Kill All Monsters!™ Omnibus


By Michael May & Jason Copland & various (Dark Horse Books)
ISBN: 978-1-61655-827-7 (HB) eISBN: 978-1-613008-400-4

Somebody once said “In comics, Less Is More”.*

Sometimes all we want is a primal experience with intrigue and character pared down to basics. Maybe a little mystery and treachery but fundamentally heroes, villains and an overwhelming menace to rail valiantly against.

There’s all that and so much more in Kill All Monsters!: a vibrant and vivid monochrome monster-fest which started life as an online tribute to Japan’s greatest cultural export – spectacular Kaiju versus Mecha mega-duels.

Crafted by writer Michael May (Hunt the Winterlands) and illustrator Jason Copland (The Perhapsnauts: Molly’s Story; Murder Book; Poutine) – with early idea contributions by Alex Ness – the 2013 webcomic was picked up by Dark Horse two years later, reprinting the epic and delivering a sequel…

The hugely hulking omnibus edition arrived in 2017, gathering Kill All Monsters! volume 1: Ruins of Paris and Kill All Monsters!: The Ministry of Robots which ran in Dark Horse Presents (volume 3) #12-24. It includes another 100 pages of story, notionally concluding the tale in a welter of edgy grey-toned “Amerimanga” action and suspense. Critical tech support throughout is provided by letterers Ed Brisson, Ryan Ferrier & Micah Myers.

Shell-pocked, gritty and executed at breakneck pace, with captivating atmosphere and a do-or-die sense of duty, it opens in ‘The Ruins of Paris’ as a squad of human warriors explore the devasted city in their singular giant robot war-suits.

Like everywhere else in the world, the City of Lights was razed to rubble by waves of monster attacks which began in Japan in 1954 and which have steadily pushed humanity to the edge of extinction.

Dressen, Spencer Djamel and Akemi are part of the African Defense Force conceived and commanded by visionary General Abbud Rashad as a last-ditch deterrent to colossal horrors that started harassing humanity in the wake of the atomic bomb’s first detonations. The Mecha-riders are champions of human technology and ingenuity, forever shaking the earth in constant clashes with relentless, merciless killer kaiju.

Here and now, the pilots barely survive an assault by an octet of titanic terrors and are stuck nervously awaiting repair services, when they discover barbarous Parisians who have taken a different path in adapting to the monster depredations…

Second chapter ‘Attack of the Killer Robot’ takes us to Kenya, where latest recruit Archer despatches a brutal bug beast menacing a village. He is the General’s latest innovation and last hope…

In Paris, the stranded pilots seek shelter until Archer can rescue them, encountering a pack of feral, human-sized beasts. They survive, but doubt their impending recovery will be in time. Moreover, they are far from happy that the General is putting so much faith in a Mecha that is fully artificial. Nobody human trusts AIs like Archer…

‘Pigs in the Sky’ reveals the machine saviour is equally uncertain of his role and capabilities, although base technician, repairman and passenger-to-Paris Angus assures him he’s being foolish. In the meantime, the subjects of their rescue mission have linked up with the locals after being ambushed by rampaging warthog horrors. Relocating to the catacombs beneath the city after the first attack in 1959, the French tribe have become true savages ‘Down in the Underground’: scavenging at the borders of daily horror. However, the better educated pilots quickly realise that the subterranean sanctuary they occupy is a technological treasure trove…

The primitives have been skulking amidst resources that could have turned the tables on their tormentors, and Spencer finds mystery to compound the irony. The modern machinery in the tunnels had to have been installed long after the city fell – possibly less than a decade ago – but how, why and by whom?

Seeking answers, the uneasy allies return to the stalled Mecha to access the hard drive they have recovered, but are ambushed by another mega-monster. That’s when Archer explosively arrives to save them all, even as Akemi and Parisian ally Cosa decipher the data and discover a human conspiracy – ‘Pax Monstrorum’ – is behind the monsters…

With an enemy to hunt comes knowledge of an imminent endgame. The villains have scheduled an ultimate monster to eradicate what remains of humankind, and the allies ready themselves for the final battle…

Heading ‘Into the Trees’ to a hidden base in the Black Forest of what used to be Germany, their assault on ‘The Castle of Doom’ forestalls humanity’s end – for a little while – but comes at a huge cost, and exposing a traitor in the squad working for the Pax in ‘Akemi’s Secret’

There’s a tragic and cruel backstory beneath all the brutal Brobdingnagian battles, but revelation takes a big step to the side as ‘Time Bomb’ sees the ascendant Pax Monstrorum trying to clean house but foiled and punished by the last ADF warriors in ‘Death in the Deep’ before ultimately triumphing over the worst beasts of all in ‘Revenge of the Robots’ and ‘The Serpent Strikes’

Under Dark Horse’s aegis the war of survival resumed with ‘The Ministry of Robots’, beginning with a review of how humanity fell and the course of global military resistance to the massive marauders. A glimpse of the early days of Rashad’s Mecha project sees embittered Captain Vivian Matthews ordered to assess his radical project to fight monsters with giant robots. Her evaluation will determine if Canada joins the scheme, but almost founders at the start…

When her plane is brought down by a big beast, she is saved by Colonel Spencer Djamel and his prototype Lion-bot. She then sees the work first hand when invited to pilot the incredible war-suit . Of course, her dry run becomes serious wetwork when she is ambushed by a giant bug and becomes the first human in history to kill rather than repulse a monster…

She is blithely unaware that her closest aide belongs to a secret society promoting the rise of the horrors…

This classy combat compendium closes with all-new, past-set tale ‘Island of Giants’ with focus shifting to the start of  the fightback – and home of the genre – in the last days of lost Tokyo. When experimental Mecha warriors Shogun and Bushi-1 are directed to reconnoitre a solitary isle that surveillance has determined is the origin point of the killer colossi shattering Japan, they discover not only the infinitely variable creature legions’ home, but also that these ravagers are being carefully farmed…

And that is when the real trouble starts…

This manic, mostly monochrome tome is the acme of artistic thrills and chills, perfectly capturing the addictive wonderment of all Heroes vs. Monster yarns. As such, it also supplies a stunning Pin-up Gallery by guest aficionados Brian Level, Frankie B. Washington, Jeff McComsey, Johnnie Christmas and Otis Frampton.

This starkly compelling collection delivers dark chills, compulsive mystery, cunning conspiracy, deeply flawed human heroes and villains, but above all constant cathartic combat carnage in intoxicating amounts… and it all starts, unfolds and ends right here. No muss, no fuss, no busload of tie-ins.

Less is More. Ride the rocket robot. Save the world.
© 2013, 2015, 2017 Michael May & Jason Copland All rights reserved.

* It was me, yesterday! Less Is still More, but Bigger is Better. Get this Book too.

Yoko Tsuno volume 2: The Time Spiral


By Roger Leloup translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-43-4 (Album PB)

In 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou. She is still delighting readers and making new fans to this day in astounding, all-action, excessively accessible adventures which are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epics starring the Japanese investigator were devised by monumentally multi-talented Belgian maestro Roger Leloup, who began his own solo career after working as a studio assistant and technical artist on Hergé’s timeless Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may appear – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics.

That long-overdue sea-change heralded the rise of competent, clever, brave and formidably capable female protagonists taking their rightful places as heroic ideals; elevating Continental comics in the process. These endeavours are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Miss Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly capable troubleshooter and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 (Le Journal de Spirou’s May 13th edition)…

Yoko’s journeys include explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts like this one. There are 30 European albums to date but only 16 translated into English thus far. This one was first serialised in 1980 (Spirou #2189-2210 before being released the following year as compellingly gripping thriller album La Spirale du temps. Chronologically the 11th album, due to the quirks of publishing it reached us Brits as her second English-language Cinebook outing, offering enigma and mystery and three shots of global Armageddon…

Miss Tsuno is visiting a cousin and enjoying old childhood haunts in Borneo, with Vic and Pol along for the ride: as ever scouting film footage for another of their documentary projects. As the boys take to the skies in a helicopter, their companion is befriending elephants and exploring an ancient, ramshackle and beloved temple. She is particularly taken with the bas-relief of a beautiful dancer on the wall of the crumbling edifice which has fascinated her since her earliest years…

This night, however, her bucolic routine is shattered by bizarre events. Staying out later than usual, Yoko observes a weird machine appear out of thin air near the temple. When a young girl steps out of the contraption, she is barracked by two men, one of whom then shoots her.

Instantly Yoko intervenes, but when she decks the shooter he vanishes in an explosive swirl of light. Incredible explanations follow as “Monya” introduces herself as a time traveller from the 39th century. It’s hard to believe, but she does have a gadget which closes and repairs her wound in seconds…

Monya has voyaged back in time to prevent a contemporary scientific experiment running in the area causing Earth’s destruction in her era. In fact, the visitor from 3872 saw her own father die and the planet turn to a cinder relative moments before arriving. Now she is intent on finding scientist Stephen Webbs and stopping his imminent test of an antimatter bomb…

At her cousin Izumi’s home, Yoko confers with Vic and Pol, who hear with astonishment a tale of future war, a devastated ecology planetary destruction and how the 14-year old has been tasked with ensuring that her reality never comes to pass.

Monya’s attacker had been a man named Stamford: a fellow time-traveller who had gone off-mission and died because of it. Chrononauts cannot exist outside their own time without biological regulators to attune them to foreign times, and he must have damaged his when he tried to kill her…

A lucky chance then points them to a remote area where an Australian named Webbs has set up a site for an international telecoms company. The next morning our heroes are heading for the Dragon Mountain in two helicopters, although they are not sure what they will do when they get there. It certainly won’t be to kill Webbs like Stamford wanted…

Bluffing their way in, Yoko and Monya leave the boys in the air as back-up and quickly discover the site has precious little to do with radio communications. It’s an old Japanese fortress from WWII, reconditioned to be utterly impregnable and manned by a private army. They even have a particle accelerator!

Whatever the researchers are up to, they don’t discount Monya’s story. Too many strange things have occurred lately. Webbs was acquainted with Stamford; another colleague – Leyton – has gone missing and a rash of strange events still plagues the project. Before suspicious Webbs can explain further, and as if to underscore the point, a massive piece of machinery flies across the room and almost kills the nosy girls…

Webbs is at his wits end, but Monya’s futuristic tech detects a strange energy field and leads Yoko to another fantastic discovery. On a tunnel wall sealed for decades she reads a military warning inscription. It is signed by her uncle, Toshio Ishida. An engineer and part of the occupation forces, he stayed and married a local after the war. Yoko is staying in his home with the colonel’s son Izumi…

Webbs is desperate to talk. Taking the girls aside he reveals what Monya already knows: he has isolated antimatter. What she didn’t know, however, is that this revelation was given to him by some unknown manipulator and only he can handle the material. Everybody else is held back by the kind of force causing objects to fly about and explode. Most terrifying of all, Webbs has uncovered evidence that the Japanese also had antimatter. But if so, why didn’t they win the war with it?

With no other option available, Yoko decides she and Monya must travel back to 1943 to solve the mystery…

What they discover is a viper’s nest of criminality and intrigue, a scheme to unleash hell on Japan’s democratic enemies and an arcane horror which tests Yoko’s guts and ingenuity to the limit. Moreover, even after spectacularly defeating the threat in 1943, the alien menace remembers its enemies once they return to the present…

Complex, devious and superbly fast-paced, this mesmerising thriller is an onion-skinned marvel of ingenious plotting: a fabulous monster-hunting yarn which reveals more of Yoko’s past as she tackles a threat to today and saves a distant tomorrow.

Building to a thundering climax and uplifting conclusion, it again confirms Yoko Tsuno as an ultimate hero, at home in every kind of scenario and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as coolly capable facing spies and madmen as alien invaders, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail. The Time Spiral is a magnificently wide-screen thriller, tense and satisfying, and will appeal to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1981 by Roger Leloup. All rights reserved. English translation 2007 © Cinebook Ltd.

Ducoboo volume 1 – King of the Dunces


By Godi & Zidrou, coloured by Véronique Grobet & translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-15-1 (Album PB/Digital edition)

School stories and strips of every tone about juvenile fools, devils and rebels are a lynchpin of modern western entertainment and an even larger staple of Japanese comics – where the scenario has spawned its own wild and vibrant subgenres. However, would Dennis the Menace (ours and theirs), Komi Can’t Communicate, Winker Watson, Don’t Toy with Me, Miss Nagatoro, Power Pack, Cédric or any of the rest be improved or just different if they were created by former teachers rather than ex-kids or current parents?

It’s no surprise the form is so evergreen: school life takes up a huge amount of children’s attention no matter how impoverished or privileged they are, and their fictions will naturally address their issues and interests. It’s fascinating to see just how much school stories revolve around humour, but always with huge helpings of drama, terror romance and an occasional dash of action…

One of the most popular European strips employing the eternal basic themes and methodology began in the last fraction of the 20th century, courtesy of scripter Zidrou (Benoît Drousie) and illustrator Godi.

Drousie is Belgian, born in 1962 and for six years a school teacher prior to changing careers in 1990 to write comics like those he probably used to confiscate in class. Other mainstream successes in a range of genres include Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, African Trilogy, Shi, Léonardo, a revival of Ric Hochet, and many more. However, his most celebrated and beloved stories are the Les Beaux Étés sequence (digitally available in English as Glorious Summers) and 2010’s Lydie, both illustrated by Spanish artist Jordi Lafebre.

Zidrou began his comics career with what he knew best: stories about and for kids, including Crannibales, Tamara, Margot et Oscar Pluche and, most significantly, a feature about a (and please forgive the charged term) school dunce: L’Elève Ducobu

Godi is a Belgian National Treasure, born Bernard Godisiabois in Etterbeek in December 1951. After studying Plastic Arts at the Institut Saint-Luc in Brussels he became an assistant to comics legend Eddy Paape in 1970, working on the strip Tommy Banco for Le Journal de Tintin whilst freelancing as an illustrator for numerous comics and magazines. He became a Tintin regular three years later, primarily limning C. Blareau’s Comte Lombardi, but also working on gag strip Red Rétro by Vicq, with whom he also produced Cap’tain Anblus McManus and Le Triangle des Bermudes for Le Journal de Spirou in the early 1980s. He soloed on Diogène Terrier (1981-1983) for Casterman.

He then moved into advertising cartoons and television, cocreating with Nic Broca the animated TV series Ovide. He only returned to comics in 1991, collaborating with newcomer Zidrou on L’Elève Ducobu for magazine Tremplin. The strip launched in September 1992 before transferring to Le Journal de Mickey, and collected albums began in 1997 – 25 so far in French and Dutch, 8 for Turkish readers, and 6 for Indonesia.

When not immortalising modern school days for future generations, Godi latterly diversified, co-creating (1995 with Zidrou) comedy feature Suivez le Guide and game page Démon du Jeu with scripter Janssens.

The series has spawned a live action movie franchise, a dozen pocket books plus all the usual attendant merchandise paraphernalia. and we English-speakers’ introduction to the series (5 volumes thus far) came courtesy of Cinebook with 2006’s initial release King of the Dunces which was in fact the 5th European collection L’élève Ducobu – Le roi des cancres.

The format is loads of short – most often single page – gag strips starring a revolving cast who are all well established by this point, but also fairly one-sided and easy to get a handle on.

Our star is a well-meaning, good natured young oaf who doesn’t get on with school. He’s sharp, inventive, imaginative, inquisitive, personable and just not academical at all. We might today put him on a spectrum or diagnose a disorder like ADHD, but at heart he’s just not interested and has better things to do…

Dad is a civil servant and Mum left home when Ducoboo was a baby, but then there’s a lot of that about. Leonie Gratin – from whom he constantly copies answers – only has a mum.

The boy and his class colleagues attend Saint Potache School and are mostly taught by draconian Mr Latouche who’s something of humourless martinet. Thanks to him, Ducoboo has spent so much time in the corner with a dunce cap on his head that he’s struck up a friendship with the biology skeleton. He calls himself Neness and is always ready with a theory or suggestion for fun and frolics…

In this volume, after being caught cheating again, Latouche applies what he calls “truth serum” to the squabbling kids. The wild kid fakes taking it, but Leonie is an obedient child and soon can’t help blurting out her hidden feelings for the class outlaw – thereby ensuring he voluntarily tries keeping his distance for some time after …or at least until the next test or exercise…

On view are fresh riffs on being late and missing class; roll calls and registers; new and old class furniture; novel ways to copy answers; writing lines and how to hack the system; the power of art; collecting educational stickers; yawning in class; grammar and grandmas, punctuation, warring student radio stations; the restorative blessings of short naps whilst working; the ultimate futility of bad boys actually working and still being called a cheat and always, always cheating, copying and guessing answers…

Also encountered are jaunts to a circus, educational psychologists, Teachers’ changing pay and conditions, new ways to learn, the origins of his skeletal comrade, Nativity plays and mistletoe mischief, classical poetry – like ‘The Nitwit and the Trickster’ by bony scribe Nessy de la Fontanelle, dress codes for kids from other cultures (especially fascinating new girl Fatima and her lovely chador), new romantic fancies and classroom exoticism, outrageous example test papers and – as a main event – the educational crucible of April Fool’s Day and its cumulative effect on Latouche…

Wry, witty and whimsical whilst rehashing evergreen childhood themes, Ducuboo is an up-tempo, upbeat addition to the genre that any parent or pupil can appreciate and enjoy. If your kids aren’t back at school quite yet, why not keep them occupied a little longer with the King of the Dunces – whilst thanking your lucky stars that he’s not yours?
© Les Editions du Lombard (Dargaud- Lombard) 2000 by Godi & Zidrou. English translation © 2006 Cinebook Ltd.

Gone With the Goof – Gomer Goof volume 3


By Franquin, Jidéhem & Delporte, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-409-0 (PB Album/Digital edition)

Like so much in Franco-Belgian comics, it started with Le Journal de Spirou. The magazine had debuted on April 2nd 1938, with its engaging lead strip created by Rob-Vel (François Robert Velter). In 1943, publishing house Dupuis purchased all rights to the comic and its titular star, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm for the redheaded kid’s exploits.

In 1946 Jijé’s assistant André Franquin was handed creative control. He gradually abandoned short gag vignettes in favour of extended adventure serials. Franquin introduced a broad, engaging cast of regulars and created phenomenally popular magical beast the Marsupilami. Debuting in 1952 (Spirou et les héritiers) the critter eventually became a spin-off star of screen, plush toy stores, console games and albums in his own right. Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969.

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels and met Maurice de Bévére (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. During those early days, Franquin and Morris were being tutored by Jijé, who was the main illustrator at LJdS. He turned the youngsters – and fellow neophyte Willy Maltaite (AKA “Will” – Tif et Tondu, Isabelle, Le jardin des désirs) – into a smoothly functioning creative bullpen known as La bande des quatre or “Gang of Four”. They would ultimately reshape and revolutionise Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriqué (#427, June 20th 1946). He ran with it for two decades; enlarging the scope and horizons of the feature until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou &Fantasio became globetrotting journalists, visiting exotic places, exposing crimes, exploring the fantastic and clashing with a coterie of bizarre and exotic arch-enemies. Throughout it all, Fantasio was still a full-fledged reporter for Le Journal de Spirou and had to pop into the office all the time. Sadly, lurking there was an accident-prone, smugly big-headed junior in charge of minor jobs and dogs-bodying. He was called Gaston Lagaffe

There’s a long history of fictitiously personalising the mysterious creatives and all those arcane processes they indulge in to make our favourite comics, whether its Stan Lee’s Marvel Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy. Let me assure you that it’s a truly international practise and the occasional asides on text pages featuring well-meaning foul-up/office gofer Gaston – who debuted in #985, February 28th 1957 – grew to be one of the most popular and perennial components of the comic, whether as short illustrated strips or in faux editorial reports in text form.

On a strictly personal note, I still think current designation Gomer Goof (this name comes from an earlier, abortive attempt to introduce the character to American audiences) is unwarranted. The quintessentially Franco-Belgian tone and humour doesn’t translate particularly well (la gaffe translates as “blunder” not “idiot”) and the connotation contributes nothing here. When he surprisingly appeared in a 1970s UK Thunderbirds annual as part of an earlier syndication attempt, Gaston was rechristened Cranky Franky. Perhaps they should have kept that one or even his original designation…

In terms of actual schtick and delivery, older readers will recognise favourite beats of Benny Hill and Jacques Tati timeless elements of well-meaning self-delusion, whilst Britons will recognise recurring situations from Some Mothers Do Have ‘Em or Mr Bean. It’s slapstick, paralysing puns, infernal ingenuity and invention, pomposity lampooned and no good deed going noticed, rewarded or unpunished…

As previously stated, Gomer is employed (let’s not dignify or mis-categorise what he does as “work”) at the Spirou editorial offices: reporting to go-getting journalist Fantasio and generally ignoring the minor design jobs like paste-up he’s paid to handle. There’s also editing readers’ letters… the official reason why fans requests and suggestions are never answered…

Gomer is lazy, peckish, opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, with his most manic moments all stemming from cutting work corners and stashing or illicitly consuming contraband food in the office…

This leads to constant clashes with police officer Longsnoot and fireman Captain Morwater, yet the office oaf remains eternally easy-going and incorrigible. Only two questions are really important here: why does Fantasio keep giving him one last chance, and what can gentle, lovelorn Miss Jeanne possible see in the self-opinionated idiot?

Originally released in 1987 as Gaston – Rafales de gaffes, this third compilation eschews longer cartoon tales and comedic text “reports” from the comic’s editorial page to deliver non-stop all-Franquin comics gags in single-page bursts. Here the office hindrance – as ever – invents stuff that makes life harder for everyone; sets driving records no one can believe; breaks laws physicists consider sacrosanct, upsets cops, firemen and clients and always, in all ways, lets down his colleagues and employers…

Many strips involve his manic efforts to modify the motorised atrocity he calls his car: an appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile desperately in need of his many well-meant attempts to counter its lethal road pollution…

The remainder of the volume’s picture strip pandemonium encapsulates the imbecile’s attempts at getting rid of minor illnesses, ailments and new office innovations. Much is made of his latest  musical invention in the recurrent saga of his truly terrifying Brontosaurophone/ Goofophone as well the woes of automotive engineering Good Samaritanism; a distinctly novel approach to babysitting and work crèches; new lows in animal husbandry; an approach to cookery bordering on criminal perversity and fresh – if somewhat illegal – methods of advertising the magazine…

Far better enjoyed than précised or described, these strips allowed Franquin and occasional co-scenarists Yvan Delporte & Jidéhem (in reality, Jean De Mesmaeker: his analogue is a regular in the strips as an explosively irate and unfortunate foil for the Goof) to flex their whimsical muscles and even subversively sneak in some satirical support for their beliefs in pacifism and environmentalism. However, at their core the gags remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

Why aren’t you Goofing off yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2018 Cinebook Ltd.

Thor Marvel Masterworks volume 16


By Len Wein, Roger Stern, John Buscema, Walter Simonson, Tony DeZuñiga, Sal Buscema & various (MARVEL)
ISBN: 978-1-3029-0358-9 (HB/Digital edition)

Once upon a time, disabled physician Donald Blake took a vacation in Norway, only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments, he was defending the weak and smiting the wicked.

Months swiftly passed, with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However, by the time of this power-packed compendium, the King was long gone and in fact enacting his Second Coming – technically third, but definitely Second Return to the House of (mostly his) Ideas – and only echoes of his groundbreaking presence remained. John Buscema had visually made the Thunder God his own over the interceding years, whilst a succession of scripters had struggled with varying success to recapture the epic scope of Kirby’s vision and Stan Lee’s off-kilter but comfortingly compelling faux-Shakespearean verbiage…

Spanning January-December 1977, this power-packed compilation re-presents The Mighty Thor #255-266 and Annual #6, and leads with ‘Over the Rainbow Bridge’: an engaging Introduction intriguingly illustrated  from involved illustrator and eventual redeemer of the Thor franchise – Walter Simonson.

The action opens behind the Kirby cover for Thor #255, as Len Wein & Tony DeZuñiga launch a new epic interstellar adventure in ‘Lo, the Quest Begins!’ Previously, embattled Asgard survived invasion only to learn their divine Liege Lord Odin had gone missing. Now, having exhausted every avenue of location available, Thor is compelled to search the galaxies, prompted by vague hints from all-knowing spirit Mimir of a distant destination – the Doomsday Star…

Boarding spacefaring dragonship Starjammer, Thor, Lady Sif, and Warriors Three Fandral, Hogun and Volstagg set (solar) sail, leaving a beleaguered Eternal Realm under the stewardship of Balder the Brave and his dark inamorata Karnilla the Norn Queen. However, before they even leave local space, the seekers encounter – and battle – malign aliens marooned ever since they initially fought the Storm Lord in his debut adventure…

A classic case of Marvel Misunderstanding occurs in #256 as the voyagers encounter an ancient and colossal colony ship populated by the last survivors of a civilisation that died from over-exploiting their environment. As the Asgardians are joined by Rigellian Recorder Memorax, the slowly-fading Levianons reveal how their poverty and resource-blighted existence has been further threatened by an invasive beast who takes the elderly like a ‘Lurker in the Dark!’ (Wein, John Buscema & DeZuñiga).

When the hideous Sporr also abducts recently wounded Sif, enraged Thor leads a savage counter-assault that sparks incomprehensible tragedy in concluding chapter ‘Death, Thou Shalt Die!’

Another mineral-based miscreant resurfaces in #258. ‘If the Stars be Made of Stone!’ sees the Starjammer attacked by space pirates inexplicably led by human super-villain – and early Thor foe – the Grey Gargoyle. The job is not one he wants, but as the unwilling captain conspires with the beaten-&-enslaved Asgardians for a chance to see again the Green Hills of Earth, their plot is exposed by fanatical second-in command Fee-Lon.

The brutal usurper is a truly ferocious brigand, but ultimately fights in vain to end the gods’ ‘Escape into Oblivion!’

Meanwhile in Asgard, Balder and Karnilla have been resisting an invasion helmed by arch-traitors Enchantress and Executioner. As Walter Simonson signs on beside Wein & DeZuñiga from #260, that subplot expands and intensifies even as ‘The Vicious and the Valiant’ sees the interstellar questors finally locate the Doomsday Star and falter before ‘The Wall Around the World!’ (inked by Ernie Chan).

The terrifying global construct is comprised of the power-drained husks of dead gods, but determinedly pushing on, the seekers discover Odin has been captured and slowly diminished by the energy-leeching Soul-Survivors whose civilisation subsists on stolen divine power. As they valiantly strive to save their sovereign, the Asgardians learn to their cost that ‘Even an Immortal Can Die!’ (#262, illustrated by Simonson & DeZuñiga).

Thankfully, ‘Holocaust and Homecoming!’ proves Odin is both wily and mighty as the heroes’ ferocious clash and inevitable victory results in a weary and wounded pantheon returning to Asgard to find it taken over by Loki and his cohort of treacherous allies.

With Odin in a coma – and ultimately abducted again – a covert civil war erupts between the returned champions and the city Loki has subverted. ‘Thou Shalt Have No Other Gods Before Me!’ sees a sinister scheme exposed, but not before Loki unleashes ultimate weapon The Destroyer against his step-brother in #265’s ‘When Falls the God of Thunder…!’ (inked by Joe Sinnott). As before, it’s not long before Loki loses control of his ultimate sanction…

Once again, everything hinges on the power and determination of Thor and his valiant resistance to chaos. In #266’s ‘…So Falls the Realm Eternal!’, Wein, Simonson & DeZuñiga show the Thunderer at his indomitable best, keeping Loki at bay and off kilter until the Warriors Three rescue and revive an extremely unhappy All-Father…

This saga presaged a change of focus that we’ll cover in the next volume but before then the epic entertainment concludes with ‘Thunder in the 31st Century!’ by Roger Stern, Sal Buscema & Klaus Janson from Thor Annual #6 (December 1977).

A riot of time-busting mayhem, it commences with Mighty Thor plucked from contemporary Manhattan: accidentally summoned to the time period of the original/future (time travel tenses suck!) Guardians of the Galaxy by a cyborg maniac named Korvac.

The legendary god-warrior briefly joins Vance Astro, Charlie 27, Yondu, Nikki, Martinex and Starhawk to bombastically battle super-powered aliens and thwart the sinister cyborg’s scheme to become master of the universe. At the conclusion, Thor returns to his own place and time, unaware how Korvac will reshape the destiny of reality itself in coming months…

To Be Continued…

Augmenting this volume is a blockbusting original art gallery, offering 21 pages of sketches, layouts, pencils and fully inked covers, splash and story-pages by Kirby & John Verpoorten, Buscema, DeZuñiga, Simonson, Joe Sinnott &Ernie Chan: a true treat for every art lover.

The tales gathered here may lack the sheer punch and verve of the early years but fans of ferocious Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication. In Thor’s anniversary year, this a definite and decidedly engaging must-read for all fans of the character and the genre.
© 2017 Marvel Characters, Inc. All rights reserved.

Welcome Home


By Clarrie & Blanche Pope (Minor Compositions) 
ISBN: 978-1-57027-394-0 (PB)  

Comics are cheap and primal: easy to create, disseminate and understand. That’s why (after music) they are the most subversive and effective form of revolutionary art. To see what I mean just check out straightforward polemical texts such as The Adventures of Tintin: Breaking Free, Fight the Power, Speechless, Wildcat Anarchist Comics, Willie & Joe: Back Home, or subtler cartoon sagas that couch their message in terms of an ostensible entertainment narrative like Brought to Light, Puma Blues, The Stringer, or Pogo. Welcome Home fits comfortably into the latter category, as creators Clarrie & Blanche Pope concoct a contemporary soap opera cast to carry their observations about the way society is heading and the disturbing questions that path leaves unaddressed and unanswered. Like most of that noteworthy list cited above, the sisters drew from and referenced personal experience whilst cunningly employing humour and pathos to hone their scalpel-like investigations: trusting to the familiarity of shared context to make their point. 

Haven’t you wondered what and who occupied your space before you did? Don’t you dread the fading of your memories and the loss of the places that punctuated your time on earth? And who hasn’t had a mate or relative who was more Trouble than Worth? 

Having both been young, squatters and care home workers, the creators weave a rowdily rousing, frighteningly authentic yet engagingly upbeat yarn of activism riding piggyback on modern need and ingrained privation that begins when a disparate band of acquaintances and old friends break into an empty flat. 

The place is in a tower block that has been condemned, where tenant families wait powerlessly for rehoming and the building’s demolition. The squatters range from die-hard believers in a cause to friends and lovers who can’t afford rent, united in a mission to rouse the entire block and organize resistance to the destruction of homes and a community that only needs a little financial care and attention. 

Sadly, before the final page comes, romance, passion (so NOT the same thing), ambition, confusion and the distractions of everyday life are going to play hob with their good intentions and grand dreams… 

The story is told primarily through the actions of Rain, a professional care worker who can’t make ends meet despite being worked to death with compulsory extra shifts at the Fairview home that was built as part of the original housing estate. Its post-privatisation owners Who Care and on-site manager Julie are positively Dickensian in their blindly self-indulgent hypocrisy, but at least by talking to residents like dementia-afflicted Dottie/Doris – whose vacant flat they now illicitly occupy – Rain gradually builds up a potent picture of the generational community the imminent demolition will finally end. 

Ultimately, the young/old bond will also allow the fraught and confused protagonist to sort out her own feelings and stop looking for love in all the wrong places… 

Shortlisted for the Myriad First Graphic Novel Prize, this bleak yet beguiling monochrome study of urban dissolution societal safety nets, relationship triangles, generational cultural continuity, dementia and the disempowerment of the old, young, different, nonconformist and poor is peppered with ferociously barbed faux ads drenched in the contemporary Thought Speak used by Local Councils, Cabinet Ministers, social engineers and gentrifying property companies who constantly find nonsensically bland and comforting ways to restate “you’re the wrong colour, too poor, and love the wrong sort to live here anymore” 

Welcome Home is an enticingly introspective and painfully universal saga that should appeal to anyone who ever had a moment of monetary despair and emotional outrage at what we’ve allowed ourselves to become. It will not appeal at all to many of the societal predators listed at the end of the last paragraph, but they should be made to read to too. Or maybe hit with it: It’s a free country, after all, if you’re prepared to accept the consequences of your actions… 

© Clarrie & Blanche Pope, 2022.

Days of Sand


By Aimée De Jongh, translated by Christopher Bradley (SelfMadeHero) 
ISBN: 978-1-914224-04-1 (HB)  

Certain eras and locales constantly resonate with both narrative consumers and creators. The mythical Wild West, the trenches of the Somme, Ancient Rome, 1940s Hollywood and so many more emotionally evocative enclaves of mythologised moments spark responses of drama, tension and tales crying out to be told.  

One of the most evocative derives from Depression-era America, but rather than a noir-drenched misty Big City, Aimée De Jongh drew her inspiration from a scrupulously documented decade long human catastrophe that inescapably presages ecological collapse in our imminent future. 

The Netherlands-born comics creator, story-boarder, Director and animator studied at Rotterdam, Ghent and Paris before beginning her career as a newspaper cartoonist. While releasing graphic novels The Return of the Honey Buzzard, Blossoms in Autumn and Taxi!, the multi-disciplined, multi award-winning artist worked in television, on music videos and animated movies (Aurora), for gallery shows (Janus), and latterly turned to graphic journalism, detailing refugee life in Greece’s migrant camps. 

Combining overlapping interests in travel, documentary and ecology, her latest opus tells a carefully curated and fictionalized account of one young man’s reaction to the 1930’s Dust Bowl disaster and the resultant diaspora it triggered over ten years of drought.  

To research the tale – released in Europe in 2021 as two-volume Jours de sable – De Jongh travelled extensively through the region (Oklahoma to California), visiting remaining historical sites and museums while accessing the precious wealth of photographic material sponsored by the contemporary Farm Security Administration. This federal entity recorded the tragedy which forms the narrative spine of this story.  

De Jongh’s blog offers interested readers further insights and this book includes commentary and many of the original photographs that ultimately moved the event from environmental aberration to cultural myth and human tragedy. 

This is not a tale about plot and action but premise and reaction. Captivatingly rendered with colour acting as a special effects suite and utilizing original 1930s photographs throughout, it sees unemployed photographer John Clark take a job in 1937: hired like many others to document the human and economic effects of a decade-long drought and bad farming practises on the people of Oklahoma. Trapped at the heart of an un-Natural Disaster, they daily endure the frightening and no-longer gradual transition of their once lush lands of milk and honey and grass and fruitfulness into a new Sahara desert… 

Unfortunately, Clark has more baggage than just a shooting script and camera cases, and as he carries out his task, he slowly loses perspective and secure distance in the face of awestriking nature and humanity in its rawest, most reduced state. How can his camera intrude and explore when he’s as much lost and unbalanced as any of his subjects? 

It’s easy to read in subtextual messages and apply modern tropes and memes ranging from the movie Dune to the current global migrant crisis or each and every western government’s insipid pettifogging disinclination to take charge or an iota of responsibility. The world has never been in a worse state and if this book motivates anyone to make a change – however small – that’s a big win. However, it’s not the point.  

Terror, loss, hopeless misery and hunger for a better life have always been with us. The fact that our imminent doom is self-inflicted is irrelevant. The fact that everyone is/will be affected is a non sequitur. What’s germane is that when Kent or Hampshire are dust bowls and all Pacific islands are underwater, it’s still going to come down at some point to every one of us making a decision…  

An international hit garnering many honours and accolades, Days of Sand is staggering beautiful, distressingly unforgettable and never more timely, but please don’t dismiss it as a trendy and pretty polemic. This is a timeless examination of individual human choice in reaction to overwhelming, immeasurable forces and how individuals may respond. What’s presented here is one concerned artist’s narrative riposte. What’s yours? 

Jours de sable © DARGAUD-BENELUX (DARGAUD-LOMBARD S.A.) 2021, by Aimée De Jongh. All rights reserved  

White Rapids


By Pascal Blanchet, translated by Helge Dascher (Drawn & Quarterly)
ISBN: 978-1-897299-24-1 (Album PB)

A fascinating moment in relatively recent social history was brought magically to life in this captivating and innovative graphic novel which eschewed the traditional iconography and lexicography of sequential narrative, instead utilising the bold stylisations of art deco design and the gloriously folksy imagery of 1950s Modernism (think the architecture and landscape of David Suchet’s definitive television Poirot and the movie Metropolis wedded to the crinkly curlicue characters populating the title sequences of Bewitched or Those Magnificent Men in Their Flying Machines).

The effect is like looking at a period brochure, which tragically underscores the bold and far too typical story of the town which lived and died at the behest of forces beyond the control of the everyday working stiffs who lived there.

A design tour de force, this was the first translated work of award-winning Québécois creator Pascal Blanchet who transformed the history from dry fact into a magnificent torrent of visual music. And no, you can’t find this bloody book anywhere. It’s why I’m re-reviewing it, in the hope some wise (and probably Canadian) publisher will revive it…

In the 1920s, Canada’s growing power demands were supplied by private companies, and the most efficient generation method was hydroelectric, created by damming the mighty rivers of the country. In 1928 the Shawinigan Water & Power Company decided to build a new dam in a remote northern region of the St. Maurice River at Rapide Blanc, a section where the waters narrowed into the eponymous fast-running white waters of the title.

To operate a power-plant in such an inaccessible – and for nearly half of each year, actively hostile – region, a company town needed to be built for workers and their families. Moreover, for any man to bring his family into such a wilderness, it would have to be an impressive and wonderful town indeed…

Blanchet avoids the tempting option of personalising or dramatizing the tale, preferring to let mood, impression, atmosphere and style describe the birth, brief life and sad, sudden death of White Rapids (here’s a clue: it involved bottom lines and transfers of ownership, not evolving environmentalism) as a gleaming moment of Enlightened Capitalism actually doing the right and decent thing for the Proletarian Worker winked out and was washed away.

This is like no other Graphic Novel you’ve ever seen and is stunningly effective for all that; rendered in reduced hues of orange, brown and grey, marvellously devoid of the heretofore presumed necessary clichés of narrative convention. It also avoids the dynamic seductions of Protagonist/Antagonist and the avid fetishism of Vitruvian representational faces and forms that underpin all comics art no matter how avant-garde.

This is a beautiful work and deserves every award it’s ever won as well as your rapt attention. Why not start a internet campaign to have some solid citizen publisher bring it back for us all to share?
© 2006, 2007 Pascal Blanchet. All Rights Reserved.

The Adventures of Blake and Mortimer volumes 9 and 10: The Sarcophagi of the Sixth Continent parts 1 & 2


By Yves Sente & André Juillard, coloured by Madeleine DeMille & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-067-2 (Album PB) 978-1-84918-077-1 (Album PB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Can Match… 9/10

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in pulp fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a daunting variety of perils and menaces in a sequence of stellar action-thrillers blending science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations, rendered in the timeless Ligne Claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted on 26th September 1946: gracing the pages of the very first issue of Le Journal de Tintin: an ambitious international anthology comic with editions in Belgium, France and Holland. It was edited by Hergé, with his eponymous, world-famous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world. Bon anniversaire, Chaps!…

Blake & Mortimer are the graphic personification of Britain’s Bulldog Spirit and worthy successors to the likes of Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion: valiant champions with direct connections to and allegiance beyond shallow national boundaries…

After decades of fantastic exploits, the series apparently ended with the 11th album. The gripping contemporary adventure had been serialised between September 1971 and May 1972 in LJdT, but after the first volume was completed Jacobs simply abandoned his story due to failing health and personal issues.

Edgard Félix Pierre Jacobs died on February 20th 1987, never having returned to extended adventure Les 3 formules du professeur Satō. That concluding volume was only released in March 1990, after veteran cartoonist Bob de Moor was commissioned by the Jacobs family and estate to complete the tale from the grand originator’s pencils and notes.

The long-postponed release led to a republishing of all the earlier volumes, followed in 1996 by new adventures from two separate creative teams hired by the Jacobs Studio who would produce complete books rather than weekly serials.

The first was the L’Affaire Francis Blake by Jean Van Hamme & Thierry “Ted” Benoit which settled itself into a comfortably defined, familiar mid-1950s for a rousing tale of espionage and double-dealing. The tale controversially omitted the fantastic elements of futuristic fiction and fringe science which had characterised Jacobs’ creation, whilst focusing on the suave MI5 officer rather than bombastic, belligerent boffin and inveterate scene-stealer Mortimer…

The same was broadly true for the follow-up release, published in 1999, although references to the space race and alien infestation did much to restore the series’ fantasy credentials in Yves (XIII, Le Janitor, Thorgal) Sente & André (Arno, Bohémond de Saint-Gilles, Masquerouge, Mezek) Juillard’s La machination Voronov.

The latter team eventually won the plum job of detailing the early days and origins of Blake & Mortimer in Les Sarcophages du Sixième Continent, Tome 1: La Menace universelle and Les Sarcophages du Sixième Continent, Tome 2: Le Duel des Esprits. The albums were the 16th and 17th published exploits of the peerless pair: a boldly byzantine epic spanning decades and stretching from India under the Raj to Cold War Europe and deep beneath Antarctic ice…

Retitled The Global Threat for English speakers, our mystery opens in Simla, former summer capital of India when Britain ruled the vast, disparate nation. It is February 1958, and a decade after independence and partition, a glittering conclave of rich men and maharajas has gathered, in splendour and secrecy…

Surveilling the ominous meeting of truculent minor warlords are agents of the Indian government, led by veteran warrior Lieutenant Ahmed Nasir. The mission goes badly wrong, but before the end, the operatives observe a fantastic demonstration of power from a masked demagogue who claims to be immortal Emperor Ashoka, and claims to hold an ultimate weapon that will make him – and them – the rightful rulers of all they desire…

As the discovered spies are ruthlessly dealt with, Ashoka heads for another meeting: this one with Soviet representative Major Varich (last seen in Blake and Mortimer: The Voronov Plot). The disgraced soldier soon realises his melodramatic new ally has an even greater hatred of the British do-gooders…

In a flashback to the last days of the empire, young graduate Philip Angus Mortimer travels home to Simla to stay with his military doctor father and elites of their social circle. India is in turmoil however, with independence agitators everywhere. In Bombay, he saves the life of a fellow English traveller and has an impromptu encounter with an aged gentleman called “the Mahatma” by the gathering crowd. Francis Percy Blake is also the son of a soldier and is seeing his father for the first time in years, so they agree to travel on together. After they separate at Ambala, Mortimer’s adventures continue when he is attacked by a mysterious stalker. The assault actually saves his life as the connecting train he was supposed to catch is blown up…

Despite everything, the young man eventually reaches Simla, but his fondly-remembered childhood days have clearly ended. His first clue is how lifelong friend Sushil treats him, later bolstered by a friendly warning from his mother to stay away from the natives…

That doesn’t stop him from trying to bridge barriers, but only leads to heartbreak after he meets Princess Gita, daughter of local rajah and militant the great Emperor Ashoka. Irresistibly drawn together, their brief romance stoked deadly tensions between the races and led to her death and his being cursed by the allegedly immortal rebel leader. For his own safety, the heartbroken boy is sent from India to lose himself in the study of physics at university…

February 1958, and older, sadder Mortimer wakes from a horrific familiar nightmare of the home and love he lost. Oddly, it has not gripped him for years but he has no time to ponder, as he is imminently to depart for Belgium: part of the British Pavilion contingent attending the Universal Exposition. As the cultural, scientific and trade fair of the world’s nations, it will be a hotbed of intrigue and propaganda…

Meanwhile in Antarctica, an Indian team are setting up their own science colony, aided by neighbouring British outpost Halley Station. However, “Gondwana Base” has been compromised from the start, and transformed – with the logistical assistance of Soviet technology and Major Varich – into a sub-surface citadel housing Emperor Ashoka’s fabled secret weapon. The last component to arrive is villainous Colonel Olrik, but the nemesis of Blake and Mortimer is a far from willing participant…

Day later, Mortimer is in Brussels, meeting Blake and supervising the breakthrough radio experiment connecting them to Halley Station, unaware that the expo – and his own team – are riven with spies and saboteurs. He is troubled by another dream, one where Olrik was menaced by Ashoka and the trained apes that followed him everywhere in long-ago Simla.

After quieting his friend’s concerns, the MI5 Intelligence Chief is introduced to the rest of the British contingent given a privileged tour of the whole site and meets again old ally Labrousse (S.O.S. Meteors). The French meteorologist has a bold new venture underway and is actually in transit to South Africa and ultimately Antarctica…

It’s a “busman’s holiday” for Blake too. He’s actually at the Expo to prevent the illegal transfer of uranium from a foreign power to a nebulous new independent threat and is working with the Indian government…

His seemingly casual meet-&-greet with representatives from third world countries soon bears fruit, even as, at Gondwana Base, Olrik is reluctantly encased in a high tech coffin. His previous susceptibility to the telecephalscope of Professor Septimus (The Yellow M) makes him an ideal candidate for Ashoka’s weapon: a system capable of turning cerebral energy into planet-spanning power capable of affecting electrical devices, heavy machinery and solid objects with tremendous force.

The results are catastrophically and almost instantly experienced at the Expo as a weird energy wrecks buildings and exhibits. Only technical difficulties at the base prevent more death and destruction in Brussels, but before it ends Olrik commandeers Pavilion TV screens to send a threatening message to his despised foes…

Mortimer canvases other countries’ science teams and while seeking to quash resurgent national rivalries and unrepentant suspicions soon forms a hypothesis which is suddenly confirmed by Nasir. Their old comrade has covertly made his  way to Europe to warn them and brings also the name of the traitor in the British party. They are too late to stop the uranium transfer, but now know it is southbound to Antarctica and meant to power a doomsday weapon. Without a moment’s pause the trio take a plane to South Africa in desperate pursuit…

Concluding volume The Sarcophagi of the Sixth Continent part 2: Battle of the Spirits opens with our heroes initially frustrated. Their plan had been to join old friend Labrousse as he transported his atomic powered-ice-boring submersible to the frozen continent, but his ship has already sailed. Their dashed hopes are restored after eccentric millionaire ecological advocate and adventurer Lord Archibald McAuchentoshan offers them his ship and crew.

Their hopes are even further elevated when the vessel turns out to be a capacious flying boat, not a luxury yacht. Three hours later they are reunited with Labrousse aboard the freighter Madeline and en route to Halley Base, but they have not reckoned with storms and icebergs. The stormy conditions prove fortuitous however, as they allow them to catch up to the uranium-carry traitor’s ship and a little cunning allows them to secrete Nasir aboard as a wounded sailor…

Ahead of them climate and geology are playing tricks on all concerned. A minor earthquake wrecks the British loading dock and a polar storm looms, prompting Ashoka’s minions into attacking Halley Base and abducting the staff. The Eternal Emperor knows Mortimer is coming and seeks time for his agent to deliver the uranium, but has again underestimated the determination and ingenuity of his foes. Even though the Professor is captured on arrival, Blake escapes into the icy wastes. His epic pursuit leads him to Varich and exposes Ashoka’s Soviet support system, before he eventually links up with Labrousse’s team and is offered the use of his ice-sub for a counterattack.

Meanwhile at Gondwana Base, gloating Ashoka is attempting to use Mortimer as a second living battery in his diabolical machine, until long-forgotten Nasir – who had infiltrated the base as the traitor agent – intervenes. In the chaos that ensues, the ice-borer breaks into the control room from below. Amidst bloodshed and tectonic turmoil, Mortimer is cut off and leans from a dying acolyte the true story of Gita’s death, shaking him from decades of guilt and shame, but is forced by an unrepentant and finally exposed Ashoka to man the second electronic sarcophagus. Soon, his consciousness joins the ether inhabited by Olrik’s personality, resolved to stop the crazed villain from wreaking havoc at the Universal Exposition, in a mind-bending and literal battle of wills…

Thankfully, the Professor’s allies are as swift-thinking and indomitable as he, and one final sally against the Emperor saves him as he saves the Expo and as Gondwana erupts and vanishes in a welter of fire and ice.

…But what happened to Olrik?…

Binding many vivid facets of the heroes’ prestigious past exploits and achievements into a vibrant sci fi romp, this epic extravaganza blends Cold War tension with modern ethical and ecological concerns in a rip-roaring chase yarn to delight fans of many genres.

These Cinebook editions – available in paperback album and digital formats – also include previews for other albums, plus a biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts.

Gripping and fantastic in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged heroic determination; always delivering grand, old-fashioned thrills and spills in timeless fashion and with astonishing visual punch. Any kid will experience the adventure of their lives… and so will their children.
Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombardgreet s.a.) 2003, 2004 by André Juillard & by Yves Sente. All rights reserved. English translation © 2010, 2011 Cinebook Ltd.

Hubert Reeves Explains BiodiversitY


By
Hubert Reeves, Nelly Boutinot & Daniel Casanave, coloured by Claire Champion and translated by Joseph Laredo (Europe Comics)
No ISBN: digital release only

Win’s Christmas Gift Recommendation: Lasting Lessons Lavishly Limned and Laudably Learned… 9/10

It’s sometimes easy to forget that other countries have national treasures, too: popular spokes-folk sharing their passions for the good of us all. Living folk, that is, not pilfered artefacts taken into “protective custody” by most western “explorers” whilst visiting other people’s continents: that’s just shameful and unforgivable…

Sir David Attenborough, Greta Thunberg, Professors Brian Cox, Lucy Worsley, Neil DeGrasse Tyson and many others have translated their passions into education, elucidation, mass entertainment and good works, but they are not alone and most nations have their own voices of wonder, reason and sanity. For French-speakers, one of those effulgent natural educators is Professor Hubert Reeves.

Born Quebecois in 1932, raised and educated in Montreal but now resident in Paris, the physicist and professional educator is a major name in Thermonuclear Reactions, Light Nuclei and “Positronium”; advises NASA and has – since 1965 – been Director of Research at the Centre national de la recherche scientifique.

In later life he became the go-to guy for science stuff on French TV and has contrived a series of bande dessinée detailing Earth’s rapidly dwindling and almost expired bounties. Following the translated book featured here – which started life in 2017 as Hubert Reeves explique: La bioversité – he turned his sagacious eye to Oceans and Forests, which I’ll probably get around to later, assuming we still have any next year…

Working with co-writer Nelly Boutinot (vice-president of the Humanity and Biodiversity Association) and publisher/illustrator Daniel Casanave (Shelly; Romantica; Une Aventure rocambolesque) the Man of Letters has here inserted himself into a gentle and laconic nature ramble with a group of school children exploring lush countryside which inescapably includes all our mighty works. Delivered with simple but strictly factual directness in a captivating cartoon style that enchants and seduces, the relationships and shared history of cities, suspension bridges and other technologies is deconstructed in terms of their impact on the natural world.

Clarifying and connecting the link between microorganisms and petrochemicals; weather cycles and climate change; the balance between prey and predators in healthy ecosystems; the impact of invasive species (both deliberately imported and free-roaming); the cost to us all of every extinction and the no-brainer importance and function of the oxygen cycle that keeps us all alive, Le Professeur makes his case and proves his points while exulting in the majesty and complexity of existence…

Explained with stunning clarity using powerful symbols and examples from all across the embattled globe, yet still able to end on an optimistic note, Hubert Reeves Explains Biodiversity affords a superb and satisfying life lesson that belongs in every classroom, library and boardroom. Get it for the kids, or maybe they’ll get it for you…
© 2019 – LE LOMBARD (DARGAUD-LOMBARD s.a.) – CASANAVE, REEVES, & BOUTINOT