Batman Chronicles volumes 1 & 2

New, Revised Review

By Bob Kane, Bill Finger, Gardner Fox, Sheldon Moldoff, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-0445-7 & 978-1-4012-0790-8

For anyone who’s read more than a few of these posts, my tastes should be fairly apparent, but in case you’re in any doubt, here’s a flat-out confession: I’m that shabby, crazy old geezer muttering at the bus stop about how things were better before, and all new things are crap and not the same and…

You get the picture. Now, ignore all that. It’s true but not relevant.

Batman Chronicles is one of many formats re-presenting the earliest Batman stories. The series does so in original, chronological order, foregoing glossy and expensive high-definition paper and reproduction techniques in favour of newsprint-like paper, and the same flat, bright-yet-muted colour palette which graced the originals.

There’s no fuss, fiddle or Foreword, and the book steams straight into the meat of the matter with Volume 1 re-presenting the stunning covers and all Dark Knight material from Detective Comics #27 through #38, (which introduced Robin, The Boy Wonder), and then the landmark Batman #1 covering May 1939-April 1940.

Detective Comics #27 introduced “The Bat-Man” and playboy/dilettante criminologist in ‘The Case of the Chemical Syndicate’ by Bob Kane & collaborator Bill Finger, wherein a cabal of sinister industrialists were successively murdered until an eerie human bat intruded on Police Commissioner Gordon‘s stalled investigation and ruthlessly dealt with the hidden killer.

Issue #28 saw the fugitive vigilante return to crush ‘Frenchy Blake’s Jewel Gang’ before encountering his very first psychopathic killer. ‘The Batman Meets Doctor Death’ was a deadly duel of wits with deranged, greedy General Practitioner Karl Hellfern and his assorted instruments of murder…

Confident of their new character’s potential, Kane & Finger revived the mad medic for the very next instalment and ‘The Return of Doctor Death’, before Gardner Fox scripted a 2-part shocker which introduced the first bat-plane, Bruce’s girlfriend Julie Madison and undead horror The Monk for an expansive spooky saga ‘Batman Versus The Vampire‘. The gripping yarn then concluded in an epic chase across Eastern Europe and a spectacular climax in a monster-filled castle in issue #32.

Detective Comics #33 featured ‘The Batman Wars Against the Dirigible of Doom’: a blockbusting disaster thriller which just casually slipped in the secret origin of the Gotham Guardian, as prelude to the air-pirate action, after which Euro-trash dastard Duc D’Orterre found his uncanny science and unsavoury appetites no match for the mighty Batman in ‘Peril in Paris’.

Scripter Bill Finger returned in issue #35, pitting the Cowled Crusader against crazed cultists murdering everyone who had seen their sacred jewel in ‘The Case of the Ruby Idol’, although the many deaths were caused by a far more prosaic villainy, after which grotesque criminal genius ‘Professor Hugo Strange’ (inked by new kid Jerry Robinson) debuted with his murderous man-made fog and lightning machine in #36, and all-pervasive ‘The Spies’ ultimately proved no match for the vengeful masked Manhunter in #37.

Detective Comics #38 (April 1940) changed the landscape of comicbooks forever with the introduction of ‘Robin, The Boy Wonder’: child trapeze artist Dick Grayson whose parents were murdered before his eyes and who joined Batman in a lifelong quest for justice, by bringing to justice mobster Boss Zucco…

After the Flying Grayson‘s killers were captured, Batman #1 (Spring 1940) opened proceedings with a recycled origin culled from portions of Detective Comics #33 and 34. ‘The Legend of the Batman – Who He Is and How He Came to Be!’ by Fox, Kane & Moldoff offered in two perfect pages what is still the best ever origin of the character, after which ‘The Joker’ (Finger, Kane & Robinson – who produced all the remaining tales in this astonishing premiere issue) introduced the greatest villain in DC’s entire rogues’ gallery via a stunning tale of extortion and wilful wanton murder.

‘Professor Hugo Strange and the Monsters’ followed as the old adversary returned with laboratory-grown hyperthyroid horrors to rampage through the terrified city, and ‘The Cat’ – who later added the suffix ‘Woman’ to her name to avoid any possible doubt or confusion – plied her felonious trade of jewel theft aboard the wrong cruise-liner and fell foul for the first time of the dashing Dynamic Duo.

The initial issue and the first Chronicles edition ended with the ‘The Joker Returns’ as the sinister clown broke jail and resumed his terrifying campaign of murder for fun and profit before “dying” in mortal combat with the Gotham Guardian.

 

Volume 2 featured more masterpieces from the dawn of comic-book time, re-presenting Detective Comics #39 through to #45, a story from New York World’s Fair Comics 1940, and Batman #2-3, covering May to November 1940 in original publishing order. Following a superb pin-up of the Dynamic Duo by Kane, the tense suspense and all-out action opens with The Horde of the Green Dragon” – oriental Tong killers in Chinatown – from Detective #39 by Finger, Kane & Robinson, before ‘Beware of Clayface!’ found the Dynamic Duo solving a string of murders on a film set which almost saw Julie Madison become the latest victim of a monstrous movie maniac…

Batman and Robin solved the baffling mystery of a kidnapped boy in Detective #41’s ‘A Master Murderer’ before enjoying their second solo outing in four comics classics from Batman #2 (Summer 1940).

It all began with ‘Joker Meets Cat-Woman‘ (by Finger, Kane, Robinson & extremely impressive new find George Roussos) wherein svelte thief, homicidal jester and a crime syndicate all tussled for the same treasure with the Caped Crusaders caught in the middle.

‘Wolf, the Crime Master’ was a fascinating take on the classic Jekyll and Hyde tragedy after which an insidious  and ingenious murder-mystery ensued in ‘The Case of the Clubfoot Murderers’ before Batman and Robin faced uncanny savages and ruthless showbiz promoters in a poignant monster story ‘The Case of the Missing Link’.

‘Batman and Robin Visit the New York World’s Fair’ from New York World’s Fair Comics which vintage wonderment – by Finger, Kane & Roussos – then followed the vacationing Dynamic Duo as they tracked down a maniac mastermind with a metal-dissolving ray, after which Detective Comics #42 again found the heroes ending another murder maniac’s rampage in ‘The Case of the Prophetic Pictures!’ before clashing with a corrupt mayor in #43’s ‘The Case of the City of Terror!’

An unparallelled hit, the stories perforce expanded their parameters in #44 with the dreamy fantasy of giants and goblins ‘The Land Behind the Light!’, after which Batman #3 (Fall 1940) saw Finger, Kane, Robinson & Roussos rise to even greater heights, beginning with ‘The Strange Case of the Diabolical Puppet Master’: an eerie episode of uncanny mesmerism and infamous espionage…

Next up was a grisly scheme wherein innocent citizens were mysteriously transformed into specimens of horror and artworks destroyed by the spiteful commands of ‘The Ugliest Man in the World’ before ‘The Crime School For Boys!!’ saw Robin infiltrate a gang who had a cruel and cunning recruitment plan for dead-end kids…

‘The Batman vs. The Cat-Woman’ found the larcenous burglar in well over her head when she stole for – and from – the wrong people, and the issue also included a magical Special Feature as ‘The Batman Says’ presented an illustrated prose Law & Order pep-talk crafted by Whitney Ellsworth and Robinson.

This second terrific tome then concludes with a magnificent and horrific Joker jape from Detective Comics #45 with ‘The Case of the Laughing Death’ wherein the Harlequin of Hate devised a campaign of macabre murder against everyone who had defied or offended him…

Bob Kane, Jerry Robinson and their compatriots created an iconography which carried the Batman feature well beyond its allotted life-span until later creators could re-invigorate it. They added a new dimension to children’s reading… and their work is still captivatingly accessible.

Moreover, these early stories set the standard for comic superheroes. Whatever you like now, you owe it to these stories. Superman gave us the idea, but writers like Finger and Fox refined and defined the meta-structure of the costumed crime-fighter. Where the Man of Steel was as much Social Force and wish fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do. They taught bad people the lesson they deserved.

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comic book heroics simply don’t come any better.

The history of the American comicbook industry in almost every major aspect stems from the raw, vital and still powerfully compelling tales of twin icons published by DC/National Comics: Superman and Batman. It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in a variety of formats from relatively economical newsprint paperbacks to stunning, deluxe hardcover commemorative Archive editions.

One final thing: I’m still that guy in paragraph one, right? I’ve read these stories many, many times, in every format imaginable, and I’d like to thank whoever decided that they should also be available in as close a facsimile to the originals as we can get these days.

More than anything else, this serves to perfectly recapture the mood and impact of that revolutionary masked avenger and, of course, delights my heavily concealed inner child no end.
© 1939, 1940, 2005 DC Comics and © 1940, 2006 DC Comics. All Rights Reserved.

Batman/Superman/Wonder Woman: Trinity

New, Revised Review

By Matt Wagner with Dave Stewart & Sean Konot (DC Comics)
ISBN: 978-1-4012-0187-6 (TPB)         978-1-4012-0309-2 (HC)

Comics fans – especially aficionados of the superhero genre – have an innate appreciation and love of mythologizing. It lures like a siren, hits like a titan and dictates our lives and fate like Ragnarok arrived. We just can’t help ourselves…

DC comics have been compiling just such a feast of legend since the very creation of Superman, Batman and Wonder Woman, slowly interweaving these undying fantasy favourites into a rich tapestry of perfect adventure which has taken on a life of its own, inextricably entrenched in the dream-lives of generations of children and the adults they became.

However it was only relatively recently that DC tacitly acknowledged or even realised the imaginative treasure-trove they were sitting on. However, the publishers were quick to respond when they did wise-up, cannily building on the epic, cross-generational appeal of the elder statesman appeal of their stars. Amongst the most impressive of the efforts is this tale, originally released as a three-part (of course) Prestige Format miniseries in 2003.

Auteur Matt Wagner – who has an uncanny gift for re-imagining and updating the raw power of Golden Age classics (as seen in Batman and the Mad Monk or Sandman Mystery Theatre for example) – was tapped to reveal a new, canonical first meeting of the all-conquering triumvirate and he did not disappoint…

Following an effusive Introduction from novelist and A-List comics-scribe Brad Meltzer, the story opens in the Art Deco Metropolis as oafish Clark Kent‘s morning is ruined by an assassin who shoots a commuter train driver and brings the morning rush-hour to a screeching, crashing, cataclysmic halt…

It soon becomes clear that the subsequent near-disaster has been devised simply to distract and properly assess the mighty Man of Steel. That night a daring raid on S.T.A.R. Labs is ruthlessly foiled by a silent, caped visitor to the “City of Tomorrow” but Superman knows nothing about it until it’s all over.

…And at the bottom of the world more mysterious masked minions at last liberate Superman’s warped and retarded clonal antithesis Bizarro from its icy imprisonment deep beneath the Antarctic mantle…

Another promising day is spoiled for the reporter by a visit from Bruce Wayne, a reluctant occasional ally, and equally obnoxious whether in his playboy charade or as his true self: the dread Batman.

The visit is a courtesy call between distant colleagues. A terrorist group called “The Purge” would have obtained samples of Kryptonite if the Dark Knight hadn’t intervened, but now they plan to raid Lex Luthor’s citadel and professional courtesy demanded that Superman be fully apprised…

Meanwhile in a most secret hideaway a strangely formidable young girl named Diana auditions for the Most Dangerous Man on Earth: an overlord in need of a perfect warrior to lead his massed forces…

Ra’s Al Ghul always gets what he wants and after the charismatic Demon’s Head charms Bizarro with honeyed words of friendship, the freakish doppelganger is only too happy to bring him a present.

Tragically, Russian nuclear submarines are a bit tricky to handle and the super-simpleton manages to drop one of the atomic missiles en route. The lost nuke explodes far from any regular shipping lines, however. Apart from fish, the only creatures affected are a race of immortal women warriors, invisible to mortal eyes and forgotten by Man’s World for millennia…

As mysterious mercenary Diana prepares to carry out The Demon’s orders, in Metropolis another Amazon tracks down Superman and politely enquires why he dropped an A-Bomb on her home. Eschewing rash accusations or pointless fisticuffs they soon come to realise the true nature of the horrific event and unite to track the stolen sub to the Sahara, promptly falling into an ambush by Al Ghul’s fanatical forces.

The guns, knives, nerve gas and suicide bombers prove no problem but the booby-trapped nuke is another matter entirely…

Barely surviving the detonation, Man of Steel and Princess of Power head for GothamCity to seek the grudging assistance of The Demon’s most implacable foe, but the Dark Knight is already on the case, having just unsuccessfully engaged with Al Ghul’s Amazonian field commander.

Reluctant to admit a need for allies and inherently suspicious of bright and shiny super-people chronically unable to make hard decisions or get their hands dirty, Batman nevertheless enters into a tenuous alliance with the dilettante champions to stop the insane plans of an immortal madman determined to wipe out modern civilisation and cleanse the Earth of toxic humanity…

Hard-hitting, epic and spectacular, this Wagnerian (you have no idea how long I’ve wanted to use that) saga superbly illustrates the vast gulfs between the so-different heroes and how they nevertheless mesh to form the perfect team. Strongly character-driven throughout, the protracted struggle to defeat Al Ghul and his infamous allies offers tension, humour, mystery and powerful plot-twists galore, all wrapped up in a bombastic feast of frenzied action and supplemented with savvy cameos and guest shots by other, albeit lesser, keystones of  the DCU.

Stunningly illustrated by Wagner, lavishly coloured by Dave Stewart and subtly lettered by Sean Konot, the book also includes a glorious cover gallery and a beautiful Sketchbook section featuring many of the artist’s preliminary drawings and ideas.

When producing this type of tale there’s always the dilemma of whether to trade on current continuity or to deconstruct and attain a more grandiose, mythic feel, but part-time and casual readers need not worry. Wagner has hewn to the evergreen fundamentals to craft a gratifyingly “Big” story which still manages to reveal more about the individual stars involved than a year’s worth of periodical publishing.

Trinity is primal adventure: accessible, exciting and rewarding, with Superman, Batman and Wonder Woman as they should always be but so seldom are. Team ups and retrofits should all be this good.
© 2003, 2004 DC Comics. All Rights Reserved.

Golden Age Hawkman Archives volume I


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1

Although perhaps one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted B-features in Flash Comics (the others being Cliff Cornwall, The King, The Whip and Johnny Thunder, all adding lustre to the soaraway success of the eponymous speedster at the helm of the comicbook), Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter (both named Katar Hol – see Showcase presents Hawkman volumes 1-2 and Hawkworld respectively) or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time.

Where’s a big-time movie producer/fan when you need one?

Created by Gardner Fox and Dennis Neville, Hawkman premiered in Flash Comics #1 (January 1940) and stayed there, growing in quality and prestige until the title died, with the most celebrated artists to have drawn the Winged Wonder being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past for over a decade before vanishing with the bulk of costumed heroes as the 1950s began.

His last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, but the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a space-age interpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, numerous revamps and perpetual retcons ended during the 1994 Zero Hour crisis, but they’ve reincarnated and returned a couple of times since then too…

However, despite being amongst DC’s most popular and picturesque strips over the years, Hawkman (and Hawkwoman) always struggled to find sufficient audience to sustain their numerous solo titles.

This spectacular deluxe hardcover re-presentation of the formative years (collecting appearances from Flash Comics #1-22, January 1940 – October 1941) begins with a fond reminiscence by artist Moldoff in the ‘Foreword’ before the magic begins as it should with ‘The Origin of Hawkman’ by Fox & Neville.

In his first epochal episode Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is unlocked by an ancient crystal dagger purchased for his collection. Through dreams the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set.

Moreover, with his newly returned memories Hall knows that the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into the equally reincarnated and remembering Shiera Sanders just a terrifying electrical menace turns New York’s Subway into a killing field and they realised the deadly Doctor Hastor is their ancient nemesis reborn. Fashioning an outlandish uniform and anti-gravity harness of mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair in time to save the mesmerised Shiera from a second death by sacrifice and mercilessly ends the cycle – at least for now…

In Flash #2, ‘The Globe Conquerors’ concentrated on fantastic science as Hall and Shiera tackled a modern Alexander the Great who built a gravity-altering machine in his ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 saw “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit to gather riches and find the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4 (April 1940), illustrating a splendidly barbarous thriller wherein the Winged Warrior clashed with ‘The Thought Terror’, a sinister mesmerist enslaving the city’s wealthy citizens, whilst ‘The Kidnapping of Ione Craig’ in #5 pitted the crime-fighting phenomenon against Asiatic cultists led by legendary assassin Hassan Ibn Saddah, determined to stop a pretty missionary and secret agent from investigating distant Araby.

Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips by master craftsmen Alex Raymond and Hal Foster in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good…

Maintaining the use of exotic locales, the story extended in issue #6 as Hall and Ione struggled to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ‘Sheba, Queen of the Desert’…

Issue #7 further explored the mystical and supernatural underpinnings of the strip which easily lent themselves to spooky tales of quasi-horror and barbaric intensity. “The Eerie Unknown” and deluded dabblers in darkness were much-used elements in Hawkman sagas, as seen in ‘Czar, the Unkillable Man’ wherein the Avian Avenger, back in America and reunited with Shiera, clashed with a merciless golem animated by a crazed sculptor determined to get rich at any cost.

Flash Comics #8 featured another deranged technologist as ‘The Sunspot Wizard’ Professor Kitzoff altered the pattern and frequency of the solar blemishes and created riot, madness and chaos on Earth until the Winged Wonder intervened, whilst in ‘The Creatures from the Canyon’ Hawkman foiled aquatic invaders living in the deeps 5,000 feet below Manhattan Island who decided to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall was inexorably drawn into a murder-mystery and the hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifested after a hit-and-run accident drew plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter Hall was quite prepared to stand back and let her deal with the villains – even if Hawkman did exert a little surreptitious brawn to close the case…

Another murderous scam involved an old society chum as ‘The Heart Patient’ revealed how a pretty gold-digger and rogue doctor serially poisoned healthy young men and fleeced them for a cure, whilst in #13 ‘Satana, the Tiger Girl’ preyed on admirers for far more sinister reasons, pitting Hawkman and Shiera against scientifically hybridised killer-cats, after which ‘The Awesome Alligator’ saw an elder god return to Earth to inspire and equip a madman in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency when he tracked down a sentient severed fist which stole and slaughtered at its inventive master’s command, whilst ‘The Graydon Expedition’ in #16 reinforced the hero’s crusading credentials when Shiera went missing in Mongolia, and the Winged Wonder undertook a one-man invasion of a fabulous lost kingdom to save her.

In Flash Comics #17, ‘Murder at the Opera’ put the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 found him investigating skulduggery in the Yukon when Shiera rushed north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next thwarted deranged physicist Pratt Palmer in #19, when that arrogant savant attempted to become the overlord of crime using his deadly ‘Cold Light’. ‘The Mad Bomber’ in #20 then found the Avian Ace allied with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman was forced to end the tragically lethal rampage of an alien foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’…

This first high-flying archive compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’ as headstrong Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helped Hawkman deal with the murderous vermin as a civilian here, big changes were in store for the feisty, capable heroine.

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged heroine: Hawkgirl… but sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of nostalgia: trying to recapture that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind…

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Golden Age Sandman Archives volume 1

Sandman Arc front
By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5

Probably created by and originally illustrated and scripted by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on which distribution records you choose to believe.

Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comicbook and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head utterly obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama and pulp fiction mystery-man mould that had made The Shadow, Green Hornet, The Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more household names big hits of early mass-entertainment and periodical publication.

Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant and true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition re-presents the landmark early appearances from both New York World’s Fair Comics, (1939 and 1940) and the rip-roaring exploits from Adventure Comics #40-59 – July 1939-February 1941 – a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the Next Big Thing in Comicbooks…

Following an erudite appreciation from historian and comics all-star Jim Amash, the adventure begins here with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’…

In those long-lost days, origins and back story were not nearly as important as action and spectacle so we’re quickly plunged into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with the plans for a new ray-gun and encounters spies and a traitor within his own company. Already active as The Sandman -and sought by the cops for it – the vigilante quickly and beguilingly tracked down and dealt with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader was on hand to save kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels the Saint, Falcon or Lone Wolf; prowling allies and rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also had a unique calling card: sprinkled sand to proclaim and terrify wherever he had silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’ wherein plucky reporter Janice Blue inadvertently stumbled into a dockside narcotics ring just as murderous seadog Captain Wing made a fateful takeover bid. Luckily for her the stealthy Sandman was already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’ as Wes Dodds met up with a couple of his old Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following the near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron the Flying Tigers.

These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the  planes in his Flight.  He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 featured his last official story as Dodds went on a South Seas flying vacation and became embroiled in an ‘Island Uprising’, spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch…

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman as ‘The Sandman Meets the Face’ found the playboy back in civilisation and aiding a down-and-out old friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the feature’s page count rise from six to ten as the Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46 ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of an old Dodds pal led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with the Sandman following the assassination of a prominent banker. Simultaneously, Wesley Dodds caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she discovered his secret identity.

A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were but happily went straight(ish) in return for Dodd’s pledge to help her…

Revealed as long-lost Dian Belmont she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-restored father under threat from gangsters and far less obvious killers on a palatial island retreat after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) found the mystery-man tracking killers who were eradicating the scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf on pencils and inks) delivered a blistering crime caper wherein Wesley and Dian got stuck babysitting her maiden Aunt Agatha around the fair and were targeted by ambitious but exceedingly unwise kidnapper Slugger Slade…

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’, by Fox & Flessel, covered similar ground as a murderous campaign of apparently unrelated deaths eventually pointed to another scheme to get rid of the dauntless DA and led Sandman and Dian into a blockbusting battle against ruthless rogues, whilst in #51 (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating detective mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time…

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’ but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan tried to frame her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53 ‘The Loan Sharks’ unwisely aroused the ire of the dynamic dream-maker when they graduated from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

In issue #54 ‘The Case of the Kidnapped Heiress’ found Wes and Dian witnesses to a bold snatch-and-grab but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, the Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to a ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst in the next issue ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his eternal regret that it just wasn’t so, thanks to some delightfully imaginative improvisation from Dian…

The mystery and general skulduggery gave way to world-threatening science fiction in #57 when the Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which some macabre murders pointed the dream-team towards spies and killers profiting from ‘Orchids of Doom’, before this stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enabled a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing a certain indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of being dropped when The Sandman abruptly switched to a skin-tight yellow-and-purple costume – complete with billowing cape for two issues – and gained a boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models currently reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 that all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging comics capers are actually some of the best but most neglected thrillers of the halcyon Golden Age. Modern tastes too have moved on and these yarns are probably far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

Batman and Robin volume 1: Batman Reborn


By Grant Morrison, Frank Quitely, Philip Tan & Jonathan Glapion (DC Comics)
ISBN: 978-0-85768-213-0

The Final Crisis cost Earth dearly, but only the superheroic community really understood the scale of the true loss. In the process of defeating invading evil god Darkseid, the mighty Batman had been lost.

In the aftermath of that epochal loss, a secret, sustained and epic Battle for the Cowl ensued amongst the fallen hero’s closest allies and disciples before eventually Dick Grayson succeeded his lost mentor.

Carrying on the tradition of the Dark Knight, the new Batman took it upon himself to complete the education of Bruce Wayne‘s League of Assassins-trained son Damian, continuing the rehabilitation with the headstrong and potentially lethal lad as the latest iteration of Robin, the Boy Wonder…

In 2009, the post-Crisis Dynamic Duo debuted in new series Batman & Robin; core title of a refreshed and edgy franchise with scripter Grant Morrison joined by preferred partner and collaborator Frank Quitely. This collected volume gathers the first six issues and hits the ground running in a spectacular 3-part thriller aptly entitled ‘Batman Reborn’…

It all begins with ‘Domino Effect’ as yet another baroque and murderously bizarre villain invades the benighted city. However the recklessly manic Mr. Toad‘s spectacular rise and fall merely presages the arrival of a much more macabre gang of criminals and their mad master Professor Pyg…

At home in a new Bat Bunker, the Caped Crusaders are undergoing a difficult period of adjustment with the obnoxious Damian constantly testing his unwanted senior partner at every opportunity, but their relationship takes a solid upswing once they start patrolling Gotham in the new flying Batmobile…

Whilst Pyg is happily mutilating one of his less trustworthy flunkies and turning the fool’s daughter Sasha into his latest slave by burning one of his slave masks onto her face, more of his myriad vassals are raiding Police Headquarters to spring Toad in a bravura display of ruthless abandon. Despite Batman and Robin being on hand, the odiously outrageous freaks comprising ‘The Circus of Strange’ are almost too much for the heroes to handle…

Once the battle is over, however, Robin again overreacts and sullenly storms off, falling into a subtle trap set by Pyg…

With Batman hot on his trail, Robin faces a dire crisis of conscience and confidence when, in the blistering finale ‘Mommy Made of Nails’, he and the Dark Knight save Sasha from Pyg only to lose her to someone far worse…

Philip Tan & Jonathan Glapion provided the art for the second story-arc ‘Revenge of the Red Hood’ as the most dangerous contender for Bruce Wayne’s legacy returned with a bloody Plan B…

Another orphan taken in by Batman, Jason Todd once served valiantly as the second Boy Wonder, but his many psychological problems remained hidden and unresolved even after he was murdered by the Joker.

Subsequently resurrected by one of the frequent Cosmic Upheavals that plague the DC Universe (Infinite Crisis if you’re interested, but it all happened off-camera and post hoc…), the boy took on the identity of the Red Hood and began cleaning up Gotham his way: using Batman’s training and the merciless tactics of the villains he remorselessly stalked.

When the role of Dark Knight became vacant Todd tried to make the mask and the mission his own, but was resoundingly defeated by Grayson.

Now, still determined to deliver the heroes Gotham City always deserved, he recruits the traumatised Sasha, dragging her from hospital to become his sidekick and ‘Red Right Hand’: beginning a lethal campaign against small-time creeps like Lightning Bug before graduating to the city’s super-criminal aristocracy such as Black Mask, Two-Face and the Penguin…  

Even the arrival and assistance of enigmatic British masked sleuth Oberon Sexton AKA Gravedigger isn’t enough to staunch the terror, and Batman and Robin are compelled to play catch-up as the homicidal vigilantes cut a brutal, bloody swathe through the streets. Both teams are blithely unaware of even greater chaos in store as global crimelord El Penitente, fed up with caped clowns interfering with his business, dispatches the world’s most infallible punisher to deal with the mess. The Eater of Faces is coming…

The carnage continues until Red Hood and ‘Scarlet’ crash a crime conference and come face to face with the CapeCrimebusters, resulting in a catastrophic but inconclusive clash of arms and ideology. The war comes to an unexpected end when Batman and Robin are soundly defeated and captured by their dark counterparts.

Meanwhile a few miles away a plane lands in Gotham, filled with flayed corpses gorily announcing that ‘Flamingo is Here!’

Before long the ultimate assassin has tracked the Hood and his homely help to their hideout, easily overpowering and humiliating them, but the deadly debacle has given the Dark Knights time to break free for the most dangerous fight of their lives…

Accompanying the covers and variants (by J.G. Jones, Andy Kubert, Tony S. Daniel, Quitely & Tan) is ‘Batman Redrawn’, an extended sketchbook and commentary section by Morrison, Quitely & Tan, offering an issue-by-issue tour of the re-imagining process that led to the new state of play.

Bold, explosive and breathtaking, this furious renewal and reboot of the World’s most successful comics franchise is a highly-charged, high-octane action extravaganza both impressive and imaginative. If you were bored with Batman, this might well make you a fan all over again…
© 2009, 2010 DC Comics. All Rights Reserved.

Batman Archives volume 7

Bat Arc 7 bk
By Bob Kane, Bill Finger, Lew Sayre Schwartz, Win Mortimer, Jim Mooney, Charles Paris & various (DC Comics)
ISBN: 978-1-4012-1493-7

Debuting a year after Superman, “The Bat-Man” (joined eventually by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry. Having established the parameters of the metahuman in their Man of Tomorrow, the physical mortal perfection and dashing derring-do of the strictly human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

By the time of the tales in this sublime seventh deluxe hardback compilation (collecting Batman’s cases from Detective Comics #136-154, cover-dates June 1948 – December 1949) the Gotham Gangbusters were one of the few superhero features to buck the declining trend that was slowly sounding the death knell for flamboyant costumed crusaders.

Just as “real life” headline-grabbers were overtaking sheer escapist fantasy, named creator Bob Kane was cutting back. Most of the work here is the fruit of unsung and uncredited super-stars Bill Finger and Dick Sprang – usually inked by the superb Charles Paris – and this period of more realist wonders saw the creation of one last great themed villain and the beginning of real life celebrity guest-stars as the re-emergence and dominance of tough, clever mobsters became the order of the day.

During these years the comics landscape would radically alter with masks and capes drowning under a tidal wave of business suits, Stetsons, space-ships, fighter-jets and tanks as genre tales of gangsters, cowboys, spacemen, ghosts and soldiers supplanted most mystery-men for nearly a decade – an entire comics-buying generation.

Some of these stories’ authors are still unknown to us, although most are correctly attributed to the transcendent Finger. My own humble guesses would be either Edmond Hamilton or Don Cameron – although Alvin Schwartz, David Vern Reed, Ed “France” Herron and Jack Schiff are also potential contributors at this time – but sadly, it’s unlikely that we’ll ever really know.

Following an effulgent and educational Foreword from industry insider and historian Jim Amash, the drama commences in ‘The Dead Man’s Chest!’ (from Detective #136, with Sprang inking his own pencils) as Gotham Museum trustee Bruce Wayne examined a 17th century pirate map and recognised his own handwriting disclosing the route to Henry Morgan‘s buried treasure! Soon the millionaire and his ward Dick Grayson were consulting time travel pioneer Professor Carter Nichols and whirling back to the age of buccaneers to solve an incredible mystery in stunning style…

The most popular villain of this period was still the Joker and in #137 the Harlequin of Hate again attempted to dumbfound the Dynamic Duo: this time with the perpetration of ‘The Rebus Crimes!’, and Charles Paris inking the scintillating Sprang on a tour de force of comics crime-busting.

The Mountebank of Mirth was back in the very next issue forcing scientist Walter Timmins to commit ‘The Invisible Crimes!’ and running Joker wild until Batman finally crushed his scheme, after which #139’s ‘The Crimes of Jade!’ found the Gotham Guardians infiltrating the city’s exotic Chinatown district in search of bandit/smugglers and an apparently oriental mastermind.

Detective Comics #140 introduced ‘The Riddler!’ (Finger, Sprang & Paris) as cheating carnival con-man Edward Nigma took his obsession with puzzles to a perilous extreme by becoming a costumed criminal and matching wits with the brilliant Batman in a contest that threatened to set the entire city ablaze.

It was back to basics in #141 as ‘Gallery of Public Heroes!’ (illustrated by Bob Kane’s protégé and ghost Lew Sayre Schwartz & the ever-appealing Paris) revealed how Public Enemy Blackie Nason tried to expose and eliminate all undercover cops through his gang of insidious investigators. His biggest target and eventual downfall was that undisputed master of disguise Batman…

Riddler returned in #142, fomenting chaos with ‘Crime’s Puzzle Contest!’ (Sprang & Paris) until the Team Supreme scuppered his hidden scheme to plunder a treasure of the ages, whilst in #143 the crazed crime spree of a tobacconist utterly obsessed with smoking paraphernalia and all forms of pipes blew up in the face of ‘The Pied Piper of Peril!’ (art by Jim Mooney & Paris).

The late 1940’s saw the first slow rise of media-fuelled celebrity culture and fast fading fads and #144 featured a popular bandleader and radio/movie star in ‘Kay Kyser’s Mystery Broadcast!’ by Sprang &Paris. The popular entertainer (just Google Kay Kyser’s Kollege of Musical Knowledge to learn more) was touring in Gotham when a ruthless killer forcibly insinuated himself into his band – forcing the musical sharpie to seek help from Batman and Robin by the most convoluted means imaginable…

‘Robin, the Boy Failure!’ in #145 saw the torrid teen suffer a work-related injury and temporary amnesia, and even after recovery the kid had no memory of his alter ego. Confidence shattered, his mentor took extraordinary steps to effect a full recovery to fighting fettle for the lad, just in time to find that ‘Three’s a Crime’ (another all-Sprang extravaganza) when small-time hood and inveterate gambler Carl C. Cave graduated to big-time crime after seemingly discovering his own unbeatable lucky number…

Undersea adventure and a close brush with death was the result of the Dynamic Duo intruding in the domain of costumed pirate ‘Tiger Shark!’ (Sprang & Paris) in #147, but the fishy felon’s alter ego held a shocking secret for socialite Bruce Wayne, after which bold science fiction thrills resulted from #148’s ‘The Experiment of Professor Zero’ (Finger, Sprang & Paris) as a peek into Batman’s crime casebook and trophy room revealed how a mad scientist almost reduced the Gotham Guardians to fatal insignificance with a shrinking gimmick…

The Joker crashed back into action in #149 undertaking another potty plot to plunder the city with ‘The Sound-Effect Crimes!’ (Finger & Sprang), whilst in #150 ‘The Ghost of Gotham City!’ (Paris inks) seemed to see judge and jury hunted by the spirit of a wrongly convicted man they had sent to the electric chair. The phantom’s short reign of terror only ended after the Dark Knight unravelled an incredible truth…

With eye-catching, flamboyant villains in decline, creators were compelled to concoct clever stories such as #151’s (all Sprang) delight wherein a string of close calls and rescues of businessmen revealed a character saving lives and collecting promises of future reciprocation in ‘I.O.U. My Life!’ The reasons behind Ben Kole‘s peculiar predilection were both chilling and spellbindingly complex…

An even more devious Detective tale featured in #152 as ‘The Goblin of Gotham City!’ (with art from Sayre Schwartz & Paris) temporarily halted his campaign of crime after photographer Vicki Vale took a photo which threatened to expose his secret. Unfortunately nobody, including Batman, knew exactly what they had, even after the villain began ruthlessly rubbing out anyone who had seen the snap…

Fantastic fantasy informed #153 as an incredible invention enabled the Caped Crusader to become ‘The Flying Batman!’ (Sprang & Paris), but the phenomenal exploits of the new Dark Knight had a pitifully prosaic explanation, after which this superb seventh deluxe hardback compilation concludes with the ‘The Underground Railroad of Crime!’ (#154 and drawn by Sayre Schwartz & Paris) wherein an impossible series of escapes from State Prison led an undercover Batman to an ingenious and perfidious program of extortion and plunder as well as the welcome redemption of a hopeless career criminal…

With glorious covers by Sprang, Bob Kane, Win Mortimer, Jim Mooney and Charles Paris, this is another superb package of timeless masterpieces from a crucial yet long-neglected period which saw a careful repositioning and reformatting of the heroes, as publishers cautiously toned down all things bombastic, macabre and outlandish in favour of a wide variety of mundane mobsters and petty criminals, clever mysteries and personally challenging situations – although there was always some room for the most irrepressibly popular favourites such as Penguin and The Joker.

Thrilling, dazzling and spectacularly swashbuckling, this action-packed compendium provides another perfect snapshot of the Batman’s amazing range from moody avenger to suave swashbuckler to sophisticated Devil-May-Care Detective, in tales which have never lost their edge or their power to enthral and enrapture. Moreover, these sublimely sturdy Archive Editions are without doubt the most luxuriously satisfying way to enjoy them over and over again.
© 1948, 1949, 2007 DC Comics. All Rights Reserved.

Batman: Knight and Squire

Batman - Knight and Squire
By Paul Cornell & Jimmy Broxton with Staz Johnson (DC Comics)
ISBN: 978-1-4012-3071-5

British Dynamic Duo Knight and Squire first appeared in the cheerfully anodyne, all-ages 1950s – specifically in a throwaway story from Batman #62 (December 1950/January 1951) – as ‘The Batman of England!’

Earl Percy Sheldrake and his son Cyril returned a few years later as part of seminal assemblage ‘The Batmen of All Nations!’ (Detective Comics #215 January 1955) – a tale retrieved from the ranks of funnybook limbo in recent times and included in Batman: Black Casebook – with sequel ‘The Club of Heroes’ appearing in World’s Finest Comics #89, July-August 1957. That one’s reprinted in Showcase Presents World’s Finest volume 1.

The characters had languished in virtual obscurity for decades before fully entering modern continuity as part of Grant Morrison’s build-up to the Death of Batman and Batman Incorporated retro-fittings of the ever-ongoing legend of the Dark Knight dynasty…

They floated around the brave New World for awhile with guest shots in places like Morrison’s JLA reboot and Battle For the Cowl before finally getting their own 6-issue miniseries (December 2010 – May 2011), courtesy of scripter Paul Cornell and artist Jimmy Broxton (with some layout assistance from Staz Johnson), who rather bit the hand that fed them by producing a far from serious, but captivating quirky and quintessentially English frolicsome fantasy masterpiece.

It all begins, as most things boldly British do, down the pub. However The Time in a Bottle is no ordinary boozer but in fact the favourite hostelry for the United Kingdom’s entire superhuman community: the worthy and the wicked…

Hero and villain alike can kick back here, taking a load off and enjoying a mellow moment’s peace thanks to a pre-agreed truce on utterly neutral ground, all mystically enforced by magics and wards dating back to the time of Merlin…

As the half-dozen chapters of ‘For Six’ open it’s the regular first Thursday of the month – and that’s an in-joke for Britain’s comics creator community – with the inn abuzz with costumed crusaders and crazies, all determined to have a good time.

Cyril Sheldrake, current Earl of Wordenshire and second hero to wear the helm and mantle of The Knight, sends his trusty sidekick Beryl Hutchinson – AKA The Squire – to head off a potential problem as established exotics Salt of the Earth, The Milkman, Coalface, The Professional Scotsman and the Black and White Minstrels all tease nervous newcomer The Shrike.

He’d do it himself but he’s chatting with Jarvis Poker, the British Joker…

The place is packed tonight in honour of visiting yank celebrity Wildcat, and a host of strange, outrageous and even deadly patrons all bustle about as Beryl chats to the formerly cocky kid who’s also getting a bit of grief because he hasn’t quite decided if he’s a hero or villain yet…

She’s giving him a potted history of the place when the customary bar fight breaks out but things take an unconventionally dark turn and an actual attempted murder occurs. It would appear that two of these new gritty modern heroes have conspired to circumvent Merlin’s pacifying protections…

Each original issue was supplemented with a hilarious text page which here act as chapter breaks, so after ‘What You Missed If You’re A Non-Brit’ (a glossary of national terms, traits, terminology and concepts adorned with delightful faux small ads), the tale continues as Beryl and Cyril spend a little down-time in rural Wordenshire where the local civilians tackle the insidious threat of The Organ Grinder and his Monkey so as not to bother the off-duty Defenders.

However the pair do rouse themselves to scotch the far more sinister schemes of inter-dimensional invader Major Morris and the deadly Morris Men…

That’s supplemented by the far-from-serious text feature ‘What Morris Men are Like’…

The saga then kicks into high gear with the third instalment as Britain’s Council for Organised Research announces its latest breakthrough.

C.O.R.’s obsessively romantic Yorkist Professor Merryweather had no idea that her DNA reclamation project would lead to a constitutional crisis after she reconstituted Richard III, but it seems history and Shakespeare hadn’t slandered the Plantagenet at all. The wicked monarch was soon fomenting rebellion, using his benefactor’s technology to resurrect equally troublesome tyrants Edward I, Charles I, William II and the ever-appalling King John and even giving them very modern superpowers…

Of course Knight, Squire and her now besotted not-boyfriend Shrike were at the vanguard of the British (heroic) Legion mustered to fight for Queen and Country and repel the concerted criminal uprising…

Following a history lesson on ‘Cabbages and Kings’, Beryl invited the Shrike back to the Castle for tea, teasing and some secret origins, but things went typically wrong when Cyril’s high tech armour rebelled, going rogue and attacking them all.

The text piece deals with ‘Butlers and Batmen’ before it all goes very dark when lovable celebrity rogue Jarvis Poker gets some very bad news from his doctor and a terrifying follow-up visit from the real Joker.

The CampCriminal was desperately concerned about his national legacy but GothamCity’s Harlequin of Hate is just keen on increasing his ghastly and frankly already astronomical body-count. First on the list is that annoying Shrike kid, but the American psycho-killer has big, bold, bizarre plans to make the UK a completely good guy-free zone…

Broken up with a two-part ‘The Knight and Squire Character List’, it all culminates and climaxes with a spectacular and breathtaking showdown after the malevolent Mountebank of Mirth goes on a horrendously imaginative hero-killing spree that decimates the Costumed Champions of Albion: a campaign so shocking that even Britain’s bad-guys end up helping to catch the crazed culprit…

Rewarding us all for putting up with decades of “Gor, blimey guv’nor” nonsense in American comics whilst simultaneously paying the Yanks back for all those badly researched foggy, cobbled-rooftops-of-London five minutes from Stonehenge stories which littered every aspect of our image in the USA, this witty, self-deprecating, action-packed and deucedly dashing outing perfectly encapsulates all the truly daft things we noble Scions of Empire Commonwealth love and cherish about ourselves.

Stuffed with surreal, outrageous humour, double entendres, quirky characters, catchphrases and the comedy accents beloved by us Brits – Oh, I say, Innit Blud? – and rife with astonishingly cheeky pokes at our frankly indefensible cultural quirks and foibles, this is the perfect book for anyone who loves grand adventure in the inimitable manner of Benny Hill, Monty Python and the Beano.

Also included are covers and variants from Yanick Paquette & Michel Lacombe and Billy Tucci & HiFi, plus a wealth of working art, character designs and sketches by Jimmy Broxton and an unpublished spoof cover in tribute to the immortal Jarvis Poker…

Buy this book. It’s really rather good. Oh, go on, do: you know you want to…
© 2011, DC Comics. All Rights Reserved.

Wonder Woman Archives volume 4

WW arc 4 front
By Charles Moulton (William Moulton Marston & Harry G. Peter) (DC Comics)
ISBN: 1-4012-0145-8

Wonder Woman was conceived by polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter in a calculated attempt to offer girls a positive and forceful role model and, on Editor M.C. Gaines’ part, sell funnybooks.

The Princess of Paradise debuted as a special feature in All Star Comics #8 (December 1941), before springing into her own series and the cover-spot of new anthology title Sensation Comics a month later. An astonishing instant hit, the Amazing Amazon quickly won her own eponymous supplemental title in late Spring of that year (cover-dated Summer 1942).

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young and impressionable Princess Diana.

Fearing her growing obsession with the creature from a long-forgotten and madly violent world, her mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they isolated themselves from the rest of the world and devoted their eternal lives to becoming ideal, perfect creatures.

However when goddesses Athena and Aphrodite subsequently instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty, Diana overcame all other candidates and became their emissary – Wonder Woman.

On arriving in America she bought the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her own fiancé in South America. Soon Diana also gained a position with Army Intelligence as secretary to General Darnell, ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but superbly competent Lieutenant Prince…

Using the nom de plume Charles Moulton, Marston (with some help in later years from assistant Joye Murchison) scripted almost all of the Amazing Amazon’s many and fabulous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. Venerable veteran illustrator and co-creator H.G. Peter performed the same feat, limning practically every titanic tale until his own death in 1958.

This fourth lavishly deluxe full-colour hardback edition collects the increasingly fanciful and intoxicating adventures from Wonder Woman #8-9 and Sensation Comics #25-32 spanning cover-dates January to August 1944. After an appreciative Foreword from comics journalist and historian Maggie Thompson who outlines the landmarks and catalogues the achievements of the Amazing Amazon, the war-woven epics and imaginatively inspirational dramas begin with Sensation #25 and the ‘Adventure of the Kidnapers of Astral Spirits’ as Diana Prince witnesses a murder. However the killer was asleep at home in bed at the time and soon more impossible killings occur, drawing Wonder Woman into an incredible adventure beyond the Walls of Sleep into uncanny realms where even her gifts are useless and only determination and rational deduction can save the day…

Far less outré but no less deadly was the menace of ‘The Masquerader’ who replaced the Amazing Amazon in #26, following an unshakeable prophecy which saw the champion of Love and Freedom murdered by merciless racketeer Duke Dalgan. It took the covert intervention of Aphrodite and a Girl’s Best Friend to thwart that dire fate, but Diana never knew just who took her place…

When the Amazon, Etta Candy, her sorority Holliday Girls and former convict Gay Frollik resolved to raise a billion dollars for ‘The Fun Foundation’, they never expected their most trusted advisor to turn against them, but his greed led to his downfall and the clearing of a framed woman’s name in Sensation #27, after which Wonder Woman #8 offered another novel-length triumph of groundbreaking adventure.

The drama opened with ‘Queen Clea’s Tournament of Death’ as Steve, on an undercover mission, was snatched by a giant barbarian woman. Hot on his trail, Diana discovered her beau a captive of undersea Amazons from lost Atlantis, living in colossal caverns below the oceans.

Diana soon found herself embroiled in a brutal civil war battling the forces of usurping conqueror Clea of belligerent state Venturia and trying to restore the rightful ruler Eeras to peaceful, beleaguered Aurania. Should she fail, Clea intended to invade the upper world, looking for husky men like Steve to replace the depleted, worn-out puny males of her own realm…

After restoring order in Atlantis, the Amazon returned to her military job and civilian identity until a little girl begged for aid in finding her missing father. Closer investigation revealed that Clea’s forces had been capturing sailors and airmen but with the rebel queen imprisoned as ‘The Girl with the Iron Mask’, who could the leader of the raids possibly be?

After another fearsome subterranean clash the status quo was re-established, but when Diana later met a huge a powerful student at Holliday College she realised that the adventure was still not over as ‘The Captive Queen’ infiltrates Paradise Island and captures both Wonder Woman and Eeras’ wayward daughter Octavia.

Even after defeating her ponderous perpetual foe the action doesn’t end for the Princess of Power as her return to the land beneath the sea is interrupted by another revolution.

This time the ineffectual Atlantean men had used the constant distractions and American modern weapons to enslave the women, making the sub-sea empire a brutal, domineering patriarchy…

But not for long, as Diana and Steve led a brilliant counter-offensive…

In Sensation Comics #28 ‘The Malice of the Green Imps’ offered a welcome dose of metaphysical suspense as jealous thought and impulses were made manifest and drove gangsters and even good folks to attack the recently opened Fun Foundation Clinics sponsored by Diana and Gay Frollik, after which #29 saw another Amazon in Man’s World in the ‘Adventure of the Escaped Prisoner’. After imprisoning gambling racketeer and blackmailer Mimi on the Amazon’s prison island, Wonder Woman was unaware that the harridan’s subsequent escape also brought confused and naively curious fellow warrior Mala to New York where she quickly fell in with the wrong crowd…

Marston’s psychiatric background provided yet another weirdly eccentric psychic scenario in #30’s ‘The Blue Spirit Mystery’ as Steve, Etta Candy and Diana investigated Anton Unreal, a mystic and mentalist who offered to send his client to the heavenly Fourth Dimension – for a large fee, of course…

Unfortunately – although a crook – Unreal was no charlatan and the “ascended ones” certainly found themselves in a realm utterly unearthly, but definitely no paradise until Steve and Diana followed and took matters into their own immaterial hands…

Wonder Woman #9 saw the origins of one of the Amazon’s most radical foes and bizarre adventures. ‘Evolution Goes Haywire’ began with zoo gorilla Giganta stealing Steve’s little niece before the Amazon effected a rescue, after which crazy scientist Professor Zool used his experimental Hyper-Atomic Evolutionizer to transform the hirsute simian into an gorgeous 8-foot tall Junoesque human beauty. Sadly the artificial Amazon retained her bestial instincts and, battling Wonder Woman, managed to damage Zool’s machine, resulting in the entire region being devolved back to the days of cavemen and dinosaurs…

With even Diana converted to barbarism it was an uphill struggle to rerun the rise to culture and civilisation sufficiently to achieve a primitive Golden Age in ‘The Freed Captive’, but eventually the twisted time-travel tale took them back to where they had started, even if only after ‘Wonder Woman vs. Achilles’ – a deranged diversion to save her own mother and people from male oppression by the legendary warrior king…

Sensation Comics #31, by contrast, offered delicious whimsy and biting social commentary when the Princess of Power visited ‘Grown-Down Land’. When a wealthy socialite mother neglected her children the tykes ran away and almost died. Rescued by Wonder Woman, they told her of a dream world far better and happier than reality and next morning, when the kids can’t be awoken from a deep sleep, Diana realises they have chosen to stay in their topsy-turvy imaginary country. However when she enters their dream she finds genuine peril of a most unexpected kind…

This glorious tome of treasures then concludes with #32’s ‘The Crime Combine’ as Wonder Woman finds herself at the top of the American underworld’s hit-list. To scotch the scheme Diana asks fully reformed ex-Nazi and trainee Amazon Baroness Paula von Gunther to leave ParadiseIsland and infiltrate the hierarchy of hate, but it quickly seems that the temptations of Man’s World and allure of evil have seduced the villainess back to her wicked ways…

Seen through modern eyes there’s a lot that might be disturbing in theses old comics classics, such as the plentiful examples of apparent bondage, or racial stereotypes from bull-headed Germans to caricatured African Americans, but there’s also a vast amount of truly groundbreaking comics innovation.

The skilfully concocted dramas and incredibly imaginative story-elements are drawn from hugely disparate and often gratifyingly sophisticated sources, but the creators never forget they’re in the business of entertaining as well as edifying the young. There’s huge amounts of action, suspense, contemporary reflection and loads of laughs to be found here, and always the message is: girls are as good as boys and can even be better if they want to…

Wonder Woman influenced the entire nascent superhero genre as much as Superman or Batman and we’re all the richer for it. Even better, this exemplary book of past delights is a triumph of exotic, baroque, beguiling and uniquely exciting adventure, and these Golden Age exploits of the World’s Most Marvellous Warrior Maiden are timeless, pivotal classics in the development of the medium and still offer astounding amounts of fun and thrills for anyone interested in a grand nostalgic read.
© 1944, 2003 DC Comics, Inc. All Rights Reserved.

Batman: Life After Death


By Tony S. Daniel, Guillem March, Sandu Florea, Norm Rapmund & various (DC Comics)
ISBN: 978-0-85767-123-2

At the climax of a harrowing and sustained campaign of terror by insidious cabal The Black Hand, Batman was apparently killed (by evil New God Darkseid during the “Final Crisis”). Although the news was kept from the general public, the superhero community secretly mourned whilst a small dedicated army of assistants, protégés and allies trained over the years by the Dark Knight formed a “Network” of champions to police GothamCity in the catastrophic days and weeks which followed: marking time until a successor could be found…

Most of the Batman-trained task force refuse to believe their inspirational mentor is dead and thus, believing him only lost, have accepted Dick Grayson – first Robin and latterly Nightwing – as the stand-in Gotham Guardian until Bruce Wayne can find his way back to them.

The transition has been bloody and brutal. Grayson had to stop an outcast contender who sought to usurp the legacy of Batman and turn the role of Dark Knight into debased red-handed avenger rather than benign shadowy protector. For now former Robin and erstwhile Red Hood Jason Todd has been defeated, abandoning his quest to become the new Gotham Guardian even as a new iteration of deceased crimelord Black Mask runs rampant in the city.

Crushed and cast aside in the savage gang-war with the triumphant mobster’s mind-controlled False Face Society, mercurial maniac Two-Face has simply vanished, whilst third force The Penguin has been apparently conquered and cowed: remaining only as a meek and compliant vassal of the triumphant newcomer.

Whoever he is, the current Black Mask is as sadistic, psychotic, meticulously methodical and strategically brilliant as his predecessor. His first move had been to free many of Batman’s most maniacal menaces – temporarily stored at Blackgate Prison after the infamous Arkham Asylum was destroyed. Despite the Network’s utmost efforts and the completion of a new high-tech institution, many of the worst inmates remain at large…

This terse and occasionally histrionic volume collects the contents of Batman #692-699 (December 2009 – July 2010) revealing the identity of the mastermind behind the mask and recounting the final fate of the pretender as well as heralding the return of a much misunderstood and fearfully underestimated foe…

Written and primarily pencilled by Tony S. Daniel, the eponymous saga ‘Life After Death’ begins with ‘The Awakening’ (inked by Sandu Florea) as Grayson – grudgingly assisted by Bruce Wayne’s assassin-trained son Damian as the latest Boy Wonder – continues to hunt the escapees and their Machiavellian manipulator…

So great was the crisis that the National Guard had been deployed to enforce Martial Law, driving back the False Face legions and more or less cordoning them into the Devil’s Square area of the city.

With the successor Batman and Police Commissioner Jim Gordon forced to play a waiting game, Black Mask and his inner circle – malignant “Ministry of Science” boffins Fright, Professor Hugo Strange and Dr. Death – go on the offensive by resurrecting a deadly nemesis even as the new director of Arkham seeks a way of undoing the brainwashing techniques used on the False Faces. Hard pressed on all fronts, Grayson seeks the unique assistance of his mentor’s greatest, most secret asset Selina Kyle, and together they discover a new player in the drama. Marco Falcone has returned to Gotham…

Years ago the original Batman had destroyed the power of the Mafia in the city, driving the last of the “Made Men” into exile and breaking the all-pervasive organisation of Carmine “The Roman” Falcone. Now his last surviving son seems intent on using the current chaos to reclaim his inheritance and re-establish the family business…

However the gangster has his own setbacks to deal with: his safe has just been broken into and the contents swiped by Catwoman. As well as cash and jewels the vault contained the most valuable and potentially dangerous document in Gotham…

Luckily for all concerned, Mario doesn’t realise the role his beloved “niece” Kitrina a very capable and dangerous teenaged cat-burglar in her own right – played in that theft…

The Ministry of Science now has a ferociously hands-on new member. Concentration Camp survivor Dr. Grant Gruener once haunted Gotham as the scythe-wielding vigilante The Reaper, until his apparent demise at the gauntleted hands of the Dark Knight. After years of genetic tampering and behaviour modification by Strange, the killer is back and ready to resume his crusade…

Moreover new information has revealed that the mesmerised False Faces aren’t just enslaved career criminals but also have members recruited from ordinary law-abiding citizens, all equally mind-controlled by the hideous masks they wear – and now someone is killing them, guilty and innocent alike…

The campaign of terror continues as the headstrong and potentially lethal latest Robin joins his barely tolerated commanding officer in winnowing the hordes of False Faces before the pair are distracted by different enemy in ‘Charades’.

Bruce Wayne’s (if not Batman’s) ultimate adversary is Dr. Tommy Elliot, a beloved boyhood friend as warped by his own mother’s malign influence as Bruce was reshaped by the murder of his beloved parents.

Eminent surgeon Elliot became the twisted, sadistic and obsessive Hush to punish his only friend and childhood companion: one who had been perpetually held up to the troubled, never-good-enough kid as a perfect example of a son by Elliot’s deranged parent. Tommy even divined the billionaire’s greatest secret – the true identity of the Dark Knight…

After many deeply personal, psychotic attacks on Wayne’s legacy and Batman’s friends, Hush took the ultimate step in his psychological war against his oldest confidante by surgically transforming himself into Wayne’s mirror image and attempting to entirely usurp his life (see Batman – Streets of Gotham: Hush Money).

The Batman Family had never accepted that their mentor was dead, and all their actions were predicated upon the premise that he would eventually return to reclaim his mantle, so once Catwoman tracked down and emptied all Elliot’s hidden bank accounts Hush began trading on his stolen looks to rebuild his fortune and take another stab at revenge by bankrupting the Wayne financial empire, simultaneously removing the Bat-Network’s crucial operating capital at the same time…

Only recently reformed criminal-turned-High Society Private Eye Edward Nigma – still known as The Riddler – seemed to suspect the imposture, with Grayson and his comrades ironically compelled to publicly cover for the faux Bruce to keep their own secrets…

At a grand benefit to mark the re-opening of Arkham Asylum, Grayson and the undercover Huntress verbally spar with Elliot, Riddler and the Falcones, but when Kitrina perpetrates another robbery Nigma chases her and sustains a life-altering head injury…

Meanwhile in the bloody streets The Reaper is taking a brutal toll on Black Mask’s enemies and the general public too…

Batman begins his fight back by targeting the suspiciously quiescent Penguin in ‘Fractured Pieces’ even as the newly open Arkham begins to suffer mysterious attacks and its builders and administrators begin succumbing to tragic accidents. But even as the Dark Knight’s strategy prompts a murderous attack on the Bird Bandit by Black Mask forces, Mario has discovered Kitrina’s role in his misfortunes and takes steps to end her interference.

Tragically he has completely underestimated her abilities as he hunts for missing maps of Devil’s Square – and Black Mask’s secret sanctum – which she originally created and has now reclaimed…

Norm Rapmund joins Florea on inking with ‘Smoke and Mirrors’ as Kitrina begins her brutal retaliation against the Falcones and Batman discovers who she really is. As Mario flees the aftermath, the mob boss is ambushed by the Reaper and only the last minute intervention of Batman and Huntress save him from a grisly end.

On the deadly, near-deserted streets, Riddler’s confusion slowly abates as he begins making connections to a life he’d forgotten and re-experiences a compulsion long controlled…

The war takes an ugly turn in ‘Mind Games’ when the Penguin at last makes his move: enslaving Batman with Black Mask’s mind-binding gimmicks and dispatching the befuddled crimebuster to even the score – and perhaps even assassinate the murderous mastermind behind everyone’s woes…

By the time Robin has rescued his brainwashed senior partner, Kitrina has found an ally and mentor of her own – one with no love for the Falcones, Penguin or Black Mask and an agenda all her own – and the Boy Wonder’s unsavoury task is to reconstruct just what horrors Batman has committed since he fell under the spell of the mind-controlling mask.

Armed with inevitable conclusions, hard-won knowledge and unpalatable truths regarding presumed friends and foes, the new Dark Knight at last implacably ends the plague of unrest afflicting Gotham but, even after taking out the Ministry of Science, overcoming the rampaging Reaper and exposing Black Mask, the ‘Liberator’ and his Network allies are acutely aware that the job never ends and the battle is barely begun…

This collection then concludes with the 2-part ‘Riddle Me This’ (illustrated by Guillem March & colourist Tomeu Morey) as the Prince of Puzzlers encounters a murderous old associate in criminal conjuror Blackspell whose ‘Magic Tricks’ concealed a cunning, years-long revenge scheme.

However as the bloodshed and mystery escalated in ‘A Means to an End’ the increasingly overworked Batman was forced to accept that the obvious suspect might not be the guilty one… nor that all his allies were working with him…

Torturous, tumultuous, convoluted and challenging, this action-packed, high-octane Fights ‘n’ Tights drama will deliver all the thrills, spills and chill fans could hope for with impressive punch and panache aplenty. Moreover it’s all very, very pretty to look at and even the freshest neophyte is well aware that it’s all just a prelude to the return of the real Dark Knight…
© 2009, 2010 DC Comics. All Rights Reserved.

Plastic Man Archives volume 3


By Jack Cole (DC Comics)
ISBN: 1-56389-847-0

As recounted by Playboy‘s Cartoon Editor Michelle Urry in her Foreword to this third beguiling Deluxe Archive collection, Jack Cole was one of the most uniquely gifted talents of America’s Golden Age of Comics.

Before moving into the magazine and gag markets he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled.

In 1954 Cole quit comics for mature cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth edition. Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the moment of his greatest success he took his own life. The reasons remain unknown.

Without doubt – and despite other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era. “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian was a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he was saved by a monk who nursed him back to health and proved to the hardened thug that the world was not just filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible malleability, Eel resolved to put his new powers to use: cleaning up the scum he used to run with.

Creating a costumed alter ego he began a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon picked up the most unforgettable comedy sidekick in comics history. Woozy Winks was a dopey indolent slob and utterly amoral pickpocket who accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it.

After failing to halt the unlikely superman’s impossible crime spree, Plas appealed to his sentimentality and better nature and, once Woozy tearfully repented, was compelled to keep him around in case he strayed again. The oaf was slavishly loyal but perpetually sliding back into his old habits…

Equal parts Artful Dodger and Mr. Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembled, Winks was the perfect foil for Plastic Man: a lazy, greedy, ethically challenged reprobate with perennially sticky fingers who got all the best lines, possessed an inexplicable charm and had a habit of finding trouble. It was the ideal marriage of inconvenience…

This lavish, full-colour hardback barely contains the exuberant exploits of the premier polymorph from Police Comics #31-39 and Plastic Man #2 stretching from June 1944 to February 1945, and opens with an outrageous examination of current affairs as the chameleonic cop investigated ‘The Mangler’s Slaughter Clinic’ wherein fit and healthy draft-dodgers could go to get brutalised, broken and guaranteed unfit for active duty. The biggest mistake these canny crooks made was kidnapping Woozy and trying their limb-busting procedures on a man(ish) protected by the forces of nature …

Police Comics #32 then detailed ‘The La Cucaracha Caper’ wherein ultra-efficient Plas was forcibly sent on vacation to give the cops and FBI a break and some time to process all the crooks the Ductile Detective had corralled. What no-one expected was that the last gangsters left un-nabbed would also head south of the border to escape their nemesis and Plas and Woozy found far more than Sun, Senoritas and Bullfights in the sleepy Mexican resort…

In #33’s ‘Deathtrap for Plastic Man’ a crazed saboteur stretched our hero’s resources and reason in his mad mission destroy a vital prototype plane for the most implausible of reasons before Plastic Man #2 (August 1944) offered a quartet of brilliant yarns, beginning with ‘The Gay Nineties Nightmare’, wherein Plas and Woozy trailed the worst rats in the underworld to a hidden corner of America where they couldn’t be touched.

No Place, USA, due to clerical errors, had been left off all official maps and withdrawn from the Union in a huff in the 1890s. The FBI couldn’t enforce justice there but maybe two good men – or one and Woozy – could…

Satire was replaced by outrageous slapstick as mild-mannered Elmer Body became ‘The Man Who Could Switch Bodies’, using his newfound gift to experience all the joys and thrills his dull life had denied him. When Plas realised he couldn’t catch or hold the identity thief, all he could do was offer better candidates for possession…

In hot pursuit of Fargo Freddie the stretchable sleuth accidentally chased the killer into a Mexican volcano. Thinking the case closed the hero headed home but was unaware that a miraculous circumstance had transformed his target into The Lava Man’, whose resultant revenge rampage set the nation ablaze until Plas resorted to brains and not bouncy brawn. The issue closed with tale of urban horror as Plas and Woozy were dispatched to a quiet little town where everybody had been driven crazy – even the medics and FBI agents sent in to investigate ‘Coroner’s Corners’…

Police Comics #34 introduce a well-meaning if screwball campaigner determined to end Plas’ maltreatment of malefactors by organising ‘Serena Sloop’s Society for the Prevention of Cruelty to Criminals’, although the old biddy’s philanthropy took a big hit after she actually met some of the crooks she championed, whilst ‘The Confession of Froggy Fink’ in #35 threatened to tear the entire underworld apart, if Plas got hold of it before the many concerned members of the mastermind’s gang did. Cue frantic chases, and lots of double-dealing back-stabbing violence…

In #36 a gang of brutal thieves hid out in the isolated, idyllic paradise of ‘Dr. Brann’s Health Clinic’ turning the unprofitable resort into a citadel of crime until Plas and Woozy decided to take a rest cure themselves, after which ‘Love Comes to Woozy’ offered the unlikely sight of a sultry seductive siren falling for the wildly unappealing Mr. Winks just as the corpulent crime-crusher and his boss were closing in on a gang stealing widows’ and veterans’ welfare cheques…

The big bosses of criminality had finally had enough by #38, offering ‘One Million Dollars for Plastic Man’s Death’. They also included top criminologist Professor Zwerling on their shopping list but even he was too much for the horde of would-be assassins and even diminutive murder mastermind Rocky Goober soon found his reach far exceeded his grasp…

This classic collection then concludes with a riotous rollercoaster romp as ‘His Lordship Woozy Winks’ is improbably tapped as the lost heir to a fancy British estate. Of course Bladau Castle boasts a murderous ghost and rather more prosaic elements determined to ensure the owlish oaf doesn’t inherit…

Always exciting, breathtakingly original, thrilling, funny, scary and still visually intoxicating over seventy years later, Jack Cole’s Plastic Man is a truly unique creation that has only grown in stature and appeal. This is a magical comics experience fans would be crazy to deny themselves.
© 1944, 1945, 2001 DC Comics. All Rights Reserved.