Moomin volume 6: The Complete Lars Jansson Comic Strip


By Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-77046-042-3 (HB) eISBN: 978-1-77046-553-4

Win’s Christmas Gift Recommendation: Enchanting Entertainment… 9/10

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components like pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols and as this collection shows, so was her brother…

Tove Marika Jansson was born into an artistic, intellectual and rather bohemian Swedish family in Helsinki, Finland on August 9th 1914. Father Viktor was a sculptor and mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars – AKA “Lasse” – and Per Olov became – respectively – an author/cartoonist and art photographer. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to inhabit.

After extensive and intensive study (from 1930-1938 at the University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), Tove became a successful exhibiting artist through the troubled period of the Second World War.

Brilliantly creative across many fields, she published the first fantastic Moomins adventure in 1945. Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood) was a whimsical epic of gentle, inclusive, accepting, understanding, bohemian misfit trolls and their strange friends…

A youthful over-achiever, from 1930-1953 Tove had worked as an illustrator and cartoonist for the Swedish satirical magazine Garm: achieving some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of European leaders in the build-up to WWII. She was also an in-demand illustrator for many magazines and children’s books, and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, gently adventurous big-eyed romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument with her brother about Immanuel Kant.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited, warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood didn’t make much of an initial impact but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 second book Kometjakten (Comet in Moominland) was published. Many commentators have reckoned the terrifying tale a skilfully compelling allegory of Nuclear Armageddon. You should read it now… while you still can…

When it and third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergängMoomintrolls and the End of the World – was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world. In 1953, The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Jansson’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she recruited brother Lars to help. He took over, continuing the feature until its end in 1975. His tenure as sole creator officially starts here…

Liberated from the strip’s pressures, Tove returned to painting, writing and other creative pursuits: generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups.

Tove Jansson died on June 27th 2001. Her awards are too numerous to mention, but just think: how many modern artists get their faces on the national currency?

Lars Fredrik Jansson (October 8th 1926 – July 31st 2000) was just as amazing as his sister. Born into that astounding clan twelve years after Tove, at 16 he started writing – and selling – his novels (nine in total). He also taught himself English because there weren’t enough Swedish-language translations of books available for his voracious reading appetite.

In 1956, he began co-scripting the Moomin newspaper strip at his sister’s request: injecting his own brand of witty whimsicality to ‘Moomin Goes Wild West’. He had been Tove’s translator from the start, seamlessly converting her Swedish text into English. When her contract with The London Evening News expired in 1959, Lars Jansson officially took over the feature, having spent the interim period learning to draw and perfectly mimic his sister’s cartooning style. He had done so in secret, with the assistance and tutelage of their mother Signe Hammarsten-Jansson, and from 1961 to the strip’s end in 1974 was sole steersman of the newspaper iteration of trollish tails.

Lasse was also a man of many parts: his other careers including writer, translator, aerial photographer and professional gold miner. He was the basis and model for cool kid Snufkin

Lars’ Moomins was subtly sharper than his sister’s version and he was far more in tune with the quirky British sense of humour, but his whimsy and wry sense of wonder was every bit as compelling. In 1990, long after the original series, he began a new career, working with Dennis Livson (designer of Finland’s acclaimed theme park Moomin World) as producers of Japanese anime series The Moomins and – in 1993 with daughter Sophia Jansson – on new Moomin strips…

Moomintrolls are easy-going free spirits: modern bohemians untroubled by hidebound domestic mores and most societal pressures. Moominmama is warm, kindly tolerant and capable but perhaps overly concerned with propriety and appearances whilst devoted husband Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys.

Their son Moomin is a meek, dreamy boy with confusing ambitions. He adores their permanent houseguest the Snorkmaiden – although that impressionable, flighty gamin prefers to play things slowly whilst waiting for somebody potentially better…

The 6th oversized (310 x 221 mm) monochrome hardback compilation gathers serial strip sagas #22-25 and is a particular favourite, and opens with Lars firmly in charge and puckishly re-exploring human frailties and foibles via a beloved old plot after a seaside excursion with the Snorkmaiden unearths ‘Moomin’s Lamp’

Of course, the ancient artefact comes with its own rather lazy and inept genie, and when the glamour-crazed Snorkmaiden foolishly wishes for a diamond diadem despite her beau’s best advice, it triggers a bold theft and a great deal of difficulties with the local constabulary…

Soon, fugitives from the law and justice – definitely two different things here – the young malefactors have compromised the honour of overprotective Moominpapa and gone off to hide in the leafy wooded “Badlands” of Moomin Valley, enduring privation on the run until scurrilous reprobate Stinky “nobly” takes the offending lamp off their hands…

The perils of unrelenting progress and growth then manifest in ‘Moomin and the Railway’ when a bunch of burly but affable and unflappable workmen begin laying railroad tracks through the unspoiled beauty of Moomin Valley. Enraged and outraged, our young hero begins a campaign of resistance that includes persuasion, intimidation and even sabotage. Sadly, many of his initial allies turn at the prospect of increased ease, newfound affluence and plain old indifference, before incorrigible rebel Snufkin takes a hand and salvation suddenly comes in a strange form with the valley saved yet changed forever…

Contemporary Cold War concerns are then lampooned when the patriarch meets up with old school chum in ‘Moominpapa and the Spies’. Lost in a nostalgic haze with old crony Wimsy and hankering to recapture the wild and free, glory days of youth, the happy fantasist embarks on a misguided spree bound to disappoint and stumbles into an actual spy plot involving the worst operatives in the world. Ultimately Moominpapa is shanghaied and lost at sea before regaining his equilibrium and heading home again…

The weird wonderments conclude for now with another wry retort to fads and fashions as ‘Moomin and the Circus’ sees the Finn Family of trolls forced into vegetarianism when animal conservation captivates the entire valley. When Moominpapa is – most reluctantly – elected leader of the local Society for the Prevention of Cruelty to Animals, he resolves to lead by example, and his edicts quickly show up the hypocrisy of the fashion-conscious elite who pressganged him. Everybody gets an even more urgent chance to rethink their priorities and intentions after the SPCA forces the closure of a travelling show and then has to deal with the consequences: homing the Lions, horses, elephant, ostrich, monkeys, parrots, and sea-lions who were only really happy in show biz…

This compilation closes with ‘Lars Jansson: Roll Up Your Sleeves and Get to Work’ by family biographer Juhani Tolvanen, extolling his many worthy attributes…

These are truly magical tales for the young, laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kids’ stories into classics of literature. These volumes – both Tove and Lars’ – are an international treasure trove no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without.
© 2011 Solo/Bulls. “Lars Jansson: Roll Up Your Sleeves and Get to Work” © 2011 Juhani Tolvanen. All rights reserved.

Essential Rampaging Hulk volume 1


By Doug Moench, John Warner, Walter Simonson, Alfred Alcala, Alex Niño, Jim Starlin, Keith Pollard, Tony DeZuñiga, Herb Trimpe, Sal Buscema, Ron Wilson, Bill Sienkiewicz, Rudy Nebres, Bob McLeod & various (Marvel)
ISBN: 978-0-7851-2699-7 (TPB)

The Incredible Hulk was Marvel’s second “superhero” title, although technically Henry Pym debuted earlier in a one-off yarn in Tales to Astonish #27 (January 1962). However, he didn’t become a costumed hero until the autumn, by which time Ol’ Greenskin was not-so-firmly established.

The Hulk crashed right into his own comic book and – after some classic romps by Young Marvel’s finest creators – crashed right out again. After six bi-monthly issues the series was cancelled and Lee retrenched, making the man-monster a perennial guest-star in Marvel’s other titles (Fantastic Four #12, Amazing Spider-Man #14, The Avengers from #1 and so forth) until such time as they restarted his own exploits in the new “Split-Book” format. The Jade Giant landed in Tales To Astonish where Ant/Giant-Man was rapidly proving to be a character who had outlived his time.

It all began in The Incredible Hulk #1 (cover-dated May 1962) which saw puny atomic scientist Bruce Banner sequestered on a secret military base in the desert, and perpetually bullied by bombastic commander General “Thunderbolt” Ross as the clock counted down to the world’s first Gamma Bomb test. Besotted by Ross’s daughter Betty, Banner endured the General’s constant jibes as the clock ticked on and tension increased. During the final countdown, Banner spotted a teenager lollygagging at Ground Zero and frantically rushed to the site to drag the boy away…

Rick Jones was a wayward but good-hearted kid. After initial resistance he let himself be pushed into a safety trench, but just as Banner was about to join him The Bomb detonated…

Miraculously surviving the blast, Banner and the boy were secured by soldiers, but that evening as the sun set the scientist underwent a monstrous transformation. He grew larger and his skin turned a stony grey…

In six simple pages that’s how it all started, and no matter what any number of TV, movie or comic book retcons and psycho-babble re-evaluations would have you believe, it’s still the best and most primal take on the origin. A good man, an unobtainable girl, a foolish kid, an unknown enemy and the horrible power of destructive science unchecked. It was clearly also the idea for a later iteration where continuity was rolled right back to the era of the first run: set in the Sixties and revealing previously “untold tales”…

In December 1976 that’s how the retrospective spin-off series began. Now a literal and figurative Marvel powerhouse, the Jade Juggernaut was awarded a monochrome magazine free of Comics Code supervision to augment his many in-continuity appearances. The Rampaging Hulk took the controversial tack of telling stories of what Banner, Jones and the Big Guy did next during the further formation of the nascent Marvel Universe…

Keeping up the theme, early issues featured tales of monster-hunter Ulysses Bloodstone, but you’ll need to look elsewhere for them…

The Hulk stories were set in 1963, after his own first series foundered, and – following a terse retelling of the classic origin cited above – scripter Doug Moench and illustrators Walt Simonson & Alfredo Alcala channelled primal Jack Kirby via a rather heavy grey-tone wash in a wild yarn of flying saucer sightings over Rome. The portentous sightings heralded invasion and, by also referencing the company’s early Sixties monster mag triumphs, the second-generation creators tacitly acknowledged their target audience: a supposedly older magazine readership who were presumably many of the same kids who had bought the original fantasy masterpieces…

Moench’s scripts and tone were wryly tongue-in-cheek, offering constant visual and verbal comedic touches whilst channelling early Marvel continuity and the tropes of the Sixties, if only as seen from the distant perspective of ten years after…

The magazine phenomenon had only a minor impact and effect on the Hulk’s four-colour adventures at that time, but, as always, the fury-fuelled fugitive was alternately aided or hunted by General Ross and met a variety of guest-star heroes and villains…

Opening gambit ‘The Krylorian Conspiracy’ saw Banner and Jones teaming up with alien rebel Bereet: a pacifist techno-artist hiding on Earth and seeking to prevent her bellicose shape-shifting people conquering humanity. The militaristic, monster-obsessed Krylorians – having failed to recruit the Gamma Goliath – attack Rome whilst enlisting the aid of The Hulk’s first super-foe: renegade Russian mutant The Gargoyle. Of course, they intend to betray him at the first opportunity…

It all ends up in a colossal clash with lots of spectacular smashing, with Bereet, Jones, Banner and The Hulk all resolved to stop the invasion at any cost…

Embellisher Alcala switched to a drybrush technique for the second issue as ‘And Then… The X-Men’ finds the wanderers in Paris, contesting more Krylorian shapeshifters, robots and crazy creatures, and subsequently attracting the attention of a certain band of mutant hunting teenagers. After the customary violent misunderstandings, the clandestine outsiders join forces with the Hulk to stop the razing of the City of Lights…

Another early foe returned as #3 shifted the action to the South of France where ‘The Monster and the Metal Master’ sees the treacherous Krylorians dupe and exploit another alien – a manic metal-moulding malcontent who appeared in the last issue of the original Hulk comic – into piloting their new weapon (“The Ferronaut”), whilst Rick, Bruce and Bereet seek to save little boy Spirou from being abused by his guardian and hotel-running employer. When they also find the invaders, all hell breaks loose and another Krylor base gets rocked to rubble…

The Rampaging Hulk #4 diverts from the overarching plot arc as Jim Starlin & Alex Niño take the tormented Green Giant to another time and place situated on ‘The Other Side of Night!’ Scripted by John Warner from Starlin’s plot, the tale reveals how extraterrestrial wizard Chen K’an abducts Banner and places his intellect into the Hulk’s body to make him the ideal comrade in a quest to defeat evil and save his dying, demon-infested world. The plan succeeds, but as is always the case with mages, Chen K’an has been less than honest about his ultimate intentions…

Back on Earth and his own era, the Hulk next meets his undersea antithesis in an epic 2-part continued tale from Moench, Keith Pollard, Alcala & Tony DeZuñiga. Beginning with ‘Lo, the Sub-Mariner Strikes!’ wherein Krylorians use manufactured sea monsters to assault Atlantis and provoke Prince Namor’s retaliation on Rome. The scheme explosively escalates as Sub-Mariner rescues and is captivated by Bereet, provoking a far from chivalrous response from the Hulk…

During the monumental battle that follows, Bereet is wounded and taken by Namor to Atlantis. The ever-enraged Hulk and Rick follow for cataclysmic climax ‘…And All the Sea With Monsters!’ arriving just in time to duel Namor in his own element until another Krylorian undersea attack puts them on the same side… for a moment…

Throughout the series, Bereet’s semi-sentient techno-creations had played a major role in aiding their efforts but in #7 a typical Hulk tantrum unleashes an inimical spirit inhabiting her bag of tricks and spawning a terrifying ‘Night of the Wraith!’ (Moench, Pollard & Jim Mooney) before the end of the reprised era begins with #8’s ‘A Gathering of Doom!’ – illustrated by Hulk veteran Herb Trimpe & Alcala.

The Hulk’s biggest boost after his debut title was cancelled came as he fought, joined, co-founded and left The Avengers: a saga that took up the first five issues of the new team title. Here that debt is acknowledged in another 2-parter as the Krylorians at last attack America and the valiant trio go after them.

With the shapeshifters impersonating recently emergent hero Iron Man, and the Hulk battling the doppelganger, other new champions are drawn to the conflict. However, when Thor, Ant-Man, The Wasp and the real Iron Man converge, another wrong conclusion is leapt to and the “Pre-Vengers” turn on the big green angry monster…

The shattering finale is by Moench, Sal Buscema & Rudy Mesina as all-out chaos explodes when the assembled titans clash. It’s exactly to wrong moment for the Krylorian fleet to distract everybody with a screaming attack, but that’s what they do, accidentally uniting the suspicious heroic strangers who join forces to ‘To Avenge the Earth’ and repel the invasion…

Originally released as newsprint magazine, The Rampaging Hulk abruptly transformed (and became the testing ground of the company’s “Marvelcolor” process) when a hugely successful TV show starring the Green Goliath took off. It saw the periodical upgraded to slicker paper stock. Sadly, that’s not apparent in this monochrome collection, but I’m sure that one day we’ll see the tales as they were meant to be…

The obliquely continuity-adjacent storylines were instantly shelved and the narrative tone adjusted to address the needs of casual curious readers and television converts. Although guest stars were dropped the scenario shifted back to present day as a solitary emerald outcast wandered the world looking for a cure or at least a little peace…

Supposedly a more sophisticated product, the book also offered a home to Moon Knight, who moved in for a series of darkly modern tales also outside standard superhero parameters.

Only a taste of those is included here, but before those begin, #10 of retitled The Hulk! magazine offers ‘Thunder of Dawn’ with Moench, Ron Wilson & Ricardo Villamonte depositing Hulk/Banner in the Pacific west and working in a local mine.

A born trouble-magnet, Banner takes up with Dawn – a whistle-blower investigating kickbacks and environmental abuses but his assistance only triggers tragedy, murder and a blockbusting battle against colossal digging machines…

The tale is divided by a brief prose vignette by David Anthony Kraft & Dwight Jon Zimmerman with spot illustrations by Ernie Chan. ‘The Runaway and the Rescuer!’ channels a key moment of a classic Universal Pictures Frankenstein film as the lonely misunderstood monster befriends a little girl with tragic and unexpected consequences…

Issue #11 (October 1978) continues the scary star’s picaresque perambulations with restless vagrant Banner joining a travelling circus, only to find his cherished anonymity threatened by ‘The Boy Who Cried Hulk!’ (inked by Fran Matera). When the abused kid’s plight coincides with a string of suspicious fires, Banner’s new friends (such as strongman Bruno) turn against him, and the Hulk is again unleashed…

Moench, Wilson & Chan return to Bruno in #12 as ‘The Color of Hate!’ sees the humiliated performer – now obsessed by the mysterious green brute – sign up for a science experiment and steal an exoskeleton to destroy his personal bête noire (or is that vert?)

The Hulk! #13 finds Banner flying to Zurich after a newspaper headline hints at a possible cure for The Hulk. Inked by Bob McLeod, ‘Season of Terror’ starts with the Green Goliath bringing down the airliner an increasingly stressed Banner was a passenger on – and that was before hijackers took control of the cockpit…

The enraged colossus redeems himself by (mostly) saving it from crashing into an alp with a minimum of fatalities, but that only means the terrorists are able to make hostages of the survivors. As a wary, weary Banner tries to keep everyone safe until rescue parties arrive, he is reminded again what true monsters look and act like…

With Rudy Nebres inking Wilson, the Swiss tragedy resolves into a spark of hope as the fugitive scientist finds ‘A Cure for Chaos!’ in the chateau/schloss of Dr. Hans Feldstadt. Sadly, not all researchers are as altruistic as Banner and the hope is extinguished amidst a wash of unleashed gamma rays and a flurry of huge flying fists…

This initial compilation concludes with Alcala back for #15 (June 1980) to ink Wilson on ‘The Top Secret’. Banner is again in his southwestern desert stomping grounds, and headed for his old subterranean secret lab, resolved to cure himself but the region is now home to bunch of crazed militarists seeking to gain a technological head start on the Soviet Union, telemetrically planting good American patriots in fearsome Cybortron warbots…

When they stumble across and even capture The Hulk, the researchers think they’ve found a way to upgrade the tech even further, but it’s never a good idea to let Banner or The Hulk near your machines or plans…

Just for once, the full contents of this issue are included in the form of a notional crossover between headliner and back-up star. As stated above, Moon Knight was building his reputation in the rear of this title and here is part of a single encounter told from two perspectives. Moench, Sienkiewicz & McLeod explored ‘An Eclipse, Waning’ with millionaire playboy Steven Grant indulging a neglected passion for astronomy by visiting an old pal in the countryside on the night of a total lunar occultation. The event brings brutal burglars out of the woodwork and Moon Knight is required to stop them, but, bizarrely, at the height of the eclipse, during the moment of utter darkness, the Lunar Avenger encounters something huge, monstrous and unbeatable, barely escaping with his life.

Answers come in ‘An Eclipse Waxing’ as on that same night, fugitive Bruce Banner stumbles into burglars breaking into an isolated house. Helplessly transforms into the Hulk just as total night falls, the monster briefly encounters an unseen foe of uncanny capabilities…

With painted covers by Ken Barr, Earl Norem, Starlin, Val Mayerik and Bob Larkin, plus pin-ups and frontispiece from occasional series ‘Great moments in Hulk History’ revisited and reprised by Moench and artists Ed Hannigan, John Romita, Jr. & Nebres, Al Milgrom, Chan, Terry Austin, Rich Buckler, Simonson, Mike Zeck and Gene Colan, this tome concludes with a house ad and a bargain bonus.

In regular monthly comic book The Incredible Hulk #269 (cover-dated March 1982 and by Bill Mantlo &Sal Buscema) it was revealed that the entire tranche of lost 1960s stories and Krylorian Saga was actual an art installation by alien artis Bereet. That 5-page sequence is included here to denote the character finally joining the official Marvel continuity…

The Hulk is one of the most well-known comics characters in the business, thanks in great part to his numerous assaults on the wider world of both large and small screens. The satisfyingly effective formula of radioactively-afflicted Bruce Banner wandering the Earth seeking a cure for his gamma-transformative curse whilst constantly pursued by authoritarian forces struck a particular chord in the late 1970s as the first live action TV show captured the hearts and minds of the viewing public. You can relive or at last sample that simplistic but satisfying situation just by stopping here for little while before inevitably moving on…
© 1976, 1977, 1978, 2010 Marvel Characters, Inc. All rights reserved.

Sub-Mariner Marvel Masterworks volume 5


By Roy Thomas, Allyn Brodsky, Sal Buscema, Ross Andru, Frank Springer & various (Marvel)
ISBN: 978-0-7851-6619-1 (HB/Digital edition)

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer; a hybrid being of immense strength, highly resistant to physical harm, able to fly, and thrive above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, but had originally been seen (albeit in a truncated, monochrome version) in Motion Picture Funnies: a promotional booklet handed out to moviegoers earlier in the year. Rapidly emerging as one of the industry’s biggest draws, Namor won his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to vanish at the end of the first heroic age.

In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly timely fantasy fables. However, even his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with the landmark title Fantastic Four, they revived the awesome, all-but-forgotten aquanaut as a troubled, semi-amnesiac antihero. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered and broken by the loss of his sub-sea kingdom which had been (seemingly) destroyed by American atomic testing. His rightful revenge became infinitely complicated after he became utterly besotted with the FF’s Susan Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish, and from there graduating in 1968 to his own solo title.

This fifth subsea selection trawls Prince Namor, the Sub-Mariner #26-38 and portions of Ka-Zar #1, spanning June 1970 to June 1971, and opens with another heartfelt appreciation and more creative secret-sharing in an Introduction from life-long devotee – and primary scribe of this book – Roy Thomas. The drama recommences as recently self-appointed relentless guardian of the safety and ecology of all Earth’s oceans, the Prince of Atlantis furtively returns to the surface world.

In ‘“Kill!” Cried the Raven!’ by Thomas, Sal Buscema & Joe Gaudioso (AKA Mike Esposito) the Sub-Mariner has come to investigate reports of comatose superhuman Red Raven. He was the human emissary of a legendary race of sky-dwelling Birdmen recently encountered by The Angel of the X-Men in their last clash with Magneto. With the covert assistance of old friend Diane Arliss, Namor seeks to forge an alliance with the Avian race, but shocks, surprises and the Raven’s trauma-induced madness all conspire to sink the plan…

Back brooding in Atlantis in the wake of another failure, Namor’s mood is further plagued when a human pirate uses his giant monster-vessel to attack shipping with Atlantis bearing the brunt of blame ‘When Wakes the Kraken!’ His hunt for bizarre bandit Commander Kraken again involves Diane and ends only when the Sub-Mariner demonstrates what a real sea monster looks like…

Recuperating with her in New York City, Namor is incensed by the actions of an unrepentant industrial polluter and joins teen protestors fighting developer Sam Westman’s thugs and mega machines in ‘Youthquake!’ before we pause for a little diversion…

Beginning as a Tarzan tribute act relocated to a lost world in a sub-polar realm of swamp-men and dinosaurs, Ka-Zar eventually evolved into one of Marvel’s more complex and mercurial characters. Wealthy heir to one of Britain’s oldest noble families, his best friend is Zabu the sabretooth tiger, his wife is feisty environmental-crusader Shanna the She-Devil and his brother is a homicidal super-scientific bandit. Kevin Reginald, Lord Plunder is perpetually torn between the clean life-or-death simplicity of the jungle and the bewildering constant compromises of modern civilisation.

The primordial paragon even outranks Namor in terms of longevity, having begun as a prose pulp star, boasting three issues of his own magazine between October 1936 and June 1937. They were authored by Bob Byrd – a pseudonym for publisher Martin Goodman or one of a fleet of writers on his staff – and he was latterly shoehorned into a speculative new-fangled comic book venture Marvel Comics #1. There he roamed alongside another pulp mag graduate: The Angel, plus Masked Raider, the Human Torch and Sub-Mariner

When Ka-Zar reappeared all rowdy and renovated in 1965’s X-Men #10, it was clear the Sovereign of the Savage Land was destined for bigger things. However, for years all he got was guest shots as misunderstood foe du jour for Daredevil, Sub-Mariner, Spider-Man, and the Hulk.

In 1969, he took his shot with a solo saga in Marvel Super-Heroes and later that year – after Roy Thomas & Neal Adams used him so effectively in their X-Men run (issues #62-63) – was awarded a giant-sized solo title reprinting many previous appearances. The title also incongruously offered all-new stories of Hercules and the second, mutant X-Man Angel. That same month, Ka-Zar’s first regular series began in Astonishing Tales

That Hercules back up from Ka-Zar #1 (August 1970 by Allyn Brodsky, Frank Springer & Dick Ayers) is reprinted here as it impacts Namor’s exploits…

‘In his Footsteps… The Huntsman of Zeus!’ sees the potent Prince of Power on the run from an Olympian agent despatched by the King of the Gods. Following another bitter dispute with his sire Hercules returns to Earth, leaving Ares to foment trouble and prompt Zeus to set his terror-inducing Huntsman on the godling’s trail…

After seeking sanctuary with the Avengers, Hercules sees his mortal friends brutally beaten and flees once again…

The panicked rush takes him to Sub-Mariner #29 and the distant Mediterranean where the Huntsman ensorcells Namor and pits him against the fugitive. Although Hercules soon breaks the hypnotic spell, ‘Fear is the Hunter!’ reveals why the pursuer is so dreaded as he sends mythical terrors Scylla, Charybdis and Polyphemus against the heroes and the pitiful mortals of the region, until a valiant breakthrough ends the threat and forces a paternal reconciliation…

Another guest star treat materialises in #30 as ‘Calling Captain Marvel!’ sees Namor again reduced to a mesmerised puppet and attacking the Kree warrior and his human host Rick Jones. This time the condition is due to the amphibian’s falling in battle against toxic terrorist Mr. Markham who attempts to blackmail Earth by threatening to poison the seas with his molecular polluter. Once Captain Marvel batters Namor back to his right mind, they make quick work of the maniac in a concerted twin assault…

The fallout from his recent actions have unsettled Namor’s old friend Triton, and the Inhuman goes looking for the prince in #31 just as apparent Atlantean attacks on surface shipping mounts. Meeting equally concerned human Walt Newell (who operates as undersea Avenger Stingray) they finally find – and fight – the Sub-Mariner, only to learn the crisis has been manufactured by his old enemy who is now ‘Attuma Triumphant!’

The barbarian’s plans include destroying human civilisation, but he still has time to pit his captives against each other in a gladiatorial battle to the death; which of course is Attuma’s undoing…

Jim Mooney comes aboard as inker with #32 as a new and deadly enemy debuts in ‘Call Her Llyra… Call Her Legend!’ when fresh human atomic tests prompt Namor to voyage to the Pacific and renew political alliance with the undersea state of Lemuria. However, on arrival he finds noble Karthon replaced by a sinister seductress who lusts for war and harbours a tragic Jekyll & Hyde secret…

By the time he reaches Atlantis again the Sunken City is being ravaged by seaquakes and old political enemy Prince Byrrah is seizing control from Namor’s deputies and devoted paramour Lady Dorma. ‘Come the Cataclysm’ sees him first accuse surface-worlders before locating and defeating the true culprits – an alliance of Byrrah with failed usurper Warlord Krang and human mad genius Dr. Dorcas. In the throes of triumph, Prince Namor announces his imminent marriage to Dorma…

Antihero superteam The Defenders officially begin with Sub-Mariner #34-35 (cover-dated February & March 1971). As previously stated, the Prince of Atlantis had become an early and ardent activist and advocate of the ecology movement, and here he takes radical steps to save the planet by fractiously recruiting The Hulk and Silver Surfer to help him destroy an American Nuclear Weather-Control station.

In ‘Titans Three!’ and concluding chapter ‘Confrontation!’ (by Thomas, Sal Buscema & Jim Mooney) the always-misunderstood outcasts unite to battle a despotic dictator’s legions, the US Army, UN defence forces and the mighty Avengers to prevent the malfunctioning station from vaporising half the planet…

Inked by Berni Wrightson, Sub-Mariner #36 augurs a huge sea change in Namor’s fortunes that begins with time-honoured holy preparations for a happy event as ‘What Gods Have Joined Together!’ Elsewhere, arcane enemy Llyra is resuurected and seeks to steal the throne by abducting and replacing the bride-to-be whilst Namor is distracted by an invasion of Attuma’s hordes.

Ross Andru & Esposito take over illustration duties with #37 as an era ends and tragedy triumphs, leading to a catastrophic battle on ‘The Way to Dusty Death!’

Betrayed by one of his closest friends and ultimately unable to save his beloved, the heartbroken prince thinks long and hard before abdicating in #38 ‘Namor Agonistes!’: reprising his origins and life choices before choosing to henceforth pursue the human half of his hybrid heritage as a surface dweller…

To Be Continued…

More sunken treasures salvaged here include the cover to all-reprint Sub-Mariner Annual #1 (January 1971, and reprising the underwater portions of Tales to Astonish #70-73) plus Bill Everett’s pin-up of young Namor, contemporary House Ads and Marie Severin’s glorious cover sketch for #33, plus a huge Biographies section.

Many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: a historical treasure with narrative bite that fans will delight in forever. Moreover, with the Prince of Atlantis now a bona fide big screen sensation that no one’s ever heard of, now might be the time to get wise and impress your friends with a little insider knowledge…
© 2018 Marvel Characters, Inc. All rights reserved.

Metalzoic – DC Graphic Novel #6


By Pat Mills & Kevin O’Neill and various (DC Comics)
ISBN: 978-0-93028-910-2 (Album TPB)

Once again sad news comes to us that another comics great – and brilliantly entertaining convention companion – has gone too soon. We use the word unique far too often in our hyperbole-ridden industry, but I can honestly say there was never anyone quite like Kevin O’Neill, so – rightfully shamed by guilt – I’ll be reviewing a bunch of his best stuff that I never-quite-got-around-to in the weeks and months to come, but for now let’s look again at one of his most remarkable and neglected manic masterpieces… 

In the years immediately following the release of Crisis on Infinite Earths, DC Comics was a paragon of experimentation and quality, as this decidedly post-punk, English-flavoured offering from 2000 AD mainstays and certified “British Invaders” Pat Mills & Kevin O’Neill proves.

Not long after this book was published. illustrator O’Neill won the singular accolade of having his entire style of drawing – not a panel, not a story, but every single mark he left on paper – banned by the dried-up-but-not-quite-dead Comics Code Authority!

Not that it stopped the rise of his remarkable and truly unique talent in later triumphs such as Marshal Law, Serial Killer and The League of Extraordinary Gentlemen.

“Kev” was born in 1953 and, at age 16, began work as an office boy/art corrector for British weekly Buster. He worked in every aspect of the compartmentalised industry: lettering, art paste-up, logo design, colouring and more. He even apparently self-published a fanzine – Just Imagine: The Journal of Film and Television Special Effects

As the kids stuff began to pale, life changed in 1977, when author/editor Pat Mills transferred him to a forthcoming, iconoclastic new science fiction comic.

O’Neill became a mainstay: producing covers, pinups and Future Shock short stories, whilst contributing to serials like Ro-Busters, satirical super parody Captain Klep, ABC Warriors and breakthrough character Nemesis the Warlock.

From there on, America came calling in the form of DC Comics…

In the far, far future robotic animals have evolved on the declining planet to fill the vacated niches once populated with specialised organic creatures. Civilised humanity has absconded to the stars and Mek-Animals roam the savage Earth. Armageddon is the ruler of the ape-like Mekaka, proud and ambitious, but his tribe are losing faith. They live on scavenged power and the mammoth-like Wheeled Beasts have not been seen for five years…

But this season they will return, led by the terrible God-Beast Amok, and the Mekaka will kill him and rule the world. Sadly, complications arise when joy-riding humans Jool and Ngila crash on this desolate dying world: one which most humans have forgotten ever existed. They have knowledge, but no survival instincts at all…

After US publication, the story was later serialised in 2000 AD #483-942, where it found a more welcoming audience before tragically vanishing from sight and memory. However, it remains purely primal savage satire: a fantastic fantasy; that remains an incontrovertible highpoint in DC’s abortive 1980s Graphic Novel line. Its scope and power are mesmerising and its return to print long, long overdue. Let’s hope someone gets the message…
© 1986 DC Comics Inc. All Rights Reserved.

Darwin’s Diaries volume 1-3: The Eye of the Celts, Death of a Beast & Dual Nature


By Eduardo Ocaña & Sylvain Runberg, coloured by Tariq Bellaoui, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-095-5 (v1 Album PB/Digital edition), 978-1-84918-110-5 (v2 Album PB/Digital), 978-1-84918-144-0 (v3 Album PB/Digital)

In the eternal quest to be entertained, humans have always searched far and wide. The capacity and desire to scare ourselves thus employs a vast landscape of genres and locales as well of all time and space. It also tempts us into mixing and mashing history, imagination and fanciful speculation…

Here’s a fabulously fitting idea for fantastic Scientific Romance in the grand manner of Professor Challenger, courtesy of French writer Sylvain Runberg (Conquests; Watchdogs Legion; On Mars; Orbital) and Spanish illustrator Eduardo Ocaña (Messiah Complex, Full Tilt Boogie, Les Bâtisseurs): an enthralling triptych begun in 2010 which – despite slipping off everyone’s radar – has stood the test of time.

In England, Victoria is Queen, and her mighty nation will soon be an empire. It is, however, not at peace, and former explorer and controversial naturalist Charles Darwin is asked by Prime Minister Lord Palmerston to undertake a delicate mission in the North. It is not for his current field of expertise, but rather his early – and now – classified endeavours into the field of crypto-zoology. Not long ago, Darwin had quietly looked into the existence of mythical things: Almases, Sasquatch, Werewolves and other “clawed ones”…

The region he is despatched to is the site of railway construction, but recently the navvies, their horses and even a company of soldiers have been butchered by some beast. Darwin must go there and pacify the populace whilst ruling out any possibility that the culprit is of unknown origins…

The first minister also hints that as well as the lure of fresh knowledge, the savant should also consider that local entrepreneurial grandee Sir Howard Dickinson would be grateful enough to fund any future travels Darwin might be considering…

The scientist readily accepts – but not for the reasons expected – and is soon in York, met by forthright suffragist Suzanne Dickinson and Indian manservant Rajiv. Once ensconced in the Blue Moors hotel (her father’s latest acquisition), Darwin opens his investigation, with the suspiciously curious and hands-on Miss Dickinson always in attendance.

He finds her a superb companion. Highly educated and competent, she has been schooled in medicine and business is and acquainted with prestigious thinkers like John Stuart Mill and emancipators such as Emily Davies and Barbara Leigh Smith

Upon examining the remains of the victims, Darwin stakes his reputation on the premise that a great tiger is loose in the wooded region. Neither his sponsors nor the striking navvies give that theory much credence, and that night, a shepherd and his dog are added to the death register. Locals begin voicing opinions that the culprits must be the weird Welsh cult led by self-professed holy man Cadell Afferson. He says he’s a druid in touch with ancient forces…

Meanwhile, Darwin’s gentlemanly facade seems to slip. When returned to the Blue Moor, he sinks into depravity, getting drunk, fighting with local bullies and availing himself of local harlot Louise Stuart. As he becomes a beast, the one he’s hunting attacks again, butchering soldiers, sabotaging the work site and apparently perishing in a massive explosion.

Suzanne is unable to refrain from commenting on the scientist’s condition when she fetches him next morning, but Darwin doesn’t care after hearing that military martinet Captain Sanders has recovered the creature’s corpse…

Originally published in 2010 as Les carnets de Darwin 1 – L’oeil des celtes, this period drama ripples with suppressed tension as it sets up a classic confrontation between man and monster to delight every thriller fan.

 

The suspense spectacularly escalates in second volume Death of a Beast (La mort d’une bête) as the press gets wind of the news that Mr. Darwin has discovered a creature previously unknown to science. Panic grips York, but rail construction recommences, thanks to the foreman’s unique methods of negotiation. As esteemed researcher and weary soldiers seek more evidence, Druid Cadell stirs the pot, warning that ancient gods will judge their actions…

Darwin believes his job nearly done, but as he dines with the Dickinsons, fresh tragedy sparks more bloodshed. When a little girl is found eviscerated, furious, terrified townsfolk turn on the druids and a brutal riot is only quashed by ruthless military intervention…

Far from that madding crowd, the scientist is amazed at his host’s familiarity with legends of shapeshifting creatures, and even more so by Suzanne’s other passion. She runs educational workshops for townswomen, teaching them to read and count and even honest trades. Her greatest joy is anticipating  the festival she and dowager Virginia Wilson have organised: Yorkshire’s first Feminist Convention…

Eventually Darwin and the soldiers are able to convince the citizens the child’s death is not due to a new beast or the Celts in the forest, but arrogant, affronted Afferson swears to take vengeance. He does possess some secret knowledge, but when he summons what really prowls the moors and forests, his mistaken belief that he is in control costs everyone dearly…

Meanwhile, in York, Darwin again gives in to his own beast and nearly dies due to it, but a horror has been roused to vicious action and whatever he truly is cannot hope to stand against it…

Blending socio-political intrigue with an immensely devious mystery where nothing is as it seems, this episode offers hints of far more at play and at stake than anyone previously suggested. Stay tuned for a big, big finish…

 

Closing chapter Dual Nature – formerly Les carnets de Darwin 3 – Double nature – moves from chilling canter to full galloping charge as fear and frenzy grip town and country, and mutilated bodies pile up. Captain Sanders informs Darwin that the investigation is done, and that Palmerston has decided the terror is the work of enemy agents set on destabilising the nation, and has sent further military personnel to mop up. Prudent and cautious, the PM has also despatched a renowned professional hunter, in case these sinister plotters instigators have indeed unleashed trained animals as part of their plan…

Sadly, effete dandy and aristocratic butcher Sir Rillons – and his entourage of privileged hangers-on – are merely the first to discover that what is actually loose is a pack of monstrous killers faster and stronger than any ever recorded before – and easily as smart as human beings…

In the aftermath of a bloody debacle, the drama reaches a messy crescendo as Darwin is abducted by the beasts and his own secret fully exposed. However, the ultra-macho monsters – distracted by and determined to crush the unnatural women demanding equal rights at their ridiculous convention – have not reckoned on uncanny hidden allies even the biologist himself is unaware that he has and ultimately, fang, claw and unnatural selection determines the outcome…

Murderous madcap mayhem and far from historically robust, this yarn is a crazily delicious feast of gory fun to charm every horror fan: a pure treat to gorge on and digest at your leisure.
© Editions du Lombard (Dargaud-Lombard SA) 2010 by Sylvain Runberg & Eduardo Ocaña. All rights reserved. English translation © 2011, 2012, 2013 Cinebook Ltd.

Frostbite


By Joshua Williamson, Jason Shawn Alexander, Luis NCT, Steve Wands & various (DC Comics)
ISBN: 978-1-4012-7134-3 (HB/Digital edition)

As you have probably noticed, Earth as we know it is doomed. It’s a tragedy of staggering proportions and a telling indictment of the suicidal greed and indifference afflicting so many humans. Ironically this fact does fuel an immense and growing genre of armageddon fiction…

Here’s a – brace yourselves! – truly chilling, utterly gripping yarn from writer Joshua Williamson (The Flash, Infinite Frontier, Justice League vs Suicide Squad, Birthright. Deathbed), illustrator Jason Shawn Alexander (Killadephia, Marvel Zombies, Empty Zone, Batman), colour-artist Luis NCT and letterer Steve Wands that superbly captures all the grim foreboding of the Last Days whilst still dangling cruel hopes of possible survival.

If you’re one of that strange breed of modern knight errant who just can’t stomach a woman – and a black one, too! – in the role as Last Action Hero, you won’t like this superb science-gone-bad, doom-watched dystopian drama, so you’ll want to go play somewhere else for validation…

Once upon a time, six scientists sought to save the world from destruction and humanity from itself. As inexorable climate change turned Earth into an uninhabitable tinderbox, they did something wondrous with cold fusion and eradicated the searing heat build-up.

However, as we all know, no good deed ever goes unpunished and their miraculous solution unleashed a new ice age that brought civilisation to its knees and human beings to the edge of extinction.

In the aftermath, as pockets of mankind sought to stay warm and eat on a desolate ice-ball world, it was revealed that the temperature inversion had brought another – even more terrifying – tribulation: a bizarre disease that slowly turned living creatures into ice. Terrified humans began isolating themselves in smaller groups, making pariahs of strangers, abhorring the blue stigma and dreading the inescapable death sentence that was “Frostbite”…

America 57 years after big freeze is an icy wind-wracked wilderness, with meagre population pockets occupying what used to be mega-cities. It’s a world of barter, exploitation and quick violence, with heating devices and drugs as the prime transferable resources. Criminals have scrambled to the top of the heap and dictate the way things are. Everyone is terrified that fraternisation also brings the cold contagion…

In Mexico City, freelance cargo-shippers Keaton and her partner Chuck Barlow accept a commission to transport a father and his daughter to what used to be Alcatraz Island. Both prospective passengers are science doctors and display obvious signs of great wealth, but broke as she is, Keaton can’t shake her suspicions of something bad in play…

Henry Bonham and his brilliant child Victoria clearly have the resources to travel in style and comfort, but instead want the secrecy of a lumbering tractor like Barlow’s pride-&-joy Icebreaker. Keaton would be even more upset if she knew who they were and who was chasing them…

When those pursuers attack, the Bonhams are separated and Keaton, on learning Henry’s secret, kills him herself. Only afterwards does she discover that it wasn’t him the pursuers wanted, but Victoria. The junior scientist has developed a cure for frostbite and is now the most valuable thing on earth…

Furious, guilt-ridden, repentant, hopeful and slowly dying, Keaton resolves to get the daughter to the Alcatraz lab before she expires, no matter who or what stands in their way. As she grows ever closer to her trek buddy, the hardest part is not confessing what she’s done and what’s she’s becoming. Although built on mutual lies, there’s a painfully doomed relationship growing that might be even more important to Keaton than saving the world or her own life…

Their voyage across the frozen south overflows with violent clashes as relentless pursuit constantly results in explosive violence, with Keaton’s prowess and ingenuity significantly reducing the numbers of humans in existence every time they are caught or intercepted.

Soon however, their only foe is Keaton’s secret and when that’s exposed, everything changes forever…

Fast-paced, smart, action-packed and tension-taut, Frostbite is a picture perfect action adventure with a flawed but indomitable hero in the same unstoppable yet fragile mould as Ripley or Sarah Connor.

Graced by a magnificent cover gallery by Alexander & NCT, this is the kind of chill affirmative action we should all enjoy.
© 2016, 2017 Joshua Williamson and Jason Shawn Alexander. All Rights Reserved.

Kill All Monsters!™ Omnibus


By Michael May & Jason Copland & various (Dark Horse Books)
ISBN: 978-1-61655-827-7 (HB) eISBN: 978-1-613008-400-4

Somebody once said “In comics, Less Is More”.*

Sometimes all we want is a primal experience with intrigue and character pared down to basics. Maybe a little mystery and treachery but fundamentally heroes, villains and an overwhelming menace to rail valiantly against.

There’s all that and so much more in Kill All Monsters!: a vibrant and vivid monochrome monster-fest which started life as an online tribute to Japan’s greatest cultural export – spectacular Kaiju versus Mecha mega-duels.

Crafted by writer Michael May (Hunt the Winterlands) and illustrator Jason Copland (The Perhapsnauts: Molly’s Story; Murder Book; Poutine) – with early idea contributions by Alex Ness – the 2013 webcomic was picked up by Dark Horse two years later, reprinting the epic and delivering a sequel…

The hugely hulking omnibus edition arrived in 2017, gathering Kill All Monsters! volume 1: Ruins of Paris and Kill All Monsters!: The Ministry of Robots which ran in Dark Horse Presents (volume 3) #12-24. It includes another 100 pages of story, notionally concluding the tale in a welter of edgy grey-toned “Amerimanga” action and suspense. Critical tech support throughout is provided by letterers Ed Brisson, Ryan Ferrier & Micah Myers.

Shell-pocked, gritty and executed at breakneck pace, with captivating atmosphere and a do-or-die sense of duty, it opens in ‘The Ruins of Paris’ as a squad of human warriors explore the devasted city in their singular giant robot war-suits.

Like everywhere else in the world, the City of Lights was razed to rubble by waves of monster attacks which began in Japan in 1954 and which have steadily pushed humanity to the edge of extinction.

Dressen, Spencer Djamel and Akemi are part of the African Defense Force conceived and commanded by visionary General Abbud Rashad as a last-ditch deterrent to colossal horrors that started harassing humanity in the wake of the atomic bomb’s first detonations. The Mecha-riders are champions of human technology and ingenuity, forever shaking the earth in constant clashes with relentless, merciless killer kaiju.

Here and now, the pilots barely survive an assault by an octet of titanic terrors and are stuck nervously awaiting repair services, when they discover barbarous Parisians who have taken a different path in adapting to the monster depredations…

Second chapter ‘Attack of the Killer Robot’ takes us to Kenya, where latest recruit Archer despatches a brutal bug beast menacing a village. He is the General’s latest innovation and last hope…

In Paris, the stranded pilots seek shelter until Archer can rescue them, encountering a pack of feral, human-sized beasts. They survive, but doubt their impending recovery will be in time. Moreover, they are far from happy that the General is putting so much faith in a Mecha that is fully artificial. Nobody human trusts AIs like Archer…

‘Pigs in the Sky’ reveals the machine saviour is equally uncertain of his role and capabilities, although base technician, repairman and passenger-to-Paris Angus assures him he’s being foolish. In the meantime, the subjects of their rescue mission have linked up with the locals after being ambushed by rampaging warthog horrors. Relocating to the catacombs beneath the city after the first attack in 1959, the French tribe have become true savages ‘Down in the Underground’: scavenging at the borders of daily horror. However, the better educated pilots quickly realise that the subterranean sanctuary they occupy is a technological treasure trove…

The primitives have been skulking amidst resources that could have turned the tables on their tormentors, and Spencer finds mystery to compound the irony. The modern machinery in the tunnels had to have been installed long after the city fell – possibly less than a decade ago – but how, why and by whom?

Seeking answers, the uneasy allies return to the stalled Mecha to access the hard drive they have recovered, but are ambushed by another mega-monster. That’s when Archer explosively arrives to save them all, even as Akemi and Parisian ally Cosa decipher the data and discover a human conspiracy – ‘Pax Monstrorum’ – is behind the monsters…

With an enemy to hunt comes knowledge of an imminent endgame. The villains have scheduled an ultimate monster to eradicate what remains of humankind, and the allies ready themselves for the final battle…

Heading ‘Into the Trees’ to a hidden base in the Black Forest of what used to be Germany, their assault on ‘The Castle of Doom’ forestalls humanity’s end – for a little while – but comes at a huge cost, and exposing a traitor in the squad working for the Pax in ‘Akemi’s Secret’

There’s a tragic and cruel backstory beneath all the brutal Brobdingnagian battles, but revelation takes a big step to the side as ‘Time Bomb’ sees the ascendant Pax Monstrorum trying to clean house but foiled and punished by the last ADF warriors in ‘Death in the Deep’ before ultimately triumphing over the worst beasts of all in ‘Revenge of the Robots’ and ‘The Serpent Strikes’

Under Dark Horse’s aegis the war of survival resumed with ‘The Ministry of Robots’, beginning with a review of how humanity fell and the course of global military resistance to the massive marauders. A glimpse of the early days of Rashad’s Mecha project sees embittered Captain Vivian Matthews ordered to assess his radical project to fight monsters with giant robots. Her evaluation will determine if Canada joins the scheme, but almost founders at the start…

When her plane is brought down by a big beast, she is saved by Colonel Spencer Djamel and his prototype Lion-bot. She then sees the work first hand when invited to pilot the incredible war-suit . Of course, her dry run becomes serious wetwork when she is ambushed by a giant bug and becomes the first human in history to kill rather than repulse a monster…

She is blithely unaware that her closest aide belongs to a secret society promoting the rise of the horrors…

This classy combat compendium closes with all-new, past-set tale ‘Island of Giants’ with focus shifting to the start of  the fightback – and home of the genre – in the last days of lost Tokyo. When experimental Mecha warriors Shogun and Bushi-1 are directed to reconnoitre a solitary isle that surveillance has determined is the origin point of the killer colossi shattering Japan, they discover not only the infinitely variable creature legions’ home, but also that these ravagers are being carefully farmed…

And that is when the real trouble starts…

This manic, mostly monochrome tome is the acme of artistic thrills and chills, perfectly capturing the addictive wonderment of all Heroes vs. Monster yarns. As such, it also supplies a stunning Pin-up Gallery by guest aficionados Brian Level, Frankie B. Washington, Jeff McComsey, Johnnie Christmas and Otis Frampton.

This starkly compelling collection delivers dark chills, compulsive mystery, cunning conspiracy, deeply flawed human heroes and villains, but above all constant cathartic combat carnage in intoxicating amounts… and it all starts, unfolds and ends right here. No muss, no fuss, no busload of tie-ins.

Less is More. Ride the rocket robot. Save the world.
© 2013, 2015, 2017 Michael May & Jason Copland All rights reserved.

* It was me, yesterday! Less Is still More, but Bigger is Better. Get this Book too.

Yoko Tsuno volume 2: The Time Spiral


By Roger Leloup translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-43-4 (Album PB)

In 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou. She is still delighting readers and making new fans to this day in astounding, all-action, excessively accessible adventures which are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epics starring the Japanese investigator were devised by monumentally multi-talented Belgian maestro Roger Leloup, who began his own solo career after working as a studio assistant and technical artist on Hergé’s timeless Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may appear – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics.

That long-overdue sea-change heralded the rise of competent, clever, brave and formidably capable female protagonists taking their rightful places as heroic ideals; elevating Continental comics in the process. These endeavours are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Miss Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly capable troubleshooter and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 (Le Journal de Spirou’s May 13th edition)…

Yoko’s journeys include explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts like this one. There are 30 European albums to date but only 16 translated into English thus far. This one was first serialised in 1980 (Spirou #2189-2210 before being released the following year as compellingly gripping thriller album La Spirale du temps. Chronologically the 11th album, due to the quirks of publishing it reached us Brits as her second English-language Cinebook outing, offering enigma and mystery and three shots of global Armageddon…

Miss Tsuno is visiting a cousin and enjoying old childhood haunts in Borneo, with Vic and Pol along for the ride: as ever scouting film footage for another of their documentary projects. As the boys take to the skies in a helicopter, their companion is befriending elephants and exploring an ancient, ramshackle and beloved temple. She is particularly taken with the bas-relief of a beautiful dancer on the wall of the crumbling edifice which has fascinated her since her earliest years…

This night, however, her bucolic routine is shattered by bizarre events. Staying out later than usual, Yoko observes a weird machine appear out of thin air near the temple. When a young girl steps out of the contraption, she is barracked by two men, one of whom then shoots her.

Instantly Yoko intervenes, but when she decks the shooter he vanishes in an explosive swirl of light. Incredible explanations follow as “Monya” introduces herself as a time traveller from the 39th century. It’s hard to believe, but she does have a gadget which closes and repairs her wound in seconds…

Monya has voyaged back in time to prevent a contemporary scientific experiment running in the area causing Earth’s destruction in her era. In fact, the visitor from 3872 saw her own father die and the planet turn to a cinder relative moments before arriving. Now she is intent on finding scientist Stephen Webbs and stopping his imminent test of an antimatter bomb…

At her cousin Izumi’s home, Yoko confers with Vic and Pol, who hear with astonishment a tale of future war, a devastated ecology planetary destruction and how the 14-year old has been tasked with ensuring that her reality never comes to pass.

Monya’s attacker had been a man named Stamford: a fellow time-traveller who had gone off-mission and died because of it. Chrononauts cannot exist outside their own time without biological regulators to attune them to foreign times, and he must have damaged his when he tried to kill her…

A lucky chance then points them to a remote area where an Australian named Webbs has set up a site for an international telecoms company. The next morning our heroes are heading for the Dragon Mountain in two helicopters, although they are not sure what they will do when they get there. It certainly won’t be to kill Webbs like Stamford wanted…

Bluffing their way in, Yoko and Monya leave the boys in the air as back-up and quickly discover the site has precious little to do with radio communications. It’s an old Japanese fortress from WWII, reconditioned to be utterly impregnable and manned by a private army. They even have a particle accelerator!

Whatever the researchers are up to, they don’t discount Monya’s story. Too many strange things have occurred lately. Webbs was acquainted with Stamford; another colleague – Leyton – has gone missing and a rash of strange events still plagues the project. Before suspicious Webbs can explain further, and as if to underscore the point, a massive piece of machinery flies across the room and almost kills the nosy girls…

Webbs is at his wits end, but Monya’s futuristic tech detects a strange energy field and leads Yoko to another fantastic discovery. On a tunnel wall sealed for decades she reads a military warning inscription. It is signed by her uncle, Toshio Ishida. An engineer and part of the occupation forces, he stayed and married a local after the war. Yoko is staying in his home with the colonel’s son Izumi…

Webbs is desperate to talk. Taking the girls aside he reveals what Monya already knows: he has isolated antimatter. What she didn’t know, however, is that this revelation was given to him by some unknown manipulator and only he can handle the material. Everybody else is held back by the kind of force causing objects to fly about and explode. Most terrifying of all, Webbs has uncovered evidence that the Japanese also had antimatter. But if so, why didn’t they win the war with it?

With no other option available, Yoko decides she and Monya must travel back to 1943 to solve the mystery…

What they discover is a viper’s nest of criminality and intrigue, a scheme to unleash hell on Japan’s democratic enemies and an arcane horror which tests Yoko’s guts and ingenuity to the limit. Moreover, even after spectacularly defeating the threat in 1943, the alien menace remembers its enemies once they return to the present…

Complex, devious and superbly fast-paced, this mesmerising thriller is an onion-skinned marvel of ingenious plotting: a fabulous monster-hunting yarn which reveals more of Yoko’s past as she tackles a threat to today and saves a distant tomorrow.

Building to a thundering climax and uplifting conclusion, it again confirms Yoko Tsuno as an ultimate hero, at home in every kind of scenario and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as coolly capable facing spies and madmen as alien invaders, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail. The Time Spiral is a magnificently wide-screen thriller, tense and satisfying, and will appeal to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1981 by Roger Leloup. All rights reserved. English translation 2007 © Cinebook Ltd.

Ducoboo volume 1 – King of the Dunces


By Godi & Zidrou, coloured by Véronique Grobet & translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-15-1 (Album PB/Digital edition)

School stories and strips of every tone about juvenile fools, devils and rebels are a lynchpin of modern western entertainment and an even larger staple of Japanese comics – where the scenario has spawned its own wild and vibrant subgenres. However, would Dennis the Menace (ours and theirs), Komi Can’t Communicate, Winker Watson, Don’t Toy with Me, Miss Nagatoro, Power Pack, Cédric or any of the rest be improved or just different if they were created by former teachers rather than ex-kids or current parents?

It’s no surprise the form is so evergreen: school life takes up a huge amount of children’s attention no matter how impoverished or privileged they are, and their fictions will naturally address their issues and interests. It’s fascinating to see just how much school stories revolve around humour, but always with huge helpings of drama, terror romance and an occasional dash of action…

One of the most popular European strips employing the eternal basic themes and methodology began in the last fraction of the 20th century, courtesy of scripter Zidrou (Benoît Drousie) and illustrator Godi.

Drousie is Belgian, born in 1962 and for six years a school teacher prior to changing careers in 1990 to write comics like those he probably used to confiscate in class. Other mainstream successes in a range of genres include Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, African Trilogy, Shi, Léonardo, a revival of Ric Hochet, and many more. However, his most celebrated and beloved stories are the Les Beaux Étés sequence (digitally available in English as Glorious Summers) and 2010’s Lydie, both illustrated by Spanish artist Jordi Lafebre.

Zidrou began his comics career with what he knew best: stories about and for kids, including Crannibales, Tamara, Margot et Oscar Pluche and, most significantly, a feature about a (and please forgive the charged term) school dunce: L’Elève Ducobu

Godi is a Belgian National Treasure, born Bernard Godisiabois in Etterbeek in December 1951. After studying Plastic Arts at the Institut Saint-Luc in Brussels he became an assistant to comics legend Eddy Paape in 1970, working on the strip Tommy Banco for Le Journal de Tintin whilst freelancing as an illustrator for numerous comics and magazines. He became a Tintin regular three years later, primarily limning C. Blareau’s Comte Lombardi, but also working on gag strip Red Rétro by Vicq, with whom he also produced Cap’tain Anblus McManus and Le Triangle des Bermudes for Le Journal de Spirou in the early 1980s. He soloed on Diogène Terrier (1981-1983) for Casterman.

He then moved into advertising cartoons and television, cocreating with Nic Broca the animated TV series Ovide. He only returned to comics in 1991, collaborating with newcomer Zidrou on L’Elève Ducobu for magazine Tremplin. The strip launched in September 1992 before transferring to Le Journal de Mickey, and collected albums began in 1997 – 25 so far in French and Dutch, 8 for Turkish readers, and 6 for Indonesia.

When not immortalising modern school days for future generations, Godi latterly diversified, co-creating (1995 with Zidrou) comedy feature Suivez le Guide and game page Démon du Jeu with scripter Janssens.

The series has spawned a live action movie franchise, a dozen pocket books plus all the usual attendant merchandise paraphernalia. and we English-speakers’ introduction to the series (5 volumes thus far) came courtesy of Cinebook with 2006’s initial release King of the Dunces which was in fact the 5th European collection L’élève Ducobu – Le roi des cancres.

The format is loads of short – most often single page – gag strips starring a revolving cast who are all well established by this point, but also fairly one-sided and easy to get a handle on.

Our star is a well-meaning, good natured young oaf who doesn’t get on with school. He’s sharp, inventive, imaginative, inquisitive, personable and just not academical at all. We might today put him on a spectrum or diagnose a disorder like ADHD, but at heart he’s just not interested and has better things to do…

Dad is a civil servant and Mum left home when Ducoboo was a baby, but then there’s a lot of that about. Leonie Gratin – from whom he constantly copies answers – only has a mum.

The boy and his class colleagues attend Saint Potache School and are mostly taught by draconian Mr Latouche who’s something of humourless martinet. Thanks to him, Ducoboo has spent so much time in the corner with a dunce cap on his head that he’s struck up a friendship with the biology skeleton. He calls himself Neness and is always ready with a theory or suggestion for fun and frolics…

In this volume, after being caught cheating again, Latouche applies what he calls “truth serum” to the squabbling kids. The wild kid fakes taking it, but Leonie is an obedient child and soon can’t help blurting out her hidden feelings for the class outlaw – thereby ensuring he voluntarily tries keeping his distance for some time after …or at least until the next test or exercise…

On view are fresh riffs on being late and missing class; roll calls and registers; new and old class furniture; novel ways to copy answers; writing lines and how to hack the system; the power of art; collecting educational stickers; yawning in class; grammar and grandmas, punctuation, warring student radio stations; the restorative blessings of short naps whilst working; the ultimate futility of bad boys actually working and still being called a cheat and always, always cheating, copying and guessing answers…

Also encountered are jaunts to a circus, educational psychologists, Teachers’ changing pay and conditions, new ways to learn, the origins of his skeletal comrade, Nativity plays and mistletoe mischief, classical poetry – like ‘The Nitwit and the Trickster’ by bony scribe Nessy de la Fontanelle, dress codes for kids from other cultures (especially fascinating new girl Fatima and her lovely chador), new romantic fancies and classroom exoticism, outrageous example test papers and – as a main event – the educational crucible of April Fool’s Day and its cumulative effect on Latouche…

Wry, witty and whimsical whilst rehashing evergreen childhood themes, Ducuboo is an up-tempo, upbeat addition to the genre that any parent or pupil can appreciate and enjoy. If your kids aren’t back at school quite yet, why not keep them occupied a little longer with the King of the Dunces – whilst thanking your lucky stars that he’s not yours?
© Les Editions du Lombard (Dargaud- Lombard) 2000 by Godi & Zidrou. English translation © 2006 Cinebook Ltd.

Gone With the Goof – Gomer Goof volume 3


By Franquin, Jidéhem & Delporte, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-409-0 (PB Album/Digital edition)

Like so much in Franco-Belgian comics, it started with Le Journal de Spirou. The magazine had debuted on April 2nd 1938, with its engaging lead strip created by Rob-Vel (François Robert Velter). In 1943, publishing house Dupuis purchased all rights to the comic and its titular star, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm for the redheaded kid’s exploits.

In 1946 Jijé’s assistant André Franquin was handed creative control. He gradually abandoned short gag vignettes in favour of extended adventure serials. Franquin introduced a broad, engaging cast of regulars and created phenomenally popular magical beast the Marsupilami. Debuting in 1952 (Spirou et les héritiers) the critter eventually became a spin-off star of screen, plush toy stores, console games and albums in his own right. Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969.

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels and met Maurice de Bévére (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. During those early days, Franquin and Morris were being tutored by Jijé, who was the main illustrator at LJdS. He turned the youngsters – and fellow neophyte Willy Maltaite (AKA “Will” – Tif et Tondu, Isabelle, Le jardin des désirs) – into a smoothly functioning creative bullpen known as La bande des quatre or “Gang of Four”. They would ultimately reshape and revolutionise Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriqué (#427, June 20th 1946). He ran with it for two decades; enlarging the scope and horizons of the feature until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou &Fantasio became globetrotting journalists, visiting exotic places, exposing crimes, exploring the fantastic and clashing with a coterie of bizarre and exotic arch-enemies. Throughout it all, Fantasio was still a full-fledged reporter for Le Journal de Spirou and had to pop into the office all the time. Sadly, lurking there was an accident-prone, smugly big-headed junior in charge of minor jobs and dogs-bodying. He was called Gaston Lagaffe

There’s a long history of fictitiously personalising the mysterious creatives and all those arcane processes they indulge in to make our favourite comics, whether its Stan Lee’s Marvel Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy. Let me assure you that it’s a truly international practise and the occasional asides on text pages featuring well-meaning foul-up/office gofer Gaston – who debuted in #985, February 28th 1957 – grew to be one of the most popular and perennial components of the comic, whether as short illustrated strips or in faux editorial reports in text form.

On a strictly personal note, I still think current designation Gomer Goof (this name comes from an earlier, abortive attempt to introduce the character to American audiences) is unwarranted. The quintessentially Franco-Belgian tone and humour doesn’t translate particularly well (la gaffe translates as “blunder” not “idiot”) and the connotation contributes nothing here. When he surprisingly appeared in a 1970s UK Thunderbirds annual as part of an earlier syndication attempt, Gaston was rechristened Cranky Franky. Perhaps they should have kept that one or even his original designation…

In terms of actual schtick and delivery, older readers will recognise favourite beats of Benny Hill and Jacques Tati timeless elements of well-meaning self-delusion, whilst Britons will recognise recurring situations from Some Mothers Do Have ‘Em or Mr Bean. It’s slapstick, paralysing puns, infernal ingenuity and invention, pomposity lampooned and no good deed going noticed, rewarded or unpunished…

As previously stated, Gomer is employed (let’s not dignify or mis-categorise what he does as “work”) at the Spirou editorial offices: reporting to go-getting journalist Fantasio and generally ignoring the minor design jobs like paste-up he’s paid to handle. There’s also editing readers’ letters… the official reason why fans requests and suggestions are never answered…

Gomer is lazy, peckish, opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, with his most manic moments all stemming from cutting work corners and stashing or illicitly consuming contraband food in the office…

This leads to constant clashes with police officer Longsnoot and fireman Captain Morwater, yet the office oaf remains eternally easy-going and incorrigible. Only two questions are really important here: why does Fantasio keep giving him one last chance, and what can gentle, lovelorn Miss Jeanne possible see in the self-opinionated idiot?

Originally released in 1987 as Gaston – Rafales de gaffes, this third compilation eschews longer cartoon tales and comedic text “reports” from the comic’s editorial page to deliver non-stop all-Franquin comics gags in single-page bursts. Here the office hindrance – as ever – invents stuff that makes life harder for everyone; sets driving records no one can believe; breaks laws physicists consider sacrosanct, upsets cops, firemen and clients and always, in all ways, lets down his colleagues and employers…

Many strips involve his manic efforts to modify the motorised atrocity he calls his car: an appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile desperately in need of his many well-meant attempts to counter its lethal road pollution…

The remainder of the volume’s picture strip pandemonium encapsulates the imbecile’s attempts at getting rid of minor illnesses, ailments and new office innovations. Much is made of his latest  musical invention in the recurrent saga of his truly terrifying Brontosaurophone/ Goofophone as well the woes of automotive engineering Good Samaritanism; a distinctly novel approach to babysitting and work crèches; new lows in animal husbandry; an approach to cookery bordering on criminal perversity and fresh – if somewhat illegal – methods of advertising the magazine…

Far better enjoyed than précised or described, these strips allowed Franquin and occasional co-scenarists Yvan Delporte & Jidéhem (in reality, Jean De Mesmaeker: his analogue is a regular in the strips as an explosively irate and unfortunate foil for the Goof) to flex their whimsical muscles and even subversively sneak in some satirical support for their beliefs in pacifism and environmentalism. However, at their core the gags remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

Why aren’t you Goofing off yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2018 Cinebook Ltd.