Mega Robo Bros Book 8: Final Form


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-337-0 (Digest TPB)

Mightily momentous in metal and powerfully potent in plastic, here’s the ultimate upgrade of this solid gold all-ages sci fi saga from Neill Cameron (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) as originally published in UK weekly comic The Phoenix. Purpose-built paladins, the mecha-miraculous Mega Robo Bros have previously learned that even they can’t punch out intolerance or growing pains in electronic exploits balancing frantic fun with portents of darker, violent days to come…
One last time then… It’s still The Future!… but maybe not for much longer…

In a London far cooler but just as embattled as ours, Alex and his younger brother Freddy Sharma are still fooling themselves that they are typical kids: boisterous, fractious, perpetually argumentative yet devoted to each other. They’re not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by mysterious Dr. Roboticus before he vanished, and are considered by those “in the know” as the most powerful and only fully SENTIENT robots on Earth. Sadly, recent events have severely challenged those notions…

Life in the Sharma household aimed to be normal. Dad is just your average old guy who makes lunch and does a bit of writing (he’s actually an award-winning journalist), but when not being a housewife, Mum is pretty extraordinary herself. Surprisingly famous and renowned robotics boffin Dr. Nita Sharma harbours many shocking secrets all her own. Little Freddy was insufferably exuberant and overconfident, and Alex had reached an age where self-doubt and anxiety hit hard and often.
The family’s other robot rescues were also problematic. Programmed to be dog-ish, baby triceratops Trikey was ok, but eccentric French-speaking ape Monsieur Gorilla could be tres confusing, whilst gloomily annoying, existentialist aquatic waterfowl Stupid Philosophy Penguin ambushed everyone with quotes from dead philosophers…

Crucially, the boys were part-time super-secret agents, but because they weren’t very good at the clandestine bit, almost the entire world knew of them. Nevertheless, the digital duo’s parents loved them, making life as normal as possible: sending them to human school, encouraging human friends as part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV when not training in the combat caverns under R.A.I.D. HQ. When situations demanded, the lads undertook missions for bossy Baroness Farooq: head of British government agency Robotics Analysis Intelligence and Defence. The boys were told it’s because they were infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions R.A.I.D. utilises. Now though, everything has changed and old lessons are subject to re-examination…

The saga reopens and concludes with the global heroes’ reputations ruined. After defeating menaces like Robot 23 and thwarting a rebellion sparked by artificial life activist The Caretaker, the Bros repeatedly battled monstrous, deadly damaged droid Wolfram and learned he might be their older brother. Eventually, they had to destroy him, leaving Alex traumatised by guilt and wracked by PTSD…

Over the course of that case they learned that fifteen years previously their brilliant young roboticist Mum worked under incomparable but weird genius Dr. Leon Robertus. His astounding discoveries earned him the nickname Dr. Roboticus. Perhaps that’s what initially pushed him away from humanity. Robertus allowed Nita to repurpose individually super-powered prototypes into a rapid-response team for global emergencies. Their Mum had been a superhero, leading manmade The Super Robo Six. Whilst saving lives with them, she met crusading journalist Michael Mokeme. He proudly took her name when they wed…

Robertus was utterly devoid of human empathy but – intrigued by the Seven’s acclaim and human acceptance – created a new kind of autonomous robot. More powerful than any previous construct, Wolfram was equipped with foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can. Only, as it transpired, not quite…
Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, resulting in an even more effective unit… until Wolfram’s Three Directives clashed during a time-critical mission and millions of humans paid the price for his confusion and hesitation. In the aftermath, R.A.I.D. was formed and they sought to shut down Robertus and decommission Wolfram. When the superbot rejected their judgement, a brutal battle ensued causing Wolfram’s apparent destruction. Roboticus also disappeared…

Ultimately Wolfram returned, attacking vast polar restoration project Jötunn Base. Covering many miles it was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn Earth and drown humanity. Ordered by Baroness Farooq to stay put, Alex and Freddy rebelled, but by the time the Bros reached Jötunn, Wolfram had crushed a R.A.I.D. force led by their friend Agent Susie Nichols. After also failing to stop the attacker, kind, contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save humanity…

Their exploit made the Bros global superstars. Freddy revelled in the attention but Alex could not adjust to the acclaim and horrifying new power levels he attained to succeed… and also the apparent onset of robot puberty. As anti-robot hysteria and skilfully orchestrated human intolerance brought violent incidents everywhere, friction between Alex and Freddy grew: petty spats driving a wedge between them. With hate group “Humanity First” agitating to destroy all robots, their spokesman named the Bros a threat to mankind. The Baroness – in a bid to promote inclusivity – ordered the Bros to appear on TV show Mega Robo Warriors -but it was another trap. As Freddy delightedly trashed an army of warbots, his self-control slipped and Alex realised his sibling’s hostile attitudes and violent overreactions had been building for some time…

When a Humanity First protest at Tilbury Port became a full-on meat vs metal riot, Freddy lost control, attacking humans trashing helpless droids. What might have happened next was thankfully forestalled when all the robots – even R.A.I.D.’s police drones – were corrupted by the pernicious “Revolution 23” virus, and Wolfram appeared, offering oppressed machines sanctuary in Steelhaven: a utopia of liberated mechanoids claiming independence from humanity.…

When Alex dodged his troubles for a day to go out with human friends Taia and Mira and – under duress – Freddy, their trip to Camden Lock was spiced up by holographically incommunicado Crown Prince Eustace (Alex’s best pal and next king of Britain). The trip also provided a huge prize when Mira found a junked bot and worked out the secret of Revolution 23 Malware. More importantly, common people began to turn against Humanity First’s fanatics…

Thanks to Mira’s discovery, the battling Bros had a lead on the mastermind behind all their current woes, but Freddy’s emotional problems reached a point where he couldn’t be talked down. Fired by uncontrollable fury, the younger bot hot-headedly streaked into a trap designed by their most cunning and patient foe. Seized by rage and madness, Freddy began razing London, and Alex was forced to stop him…

Now the final chapter opens in The Global Robotics Court, Alexandria, Egypt, where Mum shares her records of rearing the robot babies she adopted after Roboticus first dropped from sight, making an impassioned plea to save her boys from being destroyed. Against all odds she triumphs, but the boys don’t appreciate it. To keep them alive, Nita Sharma is forced to neuter their powers, reducing them to the same physical and intellectual levels as humans of their equivalent ages. Alex is almost relieved, despite an instant increase in bullying from former school classmates, but Freddy is inconsolable and furious. To compound the agony, his mechanical menagerie – even Stupid Philosophy Penguin – are confiscated by R.A.I.D.

Trapped and impotent as Wolfram’s robot refugees square up for war with humanity, the Sharmas retrench and try to make a new life for themselves. It’s helped slightly by Freddy’s new kitten (a real, organic one) and news that Mum is making a human sibling for the Bros, but the loss of powers, pals like Prince Eustace (commanded to stay away from the controversial robot people) and the ability to help anyone in trouble weighs heavily on Alex and increasingly drives Freddy to more violent acts.

As they are at their lowest ebb, the sadistic arch-nemesis who has secretly manipulated them and orchestrated all the Bros’ woes strikes. Capturing the boys, he reveals their true origins and seeking to complete his grand experiment, tortures Alex with words, moral challenges and the death of his parents… and all of London! The fiend has, however, utterly underestimated his victims, and not counted on the fact that his sentient toys have made many true friends in their short lives: beings willing to risk their own organic and/or mechanoid lives for Alex and Freddy…

In the end it’s a battle of wills and ideologies with Alex and Freddy overcoming their origins and programming to defeat true evil and build a better world for everyone and everything to live together in…

Interweaving real world concerns, addressing issues of gender and identity with great subtlety and in a way kids can readily grasp, this epic yarn has always blended fantasy, action and humour with superb effect. Excitement and tension greatly outweigh hilarity here however, with poignant moments of insecurity and introspection resulting in life-altering thrills, chills, and spectacular action scenes. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics and anxieties strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make – and now the saga is done let’s hope that jump comes soon!
Text and illustrations © Neill Cameron 2024. All rights reserved.

Mega Robo Bros Final Form will be released on February 13th 2025 and is available for pre-order now.

Abandoned Cars


By Tim Lane (Fantagraphics Books)
ISBN: 978-1-60699-341-5 (HB) 978-1-60699-3415 (TPB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Do you remember America? It’s clearly not the place it used to be. Maybe it never was.

Tim Lane is a post-war American. His inner landscape is populated with B-Movies, Rock & Roll, junk-memorabilia, big cars with fins, old TV shows, Jack Kerouac, the seven ages of Marlon Brando, pulp fictions, young Elvis, distilled Depression-era experiences (all of them from “The Great” to the latest), black & white images on TV, loss of faith in old values, Mad Avenue propaganda, compromised ideals, frustrated dreams and waking nightmares. Lane calls that oh-so-plunderable societal gestalt and psychic landscape “The Great American Mythological Drama”, and for this first compilation of his stark, intriguing comic strips dipped deep to concoct his own striking contributions to the Great Double Martini of Life…

Many contemporaries used that shared popular culture to create new paintings and sculptures (see any of the many “lowbrow” or “pop surrealist”  tomes by Schorr, Ryden, Ledbetter et al that we’ve previously reviewed) but Lane eschewed the gallery art arena for his explorations, opting instead for the only true American medium of expression, the story, and toils bombastically in its ugly bastard offspring: Comics.

He draws in stunning monochrome: hard-edged, uncompromising and enticingly moody, and these short stories, vignettes, observations and sequential investigations are far from the usual stock of funnies. The compelling contents are culled from varied sources like Legal Action Comics, Hotwire, Typhon, Riverfront Times and Lane’s self-published magazine Happy Hour in America from 2003 to 2008, ranging from tales of dark, eccentric whimsy (‘American Cut-Out Collectibles’, ‘The Manic-Depressive from Another Planet’ and ‘The Aries Cow’) to philosophically charged musings (‘Ghost Road’, ‘To Be Happy’ and ‘The Drive Home’). There are Pop cultural pastiches (‘Outing’ and ‘Doo-Wop and Planet Earth’), fascinating autobiography and reportage (‘Spirit’ parts 1-3, ‘In My Dream’ and ‘You Are Here: the Story of Stagger Lee’) to just plain old-fashioned noir-tinted thrillers like ‘Cleveland’ and ‘Sanctuary’.

Also included are numerous untitled, enigmatic and addictive short pieces, and for my money the most evocative and powerful piece herein is an all-but-wordless, 2-page rumination on age and loss: ‘Those Were Good Years’. You’d have to be made of stone to be unmoved…

Crafting comics is clearly not a job or hobby for Lane. Serious artists have always struggled to discover greater truths through their creative response to the world, and he has obviously found his instrument in black line on white and his muse in the shabby, avuncular, boisterous, scary detritus of our everyday, blue-collar communal past. The result is stunning and highly intoxicating.

Questing, introspective, insightful, melancholic and as desperately inquiring as the young Bob Dylan, with as many questions, even fewer answers and just as much lasting, life-altering entertainment to be derived…

Why haven’t you got this book yet?… And once you’ve sorted that, why not try his 2014 graphic novel The Lonesome Go or 2020’s Toybox Americana: Characters Met Along the Way?
© 2003-2008, 2010 Tim Lane. All rights reserved.

Mighty Marvel Masterworks Presents The Silver Surfer volume 1 1966-1968: When Calls Galactus


By Stan Lee, Roy Thomas, John Buscema, Jack Kirby, Marie Severin, Joe Sinnott, Sal Buscema, Frank Giacoia & various (MARVEL)
ISBN: 978-1-3029-4909-9 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 (by Stan Lee, Jack Kirby, George Klein & Christopher Rule) was crude: rough, passionate and uncontrolled excitement. Thrill-hungry fans pounced on it and that raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comic books forever.

In eight short years FF became the indisputable core and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: bombarding readers with a ceaseless salvo of concepts and characters at a time when Kirby was in his conceptual prime and continually unleashing his vast imagination on plot after spectacular plot. Inspired, Stan Lee scripted some of the most passionate superhero sagas that Marvel – or any publisher, for that matter – had or has ever seen. Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium could be pushed. A forge of stunning creativity and endless excitement, the title was the proving ground for dozens of future stars and mesmerising concepts; none more timely or apt than the freewheeling cosmic wanderer and latter-day moral barometer dubbed The Silver Surfer.

These stories are timeless and have been published many times before but here we’re boosting another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

What Has Gone Before: Although pretty much a last-minute addition to Fantastic Four #48-50’s ‘Galactus Trilogy’, Kirby’s scintillating creation the Silver Surfer quickly became a watchword for nuance, depth and subtext in the Marvel Universe… and one Lee kept as his own personal toy for many years.

Tasked with finding planets for space god Galactus to consume and, despite the best efforts of intergalactic voyeur Uatu the Watcher, one day the Silver Surfer discovered Earth, where the latent nobility of humanity reawakened his own suppressed morality; causing the shining scout to rebel against his master and help the FF save the world. In retaliation, Galactus imprisoned his former herald on Earth: the ultimate outsider on a planet utterly ungrateful for his sacrifice.

The Galactus Saga was a creative peak from a period where the Lee/Kirby partnership was utterly on fire. The tale has all the power and grandeur of a true epic and has never been surpassed for drama, thrills and sheer entertainment but it’s not included here: for that treat you’ll need to see any of many other Marvel collections…

In 1968, after increasingly frequent guest-shots and even a solo adventure in the back of Fantastic Four Annual #5 (happily included here at the end; chronologically adrift but well worth the wait), the Surfer finally got his own (initially double-length) title at long last. There’s also a sassy spoof to puncture any pomposity overdose you might experience.

This stellar collection collects pertinent material from Silver Surfer #1-4, Fantastic Four Annual #5 and Not Brand Echh Astonish #13, reprinting appearances of the Starry-eyed Sentinel – cover dates November 1967 to May 1969 – and begins with ‘The Origin of the Silver Surfer!’

Illustrated by John Buscema & Joe Sinnott, the drama unfolds after a prolonged flashback sequence and repeated examples of crass humanity’s brutal callousness and unthinking hostility, detailing how Norrin Radd, discontented soul from an alien paradise named Zenn-La, became the gleaming herald of a planetary scourge. Radd had constantly chafed against a civilisation in comfortable, sybaritic stagnation, but when Galactus shattered their vaunted million years of progress in a fleeting moment, the dissident without hesitation offered himself as a sacrifice to save the world from the Devourer’s hunger.

Converted into an indestructible, gleaming human meteor, Radd agreed to scour the galaxies looking for uninhabited worlds rich in the energies Galactus needs to survive, thus saving planets with life on them from destruction. He didn’t always find them in time…

The stories in this series were highly acclaimed – if not really commercially successful – both for Buscema’s agonisingly emphatic and truly beautiful artwork and Lee’s deeply spiritual and philosophical scripts. The narrative tone was accusatory; with the isolated alien’s travails and social observations creating a metaphoric status akin to a Christ-figure for an audience concurrently maturing and rebelling against America’s creaking and unsavoury status quo.

The second 40-page adventure exposes a secret invasion by extraterrestrial lizard men ‘When Lands the Saucer!’, forcing the Surfer into battle against the sinister Brotherhood of Badoon without human aid or even awareness in ‘Let Earth be the Prize!’

A little side-note for sad nit-picking enthusiasts like me: I suspect that the original intention was to drop the page count to regular 20-page episodes from #2, since in terms of pacing both the second and third issues divide perfectly into two-parters, with cliffhanger endings and splash page/chapter titles that are dropped from #4 onwards.

Silver Surfer #3 is pivotal in the ongoing saga as Lee & Buscema introduce Marvel’s Satan-analogue in ‘The Power and the Prize!’ Lord of Hell Mephisto sees the Surfer’s untarnished soul as a threat to his evil influence on Earth. To crush the anguished hero’s spirit, the demon abducts Norrin Radd’s true love Shalla Bal from still-recovering Zenn-La and torments the Sentinel of the Spaceways with her dire distress in his sulphurous nether-realm…

The concluding chapter sees mortal angel of light and devil of depravity conduct a spectacular ‘Duel in the Depths’ wherein neither base temptations nor overwhelming force are enough to stay the noble Surfer’s inevitable triumph.

Just as wicked a foe then attempted to exploit the Earth-bound alien’s heroic impulses in #4’s ‘The Good, The Bad and the Uncanny!’ (inked by new art collaborator Sal Buscema) wherein Asgardian God of Evil Loki offers lies, deceit and even escape from Galactus’ terrestrial cage to induce the Silver Stalwart to attack and destroy the mighty Thor. The result is a staggering and bombastic clash that just builds and builds as the creative team finally let loose and fully utilise their expanded story-proportions and page count to create smooth flowing, epic action-adventures, with truth triumphant in the end…

As foretold, this compulsive if not quite comprehensive comic book chronicle concludes with the groundbreaking vignette from Fantastic Four Annual #5 – released in August 1967 – wherein the rapidly rising star-in-the-making got his first solo shot. ‘The Peerless Power of the Silver Surfer’ (inked by Frank Giacoia) is a pithy fable of cruel ingratitude that reintroduced the Mad Thinker’s lethal A.I. assassin Quasimodo. The Quasi-Motivational Destruct Organ was a malevolent murder machine trapped in a static computer housing dreaming of being able to move within the real world. Sadly, although its pleas initially found favour with the gullibly innocent stranger from the stars, the killer computer itself had underestimated the power and conscience of its rash saviour. Eventually, the gleaming guardian of life was explosively forced to take back the boon he had impetuously bestowed in a bombastic bravura display of Kirby action and Lee pathos…

One last silly sally comes with ‘The Origin of the Simple Surfer!’ by Roy Thomas and the sublime Marie Severin from Not Brand Echh #13, May 1969. This time alien émigré Borin-Kadd ruminates on his strange fate and pontificatingly pines for his daftly-beloved Shallo-Gal when… well you get the idea, right?

Completing the treats are a reprint cover gallery of stunning original art covers by Buscema & Sinnott and house ads.

Silver Surfer was always a pristine and iconic character when handled well – and sparingly – and these early forays into a more mature range of adventures, although perhaps a touch heavy-handed, showed that there was far more to comic books than cops and robbers or monsters and misfits. That exploratory experience and inbuilt mystique of a hero as Christ allegory made the series a critically beloved but commercially disastrous cause célèbre until eventually financial failure killed the experiment.

After the Lee/Kirby/Ditko sparks had initially fired up the imaginations of readers in the early days, the deeper, subtler overtones and undercurrents offered by stories like these kept a maturing readership enthralled, loyal and abidingly curious as to what else comics could achieve if given half a chance, and this fabulously lavish tome offers the perfect way to discover or recapture the thrill and wonder of those startlingly different days and times.
© 2023 MARVEL.

Mac Raboy’s Flash Gordon volume 4


By Mac Raboy & Don Moore, Dan Barry & various (Dark Horse Books)
ISBN: 978-156971-979-9 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (Happy Birthday Flash!) with equally superb Jungle Jim running as a supplementary “topper” strip, it was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which also launched on January 7th – albeit in 1929) with two fresh elements added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. Look closely, though, and you’ll see cowboys, gangsters and of course, contemporary flying saucer fetishes adding flourish to the fanciful fables. The narrative trick made the far-fetched satisfactorily familiar – and was continued with contemporary trends and innovations by Austin Briggs and Don Moore before Mac Raboy (with Moore and Robert Rogers) took over the Sunday strips for a groundbreakingly modern yet comfortably familiar tenure lasting from 1948 to 1967.

The sheer artistic talent of Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from literally all over the world. When original material comic books began a few years later, many talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Raymond’s stylistic polar opposite: emulating Milton Caniff’s expressionist masterwork Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by the wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Hans Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it! Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz, John Carter of Mars and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore handling the bulk of scripts, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality by introducing gentleman gumshoe Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop”, comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist. Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match.

This fourth and final 276-page paperback volume – printed in stark monochrome, landscape format and still criminally out-of-print/long overdue for a fresh edition – spans December 16th 1962 through December 31st 1967 – by which time successor Dan Barry was already adding his artistic contributions to the final chapter (from December 24th). After one last informative appraisal of Raboy in Bruce Jones’ Introduction ‘Walking with Giants’ it’s time for one last blast-off as the adventure resumes with already-in-progress thriller ‘Sons of Saturn’… Sequence SO91 had begun on October 21st 1962 and cliffhangerly closed the previous volume barely weeks in. It resumes here with the episode for December 16th and carries on until January 20th 1963 revealing how the hitherto unsuspected super-civilisation thriving in the clouds of the Sixth Planet is revealed when an Earth probe provokes its current overlord to determine human nature and resource by sending super-criminal outcast Baldr to plague, punish and test them. That results in the indestructible giant breaking into Flash’s ship and going on a rampage, but ultimately alien force proves no match for human – i.e. Flash Gordon’s – ingenuity and the embattled visitors accidentally initiate a sudden and very permanent regime change…

Running from January 27th to April 14th pure cold war paranoia shapes sequence S092. ‘The Force Dome’ sees well-meaning Professor Howe build a perfectly impenetrable protective energy barrier and convince the authorities to let him run a live test by shielding all of Metropole City. When Howe dies suddenly the experiment goes awry and the generators can’t be switched off. Thankfully, Flash and Zarkov are on site and able to avert the crisis before all the air under the city-sized bubble is used up…

Its back to the beyond next as (S093: 21/4/63 – 14/7/63) finds our hero further testing the bounds of Earth’s recently-developed Faster-Than-Light technologies, with Flash despatched to a far star system to discover what happened to an off-line ‘Star Beacon’ that has stopped providing subspace navigation data. That all sounds quite technical, but it’s just a plot device to enable Flash & Co to wryly clash with cunning alien primitives after which it’s back to Earth and the Himalayas to rescue explorer Bill Penrose from fabled monsters (S094: 21/7/63-17/11/63). However, as Flash digs deeper, he learns these ‘Yeti’ are actually robots employed by extraterrestrial resource bandits to steal uranium, resulting in an epic battle beneath the Earth, before returning to space and a new station orbiting Jupiter. Set on Earth’s newly-constructed interstellar transit station, sequence S095 (24/11/63 to 15/3/1964) sees Dale and Flash accidentally in loco parentis to Miki – an extremely impulsive ‘Boy From Another World’ …and his disruptively radioactive pet Zhlubb

The furore builds as the star waifs suddenly go missing just as interplanetary bandit trio the Breen Brothers invade the station whilst Flash is testing Zarkov’s latest super-ship, triggering a monumental and manic battle beyond the stars. When the shooting stops and with Miki restored to his parents, Flash finally boosts off in the new FTL vessel, destined for a colony world that has called for help by sending back all its women and children. In truth, the castaways’ return is a bid by aliens on a dying world who seek to inveigle tribute and rations for their starving civilisation by holding the male human colonists hostage.

Backed up by colonist Kitty Corum and rash, overconfident Star Patrol Special Service recruit Dino, Flash’s test ride becomes a rescue/diplomatic mission to the ‘Dark Sun of Dragor’ (S096: 22/3/ to 7/19/64): a most unconventional confrontation that culminates in the death of a star system, followed by a brief diversion. Spanning 26th July to November 8th, sequence S097 sees a family of giant, shapeshifting aliens crash on Earth and their colossal child faces typical panic and bigotry until Dale steps in to salve tensions and save ‘The Chameleon’, prior to sheer arrogance almost destroying the world’s hopes of halting chaotic storms caused by solar flares and securing reliable ‘Man-Made Weather’ (S098: 15/11/64 – 2/14/February 65). The problem is a clash of wills between abrasive Dr Franz Graf and Zarkov, but eventually the meteorological fireworks spark a world-saving inspiration…

Another mountaintop yarn finds Flash and junior shuttle pilot Wally Green captive of the ‘Lost Tribe of the Andes’ (S099: February 21st to 13th June), facing the bellicose descendants of Spanish conquistadors shielded from progress for hundreds of years and ultimately duelling dastardly power-hungry despot-in-waiting El Mono, before a return to modern civilisation brings the first Moon’s Fair and a transport nightmare when the best pilot in space gets involved in transporting Michelangelo’s David to the exhibition site. It all results in ‘The Greatest Art Theft’ (SI00: June 20th – October 10th) as petty tyrant/organised crime overlord Baron Borgaz purloins the masterpiece for his private orbital fiefdom and is vain enough to allow Flash entrance to search his sinister, thug-&-monster-stuffed citadel…

Next comes a yarn older British fans might recognise as part of the 1967 digest series World Adventure Library: a line that also included Mandrake the Magician, The Phantom, The Man from U.N.C.L.E. and Batman. Here Flash plays space cop in pursuit of devious disguise artist/thief Merlyn, who swindles his way across the solar system and even escapes Gordon’s justice… but not his fate or just deserts in year spanning comedic change-of-pace ‘Con Man in Space’ (SI01: 17/10/1965 to 30/01/1966). It’s followed by ‘A Visit From Mercury’ (February 6th to June 5th ’66 and another tale reprinted in the UK) as a trip to erupting volcano Vesuvius allows “impervium”-clad Flash, Dale & Zarkov to enter a undiscovered base deep in the magma, where visitors fleeing the first rock from the sun are hiding. Sheltered from geological upheaval and basking in Earth’s warmth, they’re ultimately restored to their point of origin with Earth’s aid, but only after Gordon deals with flaming recidivist usurper Janj

Old-style mystery and monster hunting shapes survival saga ‘Death World’ (SI03: 12/06 – 23/10/66) as Flash and a Space Agency Survival Corps squad led by Sikh commander Singh are despatched to learn what caused the disappearance of an entire human colony and rise of a swathe of killer beasts. What they discover changes lives and the annals of bio-science, before Flash tangles with another low-orbit lowlife when ‘The Duke of Naples’ (SI04: 30th October 1966 – April 2nd 1967) reinstitutes privateering, slave-taking and gladiatorial combat on his private space station in his passionately plutocratic desire to return humanity to feudalism, after which big science engineering finds Flash and Zarkov mediating war between grudge-bearing Madame Mimi Duclos and martinet Godfrey Ledge as each attempts to seize control and complete construction of ‘The Moon Launcher’ (April 9th to July 16th). The ion launch platform is an obvious and permanent boon to human space expansion, but the project takes on desperate urgency after explorers on Pluto encounter trouble and the acceleration launcher offers the only possibility of getting a rescue ship to them in time.

The bitter war between the project chiefs sparks industrial strife, worker mutiny and even criminal changes against Flash’s new best pal Pancho, but sooner rather than later the job is done and Gordon (plus fugitive stowaway Pancho) are rocketing into infernal darkness and Raboy’s last adventure.  Sequence SI06 spans 23/7/1967 to 7/1/1968 (with Dan Barry taking over on December 24th) as the voyagers find the lost explorers but are ‘Captured on Pluto’ by super-advanced aliens playing mindgames and conjuring fantastic worlds and beings in a cosmic scaled romp deeply redolent of 1964 Star Trek pilot episode The Cage

To Be Continued… by other hands

Each week as he toiled on the strip, Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters, incredible civilisations, increasingly authentic space hardware and locales, and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967. Perhaps it was a kindness. He was the last great Golden Age romanticist illustrator and his lushly lavish, freely-flowing adoration of perfected human form was beginning to stale in popular taste. The Daily feature had already switched to the solid, chunky, He-Manly burly realism of Dan Barry and Frank Frazetta, but here at least the last outpost of ethereally beautiful heroism and pretty perils still prevailed: a dream realm you can visit as easily and often as Flash, Dale & Zarkov popped between planets, just by tracking down this book and the one which preceded it…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.

Invincible Iron Man Omnibus volume 2


By Stan Lee, Archie Goodwin, Roy Thomas, Gene Colan, George Tuska, Johnny Craig, Don Heck, Frank Giacoia, Dan Adkins, Mike Esposito, Sam Grainger & various (MARVEL)
ISBN: 978-1-3029-5899-2 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Solid Gold, Sterling Silver so-Shiny Wonders … 9/10

This book includes Discriminatory Content produced in less enlightened times.

Super-rich supergenius inventor Tony Stark moonlights as a superhero: wearing a formidable, ever-evolving suit of armour stuffed with his own ingenious creations. An arch-technologist who hates to lose and constantly upgrades his gear, Stark continually re-makes Iron Man one of the most powerful characters in the Marvel Universe. There are a number of ways to interpret his creation and early years: glamorous playboy, super-rich industrialist, inventor, philanthropist – even when not operating in his armoured alter-ego.

Created in the immediate aftermath of the 1960s Cuban Missile Crisis at a time when “Red-baiting” and “Commie-bashing” were American national obsessions, the emergence of a brilliant new Thomas Edison employing Yankee ingenuity and invention to safeguard and better the World seemed inevitable. Combining that era’s all-pervasive belief that technology could solve any problem with the universal imagery of noble knights battling tangible and easily recognisable Evil, the proposition almost becomes a certainty. Of course, it might simply be that we kids thought it both great fun and very, very cool…

This fabulous full-colour compendium revisits the dawn days of Marvel’s rise to ascendancy via the Steel Shod Sentinel’s early days: chronologically re-presenting all his solo exploits, feature, letters & editorial pages, pin-ups and pertinent sections from Tales of Suspense #84-99; interim attraction Iron Man and the Sub-Mariner #1 and thereafter Iron Man #1-25, spanning December 1966 to May 1970, as well as essays and Introductions from previous, less lengthy collections that were so important in establishing rapport and building a unified comics fandom…

This period under review saw the much-diminished and almost-bankrupt former comics colossus finally surpass DC Comics’ preeminent pole position and become darling of the student counter-culture. In these tales, Stark is still very much a gung-ho, patriotic armaments manufacturer, and not the enlightened capitalist liberal dissenter he would become…

Marvel’s dominance of the US comic book was confirmed in 1968 when most of their characters finally got their own titles. Prior to that – due to a highly restrictive distribution deal – the company had been limited to 16 publications per month. To circumvent this drawback, Marvel developed “split-books” with two features per title, such as Tales of Suspense where Iron Man originally solo-starred before being joined by patriotic cohort Captain America in issue #59 (cover-dated November 1964). Marvel’s fortunes prospered; thanks in large part to Stan Lee’s gift for promotion, but primarily because of superbly engaging stories such as the ones collected in this enticing hardback/eBook edition.

With the new distributor came demand for more product, and the split book stars all won their own titles. When the division came, the Armoured Avenger started afresh with a “Collector’s Item First Issue” – but only after a shared one-shot with The Sub-Mariner that squared divergent schedules. Of course, Cap retained the numbering of the original title; thereby premiering in number #100.

Following a critique by critic and historian Arlen Schumer in his Introduction (from Marvel Masterworks Iron Man volume 5) the sterling adventures – all-Gene Colan illustrated – resume with the shiny portion of ToS #84 picking up soap opera style with Stark submitting to months of governmental pressure and testifying to a Congressional Committee hungry for the secrets of his greatest creation. However. at the critical moment, the inventor keels over…

Stark’s controversial reputation is finally restored as the public at last learns that his life is only preserved by a metallic chest-plate keeping his maimed heart beating in ‘The Other Iron Man!’ (scripted by Lee and inked by Frank Giacoia). Somehow, nobody at all connects that hunk of steel to the identical one his Avenging “bodyguard” wears…

With the hero stuck in a hospital bed, best friend Happy Hogan foolishly dons the suit to preserve that precious secret, only to be abducted by the insidious Mandarin in another extended assault that begins with ‘Into the Jaws of Death’. Prior to that, readers are whisked back to so-different days by the first letters page offering Mails of Suspense

Propelled by guilt and fuelled by fear, still-ailing Stark breaks into his own Congressionally-closed factory to create new, more powerful armour and flies to the rescue in ‘Death Duel for the Life of Happy Hogan!’ The cataclysmic clash rattles the “bamboo curtain” but is soon successfully concluded, and the Americans return home just in time for #87 and #88 to host the merciless Mole Man who attacks from below, prompting a ‘Crisis… at the Earth’s Core!’ Sadly, the villain has no idea who hostage Stark really is, believing hottie assistant Pepper Potts and her boss ‘Beyond all Rescue!’, but is soon proved very wrong, after which another old B-List bad-guy takes his shot in ‘The Monstrous Menace of the Mysterious Melter!’ and tense, terse sequel ‘The Golden Ghost!’ which fabulously feature a glorious reprise of Iron Man’s original bulky battle suit and a wonderfully twisty conclusion, before ‘The Uncanny Challenge of the Crusher!’ offers an all-action tale – possibly marred for modern audiences by a painful Commie-bustin’ sub-plot featuring a thinly disguised Fidel Castro…

Also somewhat dated but still gripping are references to then then-ongoing “Police Action” in Indo-China which look a little gung-ho (if completely understandable) as Iron Man goes hunting for Red Menace Half-Face ‘Within the Vastness of Viet Nam!’ The urgent insertion results in another clash with incorrigible old foe Titanium Man in ‘The Golden Gladiator and… the Giant!’ before our hero at last snatches victory from the mechanical jaws of defeat in ‘The Tragedy and the Triumph!’ (this last inked by Dan Adkins). Giacoia returns and a new cast member then debuts in #95 as eager-beaver adult boy scout S.H.I.E.L.D. agent Jasper Sitwell is assigned as security advisor to America’s most prominent weapons maker. It coincides with Thor villain Grey Gargoyle attacking in ‘If a Man be Stone!’, but he utterly mismatched and overpowered maniac is summarily defeated in ‘The Deadly Victory!’ in anticipation of Tales of Suspense #97 launching an extended story-arc to carry the series into the solo series and beyond, as criminal cartel the Maggia seeks to move in on Stark’s company.

The campaign opens with the hero’s capture as ‘The Coming of… Whiplash!’ reveals the Golden Avenger cut to steely ribbons, drawn out in ‘The Warrior and the Whip!’ and – as the magnificent Archie Goodwin assumed scripting duties and EC legend Johnny Craig came aboard as inker – trapped on a sinking submarine ‘At the Mercy of the Maggia’, just as the venerable Tales of Suspense ends with the 99th issue…

Of course, it was just changing title to Captain America as Tales to Astonish seamlessly morphed into The Incredible Hulk, but – due to a scheduling snafu – neither of the split-book co-stars had a home that month (April 1968). This situation led to the one-&-only Iron Man and the Sub-Mariner #1 to carry concluding episode ‘The Torrent Without… The Tumult Within!’, wherein sinister super-scientists of A.I.M. (Advanced Idea Mechanics, acronym-fans) snatch the Armoured Avenger from the Maggia’s swiftly sinking submarine, intent on stealing the hero’s technical secrets. Invincible Iron Man #1 finally appeared with a May 1968 cover-date, triumphantly ending the extended subsea-saga as our hero stands ‘Alone against A.I.M.!’: a thrilling roller-coaster ride supplemented by ‘The Origin of Iron Man’ offering a revitalised re-telling to conclude Colan’s impressive tenure on the character.

Breaking briefly for an educational Introduction from comics historian Dewey Cassell, running down the stellar career and achievements of debuting artist George Tuska, the action accelerates into a bold new era with Invincible Iron Man #2. Entrenched illustrator Colan moved on and ‘The Day of the Demolisher!’ found EC megastar Johnny Craig tackling the art-chores. His first job was a cracker, as scripter Goodwin lays down years of useful groundwork by introducing Janice Cord as a romantic interest for the playboy inventor. The real problem is a monolithic killer robot built by her deranged father and the start of a running plot-thread examining the effects of the munitions business and the kind of inventors who work for it. Also from this point on the letters page became ‘Sock it to Shell-Head’. No comment.

Goodwin & Craig brought back Stark’s bodyguard Happy Hogan in time to help rebuild the now-obsolete Iron Man armour and consequently devolve into a marauding monstrous menace in ‘My Friend, My Foe… the Freak!’ for #3, and retooled a long-forgotten Soviet super-villain into a major threat in ‘Unconquered is the Unicorn!’ in #4. This particular tech-enhanced maniac is dying from his own powers and thinks Tony will be able – if not exactly willing – to fix him…

With Iron Man #5, another Golden Age veteran joined the creative team. George Tuska – who had worked on huge hits such as the original (Fawcett) Captain Marvel and Crime Does Not Pay, plus newspaper strips like The Spirit and Buck Rogers – would illustrate the majority of Iron Man’s adventures for the next decade, becoming synonymous with the Armoured Avenger…

Inked by Craig, ‘Frenzy in a Far-Flung Future!’ is an intriguing time-paradox tale wherein Stark is kidnapped by the last survivors of humanity, determined to kill him before he can build the super-computer that eradicated mankind. Did somebody say “Terminator”?

A super-dense (by which I mean strong and heavy) Cuban Commie threat returned – but not for long – in ‘Vengeance… Cries the Crusher!’ Next, the sinister scheme begun way back in ToS #97 finally bears brutal – and for preppie S.H.I.E.L.D. agent Jasper Sitwell – painful fruit in 2-part thriller ‘The Maggia Strikes!’ and ‘A Duel Must End!’ Here former Daredevil foe the Gladiator leads a savage attack on Stark’s factory, friends and would-be new love. The saga also reveals the tragic history of mystery woman Whitney Frost and lays the seeds of her evolution into one of Iron Man’s most implacable foes…

A 3-part saga follows as The Mandarin resurfaces with a cunning plan and the certain conviction that Stark and Iron Man are the same person. Beginning with a seeming Hulk guest-shot in #9’s ‘There Lives a Green Goliath!’, proceeding through the revelatory and explosive Nick Fury team-up ‘Once More… The Mandarin!’ before climaxing in spectacular “saves-the-day” fashion as our hero is ‘Unmasked!’ This epic by Goodwin, Tuska & Craig offers astounding thrills and potent drama with dozens of devious twists, just as the first inklings of the social upheaval America was experiencing began to seep into Marvel’s publications. As the core audience started to grow into the Flower Power generation, future tales would take arch-capitalist weapon-smith Stark in many unexpected and often peculiar directions. All of a sudden maybe that money and fancy gadgetry weren’t quite so fun or cool anymore?

Goodwin, Tuska & Craig build on a sterling run of solid science-flavoured action epics with the introduction of a new sinister super-foe in #12 as ‘The Coming of the Controller’ sees a twisted genius using life-energy stolen from mind-slaved citizens to power a cybernetic exo-skeleton. Along the way he and his brother embezzle the fortune of Stark’s girlfriend Janice Cord to pay for it all. Of course, Iron Man is ready and able to overcome the scheming maniac, culminating in a cataclysmic climax ‘Captives of the Controller!’ as the mind-bending terror attempts to extend his mesmeric, parasitic sway over the entire populace of New York City…

Another educational and fascinating Introduction – The Tony Stark/Iron Man Dilemma – by dynamic draughtsman George Tuska, detailing his stellar career and achievements, leads us into an era of constant change. Originally, combining then-sacrosanct belief that technology and business could solve any problem with the universal imagery of noble knights battling evil made the concept behind the Invincible Iron Man an infallibly successful proposition.

Of course where once Tony Stark was the acceptable face of Capitalism, the tumultuous tone of the closing decade soon resigned his suave image to the dustbin of history. With ecological disasters and social catastrophe from the abuse of industry and technology the new mantras of the young, the Golden Avenger and Stark International were soon confronting some tricky questions from the increasingly socially conscious readership. All of a sudden maybe that money and fancy gadgetry weren’t quite so fun or cool anymore?

With an Iron Clad promise of stunning action and compelling intrigue this iconic hardback (and digital) chronological compendium covers Iron Man #14-25, spanning June 1969 – May 1970, and opens with an educational and fascinating Introduction from dynamic draughtsman George Tuska, detailing the stellar career and achievements of the veteran artist.

Writer Archie Goodwin and illustrious illustrators Tuska & Johnny Craig continued a sterling run of genre-flavoured action epics as IM #14 depicts ‘The Night Phantom Walks!’ with the scripter craftily paying tribute to Craig’s past history drawing EC’s landmark horror comics. Here the artist pencilled & inked the tale of a zombie-like monster prowling a Caribbean island, destroying Stark Industry installations. As well as being a terse, moody thriller, the story marks the first indications of a different attitude as the menace’s ecologically inspired reign of terror includes some pretty fair arguments about the downsides of “Progress” and rapacious globalisation…

With Craig back inking, Tuska returned with #15 and ‘Said the Unicorn to the Ghost…!’ as the demented former superspy allies himself with Fantastic Four foe The Red Ghost in a desperate bid to find a cure for his drastically shortened lifespan. Attempting to kidnap Stark, the Ghost betrays the Unicorn and retrenches to an African Cosmic Ray research facility in concluding instalment ‘Of Beasts and Men!’, where it takes a fraught alliance of hero and villain to thwart the ethereal mastermind’s ill-conceived plans…

A suspenseful extended epic opened in IM #17 after an advanced android designed to protect Stark’s secret identity achieves sinister sentience and sneakily replaces him. ‘The Beginning of the End!’ also introduces enigmatic Madame Masque and her malevolent master Midas, who plans to take over America’s greatest technology company… as hostilely as possible…

Dispossessed and on the run, Stark is abducted and aligns with Masque and Midas to reclaim his identity, only to suffer a fatal heart-attack in ‘Even Heroes Die!’ (guest-starring The Avengers) before a ground-breaking transplant – still practically science fiction in those distant days – offers renewed hope in ‘What Price Life?’ When the ruthlessly opportunistic Midas instantly strikes again, Madame Masque switches sides and all hell breaks loose…

The X-Men’s dimensionally displaced alien nemesis attacks the restored and recuperating hero in ‘Who Serves Lucifer?’ (inked by Joe Gaudioso – AKA Mike Esposito) before being rudely returned to his personal dungeon dimension, after which African-American boxer Eddie March becomes the new Iron Man in #21’s ‘The Replacement!’ as Stark – free from the heart-stimulating chest-plate which had preserved his life for years – is briefly tempted by a life without strife. Unfortunately, and unknown to all, Eddie has a little health problem of his own…

When Soviet-sponsored armoured archenemy Titanium Man resurfaces, it’s in conjunction – if not union – with another old Cold War warrior in the form of a newly-upgraded Crimson Dynamo in #22’s chilling classic confrontation ‘From this Conflict… Death!’ With a loved one murdered, a vengeance-crazed Iron Man then goes ballistic in innovative action-thriller ‘The Man Who Killed Tony Stark!!’ before ultimately finding solace in the open arms of Madame Masque as Craig returns to fully illustrate superb mythological monster-mash ‘My Son… The Minotaur!’ and stays on as imminently departing scripter Goodwin pins Iron Man’s new Green colours to the comic’s mast in #25’s stunning eco-parable ‘This Doomed Land… This Dying Sea!’ Ably aided and abetted by Craig – whose slick understated mastery adds a sheen of terrifying authenticity to proceedings – the Armoured Avenger clashes and ultimately teams with veteran antihero Namor the Sub-Mariner. Ultimately the turbulent rivals must destroy Stark’s own hyper-polluting facility, consequently overruling and abandoning his company’s previous position and business model. Tragically, his attempts to convince other industry leaders to do likewise meets with the kind of reaction that tragically then (and again now) typified America’s response to the real-world situation…

Although the action ends here, there are many fantastic extras to enjoy, beginning with a comedy short gleaned from Marvel’s contemporaneous comedy pastiche magazine Not Brand Echh #2 (September 1967). Here Roy Thomas, Don Heck & Dan Adkins pit clunky 20th century crusader The Unrinseable Ironed Man against a parody-prone 40th century stalwart old fans will surely – if not surlily – recognise, even if here he’s called ‘Magnut, Robot Biter!’

With covers throughout by Kirby, Colan, Gil Kane, Bill Everett, Craig, Tuska, Marie Severin, Giacoia, John Romita, Esposito, Larry Lieber, & John Verpoorten, other art treats include a character-packed Colan self-portrait from 1970; 15 pages of interior page and cover art, and the covers of Marvel Double Feature Classics #1-19 and Marvel Super-Heroes #31; plus the text-free art for this collection by Salvador Larocca & Frank D’Amata.

On show here is a fantastic period in the Golden Gladiator’s career, one that perfectly encapsulates the changes Marvel and America went through and some of the best and most memorable efforts of a simply stellar band of creators. These are epic exploits, still charged with all the urgency and potency of a time of crisis and a nation in tumult, so what better time than now to finally tune in, switch on or return to the Power of Iron Man?
© 2024 MARVEL.

Yoko Tsuno volume 16: The Cannon of Kra


By Roger Leloup, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-019-7 (Album PB)

Win’s Christmas Gift Recommendation: Affirmative, Inclusive & Bursting with Blockbuster Thrills… 8/10

This book includes Discriminatory Content produced in less enlightened times.

On 24th September 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou via a cartoony “Marcinelle style” 8 page short entitled ‘Hold-up en hi-fi’. She is still delighting readers and making new fans to this day in astonishing, action-packed, astoundingly accessible adventures numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Her globe-girdling mysteries and space-&-time-spanning epics were devised by multitalented Belgian maestro Roger Leloup who – from 1953 – truly started his own solo career after working as a studio assistant and technical artist on Hergé’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may seem – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Very early in the process, he switched from loose illustration to the mesmerising nigh-photo realistic Ligne Claire style that is a series signature.

That long-overdue sea-change in gender roles and stereotyping heralded a wave of clever, competent, brave and formidably capable female protagonists taking their rightful places as heroic ideals and not romantic lures; elevating Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the exploits of Miss Tsuno.

Her first outings (the aforementioned but STILL unavailable Hold-up en hi-fi, and sequels La belle et la bête and Cap 351) were mere introductory vignettes before epic authenticism took hold in 1971 when the unflappable troubleshooter met valiant but lesser (male) pals Pol Paris and Vic Van Steen, properly hitting her stride in premier full-length saga Le trio de l’étrange starting in LJdS’s May 13th edition. From that point, Yoko’s cases would include explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. There are 31 European bande dessinée albums to date, with 19 translated into English thus far, albeit – and ironically – none of them available in digital formats…

First serialised in LJdS #2452-2455, Le canon de Kra was first released in 1985: a gripping war-tinged thriller and sublimely understated espionage epic. Laced with solid hard-science foundations and stark historical and geopolitical overtones, it was the 20th album, reaching us Brits as Cinebook’s 16th outing, exploring a heritage of hate and destruction and forcing the troubleshooter to ponder a recent time of madness in her country’s long and proud history…

It opens as Miss Tsuno – a supremely gifted aviation and glider pilot – finishes testing super-compact jet the Hummingbird for a mystery millionaire. After regretfully signing off on the nippy craft, she is reintroduced to old friends Colonel Tagashi (Daughter of the Wind) and benevolent billionaire/tech entrepreneur/German security agent Peter Hertzel (Wotan’s Fire)  who reveal they have been secretly prepping her for a critical and deadly mission.

The intelligence men have uncovered a diabolical plot to use a reconstructed rail-mounted super gun to fire 500mm shells into South Asia. In 1942, these mobile artillery pieces were abandoned on the Isthmus of Kra in the Malay Peninsula. Rebuilt, ready, and situated in oil-rich new nation Kampong, the bombardments could reach Indonesia, Cambodia, Burma, Thailand and more.

Moreover, the former Japanese pilot masterminding the scheme has become the world’s most successful criminal arms dealer since WWII ended. Sakamoto plans to enact revenge for the shame of defeat by filling those shells with explosives and stolen radioactive waste in equal measure…

With a week until their counterattack can begin, Yoko goes undercover as a photojournalist in Kampong, infiltrating warlord Sakamoto’s palatial fortress but bringing devastating retaliation upon herself and Kampong’s vastly overmatched police force. Nevertheless, Tsuno divines the fine detail of Sakamoto’s scheme and, with police captain Onago, heads to where the super-gun and his appalling ammo await the madman’s orders to fire. Revenge is not the villain’s only goal. By backing anti-government rebels, the warlords intend to be Kampong’s king…

As Pol and Vic move in to assist at an pre-arranged rendezvous point, the grand plan is shot down – literally – and Yoko and Onago find themselves accidentally allied to the anti-government rebels Sakamoto had backed but now betrays. As the villain spirals into madness, the resistance target his rail installation, leading to an epic battle to sabotage the rail cannon and defeat the deranged warlord’s plans of atomic armageddon…

Drenched in intrigue and packed with breathtaking air-combat and jungle war set pieces, The Cannon of Kra thunders along, inexorably building to a shattering climax and blistering conclusion. This epic again confirms Yoko Tsuno as a multi-faceted adventurer, at home in every manner of scenario, holding her own against the likes of James Bond, Modesty Blaise, Tintin and other genre-busting super-stars, triumphantly facing spies and maniacs as well as aliens, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin. The Cannon of Kra is a magnificently wide-screen thriller, tense, complex and evocative, appealing to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1985 by Roger Leloup. All rights reserved. English translation 2021 © Cinebook Ltd.

Identity Crisis 20th Anniversary Deluxe Edition


By Brad Meltzer, Rags Morales & Michael Bair & various (DC Comics)
ISBN: 978-1-7795-2592-5 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Dark Highlights Not to Be Forgotten… 9/10

This book includes Discriminatory Content included for dramatic effect.

For most of us older acolytes, comics – drenched as they are in childhoods shared and solitary – are a nostalgic wonderland as much as fantasy playground. We grew up with certain characters and they mean a lot to us. It’s often a wrench to share such golden moments with other – usually new or just younger – disciples, especially if those new guys have different notions on what we communally cherish.

Jam-packed with all the heroes and villains and supporting cast Silver Agers and Boomers grew up with, 2004 miniseries Identity Crisis was, more than any other, the story that changed the tone and timbre of the DC universe forever.

For such an impressive, far-reaching comics event, the core collection is a rather slim and swift read. Whilst the serialised comic book drove the narrative forward in the manner of a whodunit, most of the character by-play and staggeringly tectonic ripples of the bare-bones murder-mystery at the heart of the story could only be properly experienced in interlinked, individual issues of involved (or perhaps “implicated”) titles. As this was all absorbed week-by-week, month-by-month, the cumulative effect was both bewildering and engrossing, and I doubt that such a muti-level entertainment experience could be duplicated or even attempted in traditional publishing… or any other medium.

Comprising and compiling Identity Crisis #1-7, with additional editorial material from Identity Crisis, Absolute Edition, this potent memento mori opens with an ‘Introduction by Dan Didio’ explaining some hows and whys of the tale. Still controversial after all these years, the plot unfolds next, involving DC heroes brutally, painfully and uncompromisingly re-assessing their careers whilst frantically hunting a murderer.

This assailant struck too close to home however, killing Sue Dearborn-Dibny, the beloved and adored-by-all wife of second-string hero/deceptively top drawer detective The Elongated Man. The deed is done in ‘Coffin’, exposing a toxic ‘House of Lies’ and leading to escalating incidents that point to a cape-&-cowl ‘Serial Killer’ on the rampage. However, with heroes at each other’s throats and cuttingly questioning past mistakes – especially a very vocal younger generation of costumed champions only just learning of cover-ups and dubious decisions made by their mentors – eventually, rational heads and deductive procedures force distraught protagonists to ask ‘Who Benefits’.

This leads to revelatory discoveries on ‘Father’s Day’ and appalling disclosures between ‘Husbands and Wives’ before the culprit is unmasked and the superhero community reels and begins a long, painful recovery…

As the investigation proceeds, the heroes – and villains – confront and reassess many of their bedrock principles including tactics, allegiances and even the modern validity of that genre staple, the Secret Identity.

Throughout, characterisation is spot-on and dialogue is memorable with the artwork never short of magnificent. Moreover, this time the aftershocks of revelation did indeed live up to their hype. How sad then than this central book feels like a rushed “Readers Digest” edition, whilst many of the key moments are scattered in a dozen other (unrelated) collections. Maybe it’s time to start more modern omnibus collected editions, and even make them available digitally  too?

As befits a 20th Anniversary Deluxe Edition, there is a vast amount of extra material, and behind the scenes treats including a ‘Cover Gallery’, heavily-illustrated essays ‘The Making of Identity Crisis’, ‘The Making of The Covers’, ‘The Making of the Action Figures’ (!!) and an appreciative memorial piece ‘Remembering Michael Turner’.

Gripping, painful in places but extraordinarily cathartic, Identity Crisis is a book every superhero fan must see and will never forget.
© 2004, 2005, 2011, 2024 DC Comics. All Rights Reserved.

Gash


By Søren G. Mosdal (Slab-O-Concrete)
ISBN: 978-1-89986-639-7 (TPB)

Not all comics are nice. Not all stories are cosy and comforting. This slim volume collects some short strips by Danish cartoonist Søren Glosimodt Mosdal; powerful, surreal to the point of absurdism, starkly, bleakly, casually violent yet unbelievably compelling vignettes of modern disassociation and spiritual isolation in an urban landscape of staggering indifference.

A seasoned cartoonist and newspaper illustrator born in Nairobi, Mosdal studied and now lives in Copenhagen: a member of their Fort Knox Studios and part of Finland’s Kuti Kuti comics association. Regular clients include Fahrenheit magazine (since 1994), and literary periodical Zoe, whilst his collected comic books include Feuerwerk, Madeleine, une femme libre (with scriptwriters Rudy Ortiz & Pierre Colin-Thibert), and Eric Le Rouge: roi de l’hiver. Beginning this century, Mosdal has increasingly concentrated on music-related works and themes, such as a comic biography of Elvis Presley and Lost Highway, about Hank Williams.

However, in this glorious lost gem from 2001 – and reprinting a Danish collection of two years’ prior – Mosdal’s intense, exaggerated drawing bristles with ill-suppressed animosity as he tells of ordinary life: getting drunk, getting stoned, getting laid and ultimately getting nowhere. Whether relating what I pray are not autobiographical everyday interludes or delivering candid depictions of the deeply distressing adventures of Hans Drone – “The Greatest Writer of our Time!” – or any of the other misfits gathered herein, Mosdal’s fevered works are unsettling yet unforgivably intoxicating. If you’re old enough and strong enough, and have patience and time to go looking, these beautiful, ugly stories are ready in wait for you and absolutely worthy of your attention.

If only some smart, wide-eyed English-language publisher would run that risk…

Snow


By Benjamin Rivers (Benjamin Rivers Inc.)
ISBN: 978-0-9813495-8-9 (TPB)

Life isn’t drama. Life is ordinary: dull, repetitive, anxiety-provoking, tedious, unsatisfactory and just a bit less good than everybody else’s.

Until it isn’t…

Then we make it a story. In a story, you can mould reality into a shape you like and polish it to your own satisfaction. Then again, there are some stories which like to bend their own rules and aspire to being life-like…

If you’re a fan of high-tension thrillers or blockbuster epics, there doesn’t appear to be much going on in Snow: a miniseries-turned-graphic compilation detailing overlapping and intersecting ordinary people living and/or working on Queen Street West, Toronto. However, that either means you have a very glamorous lifestyle or that you spend too much time submerged in fiction and not enough looking and listening to what’s going on around you…

Crafted by illustrator and games developer Benjamin Rivers (who somewhat shoots my argument in the foot by having turned this comics collation into both an Indy movie and computer game), Snow falls into stark, monochrome simplicity, centring on Dana, a rather nervous young woman who works in a bookstore.

Economically, times are tough and she’s fixating on the number of shops and businesses closing in the locality. Dana doesn’t like change and she doesn’t like confrontation. Moreover, these days there’s an aura of tension everywhere – even in her former comfort zone at the store. Her co-workers are mostly okay, but old Mr. Abberline isn’t looking well and Dana can’t shift the suspicion that soon they’ll all be looking for new jobs. Even best friend Julia doesn’t get it though: it seems so easy for her to shut out such concerns and just party…

As she trudges along snowbound Queen Street to work and back, to the bar or Laundromat, Dana can’t escape an oppressive sense of impending doom. Things come to a head abruptly after overhearing an argument in a closing-down, already shuttered CD store. She could just about ignore that and go home, but after hearing the gunshot, Dana, in her unrushed, gradual manner, abandons the instincts of a lifetime and goes to investigate…

What she finds on entering the shop is the trigger to remaking her entire life, but change is so hard and comes so painfully slowly…

Appearing cautious and careful, this deceptively simple and elegant saga offers a supremely understated exploration of how folk like you and me react to shocking events and their aftermath: treating the extraordinary with the dismay and respect it deserves when it impinges on real lives. Most importantly, just like life, although there are always questions asked, we seldom get all the answers we want or need before, in the end, life just goes on…

Amongst the Bonus Material included here is the movie poster for the film adaptation, annotated creator’s notes and sketches, concept-&-character designs, an examination of the drawing process which resulted in the book’s signature visual style and the author’s reminiscent Afterword: Is It Still Snowing?, as well as a handy street guide and map of the ‘The World of Snow’.

Just like life, Snow is better experienced than fed to you second-hand or reprocessed, so please track down absorb this graphic novel if you’re looking for something a little different from what comics think of as normal…
© 2014 Benjamin Rivers. All rights reserved.

Charley’s War – The Definitive Collection volume 3: Remembrance


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-621-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Uncompromising and Unmissable… 10/10

This book includes Discriminatory Content included for dramatic effect.

The Great War officially ended today in 1918. I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. It’s a much calmer, nicer world now, right?

Meanwhile, here’s more of the best story – bar none, in any medium – to translate those appalling, internationally insane, diplomatically deranged and pointlessly self-destructive days into scenarios we can accept and process, if not understand today. Charley’s War evocatively and emotionally depicts not only the mud and mire, military madness and mass mortality of that conflict, but also shared with the young and impressionable the social impact on the poor and the mighty who survived into the totally different world that followed. You must read it and the other two collected volumes. Message ends.

When Pat Mills & Joe Colquhoun began their tale of a patriotic working-class kid who broke the rules to proudly fight for his country just in time for the disastrous Somme campaign, I suspect they had, as always, the best of authorial intentions but no real idea that this time they were making comics history. The epochal feature was originally published in UK anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, eventually running from January 1979 to October 1986. It recounted, in heartrending, harrowing and often utterly surreal detail – and with amazing maturity and passion for a Boys’ Periodical – the life of an East End teen who grew up in the British Army reinforcements setting out to fight the Hun in 1916.

The strip contingent in this third stunning collection covers episodes #177-293 spanning October 2nd 1982-January 26th 1985, and closes the book on our lad’s wartime life, although the series did go on, as Charley went back to war when the Germans did in 1939…

One of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”, the comic feature was lovingly researched, lavishly limned and staggeringly authentic. Stories touched upon many diverse aspects of the conflict and even reveal the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and cruel injustice, albeit constantly leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

It all began  with “the Story of a Soldier in World War One” which saw 16-year-old London Bus Company worker Charley Bourne lie about his age to illegally go “over there”. Once he got there, Bourne endured unending, horror on the muddy, blood-soaked battlefield of The Somme. He also experienced the callous ineptitude and toxic entitlement of the upper class idiots running the war, most of whom believed their own men were utterly expendable. Military life was alternately hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun placed young Charley in the Westshire Regiment and added a rapidly changing cast constantly whittled away by various modes of combat attrition.

The weekly hellscapes showed lesser known, far from glorious sides of the conflict readers in the 1980s had never seen in any other war comic. Each episode was punctuated by a narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards of the period. For this closing edition most of those conceits were absent, leaving room for astounding action, increasingly surreal true incidents folded into Charley’s story and mounding indignation in every script Mills submitted…

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survived shelling, mudslides, digging details, gas attacks, the Trench Cat, rats, snipers, smug stupidity of commanding officers – although there are examples of good “brasshats” too – and the far too often insane absurdity of a modern soldier’s life.

On July 1st 1916 The Battle of the Somme began and Charley and his comrades were ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German defenders. When his commanding officer was unable to stand the stupidity and ordered them to charge at a run, it saved the squad but ultimately led to Lt. Thomas being executed by firing squad. Charley and former musical hall ventriloquist Weeper Watkins refused to shoot him and were extensively punished by sadistic military policemen.

When Charley and his crooked brother-in-law Oliver Crawleigh were caught in the first tank battle in history and the dreadful German response, “Oiley” offered to pay Charley to either protect him or wound him in some minor way that would get safely back to Britain. When Charley refused, Oiley misused a tank to earn his “Blighty” passage home…

As previously stated, Charley’s War closely followed key historic events, using them as a skeleton to hang specific incidents upon, but this was not the strip’s only innovation. Highly detailed research concentrated more on character development than fighting – although there is so much shocking action – and declared to the readership (which at time of publication was categorically believed to be boys aged 9-13) that “our side” was as monstrous and stupid as “the Boche.” Mills also fully exercised his own political and creative agendas on the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this edition)…

No longer a fresh-faced innocent but a weary, battle-scarred veteran, Charley and the strip marched beyond the cataclysmic Somme Campaign into the conflict’s most bloody events. He was wounded again and sent home, albeit via torturous routes involving amnesia and U-Boat warfare. Mills & Colquhoun delivered acerbic social criticism as the recuperating lad experienced fresh horrors when the troop ship carrying him and Bill Tozer was torpedoed…

When the perilous North Sea odyssey at last brought Charley back to Silvertown in London’s West Ham, it was in the wake of a real-world catastrophic disaster wherein 50 tons of TNT detonated at a munitions factory, killing 70 workers and injuring a further 400.

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the lies of boastful “war-hero” Oiley, Charley hung out in pubs with the Sarge, but was caught up in enemy air raids (giving the creators room to explore the enemy side via the zealous actions of devoted family man Kapitan Heinrich von Bergmann who led Zeppelins in night sorties against the hated English)…

London was under constant threat, not just from increasingly common aerial bombing raids which provoked mindless panic and destruction at the very heart of the British Empire, but also profiteering British industrialists and greedy munitions magnates who cared more for profit than the safety of their workers or even the victory of their homeland. During one raid Charley realised his mum was still in the local works as her boss refused to sound air raid evacuation alarms because he had profits and contracts to consider. His view of the land he was fighting for barely survived his valiant efforts to save her and took an even bigger hit when an unscrupulous army recruiter (earning bonuses for every volunteer signed up) attempted to entrap his underaged but battle-obsessed little brother Wilf

The second volume opened with a bold experimental diversion as, in March 1917 readers experienced the testimony of a charismatic deserter. ‘Blue’s War’ was a story within a story with the strip’s titular character reduced to an avid and appalled listener…

Set in bombed-out London Streets where Red Caps hunted deserters, Charley learns even more horrific truths about “his side”. The military police are led by a pitiless, fanatical dying-of-wounds officer The Drag Man obsessively hounding a desperate character called Blue – based on real-world “Monocled Mutineer” Percy Toplis. The knife-wielding fugitive met Charley while looking for Oiley who has graduated from thievery and looting to selling fake papers and passage abroad to military absconders …

Disgusted, but unwilling to force anyone back into the war, Charley says nothing, and hears the hows & whys of Blue’s situation – a staggering tale of combat, cruelty, bravery and more army ineptitude. Blue is an Englishman who joined the French Foreign Legion. He served with the French Army and survived the hell of Verdun (longest battle of the WWI, lasting from February 21st to December 18th 1916), commandeering the strip for months to come.

Bourne’s grudging return to the Western Front in April 1917 sees him a seasoned veteran posted to the Salient before the Third Battle of Ypres and caught up in daily skirmishes, sudden deaths, simmering feuds among his comrades and even more arrant stupidity from the Brass. His job become more difficult when arrogant old enemy and ruthless aristocrat Captain Snell – who thinks the war a terrific lark – returns as commanding officer and appoints Charley his manservant/dogsbody…

Snell constantly undermines and crushes the spirit of the riffraff cannon fodder under his command and loves making their lives intolerable. By May the infantry have survived heat, the Third Battle of Ypres and – by August – Passchendaele. Snell’s unit is posted to an engineering detail where Bourne and co. endure backbreaking toil as “clay-kickers”, risking cave-ins, flood, gas, explosions and Germans above them digging into their tunnels: a year-long project undermining a vast ridge of solid rock that is the enemy artillery emplacement on the Messine Ridge. The goal was the biggest manmade explosion in history… thus far. In the build-up everyone dies, but at least Snell also goes to his infernal reward, with the pitiful survivors despatched to a brutal retraining centre, bringing Charley into contact with organised deserters and reuniting him with many lost comrades. In England Oiley facilitates war-mad Wilf Bourne’s enlistment years before he is legally eligible, and Charley spends agonised months trying to find out what happened to Wilf…

The mounting tensions, barbarous treatment and institutionalised class injustice at Etaples leads to a British army mutiny in September, triggering the most shameful moments of Charley’s life when he is forced to join another firing squad. The mutiny goes on for days, emptying stockades and allowing the settling of many old scores, but Charley’s war is even more complicated after encountering Blue again. Bourne is even more astonished by the Army’s capitulation to the mutineers’ terms, and totally unprepared for inevitable retaliations. In response he transfers to the most dangerous job in the army to expiate his guilt…

This final mostly monochrome collection commences with Charley’s utterly astounding experiences as a stretcher bearer, enduring insane rules of conduct and increased enemy action whilst ferrying wounded and the dead from the battlefields. In another experimental sortie the story even switches to “the future” to follow one of the Tommies Charley saves.

The creators wallow in bizarre historical accuracy and intriguing gallows humour but such heartfelt sentimental moments are truly breathtaking. Just keep telling yourself it’s a kids’ comics and see if you believe it…

Due to shocking injustices and standard army prejudices, Charley is soon a shooting soldier again, just in time for some of the most horrific tank and cavalry battles in history. He then becomes a sniper at the same time as a fanatical corporal named Adolf Hitler starts haunting the trenches in his sights, before the scene again shifts. Interlaced with Charley’s exploits, focus shifts week-by-week to encompass the air war as seen via the illicit adventures of under-age Wilf Bourne. An extended, crushing sequence follows as the dead end kid gives everything he has to achieve his dreams of being a fighter pilot…

It’s January 1918, and Charley is accused of shooting himself in a ploy to dodge combat. The storyline involves his surviving a court martial and meeting a nurse who will – after much misunderstanding – become his “missus”. As ever Mills seeks to demonstrate how this war and this strip affected the non-combatants involved. The sequence also sees the return of arch-nemesis Snell: released from an English mental asylum to lead his old regiment, because he’s apparently the “still-useful” side of “mad as a hatter”…

Another military sidestep brings Charley’s cousin Jack into the picture, allowing a powerful and memorable exploration of the sea war, particularly the disaster of Gallipoli and sinking of Scharnhorst, Gneisenau and Nürnberg at the first Battle of the Falkland Islands. Somehow, this overt political act of comics subversion and antiwar protest completely escaped editors in the months after the country experienced the second one…

At last surrendering to the forces of narrative, as the war staggered to a close, Charley was back at the front facing a desperate defeated enemy now fighting for their families’ lives. Gradually re-meeting and saying farewell to almost everyone he had met along the way Charley soldiered on to the end. The vicious fighting was aided by American troops. Some were brave, valiant and good comrades-in-oppression. Others were white…

In the end, the entire war comes down to a brutal personal grudge match with Snell, who was determined to kill the peasant who had ruined his life. It happened on November 11th 1918, but even though Bourne was triumphant, Snell had the posthumous last world. It also allowed the creators to extend the strip and shine a light on another shameful episode. Although most soldiers downed arms in November 1918, in Russia the conflict continued as Tsarist White Russians battled the growing Soviet power of Red Russians. Two dozen countries – England included – sent men and resources to fight communism at a distance. And thanks to Snell, poor Charley was one of them…

What he saw and did there would shape the rest of his life…

These compilations of Mills & Colquhoun’s comic strip condemnation of the Great War (and war-mongering and profiteering in general) reaffirm how then and now the feature was one of the most sophisticated and adult dramas ever seen in fiction, let alone the pages of a kids’ war comic. Lifted to dizzying heights of excellence by the phenomenal artwork of Joe Colquhoun – much of it in colour as the strip alternated between the prized cover spot and almost as prestigious centre-spread slot – these are masterpieces of subversive outrage. Included in this volume are restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) plus Mills’ amazingly informative chapter notes and commentary on episodes 177-293. These were not the last strips to feature Charley Bourne or indeed Joe Colquhoun’s incredible art, but in Mills’ view were the true end of the dramatic arc as the soldier boy came home to his wife, and decades of poverty and unemployment… until WWII saw him return to fighting for a country that really didn’t care about its people, only prestige, status and entrenched power. The book concludes with the author’s incisive essay and pleas for more comics featuring ‘A Working Class Hero’

Charley’s War is a highpoint and benchmark in the narrative examination of the Great War in any artistic medium and exists as a shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age. I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends mass-market origins and popular culture roots to become a landmark of fictive brilliance. I’d bribe Ministers to get these wonderful books onto the National Curriculum. We can only thank our lucky stars no Hollywood hack has made it a “blockbuster” inescapably undercutting the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All Rights Reserved.