Showcase Presents Showcase


By Many and various (DC Comics)
ISBN: 978-1-78116-364-1 (TPB)

If you’re a book reviewer, Christmas often comes incredibly early. We received lots and lots of lovely new tomes in the last week and I’ve still not caught up yet, so in the meantime, I’m fobbing you all off with a reworked recommendation I was saving for our actual Christmas promotion season. It’s still a wonderful read criminally in need of re-release and a digital edition, but readily available – for now…

The review is incredibly long. If you want to skip it and just buy the book – because it’s truly brilliant – then please do. I won’t mind and you won’t regret it at all…

In almost every conceivable way, DC’s original “try-out title” Showcase created and dictated the form of the Silver Age of American comic books and is responsible for the multi-billion-dollar industry and art form we all enjoy today.

For many of us old lags, the Silver Age is the ideal era and a still-calling Promised Land of fun and thrills. Varnished by nostalgia (because it’s the era when most of us caught this crazy childhood bug), the clean-cut, unsophisticated optimism of the late 1950s and early 1960s produced captivating heroes and compelling villains who were still far less terrifying than the Cold War baddies then troubling the grown-ups. The sheer talent and unbridled professionalism of the creators working in that too-briefly revitalised comics world resulted in triumph after triumph and even inspired competitors to step up and excel: all of which brightened our young lives and still glow today with quality and achievement.

The principle was a sound one and graphically depicted in the very first issue: the Editors at National/DC were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan reactions – for which read Sales…

Firmly ensconced in the age of genre thrillers and human adventurers, this magnificent, monolithic monochrome tome covers the first 21 issues from that historic series, spanning March/April 1956 to July/August 1959, and starts the ball rolling with the first and last appearances of Fireman Farrell in a proposed series dubbed Fire Fighters.

Following the aforementioned short ‘The Story Behind Showcase’ by Jack Schiff & Win Mortimer, the human-scaled dramas begin in ‘The School for Smoke-Eaters’ by Schiff and the superb John Prentice (Rip Kirby), introducing trainee fireman Mike Farrell during the last days of his training and desperate to simultaneously live up to and escape his father’s fabulous record as a legendary “smoke-eater”.

The remaining stories, both scripted by Arnold Drake, deal with the job’s daily dilemmas: firstly in ‘Fire under the Big Top’ wherein an unscrupulous showman ignored Farrell’s Fire Inspection findings with tragic consequences, and in‘Fourth Alarm’ mixing an industrial dispute over fireman’s pay, a crooked factory owner and a waterfront blaze captured on live TV in a blisteringly authentic tale of human heroism.

Showcase #2 featured Kings of the Wild: tales of animal valour imaginatively related in three tales scripted by Robert Kanigher – who had thrived after the demise of superheroes with a range of fantastical genre adventures covering western, war, espionage and straight adventure. Stunningly illustrated by Joe Kubert, ‘Rider of the Winds’ tells of a Native American lad’s relationship with his totem spirit Eagle; ‘Outcast Heroes’ (Ross Andru & Mike Esposito) relates how an orphan boy’s loneliness ends after befriending a runaway mutt who eventually saves the town’s kids from a flood before ‘Runaway Bear’ – drawn by Russ Heath – uses broad comedy to describe how an escaped circus bruin battles all the horrors of the wilderness to get return to his comfortable, safe life under the Big Top.

Issue #3 debuted Kanigher & Heath’s The Frogmen in an extended single tale following candidates for a US Underwater Demolitions Team as they move from students to successful undersea warriors. Beginning with ‘The Making of a Frogman’ as the smallest diver – mocked and chided as a ‘Sardine’ by his fellows (especially ‘Shark’ and ‘Whale’) – perseveres and forges bonds until the trio are dumped into blazing Pacific action in ‘Flying Frogmen’, learning the worth of teamwork and sacrifice by destroying a Japanese Sub base in ‘Silent War’…

The feature returned as a semi-regular strip in All-American Men of War #44 (April #1957) amongst other Kanigher-edited war comics: making Frogmen the first but certainly not the last graduate of the try-out system. The next debut was to be the most successful but the cautious publishers took a long, long time to make it so…

No matter which way you look at it, the Silver Age officially arrived began with The Flash. It’s an unjust but true fact that being first is not enough; it also helps to be best and people have to notice. The Shield beat Captain America to the news-stands by over a year yet the former is all but forgotten today.

The industry had never really stopped trying to revive superheroes when Showcase #4 was released in late summer of 1956, with such precursors as The Avenger (February-September 1955); Captain Flash (November 1954-July 1955); Marvel’s Human Torch, Sub-Mariner and aforementioned Sentinel of Liberty (December 1953-October 1955) and even DC’s own Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until the close of the 1960’s and almost the end of superheroes again!) still turning up in second-hand-stores and “Five-and-Dime” bargain bins. What made the new Fastest Man Alive stand out and stick was … well, everything!

Once DC’s powers-that-be decided to try superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner and Golden-Age Flash scripter Kanigher to recreate a speedster for the Space Age, aided and abetted by Carmine Infantino & Joe Kubert, who had also worked on the previous incarnation.

The new Flash was Barry Allen, a forensic scientist simultaneously struck by lightning and bathed in the exploding chemicals of his lab. Supercharged by the accident, Barry took his superhero identity from a comic book featuring his predecessor (scientist Jay Garrick, who was exposed to the mutagenic fumes of “Hard Water”). Designing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent rapidly approaching his artistic and creative pinnacle), Barry Allen became the point man for the spectacular revival of a genre and the entire industry.

‘Mystery of the Human Thunderbolt’ (Kanigher) and ‘The Man Who Broke the Time Barrier’ (written by the superb John Broome) are polished, coolly sophisticated stories introducing the comfortingly suburban superhero and establishing the broad parameters of his universe. Whether defeating bizarre criminal masterminds such as The Turtle or returning criminal exile Mazdan to his own century, the new Flash was a protagonist of keen insight and sharp wits as well as overwhelming power. Nonetheless the concept was so controversial that despite phenomenal sales, rather than his own series the Fastest Man Alive was given a Showcase encore almost a year later…

Showcase #5 featured the last comics concept in years that didn’t actually develop into an ongoing series, but that’s certainly due to changing fashions of the times and not the quality of the work. The three crime yarns comprising cops-&-robbers anthology Manhunters, begin with ‘The Greatest Villain of all Time’ by Jack Miller & Mort Meskin, revealing how Hollywood screenwriter-turned-police detective Lt. Fowler is dogged by a madman playing for real all the fantastic bad guys the mystery author had once created, whilst ‘The Two Faces of Mr. X’ (Miller, Curt Swan & Sy Barry) finds a male model drafted by the FBI to replace a prominent mob-boss. Unfortunately, it’s the day before the gangster is scheduled for face-changing plastic surgery…

‘The Human Eel’ (Miller & Bill Ely) then pits a cop unable to endure heights against an international high-tech rogue who thinks he hold all the winning cards…

The next try-out was on far firmer fashion grounds and was the first feature to win two issues in a row.

The Challengers of the Unknown were a bridging concept. As the superhero genre was ever so cautiously alpha-tested in 1956 here was a super-team – the first new group-entry of this still-to-be codified era – but with no uncanny abilities or masks, the most basic and utilitarian of costumes, and the most dubious of motives: Suicide by Mystery…

If you wanted to play editorially safe you could argue that were simply another para-military band of adventurers like the long running Blackhawks… but they weren’t.

A huge early hit – winning their own title before The Flash (March 1959) and just two months after Lois Lane (March 1958, although she had been a star in comics since 1938 and even had TV, radio and movie recognition on her side) – the Challs struck a chord resonating for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable.

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are quite rightly millions of words written about what the man has done and meant, and you should read those if you are at all interested in our medium. When the comic industry suffered a collapse in the mid 1950’s, Kirby briefly returned to DC, crafting genre mystery tales and revitalising the Green Arrow back-up strip whilst creating newspaper strip Sky Masters of the Space Force. He also re-packaged for Showcase an original super-team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed their innovative but unfortunate Mainline Comics.

The Challengers of the Unknown were four extraordinary mortals; heroic adventurers and explorers brought together for a radio show who walked away unscathed from a terrible plane crash. Already obviously what we now call “adrenaline junkies”, they decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, of course, Justice.

Showcase #6, dated January/February 1957 – which meant it came out in time for Christmas 1956 – introduced pilot Ace Morgan, wrestler Rocky Davis, acrobat Red Ryan and scholarly marine explorer “Prof” Haley in a no-nonsense romp by Kirby, scripter Dave Wood, inkers Marvin Stein and Jack’s wife Roz, before devoting the rest of the issue to a spectacular epic with the doom-chasers hired by duplicitous magician Morelian to open an ancient casque holding otherworldly secrets and powers in ‘The Secrets of the Sorcerer’s Box!’

This story roars along with all the tension and wonder of the B-movie thrillers it emulates, and Kirby’s awesome drawing resonates with power and dynamism as the heroes tackle ancient horrors such as ‘Dragon Seed!’, ‘The Freezing Sun!’ and ‘The Whirling Weaver!’

The fantasy magic continued in the sequel: a science fiction crisis caused when an alliance of Nazi technologies with American criminality unleashes a robotic monster. Scripted by Kirby, ‘Ultivac is Loose!’ (Showcase #7, March/April 1957) introduces quietly capable boffin Dr. June Robbins, who becomes the fifth Challenger at a time when most comic females had returned to a subsidiary status in that so-conservative era.

As her computers predict ‘A Challenger Must Die!’, the lads nevertheless continue to hunt a telepathic, sentient super-robot who inadvertently terrorises ‘The Fearful Millions’ but soon find their sympathies with the tragic artificial intelligence after ‘The Fateful Prediction!’ is fulfilled…

Showcase #8 (June 1957) again featured the Flash, leading with another Kanigher tale – ‘The Secret of the Empty Box’. This perplexing but pedestrian mystery sees Frank Giacoia debut as inker, but the real landmark is Broome’s thriller ‘The Coldest Man on Earth’. With this yarn the author confirmed and consolidated the new phenomenon by introducing the first of a Rogues Gallery of outlandish super-villains. Unlike Golden Age stalwarts, new super-heroes would face predominantly costumed foes rather than thugs and spies. Henceforth, Bad Guys would be as visually arresting and memorable as the champions of justice. Captain Cold would return time and again as pre-eminent Flash Foe and Broome would go on to create every single member of Flash’s classic pantheon of super-villains.

Also included is filler reprint ‘The Race of Wheel and Keel’ by Gardner Fox, Gil Kane & Harry Lazarus, from All-Star Comics #53 (June/July 1950): a true story of how in 1858 a shipping magnate and stagecoach tycoon competed to prove which method of transportation was fastest…

When Lois Lane – arguably the oldest supporting character/star in the Superman mythology if not DC universe – finally received her own shot at a solo title, it was very much on the terms of the times.

I must shamefacedly admit to a deep, nostalgic affection for her bright, breezy, fantastically fun adventures, but as a free-thinking, (nominally) adult liberal of the 21st century I’m astounded now at the jolly, patronising, patriarchally misogynistic attitudes underpinning so many of the stories.

Yes, I’m fully aware that the series was intended for young readers at a time when “dizzy dames” like Lucille Ball or Doris Day played to a popular American stereotype of Woman as jealous minx, silly goose, diffident wife and brood-hungry nester, but asking kids to seriously accept that intelligent, courageous, ambitious, ethical and highly capable females would drop everything they’d worked hard for to lie, cheat, inveigle, manipulate and entrap a man just so that they could cook pot-roast and change super-diapers is just plain crazy and tantamount to child abuse.

I’m just saying…

Showcase #9 (cover-dated July/August 1957) featured Superman’s Girl Friend Lois Lane in three tales by Jerry Coleman, Ruben Moreira & Al Plastino; opening with seminal yarn ‘The Girl in Superman’s Past’ wherein Lois first meets red-headed hussy Lana Lang. The childhood sweetheart of Superboy seems to be a pushy conniving go-getter out to win Lois’ intended at all costs. Naturally Miss Lane invites Miss Lang to stay at her apartment and the grand rivalry is off and running…

‘The New Lois Lane’ aggravatingly saw Lois turn over a new leaf and stop attempting to uncover his secret identity just when Superman actually needs her to do so, and the premier concludes with concussion-induced day-dream ‘Mrs. Superman’ with Lois imagining a life of domestic super-bliss…

The next issue (September/October 1957) offered three more of the same, all illustrated by Wayne Boring & Stan Kaye, beginning with ‘The Jilting of Superman’ – scripted by Otto Binder – wherein the Man of Tomorrow almost falls for an ancient ploy as Lois pretends to marry another man to make the Kryptonian clod realise what she means to him…

‘The Sightless Lois Lane’ by Coleman reveals how a nuclear accident temporarily blinds the journalist, before her unexpected recovery almost exposes Clark Kent‘s secret when he callously changes to Superman in front of the blind girl. Binder delightfully closes the issue with ‘The Forbidden Box from Krypton’: a cache of devices dug up by a Smallville archaeologist originally packed by Jor-El to aid the infant superbaby on Earth. Of course, when Lois opens the chest all she sees is a way to become as powerful as the Man of Steel before becoming addicted to being a super-champion in her own right…

Superman’s Girlfriend Lois Lane launched into her own title scant months later, clearly exactly what the readers wanted…

Showcase #11 (November/December 1957) saw the Challengers return to combat an alien invasion on ‘The Day the Earth Blew Up’, with unique realist Bruno Premiani inking a taut doomsday chiller that keeps readers on the edge of their seats even today. Whilst searching for missing Antarctic explorers the Challs discover an under-ice base where double-brained aliens prepare to explosively alter the mass and gravity of Earth. Although intellectually superior, ‘The Tyrans’are no match for the indomitable human heroes and with their Plan A scotched, resort to brute force and ‘The Thing That Came out of the Sea’, even as Prof scuttles their aquatic ace in the hole with ‘One Minute to Doom’…

By the time of their final Showcase cases (#12, January/February 1958) they had already secured their own title. Here, though, ‘The Menace of the Ancient Vials’ is defused by the usual blend of daredevil heroics and ingenuity (with the wonderful inking of George Klein, not Wally Wood as credited here) as international spy and criminal Karnak steals a clutch of ancient chemical weapons which create giants and ‘The Fire Being!’, summon ‘The Demon from the Depths’and materialise ‘The Deadly Duplicates!’ before the pre-fantastic four put their enemy down.

Flash zipped back in Showcase #13 (March/April 1958) in a brace of tales pencilled by Infantino and inked by Joe Giella. Written by Kanigher, ‘Around the World in 80 Minutes’ follows the Scarlet Speedster as he tackles atomic blackmail in Paris, foils kidnappers and rebuilds a pyramid in Egypt; dismantles an avalanche in Tibet and scuttles a pirate submarine in the Pacific, before Broome’s ‘Master of the Elements’ introduces outlandish chemical criminal Al Desmond who ravages Central City as Mr. Element until the Flash outwits him.

One last try-out issue – inked by Giacoia – cemented the Flash’s future: Showcase #14 (May/June 1958) opens with Kanigher’s eerie ‘Giants of the Time-World!’ as the Fastest Man Alive smashes dimensional barriers to rescue his girlfriend Iris West from uncanny cosmic colossi and stamp out an alien invasion plan, after which Al Desmond returns with an altered M.O. and new identity. Doctor Alchemy‘s discovery of the mystic Philosopher’s Stone makes him ‘The Man who Changed the Earth!’: a stunning yarn and worthy effort to bow out on, but it was still nearly a year until the first issue of The Flash finally hit the stands.

To reiterate: Showcase was a try-out comic designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially, a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown and Flash, so Editorial Director Irwin Donenfeld now urged his two Showcase editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens. Jack Schiff came up with a “masked” crimefighter of the future – who featured in issues #15 and 16 – whilst Julie Schwartz concentrated on the now in the saga of a contemporary Earth explorer catapulted into the most uncharted territory yet imagined.

Showcase #15 (September/October 1958) commenced without fanfare – or origin – the ongoing adventures of Space Ranger – beginning in ‘The Great Plutonium Plot’ (plotted by Gardner Fox, scripted by pulp veteran Edmond Hamilton and illustrated by Bob Brown).

Their hero was in actuality Rick Starr, son of a wealthy interplanetary businessman who – thanks to incredible gadgets and the assistance of shape-shifting alien pal Cryll and capable Girl Friday Myra Mason – spent his free time battling evil and injustice. When Jarko the Jovian space pirate targets only ships carrying the trans-uranic element, Rick suspects a hidden motive. Donning his guise of the Space Ranger, he lays a cunning trap, exposing a hidden mastermind and a deadly ancient device endangering the entire solar system…

From his base in a hollow asteroid, Space Ranger ranges the universe and ‘The Robot Planet’ brings him and his team to Sirius after discovering a diabolical device designed to rip Sol’s planets out of their orbits. At the end of his voyage, Starr discovers a sublime civilisation reduced to cave-dwelling and a mighty computer intelligence intent on controlling the entire universe unless he can stop it…

Issue #16 opened with ‘The Secret of the Space Monster’ (plot by John Forte, scripted by Hamilton, illustrated by Brown) with Rick, Myra and Cryll investigating an impossible void creature and uncovering a band of alien revolutionaries testing novel super-weapons. ‘The Riddle of the Lost Race’ (Fox, Hamilton & Brown) then takes the team on a whistle-stop tour of the Solar system in pursuit of a vicious criminal and hidden treasures of a long-vanished civilisation.

A few months later Space Ranger was transported to science fiction anthology Tales of the Unexpected, beginning with issue #40 (August 1959) to hold the lead and cover spot for a 6-year run…

One of the most compelling and revered stars of those halcyon days was an ordinary Earthman who regularly travelled to another world for spectacular adventures, armed with nothing more than a ray-gun, a jetpack and his own ingenuity. His name was Adam Strange, and like so many of that era’s triumphs, he was the brainchild of Julius Schwartz and his close team of creative stars.

Showcase #17 (November/December 1958) proclaimed Adventures on Other Worlds, courtesy of Gardner Fox, Mike Sekowsky & Bernard Sachs, telling of an archaeologist who, whilst fleeing from enraged natives in Peru, jumps a 25-foot chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. Rematerialising on another planet filled with giant plants and monsters, he is rescued by a beautiful woman named Alanna who teaches him her language via a cunning contrivance. ‘Secret of the Eternal City!’ reveals Rann is a world recovering from atomic war, and the beam Adam intercepted was in fact a simple flare, one of many sent in an attempt to communicate with other races.

In the four years (Speed of Light, right? As You Know, Bob – Alpha Centauri is about 4.3 light-years from Sol) the Zeta-Flare travelled through space, cosmic radiation converted it into a teleportation beam. Until the radiation drains from his body Strange is a most willing prisoner on a fantastic world of mystery, adventure and romance…

And an incredibly unlucky one apparently, as no sooner has Adam started acclimatising than an alien race The Eternalsinvades, seeking a mineral that grants them immortality. Strange’s courage and sharp wits enable him to defeat the invaders only to have the Zeta radiation finally fade, drawing him home before his adoring Alanna can administer a hero’s reward. Thus was established the principles of this beguiling series. Adam would intercept a Zeta-beam hoping for some time with his alien sweetheart, only to be confronted with a planet-menacing crisis.

The very next of these, ‘The Planet and the Pendulum’ sees him obtain the crimson-and-white spacesuit and weaponry that became his distinctive trademark in a tale of alien invaders attacking a lost colony of Rannians. They reside on planetary neighbour Anthorann – a fact that also introduces the major subplot of Rann’s still-warring city-states, all desperate to progress and all at different stages of recovery and development….

The next issue featured the self-explanatory ‘Invaders from the Atom Universe’ – with sub-atomic marauders displacing the native races until Adam unravels their nefarious plans – and ‘The Dozen Dooms of Adam Strange’, wherein our hero outfoxes the dictator of Dys who plans to invade Alanna’s home-city Rannagar.

With this last story, Sachs was replaced by Joe Giella as inker, although the former did ink Showcase #19’s stunning Gil Kane cover, (March/April 1959) which saw the unwieldy Adventures on Other Worlds title replaced with eponymous logo Adam Strange.

‘Challenge of the Star-Hunter’ and ‘Mystery of the Mental Menace’ are classic puzzle tales wherein the Earthman must outwit a shape-changing alien and an all-powerful energy-being. After so doing, Adam Strange took over the lead spot and cover of anthology comic Mystery in Space with the August issue.

Clearly on a creative high and riding a building wave, Showcase #20 (May/June 1959) introduced Rip Hunter… Time Master and his dauntless crew as Prisoners of 100 Million BC’ (by Jack Miller & Ruben Moreira) in a novel-length introductory escapade seeing the daredevil physicist, his engineer friend Jeff Smith, girlfriend Bonnie Baxter and her little brother Corky travel to the Mesozoic era, unaware they are carrying two criminal stowaways.

Once there, the thugs hi-jack the Time Sphere, holding it hostage until the explorers help them stock up with rare and precious minerals. Reduced to the status of castaways, Rip and his team become ‘The Modern-Day Cavemen’, but when an erupting volcano provokes ‘The Great Beast Stampede’, our dauntless chrononauts finally turn the tables on their abductors…

Miller was always careful to use the best research available, but never afraid to blend historical fact with bold fantasy for Hunter’s escapades, and this volume concludes with an epic follow-up. Illustrated by Sekowsky & Joe Giella, ‘The Secret of the Lost Continent’ (Showcase #21, July/August, 1959,) has the Time Masters jump progressively further back in time in search of Atlantis. Starting with a dramatic meeting with Alexander the Great in 331 BCE, the explorers follow the trail back centuries to ‘The Forbidden Island’ of Aeaea in 700 BCE and uncover the secret of the witch Circe before finally reaching 14,000 BCE and ‘The Doomed Continent’ only to find the legendary pinnacle of early human achievement to be a colony of stranded extraterrestrial refugees…

Rip Hunter would appear twice more in Showcase before winning his own comic. The succeeding months would see the Silver Age truly kick into High Gear with classic launches coming thick and fast…

These stories from a uniquely influential comic book determined the course of the entire American strip culture and for that alone they should be cherished, but the fact they are still some of the most timeless, accessible and entertaining graphic adventures ever produced is a gift that should be celebrated by every fan and casual reader.

Buy this for yourself, get it for your friends and get a spare just because you can…
© 1956, 1957, 1958, 1959, 2012 DC Comics. All Rights Reserved.

Sock Monkey Treasury: A Tony Millionaire’s Sock Monkey Collection


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-60699-696-6 (HB)

Tony Millionaire loves to draw and does it very, very well: referencing classical art, classic children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman. These influences, styles and sensibilities he seamlessly blends with the vision of European engravings masters from the “legitimate” side of the pictorial storytelling racket. The result is eye-popping

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences.

He has a variety of graphical strings to his bow – such as his own coterie of books for children like the superbly stirring Billy Hazelnuts series; animation triumphs and the brilliant if disturbing weekly strip Maakies – which describes the riotously vulgar and absurdly surreal adventures of an Irish monkey called Uncle Gabby and his fellow über-alcoholic and nautical adventurer Drinky Crow. They are abetted but never aided by a peculiarly twisted, off-kilter cast of reprobates, antagonists and confrontational well-wishers. However, those guys are the mirror universe equivalents of the stars of this sublime confection, gathering many past glories in one huge (286 x 203mm), sumptuous 336-page hardback – 80 in full colour. It collects twelve uniquely dark and fanciful multiple award-winning, all-ages adventures originally published as occasional miniseries between 1998 and 2007 by Dark Horse Comics. Also included are the two-colour hardcover storybooks Millionaire created in 2002 and 2004. Should you prefer, the tome is also available in digital editions.

In a Victorian House – of variable shape and size – by the sea, an old Sock Monkey named Uncle Gabby has great adventures and ponders the working of a wonderful yet often scary world. His constant companion is a small cuddly-toy bird with button eyes. Mr. Crow doesn’t understand why he cannot fly and sometimes eases his sorrow with strong spirits.

Their guardian is a small girl named Ann-Louise, and many other creatures living and artificial share the imposing edifice…

The gloriously imaginative forays into the fantastic begin as the material monkey is chased through the house by marauding toy pirates in their bombastic brigantine. In his flight, Uncle Gabby espies a gleaming, glittering glass concoction hanging from the ceiling. Convinced something so beautiful must be the Promised Land, he enlists his artificial avian pal to help him enter ‘Heaven’. Sadly, the pirates have not given up and the chaos soon escalates…

‘Borneo’ describes the pair’s discovery of a shrunken human head and subsequent heroic oceanic odyssey to return the decapitated talisman to its home. Of course, if they had thought to unseal the sewn-shut lips, he could have told them they were going in the wrong direction…

The next tale is a macabre all-action thriller which begins when a lost bat gets stuck in the attic ‘Dollhouse’. Mr. Crow, meanwhile, is attempting to console freshly widowed Mrs. Smalls in the cellar. Things go even more savagely awry when the faux crow and well-meaning matchmaker Monkey seek to introduce the grieving mouse to the strapping, winged stranger, utterly unaware of his pedigree as a South American Rodent-Eating Bat…

Knick-knacks, trinkets and ornaments have been going missing in the next tale, and Ann-Louise attributes the thefts to ‘The Trumbernick’ who lives in the Grandfather clock. Having mislaid his hipflask, Mr. Crow investigates and finds the horde of goodies, in truth purloined by a capricious Blue Jay…

Disillusioned by the death of a beloved myth and disheartened by the antics of a venal – and extremely violent – bird, they are subsequently stunned to see an actual Trumbernick return, righteously enraged at the blow to his spotless reputation…

In ‘The Hunters’, stuffed bird and Sock Monkey – inspired by a room full of trophies and stuffed beasts – decide to take up the sport of slaughter. All too soon they find that their size, relative ineffectuality and squeamishness – not to mention the loquacity and affability of their intended prey – prove a great impediment to their ambitions…

Millionaire proves the immense power of his storytelling in ‘A Baby Bird’, as Uncle Gabby’s foolish meddling with a nest – after being specifically told not to – results in tragedy, with brutal self-immolating repercussions that would make King Lear quail…

The author abandoned masterful pen-&-ink etching style for soft mutable charcoal rendering in ‘The Oceanic Society’, wherein excitable doll Inches unknowingly performs an act of accidental cruelty at the shore: inviting the vengeance of many outraged sea creatures against the inhabitants of Ann-Louise’s house…

An innocent attempt by the little girl and Mr. Crow to find Uncle Gabby a romantic companion goes hideous wrong and results in monstrous ‘Heartbreak’ when they throw away his actual true love and replace her with a ghastly mechanical monkey horror. The bereft puppet can then only find surcease in escalating acts of hideous destruction…

In 2002 Millionaire took his characters into a whimsical watercolour wonderland with “a Populare Pictonovelette” hardback entitled ‘The Glass Doorknob’. The beguiling tale is included here in a series of full-colour plates supplemented by blocks of text, describing how the house dwellers once saw an indoor rainbow beneath a doorknob and subsequently spent all summer trying to recreate the glorious spectacle by acquiring and aligning every other item of glass, crystal or pellucid material they could find or steal…

The return to stark monochrome augurs the onset of terrifying 4-part epic ‘The Inches Incident’ which begins off the coast of Cape Ann when grizzled mariner Oyster Joe discovers thieving stowaways plundering his sailing ship.

Amidst spectacular hunts for sea monsters, those villains Uncle Gabby and Mr. Crow explain how their former friend Inches mysteriously shanghaied and dumped them at sea…

Their new ally returns them home, but upon arrival they discover that the doll has become Evil! Boldly braving the house, they discover the poor creature has been possessed by an inconceivable horror which drives them off and provokes a fantastic sea voyage to find the devil’s only nemesis…

This staggering, bleakly charming compendium closes with an existential treat from 2004. Coloured by Jim Campbell, ‘Uncle Gabby’ was another one-shot hardback – albeit in standard comics format – which offered a few revelatory indulgences on the puppet heroes’ poignant origins, all wrapped up in a baroque bestiary and imaginative travelogue as Sock Monkey discloses his shocking ability to un-name things and thereby end their existences…

Visually intoxicating, astoundingly innovative and stunningly surreal, Sock Monkey yarns judiciously leaven wonder with heartbreak and gleeful innocence with sheer terror. Millionaire describes them as for “adults who love children’s stories” and these tall tales all offer enchanting pictorial vistas and skewed views of the art of storytelling that no fan of comics or fantasy could ever resist.
Sock Monkey Treasury © 2014 Tony Millionaire. This edition © 2014 Fantagraphics Books.

Hal Foster’s Prince Valiant volume 13: 1961-1962


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-925-7 (HB)

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous rainbow-colour weekly peek into a world where history met myth to produce something greater than both. Pioneering comics creator Hal Foster developed the feature after a groundbreaking and astoundingly popular run on the Tarzan of the Apes strip.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked barbarians played out against a glamorised, dramatized Dark Ages backdrop. The never-ending story follows a refugee lad of royal blood, driven from ancestral Scandinavian homeland Thule who grows up to roam the world, attaining a paramount position amongst the fabled heroes of Camelot.

Foster wove his complex epic romance over decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The glorious epic spawned films, an animated series and all manner of toys, games, books and collections. Prince Valiant was – and remains – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator whilst the originator remained as writer and designer. That ended in 1980, when he finally retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This luxuriously oversized (362 x 264 mm) full-colour hardback (tragically, the series is still unavailable digitally) re-presents pages spanning January 1st 1961 to 30th December 1962 (individual pages #1247-1351) and comes with all the regular bonus trimmings. This time, renowned illustrator and storymaker Charles Vess (The Book of Ballads and Sagas; The Sandman; Spider-Man: Spirits of the Earth; Stardust; The Books of Earthsea: The Complete Illustrated Edition) discusses and critically appraises his creative roots and the influential role of the strip – including his own contributions – in the Foreword ‘We Are All the Sum of the Stories We Have Been Told’, after which the illuminated wonders resume.

At the other end of this titanic tome Brian M. Kane continues plumbing the master draughtsman’s commercial endeavours with a lavish exhibition of stunning colour and monochrome illustrations highlighting the acme of domestic luxury available to well-heeled customers in ‘Hal Foster’s Advertising Art: Home and Hearth’. Captivating as they are though, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: After a ceaseless session of troubleshooting for King Arthur, and with his long-suffering wife Aleta increasingly aggrieved at Valiant’s wanderlust and neglect, tensions boil over in the apartments of the Prince of Thule, Valiant again leads a Royal Quest: perhaps the most crucial in Camelot’s troubled history…

The Knights of the Round Table have become obsessed with the search for the Holy Grail. Arthur, agonised as his best and bravest are lost or maimed in search of it, charges Val with proving once and for all whether the story of the sacred cup is fact or myth…

The search takes Val the length and breadth of the nation, eventually brings him to the Mendip hills in search of the isle of Avalon. At the Great Tor and Glastonbury, he finds a Papal mission from Rome building a cathedral, and meets again an old acquaintance from Ireland. St. Patrick happy shares all he knows about the Holy Grail and the questor at last realises what he must tell Arthur…

Returning to Camelot, he embraces every opportunity to fight and delay attempts to reconcile with Aleta. A brief and brutal war almost costs the prince his life, but finally bring him and Aleta together again, and the family decide to return to Thule for his recuperation. With son Arn in tow, the entire clan head for Aleta’s ancestral kingdom in the Misty Isles, escorted by Viking reiver Boltar to shield them from Mediterranean pirates and brigands…

At their destination, rival ruler Thrasos has resolved to add Aleta’s islands to his growing empire, but has never encountered as savvy a strategist as Aleta or canny tacticians like Valiant and Boltar. His dreams of a Mediterranean empire explosively founder against the devious ploys and armed might of the northern warriors, and he perishes in a cataclysmic last battle…

Now, having barely survived the elemental duel, the exhausted prince learns that Aleta too has barely escaped death, and that he is now the father of four! As the parents recover slowly together, focus shifts to Arn and his commoner pals Paul and Diane, whose idyllic beach frolics are shattered when prisoners of war from Thrasos’ crushed army escape abduct them. Fleeing out to sea, the rogues plan on ransoming the royal heir, and selling the other children…

Quickly discovering the crime, Valiant pursues in the speedy vessel of viking Gundar Harl, but is almost too late as his capable son has already escaped and plots to save his comrades from a slavers’ auction block. When a greedy local governor seeks to exploit the little princeling, he falters as soon as the elder Valiant arrives with blood in his eye and the Singing Sword in his mailed fist…

With peace and quiet abundant, the Misty Isles welcome many ambassadors and prepare to ceremonially christen the new addition, granting Val time to spend with Arn, but that ends when a shipwreck washes up pilgrims heading for the Holy Land. Duty-bound to offer aid, and eager to promote the produce and wares of his island home, Valiant ships out beside them, taking his firstborn too. Arn’s days of childhood indolence are over and the time has come time to learn his place in the world…

Arriving in Jaffa, father and son proceed to the Dead Sea, acquiring a manservant/body-slave named Ohmed, and extending their commercial embassage and religious tour into Damascus where they hire wily, canny – and ultimately, dishonest – Greek Nicilos to manage the trade side of their mission. Their odd caravan is finally bolstered in Baghdad by the addition of a Mongol outcast: a warrior woman skilled in handling horses. Despite the constant strife and many close calls that has marked all the players in their recent journeys alone and together, Taloon will inadvertently spark envy, chaos and the bloody end of the alliance…

Eventually, the pilgrimage ends in Aleppo where Boltar waits to ferry father and son back to a recovered and much wealthier Aleta. A brief period of glorious relaxation ends when a knight near death arrives, carrying a desperate plea from King Arthur. Gaul is besieged by Goth hordes, and safe passage across Europe has ended. England’s ruler needs his greatest hero to be his representative to the Pope and end the crisis…

Aleta heads for Albion to secure a sea route, while Valiant and Arn perilously trek overland from Ostia to Rome, finding the city and province a corrupt and degraded viper’s nest of self-serving officials keeping him from the Pontiff. Eventually, Val accepts his mission cannot succeed, but at least young Arn adds fleeting escape and joy to the life of a dying blind girl…

Undaunted, Valiant turns his energies and ingenuity to creating an alternative trade route between the Holy Father and still-imperilled Christian Britain: visiting the future Spain and France and encountering a lost land where monks seem to be guarded by monsters.

The bedevilled region is a hidden bulwark against the superstitious Goths, and introduces the English warriors to a doughty but distressed noble from neighbouring Aqueloen, where Stephan has been disinherited by sadistic usurper Duke Sadonick. The greedy villain’s machinations and bloody intentions for the princely travellers quickly falls foul of Val battle-savvy and political acumen and soon the province welcomes back Stephan as its rightful ruler…

Meanwhile, Aleta’s ships are anchored in the Bay of Biscay. While awaiting her men’s arrival the Queen strikes up a friendship with an otter, accidentally donating a crown jewel to the beast’s campaign to secure his own mate, but at last Valiant and Arn ride up, and a grand trade armada forms a convoy to embattled Britain…

With material needs assuaged, a fresh crisis mounts after a stopover at a monastery unleashes a charismatic iconoclast whose revolutionary spin on Christian doctrine furiously foments civic unrest, starvation and potential regime-change. When Arthur despatches newly-debarked Valiant to investigate, the troubleshooter must first decide if Wojan “the Voice” is a true instrument of God, a well-meaning anarchist or a simple dupe of his scurrilous scholar attendants/business managers Sleath and Dustad…

As the near-insurrection ends, bored Aleta decides to join her husband and takes Arn with her. They reunite at the site of a new church under construction, not far from the fens where the boy Valiant grew up. The lure of his sire’s old adventures beguiles Arn, who takes off to explore the boggy waterways and is soon hopelessly lost. In the week that follows, he experiences many of the same privations and perils his father had, before Valiant finds him.

However, as they all thankfully take ship to comfortably return to Camelot, the Royal Family are unaware that greedy, ambitious eyes are watching…

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no fan should miss.
© 2016 King Features Syndicate. All other content and properties © 2016 their respective creators or holders. This edition © 2016 Fantagraphics Books. All rights reserved.

DC’s First Issue Specials


By Jack Kirby, Joe Simon & Jerry Grandenetti, Bob Haney & Ramona Fradon, Robert Kanigher & John Rosenberger, Michael Fleischer & Steve Ditko, Mike Grell, Martin Pasko & Walter Simonson, Gerry Conway & Frank Redondo, Mike Vosburg, Denny O’Neil & various (DC Comics)
ISBN: 978-1779501776 (HB)

Nobody knows where ideas come from, but at least in comics it’s easy to see how they turn out. Mainstream companies have always favoured try-out vehicles – like Gold Key’s Four Color; Magazine Enterprises’ A-1; DC’s Showcase and The Brave and the Bold; Charlton Bullseye; Marvel Premiere and Marvel Spotlight – and the principle was a sound one, graphically depicted in every first issue. In the late 1950s, editors at National/DC were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess the fans reactions. The results kickstarted the Silver Age and introduced dozens of immortal, profitable characters and concepts…

When the comic book revolution seemed to be fading out in the mid-1970s it was revived in part by innovative scheduling and a new awareness of the need to experiment, leading to this sturdy hardback/digital compilation of some genuine hits and near-misses…

Originally printed as 1st Issue Special #1-13, spanning April 1975 to April 1976, it’s supplemented by then-Editor Gerry Conway’s revelatory Introduction ‘If at First You Don’t Succeed’.

Famed for his larger-than-life characters and gigantic, cosmic imaginings, Jack Kirby was an astute, imaginative, spiritual man who had lived through poverty and gangsterism, the Depression, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject. He always believed sequential narrative was worthy of being published as real books beside mankind’s other literary art forms. It’s a genuine shame he didn’t live long enough to see today’s vibrant and vastly varied graphic novel industry.

On ending his third sojourn at the company – just prior to returning to Marvel for 2001: A Space Odyssey/Machine Man, Captain America, Black Panther and more – Kirby unleashed a bunch of new options for DC to expand and capitalise on over the coming decades. Other than Kobra – which was hastily reworked by other hands and given its own series – they all appeared in the new Comics Showcase.

Debuting in the debut 1st Issue Special #1 and inked by D. Bruce Berry, ‘Atlas the Great!’ harks back to the dawn of human civilisation and the blockbusting travails of mankind’s first super-powered champion in a bombastic and tantalizing Sword & Sorcery yarn.

Kirby’s collaborations with fellow industry pioneer Joe Simon always produced dynamite concepts, unforgettable characters, astounding stories and huge sales, no matter what genre avenues they pursued. They blazed trails for so many others to follow; reshaping the nature of American comics with their innovations and sheer quality. Simon & Kirby offered stories shaped by their own sensibilities: always testing fresh ideas and avenues. They chased ideas for comics nobody else ever had before, identifying gaps and probing potential.

Although junior plutocrat Richie Rich had been coining it for Harvey Comics for decades, Simon and old collaborator Jerry Grandenetti looked for drama as well as laughs in the set-up and came up with ‘The Green Team: Boy Millionaires’ for the second 1st Issue.

Here magnate minors The Commodore (shipping), JP Houston (oil) and Cecil Sunbeam (moviemaker) are joined by black shoeshine boy Abdul Smith after a banking error turns the industrious lad into an instant parvenu. Dedicated to adventure and social advancement, the kids then unwisely back ‘The Great American Pleasure Machine’…

The first of a string of potential revivals follows as Metamorpho the Element Man returns courtesy of fabled originators Bob Haney & Ramona Fradon. ‘The Freak and the Billion-Dollar Phantom’ sees Rex Mason seeking to thwart the vengeful schemes of a ghost betrayed by America’s Founding Fathers and resolved to destroy Washington DC.

For #4, Robert Kanigher, John Rosenberger & Vince Colletta introduce a truly novel but now unfortunately dated concept in ‘Lady Cop’.

Earnest, well-meaning and immaculately rendered by the criminally-underappreciated Rosenberger, the tale of college student Liza Warner – who survives a serial killer and takes control of her life by becoming a police officer – is rather heavy-handed, but addresses in ‘Poisoned Love’ issues of controlling boyfriends, parental abuse, underage sex and venereal disease with a degree of mature understanding we’d be hard-pressed to see these days. I think she was one of the few characters still dormant since her debut…

Kirby – with Berry – returned in #5 (August 1975) to revise his own Golden Age stalwart safari guide Paul Kirk replaced by a frustrated lawyer. This passing of a torch sees a devout evil-crusher working for an ancient justice-cult retire: beguiling his nephew – Public Defender Mark Shaw – to become the latest super-powered ‘Manhunter’ battling ancient wickedness with alien super-tech…

A rare but welcome digression into comedy manifested as ‘The Dingbats of Danger Street’ disgraced 1st Issue Special #6, with Mike Royer inking a bizarre and hilarious revival of Kirby’s Kid Gang genre starring four multi-racial street urchins united for survival and annoying the heck out of cheesy thugs and surreal super threats like Jumping Jack and The Gasser…

Steve Ditko’s startling psychedelic avenger The Creeper debuted in early 1968, parlaying his premier in Showcase #73 into a superb but brief run in Beware the Creeper before being cancelled with the sixth issue (March/April 1969) – by which time Ditko had all but abandoned his creation. It was fun and thrilling and – unlike many series which folded at that troubled time – even provided an actual conclusion, but somehow wasn’t satisfactory or what the public wanted.

This was a time when superheroes went into steep decline, with supernatural and genre material regaining prominence throughout the industry. With Fights ‘n’ Tights comics folding all over, Ditko concentrated again on Charlton’s mystery line, the occasional horror piece for Warren and his own projects…

In the years his own comic was dormant, the Creeper enjoyed numerous guest shots in other comics, which established that the city he prowled was in fact Gotham. When Ditko returned to DC in the mid-1970s, 1st Issue Special snapped him up.

Issue #7 (October 1975) gave the quirky crusader another shot at stardom in ‘Menace of the Human Firefly’ written by Michael Fleisher and inked by Mike Royer. It saw reinstated TV journalist Jack Ryder inspecting the fantastic felons in Gotham Penitentiary just as manic lifer Garfield Lynns breaks jail to resume his interrupted costumed career as the master of lighting effects.

By the time the rogue’s brief but brilliant rampage is over, the Creeper has discovered something extremely disturbing about his own ever-evolving abilities…

The story wasn’t enough to immediately restart the rollercoaster, but a few years later DC instituted a policy of giant-sized anthologies and the extra page counts allowed a number of lesser lights to secure back-up slots and shine again. Written and drawn by Ditko, The Creeper became a regular in World’s Finest Comics…

During the troubled 1970s the American comics industry suffered one of the worst of its periodic downturns and publishers desperately cast about for anything to bolster the flagging sales of superhero comics.

By revising their self-imposed industry code of practice (administered by the Comics Code Authority) to allow supernatural and horror comics, publishers tapped into the global revival of interest in spiritualism and the supernatural, and as a by-product opened their doors to Sword-and-Sorcery as a viable genre with Roy Thomas & Barry Windsor-Smith’s take on R. E. Howard’s Conan the Barbarian an early exemplar.

DC launched a host of titles into that budding market but although individually interesting nothing stuck until First Issue Special #8.

With The Warlord, popular Legion of Super-Heroes artist Mike Grell launched his pastiche, homage and tribute to Edgar Rice Burroughs’s works (particularly Pellucidar – At the Earth’s Core) which, after a rather shaky start (just like Conan, the series was cancelled early in the run but rapidly reinstated) went on to become for a time DC’s most popular title.

Blending swords, sorcery and super-science with spectacular, visceral derring-do, the lost land of Skartaris is a venue expertly designed for adventure: stuffed with cavemen, warriors, mythical creatures, dinosaurs and scantily-clad hotties. How could it possibly fail?

The magic commences with ‘Land of Fear!’ as in 1969, U2 spy-pilot Colonel Travis Morgan is shot down whilst filming a secret Soviet base. The embattled aviator manages to fly his plane over the North Pole before ditching, expecting to land on frozen Tundra or pack-ice on the right side of the Iron Curtain.

Instead, he finds himself inside the Earth, marooned in a vast, tropical jungle where the sun never sets. The incredible land is populated by creatures from every era of history and many that never made it into the science books. Plunging head-on into the madness, the baffled airman saves an embattled princess from a hungry saurian before both are captured by soldiers. Taken to the city of Thera, Morgan is taught the language by fellow captive Tara and makes an implacable enemy of the court wizard Deimos. After surviving an assassination attempt the pair escape into the eternal noon of the land beneath the Earth.

Within months Morgan had his own-bimonthly title written, pencilled and inked by Grell.

Another delayed reaction revival in #9 saw Golden Age mage ‘dr. fate’ reintroduced and revamped thanks to arch stylists Martin Pasko & Walter Simonson.

A brilliant imagination and, by his own admission, more designer than artist, Simonson broke through in the standard manner in the early 1970s by illustrating short stories for DC’s anthology comics – a valuable and much-missed proving ground for budding talent. Whilst working on Fritz Leiber’s licensed property Fafhrd and the Gray Mouser for the seminal Sword of Sorcery comic-book, he was commissioned by Archie Goodwin to illustrate groundbreaking, award-winning Manhunter feature for Detective Comics and instantly catapulted to the forefront of comics creators.

Here he and Pasko reintegrate the best elements of the Golden Age run as the master of magic battles accursed and murderous Egyptian mummy Khalis, who seeks to turn back time and unmake the world. The tale allowed the artist to stretch himself and explore his increasing fascination with patterns, symbols and especially typography. It’s a cracking good read too, which redefined and repositioned Fate for decades to come.

Simon & Grandenetti, with Creig Flessel, used #10 to unleash ‘The Outsiders’, a band of truly creepy freaks united by Doctor Goodie/Doc Scary to save the ugly, unwanted and persecuted from bigotry and intolerance after which ‘Code Name: Assassin’ sees Conway expand his concept of Good Bad Men (which created The Punisher) as augmented telekinetic Jonathan Drew declares war on crime and death to evil in a tantalising yarn-of-its-time illustrated by Frank Redondo & Al Milgrom. Assassin would eventually resurface as a Superman villain.

Starman is a character and property DC regularly revises, and First Issue Special #12 (March 1976) saw one of the most radical reinterpretations as Conway, Mike Vosburg & Royer introduce Mikaal Tomas: point-man for an imminent alien invasion of Earth. What could possibly make him betray his people, his duty and his true love to abruptly switch sides and fight for humanity?

The last try-out in this run was without doubt the most significant. Not only did the tale lead to an new series, but it also cemented New Genesis, Apokolips and especially ultimate villain Darkseid as pivotal to the further unfolding of the DCU. The characters have never been long absent from the continuity.

When Kirby moved back to DC in 1970, he created one of the most powerful concepts in comics history. His Fourth World inserted a whole new mythology into the existing DC universe and blew the minds of a generation of readers. Starting with Superman’s Pal Jimmy Olsen, he revived the 1940s kid-team The Newsboy Legion; introduced large-scale cloning in the form of The Project, and hinted the city’s gangsters had otherworldly backers. He then moved on to the Forever People, New Gods and Mister Miracle: an interlinked triptych of projected miniseries forming an epic mosaic.

These titles introduced rival races of gods – dark and light – risen from the ashes of a previous Armageddon to battle forever. And then their conflict spread to Earth…

Kirby’s concepts, as always, fired and inspired his contemporaries and successors. The gods of Apokolips and New Genesis have become a crucial foundation of the DC universe, surviving numerous revisions and retcons periodically bedevilling continuity-hounds.

Many major talents have dabbled with the concept over the years and many titles have come and gone starring Kirby’s creations. It all began with the final 1st Issue Special #13 and ‘Return of the New Gods’.

Almost before the dust had settled from Jack’s departure back to Marvel, his greatest creation was revived. With Conway plotting, Denny O’Neil scripting & Vosburg rendering a resurrection of the uncompleted saga, ‘Lest Night Fall Forever!’sees modern war god Orion battling Apokolyptian enemies on Earth as his wicked sire seeks again the anti-Life Equation. It’s time to assemble a new team and rush to humanity’s aid…

With covers by Kirby, Grandenetti, Fradon, Rosenberger & Dick Giordano, Ditko, Grell, Joe Kubert and Ernie Chan, plus apposite text features from original issues accompanying each tale telling ‘The Story Behind the Story’, this is a true gem for fans that will also impress newbies looking for the odd timeless thrill….
© 1975, 1976, 2020 DC Comics. All Rights Reserved.

Farewell, Brindavoine


By Tardi, translated by Jenna Allen (Fantagraphics)
ISBN: 978-1-68396-433-9 (Album HB)

Credited with creating a new style of expressionistic illustration dubbed “the New Realism”, Jacques Tardi is one of the greatest comics creators in the world, blessed with a singular vision and adamantine ideals. A strident anti-war activist, he apparently refused France’s greatest honour because he wanted to be completely free to say and create what he wants.

Tardi was born in the Commune of Valence, Drôme in August 1946 studying at École Nationale des Beaux-Arts de Lyon and subsequently the prestigious Parisian École Nationale Supérieure des arts Décoratifs. He launched his comics career in 1969 at the home of modern French comics Pilote, with the series we’re looking at today first seen in 1972-1973.

From illustrating stories by Jean Giraud, Serge de Beketch and Pierre Christian, he moved on to westerns, crime tales and satirical works in magazines such as Record, Libération, Charlie Mensuel and L’Écho des Savanes all whilst graduating into adapting prose novels by Louis-Ferdinand Céline and Léo Malet.

The latter’s detective Nestor Burma was the subject of all-new albums written and drawn by Tardi once the established literary canon was exhausted, leading to the creation of Polonius in Métal Hurlant (1976) and the now-legendary Les Aventures Extraordinaires d’Adèle Blanc-Sec – an epic period fantasy adventure which ran in the daily Sud-Ouest. The series numbers ten volumes thus far and inhabits the same pocket reality as the star of this tome.

The passionate creator has crafted many crushingly powerful anti-war books and stories (C’était la guerre des tranchées, Le trou d’obus, Moi René Tardi, prisonnier de guerre au Stalag IIB and other) dealing with the common soldier’s plight; written novels, created radio series, worked in movies, and co-created – with writer Jean Vautrin – Le Cri du Peuple: a quartet of albums about the Parisienne revolt of the Communards.

Far too few of this French master’s creations are available in English (barely a dozen out of more than fifty) but, thanks to NBM, iBooks and Fantagraphics, we’re catching up.

This lavish full-colour hardback (also available digitally) began life as Adieu Brindavoine, with its obscure yet complex Victoriana, shady political intrigues, dastardly plutocratic plotters and cast-iron-&-clockwork chic, leading to Tardi being proclaimed in later years the Godfather of Steampunk. His surreally-structured absurdist episodes and incidents – strung together in an almost stream-of-consciousness mode – work best on the visual perceptions with dialogue used only to ensure clarity or bemuse perception…

Following a context-supplying appreciation in Benoít Mouchart’s Preface, we begin in Neuilly-Sur-Seine in May 1914, as an aged messenger braves the cluttered and controversial home of gentleman photographer Lucien Brindavoine. Surly Basil Zarkhov has a startling – and potentially life-changing – proposition, but is gunned down by a skylight-shattering intruder before he can share it. However, thanks to his deathbed exposition, Lucien is soon heading by steamship for Istanbul, and another risky meeting…

Constantly encountering strikingly odd individuals, he is soon unwillingly partnered with effetely obnoxious intoxicated Englishman Mr. Oswald Carpleasure and hurtling across the desert towards Afghanistan in a battered motor vehicle. In their immediate future is a fantastic lost city, but the sinister gunman is in hot pursuit and wicked Olga Vogelgesang is determined to destroy them with her deadly state-of-the-military-art biplane…

After much privation and bewilderment, Lucien finally reaches the lost Iron City and is greeted by the orchestrators of many of his woes. Learning of an incredible plutocratic plot affords him little comfort, but before long the baroque devils in nominal charge fall upon each other like deranged wolves, enabling, if not compelling Brindavoine to flee in the most advanced passenger craft in the world…

Thanks to a breaking world war, he doesn’t get far…

Following the tale’s conclusion, a compelling comic epilogue from a previously unseen narrator (think Rocky Horror Show) deviously adds to the confusion by “explaining” what’s happened and Lucien’s ultimate fate before introducing a thematic follow-up.

‘Lambs to the Slaughter’ is set in November 1914 with deserters from all the armies involved holing up in a shattered church. Plagued by visions of perfect pasts and potential tomorrows, they are completely unprepared for when the mad military of today finds them…

Bizarre, visually resplendent, darkly funny, evocative and deliciously challenging, Farewell, Brindavoine is a comic tour de force on every level and a sublime example of how fashion, fantasy and futurism can work miracles when woven together by a master craftsman.
This edition of Farewell, Brindavoine © 2021 Fantagraphics Books, Inc. Adieu Brindavoine © 2011 Casterman. Translation © 2021 Jenna Allen. Preface © 2021 Benoít Mouchart. All rights reserved.

Farewell, Brindavoine is physically released on August 26th 2021 and available for pre-order. Digital editions can be purchased now.

Sock Monkey: Into the Deep Woods


By Tony Millionaire & Matt Danner (Fantagraphics Books)
ISBN: 978-1-60699-746-8 (HB)

Tony Millionaire’s Sock Monkey first appeared as a Dark Horse comic book in 1998. The extraordinary cast of characters have since achieved bizarre notoriety as adored favourites of gentle lovers of whimsy and the degenerate darlings of clued-in, cynical post-moderns.

The original tales featured a lovable handmade simian puppet, a toy crow with button eyes and a much-repaired doll experiencing multiple-award-winning all-ages adventures published as occasional miniseries between 1998 and 2007. Between 2002 and 2004, they starred in a couple of hardcover storybooks and were later recycled and repurposed for an adult-oriented (by which I mean surreal and clever, not tawdry and titillating) newspaper strip…

Tony Millionaire comes from a dynasty of exemplary artists, loves to draw and does it very, very well: referencing classical art, the acme of children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman.

His own creative endeavours – words and pictures – seamlessly blend their styles and sensibilities with European engravings masters from the “legitimate” side of the pictorial storytelling racket.

Born Scott Richardson, Mr Millionaire especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows; Winnie the Pooh) as definitive formative influences. That’s particularly obvious from the range of stunning pictures in this rousing yarn starring his plushy paragons in a memorable collaboration with animator, screen writer and director Matt Danner (Ren & Stimpy, Loony Toons, Monster High and The Drinky Crow Show).

With a variety of graphical strings to his bow such as various animation shows, his own clutch of books for children – particularly the superbly stirring Billy Hazelnuts series – and the brilliant if disturbing weekly strip Maakies (detailing riotously vulgar, absurdly surreal adventures of a nautically-inclined Irish monkey called Uncle Gabby and fellow über-alcoholic Drinky Crow: grown-up world iterations and mirror universe equivalents of the sweet and simple stars herein), every Millionaire project seems to be a guarantee of endless excitement and quality.

This one pushes the featured creatures into the rarefied atmosphere inhabited by such esteemed and established children’s favourites as the Moomins, Wonderland, The Velveteen Rabbit and the assorted chronicles of Oz…

A prose tale scripted primarily by Danner with ideas, contributions and 46 stunning monochrome illustrations (in a variety of media from soft pencil tones to crisp stark pen & ink) from Millionaire: the sublime saga details how, one day in a Victorian House by the sea, an old Sock Monkey named Gabby and his constant companions Crow and dilapidated, much-repaired doll Inches discover their beloved guardian Ann-Louise is missing – presumed taken by the recently discovered monstrous beast dubbed the Amarok…

Determined to save her, the ill-prepared trio plunge into the terrifying Deep Woods, armed only with maps and a compass from the library of Ann-Louise’s grandfather Professor Rimperton. Braving all manner of terrors – and with the occasional assistance of strange creatures such as wood-elf Trumbernick, a partly digested sea captain and an undersized bear carpenter – the toybox heroes defeat, or more usually narrowly escape, such threats as Venomous, Triple-Spiked, Hog-Faced Caterpillars, stormy seas, a Sea Serpent, horrid Harpies and the unpleasantly ursine Eastern Mountain Guards of Bear Town, until they find her.

However even after the dauntless searchers have finished dodging pursuers, roaming the wilds and soaring the skies to be reunited with Ann-Louise, there is one final trial after the remorseless Amarok tracks them to the beloved little girl they would lay down their lives for…

Like the very best children’s classics, this is a book (available in proudly traditional hardback and ultra-modern digital formats) that isn’t afraid to confront dark matters and actively embraces fear and sadness amidst the wonders in an effort to craft a better story.

Compelling, beguiling and visually intoxicating, this Sock Monkey yarn judiciously leavens discovery with anxiety, heartbreak with gleeful imaginative innocence and terror with bold triumph.

Millionaire describes his works as intended for “adults who love children’s stories” but this collaboration may just have turned that around by concocting a tall tale of adult intent which is one of the greatest kids’ books of modern times.
Sock Monkey: Into the Deep Woods © 2014 Tony Millionaire & Matt Danner. This edition © 2014 Fantagraphics Books.

Box (Book One)


By Patrick Wirbeleit & Uwe Heidschötter (Top Shelf Productions)
ISBN: 978-1-60309-449-8 (IDW TPB) eISBN: 978-1- 68406-747-3 (Top Shelf Productions)

It’s been a while since we covered a simple done-in-one yarn anybody can and everybody should read. Let’s fix that…

Box was originally released in Germany in 2014 as Kiste, winning a bunch of prestigious awards across the globe. It’s the brainchild of veteran author and illustrator Patrick Wirbeleit, who has notched up more than 50 books since he migrated from freelance artist to comics creator in 2001. His collaborator on this slice of inspirational whimsy is illustrator, character designer and animation director Uwe Heidschötter, whose past work includes The Little Boy and the Beast; The Gruffalo’s Child and Kahlil Gibran’s The Prophet.

Available in English-language paperback and digital editions since 2019, the tale is a charming, heartwarming and enticing fable which begins when young Matthew Wheeler returns home to find a large cardboard box by the bin outside his house. He’s an imaginative, inventive kid who loves making stuff, but also well-brought up too, so he asks permission before co-opting the container for the space station he’s currently building.

That doesn’t stop him slightly freaking out when the package starts offering advice and some expert technical aid…

It transpires the battered cardboard used to be a sorcerer’s toolbox, holding an infinitude of gear in a seemingly empty interior, but intensely frustrated because his owner never made anything physical, but only messed about with spells.

Rapidly adapting, Matthew starts a new project at Box’s suggestion but ‘The See-Saw’ is a bit of a bodge and proves the container might have the tools, but is sorely lacking in knowhow…

The talking toolkit’s next idea is ‘The What-Happens-Then Machine’, affording opportunity to share its origins whilst also warning that most humans who see its true nature freeze and forget quite quickly. When Mum and Dad end up utterly spellbound, it transpires that only the sorcerer can unlock their paralysis, so boy and Box immediately head for ‘The House in the Forest’ and a rendezvous with the terrible unknown…

After enduring nature at its worst and braving the polite-but-firm outer deterrents of the solitary mage, they eventually enter his lonely house, only to discover ‘Torquist Binklestunk’ is missing and a giant snake is now in residence.

Thus begins a desperate race to restore the magician and find a cure for Mum and Dad, with Matthew’s budding skills crucial in crafting a solution. When he succeeds and goes home to magically effect ‘The Awakening’, he successfully hides just how long his parents have been switched off…

It’s a bittersweet resolution because Box isn’t with him, but – armed with the promising possibility of further projects with the sorcerer and his toolkit – Matthew looks forward to more inventing and constructing…

Short, sweet, and amazingly appetising, this delightful comic series is certain to make many fans and inspire kids to build their own worlds of wonder.
© 2019 Patrick Wirbeleit & Uwe Heidschötter English translation © Pete Devlin. All rights arranged through Nicolas Grivel Agency.

Young Gods and Friends


By Barry Windsor Smith (Fantagraphics Books)
ISBN: 978-1-56097-491-8 (HB)

Barry Windsor Smith is a consummate creator whose work has moved millions and a principled artist who has always been poorly served by the mainstream publishing houses. Whether with his co-creation of Sword-and-Sorcery comics via Conan the Barbarian or his later work-for-hire material for The Thing (in Marvel Fanfare #15 – and utterly hilarious), Machine Man, Iron Man, X-Men, Weapon X or his tremendously addictive original run of Archer & Armstrong for Valiant Comics with Jim Shooter, BWS’ stunning visuals always entranced but never led to anything long-lived or substantial… and always the problem seems to be the clash between business ethics and creative freedom…

In 1995 Dark Horse, an outfit specialising in licensed and creator-owned properties, offered him a carte-blanche chance to do it his way in his own tabloid-sized anthology – Barry Windsor-Smith: Storyteller. The magazine carried three features written and drawn by the artist; The Paradoxman, The Freebooters and Young Gods. Although the work was simply stunning, it soon became apparent independent publishers could be cut from the same cloth as the mainstream…

It’s not my business to comment on that: I’ve been both freelancer and publisher so I know there are at least two sides to everything (and you can share Mr. Windsor Smith’s in this stunning collection from Fantagraphics available in oversized hardback and digital editions). The series ended acrimoniously in 1997 after nine issues with all the stories unfinished. This tome collected all the published material of one strip-strand, including chapters still in progress at the time of the split, some new and reformatted material and other extras that fans and lovers of whimsical fiction would be crazy to miss, backed-up by fascinating commentary and insights from the creator himself.

But it is still incomplete and that’s a true shame…

Created as a light-hearted and wittily arch tribute to Jack Kirby’s majestic pantheon of cosmic comic deities, Young Gods and Friends nominally stars foul-mouthed earthbound goddess Adastra, just getting by in contemporary times as a pizza-delivery person in New York City. However, it all slowly and hilariously builds, spreading into a mythico-graphic Waiting for Godot tribute as we trace her past, discover warring pantheons that decided arranged weddings were better than Ragnaroks and meet those bold and heroic nuptualists who would do and have done anything to avoid the arrangement: becoming delightfully diverted down a dozen different paths as the story oh-so-slowly builds.

As I’ve mentioned, the series came to an abrupt halt with the 9th episode, but there was a tenth ready and that is shimmied in here, as well as material and fragments that would have been supplemented the first dozen instalments – including deleted scenes, outtakes and reworked snippets.

On a purely artistic level of artistic appreciation, this collection and extrapolation is a sheer delight; with superb art, splendid writing and all sorts of added extras, but the hungry story-consumer in me can’t help but yearn for what might have been and how much has been lost.

Beautiful wry, witty and completely enchanting – and tragically disappointing because of that…

Enjoy it if you can…
™ & © 2003 Barry Windsor Smith. All Rights Reserved.

Canciones – Federico García Lorca Drawn by Tobias Tak


Adapted and translated by Tobias Tak (NBM)
ISBN: 978-1-68112-274-8 (HB) eISBN 978-1-68112-275-5

These days a seemingly infinite variety of subjects fit under the umbrella of modern graphic novels – everything from superheroes, sci fi and the supernatural to philosophy, journalism and education. Thanks to its global reach and outlook, NBM are at the forefront of this welcome revolution, bringing a range of visions to the English-speaking table that apparently daunt most mainstream publishers here and in America.

Today’s book is a perfect case in point: a sequence of visual adaptations of one of the world’s most celebrated modern poets, brought to scintillating life by a renowned scholar and a multidisciplinary artist. The result is an utterly enticing hardback treasure, and there’s not a single tragic supervillain in sight…

Federico García Lorca was born in 1898 and died in 1936: winning acclaim in Spain and across the world for his plays, music and poems during a life both dramatic and perilously brief. A strident socialist reformer, he was executed on the orders of fascist dictator General Franco, but his works and observations remain relevant and challenging to this day.

Here, Boston University-based official translator and Lorca expert Christopher Maurer (The Collected Poems of Garcia Lorca) offers crucial background in his Introduction ‘Cloudscapes’, whilst Holland’s cartooning national treasure Joost Swarte (Horst Serie; Modern Papier; Jopo de Pojo; Modern Art) ponders the cultural and creative similarities between the poet and his visual interpreter before the bilingual wonderment begins.

We lost Tobias Eduard Tak (Tante Leny; Gaboon’s Daymare; Upside Down; The Spirit of Saturn) far too early. The Dutch choreographer, dancer, singer, author and illustrator was born in January 1954 in Voorburg and studied at the Royal Academy of Fine Arts in the Hague. Graduating in the late 1970s, he moved to London and began contributing to comics publications across the world, as well as successfully pursuing stage creative disciplines. Delivered in Dutch and Spanish, Canciones was his last completed work. “Tobi” died in Amsterdam on January 7th 2020.

Lorca’s most popular work, Canciones is a collection of Andalusian folk songs and ballads, which lend themselves easily to Tak’s lifelong fascination with dream states and fairy tales.

With English replacing Dutch text on these vividly intoxicating pages, and the Spanish lines cunningly woven into the gently meandering designs, twenty fanciful moments of wistful rumination and longing are yours to share. Preceded by an enchanting ‘Preludio/Prelude’, ‘Song of November and April’, ‘The Deceiving Mirror’, ‘Conch!’, ‘It’s True’, ‘Fable’, ‘First Anniversary’ and ‘Second Anniversary’ carry us through a bizarre and beguiling voyage of discovery with fantastical creatures and characters tirelessly looking… but for what?

The search shifts to ploys of conquest as we learn what is said ‘In a Girl’s Ear’ and experience despondency from the ‘Song of the Barren Orange Tree’, after which the hunt for truth and contentment resumes in ‘Debussy’, ‘The Mute Boy’, ‘Schematic Nocturne’, ‘A Song Sung’, ‘Riverside Songs’ and ‘The Moon Comes Up’.

Temptation comes calling on ‘The Street of the Mute’, leading to painful introspection and fresh insights in ‘Foolish Song’, ‘Farewell’ and ‘Song of the Departing Day’ before we arrive at a deeply personal Mise en Abyme (just look it up: it’s never too late to learn things) in concluding ode ‘In Another Manner’…

Wild, near-hallucinogenic vistas and characters blend history with mythology to depict ephemeral situations and timeless moments in this evocative picture hymnal dedicated to the human condition. It’s a beautiful achievement and the ideal gift for the sensitive ones in your life.
© 2017 Tobias Tak/Scratch Books. Foreword © 2017 Christopher Maurer. Introduction © 2017 Joost Swarte.

Canciones – Federico García Lorca Drawn by Tobias Tak will be released on August 19th 2021 and is available for pre-order now

The Clockwork Girl


By Sean O’Reilly & Kevin Hanna, illustrated by Mike Thomas, Grant Bond, Karen Krinbrink, Mirana Reveier & others (Arcana Studio)
ISBN: 978-0-9809204-1-3 (TPB Arcana) 978-0-06208-039-4 (HB Harper Design) 978-0062091291 (PB film edition)

The literary concept of autonomous automatons has been with us a long time now: my first exposure was wind-up warrior Tik-Tok from L. Frank Baum’s Ozma of Oz in 1907 (that’s when the book was published, not when my parents read it to me), but even he wasn’t the first. You could try tracking down 1868’s “Huge Hunter” AKA The Steam Man of the Prairies (by Edward S. Ellis) or dip into mythology for Talos, the bronze construct who defended Europa in ancient Crete to see how wedded we are to the notion of constructed comrades and champions.

“Mechanical Men” are one of those rare confabulations that existed in people’s heads long before we actually discovered, built or confirmed them – just like teleportation, the Higgs Boson or equal pay for women. It’s a rare person who doesn’t have some inner conception of what a robot should be…

As such a chimeric concept, hand-made beings fit almost anywhere in storytelling, as seen here in this modern fairy tale, crafted with the intention of becoming a film classic for kids of all ages. The 5-issue miniseries came out in 2008 and was collected as a graphic novel the same year, with the movie finally released in 2014…

In the fantastic city of Harfang, a metropolis both ancient and futuristic, wise men and savants, enquiring minds and inventors enjoy lives of wondrous creativity and hold regular contests to determine who is the most brilliant and inspired among them. Here Dendrus the Grafter specialises in resurrections, radical surgery and biological blending whilst his old friend and greatest rival Wilhelm the Tinkerer has devoted his life to mastering physics, engineering and all mechanical disciplines…

One night, just before the Haraway Fair that would determine this year’s greatest intellectual achievement, the Tinkerer finally succeeds in creating true life from cold metal, cogs and springs. Unlike his soulless, lumbering previous attempt T-Bolt, this latest effort is a sublime creature of wonder and delight who will show the world what genius is…

Dendrus, meanwhile, is having problems with a previous triumph. Last year Huxley was a sensation: a masterpiece of biological cross-pollination and reconstructive surgery, but lately the lad has been living up to his daunting appearance and – undeserved – reputation, increasingly becoming an unruly handful and headache for his “father”…

Leaving the “monster boy” to check out the usual parade of insane experiments on display (by the usual scientific suspects), Dendrus is there when the Tinkerer unveils his metal marvel: a beautiful, beguiling Clockwork Girl who is truly alive. He proudly awards Wilhelm first prize, but is too distracted by the chaos of the Botanist’s exhibit escaping to notice the effect the gleaming gamin has on awestruck Huxley…

Utterly enraptured, the beast boy can talk of nothing else to best pal Maddox, and soon they are trailing the victor’s carriage back to the Tinkerer’s castle and risking their lives to get in and meet her. Persistence overcomes all odds and soon they are in her tower chamber, chatting with the charming innocent. Huxley is astonished to discover she has no name. At his insistence she christens herself, plucking the name “Tesla” out of thin air and her imagination…

Before they leave, Huxley agrees to meet with her again tomorrow, and show her the world her neglectful, fame-besotted father has brought her into…

Meanwhile, Wilhelm broods, remembering the fiasco of T-Bolt’s debut at last year’s fair; how Dendrus betrayed him and his abominable monster-boy denied him of his glorious due – a rather one-sided and inaccurate summation of what actually happened…

Next day, in the wilds around the castle, Huxley is amazed at Tesla’s joyous response to each new observation and experience, but wonder turns to terror as a sudden rain shower sparks pain and terror in the mechanical maid. Saving her day-old life through prompt action, he shares his unique origins with her as they shelter whilst she – literally – opens her heart to him, inadvertently proving how alike they truly are…

It’s an innocent moment presaging heartbreak, as when the kids return to their respective homes, their perpetually meddling parents forbid any further contact. It’s a recipe for disaster…

Unable to stay apart, the kids disobey and in the melee that follows, Maddox is grievously injured and Huxley driven off, with Tesla rushing out into the deadly rain to somehow make things right.

As Dendrus and Wilhelm recover their wits and finally reconcile, it may be too late to save the children that have brought them back together. Thankfully, science and cooperation will provide the solution…

An enchanting pastiche of Romeo and Juliet, The Clockwork Girl blends whimsy, humour and the drama of first love in a charming romp with a happy ending, and comes with a bonus section that includes ‘Origins’ of the project, ‘Story Concepts’ and sketches by Sean O’Reilly & Kevin Hanna, plus Pin-Ups from illustrators and guest artists Sean “Cheeks” Galloway, Mirana Reveier, Jose Lopez & Aron Lusen, Barnaby Ward, Paul Adam, Vincent Perea, Hanna, Javier Giangiacomo, Royden Lepp and Bengal.

A wonderful confection proving the power of diversity and confirming the rewards of inclusion, this is a timeless treat long overdue for a revisit and some serious acclaim.
© 2008 Arcana Studio, Inc. All rights reserved.