Mighty Alice Goes Round and Round


By Richard Thompson (Andrews McMeel)
ISBN: 978-1-4494-7387-7 (HB)                    978-1-4494-3721-3 (PB)

Cul-de-Sac translates as “bottom of the bag” so don’t say you never learned anything from comics.

Richard Thompson took the term in its urban planning derivation – a street/passage closed at one end or a route/course leading nowhere – to describe a convoluted, barricaded oasis of suburban life on the outskirts of Washington DC where a mercurial cross-section of modern humanity lives.

As such it became the setting for one of the best cartoon strips about kids ever created, and one I very much miss.

Richard Church Thompson was born on October 8th 1957 and grew up to become an award-winning illustrator and editorial cartoonist who worked for The Washington Post. He was best known for his acerbic weekly feature Poor Richard’s Almanac (from which came the crushing political prognostication “Build the Pie Higher” – so go google that while you’re at it).

His other mostly light-hearted illustrative efforts appeared in locales ranging from U.S. News & World Report, The New Yorker, Air & Space/Smithsonian, National Geographic and The Atlantic Monthly as well as in numerous book commissions.

In February 2004 Cul de Sac began as a beautifully painted Sunday strip in The Post and quickly evolved into a firm family favourite. In September 2007, the strip was rebooted as a standard black-&-white daily feature with a process-colour Sunday strip and began global syndication with the Universal Press Syndicate and digitally distribution by Uclick GoComics.

It rightly gathered a host of fans, especially other cartoonists such as Bill Watterson and authors like Mo Willems.

The series was collected in four volumes between 2008 and 2012, with other iterations and recombinations (such as this colour & monochrome tome; 152 x 229 mm; released in 2013 and again in 2016) keeping the series popular even after it ended. This particular volume comes in hard, soft and digital formats.

There is precious little of Cul de Sac but what there is all pure gold. In July 2009 the artist publicly announced that he was suffering from Parkinson’s disease, but carried on anyway.

In 2012 a number of fellow artists and devoted admirers – Michael Jantze, Corey Pandolph, Lincoln Peirce, Stephen Pastis, Ruben Bolling and Mo Willems – pitched in to produce the strip while Thompson underwent treatment. When he came back at the end of March, illustrator had Stacy Curtis signed on as inker, but by August Thompson announced he was retiring Cul de Sac.

The last strip appeared on September 23rd 2012.

Richard Thompson died on July 27 2016. He was 58 years old.

Happily, the brilliance of his wit, the warmth of his observation and the sheer uniqueness of his charmingly askew mentality will continue to mesmerise generations of kids and their parents.

So, What’s Going On Here…?

Mighty Alice Goes Round and Round offers an unforgettable introduction to the indivisible exterior and interior world of hyperactive four-year old Alice Otterloop as experienced by her family and a definitely quirky circle of friends.

Alice likes to dance, deploy glitter, get excited and be in charge of everything. Her forceful, declaratively propounded opinions make her respected – and most often feared – by the other kids in Miss Bliss’ class at Blisshaven Academy Pre-School.

Not that the other tykes, such as just-plain-weird peeping tom Dill Wedekind or hammer-wielding Beni, are traditional tots either. All these littluns are smart but untutored, and much of the humour derives from their responses to new facts and situations as interpreted through the haze of the meagre experience they’ve previously accumulated – whether taught or overheard…

The result is a winning blend of surreal whimsy and keenly observational gags, punctuated with input from Alice’s dolorous, graphic-novel-obsessed, sports-fearing older brother Petey and their permanently bewildered and embattled parents.

Other regulars include classmate Marcus who thinks he’s being stalked by his own mother; school guinea pig Mr. Danders (a boorish, self-important and pretentious literary snob in love with the sound of his own voice); Peter Otterpoop Senior‘s impossibly small car; the family’s bellicose and feral Grandma and her appalling dog Big Shirley; the enigmatic, doom-portending Uh-Oh Baby and Alice’s deranged collection of terrifying spring-loaded toys…

Taking family humour to abstract extremes, Cul de Sac blends inspirational imagination with wry consideration to produce moments side-splitting, baffling and heart-warming in rapid succession.

It’s never too late to appreciate quality material and make lifelong friends, so track down Mighty Alice and Co as soon as you can…
© 2013 Richard Thompson. All rights reserved.

Star Comics All-Star Collection


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post & various (Marvel)
ISBN: 978-0-7851-4291-1

Once upon a time the American comicbook industry for younger readers was totally dominated by Gold Key with their TV and Disney licenses, and Harvey Comics who had largely switched from general genres to a wholesome, kid-friendly pantheon in the mid-1950s. They totally owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

Gold Key suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars plus sundry other treasures until parent company Western Publishing called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with the properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera rights) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and many others.

When the bid failed, Editor-in-Chief Jim Shooter, recognising a huge gap in the market, launched a cloned imprint of the Harvey stable (which would also encompass new TV and toy properties such as Jim Henson’s Muppet Babies and Fraggle Rock, Alf, Madballs, Care Bears, Thundercats, Ewoks and such like) to devise the next generation of worthy, wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents.

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with oddly familiar titles and an incontestably similar look and feel – achieved primarily by hiring former Harvey stalwarts such as Jacobson, Lennie Herman, Warren Kremer, Howard Post and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in more than 55 separate titles between his debut in 1953 and the bust of 1982.

Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” publishing policy – and the suit was quietly dropped.

None of which affects the fact that those Eighties child stars were, in their own right, a superb agglomeration of all-ages fun, excitement and adventure joyously revisited in this sturdy digest collection from 2009: gathering that first wave of titles.

Featuring Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 and Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who passed away just before the big Star Comics launch) and the truly magnificent Warren Kremer – whose animation-based art style became the defining look of Harvey Comics during its happy heyday – and starred a young lad searching the universe for the parents he had never known.

Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), Planet Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues Terry had to his past is a name bracelet and an empty picture frame…

However, this time when he returns to the obnoxious planet Bznko Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward.

This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they all crashland on a mining asteroid and meet aged Enoch Diggs who recognises the life-pod the infant Terry was found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on a Confederation Cosmos Cruiser called the Space Warp where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency life-boat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the baby was rocketed into deep space.

Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents he suggests that another old crewman might and the re-energised searchers rush to another asteroid to find him, only to instead encounter ‘The Malt Shop Menace’. Nevertheless, they recruit another voyager when Robota saves the brutish monster Omnus who gratefully joins their decidedly odd family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

Issue #2, by Herman, Kremer & Jon D’Agostino continues the quest as the family of outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’.

In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue the abducted Princess by battling hostile jungles, shape-shifting beasts, killer vines, a whirlpool and a volcano – all controlled by arch-villain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and discovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’ wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super-cool bodyguard Ascot diligently investigates, assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse…

Topping off the first issue was a snappy, snazzy short fun yarn starring the reptilian Gummy in ‘Crocadog’.

‘The Grand Ball’, scripted by Stan Kay, occupied most of Roy’s attention in the second issue as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious and mean social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a modern-day Cinderella in ‘A Strange Stranger’…

‘Maneuvers!’ sees Roy fulfil his hereditary duties by joining the Cashalot army on dawn exercises, but as ruler-in-waiting of a rich and peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consisted of one reluctant prince and a keen but aging general…

Top Dog featured a far more contemporary and pedestrian situation, depicting the lives of average American boy Joey Jordan and the mutt he brought home one day.

‘The Dog-Gone Beginning’ by Herman, Kremer & Jacqueline Roettcher revealed how, whilst looking for a lost baseball, the kid had accidentally seen a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

When the lad swears to keep his secret, Top Dog agrees to come live with Joey in ‘House About a Dog, Mom?’, and whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – his accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks – the richest and meanest kid in town – overhears the pair playing and conversing, the spoiled brat refuses to believe Joey is a ventriloquist. When the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house.

Even torture won’t make the purloined pooch speak again however, and when Joey stages ‘The Big Breakout’ Mervin’s mega-robots prove no match for dogged determination and the plutocrat brat is left baffled, bamboozled and dog-less…

Issue #2 exposed ‘Spies!’ when the restless dog of a thousand talents appears to harbour a dark side. Going out on nightly jaunts, the marvellous mutt seemingly leads a double life as a security guard in a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power.

Of course, it is actually a diminutive enemy agent in a dog suit but Vladimir‘s handlers hadn’t reckoned on a real dog looking – and speaking – just like their hairy operative. Thus they accidentally give their purloined plans to the chatty all-American canine…

After spectacularly trapping the sinister spies – without revealing his own astounding intellect – Top Dog is framed in #3 by Joey’s best friend Larry who is feeling rejected and neglected since the Brilliant Bow-wow moved in.

With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send the perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

However, faithful Joey never gives up and after bailing his canine comrade out, the pair convince the guilt-ridden perjurer to see the light by treating him to an impromptu midnight ‘Ghost Story’…

Even with Larry recanting his lies the neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’…

The final initial entry was written and illustrated by veteran Archie Comics artist Bob Bolling (probably most famous for creating and producing the first eight years’ worth of the award-winning Little Archie spin-off series), who concocted a fabulous medieval wonderland for Wally the Wizard to play in.

In #1’s ‘A Plague of Locusts’ mystical Merlin’s older, smarter brother Marlin is having trouble with his stubbornly inquisitive apprentice. Wally wants to know everything now, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions so after the lad accidentally releases a time-travelling demon from an age-old prison the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope…

Meanwhile in distant Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo are conspiring to conquer the kingdom by unleashing a gigantic metal locust to consume all in its path…

Even the noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Unfortunately, the boy gets lost on route to fetch him, but happily for everybody the dragon and demon which the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & Jon D’Agostino took over for the second issue as Wally enters the annual apprentice’s games with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete, a fact his disciple discerns and tries to fix…

Desperately cramming for a week and eventually – with the coaching of his proud master -Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving the lad able to create only half-spells and materialise semi-monsters…

Undaunted Wally continues and – even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions – perseveres, determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and more than three decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love…

With contemporary children’s comics on the rise again after too long a fallow period, it’s still sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a confirmed twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

Tiny Titans volume 2: Adventures in Awesomeness


By Art Baltazar & Franco (DC Comics)
ISBN: 978-1-4012-2328-1

The links between animated features and comicbooks are long established and I suspect, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and consolidated that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Ben 10 and others.

The kids’ comics line also produced some truly exceptional material based on TV iterations of their proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content.

Perhaps the imprint’s finest release was a series ostensibly aimed at beginning readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (erm, uh… I think you’ll find that in…) by reducing the vast cast of the Teen Titans Go! animated series, the greater boutique of the mainstream comicbooks and eventually the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School.

It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers….

Collecting issues #7-12 (spanning October 2008 – March 2009) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note with Deep in Like.

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with assorted (sort-of familiar) characters getting by, trying to make sense of the great big world.

The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After handy and as-standard identifying roll-call page ‘Meet the… Tiny Titans’ the pint-sized tomfoolery opens with ‘Ya Think?’ with transparent-headed Psimon deliberating over his checkers game with similarly glass-fronted The Brain… until Kid Flash and Wonder Girl start heckling…

Meanwhile, at school Starfire gets a text from her dad telling her to come home. Of course, she invites all her friends and two-and-a-half days later the entire class is wandering around alien planet Tameran…

Once they get back Robin convenes a meeting of his new avian themed ‘Bird Scouts’ only to find his alternate identities causing a little contention and confusion…

The issue ends with a Franco Tiny Titans pinup preceded by a return confrontation between Psimon and his hecklers in ‘To Get to the Other Side’. Sadly, once again his tormentors get the last word…

‘Report Card Pickup!’ finds the adult Justice Leaguers confronting Principal Slade (AKA Deathstroke) and substitute teacher Trigon over the grades of the little folk whilst introducing a new intake from Sidekick City Preschool ominously dubbed the Tiny Terror Titans…

Starfire gives Blue Beetle an unwanted makeover in ‘Happy Feeling Blue’ whilst Robin, Batgirl and Ace the Bat-hound get invitations to BB’s birthday party in ‘Joke’s on You’.

Elsewhere, the other Wonder Girl (the series plays extremely fast-&-loose with continuity so suck it up if you’re expecting serious logic, ok?) and tiny winged Bumblebee indulge their ‘Book Smarts’ until Beast Boy shows up even as, under the sea, Aqualad opens a meeting of ‘Pet Club, Atlantis’ until Raven and The Ant spoil things by breaking the first rule…

Concluding with a Puzzler page and a bonus Pinup, #8 gives way to a ninth issue and an inescapable predicament as the kids go ape because of ‘Monkey Magic’…

When Beppo the Super-Chimp gets hold of a magic wand at Robin’s Comic Book Party the attendees are soon reduced to hirsute ancestral forms. Thankfully Batgirl and Bumblebee are meeting with the size-shifting Atom family (The Atom, Mrs. Atom, Crumb, Dot, baby Smidgen and dog Spot) and initially missing the ensuing chaos.

The bad boys of the Brotherhood of Evil aren’t so lucky when Beppo flies over and suddenly Brain and Psimon are as simian and banana-dependent as their talking-gorilla comrade M’sieu Mallah and before long Starfire and Batgirl also get monkey-zapped…

Resolute, bureaucratic Robin then institutes the first meeting of ‘the Titan Apes’ but that only provokes the pesky Super-Chimp to really see what his wand can do and even after Raven’s magic sorts everything out, Beppo rises to the challenge…

Closing with another Tiny Titans Puzzler Page and pinup of the diminutive ‘Atom’s Family’ the animal antics carry over into the next month as ‘World’s Funnest!’ finds Supergirl entertaining Batgirl at ‘Tea Time’.

Tragically the Girl of Steel has forgotten to feed her pet cat Streaky and her guest has been equally derelict in her duties to Ace, forcing the powers pets to seek redress as the little ladies set out on a global jaunt, meeting annoying monsters Kroc and Bizarro…

A Tiny Titans Word Link Puzzler and Bonus Pinup of the eventually-reconciled stars wraps up the issue before the penultimate outing sees romantically declined Beast Boy in the throes of ‘Terra Trouble’.

The green Romeo’s intended inamorata is a feisty lass with refined tastes and in ‘Counting on Love Rocks’ she shows him the depth and density of her disaffection after which Robin greets visiting Russian student Star Fire and gets wrapped up in a tempestuous ‘Name Exchange’ dilemma. Terra meanwhile is not fooled by a viridian ‘Rock Dog’ and Beast Boy ends up with more bruises. Wiser, younger heads (mask, helmets, etc) just go to a carnival and leave them to it, whilst the lovesick loser escalates his campaign with a little ‘Rock Show’ whereas Aqualad and scary blob Plasmus just attend a monster movie ‘Double Feature’…

Agonisingly undaunted, Beast Boy decides on a costume makeover and new origin. Dressed like Superman he builds a ‘Rocket Box’ but yet again fails to kindle a spark…

Silent mirth then illuminates ‘Tiny Titans Presents… The Kroc Files: Changing a Lightbulb’ before another TT Puzzler and a ‘Super Bonus Pin-Up! of Alfred and the Penguins’ escort us smartly to the final outing in this smart and sassy trade paperback or eBook extravaganza…

‘Faces of Mischief’ concentrates on the school staff as ‘Morning with the Trigons’ sees the substitute teacher and demonic overlord called in on short notice. It’s ‘Monday Morning’ and as the Principal and Trigon goof off to a baseball game, Slade leaves cafeteria server Darkseid in charge. This is the chance the Apokolyptian Lord of Destruction has been waiting for…

With the adult slackers listening to ‘Take Me Out to the Ballgame’, the kids are forced to endure exams and their ‘Finals Crisis’ seems eternal. After apparent ages, Robin needs a ‘Hall Pass’ but is soon accosted by not just the official Monitor but also the diabolical Anti-Monitor (trust me, if you’re wedded to DC Lore and minutiae, this is comedy gold: for the rest of you, it’s still hilariously drawn…)

Finally, the dread day ends for the kids, but as Raven heads home with Slade’s kids Rose and Jericho, she hears something that could ruin her life and takes drastic steps to ensure ‘Our Little Secret’, just as their dads concoct a sinister do-over for the following week…

Bringing the graphic glee to a halt is a new silent ‘Kroc Files: Sending an E-Mail’, a TT Baseball Unscramble Puzzler and a pin-up of the entire nefarious ‘Sidekick City Elementary Faculty’.

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in unadulterated nerdish comic-bookery – are unforgettable gags and japes no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating to readers of any age and temperament. What more do you need to know?
© 2008, 2009 DC Comics. All Rights Reserved.

Earthling!


By Mark Fearing, with Tim Rummel; coloured by Ken Min (Chronicle Books)
ISBN:  978-0-81187-106-8(HB)   978-1-45210-906-0(PB)

For the longest  time I banged on about the dearth of good comics for kids – as opposed to the vibrant and thriving children’s prose book markets or the slavish and impenetrable dead-end niche-genres and daunting cross-marketing of contemporary comicbooks – but nowadays some interesting developments in strip-book publishing look like setting that imbalance to rights…

Earthling! is the first graphic novel by animator Mark Fearing (with some initial creative input from TV producer Tim Rummel) and tells the tale of solitary, nerdy lad Bud, dragged by his astronomer dad to the literal middle of nowhere to take up residence at the vast Von Lunar Radio Telescope Array in the dry wilds of New Mexico.

The place is weird and a little spooky, but with his Mum gone and his father preoccupied with work Bud’s getting used to coping on his own…

The real trouble starts the next morning when he dashes for the school bus. Late and in the middle of a storm Bud inadvertently stumbles into the wrong vehicle and finds himself stuck on a malfunctioning intergalactic shuttle taking a bunch of alien students to Cosmos Academy where all the kids in the Galactic Alliance are educated.

Being the new kid in school is always bad news, but when you’re the only one of your species…

Luckily geeky pariah Gort GortGort McGortGort takes Bud under his wing and steers him through the worst of the culture shock, but the human’s urgent desire to go home is countered by one overwhelming fact: Earth is the most feared planet in the Galaxy, its inhabitants are despised and reviled by every sentient race in creation and its spatial coordinates are a closely guarded secret…

Thinly disguised as a sporty, athletic Tenarian, Bud tries desperately to fit in and luckily fellow outcast Gort is determined to help him return home, but the Academy is almost as dangerous as an Earth school.

There are jocks and bullies and cliques everywhere, the cool sapients run everything and snarky sarcasm is a deadly threat at all times. Although there are some decent and friendly teachers, the robots, rogue or escaped science experiments and especially the cafeteria make daily life an incredible and potentially lethal prospect.

Moreover, Principal Lepton and his administration are brutal bureaucrats with an excessive punishment regime (this is one deep-space satellite school you do not want to be “expelled” from) who have a pretty cavalier attitude to student safety – or even survival – and a hidden agenda which involves using Academy resources to build super-weapons for use against Bud’s lost or hidden home-world…

Gradually though, the boy adjusts, even finding an unexpected flair for the terrifying null-gravity sport of ZeroBall, which is lucky as Gort has deduced that the immensely prestigious championship Tournament is being held tantalisingly close to the diabolical Planet Earth – close enough that a stolen space-pod could reach it, if by some miracle Bud’s team qualified for the finals…

Funny, thrilling, wildly imaginative and utterly engrossing, Earthling! blends elements of Tom Brown’s Schooldays with Joe Dante’s Explorers and Harry Potter‘s best bits with the anarchic wit of animated movies such as Despicable Me, Home and Monsters vs Aliens to produce a delightfully compelling adventure yarn with endearing characters and a big, big payoff.

This is a book (or ebook if you prefer) any sharp, fun-loving kid can – and should – read… and so should the rest of you…
© 2012 by Mark Fearing. All rights reserved.

Celeb


By Charles Peattie, Mark Warren & Russell Taylor (Private Eye/Corgi)
ISBN: 978-0-55213-858-1

In terms of taste, as in so many other arenas, our modern world seems to be determinedly heading for Heck in a hand-basket, so I thought I’d take the opportunity to cover a little lost gem of British cartooning delight that’s increasing re-relevant in these appalling days of fame campaigns, dodgy talent show democracy and overwhelming Celebritocracy.

Celeb was a strip which ran in that evergreen gadfly and cultural attack dog Private Eye. Created by Mark Warren and the team of Charles Peattie and Russell Taylor (who were simultaneously crafting the abortive first iteration of greed-glorifying mini-classic Alex for Robert Maxwell’s short-lived London Daily News), it began in May 1987.

For years credited to the pseudonymous “Ligger”, the pithy and hilarious episodes followed the day to day life of Swinging Sixties survivor and disgracefully declining rock-legend Gary Bloke as he dealt with a changing world, thinning hair, parenthood and inexorable middle age.

These days, with 24/7 reality shows, desperate Nonabees enduring career-resuscitating humiliations in locked houses and jungle clearings and a host of other self-inflicted, double-edged B-list exposé freak-shows everywhere on the interweb, the outrageous pronouncements and antics of Gary seem pretty tame, but in those days before Ozzy Osbourne became more famous for parenting and not singing whilst footballers’ performance off the field took precedence over goals scored on it, the sozzled, crass, befuddled, and pitifully pompous cocky cockney-boy-made-good was the very epitome of affably acceptable, ego-bloated, publicity-seeking, self-aggrandizing, drug-fuelled idiocy.

Within this collection from 1991 the legendary “Man of the Peeple” distributes kernels of his hard-won wisdom to the likes of Michael Parkinson, Terry Wogan, Clive James, Cilla Back, Ruby Wax, Barry Norman, Anne Diamond, Selena Scott, Michael Aspel and other interviewers of lesser longevity. Interspersing the almighty interviews, Gary tackles world poverty and the environment head-on (and with eyes tight shut), learns how to cope with those new-fangled rock videos, adapts to the needs of his burgeoning family and, of course, consumes a phenomenal quantity of recreational pharmaceuticals…

Including a selection of interviews from the Sunday Times (October 1989), The Sun (Wednesday August 3rd 1988) and candid shots of Gary with Bob Geldof and George Michael at Live Aid, the collection concludes with the infamous days during which Gary was dead of an overdose and met both God and Elvis. Also revealed is the sordid truth behind his numerous brushes with the law, leading to his 18-month stretch At Her Majesty’s Pleasure and subsequent key role in a terrible prison riot for better conditions and macrobiotic food…

The heady cocktail of drink, sex, drugs, money, sport, music, adoration and always-forgiven crassness is perhaps the reason so many folks are seduced by celebrity. If you want to see another side to the fame-game and have a hearty laugh into the bargain Gary Bloke is your man…
© 1991 Peattie, Taylor & Warren. All Rights Reserved.

Girls Bravo volumes 1-3


By Mario Kaneda, translated & adapted by Asuka Yoshizu & Steve Bunche (TokyoPop)
ISBNs: 978-1-59816-040-6, 978-1-59816-041-3 & 978-1-59816-042-0

Here’s another large, strange slice of manga magic that took the world by storm when it inevitably transferred to the anime screen, and another of those uncomfortably inappropriate teen-sex comedies that so delight the Japanese and generally bewilder we less socially ossified westerners.

Aimed at older teens, this type of tale fully acknowledges and draws seemingly endless amusement from the fact that boys and girls of a certain age are hormone-crazed muskrats desperate to catch furtive snatches of each other’s proscribed bits, and only conscience and social pressure keeps them from being even more intolerable than they are.

If only it got any easier with advanced age…

These stories first appeared in Japanese magazine Shōnen Ace from 2000 to 2005 and were eventually collected in ten volumes of frantic, frenetic slapstick, excruciating comedy-of-manners gaffes, replete with gusset glimpses, shower-scenes, fantasy fun and burgeoning young love.

‘Gārusu Burabō’ is the story of a hapless high school student named Yukinari Sasaki, a short, dim nebbish who is so put upon, teased and bullied by girls – and even his female teachers – that he has developed a condition which brings him out in hives every time anything with no Y chromosomes touches him.

His unfortunate condition is further compounded by the fact that the neighbours’ daughter Kirie, a girl he has known since childhood, and one he can at least talk to, has recently changed.

Her shy and awkward nature has developed into a crush he is utterly oblivious to, but unfortunately said crush has devolved into a series of violent assaults every time she gets flustered, and with Sasaki, she gets flustered a lot…

At some time when nobody was paying attention, she blossomed into an astonishingly well-endowed young woman – something else that embarrasses her greatly and often leads to red-faced punches and breath-curtailing kicks…

After a particularly trying day Yukinari returns home and stumbles into Kirie using his shower. He’s flustered, she’s naked and while he’s being pummelled by the blushing, panicked girl he falls into the bath… and emerges into another world and another naked girl’s bath…

But this is a completely different kind of girl. She is genuinely concerned, solicitous, even shorter than him and – most importantly – not screaming or hitting. Moreover, Miharu can touch him without setting off his allergic reaction. All she cares about is his welfare and what earth food is like.

The world of Siren is a revelation; a magical place where women outnumber men 9-1. When Miharu’s older sister Maharu spots the unattached male she makes a violent play for Yukinari, chasing him into the streets where every female in range also competes to capture the fleeing boy-toy.

Miharu rescues him and they double back to her bathroom, but the pursuers are too close and the fugitives fall into the bath – and arrive back in Yukinari’s shower. It is still occupied by the perplexed, naked and fuming Kirie.

Miharu is apparently stuck on Earth: the perfect companion for the gynophobic lad. She never attacks him, doesn’t cause hives, has magic powers and only cares about food. Unfortunately, she’s bewitchingly beautiful and as naive as a newborn hamster, so the hoi-polloi at school trail after her like dogs after biscuits, especially wealthy school stud Fukuyama.

He’s a real catch: a glorious young god of legendary manliness, but conceals a tragic secret of his own. Unknown to all, he is so male-phobic that he has an attack of hives every time a male touches him. Fukuyama is driven crazy by Miharu’s indifference to him…

Meanwhile, hopeless Yukinari is still being teased and bullied by girls of every type and regularly stumbling into situations where Kirie is undressed, volatile and trigger-primed to explode…

The first volume covers the set-up of the formulae, with lots of stories about simplistic Miharu’s desire to eat anything not nailed down, platonically care for Yukinari and her tendency to be duped into wearing revealing or fetishistic clothing by the lecherous Fukuyama.

Despite being always hungry and able to consume practically anything Miharu is a brilliant cook, unlike Kirie whose recipes are only really appreciated by terrorists looking for new bio-weapons. Yukinari increasingly has to spend his time protecting the gullible alien’s non-existent modesty…

Gradually the series takes a more supernatural turn as the unhappy ménage-a-trouble encounter an undressed ghost girl (and Fukuyama’s sister) Risa: a young sorceress convinced that beleaguered Yukinari is her predestined husband and thus willing to use all her wiles and witchcraft to make him hers. Even if it means destroying or even befriending Miharu and Kirie…

The first volume ends with a light-hearted and hottie-filled adaptation of traditional Japanese folk-tale Momotaro (the Peach Boy).

Volume 2 continues Risa’s campaign. She casts spells on Yukinari, and tries to convince Miharu that her attentions are preventing the diminutive lad from forming normal relationships or shaking his allergic phobia. Things get completely crazy when the Siren girl drinks alcohol and begins to replicate herself uncontrollably…

Yukinari still keeps getting accidental, unwelcome and concomitantly painful glimpses of undraped girls whilst growing increasingly fond of Miharu, even battling the hulking alpha male Fukuyama to protect her, but when amnesiac Koyomi appears thing get very strange indeed.

For one thing she is the only other girl able to resist the school stud’s dubious charms; she doesn’t give Yukinari contact-hives and, when she is flustered or scared, giant pits open in the floor under her…

She is in fact an agent from Siren sent to recover the missing Miharu, and when her memory returns Koyomi transports her quarry home before Yukinari’s tear-filled eyes…

Of course, the adored catalyst does return, and volume 2 concludes with another side story; a day in the life of sexy super-stud Fukuyama – or at least in his fevered, fetid mind…

Volume 3 opens with the cast being coerced by the loathsome Lothario into a game of strip Mah-Jong with the returned Konomi (on a secret mission for Miharu’s sister): Fukuyama’s latest lewd target. Sadly for him, she suffers from the same condition as he does – she too is androphobic and repelled by the touch of men…

Konomi’s mission is at last exposed and she begins searching for a perfect husband for Miharu’s strident, overbearing sister. This inevitably leads to some very uncomfortable situations, as do the girls’ communal attempts to earn some extra money, before everything goes really crazy after Kirie falls through Risa’s mirror into a world where all her friends have reversed personalities…

Sweet-natured Miharu’s attempts to buy all her friends New Year’s Gifts go painfully awry before all ends well, and her celebration of the Setsubun festival (where bad luck is symbolically removed by throwing Soya beans out of the house) also falls flat – but only because Risa summoned real evil spirits to the party…

The volume ends on a heartbreakingly beguiling tale of a little girl abandoned in the snow – a story so moving it’s worth buying all three volumes just to read this sparkling gem in perfect context…

Irrepressibly juvenile and hormone-fuelled but great fun and beautifully drawn, this is a series as likely to titillate as offend, but it’s all good clean smut really, harmless and charming and bound to delight girl watchers and anyone enduring puberty or recalling it with any degree of honesty…
© 2001, 2002 Mario Kaneda. English text © 2005, 2006 Tokyopop Inc. All rights reserved.

Lucky Luke volume 15 – The Daltons in the Blizzard


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-76-2

Doughty cowboy Lucky Luke is a rangy, good-natured do-gooder able to “draw faster than his own shadow”. He amiably roams the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic know-it-all wonder-horse Jolly Jumper. The taciturn nomad constantly interacts with a host of historical and legendary figures as well as even odder folk…

His unceasing exploits over 7 decades years have made him one of the best-selling comic characters in Europe – if not the world – generating in excess of 83 individual albums, sales totalling in excess of 300 million in 30 languages… so far…

That renown has generated the usual mountain of spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

First seen in the seasonal Annual L’Almanach Spirou 1947 (of weekly Le Journal de Spirou), Lucky was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”), before ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny, who became regular wordsmith as Luke attained the dizzying, legendary, heights starting with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began serialisation in Spirou on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny co-created 45 albums with Morris before his untimely death, from whence Morris soldiered on both singly and with fresh collaborators.

Morris died in 2001, having drawn fully 70 adventures, plus numerous spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has previous in this country too, having first pseudonymously amused and enthralled British readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy weekly Giggle, where he used the nom de plume Buck Bingo.

In all these venues – as well as many attempts to follow the English-language album successes of Tintin and Asterix – Luke laconically puffed a trademark cigarette which hung insouciantly and almost permanently from his lip. However, in 1983 Morris – amidst pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-travelled dog-end, thereby garnering for himself an official tip of the hat from the World Health Organization.

The most successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who rightly restored the foul weed to his lips on the interior pages, if not the covers…), and it’s clearly no big deal for today’s readership as we’re at 69 translated books and still going strong.

Le Dalton dans le blizzard was Morris & Goscinny’s 13th collaboration, originally serialised in 1963 (and becoming the hero’s 22nd album release in 1971): a dogged tale of determination and tomfoolery brimming with daft riffs on the classic plot of a manhunt in arctic climes.

The drama begins when a birthday party at a Texas penitentiary is brought to an abrupt halt when the guards realise the appalling Dalton Brothers have once again escaped. By the time a desperate telegram reaches Luke at Awful Creek, his intolerable arch-enemies and owlhoot miscreants Averell, Jack, William and devious, slyly psychotic, overly-bossy diminutive brother Joe have shucked their shackles and embarked on a strange switch in modus operandi…

Instead of indulging in another rampage of robbery and riot, the quartet have assumed fake identities and steadily, inconspicuously, made their way north, into Canada and beyond Lucky’s notice and jurisdiction. Or so they think…

A little bit fed up with continually having to recapture the bandit brothers, Luke has grudgingly accepted the help of prison guard dog Rin Tin Can, a pathetic pooch who has past experience with the Daltons.

The mutt is vain, lazy, friendly and exceedingly dim and utterly loyal to absolutely everybody so Lucky uses him as a compass heading exactly opposite to the direction the dog wants to go…

After his introduction in 1962’s Sur la piste des Dalton, (On the Daltons’ Trail) Rantanplan – “dumbest dog in the West” and a wicked parody of cinema canine Rin-Tin-Tin – became an irregular feature in many adventures before eventually landing his own spin-off series title.

Before long the starving fugitives have crossed the border – albeit mere hours ahead of their pursuer – and met their first northern lawman. The elderly Mountie seems harmless and has no beef with them as they haven’t committed any crimes… yet.

Corporal Pendergast is quite a stickler for rules though, and the boys have reason to amend their first impressions after he stops a brutal bar fight and has the perpetrators surrender themselves to custody on their own recognizance. Canadians are tough and fierce but incredibly polite and law-abiding…

Emboldened, they rob a saloon and then the chase is on over icy wastes with Luke and the Corporal chasing hard and with dog determinedly trying to drag them in the wrong direction…

After a string of hold-ups, our heroes finally arrest them but Pendergast has never met felons who refused to stay locked up and, after another bold breakout, the chase resumes. Heading ever northwards, the Daltons hide out as lumberjacks, betray generous First Nation Indians who save them from a waterfall and take over the most remote outpost of gold rush miners in Canada, but the lawmen just won’t quit coming.

Eventually, with nothing but arctic ice and deadly snowstorms facing them, the fugitives have no choice but to turn and fight or be eaten by wolves…

Although perfectly packed with the mandatory slapstick antics and appalling puns, The Daltons in the Blizzard is primarily an action romp with buckets of engaging spectacle and sly pokes and national stereotypes, replete with dirty double-dealing and barrel-loads of hilarious buffoonery.

This is another perfect all-ages confection by unparalleled comics masters, affording an enticing glimpse into a unique genre for today’s readers who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2008 Cinebook Ltd.

Boody: The Bizarre Comics of Boody Rogers


By Boody Rogers, edited by Craig Yoe (Fantagraphics Books)
ISBN: 978-1-56097-961-6

The one true invention of American Comic-books is undoubtedly the super-hero, but the pervasiveness of that almighty icon has somewhat obscured from the wider world what discerning readers, fans and collectors have always known.

Even if they largely choose nowadays to disregard the fact, our masters and artisans have always been just as effective and creative in established genres such as crime, horror, westerns and especially comedy.

A perfect proof of that dictum finally had his first long overdue retrospective in this fabulous if unstructured 2009 collection from Fantagraphics: Gordon “Boody” Rogers. It’s now also available in a variety of digital formats, should you wish to see for yourself…

Born in 1904, Boody began his drawing career in the 1920s after studying at the Cartoon Academy of the Chicago Academy of Fine Arts and the Chicago Institute. Back then he palled around with Harold Gray, Frank Engli, Chester Gould, and Tex Avery among many other talented art stars–in-waiting.

When his roommate Zack Mosely began long-lived aviator strip Smilin’ Jack in 1933, Rogers was his assistant from day one. As a jobbing cartoonist, Boody also worked for such magazines as Life, Judge, Colliers and The Saturday Evening Post on syndicated features and gag strips like Deadwood Gulch and Possum Holler.

He was a major contributor to The Funnies – the very first comic book – published in 1936 (with a fascinating example, ‘Rattlesnake Pete’, from this landmark release leading off the compilation) before developing his own newspaper strip Sparky Watts in early 1939. He wrote and drew the feature until America joined the war, at which point Boody enlisted.

On his return, he revived Sparky (a physical but plainclothes superman, whose wild and wacky adventures were at once a spoof of the ubiquitous mystery men and a snappy, surreal satire on the American Way) for Columbia Comics.

He also originated a number of other properties, all in the comedy, teen and gag genres that rose in popularity after the costumed heroes diminished in stature after WWII. Clearly spotting another sea-change coming, Rogers retired from the industry at age 48 to open a small chain of art shops in Arizona. Boody passed away in 1996.

Boody Rogers’ style of work is far more amenable to a British audience reared on Desperate Dan, Pansy Potter and the unrestrained genius of Ken Reid or Leo Baxendale rather than the two-fisted yet anodyne fare of post-war America.

His wild perambulations and freewheeling style of gag-upon-gag narrative often skirted bounds of taste (as all great comedy should) and his influence, as much as Basil Wolverton and EC Comics, can be clearly seen throughout the Underground Comix revolution of the 1960s and 1970s.

The material collected here all comes from Sparky Watts, Babe, Dudley and the anthology title Big Shot Comics published between 1948-1950. Although to my mind inadequately referenced (I’d love to know which stories appeared exactly when and where, but that’s the way I obsessive-compulsively roll); the broad range of tales perfectly illustrates the kind of manic energy and absurdist invention typified by Screwball Comedies of the thirties: bursting with and the madcap pace of the teen movement as immortalised by Bob Montana’s Archie; littered with arcane dialogue, quick-fire set-ups and sharp punch-lines building one upon another. Rather than being dated, these works – at least to this old coot – have great resonance with the youth culture of today.

They’re also beautifully drawn and a total hoot.

Babe (“the Amazon of the Ozarks”) was a rustic and rambunctious take on Li’l Abner; a physically perfect hottie no man could resist – or beat. She innocently stole the show in Big Shot and Sparky Watts Comics, as well as eleven issues of her own title.

Following her premiere appearance, we’re also treated to ‘Hideout’, as movie heartthrob Clark Sable tries to escape the onerous attentions of his fans by masquerading as Babe’s dowager cousin Fanny.

‘The Secret of Lighting Juice Tea’ reveals the origins of the hillbilly lass’ rude health whilst ‘Mrs. Gooseflesh’ is a murderous lady-wrestler who clashed with Babe in the Canvas ring, and ‘The Mysterious Case of Mystery Mountain!’ recounts the peculiarly fetishistic lives of Ozark centaurs living on top of an isolated plateau.

Refined, mature fans in the know will be intrigued to discover that Bondage artist Eric Stanton began his drawing career as Rogers’ assistant…

Jasper Fudd is a prim and prudish, dim-witted yokel who unexpectedly goes to college where he discovers he can run like the wind, given the appropriate motivation – and this was decades before Forrest Gump’s mum ever got her first box of chocolates – whilst Dudley, the Prince of Prance is an excellent – if potentially bewildering nowadays – example of the teen-oriented strip that spread like measles in the post-war years.

Following the Archie/Andy Hardy model, every publisher chased the older kid market with impenetrable tales of Sock-Hops, Jalopies, music parents couldn’t stand, young love and obnoxious siblings. Gosharootie, how things have changed…

Sparky Watts is the undisputed star of the book: an affable everyman with amazing powers who always seems to be getting into scrapes. He doesn’t fight crime, but empowered by Cosmic Rays which tend to shrink him to microscopic sizes when they fade, he frequently found himself in strange places meeting the most peculiar creatures. He was aided (although that’s not really the correct term) by his assistant Slap Happy and the eminent theoretician Doc Static.

As well as 10 issues of his own title and the 1943 one-shot Columbia Comics, Boody’s Sparky appeared in Big Shot from #14 (June 1941) through #42, and again from #77-104, whilst other, lesser lights handled the strip during Roger’s war service. The six episodes included here are all from the post-war period, but wonderfully display the surreal punch and eye for visual characterisation that exemplified Roger’s work.

This comfortingly substantial tome is a wonderful introduction to a comics master who never disappointed, working in a genre most comics fans won’t even be aware of these days. That’s their loss: don’t let it be yours…
All stories are public domain but the specific restored images and design are © 2009, 2017 Fantagraphics Books. All rights reserved.

Judge Dredd: The Complete Case Files 01


By John Wagner, Pat Mills, Carlos Ezquerra, Ian Gibson, Mike McMahon, Brian Bolland & various (Rebellion)
ISBN: 978-1-90426-579-5

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comicbook spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and his dystopian ultra-metropolis of Mega-City One – originally it was to be a 21st century New York – were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, but with the major contribution coming from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans, and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs. The Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like…

The Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra.

The blazing, humourless, no-nonsense (all that would happily come later) action extravaganza introduced the bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic…

In Prog 3 Dredd investigated ‘The New You‘ in a cunning thriller by Kelvin Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as the ghastly post-nuclear pariahs invade the megalopolis in search of slaves.

The first hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, with the introduction of Dredd’s little-old-lady Italian cleaner Maria, wherein deranged horror film fan and hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first of many to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo‘s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement‘ until Dredd lowers the boom on them…

The first indications that the super-cop’s face is somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murderous thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin his staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner.

The gripping vignette was set at the Robot of the Year Show, and revealed the callous cruelty indulged in by citizens upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga comprising #10-17.

Those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & Ian Gibson) wherein carpenter-robot Call-Me-Kenneth succumbs to a mechanical mind meltdown and emerges as a human-hating steel Spartacus, leading a bloody revolution against the fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, a sequence of self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady (and career criminal), and Gerry Finley-Day & John Cooper described the galvanising effect of the ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the super-cop tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a bad nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24.

The next issue began the feature’s long tradition of spoofing TV and media fashions as Wagner & Gibson concoct a lethal illegal game show in ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives his graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson tackle robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them…

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast is looking for vengeance upon the Judge who had sentenced him., but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst the fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only the City’s greatest Judge can counter before Wagner (using his frequent pseudonym John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (Gibson).

Here the besotted droid is discovered moonlighting as a cabbie to buy pwesents for his beloved master….

McMahon & Gibson illustrated the two-part tale of ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and performed the same tag-team effort for ‘The Troggies’, a debased colony of ancient humans living under the city and preying on unwary citizens…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 when he bursts in on ‘Billy Jones’ (Gibson) and exposes a vast espionage plot utilising toys as surveillance tools.

On tackling ‘The Ape Gang’ in #39 (19th November 1977 and drawn by McMahon), the Judge seamlessly graduated to the lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal and murderously bloody street race the assembled Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uneconomically slow artist and much of his later Dredd work would appear as weekly portions of large epics with other artists handling other episodes, to give him time to complete his own assignments with a minimum of pressure…

From out of nowhere in a bold change of pace, Dredd is then seconded to the Moon for a six-month tour of duty beginning in Prog #42. His brief is to oversee the rambunctious, nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The colony was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with‘Luna-1’ by Wagner & Gibson, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack.

‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up as Dredd demonstrates he’s one lawman who isn’t going to coast by for the duration of his term in office.

Hitting the dusty mean streets, Dredd starts cleaning up the wild boys in his town by outdrawing a mechanical Robo-Slinger and uncovering yet another assassination ploy. It seems that reclusive mega-billionaire ‘Mr. Moonie; has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do some real work in #44’s McMahon-limned ‘Red Christmas’. An opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of over-work and going on a destructive binge, with Dredd compelled to protect the future-shocked father’s family from Moonie’s over-zealous security goons…

The plotline concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd and Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing the artists to really open up and exploit the comic’s full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson then illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using his superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 featured the debut of single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot-deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab.

The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there is still a grievously high body-count by the time the moon-dust settles…

This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland also illustrated the sardonic saga of ruthless bandits who were up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game.

Wagner & Gibson then craft a 4-part mini-epic (Progs 53-56) wherein motor fanatic Dave Paton‘s cybernetic, child-like pride-and-joy blows a fuse and terrorises the domed territory: slaughtering humans and even infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of a gang of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving Mike McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above…

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored a plethora of crime and misdemeanours, but Wagner & McMahon provide the logical and perfect answer in a brilliant, action-packed set-up for the madcap dramas to come….

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end this initial outing however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been.

It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – couldn’t wesist!) from 2000AD Progs 50-58.

Scripted by Joe Collins, these madcap comedy shorts were seen as an antidote to the savage and brutal action strips in the comic and served to set the scene for Dredd’s later full-on satirical lampoonery.

‘Tap Dancer’ was illustrated by Gibson and dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ (Gibson) has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard to give full rein to his own outrageous sense of the absurd with the 5-part tale of ‘Walter’s Brother’: a bizarre tale of evil twins, a cunning frame-up and malign muggings that inevitably result in us learning all we ever needed to know about the insipidly faithful and annoying rust-bucket.

Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as the winner of rigged quiz-show ‘Masterbrain’ before this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Always mesmerising and beautifully drawn, these short, punchy stories starring Britain’s most successful and iconic modern comics character are the constantly evolving narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive.

More importantly, they are timeless classics no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® &™

The Phoenix Colossal Comics Collection volume one


By Robert Deas, Jaimie Smart, Laura Ellen Anderson, Dan Boultwood, Joe List, Jess Bradley, Chris Riddell, Mike Smith & various (David Fickling Books)
ISBN: 978-1-78845-056-0

It’s summer and the kids will soon be on holiday and perpetually underfoot. Bored, whiny and in desperate need of entertainment and relief, their parents will try anything to win a moment’s peace…

I’m sure you’ve already exhausted every modern option so why not try something old school and get ’em a book. But not just any book…

Reminiscent of and in the tradition of those bumper comics summer specials that enthralled and defused generations of children afflicted with too much downtime, The Phoenix Colossal Comics Collection volume one contains a cartoon cornucopia of fun and thrills to bemuse the most demanding over- or under-achiever – and even those we’ll necessarily codify as Achievement-Adjacent…

Since its premiere in 2012, The Phoenix has offered humour, adventure, quizzes, puzzles and educational material in a traditional-seeming weekly comics anthology for girls and boys. The vibrant parade of fun and fantasy has won praise from the Great and the Good, child literacy experts and the only people who really count – a dedicated and growing legion of totally engaged kids and parents who read it avidly…

Now that similarity to days of yore progresses a step further with a summer (presumably Annual?) edition. Jam-packed within these glossy, full-colour pages are more exploits culled from the periodical pages, starring a pantheon of firm favourites.

Acting as a spine for the entire show and divided into four lengthy serialised chapters, scattered through the book, junior star warrior Troy Trailblazer leads off.

As crafted by Robert Deas (November, Manga Shakespeare: Macbeth, Medikidz) Troy the boy is an impetuous stellar sentinel who debuted in The Phoenix #10: offering riotous sci fi adventure combining light-hearted sidereal shenanigans with just a touch of dark and dreadful doom…

With his crew – advanced tactical droid Blip, animalistic alien associate Barrus and super-cool ultra-capable former bounty hunter Jess Jetrider – he roams the spaceways in a fabulous ship dubbed The Pathfinder.

Here Troy’s intense and absorbing gaming session is agonisingly spoiled at a crucial moment by a long-dormant cosmic super-intellect called the God Brain. After ages imprisoned by the oppressive Galactic Military organisation, the reawakened cyber deity’s first move is to take over the vast Cosmic Archives with his terrifying shapeshifting BioTeks… unless the constantly-squabbling Trailblazers can stop him…

Fast-paced, fun and not afraid to be really scary when it counts, this stunning interstellar thriller – excitingly told in a broadly manga manner – pauses for a faux ad and games break brought to you by Jess Bradley and the makers of yummy Squid Bits before a section dedicated to an ongoing vendetta between woodland warriors commences.

Concocted with feverishly glee by Jamie Smart (Fish Head Steve! and other stuff), Bunny vs. Monkey has been a Phoenix fixture from the first issue: recounting a madcap war of nerves and ideologies between animal arch-enemies set amidst an idyllic arcadia which masquerades as a more-or-less mundane English Wood.

The tail-biting tension and (so far) localised war of wits and wonder-weapons began when an obnoxious simian intruder popped up after a disastrous space shot went awry. Having crash-landed in Crinkle Woods – a scant few miles from his blast-off site – Monkey believes himself the rightful owner of a strange new world, despite the continual efforts of reasonable, sensible, genteel, contemplative Bunny to convince him otherwise.

For all his patience, propriety and poise, the laid-back lepine just cannot contain the incorrigible idiot ape, who is a rude, noise-loving, chaos-creating troublemaker. Things escalated once the simian interloper teamed up with a mad scientist skunk who is the master of many malign sciences and technologies…

In this tranche of turbulent tiny terrors Monkey manifests mayhem and almost causes a ‘Wrestlepocalypse’ in Skunky’s robotic Chomp-O-Tron before turning his own stomach when attempting to weaponize some very nasty stuff he finds on the ground in ‘Gross!’

With snow on the ground Monkey then finds a way to spoil the Great Sled-Off in ‘Tobog-Gone!’ and set back mammal-robot relations by picking on newcomer ‘Metal Steve 2!’, before a seemingly new menace terrorises the woodland folk in the dark guise of ‘Destructo!’

When the weather clears up Monkey’s Double-Barrelled Supercharged Snow-Cannon-Tank is suddenly deprived of ammo until the devilish pest repurposes his toy to fire chutney. Sadly, even this resultant chaos is insufficient to his comprehending ‘The Message!’

A brief and sudden return of ‘Skunky!’ only leads to disappointment, but his crazed influence remains to monsterize the ‘Pretty Flowers!’ whilst the debut of bounty hunter ‘Alan!’ (Armoured Locating Armadillo Network) threatens to destabilise the ongoing conflict until the big bully gets on the wrong side of gentle, peace-loving Pig’s ice cream…

Too much of the good life slows down our friends so they convince Le Fox to help them ‘Get Fit!’ just in time to face Skunky’s robotic Vulturaptors in ‘Terror from the Skies’, but when night falls huge ‘Bobbles!’ from the sky spark fears of alien invasion…

The good guys then try to invade Skunky’s new HQ ‘The Temple!’ just in time for ‘The Audition!’ to join the mastermind’s new gang the League of Doom. Sadly, the only one to make the grade is meek Pig in his new guise of ‘Pigulus!’…

As concocted by Chris Riddell & Mike Smith And Now for Something a Little Bit Random provides a portion of palate-cleansing carton whimsy, after which Joe List proffers a raft of daft detective adventures starring improbable sleuth Doug Slugman P.I.: an ambitious, go-getting gastropod mollusc with a million secret origins and a drippy determination to dig out the truth, no matter how surreal, nonsensical or hilarious…

After ten of these single-page icky exploits and crazy cases, the titanic Trailblazer saga resumes – and seemingly concludes – as Troy and team save the Cosmic Archive and the intergalactic cyber network in an epic battle.

However, all is not as it seems…

And Now for Something Else a Little Bit Random offers more abstract titbits before true wickedness is highlighted with the return of an old favourite…

Conceived and created by children’s book illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero{with David Solomons}), Evil Emperor Penguin lurks in a colossal fortress beneath the Antarctic, where he strives tirelessly towards his stated goal of absolute global domination.

His only assistance – if you can call it that – comes in the form of an army of hench-minions: most notably stylish, erudite administrative lackey Number 8 and cute, diminutive, fuzzy, loyal, utterly inventive abominable snowman clone Eugene. Evil Emperor Penguin had originally whipped up a batch of 250, but none of the others are anything like Eugene…

EEP then appointed the fluffy, bizarrely inventive tyke his Top Minion but somehow never managed to instil within him the proper degree of ruthless evilness. The hairy halfwit is, however, a dab-hand with engineering, building stuff and cooking spaghetti hoops, so it’s not a total loss…

The polar pirate starts this latest campaign of terror by attempting to become ‘World Misleader’ with his fearsome Freeze Ray. First off though he must get himself invited to the notoriously select World Leaders Annual Disco…

‘Diet Another Day’ sees the wicked fiend creating a super-addictive Abominable Snowbar taste-treat. That world-domination scheme would have worked, too, if only he hadn’t tried just one bite…

‘The Good, The Bad & the Paulo’ parts one and two find the villain meeting his match when he is accidentally captured by animal keepers and dumped in Metropolis Zoo. Helpless before the mobbed-up gangster penguin who runs everything, EEP can only thank his lucky stars that Eugene and number 8 quite like being bossed about…

Safely home, the minions plan a ‘Happy Hatch Day Surprise’ for their great leader but keeping him from finding out about it almost ends in disaster…

Another dose of Jess Bradley’s diverting digressions courtesy of sub-par sponsor Squid Bits then logically segues into an adventure of Squid Squad! (by Dan Boultwood, Esq.). Dwelling “way down deep in the ocean” and sworn to “protecting Octopolis from evil commotion”, this trio of junior tentacled marine marvels have their undersea school trip ruined by the predations of insidious collector The Diver and are forced to physically join forces in the coolest way imaginable…

After another aggregate assemblage of ephemera in And Now for Something That’s Still Pretty Random the Trailblazer epic continues as our young hero basks in his well-deserved universal adoration. He even gets to star in his own TV show. Before long, however, Troy’s swelled head and the devious machinations of his unctuous new manager have alienated the entire team…

And that’s when the cunning God Brain strikes, replacing Troy with an evil avatar and wrecking his galactic reputation whilst advancing its own diabolical agenda…

One last heaping helping of Squid Bits precedes the arrival of the last star turn as Looshkin – the Adventures of the Maddest Cat in the World!! adds a sleek sheen of feline frenzy to the mix.

Devised by Jamie Smart (yeah, the chap who did Bunny vs. Monkey, Corporate Skull and bunches of brilliant strips for Beano, Dandy and others) this is a brilliantly bonkers addition to the vast feline pantheon of truly horrifying hairballs infesting cartoondom.

This anarchic kitty is just like yours: cute, innocently malign and able to twist the bounds of credibility and laws of physics whenever the whim takes him…

Quite naturally, the epic begins with an origin of sorts as Mrs Alice Johnson brings home a kitten from the pet shop. Not one of the adorable little beauties at the front of the store, though, but the odd, creepy, lonely little fuzzy hidden at the back of the store…

The Johnsons are not your average family. Firstborn son Edwin watches too many horror films and keeps a book of spells in his room whilst Dad is a brilliant inventor who needs peace and quiet to complete his fart-powered jet-pack or potato-powered tractor. It’s not long before those days are gone for good…

The sweet little daughter isn’t all she seems either: when kitten Looshkin is subjected to an innocent tea party in the garden, her toys all secretly warn the cat of the horrors in store. All too soon teddy bear Bear is subjected to a hideous cake-arson assault.

Surprisingly, Looshkin takes it all in stride and even escalates the carnage and chaos whenever and however he can. It seems he has found his natural home… or is it all in his be-whiskered little head?

The selection continues with a visit from Great (rich) Auntie Frank with her precious ultra-anxious prize-winning poodle Princess Trixibelle. They are extravagantly feted with a bonanza of ‘Cheeeeeeeeeeeese! (Please)’, but once again the cat’s misapprehensions lead to anger, upset and a rather nasty stain…

A door-stepping political candidate falls foul of the cat’s anarchic soul and disguise skills in ‘Old Lady Looshkin (Wears Frilly Knick-knacks!)’ after which all semblance of reality fades in ‘Blarple Blop Blop Frrpp! (Bipple!)’ when the frenzied feline gets an attack of the friskies – and a frying pan – before starting to rush about…

‘Colour in with Looshkin’ details what happens if you let a cat help with home decoration whilst ‘Jeff’s Photocopying Services’ pits cat in almost-mortal combat against street advertisers and a mystic masquerade before ‘The Sparrow (A Funny Story About Things)’ recounts the cat’s response to the advent of new superhero the Bluetit defending with daring and dedication the local streets and avenues…

The moggy madcappery then concludes when an escaped penguin incites a bout of icy thermostat-abuse in ‘Cold for this Time of Year (I Can’t Feel my Legs!)’

Utterly loony and deliciously addictive, this diabolically daft glimpse at the insanity hardwired into certain cats (probably not yours, but still…) is another unruly and astoundingly ingenious romp from a modern master of rebellious whimsy, acting as a perfect counterpoint to the bombastic, all-guns blazing finale of Trailblazers as the team reunite to save public enemy number 1 Troy and crush the menace of the God Brain forever!

Or have they…?

Packed with fun, thrills and the type of bizarre, nonsensical wonderment kids love but can’t explain to anyone over 21, The Phoenix Colossal Comics Collection volume one is a superb package of British-style children’s humour and adventure any parent should be proud to own. Deploy as required…
Text and illustrations © 2018Robert Deas, Jamie Smart, Laura Ellen Anderson, Dan Boultwood, Joe List, Jess Bradley, Chris Riddell, Mike Smith as appropriate. All rights reserved.