Batman Archives volume 6


By Bob Kane, Bill Finger, Edmond Hamilton, Don Cameron, Lew Sayre Schwartz, Win Mortimer, Jack & Ray Burnley, Jim Mooney, Charles Paris & various (DC Comics)
ISBN: 1-4012-0409-0

Debuting a year after Superman, “The Bat-Man” (joined eventually by Robin, the Boy Wonder) cemented National Comics as the market and genre leader of the burgeoning comicbook industry, and the dashing derring-do and strictly human-scaled adventures of the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

By the time of this the tales in this superb sixth deluxe hardback compilation (collecting the Batman adventures from Detective Comics #120-135, spanning cover-dates February 1947-May 1948) the Dynamic Duo were inescapably a co-operative effort with a large and ever-changing creative team crafting increasingly varied and captivating escapades for the heroes. One further note: many of the tales in this tome carry no writer’s credit but are most likely the work of pulp writer Edmond Hamilton, so apologies for the less than usually clear attributions throughout…

As discussed in the Foreword by celebrated critic and historian Bill Schelly, the post-war years saw a careful repositioning and reformatting of the heroes, as the publishers cautiously proceeded to tone down outlandish violence and nightmarishly macabre villains in favour of a wide variety of more mundane mobsters, gangsters and petty criminals, plus a few of the most irrepressibly popular favourites such as Penguin and The Joker.

Even so the former felon even gets cover billing in the opening costumed drama, reproduced in full from Detective #120; another riotous romp co-starring the rakish, rotund rogue indulging in ‘Fowl Play!’

Illustrated by Win Mortimer, this yarn describes how the pompous Penguin responds after an ornithologist is cited as America’s Greatest Bird Expert, leading to a campaign of fresh feather-themed crimes before the Dynamic Duo once again caged the crafty crook.

In #121 Hamilton & Howard Sherman take a rare look at corruption when Gotham’s top cop is forced from office by blackmailers exerting pressure on the Mayor. However, even whilst ‘Commissioner Gordon Walks a Beat’ Batman and Robin are tracking down the true cause of all the city’s woes…

Bob Kane & Charles Paris limned the uncredited (but probably Hamilton) case of ‘The Black Cat Crimes’ in the next issue as the sinisterly sultry Catwoman busted out of jail and ruthlessly, spectacularly exploited superstitions to plunder the city, whilst with Ray Burnley on inking in #123 ‘The Dawn Patrol Crimes’ saw a trio of aged pioneer pilots fall prey to the insidious schemes of a criminal mastermind in their fevered desperation to fly again. Happily the sinister Shiner had not reckoned on the Batman’s keen detective ability or the indomitable true grit of the patsy pilots…

The Joker returned in #124 as ‘The Crime Parade’ (Hamilton, Kane, Lew Sayre Schwartz & George Roussos) found the Mountebank of Mirth turn a radio chart show into his own private wishing well of inspired brazen banditry, after which ‘The Citadel of Crime’ (scripted by Bill Finger in #125) saw the Caped Crimebuster infiltrate a fortress where reformed crooks were imprisoned by a deranged maniac dubbed the Thinker and forced to build deadly weapons for a criminal army. Although credited here to Dick Sprang, this is actually one of the last art strips by the superb Jack Burnley, ably inked by his brother Ray and Charles Paris.

Detective Comics #126’s ‘Case of the Silent Songbirds’, by Hamilton(?) & Jim Mooney, again found The Penguin purveying his particular brand of peril and perfidy by stealing the voices of nightclub singers as part of the world’s most incredible protection racket until Batman stepped in, whilst #127’s ‘Pigmies in Giantland’ – featuring a rare pencil and ink outing for Charles Paris – saw the outrageous Dr. Agar shrink his wealthy victims to the size of dolls until the Dynamic Duo unravelled the impossible truth…

Only The Joker could conceive of ‘Crime in Reverse’ (Hamilton, Kane & Ray Burnley) as he proceeded to once again attempt to bamboozle Batman and Boy Wonder, whilst in

Detective #129 Finger, Jack Burnley & Paris took our heroes to ‘The Isle of Yesterday’ where a rich eccentric had turned back time to the carefree 1890s for all the bemused but unstressed inhabitants. Such a pity then that a mob of modern crooks were using the idyllic spot as a hideout… but not for long…

In #130 Finger, Kane & Paris described the horrific fate of a string of greedy crooks who tried to open ‘The Box’ but it took Batman’s razor-keen intellect to finally solve the decades-long mystery behind the trail of bodies left in its wake, after which Don Cameron, Kane, Sayre Swartz & Paris examined the tragic lives of two brothers doomed by dire destiny: one a callous racketeer and the other a good man forced by family ties to become ‘The Underworld Surgeon’…

In #132 esteemed escapologist Paul Bodin retired to raise his daughter, but within months ‘The Human Key’ began robbing vaults using all the master’s tricks. Only Batman could see through the open-and-shut case to discern the truth in a powerful human interest tale illustrated by Mooney & Paris, whilst ‘The Man Who Could See the Future’ (Hamilton, Kane, Sayre Schwartz & Paris) offered a moody counterpoint as the Gotham Gangbusters exposed an unscrupulous charlatan clairvoyant whose uncanny predictions always led to shocking disasters and missing valuables.

The Penguin opened ‘The Umbrellas of Crime’ in Detective #134 (Finger, Mooney & Paris) but his innovative inventions couldn’t stop Batman closing down his latest crime spree, and this blockbusting barrage of vintage Bat-tales comes to a blistering climax with #135’s ‘The True Story of Frankenstein’ (Hamilton, Sayre Swartz & Paris) as the Caped Crusaders were drawn back in time by Professor Carter Nichols to save a rural village from an incredible monster and the brute he manipulated into acts of evil…

With stunning covers by Jack Burnley, Paris, Mortimer, Kane & Sayre Schwartz, Mooney and Dick Sprang, and full creator biographies included, this supremely thrilling, bombastic action-packed compilation provides another perfect snapshot of the Batman’s amazing range from bleak moody avenger to suave swashbuckler, from remorseless Agent of Justice and best pal to sophisticated Devil-May-Care Detective, in timeless tales which have never lost their edge or their power to enthral and enrapture. Moreover, these sublimely sturdy Archive Editions are without doubt the most luxuriously satisfying way to enjoy them over and over again.
© 1947-1948, 2005 DC Comics. All Rights Reserved.

Superman Archives volume 6


By Jerry Siegel, Joe Shuster, Don Cameron, Jack Burnley, Fred Ray, Ed Dobrotka, John Sikela, Leo Nowak, George Roussos, Pete Riss, Sam Citron & various (DC Comics)
ISBN: 1-56389-602-8

I sometimes think – like many others I know – that superhero comics were never more apt or effective than when they were whole-heartedly combating fascism with explosive, improbable excitement and mysterious masked marvel men. All the most evocative visceral moments of the genre seem to come when gaudy gladiators soundly thrashed – and please forgive the offensive contemporary colloquialism – “Nips and Nazis”.  However, even in those long-ago dark days, comics creators were wise enough to augment their tales of espionage and imminent invasion with a barrage of gentler and more whimsical four-colour fare…

This sixth classic hardcover Superman compendium – collecting #21-24 (March/April to September/October 1943) of the World’s Premier Superhero own solo title – revisits the height of those war years with the indomitable Man of Tomorrow a thrilling, vibrant, vital role model whose sensational exploits spawned a host of imitators, a genre and an industry. His startling abilities and take-charge, can-do attitude had won the hearts of the public at home and he was embraced as a patriotic tonic for the troops across the war-torn world.

Behind stunning, morale-boosting covers by Fred Ray and Jack Burnley depicting Superman thrashing scurrilous Axis War-mongers, reminding readers what we were all fighting for and even having a gentle, stress-relieving laugh with us, scripter Jerry Siegel was producing some of the best stories of his career, showing the Man of Steel in all his ebullient glory, thrashing thugs, spies and masters of bad science whilst America kicked the fascists in the pants…

However at this time of this collection the call of armed duty caught up with the writer and Don Cameron was hired to fill the authorial void. Co-creator Joe Shuster however, exempt from military service due to his rapidly failing eyesight, was still fully involved in the creative process, despite being plagued by crushing deadlines on the syndicated newspaper strip iteration. In the comicbooks he could only manage the occasional story and was forced to merely oversee the illustration production line: drawing character faces whenever possible, but leaving the lion’s share to the burgeoning talent pool of the “Superman Studio”…

Following the fulsome Foreword ‘A Short Flight and a Long Journey’ by distribution and retail guru Stephen A. Geppi, the all-star, full-colour action begins with the splendid, all-Siegel contents of Superman #21 starting with ‘X-Alloy’, drawn by Ed Dobrotka & John Sikela, wherein a virtual secret army of Nazi infiltrators and fifth columnists stole American industrial secrets and would have conquered the nation from within if not for the ever vigilant Man of Steel.

It was Clark Kent rather than his flamboyant alter ego who really cracked the Leo Nowak-limned case of ‘The Four Gangleaders’ who had declared war on each other, whilst in ‘The Robber Knight’ (illustrated by Shuster & George Roussos) Lois Lane was accused of shoplifting after an armour-suited Robin Hood began giving pretty women “presents” from the department store he plundered. Once again it took a real steel hero to sort things out before ‘The Ghost of Superman!’ (with Pete Riss art) saw the Action Ace play dead to trick a confession out of a cheap killer defying justice…

Light-hearted yet barbed whimsy led in the Siegel-scripted issue #22 as ‘Meet the Squiffles!’ (Riss) found Adolf Hitler approached by the king of a nefarious band of pixies who offered to sabotage all of America’s mighty weapons. Neither nefarious rogue had factored Superman – or patriotic US gremlins – into their schemes though…

A philanthropic, well-beloved gambler was framed by unscrupulous stockbrokers, but with the Man of Tomorrow’s assistance eventually regained ‘The Luck of O’Grady!’ (Sikela), after which ‘The Great ABC Panic!’ (Dobrotka) featured the return of the perfidious Prankster who almost succeeded in patenting the English language until his greatest enemy intervened, and Riss’ ‘A Modern Robin Hood’ saw the inevitable tragic end to a well-intentioned, altruistic thief who could handle Superman but not actual mobsters and gunsels…

Superman #23 opened with a Don Cameron script illustrated by Sam Citron. ‘America’s Secret Weapon!’ was a rousing paean to American military might as Clark and Lois reported on cadet manoeuvres and the Man of Steel became an inspiration to the demoralised troops in training. Siegel then wrote the rest of the issue beginning with ‘Habitual Homicide’ (Roussos art): a crime-caper worthy of Batman which began when a co-ed rebuffed her tutor’s amorous advances, prompting the unstable scholar to frame her boyfriend for murder. Unfortunately for Superman and the staff of Spurdyke University, once Professor Raymond Lock started killing he found that he really liked it…

Then ‘Fashions in Crime!’ (Riss) found Lois and Clark plunged into the world of Haute Couture and designer knock-offs, accidentally uncovering a lethally lucrative business run by a masked swell dubbed The Dude, whilst the Sikela-illustrated ‘Danger on the Diamond!’ once more combined sports action with gambling skulduggery as Superman saved the career of an on-the-skids Baseball player and cleaned up the game… again.

Cameron wrote all but one tale in issue #24, starting with a surreal Dobrotka fantasy which eschewed rational continuity to relocate the entire Superman cast back to the 1890s, where our hero saved his chaste intended from ‘Perils of Poor Lois!’

Siegel & Riss then revealed ‘The King of Crackpot Lane’ – a Marx Brothers-inspired romp which introduced whacky mute inventor Louie Dolan of the Army’s Department of Constructive Theories whose impossible gadgets made a lot of trouble for both the Man of Tomorrow and America’s enemies…

Cameron, Dobrotka & Roussos close this collection with a couple of stirring adventure yarns; first with ‘Surprise for Superman!’ which saw the Metropolis Marvel plagued by an inventive impostor who even fooled Lois, after which ‘Suicide Voyage!’  ends everything on an exuberant high as Clark – and stowaway Lois – visit the Arctic as part of a mission to rescue downed American aviators. Of course nobody was expecting a secret invasion by combined Nazi and Japanese forces, but Superman and a patriotic polar bear were grateful for the resultant bracing exercise…

Ageless and evergreen, endlessly re-readable, these epic hardback Archive Editions fabulously frame some of the greatest and most influential comics tales ever created, and taken in unison form a perfect permanent record of breathtaking wonder and groundbreaking excitement. How can any dedicated fan resist them?
© 1943, 2003 DC Comics. All Rights Reserved.

Showcase Presents the Flash volume 4


By John Broome, Gardner Fox, Frank Robbins, Carmine Infantino, Ross Andru & various (DC Comics)
ISBN: 978-1-4012-2297-0

Barry Allen was the second speedster to carry the name of Flash, and his debut was the Big Bang which finally triggered the Silver Age of comics after a series of abortive original attempts such as Captain Flash, The Avenger, Strongman (in 1954-1955) and remnant revivals (Stuntman in 1954 and Marvel’s “Big Three”, Human Torch, Sub-Mariner & Captain America from 1953 to 1955).

Although none of those – or other less high-profile efforts – had restored the failed fortunes of masked mystery-men, they had presumably piqued readers’ consciousness, even at conservative National/DC. Thus the revived human rocket wasn’t quite the innovation he seemed: alien crusader Martian Manhunter had already cracked open the company floodgates with his low-key launch in Detective Comics #225, November 1955.

However in terms of creative quality, originality and sheer story style The Flash was an irresistible spark and after his landmark first appearance in Showcase #4 (October 1956) the series – eventually – became a benchmark by which every successive launch or reboot across the industry was measured.

Police Scientist – we’d call him a CSI today – Barry Allen was transformed by an accidental lightning strike and chemical bath into a human thunderbolt of unparalleled velocity and ingenuity. Yet with characteristic indolence the new Fastest Man Alive took three more try-out issues and almost as many years to win his own title. However when he finally stood on his own wing-tipped feet in The Flash #105 (February-March 1959), he never looked back…

The comics business back then was a faddy, slavishly trend-beset affair, however, and following a manic boom for superhero tales prompted by the Batman TV show the fickle global consciousness moved on to a fixation with of supernatural themes and merely mortal tales, triggering a huge revival of spooky films, shows, books and periodicals. With horror on the rise again, many superhero titles faced cancellation and even the most revered and popular were threatened. It was time to adapt or die…

At the time this fourth collection of his own hard-won title begins, the Vizier of Velocity was still an undisputed icon of the apparently unstoppable Superhero meme and mighty pillar of the costumed establishment, but dark days and changing fashions were about to threaten his long run at the top…

Reprinting the transitional issues #162-184 (from June 1966 to December 1968), this compilation shows how Flash had set into a comfortable pattern of two short tales per issue leavened with semi-regular book-length thrillers; always written by regular scripters John Broome or Gardner F. Fox and illustrated by Carmine Infantino (and Joe Giella) but that safe format was about to radically change.

Flash #162 featured the Fox-penned sci-fi chiller ‘Who Haunts the Corridor of Chills?’ in which an apparently haunted fairground attraction opened the doors into an invasion-mystery millions of years old and stretched the Scarlet Speedster’s powers and imagination to the limit, whilst the next issue offered two tales by globe-trotting author Broome.

‘The Flash Stakes his Life – On – You!’ took an old philosophical adage to its illogical but highly entertaining extreme when criminal scientist Ben Haddon used his gadgets to make the residents of Central City forget their champion ever existed. That then had the incredible effect of making the Flash fade away and, were it not for the utter devotion of one hero-worshipping little girl…

By contrast ‘The Day Magic Exposed Flash’s Secret Identity!’ is a sharp duel with a dastardly villain as approbation-hungry evil illusionist Abra Kadabra escaped prison and traded bodies with the 64th century cop sent to bring back to face future justice, leaving the Speedster with an impossible choice to make.

Issue #164 held another pair of fast fables. ‘Flash – Vandal of Central City!’ by Broome, found the hero losing control of his speed and destroying property every time he ran. Little did he know old enemy Pied Piper was back in town… Kid Flash then solo-starred in the Fox tale ‘The Boy Who Lost Touch with the World!’ as Wally West’s nerdy new friend suddenly became periodically, uncontrollably intangible…

With Flash #165 and ‘One Bridegroom too Many!’ Broome, Infantino & Giella took a huge step in the character’s development as Barry finally married his long-time fiancée Iris West. This shocking saga saw the hero’s sinister antithesis Professor Zoom, the Reverse-Flash attempt to replace him at the altar in a fast-paced, utterly beguiling yarn which also posed a Gordian puzzle for Barry.

Should the nervous newlywed reveal his secret identity to Iris – who had no idea she was marrying a superhero – or say nothing, maintaining the biggest lie between them and pray she never, ever found out? Every married man already knows the answer* but for us secretive little kids reading this the first time around, that question was an impossible, imponderable quandary…

Building soap opera tension by fudging the issue, #166 carried on as usual with Broome’s delicious comedy ‘The Last Stand of the Three-Time Losers!’ which saw a cheesy bunch of no-hoper thieves accidentally discover an improbable, exploitable weakness in Flash’s powers and psyche, after which the Monarch of Motion became a ‘Tempting Target of the Temperature Twins!’ when Flash sprained his ankle just as Heat Wave and Captain Cold chose to renew their almost-friendly rivalry in Central City…

With #167 Sid Greene became the series’ inker and kicked off his run with a light-hearted but accidentally controversial Fox/Infantino tale that utterly incensed the devoted readership. ‘The Real Origin of The Flash!’ introduced Heavenly Helpmate – and Woody Allen look-alike – Mopee who had long ago been ordered to create the accident which transformed a deserving human into the Fastest Man Alive.

Tragically, Mopee had cocked-up and was now back on Earth to rectify his mistake and it took all of Flash’s skill, ingenuity – and patience – to regain his powers. The story is a delightfully offbeat hoot but continuity-conscious fans have dubbed it apocryphal and heretical ever since…

Less contentious was Fox’s back-up yarn ‘The Hypnotic Super-Speedster!’ which allowed Kid Flash an opportunity to bust up a gang of thieves, prank a theatrical mesmerist and give a chubby school chum the athletic thrill of a lifetime.

Broome then produced for #168 a puzzling full-length thriller in which the Guardians of the Universe sought out the Flash and declared ‘One of our Green Lanterns is Missing!’  Even as the Scarlet Speedster hunted for his missing best buddy, he was being constantly distracted by a gang of third-rate petty thugs who had somehow acquired incredible futuristic super weapons…

Flash #169 was an all-reprint 80-Page Giant represented here by its stunning cover and an illuminating ‘How I Draw the Flash’ feature by Carmine Infantino, followed by a full-length Fox thriller in #170. ‘The See-Nothing Spells of Abra Kadabra!’ found the Vizier of Velocity hexed by the cunning conjuror and unable to detect the villain’s actions or presence. Sadly for the sinister spellbinder, Flash had help from his visiting Earth-2 predecessor Jay Garrick and JSA pals Doctors Fate and Mid-Nite…

‘Here Lies The Flash – Dead and Unburied’ (Fox, Infantino & Greene) pitted the restored speedster against Justice League foe Doctor Light, who was attempting to pick off his assembled enemies one at a time whilst #172 offered a brace of Broome blockbusters beginning with ‘Grodd Puts the Squeeze on Flash!’ which saw the super-simian blackmail his nippy nemesis into (briefly) busting him out of a Gorilla City cell, whilst ‘The Machine-Made Robbery!’ featured the return of that most absent-minded Professor Ira West. Luckily son-in-law Barry was around to foil a perfidious plot by cunning criminals. The genius’ new super-computer was public knowledge, and by clever crooks wanted to hire the device, secretly intent on designing a perfect crime.

Issue #173 featured a titanic team-up as Barry, Wally West and Jay Garrick were separately shanghaied to another galaxy as putative prey of alien hunter Golden Man in ‘Doomward Flight of the Flashes!’ However Broome’s stunning script slowly revealed layers of intrigue and the Andromedan super-safari concealed a far more arcane purpose for the three speedy pawns, before the wayward wanderers finally fought free and found their way home again.

In 1967 Infantino was made Art Director and Publisher of National DC and, although he still designed the covers, Flash #174 was his final full-pencilling job. He departed in stunning style with Broome’s ‘Stupendous Triumph of the Six Super-Villains!’ in which Mirror Master Sam Scudder discovered a fantastic looking-glass world where the Scarlet Speedster was a hardened criminal constantly defeated by a disgusting do-gooder reflecting champion.

Stealing the heroic Mirror Master’s secret super-weapon Scudder called in fellow Rogues Pied Piper, Heat Wave, Captain Cold, Captain Boomerang and The Top to enjoy their foe’s final downfall but they were not ready for the last-minute interference of the other, evil, Barry Allen…

When Infantino left, most fans were convinced the Flash was ruined. His replacements were highly controversial and suffered most unfairly in unjust comparisons – and I count myself among their biggest detractors at the time – but in the intervening years I’ve leaned to appreciate the superb quality of their work.

However, back in a comics era with no invasive, pervasive support media, Flash #175 (December 1967) was huge shock for the fans. With absolutely no warning, ‘The Race to the End of the Universe!’ proclaimed E. Nelson Bridwell as author and introduced Wonder Woman art-team Ross Andru & Mike Esposito as illustrators.

Moreover the story was another big departure. DC Editors in the 1960s had generally avoided such questions as which hero is the strongest/fastest/best for fear of upsetting some portion of their tenuous and perhaps temporary fan-base, but as the superhero boom slowed and the upstart Marvel Comics began to make genuine inroads into their market, the notion of a definitive race between the almighty Man of Steel and the “Fastest Man Alive” had become an inevitable, increasingly enticing and sales-worthy proposition.

After a deliberately inconclusive first race around the world – for charity – (‘Superman’s Race with the Flash’, Superman #199, August 1967, reprinted in the themed volume Superman Vs Flash) the stakes were catastrophically raised in the inevitable rematch from Flash #175.

The tale itself found the old friendly rivals compelled to speed across the cosmos when ruthless alien gamblers Rokk and Sorban threatened to eradicate Central City and Metropolis unless the pair categorically settled who was fastest. Bridwell added an ingenious sting in the tale and logically highlighted two classic Flash Rogues, whilst Andru & Esposito delivered a sterling illustration job in this yarn – but once more the actual winning was deliberately fudged.

Broome produced a few more stories before moving on and #176 offered two of his best. ‘Death Stalks the Flash!’ tapped into the upsurge in spooky shenanigans when Iris contracted a deadly fever and her hyper-fast hubby ran right into her dreams to destroy the nightmarish Grim Reaper after which ‘Professor West – Lost Strayed or Stolen?’ delightfully inverts all the old absent-minded gags. Barry’s Father-in-Law successfully underwent a memory-enhancing process but still managed to get inadvertently involved with murderous felons…

Fox then produced one of the daftest yet most memorable of Flash thrillers in #177 as The Trickster invented a brain-enlarging ray and turned his arch-foe into ‘The Swell-Headed Super-Hero!’ after which #178’s cover follows – being merely another all-reprint 80-Page Giant…

Written by newcomer Cary Bates and Gardner Fox, Flash #179 (May 1968) was another landmark. The prologue ‘Test your Flash I.Q.’ and main event ‘The Flash – Fact of Fiction?’ took the multiple Earths concept to its logical conclusion by trapping the Monarch of Motion in “our” Reality, where the Sultan of Speed was just a comic-book character! Offering a simultaneous alien monster mystery this rollercoaster riot was a superb introduction for Bates who eventually became the regular writer of the series and the longest serving creator of the legend of Barry Allen.

First though, jobbing cartoonist Frank Robbins added Flash to his credits by scripting an almost painfully tongue-in-cheek oriental spoof accessing everything from Kurosawa to You Only Live Twice to his own Johnny Hazard strip (see Johnny Hazard: Mammoth Marches On).

In #180 Barry and Iris visited friends in Japan and became embroiled in a deadly scheme by fugitive war criminal Baron Katana to turn the clock back and restore feudal control over Nippon using ‘The Flying Samurai’ – a sinister plot unravelled after only the most strenuous efforts of the newlyweds in an all-action conclusion ‘The Attack of the Samuroids!’

Broome’s last hurrahs came in #182 with the clever return of Abra Kadabra whose futuristic legerdemain and envy of real stage magicians compelled him to turn the speedster into ‘The Thief Who Stole all the Money in Central City!’ whilst ‘The Flash’s Super-Speed Phobia!’ saw an unlikely accident inflict a devastating if temporary psychological disability on the fleet thief-taker.

The tone of the stories was changing. Aliens and super science took a back-seat to less fantastic human-scaled dramas, and Robbins scripted the last two tales in this tome beginning with a devilishly deceptive case of bluff and double-bluff as Barry Allen became ‘The Flash’s Dead Ringer!’ in a convoluted attempt to convince crime-boss the Frog that the police scientist wasn’t also the Fastest Man Alive, before proving that he too was adept at high concept fabulism in #184 when a freak time-travel accident trapped Flash millennia in the future after accidentally becoming the apparent ‘Executioner of Central City!’

These tales first appeared at a time when superhero comics almost disappeared for the second time in a generation, and perfectly show the Scarlet Speedster’s ability to adapt to changing fashions in ways many of his four-colour contemporaries simply could not. Crucial as they are to the development of modern comics, however, it is the fact that they are brilliant, awe-inspiring, beautifully realised thrillers which can still amuse, amaze and enthral both new readers and old lags. This lovely compendium is another must-read item for anybody in love with the world of graphic narrative.
© 1966, 1967, 1968, 2012 DC Comics. All Rights Reserved.
* In case you’re not married, or not a man, the answer is: Fake your own death and move to Bolivia. And if you find a woman there, always tell her everything before she asks or finds out.

Tiny Titans: The First Rule of Pet Club…


By Art Baltazar & Franco with Geoff Johns (DC Comics)
ISBN: 978-1-4012-2892-7

Win’s Christmas Gift Recommendation: just buy it – it’s so funny you’ll burst … 10/10

The links between animated features and comicbooks are long established and I suspect, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in Americaand consolidated that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others.

The kids’ comics line also produced some truly exceptional material based on TV iterations of their proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content.

Perhaps the imprint’s finest release was a series ostensibly aimed at beginning readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (erm, uh… I think you’ll find that in…) by reducing the vast cast of the Teen Titans Go! animated series, the greater boutique of the mainstream comicbooks and eventually the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment ofSidekickCityElementary School.

It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers….

Collecting issues #19-25 (spanning October 2009 – April 2010) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note with Deep in Like.

Art Baltazar and co-creator Franco (Aureliani) have mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with the assorted characters getting by and trying to make sense of the great big world having “Adventures in Awesomeness”. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After a handy and as-standard identifying roll-call page ‘Imagine Me and You…’ finds scary blob Plasmus and tiny winged Bumblebee brighten up each other’s drab day before a similar cupid moment affects the Brain and M’sieu Mallah whilst the diligent Robin finds his attempts to finish his homework disturbed by a succession of pesky lasses including Starfire, Batgirl and Duella all caught up in a ‘Like Triangle’.

‘Dates’ sees Bumblebee and Plasmus inadvertently cause chaos during an afternoon movie monster mash and even the ‘Intermission’ after which a sly sight gag for the oldies derides the company’s many Wonder Girls in ‘Jump Rope’.

The hallowed anthropoid obsession of DC is highlighted in ‘New Recruits’ when Beast Boy chairs a meeting of the Titans Ape Club after which The Kroc Files finds ultimate butler Alfred, roguish reptile Kroc and Plasmus each demonstrating ‘How to Enjoy a Lollipop’.

The issue ends with a word puzzle and the next promises to disclose The Hole Truth about Raven, beginning with a daybreak disaster at ‘Home with the Trigons’. Raven’s dad is an antlered crimson devil – and a teacher at the School – so when he oversleeps his sorceress scion gets him to work on time by opening a few wormholes. Of course leaving those dimensional doors around is just asking for trouble…

Meanwhile it’s washday at Wayne Manor but Alfred won’t let Robin, Beast Boy or Aqualad go down ‘To the Batcave’. However even the dapper domestic can’t withstand united pester-power and eventually he gives in and learns to regret it…

Following a perplexing maze game, the All Pet Club Issue! launches when Starfire and mean sister Blackfire write home for their beloved critters Silky and Poopu so that they can go to the secret social event, whilst can-do kid cyborg actually builds himself a brace of chrome companions in ‘Pet-Tronics’…

With ‘Club Hoppin” the entire school gathers with their uniquely compatible pets and even interview some new guys – specifically the tongue-tied and thunderstruck Captain Marvel Junior and his fuzzy pal Hoppy, the Marvel Bunny. With so many members the club then has to find roomier quarters leading to a painful tryst of Beast Boy and Terra in ‘Meanwhile, on the Moon…’

There’s a brilliant vacuum-packed bonus pin-up of the Tiny Titans in space from Franco before Hot Dogs, Titans, & Stretchy Guys! finds the kids back on solid ground and wrapped up with the DCU’s many flexible fellows as ‘Offspring into Action’ introduces Plastic Man’s excitably bonny boy.

In ‘Just Playing and Bouncing’ when Bumblebee spends some time with the diminutive Atoms Family she loses control of their Teeny-Weeny, Super Duper Bouncy Ball and accidentally gets Plastic Man, Offspring, Elongated Man and Elastic Lad all wound up before helplessly watching it bowl over Principal Slade and Coach Lobo in ‘Coffee Dog Latte’.

Thankfully Robin has the right gimmick in his utility belt to set things straight but can’t stay since he’s en route to his Bird Scouts meeting where potential new members Hot Spot and Flamebird are trying out for Hawk, Dove, Raven and Talon. Sadly when shiny Golden Eagle turns up the girls want to make him the new leader…

A semi-regular ‘Epilogue’ page often supplies one more punch-line to cap each themed issue and this one leads directly into a convoluted and confounding Elastic Four pin-up which in turn precedes a spookily uproarious tale of Bats, Bunnies, and Penguins in the Batcave! Oh My!...

It all begins in ‘Ice to Meet Ya!’ when Wayne Manor’s large penguin population get into a turf war with the house rabbits and the Batcave’s regular inhabitants are displaced in ‘Driving Me Batty’. The conflict escalates in ‘All in the Batman Family’ and Robin gets a rather stern admonition from his senior partner to put things right or else…

Happily the ever-so-cute and capable Batgirl is willing to lend a hand – but unfortunately so too are the kids she’s baby-sitting (Tim and Jason – and you’ll either get that or you won’t) and the impishly infuriating Batmite…

With even Batcow helping, things son start calming down but ‘Meanwhile, at the Titans’ Treehouse…’ not all of the fugitive Bat bats have heard the good news…

Once your ribs have stopped hurting you can then enjoy a Tiny Titans Aw Yeah Pin-up by Franco before The All Small Issue! starts with assorted big kids accidentally drinking ‘Milk! Milk!’ from the Atoms’ fridge and shrinking away to nearly nothing. Good thing the Atomic nippers think to call their dad, who’s with fellow dwindlers Ant, Molecule and substitute Atoms Adam and Ryan (another in-continuity howler, fans) for a Team Nucleus meeting…

That compressive cow-juice causes more trouble in the ‘Epilogue’ before a Blue Beetle puzzle clears the mind prior to an outrageous ending in Superboy Returns! in a fairly cosmic crossover – with additional scripting from Geoff Johns.

When Conner Kent shows up all the girls are really impressed and distracted, whilst across town Speedy is trading a lot of junk he shouldn’t be touching to Mr. Johns’ Sidekick City Pawn Shop and Bubblegum Emporium in ‘Brightest Day in the Afternoon!’ When Starfire and Stargirl then buy the seven different coloured “mood rings” from the shop they and BFFs Duella, Batgirl, Wonder Girl, Terra and Shelly, are turned into Green, Red, Yellow, Orange, Blue, Violet and Indigo Lanterns!

Soon the Tiny Titans are up in the air again and ticking off the Guardians of the Universe and their Green Lantern Corps.

It all ends well though, first in an Emerald ‘Epilogue’ and then a lavish pin-up of a passel of the Pistachio peace-keepers…

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in pure comic-bookery – are unforgettable tales no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating. What more do you need to know?

© 2009, 2010 DC Comics. All Rights Reserved.

Batman: the Brave and the Bold volume 1


By Matt Wayne, J. Torres, Andy Suriano, Phil Moy, Carlo Barberi, Dan Davis & Terry Beatty (DC Comics)
ISBN: 978-1-4012-2878-1

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format which mirrored that era’s filmic fascination with historical dramas. Devised and written by Bob Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. Soon the Gladiator was increasingly alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: the Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories and the epochal Justice League of America, the comic soldiered on until issue #50 when it provided another innovative new direction which once again truly caught the public’s imagination.

That issue paired two superheroes – Green Arrow & Martian Manhunter – in a one-off team-up, as did succeeding ones: Aquaman and Hawkman in #51, WWII Battle Stars Sgt Rock, Captain Cloud, Mme. Marie & the Haunted Tank in #52 and Atom & Flash in #53. The next team-up, Robin, Aqualad & Kid Flash, evolved into the Teen Titans and after Metal Men/the Atom and Flash/Martian Manhunter appeared a new hero; Metamorpho, the Element Man debuted in #57-58.

From then it was back to the extremely popular superhero pairings with #59, and although no one realised it at the time, this particular conjunction, Batman with Green Lantern, would be particularly significant….

After a return engagement for the Teen Titans, two issues spotlighting Earth-2 champions Starman & Black Canary and Wonder Woman with Supergirl, an indication of things to come came when Batman duelled hero/villain Eclipso in #64: an acknowledgement of the brewing TV-induced mania mere months away.

Within two issues, following Flash/Doom Patrol and Metamorpho/Metal Men, Brave and the Bold #67 saw the Caped Crusader take de facto control of the title and the lion’s share of the team-ups. With the exception of #72-73 (Spectre/the Flash and Aquaman/Atom) the comic was henceforth a place where Batman invited the rest of company’s heroic pantheon to come and play…

Decades later the Batman Animated TV series masterminded by Bruce Timm and Paul Dini in the 1990s revolutionised the Dark Knight and subsequently led to some of the absolute best comicbook adventures in his seventy-year publishing history with the creation of the spin-off print title.

With constant funnybook iterations and tie-ins to a succession of TV cartoon series, Batman has remained popular and a sublime introducer of kids to the magical world of the printed page.

The most recent incarnation was Batman: the Brave and the Bold, which gloriously teamed up the all-ages small-screen Dark Knight with a torrent and profusion of DC’s other heroic creations, and once again the show was supplemented by a cool kid’s comicbook full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced neophyte kids…

This stellar premier collection re-presents the first 6 issues in a hip and trendy, immensely entertaining package suitable for newcomers, fans and aficionados of all ages and, although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience (and they’re pretty good too)…

Following the format of the TV show, each tale opens with a brief vignette adventure before telling a longer tale. Issue #1 has the Caped Crimebuster and Aquaman putting paid to robotic rogue Carapax. This fed into main feature ‘The Panic of the Composite Creature’ (by Matt Wayne, Andy Suriano & Dan Davis) wherein Batman and the pulchritudinous Power Girl saved London from Lex Luthor‘s latest monster-making mechanism.

Phil Moy then illustrates Superman and the Gotham Guardian mopping up the terrible Toyman before ‘The Attack of the Virtual Villains’ finds the Bat and Blue Beetle in El Paso battling evil Artificial Intellect The Thinker in a compelling computer-game world…

After an introductory battle between Wonder Woman, Dark Knight and telepathic tyrant Dr. Psycho‘s zombie villains, ‘President Batman!’ (Wayne, Suriano & Davis) sees the Great Detective substitute for the Commander-in-Chief with Green Arrow as bodyguard when body-swapping mastermind Ultra-Humanite attempts to seize control of the nation. Then, in the full-length ‘Menace of the Time Thief!’ Aquaman and his bat-eared chum prevent well-intentioned Dr. Cyber from catastrophically rewriting history, following a magical and too brief prologue wherein sorcerer Felix Faust is foiled by a baby Batman and the glorious pushy terrible toddlers Sugar and Spike…

J. Torres, Carlo Barberi & Terry Beatty stepped in for both the chilling vignette wherein the nefarious Key was caught by Batman and a Haunted Tank whilst ‘The Case of the Fractured Fairy Tale’ began when the awesome Queen of Fables started stealing children for her Enchanted Forest and the Caped Crusader needed the help of both Billy Batson and his adult alter ego Captain Marvel…

This first compilation concludes with a preliminary clash between Hourman and Batman against the crafty Calculator, after which ‘Charge of the Army Eternal!’ (Torres, Suriano & Davis) finds the villainous General Immortus at the mercy of his own army of time-lost warriors and bandits and desperately seeking the help of the Gotham Gangbuster and ghostly Guardian Kid Eternity.

Although greatly outnumbered, the Kid’s ability to summon past heroes such as The Vigilante, Shining Knight, Viking Prince and G.I. Robot proves invaluable, especially once the General inevitably betrays his rescuers…

This fabulously fun rollercoaster ride also includes informative ‘Secret Bat Files’ on Luthor, Power Girl, Thinker, Blue Beetle, Ultra-Humanite, Green Arrow, Dr. Cyber, Aquaman, Queen of Fables, Captain Marvel, General Immortus and Kid Eternity, and the package is topped off with a spiffy cover gallery courtesy of James Tucker, Scott Jeralds & Hi-Fi.

DC’s Cartoon Network imprint is arguably the last bastion of all-ages children’s comics in Americaand has produced some truly magical homespun material (such as Tiny Titans or Billy Batson and the Magic of Shazam!) as well as stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Ben 10, Dexter’s Laboratory and others.

The links between kids’ animated features and comicbooks are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just adventure entertainment in the end…

Despite being ostensibly aimed at TV viewing kids, these mini-sagas are also wonderful, traditional comics thrillers no self-respecting fun-fan should miss: accessible, entertaining, well-rendered yarns for the broadest range of excitement-seeking readers, making this terrific tome a perfect, old fashioned delight. What more do you need to know?
© 2009 DC Comics. Compilation © 2008, 2009 DC Comics. All Rights Reserved.

Superman Secret Origin


By Geoff Johns, Gary Frank & Jon Sibal (DC Comics)
ISBN: 978-1-4012-3299-3

One of the perennial dangers of comicbook longevity is the incessant – and, as you get older, apparently hyper-accelerated – revisionism afflicting origin stories. Characters with any measure of success are continually reinvented to appeal to new readers and generally appal or gradually disaffect veteran aficionados. Moreover, nowadays it seems to happen sooner and sooner into a rebooted hero’s run.

Batman and Superman in particular are cursed by this situation, as much because of their broad mass-media appeal as their perfectly simple bedrock concepts. In recent years DC has been sedulously and assiduously editing, in-filling and cross-fertilising its icons until whether through movies, animated cartoons, TV shows, video games or the comics themselves, followers of the World’s Finest heroes can be assured that the ephemera and backstory always remain consistent and reliably reconcilable.

The upside of this is that as long as we fanboys can stifle our chagrin and curb our umbrage, every so often we can enjoy a fresh but not condescending, vivacious but not fatuous re-imagining of our best-beloved childhood touchstones…

In 2009-2010 Geoff Johns and Gary Frank remastered the Man of Tomorrow with their 6-issue miniseries Superman: Secret Origin which, whilst reinstating many formerly-erased elements of the classic Silver Age mythology, also incorporated much of John Byrne’s groundbreaking 1986 reboot (as collected in the Man of Steel tpb volumes) with Mark Waid, Lenil Francis Yu & Gerry Alanguilan’s 2003 (Smallville TV-show inspired) Superman: Birthright.

Moreover the tale also legitimised and fully absorbed the Christopher Reeve Superman movies into the canon, with Frank’s supremely authentic renditions making the actor’s appearance and demeanour as both Action Ace and klutzy Clark Kent the definitive comicbook look of the Caped Kryptonian.

This particularly well-known folk-tale-retold opens with an introduction by screenwriter, producer and occasional comics scribe David S. Goyer after which ‘The Boy of Steel’ hones in on Clark Kent’s formative years as the Kansas farmboy begins to realise just how truly different he is from his friends and classmates.

Traumatised when he accidentally breaks best pal Pete Ross‘ arm playing football, Clark’s only confidante is Lana Lang – who has long known about his incredible strength and durability – but even she can offer no solace. The strange boy’s abilities are growing every day and his father is increasingly advising him to distance himself from ordinary kids.

When Lana kisses Clark, his eyes blast forth heat rays and nearly set the school on fire, prompting Jonathan and Martha Kent to reveal the truth to their troubled son. Buried under the barn is a small spaceship, and when Clark touches it a recorded hologram message from his birth-parents Jor-El and Lara shockingly discloses the orphan’s incredible origins as Kal-El, the Last Son of the dead planet Krypton…

As the stunned and traumatised youth flees into the night, in another part of Smallville an equally unique youngster discovers a glowing green meteor fragment…

In the days that follow Clark, weighed down by a new sense of responsibility and isolation, begins the life-long masquerade that will forever deflect attention from the being he really is. Meanwhile Martha, using materials from the fallen star-ship, makes her son a suit based on the garments she saw in the alien’s message and bearing the proud family crest of the House of El…

On the day of the County Fair Clark meets Lex Luthor and feels sick for the first time in his life when the arrogantly abrasive boy-genius shows him the green rock he had found in the fields. At that moment a tornado strikes the little town and Lana is swept to her doom in the skies until impossiblyClark chases after her and flies her to safety…

Issue #2 features ‘Superboy and the Legion of Super-Heroes’ and reveals how Smallville is seemingly protected by an invisible guardian angel who mysteriously saves people and property. Clark is lonelier than ever and, with only Lana and his folks to talk to, tries to strike up a friendship with Lex, but the aggressively disdainful and disparaging prodigy can only dream of escaping the revoltingly provincial backwater and moving to the big city of Metropolis…

Everything changes when the boy from Krypton meets a trio of super-powered strangers from the future. Saturn Girl, Lightning Lad and Cosmic Boy have travelled back to meet the youth who inspired a thousand years of heroism and show it by taking the Boy of Steel on a breathtaking vacation into the fabulous future.

…And when he eventually returns home there’s one more glorious surprise when Superboy intercepts an extraterrestrial projectile and is reunited with his long-lost Kryptonian pet…

Things are looking up for Luthor too: his despised but fully-insured father having just died, the brilliant boy and his little sister are now on their way to bigger and better things…

‘Mild-Mannered Reporter’ begins as, after years of travelling, bumbling Clark Kent begins work at the Metropolis Daily Planet; a once-great newspaper on the verge of bankruptcy in a once-great city. The venerable rag was slowly dying; suffering and expiring by degrees for the crucial mistake of trying to expose the billionaire plutocrat who owned most of the vast conurbation – the swaggering self-styled philanthropist Lex Luthor.

Even so, Editor Perry White, intern and aspiring photo-journalist Jimmy Olsen and particularly lead reporter Lois Lane were determined to go down fighting…

Every day Luthor appears on the balcony of his corporate HQ and deigns to grant the tawdry request of one of the fawning desperate rabble, but his gloating is spoiled when Lane and her new stooge Kent break through security and disrupt the demonstration of a new high-tech fighting-suit. In the melee Lois and a helicopter are knocked off the skyscraper roof and impossibly saved by a flying blue and red Adonis…

Fully revealed to the world, the mysterious Superman captures humanity’s imagination and soon exclusive reports and Olsen’s photos in the Planet turn the paper’s fortunes around. Luthor instinctively knows he has a rival for Metropolis’ attention and approbation and savagely dedicates all his vast resources to destroying his foe…

An early opportunity comes when destitute and grasping janitor Rudy Jones accepts Luthor’ daily benison and is accidentally mutated by exposure to Green Rock waste into a life-absorbing energy-leeching monster. ‘Parasites’ sees the Man of Tomorrow’s spectacular victory thrown in his face by Luthor who publicly brands the hero an alien spy and vanguard of invasion…

Tension escalates in ‘Strange Visitor’ as Lois’s estranged father General Sam Lane collaborates with Luthor to capture Superman, using the military man’s pet psycho Sgt. John Corben (a creepy stalker the elder Lane selected and groomed to marry Lois and “set her straight”) in an armoured war-suit powered by the mysterious Green Rock.

When the naïve Kryptonian hero agrees to be interviewed by the army he is ambushed by crack attack units and Corben. Valiantly fighting his way free, the Caped Crimebuster critically injures the war-suit pilot in the process and, sensing a unique opportunity, Luthor then rebuilds the broken soldier, inserting Green Rock into his heart and creating a relentless, anti-Superman cyborg weapon: Metallo…

The drama concludes in ‘Man of Steel’ as the desperate hero, hunted by Lane’s troops through the city, faces the berserk Cyborg in the streets and wins over the fickle public with his overweening nobility, instilling in the venal masses who were once Luthor’s cowering creatures a new spirit of hope, optimism and individuality…

The Adventure Begins… Again…

Inspiring and suitably mythic, this epic retelling (containing also a baker’s dozen of covers, variants and an unused extra) combines modern insights with unchanging Lore: paying lip service to the Smallville TV show and venerating the movies, whilst still managing to hew closely to many of the fan-favourite idiosyncrasies that keep old duffers like me coming back for more.

This is another sterling reinvigoration and visually intoxicating reworking that shouldn’t offend the faithful whilst providing an efficient jump-on guide for any newcomers and potential converts.
© 2009, 2010, 2011 DC Comics. All Rights Reserved.

Showcase Presents the Legion of Super-Heroes


By James Shooter, E. Nelson Bridwell, Cary Bates, Curt Swan, J. Winslow Mortimer, George Tuska, Dave Cockrum, Murphy Anderson, & various (DC Comics)
ISBN: 978-1-4012-2185-0

Once upon a time, a thousand years from now, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958) just as the revived superhero genre was gathering an inexorable head of steam in America. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and over again to comply with editorial diktat and popular fashion.

This sturdy, drama-drenched fourth massive monochrome compendium gathers a chronological parade of futuristic delights from June 1968 to September 1970, originally seen in Adventure Comics #369-380 and the reprint issue #403, plus back-up tales from Action Comics #378-392 – a time when the superhero genre again dipped in popularity. Also included in this enchanting tome are the tentative first forays of the team’s slow revival as an alternating back-up feature in Superboy with game-changing exploits from issues #172-173, 176, 183-184, 188 190 and 191, covering March 1971 to October 1972.

During this period the youthful, generally fun-loving and carefree Club of Champions peaked; having only just evolved into a dedicated and driven dramatic action series starring a grittily realistic combat force in constant, galaxy-threatening peril. Although now an overwhelming force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication, science itself, science fiction and costumed crusaders all increasingly struggled against a global resurgence in spiritual questioning and supernatural fiction…

The main architect of the transformation was teenaged sensation Jim Shooter, whose scripts and layouts (generally finished and pencilled by the astoundingly talented and understated Curt Swan) made the series accessible to a generation of fans growing up with their heads in the Future but as the fashions shifted, the series was unceremoniously ousted from its ancestral home and full-length adventures to become a truncated back-up feature in Action Comics. Typically, that shift occurred just as the stories were getting really, really good and truly mature…

The tense suspense begins with Adventure Comics #369’s ‘Mordru the Merciless!’ (Shooter, Swan & Jack Abel) when the Legion was attacked by their most powerful enemy, a nigh-omnipotent sorcerer the entire assemblage had only narrowly defeated once before.

A sneak attack had shattered the team and only four escaped, using a time bubble to flee to the remote and archaic time-period where Superboy lived. With him came Mon-El, Shadow Lass and Duo Damsel, the last remnants of a once-unbeatable force.

Mordru’s magic was stronger though and even the time-barrier could not daunt him… Even disguised as mere mortals, the fugitive Legionnaires’ courage shone through. When petty gangsters took over Smallville, the teen heroes quashed the parochial plunderers and then opted to return to the 30th century and confront Mordru, only to discover that he’d found them first…

The saga concluded in #370 and ‘The Devil’s Jury!’ wherein the band again broke free and hid in plain sight by temporarily wiping their own memories to thwart the Dark Lord’s probes. Against appalling odds and with only Clark Kent‘s best friend Pete Ross and Insect Queen Lana Lang to aid them, the heroes’ doomed last stand only succeeded when Mordru’s overbearing arrogance caused his own downfall.

Then when the exhausted fugitives got back the future they joyously discovered that Dream Girl and benign sorceress White Witch had undone the deluded Dark Lord’s worst…

Extortion and espionage were the order of the day in #371’s ‘The Colossal Failure!’ when a Legionnaire’s parents were abducted and the hero was forced to botch missions. Ordered to retrain at the high security Legion Academy Colossal Boy was subsequently caught selling the team’s training secrets and cashiered from the organisation…

This issue then offered ‘When Superboy Walked Out on the Legion!’ illustrated by George Papp, wherein hyper-advanced and snobbish aliens threatened Smallville unless Superboy left Earth and joined their band of press-ganged heroes. It took ingenuity, a faux civil war and massive destruction to finally convince the alien autocrats to let the assembled champions return to their own home-worlds…

Colossal Boy’s tale of woe concluded in Adventure #372 when his still-loyal buddies uncovered the cause of the expelled giant’s dilemma and tracked him to a ‘School for Super-Villains!’ (Shooter, Swan & Abel), where the fallen hero was compelled to teach a horde of metahuman rogues all the LSH’s secrets.

Luckily and thanks to the expedited induction of apprentice – ergo unknown – heroes Timber Wolf and Chemical King, the good guys were able to infiltrate and shut down this first incarnation of the Legion of Super-Villains…

Golden Age veteran J. Winslow Mortimer replaced Swan from #373 onwards as ‘The Tornado Twins!’ Don and Dawn Allen ran rings around and generally humiliated the assembled heroes – but all for a very good cause, before ‘Mission: Diabolical!’ in #374 focussed on the future equivalent of organised crime when most of the Legionnaires were ambushed and held hostage by the insidious Scorpius gang.

Hard-pressed by rival outfit Taurus, the mobsters had decided to “recruit” a team of heroes to equal their enemies’ squad of hyper-powered goons, Rogarth, Mystelor, Shagrek, Quanto and Black Mace. Of course, after infiltrating and defeating their foes, the press-ganged kids – Supergirl, Element Lad, Dream Girl, Ultra Boy and Matter-EaterLad – were double-crossed by Scorpius and would have died if not for a fortuitous intervention by the Legion of Substitute Heroes…

Next followed a powerful and devious 2-part thriller in #375-376 which introduced galactic-roving heroes The Wanderers and saw those temporarily-insane-and-evil alien champions battle the United Planets’ metahuman marvels – who were far more concerned with determining who would be crowned ‘The King of the Legion!’

The matter was only relevant because a trans-dimensional challenger had demanded a duel with the “mightiest Legionnaire”, but when the dust settled the only hero left standing was chubby comic relief Bouncing Boy…

When the triumphant winner was spirited away to another cosmos he arrived in a feudal wonderland – complete with comely princess – menaced by a terrifying invader. Unfortunately the hero was soon exposed as shape-shifting Durlan Legionnaire Reep Daggle and not the human Chuck Taine, but he manfully overcame his abductors’ initial prejudice and defeated the usurper threat Kodar. The freakish victor even won the heart of Princess Elwinda before being tragically rescued and whisked back across a permanently sealed dimensional barrier by his legion buddies who mistook a Royal Wedding for ‘The Execution of Chameleon Boy!’

A welcome edge of dark and bitter cynicism was creeping into Shooter’s stories, and ‘Heroes for Hire!’ (pencilled by Mortimer and inked by Jack Abel) saw the team begin charging for their unique services, but it was only a brilliant ploy to derail the criminal career of Modulus, an avatar of sentient living planet Modo who had turned the world into an unassailable haven for the worst villains of the galaxy…

Issue #378 started another tense and moving 2-parter which began when Superboy, Duo Damsel, Karate Kid, Princess Projectra and Brainiac 5 were poisoned and found themselves with only ‘Twelve Hours to Live!’

With no cure possible the quintet separated to spend their last day in the most personally satisfying ways they could – from sharing precious moments with soon-to-be bereaved family to K-Kid’s one-man assault on the Fatal Five – only to reunite in their final moments and die together…

The incredible conclusion began when a hyper-advanced being calling itself a Seeron froze time and offered to cure the practically dead victims – but only if new arrivals Ultra Boy, Phantom Girl, Chameleon Boy, Timber Wolf, Star Boy, Lightning Lad and Chemical King returned to his universe and defeated an invasion by brutes invulnerable to all the mighty mental powers of the intellectual overlords…

However even as the shanghaied Legionnaires triumphed and returned, their comrades had been found and afforded the honour of ‘Burial in Space!’…

Happily a brilliant last-minute solution enabled the dead to rise just in time to lose their long-held position in Adventure Comics as changing tastes and shrinking sales prompted an abrupt change of venue.

‘The Legion’s Space Odyssey!’ (# 380 dated May 1969, by Shooter, Mortimer & Abel) saw a select band of Legionnaires teleported to the barren ends of the universe and laboriously battle their way home against impossible odds, which included the “death” of Superboy and persistent sabotage by the Legion of Super-Pets.

Of course there was a perfectly rational and reasonable excuse for the devious scheme and the tale is best remembered by fans for being the mission on which Duo Damsel and Bouncing Boy first got together…

From #381 onwards Adventure was filled with the 20th century exploits of Supergirl whilst the LSH took over her secondary spot in Action Comics, beginning with a reprint in #377 which is not included here.

Original shorter ‘Tales of the Legion of Super-Heroes’ began in #378 (July 1969) with ‘The Forbidden Fruit!’ by Shooter, Mortimer & Mike Esposito wherein Timber Wolf was deliberately addicted to a hyper-narcotic lotus in a bold scheme to turn the entire team into pliable junkies. Fortunately the hero’s true love for Light Lass allowed him to overcome his awful burden, whilst in #379’s ‘One of us is an Impostor’, E. Nelson Bridwell, Mortimer & Murphy Anderson offered a clever mystery yarn to baffle Mon-El, Dream Girl, Element Lad, Shadow Lass and Lightning Lad when thermal thug Sunburst and a clever infiltrator threatened to tear the team apart from within…

Duo Damsel declared war on herself in #380 when her other body fell under the sway of an alien Superboy and turned to crime, leaving only Bouncing Boy to clean up the psychological mess of ‘Half a Legionnaire?’ (Shooter, Mortimer & Abel) whilst in #381, Matter-Eater Lad revealed his lowly origins and dysfunctional family to lonely Shrinking Violet and ended up ‘The Hapless Hero!’ battling her absurdly jealous absentee boyfriend Duplicate Boy – the mightiest hero in the universe…

In #382 a covert team comprising Ultra Boy, Karate Kid, Light Lass, Violet and Timber Wolf attempted to quell a potential super-robot arms-race and found that to succeed they might have to ‘Kill a Friend to Save a World!‘, after which the still-heartbroken Durlan found an Earthly double of his lost love Elwinda.

However when he morphed into her ideal man he quickly saw the folly of ‘Chameleon Boy’s Secret Identity!’ – a true tear-jerker with the hint of a happy ending from Bridwell, Mortimer & Abel.

Shooter left his perfect job with #384 but signed off in style with his landmark ‘Lament for a Legionnaire!’ With art misattributed to Mortimer but in fact a welcome fill-in job by the superb Curt Swan & Abel, it told how Dream Girl’s infallible prophecy of Mon-El’s demise came true whilst his shocking resurrection introduced a whole new thrilling strand to the Lore of the Legion.

Bridwell, Mortimer & Abel showed a vengeance-crazed killer’s quest for ultimate retribution fail in ‘The Fallen Starboy!’ and then crafted Action Comics #386’s ‘Zap Goes the Legion!’ wherein cunning female foe Uli Algor believed she had outthought and outfought the juvenile agents of justice but had forgotten one crucial detail…

Then in #387 the creators delightfully added a touch of wry social commentary when the organisation had to downsize and lay off a Legionnaire for tax purposes after the government declared that the team had ‘One Hero Too Many!’

Action #388 was an all-reprint Supergirl giant, but the now revenue-compliant Club of Heroes returned in #389 with ‘The Mystery Legionnaire!’ by Cary Bates, Mortimer & Abel, which explained how robot dictator Klim was defeated by a hero who didn’t exist, whilst Bridwell’s ‘The Tyrant and the Traitor’ in #390 reflected the political turmoil of the 1970’s with a tale of guerrilla atrocity, destabilising civil war and covert regime change.

The Legion Espionage Squad was tasked with doing the dirty work, but even Chameleon Boy, Timber Wolf, Karate Kid, Brainiac 5 and Saturn Girl were out of their depth and only ‘The Ordeal of Element Lad!’ in the next issue saved the undercover unit from ignominious failure and certain death.

Action #392 (September 1970) temporarily ended the feature’s unbroken run in a low-key but gripping yarn from Bates, Mortimer & Abel which included alternate dimensions and preposterous testing of ‘The Legionnaires that Never Were!’

The Frantic Futurians weren’t gone too long. In 1971 a concerted push to revive the Teen Tomorrow Warriors began with the March-dated Superboy # 172 and ‘Brotherly Hate!’ by Bridwell & George Tuska. The sharp, smart yarn detailed the convoluted origins of twins Garth and Ayla Ranzz AKA Lightning Lad and Light Lass and their troubled relationship with older brother Mekt – the deadly outlaw Lightning Lord…

At the same time Adventure Comics #403 (April 1971) was released; an all-Legion reprint special which also included new ‘Fashions from Fans’ reinterpreted by Bridwell, Ross Andru & Esposito as well as a comprehensive ‘Diagram of Legion Headquarters Complex’, included here for your delight and delectation…

Some of those fan-costumes – generally the skimpier ones designed for the girl heroes – were adopted for the ongoing backups appearing in Superboy, which continued the comeback with ‘Trust Me or Kill Me!’ in #173 by Bates & Tuska. In that tense tale Superboy had to devise a way to determine which Cosmic Boy was his true friend and which a magical duplicate wrought by malefic Mordru…

The origin of Invisible Kid and the secrets of his powers were examined when a crook duplicated the boy genius’ fadeaway gifts in #176’s ‘Invisible Invader!’, whilst Bates, Tuska & Vince Colletta reported on the ‘War of the Wraith-Mates!’ in #183 when energy entities renewed an eons-old war of the sexes by possessing Mon-El, Shadow Lass, Karate Kid and Princess Projectra.

Superboy #184 hinted at the days of greatness to come with ‘One Legionnaire Must Go!’ Matter-Eater Lad was framed and replaced by his own little brother in a tale by Bates, but the big advance was the inking of LSH fanatic Dave Cockrum over Murphy Anderson’s pencils. The neophyte artist would gradually transform the look, feel and fortunes of the Legion before moving to Marvel and doing the same with an almost forgotten series entitled X-Men…

With issue #188’s Bates scripted ‘Curse of the Blood-Crystals!’ (July 1972), Anderson began inking Cockrum; the sixth stunning back-up tale of a now unstoppable Legion revival that would eventually lead to the team taking over the entire comicbook. This clever yarn of cross-and-double-cross found a Legionnaire possessed by a magical booby-trap and forced to murder Superboy – but which of the two dozen heroes is actually the prospective killer…?

Superboy #190 featured ‘Murder the Leader!’ as the Fatal Five attacked during the election of a new Legion Commander and rival candidates Saturn Girl and Mon-El had to work together if either was to take the top job, after which this volume concludes with the stunning thriller ‘Attack of the Sun-Scavenger!’ by Bates & Cockrum from #191.

In a staggering burst of comics brilliance, the manic solar scoundrel Dr. Regulus again attacked Sun Boy and his Legion comrades, using his own death as the key to ultimate victory…

The Legion is unquestionably one of the most beloved and bewildering creations in funnybook history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League or Marvel’s Fantastic Four– fired up the interest and imaginations of generations of readers and underpinned the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future days as soon as possible.
© 1968-1972, 2010 DC Comics. All Rights Reserved.

The Brave and the Bold volume 2: The Book of Destiny


By Mark Waid, George Pérez, Jerry Ordway, Bob Wiacek & Scott Koblish (DC Comics)
ISBN: 978-1-4012-1838-6 (hc)   978-1-4012-1861-4 (tpb)

The Book of Destiny is a mystical ledger which charts the history, progress and fate of all Reality and everything in it – except for the four mortals entrusted with its care at the end of The Brave and the Bold: The Lords of Luck…

The death-defying Challengers of the Unknown – cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut Prof. Haley and daredevil acrobat Red Ryan – live on borrowed time and were bequeathed the terrifying tome by Destiny of the Endless since their lives are not included within its horrifying pages…

After the staggering spectacle of the previous Brave and the Bold story-arc, here Mark Waid, George Pérez and inkers Bob Wiacek & Scott Koblish are joined by co-penciller Jerry Ordway for a stunning sequel featuring most of the DC universe…

This compilation collects issues #7-12 of the high-energy, all-star revival of the venerable DC title and plays novel games with the traditional team-up format when a mysterious mage begins manipulating heroes and villains in a diabolical alchemical scheme to transform the cosmos forever…

Beginning with ‘Scalpels and Chainsaws’ wherein Wonder Woman and the ever-abrasive Power Girl rub each other the wrong way (oh please, what are you, ten!?) whilst tackling an undead invasion, the case takes a strange turn and the Princess of Power accidentally discovers the Caped Kryptonian has been brainwashed into trying to murder her cousin Superman…

Their ill-tempered investigations lead to the fabled Lost Library of Alexandria and a disastrous confrontation with the deranged Dr. Alchemy, but he too is only a pre-programmed pawn – of a sinister presence called Megistus – who needs Power Girl to use the mystical artefact known as the Philosopher’s Stone to turn the Fortress of Solitude into pure Red Kryptonite…

Thanks to Wonder Woman’s battle savvy, the plot is frustrated and the stone thrown into the sun… just as Megistus intended…

All this has been read in the mystic chronicle by the Challengers and their fifth member Dr. June Robbins – whose merely mortal existence and eventual doom are tragically recorded in the Book. They rush off to investigate the universe-rending menace even as ‘Wally’s Choice’ brings the Flash and his rapidly aging children Jai and Iris West into unwelcome contact with manipulative genius Niles Caulder and his valiant Doom Patrol. “The Chief” claims he can cure the twins’ hyper-velocity malady, but Caulder never does anything for selfless reasons…

With no other hope, Wally and wife Linda acquiescence to the mad doctor’s scheme which relies on using elemental hero Rex Mason to stabilise their kids’ critical conditions. It might even have worked, had not Metamorpho been mystically abducted mid-process – consequently transforming the children into bizarre amalgams of Negative Man and Robot Man…

Worst of all, Flash was almost forced to choose which child to save and which should die…

Thinking faster than ever, the Scarlet Speedster beat the odds and pulled off a miracle, but in a distant place the pages of the Book were suddenly possessed and attacked the Challengers…

‘Changing Times’ featured a triptych of short team-up tales which played out as the Men that History Forgot battled a monster made of Destiny’s pages, beginning as the robotic Metal Men joined forces with young Robby Reed who could become a legion of champions whenever he needed to Dial H for Hero.

Sadly not even genius Will Magnus could have predicted the unfortunate result when crushingly shy robot Tin stuck his shiny digit in the arcane Dial…

Next, during WWII the combative Boy Commandos were joined by the Blackhawks in battling animated mummies intent on purloining the immensely powerful Orb of Ra from a lost pyramid, after which perpetually reincarnating warrior Hawkman joined substitute Atom Ryan Choi in defending Palaeolithic star-charts from the marauding Warlock of Ys, none of them aware that they were all doing the work of the malignly omnipresent Megistus…

The fourth chapter paralleled the Challengers’ incredible victory over the parchment peril with a brace of tales which saw the Man of Steel travel to ancient Britain to join heroic squire Brian of Kent (secretly the oppression-crushing Silent Knight) in bombastic battle against a deadly dragon, whilst the Teen Titans‘ second ever case found Robin, Wonder Girl and Kid Flash in Atlantis for the marriage of Aquaman and Mera.

Unfortunately Megistus’ drone Oceanus crashed the party, intent on turning Aqualad into an enslaved route map to the future…

And inCalifornia, the Challengers attempted to save Green Lantern’s Power Battery from being stolen only to find it in the possession of an ensorcelled Metamorpho…

As the Element Man easily overwhelmed Destiny’s Deputies, Jerry Ordway assumed the penciller’s role for issues #5-6.

‘Superman and Ultraman’ saw the natural enemies initially clash and then collaborate at the behest of an alternate universe’s Mr. Mixyezpitelik, who revealed the appalling scope and nature of Megistus’ supernal transformational ambitions, leading to a gathering of the heroic clans and a blistering Battle Royale in the roaring heart of the Sun…

With the fate of reality at stake and featuring a veritable army of guest stars ‘The Brave and the Bold’ wrapped up the saga with a terrible, tragic sacrifice from the noblest hero of all, whilst subtly setting the scene for the upcoming Final Crisis…

With fascinating designs and pencil art from Ordway to tantalise the art lovers, this second captivating collection superbly embodies all the bravura flash and dazzle thrills superhero comics so perfectly excel at. This is a gripping fanciful epic with many engaging strands that perfectly coalesce into a frantic and fabulous free-for-all overflowing with all the style, enthusiasm and sheer exuberant joy you’d expect from the industry’s top costumed drama talents.

The Brave and the Bold: The Book of Destiny is another great story with great art, ideal for kids of all ages to read and re-read over and over again.
© 2007, 2008 DC Comics. All Rights Reserved.

Batman Archives volume 5


By Bob Kane, Alvin Schwartz, Don Cameron, Bill Finger, Dick Sprang, Win Mortimer & various (DC Comics)
ISBN: 1-56389-725-3

Debuting a year after Superman, “The Bat-Man” (and later Robin, the Boy Wonder) cemented National Comics as the market and genre leader of the burgeoning comicbook industry, and the dashing derring-do and strictly human-scaled adventures of the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

This fifth fantastic deluxe hardback compilation collects the Batman yarns from Detective Comics #103-119 (spanning cover-dates September 1945-December 1947) and safely saw the indefatigable icons delete Nazi spies and saboteurs from their daily itineraries. From this point onward, the stalwarts would again concentrate on home-grown mobsters, monsters, menaces and their ever-active and growing rogues’ gallery of vile villains as the vicissitudes of war were replaced by the never-ending travails of black-hearted crooks and domestic killers…

After a spirited discussion of the days after peace broke out from celebrated bat-scribe Dennis O’Neil in the Foreword, the costumed dramas begin to unfold in #103’s ‘Trouble Incorporated!’ written by Alvin Schwartz and illustrated by Jack Burnley & Charles Paris. Herein a well-meaning retired college Professor set up a free advice service and inadvertently gave the thugs next door a hotline to illicit gain until Batman and Robin offered their own bombastic expertise: also gratis and extremely educational for the eavesdropping creeps…

In Detective #104 Schwartz & Dick Sprang’s ‘The Battle of the Billboards!’ proved a breathtaking and imaginative yarn with blackmail racketeers using prominent signs to publicise the secret crimes and peccadilloes of Gotham’s elite – unless the victims paid off by hiring the signage space themselves.

With no laws broken, the Dynamic Duo were forced to take bold action to end the unique protection scam…

When Bruce Wayne‘s accountant and treasurer embezzled all the company funds in #105 the fallout had appalling consequences for Gotham. ‘The Batman Goes Broke!’ by Don Cameron & the marvellous J. Winslow “Win” Mortimer, saw the heroes reduced to penury and forced to sell their crime-busting possessions and even obtain menial jobs so that they could complete their last case…

Happily the financial absconders were caught – by regular cops – and the Wayne fortunes restored. ‘The Phantom of the Library!’ eerily stalked retired law officials who foolishly visited the city’s repository of knowledge: in search of vengeance on those who had long ago sentenced him to death for murder. Cameron’s run of ingenious crime dramas continued after this spooky mystery by Bob Kane & Ray Burnley, after which a crafty charlatan who preyed on greedy, superstitious businessmen debuted in Detective Comics #107. The wicked Scorpio believed himself above the law and beyond all harm until Batman and Robin invaded his sinister citadel on ‘The Mountain of the Moon!’ – illustrated by Mortimer who had the lion’s share of drawing at this time.

Police officer Ed Gregory was framed by crooks and became ‘The Goat of Gotham City!’ in a moving thriller by limned by Sprang, but as always the Gotham Gangbusters were able to deduce the truth before taking down the villains in a spectacular airplane duel.

A perennial Prince of Plunder returned in #109 as the manic Joker went on a crime spree that lured Dark Knight and Boy Wonder to a deadly purpose-built trap inside ‘The House that Jokes Built!’.

Faithful butler Alfred had a starring role in #110 as ‘Batman and Robin in Scotland Yard!’ found the Masked Manhunters in London to help capture an incredible modern-day Moriarty, after which a trip to ‘Coaltown, U.S.A.’ saw the Caped Crusaders convince a miserly mine owner to listen to his striking workers and modernise the death trap he operated…

Detective #112 riffed delightfully on the classic film The Shop Around the Corner as a small family business was torn apart by the theft of $99. Embroiled in the melodrama was customer Bruce Wayne whose covert investigations uncovered four culprits all eager to confess in Schwartz & Mortimer’s heart-warming tale of ‘The Case Without a Crime!’

Plundering pirates and sinister smugglers were the bad-guys in ‘Crime on the Half-Shell!’ by Bill Finger, Sprang & Gene McDonald, but the story really centred on the tragedy of a blind oyster boat captain and the feisty daughter who took over his “man’s work”, whilst #114 saw the Joker again test Batman’s wits and patience in a sharp puzzler that turned Gotham into the ‘Acrostic of Crime!’ (by Cameron & Mortimer).

‘The Man Who Lived in a Glass House!’ by the same creative team found the Dynamic Duo aiding an inventor against an unscrupulous rival determined to sabotage his life’s work, after which Bruce’s old friend Professor Carter Nichols used his time travelling hypnosis trick to send Wayne and his ward Dick Grayson to Feudal England. Oddly however it was Batman and Robin who came to ‘The Rescue of Robin Hood!’ in a properly swashbuckling romp by Cameron & Mortimer in #116, whilst that writer’s contemporary research made ‘Steeplejack’s Showdown!’ (Kane & Ray Burnley) and the heroes’ campaign against a ring of sky-high bandits a grippingly authentic thriller worthy of Hitchcock…

Issue #118, by Schwartz & Howard Sherman, offered one last hurrah for the Harlequin of Hate as the Joker again attempted to trump the Dark-Knight Detective with The Royal Flush Crimes!’ only to go bust in the wilds of the cowboy West, before this classic collection of seldom-seen tales concludes with Finger, Sprang & McDonald’s gloriously madcap excursion ‘The Case of the Famous Foes!’ wherein a cunning crook recruited George Washington, Benjamin Franklin and Abraham Lincoln to mastermind his crime campaign – straight out of Gotham Sanitarium and into blazing battle against the mystified manhunters…

These evocative, bombastic and action-stuffed yarns provide a perfect snapshot of the Batman’s amazing range from bleak moody avenger to suave swashbuckler, from remorseless Agent of Justice and best pal to sophisticated Devil-May-Care Detective, in timeless tales which have never lost their edge or their power to enthral and enrapture. Moreover, this supremely sturdy Archive Edition is indubitably the most luxurious and satisfying way to enjoy them over and over again.
© 1945-1947, 2001 DC Comics. All Rights Reserved.

DC Universe Online Legends volume 1


By Marv Wolfman, Tony Bedard, Howard Porter, Adriana Melo, Mike S. Miller & various (DC Comics)
ISBN: 978-1-4012-3218-4

No matter how much nostalgic old geezers like me might wish it otherwise, most of the classic American Superhero characters have far outgrown their static 2-Dimensional origins and are far more creatures of the screen now: Movie, TV or Computer – and often all three.

As such it’s no longer odd to see such veteran pen-and-ink superstars return to funnybook pages as their own spun-off avatars, in adventures where they are transformed, sometimes bastardised versions of (to me at least) their “true” selves.

One of the better examples in recent years of this chimerical commercial alchemy was a phenomenal Armageddon Epic based on a computer game starring the Justice League of America which actually surpassed much of the company’s contemporary output vis á vis thrills, chills and old fashioned comicbook class…

DC Universe Online Legends first appeared as a 27-issue series running from March 2011 to May 2012, based on a Massively Multiplayer Online Role-Playing Game (or MMORPG for those computerati already in the know). It featured the final triumph of paramount Superman villains Lex Luthor and Brainiac as the starting point for a blistering “Twilight of the Gods” scenario and this first compilation volume gathers #1-7 of the fortnightly series and also includes the “issue #0” which came free with the game itself.

‘Prelude’ by Tony Bedard and artists Oliver Nome, Michael Lopez & Livio Ramondelli, starts the ball of doom rolling as cosmic marauder and collector of civilisations Brainiac launches a harrowing assault on Metropolis, and the JLA – Aquaman, the Martian Manhunter, Wonder Woman, Flash, Green Lantern, Superman and Batman – mobilise to stop him. Unbelievably they fail…

Marv Wolfman, Bedard, Howard Porter, John Livesay, Adriana Melo & Norman Lee then kick things into high gear with ‘Legendary’ as in the near-future Luthor, now more machine than man, finally slays his life-long nemesis in the ruins of a ravaged Earth and leaves the Kryptonian to rot amidst the corpses of his fellow fallen heroes.

The obsessive villain had long ago entered into a devil’s bargain with Brainiac and now intends to rule the remains of Earth, but soon discovers that the Scourge from Space (an implacable, unstoppable planetary plunderer who has destroyed most of the civilised universe and even crushed the immortal Green Lantern Corps) has played him for a fool and now acts to assimilate the planet’s remaining valuable resources – which includes Luthor’s mind – and eradicate the gutted shell…

Realising too late the horrific mistake he’s made, Lex swiftly formulates a plan to undo the damage he’s caused and repay Brainiac for his treachery. The first step is to gather all the surviving metahumans – heroes and villains all oblivious to the fact that Luthor has already slain their greatest champions – into an attack force whilst the infuriated evil genius prepares to unmake recent history…

Meanwhile, several years earlier, a fully human and hero-hating Lex Luthor is contacted by a drone from deep space and enters into a sinister alliance with the alien reiver whose mutual dream is to destroy Superman forever…

Scripted by Bedard, ‘Control’ finds Luthor directing his rag-tag team of deeply suspicious resistance fighters (Dr. Fate, Mr. Freeze, August General in Iron, Solomon Grundy, Power Girl, Cheetah, Blue Beetle, Black Canary and the Atom) in forays against the extraterrestrial Exobyte nanomachines and robot drones disassembling the world, unaware that they were secretly produced in the malign magnate’s factories years before…

In those long-ago days, Brainiac’s probing attack has captured the Daily Planet building in Metropolis. The alien inquisitor apparently needs test samples of base-line humanity to examine before he can calibrate his ghastly devices and begin harvesting Earth’s metahuman resources…

In the furious future the schemer’s pawns continue their missions utterly unaware that, to ultimately save humanity, Luthor plans to sacrifice them all…

Wolfman, Mike S. Miller, Melo & Norman Lee disclose the master manipulator’s ‘Betrayal’ of his team after Power Girl discovers the corpse of her cousin Superman and the resistors demand vengeance. After first setting a horde of bloodthirsty villains upon them, Lex then murderously saves his squad of heroic stooges, pleading repentance and offering to surrender to justice once earth has been saved.

Of course, he’s still lying…

In the present, whilst Lois Lane, Jimmy Olsen and Perry White explore their options as captives of Brainiac, an increasingly unstable and impatient Superman chafes at the JLA’s caution, unaware that the cosmic conqueror is planning an imminent and devastating sneak-attack of the League’s satellite citadel…

Bedard & Porter take the creative lead for the all-action episode ‘Strike Force’ as, in the world of today, the Justice League battle valiantly but futilely against swarms of Exobytes which readily bypass all their defences and begin stealing the powers of the embattled defenders. In the Foredoomed Tomorrow, Luthor leads his duped disciples in a fool’s errand onto Brainiac’s ship, tasked with recovering a city-full of yellow power rings, originally used by the minions of renegade Green Lantern Sinestro, whilst the master manipulator himself plans to confront the invader face-to-face…

Wolfman & Miller produced the shocking ‘Three Minutes’ in which the JLA lose their holding action and have to abandon their orbital Watchtower to the Exobytes – but not every hero escapes – whilst in the future the raid has gone equally badly and one of Luthor’s key pawns is maimed, leading to time-split ‘Downfall’ (Bedard, Porter, Livesay & Pop Mhan) for both teams of champions.

In our time, after warning Luthor to get out of the city, Brainiac casts the Watchtower out of orbit and aims it at what’s left of Metropolis, with the Man of Steel desperately attempting to rescue his stranded comrades and simultaneously save his hometown, whilst in days to come Luthor, Atom and Black Canary split up…

The heroes now carry a canister of retrieved Exobytes holding all the planet’s harvested super-powers – enough to turn all Earth’s survivors into metahuman warriors – but the disgraced Machiavelli who guides them is determined to personally destroy the alien who played him for a fool…

In the past, Superman narrowly saves Metropolis, but fallout and debris from his last-ditch attempt falls on the fleeing Luthor, crushing his body whilst in the future the cyborg genius at last battles Brainiac but is easily and resoundingly beaten…

This first explosive chronicle concludes with the revelation that Luthor has a secret ally as, in the untitled seventh chapter (by Wolfman, Porter & Livesay), a Batman also more mechanoid than mortal manhunter acts with a band of freshly created superheroes to use the Exobytes in a bold and radical manner.

Rather than boost the dying earth’s meagre surviving population with the stolen super-powers, what if the nanobots were taken back in time and used to turn an entire overpopulated earth into a planet of “metas” before Brainiac’s invasion beachhead was established?

Of course even here in Earth’s final hour, Luthor cannot resist betraying his comrades but has again underestimated the sheer dogged determination of the demi-digital Dark Knight…

This high-octane Fights ‘n’ Tights shocker also includes a selection of covers and variants by Carlos D’Anda, Jonny Wrench, Jim Lee, Scott Williams, Alex Sinclair, Ryan Sook, Ed Benes, Randy Mayor, Jorge Gonzalez, Tony Aviña & Carrie Strachan as well as pages of behind-the-scenes character, tech and scenario designs and sketches from the game iteration.

Fast, furious, spectacular and devilishly devious, this is a sharp, no-nonsense graphic Götterdämmerung saga that will delight traditional comicbook action fans as well as all those young plug-in babies of the digital age.
© 2011 DC Comics. All Rights Reserved.