Blue Beetle: Reach for the Stars


John Rogers, Rafael Albuquerque & various (DC Comics)
ISBN: 978-1-4012-1642-9

Although long-gone as a monthly series the latest incarnation of the venerable Blue Beetle still survives in trade paperback collections where you can – and should – experience the frantic, fun and thrill-packed exploits of young Jaime Reyes, an El Paso teenager who was catapulted into the world of high-level super-heroics when a sentient scarab jewel affixed itself to his spine and transformed him into an armoured bio-weapon.

The third volume (collecting issues #13-19 of the monthly comic-book) begins with ‘Defective’ by Rogers, Albuquerque, David Baldeon and Dan Davis, wherein a benevolent seeming alien from an interstellar collective named The Reach introduces himself and reveals that the scarab is a invitation used to prepare endangered worlds like Earth for trade and commerce as part of a greater pan-galactic civilisation.

Unfortunately the one attached to Jaime has been damaged over the centuries it was here and isn’t working properly.

But the Reach envoy is a big, fat liar…

The Scarab should have paved the way for a full invasion and once they discover this, Jaime and militaristic superhero Peacemaker soon realise that The Reach are the worst kind of alien invaders; patient, subtle, deceptive and stocked with plenty of space-tech to sell to Earth’s greedy governments. The only hope of defeating the marauders is to expose their real scheme to the public – which is too dazzled by the intergalactic newcomers’ media blitz to listen…

‘Mister Nice Guy’ (Rogers & Albuquerque) finds the Beetle teamed again with the erratic Guy Gardner – a Green Lantern who knows all about The Reach and their Trojan Agenda – to defeat the macabre Ultra-Humanite who has sold his telepathic services to the invaders. Still looking for allies and a solution Jaime meets Superman in ‘Someone to Watch Over Me’ by J. Torres & Freddie Williams Jr. and battles one of the DC Universe’s gravest menaces in the startlingly powerful change of pace tale ‘Total Eclipso: the Heart’ by Rogers & Albuquerque.

The same creative team produced ‘Something in the Water’ as the elemental menace Typhoon joins with The Reach to endanger an entire city – and Bruce Wayne’s off-shore oil wells – in a clever and insightful tale with plenty of punch whilst ‘Away Game’ (Rogers, Albuquerque, Baldeon & Davis) finds the Beetle and the Teen Titans in pitched and pithy battle against the unbeatable alien biker-punk Lobo.

Rogers and Albuquerque are joined by the weirdly whimsical Keith Giffen for the final tale in this collection which focuses on Jaime’s best friend Brenda, who has blithely lived her entire life unaware that her foster-mother is La Dama, El Paso’s crime boss supreme. The distraught girl only learns the dreadful ‘Hard Truths’ when the rival mob Intergang declares war and sends the fifty foot woman Giganta to smash her and her family to gooey pulp…

There are so few series that combine action and adventure with fun and wit, and can even evoke tragedy and poignant loss on command. John Rogers excels in this innovative and impossibly readable saga and the art is always top notch. And with the climactic final battle against the Reach still to come, this is a series any adventure fan will want to read over and over again.

© 2007, 2008 DC Comics.  All Rights Reserved.

Legends: the Collection


By John Ostrander, Len Wein, John Byrne & Karl Kesel (DC Comics)
ISBN: 1-56389-095-X

With the success of Crisis on Infinite Earths (ISBN: 978-1-5638-9750-4) and Marvel’s Secret Wars (ISBN: 978-1-90415-983-4) comicbook publishers had dreams of regular, spectacular sales boosts, but a section of the cantankerous buying public muttered about gimmicks to make them spend more and voiced concerns about keeping the quality high.

At DC fan-interest was still fresh and keen as so many of their major properties – and indeed the entire continuity – was open for radical change, innovation and renewal. So, how best to follow the previous years cosmic catastrophe? Why not a much smaller and more personal Great Disaster, spotlighting those strangers wearing familiar costumes and a bunch of beginnings rather than the deaths and endings of Crisis?

Darkseid of Apokolips decides to attack humanity’s spirit by destroying the very concept of heroism and individuality. To this end he sends the hyper-charismatic New God Glorious Godfrey to America to lead a common man’s crusade against extraordinary heroes, while the God of Evil initiates individual plans intended to demoralize and destroy key champions of Earth. The rampant civil unrest prompts President Ronald Reagan to outlaw costumed crime-busters.

Some comply and many rebel, but as world-wide chaos ensues Darkseid amps up the pressure by adding monstrous artificial threats such as Macro-Man and Brimstone, a sentient mountain of super-heated plasma. With the world in tumult and Godfrey making a power grab using Apokoliptian Warhounds, the destructive anarchy forces the heroes to act: coming together to prevent the conquest of Mankind…

The enthralling core tale contained here can comfortably be read without the assorted spin-offs, crossovers and tie-ins, and it still feels like a magnificent mission statement for that new DC Universe, gritty, witty cohesive and contemporary. This collection also includes covers reproductions of each out-rider installment of the greater story, should you feel like tracking down those missing components…

John Ostrander was new to DC, lured from Chicago’s First Comics with editor Mike Gold where their work on Starslayer, Munden’s Bar and especially Grimjack had made those independent minnows some of the most readable series of the decade. Paired with veteran Len Wein, whose familiarity with the DC stable ensured the scripts would have the right company flavour, they concocted a bold and controversial tale for super-star Superman re-creator John Byrne to draw and the immensely talented Karl Kesel to ink.

Possibly the best and certainly the most cohesive of the company-wide braided mega-series, Legends launched as a six issue miniseries cover-dated November 1986 to April 1987. Like its predecessor the major narrative thread spread out into other DC series, but unlike Crisis each tie-in was consecutively numbered and every pertinent cover was labeled. If you got ’em all you couldn’t help but read them in the right order! The miniseries crossed into 22 other comics and miniseries and premiered three new series, Justice League, Flash and the superb and long neglected Suicide Squad. It even led to another new treatment for Billy Batson in a Shazam! miniseries and a sneak peek at the newly re-minted Wonder Woman.

If anything was ever destined for a complete Absolute Edition…

Until then however you can look for this little cracker and wonder why DC ever let it fall out of print.
© 1986, 1987, 1993 DC Comics. All Rights Reserved.

Crisis on Multiple Earths: The Team-Ups


By Gardner Fox, John Broome & various (DC Comics)
ISBN: 978-1-4012-0470-9

As I’ve mentioned before, I was one of the “Baby Boomer” crowd that grew up with Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash, flagship title of the Silver Age Revolution. After ushering in the triumphant return of the costumed superhero concept the Scarlet Speedster, with Fox and Broome at the reins, set an unbelievably high standard for superhero adventure in sharp, witty tales of science and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

Gardner Fox didn’t write many Flash scripts at this time, but those few he did were all dynamite. None more so than the full-length epic that literally changed the scope of American comics forever. ‘Flash of Two Worlds’ (the Flash #123 September 1961, illustrated by Infantino and Joe Giella) introduced the theory of alternate Earths to the continuity and by extension resulted in the multiversal structure of the DCU, Crisis on Infinite Earths and all the succeeding cosmos-shaking crossover sagas that grew from it. And of course where DC led, others followed…

During a benefit gig Flash (police scientist Barry Allen) accidentally slips into another dimension where he finds that the comic-book hero he based his own superhero identity upon actually exists. Every adventure he had absorbed as an eager child was grim reality to Jay Garrick and his mystery-men comrades on the controversially named Earth-2. Locating his idol Barry convinces the elder to come out of retirement just as three Golden Age villains, Shade, Thinker and the Fiddler make their own wicked comeback… Thus is history made and above all else, ‘Flash of Two Worlds’ is still a great read that can electrify today’s reader.

Fox revisited Earth-2 nine months later in #129’s ‘Double Danger on Earth!’ (inked by Murphy Anderson) as Jay Garrick ventured to Earth-1 to save his own world from a doom comet, only to fall foul of Captain Cold and the Trickster. Another cracking thriller, as well as double Flash action, this tale teasingly reintroduced Justice Society stalwarts Wonder Woman, Atom, Hawkman, Green Lantern, Doctor Mid-Nite and Black Canary. Clearly Editor Schwartz had something in mind…

‘Vengeance of the Immortal Villain!’ from Flash #137 (June 1963, inked by Giella) was the third incredible Earth-2 crossover, and saw the two Flashes unite to defeat 50,000 year old Vandal Savage and save the Justice Society of America: a tale which directly led into the veteran team’s first meeting with the Justice League of America and the start of all those aforementioned “Crisis” epics.

That landmark epic can be found elsewhere (most notably in Crisis on Multiple Earths volume 1, ISBN-13: 978-1-56389-895-2), and this collection continues with the less well-known ‘Invader from the Dark Dimension!’ (Flash #151, March 1964, by Fox, Infantino and Giella), a full-length shocker where the demonic Shade ambitiously attempts to plunder both worlds.

Public approval was decidedly vocal and Editor Julie Schwartz used DC’s try-out magazines to sound out the next step: stories set on Earth-2 with exclusively Golden Age characters.

Showcase #55 saw the initial team-up of Doctor Fate and Hourman as the Justice Society stalwarts battled the monster of Slaughter Swamp when ‘Solomon Grundy Goes on a Rampage!’ Produced by Fox and Anderson, this bombastic yarn even had room for a cameo by Earth-2’s Green Lantern, and the original text page featuring the heroes’ origins is also reproduced here.

Showcase #56 also featured “the Super-Team Supreme” (and by the same creative team supreme) in ‘Perils of the Psycho-Pirate!’ wherein ex-con Roger Hayden (cell-mate of the original JSA villain) steals the magical Masks of Medusa to go on an emotion-controlling crime-spree. Fan-historians should note that this tale is a pivotal antecedent of the landmark Crisis on Infinite Earths (ISBN: 978-1-5638-9750-4) as well as a superbly engaging adventure in its own right. A text feature on the original Psycho-Pirate accompanies the story.

Although getting in late to the Counterpart Collaborations game, the inevitable first teaming of the Hal Jordan and Alan Scott Green Lanterns is one of the best and arguably second-most important story of the entire decade. ‘Secret Origin of the Guardians!’ by John Broome, Gil Kane and Sid Greene (Green Lantern #40, October 1965) introduced the renegade Guardian Krona, revealed the origin of the multiverse, showed how evil entered our universe and described how the immortal Oans took up their self-appointed task of policing the cosmos. It also shows Gil Kane’s paramount ability to stage a superhero fight like no other. This pure comicbook perfection should be considered a prologue to the aforementioned Crisis on Infinite Earths.

Still looking for an Earth-2 concept that would support its own series Schwartz, Fox and Anderson debuted the team of Starman and Black Canary in The Brave and the Bold #61 (September-October 1965), pairing the heroes against the eerily translucent villain the Mist in ‘Mastermind of Menaces!’ This compelling thriller is augmented here by the text feature biography of the Black Canary.

Although not featured in this volume, Schwartz and Fox did finally achieve their ambition to launch a Golden Age hero into his own title. After three Showcase appearances and many guest-shots the Spectre won his own book at the end of 1967, just as the super-hero craze went into a steep decline.

This fabulous volume concludes with a back-up tale from issue #7 (November/December 1968) of that brilliant but ill-fated series. ‘The Hour Hourman Died!’ by Fox, Dick Dillin and Sid Greene, is a dark and clever attempted-murder mystery that packs a book’s worth of tension and action into its nine moody pages and serves as a solid thematic reminder that the golden Silver Age of the 1960s was a creative high point that simply couldn’t last. When you start at the top the only way is down…

Still irresistible and compellingly beautiful after all these years, the stories collected here shaped the American comics industry for decades and are still influencing not only today’s funny-books but also the brilliant animated TV shows and movies that grew from them. These are tales and this is a book you simply must have.

© 1961, 1962, 1963, 1964, 1965, 1968, 2005 DC Comics. All rights reserved.

Shadowpact: the Burning Age


By Matthew Sturges, Kieron Dwyer, Tom Derenick, Phil Winslade & various (DC Comics)
ISBN: 978-1-84856-141-0

With this final Shadowpact collection (reprinting issues #20-25 of the tragically defunct monthly comic-book series) scripter Matthew Sturges wraps up all the contiguous plot-lines in fine style over two discrete adventures.

In ‘Black and White’ Kieron Dwyer (part 1, ‘Unexpected Allies’), Tom Derenick & Wayne Faucher (part 2, ‘A Virus of the Mind’) and, Phil Winslade (part 3, ‘Come Together’) delineate the final fate of team-leader Nightmaster, as he and Ragman accompany Nightshade to her home dimension and stumble into an imminent eldritch invasion of Earth by the mystic zombies of The Unbound.

Meanwhile after completing Twelve Heroic Labours for the Vatican, Blue Devil and his lawyer finally get their day in the Courts of Hell to determine the final fate and disposition of the hero’s soul…

Reunited with a team-member long thought forever lost, the extra-dimensional wanderers save the world(s) again and are cataclysmically returned to their Earth-bound comrades just in time to face the invading god known as the Sun King and his disciple Dr. Gotham.

Over three apocalyptic chapters ‘The Burning Age’ (illustrated by Winslade) neatly ties up the entire series as the menace the Shadowpact was formed to battle finally makes its infernal move. The entire team (in fact all of the teams of mystical champions over hundreds of thousands of years) finally confront the ultimate enemy throughout all of time in a deadly magical duel to the death.

Spectacular, intriguing and immensely cathartic, this is a superb note on which to end a great series, whilst still leaving options open for a glorious return. Shadowpact is one of the best team-comic-books of recent years and if the temptation of a “complete set” is what it takes to make a fan out of you, I’ll even sink that low…

Infinite Crisis: Day of Vengeance (ISBN 1-84576-230-4), Shadowpact: the Pentacle Plot (ISBN: 1-84576-533-8), Shadowpact: Cursed (ISBN13: 978-1-84576-738-9), Shadowpact: Darkness and Light (ISBN13: 978-1-84576-892-8) and Shadowpact: the Burning Age: each volume is pure magic, so get ’em all…

© 2008 DC Comics. All Rights Reserved.

All Star Superman Volume 2


By Grant Morrison & Frank Quitely with Jamie Grant (DC Comics)
ISBN: 978-1-84576-854-4

The worst part of this gig is those moments when you’re holding something that defies your best-words: something utterly self evident, if only you could but see it yourself…

The long-awaited second and concluding volume of Grant Morrison and Frank Quitely’s quirkily reverential and innovatively nostalgic interpretation of the legend of Superman (reprinting issues #7-12 of the award-winning mini-series) wraps up the saga in inimitable manner to the general delight of all fans and occasional dilettantes everywhere.

Superman is dying. Poisoned by Lex Luthor and the Tyrant Sun Solaris, the Man of Tomorrow rushes desperately to finish a shopping list of impossible tasks before his inevitable end, aware that the precious Earth and his greatest friends must be kept safe and happy, even after his demise…

Revisiting such unforgettable Silver Age motifs as the Planet of the Bizarros, being replaced by (even) more competent Kryptonians, liberating the citizens of the Bottle City of Kandor and all those cataclysmic battles with Luthor, not to mention curing cancer and the last Will and Testament of Superman, these gently thrilling glimpses of finer worlds shine with charm and Sense-of-Wonder, leavened with dark, knowing humour and subtle wistfulness. And action. Lots and lots of spectacular, mind-boggling action…

Older readers of the Man of Steel look back on an age of weirdness, mystery, hope and above all, unparalleled imagination. Morrison and the uniquely stylish Quitely (aided and abetted by the digital wizardry of inker/colourist Jamie Grant) obviously remember them too, and must miss them as much as we do.

However this is not just a pastiche of lost grandeur. Kids of all ages are better informed than we were, and the strong narrative thread and sharp, witty dialogue, backed up by the best 21st century technobabble should ensure that even the worldliest young cynic feels a rush of mind-expanding, goose-bump awe.

All-Star Superman: One of the very few superhero collections that literally anybody can – and should – enjoy…

© 2007, 2008, 2009 DC Comics. All Rights Reserved.

Firestorm, the Nuclear Man: Reborn


By Stuart Moore, Jamal Igle & Keith Champagne (DC Comics)
ISBN: 978-1-4012-1219-3

One of the best “straight” superhero series of the last decade came and went with very little fanfare and only (thus far) this intriguing collection to mark its passage. Firestorm the Nuclear Man was created by Gerry Conway and Al Milgrom, launched in 1978 and promptly fell foul of the “DC Implosion” after five flamboyant, fun-filled issues.

High School Jock Ronnie Raymond and Nobel winning nuclear physicist Martin Stein were, due to a bizarre concatenation of circumstances, caught in an atomic blast that melded their bodies and minds into a fusion-powered being with extraordinary powers over matter and energy. Ronnie had conscious control of their consolidated body, and became an exuberant, flashy superhero, with a unique pantheon of villains all his own.

He was drafted into the Justice League of America, and eventually starred in a well received back-up series in The Flash (#289 to 304) which led to his second chance; Fury of Firestorm (100 issues and five Annuals between June 1982 and August 1990) before fading into the quiet semi-obscurity of team-books and guest-shots.

In 2004 Dan Jolley and Chrisscross reinvented the character, as black Detroit kid Jason Rusch was brought back from the brink of death thanks to a blazing energy ball (the Firestorm matrix seeking a new host after the murder of its previous body – although nobody discovered that for nearly a year…). This new version of the Nuclear Man can absorb any other body into the matrix, using them as a kind of battery – or more accurately spark plug – for Jason’s powers.

After impressively establishing himself as a hero in his own right he joined Donna Troy’s Space Strike Force in the Infinite Crisis (ISBN: 978-1-4012-0959-9), consequently suffering hideous injuries.

Inexplicably this volume (reprinting issues #23-27 of the third Firestorm comicbook series) ignores all that back-story and begins as part of the One Year Later narrative strand. Jason can now only combine with fellow atomic hero Firehawk, and their uncombined personas cannot safely be more than a mile apart. That’s rather problematic as Jason is a student in New York and Lorraine Reilley, when not Firehawk, is a United States Senator. Jason’s teleporting girlfriend Gehenna isn’t too keen on how much time her man and that “Older Woman” spend together either…

As Firestorm they are desperately searching for Martin Stein, missing for a year and somehow connected to a plot to destroy the Earth, but their quest has also made them/him the target for some extremely dangerous people…

By trying not to give too much away I might have made this tale seem a bit daunting or confusing, but it really isn’t. This is a deliciously clever and witty adventure, providing plenty of opportunities to bring first-time fans up to speed, with likable characters, dastardly villains, an intriguing mystery, plenty of action and loads of laughs – just like the rest of the series was. It reads enchantingly and is really beautiful to look at; so I just don’t understand why newcomers’ first exposure to this material should be with the twenty-third chapter and not the first…

Hopefully Firestorm’s scheduled appearances in the second season of the Brave and the Bold TV show will prompt somebody to collect the rest of this utterly appetising little gem of comic in trade paperback form. For your sake, as well as mine, I truly hope so…

© 2006 DC Comics. All Rights Reserved.

Green Lantern: Legacy – The Last Will & Testament of Hal Jordan


By Joe Kelly, Brent Anderson & Bill Sienkiewicz, with Ro & Bleyaert (DC Comics)
ISBN: 978-1-4012-0365-8

Green Lantern has been a DC star in one form or another since the company’s earliest days, but often that’s led to some rather extreme revamps and odd takes on what seems to be an extremely pliable character with an invaluable shtick – but that’s not necessarily a bad thing.

In the Silver Age revival, true-blue test pilot Hal Jordan was bequeathed a power ring by a dying officer of an intergalactic police force run by benign, if austere, immortals known as the Guardians of the Universe.

During one of the interminable crises that beset the universe Jordan saw his home town of Coast City vaporised by an alien invader. He went mad, and sought to use his power to undo the carnage, in the process destroying his beloved GL Corps, stealing all the power rings and evolving into the time-bending villain Parallax. A menace to all reality, he redeemed his life and soul by sacrificing himself to reignite Earth’s sun when it was consumed by a monstrous sun-eater.

Whilst he was alive Hal’s best friend and confidante was Thomas Kalmaku, an Inuit flight engineer nicknamed “Pieface.” Although Tom survived the destruction of Coast City, the trauma led to his marriage failing and he climbed into a bottle of booze. Just as he’s fallen as far as its possible to go a lawyer turns up with a legacy left by the dead hero. Bitter and filled with self-loathing, and despite himself, Tom is saddled with a little boy named Martin Jordan who arrived with nothing more than the clothes on his back and a note that says “Fix it.”

Thomas desperately tries to unload Martin but when the Justice League and Green Lantern survivors try to confiscate the child, he realizes that once more he’s being manipulated. There’s something unnatural about the boy, a deadly monster is hunting them both and even the time-traveling Parallax is on their trail.

Just what is the true legacy of Hal Jordan, and who or what has to die to achieve it..?

This convoluted but highly readable sidebar to the epic Green Lantern mythology might deter the casual reader, but the genned-up fan will get a lot of enjoyment out of this bittersweet, action-packed yarn, especially with the ever-impressive Brent Anderson and Bill Sienkiewicz (ably assisted by some innovative colouring and effects from Ro & Bleyaert) in the illustrators’ seats.

© 2002 DC Comics.  All Rights Reserved.

DC’s Greatest Imaginary Stories


By various (DC Comics)
ISBN13: 978-1-4012-0534-8

Alan Moore’s famous epigram notwithstanding not all comics tales are “Imaginary Stories.” When DC Editor Mort Weisinger was expanding the Superman continuity and building the legend he knew that the each new tale was an event that added to a nigh-sacred canon: that what was written and drawn mattered to the readers. But as an ideas man he wasn’t going to let that aggregated “history” stifle a good idea, nor would he allow his eager yet sophisticated audience to endure clichéd deus ex machina cop-outs to mar the sheer enjoyment of a captivating concept.

The mantra known to every baby-boomer fan was “Not a Dream! Not a Hoax! Not a Robot!” boldly emblazoned on covers depicting scenes that couldn’t possibly be true… even if it was only a comic book.

Imaginary Stories were conceived as a way of exploring non-continuity plots and scenarios devised at a time when editors believed that entertainment trumped consistency and knew that every comic read was somebody’s first …or potentially last.

This jolly tome celebrates that period when whimsy and imagination were king and stretches the point by leading with a fanciful tale of the World’s Mightiest Mortal as ‘Captain Marvel and the Atomic War’ (Captain Marvel Adventures #66, October 1946) actually hoaxes the public with a demonstration of how the world could end in the new era of Nuclear Proliferation, courtesy of Otto Binder and CC Beck.

‘The Second Life of Batman’ (Batman #127 October 1959) by Bill Finger, Dick Sprang and Charles Paris doesn’t really fit the definition either, but the tale of a device that predicts how Bruce Wayne’s life would have run if his parents had not been killed is superb and engaging all the same.

‘Mr. and Mrs. Clark (Superman) Kent!’ by Binder and the brilliant Kurt Schaffenberger, was the first tale of an occasional series that began in Superman’s Girlfriend Lois Lane #9 (August 1960), depicting the laughter and tears that might result if the plucky news-hen secretly married the Man of Steel. From an era uncomfortably parochial and patronizing to women, there’s actually a lot of genuine heart and understanding in this tale and a minimum of snide sniping about “silly, empty-headed girls”.

Eventually the concepts became so bold that Imaginary Stories could command book length status. ‘Lex Luthor, Hero!’ (Superman #149, November 1961) by Jerry Siegel, Curt Swan and Sheldon Moldoff, recounts the mad scientist’s greatest master-plan and ultimate victory in a tale as powerful now as it ever was. In many ways this is what the whole concept was made for…

No prizes for guessing what ‘Jimmy Olsen Marries Supergirl!’ (Superman’s Pal Jimmy Olsen, #57, December 1961) is about, but the story is truly a charming delight, beautifully realized by Siegel, Swan and Stan Kaye.

‘The Origin of Flash’s Masked Identity!’ (The Flash# 128, May 1962) by John Broome, Carmine Infantino and Joe Giella, although highly entertaining, is more an enthusiastic day-dream than alternate reality, and, I suspect, added to bring variety to the mix – as is the intriguing ‘Batman’s New Secret Identity’ (Batman #151, November 1961, by Finger, Bob Kane and Paris).

‘The Amazing Story of Superman-Red and Superman-Blue!’ (Superman #162, July 1963) is possibly the most influential tale of this entire sub-genre. Written by Leo Dorfman, with art from Swan and George Klein, this startling utopian classic was so well-received that decades later it influenced and flavoured the post-Crisis on Infinite Earths Superman continuity for months.

The writer of ‘The Three Wives of Superman!’ is currently unknown to us but the ever-excellent Schaffenberger can at least be congratulated for this enchanting tragedy of missed chances that originally saw print in Superman’s Girlfriend Lois Lane #51, from August 1964.

‘The Fantastic Story of Superman’s Sons’ (Superman #166, November 1964) by Edmond Hamilton, Swan and Klein is a solid thriller built on a tragic premise (what if only one of Superman’s children inherited his powers?), and the book closes with the stirring and hard-hitting ‘Superman and Batman… Brothers!’, wherein orphaned Bruce Wayne is adopted by the Kents, but cannot escape a destiny of tragedy and darkness.

Written by Jim Shooter, with art from Swan and Klein, for World’s Finest Comics # 172 (December 1967) this moody thriller in many ways signalled the end of the care-free days and the beginning of a grittier, more cohesive DC universe for a less whimsical, fan-based audience.

This book is a glorious slice of fancy, augmented by an informative introduction by columnist Craig Shutt, and bolstered with mini-cover reproductions of many tales that didn’t make it into the collection, but I do have one minor quibble: No other type of tale was more dependent on an eye-catching cover, so why couldn’t those belonging to these collected classics have been included here, too?

© 1946, 1959-1964, 1967, 2005 DC Comics. All Rights Reserved

Flash: Emergency Stop


By Grant Morrison, Mark Millar, Paul Ryan & John Nyberg, (DC Comics)
ISBN13: 978-1-84856-148-9

Here’s a good old fashioned Fights and Tights romp given a bit of post-modern gloss as Caledonian wizards Morrison and Millar turn their considerable talents to the third incarnation of the Fastest Man Alive. Reprinting issues #130-135 of the monthly comic, we find Wally West living with his one true love Linda Park, whilst enjoying a celebrity life as the Scarlet Speedster.

The eponymous lead tale begins when a disembodied uniform attacks old villains, absorbing their powers – and eventually their lives – as it undertakes a sinister master-plan. Whether ghost, pre-programmed super-technology or something else, The Suit proves more than a match for Keystone’s peace officers and even her superhuman guardians. Max Mercury, Jay Garrick (the original Flash) and Impulse are not enough to save West from crippling injuries, and it takes a quantum leap in his abilities before Wally can save everybody from certain death…

Following this superb thriller the lads get a chance to show American writers how it’s pronounced as Scottish villain Mirror Master attacks the recuperating hero and his lady in ‘Flash Through the Looking Glass’. As ever the understated excellence of Ryan and Nyberg act as the perfect vehicle for all those high speed thrills, never better than when Jay Garrick takes centre-stage for the moving ‘Still-Life in the Fast Lane’, a poignant parable that shows how even the swiftest men can’t outrun old age and death…

The volume ends on what could have been a desperately annoying note, but is rescued by the sheer writing skill of the scripters. ‘Death at the Top of the World’ is the third and final part of a company crossover that began in Green Lantern #96 and continued in Green Arrow #130, dealing with the assault on an Arctic cruise ship by super-villains Sonar, Heat Wave and Hatchet, and culminating in an attack by the world-class menace Dr. Polaris.

At any other time I would trenchantly bemoan the inconsiderate planning that deemed truncating such an extended tale, but here the concluding part, played as a classic courtroom drama, really does work as a stand-alone story (though who knows how the equivalent GL or GA trade paperbacks would work?) and tops off this thoroughly readable tome in fine style.

Be warned though: the last two pages are a prologue/cliffhanger for the next collection: At least I can be Mister Grumpy about that…

© 1997, 1998, 2008 DC Comics. All Rights Reserved.

The Question: the Five Books of Blood


By Greg Rucka & various (DC Comics)
ISBN13: 978-1-4012-1799-0

Spinning out of DC’s 52 and Countdown to Final Crisis year-long mega-series, ex-Gotham City cop Renee Montoya took up the faceless mask and obsessions of the shadowy hero known as The Question and sought to track down the physical copies and adherents of the gospel of All Things Evil alternatively known as the Books of Blood or the Crime Bible.

This legendary tome is said to counter all that is good in the world and justify and codify all that is wrong. Driven by a need to understand the evils she fights and stop the spread of this monstrous belief, the driven martial artist hunts for the remaining copies of the book and the distinct factions that protect them promote their teachings. She begins by following – or perhaps being stalked by – a diabolical missionary of sin: a monk of darkness. But as she closes on the secret master of the “Dark Faith” she inexorably nears her own ultimate corruption…

Originally released as five inter-related one-shots entitled Crime Bible: the Five Books of Blood, each chapter of her quest is preceded by a salutary lesson excerpted from the dreadful chronicle, with each Book of Blood illustrated by a different artist or team. ‘The Lesson of Deceit’ leads off with art by Tom Mandrake, followed by ‘The Lesson of Lust’ by Jesus Saiz, ‘The Lesson of Greed’ by Matthew Clark and ‘The Lesson of Murder’ by Diego Olmos, culminating in ‘The Parable of the Faceless’ by Manuel Garcia and Jimmy Palmiotti. But the shock ending is not what it appears as Greg Rucka’s grim tale and Montoya’s dark voyage was designed to lead directly into the final part of the mega-series triptych Final Crisis.

Moody and stylish, this hardcover edition also contains rare promotional materials distributed to retailers in the form of Montoya’s notes collected as a hunting journal.

Although highly readable with many excellent set pieces, this book is inextricably wedded to a much larger story and is pretty much impenetrable to casual readers, and the lack of a conclusive ending (pending the events of the aforementioned Final Crisis) pretty much relegates it to the limited attention of the already converted… which is in many ways the biggest crime.

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