Man-Thing Marvel Masterworks volume 1


By Steve Gerber, Roy Thomas, Len Wein, Gerry Conway, Val Mayerik, Gray Morrow, Rich Buckler, John Buscema, Neal Adams, Howard Chaykin, Jim Starlin, Gil Kane, Dan Adkins, Jim Mooney, Frank Bolle, Chic Stone, Frank McLaughlin, Sal Trapani, Joe Sinnott, Frank Brunner, Mike Ploog & various (MARVEL)
ISBN: 978-1-3029-5547-2 (HB/digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes some Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: Timeless, Remorseless, Evergreen Scary Stuff to Make You Think… 9/10

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for much of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making, where the kids who had grown up with Marvel now fulfilled the bulk of their young adult entertainment needs.

Inspiration isn’t everything. In fact as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the hasty hyper-generation of multiple horror titles in response to the industry down-turn in super-hero sales – a move vastly expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially it brought a new readership to Marvel comics, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-crazy company an opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the Code’s inception in 1954.

A scant 15 years later the Comics Code prohibition against horror was hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way with a new crop of supernatural heroes and monsters popping up on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles. In fact lifting of the Code ban resulted in such an en masse creation of horror titles (both new characters and reprints from the massive boom of the early 1950s) that it probably caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare on four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible.

The first fan-sensation of the modern era, (now officially enshrined as the Bronze Age of US comic books) Swamp Thing had powerful popular fiction antecedents and in 1972 it was seemingly a concept whose time had come again. Prime evidence was the fact that Marvel were also working on a man-into-mucky, muddy mess character at the very same time. Both Swampy and the Macabre Man-Thing were thematic revisions of Theodore Sturgeon’s classic novella It, and bore notable resemblances to a hugely popular Hillman Comics star dubbed The Heap.

He/it sloshed through the back of Airboy Comics (née Air Fighters Comics) from 1943 until the end of the Golden Age, and my fanboy radar suspects Roy Thomas’ marsh-monster The Glob (Incredible Hulk #121-November 1969 & #129-June 1970) either inspired both DC and Marvel’s creative teams, or was part of that same zeitgeist. It must also be remembered that in the autumn of 1971 Skywald – a very minor player with big aspirations – released a monochrome magazine in their Warren knock-off line entitled The Heap.

For whatever reason, by the end of the 1960s superhero comics were in another steep sales decline, again succumbing to a genre boom led by a horror/mystery resurgence. A swift rewriting of the Comics Code Authority augmented the changeover and at National/DC, veteran EC comics star Joe Orlando became editor of House of Mystery and sister title House of Secrets. These were short story anthologies embracing gothic mystery scenarios, taking their lead from TV triumphs like Twilight Zone and Rod Serling’s Night Gallery, but a horror themed lead meant a focus on character not plot, tragedy and empathy over twist endings and most precious of all, continuity…

No one was expecting satire and social commentary but that came along for the ride too!

Remarkably soon after the Comics Code prohibition against horror being amended, scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving Fights ‘n’ Tights titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

When proto-horror Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars. They began with a traditional werewolf and a vampire before chancing something new: a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist: the all-new Ghost Rider (in Marvel Spotlight #5, August 1972). He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings spooky floodgates opened to such an extent there was even room for non-white stars like The Living Mummy and ultimately today’s star turn…

This quirky compendium collects the earliest exploits of Marvel’s muck monster, and not at all coincidentally traces the rise of a unique comics voice. Steve Gerber was a sublimely gifted writer with a ferocious social conscience who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. Via material from Savage Tales #1, Astonishing Tales, #12-13, Adventure into Fear #10-19, The Man-Thing #1 & Marvel Two-In-One #1 (communally spanning May 1971 to January 1974) we’ll see how Marvel increasing became the voice of a lost and dissatisfied liberality…

The revolution begins after an erudite Introduction by authorial everyman Steve Orlando (Scarlet Witch, Wonder Woman, Ben 10, Heavy Metal Magazine), before we trudge back to very different times and the beginning of a new kind of comics experience and Marvel’s continued experiments with the monochrome, mature reader marketplace…

Ranged amidst the grittier-than-usual adult-oriented material (that meant partial nudity and more explicit violence back then) Savage Tales #1 (cover-dated May 1971) was a mixed bag of sword & sorcery, sci fi, crime and horror stories featuring Conan, Ka-Zar and more. That line-up included a powerfully enthralling horror yarn entitled ‘Man Thing!’ Scripted by Gerry Conway & Roy Thomas, it offered a fairly traditional spooky story elevated to sublime heights by Gray Morrow’s artwork. It related how government biochemist Ted Sallis was hiding out in the swamps whilst finishing a new/recreated iteration of the much-prized Super-soldier formula that had created Captain America

Sadly, his live-in lover Ellen is an agent for the opposition and when she and her minions made a play for the formula, Ted is wounded and flees into the murky mire. To preserve the only sample of his life’s work, the desperate, possibly dying boffin injects himself with it… and the bog mingles with the mix to spawn something tragic and uncanny…

Barely conscious or sentient, a shambling muck-monster emerges, apparently set on justice or vengeance…

Savage Tales was not a success and who knows how many manic Marvelites actually saw the anthology, but creators are stubborn brutes who can’t let things lie, so some months later the muck monster shambled back via a tenuous mainstream comic book connection…

Cover-dated June 1972, Astonishing Tales #12 sees the Savage Land’s self-appointed Sovereign Ka-Zar – and morphologically unsubstantiated primaeval saber-cat Zabu – abruptly relocating to Florida in pursuit of S.H.I.E.L.D. agent Barbra “Bobbi” Morse only to find that ‘Terror Stalks the Everglades!’ Here Thomas, John Buscema & Dan Adkins deftly recast the Jungle King as a freelance “consultant” for the superspy network, assisting aging biologist Dr. Wilma Calvin – who just happens to be Morse’s mentor – in tracking down a missing scientist named Ted Sallis.

What Ka-Zar doesn’t know is that the project all of them are working on is the recreation of the super-soldier serum that created Captain America and what nobody (technically) alive knows is that Sallis succeeded before he vanished. However, when Advanced Idea Mechanic agents tried to steal it. Sallis had injected himself and the chemicals reacted with the swamp’s magical energies to create a mindless shambling monster.

Readers are clued in thanks to a lovely unused interlude intended for Savage Tales #2, with Wein & Neal Adams providing a chilling recap sequence detailing the macabre Man-Thing’s previous relationship with Calvin, before back in the now, AIM attacks, trapping Ka-Zar with the bog-beast…

In AT #13 (Thomas, J. Buscema, Rich Buckler & Adkins), the mystery grows as the Jungle Lord escapes the ‘Man-Thing!’ to focus on the real monsters, subsequently routing out a traitor and defeating AIM… for now. With the attention-grabbing overlap with mainstream Marvel done for the moment the path was clear if muddy for a new horror hero to forge ahead, but what was needed was the right tone of voice…

Steve Gerber was a uniquely gifted writer who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. With Man-Thing he held up a peculiarly scummy mirror to many cordoned-off and taboo subjects and made history – and enemies – over and over again. However before him, Conway & Morrow returned, aided by Howard Chaykin as the bog beast won its own series, beginning in (Adventure into) Fear #10. Cover-dated October 1972, ‘Man Thing!’ (Say it again! Again!) saw the monster defy all odds to return an abandoned baby to a daddy who just did not want him… and would not take no for an answer…

After that conceptual interlude Gerber, Buckler & Jim Mooney opened an extended mystic parable in Fear #11 on the ‘Night of the Nether-Spawn!’ Gerber’s take was that the beast was empathic and all-but-mindless, reacting and responding to those in its vicinity, but having practically no personal volition. Here that relationship draws in teenagers Jennifer Kale and her little brother Andy who are about to get into all sorts of trouble because they stole something from their grandpa. Sadly, when you play with a magical tome belonging to an ancient cult, handed down over eons to the latest in a long line of guardian wizards, sinister stuff is likely to happen…

The upshot is that a demonic force comes looking for little Miss Kale and its evil emanations make it a painful intrusion the maddened muck monster cannot abide. With diabolical Thog the Nether-Spawn thus preoccupied battling the bonkers bog-brute all through small-town Citrusville, Andy & Jennifer are free to try to fix what they broke. All appearances and happy endings to the contrary, it’s too little, too late…

The nation’s racial tensions boiled over into Fear #12 as Gerber, Jim Starlin & Buckler discovered ‘No Choice of Colors!’ after the moss-heap slurped into a far-too-personal vendetta linking racist white sheriff Wallace Corlee and fugitive black murder suspect Mark Jackson. After initially and instinctively saving the wounded runner, Man-Thing is helpless against the literally paralysing hatred of both men: one condemned for loving the wrong shade of woman and the just other happy to have a legal reason to kill another “coloured man”…

Only after one of the enraged obsessives is no more can the swamp beast freely act against the other…

In #13, Val Mayerik begins his fruitful association with the series as – inked by Frank Bolle – ‘Where Worlds Collide!’ finds Gerber in universe-building mode: introducing Jennifer Kale’s Grandpa Joshua as high priest of a cult that has thrived secretly since Atlantis sank beneath the waves. They have safeguarded the world for eons, handing down the sacred Tome of Zhered-Na, but now Jennifer’s meddling as she innocently answered the call of her heritage has opened a portal to infernal terror that begins by taking Jen’s not-boyfriend Jaxon and opening pathways to devil-infested dimensions. When the Man-Thing follows, he finds a place where Ted Sallis is made manifest again and where Thog offers to make it permanent if the human will betray his world…

Ted’s violent refusal coincides with Joshua and the grandkids showing up and, in the flush of frantic battle and escape to consensus reality, the Kales discover Jennifer’s uncanny link to the mindless (again) monster…

Veteran Chic Stone inks #14’s ‘The Demon Plague!’ as, all over America, hate and insanity blossom. Everywhere, humans attack those nearest, dearest or even largely indifferent to them; and the deluge of violence even affects the wildlife in Florida’s swamps with Man-Thing pitilessly assaulted by everything that walks or hops or crawls or swims…

Joshua Kale soon determines that the not properly sealed dimensional portal is permitting demons to pass and possess mortals, and convenes a cult ceremony to close it from within the swamp – which just happens to be the Nexus of All Realities…

Despite best efforts the ritual goes awry and, curiously spying on them, Jennifer and the bog-beast are abducted from existence by a major mage dubbed Dakimh the Enchanter. Forced into gladiatorial actions to retain the sacred tome that only Jennifer knows no longer exists, everybody underestimates the shambling compost heap with flamethrower hands, and the Earthlings are promptly returned without giving away any more arcane secrets…

With Frank McLaughkin as guest inker this time, Gerber & Mayerik probe ‘From Here to Infinity!’ in Fear #15. With chaos gripping the entire planet, the Man-Thing seemingly killed by invading demons and no sacred tome to consult, Joshua Kale visits ancient Atlantis, seeing how mystic Zhered-Na personally dealt with the last such incursion, learning of an eternal war between divine realms – shining Therea and dark Sominus…

As the current cult leader views how his inspiration met her end, elsewhere Dakimh recruits promising potential sorceress Jennifer, revives the bog-beast and takes them both an a trans-dimensional voyage to save reality and stop the sorcerous shooting war…cat least for now and at the cost of the link to the swamp totem…

Abruptly switching tack and tone, Fear #16 ‘Cry of the Native!’ (inked by Sal Trapani) explores themes of Native American rights, ecological barbarism and callous capitalism run amok, when developer F A Schist attempts to drain the swamp and relocate its Indian occupants to facilitate his new airport complex. Complex issues of new jobs versus already broken treaties and promises lead to sabotage, riots and civil unrest, but what concerns the Kales most is how the disruption might affect the shaky barriers holding back the hungry hordes of Sominus…

This time, however, simply human pride, greed, bigotry and love of violence – all agonising felt by mindless, empathic Man-Thing – is enough to spark riot and butchery, and stall the project. In the aftermath (and with Trapani sticking around as inker) #17’s ‘It Came Out of the Sky!’ offers dark, wry parody as the bog-beast curiously opens a long-submerged space capsule buried in the hidden mire. Within is a super-powered baby sent from a world believed by one scientist/loving father to be on the imminent edge of extinction due to environmental collapse…

The capsule had fed and sustained the godlike being within for 22 years, but when Wundarr emerged to immediately imprint on the Man-Thing, nothing could convince the educationally and emotionally challenged – and fully-grown – waif that the unthinking moss-mass was not his mother. The rejection and indifference proved unbearable and the violent tantrums that resulted almost destroy the airport construction site and Citrusville…

The story notionally carries over into debuting superhero team-up book Marvel Two-In-One #1 (cover-dated January 1974) where, after a desert clash with Thanos, Fantastic Four stalwart Ben Grimm accidentally and improbably ends up in Florida for the premier issue of his own title. Crafted by Gerber, Gil Kane & Joe Sinnott, the ‘Vengeance of the Molecule Man!’ sees The Thing learn some horrifying home truths about what constitutes being a monster when battling with and beside ghastly, grotesque anti-hero Man-Thing after the essence of the reality-warping villain starts possessing bodies in the swamps

Back in Fear #18, Gerber, Mayerik & Trapani resume straight terror tropes and real-world controversy in ‘A Question of Survival!’ as a bus load of ordinary people and a drunk driver catastrophically intersect on a highway through the Everglades. Drawn to the emotional turmoil, the mire monster becomes unwilling witness and unintentional guide as the survivors learn about each other (this at a time when women and minorities were still legally second-class citizens, and pacifists & warhawks violently clashed over Vietnam) whilst trekking back to civilisation and medical treatment. Sadly, one of them really needs to be the only survivor and is not averse to more killing…

The series truly hit its innovative stride with its final appearance in (Adventure into) Fear #19 – cover-dated December 1973 – wherein Thog makes his grand move to conquer all realities and destroy the benign over-gods of Therea. That’s when Jennifer Kale officially becomes ‘The Enchanter’s Apprentice!’ (Gerber, Mayerik & Trapani) and joins another trans-planar trek as the formerly regulated realms of existence begin to collide, clash and combine. First task is to gather the heroes needful to the task and her far-from-united party rapidly expands to include tutor Dakimh, the mindless Man-Thing, a burly barbarian (Korrek, Warrior Prince of Katharta!) and a brusquely cynical talking mallard who calls himself Howard

Hounded by Thog’s forces, their task is to traverse the twisting paths of existence and save the gods with the chase leading directly into The Man-Thing #1 (January 1974) and a world-shattering ‘Battle for the Palace of the Gods!’ Along the way, Howard is an early casualty, lost in a plunge through cascading universes and the chaos even briefly encompasses baffled heroes Daredevil and Black Widow; and all seems lost when the malign Congress of Realities smashes into seemingly undefended Therea. However, there are forces at play that are beyond even demons and devils, and the mysterious Man-Thing is their unknowing yet willing tool; and ultimately realties are rebalanced and life goes on…

With covers by John Buscema, Buckler, Morrow, Adams, Starlin, Kane, John Romita Snr., Alan Weiss, Frank Brunner, Sinnott, Frank Giacoia, Herb Trimpe & Ernie Chan, the extras in this moody tome of terror and extrospection also include – from November 1970 – Thomas’ original plot for the short story in Savage Tales #1; an original grey-toned art page by Morrow; more by Buscema & Adkins, Buckler, Mooney, Weiss, Brunner, Mayerik & McLaughlin. For your perusal, Gerber’s plot for Fear #16 follows, with lettering notes and Brunner’s cover for #17. More original art includes Romita’s cover for #18 plus interior art by Mayerik & Trapani. The cover art for #19 by Kane & Chan opens another gallery before segueing into house ads, Adams’ cover for Monsters Unleashed #3 and a cover gallery for reprint title Book of the Dead #1-3 (1993-1994) by Tennyson Smith & Morrow, and Ariel Olivetti’s cover to the 2012 Man-Thing Omnibus.

We – me especially – apply the terms milestone, landmark and groundbreaking as guarantors of quality that change the way comics are perceived and even created. It has never been more true or accurate than with these game-changing, socially aware horror yarns. These are stories you must not miss…
© 2024 MARVEL.

Today in 1894 the magnificent Elzie Segar was born. Go read some Popeye or even Thimble Theatre if you can find it.

In 1980 Berke Breathed chose the day to begin his almost-as-magnificent Bloom County strip, as we last saw in Bloom County: Real, Classy, & Compleat 1980-1989. Some of that last factoid is made up by me, but it could have happened…

Edgar Rice Burroughs’ Tarzan: The Jesse Marsh Years Volume Nine


By Gaylord DuBois & Jesse Marsh (Dark Horse Books)
ISBN: 978-1-59582-649-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Primal fantasy Adventure… 8/10

I don’t know an awful lot about Jesse Marsh, other than that he was born on 27th July 1907 and died far too young: on April 28th 1966 from diabetic complications at the height of a TV Tarzan revival he was in large part responsible for. What I do know, however, is that to my unformed, pre-fanboy, kid’s mentality, his drawings were somehow better than most of the other artists and that every other kid who read comics in my school disagreed with me.

There’s a phrase we used at 2000 AD that summed it up: “Artist’s artist”, which usually meant someone whose fan-mail divided equally into fanatical raves and bile-filled hate-mail. It seems there are some makers of comic strips that many readers simply don’t get.

It isn’t about the basic principles or artistic quality or even anything tangible – although you’ll hear some cracking justifications: “I don’t like his feet” (presumably the way he draws them) and “it just creeps me out” being my two favourites. Never forget in the 1980s DC were told by the Comics Code Authority that Kevin O’Neill’s entire style and manner of Drawing was unacceptable to American readers!

I got Jesse Marsh. He was another Disney animator (beginning in 1939) who moved sideways – in 1945 – to become a full-time narrative illustrator for the studio’s comic book licensee Whitman Publishing. Marsh never looked back and became the go-to guy for other ERB adaptations such as John Carter of Mars.

Situated on the West Coast, Western’s Dell/Gold Key imprints rivalled DC and Marvel at the height of their powers, and the licensee famously never capitulated to the wave of anti-comics hysteria that resulted in the crippling self-censorship of the 1950s. No Dell Comics ever displayed a Comics Code Authority symbol on the cover – they never needed to…

Marsh jobbed around adapted movie properties – mostly westerns like Gene Autry – until 1948 when Dell introduced the first all-new Tarzan comic book. The newspaper strip had run since 1929 and all previous funnybook releases had featured expurgated and modified reprints of those adventures. That all changed with Dell Four Color Comic #134 (February 1947) which featured a lengthy, captivating tale of the Ape-Man scripted by Robert P. Thompson, who also wrote both the Tarzan radio show and the aforementioned syndicated strip (as you can see in Tarzan and the Adventurers).

The comic was very much in the Burroughs tradition: John Clayton, Lord Greystoke and his friend Paul D’Arnot aid a young woman in rescuing her lost father from a hidden tribe ruled over by a monster. The engrossing yarn was made magical by the simple, underplayed magic of a heavy brush line and absolutely unmatched design sense. Marsh was unique in the way he positioned characters in space, using primitivist forms and hidden shapes to augment his backgrounds, and as the man was a fanatical researcher, his trees, rocks, and constructions were 100% accurate. His animals and natives, especially children and women, were all distinct and recognisable; not the blacked-up stock figures in grass skirts even the greatest artists so often resorted to.

He also knew when to draw big and draw small: the internal dynamism of his work is spellbinding. His Africa became mine, and of course the try-out comic book was an instant hit. Marsh and Thompson’s Tarzan returned with two tales in Dell Four Color Comic #161, cover-dated August 1947. This was a remarkable feat: Four Colour was a catch-all title showcasing in rotation literally hundreds of different licensed properties, often as many as ten separate issues per month. So rapid a return engagement meant pretty solid sales figures…

Bolstered by a healthy and extremely popular film franchise and those comics strips, within six months, bimonthly Tarzan #1 was released (January/February 1948). It was a swansong for Thompson, but another unforgettable classic for Marsh – and the first of an unbroken run that would last until 1965: over 150 consecutive issues. Moreover there were also spin-offs featuring other ERB character adaptations and gigantic specials like the Annual that opens this collected volume.

Prior to that, the collection – reprinting material from 1953 from Edgar Rice Burroughs’ Tarzan #44-46 and monumental bonus book Tarzan’s Jungle Annual #2 – opens with Foreword ‘Looking for Jesse Marsh’: a heartfelt appreciation and appraisal of the secretive genius by publisher Dan Nadel, packed with information about the enigmatic master. Then, cover-dated August 1953 and on sale from 16th July, that colossal bonus book delivers a painted cover by Morris Gollub (not featuring then current big screen Tarzan Lex Barker) in advance of a beguiling trip to an Africa that never was…

A monochrome Jungle World frontispiece revels in an idyllic quiet moment for the Ape-Man and faithful pachyderm pal Tantor, before main event ‘Tarzan in the Valley of Towers’ transports the Jungle Lord and pilot/scientist Professor Alexander MacWhirtle to a distant unexplored region in aid of a girl who sent a plea for help in a tiny parachute woven from spider-webs…

As always this yarn (and everything else including puzzles) was written by Gaylord DuBois. Editor and prolific scripter (Lone Ranger, Lost in Space, Turok, Son of Stone, Brothers of the Spear and many more) he was Marsh’s creative collaborator for nearly 20 years.

Flying into the great desert, Tarzan and “Professor Mac” soon find Heather Day laid out as a sacrifice on a towering limestone altar, left for giant carnivorous bats by debased humans who have turned themselves into flying/gliding predators in their image. The battle to overthrow the petty tyrants of the sky takes them from the highest peaks to deepest subterranean depths, but inevitably Tarzan triumphs and returns Hearther to the outer world.

Back then, entertainment was full on and informative, so this Annual was packed with fact and activity features. First up, and still all Marsh in vision, is potted travelogue ‘Jungle Trails’ augmented by a simple method for ‘Making Maps’ and a clever rebus message from Tarzan to his ‘Jungle Village’. Then it’s back to action as ‘Tarzan and the Cannibals of Kando-Mor’ finds the Ape-Man and his Waziri friend Chief Muviro traversing the fearsome Great Swamp when the party is captured by man-eating men. Their escape brings the wanders fully into Burroughs’ rich fantasy-scape as they discover another isolated and embattled outpost of lost land Pal-Ul-Don (introduced in 8th novel Tarzan the Terrible) and befriend the buffalo-worshipping Gallugos. The event is quite timely as the ever-encroaching cannibals have almost completed their extended scheme to eliminate the cow-lovers…

Almost…

Illustrated sheet music provides long-distance lessons for ‘Dancing Feet’ to cavort at a ‘Moonlight Marriage’ ceremony, whilst ‘Happy Warrior’ shares the secrets of kite-making before ‘Boy Stands by a Friend’ offers another intimate peek at the formative years of Greystoke’s African family when Boy – later called Korak – and ape pal Zorok stow away on a riverboat and nearly end up as zoo exhibits. ‘Letters from Boy’ to the readers feature next, as ‘Jungle Hunt’ details how to make an inner tube popgun and water canteens, prior to an adventure with elephants as ‘The Troubles of Tantor’ seen the herd patriarch go to extraordinary lengths to rescue wayward calves captured by angry farmers.

Picture essays detail the secrets of MacWhirtle’s plane and the domain of dinosaurs in ‘Boys Air Adventure to the Valley of Monsters’ after which a touch of old-fashioned racial profiling describes native characteristics in ‘Jungle Tribes’ and ‘Jungle Woman’ before embracing romance as final story ‘Tarzan Trails the Brothers of the Barracuda’ sees the Ape-Man reunite shipwrecked and separated young lovers by hunting down the slave traders who have seized and sought to sell her…

Wrapping up with a load of lexicons, ‘Jungle Language: Swahili-English’ and ‘Jungle Language: Ape-English’ provides illustrated dictionaries that come in handy for the puzzle pages and crossword, before monochrome endpiece ‘Jungle World’ explores the violent existence of bugs and minibeasts.

Cover-dated May 1953, Edgar Rice Burroughs’ Tarzan #44 sees the Jungle Lord enjoying a quiet ride over vast hidden Pal-Ul-Don on his giant eagle Argus when he saves a tiny shepherd from a vulture as big as the mighty raptor Tarzan rides. In ‘Tarzan and the Little Spearmen’ this good deed soon sours. Coro of Saparta is grateful and desperate and happy in turn as the benevolent giant and his equally immense pal Muviro hunt down the ferocious carrion feeders who find living little people more tasty than corpses. Sadly, the interaction sparks civil war between the farming fraternity and now-unemployed spearman clan who used to defend them, especially after Tarzan teaches them the high-tech marvel of archery…

Pathos and nostalgia hit hard in second saga ‘Tarzan and the Strange Balu’ as a she-ape finds a human baby and replaces her own dead newborn with him. Poor, grieving Kalahari will not surrender the infant, leaving the Ape-Man in a double bind: finding the child’s real family and saving the mother surrogate from heartbreak…

The task is made even harder but more gratifying when Tarzan discovers vile slavers have been transporting a white woman to market…

The issue ends with a stunning pinup of Argus and a GIANT-giant vulture and contemporary house ad before ERBT #45 (June 1953) opens with ‘Tarzan and the Haunted Plantations’ wherein the Ape-Man visits old friend Chief Buto and learns his warrior comrade is plagued by devils and ghosts. A little careful investigation then reveals the fields where his people hire out as croppers are coveted by a bandit with knowledge of unexploited resources beneath that fruitful dirt, and Razan devises a sneaky scheme…

‘Boy and the Shamba Raider’ again focuses on the exploits of Korak-to-come as the kid and his pal Dombie take executive action to trap rogue water buffalo raiding crops and attacking workers. They wouldn’t have had to if the adult warriors had listened to them in the first place…

Epic fantasy follows in ‘Tarzan Returns to Cathne’ when the Jungle Man and Waziri’s Pal-Ul-Don explorations bring them into conflict with sabretooth tigers attacking the war-lions of Queen Elaine of Cathne. The staunch friend and ally is a fugitive now as her husband King Jathon is gone and usurper Timon rules. The madman is unstoppable and seeks to conquer sister city Athne, but Tarzan has other ideas and the wits to implement them…

The issues closes with another house ad and ‘Tarzan’s World’ pinup of the Dangina (Cape Hunting Dog) before we segue into final entry Tarzan #46 .

Dated July 1953 it begins with ‘Tarzan Defends a City’ as the Ape-Man and not-dead Jathon (surprise!) trek back to Cathne with super-colossal war lion Goliath, only to find the citadel under siege by crocodile-riding Terribs from the Great Swamp. Things look bleak until the Gallugos – freshly fled from the cannibal Kando-Mors – arrive and turn the muddy tide. All they want in return is land to build their new city…

Back in regular Africa, ‘Boy Faces the Fangs of the Mamba’ after Matusi witchdoctor Ungali – having failed to kill Tarzan – frames his annoying spawn Boy for theft and orchestrates a lethal trial by snake. Sadly for the villain, Ape-Man arrives just in time…

This titanic tome terminates with whimsical mystery ‘Tarzan and the Treasure of the Apes’ as brutal unscrupulous white hunters discover the great apes dubbed “mangani” are all bedecked in priceless jewels. Ruthlessly stalking the vain bedazzled beasts the safari killers even manage to wound Tarzan, before he convinces the apes to surrender their “pretty stones” in favour of something better: something edible.

The Jungle King then delivers a unique judgement that might not look like justice but truly is nothing but…

Although these are tales from a far-off, simpler time they have lost none of their passion, inclusivity and charm, whilst the artistic virtuosity of Jesse Marsh looks better than ever. Perhaps this time a few more people will “get” him…
Edgar Rice Burroughs® Tarzan®: The Jesse Marsh Years volume 9 © 1953, 2011, Edgar Rice Burroughs Inc. Tarzan ® Edgar Rice Burroughs Inc. All rights reserved.

In 1952 Jack of all comics trades Keith Giffen was born. We haven’t reviewed Ambush Bug, Legion of Super-Heroes or his Doom Patrol yet, so why not recall gleeful glory days with Justice League International volume 1?

In 1978 screen writer and comics luminary Robert Kirkman was born. You probably know him best for Walking Dead volume 1: Days Gone Bye.

The Most Amazing Saturday Morning Rubbish Club


By Bill Tuckey & Francisco de la Mora (SelfMadeHero)
ISBN: 978-1-914224-36-2 (TPB)

Win’s Christmas Gift Recommendation: Family entertainment… 8/10

Are you old enough to remember, books, films and comics aimed at kids who would see players their own age finding a problem and sorting it out themselves? That’s what this fabulous yarn is, only here those plucky protagonists are all kids with conditions the world says renders them even more useless and in fact unable to act or think for themselves at all…

Writer (broadcaster, radio DJ, journalist, editor) Bill Tuckey & artist Francisco de la Mora (Frida Kahlo – Her Life, Her Work, Her Home please link to March 13th 2023) are both parents of children with special needs. Tuckey’s boys have ASD (Autism Spectrum Disorder) and de la Mora’s lad has PVL (Periventricular leukomalacia) and both creators have brought those experiences into a grand adventure that is also a signpost for how you should all behave around those of us that need a little forethought, patience and consideration…

In a city district near a park, 11-year-olds Arthur Ballentine and Finn Gregory are already pals when they first encounter tireless fireball Uma Blanco. She’s 8 and has PVL. It leaves her with speech difficulties and cognitive deficits, but she always knows what she wants and runs rings around Arthur, who has ASD, and Finn, stuck in his wheelchair due to cerebral palsy.

They instantly unite over the way the insensitive folk (“the white people”) around them act and find purpose in the way their favourite space is becoming one huge litter trap. It’s just one aspect of the ongoing neglect slowly ruining the treasured urban green space. It’s getting less fun all the time now, as they learn from embattled park warden “the General”, lumbered with explaining why the latest council cuts mean the disabled toilets are closed from now on…

By June the kids are firm friends and resolved to do something. It begins with just picking up other people’s rubbish every Saturday, but builds before going into extreme overdrive once they discover a quiet, damaged man is living under the trees with a fox called Winchester. He’s buried himself in an underground hideout constructed secretly from other people’s cast offs…

And thus begins a quirky tale of renewal and unlikely friendships which charmingly lead to victory for the idealistic nippers, salvation for sad, strange wild engineer Richard (once the police stop being involved) and even a glorious storybook ending of sorts…

This is not polemic masquerading as entertainment. There’s a clever plot, compelling drama and a profound resolution in the offing. Of course there are plenty of incidents underlining how crap we are as society in taking care of our fellows, but it’s velvet-gloved in a welter of witty incidents and glorious characters studies of the kids and all the adults they impact and gradually convert to a better way of thinking and acting…

I don’t get to use the terms inspirational or heartwarming much when reviewing modern books and comics but when The Most Amazing Saturday Morning Rubbish Club inevitably becomes the next big British indie movie hit (like The Lady in the Van but closer to the kerb and bushes), I’ll be back to say I told you so and to plug the book all over again…
© 2025 Francisco de la Mora/Bill Tuckey. All rights reserved.

Today in 1911 Disney comics artist Paul Murray was born. We last saw his mastery in Walt Disney’s Donald Duck Volume 2: The Diabolical Duck Avenger. In 1950 Chris Claremont was born, and the magnificent Bob Haney died today in 2004. You don’t need me to tell you what they did and where to find their works.

Yoko Tsuno volume 7 – The Curious Trio


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-127-3 (PB Album)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Rollercoaster, Role Model Wonderment for All… 8/10

Today in 1933 master craftsman and raconteur Roger Leloup was born. Bon anniversaire and many more, mate…

On September 24th 1970, “electronics engineer” Yoko Tsuno began her troubleshooting career as an indomitable intellectual adventurer. Her debut in Le Journal de Spirou came in “Marcinelle style” 8 page short ‘Hold-up en hi-fi’, and although she is still delighting readers and making new fans today, for a while it looked as if she wasn’t going anywhere soon. Thankfully, her astonishing, astoundingly accessible exploits were revised as she quickly evolved into a paragon of peril: helming pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. Her globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup. He launched his own solo career in 1953 whilst working as studio assistant and technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of any individual yarn – always firmly grounded in hyper-authentic settings underpinned by solidly constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Early in the journey, he switched from loose cartooning to mesmerising, nigh-photo realistic illustration that has become a series signature. The long-overdue sea-change in gender roles and stereotyping he led heralded a torrent of clever, competent, brave, formidable women taking their rightful places as heroic protagonists, not romantic lures. That consequently elevated Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of masterful Miss Tsuno.

Her first outings (oft-aforementioned, STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were mere introductory vignettes prior to epic authenticity taking a grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol and Vic. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (LJdS’s May 13th edition), from then on, Yoko’s efforts encompassed explosive exploits in exotic corners of our world, spy and crime capers, time-travelling jaunts and sinister deep-space sagas such as this one. There are 31 bande dessinée albums to date, with 21 translated into English thus far, albeit – and ironically – none available as digital books…

The series has a complex history in English. Comcat previously released a few adventures – sadly, poorly translated and adapted – before British-based Cinebook acquired the franchise and opened a comprehensive and entrancing sequence in 2007 with 1976’s (seventh) saga On the Edge of Life.

Translated as The Curious Trio, Le trio de l’étrange was actually the 7th chronicle released by Cinebook and opens in a busy TV studio at midnight (back when actual humans pushed, pulled and focussed the clunky paraphernalia). Young Director Vic Van Steen loses his rag with best pal Pol Paris for falling asleep on his camera. Later, still smarting from another fractious tiff, the pair walk home past a deserted construction site and witness what looks like an elegantly brilliant burglary…

The quietly flamboyant break-in is, in fact, a pre-arranged test by sleekly capable freelance Japanese electrical engineer Yoko Tsuno. She’s been hired by a major company to test their new security. After apologising for nearly ruining her trial with well-intentioned interference, the lads invite the enigmatic tech-bod to join their film crew as sound engineer on a proposed outside shoot.

The gig is to explore flooded caves for a documentary and before the week ends the new friends are hauling equipment to a spectacular cavern, keen to work out the technical details. No sooner do they begin, however, than something goes terribly wrong and the trio are dragged deep underground by irresistible, swirling waters…

From here the achingly realistic, rationalist strip takes a huge leap into the uncanny as their subterranean submersion dumps them into a huge metal-shod vault where they are seized by blue-skinned humanoids. The colossal complex is of incredible size, and the captives are bundled into a fantastic vessel which runs on rails via magnetic levitation. Driven even deeper underground, a handy translation helmet enables the only friendly-seeming stranger to explain. She is Khany and her race, the Vineans, have been sleeping deep beneath the Earth for almost half a million years.

However, since recently awakening, internecine strife has disrupted the colonists’ lives. Ambitious militaristic martinet Karpan constantly manoeuvres to seize power from vast electronic complex The Centre, which regulates the lives of the awakened colonists. The humans’ first meeting with the blustering bully does not go well. When he attempts to beat Khany, martial artist Yoko delivers a humiliating and well-deserved thrashing…

Infuriated, Karpan tries to disintegrate them but is pulled away by security forces. As the newcomers resume their voyage to The Centre, he secretly follows their magneto-carrier, resolved to destroy them. With the maglev ship hurtling to unimaginable depths, Khany introduces the humans to a stowaway – her young daughter Poky – while relating the astounding tale of the Vinean escape from planetary doom and two-million-light-year trip to Earth. Accustomed to subterranean living, on arrival the Vineans hollowed out a mountain and dug down even further.

The history lesson is interrupted by Karpan’s murderous attack, which is thwarted by Yoko’s quick thinking and her companions’ near-insane bravery…

Eventually, after another, far subtler murder attempt, the damaged magneto-carrier reaches its destination and the astonished visitors are brought before a stupendous computer to plead their case and expose Karpan’s indiscretions. The vast calculator controls every aspect of the colony’s life and will deliver judgement on the human invaders’ ultimate fate. After mind-scanning Yoko The Centre’s pronouncement is dire: the strangers must be placed in eternal hibernation…

When Pol plays his long-hidden trump card and threatens to destroy the machine with a stolen disintegrator, diplomatic Khany proposes a solution; suggesting simply waiting until they can all confront still-absent Karpan. Yoko is still deeply suspicious and not convinced Karpan is responsible for every attempt on their lives. That “night”, while Yoko rests, Poky sneaks into her habitation chamber and takes her on an illicit tour of the underside and innards of the impossibly huge complex. The jaunt verifies the engineer’s suspicions with a ghastly revelation. What they expose is a horrific threat not just to the Vineans – Karpan included – but to every human on the surface of Earth…

The eerie mystery then explodes into spectacular action and a third act finale worthy of any  Bond blockbuster as Tsuno’s dramatic duel with an incredible malign menace settles the fate of two species…

Absorbing, rocket-paced and captivatingly combining tense suspense with bombastic thrills, spills & chills, this is a terrific introduction to a world of rationalist mystery and humanist imagination with one of the most unsung female action heroes of all… and one you’ve waited far too long to meet…
Original edition © Dupuis, 1979 by Roger Leloup. All rights reserved. English translation 2012 © Cinebook Ltd.

Today in 1916 DC Golden/Silver age and newspaper strip scripter Alvin Schwartz was born, followed 11 years later by Belgian author Maurice Rosy, whose art direction made Spirou what it is.

In 1928 Don Lawrence was born. You can go look back at his Trigan Empire stuff, but why not also enjoy Maroc the Mighty like we just did…

Moomin volume Ten – The Complete Lars Jansson Comic Strip


By Lasse Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-77046-202-1 (HB) eISBN: 978-1-77046-557-2

Win’s Christmas Gift Recommendation: the Personification of Good Will at Every Season… 9/10

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components like pen & ink, manipulating economical lines and patterns into sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols. So was her brother…

Tove Marika Jansson was born into an artistic, intellectual and rather bohemian Swedish family in Helsinki, Finland on August 9th 1914. Patriarch Viktor was a sculptor and mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars AKA “Lasse” and Per Olov became – respectively – an author and cartoonist, and an art photographer. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to inhabit. After extensive and intensive study (from 1930-1938 at the University College of Arts, Crafts and Design, Stockholm, Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), she became a successful exhibiting artist through the troubled years of WWII.

Brilliantly creative across many fields, she published her first Moomins fable in 1945. Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood – latterly and more euphoniously The Moomins and the Great Flood) was a whimsical epic of gentle, inclusive, accepting, understanding, bohemian misfit trolls and their strange friends…

The term “Moomin” came from maternal uncle Einar Hammarsten who tried to stop Tove pilfering food when she visited by warning that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks… you can check out our other reviews such as Christmas Comes to Moominvalley for how the critter made a mega franchise and proto-mythology. Here and now, let’s discuss how Lars got involved…

Exponentially more popular with each successive book, global fame loomed. In 1952 Finn Family Moomintroll/The Happy Moomins was translated into English to great acclaim, prompting British publishing giant Associated Press to commission a daily newspaper strip starring the seductively sweet & sensibly surreal creations. Jansson had no misgivings or prejudices about strip cartoons as she had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid.

Mumintrollet och jordens undergäng/Moomintrolls and the End of the World was hugely popular and she welcomed the chance to extend her eclectic family’s range. In 1953, The London Evening News began the first of 21 Moomin strip sagas which captivated readers of all ages. Tove Jansson’s involvement in the cartoon ended in 1959, a casualty of its own success and the punishing publication schedule. So great was the strain that she had already recruited brother Lars to help. He quietly took over, continuing the feature until its close in 1975. His tenure as sole creator officially began with the sixth collection in this series and reaches its penultimate volume here…

Liberated from cartooning pressures, Tove returned to painting, writing and other pursuits: generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups. She died on June 27th 2001, with awards too numerous to mention, and her face on the national currency…

Lars Fredrik Jansson (October 8th 1926 – July 31st 2000) was almost as amazing as his sister. Born into that astounding overachieving clan 12 years after Tove, at 16 he started writing – and selling – his own novels (nine in all). He also taught himself English as there weren’t enough Swedish-language translations of books available for his voracious reading appetite. In 1956 at his sister’s request he began co-scripting the Moomin strip: injecting his own witty whimsicality to ‘Moomin Goes Wild West’. He had been Tove’s English language translator and sense-reader from the start, seamlessly converting her Swedish into text and balloons even the British could grasp. In 1959, when her contract with The London Evening News expired, Lars officially took over, having spent the interim period learning to draw and perfectly mimic his sister’s art style. He had done so in secret, assisted and tutored by their mother Signe Hammarsten-Jansson. From 1961 to strip’s end in 1974, Lars was sole steersman of trollish tabloid tails (I fear that could be much misconstrued these days…).

“Lasse” was a man of many parts. Other careers included aerial photographer, professional gold miner, writer and translator. He was basis and model for ultimate cool kid Snufkin and his Moomins exploits were subtly sharper than his sister’s version: far more closely in tune with the quirky British sense of humour. Nevertheless, his whimsically wry sense of wonder was every bit as compelling. In 1990, long after the original series, Lasse began a new career, working with Dennis Livson (designer of Finland’s acclaimed Moomin World theme park) as producers of anime series The Moomins and, with daughter Sophia Jansson in 1993, on new Moomin strips…

Moomintrolls are easy-going free spirits: polite modern bohemians untroubled by hidebound domestic mores but under Lars, increasingly diverted and distracted by societal pressures. Moominmama is warm, kindly tolerant and capable, if perhaps overly concerned with propriety and appearances, whilst her devoted spouse Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys. Doting, darling son Moomintroll is a meek, dreamy boy with a big imagination and confusing ambitions who adores – and so moons over – permanent houseguest the Snorkmaiden. That impressionable, flighty gamin prefers to play things slowly whilst awaiting somebody potentially better…

A wonderfully whimsy driven affair, this 10th and final monochrome moon melange delivers serial strip sagas #38 to 41, and commences with Lars still totally in charge as panic grips the sheltered valley-dwelling community. This is thanks to something supernally sinister and quite unknown pops by for the mass mess deemed ‘Moomin and the Vampire’

The parable on uncontrolled hysteria sees the dozy denizens driven mad by an assumed monster in their midst and begins following a normal day of big game hunting in the small Scandinavian valley. When rumour of an undead horror haunting the fir forests and charming cottages, the usual miscommunications and madnesses leave everyone in a tizzy, tracking or hiding from the unseen doom. All poor placid Moominmama sees is a tiny fuzzy flying creature in need of a feed and a place to rest, but it probably best not to share the secret of her new guest with all her excitable neighbours…

Up next and a swingeing assault on popular cultures comes ‘Moomin and the TV’, as the reclusive Moomins go shopping for anew sideboard and are pressured into purchasing a top of the line television set…

Despite initial resistance and treating the box as a giant wooded chest, eventually the family succumb to the shows and ads perpetually erupting from it, but that’s as nothing to the chaos caused as the friendly visits from everyone else in Moominvalley – even passing strangers! -threaten to overwhelm even Moominpapa’s legendary hospitality and deplete the mythic capacity of ‘Mama’s larder and pantry…

And my gosh, the rubbish they all watch!

A delicious poke at town planning, social crusaders, local politics and property developers follows as ‘The Underdeveloped Moomins’ finds the big white darlings helping a dedicated but unemployed and under-appreciated Assessor of Under-Developed Areas feel fulfilled. She knows her gifts, specialisms and training can readily bring these primitive, happy valley-folk into the top echelon of progressive go-getting modern citizens, and the Moomins are happy to help, no matter how miserable all these new-fangled ideas, gadgets and schemes make everyone…

The wonderment comes to a close with a whiff of prognostication and prophecy as winter draws on in ‘Moomin and Aunt Jane’. When glamourous but generally useless Romantic poet Wispy moves in next door, he accidentally and then intentionally beguiles flirtatious dreamer Snorkmaiden, just as a little old lady haunts the chilly community. Perpetually predicting frozen doom and deadly privation, she starts to snaffle any potentially useful kit – other people’s blankets, firewood, food, skis, stores. As young Moomin and the maiden again perform their standard jealousy dance, ‘Pappa finally listens to the busy biddy and is convinced the extremely cold end of days is coming. As he begins his own excessive doomsday-prepper precautions, Wispy and Snorkmaiden elope with Moomin in cold pursuit, and the crisis goes into overdrive as prim, officious Moomin Aunt Jane invites herself to stay. Not even faking deadly illness can deter this dowager do-gooding know-it-all and she has no time for silly biddies, puling poets, vacuous romance or any sort of nonsense..

Finishing the fabulous Finnish saga in a cloud of confusion with a domestic dramedy in the best Ealing Comedy traditions of anything with Dame Magaret Rutheford in it, this is the ideal end to a cartoon era…

This compilation again closes with a closer look at the creator in ‘Lars Jansson: Roll Up Your Sleeves and Get to Work’ courtesy of family biographer Juhani Tolvanen, extolling his many worthy attributes…

These are utterly, adorably barbed tales for the young, laced with that devastating observation and razor-sharp wit which enhances and elevates only the greatest kids’ stories into classics of literature. These tomes – both Tove & Lars’ – are an international treasure trove no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without.
© 2015 Solo/Bulls, except “Lars Jansson: Roll Up Your Sleeves and Get to Work” © 2011/2015 Juhani Tolvanen. All rights reserved.

Today in 1921, Heart of Juliet Jones & Blondie artist Stan Drake was born. Why not treat yourself to a rarer delight such as Kelly Green volume 1: The Go-Between? In 1951, Bill Mantlo was born, and in 1964, Brant Parker & Johnny Hart’s Wizard of Id strip debuted. Three years later in France, Jean-Claude Mézières & Pierre Christin’s Valérian and Laureline began utterly revolutionising sci fi. In 1993 star penciller/ editor Ross Andru died. All of the above make multiple appears in Now Read This! so just go wild in that search box…

Adam Eterno book 2: Grunn the Grim


By E. George Cowan, Chris Lowder, Tom Tully, Francisco Solano López, John Catchpole, Eric Bradbury, with Jack Le Grand, Geoff Kemp, Tom Kerr & various (Rebellion)
ISBN: 978-1-83786-470-6 (TPB/Digital edition) 978-1-83786-480-5 (Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: History in the Unmaking… 9/10

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, so many reformed criminals like The Spider or just outright racist supermen like Captain Hurricane

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is the Eagle-bedecked jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and oblivious privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. Thunder and Jet were amongst the last of this fading model. Fleetway particularly was shifting to themed anthologies like Shoot, Action and Battle, whilst venerable veterans like Lion, Valiant and Buster hung on and stayed fresh by absorbing failing titles.

Thunder ran for 22 weeks before being absorbed by a stronger title to become Lion & Thunder. The merger/acquisition brought Black Max, The Steel Commando, The Spooks of Saint Luke’s and Adam Eterno to the new combined roster. With Steel Commando, time travelling tramp Adam would survive and thrive, as the periodical later merged into Valiant & Lion (June 1974) until the ultimate end in 1976. He also appeared in numerous Annuals and Specials thereafter.

Eterno was initially devised by Thunder assistant editor Chris Lowder – AKA “Jack Adrian” – and editor Jack Le Grand, with top flight artist Tom Kerr (Monty Carstairs, Rip Kerrigan, Kelly’s Eye, Charlie Peace, Captain Hurricane, Steel Claw, Kraken, Mary-Jo, Tara King/The Avengers, Billy’s Boots) initially designing and visualising the frankly spooky antihero. He also drew the scene-setting first episode. The feature was scripted by equally adept and astoundingly prolific old hand Tom Tully (Roy of the Rovers, Heros the Spartan, Janus Stark, The Wild Wonders, Dan Dare, Johnny Red, The Leopard from Lime Street), who only finally left it in 1976. Kerr, Donne Avenell, Scott Goddall &Ted Cowan would also write subsequent adventures. In fact, Tully might have scripted some of the material in this collection including the first instalment here: a handy recap/catchup limned by Francisco Solano López (and his family studio) that swiftly shifts to a gripping tale of “Conquistadore” atrocity…

Thanks to spotty record keeping, like so much in life and comics, it’s all a big mystery…

Gathering episodes from weekly Lion & Thunder spanning March 20th through August 28th 1971, plus pertinent material from Lion & Thunder Holiday Special 1971 & 1972, the chronal calamities and dark doings resume following Chris Lowder’s informative flashback essay ‘A Writer’s Trip Through Time’.

What you need to know: Delivered in stark, moody monochrome, the saga tales of tragic immortal chronal castaway Adam Eterno began life in the 16th century. He was an ambitious apprentice and less than sterling moral character, indentured to alchemist Erasmus Hemlock. When Adam’s master perfected an immortality serum, the headstrong, impatient acolyte sampled the potion against the sage’s express command. This precipitated the ancient’s death and a fiery conflagration that gutted the house. Hemlock’s last act was to curse his faithless student to live forever and “wander the world through the labyrinths of time”. Surcease would come from a mortal blow struck by a weapon of gold…

The curse was truly effective and as centuries passed, Adam became a recluse: his never-changing appearance driving him away from superstitious mortals and perpetually denying him simple contact with humanity. He fought in all of Britain’s wars, but hard-earned combat comradeships always ended whenever a seemingly fatal blow or wound left him unharmed…

Everything changed and the second part of the alchemist’s curse came true in 1970 when the traumatised, barely sane 421-year-old tramp staggered into a bullion robbery. He was shot by the thieves who rapidly realised that their victim was invulnerable, and attempted to use him in a raid on the Bank of England. When that went sideways too, Adam was struck by a fully-gold-plated limousine of a speeding millionaire…

The impact would be fatal for any other being, but for Adam Eterno it was the beginning of redemption as the shock hurled him into the timestream to land over and again in different eras…

The drama continues in that opening recap as Adam drops out of the timestream and is immediately cut down and hurled into quicksand by rapacious Spaniard Don Morto and his pitiless mercenarios, seeking the Incas fabled City of Gold. Dragging himself out of the mire, soon Adam is sought out by an Inca shaman and undergoes outrageous trials (many involving bonds and weapons of gold!) to become their champion in defeating the merciless invaders and liberating hostage king Tazuma Capa

The resistance is long and bloody but ultimately triumphal after Eterno introduces and mass-produces a weapon from the future that turns the tables on the armour, powder and shot of the invaders…

The bittersweet victory – after all, the traveller already knows more invaders will follow and ultimately succeed – sees Adam returned to chronal limbo only to rematerialise for the first time in the far future: a totalitarian dictatorship policed by brutes and thugs in armour of gold led by a monstrous tyrant: Grunn the Grim. The extended war to liberate tomorrow ends successfully but with the wanderer again returned to falling through eras, with the first hints that the penitent troubleshooter is not randomly drawn to rising manifestations of evil and crossroad moments of menace…

The latest stopover is Dark Ages Eastern Europe where a struggle for the throne sees an evil yet trusted relative seeking to usurp Duke Ctharmis of Carathia, after abducting the prince and true heir. Now as a local wild-child terrorises the populace, and packs of (were?)wolves congregate everywhere, a tatty stranger arrives and starts making trouble. Nobody knows Adam has been recruited by local wizard Mageis to set destiny aright and end the schemes of wicked Baron Draxa, before being deposited in far more familiar territory: England during the Civil War…

Obsessive anti-royalist Captain Raker ravages the locality searching for Lord Benham and the funds he holds in the King’s name. His brutal acts draw the immortal man into the pointless conflict, despite persistent, prophetic visions of doom hampering the antihero… until a final face-to-face duel ends matters and catapults Adam into the New World and a new kind of wickedness. In 1920s New York City, money not power motivates mobster Rikki Delgano, but his tactics are just as cruel and just as ineffectual against an enemy who will not die…

The crook’s hash soon settled, Eterno next appears in the skies over London amidst a storm of ack-ack fire and Luftwaffe planes. Furious and fighting mad, the traveller captures a Nazi bomber and follows the raiders back to their base, delivering a deadly dose of “how do you like it?” before ghosting on to land in the wild west and exonerate unjustly accused drifter the Durango Kid when both are charged with stagecoach robbery. Dodging gunplay and lynchings, Apache tortures and worse, Adam deftly exposes the real bandit before moving on to save all of humanity…

Lost in the early years of the stone age over 35,000 years before his own birth, Eterno roams amidst mammoths, neanderthals and dawn men, but must battle beast men armed with ray guns to foil a plan by alien colonisers. They seek to eradicate emerging humankind and take the world for their own, but Adam is greatly aided by prescient sage Kathon-the-Wise, who seems to see all his past and future secrets… and bears a remarkable resemblance to so many other wizards and mages the nomad of the ages has met…

After a cataclysmic pitched battle, humanity is saved and the spacers defeated, but there’s no rest for the (gradually redeeming) wicked and Eterno lands in shark-filled waters just in time to become the latest target of pirate lord Blackbeard. On foiling that felon, the winds of time waft him to a Viking raid in Anglo-Saxon England where pitiless reiver Geflin One-Eye seems set on taking the kingdom, unless some brave soul can retrieve the fabled Gold Sword of Wulfric from the abbey where it lies and lead the counterattack. Obviously, Adam is not keen on getting that close to his metal nemesis but if the situation demands it…

Bombastic, blood-soaked, inspirational and creepier than you’d imagine possible or permissible in a kids’ comic. the exploits of Adam Eterno are dark delights impossible to put down, so it’s fortunate that there are two more longer complete yarns still to come here.

Taken from Lion & Thunder Holiday Special 1971, the first sadly uncredited yarn (as regards the writer at least) was illuminated by veteran comics illustrator John Catchpole. He was the first to draw Kelly’s Eye – in 1962 for Knock-Out – and limned The Shadow of the Snake & sequel serial Master of Menace between 1972-1974 in Lion where he was part of a rotating team crafting Adam Eterno. As well as Annuals material like Black Bedlam (1975) he inked Jack (Charlie Peace) Pamby on The Potters from Poole Street in Valiant (1976) and was also a book illustrator.

Here all that skill and aplomb is used to detail a moody Victorian mystery as the immortal nomad helps the last of the Calcott line locate a lost family fortune and avoid murder by a monster…

Wrapping up proceedings on a true high (and also lacking a writer credit) the 1972 Adam Eterno special tale was illustrated by the magnificent and prolific Eric Bradbury (1921-2001) began in 1949 in Knockout.

Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator well into the 1990s, on landmark strips such as The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion 1984, Invasion (the unrelated 2000 AD strip), Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and much more…

All that imagination and experience are seen here, when Adam appears in ancient Atlantis: a dinosaur-infested paragon of human ingenuity and political depravity where a tyrannical queen and audacious space shot lead to the destruction of Earth’s first human civilisation…

Closing with biographies on the creators featured herein and ads for other British lost wonders Adam Eterno – Grunn the Grim is enthralling astonishment awaiting your gaze: a riotously rewarding rollercoaster ride to delight readers who like their protagonists dark and conflicted and their history in bite-sized bursts.
© 1971, 1972, & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1952 the last weekly instalment of Will Eisner’s Spirit Comics Section was published, whilst in 1974 the final Shiver and Shake entertained diehard UK readers.

In 1994, comics and animation giant Doug Wildey went to the final roundup. Remembered for Tarzan, The Saint newspaper strip and Jonny Quest, he’d prefer you read his elegiac westerns like Doug Wildey’s Rio: The Complete Saga.

Barefoot Gen volume 10: Never Give Up


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-601-6 (TPB) 978-0-86719-840-9 (HB/School Edition)

Whilst we are all commemorating the 80th anniversary of VJ Day (the Americans hold theirs on September 2nd), it’s only appropriate to remember how that war ended and what victory and defeat meant to a world forever changed after the conclusion. In comics, that means Keiji Nakazawa and Hadashi no Gen. A standby of anti-nuclear movements since first release in 1983, new hardback editions combining two paperback editions per volume are underway and will be on sale from January 15th 2026 – if we manage to live that long. You could wait or even check out our past reviews or simply save your time & energy by buying the still-available 10 tank?bon set right now.

After many years of struggle the entire piecemeal epic semi-autobiographical saga was remastered as an unabridged and uncompromising 10-volume English-language translation by Last Gasp under the auspices of Project Gen: a multinational organisation dedicated to peace and the abolition of nuclear weapons. Constantly revised and refined by its creator until his death from lung cancer in December 2012, Barefoot Gen is the quintessential anti-war tract and plea to humanity for peace. The combined volumes are angry and uncompromising, and never forgive those who seek to perpetuate greed, mendacity and bloody-handed stupidity.

Hadashi no Gen was first seen in Japan in 1973, serialised in Gekkan Shōnen Janpu Jampu (Monthly Boys Jump) following an occasional 1972 series of stand-alone stories in various magazines which included Kuroi Ame ni Utarete (Struck by Black Rain) and Aru Hi Totsuzen (One Day, Suddenly).

The scattered tales eventually led Shonen Jump’s editor Tadasu Nagano to commission 45-page Ore wa Mita (I Saw It) for a Monthly Jump special devoted to autobiographical works. Nagano clearly recognised that the author – an actual survivor of the world’s first atomic atrocity – had much more to say which readers needed to see and commissioned the serial which has grown into this stunning landmark epic.

The tale was always controversial in a country which still generally prefers to ignore rather than confront past mistakes and indiscretions and, after 18 months, Hadashi no Gen was removed from Jump, transferring firstly to Shimin (Citizen), then Bunka Hyåron (Cultural Criticism), and Kyåiku Hyåron (Educational Criticism). Just like his indomitable hero, Keiji Nakazawa never gave up and his persistence led to a first Japanese book collection in 1975, translated by the newly-constituted Project Gen team into Russian, English and other languages including Norwegian, French, German, Italian, Portuguese, Swedish, Finnish, Indonesian, Tagalog and Esperanto.

Born in March 14th 1939 and changed forever on August 6th 1945, the hibakusha (“atom bomb survivor”) author first completed his account in 1985 and his telling testament of survival has since been adapted into live-action & anime films; operas; musicals and live television dramas; each spreading the message across every continent and all generations.

Today we’re looking again at the concluding volume which brings the story of irrepressible, ebullient Gen and his friends to a close. One last time we see the forceful vitality of a select band of bomb survivors pitted against the constant shadow of tragedy which implacably dogs them in the city slowly recovering from nuclear conflagration.

Here the indomitable idealistic individualist, having finally found a way to express his anger and effectively fight back against the idiocies and injustices of a world which lets Atom bombs fall but is seemingly incapable of learning from its mistakes, at last strikes back at the demagogues and monsters who still keep the bad old ways alive… even after their people suffered the most hideous of consequences…

Barefoot Gen: Never Give Up begins following an inspirational ‘Gen’s Message: A Plea for Nuclear Abolition’ by the Translators & Editors and – as previously – the other end of this monochrome paperback balances the essay with a biography of the author and invaluable data ‘About Project Gen’

The graphic manifesto resumes in March 1953 as Gen prepares for his school graduation ceremony, despite seldom attending that hidebound institution over the past few years. Fellow bomb orphans Ryuta and quietly stolid Musubi – who have shared Gen’s shabby shack for years – are also in high spirits. They have been constantly selling dresses made by radiation-scarred outcast Katsuko on Hiroshima’s rebuilt street corners, diligently saving the proceeds until she has enough money to open a shop. Now the manager of one of the big stores wants to buy all the clothes they can manufacture to sell in his fashionable venues…

At the Graduation Ceremony Gen once again loses his temper when the faculty begin memorialising the past and celebrating the failed regime of the empire. Later, his savage confrontation with teachers and visiting dignitaries sparks a minor student revolution. For many of the juvenile delinquents it’s also an opportunity to inflict some long-delayed retribution on the educational bullies who have oppressed and beaten them for years…

Encouragingly, however, not all parents and attending adults take the teachers’ side, and a potentially murderous confrontation is (rather violently) defused by Gen. The boy’s life then changes forever when he bumps into a young woman and is instantly smitten. His pursuit of Mitsuko will bring him into conflict with her brutal father, former employer and unrepentant war-lover Nakao who is now a highly successful businessman going places in the reconstructed city…

Gen has been studying with elderly artist Seiga Amano, learning the skills his own father would have passed on had he not died in 1945. The mentor/father-figure encourages his protégé to pursue Mitsuko… and it costs them both their jobs. However, the seeming setback is in fact liberating and before long the star-crossed youngsters are in a fevered euphoria of first love. So engaged is Gen that he is not there when stolid Musubi is targeted by a cruel Yakuza honeytrap who addicts him to drugs before fleecing him of all Katsuko’s hard-earned savings…

With a happy ending so close he can touch it, Gen is dragged back down to earth by a trio of tragedies which leave him near-broken and all alone. The legacies of the bombing have again cost him almost everything…

After a horrendous bout of death and vengeance-taking, Gen seems to have nothing to live for, but the despondent young man is saved by aged Amano who rekindles his spirit and wisely advises him to get out of Hiroshima and start his real life in the world beyond it…

Keiji Nakazawa’s broad cartoon art style has often been subject of heated discussion; his simplified Disney-esque rendering felt by some to be at odds with the subject matter, and perhaps diluting the impact of the message. I’d like to categorically refute that.

The style springs from his earliest influence, Osamu Tezuka, Father of Anime & God of Manga who began his career in 1946 and whose works – Shin Takarajima/New Treasure Island, Tetsuwan Atomu/Astro Boy and so many more – assuaged some of the grim realities of being hibakusha, providing escape, hope and even a career path to the young illustrator. Even at its most bleak and traumatic the epic never forgets to shade horror with humour and counterpoint crushing loss with fiery idealism and enthusiasm.

As such the clear line, solid black forms and abstracted visual motifs act as tolerable symbols for much of the horror in this parable. The art defuses but never dilutes the horror of the tragedy and its aftermath. The reader has to be brought through the tale to receive the message and for that purpose drawings are accurate, simplified and effective. The intent is not to repel (and to be honest, even as they are they’re still pretty hard to take) but to inform, to warn.

Shocking. Momentous. Bleak and violent but ultimately astoundingly uplifting, Nakazawa’s Barefoot Gen is without peer and its legacy will be pervasive and long-lasting. So now you’ve been warned, buy this old book. Buy the entire series. Buy the new editions as they come out. Tell everyone you know about it. Barefoot Gen is an indisputable classic and should be available to absolutely everyone.
© 2009 Keiji Nakazawa. All rights reserved.

Mighty Thor Epic Collection volume 9: Even an Immortal Can Die (1977-1979)


By Len Wein, Roy Thomas, Roger Stern, Bill Mantlo, Don Glut, Don Thompson, Maggie Thompson, Walter Simonson, John Buscema, Sal Buscema, Alan Kupperberg, Wayne Boring, Val Mayerik, Jim Starlin, Virgilio Redondo, Rudy Nebres, Tony DeZuñiga, Tom Palmer, Ernie Chan, Joe Sinnott, Klaus Janson, Chic Stone, Pablo Marcos & various (Marvel)
ISBN: 978-1-3029-4868-9 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Once upon a time, disabled physician Donald Blake took a vacation in Norway, only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments, he was defending the weak and smiting the wicked. Months swiftly passed, with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds of incredible, mythic menaces, tackled by an ever-changing cast of stalwart immortal warriors at his side…

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However, by the time of this power-packed compendium, the King was long gone – or more accurately enacting his Second Coming – technically Third, and definitely Second Return to the House of (mostly his) Ideas – and only echoes of his groundbreaking presence remained. John Buscema had visually made the Thunder God his own over interceding years, whilst a succession of scripters had struggled with varying success to recapture the epic scope of Kirby’s vision and Stan Lee’s off-kilter but comfortingly compelling faux-Shakespearean verbiage…

Spanning June 1977 to February 1979, this power-packed compilation re-presents The Mighty Thor #260-280, Annuals #6 & 7 and Marvel Preview #10 in a panoply of unceasing stellar adventure spanning time and space and well-explored regions.

Previously, embattled Asgardians had survived another invasion only to learn their divine Liege Lord Odin had gone missing. Having exhausted every avenue of location available, son-&-heir Thor – prompted by vague hints from all-knowing but hostile spirit Mimir – departed to search distant galaxies for a “Doomsday Star” …

Aboard starfaring dragonship Starjammer, the Thunderer, Lady Sif and Warriors Three Fandral, Hogun and Volstagg (solar) sail off, leaving the beleaguered Eternal Realm under Balder the Brave’s stewardship, albeit ably assisted by his dark inamorata Karnilla the Norn Queen. Now in the wake of travail, torment and cruel misunderstanding, and accompanied by the Recorder (a Rigellian AI robot guide), ‘The Vicious and the Valiant’ sees the interstellar questors finally locate the Doomsday Star.

Scripted by writer/editor Len Wein with Walter Simonson (inked by Tony DeZuñiga) making his first major artistic contributions to the mythology, the interstellar quest’s end coincides with an attack on far-distant Asgard where Balder and Karnilla resist an invasion helmed by arch-traitors Enchantress and Executioner. As the voyagers strive to reach a hostile planet with a strict and extreme no-visitors policy, #261 expands the scope and intensifies the action as the questers falter before ‘The Wall Around the World!’ (inked by Ernie Chan): a terrifying global-scaled construct comprised of the power-drained husks of dead gods.

Resolute and determined the seekers push on, learning Odin has been captured and gradually diminished and consumed by energy-leeching “Soul-Survivors” whose civilisation subsists on stolen divine lifeforce. As they valiantly strive to save their sovereign, the roving Asgardians learn to their cost that ‘Even an Immortal Can Die!’ (#262, limned by Simonson & DeZuñiga).

Thankfully, ‘Holocaust and Homecoming!’ proves Odin both wily and still potent as the heroes’ ferocious clash and hard-won victory results in a weary, wounded pantheon returning to Asgard, only to find it taken over by Loki and his cohort of treacherous allies. With Odin in a coma – and ultimately abducted again – covert civil war erupts between the newly restored champions and the city citizens Loki has subverted. ‘Thou Shalt Have No Other Gods Before Me!’ sees the sinister scheme exposed, but not before Loki unleashes ultimate weapon The Destroyer against his adoptive brother…

Inked by Joe Sinnott, #265’s ‘When Falls the God of Thunder…!’ sees Loki losing control of his ultimate sanction, and once again, everyone survival hinges on the determination of Thor and his valiant resistance to chaos, until #266’s ‘…So Falls the Realm Eternal!’, where Wein, Simonson & DeZuñiga show the Thunderer at his indomitable best, holding Loki at bay and off balance until the Warriors Three rescue and revive an extremely unhappy All-Father…

This saga presaged a change of narrative focus but before that Roger Stern, Sal Buscema & Klaus Janson craft ‘Thunder in the 31st Century!’ (as first seen in Thor Annual #6 December 1977). A riot of time-busting mayhem commences with Thor plucked from contemporary Manhattan: accidentally summoned to the time period of the original/future (time travel tenses suck!) Guardians of the Galaxy by a cyborg maniac named Korvac. The immortal god-warrior briefly joins Vance Astro, Charlie 27, Yondu, Nikki, Martinex and Starhawk in bombastic battle against super-powered aliens to thwart the sinister cyborg’s scheme to become master of the universe. At the conclusion, Thor returns to his own place and time, unaware how Korvac would reshape the destiny of reality itself in coming months…

The collaborations of Wein and Simonson had already shaken the title out of its conceptual doldrums; as the big change approached they went into overdrive and an seemingly backward direction. After All-Father Odin was kidnapped, drained like a battery and died, he was rescued, resurrected and restored to an Asgard riven with conspiracies. Conquered by old enemies, Thor faced ultimate weapon The Destroyer before triumphantly saving everything. In #267 (January 1978, Wein, Simonson & DeZuñiga) we see the hero bound ‘Once More, To Midgard!’, following a rare moment of filial fondness rather than the usual arguments with Dad. Thor has been missing for quite some time and his absence has left Don Blake’s life in tatters until old colleague Dr. Jacob Wallaby arranges a job with Stark International’s Free Clinic. That good deed leads to more chaos as deranged super-criminal Damocles ruthlessly raids the hospital’s radiation lab in search of synthetic cobalt to power his new super-gun. Before Blake can react, the smash-&-grab attack is done, leaving furious Thor to pursue the murderous madman, aided by Damocles’ guilt-fuelled sibling Bennett Barlow. He pays a heavy price for his civic service in concluding clash ‘Death, Thy Name is Brother!’

The concentration on Earthly scale and situations continues in #269 as ‘A Walk on the Wild Side!’ sees a mysterious mastermind contract mechanistic mercenary Stilt-Man to secure a certain high-tech package. A raft of deadly upgrades prove pointless after the Thunderer stumbles upon the heist in the skies over Manhattan, but Thor has far more trouble facing the plotter’s power-packed partner Blastaar in middle chapter ‘Minute of Madness… Dark Day of Doom!’

The triptych of terror terminates in Thor #271 as, with the aid of Tony Stark, Nick Fury (I), S.H.I.E.L.D. and The Avengers, the Storm Lord meets the true architect of destruction and imminent global domination in orbit ‘…Like a Diamond in the Sky!’ This epic includes cameos from Shang-Chi, Spider-Man, The Hulk, Human Torch, Nova, Daredevil and many more Marvel stalwarts; serving as a big celebratory send-off for Wein & Simonson, whilst signalling a major change of direction.

Mighty Thor #272 saw the return of Roy Thomas, John Buscema & Tom Palmer depicting ‘The Day the Thunder Failed!’ as the hero shares moments of humiliating childhood defeat with a crowd of fannish kids. The incidents were all adapted from classical mythology and served as an appetiser to a mega-saga in the making, with TV reporter Harris Hobbs (who visited Asgard way back in Journey into Mystery #123) making Thor an offer he cannot help but refuse…

Still channelling tales from the Eddas – specifically about how Ragnarok would end the reign of the Aesir/Asgardians – #273 is set ‘Somewhere… Over the Rainbow Bridge!’ Although the journalist’s pleas to film a TV special in the Home of the Gods is sternly rebuked and rejected, wicked Loki has his own plans and smuggles in Harris and his film crew, triggering the beginning of the long-prophesied end…

If you haven’t actually read the original myths, go do that. It will make you appreciate these clever riffs on the theme so much more as the secret history of Asgard and Odin’s plots are exposed in #274. With Loki on the loose, the story of how the All-Father sacrificed his eye to fiery seer Mimir for knowledge of the future is revealed, as are the dirty bargains Odin made to forestall inevitable, inescapable doom. As Sif leads home the long-missing goddesses of Asgard, mortal cameraman Roger “Red” Norvell beholds the Thunder God’s raven-haired beloved and is gripped by uncontrollable desire. Another prerequisite of The End then occurs as Loki orchestrates Balder’s death in ‘The Eye… and the Arrow!’

In #275 ‘A Balance is Struck!’ when Odin uses all his power to suspend the dying God of Light in a timeless state, pausing the Ragnarok countdown. Loki, meanwhile, uses ancient spells and his adoptive brother’s Belt of Strength and Iron Gloves (created when the Prince was a child to help control and wield mighty Mjolnir) to become a new, very different Thor. The newcomer even seizes the mystic hammer from its enraged rightful owner as he beats the thunder god and abducts Sif, declaring in #276 ‘Mine… This Hammer!’

Red is barely aware he has killed his best friend for power. Loki and Death Goddess Hela rouse all Asgard’s enemies to march on their hated foes as ‘Time of the Trolls!’ seems to indicate doomsday has finally fallen. However, the forces of evil are not the only devious schemers with an endgame in view, and a monstrous plan is exposed whereby the All-Father seems to cheat the powers of prophecy and trick Ragnarok by creating a false Thor to die in place of Asgard’s true saviour. All it required was timing, boldness and a few necessary sacrifices…

With veteran Thor inker Chic Stone applying his stylish lines, #278 heralds ‘At Long Last… Ragnarok?!’ as all plots and perils converge with reality – the Nine Realms portion of it at least – battling fate to a draw as the apocalypse is deferred a while longer… but only after another tragic, valiant and ultimately futile demise. In the aftermath, the trueborn Odinson cannot abide what has been done in his name and sunders all contact with his scheming sire.

The split is genesis to an even more momentous and spectacular saga postponed here for a crucial sidebar seen in Thor Annual #7 (1978) wherein Thomas, Simonson & Ernie Chan here detail a forgotten “first contact” moment triggered by the reactions to Balder’s “death” due to Loki’s machinations to trigger Ragnarok. When Thor reluctantly consults hostile prophet Mimir, the flaming seer of the Well of Wisdom instead emphasises how untrustworthy Odin is and illustrates his point by sharing of an event the Thunderer cannot remember even though it was one of his most significant exploits…

Tale within a tale ‘And Ever… The Eternals!’ reviews the creation of and war between Asgardian and Greek pantheons – which Thor readily recalled – before going on to disclose how the proud prince had continued seeking new mortal worshippers. Roaming Midgard doing heroic deeds, he had encountered and barely defeated a monstrous mind-controlling horror dubbed Dromedan. Moving on, in what would be later called Central America, he meets another – unsuspected – god-like race: Polar Eternals Ajak, Druig, Valkin and Virako.

Thor then reexperiences how he was informed that Midgard was a laboratory preserve of incredible super-gods from space: “Celestials” who had genetically modified proto-hominids to create humanity, Eternals and horrific predatory Deviants. These subspecies had battled for ownership of Earth in wars spanning the length of human existence…

Confronted by such sheer heresy and baffled by obvious nonsense, Thor learns now that his new friends were as treacherous as any god or mortal, with all knowledge of Celestials excised after he and the Eternals defeated a resurgent Dromedan and horde of Deviants and Mutates. Mindwiped, he returned to Asgard, oblivious to the fact that Space Gods would periodically return to judge the progress of their three-pronged project… as indeed they were doing at that very moment under a colossal gleaming dome in Earth’s Andes mountains…

When Kirby’s series debuted in 1976, we met anthropologist Professor Daniel Damien and daughter Margo, whose explorations revealed giant aliens had visited Earth in ages past: sculpting hominid beasts into distinct sentient species: Human Beings; genetically unstable Deviants and god-like superbeings who called themselves Eternals. Moreover, those Space Gods had occasionally returned to check up on their experiment.

Over 19 issues and an Annual, the series avoided true contact with Marvel continuity as modern mankind’s military and moneyed movers-&-shakers dealt with the politics and panic of a world-shattering event. Ikaris (son of Valkin and Virako), Margo, Ajak, Sersi, Makkari, Zuras, Thena, Sprite and Druig fought and foiled Deviants Kro, Brother Tode, Dromedan, Ransak & Karkas, with humanity terrified in the background and under the microscope as The Fourth Host of Celestials hovered above the world in a city-sized ship, pondering final judgement: a process that would take 50 years.

Never a comfortable fit with the rest of the Marvel Universe – only S.H.I.E.L.D. ever really got involved – The Eternals further embodied Kirby’s fascination with Deities, the immensity of Space and potential of Supernature through the lens of very human observers. Once the series ended, Kirby moved on and other creators eagerly co-opted his concepts (with mixed success) into the company’s mainstream continuity…

In Mighty Thor #279 (cover-dated January 1978) the new quest is briefly diverted as Don Glut, Alan Kupperberg & Pablo Marcos detail how the Thunderer’s latest exile to Earth prompts more reminiscing and “untold tale” ‘A Hammer in Hades!’ Long ago, a chance encounter with pre-goddess first love Jane Foster led to her imprisonment in the underworld and Thor flew right into an ambush organised by Loki, Grecian death god Pluto and super-troll Ulik, but still proved more than even that trio of terror could handle…

Still preparing to confront the relatively undiscovered Fourth Host, Thor is again forestalled in #280 where Thomas, Wayne Boring & Tom Palmer pastiche DC’s Annual JLA/JSA summer team-ups with ‘Crisis on Twin Earths!’ after Superman-analogue Mark Milton/ Hyperion of the Squadron Supreme requests Thor’s assistance on his own alternate Earth. Sadly, the evil Hyperion of the Squadron Sinister manages to replace his goody-goody doppelganger and a shattering battle erupts before order and dimensional stability is restored…

This titanic tome ends on a rare treat stemming from the period’s growing love-affair with fighting fantasy. Cover-dated Winter 1977, Marvel Preview #10 was a monochrome magazine in Marvel’s mature-oriented line: free of Comics Code scrutiny and (ostensibly) the strictures of shared continuity. Although MP was an anthology/showcase title, other periodicals in the Marvel Magazine Group included off-kilter features like Howard the Duck, Rampaging Hulk and Tomb of Dracula.

Thor the Mighty almost joined that elite roster in 1975, and nearly three full issues were prepared for a barbarian Thunder God vehicle before the plug was pulled. As a result, much material was sitting in drawers when the decision came to use one lead tale and a thematic back-up in the try-out title. Another story had already been modified and published as Thor Annual #5 (for which see Marvel Masterworks Thor #15)…

Behind a painted Ken Barr cover, frontispiece by Jim Starlin and illustration plates from Virgilio Redondo and Rudy Nebres, ‘Thor the Mighty!’ was scripted by Wein, and rendered by Starlin & DeZuñiga, telling of a time long past when Odin sent his rowdy sons Thor and Loki on a quest to secure a mystic Crystal of Blood threatening to erase all existence. The mission pitted his sons against seductive sorceresses, trolls ogres, giants, dragons and – as ever – each other…

The lusty yarn was backed up by an exploit of Hercules The Prince of Power when he was still half-human and sailing with Jason as an Argonaut. Here, courtesy of Bill Mantlo & Val Mayerik, the shipmates faced constant, mythologically-tinged peril on ‘The Isle of Fear!’ – but nothing like the political intrigue engineered by corrupt sponsor King Kreon of Pylos

Following a Nebres pinup and never attained next issue ad, a bonus section offers the letters page editorial from Thor #272, Thomas’ editorial from Thor Annual #7, the cover to Marvel Index #5 by Tom Conrad, the Franc Reyes Contents page and contemporary house ads.

The tales gathered here may lack the sheer punch and verve of the early years but certainly prove that after too long calcified, the Thunder God was again moving to the forefront of Big Idea Comics Storytelling. Fans of ferocious Fights ‘n’ Tights fantasy will find this tome stuffed with intrigue and action, magnificently rendered by artists dedicated to making new legends. This a definite must-read for all fans of the character and the genre.
© 2023 MARVEL.

Moomin volume 9 – The Complete Lars Jansson Comic Strip


By Lasse Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-77046-157-4 (HB) eISBN: 978-1-77046-556-5-

Today 25-years ago in Helsinki Lars Fredrik Jansson died. His work and that of his sister lives on.

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components like pen & ink, manipulating economical lines and patterns into sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols. So was her brother…

Tove Marika Jansson was born into an artistic, intellectual and rather bohemian Swedish family in Helsinki, Finland on August 9th 1914. Patriarch Viktor was a sculptor and mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars AKA “Lasse” and Per Olov became – respectively – an author and cartoonist, and an art photographer. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to inhabit.

After extensive and intensive study (from 1930-1938 at the University College of Arts, Crafts and Design, Stockholm, Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), she became a successful exhibiting artist through the troubled years of WWII.

Brilliantly creative across many fields, she published her first Moomins fable in 1945. Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood – latterly and more euphoniously The Moomins and the Great Flood) was a whimsical epic of gentle, inclusive, accepting, understanding, bohemian misfit trolls and their strange friends…

The term “Moomin” came from maternal uncle Einar Hammarsten who tried to stop Tove pilfering food when she visited by warning that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks… you can check out our other reviews such as Christmas Comes to Moominvalley for how the critter became a mega franchise and proto-mythology. Here and now, let’s discuss how Lars got involved…

More popular with each successive book, global fame loomed. And in 1952 Finn Family Moomintroll/The Happy Moomins was translated into English to great acclaim, prompting British publishing giant Associated Press to commission a daily newspaper strip starring the seductively sweet & sensibly surreal creations. Jansson had no misgivings or prejudices about strip cartoons as she had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergäng/Moomintrolls and the End of the World was hugely popular and she welcomed the chance to extend her eclectic family’s range. In 1953, The London Evening News began the first of 21 Moomin strip sagas which captivated readers of all ages. Tove Jansson’s involvement in the cartoon ended in 1959, a casualty of its own success and the punishing publication schedule. So great was the strain that she had already recruited brother Lars to help. He quietly took over, continuing the feature until its close in 1975. His tenure as sole creator officially began with the sixth collection in this series and reaches its penultimate volume here…

Liberated from cartooning pressures, Tove returned to painting, writing and other pursuits: generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups. She died on June 27th 2001, with awards too numerous to mention, and her face on the national currency…

Lars Fredrik Jansson (October 8th 1926 – July 31st 2000) was almost as amazing as his sister. Born into that astounding overachieving clan 12 years after Tove, at 16 he started writing – and selling – his own novels (nine in total). He also taught himself English because there weren’t enough Swedish-language translations of books available for his voracious reading appetite. In 1956 at his sister’s request he began co-scripting the Moomin strip: injecting his own witty whimsicality to ‘Moomin Goes Wild West’. He had been Tove’s English language translator and sense-reader from the start, seamlessly converting her Swedish into text and balloons even the British could grasp.

In 1959, when her contract with The London Evening News expired, Lars officially took over, having spent the interim period learning to draw and perfectly mimic his sister’s art style. He had done so in secret, assisted and tutored by their mother Signe Hammarsten-Jansson. From 1961 to strip’s end in 1974, Lars was sole steersman of trollish tabloid tails (I fear that could be much misconstrued these days…).

“Lasse” was a man of many parts. Other careers included aerial photographer, professional gold miner, writer and translator. He was basis and model for ultimate cool kid Snufkin and his Moomins exploits were subtly sharper than his sister’s version: far more in tune with the quirky British sense of humour. Nevertheless, his whimsically wry sense of wonder was every bit as compelling. In 1990, long after the original series, Lasse began a new career, working with Dennis Livson (designer of Finland’s acclaimed Moomin World theme park) as producers of anime series The Moomins and, with daughter Sophia Jansson in 1993, on new Moomin strips…

Moomintrolls are easy-going free spirits: polite modern bohemians untroubled by hidebound domestic mores but under Lars, increasingly diverted and distracted by societal pressures. Moominmama is warm, kindly tolerant and capable, if perhaps overly concerned with propriety and appearances, whilst her devoted spouse Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys. Their darling son Moomintroll is a meek, dreamy boy with confusing ambitions who adores – and moons over – permanent houseguest the Snorkmaiden – although that impressionable, flighty gamin prefers to play things slowly whilst awaiting somebody potentially better…

A particularly acerbic affair, this 9th monochrome compilation revisits serial strip sagas #34-37, and opens with Lars in full charge as confusion blooms with the arrival of cinematic thespians and sundry other playactors all concerned with immortalising a ‘Damsel in Distress’.

Sadly our happy family and most of Moominvalley are utter neophytes regarding the miracles of the moving image and understandable initial confusion soon grows into envy, dangerous jealousy, unleashed ambition and when Moominpappa leaps to a wrong conclusion, frustrated heroism and vigilantism once the old stalwart spots ladies tied to railway tracks and caped mustachio-twirling figures lurking about…

No soon does that furore die down than domestic strife manifests as ‘Fuddler and Married Life’ finds the androgynous collector and equally ambiguous new spouse Jumble exploit everyone’s goodwill and happy wishes to unwisely expand their personal button collection into a rapacious runaway commercial enterprise that soon leaves them homeless and straining the good will of all around them. Luckily, Moominmamma is on hand to take over babysitting chores whilst the drama sorts itself out…

Rampant unchecked capitalism gone mad is also the order (to go) of the day in ‘Sniff’s Sports Shop’ as the exceptionally shy and nervous critter inherits a thriving activities emporium from an uncle whose sole previous contact was a monthly stipend for staying the full length of the valley away from him…

Moomin is there to support Sniff’s crash course in commercial enterprise and unwise quest for a game or endeavour he can take up as his very own, but the escalating chaos inevitably ends in tizzies, higgledy-piggledy behaviours, embarrassment and injury, before the sporting mogul wisely calls it a day…

Concluding proceedings is the sorry salutary saga of ‘Mymble’s Diamond’ wherein the impulsive, impressionable, incurable romantic shows everyone the flashy ring she’s been given by latest flame Rinaldo, and certain tongues begin wagging once again…

Soon the valley is afire with stridently expressed opinions and mounting certainty that “something should be done”, but what and to whom and – for pity’s sake – why?

A cautionary tale exploring the power of gossip and apparently irresistible need for some to judge others, here is a perfect example of cartoons’ power for cultural commentary and social satire, and a splendid place to pause and think quietly for a moment…

This compilation again closes with a closer look at the creator in ‘Lars Jansson: Roll Up Your Sleeves and Get to Work’ courtesy of family biographer Juhani Tolvanen, extolling his many worthy attributes…

These are utterly, adorably barbed tales for the young, laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kids’ stories into classics of literature. These tomes – both Tove & Lars’ – are an international treasure trove no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without.
© 2013 Solo/Bulls. “Lars Jansson: Roll Up Your Sleeves and Get to Work” © 2011/2013 Juhani Tolvanen. All rights reserved.

DC Finest: Team-Ups: Chase to the End of Time


By Bob Haney, Cary Burkett, Martin Pasko, Dave Michelinie, Len Wein, Cary Bates, Steve Englehart, Paul Levitz, Jim Aparo, José Luis García-López, Murphy Anderson, Curt Swan, Dick Dillin, Joe Staton, Rich Buckler, Don Newton, Romeo Tanghal, Frank McLaughlin, Frank Chiaramonte, Dick Giordano, Jack Abel, Bob Smith & various (DC Comics)
ISBN: 978-1-79950-082-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

Here’s another stunning and timely compilation comprising the best of vintage comics; one more astounding and epic DC Finest edition. These weighty, full colour treasure troves are chronologically curated themed tomes highlighting past glories from the company that invented superheroes and so much more. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

As you’ve probably noticed, a big part of superhero fiction involves interacting – if not always uniting – with other costumed stars. Every producer, purveyor and publisher of Fights ‘n’ Tights fare employs and exploits the concept of allied action and chums in conflict, with apparently every consumer insatiably coveting them and more of the same. With The Man of Steel and a whole bunch of super-suited & booted associates happily and profitably cavorting across big screens everywhere now, let’s look at a few of his past collaborations… and while we’re at it, peek at some of his best pal’s other playmates at the same time…

From the moment a kid first sees his second superhero the only thing he/she wants is to observe how the new gaudy gladiator stacks up against the first. From the earliest days of the comics industry – and according to DC Comics Presents first editor Julie Schwartz, it was the same with the pulps and dime novels that preceded it – we’ve wanted our idols to meet, associate, battle together (and if you follow the Timely/Marvel model, that means against each other) far more than we want to see them trounce their archenemies in a united front…

The concept of team-up comic books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun (it was the publicity-drenched weeks before the release of Superman: The Movie and Tim Burton’s Batman was over a decade away) a regular arena to share adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s.

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short tales of period heroes: a format mirroring contemporary movie fascination with historical dramas. Written by Bob Kanigher, issue #1 led with Golden Gladiator, the Silent Knight and Joe Kubert’s now legendary Viking Prince. From #5 the Gladiator was increasingly alternated with Robin Hood, and manly, mainly mainstream romps carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like sister publication Showcase.

Brave and the Bold #25 (August/September 1959) debuted Task Force X: Suicide Squad, followed by Justice League of America (#28), Cave Carson (#31) and Hawkman (#34). Since only the JLA hit first time out, there were return engagements for the Squad, Carson and Hawkman. Something truly different appeared in #45-49 with science fictional Strange Sports Stories before B&B #50 triggered a new concept that once again truly caught reader imaginations.

It paired superheroes Green Arrow and Martian Manhunter in a one-off team-up, as did succeeding issues: Aquaman and Hawkman in #51, WWII wonders Sgt. Rock, Captain Cloud, Mme. Marie and the Haunted Tank in #52 and Atom with Flash in #53. The next team-up – Robin, Aqualad & Kid Flash – swiftly evolved into the Teen Titans. After Metal Men/the Atom and Flash/Martian Manhunter, new hero Metamorpho, the Element Man debuted in #57-58. Then it was back to superhero pairings with #59, and although no one realised it at the time this particular conjunction (Batman & Green Lantern) would be particularly significant. Soon the book would become a vehicle for Batman team-ups…

With the 1978 release of Superman The Movie it was time to reward the Man of Tomorrow with a similar dedicated publication, although in truth, the Action Ace had already enjoyed the sharing experience once before, when World’s Finest Comics briefly ejected the Caped Crusader and Superman paired with a coterie of heroes including Flash, Robin, Aquaman, Teen Titans, Vigilante, Dr. Fate and others (i#198-214; cover-dated November 1970 to October/November 1972) before the traditional status quo was re-established.

This superb all action collection intriguingly re-presents the first 14 star-studded monthly DC Comics Presents releases and the equivalent contemporary issues of The Brave and the Bold – #141-155). These together collectively span May/June 1978 through October 1979. We open with B&B and resident creators Bob Haney & Jim Aparo, so before the off here’s some background.

Robert Gilbert Haney, Jr. was born on 15th March 1926, growing up in Philadelphia listening to radio dramas and serials, and reading newspaper strips like Prince Valiant and Flash Gordon. Higher education at Swathmore College led to service in the US Navy. He was one of the lucky ones to survive The Battle of Okinawa relatively unscathed.

Follow up studies at Columbia University led to a Master’s degree, after which Haney began a prolific storytelling career by writing a slew of popular novels under a number of noms de plume. In 1947, he moved sideways into comic books, beginning with racy tale ‘College for Murder’ in Harvey Comics’ Black Cat #9 (cover-dated January 1948). From then until 1955 he freelanced for various publishers like Fawcett, Hillman, Standard and St. John on genre tales packed with action, grit and wit.

When anti-comics witch-hunts in the 1950s led to a bowdlerising, self-inflicted Comics Code, Haney shifted gears and began an almost exclusive position as a scripter at DC/National Comics, initially for the war comic division. His first sale was ‘Frogmen’s Secret’ in All American Men of War #17 (January 1955), and he scripted the very first Sgt Rock story in 1959, and countless more for all the combat titles.

Immensely versatile, he wrote for every genre division from licensed to humour, western to superhero and for titles including Blackhawk, Adventures of Rex the Wonder Dog, Sea Devils, Tomahawk, Challengers of the Unknown, Superman’s Pal Jimmy Olsen, My Greatest Adventure, Doom Patrol, Aquaman, Hawkman, Space Ranger, Green Arrow, Deadman, The Unknown Soldier, and the very first Batman team-up in The Brave and the Bold #59. For decades the book would be his personal playground and where he delivered his take on most of the company’s vast pantheon…

Haney co-created the Teen Titans, Metamorpho, Eclipso, Enchantress (in Strange Adventures), Aquagirl, Cain of The House of Mystery and the Super-Sons, but ultimately his style began to clash with DC’s changing teen demographic. Happily, he had also been working in animation since the mid-1960s, scripting episodes of The New Adventures of Superman and The Superman/Aquaman Hour of Adventure TV shows; and in the 1980s, DC’s loss was cartoon kids’ gain. Haney worked extensively on new shows including Karate Kat, Silverhawks and ThunderCats, as well as producing books of general fiction and consumer journalism. Ultimately, rapprochement with a new DC management saw Haney return to comics for nostalgia-tinged titles including Elseworlds 80-Page Giant #1 (August 1999); Silver Age: The Brave and the Bold #1 (July 2000); and – posthumously published –Teen Titans Lost Annual #1 (March 2008).

Haney died on November 25th 2004, in La Mesa, California.

Taking his cues from news headlines, popular films and proven genre-sources, Haney continually produced gripping yarns that thrilled and enticed, with no need for more than a cursory nod to an ever-more-onerous continuity. Anybody could pick up an issue of B&B and be sucked into a world of wonder. Consequently, these tales are just as fresh and welcoming today, their themes and premises just as immediate now as then. Moreover, Jim Aparo’s magnificent art is still as compelling and engrossing as it always was.

James N. Aparo (August 24th 1932 – July 19th 2005) was a true but quiet giant of comic books. Self-taught, he grew up in New Britain Connecticut, and, after failing to join EC Comics whilst in his 20s, slipped easily into advertising, newspaper and fashion illustration. Even after finally becoming a comics artist he assiduously maintained his links with his first career. For most of his career he was a triple-threat, pencilling, inking and lettering his pages. In 1963 he began drawing Ralph Kanna’s newspaper strip Stern Wheeler, and three years later was working on a wide range of features for go-getting visionary editor Dick Giordano at Charlton Comics. Aparo especially shone on the minor company’s licensed top gun The Phantom. In 1968 when Giordano was lured away to National/DC he brought his top performers (primarily Steve Ditko, Steve Skeates and Aparo) with him. Aparo began a life-long association with the company where legends live illustrating and reinvigorating moribund title Aquaman – although he also continued with The Phantom until his duties grew with the addition of numerous short stories for the monolith’s burgeoning horror anthologies and revived 1950s supernatural champion The Phantom Stranger.

Aparo went on to become a multi award-winning mainstay of DC’s artistic arsenal, with stellar runs on The Spectre, The Outsiders and Green Arrow, but his star was always and forever linked to Batman’s.

In B&B #141’s ‘Pay – Or Die!’ that relationship and the artist’s versatility shines as Black Canary helps Batman quash The Joker’s byzantine extortion scheme.

Fast-paced, straightforward, done-in-one dramas almost by definition, these quick treats were perfect introducer tales and seldom carried over, but in #142, ‘Enigma of the Death-Ship!’ sees Aquaman and wife Mera battle the Dark Knight to suppress a family secret, before the sordid trail of a covert Gotham drug lord leads to the most respected man in America in the next issue, with Cary Burkett collaborating with Haney for conclusion ‘Cast the First Stone’ as manic crime-crusher The Creeper confronts his mentor and finds even the most esteemed hero can have feet of clay…

The brave, bold portion of our entertainment pauses here to allow the Metropolis Marvel his moment to shine with a debut 2-part thriller from DC Comics Presents #1 & 2 (July/August & September/October 1978), featuring Silver Age Flash Barry Allen, who had also been Superman’s first co-star in that aforementioned World’s Finest Comics run. ‘Chase to the End of Time!’ and ‘Race to the End of Time!’ by scripter Marty Pasko & utterly astounding José Luis García-López inked by Dan Adkins, rather reprises that selfsame WF tale. Here warring alien races trick both heroes into speeding relentlessly through the time-stream to prevent Earth’s history from being corrupted and destroyed. As if that isn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash, but the heroes sort it all out in the end…

In B&B #144 Haney& Aparo deliver a magical mystery tale of ‘The Arrow of Eternity’ as Caped Crusader and Emerald Archer head back in time to Agincourt and foil a wicked plot by time-tamperer the Gargoyle, whilst in DCCP #3, David Michelinie’s tantalising pastiche of classic Adam Strange/Mystery in Space thrillers results in a modern masterpiece for García-López to draw and ink in ‘The Riddle of Little Earth Lost’. Here Man of Two Worlds and Man of Steel foil the diabolical cosmic catastrophe scheme of deranged ex-tyrant Kaskor to transpose, subjugate and/or destroy Earth and light-years distant planet Rann.

Courtesy of Haney & Aparo, The Phantom Stranger and Batman face ‘A Choice of Dooms!’ pursuing voodoo crime lord Kaluu in B&B #145 whilst DCCP #4 welcomed Len Wein to script the superb ‘Sun-Stroke!’ for García-López, as Man of Steel and madly-malleable Metal Men join forces to thwart solar-fuelled genius I.Q. and toxic elemental menace Chemo after an ill-considered plan to enhance Earth’s solar radiation exposure provokes a cataclysmic solar-flare…

Haney and guest artists Romeo Tanghal & Frank McLaughlin switch worlds and times in B&B #146 as the Batman of World War II assists faceless superspy the Unknown Soldier in stopping Nazi assassin Count von Stauffen from murdering America’s top brass and greatest scientists to sabotage the nation’s most secret weapon project, whereas modern day Sea King Aquaman is embroiled in ‘The War of the Undersea Cities’ (by Wein, Paul Levitz & Murphy Anderson) in DCCP #5.

This time, Superman must step in after Aquaman’s subjects in Poseidonis re-open ancient hostilities with the mer-folk of undersea neighbour Tritonis, home of the caped Kryptonian’s college girlfriend Lori Lemaris. Fortunately, cooler heads prevail when the deadly Ocean Master is revealed to be meddling in their sub-sea politics…

Supergirl enjoyed her first ever B&B Bat team-up. She had previously paired with Wonder Woman in #63, in the outrageously-dated and utterly indefensible ‘Revolt of the Super-Chicks!’ but here in #147 however, Burkett & Aparo’s ‘Death-Scream from the Sky!’ sees her and the Gotham Guardian save the world from extermination by satellite and shady surprise super villain Dr. Light

A DCCP two-parter opens with ‘The Fantastic Fall of Green Lantern’ (Levitz, Curt Swan & Francisco Chiaramonte) in #6 which sees the Man of Steel briefly inherit the awesome power ring after Hal Jordan falls in battle against his female antithesis Star Sapphire. Although triumphant against her, “Green Superman” is subsequently ambushed by warriors from antimatter universe Qward leading to ‘The Paralyzed Planet Peril!’ (#7 by Levitz, Dick Dillin & Chiaramonte) wherein those bellicose aliens seek to colonise Earth… until robotic AI hero Red Tornado swirls in to the rescue.

Back in B&B, Good Cheer mingles with Drama as ‘The Night the Mob Stole X-Mas!’ delivers seasonal fluff by Haney pencilled by Joe Staton, with Aparo applying his overpowering inks to a tale of cigarette smugglers and aging mafioso, with Plastic Man helping to provide a mandatory Christmas miracle. The disbanded Teen Titans briefly reform in #149 for Haney & Aparo’s ‘Look Homeward, Runaway!’ to help Batman hunt and redeem a kid gang moving from petty crime to the big leagues after which in DCCP #8, ‘The Sixty Deaths of Solomon Grundy’ (Steve Englehart & Murphy Anderson) teams Swamp Thing with Action Ace. At this time the bog-beast still believed he was a transformed human and not an enhanced plant, and Alec Holland searches the sewers of Metropolis for a cure to his condition, only to stumble onto a battle between the Man of Steel and the mystic zombie who was “born on a Monday”…

Anniversary event The Brave and the Bold #150 was celebrated with a pairing that was both old hat and never seen before. Haney & Aparo’s ‘Today Gotham… Tomorrow the World!’ commemorates the landmark anniversary with an extended tale of Bruce Wayne’s abduction by terrorists and the undercover superhero who secretly shadows him. No hints here from me…

In that other caped crimebuster’s book, Pasko returns to script Staton & Jack Abel’s ‘Invasion of the Ice People!’ in #9, wherein Wonder Woman assists in repelling an arctic assault by malign disembodied intellects whist in B&B #151, The Flash becomes prey and appetiser for a predatory haunt feeding off patrons at Gotham’s hippest nightspot… and Batman barely breaks the spell at the ‘Disco of Death’ (Haney & Aparo). Another 2-part tale commences with DCCP #10’s ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel), as a super-bomb blasts Superman back to WWII and a momentous if amnesia-tainted meeting with indomitable everyman soldier Sgt. Rock. However before the Caped Kryptonian returns home to battle a brainwashed and power-amplified Hawkman in #11’s ‘Murder by Starlight!’ (Bates, Staton & Chiaramonte) there’s an intriguing interruption. B&B #152 splits the saga as Haney & Aparo reveal ‘Death Has a Golden Grab!’. Here mighty mite The Atom helping the Gotham Gangbuster stop a deadly bullion theft.  Chronologically #153 – courtesy of Burkett, Don Newton & Bob Smith – then sees Red Tornado help Batman survive old school greed and the hi-tech ‘Menace of the Murder Machines’ before DCCP #12 arranged a duel between the Man of Steel and New God Mister Miracle in ‘Winner Take Metropolis’ by Englehart, Richard Buckler & Dick Giordano.


B&B #154 finds Element Man Metamorpho treading ‘The Pathway of Doom…’ to save former girlfriend Sapphire Stagg and help Batman disconnect a middle eastern smuggling pipeline, prior to the brave, bold portion of our entertainment coming to a close with #155’s ‘Fugitive from Two Worlds!’ as Haney & Aparo detail Green Lantern Hal Jordan clashing with the Dark Knight over jurisdiction rights regarding an earthshaking alien criminal.

Closing this perfectly curated portion of comics history is another two-part tale spanning centuries as Levitz scripts an ambitious epic limned by Dillin & Giordano that begins with ‘To Live in Peace… Nevermore!’ When the Legion of Super-Heroes visit the 20th century they must prevent Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It doesn’t help that the lad is Jon Ross, son of Clark Kent’s oldest friend and most trusted confidante. Furious and deranged by loss, Pete Ross risks the destruction of reality itself by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’, but achieves only stalemate and a promise from the Man of Tomorrow to somehow make things right…

This titanic tome offers a tantalising snapshot of combined A-lister capers and demonstrates the breadth of DC’s roster of lesser stars in punchy, pithy adventures acting as a perfect shop window and catalogue of legendary fascinating characters – and creators. It also delivers a delightful variety of self-contained, satisfying entertainments ranging from the merely excellent all the way to utterly unmissable. DC Finest: Team-Ups is an ideal introduction to the DC Universe for every kid of any age and passport to Costumed Dramas of a simpler, more inviting time.
© 1978, 1979, 2025 DC Comics. All Rights Reserved.