DC Finest Blue Beetle – Blue Beetle Challenges The Red Knight


By Joe Gill, Roy Thomas, Gary Friedrich, Benjamin Smith, Bill Fraccio, Tony Tallarico, Dick Giordano, Steve Ditko, Dan Reed & Bob McLeod, Albert Val, Bill Black & various (DC Comics)
ISBN: 978-1-79950-248-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This absorbing yet inarguably eccentric DC Finest compilation offers some of the rarest material ever aquired by the company and probably owes its existence solely to the screen success of the ever-changing titular star. I honestly never expected to see such seminal material in a modern collection and I hope the dated nature of the material finds an appreciative audience and rewards DC for their boldness… 

Sadly as ever, it’s not yet available digitally, but we live in hope…

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and cover-dated August 1939. The pulp-inspired star was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with the last one generally attributed with actually inventing our remarkably resilient Azure Adventurer.

A mystery man in every sense of the term, the Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly acquired and traded by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he had ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the early 1960s superhero resurgence when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. It led to a unique 10-issue run spanning June 1964 to March 1966 (technically, two separate 5-issue runs), but you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious, magical ancient Egyptian scarab. This trinket would transform him into a lightning-throwing, super-sensed flying superman whenever he touched the scarab and uttered trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garrett resurfaced when Steve Ditko took on the concept, tweaking it to construct a fresh retooled hero for the gadget-conscious, superhero-savvy society perfect to continually confront a crimeridden culture.

Ditko accepted and acknowledged but sagely set aside all that prior history to utterly recreate a hero he could understand. Ted Kord is an earnest and proudly decent young scientist with a secret tragedy in his past, which Ditko and scripter Gary Friedrich sagely forbore revealing in deference to intrigue and action. The result was a taut, captivating noir thriller that opened the neopgyte’s azure casebook – which we’ll get to in the fullness of time…

Here, though, we open with the venerable veteran bursting back onto newstands courtesy of Gill, Fraccio, & Tallarico.

Cover-dated June 1964 the revival began in Blue Beetle (vol. 1, #1) with the disinterrment of ‘The Giant Mummy Who Was Not Dead’ as prominent visitor Dr. Dan Garrett and comely local egyptologist Professor Luri Hoshid fall foul of a rapidly changing political crisis whilst excavating an ancient site. The tomb of Kha-Ef-Re holds untold discoveries but resident strongman-with-despotic-aspirations – and a private nuclear arsenal – General Amenhotep may well end their dig out of sheer spite. Threatened but perservering, the duo unearth vile Kha-Ef-Re’s remains and a fantastic blue scarab that seemingly acts as a means of imprisoning his mummy.

On touching the gem, Garrett experiences an astounding vision as another ancient Egyptian – “The Great Pharoah” – reveals the scarab is a portal to fantastic power to be used in the service of good…

Transformed, Garrett immediately gets a chance to test it as a nuclear strike by Amenhotep’s forces awakens the mummy which grows to fantastic size and rampages across the nation. Thankfully the powers and abilities of The Blue Beetle are sufficient to defeat and re-entomb the monster and deal with the military maniac who thought to exploit him…

Relentlessly formulaic but somehow ly kitsch and bizarrely appealing, the stage was set for a succession of the same as BB #2’s ‘Hot War in the Arctic’ finds Garrett and sexy accomplice du jour Captain Elaine Norr (USAF) investigating peril in the far north. Here they clash with Red Chinese forces building secret airbases as well as cavemen, lost Goths, extinct big beasts and even dinosaurs from the sanctuary of a lost land… until more hastily applied atomics trigger a disaster…

Alien invasion was the theme of the third adventure as supersonic transport and possibly even the space program were threatened by a man who talked to lightning. ‘Mr. Thunderbolt and the Superstar’ led to a sustained war of nerves and powers narrowly won for humanity before a traditional supervillain arrived in the bright green form of ‘The Praying Mantis-Man’. Aided by Mexican entymologist firecracker Juanita Rivera, Garrett and his alter ego barely survive the efforts of self-mutating chlorophyl addict Hunter Mann to replace humanity with giant bugs. The macabre yarn is supplemented by a pinup of the Cobalt Crusader by Pat Masulli, before #5 finds Gill, Fracchio & Tallarico disclosing how and why ‘Blue Beetle Challenges the Red Knight’

This eerie yarn sees Garrett come to the aid of his friend Lewis Coll after the astrophysicist returns from a space mission strangely altered. Now obsessive and cruel, Coll shuns his fiancee Regina White and transforms himself into a invulnerable crimson armoured tyrant seeking to destroy all aircraft. So tough is his opposition that Blue Beetle must seek aid from the The Great Pharoah himself to end the threat…

The series went on a brief hiatus and returned with a new numbering system as, cover-dated July 1965, Blue Beetle #50 pitted the hero against ‘The Scorpion’ as villainous Mister Crabb sought to control the oil industry with thugs and giant robots, whilst in # 51 deranged incel Dr. Jeremiah Clugg sought to offset his self-perceived physical flaws and failings with women by placing his personality and mentality inside a super-srobot dubbed ‘Mentor the Magnificent’. Unable to reason, the Beetle had to quell his increasing instability with force…

Gill & Tallarico handled #52 as ‘Magno, the Man Who Shakes the World’ finds disgraced anthropologist Louis Forte targeting Garrett for revenge that escalates into shattering the entire planet as tectonic terrorist Magno-Man, after which Praying Mantis-Man returns to bedevil humanity in ‘The People Theives’, with the mantid maniac snatching humans as lab fodder until the Azure Avenger steps in and stomps him…

The last hurrah of the old guard saw aspiring junior Roy Thomas script for Fracchio & Tallarico a deft return to Egypt in final foray (Blue Beetle #54 February/March 1966) as Garrett and Luri Hoshid reunite after her latest find is co-opted by a rival who knows its true power. Sadly even Professor Philipps is unaware of the full force and malign sentience of ‘The Eye of Horus’ Soon the ancient device is enslaving and transforming humans in its quest for dominance, but the Great Pharoah has a plan to aid his new agent defeat it. All the hero has to do is visit the gods in the Land of the Dead and return with a certain weapon…

Despite it being the height of superhero madness in popular culture, Blue Beetle folded then and was left fallow until the end of the year. As stated above, he returned much changed in the back of Captain Atom (#83 November 1966) with Charlton Comics’ biggest gun in the process of his own refit and renewal again courtesy of Ditko.

The remodelling of the Atomic Ace left room for expansion and experimentation so Ditko plunged right in, introducing an acrobatic, technologically armed swashbuckler taking care of business without any extraneous exposition or explanation… and using one of the oldest names in the business.

Here ‘The New Blue Beetle’ displays his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang. The untitled yarn has all classic elements of a Ditko masterpiece: outlandish, intense fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s only 7 pages long…

With a definite feeling of no safety or status quo, next instalment ‘Wanted for Murder’ – scripted by Mike Friedrich with full art from Ditko – pits the new kid against a mysterious Masked Marauder who has invaded ghis own home. However, the real kicker is a bombshell revelation that Homicide Detective Fisher, investigating the disappearance of Garrett, suspects a possible connection to Kord…

Next in the imaginatively entitled ‘Blue Beetle Fights a Submarine’ the vigour and vitality of the hero is again undeniable as a mid-air hijack is foiled before a spy sub and giant killer octopus are given short shrift by the indomitable rookie crusader. Then CA #86 sees the return of ‘The Masked Marauder’ as the cobalt crimebuster confronts a ruthless scientist/industrial spy he’s convinced he has battled before…

This is all preamble to the main event as – cover-dated June 1967 – Blue Beetle (volume 2) #1 launched.with lead tale ‘Blue Beetle Bugs the Squids’; an all-Ditko masterpiece (even scripting it as “D.C. Glanzman”) with the hero in astounding action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made Amazing Spider-Man such a monster hit, with justice-dispensing joie de vivre balanced by the moody, claustrophobic introduction of Ditko’s most challenging mainstream superhero creation. Sadly, you’ll need a different book to meet this version of The Question

Another all-Ditko affair, Blue Beetle #2 shows the master at his peak. ‘The End is a Beginning!’ at last reveals the origin of the hero as well as the fate of Dan Garrett, and even advances Kord’s relationship with his long-suffering ever-pining assistant Tracey. #3 is another superbly satisfying read, as the troubled warrior routs malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception.

Blue Beetle #4 is visually the best of the bunch as Kord follows a somehow-returned Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, cunningly counterbalanced by final outing ‘Blue Beetle Faces the Destroyer of Heroes’ (Blue Beetle #5). It remains a decidedly quirky tale featuring a notional team-up of the azure avenger and The Question wherein a frustrated artist defaces heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this charged, absorbing tale…

The Ditko Beetle was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, preceding a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: gobbling up the characters and properties of defunct publishers. A handful of Charlton buy-outs had already appeared in Crisis, and now Captain Atom, The Question and two separate Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Before that moment though, there was a final flurry of the old guard.

This collection ends with the rare one-off Charlton Bullseye #1 (June 1981), released as Charlton was finally winding down its business. Written by Bejamin Smith and illustrated by Dan Reed, Albert Val & Bill Black ‘The Enigma’ sees Blue Beetle and The Question officially meet for the first time as someone they just don’t know targets them both for vengeance and assassination. He doesn’t succeed this time but does get away and threaten to return…

With covers by Fraccio, Frank McLaughlin, Vince Colletta, Masulli, Dick Giordano, Tallarico, Ditko, Rocke Mastroserio, Reed & Bob McLeod this a book that is both sublime and ridiculous, but one any lover of Fights ‘n’ Tights fiction just must have.
© 1964, 1965, 1966, 1967, 1968, 1969, 1981, 2025 DC Comics. All Rights Reserved.

Today in 1913 utterly unique UK cartoonist and raconteur Bill Tidy was born. We last bowed before T’ Mastuh with our coverage of The Fosdyke Saga volume 1. In 1949 Jim Starlin entered this world, and you can check out the bajillions he’s created since by using our search box. Ditto for Matt Wagner, who is so much more than just Grendel, Mage, Batman and Sandman Mystery Theatre. He joined us right about…. NOW! back in 1961.

Adam Eterno book 2: Grunn the Grim


By E. George Cowan, Chris Lowder, Tom Tully, Francisco Solano López, John Catchpole, Eric Bradbury, with Jack Le Grand, Geoff Kemp, Tom Kerr & various (Rebellion)
ISBN: 978-1-83786-470-6 (TPB/Digital edition) 978-1-83786-480-5 (Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: History in the Unmaking… 9/10

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, so many reformed criminals like The Spider or just outright racist supermen like Captain Hurricane

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is the Eagle-bedecked jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and oblivious privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. Thunder and Jet were amongst the last of this fading model. Fleetway particularly was shifting to themed anthologies like Shoot, Action and Battle, whilst venerable veterans like Lion, Valiant and Buster hung on and stayed fresh by absorbing failing titles.

Thunder ran for 22 weeks before being absorbed by a stronger title to become Lion & Thunder. The merger/acquisition brought Black Max, The Steel Commando, The Spooks of Saint Luke’s and Adam Eterno to the new combined roster. With Steel Commando, time travelling tramp Adam would survive and thrive, as the periodical later merged into Valiant & Lion (June 1974) until the ultimate end in 1976. He also appeared in numerous Annuals and Specials thereafter.

Eterno was initially devised by Thunder assistant editor Chris Lowder – AKA “Jack Adrian” – and editor Jack Le Grand, with top flight artist Tom Kerr (Monty Carstairs, Rip Kerrigan, Kelly’s Eye, Charlie Peace, Captain Hurricane, Steel Claw, Kraken, Mary-Jo, Tara King/The Avengers, Billy’s Boots) initially designing and visualising the frankly spooky antihero. He also drew the scene-setting first episode. The feature was scripted by equally adept and astoundingly prolific old hand Tom Tully (Roy of the Rovers, Heros the Spartan, Janus Stark, The Wild Wonders, Dan Dare, Johnny Red, The Leopard from Lime Street), who only finally left it in 1976. Kerr, Donne Avenell, Scott Goddall &Ted Cowan would also write subsequent adventures. In fact, Tully might have scripted some of the material in this collection including the first instalment here: a handy recap/catchup limned by Francisco Solano López (and his family studio) that swiftly shifts to a gripping tale of “Conquistadore” atrocity…

Thanks to spotty record keeping, like so much in life and comics, it’s all a big mystery…

Gathering episodes from weekly Lion & Thunder spanning March 20th through August 28th 1971, plus pertinent material from Lion & Thunder Holiday Special 1971 & 1972, the chronal calamities and dark doings resume following Chris Lowder’s informative flashback essay ‘A Writer’s Trip Through Time’.

What you need to know: Delivered in stark, moody monochrome, the saga tales of tragic immortal chronal castaway Adam Eterno began life in the 16th century. He was an ambitious apprentice and less than sterling moral character, indentured to alchemist Erasmus Hemlock. When Adam’s master perfected an immortality serum, the headstrong, impatient acolyte sampled the potion against the sage’s express command. This precipitated the ancient’s death and a fiery conflagration that gutted the house. Hemlock’s last act was to curse his faithless student to live forever and “wander the world through the labyrinths of time”. Surcease would come from a mortal blow struck by a weapon of gold…

The curse was truly effective and as centuries passed, Adam became a recluse: his never-changing appearance driving him away from superstitious mortals and perpetually denying him simple contact with humanity. He fought in all of Britain’s wars, but hard-earned combat comradeships always ended whenever a seemingly fatal blow or wound left him unharmed…

Everything changed and the second part of the alchemist’s curse came true in 1970 when the traumatised, barely sane 421-year-old tramp staggered into a bullion robbery. He was shot by the thieves who rapidly realised that their victim was invulnerable, and attempted to use him in a raid on the Bank of England. When that went sideways too, Adam was struck by a fully-gold-plated limousine of a speeding millionaire…

The impact would be fatal for any other being, but for Adam Eterno it was the beginning of redemption as the shock hurled him into the timestream to land over and again in different eras…

The drama continues in that opening recap as Adam drops out of the timestream and is immediately cut down and hurled into quicksand by rapacious Spaniard Don Morto and his pitiless mercenarios, seeking the Incas fabled City of Gold. Dragging himself out of the mire, soon Adam is sought out by an Inca shaman and undergoes outrageous trials (many involving bonds and weapons of gold!) to become their champion in defeating the merciless invaders and liberating hostage king Tazuma Capa

The resistance is long and bloody but ultimately triumphal after Eterno introduces and mass-produces a weapon from the future that turns the tables on the armour, powder and shot of the invaders…

The bittersweet victory – after all, the traveller already knows more invaders will follow and ultimately succeed – sees Adam returned to chronal limbo only to rematerialise for the first time in the far future: a totalitarian dictatorship policed by brutes and thugs in armour of gold led by a monstrous tyrant: Grunn the Grim. The extended war to liberate tomorrow ends successfully but with the wanderer again returned to falling through eras, with the first hints that the penitent troubleshooter is not randomly drawn to rising manifestations of evil and crossroad moments of menace…

The latest stopover is Dark Ages Eastern Europe where a struggle for the throne sees an evil yet trusted relative seeking to usurp Duke Ctharmis of Carathia, after abducting the prince and true heir. Now as a local wild-child terrorises the populace, and packs of (were?)wolves congregate everywhere, a tatty stranger arrives and starts making trouble. Nobody knows Adam has been recruited by local wizard Mageis to set destiny aright and end the schemes of wicked Baron Draxa, before being deposited in far more familiar territory: England during the Civil War…

Obsessive anti-royalist Captain Raker ravages the locality searching for Lord Benham and the funds he holds in the King’s name. His brutal acts draw the immortal man into the pointless conflict, despite persistent, prophetic visions of doom hampering the antihero… until a final face-to-face duel ends matters and catapults Adam into the New World and a new kind of wickedness. In 1920s New York City, money not power motivates mobster Rikki Delgano, but his tactics are just as cruel and just as ineffectual against an enemy who will not die…

The crook’s hash soon settled, Eterno next appears in the skies over London amidst a storm of ack-ack fire and Luftwaffe planes. Furious and fighting mad, the traveller captures a Nazi bomber and follows the raiders back to their base, delivering a deadly dose of “how do you like it?” before ghosting on to land in the wild west and exonerate unjustly accused drifter the Durango Kid when both are charged with stagecoach robbery. Dodging gunplay and lynchings, Apache tortures and worse, Adam deftly exposes the real bandit before moving on to save all of humanity…

Lost in the early years of the stone age over 35,000 years before his own birth, Eterno roams amidst mammoths, neanderthals and dawn men, but must battle beast men armed with ray guns to foil a plan by alien colonisers. They seek to eradicate emerging humankind and take the world for their own, but Adam is greatly aided by prescient sage Kathon-the-Wise, who seems to see all his past and future secrets… and bears a remarkable resemblance to so many other wizards and mages the nomad of the ages has met…

After a cataclysmic pitched battle, humanity is saved and the spacers defeated, but there’s no rest for the (gradually redeeming) wicked and Eterno lands in shark-filled waters just in time to become the latest target of pirate lord Blackbeard. On foiling that felon, the winds of time waft him to a Viking raid in Anglo-Saxon England where pitiless reiver Geflin One-Eye seems set on taking the kingdom, unless some brave soul can retrieve the fabled Gold Sword of Wulfric from the abbey where it lies and lead the counterattack. Obviously, Adam is not keen on getting that close to his metal nemesis but if the situation demands it…

Bombastic, blood-soaked, inspirational and creepier than you’d imagine possible or permissible in a kids’ comic. the exploits of Adam Eterno are dark delights impossible to put down, so it’s fortunate that there are two more longer complete yarns still to come here.

Taken from Lion & Thunder Holiday Special 1971, the first sadly uncredited yarn (as regards the writer at least) was illuminated by veteran comics illustrator John Catchpole. He was the first to draw Kelly’s Eye – in 1962 for Knock-Out – and limned The Shadow of the Snake & sequel serial Master of Menace between 1972-1974 in Lion where he was part of a rotating team crafting Adam Eterno. As well as Annuals material like Black Bedlam (1975) he inked Jack (Charlie Peace) Pamby on The Potters from Poole Street in Valiant (1976) and was also a book illustrator.

Here all that skill and aplomb is used to detail a moody Victorian mystery as the immortal nomad helps the last of the Calcott line locate a lost family fortune and avoid murder by a monster…

Wrapping up proceedings on a true high (and also lacking a writer credit) the 1972 Adam Eterno special tale was illustrated by the magnificent and prolific Eric Bradbury (1921-2001) began in 1949 in Knockout.

Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator well into the 1990s, on landmark strips such as The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion 1984, Invasion (the unrelated 2000 AD strip), Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and much more…

All that imagination and experience are seen here, when Adam appears in ancient Atlantis: a dinosaur-infested paragon of human ingenuity and political depravity where a tyrannical queen and audacious space shot lead to the destruction of Earth’s first human civilisation…

Closing with biographies on the creators featured herein and ads for other British lost wonders Adam Eterno – Grunn the Grim is enthralling astonishment awaiting your gaze: a riotously rewarding rollercoaster ride to delight readers who like their protagonists dark and conflicted and their history in bite-sized bursts.
© 1971, 1972, & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1952 the last weekly instalment of Will Eisner’s Spirit Comics Section was published, whilst in 1974 the final Shiver and Shake entertained diehard UK readers.

In 1994, comics and animation giant Doug Wildey went to the final roundup. Remembered for Tarzan, The Saint newspaper strip and Jonny Quest, he’d prefer you read his elegiac westerns like Doug Wildey’s Rio: The Complete Saga.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff, Howard Purcel & various (DC Comics)
ISBN: 978-1-4012-3522-2

This book includes Discriminatory Content produced in less enlightened times.

Robert Kanigher (18th June 1915 – 7th May 2002) was one of the most distinctive authorial voices in US comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman (plus other characters and genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for theatre, film and radio, and joined Fox Features’ “shop” at the beginning of the comic book phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and Captain Marvel (who we all call “Shazam!” these days). In 1945 he settled at All-American Comics as both writer & editor, staying put when the company amalgamated with National Comics to become the forerunner of today’s DC.

Bob wrote the Golden Age Flash and Hawkman, created Black Canary and many more sexily memorable villainesses such as Harlequin and (Rose and) the Thorn. This last temptress he redesigned in the early 1970s relevancy period: originating a schizophrenic crimebusting superheroine to haunt the back of Superman’s Girlfriend Lois Lane – which he also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres like spy thrillers, westerns and war stories. In 1952 he became chief writer/editor of the company’s combat line: All-American War Stories, Star Spangled War Stories and Our Army at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956. A year earlier, Kanigher had devised historical adventure anthology The Brave and the Bold and its stalwart stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’: the first story of the Silver Age, introducing new Flash Barry Allen to hero-hungry kids of the world.

Kanigher was restlessly creative, frequently using his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers. However, he always kept an eye on contemporary trends too. When supernatural comics took over the industry as the 1960s closed, he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger. In 1975 he created gritty human interest crime feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh, ha ha, hee hee…) by cashing in on the popularity of TV show Sea Hunt. His entry into a sudden subgenre deluge of scuba-diver comics featured the traditional contemporary adventure formula of a heroic quartet (Smart Guy, Tough Guy, Young Guy and A Girl) to indulge in all manner of (undersea) escapades from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils

These classy yarns still haven’t made it into modern full-colour editions but they are magnificent examples of comics storytelling, and if you have to read these lost treasures in mere monochrome, at least that’s better than nothing…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16 – spanning cover-dates September/October 1961 – March/April 1964 – this mammoth black-&-white paperback blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way, “try-out title” Showcase created the Silver Age of US comic books and is responsible for the multi-million-dollar industry and art form we all enjoy today. The comic book was a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown, The Flash, Green Lantern and many, many more. The principle was a sound one which paid huge dividends. Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly fruitful run of successful non-superhero debuts including Space Ranger, Adam Strange and Rip Hunter…Time Master. At a time when costumed characters seemed unstoppably ascendant, memories of genre implosions remained fresh, but it seemed the premiering publication could do no wrong. Moreover, it wasn’t Kanigher and illustrator Russ Heath’s first dip in this particular pool. Showcase #3 had launched war feature The Frogmen in an extended single tale following candidates for a WWII US Underwater Demolitions Team as they perilously graduated from students to fully-fledged underwater warriors. The feature, if not the actual characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first success of the try-out system. Now, with tales of underwater action appearing in comics, books, film and TV, the time was right for a civilian iteration to make some waves…

The drama here begins in Kanigher & Heath’s ‘The Golden Monster’ as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father and that senior’s trusty buddies before being saved from a sneaky shark by a mysterious golden-haired scuba-girl. Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces, they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting, both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily, hulking third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape. Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy, with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for, becoming forever “The Sea Devils”. In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ papa won for war exploits, but Dane feels his entire team should be allowed to compete for them. Of course, each diver successively outdoes the rest, but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story sees the new team set up shop as “underwater trouble-shooters” and stumbling into a mystery as pretty Mona Moray begs them to find her missing dad. Professor Moray was lost when his rocket crashed into the ocean, but as our scuba stalwarts diligently search the crash site, they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’. Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors.

Showcase #29 also offered a brace of briny tales, casting off with ‘The Last Dive of the Sea Devils’, wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse. The blockbusting bust-up costs them their beloved vessel The Sea Witch, before the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’ wherein the cash-strapped troubleshooters compete in a contest to win a new boat. Incredible creatures and fantastic treasure traps are no real problem, but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything works out though, and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’ our watery quartet are now stars of a monster movie, but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace. The second tale was scripted by superbly inventive Bob Haney who riffed on Moby Dick’s plot in a tale of how Vikings hunted a mythical orca with a magic harpoon, before latter-day fanatical whaler Captain Shark mercilessly seeks out the ‘Secret of the Emerald Whale’ with our desperate Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune employs a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught, after which ‘Star of the Sea’ introduces implausibly brilliant performing seal Pappy who repeatedly saves the sea squad before finding freedom and true love in the wild waters of the Atlantic. Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a modern Roman Emperor who derives incredible wealth from smuggling and traps the team in his undersea arena. Judy then finds herself the only one immune to the allure of ‘The Ghost of the Deep’ as subsea siren Circe makes the boys her latest playthings with her mortal rival compelled to pull out all the stops to save her friends…

Sea Devils #4 led with ‘The Sea of Sorcery’ as the team investigate – but fail to debunk – incredible myths of a supposedly haunted region of ocean, after which Haney details how the squad travel into the heart of South America to liberate a tribe of lost, pre-Columbian Condor Indians from a tyrannical witch doctor to solve ‘The Secret of Volcano Lake!’ Then ‘The Creature Who Stole the 7 Seas’ (Kanigher) opens SD #5 as a particularly dry period for the troubleshooters ends with a crashing UFO disgorging a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined an ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps imperilling the team whilst solving the ‘Secret of the Plumed Serpent’, before Kanigher comes back with a book-length thriller for #6 and the Devils seemingly ensorcelled by ancient parchments which depict them battling incredible menaces in centuries past. Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from Sirens, Nicky rescues a teenage mermaid from a monstrous fishman and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was wise and productive, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst SD #8 sees them strive to help a fish transformed into a grieving merman by the ‘Curse of Neptune’s Giant!’ The malignant horror’s mutative touch briefly makes monsters of the heroes too, but ultimately Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s ‘The Secret of the Coral Creature!’ as the team become paragliding US Naval medics to rescue an astronaut. That’s mere prelude to the oceanic atomic bomb test which blasts them to a sea beneath the sea that imprisons an ancient alien for eons of crushing solitude, and who had no intention of ever letting the newly-arrived air-breathers go…

A concatenation of crazy circumstances creates the manic madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true, just as the Sea Devils are competing in a “Deep Six Tall Tales” contest. Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth-charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11, as the Devils agree to test human underwater endurance limits in an ocean-floor habitat. Soon, however, Dane is near breaking point, seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher then relinquished writing to fellow golden age alumnus France E. Herron, who kicked off in rip-roaring form with a classy sci fi romp. Here Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’, as successive chapters of Herron’s script were illustrated by Joe Kubert (whose 99th birthday would be today if he was still with us), Gene Colan and Ross Andru & Mike Esposito for the audience to judge who was the best. The artists all appear in-world, conducting interviews and researching our heroes as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste! The gag continued in Sea Devils #14 as illustrator Novick comes along for the ride when the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ This finds aging deities Neptune and Hercules clashing for supremacy in Earth’s oceans.

Jack Abel was artistic substitute in supplementary yarn ‘Challenge of the Fish Champions!’, as our heroes enter a cash prize competition to buy scuba equipment for a junior diving club. Unfortunately, crazy devious scientist Karpas also wants the loot and so fields a team of his own technologically augmented minions. Before long, the human skindivers are facing off against a sea lion, a manta ray, a squid and a merman. Nobody specified contestants had to be human…

Novick got back into the act illustrating #15 as author Herron revealed Judy & Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew. The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Events regained a semblance of narrative normality with the final issue in this compilation with Chapman contributing two high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’, superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff. When a massive wave capsizes the Sea Witch, only Dane & Nicky seemingly survive, but the determined explorers persevere, eventually finding their friends as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting comrades, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods. By interfering, they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These capacious monochrome compendia were superb value and provided a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However, this is probably the only series which I can honestly say suffers in the slightest from the lack of colour. Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath & Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line & tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless, the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of US comic books. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids’ animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment. Let’s hope the editors of the DC Finest line are casting about for some rarer salvage to preserve…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.

Superboy: A Celebration of 75 Years


By Jerry Siegel & Joe Shuster, Bill Finger, Otto Binder, Robert Bernstein, Jim Shooter, Paul Levitz, Gerry Conway, Elliot S! Maggin, Geoff Johns, Karl Kesel, Brian Michael Bendis, Peter J. Tomasi, Patrick Gleason, John Sikela, Curt Swan, Al Plastino, George Papp, James Sherman, Joe Staton, Phil Jimenez, Jerry Ordway, George Pérez, Ivan Reis, Tom Grummett, Dusty Abell, Matthew Clark, Francis Manapul, Viktor Bogdanovic, Jonathan Glapion & various (DC Comics)
ISBN: 978-1-4012-9951-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Superman was the initiating spark that created the superhero genre. Without him we would have no modern gods to worship. However, within a decade of his launch, creators Jerry Siegel & Joe Shuster had evolved a revised a concept nearly as powerful and persistent: the sheer delight of a child no adult could dominate or control…

Ever-innovating DC’s Universe has hosted many key entertainment concepts that have done much to bring about the vibrant comics industry of today. This stunning compilation – part of a series reintroducing and exploiting the comics pedigree of veteran DC icons and concepts – is available in hardback and digital formats and offers an all-too-brief sequence of snapshots detailing how one of the most beguiling came to be, and be and be again.

Gathering material from More Fun Comics #101; Superboy #10, 89; Adventure Comics #210, 247, 271, 369-370; DC Comics Presents #87; Infinite Crisis #6; Superboy and the Legion of Super-Heroes #233, 259; Adventures of Superman #501; Superboy (volume 2) #59; Teen Titans (vol. 3) #24, Adventure Comics (vol. 2) #2; Young Justice (vol. 3) #3 and Superman (vol. 4) #6, 10-11, it reintroduces the many heroes – and villains – who have earned the soubriquet of the Boy of Steel,. Moreover, the landmark moments are all preceded by brief critical analyses by Karl Kesel, outlining the significant stages in their development.

It begins with Part I – 1945-1961: A Boy and His Dog

After the Man of Tomorrow made his mark as Earth’s premier champion, his originators took a long look and reasoned that a different tone could offer a fresh look. What would it be like for a fun-loving lad who could do literally anything?

The answer came in More Fun Comics #101 (cover-dated January/February 1945 but on sale from November 18th 1944) wherein Jerry Siegel & Joe Shuster shared ‘The Origin of Superboy!’ This fleshed out fabled and fabulous doomed Krypton and baby Kal-El’s flight: thereby giving him accessible foster parents and a childhood full of fun and incident…

The experiment was a monster hit. The lad swiftly claimed the lead slot of Adventure Comics and – in 1949 – his own title, living a life locked 20 years behind his adult counterpart. Cover-dated October 1950, Superboy #10 originated ‘The Girl in Superboy’s Life’, with Bill Finger & John Sikela introducing Smallville newcomer Lana Lang, who instantly sees resemblances between Clark Kent and the Boy of Steel and sets out to confirm her suspicions…

Despite battling crooks, monsters, aliens, scandal and the girl next door, Superboy enjoyed a charmed and wonderful life which only got better in Adventure Comics #210 (March 1955), as Otto Binder, Curt Swan & Sy Barry introduced ‘The Super-Dog from Krypton!’ Although waywardly mischievous and dangerously playful, Krypto heralded a wave of survivors from the dead world and made the Kid From Krypton feel less lonely and unique. Every boy needs a dog…

The next tale is a certified landmark. Adventure Comics #247 (April 1958) was at the cusp of the Silver Age costumed character revival, when Otto Binder & Al Plastino introduced a concept that would reshape comics fandom: ‘The Legion of Super-Heroes!’ The many-handed mob of juvenile universe-savers debuted in a Superboy tale wherein three mysterious kids invited the Smallville Sensation to the future to join a team of metahuman champions inspired by his historic feats. The throwaway concept inflamed public imagination and after a slew of further appearances throughout Superman Family titles, the LSH eventually took over Superboy’s lead spot in Adventure for their own far-flung, quirkily future-set escapades, with the Caped Kryptonian reduced to one of the crowd…

Before then, though, Adventure Comics #271 (April 1960) revealed ‘How Luthor Met Superboy!’ as Siegel & Plastino united to depict how teenaged scientist Lex Luthor and Superboy became fast friends, before the genius became deranged after a laboratory fire extinguished by the Boy of Steel caused Lex to lose his hair. Enraged beyond limit, the youthful inventor turned his talents to crime, evil and vengeance…

Robert Bernstein & George Papp introduced ‘Superboy’s Big Brother!’ in Superboy #89 (June 1961) in which an amnesiac, super-powered space traveller crashes in Smallville, speaking Kryptonese and carrying star-maps written by the Boy of Steel’s long-dead father Jor-El

Jubilant, baffled and suspicious in equal amounts, Superboy eventually, tragically discovers ‘The Secret of Mon-El’ by accidentally exposing the stranger to a lingering, inexorable death, before desperately providing critical life-support by depositing the dying alien in the Phantom Zone until a cure could be found.

Anybody who regularly reads these reviews know how crotchety and hard-to-please I can be. Brace yourself…

The following section – Part II – 1968-1980: The Space Age – concentrates on Superboy’s Legion career. That’s not the problem because those are great stories, well deserving of their own book, but they’re wasted here while the Boy of Steel’s adventures from this period are completely neglected. That’s work by the likes of Frank Robbins, Binder, Jim Shooter, Curt Swan, Bob Brown, Wally Wood and others we don’t get to see. Poor editorial decision, that…

Calm again, so let’s see how the Boy of Tomorrow fares one thousand years from now. During this period the youthful, generally fun-loving and carefree Club of Champions peaked; having only just evolved into a dedicated and driven dramatic action series starring a grittily realistic combat force in constant, galaxy-threatening peril. Although now an overwhelming force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication, science itself, science fiction and costumed crusaders all increasingly struggled against a global resurgence in spiritual questioning and supernatural fiction…

The main architect of the transformation was teenaged sensation Jim Shooter, whose Legion of Super-Heroes scripts and layouts (generally finished and pencilled by the astoundingly talented and understated Curt Swan) made the series accessible to a generation of fans growing up with their heads in the Future. Ultimately, however, as tastes and fashions shifted, the series was unceremoniously ousted from its ancestral home and full-length adventures to become a truncated back-up feature in Action Comics. Typically, that shift occurred just as the stories were getting really, really good and truly mature…

Here, tense suspense begins with Adventure Comics #369’s (June 1968) and ‘Mordru the Merciless!’ (Shooter, Swan & Jack Abel) as the Legion are attacked by their most powerful enemy, a nigh-omnipotent sorcerer the entire assemblage only narrowly defeated once before.

A sneak attack shatters the team and only four escape, using a time bubble to flee to the remote and archaic time-period where Superboy lived. With him come Mon-El (freed from the Phantom Zone after 1,000 years to become a Legion stalwart), Shadow Lass and Duo Damsel – the last remnants of a once-unbeatable team.

Mordru’s magic is stronger, though, and even the time-barrier cannot daunt him…

Disguised as mere mortals, the fugitive Legionnaires’ courage shines through. When petty gangsters take over Smallville, the teen heroes quash the parochial plunderers and opt to return to the 30th century and confront Mordru, only to discover he’s found them first. The saga concludes in #370 with ‘The Devil’s Jury!’ wherein the kids escape and hide in plain sight by temporarily wiping their own memories to thwart the Dark Lord’s probes. Against appalling odds and with only Clark’s best friend Pete Ross and Insect Queen Lana Lang to aid them, the heroes’ doomed last stand only succeeds because Mordru’s overbearing arrogance causes his own downfall. Then, when the exhausted fugitives got back to the future, they joyously learn Dream Girl and benign sorceress White Witch have undone the deluded Dark Lord’s worst atrocities…

Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and overwritten, retconned and rebooted over and over again to comply with editorial diktat and popular fashion. After disappearing from the newsstands, the team returned as Guests in Superboy, before eventually taking over the title. Deju Vu, much?

November 1977’s Superboy and the Legion of Super-Heroes #233 sees the Krypton Kid join his teammates to thwart ‘The Infinite Man Who Conquered the Legion!’: an extra-long blockbuster battle by Paul Levitz, James Sherman & Bob Wiacek, after which issue #259 (January 1980) drops Superboy and the… to become Legion of Super-Heroes #259, subsequently ending an era. ‘Psycho War!’ by Gerry Conway, Joe Staton & Dave Hunt then sees the time-lost teen targeted by a deranged war veteran using futuristic trauma weapons, forcing his legion chums to mindwipe Kal-El and return him to his original time forever…

In the mid-1980s, DC’s editorial hierarchy felt their vast 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&-shakers must have felt more than justified in revamping a number of their hoariest icons for their next 50 years of publishing. As well as Superman, Flash, & Wonder Woman, many moribund and directionless titles were reconsidered for a radical revision. It didn’t all go to plan…

The background on a new Boy of Steel is covered in the essay and stories comprising Part III 1985-2006: Dark Reflection, opening with twinned tales from DC Comics Presents #87 (November 1985) by Elliot S! Maggin, Swan & Al Williamson. In ‘Year of the Comet’ Superman of Earth-1 meets and mentors teen Clark from an alternate world: one previously devoid of superheroes and alien invaders, after which ‘The Origin of Superboy-Prime’ exposes crucial differences that would make Earth Prime’s Last Son of Krypton so memorable. Events culminated in ‘Touchdown’ by Geoff Johns, Phil Jimenez, Jerry Ordway, George Pérez, Ivan Reis, inkers Andy Lanning, Oclair Albert Marc Campos, Drew Geraci, Sean Parsons, Norm Rapmund & Art Thibert, from #6 of Infinite Crisis (May 2006). Teen Clark had evolved into Superboy-Prime: one of the most sadistic, unstoppable monsters in DCU history… but here he met his end battling another kid calling himself Superboy.

That hero gets his own out-of-chronology section: Part IV 1993-2019: The New Kid detailing how he grew out of another different publishing landmark. Post-Crisis on Infinite Earths, Superman was stripped-down and pared back to basics, grittily re-imagined by John Byrne, and marvellously built upon by a succession of immensely talented comics craftsmen, resulted in some genuine comics classics. Most significant was a 3-pronged story-arc which saw the martyrdom, loss, replacement and inevitable resurrection of the World’s Greatest Superhero in a stellar saga which broke all records and proved that a jaded general public still cared about the venerable, veteran icon of Truth, Justice and the American Way.

The dramatic events also provided a spectacular springboard for a resurgent burst of new characters who revitalised and reinvigorated more than one ailing franchise over the next decade, all exploding from braided mega-saga “Reign of the Supermen” which introduced a quartet of heroes each claiming the mantle of Superman (Don’t panic: the Real Deal Man of Steel returned too!).

The final contender for the S-shield cropped up in Adventures of Superman #501. ‘…When He Was a Boy!’ (by Kesel, Tom Grummett & Doug Hazlewood) reveals the secret history of a brash, cocky kid wearing an adaptation of the Man of Tomorrow’s outfit and claiming to be the deceased hero’s clone, recently escaped from top secret bio-factory Cadmus. After alienating everybody at the Daily Planet, the horny, inexperienced juvenile latches onto ambitious young journalist Tana Moon and falls under the spell of corrupt media mogul Vinnie Edge. Soon the kid is fighting crime live on TV to boost ratings…

Blending fast action with smart sassy humour, the clone Superboy was a breakout hit that ran for years, even infiltrating the established Superman Family. A key moment came in Superboy (volume 2) #59 by Kesel, Dusty Abell, Dexter Vines as a virtual ‘Mission to Krypton’ results in the clone finally earning a family name as Kon-El of the House of El…

In the build-up to DC’s Infinite Crisis crossover event, many long-running story-threads were pulled together ready for the big bang. Crafted by Geoff Johns, Matthew Clark & Art Thibert, ‘The Insiders Part 1’ (Teen Titans #24, July 2005) reveals how Kon-El’s belief that he was Superman’s clone is shattered after learning that half of his DNA comes courtesy of Luthor. Just as the traumatised kid is about to share the revelation with his Teen Titan team-mates, Lex activates deep psychological programming to override Superboy’s consciousness and make him evil and murderous…

From November 2009, ‘The Boy of Steel Part Two’ (Adventure Comics vol 2 #2, by Johns & Francis Manapul) offers a gentler moment as Kon-El, now living in Smallville as Conner Kent, enjoys a potentially romantic interlude with team mate Wonder Girl before jumping to May 2019 and ‘Seven Crises Part Three’ from Young Justice volume 3 #3, by Brian Michael Bendis, Patrick Gleason, Viktor Bogdanovic & Jonathan Glapion. Having skipped two universe-altering events (Flashpoint and Rebirth) the formerly erased-from-continuity Impulse has found old friend Conner living in a mystic realm as part of his quest to put his old band back together. It’s fast, furious, heart-warming and hilarious. You should really get all of this tale in its own compilation – Young Justice: Gemworld – even before I review it next year…

Wrapping up this saunter in Super-kids’ shoes is the freshest take on the concept in decades. Part V 2016 and Beyond: Like Father, Like Son offers a too short glimpse at Jon Kent, the child of Superman and Lois Lane, inserted into mainstream continuity after the New 52 Superman died. If this is making your brain hurt, don’t fret. It’s only unnecessary background for some truly exemplary comics yarns…

Superman (volume 4) #6, 10, 11 are by Peter J. Tomasi, Patrick Gleason, Mick Gray, Mark Morales & Christian Alamy, and firstly depict the ‘Son of Superman’ helping Dad defeat evil Kryptonian mechanoid The Eradicator before settling into outrageous action comedy beside, with and frequently against Damian Wayne: son of Bruce and the latest, most psychotic Robin yet. ‘In the Name of the Father: World’s Smallest Parts One and Two’ pits the junior odd couple against aliens, monsters and girls, but mostly each other. It’s unmissable stuff and you should expect me to wax delirious about the new Super Sons in the New Year…

Adding immeasurably to the wonderment is a superb gallery of covers by Swan with Stan Kaye & Abel, Neal Adams, Mike Grell, Dick Giordano, Eduardo Barreto, Jim Lee & Sandra Hope, Grummett, Kesel & Hazlewood, Mike McKone & Marlo Alquiza, Manapul, Doug Mahnke & Wil Quintana & Gleason with Alejandro Sanchez, Gray & John Kalisz.

Superboy has a long, proud history of shaking things up and providing off-kilter fun to offset the general angst level of superhero storytelling. Even with my petty caveats, this compelling primer of snapshots is staggeringly entertaining and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1960, 1964, 1969, 1977, 1982, 1984, 1987, 1997, 2000, 2006, 2005, 2011, 2018, 2020 DC Comics. All Rights Reserved.

Today in 1945 Go Nagai was born. You can meet him in our truly ancient review of Mazinger.

In 1956 Alex Raymond died today. We covered Flash Gordon on the Planet Mongo volume 1: Sundays 1934-1937 recently, but this master also triumphed with Secret Agent X-9, Jungle Jim, Blondie and Rip Kirby.

Savage Sword of Conan volume 1


By Robert E. Howard, Roy Thomas, John Jakes, Lin Carter, Barry Windsor-Smith, John Buscema, Pablo Marcos, Gil Kane, Neal Adams, Jim Starlin & Al Milgrom, Alfredo Alcala, Tony DeZuñiga, Alex Niño, Vince Colletta, Steve Gan, Tim Conrad, Yong Montano, Jess Jodloman, “The Tribe”, Rudy Mesina, Freddie Fernandez, Sonny Trinidad, & various (Dark Horse Books)
ISBN: 978-1-59307-838-6 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

During the 1970’s the American comic book industry opened up after more than 15 years of cautiously calcified publishing practises that had come about as a reaction to the censorious oversight of the self-inflicted Comics Code Authority: a publishers’ oversight body created to keep the product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s. One of the first literary hardy perennials to be revisited was Horror/Mystery comics and from them came the creation of a new comics genre. Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of softcover editions of Lord of the Rings in 1954 and, by the 1960s, revivals of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and so many more were making huge inroads into buying patterns across the world. Moreover, the old masters had been constantly augmented by modern writers. Michael Moorcock, Lin Carter and many others kickstarted their prose careers with contemporary versions of man against mage against monster. Even so, the undisputed overlord of the genre was Robert E. Howard with his 1930s pulp masterpiece Conan of Cimmeria.

Gold Key had notionally opened the field in 1964 – and created a cult hit – with Mighty Samson. Then in 1966 came Clawfang the Barbarian’ in Thrill-O-Rama #2. Both steely warriors battled in post-apocalyptic technological wildernesses, but in 1969 DC dabbled in previously code-proscribed mysticism with Nightmaster (Showcase #82 -84), following on from the example of CCA-exempt Warren horror anthologies Creepy, Eerie & Vampirella. Marvel tested the waters with barbarian villain – and Conan prototype – Arkon in Avengers #76 (April 1970) and the same month went all-out with short supernatural thriller ‘The Sword and the Sorcerers’ in their own watered-down horror anthology Chamber of Darkness #4.

Written by Roy Thomas and drawn by fresh-faced Barry Smith (a recent Marvel find just breaking out of the company’s still-prevalent Kirby house-style), the tale introduced Starr the Slayer – who also bore no small resemblance to the Barbarian-in-waiting…

Conan the Barbarian debuted with an October 1970 cover-date and – despite some early teething problems, including being cancelled and reinstated in the same month – the comic-strip adventures of Howard’s primal hero were as big a success as the prose yarns they adapted. Conan became a huge hit: a pervasive brand that prompted new prose tales, movies, TV series, cartoon shows, a newspaper strip and all the other paraphernalia of global superstardom.

And American comics changed forever.

In May 1971, Marvel moved into Warren’s territory for a second time, after an abortive attempt in 1968 to create an older-readers, non-Comics Code monochrome magazine: Spectacular Spider-Man. Now, Savage Tales offered stories with stronger tone, mature sexual themes, less bowdlerised violence and partial nudity… and no superheroes. It was the perfect place to introduce Futuristic Femizon Thundra and the macabre Man-Thing whilst offering more visceral vignettes starring the company’s resident jungle-man Ka-Zar and red-handed slayer Conan

The anthology had an eventful reception and the second issue didn’t materialise until October 1973 under the aegis of Marvel’s parent company Curtis Distribution. Conan starred in the first five issues before spinning off into his own adult-oriented monochrome magazine which debuted in August 1974. Free of all Code-mandated restrictions, The Savage Sword of Conan became a haven for mature storytelling, with top flight artists queuing up to flex their creative muscles.

In 2007, after acquiring the license to publish Conan comics, Dark Horse began gathering Marvel’s Savage Sword canon in a series of 500+ page Essentials-style volumes. Today these stories are mostly available in heavy, costly macho-man-testing Omnibus editions too, but still not any kind of digital edition. Why, Crom? Why?

This first titanic tome – also available as an eBook – collects pertinent material from Savage Tales #1-5 and Savage Sword of Conan #1-10: collectively covering May 1971 through February 1976; a period when the unwashed lout was swiftly becoming the darling of the comics world, and chief scribe Roy Thomas was redefining what American comics could say, show and do…

It all starts here with a much-reprinted classic.

‘The Frost Giant’s Daughter’ is a haunting, racy tale written by Howard, originally adapted in line and tone by Barry Smith for Savage Tales #1. It was later coloured – and adulterated – for the all-ages comic book (#16) as it detailed how a lusty young Cimmerian chased a naked nymph into the icy winter and found himself prey in a trap set by gods or monsters…

By the time Savage Tales returned after a two-year hiatus, Barry Windsor-Smith had pretty much left comics but had agreed to illustrate ‘Red Nails’ one day if he could do it his way and at his own pace. The eventual result was an utter revelation, moody, gory, soaked in dark passion and entrancing in its savage beauty. With some all-but-invisible art assistance from Pablo Marcos this journey into the brutal depths of obsession and the decline of empires is the perfect example of how to bow out at the top of one’s creative game.

The adaptation began in ST #2 as Conan and pirate queen Valeria survive a trek through scorching deserts to fetch up in a vast walled city. Stealing inside they find immense riches casually ignored as the last members of the tribes of Tecuhlti and Xotalanc pick each off or wait for the monsters infesting the place to take them. All too soon, the visitors are embroiled in a simmering, oppressive war of extinction. The third issue completed the ghastly epic as the slow conflict between rival branches of a decadent race explodes into a paroxysm of gore and aroused monsters…

Savage Tales #4 (May 1974) held a brace of tales. ‘Night of the Dark God’ was limned by Gil Kane, Neal Adams, Marcos & Vince Colletta from Howard’s tale The Dark Man. It revealed how Conan came hunting abductors of his childhood first love and found them just as a terrify mystery idol began exerting its own malefic influence on a hall full of already-enraged warriors…

‘Dweller in the Dark’ was Smith’s swansong and saw the wandering warrior become a plaything for lascivious Queen Fatima of Corinthia. Her lusts were matched only by her jealousy, however, and it wasn’t long before she had turned against Conan and tried to feed him to the monster lurking below the city…

The fifth and final Conan appearance in Savage Tales was ‘Secret of Skull River’: a wryly laconic yarn Thomas adapted from a John Jakes plot, illustrated by Jim Starlin & Al Milgrom. The barbarian sell-sword is hired to remove a wizard whose experiments are polluting a town. The reward lusty Conan claims for his murderous services surprises everybody…

From there it was only a short jump to his own mature-themed starring vehicle, but although Savage Sword starred Conan it was initially a vehicle for numerous barbarian themed yarns – such as a serialised reprinting of Gil Kane’s epic Blackmark – and other Howard properties such as Bran Mac Morn or Red Sonja. Those aren’t included here, but are well worth searching out too…

The SSOC experience opens with the first issue and ‘Curse of the Undead-Man’ by Thomas, John Buscema & Marcos, adapted from Howard’s short story Mistress of Death. Here Conan encounters old comrade Red Sonja amongst the fleshpots of “The Maul” in Zamora’s City of Thieves before falling foul of sorcerer Costranno: a mage for whom being chopped to mincemeat is only a minor inconvenience…

Thomas wrote all SSOC Conan material included here: blending adaptations of Howard’s stories – Conan’s and his other fearsome fighting men as well – and such successor authors as Lin Carter or L. Sprague de Camp with original tales. A stunning visual tour de force, ‘Black Colossus’ in #2 was illustrated by Buscema & Alfredo Alcala; detailing how antediluvian priest Natohk returns from death to imperil the kingdom of Princess Yasmela… until stalwart general Conan leads her armies to a victory against armed invaders, uncanny occultism and a legion of devils.

SSOC #3 contributed two tales, beginning with Buscema & Marcos’ ‘At the Mountain of the Moon-God’ with Conan high in Yasmela’s court and attempting to head off the kingdom’s annexation from encroaching neighbours and encountering mountain-dwelling bandits and a demon pterosaur. The issue concluded with ‘Demons of the Summit’ – an adaptation of Bjorn Nyberg & de Camp’s People of the Summit – turned into comics by Thomas & Tony DeZuñiga as an encounter with more high-living brigands brings the Cimmerian into conflict with a dying race of wizards who want his latest curvy companion to mother their next generation…

Issue #4 features Howard’s ‘Iron Shadows on the Moon’, realised by Buscema & Alcala. Having lost a war whilst leading a Kozak horde, Conan flees into the Vilayet Sea with escaped slave Olivia after killing enemy general Shah Amurath. On an uncharted island they then encounter ancient statues which come to life at the moon’s touch. The bloodthirsty horrors fall upon a band of pirates watering on the island and after leading them to victory against the supernatural fiends Conan manoeuvres himself into the captain’s role and begins a life of freebooting piracy…

Howard’s ‘A Witch Shall Be Born’ took up most of Savage Sword of Conan #5. Illustrated by Buscema and The Tribe – a loose association of Marvel’s Filipino art contingent (DeZuñiga; Steve Gan; Rudy Mesina; Freddie Fernandez and others) it saw virtuous Queen Taramis replaced by her demonic twin sister Salome, who debauches and ravages the kingdom of Kauran whilst her accomplice Constantius has her guard captain Conan crucified. After (almost) saving himself, the Cimmerian recuperates with desert-raiding Zuagirs, and after ousting their brutal chieftain Olgerd Vladislav returns to save Taramis and revenge himself upon the witch…

The epic is balanced by two shorter tales in the next issue. ‘The Sleeper Beneath the Sands’ is a Thomas original limned by Sonny Trinidad revealing how Olgerd encounters a caravan of clerics en route to pacify an elder god buried since time immemorial beneath the desert. The rejected bandit-lord senses a chance for revenge but soon regrets allowing the beast to wake and luring Conan into its path…

Howard’s Celtic reincarnation thriller ‘People of the Dark’ is radically adapted by Thomas and stunningly illustrated by master stylist Alex Niño next as, in modern times, Jim O’Brien plots to kill rival Richard Brent to win the hand of Eleanor. However, a fall into an ancient cavern transports the would-be killer into antediluvian prehistory where – as Conan – he battles the debased descendants of things which were once men. In that forgotten hell a burden is placed upon him and, once returned to the present, O’Brien faces another monster and pays a millennial debt…

‘The Citadel at the Center of Time’ by Thomas, Buscema & Alcala in #7 finds the Cimmerian leading desert-raiding Zuagirs and attacking a caravan only to be confronted by a sabretooth tiger. After despatching the wanton killer, Conan learns from the surviving merchants of a great ziggurat with vast riches and only attendant priests to guard them. Ever-needful of loot to placate his greedy followers, Conan leads an expedition against the eerie edifice but soon finds himself captured and offered up as a sacrificial tool to time wizard Shamash-Shum-Ukin and battling dinosaurs, beasts and brutes from many ages before finally settling his score with the time-meddler…

SSOC #8 offered many short sharp shockers beginning with ‘The Forever Phial’, illustrated by Tim Conrad doing his best Windsor-Smith riff. Here immortal wizard Ranephi desires to end his interminable existence and manipulates a certain barbarian into helping him out. The main part of the issue continues Thomas & Kane’s adaptation of Howard’s King Conan novel The Hour of the Dragon, which had begun in Giant-Size Conan but foundered as Marvel ended their oversized specials line. Inked by Yong Montano, ‘Corsairs Against Stygia’ resumes the tale with shanghaied King Conan leading a slave revolt on the ship he’s been abducted upon. Back in Aquilonia, a cabal of nobles backed by Stygian wizard Thutothmes has usurped his throne…

Having taking control of the ship Conan opts to infiltrates the evil empire to rescue the stolen talisman known as the Heart of Ahriman and end the conflict…

Wrapping up this segment is Lin Carter’s evocative poem ‘Death Song of Conan the Cimmerian’ adapted by Thomas and Jess Jodloman…

Issue #9 offered another new tale by Thomas & Marcos as Conan’s Zuagirs raid another priest-packed caravan and come under the diabolical influence of a small statue with great power. ‘The Curse of the Cat-Goddess’ corrupts, divides and promises many great things: causing the doom of many brothers in arms before the iron-willed Cimmerian ends its seductive threat. The adaptation of The Hour of the Dragon concludes in this hefty tome’s final chapter as SSOC #10 reveals how ‘Conan the Conqueror’ (rendered by Buscema & The Tribe) sneaks into Stygian capitol Khemi to defeat snake-worshipping priests, immortal vampire queen Akivasha and Thutothmes’ inner circle, before stealing back the Heart of Ahriman and heading home to occupied Aquilonia to destroy wizard king Xaltotun and his human lackeys, and reclaim his stolen throne…

With a painted covers gallery – reproduced only in black-&-white here – by Buscema, Marcos, John Romita, Adams, Boris Vallejo, Mike Kaluta, Niño, Frank Magsino, Frank Brunner & Bob Larkin and pin-up/frontispiece art by Marcos, Adams & Esteban Maroto, this weighty collection provides a truly epic experience for all fans of thundering mystic combat and esoteric adventure.

If the clash of arms, roar of monsters, unwise gloating of connivers and destruction of empires sets your pulse racing and blood rushing, this titanic tome is certainly your cup of mead. There are plenty of Thrones in peril, but this all-action extravaganza of sex, slaughter, snow, sand and steel is no Game. Get it and see what real intrigue and barbarism look like…
Savage Sword of Conan® and © 2007 Conan Properties International, LLC. All rights reserved.

Superman’s Pal Jimmy Olsen by Jack Kirby


By Jack Kirby, Vince Colletta & Mike Royer, with Murphy Anderson, Neal Adams, Al Plastino & various (DC Comics)
ISBN: 978-1-84576-746-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

For nearly nine decades, Superman has provided excitement, imagination and fun in more or less equal amounts. Although unnamed, since Action Comics #6 (November 1938), a red-headed, be-freckled plucky kid worked alongside Clark Kent & Lois Lane and enjoyed a unique and special relationship with the Metropolis Marvel.

We saw him called by his first name in Superman #13 (November/ December 1941). Jimmy Olsen became a major player on The Adventures of Superman radio show from its debut on April 15th 1940: someone for the hero to explain stuff to for the listener’s benefit and the closest thing to a sidekick the Man of Tomorrow ever needed. That partnership transferred to the comics. Following a string of hit movie chapter plays, when the similarly titled television show launched in the autumn of 1952, it was a monolithic hit and co-star Jimmy was in constant attendance. Thus, National Periodicals began cautiously expanding their precious franchise with new characters and titles. First up was the gloriously charming, light-hearted escapades of an impetuous, naïve but capable Daily Planet cub reporter/photographer forever onward saddled with the cognomen Superman’s Pal. Jimmy Olsen, which launched in 1954 carrying a September/October cover date. For 20 years the comic blended action, adventure, wacky comedy, fantasy and science fiction in the gentle, wry, exceedingly popular manner scripter Otto Binder had perfected in the 1940s at Fawcett Comics on the magnificent Captain Marvel.

Over those years, one of its most popular plot-themes (and most fondly revered and referenced today by Baby-Boomer fans) was the unlucky lad’s appalling talent for being warped, mutated and physically manipulated by fate, aliens and even his supposed friends. Latterly, however, Leo Dorfman had begun the process of remaking Jimmy as a more competent action hero and serious investigative journalist in tune with the rebellious era when the worlds of DC forever altered on the pages of what was then considered one of their least appreciated and poorest-selling titles.

According to fan myth & legend, none of it apparently mattered when Jack Kirby – hot from making Marvel the top company in the business – took over. By all popular accounts, he had asked for DC’s worst performing title to prove what he could do, and used it to spearhead a wave of changes whilst adapting grand schemes his old employers were too timid to countenance on their pages…

Jack’s first issue was #133, cover-dated October and on sale from August 25, 1970.

Jack Kirby (28th August 1917 – 6th February 1994) was – and, more than three decades after his death, remains – the most important single influence in the history of American comics. There are innumerable accounts of and testaments to what the man has done and meant, and you should read all of those if you are at all interested in the bones and breath of our medium. Kirby was a man of vast imagination who translated big concepts into astoundingly potent, instantly accessible symbols, thereby creating an iconography for generations of fantasy fans. If you were exposed to Kirby as an impressionable child, you were his for life. To be honest, that probably applies at whatever age you jump aboard the “Kirby Express”…

Synonymous with larger-than-life characters and vast cosmic imaginings, he was an astute, spiritual man who lived through poverty, prejudice, gangsterism, The Great Depression and World War II. He experienced Pre-War privation, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. Beginning his career in the late 1930s, it took a remarkably short time for Jack and creative collaborator Joe Simon to become the wonder-kid dream-team of the newborn comic book industry. Together they produced a year’s worth of influential monthly magazine Blue Bolt, dashed off Captain Marvel Adventures #1 for overstretched Fawcett, and – after Martin Goodman appointed Simon editor at Timely Comics – launched a host of pivotal characters including Red Raven, Marvel Boy, Mercury/Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America. When Goodman failed to honour his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook.

Bursting with ideas these staid industry leaders were never really comfortable with, the pair were initially an uneasy fit. Awarded two moribund strips to play with until they found their creative feet, they turned around both Sandman and Manhunter virtually overnight and, once safely established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic pages since 1940. Once demobbed, they returned to a very different funnybook business, and soon after left National to create their own empire…

S&K ushered in the first age of mature American comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations, only to see it all disappear again in less than eight years. Simon & Kirby had established their own publishing house, creating comics for far more sophisticated readerships, but found themselves in a sales downturn and awash in public hysteria generated by an anti-comic book pogrom. Their small stable of magazines – generated for an association of companies known as Prize, Crestwood, Pines, Essenkay and Mainline Comics – blossomed and as quickly wilted when the industry contracted throughout the 1950s, but had left future generations fascinating ventures such as Boys’ Ranch, Bullseye, Crime Does Not Pay, Black Magic, Boy Explorers, Fighting American and the entire genre of Romance Comics…

Hysterical censorship fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunt Senate hearings. Most publishers caved, adopting a castrating self-regulatory straitjacket of draconian rules and guidelines. Crime & Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised, anodyne affairs in terms of mature themes, political commentary, shock and gore even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished as adult sensibilities challenging an increasingly stratified and oppressive society were suppressed. Salaciousness, suspense and horror were dialled back to the level of technological fairy tales and whimsical parables…

Simon left the business for advertising, but Jack soldiered on, taking his skills and ideas to safer, more conventional, less experimental companies. As the panic abated, he returned to DC Comics, working on bread-&-butter anthological mystery tales and revamping Green Arrow (at that time a back-up feature in Adventure Comics and World’s Finest Comics) whilst concentrating on a passion project: newspaper strip Sky Masters of the Space Force.

During this period Kirby also re-packaged a superteam concept that had kicked around in his head since he and Joe closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 premiered Challengers of the Unknown and following three further test issues they won their own title with Kirby crafting the first eight. Then a dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (AKA once mighty Timely Comics), launching and spearheading a revolution in comics storytelling. However, after just over a decade of a continual innovation and wonderment, Kirby felt increasingly stifled. His efforts had transformed a dying publisher into industry-leader Marvel, but success had left him trapped in a profitable rut. Thus, he moved back to DC to generate another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World & In the Days of the Mob followed by a stunning reworking of Superman’s Pal Jimmy Olsen – and by the time he had finished, all DC continuity. The latter was a prelude to his landmark Fourth World Saga comprising interlinked and contemporaneous titles Forever People, New Gods & Mister Miracle: the very definition of something game-changing and too far ahead of its time…

Incidentally, on many levels Jimmy was an ideal match for the King and not an incongruous display of breast-beating or do-or-die audition. Olsen was an idealistic, heroic young man in the thick of the incredible at all times, and Kirby had a long history with such boy heroes. He and Joe Simon had invented the comic book “kid gang” subgenre and for the next two years Kirby revived it with a new take on The Newsboy Legion… albeit interlaced with a future-embracing backstory, and aspirational wonder, rather than the poverty, privation and ongoing war of survival embodied by the Forties iteration…

In last non-Jack issue, Jimmy had been abducted by gangsters convinced he knew Superman’s secret identity, before battling a soviet champion for sovereignty of a floating island (as you do…) but everything abruptly changed with Superman’s Pal Jimmy Olsen #133. Suddenly readers were thrown into a bravely strange new world where, out of nowhere, extremely shady incoming Daily Planet owner Morgan Edge gifts Jimmy with a fantastic supercar – the “Whiz Wagon” – and demands that he and his previously unseen pals ‘The Newsboy Legion!’ (actually the “New Newsboy Legion” comprising the sons of Tommy, Big-Words, Gabby & Scrapper, with the addition of African-American, scuba diving addict Flipper Dipper) deliver an exclusive scoop on a strange counterculture movement living in the wilds outside Metropolis. The mysterious subjects are all weird hippie-types and don’t trust anyone over age 25, so he needs youth and experience…

However, the one who can’t be trusted is Edge himself. He has undisclosed connections to crime combine Intergang and a chilling stone-faced alien called Darkseid

After very publicly surviving an assassination attempt, Clark Kent goes into hiding allowing Superman to take off after Jimmy and the boys as they probe a fantastic unsuspected region dubbed the Wild Area. Here Olsen survives trial by combat to become leader of futuristic biker gang The Outsiders, and is sucked into their quest for meaning by hunting a moving mountain inhabited by techno-pacifists “The Hairies”

Linking up with the Man of Steel as tremors rock the organically grown refuge city of Habitat, Jimmy and the Newsboys chase the ultimate test of existence alongside all the other motor nomads, unaware that pal Superman already knows the secret they’re all seeking. What Jimmy isn’t aware of is that Edge has boobytrapped the Whiz Wagon to satisfy his master’s desire to destroy what might the next step in human evolution and a threat to his own schemes…

Although Kirby and Inker Vince Colletta put their hearts and souls into the job, and despite Publisher Carmine Infantino’s promise of strict non-intervention, meddling with the concept began early with regular Superman art staff redrawing Superman and Jimmy’s faces. We’ll never know what they tried to do to the overall story arc…

Without pause for breath, exposition or recap Superman’s Pal Jimmy Olsen #134 saw Jimmy and his biker wild bunch catch up to monstrous mechanised white whale ‘The Mountain of Judgement!’ after astoundingly taking out Superman with weapons casually discarded by inveterate tinkerers the Hairies. Thankfully, Edge’s bomb is easily defused by the techno-hippies who all share an incredible secret – one Superman is fully aware of. In short order Jim and the lads are briefed on “The Project”: the US government’s cracking of the human genome and extensive duplication and experimentation of life forms. This has already resulted in cloning the deceased, mass-producing soldiers and staff and, most incredibly, meddling with/reconfiguring chromosomal structure to create new life forms: “D.N.A.liens” like the pacifist techno-wizards called Hairies…

Moreover, the Project is run by none other than slum-kids made good the original Newsboy Legion!

Although commonplace now, the notion of cloning was practically unknown in 1970 and Kirby took the idea and ran with it: blending eternal questions about Life itself with Spy Fi tropes, gansterism and Bond movie settings, all packed with freaks and monsters and underpinned by a constant threat posed by a mysterious mastermind and his own experimental devils. The inspired auteur was also pulling out all the stops visually and his experimental concepts were backed up by equally innovative art and photo collages.

In SPJO #135 we meet Simyan & Mokkari, whose raid on the Project’s genetic storehouse provides raw material to constantly reproduce wilder and wilder versions of our heroes in their own hidden ‘Evil Factory!’ Being utterly without restraint or ethical scruple, their goal of destroying the Project for Darkseid is well-advanced, and – as previously stated – Jimmy’s genes are a particularly promising medium for random transformations…

Their control of what they make is less impressive however, and a superstrong, giant Jimmy infused with Kryptonite is teleported without a plan into the Project simply to save Simyan & Mokkari being killed by their own experiment. Although it almost kills Superman and his pal, the day is saved by the Senior Newsboys’ passion project – a new iteration of their murdered WWII superhero patron Jim Harperthe (Golden) Guardian – in concluding, action-packed background-filling expository chapter ‘The Saga of the D.N.A.liens!’ (cover-dated March 1971 and leading into the launch of Kirby’s opening Fourth World titles Forever People and New Gods #1. We’ll be covering those and final plank Mister Miracle later in the year).

With the scene set, Jimmy’s further exploits are generally Fourth World adjacent: a forge and funnel for concepts linking Superman to the ongoing narrative of Gods and Armageddons whilst exploring Mankind’s dangerous tendencies and corruptible natures. In Superman’s Pal Jimmy Olsen #137, as the Newsboys and Jimmy learn more about their own (utterly non-consensual) contributions to the Project (without their knowledge Scrapper has been mass-produced as soldiers and guards in different sizes from six feet to six inches, and innumerable Gabbys man switchboards and communications consoles!) the Evil Factory strike again.

As Jimmy meets The Project’s emergent telepath/resident D.N.A.lien Dubbilex, elsewhere Darkseid demands results and Simyan & Mokkari unleash another Olsen variant on the hidden science citadel. Gifted with astounding strength and uncanny energy powers ‘The Four-Armed Terror!’ has been bred to feed on nuclear radiation and carves a wave of destruction that extends into the Wild Area on its path to the Project’s atomic power plant. Superman and the boys are easily disposed of and discarded, with the crisis escalating even further after Simyan & Mokkari lose control of all the other quadra-killers and beam the entire rampaging herd into the subterranean Project’s tunnels, forcing Superman to pull out all the stops to get free and save everything in cataclysmic closing chapter ‘The Big Boom!’

Despite those promises of non-interference, DC editors and promotional staff perpetually sought to “goose up” the Kirby flagship title. Always a team player, the King acquiesced to a guest-appearance by currently-hot comedian Don Rickles and oddly – in the manner of Marmite – it either worked uproariously or appalled readers. I thought it was a genuine hilarious hoot. Further undercutting the narrative, the saga was bifurcated by a reprint 80-Page Giant of pre-Kirby Olsen escapades in SPJO #140 and not included here.

Nevertheless #139 and 141 ( July’s ‘The Guardian Fights Again!!!’ and September’s ‘Will the Real Don Rickles Panic?’) is a compelling tale of Edge’s unfolding evil, Intergang’s growing influence and the creeping menace of Darkseid, who allows his tech to be used to send Clark Kent into hyperspace destined for Apokolips whilst Jimmy and the Golden Guardian are poisoned by slow-acting incendiary poison Pyro-Granulate: a slow death that will turn them into human torches unless they find an antidote. Slowing them down is equally doomed Galaxy Broadcasting staffer Goody Rickles whom Edge wants gone because he looks like the star Edge wants to sign up… and is really, really annoying…

With Kent saved from a modern hell by New God Lightray, Kirby next addressed the rise in horror and supernatural tales via another two-parter that began in #142 with ‘The Man from Transilvane!’ Here, apparent vampire Count Dragorin and his wolfman assistant Lupek target and “turn” Edge’s PA Laura Conway in their desperate hunt for long-missing mad scientist Dabney Donovan: a planetologist who apparently built worlds in his laboratory and shaped civilisations by screening movies in their skies. Like all sensible scientists, Donovan planned to end his research project on a certain day and set up programmed measures involving his ‘Genocide Spray!’ with no consideration of the beings he had made and discarded… but Jimmy and Superman certainly did…

Elsewhere, the Newsboy Legion had their own case, one that again led to Intergang but also the thug who murdered the original Jim Harper/Guardian…

In SPJO #142, Kirby began adding short background-enhancing vignettes and here 2-pager ‘Strange Stories of the D.N.A. Project!! “Hairie” Secrets Revealed!!!’ offered a glimpse of the techno-hippies and their Mountain of Judgment, whilst the next issue added drama to fact-finding as ‘Strange Stories of the D.N.A. Project!! The Alien Thing!!!’ details the terrifying results of creating the first non-human clone…

More much-needed laughs underpin a return to and imminent ending of Olsen’s involvement with the Evil Factory and Apokolips after Edge sends the lads to Britain on a snipe hunt to find and film ‘A Big Thing in a Deep Scottish Lake!’ in Superman’s Pal Jimmy Olsen #144 (cover-dated December 1971). Sadly, it’s just another baroque attempt to kill the pesky, interfering kids, but Edge’s delightfully outré assassins are not up to the task and actually facilitate the Whiz Wagon wonders finally finding the long-sought Evil Factory…

Back in Metropolis, as Superman, the Guardian and Dubbilex visit a discotheque and accidentally uncover a connection to the Project and the New Gods, the back of the book discloses ‘Strange Stories of the D.N.A. Project! – The Torn Photograph!’, hinting that not all the mysteries of the top secret base were created by modern scientists…

Jimmy at last gets transformed himself as the Newsboys encounter a menagerie of uncanny creatures in ‘Brigadoom!’ (#145, January 1972) before falling victim to Simyan & Mokkari’s tender ministrations. Unfortunately for them, reverting Olsen to primal revenant ‘Homo Disastrous!’ opens the door to chaos and their own destruction, even if it does add a (semi-) friendly monster to the team in affable escapee “Angry Charlie”

Issue #146 also added a little lore to Superman’s personal canon after ‘Tales of the DNA Project! Arin the Armored Man!!!’ reveals how the geneticists found a way to safeguard the man of Steel’s precious and potential deadly cell cultures and decoded genetic structure from potential abuse…

An issue later, heavily-edited down from his original idea, and inked by Mike Royer rather than Colletta, SPJO #147 saw ‘A Superman in Supertown!’, completing a plot thread begun in Forever People #1, wherein the one-&-only Man of Tomorrow accidentally ends up amongst his “own kind” on paradise planet New Genesis, only to realise he cannot rest until his work is done. An example of that carries over into Kirby’s final issue as Jim, the Newsboys and Angry Charlie head across the Atlantic for a confrontation with Morgan Edge and are abducted in mid-air by purely earthborn menace Professor Victor Volcanum.

Incongruously backed up by one last revelatory episode of ‘Tales of the DNA Project – Genetic Criminal’ with cloned killer Floyd “Bullets” Barstow apparently answering the question of whether evil is an inherited trait, the tale of a Victorian-era supergenius who made himself immortal by distilling the essence of volcanoes wrapped up Jimmy’s Kirby-Era. Volcanum had ended a lengthy period of solitude and isolation by attacking the modern world with robots, death-rays and an advanced flying gondola in his efforts to become ‘Monarch of All He Subdues!’ (SPJO #148, April 1972). His first mistake was capturing the Whiz Wagon riders, but when Highfather of New Genesis graciously dropped Superman into his ongoing campaign, the writing was on the wall.

Of course it had been for Jack for some while. Happy to be deprived of the poison chalice of the committee-mindset governing every aspect of all Superman titles, the King soldiered on with his original intention of creating a timeless saga of celestial drama, passion and mind-bending scope – but there too he would be ultimately thwarted and frustrated. Basically and as was always the case, management wanted New and Different, but didn’t like or understand it when they got it…

Almost overnight and in one broad flourish, Kirby had created one of the most powerful concepts in comic book history. His Fourth World inserted a whole new mythology into the existing DC Universe and blew the developing minds of a generation of readers and especially those who would become the next generation of creators. Who know what could have happened if the publishers had had a little more courage, patience and vision?

Kirby instinctively grasped the fundamentals of pleasing his audience and always diligently struggled against the appalling prejudice regarding the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his grandiose, controversial editorially unappreciated Fourth World was cancelled immediately prior to his long-planned grand finale, Kirby explored other projects that would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. These included supernatural stalwart The Demon, traditional war stories starring established DC team The Losers, OMAC: One Man Army Corps and even a new metaphysically mighty Sandman – co-created with old pal Joe Simon and his biggest hit since science fictional survival saga Kamandi. However, although ideas kept coming (Atlas, Kobra, a new Manhunter and Dingbats of Danger Street), once again editorial disputes took up too much of his time. Reluctantly, he left again, choosing to believe in promises of more creative freedom elsewhere…

As early as 1974, worn down by a lack of editorial support and with his newest creations inexplicably tanking, Kirby considered returning to Marvel, but – ever the consummate professional – scrupulously rode out his contract and carried out every detail of an increasingly onerous, emotionally unrewarding DC contract. The Demon was cancelled after 16 issues and he needed another title to maintain his Herculean commitments (legally obliged to deliver 15 completed pages of art and story per week!): Kamandi – The Last Boy on Earth had found a solid and faithful audience. It also provided further scope to explore big concepts as seen in thematic companion OMAC. Both series granted Kirby’s darkest assumptions and prognostications free rein, and his “World That’s Coming” has proved far too close to the World we’re frantically trying to fix or escape from today…

It’s hard to see these stories – supplemented in this edition by ‘Mother Box Files’ culled from 1986’s Who’s Who: The Definitive Directory of the DC Universe #16 and glorious pages of pencils featuring ‘The Art of Jack Kirby’ – isolated from the original Fourth World titles, and to be honest Jimmy plays a back seat role in most of the tales here. When not driving, being chased by or turned into assorted monsters, he’s Superman’s sounding board and supervising adult for the new Newsboy Legion, but at least he’s treated as a clever and competent active player rather than charming directionless idiot…

Once Kirby left the book things changed slowly. The Newsboys and Angry Charlie stuck around for a while and characters like The Guardian, Morgan Edge and the Project became fundamentals of the Superman universe and continuity. The ongoing continuity repercussions of Kirby’s passing were mostly addressed in, of all places, Superman’s Girlfriend Lois Lane, so much as I’d like otherwise, there’s little chance of seeing collected curated editions of those…

Here though is Kirby at his finest and most iconoclastic, doing what he always did: telling stories of wonder, verve and unparalleled imagination. What more could you possibly want?
© 1970, 1971, 1972, 1986, 2019 DC Comics. All Rights Reserved.

Carl Barks died today in 2000. If you want to learn about him, our most recent review of his magic can be found here.

DC Finest: Hawkman volume 1 – Wings Across Time


By Gardner F. Fox, Bob Haney, Joe Kubert, Gil Kane, Murphy Anderson, Howard Purcell, Carmine Infantino & various (DC Comics)
ISBN: 978-1-79950-250-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Here’s another stunning compilation from the DC Finest line: full colour chronolgically curated collections delivering “affordably priced, large-size (generally around 600 pages) paperback collections” of past glories. Whilst concentrating on the superhero pantheon, there are and will also be assorted genre selections like horror and war books, and themed compendia.  

Sadly, none of these comics classics are available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope and keep on whining…

Not all passions are romantic: mine is to finally have all old comics forever available in curated editions. These astoundingly engaging Silver Age tales are another joyous moment of past glories revisited highlighting one of the most effective and enduring romantic crime-busting, world-saving partnerships in comics…

With a superhero revival in full swing by 1961, Editorial mastermind Julius Schwartz turned to resurrecting one of DC’s most visually arresting and iconic Golden Age characters. Once again eschewing mysticism for science fiction (the original Hawkman was a reincarnated Egyptian prince murdered by a villainous priest who just kept coming back…), Schwartz picked scripter Gardner F. Fox who had created the Golden Age great and matched him with artist Joe Kubert to construct a new and contemporary hero for the Jet/Space Age.

This titanic tome at last gathers in full colour the works and deeds of the Winged Wonders as first seen in The Brave and the Bold #34-36 & 42-44 & 51; The Atom #7; Mystery in Space #87-90 and Hawkman #1-11: cumulatively spanning February/March 1961 to December 1965/January 1966.

Katar Hol and Shayera Thal are police officers on their own planet of Thanagar. The married couple have travelled to Earth from the star system Polaris in pursuit of a spree-thief named Byth who assaulted a scientist and stole a drug bestowing the ability to change into anything. Thus the scene was set in ‘Creature of a Thousand Shapes!’ which graced The Brave and the Bold #34 (cover-dated February/March 1961) back when the title was a try-out vehicle like Showcase. Disappointments aside, the origin yarn is a spectacular work of graphic magic, with the otherworldly nature of the premise rendered captivatingly human by the passionately emphatic, moody expressiveness of Kubert’s art. It is a minor masterpiece of comic storytelling, and still a darned good read.

The high-flying heroes returned in the next issue, now “temporarily” stationed on Earth to study Terran police methods. In ‘Menace of the Matter Master’ they defeat a plundering scientist who has discovered a means to control elements and indulge in super-larceny, before ‘Valley of Vanishing Men’ takes our fully-integrated visitors from another world to the Himalayas to unlock the astounding and ironic secret of the Abominable Snowmen. Last shot in the try-out session, B&B #36 sees them defeat modern day wizard Konrad Kazlak in ‘Strange Spells of the Sorcerer!’ and, soon after, save Earth from another Ice Age whilst outwitting ‘The Shadow Thief of Midway City!’

With the 3-issue audition over, the publishers sat back and waited for the fan letters and sales figures… and something odd happened: fans were vocal and enthusiastic, but the huge sales figures that previously accompanied such reactions just weren’t there. It was inexplicable. The quality of the work was plain to see on every page, but somehow not enough people had plunked down their dimes to justify an ongoing Hawkman series.

A year later DC tried again. The Brave and the Bold #42 (June/July 1962) featured ‘The Menace of the Dragonfly Raiders’ which found Katar & Shayera returning to Thanagar just in time to encounter a bizarre band of alien thieves and the sinister hand of their oldest foe. Here was superhero action in a fabulous alien locale and the next issue maintained the exoticism – at least initially – before Hawkman and Hawkgirl returned to Midway City to defeat a threat to both worlds – ‘The Masked Marauders of Earth!’.

One last B&B issue followed (#44, October/November 1962) with two splendid and delightful short tales. ‘Earth’s Impossible Day!’ focused on Shayera’s desire to celebrate a holiday tradition of Thanagar before eerie doomsday thriller ‘The Men who Moved the World’ unearthed a lost civilisation and the return of Earth’s original occupiers seeking to move back again…

And then the Hawks vanished again. It certainly looked like this time the Schwartz magic had stumbled if not faltered. It was not, however, the end of the saga. Convinced he was right, Schwartz retrenched. Enjoying some success with his latest revival and mindful of the response when he had teamed Flash with Green Lantern in the summer of 1962, the editor had writer Fox include the Winged Wonder in The Atom #7 (cover-dated June/July 1963). An interplanetary thriller illustrated by Gil Kane & Murphy Anderson, ‘The Case of the Cosmic Camera!’ is a rocket-paced invasion rollercoaster ranging from the depths of space to Earth’s most distant past, where this new, clean-limbed version of the Avian Avenger clearly found fan-favour. In 1963 Hawkman returned! Again!

Mere months later, and dated November, Mystery in Space #87 had the Pinioned Paladin in action on the cover. The anthologogical sci fi standard had been the home of interstellar adventurer Adam Strange since #53, so now Schwartz moved his Winged Wonders into a plausible back-up slot and even bestowed occasional cover-privileges. Still beguilingly written by Fox, Kubert’s dark gritty art was superseded by the clean, graceful illustration of Anderson. Crime caper ‘The Amazing Thefts of the I.Q. Gang!’ dealt with a unexpected repercussion of an Adam Strange thriller and was followed a month later by ‘Topsy-Turvy Day in Midway City!’… a whimsical flourish as the cosmic couple’s devotion and Thangarian wedding customs lead to the capture of Terran bank bandits…

With the management now on board, guest appearances to maximise profile were easier to find. Hawkman returned to The Brave and the Bold with #51 (December 1963/January 1964) to team with Aquaman and face the ‘Fury of the Exiled Creature’ in a quirky tale of monsters, magic and mayhem in sunken Atlantis written by Bob Haney and illustrated by the criminally neglected Howard Purcell. Back in Mystery in Space #89 the ‘Super-Motorized Menace!’ proved the highest tech motor cycle is still no match for ancient weapons and alien  advantages…

These brief, engaging action pieces paled before the majesty and ambition of MiS #90 which delivered a full length epic uniting teaming the Hawks and Adam Strange in a legendary End-of the-World(s) epic. Illustrated by Carmine Infantino & Anderson, ‘Planets in Peril!’ was the last Hawkman back-up. From the next month, and after three years of trying, Hawkman soared into his own title.

Cover-dated April/May 1964, Hawkman #1 is a gem by Fox & Anderson. Two of the most visually arresting chracters in comics, the Hawks also boasted one of the most subtle and sophisticated relationships in the business. Like Sue & Ralph Dibney (Elongated Man and wife) Katar & Shayera are equal partners, and both couples were influenced by the Nick & Nora Charles characters of the Thin Man movies. Like those progenitors, the interplay of the Hols at home or at work is always rich in humour and warmth. In ‘Rivalry of the Winged Wonders’ – and whilst accommodatingly recapping their origins for newcomers, the couple decide to turn their latest case into a contest – Hawkgirl (eventually more appropriately called Hawkwoman) will use Thanagarian super-science to track and catch a band of thieves, whilst Hawkman limits himself to Earth techniques and tools to solving the crime.

This charmingly witty yarn is balanced by action thriller ‘Master of the Sky Weapons’ as recentlt resurrected ancient Mayan warrior Chac threatens Earth with disinterred alien super weapons. The the second issue stuck with star-stuff as the ‘Secret of the Sizzling Sparklers!’ offered an action-packed thriller of transdimensional invasion before closing with ‘Wings across Time!’: a mystery revolving around the discovery of the flying harness of legendary figure Icarus.

With “Carter & Shiera Hall” established as archeologists at Midway City Museum and Earth’s crypto-history & -zoology offering constant story-inspiration, another criminal brain-teaser opened the third issue. However, scientific bandits proved less of a menace than ‘The Fear that Haunted Hawkman’ with inexplicable panic attacks, before ordinary thugs and an extraordinary alien owl converged to make our heroes ‘Birds in a Gilded Cage’. Hawkman #4 then opened with a tale destined to revolutionise DC comics. ‘The Girl who Split in Two!’ introduced legacy hero Zatanna, daughter of a magician who fought crime in the 1940s only to “mysteriously disappear”…

From the very first issue, and for over a decade, Zatarra was a hero in the Mandrake mould who fought evil in the pages of Action Comics. During the Silver Age, Gardner Fox had Zatarra’s young, equally gifted daughter search for the missing mage, systematcally teaming up with superheroes he was currently scripting (if you’re counting, those tales appeared in Hawkman #4, The Atom #19, Green Lantern #42, and the Elongated Man strip from Detective Comics #355). A very slick piece of backwriting latterly included the high-profile Caped Crusader via Detective #336 – ‘Batman’s Bewitched Nightmare!’. The saga concluded in Justice League of America #51’s ‘Z… As in Zatanna… and Zero Hour!’). The collected saga Zatanna’s Search is currently out of print but you can go here for our take on it…

This wide, long-running experiment in continuity proved there was a dedicated fanbase with a voracious appetite for experimentation and relatively deep pockets. Most importantly, it finally signalled an end of the period where DC heroes largely lived and battled in self-imposed worlds of their own.

Hawkman #4 back-up ‘The Machine that Magnetized Men!’ is another enthalling howdunnit  tale as the Pinioned Paladins use reason and deduction to defeat thieves who are impossible to touch. For the next issue ‘Steal, Shadow… Steal!’ was the first full-length thriller, wherein ruthless Shadow Thief Carl Sands returns seeking revenge, believing causing Earth’s next Ice Age to be an acceptable consequence of his schemes, whilst in #6, publishing fashion caught up with the Hawks…

Another epic, and one that turned DC’s peculiar obsession with gorillas into a classic adventure, ‘World Where Evolution Ran Wild!’ lures our heroes to fabled Illoral, where a scientist’s explorations and interventions have stretched Natural Selection to un-natural limits. Bold, brash and daft in equal amounts, this is a fabulous romp and seeing again the cover where Hawkman struggles for his life against a winged gorilla makes the adult me realise those DC chaps might have known what they were doing with all those anthropoid covers!

By issue #7 (April/May 1965) the world was gripped in secret agent fever as the likes of James Bond, The Man from U.N.C.L.E., and a host of others snuck and sashayed across our screens. Comics were not immune,  even though spies had been a staple threat there for decades. Before Hawkman joined the gang, however, he had to deal with the rather mediocre threat posed by solar ray inspired criminal genius Ira Quimby and ‘The Amazing Return of the I.Q. Gang!’ As they were quickly returned to prison the Hawks faced the ‘Attack of the Crocodile-Men!’: a high-octane super-science thriller introducing C.A.W. – the Criminal Alliance of the World…

Another supremely captivating cover adorned #8, as the Hawks fought an ancient Roman Artificial Intelligence, built by not-so-mythical metalsmith Vulcan in ‘Giant in the Golden Mask!’, before defeating an alien Harpy who’d been buried for half a million years and promptly triggered a ‘Battle of the Bird-Man Bandits!’ as soon as she woke up…

Hawkman #9 saw The Atom as guest star when an old villain returned with a seemingly perfect revenge plan. Full-length super-thriller ‘Master Trap of the Matter Master!’ offered sheer superhero hi-jinks, after which #10 saw a playful Fox at his best in both ‘Hawkman Clips the Claws of C.A.W!’ This was another espionage drama with a delicious subplot as the Winged Wonder aids a sexy CIA agent with a big secret of her own – before solving ‘The Magic Mirror Mystery!’: a fair-play brainteaser with lots of high-flying action to balance the smart stuff.

This glorious volume closes with another superb full-length epic. Clearly designed as a so-fashionable “player on the other side”, ‘The Shrike Strikes at Midnight!’ leaving our heroes trailing a super-powered, winged bandit all over the world and on to the star system Mizar, in a gripping tale of crime, super-villainy, aliens, revolutions and even dinosaurs…

Although never the major player of his 1940s ancestor, Hawkman grew to be one of the most iconic characters of the second superhero boom, not just for the superb art but also because of a brilliantly sly, whimsically subtle writer with a huge imagination. These tales are comfortably familiar but also grippingly timeless. Thankfully, comics are a funny business; circumstances, tastes and fashions often mean that wonderful works are missed and unappreciated, but it aso means revivals are never too late. Don’t make the same mistake readers did in the 1960s. Whatever your age, read these astounding adventures and become a fan. It’s never too late.
© 1961, 1962, 1963, 1964, 1965, 1966, 2025 DC Comics. All Rights Reserved.

Beano and The Dandy: A Celebration of Dudley D. Watkins


By Dudley D. Watkins, R.D. Low & various (DC Thomson)
ISBN: 978-1-84535-818-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

As the physical books I bought to commemorate this occasion still haven’t arrived yet, and none of them are available digitally, I’m celebrating the achievements of one of Britain’s greatest cartoonists with something you might have read before. So if I didn’t convince you then, here’s a another shot at what you see and what should be a compulsory text in Art, Sociology and History classes. Don’t make me repeat myself again…

Unlike any other artform, Comics is uniquely set up to create small gods. Initially low cost, mass-market and appearing with rapidity – occasionally over the course of decades – the works of some creators are instantly recognisable and generally prolific, and come to define the medium for generations of enthralled recipients. All generally defy exact duplication, despite being always heavily imitated by adoring adherents, since they possess an indefinable element that slavish imitation cannot capture: Osamu Tezuka, Hergé, Jack Kirby, Alex Raymond, Moebius, Steve Ditko and Charles Schulz are all instantly known. There are certainly a few others you’d like to add to that list.

Feel free.

My own candidate for ascension is Dudley Dexter Watkins…

A tireless and prolific illustrator equally adept at comedy and drama storytelling, his style more than any other’s shaped the postwar look and form of Scottish publishing giant DC Thompson’s comics output. Watkins (1907-1969) started life in Manchester and Nottingham as an artistic prodigy prior to entering Glasgow College of Art in 1924. Before too long he was advised to get a job at expanding, Dundee-based DCT, where a 6-month trial illustrating prose boys’ stories led to comic strip specials and some original cartoon creations. Percy Vere and His Trying Tricks and Wandering Willie, The Wily Explorer made him the only contender for both lead strips in a bold new project conceived by Robert Duncan Low (1895-1980).

Low began as a journalist for DC Thomson, rising via story scripting to Managing Editor of Children’s Publication and between 1921 and 1933 launched the company’s “Big Five” story papers for boys: Adventure, The Rover, The Wizard, The Skipper and The Hotspur. In 1936, he created the landmark “Fun Section”: an 8-page pull-out comic strip supplement for national newspaper The Sunday Post. This illustrated accessory – prototype and blueprint for every comic the company subsequently released – launched on 8th March. From the outset The Broons and Oor Wullie were the uncontested headliners.

Low’s shrewdest notion was to devise both strips as comedies played out in the charismatic Scottish idiom and broad unforgettable vernacular, supported by features such as Chic Gordon’s Auchentogle, Allan Morley’s Nero and Zero, Nosey Parker and other strips. These pioneering comics then laid the groundwork for the company’s next great leap. After some devious devising, in December 1937 Low launched DC Thomson’s first weekly all-picture strip comic. The Dandy was followed by The Beano Comic in 1938, and early-reading title The Magic Comic in 1939.

Low’s irresistible secret weapon in all of these ventures was Watkins. The indefatigable cartoon stalwart drew the Fun Section signature strips The Broons and Oor Wullie from the outset and – without missing a beat – added Desperate Dan (in The Dandy) to his weekly workload in 1937. Seven months later, placidly outrageous, subtly subversive social satire Lord Snooty became a big draw for freshly launched companion paper The Beano.

This stunning and luxurious hardback commemorative celebration was released to mark 50 years since Watkins’ death and – despite dealing with a rather solemn topic – is exuberantly joyous in tracing the man’s astounding career and output. No one could read this stuff and not smile, if not actually collapse in mirth.

Packed with brief commentary and visual extracts, the artist is revealed in excerpts and complete episodes chronologically curated to maximise his artistic development. Beginning with The 1930s, a selection of strips starring Oor Wullie and The Broons from The Fun Section is followed by a vintage full-colour Beano Book cover, before a feature on Desperate Dan leads inevitably to a tranche of wild cowboy antics in the best Dundee tradition. The system then repeats for Lord Snootyand his Pals – and then forgotten almost-stars Wandering Willie the Wily Explorer and aforementioned Percy Vere and his Trying Tricks who share their brand of whimsy. Up until now, the majority of strips are monochrome, but the sequence starring Smarty Grandpa comes in the nostalgic two-colour style we all remember so fondly…

An introductory essay about The 1940s is followed by more of the same, but different; beginning with lost family favourite adventure series. Jimmy and His Magic Patch (latterly Jimmy’s Magic Patch) share the exploits of a wee nipper whose torn trousers were repaired with a piece of mystical cloth that could thereafter grant wishes and transport the wearer to other times and fantastic realms. Here Watkins got to impress with authentic imagery of pirates and dinosaurs, while a two-tone tale from an annual took Jimmy to Sherwood Forest and a meeting with Robin Hood

Apparently Watkins could handle anything, as seen by a selection of book covers that follow – The Story of Kidnapped, The Story of Treasure Island and The Story of Robinson Crusoe – and illustrated general knowledge pages Cast Away!, Wolves of the Spanish Main and Soldiers’ Uniforms & Arms 1742-1755 which precede complete Jacobite adventure strip Red Fergie’s “Army”.

Once upon a time, comics offered illustrated prose yarns too, and a literary legend was a fan favourite when Watkins did the pictures. ‘Gulliver – the Paraffin Oil Plot’ has splendidly stood the test of time and neatly segues into a hefty section of strips starring the evergreen Lord Snooty and his Pals and Desperate Dan, before Biffo the Bear debuts in full colour, beginning with his premier on January 24th 1948 and including three more captivating outings. The decade closes with another prose Gulliver treat in ‘Baron Bawler’s Blackout’

A true golden age, The 1950s section opens with Oor Wullie derivative Ginger (from The Beezer), another full-colour cover-star copiously represented and followed by fellow mischief-maker Mickey the Monkey out of The Topper, after which Lord Snooty and his Pals get the text & picture treatment for an extended (possibly Annual or summer special?) lark, and Desperate Dan & Biffo the Bear star in multi-hued shorts trips, after which ‘The Tricks of Tom Thumb’ – another classical adventure yarn – sets the scene for a veritable flurry of strips starring Biffo & Dan to see the decade out.

Venerable Lord Snooty and his Pals open The 1960s, with Desperate Dan quickly following, before more full-colourful Mickey & Ginger strips lead into what was probably the artist’s preferred material. Watkins was a committed man of faith, creating illustrated Bible tracts in his spare time, and always eager to (decorously) promote his beliefs. Here – in full colour – are a brace of theological adventure strips beginning with ‘David’ and his notorious battle, supplemented by ‘The Road to Calvary’ which lead into a rousing clan romp in the prose-&-picture yarn of English-trouncing Scots rebel Wild Young Dirky

Ending the festival of fun, with a lump in the throat, is the Biffo strip that formed the cover of Beano #1423 (25th October 1969). Watkins had soldiered on in unassailable triumph for decades, drawing some of the most lavishly lifelike and winningly hilarious strips in comics history, and died at his drawing board on August 20th 1969. The page he was working on was completed by David Sutherland, who adds his own gracious homily to the piece.

For all those astonishingly productive years, Dudley D. Watkins had also unflaggingly crafted a full captivating page each of Oor Wullie and The Broons, as well as his church tracts and periodical commitments. His loss was a colossal blow to the company. DC Thomson reprinted old episodes of both strips in the newspaper and the Annuals for seven years before a replacement was agreed upon, whilst The Dandy reran Watkins’ Desperate Dan stories for twice that length of time.

DCT’s publications have always played a big part in Britain’s Christmas festivities and are still a cornerstone of our cultural bulwarks, so let’s revel in the Good Old Days of comics via this lovingly curated tribute to Scotland’s greatest cartoon artisan.
© DCT Consumer Products (UK) Ltd. 2020.

Hugo Pratt also died today in 1995. If you want to learn about him, our most recent review of his magic can be found here.

Prince Valiant volumes 1-3 Gift Box Set


By Hal Foster (Fantagraphics Books)
ISBN: 978-1 68396-072-0 (boxed set)

Individual volume ISBNs: 978-1-60699-141-1 (HB vol. 1), 978-1-60699-348-4 (HB vol. 2), 978-1-60699-407-8 (HB vol. 3)

This book includes Discriminatory Content produced in less enlightened times.

Today, way back in 1892, a god of comics was born. His work will never die.

Rightly reckoned one of the greatest comic strips of all time, the majestic, nigh-mythical saga of a king-in-exile who became one of the greatest warriors in an age of unparalleled heroes is at once fantastically realistic and beautifully, perfectly abstracted – an indisputable paradigm of adventure fiction where anything is possible and justice always prevails. It is the epic we all want to live in. However, on one thing let us be perfectly clear: Hal Foster’s Prince Valiant is not historical. It is far better and more real than that.

Possibly the most successful and evergreen fantasy creation ever conceived, Prince Valiant in the Days of King Arthur launched on Sunday 13th February 1937, a glorious weekly, full-colour window not onto the past but rather onto a world that should have been. It followed the tempestuous life of a refugee boy driven by invaders from his ancestral homeland of faraway Thule who persevered and, through tenacity, imagination and sheer grit, rose to become one of the mightiest heroes of the age of Camelot.

As depicted by the incomprehensibly gifted Foster, this noble scion would, over decades, grow to mighty manhood in a heady sea of wonderment: roaming the globe and siring a dynasty of equally puissant heroes whilst captivating and influencing generations of readers and thousands of creative types in all the arts. There have been films, cartoon series and all manner of toys, games and collections based on the feature – one of the few newspaper strips to have lasted from the thunderous 1930s to the present day (well over 4600 episodes and STILL counting) and, even in these declining days of newspaper cartooning, it still claims over 300 American papers as its home.

Foster produced the strip, one spectacular page a week until 1971 when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt artist John Cullen Murphy was selected to draw the feature. Foster carried on as writer and designer until 1980, after which he fully retired and Murphy’s son took over scripting duties. In 2004 Cullen Murphy also retired (he died a month later on July 2nd) but the strip soldiered on under the extremely talented auspices of artist Gary Gianni and writer Mark Schultz prior to Thomas Yeates settling in and conquering one more exotic land by making it onto the worldwide web.

The first three exquisite oversized hardback volumes (362 x 268mm) are happily still available as a monumental gift set nobody could resist. They reprint, in glorious colour spectacularly restored from Foster’s original printer’s proofs, the princely pristine Sunday pages cumulatively spanning February 1937 to 20th December 1942: six years of formative forays comprising an impressive saga which promised much and delivered so much more than anybody could have suspected during those dim, distant and dangerous days…

Volume 1 opens with editor Brian M. Kane’s informative picture/photo-packed potted history of ‘Harold Rudolf Foster: 1892-1982’, after which Fred Schreiber conducts ‘An Interview with Hal Foster’ as first seen in Nemo: The Classic Comics Magazine (1984). Additionally, after the Arthurian epic exploits of our quintessential swashbuckling hero, this initial tome is rounded off by Kim Thompson’s discourse on the many iterations of reprints over the years and around the world in ‘A History of Valiants’

The actual action-packed drama commences in distant Scandinavia as the King of Thule, his family and a few faithful retainers dash for a flimsy fishing boat, intent only on escaping the murderous intentions of a usurper’s army. Their voyage carries them to the barbarous coast of Britain and into battle against bands of wild men before they secure a safe point in the gloomy fens of East Anglia. After many hard fights they reach an uneasy détente with the locals and settle into a harsh life as regal exiles. Prince Valiant is but 5 years old when they arrive, and his growing years in a hostile environment toughen the heir, sharpen his wits and give him an insatiable taste for mischief and adventure. He befriends a local shepherd boy and together their escapades include challenging the marauding ancient dinosaurs which infest the swamp, battling a hulking man-brute and bedevilling a local witch. In retaliation the hag Horrit predicts that Val’s life will be long and packed with incredible feats… but always tainted by great sorrow. All that, plus a constant regimen of knightly training and scholarly tuition befitting an exile learning how to reclaim his stolen kingdom, make the lad a veritable hellion…

Everything changes when his mother passes away. After a further year of intense schooling in the arts of battle, Valiant leaves the Fens, and makes his way in the dangerous lands beyond. Whilst sparring with his boyhood companion, he unsuspectingly insults Sir Launcelot who is fortuitously passing by. Although that noble warrior is sanguine about the cheeky lad’s big mouth, his affronted squire attempts to administer a stern punishment… and is rewarded with a thorough drubbing. Indeed, Launcelot has to stop the Scion of Thule from slitting the battered and defeated man’s throat. Moreover, although he has no arms, armour, steed or money, Valiant swears that he too will be a Knight…

Luck is with the Pauper Prince. After spectacularly catching and taming a wild stallion, his journey is interrupted by gregarious paladin Sir Gawain who shares a meal and regales the wide-eyed lad with tales of chivalry and heroism. When their alfresco repast is spoiled by robber knight Sir Negarth – who unfairly strikes the champion of Camelot – Val charges in. Gawain regains consciousness to find the threat ended, with Negarth hogtied and his accomplice skewered…

Taking Val under his wing, wounded Gawain escorts the lad and his prisoner to Camelot, although their journey is delayed by a gigantic dragon. Val kills it too – with the assistance of Negarth – and spends the rest of the trip arguing that the rogue should be freed for his display of gallantry. Val is still stoutly defending the scoundrel at the miscreant’s trial before King Arthur, and is rewarded by being appointed Gawain’s squire. Unfortunately, he responds badly to being teased by the other knights-in-training and soon finds himself locked in a dungeon whilst his tormentors heal and the remaining Knights of the Round Table ride out to deal with an invasion of Northmen…

Whilst the flowers of chivalry are away, a plot is hatched by scheming Sir Osmond and Baron Baldon. To recoup gambling debts, they capture and ransom Gawain, but have not reckoned on the dauntless devotion and ruthless ingenuity of his semi-feral squire. Easily infiltrating the bleak fortress imprisoning the hero, Valiant liberates his mentor through astounding feats of daring and brings the grievously wounded knight to Winchester Heath and Arthur…

As Gawain recuperates, he is approached by a young maiden. Ilene is in need of a champion and – over his squire’s protests – the still gravely unfit knight dutifully complies. Val’s protests might have been better expressed had he not been so tongue-tied by the most beautiful girl he has ever seen. The quest to rescue Ilene’s parents is delayed when an unscrupulous warrior in scarlet challenges them, intent on himself possessing the lovely maiden. Correctly assessing Gawain to be no threat, the Red Knight does not live long enough to revise his opinion of the wild-eyed boy who then attacks him…

Leaving Ilene and re-injured Gawain with a hermit, Valiant continues on alone to Branwyn Castle, recently captured by an “Ogre” who terrorises the countryside. Through guile, force of arms and diabolical tactics the boy ends that threat forever. This is an astonishing tour de force of graphic bravura no fan could ever forget. Aspiring cartoonist Jack Kirby certainly didn’t: he recycled Val’s outlandish outfit used to terrorise the Ogre’s soldiers into the visual basis for his 1972 horror-hero Etrigan the Demon

Having successfully routed the invaders and freed Ilene’s family, Val begins earnestly courting the grateful girl, but his prophecy of lifelong misery seems assured, however, when her father regretfully informs him that she is promised to Arn, son and heir of the King of Ord. Even before that shock can sink in, Valiant is called away again. Ailing Gawain has been abducted by sorceress Morgan le Fey, who is enamoured of the knight’s manly charms…

When Val confronts her, le Fey drugs him with a potion and the Prince endures uncounted ages in her dungeon before escaping. Weak and desperate, he makes his way to Camelot and enlists Merlin in a last-ditch ploy to defeat the witch and save his adored mentor. In the meantime, events have progressed, and Val’s bold plans to win Ilene are derailed when invitations to her wedding arrive at Camelot. Initially crushed, the resilient youth determines to travel to Ord and challenge Prince Arn for her hand. Their meeting is nothing like Val imagined but, after much annoying interference, he and the rather admirable Arn finally engage in their oft-delayed death-duel, only to be again distracted when news comes that Ilene has been stolen by Viking raiders…

What follows is another unparalleled moment of comics magnificence as Valiant sacrifices everything for honour, gloriously falls to superior forces, wins possession of Flamberge (the legendary Singing Sword which is brother to Excalibur), is captured and then reunited with Ilene… only to lose her again to the cruellest of fates…

After escaping from the Vikings and covering himself with glory at the Lists in Camelot – although he doesn’t even realise it – the heartsick, weary Prince returns to his father in the melancholy Anglian fens, again encountering ghastly Horrit and nearly succumbing to fever. When he recovers months later, he has a new purpose: he and his faithful countrymen will travel to Thule and rescue the nation from the cruel grip of usurper Sligon. Unfortunately, during the preparations, Valiant discovers his region of Britain has been invaded by Saxons and is compelled by his honour to race to Camelot and warn Arthur first…

To Be Continued…


Volume 2 reprints perfectly-restored Sunday pages from January 1st 1939 to 29th December 1940, following Sir Gawain’s extremely capable squire as he rushes to warn Camelot of invasion by rapacious Saxons via vast Anglian Fens. Here Thule’s Royal Family have hidden since being ousted from their Nordic Island Kingdom by the villainous usurper Sligon. After a breathtaking battle which sees Saxons repulsed and the battle-loving boy-warrior knighted upon the field of victory, Valiant begins a period of globe-trotting. This carries him through the fabled lands of Europe just as the last remnants of the Roman Empire are dying in deceit and intrigue.

Firstly, Val revisits Thule and restores his father to the throne, narrowly escaping the alluring wiles of a conniving beauty with an eye to marrying the Heir Apparent. Quickly bored with palaces, peace and plenty, the roving royal wildcat then encounters a time-twisting pair of mystical perils who show him the eventual fate of all mortals. Sobered but not daunted, he makes his way towards Rome, where he will become unwittingly embroiled in the manic machinations of the Last Emperor, Valentinian. Before that, however, Val is distracted by an epic feat that would have struck stunning resonances for the readership at the time. With episode #118 (14th May 1939) Val joins the doomed knights of mountain fortress Andelkrag, who, alone and unaided, hold back the assembled might of the terrifying hordes of Attila the Hun: a terror who is currently decimating the civilisations of Europe and now marshals his forces to wipe out its last vestige.

With Hitler & Mussolini hogging headlines and Modern European war seemingly inevitable, Val shares the Battle of Decency and Right against untrammelled Barbarism. His epic struggle and sole survival comprise one of the greatest episodes of glorious, doom-fated chivalry in literature…

After the fall of the towers of Andelkrag, Valiant makes his way onward to diminished Rome, picking up a wily sidekick in the form of cutpurse vagabond Slith and is once more distracted and delayed by dastardly Huns. The indomitable lad resolves to pay them back in kind, gathering dispossessed victims of Hunnish depredations and forging them into a resistance army of guerrilla-fighters: the Hun-Hunters. Thereafter he liberates vassal city Pandaris, driving back the invaders and their collaborator allies in one spectacular coup after another.

Valiant eventually reunites with equally action-starved Round Table companions Sir Tristram and Sir Gawain to make further fools of the Hun, who have lost heart after the death of their charismatic leader Attila (nothing to do with Val, just a historical fact). When Slith falls for a warrior princess, the Knights leave him to a life of joyous domesticity and move ever on…

An unexpected encounter with a giant and his unconventional army of freaks leads to the heroes inadvertently helping a band of marshland refugees from Hunnish atrocity, before establishing the nation-state of Venice. Then, at long last – and after a side-trip to the fabulous city of Ravenna – the Courtly trio cross the fabled Rubicon and plunge into a hotbed of political tumult. Unjustly implicated in a web of murder and double-dealing, the knights barely escape with their lives and split up to avoid pursuit. Tristan heads back to England and a star-crossed rendezvous with comely Isolde, Gawain takes ship for some fun in Massilia and Valiant, after an excursion to the rim of fiery Vesuvius, boards a pirate scow for Sicily and further adventure.

To Be Continued…


Volume 3 of the most successful and evergreen fantasy creation ever conceived offers the Sunday pages from January 5th 1941 to 20th December 1942, but only after erudite foreword ‘Modestly, Foster’ by Dan Nadel. The illustrated action opens in the shadow of flaming Vesuvius as Val’s vessel is attacked by self-proclaimed Sea-King Angor Wrack. Even the ferocious warrior-prince’s martial might is insufficient against insurmountable odds and the young Lord is captured and enslaved, his fabled Singing Sword confiscated by the victorious pirate.

Thus begins an astonishingly impressive chapter in the hero’s history. Val becomes a galley slave, escapes and washes up, starving and semi-comatose on the lost shores of the Misty Isles. Delirious, he glimpses his future wife Queen Aleta when she re-provisions his boat before casting him back to the sea’s mercies. The Misty Isles are secure only because of their secret location and the noble girl has broken a great taboo by sparing the shipwrecked lad. Replenished but lost, Val drifts helplessly away but resolves that one day he will discover again the Misty Isles and the enigmatic Aleta…

Eventually he is picked up by more pirates, but overwhelms the captain and takes charge. Finding himself in the island paradise of Tambelaine courting the daughters of the aged King Lamorack, Val encounters Angor Wrack again, but fails to recover the Singing Sword, precipitating an extended saga of maritime warfare and spectacular voyaging across the Holy Land from Jaffa to Jerusalem. The vendetta results in both Angor and Val being taken by Arab slavers, but the Prince nobly allows Wrack to escape whilst he battles Bedouin hordes…

Enslaved in Syria, even Val’s indomitable will and terrifying prowess are insufficient to his need so he seduces his owner’s daughter to effect an escape, only to stumble into a marital spat between the region’s greatest necromancer and his tempestuous bride.

Reaching Jerusalem, Val finally regains his beloved sword and settles his scores with Angor Wrack before determining to return to the hidden Misty Isles, but once again falls afoul of the pirates infesting the region. After incredible hardships, he is reunited with Aleta before fate drags them apart once more. Despondent, he departs alone – but not for long though, as on reaching Athens Val meets far-larger-than-life Viking raider Boltar: a Falstaff-like rogue and “honest pirate”. Together they rove across the oceans to the heart of the African jungles. On securing a huge fortune, their Dragonship reaches Gaul and Val is finally reunited with Gawain, and, after settling a succession of generational feuds between knights and defeating a seductive maniac, the paladins at last return to Britain courtesy of Boltar. This is just in time to be dispatched by Arthur to the far North. The King needs to scout Hadrian’s Wall and see if it can still keep belligerent Picts out. Unfortunately, libidinous Gawain abandons Val and the lad is captured by Caledonian wild-men and their new allies – a far nastier breed of Vikings intent on conquering England…

Tortured nigh unto death, the Prince is saved by the ministrations of Julian – a Roman warrior who has seemingly safeguarded the wall for centuries. And when he is recovered, Prince Valiant begins to inflict a terrible and studied revenge upon his tormentors…

To Be Continued…

Rendered in an astoundingly lovely panorama of glowing images, Prince Valiant is a lyrical juggernaut of stirring action, exotic adventure and grand romance; blending realistic fantasy with sardonic wit, and broad humour with unbelievably dark violence. Here closing text feature ‘Too Violent for American Dog Lovers’ reveals censored panels and changes editors around the world inflicted upon the saga during this period.

Beautiful, captivating and utterly awe-inspiring, Foster’s magnum opus is a World Classic of storytelling, something no adventuresome fan can afford to be without.

Volume 1: All comics material © 2009 King Features Syndicate except Tarzan page, © 2009 ERB Inc. All other content and properties © 2009 their respective creators or holders.
Volume 2: © 2009 King Features Syndicate. All other content and properties © 2009 their respective creators or holders.
Volume 3: © 2011 King Features Syndicate. All other content and properties © 2011 their respective creators or holders. All rights reserved throughout.
Gift Set © 2017 King Features Syndicate. Published by Fantagraphics Books.

Ka-Zar Marvel Masterworks volume 2


By Mike Friedrich, Steve Gerber, Carol Seuling, Ross Andru, Don Heck, Dan Adkins, Jim Starlin, Marie Severin, Werner Roth, George Tuska, Paul Reinman, Mike Royer, Bob Brown, Sal Buscema, Gene Colan & various (Marvel)
ISBN: 978-1-3029-0966-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges and advising an encounter with something old, nigh forgotten but definitely worth a soupçon of your time and energies…

IT’S A JUNGLE OUT THERE! …and apparently everywhere else, too…

Retconned from a pulp hero and latterly comics B-Lister from the early days of Timely comics, primal white jungle god Ka-Zar most accurately stems from 1965 where he stole the show in a dinosaurs & mutants yarn in X-Men #10.

Beginning as a cheeky Tarzan tribute act relocated to a lost world in a realm of swamp-men and dinosaurs, Ka-Zar eventually evolved into one of Marvel’s more complex – if variable – characters. Fabulously wealthy heir to one of Britain’s oldest noble families, his bestest friend is “sabretooth tiger” Zabu and his wife is feisty environmental-crusader Shanna the She-Devil. His dad was apparently a mad scientist, his brother a homicidal super-scientific modern day pirate. Kevin Reginald, Lord Plunder is perpetually torn between the clean life-or-death simplicity of the wilds and bewildering constant compromises of modern civilisation.

The primordial paragon is arguably Marvel’s oldest star, having begun life as a prose star, boasting three issues of his own pulp magazine between October 1936 and June 1937. They were authored by Bob Byrd – a pseudonym for publisher Martin Goodman or one of his retinue of staff writers. Goodman latterly shoehorned him into his speculative venture: new-fangled comic book Marvel Comics #1 (October 1939), where he lurked alongside fellow pulp line graduate The Angel, Masked Raider, Human Torch and Sub-Mariner

In the sixties, when Ka-Zar reappeared he was all rowdy, reimagined and renovated by Jack Kirby for X-Men #10 (cover-dated March but actually on sale from January 5th), and it was clear the uncrowned Sovereign of the Savage Land was destined for bigger and better things. However, for years all we got was guest shots as a misunderstood foe du jour for Daredevil, Sub-Mariner, Spider-Man, and The Hulk.

In 1969 he got his shot as a lone wolf starring in Marvel Super-Heroes. Later that year – after Roy Thomas & Neal Adams used him so effectively in their X-Men run (issues #62-63) – Ka-Zar was awarded his own giant-sized title, reprinting most of his previous appearances. However, the reruns oddly bracketed all-new stories of Hercules and The Angel (the new one from X-Men not the costumed detective of the 1940s). That same month, his first solo series began in a split book entitled Astonishing Tales

Gathering material from Astonishing Tales #17-20, Shanna the She-Devil #1-5, Ka-Zar (volume 2) #1-5 and Daredevil #110-112, spanning cover-dates December 1972 through August 1974, this sequel compilation volume begins with reminiscences from Mike Friedrich and Carole Petersen-Sueling in two separate (but equal) Introductions.

Previously, Ka-Zar & Zabu’s idyllically brutal lives hunting dinosaurs and battling aliens, gods, wizards and lost civilisations in the Savage Land had been turned on its head with the arrival of apparently irresistible S.H.I.E.L.D. agent Barbra “Bobbi” Morse (who becomes costumed spy/Avenger Mockingbird many years from now) and aging biologist Dr. Wilma Calvin. Their quest for a Super-soldier formula dragged the wild man across continents to Florida and into conflict with Advanced Idea Mechanics (A.I.M.), the Man-Thing, super-mercenary Gemini and, on reaching New York City, drug lord dope peddler The Pusher…

Increasingly enamoured of Morse, Ka-Zar opts to give the modern world another go, but increasingly comes to despise the greed, the dirt, the greed, the callous brutality and the sheer greed of civilisation, especially after encountering the drug crisis first hand…

Culture clash conflict resumes with ‘Target: Ka-Zar!’ as crafted by Friedrich, Dan Adkins & Frank Chiaramonte for April 1973’s Astonishing Tales #17. Here, the Jungle Lord’s impatience and discontent are magnified when AIM again tries to snatch Calvin’s prototype serum, employing gunmen on the ground and ultimately super-mercenary Gemini to humiliatingly grab the formula from S.H.I.E.L.D.’s helicarrier and making Ka-Zar and Zabu look like idiots in the process…

Pride stung and mad as hell, the wild man follows Gemini to earth and falls into an ambush laid by his brother Parnival and backed up by his pet alien monster. Hired by AIM to secure the serum the Plunderer has the upper hand when ‘Gog Cometh!’ since the childlike colossus is lethally loyal and can teleport on command. He/it is also growing larger every minute…

The saga spirals out of control as Ka-Zar wins a rematch with Gemini but loses the serum sample to The Plunderer who heads for Manhattan whilst in Land’s End, England, another strand of the search for super-soldiers culminates with AIM scientist Professor Victor Conrad surviving a gun battle with S.H.I.E.L.D. agents by taking his own medicine…

Back in the USA, late-arriving Bobbi Morse and Zabu give the blonde barbarian a lift to Manhattan in time to channel the end of King Kong, as the ever-enlarging Gog runs amok with the local landmarks before confronting its destiny on top of the city’s tallest building, even as, far below, the strictly human clashes result in triumph for the forces of right and wonders of chemistry…

With the serum recovered and his honour upheld, the Noble Savage realises that – other than Bobbi – there is nothing about civilisation that please him, but as he ponders that and pines for the Savage Land, one last loose thread needs tying off as a new threat seizes control of AIM and seeks redress for past sins. Inked by Jack Abel, and with Jim Starlin stepping in to complete the episode begun by Adkins, AT #19 reveals ‘…And Men Shall Name Him… Victorius!’ as Conrad abducts agent Morse to obtain S.H.I.E.L.D.’s version of the formula that made him an unstoppable warrior. When Ka-Zar & Zabu track him down he rejects taking the serum himself and attacks the scientist, Gemini and brother Parnival in all his purely human might and main…

Marie Severin, Werner Roth & Frank Giacoia wrap up the run as Astonishing Tales # 20 (October 1973) depicts ‘The Final Battle!’ before Ka-Zar returns to his (un)natural environment and a new solo title, pausing only to crush his assembled foes turn down a job with Nick Fury and briefly regret losing Bobbi to the Big City….

Before that new beginning though, there’s a slight chronological sidestep to introduce a soon-to-be-crucial character who came and went with little fanfare a few months previously. As the costumed cohort craze subsided with the close of the Sixties, Stan Lee & Roy Thomas looked into creating a girl-friendly boutique of female stars written by women.

Opening shots in this act of liberation were Claws of the Cat by Linda Fite, Marie Severin & Wally Wood (who at least knew how to draw them) and Night Nurse by Jean Thomas & Win Mortimer. Both #1’s were cover-dated November 1972 and despite impressive creative teams none of these fascinating experiments lasted beyond a fifth issue, although a third shot was kept from limbo by some judicious teamwork. The caregiver vanished for decades and the feline fury mutated into Tigra, the Were-Woman in Giant-Size Creatures #1 (July 1974), and even though their experimental comrade stuck around, the general editorial position was upheld… “books starring chicks don’t sell…”

Contemporary jungle queen – possibly the last hurrah of an extremely popular genre subset in Fifties comic books – Shanna the She-Devil #1 was created by Carole Seuling, Steve Gerber & George Tuska, and on sale from 29th August with a December 1972 cover date.

Inked by Vince Colletta, Shanna the She-Devil #1 debuted in a touching and troubled tale, detailing how the gun-hating daughter of Africa-based American game warden Gerald O’Hara became a vet in Manhattan. Wrapped in a contemporary framing sequence, ‘Shanna the She-Devil!’ recalls her origin whilst stalking ruthless poachers ravaging a game preserve in modern-day Africa.

The clash and her capture prompt memories of how, decades previously, she had fled that verdant world of casual slaughter to save lives… and how a moment of casual atrocity by “fun-loving” American gun nuts in the zoo where she worked led to the death of all its big cats bar two panther cubs she saved and fled to Africa with…

Recreating herself as guardian of nature, rearing the kittens Ina & Biri and training her body to the peak of physical readiness and unarmed combat prowess, Shanna O’Hara became a legend to the local peoples, a trusted and valuable ally to game warden Patrick McShane and a nemesis to all interlopers endangering the balance of nature or disrupting its uncompromising harmony…

Two months later Sueling, Ross Andru & Colletta exposed ‘The Sahara Connection!’ as Shanna acquiesces to the desperate requests of S.H.I.E.L.D. agent Jakuna Singh and uses her gifts and cats to crush drug-peddling human traffickers El Montano and Abdullah after which ‘The Moon of the Fear-Bulls!’ finds her fighting the murderous thralls of a lost Minoan colony sacrificing entire African villages to their lost gods and current chief Phobotauros: a maniac with an unsavoury secret…

Gerber scripted Seuling’s plot for #4 as ‘Cry… Mandrill!’ introduced one of Marvel’s wildest mutants. Searching for her vanished father, Shanna inadvertently unravels a conquest plot to subjugate three emerging African nations by the ape-visaged maniac with the power to control women – except apparently Shanna… usurped and captured, Mandrill scores one minor victory by admitting Gerald O’Hara is his hostage…

The series abruptly folded with #5 cover-dated August 1973, but as we’ll see here later, the She-Devil carried on via judicious team-ups and eventually scored a continuance of solo sagas in matured-themed monochrome magazine Savage Tales.

Here and now, Gerber, Andru & Colletta reveal ‘Where Nekra Walks – Death Must Follow!’ as Jakuna Singh, S.H.I.E.L.D. and FBI agent Amos Duncan request Shanna’s participation in dismantling the still-active organisation of Mandrill’s enthralled women: a task necessitating a quick consult with mutant advisor Professor Charles Xavier

The trail then leads to barbarous ceremonies held by the villain’s top subordinate, a brutal superstrong mutant who stokes hatred to feed on the emotion and augment her powers. Directing all her loathing at Shanna makes Nekra physically unbeatable, but being angry all the time is no help if your opponent can stay calm and clear-headed…

Cover dated January 1974, Ka-Zar #1, (volume 2, and on sale from September 25th 1973) boasted the adventurer’s ‘Return to the Savage Land!’, courtesy of Friedrich, Paul Reinman & Mike Royer, and teasingly saw Shanna in a cameo as the victim du jour.

Being parachuted in by S.H.I.E.L.D. was the last modern convenience Kevin Plunder would stomach. Within minutes he was back battling behemoths in his furry underwear and announcing his return to all the primitive tribes, but Ka-Zar was blithely unaware that a new menace lurked. Evil necromancer Malgato, the Red Wizard sought power and control and used the Jungle Lord’s most despised enemy Maa-Gor the Man-Ape to carry out his schemes. These almost come together after a brief history of Ka-Zar’s kingdom, when a pteranosaur ambush leads to our stalwart hero being held for sacrifice beside a strikingly beautiful red-headed woman in a leopard-skin bikini…

Don Heck & Jack Abel limned the catastrophic conclusion and ‘The Fall of the Red Wizard!’ as faithful Zabu comes to the rescue, unleashing utter chaos, routing the wizard and latterly proving the mage and his mission were never what they seemed…

Issue #3 played out on the ‘Night of the Man-God!’ as Maa-Gor, humiliated again by the puny human, undertakes a trek to the mutagenic Region of Mists and gets boosted far up the evolutionary ladder. Transformed into a telepathic wonder, he still clings to his hatred of Ka-Zar and psychically connects to old X-Men villain El Tigre, drawing him to the Savage Land to trap his foe. The ambush succeeds, but only until Bobbi Morse shows up intent on settling unresolved issues. Battling the villains and stopping Man-God’s plans to despoil the wild sanctuary is a welcome break for both unhappy lovers but the battle carries over into #4, albeit broken here by a fabulous maps section entitled ‘Ka-Zar Presents The Savage Land’

Plotted by “Bullpen West”, written by Friedrich and illustrated by Heck & Royer, ‘Into the Shadows of Chaos!’ sees Ka-Zar and all his allies crushed as the Man-God broadcasts global threats of extinction, before distracting himself by resurrecting his dead Man-Ape kin to destroy his most despised foe. The issue concludes with a Royer pin-up of ‘Ka-Zar’s Lair!’ before Mike Esposito inks the epic downfall of the monster in #5’s ‘A Man-God Unleashed!’ wherein a desperate Jungle monarch – and Bobbi – trash the anthropoidal zombies and Maa-Gor falls victim to his own doubts…

Ka-Zar would soon experience a complete change of outlook and genre, but the saga of Shanna and Mandrill carried on in series scripted by Gerber. Here, an excerpt from Daredevil #109 and longer extract from Marvel Two-in-One #3, bring DD, Black Widow, The Thing and, briefly, Captain America into the ongoing war with a sinister terrorist group…

In DD #109 (by Gerber, Bob Brown & Heck), Foggy Nelson’s radical student sister Candace tells Matt Murdock of a plot by criminal gang Black Spectre to steal government printing plates. En route to stop the raid the Scarlet Swashbuckler is intercepted by The Beetle and this brutal interference allows the sinister plotters to abscond with the prize. Even as the exoskeleton-clad thugs break away in Manhattan, in San Francisco Natasha Romanova is attacked by Nekra, Priestess of Darkness, who tries to forcibly recruit her into Black Spectre.

After defeating the Beetle, DD meets Africa-based champion Shanna O’Hara, unaware the fiery American ex-pat is seeking bloody vengeance against enemies who have attacked Foggy, Natasha and the US economy… and murdered her father…

Marvel Two-in-One #3 (Gerber, Sal Buscema & Joe Sinnott) peeped ‘Inside Black Spectre!’ as destabilising attacks on prosperity and culture foment riot in the streets of the beleaguered nation. Following separate clue trails, Ben Grimm joins the Man Without Fear to invade the cabal’s aerial HQ, before they are improbably overcome soon after discovering the Black Widow has defected to the rebels…

Reprinted in full, DD #110 (Gerber, Gene Colan & Frank Chiaramonte) sees perfidious plot ‘Birthright!’ expose Black Spectre as an exclusively female-staffed group, personally led by pheromone-emitting male mutant Jerome Beechman AKA Mandrill. One of the earliest “Children of the Atom”, he endured years of appalling abuse and rejection until he met equally ostracised Nekra. Once they realised their combined power, they swore to make America pay…

Brown & Jim Mooney drew ‘Sword of the Samurai!’ in #111, with DD & Shanna attacked by a formidable Japanese warrior, even as the She-Devil discloses her tragic reasons for hunting Nekra and Mandrill. When she too is taken by Black Spectre – who want to dissect her to discover how she can resist Mandrill’s influence – DD is attacked again by an outrageously powerful sword-wielding Silver Samurai

Triumphing over impossible odds, the Man Without Fear infiltrates the cabal’s flying fortress in #112 to spectacularly conclude the insurrection in ‘Death of a Nation?’ (Colan & Frank Giacoia), which finds the mutant duo seemingly achieving their ultimate goal by desecrating the White House and temporarily taking (symbolic) control of America… But only until Shanna, freshly-liberated Natasha and the fighting mad Man Without Fear marshal their utmost resources…

With covers throughout by Adkins, John Romita, John Buscema, Gil Kane, Frank Brunner, Frank Giacoia, Jim Steranko, Joe Sinnott, Ron Wilson and Colan, this remarkably collegiate collection concludes with tantalising treats including house ads, cover sketches by Romita, original art by Brunner, Heck, Abel and Royer plus a truly copious creator biographies section…

Boldly bombastic if sometimes madly muddled, brilliantly escapist and crafted by some of the biggest and best in comics, these wild rides and riotous romps are timeless fun from the borderlands of Marvel’s endless universe: a fabulous excursion to forgotten worlds you’ll want to treasure forever…
© 2018 Marvel Characters, Inc. All rights reserved.