Jack Kirby’s OMAC: One Man Army Corps


By Jack Kirby with D. Bruce Berry, Mike Royer & various (DC)
ISBN: 978-1-4012-1790-7 (HB) 978-1-4012-4042-4 (TPB)

Win’s Christmas Gift Recommendation: A Terrifying Timeless Blockbuster… 9/10

There’s a magnificent abundance of Jack Kirby collections around these days – ‘though still not everything, so I’ve still got reason to carp. This slim hardback, trade paperback or digital collection re-presents possibly his boldest and most heartfelt creation after the comics landmark that was his Fourth World Cycle.

Famed for his larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He always looked to the future and he knew human nature intimately. In OMAC: One Man Army Corps, he let his darkest assumptions and prognostications have free rein, and his “World That’s Coming” was far too close to the World we’re frantically trying to escape now…

In 1974, with his newest creations inexplicably tanking at DC, Kirby tentatively considered a return to Marvel, but – ever the consummate professional – he scrupulously carried out every detail of his draconian DC contract. When The Demon was cancelled, the King needed to find another title to maintain his Herculean commitments (Jack was legally obliged to deliver 15 completed pages of art and story per week!) and returned to an idea he had shelved in 1968.

That was to re-interpret Captain America into a possible future where all Kirby’s direst prognostications and fears could be made manifest. In 1974 he revisited those worries and produced a nightmare scenario that demanded not a hero but a warrior.

Dubbing his Day-After-Tomorrow dystopia “The World That’s Coming”, Kirby let his mind run free – and scared – to birth a frighteningly close appreciation of our now, where science and wealth have outstripped compassion and reason, and humanity teeters on the brink of self-inflicted global destruction.

OMAC #1 launched in September-October 1974, introducing the Global Peace Agency, a world-wide Doomwatch police force who manufactured a super-soldier to crisis-manage the constant threats to a species with hair-trigger fingers on nuclear stockpiles, chemical weapons of mass destruction and made-to-measure biological horrors.

Base human nature was the true threat behind this series, and that was first demonstrated by decent young man Buddy Blank who, whilst working at Pseudo-People Inc., discovers that the euphemistically entitled Build-A-Friend division hides a far darker secret than merely pliant girls that come in kit-form. (I think we even have those now, too…)

Luckily Buddy has been singled out by the GPA’s resident genius Professor Myron Forest for eternal linkage to sentient satellite Brother Eye. His atoms shifted and reconstructed, Buddy is rebuilt until he becomes a living God of War, and the new-born human weapon easily destroys his ruthless employers before their murderous plans can be fully realised. ‘Buddy Blank and Brother Eye’ was followed by a truly prophetic tale, wherein impossibly wealthy criminal Mister Bigpurchases an entire city simply to assassinate Professor Forest in ‘The Era of the Super-Rich!’

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing action, and #3 was the most spectacular yet. OMAC fought ‘One Hundred Thousand Foes!’ to get to murderous Marshal Kafka; terrorist leader of a Rogue-State with a private army, WMDs and a solid belief that the United Nations can’t touch him. Sound familiar…?

That incredible clash carries on and concludes in #4’s ‘Busting of a Conqueror!’ With #5, Kirby moved on to other new crimes for a new world. The definition of a criminal tends to blur when you can buy anything – even justice – but rich old people cherry-picking young men and women for brain-implantation is (hopefully) always going to be a no-no. Still, you can sell or plunder specific organs even now…

Busting the ‘New Bodies for Old!!  racket took two issues, and after the One-Man-Army-Corps smashed ‘The Body Bank!’ he embarked on his final adventure. Ecological disaster and water shortage is the theme of the last tale, but as our hero trudges across a dry and desolate lake bottom amidst the dead and dying marine life he is horrified to discover the disaster to be the work of one man. ‘The Ocean Stealers!’ (#7) introduces Doctor Skuba, a scientific madman who mastered the very atomic manipulation techniques that had turned feeble Buddy Blank into an unstoppable war machine.

Joe Kubert drew the cover to OMAC #8 ‘Human Genius Vs Thinking Machine’; an epic episode seeing Brother Eye apparently destroyed as Skuba and Buddy Blank die together in an incredible explosion.

But that final panel is a hasty, last-minute addition by unknown editorial hands, for the saga never actually finished. Kirby, his contract completed, had promptly returned to Marvel and new challenges such as Black Panther, Captain America, 2001, Devil Dinosaur, Machine Man and especially The Eternals.

Hormone treatments, Virtual Reality, medical computers, satellite surveillance, genetic tampering and all the other hard-science predictions in OMAC pale into insignificance against Kirby’s terrifyingly accurate social observations in this bombastic and tragically incomplete masterpiece.

OMAC is Jack Kirby’s Edwin Drood, an unfinished symphony of such power and prophecy that it informs not just the entire modern DC universe and inspires ever more incisive and intriguing tales from the King’s artistic inheritors but still presages more truly scary developments in our own mundane and inescapable reality…

As always in these wondrously economical collections it should be noted that the book is also stuffed with un-inked Kirby pencilled pages and roughs, and Mark Evanier’s fascinating, informative introduction is a fact-fan’s delight. Crucially, as ever, Kirby’s words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics  lover could resist.

Jack Kirby is unique and uncompromising. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind. That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene, affected the lives of billions of readers and thousands of creators in all areas of artistic endeavour around the world for generations and still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep whilst being simultaneously mythic and human: and just plain Great.
© 1974, 1975, 2009 DC Comics. All Rights Reserved.

The Joker: His Greatest Jokes


By Bill Finger, Bob Kane, David Vern, John Broome, Denny O’Neil, Gerry Conway, Doug Moench, Paul Dini, Tom Seeley, Lew Sayre Schwartz, Sheldon Moldoff, Bob Brown, Irv Novick, José Luis García-López, Don Newton, Don Kramer, Sami Basri, Otto Schmidt, Jerry Robinson, George Roussos, Charles Paris, Joe Giella, Dick Giordano, Dan Adkins, Alfredo Alcala, Wayne Faucher & various (DC Comics)
ISBN: 978-1-4012-9441-0 (TPB)

When this year started, I expected to spend lots more time celebrating and commemorating the comics anniversaries that had rolled around. We all know how and why that didn’t happen, so with some frantic re-jigging I’ve shoehorned one of the most enduring arch-foes in fiction in to this Halloween segment.

It’s safe to assume that almost everybody knows some iteration of the Joker – probably more than one – so kudos to the editors of this curated historical compilation for unearthing some of the less well-known clown-clashes here. Therefore, sit back and ponder just why the Monarch of Malignant Mirth known got to survive 80 gory-ous years and enjoy…

However, fascinating and informative as those features are, the real literary largesse is to be found in the 19 stirring tales which comprise the bulk of this tome…

A good old-fashioned chronological compendium of the Harlequin of Hate’s ever-changing, so-mutable antics and aggressive transgressions, this trade paperback/digital treat re-presents stories from Batman #8, 67, 145, 260, 353, 366, Detective Comics #388, 833-834, The Spectre #51 and Batman: Prelude to the Wedding: Harley Quinn vs The Joker #1, and opens sans preamble with ‘The Cross Country Crimes’ (Batman #8, by Bill Finger, Bob Kane, Jerry Robinson & George Roussos; December 1941/January 1942) which sees the plundering poltroon rampage across America in a classic blend of larceny and lunacy.

A decade later, the edgy, implied violence was replaced by smart plotting and bizarre situations as David Vern, Kane, Lew Sayre Schwartz & Charles Paris’ ‘The Man Who Wrote the Joker’s Jokes’ (Batman #67, by October/November 1951) sees the Crime Clown hire literary ghosts to plot his capers before ultimately overreaching by blackmailing Batman into writing his next – and last – heist…

Finger & Sheldon Moldoff t told a tale within a tale as ‘The Son of the Joker’ (Batman #145; February 1962) sees butler Alfred penning his own brand of fanfic, detailing how the next generation of Caped Crusaders (an adult Dick Grayson and Bruce Wayne‘s son) clash with the inheritors of the Clown’s colours…

Detective Comics #388 (June 1969) saw John Broome make a major course correction, moving the Joker away from buffoonery back towards the insane killer we all cherish in ‘Public Luna-tic Number One!‘ – a classy sci-fi thriller totally reinventing the Laughing Loon, in no small part thanks to the artistic efforts of artists Bob Brown & Joe Giella.

‘This One’ll Kill You, Batman!’ by Denny O’Neil, Irv Novick & Dick Giordano from Batman #260 (January/February 1975) sees the grim, po-faced Darknight Detective racing to save his own life after being poisoned by Joker Toxin that acts like an irresistible, lethal laughing gas, after which ‘Last Laugh’ (Batman #353, November 1982) sees Gerry Conway, the incomparable José Luis García-López and inker Dan Adkins detail the Mountebank of Mayhem’s latest ego boost, by attempting to immortalise his face in mountainous stone whilst getting rid of his greatest enemy forever…

Batman #366 – from December 1983 and courtesy of Doug Moench, Don Newton & Alfredo Alcala offers some contemporary unrealpolitik as the Joker brings his singular taste for chaos to war-torn Guatemala as he attempts to take over the nation. He is foiled by a unique team consisting of journalist Vicki Vale, Batman and the hero’s latest recruit… a masked kid named Jason Todd…

‘A Savage Innocence’ (The Spectre #51, by John Ostrander & Tom Mandrake; March 1997) takes a peek behind the lunacy, as God’s instrument of Divine Wrath faces the Crazy Clown. After the Joker kills everyone in New York comedy club The Killing Joke, the Spectre enters the maniac’s mind and is horrifically compromised and converted…

Crafted by Paul Dini, Don Kramer & Wayne Faucher, ‘Trust’ (parts one and two, from Detective Comics #833-834; August and September 2007), ostensibly feature an encore performance for warped and homicidal stage magician Ivar Loxias, but all too soon, the chilling tale of slaughter and trickery guest-starring the bewitching Zatanna turns up a Joker in the stacked deck…

This box of exotic delights ends with a recent but thoroughly entertaining slice of catharsis from Batman: Prelude to the Wedding: Harley Quinn vs The Joker #1 (August 2018). Written by Tom Seeley, with art by Sami Basri, Otto Schmidt & Jessica Kholinne, ‘Till Death Do Us Part’ finds the Grinning Ghoul diverted from his intended disruption of Batman and Catwoman‘s wedding, by old flame Harley Quinn, who feels there are unresolved issues from their own unique romantic interlude. She wants to talk it all out and she’s brought the necessary restraints and weaponry…

The Joker has spanned DC’s entire continuity, adding mirth, mayhem and madness to the shining clockwork universe. If you need to walk a bit wild and enjoy straying from the paths most taken, this intriguing confection might be just up your dark and threatening alley…
© 1941, 1951, 1962, 1969, 1974, 1982, 1983, 1997, 2007, 2018, 2019 DC Comics. All rights reserved.

Joker (10th Anniversary Edition)


By Brian Azzarello & Lee Bermejo, with Mick Gray & Patricia Mulvihill (DC Comics Black Label)
ISBN: 978-1-4012-9428-1 (HB)

I’m going to voice what is probably a minority opinion here, so please be aware that this is possibly one of those books that you’ll need to make your own mind up about – but then again, aren’t they all?

Brian Azzarello & Lee Bermejo have, singly and in partnership, created some of the best and most popularly received comics tales of the last decade or so: tough, uncompromising, visually memorable yarns that explore the darkest facets of human nature, yet with a deep core of sardonic wit – thoroughly readable but always-challenging.

A book dedicated to the grotesque antithesis and ultimate foe of the coldly logical Dark Knight therefore, would seem like the ideal vehicle for their talents and particular world-views…

The Joker is getting out of Arkham Asylum. Incredibly, the Clown Prince of Crime and undisputed ruler of all Gotham City’s rackets has been judged sane. He’s coming out, and he’s going to want his old position back. The mobsters that now run the city are terrified but resigned. He’s coming back, so somebody has to go fetch him…

Made Man on a downward spiral, Johnny Frost volunteers to be the guy, becoming the terrifying clown’s chauffeur and bodyguard in the process. The Joker is a murderous time-bomb everybody expects to explode at any moment, and as soon as he hits the city, he recruits Killer Croc as his enforcer, and begins working his way back to the top of the heap, using his reputation and horrifying propensity for baroque bloodletting the way a rattlesnake uses his tail.

Many of Batman’s rogues’ gallery (Penguin, Two-Face, Riddler and so on) are in paying attendance in various uncharacteristic positions of nefarious authority, and the events – narrated with growing desperation by helpless witness Frost – spiral towards an inevitable and bloody climax of madness and conflict. Clearly constructed for modern movie audiences, this is more a post-modern take on the classic gangster plot of a ruthless thug reclaiming his territory, rather than a yarn featuring the bizarre costumed crooks older fans might be more familiar and comfortable with.

No matter how beautiful or well executed (and it really is), nor how much overlap there is with most recent film franchise, for many of us emotionally wedded to the overarching continuity, this just does not work as a Joker story. Scar-Face, Blackmask, Maxie Zeus, even a real criminal like Al Capone perhaps, but the Joker shouldn’t be a “Goodfella” with a grudge and some gory peccadilloes: he’s the ultimate expression of random, bloody chaos, a bundle of “Impulse Issues” wrapped tight in a spiky ball of psychosis…

Devised as a miniseries and “promoted” to a high-profile original hardback before release, this is a taut and nasty thriller, immaculately illustrated: but there’s very little Batman in there, and no Joker at all…

Please feel free to disagree, and this certainly is a unique work that should be seen by all with the stomach for it – especially in this 80th anniversary year. The book is available in numerous iterations, but this Black Label edition rerelease (in Hardcover and digital formats) offers further enticements in the form of bonus section ‘Held for Observation’. Here be evaluations from Azzarello & Bermejo, promotional art, the original miniseries proposal, cover art for Wizard Magazine, character studies, previous edition cover art, unused covers, lots of pre-coloured story pages, and an outrageously irreverent Calvin and Hobbes spoof strip by Azzarello & Bermejo which saw print as Joker and Lex in Superman/Batman #75 (Summer 2010).

Trust me, this joke you should get…
© 2008, 2013 DC Comics. All Rights Reserved.

Superman: Kryptonite Nevermore! – DC Comics Classic Library


By Dennis O’Neil, Curt Swan, Murphy Anderson, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-2085-3 (HB)

While looking through old collections in my morbid response to the death of Denny O’Neil, I happened up on this book again. It’s the epitome of a comics classic and still a true joy to read. Why is it and so many other brilliant tomes like out of print and frustratingly unavailable in digital editions? I won’t stop asking, but rather than wait, why don’t you track this down now and give yourself a grand pre-Christmas treat?

Superman is the comic book crusader who started the whole genre and, in the decades since his debut in 1938, has probably undertaken every kind of adventure imaginable. With this in mind it’s tempting and very rewarding to gather up whole swathes of his inventory and periodically re-present them in specific themed collections, such as this hardback commemoration of one his greatest extended adventures. It was originally released just as comics fandom was becoming a powerful – if headless – lobbying force reshaping the industry to its own specialised desires.

When Julie Schwartz took over the editorial responsibilities of the Man of Steel in 1970, he was expected to shake things up with nothing less than spectacular results. To that end, he incorporated many key characters and events that were developing as part of fellow iconoclast Jack Kirby’s freshly unfolding “Fourth World”.

That bold experiment was a breathtaking tour de force of cosmic wonderment which introduced a staggering new universe to fans; instantly and permanently changing the way DC Comics were perceived and how the entire medium could be received.

Schwartz was simultaneously breathing fresh life into the powerful but moribund Superman franchise and his creative changes were just appearing in 1971. The new direction was also the vanguard and trigger for a wealth of controversial and socially-challenging material unheard of since the feature’s earliest days: a wave of tales described as “relevant”…

Here the era and those changes are described and contextualised – after ‘A Word from the Publisher’ – in Paul Levitz’s Introduction, after which the first radical shift in Superman’s vast mythology begins to unfold.

With iconic covers by Neal Adams, Carmine Infantino and Murphy Anderson this titanic tome collects Superman #233-238 and #240-242, originally running from January to September 1971.

Almost all the groundbreaking extended epic was crafted by scripter Denny O’Neil, veteran illustrator Curt Swan and inker Murphy Anderson – although stand-in Dick Giordano inked #240. The willing and very public abandonment of super-villains, Kryptonian scenarios and otherworldly paraphernalia instantly revitalised the Man of Tomorrow, attracted new readers and began a period of superb human-scaled stories which made him a “must-buy” character all over again.

The innovations began in ‘Superman Breaks Loose’ (Superman #233) when a government experiment to harness the energy of Kryptonite goes explosively wrong. Closely monitoring the test, the Action Ace is blasted across the desert surrounding the isolated lab but somehow survives the supposedly fatal radiation-bath. In the aftermath reports start to filter in from all over Earth: every piece of the deadly green mineral has been transformed to common iron…

As he goes about his protective, preventative patrols, the liberated hero experiences an emotional high at the prospect of all the good he can do now. He isn’t even phased when the Daily Planet‘s new owner Morgan Edge (a key Kirby character) shakes up his civilian life: summarily ejecting Clark Kent from the print game and overnight remaking him into a roving TV journalist…

Meanwhile in the deep desert, the site of his recent crashlanding offers a moment of deep foreboding when Superman’s irradiated imprint in the sand shockingly grows solid and shambles away in ghastly parody of life…

The resurgent suspense resumes in #234’s ‘How to Tame a Wild Volcano!’, as an out-of-control plantation owner refuses to let his indentured native workforce flee an imminent eruption. Handicapped by misused international laws, the Man of Tomorrow can only fume helplessly as the UN rushes towards a diplomatic solution, but his anxiety is intensified when the sinister sand-thing inadvertently passes him and agonisingly drains him of his mighty powers.

Crashing to Earth in a turbulent squall, the de-powered hero is attacked by bossman Boysie Harker‘s thugs and instantly responds to the foolish provocation, relying for a change on determination rather than overwhelming might to save the day…

The ‘Sinister Scream of the Devil’s Harp’ in #235 gave way to weirder ways (the industry was enjoying a periodic revival of interest in supernatural themes and stories) as mystery musician Ferlin Nyxly reveals the secret of his impressive and ever-growing aptitudes is an archaic artefact which steals gifts, talents and even Superman’s alien abilities.

The Man of Steel is initially unaware of the drain as he’s trying to communicate with his eerily silent dusty doppelganger, but once Nyxly graduates to a full-on raving super-menace self-dubbed Pan, the taciturn homunculus unexpectedly joins its living template in trouncing the power thief…

The next issue offered a science fictional morality play as cherubic aliens seek Superman’s assistance in defeating a band of devils and rescuing Clark Kent’s best friends from Hell. However, the ‘Planet of the Angels’ proves to be nothing of the kind, and the Caped Kryptonian has to pull out all the stops to save Earth from a very real Armageddon…

Superman #237 sees the Metropolis Marvel save an astronaut only to see him succumb to a madness-inducing mutative disease. After another destructive confrontation with the sand-thing further debilitates him, the harried hero is present when more mortals fall to the contagion and – believing himself the cause and an uncontrollable ‘Enemy of Earth’ – considers quarantining himself to space…

As he is deciding, Lois Lane stumbles into one more lethal situation and Superman’s instinctive intervention seemingly confirms his earlier diagnosis, but another clash with his always-close sandy simulacrum on the edge of space heralds an incredible truth. Pathetically debilitated, Superman nevertheless saves Lois and again meets the ever-more human creature. Now able to speak, it gives a chilling warning and the Man of Steel realises exactly what it is taking from him and what it might become…

A mere shadow of his former self, the Man of Tomorrow is unable to prevent a band of terrorists taking over a magma-tapping drilling rig and endangering the entire Earth in #238’s ‘Menace at 1000 Degrees’. With Lois one of a number of hostages and the madmen threatening to detonate a nuke in the pipeline, the Action Ace desperately begs his doppelganger to assist him, before its cold rejection forces the depleted hero to take the biggest gamble of his life…

Superman #239 was an all-reprint giant featuring the hero in his incalculably all-powerful days – and thus not included here – but the much-reduced Caped Kryptonian returned in #240 (Giordano inks) to confront his own lessened state and seek a solution in ‘To Save a Superman’. The trigger is his inability to extinguish a tenement fire and the wider world’s realisation that their unconquerable champion was now vulnerable and fallible…

Especially interested are his old enemies in the Anti-Superman Gang who immediately allocate all their resources to destroying their nemesis. After one particularly close call Clark is visited by an ancient Asian sage who somehow knows of his other identity and offers an unconventional solution…

From 1968 onwards superhero comics began to decline and publishers sought new ways to keep audience as tastes changed. Back then, the entire industry depended on newsstand sales, and if you weren’t popular, you died. Editor Jack Miller, innovating illustrator Mike Sekowsky and relatively new scripter Denny O’Neil stepped up with a radical proposal and made a little bit of funnybook history with the only female superhero then in the marketplace.

They revealed that the almighty mystical Amazons were forced to leave our dimension, and took with them all their magic – including Wonder Woman‘s powers and all her weapons…

Reduced to mere humanity she opted to stay on Earth, assuming her own secret identity of Diana Prince, resolved to fighting injustice as a mortal. Tutored by blind Buddhist monk I Ching, she trained as a martial artist, and quickly became a formidable enemy of contemporary evil.

Now this same I Ching claims to be able to repair Superman’s difficulties and dwindling might, but evil eyes are watching. Arriving clandestinely, Superman allows the adept to remove all his Kryptonian powers as a precursor to restoring them, allowing the A-S Gang the perfect opportunity to strike. In the resultant melee, the all-too-human hero triumphs in the hardest fight of his life…

The saga continues with “Swan-derson” back on the art in #241 as Superman overcomes a momentary but nearly overwhelming temptation to surrender his oppressive burden and lead a normal life…

Admonished and resolved, he then submits to Ching’s resumed remedy ritual and finds his spirit soaring to where the sand-being lurks before explosively reclaiming the stolen powers. Leaving the gritty golem a shattered husk, the phantom brings the awesome energies back to their true owner and a triumphant hero returns to saving the world…

Over the next few days, however, it becomes clear that something has gone wrong. The Man of Tomorrow has become arrogant, erratic and unpredictable, acting rashly, overreacting and even making stupid mistakes.

In her boutique Diana Prince discusses the problem with Ching and the sagacious teacher soon deduces that during his time of mere mortality whilst fighting the gangsters, Superman received a punishing blow to the head. Clearly it has resulted in brain injury that did not heal when his powers returned…

When the hero refuses to listen to them, Diana and Ching have no choice but to track down the dying sand-thing and request its aid. The elderly savant recognises it as a formless creature from other-dimensional realm Quarrm and listens to the amazing story of its entrance into our world. He also suggests a way for it to regain some of what it recently lost…

Superman, meanwhile, has blithely gone about his deranged business until savagely attacked by the possessed and animated statue of a Chinese war-demon. Also able to steal his power, this second fugitive from Quarrm has no conscience and wears ‘The Shape of Fear!…

The staggering saga concludes in ‘The Ultimate Battle’ as the Quarrmer briefly falls under the sway of a brace of brutal petty thugs who put the again de-powered Superman into hospital…

Rushed into emergency surgery, the Kryptonian fights for his life as the sand-thing confronts the war-demon in the streets, but events take an even more bizarre turn once the latter drives off its foe and turns towards the hospital to finish off the flesh-&-blood Superman.

Recovering consciousness – and a portion of his power – the Metropolis Marvel battles the beast to a standstill but needs the aid of his silicon stand-in to drive the thing back beyond the pale…

With the immediate threat ended, Man of Steel and Man of Sand face each other one last time, each determined to ensure his own existence no matter the cost…

The stunning conclusion was a brilliant stroke on the part of the creators, one which left Superman approximately half the man he used to be. Of course, all too soon he returned to his unassailable, god-like power levels but never quite regained the tension-free smug assurance of his 1950s-1960s self.

A fresh approach, snappy dialogue and more terrestrial, human-scaled concerns to shade the outrageous implausible fantasy elements, wedded to gripping plots and sublime artwork make Kryptonite Nevermore! one of the very best Superman sagas ever created.

Also included here is the iconic ‘House Ad’ by Swan & Vince Colletta which proclaimed the big change throughout the DC Universe, and a thoughtful ‘Afterword by Denny O’Neil’ wraps things up with some insights and reminiscences every lover of the medium will appreciate.
© 1971, 2009 DC Comics. All Rights Reserved.

Doom Patrol: The Silver Age volume 2


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown, Dick Giordano & various (DC Comics)
ISBN: 978-1-7795-0098-4 (TPB)

1963 was the year when cautious comicbook publishers finally realised that superheroes were back in a big way and began reviving or creating a host of costumed characters to battle outrageous menaces and dastardly villains.

Thus it was that the powers-that-be at National Comics decided venerable anthology-mystery title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, famed for cautious publishing, they introduced a startling squad of champions with their thematic roots still firmly planted in the B-movie monster films of the era that informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, joining forces with and guided by a vivid, brusque, domineering, crippled mad scientist to fight injustice in a whole new way…

Covering June 1965 to November 1966, this stunning trade paperback – and eBook – compilation collects the Fabulous Freaks’ eccentric exploits from Doom Patrol #96-107, and includes a brace of team-ups: one from The Brave and the Bold #65 and an early crossover from Challengers of the Unknown #48.

The dramas were especially enhanced by the drawing skills of Italian cartoonist and classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable. He was also the perfect vehicle to squeeze every nuance of comedy and pathos from the captivatingly involved and grimly light-hearted scripts by Arnold Drake who always proffered a tantalising believably world for the outcast heroes to strive in.

Premier tale ‘The Doom Patrol’ was co-scripted by Drake & Bob Haney, detailing how a mysterious wheelchair-bound scientist summoned three outcasts to his home through the promise of changing their miserable lives forever…

Competitive car racer Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental stratospheric plane and become permanently radioactive, with the dubious benefit of gaining a semi-sentient energy avatar which could escape his body to perform incredible stunts for up to a minute at a time.

To pass safely amongst men Trainor had to constantly wrap himself in special radiation-proof bandages.

Ex-movie star Rita Farr had been exposed to mysterious swamp gases which gave her the terrifying, unpredictable and – at first – uncontrolled ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man the Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it and no sooner had the misfits realised their true worth than they were on their first mission…

…And they were off and running…

Now two years later Doom Patrol #96, opens on ‘The Day the World Went Mad!’, as frantic investigations reveal that a global wave of insanity is being caused by a deadly alliance of old foes The Brotherhood of Evil, alien tyrant Garguax and undying terrorist General Immortus. Cue last-ditch heroics …

In issue #97 that sinister syndicate attacks Earth by transforming innocent citizens into crystal, spectacularly resulting in ‘The War against the Mind Slaves’, heralding the return of super-rich wannabee and self-made superhero Mento, resulting in a stunning showdown free-for-all on the moon, after which #98 sees both ‘The Death of the Doom Patrol’ – a grievous over-exaggeration on behalf of transmutational foe Mr. 103 – who was actually compelled to save Caulder from radiation poisoning – and a Bob Brown-drawn solo-thriller ’60 Sinister Seconds’ in which Negative Man has to find and make safe four atomic bombs in different countries within one minute…

Brown also handled both tales in Doom Patrol #99, starting with an old-fashioned battle against a deranged entomologist whose mechanical insects deliver ‘The Deadly Sting of the Bug Man’ before proceeding to the groundbreaking first appearance of shape-shifting juvenile delinquent ‘The Beast-Boy’. He burgles then saves the team with his incredible ability to become any animal he could imagine…

An extended storyline began with #100 and ‘The Fantastic Origin of Beast-Boy’ (illustrated by Premiani) wherein the obnoxious kid is revealed as orphan Gar Logan: a child being slowly swindled out of his inheritance by his ruthless guardian Nicholas Galtry.

The conniving accountant even leases his emerald-hued charge to scientist Dr. Weir for assorted experiments, but when the Patrol later tackle rampaging dinosaurs, the trail leads unerringly to Gar who at last explains his uncanny powers…

Whilst in Africa as a toddler, Logan contracted a rare disease. His scientist father then tried an experimental cure which left him the colour of cabbage but with the ability to change shape at will. Now it appears that Weir has used the lad’s altered biology to unlock the secrets of evolution… or has he?

Despite foiling the scheme, the team have no choice but to return the boy to his guardian. However, Rita is not prepared to leave the matter unresolved…

The anniversary issue also saw the start of an extended multi-part thriller exploring Cliff’s early days after his accident and subsequent resurrection, beginning with ‘Robotman… Wanted Dead or Alive’.

Following Caulder’s implantation of Cliff’s brain into the mechanical body, the shock drove the patient crazy and Steele went on a city-wide rampage…

Doom Patrol #101 is riotous romp ‘I, Kranus, Robot Emperor!’, wherein an apparently alien mechanoid has a far more terrestrial and terrifying origin, but the real meat of the issue comes from the events of the subtle war between Galtry and the Chief for possession of Beast Boy.

The tale ends on a pensive cliffhanger as the Patrol then dashed off to rescue fellow adventurers The Challengers of the Unknown – but before that the second instalment of the Robotman saga sees the occasionally rational, if paranoid, Cliff Steele hunted by the authorities and befriended by crippled, homeless derelicts in ‘The Lonely Giant’…

Firmly established in the heroic pantheon, the Doom Patrol surprisingly teamed with fellow outsiders The Challengers of the Unknown at the end of 1965. The crossover began in the Challs’ title (specifically #48, cover-dated February/March 1966). Scripted by Drake and limned by Brown, ‘Twilight of the Challengers’ opened with the death-cheaters’ apparent corpses, and the DP desperately seeking who killed them…

Thanks to the Chief, our heroes recover and a furious coalition takes off after a cabal of bizarre super-villains. The drama explosively concluded in Doom Patrol #102, with ‘8 Against Eternity’ battling murderous shape-shifting maniac Multi-Man and his robotic allies to stop a horde of zombies from a lost world attacking humanity.

Another team-up follows as Haney, Dick Giordano & Sal Trapani craft ‘Alias Negative Man!’ for The Brave and the Bold #65 (May 1966), wherein Larry’s radio energy avatar is trapped by The Brotherhood of Evil and the Chief recruits The Flash to impersonate and replace him…

Doom Patrol #102 offered two tales, beginning with a tragedy that ensues when Professor Randolph Ormsby asks for the team’s aid in a space shot. When the doddery savant is transformed into a rampaging flaming monster dubbed ‘The Meteor Man’, it takes the entire team – as well as Beast Boy and Mento – to secure a happy outcome.

‘No Home for a Robot’, however, continues to reveal the Mechanical Marvel’s early days following Caulder’s implantation of Cliff’s brain into an artificial body. The shock had seemingly driven the patient crazy and Steele subsequently went on a city-wide rampage, continuously hunted and hounded by the police. Here the ferrous fugitive finds temporary respite with his brother Randy, but Cliff quickly realises trouble will trail him anywhere…

Issue #104 astounded everybody as Rita abruptly stops refusing the loathed Steve and becomes ‘The Bride of the Doom Patrol’. However, the guest star-stuffed wedding is almost spoiled when Garguax and the Brotherhood of Evil crash the party to murder the groom. So unhappy are Cliff and Larry with Rita’s “betrayal”, that they almost let them…

Even whilst indulging in her new bride status in issue #105, Rita can’t abandon the team, joining them to tackle old elemental enemy Mr. 103 during a ‘Honeymoon of Terror’, before back-up yarn ‘The Robot-Maker Must Die’ concludes the origin of Cliff Steele as the renegade attempts to kill the surgeon who had imprisoned him in a metal hell – which finally give Caulder a chance to fix the malfunction in Steele’s systems…

‘Blood Brothers’ in #106 introduces domestic disharmony as Rita steadfastly refuses to be a good trophy wife and resumes the hunt for Mr. 103 with the rest of the DP. Her separate lives continue to intersect, however, when Galtry hires the elemental assassin to wipe Gar and his freakish allies off the books.

The back-up section shifts focus onto ‘The Private World of Negative Man’: recapitulating Trainor’s doomed flight and the radioactive close encounter which turned him into a walking mummy. Tragically, even after being allowed to walk amongst men again, the gregarious pilot find himself utterly isolated and alone…

The Silver Age celebrations pause here with Doom Patrol #107 which begins an epic story-arc concerning ‘The War over Beast Boy’. Here Rita and Steve start legal proceedings to get Gar and his money away from Galtry, and the embezzler responds by opening a criminal campaign to beggar Dayton, inadvertently aligning himself with the Patrol’s greatest foes. Already distracted by the depredations of marauding automaton Ultimax, the hard-pressed heroes swiftly fall to the murderous mechanoid and Rita is dispatched to a barbaric sub-atomic universe…

The secret history of Negative Man continues and also ends on a cliffhanger with ‘The Race Against Dr. Death’. When fellow self-imposed outcast Dr. Drew tries to draw the pilot into a scheme to destroy the human species which had cruelly excluded them both, the ebony energy being demonstrates the incredible power it possesses to save the world from fiery doom.

To Be Continued…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of Doom Patrol – and their strangely synchronistic Marvel counterparts The X-Men (freaks and outcasts, wheelchair geniuses, both debuting in the summer of 1963) – always seemed just a bit more “real” than the usual cape-&-costume crowd.

With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premiani’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should rightfully rank amongst the finest Fights ‘n’ Tights tales ever told.
© 1965, 1966, 2020 DC Comics, Inc. All Rights Reserved.

The Question: Zen and Violence


By Dennis O’Neil, Denys Cowan & Rick Magyar (DC Comics)
ISBN: 978-1-4012-1579-8 (TPB)

Denny O’Neil died on June 11th. It didn’t make the news or mostly anywhere. For comics readers of my vintage he was the voice of our generation, carrying us through some of the most turbulent times in world history and using his gifts to pass on a philosophy never before seen in comics. He utterly remade Batman, Green Lantern, Green Arrow and Superman. He created the relevancy movement, bringing social conscience back to comics for the first time since Jerry Siegel & Joe Shuster were told to tone it down with the wife beaters and grasping mine owners…

He was a remarkably insightful and prolific writer and a nurturing, imaginative editor. Think of a hero or title: Denny probably made it better. We’ve been the poorer since his retirement, but now there’s no chance of one last hurrah…

One of DC’s best comics series of the 1980’s – and probably the closest to O’Neil’s personal beliefs – is criminally out of print in trade paperback format and still hasn’t made it to digital editions yet, but it’s something well worth tracking down.

The Question, as created by Steve Ditko, was Vic Sage: a driven, justice-obsessed journalist who sought out crime and corruption irrespective of the consequences. This Charlton “Action-Line Hero” was purchased by DC when the Connecticut outfit folded and was the template for the compulsive avenger Rorschach when Alan Moore & Dave Gibbons first drafted the miniseries that would become the groundbreaking Watchmen.

The contemporary rumour-mill had it that since the creators couldn’t be persuaded to produce a spin-off Rorschach comic, the company went with a reworking of the Ditko original…

An ordinary man pushed to the edge by his obsessions, Vic Sage used his fists and a mask that made him look utterly faceless to get answers (and justice) whenever normal journalistic methods failed. After a few minor appearances around the DC universe, Sage got a job in the town where he grew up.

Hub City is a hell-hole, the most corrupt and morally bankrupt municipality in America. Mayor Wesley Fermin is a degenerate, drunken sot and the real power is insane cleric and political advisor Reverend Jeremiah Hatch, whose hand-picked gang of “heavies” are supplemented by the world’s deadliest assassin, Lady Shiva.

Reuniting with Aristotle Rodor, the philosopher-scientist who first created his faceless mask and other gimmicks, Sage determines to clean up The Hub, but despite early victories against thugs and grafters, is easily defeated by Shiva, and left to the mercies of Hatch and his gang. A brutal beating by the gangsters breaks every bone in his body and – after shooting him in the head – the callous minions simply dump his body in the freezing waters of the river.

Obviously, he doesn’t die. Rescued by the inscrutable Shiva, but utterly crippled, Sage is sent into the wilderness to be healed and trained by O’Neil’s other legendary martial arts creation, Richard Dragon. A year passes…

It’s a new type of hero who returns to a Hub City which has sunk even lower into degradation. Sage’s old girlfriend is now the Mayor’s wife, Reverend Hatch has graduated from thugs to terrorist employees, and his madness has driven him to actually seek the destruction of Humanity. Will the new Question be sufficient answer to the problems of a society so utterly debased that the apocalypse seems like an improvement?

Combating Western dystopia with Eastern Thought and martial arts action is not a new concept, but the author’s spotlight on cultural problems rather than super-heroics make this series O’Neil’s most philosophical work, and Denys Cowan’s quirky, edgy art – inked with jagged precision by Rick Magyar – imbues this darkly adult, powerfully sophisticated thriller with a maturity that is simply breathtaking.

This is a story about dysfunction: Social, societal, political, emotional, familial and even methodological. The normal masked avenger tactics don’t work in a “real”-er world, and some solutions require better Questions…
© 1986, 1987, 2007 DC Comics. All Rights Reserved.

Batman: The Golden Age volume 6


By Bill Finger, Don Cameron, Jack Schiff, Mort Weisinger, Alvin Schwartz, Joe Samachson, Joseph Greene, Edmond Hamilton, Bob Kane, Dick Sprang, Jack Burnley, Jerry Robinson & various (DC Comics)
ISBN: 978-1-4012-9416-8 (TPB)

Debuting a year after Superman, “The Bat-Man” (and latterly Robin, the Boy Wonder) confirmed DC/National Comics as the market frontrunner and conceptual leader of the burgeoning comicbook industry.

Having established the parameters of the metahuman with their Man of Steel, the physical mortal perfection and dashing derring-do of the strictly-human Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crime-busters were judged.

Batman: The Golden Age is a series of paperback feasts (there are also weightier, pricier, more capacious hardback Omnibus editions available, and digital iterations too) re-presenting the Dark Knight’s earliest exploits.

Presented in original publishing release order, the tomes trace the character’s growth into the icon who would inspire so many and develop the resilience needed to survive the stifling cultural vicissitudes that coming decades would inflict upon him and his partner, Robin.

Re-presenting a glorious and astounding treasure-trove of cape-&-cowl classics and iconic covers from Detective Comics #82-92, Batman #21-25 as well as contemporary companion tales from World’s Finest Comics #12-14, this book covers groundbreaking escapades from April/May 1943 to December 1943 to October 1944: with the Dynamic Duo continually developing and storming ahead of all competition even as the war and its themes began to fade away from the collective comics consciousness.

I’m certain it’s no coincidence that many of these Golden Age treasures are also some of the best and most reprinted tales in the Batman canon. These Golden Age greats are some of the finest tales in Batman’s decades-long canon, as lead writers Bill Finger and Don Cameron, supplemented by Joe Samachson, Jack Schiff, Alvin Schwartz, Joe Greene and Mort Weisinger, pushed the boundaries of the adventure medium whilst graphic genius Dick Sprang slowly superseded and surpassed Bob Kane and Jack Burnley, making the feature uniquely his own and keeping the Peerless Pair at the forefront of a vast army of superhero successes. Moreover, with the end of WWII in sight, the escapades became upbeat and more wide-ranging…

These tales were crafted just as triumph was turning in the air and an odour of hopeful optimism was creeping into the escapist, crime-busting yarns – and especially the stunning covers – seen here in the work of Jerry Robinson, George Roussos, Bob Kane Jack Burnley, Dick Sprang, Charles Paris and Stan Kaye…

War always stimulates creativity and advancement and these sublime adventures of Batman and Robin more than prove that axiom as the growing band of creators responsible for producing myriad adventures of the Dark Knight hit an artistic peak which only stellar stable-mate Superman and Fawcett’s Captain Marvel were able to equal or even approach.

We start here with Detective Comics #82 as Cameron, Kane & George Roussos explore the dark side of American Football through the rise and explosive downfall of the ‘Quarterback of Crime!’ after which premiere anthology World’s Finest Comics #12 reveals how ‘Alfred Gets His Man!’ (Finger & Sprang), as Batman’s faithful new retainer revives his own boyhood dreams of being a successful detective with hilarious and action-packed results…

Portly butler Alfred’s diet regime thereafter led the Gotham Guardians to a murderous mesmerising medic and criminal insurance scam in ‘Accidentally on Purpose!’, courtesy of Cameron, Kane & Roussos (Detective #83), after which Batman #21 caters an all-Sprang art extravaganza.

The drama opened with slick Schiff-scripted tale ‘The Streamlined Rustlers’, following the Gotham Gangbusters way out west to solve a devilish mystery and crush a gang of beef-stealing black market black hats, after which Cameron describes the antics of murderous big city mobster Chopper Gant who cons a military historian into planning his capers and briefly stymies Batman and Robin with his warlike ‘Blitzkrieg Bandits!’

Alvin Schwartz penned delightfully convoluted romp ‘His Lordship’s Double’ which sees newly dapper, slimline manservant Alfred asked to impersonate a purportedly crowd-shy aristocratic inventor… only to become the victim in a nasty scheme to secure the true toff’s latest invention…

It all culminates with ‘The Three Eccentrics’ by Joe Greene, which detailing the wily Penguin‘s schemes to empty the coffers of a trio of Gotham’s wealthiest misfits…

Over in Detective Comics #84, Mort Weisinger & Sprang (with layouts by Ed Kressy)

pit the Partners in Peril against an incredible Underworld University churning out ‘Artists in Villainy’ before #85 – written by Bill Finger – glories in Sprang’s first brush with the Clown Prince of Crime. In one of the most madcap moments in the entire annals of adventure, Batman and his arch-foe almost unite to hunt for the daring desperado who stole the Harlequin of Hate’s shtick and glory as ‘The Joker’s Double’…

World’s Finest Comics #13 featured ‘The Curse of Isis!’ (Finger & Jack Burnley, inked by brother Ray & Roussos): a maritime mystery of superstition, smugglers and sabotage after which Batman #22 offers another quicksilver quartet of classics beginning with ‘The Duped Domestics!’ by Schwartz, Bob Kane & Jerry Robinson, wherein a select number of Gotham’s butlers are targeted by a sultry seductress looking for easy inroads to swanky houses. Despite being an old enemy of Batman’s, “Belinda” more than meets her match when Alfred becomes her next patsy…

When the little rich boy secretly takes a menial job, his generous guardian is rightly baffled but after ‘Dick Grayson, Telegraph Boy!’ (Finger, Burney & Robinson) exposes a criminal enterprise centred around Gotham Observatory, the method of his madness soon becomes clear.

A new solo series debuted as Mort Weisinger & Robinson launched ‘The Adventures of Alfred’ with ‘Conversational Clue!’, wherein Batman’s batman misapprehends an overheard word at the library and stumbles into a safecracking gang. The issue concludes with ‘The Cavalier Rides Again!’ (Finger, Burnley & Charles Paris) as the Dashing Desperado mystifyingly begins bagging cheap imitations rather than authentic booty in his ongoing campaign to best the Batman…

In Detective #86, Cameron & Sprang recount how a sleuthing contest between Bruce, Dick and Alfred leads to a spectacular battle against sinister smugglers in ‘Danger Strikes Three!’ and further dramas unfold in #87’s ‘The Man of a Thousand Umbrellas’ written by Joseph Greene.

The Penguin had a bizarre appeal and the Wicked Old Bird has his own cover banner whenever he resurfaced, as in this beguiling crime-spree highlighting his uncanny arsenal of weaponised parasols, brollies and bumbershoots…

The Harlequin of Hate led in Batman #23, with Finger, Sprang & Gene McDonald’s eccentric thriller ‘The Upside Down Crimes!’, wherein the Joker turns the town topsy-turvy in his latest series of looting larcenies after which smitten Dick’s bold endeavours save classmate and ‘Damsel in Distress!’ (Cameron & Sprang) Marjory Davenport and her dad from gangster kidnappers. Unfortunately for him, she soon has her head turned by flamboyant Robin and the Boy Wonder becomes his own rival…

Anonymously scripted but again rendered by Jerry Robinson, ‘The Adventures of Alfred: Borrowed Butler!’ finds the domestic detective loaned out by Bruce Wayne to a snooty neighbour and accidentally uncovering an insider’s scheme to burgle the place.

Wrapping up this issue is another fact-packed “Police Division Story” with Batman and Robin joining the Royal Canadian Mounted Police to stop a vicious ring of fur bandits who have decided to forego robbing big city stores. Instead, the ‘Pelt Plunderers!’ (by Joe Samachson & Sprang) head due north to steal directly from the trappers…

As World War II staggered to a close and Home Front tensions subsided, spies gradually gave way to more domestic threats and menaces. Detective #88 offered a nasty glimpse at true villainy when ‘The Merchants of Misery’ – by Greene – pits the Dynamic Duo against merciless and murderous loan sharks preying on poverty-stricken families, whilst ‘Laboratory Loot!’, by Don Cameron in #89, sees the return of flamboyant crime enthusiast The Cavalier, who is ignominiously forced to join temporarily forces with Batman to thwart petty gangsters stealing loot he’d earmarked as his own…

World’s Finest Comics #14 again highlighted maritime menace as ‘Salvage Scavengers!’ (Finger Robinson & Roussos) plundered Gotham Harbor before Batman #24 adds a smidgen of science fiction flair and a dash of sheer whimsy to the regular mix. ‘It Happened in Rome’ (Samachson & Sprang) introduces Professor Carter Nichols who devises a method of time-travel dependant on deep hypnosis. His first subjects are old friend Bruce Wayne and his ward, who both wing back metaphysically back centuries for a sightseeing trip and end up saving a charioteer from race-fixers as Batmanus and Robin…

Bruce also plays a pivotal role in ‘Convict Cargo!’ (Cameron & Sprang), masquerading as an embezzler to expose a ring of thugs offering perfect getaways to Gotham’s white-collar criminals. Happily, when the villain vacations turn out to be one-way trips, Gotham’s Guardians are on hand to mop up the pirates responsible.

Cameron & Robinson then describe how ‘The Adventures of Alfred: Police Line-Up!’ leads the bewildered butler into trailing the wrong crook but still nabbing a mob of bad eggs before portly purveyors of peril Tweedledum and Tweedledee(soon to be major motion picture stars!) connive their way into the position of ‘The Mayors of Yonville!’

Their flagrant abuse of civic power dumps the Dynamic Duo into jail but still isn’t enough to keep their goldmine scam from coming to light once the heroes bust out…

Detective Comics #90 exposes ‘Crime Between the Acts!’ (Greene & Kane) as the Caped Crusaders followed a Mississippi Riverboat full of crooked carnival performers from one plundered town to another, before Edmond Hamilton scripts a terrifically twisty tale in ‘The Case of the Practical Joker’, wherein some crazy and wisely anonymous prankster starts pulling stunts and having fun at the Crime Clown’s expense.

Batman #25 opens with lauded classic ‘Knights of Knavery’ (Cameron, Burnley& Robinson) which sees arch rivals Penguin and Joker join forces to steal the world’s biggest emerald and outwit all opposition, before falling foul of their own mistrust and arrogance once the Dark Knight puts his own thinking cap on.

Schwartz then leads the artists on an exotic journey as ‘The Sheik of Gotham City!’ sees an Arabian refugee working as a cab driver in Gotham abruptly restored to sovereignty over his usurped desert kingdom after our heroes foil an assassination attempt, before ‘The Adventures of Alfred: The Mesmerised Manhunter!’ (Cameron & Robinson) finds the off-duty domestic a plaything of a stage magician whilst simultaneously foiling a box office heist…

The action and suspense wrap up in spectacular style as Finger, Burnley & Robinson detail a saga of sabotage and redemption when the Dynamic Duo join the rough-and-ready electrical engineers known as ‘The Kilowatt Cowboys!’

As if the job of bringing the nation’s newest hydroelectric dam on line is not dangerous enough and a plague of thefts by murderous copper thieves isn’t cutting into productivity, most of Batman’s time is spent stopping rival wire men Jack and Alec from killing each other…

Greene and Sprang bring this marvel of nostalgic adventure to a close with ‘Crime’s Manhunt’ in Detective #92, with a particularly nasty band of bandits resorting to bounty hunting and turning in all their friends and associates for hefty rewards. Once they run out of pals to betray, they simply organise jailbreaks to provide more crooks to catch: a measure the Dark Knight takes extreme umbrage with…

The history of the American comicbook industry in almost every major aspect stem from the raw, vital and still powerfully compelling tales of DC’s twin icons: Superman and Batman.

It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in a variety of formats from relatively economical newsprint paperbacks to deluxe hardcover commemorative Archive editions – and digital formats too.

These are the stories that cemented the popularity of Batman and Robin, bringing welcome surcease to millions during a time of tremendous hardship and crisis. Even if these days aren’t nearly as perilous or desperate – and there ain’t many who thinks otherwise! – the power of such work to rouse and charm is still potent and just as necessary. You owe it to yourself and your family and even your hamster to Buy This Book…
© 1943, 1944, 2019 DC Comics. All Rights Reserved.

Outsiders by Judd Winick volume 1: The Darker Side of Justice


By Judd Winick, Geoff Johns, Phil Jimenez, Tom Raney, ChrisCross, Alé Garcia, Carlo Barberi, Ivan Reis, & various (DC Comics)
ISBN: 978-1-4012-8851-8 (TPB)

Once upon a time, superheroes sat around their assorted lairs or went about their civilian pursuits until the call of duty summoned them like firemen – or Thunderbirds – to deal with a breaking emergency. In the grim and gritty world after Crisis on Infinite Earths, the concept changed with a number of costumed adventurers evolving into pre-emptive strikers – as best exemplified by covert penal battalion and cinema darlings The Suicide Squad. Soon the philosophy had spread far and wide…

Following the break-up of Young Justice and the – of course, temporary – death of founding Teen Titan Donna Troy, a number of her grief-stricken comrades also changed from First Responders to dedicated – if morally contentious – hunters tracking down threats and menaces before they attacked… or indeed committed crimes at all…

This volume collects the initial storyline which introduced Judd Winick’s aggressive new take on edgy team-concept the Outsiders, compiling material from Teen Titans/Young Justice: Graduation Day, Teen Titans/Outsiders Secret Files 2003 and issues #1-7 of the compelling and much-missed monthly comicbook that sprang from the first two…

Winick, Alé Garcia and inkers Trevor Scott, Marlo Alquiza & Lary Stucker subdivided the tale into ‘Invocation’, ‘Commencement’ and ‘Graduation Day’ as a really sexy robot arrives from the future just as juvenile superhero team Young Justice are getting on each other’s nerves and breaking up.

Her confused actions inadvertently release a deadly android stored at S.T.A.R. Labs, which neither the child heroes nor the Teen Titans can stop. In a cataclysmic battle both Omen and Donna Troy are killed. These tragedies lead to the dissolution of Young Justice, the formation of the covert and pre-emptive Outsiders and the reformation of a new Titans group dedicated to better training the heroes of tomorrow.

Even though a frightfully contrived ploy to launch some new titles, this tale is still a punchy and effective thriller from writer Winick, penciller Alé Garcia & inkers Trevor Scott, Larry Stucker and Marlo Alquiza.

In the aftermath of the deadly debacle, the surviving champions reformed the Teen Titans as a group dedicated to better training the heroes of tomorrow. However, CIA trained ex-Green Arrow sidekick Arsenal felt that it was not enough and convinced the heartbroken Nightwing to help devise a covert and pre-emptive pack of professionals to take out perceived threats before innocent lives were endangered. Teen Titans/Outsiders Secret Files 2003 contributed a brace of tales setting the scene, beginning with ‘A Day After…’ by Winick, Geoff Johns, Ivan Reis & Mark Campos which peeks into the private lives of all involved whilst ‘Who was Donna Troy’ – written and drawn by Phil Jimenez, with inks by Andy Lanning – is a short, moving eulogy for the character set at her funeral with friends and guest-stars discussing her life and career.

The series proper begins with the 3-parter ‘Roll Call’, illustrated by Tom Raney & Scott Hanna. ‘Opening Offers’introduces new characters Thunder (daughter of original Outsider Black Lightning) and enigmatic super girl Grace, established player Jade, recently resurrected and amnesiac Rex Mason AKA Metamorpho the Element Man and, in a not particularly welcome, wise or team-building move, the futuristic fem-bot who had started the whole mess.

With her memory-banks scrubbed clean and desperately keen to redeem herself, Indigo adds eagerness and innocence to an embittered, but highly motivated and very determined team…

Their first mission catches them off-guard after a cruise ship is hijacked and an army of talking gorillas invades New York under the command of super-ape Grodd. However, the devastating actions of ‘Lawyers, Guns and Monkeys’ is quickly revealed to be no more than a sinister diversion as the Joker uses the chaos to abduct new American President Lex Luthor, leaving the team with the unwelcome task of rescuing one of the people they would most like to take out in ‘Joke’s on You’…

ChrisCross & Sean Parsons depict the Outsiders’ first true hunting party in ‘Brothers in Blood’: part 1 ‘Small Potatoes’ as, after a series of small-time busts (acting on information from a mysterious and secret source), the squad uncover a diabolical scheme by religious maniac Brother Blood to steal one million babies…

The cult leader activates hypnotised deep-cover agents in ‘Finders Sleepers’ and almost murders Arsenal, but even as the hero is undergoing life-saving surgery, the Outsiders – assisted by two vengeful generations of Green Arrow – rocket to Antarctica where Blood is attempting to free and recruit 1,600 metahuman villains incarcerated in maximum security super-prison the Slab.

As the battle rages and casualties mount, Nightwing is forced to choose between saving the infants or allowing Blood and an army of criminals to escape in concluding chapter ‘Pandora’s Box’…

This first collection ends on a powerfully poignant and personal note as Metamorpho at last discovers the shocking reason for his lack of memories and faces ultimate dissolution in the superbly downbeat and disturbing ‘Oedipus Rex’ (by Raney & Hanna)…

Adding extra lustre and clarity, information pages on Thunder, Arsenal, Nightwing, Jade, Grace, Indigo & Metamorpho by Winick, Jason Pearson, Garcia. Raney & Mike McKone, reveal all you need to know about the secret strike force…

Fast-paced, action-packed, cynically sharp and edgily effective, Outsiders was one of the very best series pursuing the “take-’em out first” concept and resulted in some of the very best Fights ‘n’ Tights action of the last ten years. Still punchy, evocative and highly effective, these thrillers will delight older fans of the genre.
© 2003, 2004, 2019 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume 1


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – of course – became a veritable sensation.

“The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up such as Johnny Quick , Hurricane, Silver Streak, the Whizzer, Quicksilver and Snurtle McTurtlethe Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half – spanning January 1940 to May 1941 – of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from the anthology Flash Comics, revealing an appealing rawness, light-hearted whimsy and scads of narrative experimentation in tales of a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’ speedily delivering in 15 pages an origin and returning cast, and staging a classic confrontation with a sinister cabal of gangsters.

It all started years previously when student Garrick passed out in the lab at Midwestern University, only to awaken hyper-charged and the fastest creature on Earth thanks to the “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had given him super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting.

Catching the storm of bullets, Jay gets reacquainted with his former paramour and discovers she is a target of criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the sinister schemes of the gang and diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his second appearance The Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over the entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by wilful, “headstrong” Joan who begins her own lifetime obsession of pesky do-gooding here…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is targeted by foreign spies. The elderly boffin framed for treason prompts Garrick to come to his future father-in-law’s aid, before Jay and Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4.

During these early adventures, Flash seldom donned his red, blue and yellow outfit; usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to foil mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 found Jay and Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes trying to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the foiling of gambler Black Mike who was industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find the graft and skulduggery go much further up the financial and civic food chain…

In issue #9, gangsters get hold of a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters, after which #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered. For #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of American headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become a patriotic morale booster repeated ad infinitum in every American comic book as the real world brutally intruded on the industry and nation…

Back in the USA for #13, Garrick assists old friend Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14 and saves a circus from robbery, sabotage and poor attendances in #15.

Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity – a fact that would soon change – but as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of the forthcoming 64-page All-Flash Quarterly #1 – to be seen in a succeeding Archive collection), Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief José Salvez.

This initial high-energy compilation ends with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

All Star Comics: Only Legends Live Forever


By Gerry Conway, Paul Levitz, Ric Estrada, Wally Wood, Keith Giffen, Joe Staton & various (DC Comics)
ISBN: 978-1-7795-0071-7 (HB)

In the torrid and turbulent 1970s many of the comics industry’s oldest publishing ideas were finally laid to rest. The belief that characters could be “over-exposed” was one of the most pernicious and long-lasting (although it never hurt Superman, Batman or the original Captain Marvel), garnered from years of experience in an industry which lived or died on that fractional portion of pennies derived each month from the pocket-money and allowances of children which wasn’t spent on candy, toys or movies.

By the end of the 1960s, comic book costs and retail prices were inexorably rising and a proportion of titles – especially the newly revived horror stories – were consciously being produced for older readerships. Nearly a decade of organised fan publications and letter writing crusades had finally convinced publishing bean-counters what editors already knew: grown-ups avidly read comics too. Moreover, they would happily spend more than kids and, most importantly, wanted more, more, more of what they particularly loved.

Explicitly: If one appearance per month was popular, extras, specials and second series would be more so. By the time Marvel Wunderkind Gerry Conway was preparing to leave The House of Ideas, DC was willing and ready to expand its variegated line-up with some oft-requested fan-favourite characters…

Paramount among these was the Justice Society of America, the first comic book super-team and a perennial gem whose annual guest-appearances in the Justice League of America had become an inescapable and beloved summer tradition.

Thus in 1976 Writer/Editor Conway marked his second DC tenure (he had first broken in to the game writing horror shorts for Joe Orlando) by reviving All Star Comics with number #58. In 1951, as the first Heroic Age ended, the original title had transformed overnight into All Star Western with that numbering running for a further decade as the home of such cowboy crusaders as Strong Bow, Trigger Twins, Johnny Thunder and Super-Chief.

If you’re interested, among the other revivals/introductions in “Conway’s Corner” were Plastic Man, Blackhawk, Secret Society of Super-Villains, Freedom Fighters, Kobra, Blitzkrieg – and many others…

Set on the parallel world of Earth-2, and in keeping with the editorial sense of ensuring that the series be relevant to young readers too, Conway reintroduced the veteran team, leavened with a smattering of teen heroes, combined into a contentious, generation-gap fuelled “Super Squad”.

These youngsters included Robin (already a JSA-er since the mid-1960s and Justice League of America #55), Sylvester Pemberton, AKA The Star-Spangled Kid (in actuality a boy-hero from the 1940s lost in time for decades) and a busty young thing who quickly became the feisty favourite of a generation of growing boys: Kara Zor-L; soon to become infamous as the “take-charge” dynamo Power Girl.

This titanic hardback and digital collection volume gathers the 4-year run of the JSA from the late 1970s into a sublime showcase of so-different, ever-changing times via All-Star Comics #58-74, plus the series’ continuation and conclusion from epic anthology title Adventure Comics #461-466, and includes seminal DC Special #29 which, after almost four decades, finally provided the team with an origin…

Without preamble, the action begins with ‘Prologue’ – a 3-page introduction, recap and summation of the Society’s history and the celestial mechanics of Alternate Earths, by Paul Levitz, Joe Staton & Bob Layton (first seen in Adventure #461, January/February 1979). This outlines the history and mechanics of DC’s parallel continuities, after which the first half of the 2-part debut tale from All-Star Comics #58 (January/February 1976 by Conway, Ric Estrada and Wally Wood) finds newly-inducted Pemberton chafing at his time-lost plight and revelling in his new powers after being given a cosmic-power device by retired veteran Starman. When a crisis propels him and elder heroes Flash, Dr. Mid-Nite, Wildcat, Green Lantern, Hawkman and Dr. Fate into a three-pronged calamity devastating Seattle, Cape Town and Peking (which you youngsters now known as Beijing) with man-made natural disasters, the elder statesmen split up but are overwhelmed, giving the new kids a chance to shine in ‘All Star Super-Squad’.

With the abrasive, impatient Power Girl in the vanguard the entire team is soon on the trail of old foe Degaton and his mind-bending ally in the concluding #59’s ‘Brainwave Blows Up!’

Keith Giffen replaced Estrada in #60 for the introduction of a psychotic super-arsonist who attacks the squad just as the age-divide starts to grate and Power Girl begins to tick off (or “re-educate”) the stuffy, paternalistic JSA-ers in ‘Vulcan: Son of Fire!’.

Closing instalment ‘Hellfire and Holocaust’ sees the flaming fury mortally wound Fate before his own defeat, just as a new mystic menace is stirring…

Conway’s last issue as scripter was #62. ‘When Fall the Mighty’ has antediluvian sorcerer Zanadu attack, whilst the criminal Injustice Gang opens their latest vengeful assault using mind-control to turn friend against friend…

The cast expands with the return of Hourman and Power Girl’s Kryptonian mentor, but even they prove insufficient to prevent ‘The Death of Doctor Fate’ (written by Paul Levitz) and, attacked on all sides, the team splinters. Wildcat, Hawkman and the Kryptonian Cousins tackle the assembled super-villains as Flash and Green Lantern search Egypt for a cure to Fate’s condition, and Hourman, Mid-Nite and Star-Spangled Kid desperately attempt to keep their fallen comrade alive.

They fail and Zanadu renews his assault, almost adding the moribund Fate’s death-watch defenders to his tally until the archaic alien’s very presence calls Kent Nelson back from beyond the grave…

With that crisis averted, Superman makes ready to leave but is embroiled in a last-minute, manic time-travel assassination plot (Levitz script, and fully illustrated by the inimitable Wally Wood) which drags the team and guest-star Shining Knight from an embattled Camelot in ‘Yesterday Begins Today!’ to the far-flung future and ‘The Master Plan of Vandal Savage’: a breathtaking spectacle of drama and excitement that signalled Woody’s departure from the series.

Joe Staton & Bob Layton took the unenviable task of filling his artistic shoes, beginning with #66 as ‘Injustice Strikes Twice!’ as the reunited team – sans Superman – fall prey to an ambush from their arch-enemies, whilst emotion-warping Psycho-Pirate starts to twist Green Lantern into an out-of-control menace determined to crush Corporate America beneath his emerald heel. This subsequently leads to the return of Earth-2’s Bruce Wayne, who had retired his masked persona to become Gotham’s Police Commissioner.

In ‘Attack of the Underlord!’ (All-Star Comics #67, July/August 1977), the Injustice Society’s monstrous allies are revealed as a subterranean race of conquerors who nearly end the team forever. Meanwhile, Wayne’s plans near fruition. He wants to shut down the JSA before their increasingly destructive exploits demolish his beloved city…

The contemporary adventures pause here as the aforementioned case from DC Special #29 (September 1977) discloses ‘The Untold Origin of the Justice Society’…

In an extra-length epic set in 1940, Levitz, Staton & Layton, reveal previously “classified” events which saw Adolf Hitleracquire the mystical Spear of Destiny and immediately summon mythical Teutonic Valkyries to aid in the invasion of Britain.

Alerted to the threat, American President Franklin Delano Roosevelt, hampered by his country’s neutrality, asks a select band of masked mystery-men to lend their aid as non-political, private citizens. In a cataclysmic escalation, the struggle ranges from the heart of Europe throughout the British Isles and even to the Oval office of the White House before ten bold costumed heroes finally – if only temporarily – stymy the Nazis’ plans…

Back in All Star #68 (October 1977) the curvy Kryptonian was clearly becoming the star of the show. ‘Divided We Stand!’ (Levitz, Staton & Layton) concludes the Psycho-Pirate’s scheme to discredit and destroy the JSA, and sets the scene for her first solo outing in Showcase #97-99 (not included here).

Meanwhile GL resumes his maniacal rampage through Gotham and Police Commissioner Bruce Wayne takes extreme measures to bring the seemingly out-of-control JSA to book.

In #69’s ‘United We Fall!’, he brings in his own team of retired JSA stars to arrest the “rogue” squad, resulting in a classic fanboy dream duel as Dr. Fate, Wildcat, Hawkman, Flash, GL and Star Spangled Kid battled the original Batman, Robin, Hourman, Starman, Dr. Mid-Nite and Wonder Woman. It’s a colourful catastrophe in waiting until PG and Superman intervene to reveal the true cause of all the unleashed madness…

…And in the background, a new character was about to make a landmark debut…

With order (temporarily) restored ‘A Parting of the Ways!’ spotlights Wildcat and Star-Spangled Kid as the off-duty heroes stumble upon high-tech super-thieves Strike Force. The robbers initially prove too much for the pair – and even new star The Huntress – but with a pair of startling revelations in ‘The Deadliest Game in Town!’ the trio finally triumph.

In the aftermath, the Kid resigns and the daughter of Batman and Catwoman replace him.

All-Star Comics #72 reintroduces a brace of classic Golden Age villainesses in ‘A Thorn by Any Other Name’ – wherein the psychopathic floral fury returns to poison Wildcat, leaving Helena Wayne to battle the original 1950’s Huntress for an antidote and the rights to the name…

Concluding chapter ‘Be it Ever So Deadly’ (with Joe Giella taking over the inker’s role) sees the entire team in action as Huntress battled Huntress whilst Thorn and The Sportsmaster do their deadly best to destroy the heroes and their loved ones. Simultaneously in Egypt, Hawkman and Dr. Fate stumble upon a deadly ancient menace to all of reality…

The late 1970s was a perilous period for comics, with exponentially rising costs inevitably resulting in drastically dwindling sales. Many titles were abruptly cancelled in a “DC Implosion” and All-Star Comics was one of the casualties. Issue #74 was the last, pitting the reunited team against a mystic Armageddon perpetrated by nigh-omnipotent Master Summoner who orchestrates a ‘World on the Edge of Ending’ before the Justice Society triumphantly drag victory from the jaws of defeat…

Although the book was gone, the series continued in the massive 68-page anthology title Adventure Comics, beginning in #461 (January/February 1979) with the first half of a blockbuster tale originally intended for the anniversary 75th issue. Drawn and inked by Staton, ‘Only Legends Live Forever’ details the last case of the Batman as the Dark Knight comes out of retirement to battle a seeming nonentity who has mysteriously acquired god-like power.

Adventure #462 delivered the shocking, heartbreaking conclusion in ‘The Legend Lives Again!’ whilst #462’s ‘The Night of the Soul Thief!’ sees Huntress, Robin and the assembled JSA deliver righteous justice to the mysterious mastermind who actually orchestrated the death of the World’s Greatest Detective….

In #464, an intriguing insight into aging warrior Wildcat reveals ‘To Everything There is a Season…’ as he embraces his own mortality and begins a new career as a teacher of heroes, whilst ‘Countdown to Disaster!’ (inked by Dave Hunt) finds Flash, Green Lantern, Hawkman, Power Girl, Huntress and Dr. Fate hunting a doomsday device lost in the teeming masses of Gotham. It would be the last modern outing of the team for years…

But not the last in this volume: that honour falls to another Levitz & Staton landmark: a little history lesson wherein they expose the reason why the team vanished at the beginning of the 1950s.

From Adventure #466, ‘The Defeat of the Justice Society!’ shows how the American Government had cravenly betrayed their greatest champions during the McCarthy witch-hunts: provoking the mystery-men into voluntarily withdrawing from public, heroic life for over a decade – that is until the costumed stalwarts of Earth-1 started the whole Fights ‘n’ Tights scene all over again…

Upping the gaudy glory quotient, a team pin-up by Staton & Dick Giordano and two earlier collection covers from Brian Bolland cap off the costumed dramas. Although perhaps a tad dated now, these exuberant, rapid-paced and imaginative yarns perfectly blend the naive charm of Golden Age derring-do with cynically hopeful modern sensibilities. Here you will be reassured that no matter what, in the end our heroes will always find a way to save the day.

These classic tales from simpler times are a glorious example of traditional superhero storytelling at its finest: fun, furious and ferociously engaging, exciting written and beguilingly illustrated. No Fights ‘n’ Tights fan should miss these marvellous sagas.
© 1976, 1977, 1978, 1979, 2019 DC Comics. All Rights Reserved.