The Batman Adventures volume 2


By Kelley Puckett, Mike Parobeck & Rick Burchett (DC Comics)
ISBN: 978-1-4012-5463-6

As re-imagined by Paul Dini and Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. The TV cartoon – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and happily fed back into the print iteration, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all iterations of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and panache that only most devout and obsessive Batmaniac could possibly object to.

The comicbook version was prime material for collection in the newly-emergent trade paperback market but only the first year was released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: the Lost Years. This second modern compendium, however, gathers issues #11-20 of The Batman Adventures (originally published from August 1993 to May 1994) in a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy from Kelly Puckett, Mike Parobeck & Rick Burchett.

Puckett is a writer who truly grasps the visual nature of the medium and his stories are always fast-paced, action packed and stripped down to the barest of essential dialogue. This gift has never been better exploited than by Parobeck who was at that time a rising star, especially when graced by Burchett’s slick, clean inking.

Although his professional comics career was tragically short (1989 to 1996 when he died, aged 31, from complications of Type 1 Diabetes) Mike Parobeck’s gracefully fluid, exuberantly kinetic, fun-fuelled animation-inspired style revolutionised superhero action drawing and sparked a renaissance in kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

Like the show itself each story is treated as a three-act play and kicking off events here is moodily magnificent ‘The Beast Within!’ as obsessed scientist Kirk Langstrom agonises; believing he is somehow uncontrollably transforming into the monstrous Man-Bat whenerer ‘The Sleeper Awakens!’

The truth is far more sinister but incarcerated in ‘G.C.P.D.H.Q!’ neither the chemist nor his beloved Francine can discern ‘The Awful Truth!’ Happily, ever-watchful Batman plays by his own rules…

Following on with a shocking shift in focus, young Barbara Gordon makes a superhero costume for a party in ‘Batgirl: Day One!’ and stumbles into a larcenous ‘Ladies Night’ when the High Society bash is crashed by Harley Quinn and Poison Ivy.

With no professional help on hand, Babs has to act as ‘If the Suit Fits!’ and tackle the bad girls herself… but then Catwoman shows up for the frantic finale ‘Out of the Frying Pan!’…

The troubled relationship of Batman and Talia, Daughter of the Demon was tackled with surprising sophistication in ‘Last Tango in Paris’ with the sometime-lovers teaming up to recover a statue stolen from diabolical Ra’s Al Ghul. ‘Act 1: Old Flame’ saw them stumble into a trap set by one of The Demon’s rivals but turn the tables in ‘Act 2: Paris is Burning’ before each of the trysting couple’s true motivations was exposed in the heartbreaking ‘Act 3: Where there’s Smoke’…

Despite being a series to be read one glorious tale at a time, the creators had also laid groundwork for an epic sequence to come, but whilst Bruce was occupied in Europe the spotlight shifted to Dick Grayson as the Teen Wonder worried about how to break the news of a game-changing decision to his mentor, even as ‘Public Enemy’ saw the latest incomprehensible rampage of crazy crook The Ventriloquist…

‘Act 1: Greakout!’ found the wooden weirdo and his silent stooge escaping clink and orchestrating a massive heist in ‘Act 2: The Grinks Jog’, only to ultimately have the limelight stolen by Robin in ‘Act 3: The Gig Glock!’…

Police Commissioner Jim Gordon then teamed with Batman in ‘Badge of Honor’, uniting to save a hostage undercover cop from Boss Rupert Thorne in ‘Act 1: Officer Down!’ ‘Act 2: Cop Killer!’ saw the seemingly unstoppable duo track down the fallen hero only to face their greatest obstacle in ‘Act 3: Code Dead!’ when Thorne himself gets his hands dirty…

In ‘The Killing Book’ the Harlequin of Hate took offence to his portrayal in comics and ‘Act 1: Seduction of the Innocent!’ saw the Joker kidnap a publisher’s latest overnight sensation in order to show in ‘Act 2: How to Draw Comics the Joker Way!’ Naturally ‘Act 3: Comics and Sequential Death!’ only proved that Batman is not a guy to tolerate funnybooks or artistic upstarts…

Seeds planted in Paris flourished and bloomed in ‘The Tangled Web’ as The Demon’s latest act of genocide finally begins with ‘Act 1: Into the Shadows!’ However ‘Act 2: New World Order’ proves yet again that Ra’s has critically underestimated his enemy when a different masked stranger saves Earth from catastrophe in ‘Act 3: What Doth it Profit a Man?’

Following the epic victory Robin meets the mysterious Batgirl for the first time on ‘Decision Day’ as conflicted Barbara Gordon again succumbs to the addictive lure of costumed crime-fighting. Thwarting a bomb plot in ‘Act 1: Eyewitness!’ the feisty if untutored fire-breather opts to find the culprit herself in ‘Act 2: Smoking Gun’, even if she does grudgingly accept a little assistance from the Teen Wonder in ‘Act 3: No Justice, No Peace!’

Gotham’s Master of Terror turns up inside Batman’s head in ‘Troubled Dreams’ as the Dark Knight becomes one of many sufferers of ‘Act 1: Nightmare over Gotham!’ Just for once, however, there’s another instigator of panic in the mix, enquiring in ‘Act 2: Who Scares the Scarecrow?’ until the Caped Crusader catches the true dream-invader in ‘Act 3: Beneath the Mask’…

The fabulous foray into classic four-colour fun concludes with another spectacular yet hilarious outing for a Terrible Trio of criminals who bear a remarkable resemblance to DC editors Dennis O’Neil, Mike Carlin and Archie Goodwin.

‘Smells Like Black Sunday’ opens with ‘Act 1: And a Perfesser Shall Lead Them!’ as the Triumvirate of Terror bust out of the big house, hotly pursued by the Gotham Gangbuster in ‘Act 2: Flying Blind with Mastermind’. Sadly their scheme to become a three-man nuclear power falters as ‘Act 3: Legend of the Dark Nice’ finds the evil geniuses underestimating the sheer cuteness of guard dogs and their cataclysmic comrade’s innately gentle disposition…

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are the impeccable Bat-magic and this is a compendium every fan of any age and vintage will adore.

Pure, unadulterated delight – so keep buying until every tale is back in print!
© 1993, 1994, 2015 DC Comics. All Rights Reserved.

Justice Society of America: The Bad Seed


By Bill Willingham, Matthew Sturges, Jesus Merino & various (DC)
ISBN: 978-1-4012-2714-2

The Justice Society of America was created for the third issue (Winter 1940/1941) of All-Star Comics, an anthology title featuring established characters from various All-American Comics publications. The magic was sparked by the simple expedient of having assorted heroes gather around a table and tell each other their latest adventure. From this low-key collaboration it wasn’t long before the guys – and they were all white men (except Red Tornado who merely pretended to be one) – joined forces on a regular basis to defeat the greatest villains and challenge the social ills of their generation. Within months the concept had spread far and wide…

And so the Justice Society of America is rightly revered as a true landmark in the development of comicbooks. When Julius Schwartz re-energised the superhero genre in the late 1950s, the game-changing moment came with the inevitable teaming of the reconfigured mystery men into a Justice League of America.

From there it wasn’t long until the original and genuine article returned. Despite many attempts to revive the team’s popularity however it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured new Starman series by Golden Age devotee James Robinson, that the multi-generational team found a new mission and fan-base big enough to support them. As the century ended the original superteam returned and have been with us in one form or another ever since.

This iteration, called to order after Infinite Crisis and Identity Crisis, found the last surviving heroes from World War II acting as mentors and teachers for the latest generation of young champions and metahuman “legacy-heroes” (family successors or inheritors of departed champions’ powers or code-names): a large, cumbersome but captivating combination of raw talent and uneasy exuberance with weary hard-earned experience.

And this slim compilation, collecting JSA volume 3 #29-33 (September 2009 to January 2010) details their greatest challenge, how they met it and what resulted from it…

Accepting the necessity of becoming elder statesmen to the next generations of heroes as well as defenders of the right, the already ponderous organisation began inviting ‘Fresh Meat’ to sign up. Unfortunately as they induct effusive All-American Kid and moody teen King Chimera, the JSA discover their mystic guardian Obsidian has been reduced to an inert egg of dormant ebony energy…

Even as they interview the newbies and probe the cause of the dark avenger’s strange transformation, news arrives of a massive super-villain army attacking the city.

Exactly how to respond reignites a doctrinal debate between old school brawler Wildcat and military martinet Magog, but soon the heroes head off en masse, leaving super-genius Mr. Terrific to mind the juniors and investigate Obsidian’s condition…

The metahuman confrontation is a trap. An unknown mastermind has gathered an army of super-creeps specially chosen to counter individual JSA-ers and put bounties on all the heroes’ heads…

As a colossal battle ensues in the heart of the city something strange becomes apparent. Although the brutes, beasts and monsters run amok and mercilessly assault the JSA-ers they actually attack each other whenever teen hero Stargirl gets into the firing line.

For some reason the mystery Machiavelli behind the coalition of evil has specified that if she is even scratched nobody gets paid…

And as the super-war escalates, back at the JSA Brownstone Mr. Terrific is brutally stabbed by the last person he expected…

Caught completely by surprise the JSA are soon reduced to baffled Stargirl and defiant Jay Garrick standing over the battered bodies of their comrades. The first Flash is forced to risk everything on the villains obeying orders as he rushes off in ‘Hot Pursuit’ of major reinforcements and returns almost instantly with Doctor Fate: a crime-fighting mage with the powers of a god… or so the villains believe…

With the bad guys fleeing in terror the thrashed heroes regroup at their HQ and discover Terrific bleeding out. As magic-wielders and medical doctors strive to keep his fading spark alive, Magog and Wildcat renew their argument about how the team should be run and already-frayed tempers snap…

‘New Blood, Old Blood, Spilled Blood’ sees the medical contingent working miracles to keep Terrific alive as Flash and Power Girl begin reconstructing the murder attempt and grilling the few villains they managed to capture. Soon the big scheme is starting to become clear – even if Stargirl’s sacrosanct status is not – and when the reconvened evil army attacks, even the worst possible news about Terrific is not enough to hinder the fighting mad champions in ‘The Worth of a Hero’…

The truth about the traitor comes out in the final climactic clash and even though the greater plot remains unsolved, the resurgent team storms to another astounding against-the-odds victory. However in the rubble of their home and shattered unity it becomes clear that to survive at all the Justice Society has to ‘Split Up’…

To Be Continued…

Scripted with deft skill by Bill Willingham and Matthew Sturges and compellingly limned by Jesus Merino – who should be paid a major bonus for keeping distinct and dynamic the hordes of heroes and villains populating this shocking saga – The Bad Seed is another blockbusting epic that will delight the already informed but might well be all but unreadable to anyone not deeply immersed in the complex continuity of DC’s last three decades.

Nevertheless, if you love Fights ‘n’ Tights mass melodrama and are prepared to do a little reading around then you might find yourself with a whole new universe to play in…
© 2009, 2010 DC Comics. All Rights Reserved.

Justice Society of America: Black Adam and Isis


By Geoff Johns, Jerry Ordway (DC Comics)
ISBN: 978-1-4012-2531-5

After the actual invention of the superhero – which means Superman in 1938 – the most significant event in the genre’s (and indeed industry’s) progress was the combination of individual stars into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces and fan-bases. Plus, of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

The Justice Society of America was debuted in the third issue of All-Star Comics (Winter 1940-1941), a communal anthology title featuring established characters from various National and All-American Comics publications. The groundbreaking landmark was instigated by the simple expedient of having assorted heroes gather around a table and tell each other their latest adventure.

From this low key collaboration it wasn’t long before the guys – and they were all white guys (except Red Tornado: a woman who merely pretended to be one) – regularly joined forces to defeat the greatest villains and social ills of their generation. Within months the blockbusting concept had spread far and wide…

And so the Justice Society of America is rightly revered as a milestone in the development of comicbooks. When Julius Schwartz resurrected the superhero genre in the late 1950s, his game-changing moment came with the inevitable teaming of the reconfigured mystery men into a modern Justice League of America.

From there it wasn’t too long before the original and genuine article returned. Since then there were many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured new Starman series by Golden Age devotee James Robinson, that the multi-generational team found a new mission and fan-base big enough to support them.

As the century turned the original super-team returned and have been with us in one form or another ever since.

This iteration, called to order after mega crossover events Infinite Crisis and Identity Crisis, found the last surviving heroes of World War II acting as mentors and teachers for the latest generation of young champions and metahuman “legacy-heroes” (family successors or inheritors of departed champions’ powers or code-names).

Such a large, cumbersome but worthy assemblage of raw talent, uneasy exuberance and weary hard-earned experience (for details see Justice Society of America: the Next Age and Justice League of America: The Lightning Saga) can certainly do with some help, and this turbulent tomes collects issues #23-28 of Justice Society of America (volume 3, spanning March – August 2009): finding the august body closing one era whilst nervously embarking upon the next.

Once upon a time Billy Batson was a little boy living on the streets of Fawcett City. His archaeologist parents left him with his uncle when they went on a dig to Egypt. They never returned, his little sister vanished and he was thrown out when his guardian stole his inheritance.

Sleeping in a storm drain, selling newspapers for cash, the indomitable lad grew street-smart and resilient, but when a shadowy stranger bade him follow into an eerie subway, the boy somehow knew it was all okay. Soon after, he met the wizard Shazam and gained the powers of six ancient Gods and Heroes.

Thus began an astounding career as wholesome powerhouse hero Captain Marvel. Billy eventually found his lost sister Mary and shared his nigh-infinite power with her, as they both subsequently did with disabled friend Freddy Freeman.

They battled but eventually reached an accommodation with militant progenitor Black Adam, the wizard’s first superhuman champion who had been reborn in the body of Theo Adam – the man who murdered the Batsons’ parents. However when a succession of crises arose, everything changed. Immortal Shazam was murdered, Billy was exiled to the transcendent Rock of Eternity as his replacement and Freddy became a new Captain Marvel; his mighty gifts supplied by a completely different pantheon of patrons.

Black Adam had found peace and redemption in the love of ascendant nature goddess Isis until she was cruelly taken from him but the worst tragedies befell poor Mary. Deprived of her intoxicating powers she found herself an addict without a fix… until soul-sick Adam shared his dark energies with her. His corrupted spirit fatally tainted the once-vibrant innocent…

The saga resumes here with wrap-up epic ‘Between a Rock and a Hard Place’ (by scripters Geoff Johns & Jerry Ordway with Ordway & Bob Wiacek supplying the artwork), commencing with ‘The Power of Shazam’ as Adam finds his beloved Isis has been resurrected by sorcerer Felix Faust and turned into his helpless plaything…

Whilst he is savagely saving his revenant inamorata from the mage’s vile clutches, far away in the JSA’s brownstone HQ, the rifts caused by the recent war against space god Gog result in hothead Hawkman quitting in fury over doctrinal issues and how best to train the next generation.

The remaining first rank of heroes continue doggedly debating the way forward as, outside, recent additions fear for their place on the team and beyond time and space Billy the wizard’s tedious monitoring of reality is interrupted by a surprise attack.

Despite a desperate struggle he soon falls to Black Adam and an eerily reborn Isis, who somehow has lost every ounce of the vast compassion and understanding she once embodied, but none of her shattering power…

Stripped of his magical might and adult frame, the terrified boy Billy is ignominiously dumped back on Earth whilst Isis plans her next step and faithful Adam begins to fear that he has made a horrific mistake…

‘Family Ties’ sees indomitable Billy begin the fight back by convincing an extremely dubious JSA to join him in a trip to the Rock of Eternity. The rescue mission first entails sharing his outrageous origins with the adults, backed up by confirmation from teenager Stargirl who has long known Billy’s secrets.

By the time the contingent of champions arrives, Isis has “adopted” Mary Batson – still polluted with Black Adam’s contaminated powers – as she pushes forward her operation to “fix” the world.

In a blistering blitz attack the JSA are separated: the bulk of the team barely surviving Adam’s frenzied assault, Billy and Stargirl cruelly targeted for torture by Black Mary and elder Flash Jay Garrick lured away by the ghost of Billy’s father…

The frantic furore ends in ‘Family Feud’ as Mary forces her powerless brother to share her debauched and corrupting energies, mutating into psychotic deviant Black Billy. The deadly Adam family then translates back to Earth and their former homeland Khandaq – where the global pariah and his bride are worshipped as messiahs – with the battered but determined JLA hot on their heels.

Flash and Mr. Batson (Deceased) have meanwhile traversed the most dangerous corridors of infinity (but not without consequences that will later threaten the world) to reawaken the only being capable of ending the accelerating cosmic catastrophe, but as the trio speed to Kahndaq the situation has again shifted.

The game-changing moment occurred when Isis casually eradicated her devoted human worshippers and revealed to her shocked husband that her intent is to scour Earth of all life and repopulate with beings of her own making…

By the time Jay arrives with a literal Deus ex Machina in his wake, Adam has repented and switched sides, but that makes no difference to the apocalyptic fury of the world’s enraged deliverer…

Following that tragic and spectacular clash a semblance of normality takes hold in heart-warming “day in the life” tale ‘Black Adam Ruined my Birthday’ (by Johns, Dale Eaglesham & Nathan Massengill) as Stargirl Courtney Whitmore is ambushed with a belated sixteenth birthday party and gets her most fervent wish granted… almost…

Ordway & Wiacek return for one last blast from the past in ‘Ghosts in the Darkness’ as the many-handed team are attacked by a horde of disposed and extremely angry sprits who breach the brownstone’s esoteric, ebon defences to hijack Flash, Green Lantern, Wildcat, Liberty Bell and Hourman.

The shanghaied stalwarts soon discover they have fetched up in Hiroshima moments before that fateful atomic bombing…

With the ghosts revealed to have been manipulated by a Machiavellian old foe, the saga shockingly concludes with a cunning doublecross and sneaky twist, even after nigh-omnipotent former JSAer The Spectre takes relative new kids on the block Power Girl, Damage, Atom Smasher and Judomaster on a time-busting rescue mission against the ‘Phantom Menace’…

Tipped in as an added bonus is a doom-laden recap of past glories and upcoming tragedies in a trenchant Origins and Omens strip-vignette courtesy of Matthew Sturges & Fernando Pasarin, deftly laying the groundwork for the horrors to come in forthcoming adventures…

Even with covers, variants and celebratory triptychs by Alex Ross, Ordway & Wiacek, this in one more blockbusting epic that will be all but unreadable to anyone not deeply immersed in the complex continuity of DC’s last three decades, which is a real shame as the writing is superb, the artwork incredible and the sheer scope and ambition breathtaking.

Nevertheless, if you love Fights ‘n’ Tights cosmic melodrama and are prepared to do a little reading around then you might find yourself with a whole new universe to play in…
© 2009 DC Comics. All Rights Reserved.

Batman: Son of the Demon


By Mike W. Barr & Jerry Bingham (DC Comics)
ISBNs: 0-930289-24-2 (original hardcover), 978-0930289256 (2003 trade paper)

Debuting twelve months after Superman, “The Bat-Man” (joined within a year by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry.

Having established the scope and parameters of the metahuman with their Man of Tomorrow, the magnificently mortal physical perfection and dashing derring-do of the human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all four-colour crimebusters were judged.

Batman is in many ways the ultimate superhero: uniquely adaptable and able to work in any type or genre of story – as is clearly evident from the plethora of vintage tales collected in so many captivating volumes over the years.

One the most well-mined periods is the moody 1970-1980s era when the Caped Crusader was re-tooled in the wake of Crisis on Infinite Earths, becoming a driven – but still level-headed – deeply rational Manhunter, rather than the dark, out-of-control paranoid of later days or the costumed boy-scout of the “Camp”-crazed Sixties.

There had been many “Most Important Batman” stories over the long decades since his launch in 1939 but very few had the resounding impact of this pioneering album from 1987, capping a period when DC were creatively on fire and could do no wrong commercially.

Not only did the tale add new depth to the Dark Knight, but the package itself – oversized (294 x 226 mm), on high-quality paper and available in both hardback and softcover editions – helped kickstart the fledgling graphic novel marketplace. In 2006 to tie in with Grant Morrison’s unfolding Batman and Son storyline, a standard comicbook sized trade paperback edition was reissued, but deprived of the panoramic size it seemed somehow lacking…

The hardcover opens with an Introduction by Mark Hamill, illustrated with beautiful pencil character sketches by Jerry Bingham, whose dynamic, cleanly measured realism perfectly augments the terse and suspenseful script by author Mike W. Barr which follows…

The torrid tale begins as the Dark Knight ends a brutal terrorist/hostage crisis with typical efficiency and vanishes before anyone can see how the uncompromising clash has wounded him…

Collapsing on the way back to his subterranean lair, Bruce Wayne is astonished to awaken in his own bed, his wounds bandaged. Hovering over him is Talia, daughter of his most powerful enemy…

The concept of a villain who has the best interests of the planet at heart is not a new one, but Ra’s Al Ghul, whose avowed intent is to cull teeming humanity back to ecologically viable levels and save Earth from mankind’s poisonous polluting madness, hit a chord in the 1970s – a period where such issues first came to the attention of the young.

It was a rare kid who didn’t find a core of good sense in what “the Demon’s Head” planned.

Immortal mastermind and eco-activist Al Ghul was a contemporary and presumably more acceptable visual embodiment of the classic inscrutable foreign devil typified in a less forgiving age as the “Yellow Peril” and most famously embodied in Dr. Fu Manchu. This kind of alien archetype had permeated fiction for more than sixty years and is still an overwhelmingly potent villain symbol today, although the character’s Arabic origins, neutral at the time, seem to embody a different kind of ethnic bogeyman in today’s post 9/11 world.

Possessed of vast resources, an army of zealots and every inch Batman’s physical and mental match, Ra’s Al Ghul featured in many of the greatest stories of the 1970s and early 1980s. He had easily deduced the Caped Crusader’s secret identity and now wanted his masked adversary to become his ally… and son-in-law.

Talia explains to the wary manhunter how his latest exploit has brought him into conflict with one of her father’s greatest enemies, a murderous fanatic named Qayin. The plot thickens when Batman’s old ally Dr. Harris Blaine (who helped him defeat Ra’s in the Dark Knight’s first epochal clash with the eco-messiah) is murdered and all the evidence points to Al Ghul, despite Talia’s strenuous protests.

Batman boldly accepts her invitation to join The Demon’s Head at his secret base and soon learns the incredible truth: Qayin had once been part of Ra’s’ inner circle before killing Talia’s mother and fleeing. Over the decades he has evolved into a murderous, power-hungry madman whose current plans include blackmailing the world using satellites to weaponise the planet’s weather systems.

However, if Batman wants The Demon’s help in finding Blaine’s killer and ending Qayin’s threat, he must first wed Talia and wholeheartedly join the family…

The moody manhunter acquiesces but after Bruce and the Mrs lead a savage but ultimately futile strike against their nemesis and his allies in the rogue state of Golatia, the Batman receives some shocking news: Talia is pregnant…

The revelation completely skews the once-solitary manhunter’s perspective and when Qayin responds with a brutal counterstrike on Ra’s’ HQ, Batman’s obvious distraction almost costs his life. Seeing how the situation has changed and weakened her man, Talia comes to a horrific decision…

As the war between Al Ghul, Qayin and Batman escalates, encompassing the USA and Soviet Union and nearly sparking nuclear Armageddon, the final showdown with the merciless meteorological terror-monger provokes life-changing decisions for both the daughter and son of the Demon and forces Ra’s into making a choice he will always regret…

As deeply emotional as it is action packed, this stunning yarn is one of the most sophisticated and mature tales in Batman’s canon: intelligent, passionate, tragic and carrying a devious twist to delight and confound fans and casual readers alike.
© 1987, 2006 DC Comics, Inc. All Rights Reserved.

Batman: Annuals volume 2 – DC Comics Classics Library


By Bob Kane, Bill Finger, Edmond Hamilton, Jerry Coleman, David Wood, France Herron, Sheldon Moldoff, Lew Sayre Schwartz, Dick Sprang, Curt Swan & various (DC Comics)
ISBN: 978-1-4012-2791-3

There’s a lot of truly splendid 1940s and 1950s comics material around these days in a lot of impressive formats. DC’s Classics Comics Library hardbacks are a remarkably accessible, collectible range of products and one of the best is this wonderful aggregation of four of the most influential and beloved comicbooks of the Silver Age of American comicbooks.

Batman Annual #1 was released in June 1961, a year after the phenomenally successful Superman Annual #1. The big, bold anthology format was hugely popular with readers. The Man of Steel’s second Annual was rushed out before Christmas and the third came out a mere year after the first. That same month the first Secret Origins compilation and the aforementioned Batman Blockbuster all arrived in shops and on newsstands.

It’s probably hard to appreciate now but those huge books – 80 pages instead of 32 and practically no advertising – were a magical resource with a colossal impact for kids who loved comics. I don’t mean the ubiquitous scruffs, oiks and scallywags of school days who read casually then chucked them away (most kids were comics consumers in the days before computer games) but rather those quiet, secretive few of us who treasured and kept them, constantly re-reading, discussing, pondering, even making our own.

Only posh kids with wicked parents read no comics at all: those prissy, starchy types who were beaten up by the scruffs, oiks and scallywags even more than us bookworms. But I digress…

For budding collectors the Annuals were a gateway to a fabulous lost past. Just Imagine!: adventures your heroes had from before you were even born…

Those fantastic innovative aggregations in the early 1960s changed comics publishing. Soon Marvel, Charlton and Archie were also releasing giant books of old stories, then came new ones, crossovers, continued stories…

Annuals proved two things to publishers: that there was a dedicated, long-term appetite for more material – and that punters were willing to pay a little bit more for it…

This hardback compendium gathers Batman Annuals #4-7 from (1963-1966) in their mythic entirety: 33 terrific complete stories, stunning pin-ups and those magnificently iconic compartmentalized covers. Also included are original publication details and credits (the only bad thing about those big books of magic was never knowing “Who” and “Where”…), creator biographies and another reminiscing Introduction from Michael Uslan, putting the entire nostalgic experience into perspective

Way back then the editors sagely packaged Annuals as themed collections, the first here being ‘The Secret Adventures of Batman and Robin’ (released November 8th 1962) which started the ball rolling with ‘The First Batman’ (by Bill Finger & Sheldon Moldoff and originally seen in Detective Comics #235, September 1956): a key story of this period which introduced a strong psychological component to Batman’s origins, disclosing how when Bruce Wayne was still a toddler his father had clashed with gangsters whilst clad in a fancy dress bat costume…

‘Am I Really Batman?’ (Finger, Moldoff & Charles Paris, Batman #112, December 1957) saw bona fide mad scientist Professor Milo poison the hero with a rare plant, forcing Robin and Alfred to put the Masked Manhunter through a baffling psychological ordeal to counteract the toxin…

Today fans are pretty used to a vast battalion of bat-themed champions haunting Gotham City and its troubled environs, but for the longest time it was just Bruce, Dick Grayson and occasionally their borrowed dog Ace keeping crime on the run. However in Detective Comics #233 (July 1956, three months before the debut of the Flash officially ushered in the Silver Age) the editorial powers-that-be introduced bold heiress Kathy Kane, who incessantly suited-up in chiropteran red and yellow for the next eight years.

‘Origin of the Batwoman’ by Edmond Hamilton, Moldoff & Paris premiered with the former circus acrobat bursting into Batman’s life, challenging him to discover her secret identity at the risk of exposing his own…

The Boy Wonder began very publicly working solo after ‘The Vanished Batman’ (Hamilton, Moldoff & Paris or Stan Kaye, from Batman #101, August 1956) saw the Gotham Gangbuster declared dead and presumed gone by the underworld whilst ‘The Phantom of the Bat-Cave’ (Hamilton, Moldoff & Paris, Batman #99, April 1956) offered a genuine mystery as persons unknown began somehow stealing and replacing items from the heroes’ sacrosanct trophy room…

‘Batman’s College Days’ (Finger, Moldoff & Paris, Batman #96, December 1955) found Bruce Wayne on a sea cruise with three fellow alumni, one of whom planned murder and had deduced his alter ego, after which ‘The Marriage of Batman and Batwoman’ (Finger, Moldoff & Ray Burnley, Batman #122, March 1959) depicted Robin’s nightmares should such a nuptial event occur whereas ‘The Second Boy Wonder’ (France Herron, Moldoff & Burnley, Batman #105, February 1957) was all too real as a stranger apparently infiltrated the Batcave by impersonating the kid crimebuster…

The Annual ended with ‘The Man who Ended Batman’s Career’ (Finger, Moldoff & Paris from Detective Comics #247, September 1957) which presented a significantly different-looking Professor Milo using psychological warfare and scientific mind-control to attack the Dark Knight by inducing a fear of bats…

The next Annual, released in summer 1963, highlighted ‘The Strange Lives of Batman and Robin’ and opened with ‘The Power that Doomed Batman’ (Finger, Moldoff & Paris, Detective Comics #268 June 1959) as exposure to a comet gifted the Dark Knight with super-strength. Sadly the effect was also cumulatively fatal and forced the heroes into a desperate hunt for a missing man who possessed a cure…

The same creative team dredged up ‘The Merman Batman’ (Batman #118, September 1958) wherein an lightning strike transformed the Caped crimebuster into a water-breather, aroused ‘Rip Van Batman’ (Batman #119, October 1958) who fell into a plant-induced coma to seemingly awake in the future and corralled ‘The Zebra Batman’ (Detective Comics #275, January 1960) when the hero was turned into an uncontrollable human magnet…

‘The Grown-Up Boy Wonder’ (Finger, Moldoff & Stan Kaye, Batman #107, April 1957) detailed what happens when space gas turned the likely lad into a strapping young man – but only in body, not mind – after which World’s Finest Comics #109, from May 1960, revealed Robin and Superman‘s tense race to save the Gotham Guardian from an ancient curse in ‘The Bewitched Batman’ by Jerry Coleman, Curt Swan & Moldoff.

‘The Phantom Batman’ (Hamilton, Dick Sprang & Paris, Batman #110, September 1957 showed how an electrical mishap reversed the polarity of the Caped Crusader’s atoms, relegating him to helpless intangibility, and the uncanny yarns end with ‘The Giant Batman’ (from Detective Comics #243 May 1957, by the same team and originally entitled “Batman the Giant!”).

Here the hero was exposed to a well-meaning scientist’s “Maximizer” ray and grew too large to catch the thieves who stole it and the antidote…

Six months later saw publication of Batman Annual #6 (Winter 1963-1964) featuring ‘Batman and Robin’s Most Thrilling Mystery Cases’ which kicked off with ‘Murder at Mystery Castle’ (Finger, Moldoff & Paris, Detective Comics #246 August 1957) as visitors – Batman and Robin included – to a reconstructed medieval fortress witnessed a devilish remote control killing and had to deduce who set the fiendish trap…

‘The Gotham City Safari’ (Finger, Moldoff & Paris Batman #111, October 1957) saw the Dynamic Duo hunting a hidden killer through a fabulous theme-park of exotic locales whilst ‘The Mystery of the Sky Museum’ (Hamilton, Moldoff & Paris, Batman #94, September 1955) found them at an aviation museum on the trail of sinister smugglers.

‘The Mystery of the Four Batmen’ (Hamilton, Sprang & Paris Batman #88, December 1954) was a seagoing enigma with the Partners in Peril seeking a mysterious smuggler with a tenuous connection to bats in one form or another, after which a movie monster made trouble on location, compelling the crimebusting champions to tackle ‘The Creature from the Green Lagoon’ (David Wood, Moldoff & Paris Detective Comics #252 February 1958)…

A stunning chase to expose a killer searching for a lost golden hoard involved solving ‘The Map of Mystery’ (Hamilton, Sprang & Paris, Batman #91, April 1955), whilst a disgruntled family member seemingly threatened to kill every member of ‘The Danger Club’ (Hamilton, Lew Sayre Schwartz & Paris, Batman #76, April/May 1953).

The astounding sleuthing ceases after uncovering ‘Doom in Dinosaur Hall’ (Finger, Moldoff & Paris, Detective Comics #255 May 1958) where the curator’s murder at the Gotham’s Mechanical Museum of Natural History led to a fantastic chase and a surprise culprit…

Summer 1964 produced Batman Annual #7 and ‘Thrilling Adventures of the Whole Batman Family’ beginning with the introduction of the Gotham Guardian’s most controversial “partner” – a pestiferous, prank-playing extra-dimensional elf – in ‘Batman Meets Bat-Mite’ by Finger, Moldoff & Paris from Detective Comics #267 May 1959) after which the eponymous masked dog Ace narrates ‘The Secret Life of Bat-Hound’ (Finger, Moldoff & Paris, Batman #125, August 1959) and his part in capturing the nefarious Midas Gang…

Finger, Moldoff & Paris enlarged the fictitious family in Batman #139 (April 1961), ‘Introducing Bat-Girl’ as Kathy Kane’s niece Betty began dressing up and acting out as her unwanted assistant, eventually proving adults and boys wrong by taking down the deadly King Cobra and his crew, after which Hamilton wrote the only adventure of ‘The Dynamic Trio’ (Detective Comics #245 July 1957), with a very old friend donning cape and cowl as Mysteryman to help combat a smuggling ring facilitating the escape of Gotham’s fugitives.

Courtesy of Finger, Moldoff & Paris, faithful manservant Alfred personally revealed an early failure and its shocking resolution in ‘The Secret of Batman’s Butler’ (Batman #110, September 1957) before ‘The New Team of Superman and Robin’ (Finger, Swan & Moldoff, World’s Finest Comics # 75, March/April 1955) revealed how a disabled Batman could only fret and fume as his erstwhile assistant seemingly dumped him for a better man…

When Bat-Mite elected himself ‘Batwoman’s Publicity Agent’ (Finger & Moldoff, Batman #133, August 1960) the result was naturally chaos and unbridled craziness but not as much as the “Imaginary Story” devised by Alfred debuting ‘The Second Batman and Robin Team’ (Finger, Moldoff & Paris, Batman #131, April 1960) which would inevitably emerge after Bruce and Kathy wed and Dick assumed the mantle of the bat…

Moldoff’s unforgettable back page pin-up ‘Greetings from the Batman Family’ then wraps this final glimpse at simpler, weirder times.

Strange, addictive and still potently engrossing, these weird wonder tales typify a lost time of gentler danger, more wholesome evil and irresistible fun. They’re also impossibly compelling, incredibly illustrated and undeniably influential. A perfect treat for young and old alike.
© 1962, 1963, 2010 DC Comics. All Rights Reserved.

Robin Archives volume 2


By Bob Kane, Bill Finger, Win Mortimer, Jim Mooney & various (DC Comics)
ISBN: 978-1-4012-2625-1

Created by Bob Kane, Bill Finger & Jerry Robinson, Robin the Boy Wonder debuted in Detective Comics #38 (April 1940), which introduced a juvenile circus acrobat whose parents were murdered by a mob boss.

The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day.

In the original comics continuity Grayson fought beside his mentor until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder, college student and eventually leader of a team of fellow sidekicks and young justice seekers – the Teen Titans.

He graduated to his own solo spot in the back of Detective Comics from the end of the 1960s, alternating with Batgirl, and held a similar spot throughout the 1970s in Batman. The college-based wonder won a starring feature in the anthology comic Batman Family and a run of Giant Detective Comics Dollar Comics before becoming a star all over again in the 1980s as leader of the New Teen Titans, first in his original costumed identity and eventually in the reinvented guise of Nightwing. He even re-established a turbulent working relationship with his dark, driven and dangerous former senior partner.

Robin’s creation as a junior hero for younger readers to identify with inspired an incomprehensible number of costumed kid crusaders and Grayson continues in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious contemporary youth culture… but his star potential was first realised much earlier in his eternally young career…

From 1947 to 1952, (issues #65-130) Robin, the Boy Wonder had a solo series – and cover spot – in Star Spangled Comics at a time when the Golden Age superhero boom was fading, its gaudy bravos gradually being replaced by more traditional heroes in genres such as crime, westerns and boys’ adventure stories.

The exploits herein contained blended in-continuity action capers with more youth-oriented fare, frequently reducing adults Batman, Alfred and Commissioner Gordon to minor roles or rendering them entirely absent, allowing the kid crusader to display not just his physical accomplishments but also his brains, ingenuity and guts.

This second sturdy deluxe hardback Archive Edition re-presents more tales from Star Spangled #86-105 (covering November 1948 to June 1950) recapturing the dash, verve and universal appeal of one of fantasy literature’s greatest youth icons – albeit with a greater role for Batman – and opens with a fascinating Foreword by Bill Schelly who adds a layer of historical perspective and canny insight to the capers to come.

Every beautiful cover is included – although most of the later ones feature colonial-era frontier sensation Tomahawk – and are lovingly rendered by Jim Mooney, Win Mortimer, Charles Paris, Bob Kane and Fred Ray.

Although unverified, writers Bill Finger, Don Cameron, David Vern Reed and Jack Schiff are considered by most comics historians to be the authors of the stories in this volume and I’m going to happily concur here with that assessment until informed otherwise. Easier to ascertain is Mooney as penciller of almost all and inker of the majority, with other pencil and penmen credited as relevant…

The action-packed relatively carefree high jinks commence with Star Spangled Comics #86 and ‘The Barton Brothers!’ (inked by Win Mortimer, who remained until #90) as the Boy Wonder took up the lone vengeance trail to hunt down a trio of killers whose crime spree culminated in gunning down the mighty Batman, after which racketeer Benny Broot discovered he was related to the aristocracy and patterned all his subsequent vicious predations on medieval themes as ‘The Sinister Baron!’…

Robin went AWOL in defiance of his mentor to clear the father of a schoolmate in ‘The Man Batman Refused to Help!’ but his good intentions in clearing the obviously framed felon almost upset a cunning plan to catch the real culprit, after which SSC #89 saw ingenious hoods get hold of ‘The Batman’s Utility Belt!’ and start selling customised knock-offs until the Dynamic Duo crushed the racket.

The murder of a geologist sent the partners in peril out west in #90 to solve ‘The Mystery of Rancho Fear!’, going undercover as itinerant cowboys to deal with a gang of extremely contemporary claim-jumpers whilst, with Mooney now handling all the art-chores, issue #91 found the Boy Wonder instigating a perplexing puzzle to stump his senior partner in ‘A Birthday for Batman!’

It would have all been the perfect gift if not for the genuine gangsters who stumbled upon the anniversary antics…

The crimebusting kid played only a minor role in #92’s ‘Movie Hero No. 1’ wherein Batman surreptitiously replaced and eventually redeemed an action film actor who was a secret coward, but resumed star status in ‘The Riddle of the Sphinx!’ when a mute, masked mastermind seemingly murdered the Dark Knight and supplanted Gotham’s criminal top dog Red Mask.

Entertainment motifs abounded in those days and Star Spangled Comics #94 heralded ‘The End of Batman’ when the Dynamic Duo stumbled on a film company crating movie masterpieces tailored to the unique tastes and needs of America’s underworld after which greed and terror gripped the streets when a crook employed an ancient artefact to apparently transform objects – and even the Boy Wonder – to coldly glittering gold in #95’s ‘The Man with the Midas Touch!’

An indication of changing times and tastes came with the September 1949 Star Spangled as Fred Ray’s Tomahawk took over the cover-spot from #96 onwards whilst inside, Robin’s solo tale ‘The Boy Who Could Invent Miracles!’ was pencilled by Sheldon Moldoff with Mooney inking.

The story saw the kid crusader working alone whilst Batman recovered from gunshot wounds, encountering a well-meaning bright spark whose brilliantly conceived conceptions revolutionised the world – but almost exposed the masked avenger’s secret identity…

First seen in Star Spangled Comics #70, The Clock was an anonymous criminal time-and-motion expert who became the closest thing to an Archenemy Robin had. ‘The Man Who Stole Time!’ returned yet again in #97 (with Mooney back on full art), determined to publicly humiliate and crush his juvenile nemesis through a series of suitably-themed crimes… but with the same degree of success as always…

In #98 a classmate of Dick Grayson’s briefly became ‘Robin’s Rival!’ after devising a method of travelling on phone lines as Wireboy. Sadly his ingenuity was far in excess of his fighting ability or common sense and he was wisely convinced to retire, after which gambling gangster Sam Ferris broke jail and turned his obsession with turning circles into a campaign of ‘Crime on Wheels!’ until Robin set him straight again…

SSC #100 offered a powerfully moving tale as the Boy Wonder gave shelter to ‘The Killer-Dog of Gotham City!’ and proved that valiant Duke could shake off his criminal master’s training to become a boon to society.

In #101 High School elections were being elaborately suborned by ‘The Campaign Crooks!’ with a bizarre scheme to make an illicit buck from students, whilst in #102 ‘The Boy with Criminal Ears!’ developed super-hearing: making his life hell and ultimately bringing him to the attention of sadistic thugs with an eye to the main chance…

Star Spangled Comics #103 saw the introduction of ‘Roberta the Girl Wonder!’ as class polymath Mary Wills decided to follow her heart and try to catch the ideal boyfriend by becoming his crime-fighting rival, whilst #104’s ‘Born to Skate’ revealed how classmate Tommy Wells‘ freewheeling passion led Robin to a gang using a roller-skate factory to mask crimes as varied as smuggling, kidnapping and murder…

The wholesome all-ages action ends with a rewarding tale blending model-making and malfeasance as a guilt-wracked Robin comes to the aid of a police pilot who had been crippled – and worse – whilst assisting on a case.

As part of his rehabilitation the Junior Manhunter devises high-tech models for Bill Cooper‘s aviation club but when ‘The Disappearing Batplanes!’ are purloined by cunning air pirates the scene is set for a terrifying aerial showdown…

Beautifully illustrated, wittily scripted and captivatingly addictive, these rousingly traditional superhero escapades are a perfect antidote to teen-angst and the strident, overblown, self-absorbed whining of contemporary comicbook kids.

Fast-paced, infinitely inventive and ferociously fun, here are superb yarns no young-at-heart Fights ‘n’ Tights fan will want to miss…
© 1948, 1949, 1950, 2010 DC Comics. All Rights Reserved.

Superman: Kryptonite Nevermore – DC Comics Classic Library


By Denny O’Neil, Curt Swan, Murphy Anderson, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-2085-3

Superman is the comicbook crusader who started the whole genre and in the decades since his debut in 1938 has probably undertaken every kind of adventure imaginable. With this in mind it’s tempting and very rewarding to gather up whole swathes of his inventory and periodically re-present them in specific themed collections, such as this hardback commemoration of one his greatest extended adventures originally released just as comics fandom was becoming a powerful – if headless – lobbying force reshaping the industry to its own specialised desires .

When Julie Schwartz took over the editorial duties of the Man of Steel in 1970, he was expected to shake things up with nothing less than spectacular results. To that end he incorporated many key characters and events that were developing as part of fellow iconoclast Jack Kirby’s freshly unfolding “Fourth World”.

That bold experiment was a breathtaking tour de force of cosmic wonderment which introduced a staggering new universe to fans; instantly and permanently changing the way DC Comics were perceived and how the entire medium could be received.

Schwartz was simultaneously breathing fresh life into the all-powerful but moribund Superman franchise and his creative changes were just appearing in 1971. The new direction was also the vanguard and trigger for a wealth of controversial and socially challenging material unheard of since the feature’s earliest days: a wave of tales described as “relevant”…

Here the era and those changes are described and contextualised – after ‘A Word from the Publisher’ – in Paul Levitz’s ‘Introduction’ after which the first radical shift in Superman’s vast mythology begins to unfold.

With iconic covers by Neal Adams, Carmine Infantino and Murphy Anderson this titanic tome collects Superman #233-238 and #240-242, originally running from January to September 1971.

Almost all the groundbreaking extended epic was crafted by scripter Denny O’Neil, veteran illustrator Curt Swan and inker Murphy Anderson – although stand-in Dick Giordano inked #240. The willing and very public abandonment of super-villains, Kryptonian scenarios and otherworldly paraphernalia instantly revitalised the Man of Tomorrow and began a period of superb human-scaled stories which made him a “must-buy” character all over again.

The innovations began in ‘Superman Breaks Loose’ (Superman #233) when a government experiment to harness the energy of Kryptonite goes explosively wrong. Closely monitoring the test, the Action Ace is blasted across the desert surrounding the isolated lab but somehow survives the supposedly fatal radiation-bath.

In the aftermath reports start to filter in from all over Earth: every piece of the deadly green mineral has been transformed to common iron…

As he goes about his protective, preventative patrols, the liberated hero experiences an emotional high at the prospect of all the good he can do now and isn’t even phased when the Daily Planet‘s new owner Morgan Edge (a key Kirby character) shakes up his civilian life: summarily ejecting Clark Kent from the print game and overnight remaking him into a roving TV journalist…

Meanwhile in the deep desert, the site of his recent crashlanding offers a moment of deep foreboding when Superman’s irradiated imprint in the sand shockingly grows solid and shambles away in ghastly parody of life…

The resurgent suspense resumes in #234’s ‘How to Tame a Wild Volcano!’ as an out-of-control plantation owner refuses to let his indentured native workforce flee an imminent eruption.

Handicapped by misused international laws, the Man of Tomorrow can only fume helplessly as the UN rushes towards a diplomatic solution, but his anxiety is intensified when the sinister sand-thing inadvertently passes him and agonisingly drains him of his mighty powers.

Crashing to Earth in a turbulent squall storm the de-powered hero is attacked by bossman Boysie Harker‘s thugs and instantly responds to the foolish provocation, relying for a change on determination rather than overwhelming might to save the day…

The ‘Sinister Scream of the Devil’s Harp’ in #235 gave way to weirder ways (the industry was enjoying a periodic revival of interest in supernatural themes and stories) as mystery musician Ferlin Nyxly reveals that the secret of his impressive and ever-growing aptitudes is a archaic artefact which steals gifts, talents and even Superman’s abilities.

The Man of Steel is initially unaware of the drain as he’s trying to communicate with his eerily silent dusty doppelganger, but once Nyxly graduates to a full-on raving super-menace dubbed Pan, the taciturn homunculus unexpectedly joins its living template in trouncing the power thief…

The next issue offered a science fictional morality play as cherubic aliens seek Superman’s assistance in defeating a band of devils and rescuing Clark Kent’s best friends from Hell. However the ‘Planet of the Angels’ proves to be nothing of the kind and the Caped Kryptonian has to pull out all the stops to save Earth from a very real Armageddon…

Superman #237 has the Metropolis Marvel save an astronaut only to see him succumb to a madness-inducing mutative disease. After another destructive confrontation with the sand-thing further debilitates him, the harried hero is present when more mortals fall to the contagion and, believing himself the cause and an uncontrollable ‘Enemy of Earth’, considers quarantining himself to space…

As he is deciding Lois Lane stumbles into another lethal situation and Superman’s instinctive intervention seemingly confirms his earlier diagnosis, but another clash with his always-close sandy simulacrum on the edge of space heralds an incredible truth.

Pathetically debilitated, Superman nevertheless saves Lois and again meets the ever-more human creature. Now able to speak, it gives a chilling warning and the Man of Steel realises exactly what it is taking from him and what it might become…

A mere shadow of his former self, the Man of Tomorrow is unable to prevent a band of terrorists taking over a magma-tapping drilling rig and endangering the entire Earth in #238’s ‘Menace at 1000 Degrees’.

With Lois one of a number of hostages and the madmen threatening to detonate a nuke in the pipeline, he desperately begs his doppelganger to assist him, before its cold rejection forces the depleted hero to take the biggest gamble of his life…

Superman #239 was an all-reprint giant featuring the Action Ace in his incalculably all-powerful days – and thus not included here – but the much-reduced Caped Kryptonian returned in #240 (Giordano inks) to confront his own lessened state and seek a solution in ‘To Save a Superman’.

The trigger was his inability to extinguish a tenement fire and the wider world’s realisation that their unconquerable champion was now vulnerable and fallible…

Especially interested were his old enemies in the Anti-Superman Gang who immediately allocated all their resources to destroying their nemesis. After one particularly close call Clark is visited by an ancient Asian sage who somehow knows of his other identity and offers an unconventional solution…

From 1968 onwards superhero comics began to decline and publishers sought new ways to keep audience as tastes changed. Back then, the entire industry depended on newsstand sales, and if you weren’t popular, you died.

Editor Jack Miller, innovating illustrator Mike Sekowsky and relatively new scripter Denny O’Neil stepped up with a radical proposal and made a little bit of funnybook history with the only female superhero then in the marketplace.

They revealed that the almighty mystical Amazons were forced to leave our dimension, and took with them all their magic – including Wonder Woman‘s powers and all her weapons…

Reduced to mere humanity she opted to stay on Earth, assuming her own secret identity of Diana Prince, resolved to fighting injustice as a mortal. Tutored by blind Buddhist monk I Ching she trained as a martial artist, and quickly became a formidable enemy of contemporary evil.

Now this same I Ching claims to be able to repair Superman’s difficulties and dwindling might, but evil eyes are watching. Arriving clandestinely, Superman allows the adept to remove all his Kryptonian powers as a precursor to restoring them, allowing the A-S Gang the perfect opportunity to strike.

In the resultant melee the all too human hero triumphs in the hardest fight of his life…

The saga continues with “Swan-derson” back on the art in #241 as Superman overcomes a momentary but nearly overwhelming temptation to surrender his oppressive burden and lead a normal life…

Admonished and resolved he then submits to Ching’s resumed remedy ritual and finds his spirit soaring to where the sand-being lurks before explosively reclaiming the stolen powers. Leaving the golem a shattered husk, the phantom brings the awesome energies back to their true owner and a triumphant hero returns to saving the world…

Over the next few days however it becomes clear that something has gone wrong. The Man of Tomorrow has become arrogant, erratic and unpredictable, acting rashly, overreacting and even making stupid mistakes.

In her boutique Diana Prince discusses the problem with Ching and the sagacious teacher soon deduces that during his time of mere mortality whilst fighting the gangsters, Superman received a punishing blow to the head. Clearly it has resulted in brain injury that did not heal when his powers returned…

When the hero refuses to listen to them Diana and Ching have no choice but to track down the dying sand-thing and request its aid. Ching recognises it as a formless creature from the other-dimensional realm of Quarrm and listens to the amazing story of its entrance into our world. He also suggests a way for it to regain some of what it recently lost…

Superman meanwhile has blithely gone about his deranged business until savagely attacked by the possessed and animated statue of a Chinese war-demon. Also able to steal his power, this fugitive from Quarrm has no conscience and wears ‘The Shape of Fear!

The staggering saga concludes in ‘The Ultimate Battle’ as the Quarrmer briefly falls under the away of a brace of brutal petty thugs who put the again de-powered Superman into hospital…

Rushed into emergency surgery the Kryptonian fights for his life as the sand-thing fights the war-demon in the streets, but events take a bizarre turn once the latter drives off its foe and turns towards the hospital to finish off the flesh-&-blood Superman.

Recovering consciousness – and a portion of his power – the Metropolis Marvel battles the beast to a standstill but needs the aid of his silicon stand-in to drive the thing back beyond the pale…

With the immediate threat ended Man of Steel and Man of Sand face each other one last time, each determined to ensure his own existence no matter the cost…

The stunning conclusion was a brilliant stroke on the part of the creators, one which left Superman approximately half the man he used to be. Of course all too soon he returned to his unassailable, god-like power levels but never lost the tension-free smug assurance of his 1950s-1960s self.

A fresh approach, snappy dialogue and more terrestrial, human-scaled concerns to shade the outrageous implausible fantasy elements, wedded to gripping plots and sublime artwork make Kryptonite Nevermore! One of the very best Superman sagas ever created

Also included here is the iconic ‘House Ad’ by Swan & Vince Colletta which proclaimed the big change throughout the DC Universe and a thoughtful ‘Afterword by Denny O’Neil’ wraps things up with some insights and reminiscences every lover of the medium will appreciate.
© 1971, 2009 DC Comics. All Rights Reserved.

Batman Adventures volume 1


By Kelly Puckett, Marty Pasko, Ty Templeton, Brad Rader, Mike Parobeck & Rick Burchett (DC Comics)
ISBN: 978-1-4012-5229-8

Batman: The Animated Series aired in America from September 5th 1992 until September 15th 1995. The TV cartoon show – ostensibly for kids – was devised and designed by Paul Dini and Bruce Timm and quickly revolutionised the image of the Dark Knight, subsequently resulting in some of the absolute best comicbook tales in the Dark Knight’s decades-long publishing history as the series spawned a comicbook spinoff.

By employing a timeless visual tone (dubbed “Dark Deco”) the TV episodes mixed iconic elements from all iterations of the character and, without diluting the power and mood of the premise, perfectly honed the grim avenger and his team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and style that only most devout and obsessive Batmaniac could possibly find fault with.

Naturally the comicbook version became a cast-iron certainty for collection in the newly-emergent trade paperback market which stormed into and out of shops in the mid-1990s. Now those titanic all-ages tales have been rediscovered and gathered here are the first ten titanic tales epics The Batman Adventures comicbook (first seen from October 1992 to July 1993) in a smashing, straightforward sampler of Fights ‘n’ Tights fantasy.

The moody magnificence action begins with ‘Penguin’s Big Score’ by Kelly Puckett, Ty Templeton & Rick Burchett. Each story was divided into three chapters and ‘Charm School Dropout!’ found the Bird of Ill Omen taking tips on how to rehabilitate his nefarious reputation from The Joker, whilst in ‘Top of the World, Ma!’ the Foul Fowl’s new standing as a philanthropist had all Gotham agog.

The sinister scheme was finally exposed by Batman in the climactic third act ‘Power of the Press’, but the hero had no idea that the real winner was the Clown Prince of Crime…

In issue #2, ‘Catwoman’s Killer Caper’ (Puckett, Templeton & Burchett) kicked off with a gem heist before, on Joker’s insistent urging, sultry Selina Kyle visited England’s Tower of London to swipe ‘The Family Jewels!’

In hot pursuit, the Gotham Gangbuster headed across The Pond to quell ‘Panic over Londontown’ and solved the mystery of a seemingly impossible theft in ‘Midnight Madness’ – but not before the Harlequin of Hate snatched the real prize…

All that crafty conniving culminated in ‘Joker’s Late-Night Lunacy!’ from #3 by Puckett, Templeton & Burchett, with Gotham’s airwaves hijacked and Commissioner Gordon kidnapped by the larcenous loon who made himself literally unmissable viewing in ‘A Star is Born!’

‘I Want My JTV!’ saw District Attorney Harvey Dent make it onto the Joker’s inhospitable guest list, but Batman was again one step ahead of the game and lowered the boom in the explosive ‘Flash in the Pan!’

Writer Marty Pasko and penciller Brad Rader joined inker Burchett for a gripping two-issue tale of terror guest starring Robin as ‘Riot Act’ describes ‘Panic in the Streets’ after a strange plague caused citizens to lose the ability to read.

Even with utter chaos gripping the city the Teen Wonder’s ‘Help on the Wing’ results in a huge step forward but when ‘Robin Takes a Fall’ the mastermind reveals himself and the drama intensifies in #4 with ‘Riot Act: Johnny Can’t Read!’ as the Scarecrow steps up his campaign to teach all the slackers of the modern world a harsh lesson….

However, the Dynamic Duo are well aware of the ‘Hi-Fi Hijinx’ at the root of the problem and, with the help of a repentant henchman, end the crisis in ‘Those Who Can’t Do!’

Next comes a crafty change of pace as Bruce Wayne is arrested for murder in ‘The Third Door!’ Crafted by Puckett, Rader & Burchett, the cunning locked-room mystery opens with ‘The Party’s Over’ as the prime suspect details the facts of the case to young Dick Grayson, before being locked up with a mob of dangerous thugs in ‘Crime and Punishment’, leaving the wonder kid to ferret out the real killer in tense conclusion ‘War and Peace’…

After a mere half-dozen superb stories the comicbook adventures took a step towards utter perfection when then-rising star Mike Parobeck assumed the pencilling duties.

Although his professional comics career was tragically short (1989 to 1996 when he died, aged 31, of complications from Type 1 Diabetes) Parobeck’s gracefully fluid, exuberant and magically kinetic fun-fuelled animation-inspired style revolutionised superhero action drawing and sparked a resurgence of kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

His timeless tenure began with ‘Raging Lizard!’ which sees shady pro wrestler Killer Croc face a long dark night of the soul in ‘Requiem for a Mutant!’ when he’s scheduled to fight Masked Marauder – a grappler who had humiliated and broken him in their last match…

Batman meanwhile is searching for Chicago mobster Mandrake who’s planning on taking over Gotham by ousting reigning crime czar Rupert Thorne in ‘Eye of the Reptile!’ Naturally all those trajectories converge in the third act for a major throw-down ‘Under the Waterfront!’…

From issue #8 ‘Larceny, My Sweet’ begins with the hunt for an unstoppable thief who can ‘Break the Bank!’ with his bare hands, whilst TV reporter Summer Gleeson divides her time between chasing scoops and being romanced by a dashing stranger in ‘Love’s Lost Labours’. Sadly when the Gotham Gangbuster crushes the crime-wave he also exposes monstrous old muck menace Clayface and ends the affair of ‘Beauty and the Beast!’

In #9 ‘The Little Red Book’ everyone is chasing holds all Thorne’s dirty secrets and Commissioner Gordon is presiding over a ‘Gangster Boogie!’ With the cops and entire underworld looking to win out over ‘The Big Boss’, it takes all Batman’s energy and wits to bring the diary to DA Dent for the beginning of ‘Rupert’s Reckoning!’…

Wrapping up the all-ages action is‘The Last R?ddler Story’ which describes ‘Nygma’s Nadir!’ as the perpetually frustrated Prince of Puzzlers considers retirement. Dispirited and despondent because the Caped Crusader always solves his felonious games, the villain grudgingly accedes to his faithful hench-persons’ pleas to give it one more try in ‘Days of Wine and Riddles!’

How upset would Eddie Nygma be if he knew Batman isn’t even aware of him, absorbed as he is in apprehending infamous trio Mastermind, Mr. Nice and The Perfesser in ‘Triumph or Tragedy …?’

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are quintessential Bat-magic, and this long-awaited compilation is a treasure every fan of any age and vintage will adore.

Pure, unadulterated delight!

© 1992, 1993, 2014 DC Comics. All Rights Reserved.

Superman: the World’s Finest Comics Archives volume 2


By Jerry Siegel, Don Cameron, Alvin Schwartz, Joe Samachson, Sam Citron, Ed Dobrotka, Ira Yarbrough, John Sikela, George Roussos, Stan Kaye & various (DC Comics)
ISBN: 978-1-4012-2470-7

The debut of Superman rapidly propelled National Comics to the forefront of their fledgling industry and in 1939 the company was licensed to produce a commemorative extra-length comicbook celebrating the opening of the New York World’s Fair. With the Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics, the premium also featured such four-colour stars as Zatara, Butch the Pup, Gingersnap and The Sandman.

The experiment generated another such titanic tome a year later, and since the prodigious card-covered 96 page anthologies were a tolerable hit, the editors were inclined to further test the waters through another oversized anthology starring only their own pantheon of characters with market-leaders Superman and Batman prominently featured.

The format was retained for a wholly company-owned, quarterly high-end package, retailing for the then hefty price of 15¢. Launching as World’s Best Comics #1 (Spring 1941), the book transformed into the somehow-deemed-classier World’s Finest Comics from #2, beginning a stellar 45 year run which only ended as part of the massive clear-out and decluttering exercise that was Crisis on Infinite Earths.

Until a cost-cutting exercise in 1954 reduced the page count, the first 70 issues of World’s Finest only saw Superman, Batman and Robin united on the covers. From #71 (cover-dated July) onwards, however, the three began a long-lived partnership that lasted more or less until the title was cancelled.

This deliciously deluxe hardback Archive edition collects the Action Ace’s solo exploits from World’s Finest Comics #16-32 (Winter 1945 to January/February 1948) in gleaming, seductive full-colour and also includes an incisive Foreword by fan, historian, and comics creator Jim Amash as well as the now-traditional creator biographies.

With stunning, eye-catching covers from Jack Burnley, Dick Sprang and Win Mortimer, this fabulously exuberant compendium opens with the regrettably anonymous ‘Music for the Masses!’ illustrated by Sam Citron & George Roussos wherein Clark Kent and Lois Lane help a starry-eyed hick songwriter escape the machinations of arch conman J. Wilbur Wolfingham to find stardom and true love, and World’s Finest Comics #17 provided thrills and spills in Don Cameron, Citron & Roussos’ ‘The Great Godini!’, wherein a reformed convict struggles to escape his notorious past whilst attempting to forge a career as a stage magician and escapologist…

‘The Junior Reporters!’, by Alvin Schwartz & Ed Dobrotka, sees a young newsboy prove his grit and integrity in a journalism competition, scoring his first major scoop by exposing the crooked schemes of his older brother’s gang, after which WFC #19 details Cameron & Ira Yarbrough’s ‘The Battle of the Zodiac!’ as Lois’ investigation of a shady swami leads to a spectacular, phantasmagorical clash between the Man of Steel and animatedly aggressive astrological embodiments.

After swiping advanced electronic and atomic components, creepy Winslow Schott becomes ‘The Toyman: Super-Scientist!’ (Cameron, Dobrotka & Stan Kaye), bedevilling the Metropolis Marvel with lethally devious devices, whilst from #21, ‘The Plane of Tomorrow!’ (Joe Samachson, Yarbrough & Roussos) finds Superman feeling uncharacteristically jealous when Lois seemingly switches her fickle attentions to a dashing jet designer targeted by a dodgy industrialist…

When Lois and Clark are despatched north to cover radium mining they uncover a strange mystery. Aging prospector John Borealis seems to be just a crazy old man handing out gold to his struggling fellows but he harbours a dangerous secret which draws out an army of bandits in ‘The Siege of Aurora Roost!’ (Schwartz, Yarbrough & Kaye in #22)…

When a handful of silent screen stars attempt a comeback they begin dotting the city with vast imitations of the Seven Wonders of the World. As the poorly built edifices begin to crumble, Superman steps in to save the day as ‘The Colossus of Metropolis!’ (Cameron, Yarbrough & Kaye from World’s Finest Comics #23), after which those artists delineate the again-anonymously-scripted ‘Impossible But True!’ wherein the presenter of a new TV show tells more and more blatant lies on camera.

What nobody knows is that poor Olga Olmstead is being fed false info by ruthless kidnappers and the Man of Tomorrow is biding his time until he can strike…

‘Mad Weather in Metropolis!’ from WFC #25 (Cameron, Yarbrough & Kaye) follows similar themes when Lois is appointed Daily Planet meteorologist and resentfully fabricates impossible forecasts which Superman makes come true. What she doesn’t know is that the Caped Crimebuster is using her potty prognostications to help out an ailing sporting goods store and catch a gang of racketeers…

Co-creator Jerry Siegel returned after war service in 1946 and ‘The Confessions of Superman!’ (art by John Sikela & Kaye) saw him on top form as the promise of a huge charity donation convinces the Man of Might to pen his (somewhat expurgated) autobiography and then have to prove to his publisher that he did indeed perform the feats he described…

World’s Finest #27’s featured ‘The Man who Out-Supered Superman!’ (Siegel, Sikela & Kaye again ) wherein downtrodden love sick schnook Nelson Swayne devised numerous sharp ways of outdoing the Man of Steel to win back his flighty, star-struck girlfriend…

Paramount mad scientist Lex Luthor returned with a “life-ray” to plunder and pillage Metropolis, galvanising a giant statue into becoming ‘Superman’s Super-Self!’ (Cameron, Yarbrough & Kaye) whilst ‘The Books that Couldn’t be Bound!’ (Schwartz, Sikela & Kaye in #29) found Clark and Lois following a harried bookbinder as he strove to fulfil three all-but-impossible commissions. Naturally the Caped Kryptonian also turned up to assist as a unique apprentice…

‘Sheriff Clark Kent’ (Cameron, Win Mortimer & Dobrotka) took the Man of Steel to the Wild West but it was his meek alter ego and feisty little lad Roaring Pete who caught the cunning crook ramrodding the fearsome Rockdust Bandits…

Sheer whimsy guided ‘Superman’s Super-Rival!’ (Schwartz, Yarbrough & Kaye) as punchy boxer Dan the Dunce swipes an experimental sedative which turns him into a mighty muscled mauler able to mangle the Man of Steel and seduce away his girl Lois… The last tale in this volume – from World’s Finest Comics #32, Fall 1944 – is ‘The Seventh Wonder of the World!’ by Siegel, Yarbrough & Kaye, astoundingly detailing how Superman briefly visits ancient Egypt just in time to smash an army of proto-Nazis, liberate Pharaoh’s slaves and complete the Pyramid of Cheops. All in a day’s work, really…

These blockbusting yarns provide a perfect snapshot of the Caped Kryptonian’s amazing development from unstoppable, outlaw social activist to trusted and omnipotent paragon of American virtues in timeless tales which have never lost their edge or their power to enthral and beguile.

This is raw comicbook wonderment at its most primal and perfect.
© 1945, 1946, 1947, 1948, 2009 DC Comics. All Rights Reserved.

Challengers of the Unknown by Jack Kirby


By Jack Kirby, Dave Wood, France “Ed” Herron, Roz Kirby Wally Wood, Marvin Stein, George Klein & various (DC Comics)
ISBN: 978-1-4012-3474-4

The Challengers of the Unknown were a bridging concept between the fashionably all-American human trouble-shooters who monopolised comicbooks for most of the 1950s and the costumed mystery men who would soon return to take over the industry.

As superheroes were being revived in 1956 here was a super-team – the first of the Silver Age – with no powers, the most basic and utilitarian of costumes and the most dubious of motives – Suicide by Mystery.

Yet they were a huge hit and struck a chord that lasted for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable.

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are quite rightly millions of words written (such as Paul Kupperberg’s enthusiastic Introduction and John Morrow’s pithy Afterword in this superb hardback compilation) about what the man has done and meant, and you should read those if you are at all interested in our medium.

I’m going to add a few words to that superabundance in this review of one of his best and most influential projects which, like so many others, he perfectly constructed before moving on, leaving highly competent but never quite as inspired talents to build upon.

When the comic industry suffered a witch-hunt-caused collapse in the mid-50’s, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (then simply a back-up strip in Adventure Comics) whilst creating the newspaper strip Sky Masters of the Space Force.

He also re-packaged for Showcase (a try-out title that launched the careers of many DC mainstays) an original super-team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed their innovative but unfortunately ill-timed Prize/Essankay/Mainline Comics ventures.

After years of working for others Simon & Kirby had finally established their own publishing company, producing comics with a much more sophisticated audience in mind, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom spearheaded by US Senator Estes Kefauver and pop psychologist Dr. Frederic Wertham.

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies.

The Challengers were four ordinary mortals; explorers and adventurers who walked away unscathed from a terrible plane crash. Already obviously what we now call “adrenaline junkies”, pilot Ace Morgan, diver Prof Haley, acrobat/mountaineer Red Ryan and wrestler Rocky Davis summarily decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, naturally, Justice.

The series launched with ‘The Secrets of the Sorcerer’s Box!’ in Showcase #6 (cover-dated January/February 1957 – so it was on spinner-racks and news-stands in time for Christmas 1956).

Kirby and scripter Dave Wood, plus inkers Marvin Stein and Jack’s wife Roz, crafted a creepily spectacular epic wherein the freshly introduced doom-chasers were hired by the duplicitous magician Morelian to open an ancient container holding otherworldly secrets and powers.

This initial story roars along with all the tension and wonder of the B-movie thrillers it emulates and Jack’s awesome drawing resonates with power and dynamism, which grew even greater for the sequel, a science fiction drama instigated after an alliance of leftover Nazi technologies and contemporary American criminality unleashes a terrible robotic monster.

‘Ultivac is Loose!’ (Showcase #7, March/April 1957) introduced a necessary standard appendage of the times and the B-movie genre in the form of brave, capable, brilliant and beautiful-when-she-took-her-labcoat-off boffin Dr. June Robbins, who became the fifth Challenger at a time when most comics females had returned to a subsidiary status in that so-conservative era.

The uncanny exploits then paused for a sales audit and the team didn’t reappear until Showcase #11 (November/December 1957) as The Flash and Lois Lane got their respective shots at the big time. When the Challengers returned it was in alien invasion epic ‘The Day the Earth Blew Up’.

Uniquely engaging comics realist Bruno Premiani (a former associate and employee from Kirby’s Prize Comics days) came aboard to ink a taut doomsday chiller that keeps readers on the edge of their seats even today, and by the time of their last Showcase issue (#12, January /February 1958) the Questing Quartet were preparing to move into their own title.

‘The Menace of the Ancient Vials’ was defused by the usual blend of daredevil heroics and inspired ingenuity (with the wonderful inking of George Klein adding subtle clarity to the tale of an international criminal who steals an ancient weapons cache that threatens the entire world if misused), but the biggest buzz would come two months later with the first issue of their own magazine.

Challengers of the Unknown #1 (May 1958) was written and drawn by Kirby, with Stein on inks and presented two complete stories plus an iconic introductory page that would become almost a signature logo for the team. ‘The Man Who Tampered with Infinity’ pitted the heroes against a renegade scientist whose cavalier dabbling loosed dreadful monsters from the beyond onto our defenceless planet, before the team were actually abducted by aliens in ‘The Human Pets’ and had to win their freedom and a rapid rocket-ship (sphere actually) ride home…

The same creators were responsible for both stories in the second issue. ‘The Traitorous Challenger’ is a monster mystery, with June returning to sabotage a mission in the Australian Outback for the very best reasons , after which ‘The Monster Maker’ finds the team seemingly helpless against super-criminal Roc who can conjure and animate solid objects out of his thoughts.

Issue #3 features ‘Secret of the Sorcerer’s Mirror’ with Roz Kirby and Marvin Stein again inking The King’s mesmerising pencils, as the fantastic foursome pursue a band of criminals whose magic looking-glass can locate deadly ancient weapons, but undoubtedly the most intriguing tale for fans and historians of the medium is ‘The Menace of the Invincible Challenger’ wherein team strongman Rocky Davis is rocketed into space only to crash back to Earth with strange, uncanny powers.

For years the obvious similarities of this group – and especially this adventure – to the origin of Marvel’s Fantastic Four (FF #1 was released in November 1961) have fuelled speculation. In all honesty I simply don’t care. They’re both similar but different and equally enjoyable so read both. In fact, read them all.

With #4 the series became artistically immaculate as the sheer brilliance of Wally Wood’s inking elevated the illustration to unparalleled heights. The scintillant sheen and limpid depth of Woody’s brushwork fostered an abiding authenticity in even the most outrageous of Kirby’s designs and the result is – even now – simply breathtaking.

‘The Wizard of Time’ is a full length masterpiece of the art form as a series of bizarre robberies lead the team to a scientist with a time-machine. By visiting oracles of the past rogue researcher Darius Tiko found a path to the far future. When he got there he intended robbing it blind, but the Challengers found a way to follow and foil him…

‘The Riddle of the Star-Stone’ (#5) is a full-length contemporary thriller, wherein an archaeologist’s assistant uncovers an alien tablet which bestows various super-powers when different gems are inserted into it. The exotic locales and non-stop action are intoxicating, but Kirby’s solid characterisation and ingenious writing are what make this such a compelling read.

Scripter Dave Wood returned for #6’s first story. ‘Captives of the Space Circus’ has the boys kidnapped from Earth to perform in a interplanetary show, but the evil ringmaster is promptly outfoxed and the team returns for France “Ed” Herron’s mystic saga ‘The Sorceress of Forbidden Valley’, wherein June becomes an amnesiac puppet in a power struggle between a fugitive gangster and a ruthless feudal potentate.

Issue #7 is another daring double-feature both scripted by Herron. First up is relatively straightforward alien-safari tale ‘The Beasts From Planet 9’, followed by a much more intriguing yarn on the ‘Isle of No Return’ as the team face a scientific bandit whose shrinking ray has left them all mouse-sized.

Issue #8 (July 1959) offered a magnificent finale to a superb run as Kirby & Wally Wood went out in stunning style with a brace of gripping thrillers – both of which introduced menaces who would return to bedevil the team in future tales.

‘The Man Who Stole the Future’ by Dave Wood, Kirby and the unrelated Wally Wood, introduces Drabny – an evil mastermind who steals mystic artefacts and conquers a small nation before the team dethrones him. This is a tale of spectacular battles and uncharacteristic, if welcome, comedy, but the real gem here is space opera tour-de-force ‘Prisoners of the Robot Planet’, (probably) written by Kirby & Herron. Petitioned by a desperate alien, the Challs travel to his distant world to liberate the population from bondage to their own robotic servants, who have risen in revolt under the command of the fearsome autonomous automaton, Kra…

These are classic adventures, told in a classical manner. Kirby developed a brilliantly feasible concept with which to work and heroically archetypical characters. He then tapped into an astounding blend of genres to display their talents and courage in unforgettable exploits that informed and affected every team comic that followed – and certainly influenced his successive landmark triumphs with Stan Lee.

But then Jack was gone…

The Challengers would follow the Kirby model until cancellation in 1970, but due to a dispute with Editor Jack Schiff the writer/artist resigned at the height of his powers. The Kirby magic was impossible to match, but as with all The King’s creations, every element was in place for the successors to run with. Challengers of the Unknown #9 (September 1959) saw an increase in the fantasy elements favoured by Schiff, and perhaps an easing of the subtle tension that marked previous issues (Comics Historians take note: the Challs were bitching, bickering and snarling at each other years before Marvel’s Cosmic Quartet ever boarded that fateful rocket-ship).

But that’s meat for another different book…

Challengers of the Unknown is sheer escapist wonderment, and no fan of the medium should miss the graphic exploits of these perfect adventurers in that ideal setting of not-so-long-ago in a simpler, better galaxy than ours.

© 1957, 1958, 1959, 2004, 2012 DC Comics. All Rights Reserved