Prez: Setting a Dangerous President


By Mark Russell, Ben Caldwell, Mark Morales, Dominike “Domo” Stanton & various (DC Comics)
ISBN: 978-1-7795-2896-4 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: A Sublime Example of Saying What You Mean …9/10

I’ve been saving this fabulously funny, viciously satirical gem for the closing moments of an actual election, and now that my seditious and apparently unwelcome British interference can’t possibly affect what has become the strangest and most contentious campaign in US history, as well as the icing on the Great Big Cake celebrating the utter devaluation of democracy, I think it’s well past time to offer the world a different vision of leadership and governance before it’s too late…

It won’t change anything in the grand scheme of things, but at least we can comfortably shout “I told you so!” from the comfort of our cynicism-lined bunkers…

The original Prez was a hippie teenager created by comic book royalty. In the early 1970s, Joe Simon made one of his irregular, yet always eccentrically fruitful, sojourns back to DC Comics, sneaking a bevy of exceedingly strange concepts right past the usually-conservative powers-that-be and onto the world’s newsstands and spinner racks. The most anarchic and subversive of these was Prez, postulating a moment approximately 20 minutes into the future when teenagers had the vote and elected a diligent, naively idealistic young man who was every inch the hardworking, honest patriot every American politician claimed to be. In 2015, the concept was given a devilishly adroit makeover for post-millennials and the result was a superbly outrageous cartoon assessment of the State of the Nation.

As is the nature of the most effective social commentary (Slaughterhouse Five, Make Room! Make Room!, Stranger in a Strange Land, A Clockwork Orange, Rollerball, Judge Dredd, American Flagg!), although external trappings are futuristic and science fictional, the meat of the matter is all about Right Here, Right Now…

Originally released as the first half of a proposed 12-issue maxi-series the majority of this material was originally collected as Prez: Corndog-In-Chief. Tragically, even written by Mark Russell (Deadbox, Superman: Space Age, The Flintstones, God Is Disappointed in You) and illustrated by Ben Caldwell (Justice League Beyond, Star Wars: Clone Wars), the project stalled with only little additions forthcoming in latter days despite the efforts of  Mark Morales, Sean Parsons & John Lucas.

Special mentions and congratulations should go to colourist Jeremy Lawson and especially letterers Travis Lanham, Marilyn Patrizio & Sal Cipriano whose efforts in supplying screen furniture, hilarious newsbleeds and strapline commentaries added so much to the overall feeling of helter-skelter information overload.

Oldsters Please Take Note: on no account skip or skim the texts that scuttle across the bottom of these pages, just like a proper 24-hour TV news feed. Also, don’t read them whilst eating or drinking either. Laughing out loud and ejecting matter out of your nose is undignified and embarrassing…

In Washington DC, the fix is always in. It’s 2036 and the election of the next President is being quietly decided by an elite group of Senators known as “the Colonels”. Ultimate powerbroker Senator Thorn is addressing a crisis: their sitting incumbent has been scandalously “outed” and withdrawn from the race with a week to polling day. All alternatives for his position are pitiful and frankly embarrassing…

In Eugene, Oregon, 19-year-old Beth Ross is cleaning the grills at a franchised fast food joint and manages to deep-fry one of her pigtails. Naturally, her friends have the incident posted on the internet in seconds and she goes viral as “corndog girl”. As the days count down, the two main political parties lurch into panic mode: sucking up to every media darling, publicity whore and news outlet in a frantic bid to get their particular privileged rich white guy elected. It doesn’t help that the feckless mutants and farm animals comprising “Amerkuh’s yoof” can now vote on their phones without leaving the house… but still don’t bother to…

Thorn diligently pursues his own welfare-cutting, businessman-rewarding, military-expanding schemes. He’s not that fussed about winning. He can do deals with anybody…

Beth, meanwhile, is considering going on a game show. It’s the only way to pay her father’s hospital bills. He’s dying from a new form of cat flu ravaging the nation and winning Double Dare Billionaire is the sole option left to her. She doesn’t even make the final cut. It’s probably for the best: the winner had to shoot himself on live TV to get his cash…

Meanwhile, hacker collective Anonymous has started an internet campaign to get Corndog Girl onto the electoral ballot. Since Congress voted to allow Corporations the right to vote, all age restrictions have been abolished. Moreover, in a move to get people to participate, Congress has allowed the public to vote on what is once again – “Twitter”…

Deeply embarrassed and paying no attention, Beth is astounded when she wins Ohio by a landslide and becomes an actual, genuine contender…

‘The Democratic Circus’ has been a complete disaster for professional politicians. The Electoral College system has produced no clear winner and thus – due to the arcane and archaic rules of the process – moves to the House of Representatives where each State has one vote. Thorn is finally in his element, but has grievously underestimated the overwhelming personal greed of each Senator he seeks to bribe. When the dirty pool, double-dealing and horse-trading reaches its peak, his frustrated targets turn against him and before long the incorruptible (he knows she is because he and many others have already tried) Beth Ross becomes the Most Powerful Woman in the World.

During ‘Adventures in Cabinetry’, suddenly everybody in DC is breaking down Beth’s door, but the guy she listens too is Preston Rickard: the most despised man in politics. He suggests he be made Vice President. It’s the only way to save her life. No-one will have her assassinated if he’s next in line…

And so it goes as Beth, emboldened by idealism and the pointless death of her father, resolves to genuinely fix America. The first thing is appoint a cabinet of actual smart people and experts, before joining forces with the most brilliant inventor in the world. Fred Wayne is also the world’s richest man: his unique algorithm made him enough cash to buy Delaware (and its votes and electoral college) and disappear. With the advent of President Ross, however, Fred is once more interested in the world beyond his so very impassable doors…

Ross’ inauguration has everything: threats, more bribe offers, a spectacular assassination attempt and her first crisis.

‘The Beast of War’ details how increasing global tension results in a wave of bloodbaths. America’s armies have been largely replaced by drones and robots piloted by nerdy couch-potato slackers working out of their own front rooms. Sadly, their tendency is to treat work like a gaming session, so with casualties from US drones skyrocketing, the Military-Industrial Complex are eager to move on to the next plateau. Unfortunately for all concerned, the spontaneously sapient/sentient/intelligent AI robotic Sentry War Beast – as designed by Preferred Contractor Securi-Tech – is lethal, indestructible and has ideas uniquely her own.

Thorn cannot see a downside, but he’s about to be very surprised again…

‘Apologies in Advance’ sees Beth decommission the entire drone Sentry Program and go on a world tour, apologising publicly and in person to every country the USA has subverted, invaded, insulted or strong-armed over its brief but checkered history. Of course, that brings its own dangers and ramifications, but a domestic catastrophe is looking to be even more serious. Human deaths from the mutant feline flu are rocketing, but “Big Pharma” wants certain promises – and lots of cash – before it will release a cure. Their smug bubble bursts when President Ross again comes up with a novel solution and makes a truly tough decision in ‘Beware of Cat’

That was where the series initially paused, and in lieu of an actual conclusion, what is gathered here is a snippet that leaked out to appease rabid (albeit clearly not enough) fan demands for more as first seen in Catwoman: Election Night #1 (2016), an entirely new tale and swathes of extras.

The recount begins with ‘Trigger Warnings’ as in 2049 the latest ride of the NRA – get your voice-activated gun hat here! – overlaps with Ross being one of only two women attending the massive Senate Conference on Women’s Health Care. Unwelcome and not caring, as the good ol’ boys decide what guns they love most and why the fillies can’t have birth control, the President has a deviously delicious trick to get things back on target for real folk…

The final bit of business offers hope for the future as the corporate bigwigs finally think they scored a hit by taking NASA off the President’s overstretched dockets in ‘The Final Frontier’, but uber bread-head Boss Smiley has again utterly underestimated the Corndog-in Chief…

Also collecting Prez #1-6, plus a short vignette of how Ross survived being shot down over the South Pacific as first seen in Sneak Peek: Prez #1, this remarkable tome is peppered with delicious ironies and superb prognostications on the state of the union. Sinister undercurrents are provided by a cabal of masked billionaires in a Special Interest Group providing suitable Machiavellian menace whilst the progress of canny, sensible neophyte Ross pokes gaping holes in ideological Sacred Cows and sacrosanct ruling policies that have become the fundamentals of modern political thinking.

Most importantly Prez: Corndog-In-Chief offers a grimly hilarious and outrageously sardonic glimpse at how far it’s all gone wrong. To sweeten the pill it does come with a slush-fund filled with bonus features by Caldwell, plus character and logo designs, roughs, unused colour cover ideas.

And if that isn’t enough the hole campaign concludes with an intriguing excerpt from Ngozi Ukazu’s YA comics thriller Barda to whet your appetite for more women take charge fans.

Funny, angry and delicious, this trenchant tome is one no fully enfranchised fan should miss, and – like Die Hard every Christmas – this book needs to be reissued every four years at the very least.
© 2015, 2016, 2024 DC Comics. All Rights Reserved.

Showcase Presents The House of Secrets volume 1


By Mike Friedrich, Gerry Conway, Marv Wolfman, Len Wein, Steve Skeates, Robert Kanigher, Raymond Marais, Sam Glanzman, Jack Kirby, Mark Evanier, Jack Oleck, Mary Skrenes (as Virgil North), Jerry Grandenetti, Bill Draut, Werner Roth, Jack Sparling, Dick Giordano, Dick Dillin, Neal Adams, Sid Greene, Alex Toth, Mike Royer, Mike Peppe, Don Heck, Wally Wood, Ralph Reese, John Costanza, Gil Kane, George Tuska, Gray Morrow, Ross Andru & Mike Esposito, Michael Wm. Kaluta, Rich Buckler, Bernie Wrightson, Al Weiss, Tony DeZuñiga, Jim Aparo, Sergio Aragonés, Nestor Redondo, José Delbo, Adolfo Buylla & various (DC Comics)
ISBN: 978-1-4012-1818-8 (TPB)

Win’s Christmas Gift Recommendation: A Splendid Slice of Spectral Shock & Awe… 9/10

This book includes Discriminatory Content produced in less enlightened times.

It’s the time for sweet indulgence, shocking over-eating and spooky stories, so let’s pay a visit to a much-neglected old favourite…

American comic books started slowly until the creation of superheroes unleashed a torrent of creative imitation and invented a new genre. Implacably vested in the Second World War, the Overman swept all before him (and very occasionally her or it) until the troops came home and the more traditional genres resurfaced and eventually supplanted the Fights ‘n’ Tights crowd. Although new kids kept on buying, much of the previous generation of consumers also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered the psychological landscape of the world and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this.

As well as Westerns, War and Crime comics, celebrity tie-ins, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another of the cyclical revivals of spiritualism and public fascination with all things occult, eldritch and arcane led to them being outshone and outsold by a wave of increasingly impressive, evocative and shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Monako, Zambini the Miracle Man, Kardak the Mystic, Dr. Fate and dozens more), but these had been victims of circumstance: The Unknown as a “narrativium” power source for super-heroics.

Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically though, Adventures Into the Unknown was actually pipped by Avon who had released an impressive single issue entitled Eerie in January 1947 before finally committing to a regular series in 1951.

By this time, and following the filmic horror heyday of Universal Pictures’ fright films franchises, worthy comic book monolith Classics Illustrated had already long milked the literary end of the medium with adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap by inventing the Romance comic (Young Romance #1, cover-dated September 1947) but they too saw the sales potential for macabre mood material, resulting in seminal anthologies Black Magic (launched in 1950) and boldly obscure psychological drama vehicle Strange World of Your Dreams (1952).

Around that time the staid cautious company that would become DC Comics bowed to the commercial inevitable and launched a comparatively straightlaced anthology that became one of their longest-running and most influential titles with the December 1951/January 1952 opening of The House of Mystery. When the hysterical censorship scandal which led to witch-hunting hearings was at its height, the mobs with pitchforks furore was adroitly curtailed by the industry adopting a castrating straitjacket of self-regulatory rules.

Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore. However, since the appetite for suspenseful short stories was still high, in 1956 National introduced sister title House of Secrets which debuted with a November/December cover-date. Plots were dialled back into superbly illustrated, rationalistic, fantasy-adventure vehicles which would dominate the market until the 1960s when superheroes (which had begun sneaking back in 1956 after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4), finally overtook them.

Green Lantern, Hawkman, The Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced the dedicated anthology suspense titles to transform into super-character split-books, with Martian Manhunter and Dial H for Hero monopolising House of Mystery whilst Mark Merlin – later Prince Ra-Man – sharing space with Eclipso in House of Secrets. When caped crusader craziness peaked and popped, Secrets was one of the first casualties, folding with #80, the September/October 1966 issue.

However, nothing combats censorship better than falling profits and by the end of the 1960s the Silver Age superhero boom was over, with many titles gone and some of the industry’s most prestigious series circling the drain…

This real-world Crisis prompted surviving publishers to loosen the self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at that juncture, but as the liberalisation coincided with another bump in public interest in all aspects of the Worlds Beyond, the resurrection of scary stories was a foregone conclusion and obvious no-brainer…

Even ultra-wholesome Archie Comics re-entered the field with a rather tasty line of Red Circle Chillers: a minor substrate they regularly return to with style and potency to this day.

Thus, with absolutely no fanfare at all, House of Secrets returned with issue #81 (August/ September 1969) just as big sister The House of Mystery had done a year previously. Under a bold banner declaiming “There’s No Escape From… The House of Secrets”, writer Mike Friedrich, Jerry Grandenetti & George Roussos introduced a ramshackle, sentient old pile in ‘Don’t Move It!’, after which Bill Draut limned the introduction of bumbling caretaker Abel (with a guest-shot by his murderous older brother Cain from HoM) in eponymous intro set-up fable ‘House of Secrets’. The portly porter then kicked off his storytelling career with Gerry Conway & Jack Sparling yarn ‘Aaron Philip’s Photo Finish!’ before the inaugural issue was put to bed with a Draut limned ‘Epilogue’

HoS #82 was a largely Conway scripted affair as Draut drew both Welcome to the House of Secrets’ and ‘Epilogue’, whilst cinema shocker ‘Realer Than Real’ was illustrated by Werner Roth & Vince Colletta. Written by Marv Wolfman, ‘Sudden Madness’ delivered a short sci fi saga via the brush of Dick Giordano, ere Conway regaled us with ‘The Little Old Winemaker’ (Sparling art): a salutary tale of murder and revenge. Wolfman – realised by Dick Dillin & Neal Adams – wowed again with ‘The One and Only, Fully-Guaranteed, Super-Permanent, 100%’: a darkly comedic tale of domestic bliss and how to get it…

After Draut & Giordano’s Welcome to the House of Secrets‘ piece, superstar Alex Toth made his modern HoS debut with Wolfman-written fantasy ‘The Stuff That Dreams are Made Of’, and Mikes Royer & Peppe visualised sinister love-story ‘Bigger Than a Breadbox’ before Conway & Draut revived gothic menace for a chilling fable ‘The House of Endless Years’.

Conway & Draut maintained the light-hearted bracketing of the stories prior to #84, properly beginning with ‘If I Had but World Enough and Time’ (Len Wein, Dillin & Peppe), a cautionary tale about too much TV. Tensions grow with Wolfman & Sid Greene’s warning against wagering in ‘Double or Nothing!’ and Steve Skeates, Sparling & Jack Abel’s utterly manic parable of greed ‘The Unbelievable! The Unexplained!’, before Wein & Sparling mess with our dreams in ‘If I Should Die before I Wake…’

Cain & Abel acrimoniously open HoS #85, after which Wein & Don Heck disclose what happens to some ‘People Who Live in Glass Houses…’ whilst art-legend Ralph Reese limns Wein’s daftly ironic ‘Reggie Rabbit, Heathcliffe Hog, Archibald Aardvark, J. Benson Baboon and Bertram the Dancing Frog’

John Costanza contributed a comedy page entitled ‘House of Wacks’ and Conway, Gil Kane & Adams herald the upcoming age of slick and seductive barbarian fantasy with gloriously vivid and vital ‘Second Chance’. Issue #86 featured the eerily seductive ‘Strain’ with art by George Tuska, powerful prose puzzler ‘The Golden Tower of the Sun’ – written by Conway with illustrations from Gray Morrow – after which the writer and Draut tug heartstrings and stun senses in the moving, moody madness of ‘The Ballad of Little Joe’. The issue ends with another episode of peripatetic, post-apocalyptic, ironic occasional series ‘The Day after Doomsday’, courtesy of Wein & Sparling.

Chatty introductions and interludes with Abel were gradually diminishing to make way for longer stories and experimental episodes like #87’s ‘And in the Darkness… Light’; subdivided into ‘Death Has Marble Lips!’, a sculptural shocker by Robert Kanigher, Dillin & Giordano; sinister sci fi scenario ‘The Man’ by Wolfman, Ross Andru & Mike Esposito, and excellent weird pulps pastiche ‘The Coming of Ghaglan’ by Raymond Marais & talented newcomer Michael William Kaluta. Much the same was #88’s dread duo ‘The Morning Ghost’ (Wolfman, Dillin & Frank Giacoia) and ‘Eyesore!’ by Conway & Draut.

The majority of covers were the magnificent work of Neal Adams but HoS #89 sports a rare and surprisingly effective tonal image by Irv Novick (albeit attributed here to Gray Morrow): a gothic romance special with period thrillers ‘Where Dead Men Walk!’ – drawn by Morrow – and ‘A Taste of Dark Fire!’ from Conway & Heck. This latter tale debuted Victorian devil-busting duo Father John Christian & Rabbi Samuel Shulman, who appeared far too infrequently in succeeding years (see also Showcase Presents the Phantom Stranger).

Tuska illustrated Skeates’ futuristic thriller ‘The Distant Dome’ in #90, whilst Wolfman, Rich Buckler & Adams described the short, sharp lives of ‘The Symbionts’, after which Mike Friedrich & Morrow end the SF extravaganza with the perplexing tale of ‘Jedediah!’ HoS #91 was almost entirely Conway scripted, leading with a South American revolutionary rollercoaster ‘The Eagle’s Talon!’, illustrated by Grandenetti & Wally Wood. Sparling limned faux-factual feature ‘Realm of the Mystics’, prior to writer/artist Sam Glanzman producing a potent parable of alienation in ‘Please, Don’t Cry Johnny!’ before Murphy Anderson wrapped up the wonderment with Conway’s deadly doppelganger drama ‘There are Two of Me… and One Must Die!’

Issue #92 was one of those rare moments in comics when all factors are in perfect alignment for a major breakthrough. Cover-dated June/July 1971, the 12th anthological issue of House of Secrets cemented the genre into place as industry leader as Len Wein & artist Bernie Wrightson produced a throwaway thriller set at the turn of the 19th century. Here, gentleman scientist Alex Olsen is murdered by his best friend and his body dumped in a swamp. Years later, his beloved bride – now the unsuspecting wife of the murderer – is stalked by a shambling, disgusting beast seemingly composed of mud and muck…

‘Swamp Thing’ was cover-featured – also eerily illustrated by Wrightson – striking an instant and sustained chord with the buying public. It was the bestselling DC comic of that month and reader response was fervent and persistent. By all accounts, the only reason there wasn’t an immediate sequel or spin-off was that the creative team didn’t want to produce one.

Eventually, however, bowing to interminable pressure, and with the sensible notion of transplanting the concept to contemporary America, the first issue of Swamp Thing appeared on newsstands in the spring of 1972. It was an instant hit and immortal classic.

The remaining pages in that groundbreaking HoS issue weren’t bad either, with Jack Kirby & Mark Evanier scripting psychodrama ‘After I Die’ for old Prize/Crestwood Comics stablemate Draut to illustrate, whilst ‘It’s Better to Give…’ – by Virgil North (AKA Mary Skrenes) provided an early chance for Al Weiss & Tony DeZuñiga to strut their superbly engaging artistic stuff. The issue ends with Conway & Dillin’s sudden shocker ‘Trick or Treat’

House of Secrets #93 (August/September 1971) saw the title expand from 32 to 52 pages – as did all DC’s titles for the next couple of years – opening access to a magnificent hoard of new material wedded to the best of their prodigious archives for an appreciative, impressionable audience. Jim Aparo made his HoS debut in Skeates-scripted spook-fest ‘Lonely in Death’, and so did macabre cartoonist Sergio Aragonés in ‘Abel’s Fables’, after which the reprint bonanza began with ‘The Curse of the Cat’s Cradle’ (originally seen in My Greatest Adventure #85) stupendously depicted by Alex Toth.

Jack Abel’s ‘Nightmare’ was followed by golden oldie ‘The Beast from the Box’ – courtesy of Nick Cardy and House of Mystery #24 – after which Lore (Shoberg) contributed a page of ‘Abel’s Fables’ before the entertainment ended with John Albano & DeZuñiga’s chilling ‘Never Kill a Witch’s Son!’ rounding out the fearsome fun in period style. HoS #94 began by exposing ‘The Man with My Face’ (Sparling art) and Wein & DeZuñiga’s ‘Hyde… and Go Seek!’, whilst ‘The Day Nobody Died’ (George Roussos; Tales of the Unexpected #9) and ‘Track of the Invisible Beast!’ (Toth from HoM #109) provided vintage voltage before another Aragonés ‘Abel’s Fables’ and ‘A Bottle of Incense… a Whiff of the Past!’ by Francis (Gerry Conway) Bushmaster, Weiss & Wrightson closed proceedings in devilishly high style.

Albano & Heck showed domesticity wasn’t pretty in ‘Creature…’ before everybody got a nasty case of chills in ‘And Thing That Go Bump in the Night!’ (credited here to Sparling but probably Tuska & Win Mortimer) before ‘The Last Sorcerer’ (Bernard Baily from HoM #69) and ‘The Phantom of the Flames!’ – a rare DC illustration job for magnificent Marvel Mainstay Joe Maneely from HoM #71. The dark dramas close with Jack Oleck & Nestor Redondo’s ‘The Bride of Death’. HoS #95 also included a couple of Lore’s ‘Abel’s Fables’, a Sparling ‘Realm of the Mystics’ and a Wein/Sparling ‘Day after Doomsday’ vignette.

Oleck & Draut’s ‘World for a Witch’ opened the next peril-packed issue, followed by a high-tension, high-tech Toth reprint ‘The Great Dimensional Brain Swap’ (HoS #48) and Wein, Dillin & Jack Abel’s ‘Be it Ever So Humble… whilst Oleck & Wood’s ‘The Monster’ describes a different kind of horror. ‘The Indestructible Man’ (by master-draughtsman Bill Ely, originally in Tales of the Unexpected #12) closes the show. Also lurking within this issue is another agonisingly funny Aragonés ‘Abel’s Fables’ fun frolic…

The penultimate issue in this sparkling collection – incomprehensibly still the only way to affordably access these chilling classics – leads with Sparling’s classical creep-show ‘The Curse of Morby Castle’ after which Skeates & Aparo return to ‘Divide and Murder’ before Aragonés strikes again in ‘Abel’s Fables’. Blasts from the past ‘The Tomb of Ramfis’ (HoM #59, by the fabulous John Prentice) and ‘Dead Man’s Diary’ (drawn by Ralph Mayo for HoM #46) are demarcated by another trenchant Wein/Sparling ‘Day after Doomsday’, whilst José Delbo delineates manic monster-fest ‘Domain of the Damned’.

The last issue in this magnificent monochrome compendium opens with a glorious intro page from Mark Hanerfeld & Kaluta, after which the artist entrancingly illustrates Albano’s tough-as-nails-thriller ‘Born Losers’ and Toth illuminates ‘Secret Hero of Center City’ (originally seen in HoM #120). After one last Aragonés ‘Abel’s Fables’, Wein and Mikes Royer & Peppe reveal why ‘The Night Train Doesn’t Stop Here Anymore!’, and another John Prentice treat is served up in ‘The Fatal Superstition’ (HoM #35) before the legendary Adolfo Buylla celebrates the end of the affair in grisly fashion with ‘Happy Birthday, Herman!’

These terror-tales captivated the reading public and critics alike when they first appeared and it’s no stretch to posit that they probably saved DC during one of the toughest downturns in comics publishing history. Now their blend of sinister mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such children’s series as Goosebumps, Horrible Histories and so many latterday imitators. If you crave beautifully realised, tastefully gore-light and splatter-free sagas of mystery and imagination, not to mention a huge supply of bad-taste, kid-friendly cartoon chills, book your stay at the House of Secrets as soon as you possibly can…

Terms and conditions Do Not Necessarily apply…
© 1969, 1970, 1971, 1972, 2008 DC Comics. All Rights Reserved.

Yakari and the Pronghorns (volume 22)


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-144-6 (Album PB/Digital edition)

Win’s Christmas Gift Recommendation: A World We All Want … 9/10

In 1964 children’s magazine Le Crapaud à lunettes was founded by Swiss journalist André Jobin, who then wrote for it under the pseudonym Job. Three years later, he hired Franco-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs): working on The Smurfs strips for venerable weekly Le Journal de Spirou. Thereafter, together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime such groundbreaking strips as Buddy Longway, Celui-qui-est-nà-deux-fois, Jo (first comic to deal with AIDS), Pour toi, Sandra and La Grande Saga Indienne haven’t been translated into English yet, but still we patiently wait in hope and anticipation…

Over decades, much of Derib’s stunning works have featured his beloved Western themes: magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which led him to his deserved mega-stardom. Debuting in 1969, self-contained episodes trace the eventful, nomadic life of a young Oglala Lakota boy on the Great Plains, with stories set sometime after the introduction of horses (by colonising Conquistadores) but before the coming of modern Europeans.

The series – which also generated two separate animated TV series and a movie – has notched up 42 albums thus far: a testament to its evergreen vitality and brilliance of its creators, even though originator Job moved on and Frenchman Joris Chamblain took on the writing in 2016.

Abundant with gentle whimsy and heady compassion, Yakari’s life is a largely bucolic and happy existence: at one with nature and generally free from privation or strife. For the sake of dramatic delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart and brave, and who can – thanks to a boon of his totem guide the Great Eagle – converse with animals…

In 1997, Yakari et Les Cornes fourchues became the 23rd European album, but as always, content and set-up are both stunningly simple and sublimely accessible, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

It’s spring and everything is vivid and portentous. As Yakari and his pony Little Thunder frolic in the prairie grasses, they see old Quiet Rock fishing. As he’s nowhere near water and using a moccasin as bait, they simply have to know what he’s doing…

And thus begins the boy’s introduction to the wondrous prairie antelope called pronghorns. How different it might have all been if the magnificent curious beast had not spooked when the little human spoke in words a stag could understand?

As the creature bounds away, Yakari stumbles over well-hidden twin fawns – Topii and Tipoo – and meets their extremely protective new mother. By morning his bruises are healed and the deer are convinced Yakari is not a hunter seeking an easy meal, but they can’t afford to relax as wolves and coyotes are always near at this time of year…

With papa keeping vigil, boy and fawns bond, playing lots of reindeer games (sorry, couldn’t stop myself) but things get extremely serious when Yakari sees a plume of smoke. In a flash, everyone is fleeing a terrifying wildfire and the massive stampede racing ahead of it, and that’s when the boy realizes Topii is missing…

When the immediate danger subsides, boy and pony go looking for the kid, but nobody really expects a happy outcome. Thankfully, Topii has made a very useful friend in a sagacious, protective porcupine and Yakari is not the kind of boy to lose hope or stop until a job is done….

Yakari is one of the most unfailingly absorbing and entertaining all-ages strips ever conceived. It should be in every home, right next to Tintin, Uncle Scrooge, Asterix, Calvin and Hobbes and The Moomins. It’s never too late to start reading something wonderful, so why not get back to nature as soon as you can?
Original edition © Derib + Job – Editions du Lombard (Dargaud – Lombard s. a.) – 2000. All rights reserved. English translation 2024 © Cinebook Ltd.

Namor, the Sub-Mariner Epic Collection volume 3: Who Strikes for Atlantis? (1968-1970)


By Roy Thomas, Marie Severin, John Buscema, Gene Colan, Sal Buscema, Jack Katz, Dan Adkins, Mike Esposito, Johnny Craig, Frank Giacoia, George Klein, Joe Sinnott, Vince Colletta, Jim Mooney & various (MARVEL)
ISBN: ?978-1-3029-4974-7 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer; a hybrid being of immense strength, highly resistant to physical harm, able to fly, and thrive above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics, and this is his 85th year of fictive existence.

He first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, but was first seen (albeit in a truncated, monochrome version) in Motion Picture Funnies: a promotional booklet handed out to moviegoers earlier in the year. Rapidly emerging as one of the industry’s biggest draws, Namor won his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to vanish at the end of the first heroic age.

In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly timely fantasy fables. However, even his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with landmark title Fantastic Four, they revived the awesome, all-but-forgotten aquanaut as a troubled, semi-amnesiac antihero. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered by the loss of his subsea kingdom which had been (seemingly) destroyed by American atomic testing. His rightful revenge became infinitely complicated after he became utterly besotted with the FF’s Susan Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish, and from there graduating in 1968 to his own solo title. This third subsea selection collects The Sub-Mariner #4-27, spanning August 1968 to July 1979

Previously, the hero’s recapitulated origins and some plot seeding had introduced malign super-telepath Destiny (who was responsible for those memory-deficient years), and the Prince had begun a search for the villain which led to his meeting undersea Inhuman courtier Triton. This volume resumes with Namor still hunting Destiny, and falling into the sadistic clutches of subsea barbarian Attuma after the merciless warlord attacks displaced, wandering Atlanteans. Although he triumphs in ‘Who Strikes for Atlantis?’ (by Roy Thomas, John Buscema & Frank Giacoia) and liberates his people, the Sub-Mariner swims on alone, believing his beloved Lady Dorma to have perished in the battle…

Twin nemeses debut next, in the forms of deranged bio-engineer Dr. Dorcas and disabled ex-Olympic swimmer Todd Arliss, who is mutated by mad science and Namor’s own hybrid powers into a ravening amphibian killer in ‘Watch Out for… Tiger Shark!’ As Dorcas’s blind ambition and lust for power unleash an aquatic horror he cannot control, Lady Dorma stumbles into Tiger Shark’s clutches after he seemingly kills Namor. The man-monster parlays the situation into an attempt to seize the throne of Atlantis (once it’s rebuilt) in ‘…And to the Vanquished… Death!’ (inked by Dan Adkins).

Namor is rescued by Arliss’ sister Diane (another beautiful surface-dweller who will be a romantic distraction for Sub-Mariner for years to come) but has no time for gratitude as he tracks the mutated human and defeats him in personal combat. Restored to his throne, people and beloved, the Sub-Mariner is immediately called away when his greatest enemy is located. The tyrant telepath is about to seal his plans by taking control of America in ‘For President… the Man Called Destiny!’ (we all know there have been far worse choices) but as Namor and Dorma challenge him in Manhattan, the villain’s own pride proves to be his downfall (Destiny, that is…)

An epic clash in #8 pits arrogant, impetuous Sub-Mariner against the Fantastic Four’s Ben Grimm – AKA The Thing – for possession of the eerie helmet which furnished Destiny’s mental powers. However, such pointless devastation ‘In the Rage of Battle!’ is almost irrelevant: what is truly significant is the reintroduction of a woman from Namor’s past who can reason with him with as no other human can…

Penciller Marie Severin joins writer Thomas and inker Adkins for a landmark moment as the helmet of power metamorphoses into an arcane artefact that will shape the history of the Marvel Universe. In ‘The Spell of the Serpent!’ the helm is exposed as a seductive supernatural crown that seizes the minds of the citizenry in Namor’s absence, recreating an antediluvian empire ruled by elder god Set. On his return, Namor confiscates the corrupting crown and is granted a glimpse of Earth’s secret history as well as a vision of a lost Pacific undersea race – the Lemurians.

There’s no such thing as coincidence though, so when their emissary Karthon the Quester attempts to take the serpentine totem, Namor is ready to resist in the Gene Colan limned modern-day pirate yarn ‘Never Bother a Barracuda!’ As a tale of dawn age skulduggery unfolds involving demonic immortal priest Naga and valiant Lemurian heroes who saved the world by stealing his crown, the water-breathers are ambushed by airbreathing pirate Cap’n Barracuda and forced to assist his scheme of nuclear blackmail…

Seizing his chance, Karthon swipes the crown and flees, leaving Namor to face ‘The Choice and the Challenge!’ (George Klein inks), and eventually scuttle the atomic armageddon agenda, before making the perilous journey to Lemuria to challenge the mystic might and deadly illusions of Naga in ‘A World Against Me!’ – gloriously pencilled, inked and coloured by Severin. The epic encounter concludes as Joe Sinnott inks ‘Death, Thou Shalt Die!’ with Naga overreaching and losing the world, the crown and everything else…

Next, innovative action and shameless nostalgia vie for attention as Thomas, Severin & Mike Esposito (moonlighting as Joe Gaudioso) decree ‘Burn, Namor… Burn!’ in Sub-Mariner #14, as the Mad Thinker apparently resurrects the original – android – Human Torch and sets him to destroy the monarch of Atlantis. This epic clash was one prong of an early experiment in multi-part cross-overs (Captain Marvel #14 and Avengers #64 being the other episodes of the triptych).

Inked by Vince Colletta, ‘The Day of the Dragon!’ finds Namor back in Atlantis after months away, only to find his beloved Dorma has been abducted by Dr. Dorcas. The trail leads above the waves and to Empire State University, culminating in brutal battle against mighty android Dragon Man

“Gaudioso” inked Namor’s voyage to a timeless phenomenon in search of Tiger Shark who had already conquered ‘The Sea that Time Forgot!’, after which the Avenging Son contends with an alien intent on draining Earth’s oceans in ‘From the Stars… the Stalker!’, pencilled in tandem by Severin and Golden Age Great Jack Katz, under nom de plume Jay Hawk.

The saga ends calamitously in ‘Side by Side with… Triton!’ (Thomas, Severin & Gaudioso) as, with the help of the aquatic Inhuman, Namor repels the extraterrestrial assault, but is stripped of his ability to breathe water. Forced to dwell on the surface, the despised Atlantean then crushingly clashes with an old friend in the livery of a new superhero in ‘Support Your Local Sting-Ray!’ This bombastic battle yarn also delivers a delicious peek at the Marvel Bullpen, courtesy of Severin & inker Johnny Craig’s deft caricaturing skills…

John Buscema resurfaces in #20, with Thomas scripting and Craig inking a chilling dose of realpolitik. ‘In the Darkness Dwells… Doom!’ sees Namor lured by the promise of a cure to his breathing difficulties into the exploitative clutches of the Monarch of Latveria. Trapping Sub-Mariner and keeping him, however, are two wildly differing prospects…

Informed of Namor’s condition, ‘Invasion from the Ocean Floor!’ (Severin & Craig art) features the armies of Atlantis marshalled by Dorma and disgraced Warlord Seth and besieging New York City. The clash almost invokes a new age of monsters…

As Namor’s malady is treated by Atlantean super-science, a key component of a new Superhero concept begins…

Last of the big star conglomerate super-groups, The Defenders would eventually count amongst its membership almost every hero – and many villains – of the Marvel Universe. No surprise there, as initially they were composed of the company’s bad-boys: misunderstood, outcast and often actually dangerous to know. The genesis of the team in fact derived from their status as distrusted “villains”. Before all that latterday inventive approbation, three linked tales of enigmatic antiheroes – Prince Namor, Incredible Hulk and Doctor Strange and stemming from the industry downturn in costumed superheroics started the ball rolling…

Dr. Strange #183 (November 1969 and not included here) introduced infernal elder demon race the Undying Ones, hungry to reconquer the Earth before that title folded. Now – cover-dated February 1970 – Sub-Mariner #22 tells what came next in ‘The Monarch and the Mystic!’ luring the Prince of Atlantis into the macabre mix, as Thomas, Severin & Craig’s moody tale of sacrifice has the Master of the Mystic Arts apparently die to hold the gates of Hell shut with the Undying Ones pent behind them…

In case you’re curious, the saga concludes on an upbeat note in Incredible Hulk #126 (April 1970). You might want to track down that too..

Even restored to full capacity, there’s no peace for the regal, and Sub-Mariner #23 finds Namor contending archvillain Warlord Krang after he and Dr. Dorcas use the power-transfer process to create an Atlantean wonder possessing the might of killer whales (if not their intellects!) in ‘The Coming of… Orka!’ The slow-witted psycho subsequently sets an army of enraged cetaceans against the sunken city as John Buscema & Jim Mooney step in artistically to depict how ‘The Lady and the Tiger Shark!’ finds Namor enslaved and Dorma making Faustian pacts to save Atlantis.

A landmark tale follows as – restored to rule and ready to be riled – Namor becomes an early and strident environmental activist after surface world pollution slaughters some of his subjects. Crafted by Thomas, Sal Buscema & Mooney, ‘A World My Enemy!’ follows Sub-Mariner’s bellicose confrontation with the UN as he puts humanity on notice: clean up your mess or I will. From this point on the antihero would become a minor icon and strident advocate of the issues, even if only to young comics readers.

Prince Namor, the Sub-Mariner #26 offers more of Marvel’s secret history as the recently self-appointed relentless guardian of the safety and ecology of all Earth’s oceans, furtively returns to the surface world. In ‘“Kill!” Cried the Raven!’ (art by Sal B & Gaudioso/ Esposito) the Sub-Mariner comes topside to investigate reports of comatose superhuman Red Raven. He was the human emissary of a legendary race of sky-dwelling Birdmen recently encountered by The Angel (X-Men #44) in their last clash with Magneto. With the covert assistance of Diane Arliss, Namor seeks to forge an alliance with the Avian race, but shocks, surprises and the Raven’s trauma-induced madness all conspire to sink the plan…

Concluding this vintage voyage is another buccaneering bonanza as, back brooding in Atlantis in the wake of another failure, Namor’s mood is further poisoned when a surface pirate uses his giant monster-vessel to attack shipping, leaving Atlantis bearing the brunt of blame ‘When Wakes the Kraken!’.

Namor’s hunt for bizarre bandit Commander Kraken again involves Diane and ends only when the Sub-Mariner demonstrates what a real sea monster looks like…

With covers by John and Sal Buscema, Giacoia, Adkins, Herb Trimpe, Marie Severin, Colan, John Romita, Esposito, Sinnott, Frank Brunner & Craig; plus six pages of original story and cover art by the Buscemas, Giacoia, Severin, Craig, Colan, Adkins, and a magnificent Marie self-portrait print from 1970 this is a treat to savour. Many early Marvel Comics are more exuberant than qualitative, but this volume – especially from an art-lover’s point of view – is a wonderful exception: a historical treasure trove with narrative bite that fans can delight in forever. With the Prince of Atlantis now a bona fide big screen sensation (albeit one nobody’s ever heard of) this might be the time to get wise and impress your friends with the depth of your comics knowledge…
© 2023 MARVEL.

Gomer Goof volume 10: Gomers Goons


By Franquin, translated byJerome Saincantin (Cinebook)
ISBN: 978-1-80044-092-0 (PB Album/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and began his astonishing comics career in a golden age of European cartooning. Beginning as assistant to Joseph “Jijé” Gillain on the strip Spirou, he inherited sole control of the keynote feature in 1946, and went on to create countless unforgettable new characters like Fantasio and The Marsupilami.

Franquin – with Jijé, Morris (Lucky Luke) and Willy “Will” (Tif et Tondu) Maltaite – was co-founder of creative powerhouse La bande des quatre: “the Gang of Four” who reshaped and revolutionised Belgian comics and all European cartooning with their prolific and engaging “Marcinelle school” graphic style.

Over two decades Franquin made the strip purely his, expanding Spirou & Fantasio’s scope and horizons, as they became globetrotting journalists who visited exotic places, exposed crimes, explored the incredible and clashed with bizarre, exotic arch-enemies. Throughout, Fantasio remained a full-fledged – albeit entirely fictional – reporter for Le Journal de Spirou, popping back to base between assignments. Sadly, ensconced there was an arrogant, accident-prone office junior tasked with minor jobs and general dogs-bodying. This was Gaston Lagaffe – Franquin’s second immortal invention…

There’s a long tradition of comics personalising fictitiously back-office creatives and the arcane processes they indulge in, whether it’s Marvel’s Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy – it’s a truly international practise. Somehow though after debuting in Le Journal de Spirou #985 (February 28th 1957), the affable dimwit grew beyond control to become one of the most popular and ubiquitous components of the comic, whether as a guest in Spirou’s adventures or his own comedy strips and/or faux reports on the editorial pages he was supposed to paste up. Initial cameos in Spirou yarns or occasional asides on text pages featured well-meaning foul-up and ostensible gofer Gaston lurking and lounging amidst a crowd of diligent toilers: a workshy slacker employed as a general assistant at Le Journal de Spirou’s head office. The scruffy bit-player eventually and inevitably shambled into his own star feature…

In terms of schtick and delivery, older readers will recognise favourite beats and elements of well-intentioned helpfulness wedded to irrepressible self-delusion as seen in Benny Hill or Jacques Tati vehicles and recognise recurring riffs from Some Mothers Do Have ’Em and Mr Bean. It’s all blunt-force slapstick, paralysing puns, fantastic ingenuity and inspired invention, compiled to mug smugness, puncture pomposity, lampoon the status quoi? (that there’s some British punning, see?) and ensure no good deed goes noticed, rewarded or unpunished…

As previously stated, Gaston/Gomer obtains a regular salary – let’s not dignify what he does as “earning” a living – from Spirou’s editorial offices: initially reporting to top journalist Fantasio, and latterly complicating the lives of office manager Léon Prunelle and the other staffers, all whilst effectively ignoring any tasks he’s paid to actually handle. These include page paste-up, posting packages, filing, clean-up, collecting stuff inbound from off-site and editing readers’ letters (the real reason fans requests and suggestions are never acknowledged or answered)…

Gomer is lazy, hyperkinetic, over-opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry: a passionate sports fan and animal lover with his most manic moments all stemming from cutting work corners, stashing or consuming contraband nosh in the office or inventing the Next Big Thing. It leads to constant clashes with colleagues and draws in notionally unaffiliated bystanders like traffic cop Longsnoot and fireman Captain Morwater, as well as ordinary passers-by who should know by now to keep away from this street.

Through it all the office oaf remains affable, easy-going and incorrigible. Only three questions really matter: why everyone keeps giving him one last chance, what does gentle, lovelorn Miss Jeanne see in the self-opinionated idiot and will perpetually-outraged capitalist financier De Mesmaeker ever get his perennial, pestiferous contracts signed?

In 1974 Gaston – Le gang des gaffeurs was the 12th collected album and in 2023 became Cinebook’s 10th translated compilation, offering single page bursts and some half-page sight gags: non-stop all-Franquin comics jabs and japes, with a few ideas and contributions from colleagues Joop, Degotte and Yvan (The Smurfs, Steve Severin, Idées noires) Delporte.

The assistants were necessary as Franquin’s mental health was increasingly being affected by stress. After this album the frequency of Gaston collections reduced by 50%…

Here an increased spotlight falls upon distressed in-house staff artist Yves (occasionally called Yvon) Lebrac who often acted as unwilling, inadvertent beta tester for our well-meaning, overly-helpful, know-it-all office hindrance. This tome is packed with innovations that make Lebrac’s life increasingly annoying and unnecessarily hazardous, such as super-amped central heating so workers can make toast on radiators, a retractable, ceiling-mounted eraser, assorted games, further experiments with (light-repelling) aerosol air-fresheners and paste-up adhesives that just should not be allowed under the Geneva Convention…

Crucially, Gomer’s pets regard Lebrac’s desk and drawing board as their playground but are always ready to have him join in their games…

Whilst concentrating on avoiding his job, The Goof always seeks to improve life for his animal pals. The adopted feral cat and black-headed gull still accompany illicit studio companions Cheese the mouse in many destructive romps but it’s studio goldfish Bubelle who really benefits this time as Gomer installs several solutions to improve mobility and grant the water-dweller FULL access to the building…

When not pursuing illicit culinary dreams – like lighter-than-air pancakes made on a desktop crêpe fryer – Gomer is quick to solve pressing problems such as a cat very stridently trapped in a bass tuba, but even that paralysing din is as nothing to the near-lethal advent of ultrasonic violin tuning, A.I. cup-&-ball machine, casual/office-wear robot suits, self-emptying pedal bins, recycling Soviet components for airplane models, the most wonderful couch on Earth, Inter-Office ski-lift systems and accidentally perfecting the most volatile motion-sensitive explosive ever to grace an art kit…

The installation of roller towels in the toilets sparks a wave of (dangerous) inspiration and innovation and when Gomer’s like-minded chum, opposite number and born accomplice Jules-from-Smith’s-across-the-street joins him in moonlighting as advertising prop makers, the resulting giant shoe fiasco sets the entire city panicking. Ever-eager to slope off for a chat, Jules is also a confirmed devotee of Gomer’s sporting methods for passing the time at work and complicit in seducing the office redecorators: turning hard-working diligent toilers to their laggardly ways, and introducing them to the joys of adventure cooking, citizen chemistry and colossally big bangs…

Semi-regular burglar Freddy falls foul of Gomer’s lethal filing system – something Prunelle also suffers from often – but both are mercifully absent when the inventor’s inquiries into aural animal attractant whistles (affecting owls, mosquitos, moles, and a certain (uniformed) species of “Pig”) make an extended camping trip to “Gus’s farm” a weird nightmare…

Also on view are more skirmishes in the ongoing car-parking war with Longsnoot and a succession of sporting gags including a clash with a karate master, snow paddleball and swamp football, but in the end even our recumbent genius has no cure for peasouper fog – although his quick work-around does get the city moving… in the wrong direction…

Far better enjoyed than précised or described, these strips allowed Franquin and his occasional co-scenarists to flex whimsical muscles, subversively sneak in satirical support for their beliefs in pacifism, environmentalism and animal rights and sometimes even appear in person…

These are sublime examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading. Why haven’t you got your Goof on yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2023 Cinebook Ltd.

Afrika


By Hermann (Dark Horse)
ISBN: 978-1-59582-844-6 (HC) eISBN: 978-1-62115-865-3

Hermann Huppen is a master of comics storytelling, blending gritty tales of human travail and personal crisis with astoundingly enticing illustration and seamless storytelling. His past masterpieces include Bernard Prince, Comanche, Jeremiah, Towers of Bois-Maury, Sarajevo-Tango, Station 16 and many others.

Far too little of his work exists in English translation but this brief yet potent contemporary excursion into the Heart of Darkness is unquestionably one of his most evocative. Delivered in an oversized full-colour hardback edition, stand-alone tale Afrika is set on a Tanzanian Wildlife preserve, tracing the final fate of irascible man of mystery Dario Ferrier.

This passionate and dedicated preserver of the continent’s most iconic animals is facing the prospect of outliving the magnificent creatures under his protection. All his team’s efforts mean nothing in the face of the constant sustained depredations of well-funded poachers and the callous indifference of world governments.

Their slide into extinction is inexorable and the battle all but lost, yet Dario carries on day after day, bolstered only by the passionate attentions of “his” woman Iseko and the dogged determination of his comrades-in-arms. However, even they are under constant pressure to abandon him…

When a headstrong but gullible European photo-journalist is foisted upon him, Dario sees the end in sight. Charlotte dogs his heels and challenges his cynical macho assumptions all across the veldt, but when she accidentally films atrocities and war crimes perpetrated by unassailable people of wealth and authority, the stunned “whites” quickly find themselves the quarry in a pitiless hunt through the bush.

Sadly for the pursuers, they have no conception of how dangerous Dario truly is…

Determined to get Charlotte to safety, the world-weary guardian knows his own life is over; all he wants now is to go out his way…

Plotted with deceptive subtlety, packed with visceral, uncompromising action and painted with breathtaking skill, Afrika is a truly perfect adventure comic and a phenomenal personal vision of modern infamy and the oldest of motivations: more potent and relevant now than it was on its initial release nearly two decades ago…
© 2007 SAF Comics.

Marsupilami volume 9: The Butterfly and the Treetop Squid


By Batem & Yann, coloured by Cerise: created by Franquin and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1 80044-126-2 (Album PB/Digital edition)

One of Europe’s most popular and evergreen comic stars is an eccentrically unpredictable, irascible, loyal, superstrong, rubber-limbed yellow-&-black ball of explosive energy with a seemingly infinite elastic tail. The mighty Marsupilami is a wonder of nature and icon of entertainment invention originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jije” Gillain was crafting the eponymous keystone strip of Le Journal de Spirou when he abruptly handed off the entire kit & caboodle to assistant André Franquin. The apprentice gradually shifted format from short complete gags to extended adventure serials and adding a wide and engaging cast of new characters. For 1952’s Spirou et les heritiers (January 31st issue), he devised a beguiling boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until his resignation from the feature – Franquin frequently folded his bombastic beast into Spirou’s exotic escapades…

The Marsupilami returned over and over again: a phenomenally popular magical animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Le Journal de Tintin to work with René Goscinny and Peyo whilst concocting raucous gag strip Modeste et Pompon. However, Franquin quickly patched things up with Dupuis and was restored to Le Journal de Spirou. In 1957, he unleashed Gaston Lagaffe (Gomer Goof) whilst still legally obliged to carry on Tintin work too. In 1959 writer Greg and background artist Jidéhem began assisting, but after 10 more years Franquin had reached his Spirou limit. He quit for good in 1969, and took his golden monkey with him…

Plagued by bouts of depression, Franquin died on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. Moreover, having learned his lesson about publishers, Franquin retained all rights to Marsupilami and in the late 1980s had begun publishing his own adventures of the rambunctious miracle-worker…

Tapping old comrade Greg (Michel Régnier, writer and/or artist of Luc Orient, Bernard Prince, Bruno Brazil, Rock Derby, Zig et Puce, Achille Talon and Le Journal de Tintin editor from 1966-1974) as scripter and inviting commercial artist/illustrator Luc Collin (pen-name Batem), Franquin launched his new comedy feature through Marsu Productions. The first tome was La Queue du Marsupilami (1987) – translated as The Marsupilami’s Tale.

Ultimately, his collaborators monopolised art duties, and with 4th volume The Pollen of Mount Urticando Greg was replaced by artist-turned-scripter Yannick Le Pennetier – AKA “Yann” (Les Innomables, Bob Marone, Lolo et Sucette, Chaminou, Kid Lucky). In 2016, the long-sundered universes of Marsupilami and Spirou reconnected, allowing the old gang to participate in shared exploits of a unique world created and populated by Franquin.

Graced with a talent for mischief, the Marsupilami is a fiercely protective, deviously ingenious anthropoid inhabiting the rainforests of Palombia. One of the rarest animals on Earth, it speaks a language uniquely its own and has a reputation for making trouble and sparking chaos. The species is fanatically dedicated to its young, occasionally extending that filial aegis to other species – even sometimes to the ever-encroaching humans who constantly poke around looking for Marsupilami and other, even rarer creatures…

The Butterfly and the Treetop Squid was released in Europe in October 1994 as Les papillon des cimes: 9th of 33 solo albums thus far (not including all-Franquin short-story collection/volume #0 Capturez un Marsupilami). It delivers another riotous comedy action romp, introducing more weird interlopers to the growing cast…

We open deep in the wild woods of Palombia’s rainforests where our hirsute hero cavorts in the bosom of nature and revels in the innocent joys of family. That feeling evaporates when he discovers traps, lures and cast off rubbish left by human scientists…

Two of these unsavoury intruders (lepidopterist Professor Lida Dorvasal and his greedy guide Bring) are Palombians in pursuit of the world’s rarest butterfly – the female Narcissus Bucephalus – but the true threat to peace and tranquillity is a clandestine international expedition funded by “Big Sausage” interests currently secreted above the treetops in a vehicle like none ever built before…

These generally well-meaning but obsessively goal-oriented, self-serving and glory-seeking boffins comprise Professors Henry Verse-Geere, Apollo Nabokov, Lolita Rantula, Zephyr Morehouse-Fly and Akira “Batman” Mitsuhirato, latterly supplemented by “grunge-punk” Brad Wurst, ostensibly an artist/cameraman but also an unwanted legacy of the Neslog Kramart Quality Sausage empire foisted upon them against their express wishes.

The science squad are also seeking rare bugs and butterflies, and even after their advanced tech and kit is wrecked, have a hard time believing the Marsupilami exists… but that’s only the case until he starts wreaking more havoc by invading their canopy-crawling mobile octopoid fortress: an event coinciding with further breakdowns and crises that can only have been perpetrated by a human traitor on the team…

As breakdowns intensify and disappearances mount, the mission is further diverted and derailed after the Thinktank go crazy for Narcissus Bucephalus caterpillars (discovered to only propagate in occupied Marsupilami bowers). However, the pestiferous primates are proved mostly innocent of being wreckers when indigenous and invasive boffins unite to catch butterflies and inadvertently unmask a potential killer with criminal tendencies and a nasty job to do…

These eccentric exploits of the garrulous golden monkey are moody, macabre and madcap, furiously funny and pithily pertinent, offering engagingly rowdy romps and devastating debacles for wide-eyed kids of every age all over the world. If you care to revisit your wild ways it all starts with a Hoobee, Hoobah Hoobah…
Original edition © Dupuis, Dargaud-Lombard s.a. 1994 by Batem & Yann, Franquin. All rights reserved. English translations © 2023 Cinebook Ltd.

Moomin: The Complete Tove Jansson Comic Strip volume 1


By Tove Jansson (Drawn & Quarterly)
ISBN: 978-1-89493-780-1 (HB/Digital edition)

Tove Marika Jansson was born into an artistic, intellectual and practically Bohemian Swedish family in Helsinki, Finland on August 9th 1914, making today her 110th anniversary, so hyvää vuosipäivää to her and all you fans…

Father Viktor was a sculptor, and mother Signe Hammarsten-Jansson enjoyed a successful career as illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After a period of intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of The Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), Tove became a successful exhibiting artist through the troubled period of the war.

Intensely creative in many fields, she published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or more euphoniously The Moomins and the Great Flood): a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends…

Always an over-achiever, from 1930 to 1953 Tove worked as an artist and cartoonist for Swedish satirical magazine Garm, achieving some measure of notoriety with an infamous political sketch of Hitler in nappies, lampooning the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. She was also a much-in-demand illustrator for many magazines and children’s books. She had been selling her comic strips as early as 1929…

Moomintroll was literally her signature character. The lumpy, big-eyed goof began life as a spindly sigil beside her signature in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from maternal uncle Einar Hammarsten who attempted to stop Tove pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Over childhood years and far beyond Snork/Moomin filled out, became timidly nicer, if a little clingy and insecure: a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood was relatively unsuccessful but Jansson persisted, as much for her own therapeutic benefit as any other reason, and in 1946 sequel Kometjakten (Comet in Moominland) was published. Many commentators believe this terrifying tale a skilful, compelling allegory of Nuclear destruction, and both it and third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952. Their success prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet, sensibly surreal surrogate family.

Jansson had no prejudices about strip cartoons. Early efforts included Lunkentus (Prickinas och Fabians äventyr, 1929), Vårbrodd (Fotbollen som Flög till Himlen, 1930) and Allas Krönika (Palle och Göran gå till sjöss, 1933). And she had already successfully adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergångMoomintrolls and the End of the World – was a popular feature and Jansson readily accepted a chance to extend her message across the world.

In 1953 The London Evening News began the first of 21 Moomin sagas which captivated readers of all ages. Tove’s involvement ended in 1959: a casualty of its own success and a punishing publication schedule. So great was the pressure that she had recruited brother Lars to help. He proudly and most effectively continued the feature until its end in 1975.

Free of the strip she returned to painting, writing and her other creative pursuits, generating book illustration, plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera, 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections more obviously intended for grown-ups.

Her awards are too numerous to mention (literally dozens of international art and literary plaudits), but consider this: how many modern artists – let alone comics creators – get their faces on the national currency or have commemorative coins struck bearing their image?

She died on June 27th 2001… but her timorous little critters and their better, nicer world have proliferated beyond belief.

Tove could deploy slim economical line and pattern to create sublime worlds of fascination, and her dexterity made simple forms into incredibly expressive and potent symbols. In this first volume the miraculous wonderment begins with ‘Moomin and the Brigands’ as our rotund, gracious and deeply empathic hippo-esque troll-ling frets about the sheer volume of freeloading visitors literally eating him out of house and home. Too meek to cause offence and simply send them all packing, he consults his wide-boy, get-rich-quick mate Sniff, but when their increasingly eccentric eviction schemes go awry Moomin simply leaves, undertaking a beachcombing odyssey culminating with him meeting the beauteous Snorkmaiden.

When the jewellery-obsessed young lass (yes, she looks like a hippo too – but a really lovely one with long lashes and such a cute fringe!) is kidnapped by bandits, finally mild-mannered Moomin finds his inner hero…

‘Moomin and Family Life’ then reunites the prodigal Moomin with parents Moominpappa and Moominmamma – a most strange and remarkable couple. Mamma is warm and capable but overly concerned with propriety and appearances, whilst Papa spends all his time trying to rekindle his adventurous youth. Rich Aunt Jane, however, is a far more “acquired” taste.

‘Moomin on the Riviera’ finds flighty Snorkmaiden and drama-starved Moominpappa dragging the extended family and assorted friends on an epic voyage to the sunny southern land of millionaires. On arrival, the Moomins’ small-town idiosyncrasies are mistaken for so-excusable eccentricities of the filthy rich – a delightfully telling satirical comedy of manners and a plot that never gets old – as proved by the fact that the little escapade was expanded to and released as 2015’s animated movie Moomins on the Riviera

This initial incomparable volume of graphic wonderment concludes with fantastic adventure in ‘Moomin’s Desert Island’, wherein another joint family jaunt leaves the Moomins lost upon an unknown shore where ghostly ancestors roam: wrecking any vessel that might offer rescue. Sadly, the greatest peril in this knowing pastiche of Swiss Family Robinson might well be The Mymble – a serious rival for Moomintroll’s affections. Luckily, Snorkmaiden knows of some wonderfully romantic, bloodthirsty pirates who might be called upon to come to her romantic rescue…

These truly magical timeless tales for the young are laced with incisive observation and mature wit that enhances and elevates only the greatest kids’ stories into classics of literature. These volumes are an international treasure and no fan of the medium – or biped with even a hint of heart and soul – can ever be content or well-read without them.

Tove’s Moomin comic strips were originally collected in seven Scandinavian volumes before the discerning folk at Drawn & Quarterly translated them into English as a series of luxurious oversized (224 x 311 mm) hardback tomes. There some UK editions from SelfMadeHero in the twenteens and now some of these tales have returned in new paperback reprinting, with Moomin Adventures Book 1 (July 2024, ISBN: 978-1-77046-742-2) offering ‘Moomin on the Riviera’ and ‘Moomin’s Desert Island’ plus some later co-productions with Lars.

© 2006 Solo/Bulls. All Rights Reserved.

Gomer Goof volume 9: Good Golly, Mr. Goof!


By Franquin, with additional texts by Delporte, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-064-7 (PB Album/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and began his career in a golden age of European cartooning. Beginning as assistant to Joseph “Jijé” Gillain on the strip Spirou, he inherited sole control of the keynote feature in 1946, and creating countless unforgettable new characters such as Fantasio and The Marsupilami.

Franquin – with Jijé, Morris (Lucky Luke) and Willy “Will” Maltaite (Tif et Tondu) – was a co-founder of a creative force of nature dubbed La bande des quatre – “the Gang of Four” – who revolutionised and reshaped Belgian comics with their prolific and engaging “Marcinelle school” graphic style.

Over two decades Franquin enlarged Spirou & Fantasio’s scope and horizons, until it became purely his as the strip evolved into the saga of globetrotting journalists. They visited exotic places, exposed crimes, explored the incredible and clashed with bizarre, exotic arch-enemies, but throughout, Fantasio remained a full-fledged – albeit entirely fictional – reporter for Le Journal de Spirou, regularly popping back to the office between assignments. Sadly, lurking there was an arrogant, accident-prone junior tasked with minor jobs and general dogs-bodying. He was Gaston Lagaffe – Franquin’s other immortal invention…

There’s a long tradition of comics personalising fictitiously back-office creatives and the arcane processes they indulge in, whether it’s Marvel’s Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy – it’s a truly international practise. Somehow though after debuting in Le Journal de Spirou #985 (February 28th 1957), the affable conniving dimwit grew beyond control, to become one of the most popular and ubiquitous components of the comic, whether as a guest in Spirou’s adventures or his own comedy strips and faux reports on the editorial pages he was supposed to paste up…

Initial cameos in Spirou yarns and occasional asides on text pages featured a well-meaning foul-up and ostensible office gofer Gaston who lurked amidst the crowd of diligent toilers: a workshy slacker working (sic) as a gofer at Le Journal de Spirou’s head office. That scruffy bit-player eventually and inevitably shambled into his own star feature…

In terms of schtick and delivery, older readers will recognise favourite beats and elements of well-intentioned self-delusion as seen in Benny Hill or Jacques Tati and recognise recurring riffs from Some Mothers Do Have ’Em and Mr Bean. It’s slapstick, paralysing puns, infernal ingenuity and inspired invention, all to mug smugness, puncture pomposity, lampoon the status quoi? (there’s some of that punning there, see?) and ensure no good deed going noticed, rewarded or unpunished…

As previously stated, Gaston/Gomer obtains a regular salary – let’s not dignify what he does as “earning” a living – from Spirou’s editorial offices: reporting to top journalist Fantasio, or complicating the lives of office manager Léon Prunelle and the other staffers, all whilst effectively ignoring any tasks he’s paid to handle. These officially include page paste-up, posting (initially fragile) packages, collecting stuff inbound and editing readers’ letters (that’s the official reason fans’ requests and suggestions are never acknowledged or answered)…

Gomer is lazy, over-opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, a passionate sports fan and animal lover, with his most manic moments all stemming from cutting work corners, stashing or consuming contraband nosh in the office or inventing the Next Big Thing.

This leads to constant clashes with colleagues and draws in notionally unaffiliated bystanders like traffic cop Longsnoot and fireman Captain Morwater, as well as any simple passers-by who should know by now to keep away from this street.

Through it all our office oaf remains eternally affable, easy-going and incorrigible. Only three questions really matter here: why everyone keeps giving him one last chance, what can gentle, lovelorn Miss Jeanne possible see in the self-opinionated idiot and will ever-outraged capitalist financier De Mesmaeker ever get his perennial, pestiferous contracts signed?

In 1973 Gaston – Gaffes, bévues et boulettes was the 11th collected album (albeit rejigged in 2018 to become the 16th European compilation). It became in 2022 Cinebook’s 9th translated compilation, once more offering non-stop all-Franquin comics gags in single page bursts with some script contributions from Yvan Delporte (The Smurfs, Steve Severin, Idées noires).

Our well-meaning, overconfident, overly-helpful know-it-all office hindrance invents more stuff making life unnecessarily dangerous and continues his pioneering and perilous attempts to befriend and boost fauna and flora alike, always improving the beleaguered modern mechanised world. As he concentrates on avoiding his job, Gomer’s big heart swells to nurture his animal pals. His adopted feral cat and black-headed gull still accompany illicit studio companions Cheese the mouse and goldfish Bubelle, but their hyperactive gluttonous presences generate much chaos, especially as they have learned to work together now. Not only must Gaston face starvation on a daily basis, but even the street’s shopkeepers find themselves in a silent war of nutrition attrition…

The dreamer also fosters the belief that he is a musical prodigy only awaiting discovery, but in a wave of Christmas strips everyone else remains violently unconvinced, as they are of his painful innovations in furniture design. Gomer’s chum and opposite number Jules-from-Smith’s-across-the-street is a like-minded soul and born accomplice, ever-eager to slope off for a chat, and a confirmed devotee of Gomer’s methods of passing the time whilst at work. He is always ready to help, as here when assisting in facing the out-of-control cactus from Aunt Hortense’s home again or joining his pal’s bike racing escapade…

Sport is important to the Goof, but rugby, soccer, basketball, billiards and – technically – ice skating all prove faithless and painful masters, but such is his passion, however, that Gomer is allowed to report on one peculiar particular match he played goal keeper in, as seen in illustrated text report ‘A Match to Remember’

Despite resolute green credentials and leanings, Gomer is colour-blind to the problems his antiquated automobile cause, even after all his attempts to soup up the antique. Many strips focus on his doomed love affair with and manic efforts to modify and mollify the accursed motorised atrocity he calls his car. The decrepit, dilapidated Fiat 509 is more in need of merciful euthanasia than engineering interventions for countering its lethal road pollution and violent and unpredictable failures to function. Here, new tweaks certainly impress passing wildlife if not obsessive gendarme Longsnoot in splendidly daft road dalliances intermixed with repeated visits to his friends at the zoo. Hint: none of them wear clothes…

Also suffering a succession of painful reversals, benighted yet fanatical business bod De Mesmaeker turns up repeatedly here with ever more crucial contracts for poor office manager Prunelle to sign and for Gomer to accidentally shred or otherwise intercept and eradicate.

A new edifice of the Establishment to undergo the Goof effect is the local Customs officer who on more than one occasion deeply regrets asking if the geek in the poisonous car has anything to declare, although brief explorations of motorcycling and yoga don’t cause that much carnage relative to the general aura of weird science prototypes, arcane chemical concoctions and the in-house manic menagerie able to shred chairs and open sardine tins with a bash of the beak. At least Gomer understands why redecorating costs are so high and frequent…

Far better enjoyed than précised or described, these strips allowed Franquin and occasional co-scenarists/idea providers like Roba, Bibi, Michel, Delporte & Jidéhem (AKA Jean De Mesmaeker: just one of many in-joke analogues who populate the strip) to flex whimsical muscles, subversively sneak in some satirical support for their beliefs in pacifism, environmentalism and animal rights and sometimes even appear in person as does poor Raoul Bluecoats Cauvin…

These gags are sublime examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading. Why haven’t you got your Goof on yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2022 Cinebook Ltd.

Mac Raboy’s Flash Gordon volume 3


By Mac Raboy & Don Moore (Dark Horse Books)
ISBN: 978-1569719787 (TPB)

This book includes Discriminatory Content produced during less enlightened times.

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with equally superb Jungle Jim running as a supplementary “topper” strip), it was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which had also launched on January 7th – albeit in 1929), with two fresh elements added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. Look closely, though, and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables. The narrative trick made the far-fetched satisfactorily familiar – and was continued with contemporary trends and innovations by Austin Briggs and Don Moore before Mac Raboy, (with Moore and Robert Rogers) took over the Sunday strips in a tenure lasting from 1948 to 1967.

The sheer artistic talent of Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from literally all over the world. When original material comic books began a few years later, many talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Raymond’s stylistic polar opposite: emulating Milton Caniff’s expressionist masterwork Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore handling the majority of the scripting, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality: creating gentleman-detective Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop”, comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist.

Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match. This third 260-page paperback volume – produced in landscape format, printed in stark monochrome and still criminally out-of-print and long overdue for a fresh edition – opens after a gripping and informative appraisal of Raboy in Bruce (Incredible Hulk, Arena, Silverheels, Ka-Zar the Savage) Jones’ Introduction ‘The Body Aerodynamic’. Then it’s blast-off time. again…

Sequence 68 ‘Missiles from Neptune’ began on January 19th 1958 and closed the previous cliffhanging volume barely weeks in. It resumes here with the episode for February 30th and carries on until March 9th, revealing how the oppressive Tyrant of Neptune seeks to impress and cow into submission his already-captive populace by testing deadly new Weapons of Interplanetary Destruction against hapless planet Earth.

The callous campaign prompts Flash to go and discourage him, but after superbly succeeding the conquering hero is lost in the interplanetary void and forced to build a survival nest inside an asteroid. His ingenuity as a ‘Robinson Crusoe in Space’ (16th March – 27th April) once more demonstrates the compelling power of straight, hard science storytelling (especially at a time when America was locked in a space race of its own), but it’s back to fantastic empires and extragalactic terror for his next exploit as Earth is menaced by ‘The Z Bomb Cloud’ (4th May – 15th June).

Long after a far-distant civilisation destroys itself, the deadly fallout of its doomsday weapon drifts into Earth orbit, threatening all terrestrial life. When Zarkov’s desperate plan to intercept the cloud goes wrong, someone must sacrifice themself to save us all…

Obviously, just this once it isn’t Flash, but the potent drama peaks with appropriate tragedy and sentiment anyway, before sequence S071 taps into the sheer burgeoning wonderment of the era as Flash and Dale help big game hunter Brian Farr prove the existence of uncanny unseen cryptids he calls ‘Stratosphere Beasts’ (22nd June – 17th August). These invisible beasts apparently dwell far above Earth’s highest mountain tops, so the endeavour takes the humans to the top of Everest where the unknown isn’t the only trial they face…

From 24th August to October 12th S072 told how the ace space pilot was embroiled in a commercial show-race to the outer planets. However, the ‘Rocket Derby’ is apparently less about proving whose ship is best and more about rich, spoiled obsessive competitors Morgan Bates and Babara “Bobcat” Kathryns realising how close hate is to love…

Along the way, Dale is dragged into the competition after hearing macho males telling Bobcat that space is no place for women, even as hired gun Flash suffers numerous sabotage attempts. It’s almost like there’s an unknown fifth element acting on their own agenda…

It’s back to dramatic basics for ‘Moon Wreck’ (S073, running from 19th October to December 14th) wherein Gordon attempts to rescue an arrogant playboy and his latest dalliance from a self-inflicted crash and subsequent marooning on Luna. The pilot’s every valiant effort is hampered by the autocrat’s privilege, greed, stupidity and cowardice, vain starlet’s Elyse Elan’s venality, and the deadly environment they both refuse to take seriously…

Gordon’s piloting skills land him in more trouble in ‘The Ship of Gold’ (S074: December 21st 1958 to January 2nd 1959) when he captains a transport of mining machinery and tons of cash to Mars, only to have the ship stolen out from under him with Dale trapped aboard. The evil mastermind is old college colleague Nicky Hamilton, but when the boastful villain abandons current girlfriend Jet in a ruthless attempt to loose Flash in the airless wastes of Titan, he seals his own fate and accidentally exposes a major threat to Earth in succeeding saga ‘The Skorpi’ (February 8th – April 5th)…

Left for dead, Flash and Dale fall through Titan’s surface to discover an insectoid alien invasion force. Skorpi can become copies of humans and are well advanced in a plot to infiltrate Earth, but aren’t quick enough to outwit Flash, especially once he befriends captive telepathic ET Brunn. His gigantic kind are Gorgins and with their allies The Dhreen have been battling Skorpi for 30,000 years. Together, the new pals whip up a plan to defeats this particular incursion…

Brunn then adapts a ship to Faster-Than-Light drive and accompanies Flash on a ‘Flight for Help’ (S076: April 12th – June 7th), beseeching Dhreen’s Council of Elders for military aid. Instead, the embassage is covertly targeted by their other client vassals – like Brunn’s own Gorgin race – who fear their share of aid will be diminished if the benign overlords help yet another endangered species…

Plots become assassination attempts, but only accidentally expose Skorpi infiltration, leading Brunn and Gordon to further corruption, exile and ultimately capture by a hidden race who dwell unsuspected in a ‘City of Glass’ (S077: June 14th to August 23rd). Condemned to death for breaking the metropolis’ sacrosanct isolation, the wanderers are only saved by lovely, sympathetic Flara, who aids the human’s escape back to the Solar system but keeps adorable Brunn by her side…

The Earthman only makes it as far as the second rock from the Sun and S078 (August 30th – November 1st) radically changes pace for a ‘Venus Mystery’ wherein human colonists face disaster as their Bajo crop is targeted by “swamp devils”. In an early lesson in green land management, crash-landed Flash aids ecologist Dirk Van Meer in proving to the furious farmers how badly wrong they have got things, what is actually to blame for all the chaos and carnage and how to fix it…

Immediate emergency over, Flash finally reaches Earth to find Zarkov impatiently waiting. Before he can catch his breath the steadfast starman is dragooned into a dangerous new experiment with cyberneticist Dr. Else Neilson having him ride along as a fallback option as she “road-tests” her ‘Robot Spaceship’ (S079: November 8th 1959 to 17th 1960). Fully automated – and what we’d call AI – the ship has human safety as its core drive, but of course, human and mechanical opinions on what exactly that means differ extensively…

Thanks in large part to Flash Gordon, spaceship technology has rapidly advanced and he is selected to pilot the first human-built FTL drive ship. The Columbus will ferry ‘The Star Miners’ (S080: January 24th – March 27th) to another star system, reap mineral wealth and set up a colony. However, the directives of chief advisor Dr. Zarkov are constantly challenged and ultimately overruled by gang-boss Mr. Birk, who can only think of glory and a big fat bonus promised for prompt completion and delivery…

Arriving on unexplored planet Karst, Zarkov again urges patience and caution, but is first sidelined and then arrested once Flash undertakes his secondary mission of exploration. By the time the hero returns the entire expedition is close to extinction and only drastic measures can save them all…

On returning to Earth, welcome shore-leave ends in catastrophe when Flash is shanghaied by “entrepreneurs” Roni and Captain Graz: kidnapped into space and ordered to pilot their ship or die. They need someone able to deliver potentially ‘Deadly Cargo’ (S081: April 3rd to June 12th) and navigate through the asteroid belt to mineral-rich big rock Juno, where a huge diamond strike has created urgent demand for explosives. It’s also a race setting competitive old rivals at each other’s throats and costs plenty of nefarious lives before Gordon gets ramshackle freighter Pollux down (relatively) safely…

Subsequent attempts to get off Juno turn wild and dangerous in ‘The Soil Divers’ (S082: June 19th – August 28th) when Flash is suckered into an ongoing resource war on the mining asteroid. Scientist Ben Corelli has devised a means of passing through solid matter, but fallen under the spell of avaricious faithless Roni and her new heavy Snapper Kaye, sparking violent conflict amongst those desperate diggers stuck using old methods of extracting mineral wealth. Soon, the attempts to seize Corelli’s breakthrough tech leads to murder and worse…

A self-aggrandising, fame-hungry documentary filmmaker obsessed with his legacy makes trouble for Dale – and therefore Flash – next. Charles Q. Charlston brings ‘Dead Worlds’ (S083: September 4th to November 20th) and lost civilisations to the masses, but has no qualms or scruples about breaking all the rules of space conduct: cheating, lying, stealing and even killing to ensure his own glory… until Gordon steps up. He and Dale are then called to the ringed planet and a reunion and to assist Brian Farr, now ‘Game Warden on Saturn’ (S084: November 27th 1960 to February 19th 1961)…

His job is currently complicated by the system’s most successful poacher – cunning sadist Von Brandt – who seeks the joy of hunting and intends making millions selling the skins of a rare indigenous lifeform. He’s also happy to excise interfering busybodies for free…

A maritime tang and epic approach flavours ‘The Trail of Orpheus’ (S085: February 26th – May 28th) when Flash joins oceanologists Henry and Veronica Weeks on a submarine to map the unique and spectacular “Devils Spring” environmental phenomenon making the watery world so hazardous to rocket ships. Their undersea voyage reveals fantastic truths about the past rulers of the planet and changes the solar system forever…

It’s a welcome return to space opera and pulp overtones as S086 sees an orbital agriculture satellite accidentally invaded by space gremlins and transformed into a ‘Death Farm in Space’ (June 4th to September 3rd) until Zarkov and Flash investigate and act, all followed by comedic whimsy as a band of backward-looking human bandits revolt against ecological progress in ‘Desert Prince’ (S087: September 10th to December 10th)…

When Earth loses the final dusty miles of once-barren Sahara to water reclamation projects, reactionary tribal chieftain Al Maarri refuses to take up farming and instead leads his raiders on a wave of sorties. The campaign of resistance culminates in his stealing a rocket ship to carry his entire bandit horde and their families to Mars where civilisation is scarce, law is poorly enforced and beautiful sandy wastes are abundant. Soon, armed with modern weapons, he’s making life difficult for genuine colonists, forcing under-resourced Flash to solve the problem creatively. That means infiltrating the tribe with the assistance of the long-suffering wives, children and oldsters the rowdy raiders forcibly dragged along with them…

Law & order was the theme of the next tale as readers gained insights into future traffic management solutions in the crowded orbital paths above Earth. The revelations came thanks to Flash visiting old pal “Ape” Rice, an officer of the ‘Spaceways Patrol’ (S088: December 17th 1961 to April 1st 1962).

Sadly, it’s not a friendly visit: Gordon works for the World Space Patrol and is on an official inspection of the Police satellite. Silly cultural satire – observing how dumb the private citizens “driving” in space are – quickly gives way to taut drama when recently-ousted national despot Generalissimo Sanre and his entourage seize the station through subterfuge, planning to blackmail the world with its arsenal of atomic weapons…

With only Flash and Ape free to act, tragedy inevitably follows the deadly fight that ensues before the planet is free from the threat of global tyranny…

The same blend of expansive wonder and human frailty permeates the saga of a blonde, blue-eyed hero found in a block of arctic ice – a tale told in full in S089, spanning April 8th through July 15th 1962. Incidentally, The Avengers #4 was released on January 3rd 1964, reintroducing Captain America to the world. I’m just saying…

Here, the ‘Living Fossil’ is found by researchers testing magnetic fields in Greenland and only involves Flash when defrosted berserker Ragnor goes on a rampage that brings him to the airfield Gordon is trying to land on. A renewed assault traps the Viking aboard (with Flash and a crew that includes handy Scandinavian scholar Eva) on a flight to Venus: a world far more in keeping with the barbarian’s culture of warriors, trolls, goblins, dwarves… and dragons…

This third astounding visit to a historical future closes with another technological nightmare and disaster-movie precursor spanning July 22nd to October 14th 1962. ‘Falling Moon’ (S090) reveals how massive artificial satellite Deepspace-One – jumping-off point for all outgoing Earth space travel – is struck by a meteor. Deflected and doomed, it slowly falls, leaving Flash only five hours to evacuate its resort contingent and find a way to save Earth from impact and atomic fallout…

As the adventures never ended, we close the collection with the opening of another exploit and pause on a moment of cliffhanging suspense. ‘Sons of Saturn’ (S091: in its original entirety running from October 21st 1962 to January 20th 1963) stops here with the December 9th episode. Prior to that point, a hitherto unsuspected super-civilisation thriving in the clouds of the Sixth Planet is revealed when an Earth probe provokes the current dictator to determine human nature and resource by sending super-criminal outcast Baldr to plague, punish and test them. That results in the indestructible giant breaking into Flash’s ship and going on a rampage…

To Be Continued…

Each week as he toiled on the strip, Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters, incredible civilisations, increasingly authentic space hardware and locales, and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967. Perhaps it was a kindness. He was the last great Golden Age romanticist illustrator and his lushly lavish, freely-flowing adoration of perfected human form was beginning to stale in popular taste. The Daily feature had already switched to the solid, chunky, He-Manly burly realism of Dan Barry and Frank Frazetta, but here at least the last outpost of ethereally beautiful heroism and pretty perils still prevailed: a dream realm you can visit as easily and often as Flash, Dale & Zarkov popped between planets, just by tracking down this book and the one which follows…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.