlands, Monkey a robot and his chief hench turned into an Action Cow, ‘Beefy Squirrel’ uses her new physique and superstrength to save Pig as metamorphic ‘Module Madness’ grips the critter cast. She needn’t have fussed, as her pal becomes super-secret agent ‘Codename P.I.G.’ to counter the chaos.

Deep below Crinkle Woods, the King of the Undercreatures craves ‘Yum Yums’ and strikes a shady deal with one stalwart supposed hero, sparking a fearsome clash with terror-beast Boggoth on ‘Fight Night’, and another between upgraded stars in ‘Bunny vs Monkey’. It swiftly draws in Beefy Squirrell for ‘Surf’s Up!’, before cosmically unfortunate red panda Lucky is convinced to try ‘Just One Wish’ on the troublesome upgrade module.

Metal E.V.E. evaluates the merits of change in ‘Transform!’, leading to Skunky’s ascension as ‘The Architect’ of reality and rueful admission ‘That Escalated Quickly’. Finally, magic Bunny and compelling, morally ambiguous outsider refusenik Le Fox unite to confront ‘The Omnipresent Skunky’ and battle beside everyone left ‘All in This Together’, before even greater revelations are exposed and calm(ish) order is restored with all ‘Finally Happy’, despite it being – just for a bit – ‘Metal Steve’s World’ and an ephemeral plane of ‘The Endless’ only truly sorted and made wonderfully again thanks to Bunny in ‘The Release’.

There’s also ‘An Epilogue’ with Le Fox explaining things, but unless you’re as smart and fun-loving as your kids, it won’t do you adults any good…

The agonised, anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to expose, thanks to detailed instructions on ‘How to Draw Wizard Bunny!’, ‘…Buff Weinie!’ and ‘…Action Cow!’, as well as previews of other treats and wonders available in The Phoenix to wind down from all that cosmic furore…

Another book for your kids to explain to you, the zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?

Text and illustrations © Fumboo Ltd. 2024. All rights reserved.
Bunny vs Monkey: The Great Big Glitch! is published on October 10th 2024 and available for pre-order now.

Bunny vs Monkey: The Gigantic Joke Fight!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-334-9 (Digest HB)

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down in some serene British woodland, in the wake of a disastrous local space shot. Crashlanded in Crinkle Woods, scant miles from his launch site, lab animal Monkey reckoned himself the rightful owner of a strange new world… despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. No amount of patience, propriety or good breeding on the part of the laid-back lepine could curtail, contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

A keen rivalry arose between them, as the ape intruder crudely made himself at home, and to this day Monkey remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” – with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver

Problems are exacerbated by other unconventional Crinkle creatures, like Pig, Weenie, Ai, Lucky, Le Fox and especially mad scientist Skunky whose intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, Brobdingnagian bio-beasts and sundry other super-weapons…

Here the mundane multi-coloured manic war of nerves and mega-munitions is temporarily terminated for a twits & giggles diversion in magnificent monochrome as the entire cast are embroiled in a mysterious competition to determine who knows the best jokes – a cunning ploy to resurrect the subgenre of cartoon joke books that made the 1960s, Seventies and Eighties such a tedious, ear-bending chore for teachers and parents and so much fun for us…

The search to determine “The Funniest Creature in the Woods” grips everybody and over ‘Welcome to the Woods’, ‘Bunny Makes a Funny’, ‘Monkey’s Merciless Mirth!’, ‘Skunky’s Genius Jokes!’, ‘Weenie and Pig’s First Go at Telling Jokes!’, ‘Lights. Camera. Action Beaver!’, ‘Metal Steve and Metal E.V.E.’s Joke Processing’, ‘Le Fox is Far Too Cunning’, ‘Ai is So Fast’, ‘A Very Lucky Joke!’, ‘Weenie and Pig Return!’, ‘Readers’ Jokes – You Make the Laughs!’ and ‘And Now, the Conclusion!’, deliver themed and specialised chapter collections of Dad Jokes, Bum Jokes, Fart Jokes, Poo Jokes, Food Jokes, Baby Jokes, Knock-Knock Jokes and Pirate Jokes, as well as jests & japes about Genius, Robots, Computers, School, Experiments, Monsters, Ghosts, Chickens and Road Crossing, whilst also offering some riddles, brain-teasers and even tips on what Jokes are and How To Tell Them…

Daft, compulsively addictive, dangerously read-out-loud-able and fearfully unputdownable, this cutting edge retro-treat is the perfect gift… for someone else’s kids…
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Win’s Christmas Gift Recommendation: Because You’re Only Young Once, unless you’re a Guy… 8/10

Bunny vs Monkey: The Gigantic Joke Fight! Will be published on October 10th 2024 and is available for pre-order now.

Adrift on a Painted Sea


By Sue Bird and Tim Bird (Avery Hill Publishing)
ISBN: 978-1-910395-82-0 (TPB)

A child – every child’s – late life obsession to understand their parents and find similarities and differences in the lives each generation has led. What we remember and how we frame such recollections afflicts all of us. It also becomes increasingly important as we get older, a truism that washes all through this elegiac and ruminatory collation where comics storyteller Tim Bird details his response to finding the lost (more actually forgotten and mis-recalled) paintings of his recently deceased mother Sue.

Contemporary found facts just don’t jibe with his own childhood memories and he cannot resist finding what the truth actually is…

What Tim irrefutably knows is that when not running a house, being a wife and rearing two kids, Sue Bird was a talented and compulsive artist, who from childhood created for the sheer joy of it. She loved the sea, shores and marine life, nature studies and still life painting. As a kid she even won competitions and her artworks toured in shows.

Or did they?

Mum created passionately and privately, and never tried to sell her work. After her death during the Covid pandemic, Tim uncovers some paintings and drawings – and a few scraps of newspapers squirreled away. Whilst still coming to terms with the awful restrictions that made her passing so cruel and unfair, he is increasingly gripped with his own passion: a hunger to know what’s what and what happened…

Using the recovered bounty of her dozens of paintings and by talking to anyone still alive who knew her, Tim reevaluates his own past and relationship with Sue Bird, using her artworks as markers and chapter posts for a new sort of artistic statement. Moreover, as he seeks to unravel and reconfigure his fudged and muddy impressions of their times together, other shared milestone moments re-emerge: Northumberland beaches no one else enjoyed, listening to the Shipping Forecast and just sharing a drive to make things…

Using his comics as a skeleton and her paintings as meat on those bones, Bird applies his reshaped consciousness to the past and as his quest brings him closer to his own young family, engineers those feelings and discoveries into a visual eulogy to her and the power of memory, loss, and – always and forever – family.
© Tim Bird 2024.

Win’s Christmas Gift Recommendation: Because Some Cannot Be Forgotten… 9/10

Adrift on a Painted Sea is published on 1st October 2024 and is available for pre-order now.

The Phoenix Presents: The Pirates of Pangaea Book 1


By Daniel Hartwell & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-08-7 (TPB)

Why are pirates so mean? I don’t know, they just AARRRR

Moreover, nobody tells pirates they can only have one day to be themselves, so here’s more buccaneer-bootied bravado and bombast with a little lizardly allure tipped in too…

The Phoenix has been the saving grace of British kids’ comics since 2012, regaling readers with anthology comics for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy.

Although best known for its comedy stylings, it’s always been pretty strong in its action and mystery yarns…

Crafted by Daniel Hartwell (Urban Beasts) and Neill Cameron (Mo-Bot High, How to Make Awesome Comics), by far the most engaging thriller so far featured is a sublime combination of rip-roaring endeavour and enticing fantasy blending canny corsairs, boldly brilliant kids, suspenseful swashbuckling escapades and gloriously gigantic dinosaurs.

The alternate-history lesson begins with 12-year old Sophie Delacourt voyaging out from England in 1717 to join her Uncle Silas, newly appointed Governor of the lost land of Pangaea.

The colossal continent is reputed the oldest landmass on Earth and a place primarily inhabited by stupendous reptiles of land and air. Master Bosun William takes a paternal interest in the girl, explaining the wondrous nature of the place, but nothing prepares her for the shock of a colossal “long-neck” diving under their vessel and lifting it bodily into the air.

The interior of Pangaea is a vast shifting ocean of long grass afflicted and infested with fast, deadly predators no man afoot could survive or escape, so all ships are picked up out of blue Caribbean waters then carried upon Brobdingnagian beasts’ backs between the rocky high points and plateaux where puny humanity has built its dwellings and settlements.

The big beasts are kept docile and compliant by administration of a herb dubbed “Snuff” and piloted by a skilful class of inland mariners known as “Snuffmen”

Sophie has never seen anything so wonderful in her life but, as Snuffman John guides the magnificent Bessie and her formerly-seagoing burden towards the Governor’s capital city, the amazed lass catches sight of an ever-present peril besetting this latest outpost of empire.

Through the shifting verdure hails a pirate vessel strapped atop a terrifying black Land Leviathan and soon the voyagers are fighting for their lives in an ‘Ambush on Pangaea’.

Sophie is locked in her cabin as the ferocious freebooters’ devastating attack pillages the outmatched victim-vessel. After insanely cruel Captain Brookes cries victory and makes the crew walk the plank to their deaths, she is the only survivor…

The second chapter opens with the Governor’s niece imprisoned on Brookes’ land-ship, a potential goldmine in ransom for a rapacious maniac. Furiously defiant, Sophie is slowly befriended by the brute’s cabin boy Timothy Kelsey. This lad is the tormented last survivor of a previous foray, having witnessed the murder of his mentor and master Dr. Shaw: a naturalist come to the lost land to catalogue the ‘Indigenous Fauna of the Pangaean Land-Mass’.

After experiencing Brookes’ cruelty, Sophie agrees to assist Timothy’s desperate plan for escape but as they make their move to fly off on the ship’s captive “Great Wing” lizard, they stumble over the first mate. Ten Gun Jones is also engaged in fleeing on the “Razor Beak”, but the din of their stumbling over each other rouses the ship and the three are forced to flee together into the night amidst a hail of musket fire…

Soon the trio are hopelessly ‘Lost in the Sea of Green’ as their gravely wounded pterosaur expires just shy of a high-projecting stony pinnacle. With deadly “Land Sharks” and “Belly Rippers” closing in, all hope seems lost until an even deadlier beast pounces. The “Tyrant” makes short work of the circling velociraptors, but its ravening hunger remains unsated. Only sheer terror carries the fugitives to relative safety – a rocky islet where, frantically scaling the igneous tower with the horror snapping at their heels, they tumble into a cave and find themselves inside an abandoned pirate lair…

The dusty den holds weapons, lamps, water, liquor and even brontosaur jerky: everything needful to outwait the roaring giant outside, but after a sleepless night with Ten Gun less than forthcoming about why he was deserting, Sophie conceives a dangerous idea.

Feeding the monster chunks of dried meat liberally doused in Snuff found in a barrel, in an act of seeming madness Sophie drops onto the horror’s head and soon has it – her, actually – acting like a very dangerous steed…

The fearless child then explains how an elderly servant in England taught her the secrets of horse-whispering before christening her scaly new pet “Cornflower”. Timothy is elated that they can use the Tyrant to safely cross the lethal Sea of Green to civilisation, but Jones has other plans…

The enigmatic seadog’s guarded directions soon bring them to an active volcano – in truth the neutral port used as safe-haven by all pirates plying the grassy deeps. In a tavern the children learn the ‘Secrets of Raptor Rock’ and are introduced to bombastic Captain Ford, who had planted Ten Gun in Brookes’ crew to secretly secure the second half of a disputed treasure map. With both pieces in hand the privateer immediately sets to emerald sea, but Ten Gun insists on bringing Sophie and Tim along. They have barely left the rock before Cornflower breaks out of her pen and doggedly follows…

The children are put to work and Sophie befriends Iwakian Snuffman Tak: a native Pangaean who steers the buccaneers’ bombastic brontosaur Gertrude, before the exploratory voyage comes to a sudden stop after crossing the eerie “Longnecks Graveyard” and approaches the fantastic plateau known in legend as “The Forbidden Isle”…

An expeditionary party is soon driving inland to an ancient temple in ‘Quest for the Golden Skull’ but upon entering, the greedy raiders are astounded to discover the priceless artefact they’re hunting is not a gilded human head but actually a full-size tyrant’s skull cast in precious metal. That’s when ferocious native defenders – the Kron Iwakia – ambush the party, driving them back to the relative safety of Gertrude. Sadly, the rapidly retreating reivers have no idea of what’s happened in the meantime. Young Kelsey, resentful of being enslaved again, has – more by accident than design – blown up the ship and stampeded Gertrude off into the Sea of Green, just as maniacal Captain Brookes arrives intent on reclaiming his map and slaughtering everyone…

Even though the enraged Iwakians vanished when the ship started burning, Ford’s rattled crew are no match for the nautical newcomers and things look bleak and bloody. Sophie and Kelsey desperately retreat to the temple, chased by Brookes’ men with death seemingly imminent until, from nowhere, Cornflower arrives and eagerly despatches the pursuing pirates. This draws the Kron Iwakia from concealment to guide Cornflower and the kids to their destination. The wilderness warriors worship Tyrant lizards and, after a strange ceremony, deem Sophie and her reptile holy. That’s when Tim realises the Golden Skull is not a mere ornament but battle armour for a tyrannosaur Chosen One…

With the Iwakians in close support, the valiant children return to the ongoing pirate war to settle a number of old scores before taking control of their own destinies…

Superbly engaging and utterly enthralling, this astounding all-action romp is a riotous delight of astonishing adventure: a fabulous first compilation that also includes many maps and crucial fact pages on assorted dinosaurs from Dr. Shaw’s ‘Indigenous Fauna of the Pangaean Land-Mass’: specifically ‘Sauropoda’, ‘Pterosauria’, ‘Dromaeosauridae’ and ‘Tyrannosauridae’, all scrupulously crafted, corrected and annotated by erstwhile cabin boy and greatest living expert Timothy Kelsey…

Bright, breezy furious fun for the entire family, so don’t miss this unburied treasure…
Text © Daniel Hartwell 2015. Illustrations © Neill Cameron 2015. All rights reserved.

Oor Wullie & The Broons: Cooking Up Laughs!


By Robert Duncan Low, Dudley D. Watkins, Ken H. Harrison & various (DC Thomson)
ISBN: 978-0-84535-614-9 (HB)

This book includes Discriminatory Content produced in less enlightened times.

August 24th is National Waffle Day so here I am burbling at you again and hoping this Crimbo I’ll get a day-diary with less distracting factoids…

Published eternally in perfect tandem, The Broons and Oor Wullie are two of the longest-running newspaper strips in British history, having appeared continuously in Scottish national newspaper The Sunday Post since their dual debuts in the March 8th 1936 edition. Both boisterous boy and gregariously engaging inner city clan were co-created by writer/Editor Robert Duncan Low (1895-1980) in conjunction with Dudley Dexter Watkins (1907-1969); DC Thomson’s greatest – and signature – artist. Three years later the first strips were collected in reprint editions as special Seasonal Annuals; alternating stars and years right up to the present day and remaining best-sellers every single time.

The shape and structure of British kids cartoon reading owes a massive debt to R.D. Low who was probably DC Thomson’s greatest creative find. He started at the Scottish publishing monolith as a journalist, rising to the post of Managing Editor of Children’s Publications where – between 1921 and 1933 – he conceived and launched the company’s “Big Five” story-papers for boys. Those rip-roaring illustrated prose periodicals comprised Adventure, The Rover, The Wizard, The Skipper and The Hotspur.

In 1936 his next brilliant idea resulted in The Fun Section: an 8-page pull-out supplement for The Sunday Post consisting primarily of comic strips. The illustrated accessory launched on 8th March and from the very outset The Broons and Oor Wullie – both laudably limned by the incomparable Watkins – were its incontestable star turns…

Low’s shrewdest move was to devise both strips as domestic comedies played out in the charismatic Scottish idiom and broad homespun vernacular. Ably supported by such features as Chic Gordon’s Auchentogle, Allan Morley’s Nero and Zero, Nosey Parker and other comics pioneers, they laid the groundwork for the company’s next great leap, which came in December 1937 when Low launched DC Thomson’s first weekly pictorial comic.

The Dandy was followed by The Beano in 1938 and early-reading title The Magic Comic a year after that. War-time paper shortages and rationing sadly curtailed this strip periodical revolution, and it was 1953 before the next wave of cartoon caper picture-papers. To supplement Beano & Dandy, the ball started rolling again with The Topper, followed by a host of new titles like Beezer and Sparky.

Low’s greatest advantage was always his prolific illustrator, whose style, more than any other, shaped the look of DCT’s comics output until and even beyond the bombastic advent of Leo Baxendale who shook things up in the mid-1950s. Hailing from Manchester and Nottingham, Watkins was an artistic prodigy. He entered Glasgow College of Art in 1924 and before long was advised to get a job at Dundee-based DCT, where a 6-month trial illustrating boys’ stories led to comic strip specials and some original cartoon creations.

Percy Vere and His Trying Tricks and Wandering Willie, The Wily Explorer made him a dead cert for both lead strips in the Fun Section and, without missing a beat, in 1937 Dudley D. added The Dandy’s sagebrush superman Desperate Dan to his weekly workload, and The Beano‘s placidly and seditiously outrageous Lord Snooty seven months later.

Watkins soldiered on in unassailable magnificence for decades, drawing some of the most lavishly lifelike and winningly hilarious strips in illustration history. He died at his drawing board on August 20th 1969. For all those astonishingly productive years he had unflaggingly drawn a full captivating page each of Oor Wullie and The Broons every week.

His loss was a colossal blow to the company and Thomson’s top brass preferred to reprint old Watkins episodes in both newspaper and Annuals for seven years before replacement artists were agreed upon. Dandy reran his old Desperate Dan stories for twice that length of time.

An undeniable, rock-solid facet of Scots popular culture from the very start, the first Broons Annual (technically Bi-Annual) appeared in 1939, alternating with a first Oor Wullie book a year after (thanks to those wartime paper restrictions, no annuals at all were published between 1943 – 1946) and for millions of readers no year can truly end without them.

Every kid who grew up reading comics has their own personal nostalgia-filled nirvana, and DC Thomson have always sagely left that choice to us whilst striving to keep all eras alive with carefully-tooled collectors’ albums like this substantial (225 x 300 mm) hardback Gift Book. Bright and breezy, the compilation focuses on the characters’ relationship with food – particularly Scotland’s unique and evocative cuisine – through festive occasions, seasonal celebrations and in everyday contexts: especially in comedic situations as comfort or consolation or even hard-won prizes. It’s also jam-packed with some of the best-written, most impressively drawn strips ever conceived: superbly timeless examples of cartoon storytelling at its best.

Moreover, rather than chronological arcs tracing particularly bleak and fraught beginnings in British history through years of growth, exploration and cultural change, we’re treated to a splendid pick-&-mix protocol: a surprise on every turn of a page with Low & Watkins ably succeeded by Tom Lavery, Peter Davidson, Robert Nixon, Ken H. Harrison, Iain Reid, Tom Morton, Dave Donaldson, Morris Heggie and more.

So What’s the Set Up?: the Brown family dwell together in a tenement flat at 10 Glebe Street in timelessly metafictional Scottish industrial everytown Auchentogle (sometimes called Auchenshoogle and soundly based on Glasgow’s working class Auchenshuggle district). As such it’s an ideal setting to tell gags in, relate events and crystalise the deepest, most reassuring cultural archetypes for sentimental Scots wherever in the world they might actually be residing. And naturally, such a region is the perfect sounding board to portray all the social, cultural and economic changes that came after the war…

Adamant, unswerving cornerstone of the family feature is long-suffering, ever-understanding culinary commander-in-chief Maw Broon, who puts up with cantankerous, cheap, know-it-all Paw and their battalion of stay-at-home kids. These comprise hunky Joe, freakishly tall beanpole Hen (Henry), sturdy Daphne, gorgeous Maggie, brainy Horace, mischievous twins Eck and the unnamed “ither ane” plus a wee toddling lassie referred to only as “The Bairn”.

Not officially in residence yet always hanging around is sly, patriarchal bewhiskered buffoon Granpaw: a comedic gadfly who spends more time at Glebe Street than his own cottage, constantly trying to impart his decades of out-of-date, hard-earned experience to the kiddies… but do they listen?

Offering regular breaks from inner-city turmoil whilst simultaneously sentimentalising, spoofing and memorialising more traditional times, the clan constantly adjourn to their “But ‘n’ Ben” (a dilapidated rustic cottage in the Highlands) to fall foul of weather, the countryside and all its denizens: fish, fowl, farm-grown, temporary and touristic…

As previously stated, Oor Wullie also launched on March 8th 1936 with his own collected Annual assemblages unfailingly appearing in the even years. His operating premise is sublimely simply and eternally fresh: an overly-imaginative, impetuous scruff with a weakness for mischief, talent for finding trouble and no hope of ever avoiding parental or adult retribution when appropriate shares what just happened…

Wullie – AKA William MacCallum – is the archetypal good-hearted rascal with too much time on his hands. He can usually be found sitting on an upturned bucket at the start and finish of his page-a-week exploits. The regular supporting cast includes Ma and Pa, local beat-Bobby P.C. Murdoch, assorted teachers and sundry other interfering adults who either lavish gifts or inflict opprobrium upon the little pest and his pals Fat Boab, Soapy Joe Soutar, Wee Eck and others. As a grudging sign of changing times, in later years he’s been caught in the company of sensible wise-beyond-their-years schoolgirls like Rosie and Elizabeth

A compilation in monochrome – with some full-colour pages – Cooking Up Laughs! was released in 2016 as part of the admirable drive to keep early material available to fans: a lavishly sturdy hardback (still readily available through internet vendors) offering a tasty and tantalising selection curated with an emphasis on the eating habits of the stars; well, these northern stars at least….

Eating has always been a perennial and fundamental aspect of both strips (don’t get me started on the sociological value and importance of food in communal/tribal settings: I’ve been to college twice and did all the reading they told me to!), and the topic even generated a spin-off line of Maw Broon Cook Books

Divided by colour cover or title-pages from previous Annuals, the endless escapades of the strip stars comprise the happily standard fare: kids outsmarting older folk to score sweets and prohibited provender; pompous male adults making galling goofs and gaffes when cooking; family frolics and festival events: rules of rationing and home-grown garden gifts; etiquette outrages: potent penalties for gorging; stolen candies, Christmas revels, how to drink Tea and even some full-colour puzzle pages to digest…

Also on show are Scots-specific treats and techniques such as Clootie Dumpling disasters; the mysteries of Fruit; the makings of “a Piece”; fabled Fish Suppers and the miracle of Cheps; how to present Crofter’s Porridge; the marvel of Mince ‘n’ Tatties; better things to do with Neeps; dieting dos and don’ts and every manner of sweet or savoury sampling of succulence and sinfulness…

With snobs to deflate, bullies to crush, duels to fight, chips to scoff, games to win and rowdy animals (from cats to coos) to escape, the eternally affable humour and gently self-deprecating, inclusive frolics make these superbly crafted strips an endlessly entertaining, superbly nostalgic treat.

Packed with all-ages fun, rambunctious homespun hilarity and deliriously domestic warmth, these examples of comedic certainty and convivial celebration are a sure cure for post-modern glums and Bank Holiday blues… and you can’t really have a happy holiday without that, can you?
© D.C. Thomson & Co., Ltd. 2016.

Robot Archie and the Time Machine


By E. George Cowan, Ted Kearon, Mike Western & various (Rebellion Studios)
ISBN: 978-1-83786-169-9 (HB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

British comics have always enjoyed an extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and notional role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeur/vigilantes like Jason Hyde, sinister masterminds in the manner of The Dwarf or Black Max, arrogant former criminals like The Spider or outright racist overmen such as fearsome white ideologue Captain Hurricane

Joking aside, British comics are unlike any other kind: having to be seen to be believed and always enjoying – especially when “homaging” such uniquely American fare as costumed crimefighters – a touch of insouciant rebelliousness…

Until the 1980s, UK periodicals employed an anthological model, offering variety of genre, theme and character on a weekly – sometimes fortnightly – basis. Humour comics like The Beano were leavened by action-heroes like The Q-Bikes or General Jumbo whilst adventure papers like Smash, The Eagle, Hotspur or Valiant always offered palate-cleansing gagsters like The Cloak, Grimly Feendish, Mowser and sundry other titter-treats.

At first glance, prior to the advent of game changers Action and 2000AD, British comics seemingly fell into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; a large selection of licensed entertainment properties; action; adventure; war; school dramas, sports and straight comedy strands. Closer examination would confirm there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained interpretation of superheroes. Just check out The Phantom Viking, Kelly’s Eye or early Steel Claw stories

After post-war austerity, the 1950s ushered in a revolution for British comics. With printing and paper restrictions gone, a steady stream of titles emerged from companies new and old, aimed at the many different levels of childish attainment from pre-school to young adult. When Hulton Press launched The Eagle in April 1950, the very concept of what weeklies could be changed forever. That oversized prestige package with photogravure colour was exorbitantly expensive, however, and when venerable London-based publishing powerhouse Amalgamated Press retaliated, it was a far more economical affair.

I’m assuming AP only waited so long before the first issue of Lion launched (cover-dated February 23rd 1952) to see if their flashy rival periodical was going to last. Lion – just like The Eagle – was a mix of prose stories, features and comic strips and even offered its own cover-featured space-farer in Captain Condor – Space Ship Pilot. Initially edited by Reg Eves, the title ran 1156 weekly issues until 18th May 1974 when it merged with sister-title Valiant. Along the way – in the tradition of British publishing which subsumed weaker-selling titles to keep popular strips going – Lion absorbed Sun (1959) and Champion (1966) before going on to swallow The Eagle in April 1969: soon after merging with Thunder (1971). In its capacity as one of the country’s most popular and enduring adventure comics, the last vestiges of Lion only vanished in 1976 during Valiant’s amalgamation with Battle Picture Weekly.

Despite that demise, there were 30 Lion Annuals between 1953 and 1982, all benefitting from the UK’s lucrative Christmas market, combining a variety of original strips with topical and historical prose adventures; sports, science/general interest features; short humour strips and – increasingly from the 1970s – reformatted reprints from IPC/Fleetway’s back catalogue.

The Jungle Robot debuted in Lion’s first issue, created by incredible prolific E. George Cowan (Ginger Nutt, The Spider, Saber, King of the Jungle, Smokeman/UFO Agent, Nick Jolly the Flying Highwayman, Paddy Payne, Girls’ Crystal Libraries) and drawn by Alan Philpott (The Deathless Men/V for Vengeance, A Classic in Pictures, Rebels of Ancient Rome, War/Super Detective/Cowboy Comics & Picture Libraries, Look-In, Klanky). It enthralled readers for a couple of months before abruptly vanishing with the August 9th issue.

Other than an appearance in the 1955 Lion Annual that was it until January 19th 1957 when the mechanical marvel was revived and revised by Cowan & A. Forbes before veteran artist Ernest “Ted” Kearon (Spot the Clue with Zip Nolan, The Day the World Drowned, Steel Commando and DC Thomson’s Morgyn the Mighty) signed on in 1958 and soldiered on for most of the next 17-ish years. On his return the mighty mouthed mechanoid became one of the most popular and well-remembered heroes of the British scene and was successfully syndicated all across Europe and around the world. Hopefully this compilation of later material will be soon supplemented by earlier annals in the fullness of time…

Reprinting stories from Lion between 20th April 1968 to 11th January 1969 plus yarns from Lion & Valiant Special 1969 and Lion Summer Special 1970 the saga returns and -following a fulsome reminiscence and Introduction by John Reppion – the latterday ongoing adventures of explorers and troubleshooters Ted Ritchie, Ken Dale and arrogant, smug, self-absorbed yet innately paternally benevolent super-robot Robot Archie resume and take an outrageous turn…

The former Jungle Robot was once the greatest achievement of Ted’s inventor uncle Professor C. R. Ritchie: battling monsters & aliens, foiling crooks and battling disasters, but in ‘Robot Archie’s Time Machine’ – by Cowan & Kearon and running from 20th April to 29th June 1968 – the boastful ‘bot discovers the wonders and perils of spacetime after the boys inherit The Castle, a colossal inhabitable two-storey faux chess piece which can take them anywhere in history and even into the future…

The first tempestuous test drive dumps them in the 14th century and into a minor peasants’ revolt as cruel, ambitious tyrant Hugo the Black Wolf terrorises his bit of Britain, and sees the armoured interloper and his pitiful retinue as a mighty rival knight and squires. Soon the visitors are battling injustice and beloved of the peasantry, but also risking accusations of sorcery with Archie’s many electromechanical add-ons (magnets, extendible claws, jet pack etc.) and incredible strength and durability adding to his lustrous legend… as a warlock!

Hugo despatched, the voyagers seek their own time and home but a technical hitch sees them overshoot by nearly a 100 years in second saga ‘Robot Archie and the Superons’ (6th July to 2nd November 1968). Obviously influenced by TV series/movie adaptation Doctor Who: Dalek Invasion Earth 2150 AD, the extended epic finds the trio in a London resembling a rain forest and overrun with wild animals, where the surviving dregs of humanity are hunted by invading aliens inside an infinite army of mechas ranging from tiny to gigantic …until Archie and Co organise a resistance and repel the rapacious robotic rogues…

Final weekly serial ‘Robot Archie – Time Traveller’ sees the garrulous gadget admitting he cannot control The Castle as another attempt to return to 1968 deposits them all in 18th century England where the big guy is mistaken for a heroic and popular highwayman battling corrupt and unjust magistrate Sir Jeremiah Creefe, who uses The Law and the King’s Soldiery to scourge London Town and line his own coffers in the days before Christmas. But not for long; once Archie sets his mechanical mind to it…

A section of ‘Extras’ kicks off with a brace of short complete tales from the Lion & Valiant Special 1969 and Lion Summer Special 1970 respectively. The first sees the time-tossed trio fetch up on a desert island just as bunch of pirates is bury their ill-gotten gains. Sadly, Blackbeard’s pistol balls briefly blow one of Archie’s fuses and only sheer luck and attacking Spaniards save the heroes from the plank…

This romp is illustrated by magnificent Mike Western who also closes this book with a half-dozen full-colour covers, but before that one last jaunt takes the team all the way back to who knows when and a lost isle of dinosaurs, cavemen and exploding volcanoes: a breathless rollercoaster ride by an artist unknown to me…

Now part of Rebellion Publishing’s line of British Comics Classics, Robot Archie is an icon of UK fantasy long overdue for revival. I hope not much time passes before we see all the old stories back again…
© 1968, 1969 & 2024 Rebellion Publishing IP Ltd. All Rights Reserved.

Night of The Devil – War Picture Library volume 3


By Hugo Pratt, Tom Tully, Gordon Sowman & various (Rebellion Studios/Treasury of British Comics)
ISBN: 978-1-78108-903-3 (HB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

Born in Rimini, Ugo Eugenio Prat, AKA Hugo Pratt (June 15th 1927 – August 20th 1995) wandered the world in early life, whilst becoming one of its paramount comics creators. His enthralling graphic inventions since Ace of Spades (in 1945 whilst still studying at the Venice Academy of Fine Arts) were many and varied. His signature character – based in large part on his own exotic formative years – is mercurial soldier (perhaps sailor is more accurate) of fortune Corto Maltese.

Pratt was a consummate storyteller with a unique voice and a stark expressionistic graphic style that should not work, but so wonderfully does: combining pared-down, relentlessly modernistic narrative style with memorable characters, always complex whilst bordering on the archetypical. After working in Argentinean and (from 1959) English comics like top gun Battler Briton, and on combat stories for extremely popular digest novels in assorted series such as War Picture Library, Battle Picture Library, War at Sea Picture Library and others – Pratt returned to and settled in Italy, and later France. In 1967, with Florenzo Ivaldi he produced a number of series for monthly comic Sgt. Kirk.

In addition to the Western lead star, he created pirate feature Capitan Cormorand, detective feature Lucky Star O’Hara, and a moody South Seas saga called Una Ballata del Mare Salato (A Ballad of the Salty Sea). When it folded in 1970, Pratt remodelled one of Una Ballata’s characters for French weekly, Pif Gadget before eventually settling in with the new guy at legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

In Britain Pratt found rich thematic pickings in the ubiquitous mini-books like Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library: half-sized, 64-page monochrome booklets with glossy soft-paper covers containing lengthy complete stories of 1-3 panels per page. These yarns were regularly recycled and reformatted, but the supernaturally-tinged stories gathered here – from Battle Picture Library #62 (June 1962) and War Picture Library #91 (March 1961) – have only appeared once… until now…

Resurrected and repackaged by Rebellion Studios for their Treasury of British Comics imprint, Night of the Devil is a brooding blend of mystery, revenge and supernatural doom scripted by astoundingly prolific long-serving Glasgow-born Tom Tully. His canon of classic delights include Roy of the Rovers, Heros the Spartan, Dan Dare, The Leopard from Lime Street, Adam Eterno, Janus Stark, Mytek the Mighty, Master of the Marsh, The Wild Wonders, Nipper, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, Football Family Robinson, Buster’s Ghost and countless more.

He’s supported here by co-writer/unsung company stalwart Gordon Sowman who toiled during the 1950s & 1960s on Picture Library publications and weekly features as well as writing numerous Sexton Blake Library novels under the nom du crime Desmond Reid. He might even have written the sadly uncredited second jungle combat tale here…

A fulsome and informative Foreword from Chloe Maveal shares some more astounding real life adventures of Pratt and traces his celebrated career before we step into creepy comics combat mode with ‘Night of the Devil’ (BPL #62)…

Deep in Burma’s jungles a seven-man British Army platoon races to blow up the bridge at Taigu and slow the inexorable advance of Japanese forces. However ‘The Lieutenant’ in command is untested, arrogant and vainglorious, only seeing the task as a means to secure promotion and praise.

Ignoring the advice of tested veterans such as Lance Corporal Paddy Price and Sergeant Matt Brind, smugly superior Lieutenant Robert Salter pushes his team mercilessly and makes one costly mistake after another. When his recklessness causes his scout’s death and makes them a pinpoint target of the enemy, the remaining squad snatch a few hours’ sleep before pressing on and taking refuge in an ancient edifice far from their planned route home. ‘The Temple’ is pre-Buddhist, eerily magnificent and occupied by a single native priest dedicated to the worship of ancient Phya Yomaraj. That doesn’t save him when Salter panics and opens fire with a machine gun…

As the cleric dies vowing doom to all, the gunfire alerts the enemy outside and triggers ‘The Siege’ which gradually but spectacularly winnows the team down. Tensions aren’t eased any when Private Don Evans finds a tourist guide and mordantly reads out the history of the arcane temple and its god who is “king of the devils” and ruthless with all transgressors…

Salter is descending into madness but still hopeful of escape, triumph and glory. Despatching the Sarge and Price to complete the mission and blow up ‘The Bridge’ simply to distract encroaching waves of Japanese soldiers, he then betrays them to save his own skin. As his end approaches, Salter experiences ‘The Awakening’, but as he shakes sleep from his head and readies his team to resume the mission to Taigu something occurs and he realises it was no dream but a horrific prophecy…

A powerful psychological thriller breaking the rules of kids’ combat comics, Night of the Devil is subtly subversive, straightforwardly told and startlingly compelling, far from the bread & butter war stories that sustained British readers for decades.

Pure horror overtones are dialled down in follow-up ‘The Bayonet Jungle’. Far less overtly spooky in delivery, this catalogue of jungle warfare originated in War Picture Library #91 (March 1961) with Pratt limning a more traditional episode, albeit one similarly steeped in psychological angst. It begins as a hard-pressed, cut-off British unit in Burma is disturbed and conflicted by new replacement Jack Green. Although a capable soldier, many of his new comrades believe him a jinx because twice he has been the ‘Sole Survivor’ of in-country patrols. Minor events seem to constantly confirm those fears and superstitious squaddie Jenkins can’t stop speculating aloud despite every effort of solid soldiers Sergeant Freeman and Major Webb…

With mail drops and supply runs failing, snipers, air raids and ‘Jungle Ambush’ bedevilling the embattled survivors, the last thing they need is demoralising accidents too, but only after a Burman native working for the Japanese infiltrates the unit and leads them into an ambush at the ‘Village of Treachery’ is rationality is restored with the ‘Test of Courage’ in fighting their way out inspiring the spooked warriors to battle towards reinforcements, turn the tables on the enemy and score an explosive victory…

What happens next is powerful, exhilarating and exactly what you’d expect from a kids’ comic crafted to sell in the heyday of UK war films commemorating the conflict their parents lived through.

At the end are the original full-colour painted covers by superb Pino Dell’Orco as first seen on Battle Picture Library #62 (June 1962 ‘Night of the Devil’) and War Picture Library #91 (March 1961 ‘The Bayonet Jungle’).

Potent, powerful, genre-blending and oddly cathartic, these are brilliant examples of the British Comics experience – and if you’re a connoisseur of graphic thrills and dramatic tension – utterly unmissable.
© 1961, 1962, 2021 Rebellion Publishing IP Ltd. All rights reserved.

Charley’s War – The Definitive Collection volume 2: Brothers in Arms


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-620-9 (TPB/Digital edition)

This book includes Discriminatory Content included for dramatic effect. If any incidence of such slurs, epithets, terms, behaviours or treatments might offend you, you really should not be reading this book or – arguably – maybe you need it more than most.

The Great War officially started today in 1914. I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. It’s a much calmer, nicer world now, right?

Meanwhile, here’s more of the best story – bar none in any medium – to translate those appalling, internationally insane, diplomatically deranged and pointlessly self-destructive days into scenarios we can accept if not understand: evocatively and emotionally depicting not only the mud and mire and military madness and mass mortality of that conflict, but also shared with the young and impressionable its impact on the poor and the mighty who survived into the totally different world that came after. You must read it and the other two collected volumes. Message ends.

When Pat Mills & Joe Colquhoun began their tale of a patriotic working-class kid who broke the rules to proudly fight for his country just in time for the disastrous Somme campaign, I suspect they had, as always, the best of authorial intentions but no real idea that this time they were making comics history.

The landmark feature was originally published in British anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, eventually running from January 1979 to October 1986, recounting in heartrending harrowing detail, and with amazing maturity and passion for a Boys’ Periodical, the life of an East End teenager in the British Army reinforcements setting out to fight the Hun in 1916.

The strip contingent in this second stunning collection covers episodes #87-176/1st November 1980 through 10th July 1982 and comprises one of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”. Lovingly researched, lavishly limned and staggeringly authentic, the stories touch upon many diverse aspects of the conflict and even reveal the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and cruel injustice, albeit constantly leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

In the previous book “the Story of a Soldier in World War One” followed 16-year-old London Bus Company worker Charley Bourne who lied about his age to illegally go “over there” only to discover unending, enduring horrors on the muddy, blood-soaked battlefield of The Somme. He also experienced the callous ineptitude of upper-class idiots running the war and believing their own men utterly expendable.

Military life was alternately hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun placed young Charley in the Westshire Regiment and added a rapidly changing cast constantly whittled away by various modes of combat attrition.

The weekly hellscapes showed lesser known, far from glorious sides of the conflict readers in the 1980s had never seen in any other war comic. Each episode was punctuated by a narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards of the period.

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survived shelling, mudslides, digging details, gas attacks, the Trench Cat, rats, snipers, smug stupidity of commanding officers – although there are examples of good “brasshats” too – and the far too often insane absurdity of a modern soldier’s life.

On July 1st 1916 The Battle of the Somme began and Charley and his comrades were ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German defenders. When his commanding officer was unable to stand the stupidity and ordered them to charge at a run, it saved the squad but ultimately led to Lt. Thomas being executed by firing squad. Charley and former musical hall ventriloquist Weeper Watkins refused to shoot him and were extensively punished by sadistic military policeman Sergeant “the Beast” Bacon over and over again…

When Charley and his crooked brother-in-law Oliver Crawleigh were caught in the first tank battle in history and the dreadful German response, chancer Oiley” offered to pay Charley to either protect him or wound him in some minor way that would get safely back to Britain. When Charley refused, Oiley misused a tank to earn his “Blighty” passage home…

As previously stated, Charley’s War closely follows key events, using them as a skeleton to hang specific incidents upon, but this was not the strip’s only innovation. Highly detailed research concentrated more on character development than fighting – although there’s much shocking action – and declared to the readership (which at time of publication was categorically assumed to be boys aged 9-13) that “our side” was as monstrous and stupid as “the Boche.” Mills also fully exercised his own political and creative agendas on the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this edition)…

No longer a fresh-faced innocent but a weary, battle-scarred veteran, Charley and the strip marched beyond the cataclysmic Somme Campaign into the conflict’s most bloody events. Charley was wounded again and sent home, albeit via torturous routes involving amnesia and U-Boat warfare. Mills & Colquhoun delivered acerbic social criticism as the recuperating lad experienced fresh horrors when the troop ship carrying him and Bill Tozer was torpedoed…

When the perilous North Sea odyssey at last brought Charley back to Silvertown in London’s West Ham, it was in the wake of a real-world catastrophic disaster wherein 50 tons of TNT detonated at a munitions factory, killing 70 workers and injuring a further 400.

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the lies of boastful “war-hero” Oiley, Charley hangs out in pubs with the Sarge but is caught up in enemy air raids (giving the creators room to explore the enemy side of the conflict via the zealous actions of devoted family man Kapitan Heinrich von Bergmann who leads a squadron of Zeppelins in night sorties against the hated English)…

London was under constant threat, not just from increasingly common aerial bombing raids which provoked mindless panic and destruction at the very heart of the British Empire, but also profiteering British industrialists and greedy munitions magnates who cared more for profit than the safety of their workers or even the victory of their homeland…

During one raid Charley realised his mum was still in the local works as her boss refused to sound air raid evacuation alarms because he had profits and contracts to consider. Charley’s view of the land he was fighting for barely survived his valiant efforts to save his mum and took an even bigger hit when an unscrupulous army recruiter (earning bonuses for every volunteer signed up) attempted to entrap his underaged but conflict-obsessed little brother Wilf Bourne

This magnificent (mostly) monochrome mega-compilation resumes the saga, opening in March 1917 with another devilish deviation: the testimony of a charismatic deserter. ‘Blue’s War’ was an experimental story within a story with the strip’s titular character reduced to an avid and appalled listener…

Through eerie blacked-out bombed London Streets Red Caps (military police) hunt deserters, led by a pitiless, fanatical dying-of-wounds officer dubbed The Drag Man. He is most interested in a desperate character called Blue. The knife-wielding fugitive encounters Charley by breaking into the Bourne house. Blue is actually looking for Oiley: a cowardly spiv and petty criminal, inexplicably married to Charley’s sister Dolly. When the crook appears Charley learns the cowardly shirker has graduated from thievery and looting to selling passage abroad and fake papers to absconders from the military…

Disgusted with Oiley and his thuggish stooge Snips Parsons but unwilling to force anyone back into the war, Charley agrees to say nothing and instead asks the charismatic stranger the hows & whys of his situation. In return he hears a staggering tale of combat, cruelty, bravery and army ineptitude.

Blue is an Englishman who joined the French Foreign Legion before serving with the French Army, surviving through the hell of Verdun (longest battle of the WWI, lasting from February 21st to December 18th 1916). The astonishing revelations of this forgotten siege commandeer the strip as episodes of Blue’s War describe Verdun’s many and varied horrors as related by a true outsider hero and British rebel (and based on real-world “Monocled Mutineer” Percy Toplis).

The unfolding flashback account is counterpointed by Blue’s – and now Charley’s – tense and dramatic flight from the Drag Man and his brutal minions across the East End and culminates in the rebel’s escape and Bourne’s grudging return to the Western Front. Just before that though, Charley scuppers Oiley’s latest scam – defrauding bereaved soldiers’ mothers via a fake spiritualist – and exposes another thread of bigotry regarding munitions workers like his poor old mum, reaffirming how then and now the feature was one of the most sophisticated and adult dramas ever seen in fiction, let alone the pages of a kids’ war comic.

Mills & Colquhoun’s comic strip condemnation of the Great War (and war-mongering and profiteering in general) slips into sardonic high gear as the recuperating boy-soldier settles his affairs in London before returning to the terrifying trenches and insane warlords on both sides of No-Man’s Land….

In April 1917 he is a veteran of the front, posted to the Salient before the Third Battle of Ypres and caught up in daily skirmishes, sudden deaths, more arrant stupidity and a simmering feud as fellow early volunteers Grogan and Zippo ruthlessly bully newly conscripted troops like college graduate “Scholar” for being cowardly slackers forced to do their duty. Bourne’s efforts to stay alive and do his job become more difficult when arrogant old enemy and ruthless aristocrat Captain Snell – who thinks the war a terrific lark – returns as commanding officer and appoints Charley his manservant/dogsbody…

Snell constantly undermines and crushes the spirit of the riffraff cannon fodder under his command and loves making their lives intolerable, a practise mirrored by increasingly out-of-control Grogan. When he finally flips and dies, his pal Zippo holds Charley responsible…

By May the infantry are marching in scorching heat and the creators wallow in bizarre historical accuracy and intriguing gallows humour, capitalising on the lengthy build-up of troops which forced a long period of tedious inactivity upon the already bored soldiery. Life in the trenches was always hard and unremittingly dull: a fact reiterated here by such insanity as a cricket match played out whilst shells rain down, Tommies destroying their own equipment and a dozen other daily insanities of the military mind exposed with devastating effect.

As the Third Battle of Ypres soggily unfolds in August and the build-up to the Battle of Passchendaele intensifies, Snell’s unit is posted to an engineering detail short of manpower. Bourne and his pals endure backbreaking toils as “clay-kickers”, risking cave-ins, flood, gas, explosions and Germans above them digging into their tunnels. This push will complete a year-long project undermining a vast ridge of solid rock that is the enemy artillery emplacement on the Messine Ridge. If they don’t die, Charley and co. will pack the explosives for the biggest manmade explosion the world has ever experienced…

In the build-up to that astounding detonation almost everyone dies, but at least Snell also goes to his infernal reward, with the pitiful survivors despatched to “The Bullring” at Etaples: a brutal retraining centre testing the lower ranks to their limits whilst cossetting commissioned officers. It brings Charley into murderous contact with an organised band of deserters – the Sandbaggers – and reunites him with many lost comrades, whilst in England Oiley gets his revenge by facilitating war-mad Wilf Bourne’s enlistment years before he is legally able to. The older Bourne will spend agonised months trying to find out what happened to Wilf…

The mounting tensions, barbarous treatment and institutionalised class injustice at Etaples leads to a British army mutiny (all but written out of our historical record ever since) in September, before triggering the most shameful moments of Charley’s life when he is forced to join another firing squad…

The mutiny goes on for days, emptying stockades and allowing the settling of many old scores, but Charley’s war is even more complicated after meeting the Sandbaggers’ leader who he recognises as someone he never thought to see again. Bourne is even more astonished by the Army’s capitulation to the mutineers’ terms, and totally unprepared for inevitable retaliations. In response he transfers to the most dangerous job in the army to expiate his guilt…

To Be Concluded…

Lifted to dizzying heights of excellence by the phenomenal artwork of Joe Colquhoun – much of it in colour as the strip alternated between the prized cover spot and almost as prestigious centre-spread slot – these are masterpiece of subversive outrage within the greater marvel that is Charley’s War. Included in this volume are a full cover gallery and restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) plus Mills’ amazingly informative chapter notes and commentary on the episodes.

This is a highpoint and benchmark in the narrative examination of the Great War in any artistic medium and exists as a shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age. I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends its mass-market origins and popular culture roots to become a landmark of fictive brilliance. I’d bribe Ministers to get these wonderful books onto the National Curriculum. We can only thank our lucky stars no Hollywood hack has made it a “blockbuster” inescapably undercutting the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All rights reserved.

The Scrapbook of Life and Death


By J. Webster Sharp (Avery Hill Publishing)
ISBN: 978-1-910395-84-4 (TPB)

This book includes Discriminatory Content cited from historical sources and included for dramatic effect. If any incidence of such slurs, epithets, terms, behaviours or treatments might offend you, you really should not be reading this book or – arguably – maybe you need it more than most.

I don’t generally give full-on serious warnings about books, usually depending on my standard jolly and avuncular old git “watch yourself” waffle to dissuade those just looking for a hobbyhorse to dog whistle at. Here, however, is an incredibly bold but potentially deeply upsetting work of graphic literature both fiendishly fascinating and disturbingly distressing which truly needs the reader to pay attention whilst proceeding with caution…

George Cecil Ives (1st October 1867 – 4th June 1950) was an English poet, writer, pioneering penologist/criminologist, cricketer and homosexual law reform campaigner. Born in Frankfurt and living most of his life in in High Society… and Lewisham… he was also a dedicated amateur archivist. Between to 1892 – when he began college – and 1949, Ives compulsively clipped-&-saved newspaper articles that eventually filled 45 big scrapbooks. his archive material exclusively focused on “unusual and interesting” items such as murders, punishments, physical freaks, plots, melodramas, theories of crime & punishment, transvestism, homosexuality and the psychology of gender.

And cricket scores.

Ives was a lifelong covert warrior in the battle to decriminalise homosexuality and normalise sexual variance (differences?). In 1897 he founded The Order of Chaeronea (a secret society of gay people culled from upper echelons of the ruling classes) and in 1914 cofounded The British Society for the Study of Sex Psychology. He was deeply invested in the study of punishment and prisons and visited many whilst compiling his vast catalogue of human oddity, eccentricity and depravity.

According to some sources the minor writer and prominent society figure was also the model for E. W. Hornung’s gentleman thief A.J. Raffles

Here his library of vintage articles has been cherry-picked and applied to spur the incredible imagination of celebrated cartoonist J. Webster-Sharp (Fondant/Human Furnishings, Pretty Flavours, Sea Widow, Jade and her Schizophrenia), inspiring a chilling panoply of shock: a beautifully rendered catalogue of Body Horror icons, strangely compelling horrific moments of abstracted and mutated organs, mutilations, fetishism, bizarre puzzles and upsetting revelations absolutely not for the squeamish.

Webster’s book is divided into straightforward sequences of interpretative illustrations and strips generated by her responses to reading The George Ives collection. The former portraitist turned confirmed comics creator in May 2021, and uses graphic narrative as a means of therapeutic self-help. This tome offers a second section of images and tableaux revisiting the archive material in a more direct and free-wheeling manner. The resulting barrage of unsettling experiences expand upon and imply how visualising those vintage snippets impacted her own mental state and health: a brave and honest examination of psyche and self not all of us would ever consider sharing with an unknown, anonymous and potentially hostile audience…

These untitled psychosexual images and psychedelically surreal variations more deeply explore and potently depict human/animal bodies of varying ages, mythological monsters and more modernsmilestones of terror like clowns, operating theatres and autopsies and are followed by a return to basics as the comics counselling session concludes with a gallery of original prose newspaper articles and clippings, all re-rendered with chilling calligraphic expertise. They include such elucidating extra detail as ‘Youth fascinated by handkerchiefs – Detective and “This Mormon Business”, ‘A Portsmouth scare – Mother frightened by stories of man who slashes at children’s boots and ‘Death Chair for “Nice Old Man” – His country home a charnel house. 100 children killed in 20 years.’

Confronting taboos with surgical skill, an anatomist’s understanding and a detective’s passion, the auteur has crafted here an emotional experience both enticingly lovely and yet intrinsically profane, but one I fervently wish every reader could look at with open, unprejudiced eyes. The plan here is to inform not deter but of course, the choice is yours…
© J. Webster-Sharp. 2024. All rights reserved.

The Scrapbook of Life and Death is scheduled for release on September 3rd 2024 and is available for pre-order now.

If you’re London based/adjacent – or just a fan with time on your hands – there’s a launch party for an exclusive The Scrapbook of Life and Death bookplate edition on September 5th June at Gosh! Comics, 1 Berwick, London, W1F 0DR from 7-9 pm.

Retro Classics: The Victor Presents: Alf Tupper – The Tough of the Track


By various anonymous and Peter Sutherland (Retro Classics/DC Thomson)
No ISBN, digital only edition

If you grew up British any time after 1960 and read our comics you probably cast your eye occasionally – if not indeed fanatically – over DC Thompson’s venerable “Boys’ Paper” The Victor. For over 100 years the Dundee-based company has been a mainstay of British reading entertainment with its strong editorial stance informing and influencing a huge number of household names over the decades.

Post-WWII, Victor was very much the company’s flagship title for action/adventure and featured amongst its grittily realistic pantheon of stars a perpetually grimy, soot-stained, incorrigibly working-class young(ish) sportsman called Alf Tupper; forever immortalised as The Tough of the Track. Gathered here is a clever compilation of early episodes from a sublimely never-ending soap opera story (sampled from the 1960s, illustrated by Peter [Mike Fink, Spy 13, Kit Carson, Battler Britton, Super Detective Library, Cowboy Comics Library, Thriller Picture Library] Sutherland) commemorating the unique DC Thomson comics experience and offering a splendid taste of the Running Man’s gritty charms.

The main tenet of Thomson adventure philosophy was a traditional, humanistic sense of decency. Talented, determined distance runner Tupper might be a poor, rough, ill-educated working-class orphan competing – we’d call it “punching up” – in a world of hostile “Toffee-Nosed Swells”, but he strives tirelessly and excels for the sheer reward of sportsmanship, not for gain or glory.

He’s the kind of man most decent folk used to want their kids to grow up into…

Friendly, helpful, short-tempered but big-hearted (and looking a little like everyman Norman Wisdom), Alf was actually created by in 1949 by Bill Blaine before featuring in a non-stop series of prose stories in “Boys Story-Paper” The Rover. The majority of those exploits were written by Gilbert Lawford Dalton with single illustrations by Len Fullerton, Ian McKay, Fred Sturrock, Jack Gordon, George Ramsbottom, Calder Jamieson and James “Peem” Walker.

As the 1950s ended the publisher was finally accepting that their readers no longer wanted all-prose periodicals, and comic strips were the way to go. Alf was retooled as just such a pictorial headliner, transferring to The Victor where he persevered if not prospered, carrying on until the title folded. His last 20th century appearance was in 1992 for The Sunday Post: training for the impending Barcelona Olympics. However, his spirit truly was indomitable and in April 2014 Tupper came out of enforced retirement, to begin a monthly page-per-issue strip in monthly international magazine Athletics Weekly

Vulgar but decent, rowdy, earthy, barely-educated and perpetually sticking it to all those posh boys monopolising athletics, Alf was a proudly individualistic sportsman and one of the greatest natural distance runners who ever lived. He fought prejudice, discrimination, poverty and especially privilege to win races, medals and accolades. When he wasn’t training, competing or eating fish & chips (his secret weapon for success), the comic strip Alf was a welder in the northern industrial town of Greystone, originally apprenticed to shifty, shiftless Ike Smith before eventually setting up in business for himself.

Tupper was all about determination overcoming ill-fortune, adversity and even enemy action… and he just hated to be beaten. When he occasionally was, he didn’t dwell on excuses, but resolved to win the rematch…

Our True Brit sporting legend apparently had a big influence on the development of many of our actual sporting greats, such as Brendan Foster CBE, and the reason why can be seen in this carefully edited compilation of weekly episodes beginning with a race for the Greystone Harriers that ends in a fist fight with a fellow runner and Alf being kicked off the team and out of the club…

Barred from competing, Alf races along the verge of the track and beats them all…

As an apprentice welder, Alf spent lots of time in sports venues that were being refurbished and helped himself to empty tracks and unused facilities, gradually being noticed by coaches and selectors. However, every attempt to integrate him with the country’s top athletes ended in some smug elitist saying the wrong thing or even sabotaging the uppity oik; with Alf paying a working man’s penalty for it…

Further complicating Tupper’s life was his exploitative Aunty Meg, who controlled his wages, pawned his kit and prizes and generally gaslit him until he finally ran away from home – or rather the shed she rented to him…

In this brief collection, Alf’s career slowly progresses, comprising many clashes with the Greystone running elite, an on-off relationship with Olympic sporting academy Granton Hall, shoes and kit crises, high profile competitions in London, France, Belgium and beyond, hitchhiking troubles, clashes with the law and brushes with gamblers and race fixers, and dalliances with different distances and even other disciplines such as hurdles, long jump, 4X4 relay and steeplechase …and plenty of “boxing” too.

His biggest battle was against a top sports dietician who banned fish & chips and made him eat salads…

Wry and full of olde-worlde pluck, this seasoned sporting sampler is a wonderfully accessible slice of truly British nostalgia and a certain delight for every fan of classic competition and great comics.
VICTOR™ & © D.C. Thomson & Co. Associated text, characters and artwork © D.C. Thomson & Co., Ltd. All rights reserved.