American Born Chinese

By Gene Luen Yang & Lark Pien (First Second – an imprint of Roaring Book Press)
ISBN: 978-1-59643-152-2 (TPB) 978-0-60614-484-1 (Turtleback Books PB)

A wondrous breakthrough and colossal gamechanger on its debut, here’s a quick tip of the hat to a modern masterpiece to celebrate the rather unwieldy but long overdue Asian Pacific American Heritage month.

An allegorical exploration of growing up visibly foreign in an often ignorant and unforgiving culture, Yang’s opus (coloured by Lark Pien and available in paperback and digital editions) braids three apparently separate tales of American Asian’s adolescent experience into a tapestry of wonder and revelation.

It begins as a witty reimagining of stories about Sun Wukong, the Monkey King of classical Eastern fiction and mythology. His bold exploits are flawlessly blended with two parallel storylines about Chinese Americans attempting to fit into the culture of what used to be called “The New World” and apparently is still regarded as such by many other parts of the globe. The result of such attempts is, of course, always something new and different, but why does getting there always have to be such a titanic struggle?

Jin Jang spent his formative years in the securely cosmopolitan enclave of San Francisco’s Chinatown before his family moved to the woefully provincial, inescapably European-descended suburbs. When his previously all-white High School offers an unofficial extracurricular course in sustained bullying and abuse, his miserable life changes with the late arrival of another kid like him – Taiwanese Wei-Chen Sun: but not in a way you’d hope or expect…

Jin’s experiences growing in this environment form a counterpoint to bright, vibrant reinterpretations of Monkey’s greatest exploits while a third strand features the struggles of all-American White boy Danny who is perpetually embarrassed by the grotesque living racial stereotype that is his obnoxious cousin ChinKee (sound it out… get it?)…

How these three elements seamlessly blend into a modern fantasy with a spectacular climax is a marvel you must not miss.

Pitilessly probing the experience of growing up foreign in your own country makes for a singular reading experience, but one that can surprisingly be enjoyed by all ages, although you should be aware that racial issues are dealt with head-on, and some images might appear offensive unless you’re actually paying attention.

Fifteen years on, American Born Chinese is a lauded, multi award-winning classic and remains a totally captivating breakthrough tale of adversity, diversity, acceptance and assimilation. It’s also a thrilling, deeply moving, funny and engaging read you will be infinitely enriched by.
© 2006 Gene Yang. All rights reserved.

Bosnian Flat Dog


By Max Andersson & Lars Sjunnesson (Fantagraphics Books)
ISBN: 978-1-56097-740-7 (PB)

Very much in the far-too-large category of “why is this out of print and not available digitally?”, here’s a bizarre treat from long ago that you can still find with luck and persistence. And you should…

This manic lost gem is a startling and powerful excursion into the “collective unconsciousness of the Balkans” which resulted in a surprisingly compelling and funny tale from two of Sweden’s finest comic makers. It first emerged appeared in Death & Candy #2-4 before being remastered for this deliciously dark and daft tome which broke loose in 2006. Ostensibly, this is the account of a journey by the creators to Slovenia and an alternative cartoonists convention that spirals inescapably into a manic road-movie quest.

Just after they decide to reimburse an old friend for a story they had “borrowed” for their latest comic creation, an out-of-control ice cream truck begins shooting at them. After miraculously surviving, they discover amongst the debris an engraved grenade shell with the word “Sarajevo” on it. Taking this as sign that they must do the right thing, they resolutely embark on a Kafka-esque trip to the troubled Balkans. Along the way they encounter zombies, mummies, war atrocities and a man who has a refrigerator in his car containing the corpse of Marshal Tito (look him up if you have to and, in your next life, stay awake in history class).

Not to mention that rare breed of hound: The Bosnian Flat Dog…

More treatise than adventure, and savagely underpinned by the appalling realities of the Sarajevo crisis at its worst, this thought-provoking psycho-comedy has compelling pictures, dark whimsy and enough fourth-wall contravention to supply the reader with much metaphysical and social meat to digest long after they’ve finished reading. As surreal as it seems, though, there is still a distressing amount of truth still to be found amid the icons of the fantasy world. This is a damned compelling book if you want a read that will wake you up and not lull you to sleep.
© 2006 Max Andersson & Lars Sjunnesson. All rights reserved.

The Last Lonely Saturday


By Jordan Crane (Fantagraphics Books)
ISBN: 978-1-56097-743-8 (HB)

Award-winning Jordan Crane is a child of the 1970s and first garnered notice in comics circles with his 1996 anthology NON: an experimental vehicle very much in the manner of Art Spiegelman’s Raw and latterly quarterly anthology Uptight.

Working far too slowly for my greedy appetites, he’s also released a trio of graphic novels to date, Col-Dee, children’s adventure The Clouds Above and this one – his first and most moving.

Available in both hardcover and digital editions, The Last Lonely Saturday is crafted in a strange blend of vivid-yet-muted reds and yellows and comedically lugubrious cartoon style. Delivered in two panels per page, it recounts – almost exclusively without dialogue – one quiet day in August when a lonely widower once again diligently makes his way to the florist’s, the cemetery and inevitably the grave of his beloved Elenore.

It’s a ritual he’s enacted for many years, indulging in bittersweet memories as he clings to life while yearning to be reunited with his truly beloved. However, as the endless duty unfolds, events take an oblique turn and melancholy whimsy becomes something more as we’re reminded that it’s not just the living who feel the pangs of loss or yearn for reunion…

Smart, charming, witty and devilishly wry, this is a lost delight that proves the deceptive potency of comics and enduring power of love.
© 2000 Jordan Crane. All rights reserved.

Little Paintings


By James Kochalka (Top Shelf Productions)
ISBN: 978-1-60309-017-9 (HB)

James Kochalka is a prolific and always entertaining giant of comics creation, whose vast, sublimely surreal, enticing works range from kid-friendly romps such as the Glorkian Warrior and Johnny Boo series, to self-examining daily journal strip American Elf and the indescribably fun SuperF*ckers (and that’s my censorious edit there, not his…)

The author, artist, animator and rock musician is utterly wedded to the energies of creativity and this tantalizing tome gathers hundreds of mini-paintings he knocked up to sell at various conventions between 2001 and 2007. All the old familiar face are there: cats, ghosts, robots, monsters, aliens, bathrooms, birds, chicks and dudes, animals, cats, mushrooms, landscapes and weather, cats, machines and random images, all apparently arranged in no particularly order and inviting your response. Did I mention, there’s cats?

There is a narrative here, but it’s completely generated by the viewer who can’t help but create a story around the hundreds of thumbnail paintings of gloriously hued things and folks and stuff, and a lot to read in if you’re willing to take some time.

Go on, you know you want to…
© James Kochalka 2011. All rights reserved.

Yakari and the White Buffalo (volume 2)


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-90546-004-5 (Album PB)

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on The Smurfs strips for venerable weekly Le Journal de Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains; set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate TV cartoon series and a movie release – has achieved 40 albums: a testament to the strip’s evergreen vitality and brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to the boon of his totem guide the Great Eagle – converse with all animals …

Yakari et le bison blanc was the second collected European album, published in 1976 as the strip continued rapidly rising to huge prominence and critical acclaim.

Transformed to English, Yakari and the White Buffalo begins one cold day on the plains with winter snows still heavy on the ground. With spring delayed, animals and humans are going hungry and when the boy and his pinto mount Little Thunder return to camp, they find his father Bold Gaze has decreed they will move south in search of better prospects.

As they progress across the prairie the buffalo that should form the major part of their diet are nowhere to be found…

Then one day scout Grey Wolf furiously rides in. He has seen the herd. Soon they will all be enjoying the nourishment of Great Spirit Wakonda‘s gift. That night the braves dance in honour of the moving mountains they will soon hunt. Not permitted to join the men, Yakari wanders off with his pony and meets totem spirit Great Eagle in a lush clearing. The noble bird warns him the hunt will not go the way it should and the glum boy heads home with Little Thunder buckling under the weight of firewood the worried yet diligent lad has gathered…

Far away, the braves are baffled and still without meat. The night sky is riven with terrifying lightning and a furious storm. Back at camp, Yakari is scared and worried but soon soothed by elderly Quiet Rock. Eventually, the boy sleeps and is again visited by prophetic dreams. After tracking the buffalo over boiling sandy wastes and through a strange horn-like rock formation, the vision ends with him leading the herd and a great white bull back to the people…

As his mother wakes him in the morning, elsewhere the braves have reached a great desert and, with no sign of the great herd, are forced to split into small scouting parties. With little to do, Yakari and Little Thunder race with boisterous older boy Buffalo Seed and gentle Rainbow. The chase takes them to the top of a hill where he sees the rocky prominence of his dream…

His friends cannot deter Yakari from riding right out into the vast, empty plain and before long both boy and pony suffer the harsh trials of scorching heat and burning thirst. Determined to go on, both are near death when Great Eagle arrives and teaches them the secret of getting water out of the tall cacti around them.

Fortified and reinvigorated, they push on into sandy wastes and the next day are confronted by a towering wall of rock. Unable to climb the forbidding massif, Yakari discusses the problem with his pony and the wise steed suggests that every fence has an opening somewhere…

At last, their patient search reveals a deliciously refreshing waterfall and a tunnel into a lush hidden oasis where the missing buffalo herd is grazing in total secrecy…

As they innocently approach the massive ruminants a young bull furiously attacks, but his charge is intercepted by an immense white buffalo who takes the intruders aside for a quiet chat.

The wise beast explains the nature of the hidden pasture and listens with great care to the tale of woe that has left the Sioux starving. The beast understands the role of all creatures in the grand scheme of life and was already preparing to lead the migration back to the plains when Yakari arrived…

By the time horse and rider have led the herd to the spring plains, the hunters have returned home, but the snowy bovine mountain sagely advises Yakari and Little Thunder to ride away before the braves can arrive to fulfil their role in the eternal cycle of life and death of the plains…

The saga of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour. These tales are a masterpiece of kids’ comics literature and Yakari is a series no fan of graphic literature should be without.
Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

Showcase Presents Blackhawk volume 1


By uncredited, Dick Dillin & Chuck Cuidera (DC Comics)
ISBN: 978-1-4012-1983-3 (TPB)

The early days of the American comic book industry were awash with both opportunity and talent, and these factors coincided with a vast population hungry for cheap entertainment. Comics had no acknowledged fans or collectors; only a large, transient clientele open to all varied aspects of yarn-spinning and tale-telling – a situation which persisted right up to the middle of the 1960s.

Thus, even though loudly isolationist and more than six months away from active inclusion in World War II, creators like Will Eisner and publishers like Everett M. (“Busy”) Arnold felt Americans were ready for the themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (with an August cover-date) and included in its gritty, two-fisted line-up Jack Cole’s Death Patrol, Miss America, Fred Guardineer’s Blue Tracer, X of the Underground, The Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks by “Bud Ernest” (actually aviation-nut and unsung comics genius Bob Powell).

None of the strips, not even Cole’s surreal and suicidal team of hell-bent fliers, had the instant cachet and sheer appeal of Eisner and Powell’s “Foreign Legion of the Air” led by the charismatic Dark Knight of the airways known only as Blackhawk.

Chuck Cuidera, already famed for creating the original Blue Beetle for Fox, drew ‘The Origin of Blackhawk’ for the first issue, wherein a lone pilot fighting the Nazi invasion of Poland in 1939 was shot down by Nazi Ace Von Tepp, only to rise bloody and unbowed from his plane’s wreckage to form the World’s greatest team of airborne fighting men…

This mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine, battled on all fronts during the war and stayed together to crush Communism, international crime, Communism and every threat to democracy from alien invaders to supernatural monsters – and more Communism – becoming one of the true milestones of the US industry.

Eisner wrote the first four Blackhawk episodes before moving on while Cuidera stayed until issue #11 – although he triumphantly returned in later years.

There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There were the cool, black leather uniforms and peaked caps. The unique, outrageous – but authentic – Grumman F5F-1 Skyrocket planes they flew from their secret island base, and of course, their eerie battle-cry “Hawkaaaaa!”

But perhaps the oddest idiosyncrasy to modern readers was that they had their own song (would you be more comfortable if we started calling it an international anthem?) which Blackhawk, André, Stanislaus, Olaf, Chuck, Hendrickson and (I am so sorry here!) Chop-Chop would sing as they plummeted into battle (to see the music and lyrics, you might check out the Blackhawk Archives edition); just remember this number was written for seven really tough leather-clad guys to sing while dodging bullets…

Quality Comics adapted well to peacetime demands: Plastic Man and Doll Man lasted far longer than most Golden Age superhero titles, whilst the rest of the line adapted into tough-guy crime, war, western, horror and racy comedy titles. The Blackhawks soared to even greater heights, starring in their own movie serial in 1952. However, the hostility of the marketplace to mature-targeted titles after the adoption of the self-censorious Comics Code was a clear sign of the times. In 1956 Arnold sold most of his comics properties and titles to National Publishing Periodicals (AKA DC) and set up as a general magazine publisher.

Many of the purchases were a huge boost to National’s portfolio, with titles such as GI Combat, Heart Throbs and Blackhawk running uninterrupted well into the 1970s (GI Combat survived until in 1987), whilst the unceasing draw and potential of characters such as Uncle Sam, the assorted Freedom Fighters costumed pantheon, Kid Eternity

Plastic Man have paid dividends ever since.

Despite the company largely turning its back on the “magnificent Seven” in recent years, these are terrific timeless tales as this commodious monochrome collection still proves. It covers the first National-emblazoned issue (#108, January 1957) through #127 (August 1958) which saw the Air Aces hit the ground running in a monthly title (at a time when Superman and Batman were only published eight times a year): almost instantly establishing themselves as a valuable draw in DC’s firmament.

Regrettably many of the records are lost so scripter-credits are not available (potential candidates include Ed “France” Herron, Arnold Drake, George Kashdan, Jack Miller, Bill Woolfolk, Jack Schiff and/or Dave Wood) but the art remained in the capable hands of veteran illustrators Dick Dillin & Cuidera: a team who meshed so seamlessly that they often traded roles with few any the wiser…

Moreover, although broadly formulaic, the gritty cachet of crime, B-movie Sci Fi underpinnings and international jurisdiction of the team always allowed great internal variety within the tales, so with three complete adventures per issue, this is a joyous celebration and compelling reminder of simpler yet more intriguing times.

The action begins with ‘The Threat from the Abyss’, an old-school “Commie-Stomper” yarn wherein the Magnificent Seven put paid to a sinister subsea Soviet rocket base, after which ‘Killer Shark’s Secret Weapon’ sustained the watery theme as the Blackhawks’ greatest foe returns with another outrageous mechanical masterpiece to aid his piratical schemes. Issue #108 concludes with ‘The Mutiny of the Red Sailors’, wherein a mass-defection of Russian mariners in Hong Kong proves to be a cunning scheme to destroy the then still-British colony.

‘The Avalanche King’ details the struggle against Red infiltrators in South America, ‘Blackhawk the Sorcerer!’ sees the team discover a lost outpost of Norman knights who missed the invasion of England in 1066 and ‘The Raid on Blackhawk Island’ pits the squad against their own trophies as an intruder invades their secret base, turning a host of captured super-weapons against them.

Blackhawk #110 opened with ‘The Mystery of Tigress Island’ as the doughty lads battle an all-girl team of rival international aviators; ‘The Prophet of Disaster’ proves to be no seer but simply a middle Eastern conman and ‘Duel of Giants’ sets the squad against a deranged scientist who can enlarge his body to blockbuster proportions.

‘The Menace of the Machines’ finds our heroes battling the incredible gimmicks of a Hollywood special effects wizard turned to crime, ‘The Perils of Blackie, the Wonder Bird’ features the team’s incredible feathered mascot – who cunningly turns the tables on a spy-ring which captures him – whilst ‘Trigger Craig’s Magic Carpet’ proves once again that Crime Does Not Pay, but also even ancient sorcery is no match for bold hearts and heavy machine-guns…

‘The Doomed Dogfight’ opened #112 as a Nazi ace schemes to rerun his WWII aerial duel against Blackhawk; criminal counterpart squadron ‘The Crimson Vultures’ prove no match for the Dark Knights and ‘The Eighth Blackhawk’ is shown as nothing more than a dirty traitor… or is he?

‘The Volunteers of Doom’ sees the team uncover sabotage whilst testing dangerous super-weapons for the US Government and ‘The Saboteur of Blackhawk Island’ only appears to be one of the valiant crew before ‘The Cellblock in the Sky’ has the heroes imprisoned by a disenchanted genius in floating cages – but not for long…

‘The Gladiators of Blackhawk Island’ depicts a training exercise co-opted by criminals with deadly consequences, whilst costumed criminal the Mole almost enslaves ‘20,000 Leagues Beneath the Earth’ and Blackie mutates into a ravening, uncontrollable menace in ‘The Winged Goliath’.

In ‘The Tyrant’s Return’, Nazi war criminals rally sympathisers around a new Hitler, ‘Blackie Goes Wild’ sees the gifted raptor revert to savagery but still thwart a South American revolution whilst ‘The Creature of Blackhawk Island’ reveals an extra-dimensional monster foolishly smashing through to our reality… onto the most heavily fortified military base on Earth…

As The Prisoners of the Black Palace’, the old comrades crush a criminal scheme to quartermaster the entire international underworld, before Blackhawk becomes ‘The Human Torpedo’ to eradicate a sea-going gangster but ends up in contention with a race of mermen, whilst old Hendrickson is ‘The Outcast Blackhawk’ after failing his annual requalification exams…

Blackhawk #117 began with the team tackling an apparent lost tribe of Vikings in ‘The Menace of the Dragon Boat’ before becoming targets of a ruthless mastermind in ‘The Seven Little Blackhawks’ and battling a chilling criminal maniac in ‘The Fantastic Mr. Freeze’ (no relation to the later Bat foe).

‘The Bandit with 1,000 Nets’ was yet another audacious thief with a novel gimmick, whereas the Pacific Ocean is the real enemy when an accident maroons ‘The Blackhawk Robinson Crusoes’ as they hunt the nefarious Sting Ray, after which ‘The Human Clay Pigeons’ sees the team helpless targets of international assassin and spymaster the Sniper.

A time-travel accident propels the aviators back to the old West in ‘Blackhawk vs Chief Black Hawk’, and on their return Frenchman Andre inherits a fortune to become ‘The Playboy Blackhawk’, before being kicked off the team. However, he’s happily reinstated for all-out dinosaur action in ‘The Valley of the Monsters’…

‘The Challenge of the Wizard’ leads in #120, with the crew tackling an ingenious stage magician whilst a well-meaning kid makes plenty of trouble for them when he elects himself ‘The Junior Blackhawk!’. Then the sinister Professor tricks the heroes into re-enacting ‘The Perils of Ulysses’ with deadly robotic monsters.

‘Secret Weapon of the Archer’ pits the lads against a fantastic attention-seeking costumed menace, before ‘The Jinxed Blackhawk’ sees the team struggling against bad luck, superstition and a cunning criminal and ‘Siege in the Sahara’ findsthem re-enacting Beau Geste whilst rescuing hijacked atomic weapons from bandit chieftain the Tiger…

‘The Movie that Backfired’ starts out as a biopic but develops into a deadly mystery when criminals make murderous alterations to the script, ‘The Sky Kites’ finds the heroes battling aerial pirate squadron The Ravens after which ‘The Day the Blackhawks Died’ sees the deadly Cobra laying a lethal trap, blithely unaware that he is the prey, not the predator…

Killer Shark resurfaces to unsuccessfully assault ‘The Underseas Gold Fort’, more leftover Nazis strive to solve a ‘Mystery on Top of the World’ involving the location of the Reich’s stolen gold and Blackhawk is ‘The Human Rocket’when thwarting an alien invasion.

In issue #124, figures from history rob at will and even the Blackhawks are implicated before the ‘Thieves with a Thousand Faces’ proved to be far from supernatural. Thereafter, ‘The Beauty and the Blackhawks’ sees shy Chuck apparently bamboozled by a sultry siren whilst ‘The Mechanical Spies from Space’ attempt to establish an Earthly beachhead but are soundly defeated by the Magnificent Seven’s unique blend of human heroism and heavy ordnance.

‘The Secrets of the Blackhawk Time Capsule’ proves an irresistible temptation for scientific super-criminal the Schemerwhilst ‘The Sunken Island!’ hides a lost Mongol civilisation in the throes of civil war and ‘The Super Blackhawk’ has an atomic accident transform the veteran leader into an all-powerful metahuman… unfortunately doing the same for the Mole and his gang too…

‘The Secret of the Glass Fort’ revisits the idea when the entire team briefly gain superpowers to battle alien invaders. The Prisoner of Zenda provides plot for ‘Hendrickson, King for a Day’, with the venerable Dutchman doubling for a missing monarch before ‘The Man Who Collected Blackhawks’ quickly learns to regret using a shrinking ray on the toughest crime-fighters in the World…

This stupendous selection climaxes with issue #127: starting with ‘Blackie – the Winged Sky Fighter’ wherein the formidable bird rescues his human comrades from an impossible death-trap, after which strongman Olaf takes centre-stage as ‘The Show-Off Blackhawk’ when a showbiz career diverts his attention from the most important things in life. The manly monochrome marvels conclude as a criminal infiltrates the squad disguised as American member Chuck: seemingly succeeds in killing the legendary leader in ‘The Ghost of Blackhawk’.

These stories were produced at a pivotal moment in comics history: the last great outpouring of broadly human-scaled action-heroes in a marketplace increasingly filling up with gaudily clad wondermen and superwomen. The iconic blend of weary sophistication and glorious, juvenile bravado where a few good men with wits, firearms and a trusty animal companion could overcome all odds was fading in the light of spectacular scenarios and ubiquitous alien encounters.

For this precious moment, though, these rousing tales of the miracles that (extra)ordinary guys can accomplish are some of the early Silver Age’s finest moments. Terrific traditional all-ages entertainment and some of the best comics stories of their time, these tales are forgotten gems of their genre and I sincerely hope DC finds the time and money to continue the magic in further collections and digital rereleases.

And so will you…
© 1957, 1958, 2008 DC Comics. All Rights Reserved.

Jim – Jim Woodring’s Notorious Autojournal


By Jim Woodring (Fantagraphics Books)
ISBN: 978-1-60699-752-9 (HB)

There are a few uniquely gifted and driven comics creators who simply defy categorisation or even description. There’s a pantheon of artisans: Kirby, Ditko, Hergé, Eisner, Clowes, Meskin, Millionaire and a few others who bring something utterly personal and universally effective to their work just beyond the reviewer’s skills (mine certainly) to elucidate, encapsulate or convey. They are perfect in their own way and so emphatically wonderful that no collection of praise and analysis can do them justice.

You just have to read the stuff yourself.

Arguably at the top of that distinguished heap of graphic glitterati is Jim Woodring. It’s a position he has maintained for years and clearly appears capable of holding for generations to come.

Woodring’s work has always been challenging, funny, spiritual, grotesque, philosophical, heartbreaking, beautiful and extremely scary. Moreover, even after reading that sentence you will still be absolutely unprepared for what awaits the first time you encounter any of his books – and even more so if you’ve already seen everything he’s created.

Cartoonist, animator, fine artist, toy-maker and artistic Renaissance man, Woodring’s eccentric output has delighted far too small and select an audience since his first mini-comics forays in 1980.

The reader may have avidly adored his groundbreaking, oneirically autobiographical Fantagraphics magazine Jim (1986 and cherry-picked for this collection) or its notional spin-off series Frank (of which Weathercraft won The Stranger 2010 Genius Award for Literature whilst 2018’s Poochytown marked Woodring’s last Frank foray to date). Perhaps it was Tantalizing Stories, Seeing Things or more mainstream features like his Star Wars and Aliens tales for Dark Horse Comics that hit home but, always, there is never anything but surprise waiting when his next story appears…

An accomplished storytelling technician these days, Woodring grows rather than constructs solidly surreal, abstractly authentic, wildly rational, primal cartoon universes, wherein his meticulous, clean-lined, sturdily ethereal, mannered blend of woodblock prints, R. Crumb landscapes, expressionist Dreamscapes, religious art and monstrous phantasmagoria all live and play …and often eat each other.

His stories follow a logical, progressional narrative – often a surging, non-stop chase from one insane invention to the next – layered with multiple levels of meaning yet totally devoid of speech or words, boldly assuming the intense involvement of the reader will participate and complete the creative circuit.

Such was not always the case and this superbly sumptuous oversized (292 x 228mm) hardcover compilation (also available digitally) gathers earlier formative and breakthrough efforts in colour and monochrome: offering the very best of his strips, paintings, poems and stories from JIM and other (sadly unnamed) sources between 1980 and 1996.

This compulsive collection also includes a new 24-page strip starring the artist’s hulking, bewhiskered, aggressively paranoid, dream-plagued family man/cartoonist alter ego, cementing his reputation as a master of subconscious exploration, surreal self-expression and slyly ironic comedic excoriation – and it’s still almost impossible to describe.

You really, really, really have to dive in and discover for yourself…

Packed with hallucinatory spot-images and JIM cover illustrations, the furtive fruits of Woodring’s ever-present dream-recording “autojournal” are prefaced by a beguiling and informative ‘Author’s Note’ before the wonderment begins with ‘Jim #1 in its entirety’: the complete contents of his very first self-published fanzine from 1980.

A master of silent expressive cartooning, Woodring’s playfully inventively fascination with and love of words and tale-making shines through in such laboriously hand-lettered, illustrated epigrammatic vignettes as ‘Lozenge’ and ‘Jim Today’, as well as witty iconographic concoctions like ‘Tales of Bears’ and ‘Troutcapper Hats’ before the premier strip saga details a doomed fishing trip in ‘Seafood Platter from Hell’, and a moment of early silent psychedelia reveals how ‘Two Children Inadvertently Kill an Agent of the Devil Through an Excess of Youthful High Spirits’…

Another personal true story and painful brush with disability and imperfection is disclosed in ‘Invisible Hinge’ whilst ‘The Hour of the Kitten’ returns to distressed, disturbed prose before the first of many outrageous faux-ads offers indispensable conscience-pets ‘Niffers’, preceding another text-trek in ‘A Walk in the Foothills’.

Cats play a large part in these early strips and ‘Big Red’ is probably the cutest bloody-clawed, conscienceless killer you’ll ever meet whilst ‘Enough is Enough’ offers graphic pause before an ad for the home ‘Dreamcorder’ segues into a disturbing poster of rural excess in ‘A Lousy Show’.

‘Particular Mind’ provides a strip encapsulating relationships, hallucinations and life-drawing, after which the tempting services provided by ‘Jim’s Discipline Camp’ are counterbalanced by a paean to pharmacopoeia in ‘Good Medicine’.

More savage exploits of ‘Big Red’ lead to a commercial presentation in ‘This is the Meat (…That Changed Me, Dad!)’, whilst ‘Horse Sinister’ describes – in prose and pictures – another disturbing dream dilemma and ‘At the Old Estate’introduces a sophisticated loving couple whose wilderness paradise is forever altered by an unwelcome visitor’s incredible revelation. Thereafter, a worried young child describes how life changed after he found his parents’ ‘Dinosaur Cage’…

The truly eccentric tale of ‘Li’l Rat’ (from a 1965 story by John Dorman) is followed by a visual feast of images from ‘Jim Book of the Dead’ and a surreal flyer for ‘Rolling Cabine’, after which ‘What the Left Hand Did’ captures in strip form the horrors of mutilation and malformation. The macabre tone-painting ‘Almost Home’ then leads to an epic strip of father and son fun beginning with ‘Let’s Play!’…

Jim’s jaunt soon transports him to ‘Powerland’ where dad meets himself, whilst ‘Nidrian Gardner’ revisits a couple of suave swells whilst ‘Looty’ offers consumers a toy they just shouldn’t own…

‘The Hindu Marriage Game’ leads our unhappy bearded fool to a place where his lack of judgement can truly embarrass him, whilst ‘Quarry Story’ explores a debilitating recurring dream about the nature of artistic endeavour and ‘This House’explains how you can live life without ever going outside again – and how’s that for prophetic and timely?

The first inklings of the mature creator emerge in absurdist romp ‘The Birthday Party’ after which prose shaggy-dog story ‘The Reform of the Apple’ leads to a dark, distressing cartoon confrontation with doom on ‘The Stairs’, before largely monochrome meanderings give way to stunning full-colour surreal reveries in ‘Screechy Peachy’.

The radiant hues remain for galvanic image ‘Vher Umst Pknipfer?’ and pantomimic rollercoaster romp ‘Trosper’ after which bold black & white introspection resumes with a naked lady and a garrulous frog in ‘Dive Deep’.

A ghostly Hispanic condition of drunkenness haunts cruelly playful kids in ‘Pulque’ whilst little Max asks dad a leading question in ‘Echo’ and radio rebels Chip and Monk meet some girls and risk the wrath of civic authority with illegal broadcasting in ‘A Hometown Tale’, before an ideal wife has a bad-tempered off-day in ‘Obviously Not’.

As the years passed, many of Woodring’s later spiritual and graphic signature creatures slowly begun to appear in his strips. Old met new in ‘His Father Was a Great Machine’ wherein strident Jim has an encounter with a phantasmagorical thing, after which little Susan and a determined slug shaped up for an inevitable collision in the prose fable ‘When the Lobster Whistles on the Hill’.

Sheer whimsy informs ‘Cheap Work/Our Hero is a Bastard’ and the bizarre offerings of ‘Jimland Novelties’, whilst ‘The Smudge-Pot’ shows what all magazine letters pages should be like. ‘Pulque’ – in full colour strip mode – returns with a message for the dying before ‘Boyfriend of the Weather’ wraps up the surreal voyaging with a homey homily, and reproductions of Jim #1, volume 2 back cover and Jim #2, volume 2 cover bring this festival of freakish fun to the finale with style, aplomb and oodles of frosting…

Woodring’s work is not to everyone’s taste or sensibilities – otherwise why would I need to plug his work so earnestly – and, as ever, these astounding drawings have the perilous propensity of repeating like cucumber and making one jump long after the book has been put away, but the artist is an undisputed master of graphic narrative and an affirmed innovator always making new art to challenge us and himself.

He makes us love it and leaves us hungry for more, and these early offerings provide the perfect starter course for a full-bodied feast of fantasy…

Are you feeling peckish yet…?
© 2014 Jim Woodring. All rights reserved.

Papyrus volume 6: The Amulet of the Great Pyramid


By Lucien De Geiter, coloured by B. Swysen: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-240-9 (Album PB)

Papyrus is the astoundingly addictive magnum opus of Belgian cartoonist Lucien de Gieter. Launched in 1974 on the pages of legendary weekly Le Journal de Spirou, it has run to 35 albums and spawned a wealth of merchandise, a TV cartoon series and video games.

Born in 1932, the author studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. In 1961 he made the jump to sequential narrative, first via ‘mini-récits’ (half-sized, fold-in booklet inserts) for Spirou, starring his jovial cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He later joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs), took over long-running newspaper strip ‘Poussy’ and launched mermaid fantasy ‘Tôôôt et Puit’ when Pony was promoted to Spirou‘s full-sized pages. Deep-sixing the Smurfs, de Gieter expanded his horizons by joining a select band contributing material to both Le Journal de Tintin and Le Journal de Mickey.

From 1972-1974 he worked with cartooning legend Berck on ‘Mischa’ for Germany’s Primo whilst perfecting his dream project: a historical fantasy which would soon occupy his full attention and delight millions of fervent fans for decades to come.

The annals of Papyrus encompass a huge range of themes and milieux, mixing Boy’s Own adventure with historical fiction, fantastic action and interventionist mythology. The Egyptian epics gradually evolved from standard “Bigfoot” cartoon style and content to a more realistic, dramatic and authentic iteration. Each tale also deftly incorporated breaking historical theories and discoveries into the beguiling yarns.

Papyrus is a fearlessly forthright young fisherman favoured by the gods who rises against all odds to become an infallible hero and friend to Pharaohs. As a youngster, the plucky Fellah was singled out and given a magic sword, courtesy of the daughter of crocodile-headed Sobek, before winning similar boons and blessings from many of the Twin Land’s potent pantheon.

The youthful champion’s first accomplishment was freeing supreme deity Horus from imprisonment in the Black Pyramid of Ombos and restoring peace to the Double Kingdom, but it was as nothing compared to current duty: safeguarding Pharaoh’s wilful, high-handed and insanely thrill-seeking daughter Theti-Cheri – a dynamic princess with an astounding knack for finding trouble …

The Amulet of the Great Pyramid was 6th-&-last-to-date Cinebook translation (the 21st album of the series, originally released in 1998 as Le Talisman de la grande pyramide). It’s an enthralling rollercoaster romp through living mythology and a spooky trial for the plucky chosen one which begins when Papyrus is dragged from the palace – and a rare reward from Theti-Cheri for saving her life and soul again – by spookily intelligent donkey Khamelot.

The savvy beast of burden belongs to court jester Puin and whenever it comes running in such a manner, it means the funny little man has found more trouble…

An eventful trip to the Giza plateau with its royal necropolis and great pyramids of Kheops, Khefren and Mykerinusresults in the daring lad finding not only his diminutive friend but also a desiccated yet extremely active mummy unearthed by tomb-robbers.

Puin has been hearing ghastly screams emanating from the tombs and convinces the boy-hero to stay and listen for them too. He never anticipated his bold friend to look for what made them…

The sinister sounds lead deep into the nobles’ grave fields, but as they proceed, the searchers stumble upon another acquaintance. The unconscious man is one of the three Pepi brothers charged with keeping the recently-restored Sphinx free of desert sands. Leaving the comatose victim in Puin’s care, Papyrus presses on. Before very long though, the eerie events prove too much and the panicked Professional Fool bolts. His pell-mell rush carries him down a passage far under the Kheops pyramid where he is confronted with the spirit of Seneb the Dwarf, magician and priest of that august and long-deceased pharaoh…

The garrulous ghost is in need of a favour and urges his terrified “guest” to carry his jewelled heart scarab to Papyrus who will know what to do with it…

Scrabbling out of the ancient passageway, Puin is eventually rescued by his donkey and impetuous Theti-Cheri – who again refused to be left out of any action and secretly followed her bodyguard into peril.

Papyrus, meanwhile, plunges deeper into the necropolis and is attacked by a pack of spectral jackals. Even his magic sword is no help and the malign mobbing only ends when Anubis himself calls a halt to it. The God of the Dead is angered by the sudden increase in grave-robbing and has abducted two of the caretaking Pepi brothers, thinking them desecrators.

Unfortunately, rather than admit a mistake, the jackal-headed judge demands Papyrus retrieve Kheops’ heart amulet in return for their liberty. Anubis needs it to weigh the king’s soul before he can remove all the wandering spirits of the region to a place where the living can no longer disturb them…

And thus ensues an astonishing race against time as the young champion has to scour the Great Pyramid from top to bottom (magnificently detailed and scrupulously explained in some of the best action illustration the author has ever produced); defeating deadly traps, defying spectral sabotage and godly interventions and solving the riddles of the dead to accomplish his mission.

However, even after more than satisfying the demands of Anubis, there’s still the murderously mundane menace of the real grave-robbers holding Theti-Cheri hostage to deal with before the canny champion can rest easy…

Epic, chilling, funny, fast-paced and utterly engaging, this is another amazing adventure to thrill and enthral lovers of wonder from nine to ninety-nine, confirming Papyrus to be a sublime addition to the family-friendly pantheon of Euro Stars who wed heroism and humour with wit and charm.

Any avid reader who has worn out those Tintin, Lucky Luke and Asterix albums would be wise beyond their years to add such classic chronicles to their bookshelves, and actively agitate the publishers to get on with releasing the rest of these too-long buried treasures.
© Dupuis, 1998 by De Gieter. All rights reserved. English translation © 2015 Cinebook Ltd.

The Black Project


By Gareth Brookes (Myriad Editions)
ISBN: 978-1-908434-20-3 (PB)

As I eagerly await Gareth Brookes’ imminent latest release, let’s look at his first award-winning work: one that set the scene not just for his trademark versatility of style and artistic weapons of choice, but also the uniquely skewed mindset that finds the extraordinary in everyday life and those weird things called people…

Brookes is a capital-A artist, printmaker, textile creator and educator who learned his craft(s) at the Royal College of Art and who has subsequently appeared in ArtReview; Kus; The British Library’s Comics Unmasked exhibition and numerous classrooms and lecture theatres as inspirational teacher.

He began literally crafting comics in 2015 with an astounding, disturbing and hilarious epic entitled The Black Project. In essence it’s a paean to uncomfortable, outsider British youth: the ones shunned and ignored by those who overachieve in class, look like gods on the sports field and have great hair and no trouble talking to girls or the right boys. If you’re old enough, try humming “David Watts” (either The Kinks or The Jam versions) while reading this and you won’t go far wrong…

It’s the 1990’s and schoolboy Richard is at that difficult age. Status, social pressure, shifting relationships are all acting on a bizarrely changing body, but at least he’s not overly worried about proving his burgeoning manhood. According to him, getting a prestige-enhancing girlfriend is simple. All you need is time, peace and quiet and the right components…

Sadly, once Richard has completed his amatory endeavours, there’s the small matter of keeping her secret from his few – rather unpleasant – friends, assorted adults in his family circle, teachers and overly-fussing mother. He may not be able to express why, but the clever lad instinctively knows nobody will understand what he’s done, or why…

Inevitably, disaster strikes and “Laura” is lost to him, but Richard is not daunted. He simply adjusts, regroups and starts the laborious creative process again. And again and…

Darkly hilarious and outrageously clever, powerfully mired in the minutiae of English suburban nostalgia and peppered with twisty subplots and red herrings, The Black Project is rendered with mastery in stark monochrome imagery, generated by deftly-chiselled lino cuts and pieces of painstakingly-sewn embroidery. It’s like nothing you’ve ever seen and equally unique in terms of narrative.

Supplemented by a revelatory Q&A Afterword delving deep into the methodology and inspiration for the book, this is a graphic triumph no fan of the medium or lover of dark fiction should be without.
© Gareth Brookes 2013. All rights reserved.

Princess Knight volume 1


By Osamu Tezuka, translated by Maya Rosewood (Vertical)
ISBN: 978-1-935654-25-4 (PB)

Osamu Tezuka revolutionised the Japanese comics industry during the 1950s and 1960s. A devoted fan of the films of Walt Disney, he performed similar sterling service in the country’s fledgling animation industry.

Many of his earliest works were aimed at children, but right from the start his expansive fairy tale stylisations – so perfectly seen in this splendid romp – harboured more mature themes and held hidden treasures for older readers…

Ribon no Kishi or “Knight of the Ribbon” is a series which Tezuka returned to repeatedly during his life and one continued in the 21st century by his disciples. The simple tale has been turned into TV anime seen all over the world (generally known as some variation of “Choppy and the Princess”) and in 2006 became a stage musical.

The serial originated in Kodansha’s Shoujo Korabu (Shōjo Club), running from January 1954 to January 1956, with a generational sequel appearing in Nakayoshi magazine from January 1958 to June 1959. The original tale was updated and revised in 1963-1966, forming the basis of the version in this magnificent tome, translated from the Tezuka Osamu Manga Zenshu Edition 1977.

In 1967-1968, to tie-in with a television adaptation, Tezuka reconfigured the tale with science fiction overtones. Limned by Kitano Hideaki, it ran for a year in Shōjo Friend.

The series is a perennial favourite and classic of the medium and this volume is part of a 2-volume softcover (or digital) English-language edition, containing the first 16 episodes in vibrant monochrome.

‘Once Upon a Time’ opens in Heaven where junior angels are busy with soon-to-be-born souls, installing either blue boy hearts or pink girl hearts to the ante-natal cherubs in their care. Unfortunately, easily distractible Tink (AKA “Choppy” in many foreign iterations) cocks up and one proto-baby gets both…

Tink is dispatched to Earth to retrieve the superfluous metaphysical organ and lands in the feudal kingdom of Silverland, where a most important child is about to be born. The King and Queen desperately desire their imminent first-born be a boy, for no female can rule the country. Should the child be a princess, then vile Duke Duralumin‘s idiot and nastily maladjusted boy Plastic will become heir-apparent.

Thus, due to a concatenation of circumstances, a baby girl with a dual nature spends her formative years pretending to be a prince…

Fifteen years pass before ‘Flowers and Parades’ resumes the saga. Tink has been lax in his mission and Prince Sapphirehas become the darling boy of the kingdom. Duralumin and crafty henchman Sir Nylon have spent the intervening years certain the gallant boy is actually a useless girl, but have been unable to prove it. In that time, Sapphire has grown into a dutiful, beautiful – if androgynous – specimen skilled in riding, sports and all arts martial, but passionately yearns to openly wear the dresses and make-up which are her family’s most intimate secret. When Tink finally reveals himself and exposes the heir’s hidden nature, Nylon overhears…

‘The Carnival’ sees gorgeous Prince Franz Charming pay a royal visit from neighbouring Goldland. Sapphire, aided by her mother and nurse, dons a blonde wig and party frock to clandestinely give vent to her true nature, turning all heads and captivating her regal guest. When she returns to her public identity, all Franz can talk about is the mysterious girl with flaxen hair, blind to the fact that she is sitting beside him…

In ‘The Tournament’, the evil Duke turns a fencing exhibition to his advantage, killing the King and framing Franz for the deed, after which the ‘Prisoner Prince’ is helped to escape by his Flaxen maid. Heir Sapphire accedes to the throne in ‘Coronation’, only to have it all snatched away as the Duke’s latest scheme succeeds beyond all his wildest dreams. Sapphire is publicly exposed as a girl, and her recently widowed mother is accused of betraying the nation by concealing the fact…

Reviled and shunned, mother and daughter are imprisoned with ghastly hunchback jailer Gammer in ‘Sapphire in Coffin Tower’, wherein the distraught girl befriends the vermin of the Keep just as Gammer gets his orders to dispose of his charges. Meanwhile, Tink has been searching high and low for Sapphire…

Narrowly escaping being murdered, the princess becomes a masculine masked avenger of wrongs in ‘Phantom Knight’s Debut’, punishing the wicked men who have ruined her nation since Plastic was enthroned by Duralumin.

In the Palace, the villains look for ways to control the increasingly off-kilter Plastic in ‘The Idiot King’s Bride’. Little do they know that Briar Rose, the fetching companion they’ve acquired, is Sapphire, on an infiltration mission…

When she is inevitably caught, Sapphire’s life takes an even more dramatic turn in ‘Devil’s Whisper’ when terrifying witch Madame Hell materialises, offering her untold wealth and power if she will sell her female heart and nature. Luckily Tink’s angelic power drives the horror off, but is unable to prevent the princess being sentenced to a life of penal servitude in ‘Two by the Quarry’.

Here she again meets Franz, who has long believed Sapphire responsible for his frame-up and imprisonment in Silverland’s dungeons. Nevertheless, the Prince helps Sapphire escape, almost dying in the effort. Soon after the girl is transported to ‘The Witch’s Lair’ and meets Hell’s daughter Hecate, who violently opposes her mother’s scheme to marry her off to Franz. That young worthy, however, has meanwhile recovered from his wounds and is still searching for the flaxen-haired girl, oblivious to her true identity and nature…

Hecate does not want Sapphire’s girlish heart and frees the Princess Knight by turning her into a ‘Grieving Swan’ who is captured by Franz and added to the Royal Flock. The Prince too is being pressured to marry and beget an heir, so when Madame Hell arrives with a huge bribe and a now compliant Hecate the boy’s uncle is keen to cement the nuptial alliance until the ensorcelled swan Sapphire exposes their true natures with Tink’s angelic assistance…

Just as Franz begins to finally notice the similarity of his flaxen dream girl to the freshly restored Sapphire in ‘Two Hearts’ she and Tink are fleeing – right into the clutches of Nylon who is keen to wipe out any loose ends. At the worst possible moment, the angel completes his long mission and reclaims the boy-heart, leaving her helpless, but cannot betray his friend and returns it, consequently losing his place in Heaven…

Together again the pair attempt to rescue Sapphire’s mother from Coffin Tower but are too late. The Queen and Gammer have been taken to Sea Snake Island where vengeful Madame Hell’s dark magic has transformed her into a petrified ‘Stone Queen’.

The drama pauses with Sapphire and Tink adrift on the ocean and encountering brilliant, dashing, gloriously charismatic ‘Captain Blood, Pirate’ who instantly penetrates the princess’ manly disguise, seeing a woman he must marry at all costs…

Princess Knight is a spectacular, riotous, rollicking adventuresome fairy tale about desire, destiny and determination which practically invented the Shoujo (“Little Female” or young girl’s manga) genre in Japan and can still deliver a powerful punch and wide-eyed wonder on a variety of intellectual levels. Still one of the best and most challenging kid’s comics tales ever, it’s a work that all fans and – especially parents – should know.

© 2011 by Tezuka Productions. Translation © 2011 by Mari Morimoto and Vertical, Inc. All rights reserved.