Fairy Tales of Oscar Wilde volume 1: The Selfish Giant and The Star Child


Adapted by P. Craig Russell (NBM)
ISBN: 978-1-56163-056-1 (HC)        :978-1-56163-375-3 (PB)

Craig Russell began his illustrious career in comics during the early 1970s and came to fame young with a groundbreaking run on science fiction adventure series Killraven, Warrior of the Worlds.

Although his increasingly fanciful, meticulous, classicist style was derived from the great illustrators of Victorian and Edwardian heroic fantasy, and the craftsmanlike visual flourishes of Art Nouveau was greatly at odds with the sausage-factory deadlines and sensibilities of the mainstream comicbook industry, the sheer power and beauty of his work made him a huge draw.

By the 1980s he had largely retired from the merciless daily grind, preferring to work on his own projects (generally adapting operas and plays into sequential narratives) whilst undertaking the occasional high-profile Special for the majors – such as Dr. Strange Annual 1976 (totally reworked and re-released as Dr. Strange: What Is It that Disturbs You, Stephen? in 1996) or Batman: Robin 3000.

As the industry grew up and a fantasy boom began, he returned to the comics industry with Marvel Graphic Novel: Elric (1982), further adapting prose tales of Michael Moorcock’s iconic sword-&-sorcery star in the magazine Epic Illustrated and elsewhere.

Russell’s stage-arts adaptations had begun appearing in 1978: first in the independent Star*Reach specials Night Music and Parsifal and then from 1984 at Eclipse Comics where the revived Night Music became an anthological series showcasing his earlier experimental adaptations; not just operatic dramas but also tales from Kipling’s Jungle Books and other literary landmarks.

In 1992, with this tome (now in its fourth reprinting) he began adapting the assorted Fairy Tales of Oscar Wilde – a mission he continues to date, deftly balancing tales of pious allegorical wonderment with a wry touch and clear, heartfelt joy in the originating material of the masterful yet misunderstood, much-maligned master of devastating, so-quotable epigrams who was briefly the most popular man in London Society…

First published in May 1888, The Happy Prince and Other Tales was Oscar Fingall O’Flahertie Wills Wilde’s first book for children with the lead story merely one of a quintet of literary gems.

The others within were The Nightingale and the Rose, The Devoted Friend, The Remarkable Rocket and poignant parable The Selfish Giant, upon which adaptor Russell here lavishes all his skills to staggering effect and creates an evocative, beguiling, heart-breaking evocation of spirituality for this graphic collection.

The children of a village once played in the most beautiful garden in the land, until its owner returned from a seven-year absence and took great umbrage at their trespass. Chasing them away, the ferocious giant built a colossal wall around his garden so nobody but he could enjoy it. Then a strange thing happened. When the seasons turned, the garden remained draped in chilling winter and spring never came, nor summer or autumn.

After an intolerable period of frozen bafflement, one morning the giant was awoken to a linnet’s song and found that spring had finally arrived. The children had found a gap in his stony barricade and come through to play on the trees, bringing warmth and green growth with them.

In one corner, however, winter still clung on as a tiny boy struggled to climb into the boughs of a snow-draped tree.

Wracked by revelation, the giant’s heart thawed too and he rushed out to help the lad into the tree, thereafter tearing down the walls and sharing his garden with everybody, although he never again saw the little boy he had so happily helped…

Years passed and the seasons resumed their normal course and eventually one winter he again saw the boy as something incredibly joyous yet grievously sad occurred…

Balancing that metaphor of Christian virtue and moral instruction is The Star-Child which was originally published in 1891, one of the quartet of stories in Wilde’s second book of stories for children: A House of Pomegranates.

Notionally a far more traditional-seeming fairy tale but again loaded with ethical life-lessons, it begins with a poor woodcutter finding a baby wrapped in cloth-of-gold after a falling star crashes to earth.

Although living on the edge of starvation, the peasant and his wife add the boy to their large, hungry family and care for him as if their own. The child grows up physically beautiful but exceedingly cruel and arrogant, viciously picking on the less fortunate souls around him and casually torturing the animals and lesser creatures.

As he approaches manhood a wandering beggar recognises him as her long-lost son but he savagely rebukes and rejects her for her shabby ugliness. The act has staggering repercussions, as he soon after transforms into a hideous frog-faced, snake-like wretch and flees from the only home he has ever known, reviled and chased away by people and all the forest beasts he once tormented…

His ceaseless wanderings eventually take him to a grand city where he is sold as a slave to a magician who treats him with great cruelty. The suffering slave is tasked with the hopeless mission of recovering great lost riches for the mage but, at his very lowest ebb, a rabbit shows pity on the homely slave and the reformation of the Star-Child begins…

A deeply moral tale of redemption through effort and grace through revelation, The Star-Child still retains much of Wilde’s barbed cynicism and astute social observation; providing the requisite happy ending whilst concealing a wry and wicked sting…

The brace of brilliant adaptations signalled another high point in Russell’s astounding career: another milestone in the long, slow transition of an American mass market medium into a genuine art form.

Most importantly, this and the other volumes in the series are incredibly lovely and irresistibly readable examples of superb writing (so please read Wilde’s original prose tomes too) and sublime examples of comics art their very best.

Most assuredly, you simply must avail yourself of this masterful confection…
© 1992 P. Craig Russell. All rights reserved.

Bob Powell’s Complete Cave Girl


By Gardner Fox & Bob Powell, with James Vance, John Wooley, Mark Schultz & various (Kitchen Sink/Dark Horse Books)
ISBN: 978-1-61655-700-3

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils.

Periodical publications, like all pop songs, movies and the entirety of television’s output (barring schools programming), are designed to sell to masses of consumers. As such the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion.

Although very much an artefact of its time I consider “Ever Fallen in Love (With Someone You Shouldn’t’ve)” by The Buzzcocks to be the perfect pop song, but I’m not going to waste time trying to convince anybody of the fact.

For me, and perhaps only for me, it just is.

The situation is most especially true of comics – especially those created before they gained any kind of credibility: primarily deemed by their creators and publishers as a means of parting youngsters from disposable cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is post hoc rationalisation.

Those creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck…

That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and mostly they were right.

Even so, from such swamps gems occasionally emerged…

The entire genre of “Jungle Girls” is one fraught with perils for modern readers. Barely clad, unattainable, (usually) white paragons of feminine pulchritude lording it over superstitious primitive races is one that is now pretty hard to digest, but frankly so are most of the attitudes of our grandfathers’ time.

However, ways can be found to accommodate such crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so when the art is crafted by a master storyteller like Bob Powell.

After all, it’s not that big a jump from fictionalised 1950s jungles to the filmic metropolises of today where leather armoured (usually white) Adonises with godlike power paternalistically watch over us, telling we lumpy, dumpy, ethnically mixed losers how to live and be happy…

Sorry, I all comics in all genres from all eras, but sometimes the “guilty pleasure” meter on my conscience just redlines and I can’t stop it. Just remember, it’s not real…

As businessmen, editors and publishers knew what hormonal kids wanted to see and they gave it to them. It’s no different today. Just take a look at any comic-shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot…

Cave Girl was one of the last entries into the surprisingly long-lived Jungle Queen genre and consequently looks relatively mild in comparison to other titles in regard to suggestive or prurient titillation.

Here the action-adventure side of the equation was always most heavily stressed and readers of the time could see far more salacious material at every movie house if they need to.

End of self-gratifying apologies. Let’s talk about Bob…

Stanley Robert Pawlowski was born in 1916 in Buffalo, New York, and studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop.

He was a solid and dependable staple of American comicbook’s Golden Age, illustrating a variety of key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other Jungle Girl features and Spirit of ’76 for Harvey’s Pocket Comics.

He handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics plus such genre material as Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics, Mystery Men Comics and Wonder Comics.

Recently he was revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics as well as so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since the tone of the times was rather unforgiving for creative people of minority origins.

Eventually the artist settled on S. Bob Powell and had his name legally changed…

Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s Spirit Section newspaper insert. After serving in WWII, Bob came home and quit to set up his own studio. Eisner never forgave him.

Powell – with his assistants Howard Nostrand, Martin Epp and George Siefringer – soon established a solid reputation for quality, versatility and reliability: working for Fawcett (Vic Torry & His Flying Saucer, Hot Rod Comics, Lash Larue), Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and on Street and Smith’s Shadow Comics.

He was particularly prolific in many titles for Magazine Enterprises (ME), including TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow, Jet Powers and the short but bombastic run of quasi-superhero Strong Man.

Powell easily turned his hand to a vast range of War, Western, Science Fiction, Crime, Comedy and Horror material: consequently generating as a by-product some of the best and most glamorous “Good Girl art” of the era, both in comics and in premiums/strip packages for business.

In the 1960s he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson strip for the newspapers and ended his days drawing Daredevil, the Human Torch and Giant-Man for Marvel.

This captivating hardback compilation gathers all the Cave Girl appearances – written by ubiquitous jobbing scripter Gardner Fox – from numerous ME publications. The company employed a truly Byzantine method of numbering their comicbooks so I’ll cite Thun’da #2-6 (1953), Cave Girl #4 (1953-1954) and Africa, Thrilling Land of Mystery #1 (1955) simply for the sake of brevity and completeness, knowing that it makes no real difference to your enjoyment of what’s to come.

This splendid tome includes a Biography of Bob, an incisive Introduction from Mark Schultz and an erudite essay – ‘King of the Jungle Queens’– by James Vance and John Wooley, diligently examining the origins of the genre (courtesy of the works of Edgar Rice Burroughs, William Henry Hudson’s novel Green Mansions and a slew of B-movies); its development in publishing; the effect of the phenomenon and Powell’s overall contributions to comics in a far more even-handed and informed way than I can manage…

That done it’s time to head to an Africa that never existed for action and adventure beyond compare. Cave Girl started as a back-up strip in Thun’da #2; a primeval barbarian saga set in an antediluvian region of the Dark Continent where dinosaurs still lived.

In ‘The Ape God of Kor’ the mighty primitive encounters a blonde stranger who can speak to birds and beasts, and helps her escape the unwanted attentions of a bestial tyrant. When that’s not enough to deter the monstrous suitor, Thun’da and Cave Girl have no choice but to topple his empire…

In #3 the wild woman met ‘The Man Who Served Death!‘ – a criminal from the outer world whose hunger for gold and savage brutality necessitated his urgent removal from the land of the living. Cave Girl’s beloved animal allies were being wantonly slaughtered to appease ‘The Shadow God of Korchak!’, forcing the gorgeous guardian of the green to topple the lost kingdom’s debauched queen, after which the tireless champion tackled a trio of sadistic killers from the civilised world in ‘Death Comes Three Ways!’

A rather demeaning comedy sidekick debuted in ‘The Little Man Who Was All There!’ from Thun’da #6 as pompous pigmy bumbler Bobo attached himself to Cave Girl as her protector…

From there the forest monarch leaped into her own title, beginning with Cave Girl #11. ‘The Pool of Life!’ delved back in time to when a scientific expedition was wiped out, leaving little blonde toddler Carol Mantomer to fend for herself. Happily, the child was adopted by Kattu the wolf and grew tall and strong and mighty…

The obligatory origin dispensed with, the story proceeds to reveal how two white explorers broach the lost valley in time to reap their deserved fate after finding a little lake with mystic properties…

Tables are turned when explorer Luke Hardin deduces Cave Girl’s true identity and convinces the wild thing to come with him to Nairobi to claim her inheritance. Already appalled by the gadgets and morass of humanity in ‘The City of Terror!’, Carol’s decision to leave is cemented by her only living relative’s attempts to murder her for her inheritance…

En route home, her wild beauty arouses the desires of millionaire hunter Alan Brandon, but his forceful pursuit and attempted abduction soon teaches him he has a ‘Tiger by the Tail!’

Her trek done, Cave Girl traverses high mountains and finds Alan and Luke have been captured by beast-like primitives and must face the ‘Spears of the Snowmen’ to save them both…

Even the usually astoundingly high-quality scripting of veteran Gardner Fox couldn’t do much with the formulaic strictures of the sub-genre but he always tried his best, as in Cave Girl #12 which opened with ‘The Devil Boat!’ – a submarine disgorging devious crooks in death-masks intent on plundering the archaeological treasures found by Luke… Then when an explorer steals a sacred cache of rubies he finds that even Cave Girl can’t prevent him becoming ‘Prey of the Headhunters!’

Fantastic fantasy replaces crass commercial concerns as ‘The Amazon Assassins’ ravage villages under Cave Girl’s protection, seeking to expand their empire. The Women Warriors have no conception of the hornet’s nest they are stirring up…

Cave Girl #13 took its lead tale from newspaper headlines as the jungle defender clashed with ‘The Mau Mau Killers!’ killing innocents and destabilising the region, after which ‘Altar of the Axe’ features the return of the all-conquering Amazons who believe they can counter their arch-enemy’s prowess with a battalion of war elephants.

Their grievous error then seamlessly segues into a battle with escaped convict Buck Maldin. ‘The Jungle Badman’ is beaten by Cave Girl but it’s greedy buffoon Bobo who quickly regrets claiming the reward.

Powell reached a creative zenith with the illustrations for Cave Girl #14 (1954), his solid linework and enticing composition augmented by a burst of purely decorative design which made ‘The Man Who Conquered Death’ a dramatic tour de force.

When a series of murders and resurrections lead Cave Girl to a mad scientist who has found a time machine, she is transformed into an aged crone but still possesses the force of will to beat the deranged meddler…

A tad more prosaic, ‘The Shining Gods’ finds a rejuvenated Cave Girl and Luke stalking thieves stealing tribal relics only to uncover a Soviet plot to secure Africa’s radium, after which the queen of the jungle is “saved” by well-intentioned rich woman Leona Carter and brought back to civilisation.

Happily, after poor Carol endures a catalogue of modern mishaps which equate to ‘Terror in the Town’, Cave Girl is allowed to return to her true home…

The official series ended there, but ME had one last issue ready to print and deftly shifted emphasis by re-badging the package as Africa, Thrilling Land of Mystery #1. It appeared in 1955, sporting a Comics Code Authority symbol. Inside however, it was still formulaic but beautifully illustrated Cave Girl who exposed a conniving witch doctor using ‘The Volcano Fury’ to fleece natives, restoring ‘The Lost Juju’ of the devout Wamboolis whilst stopping a murderous explorer stealing a million dollar gem and crushing a potential uprising by taking a fateful ride on ‘The Doom Boat’…

And then she was gone.

Like the society it protected from subversion and corruption, the strictures of the Comics Code frowned on females disporting themselves freely or appearing able to cope without a man, and the next half-decade was one where women were either submissive, domesticated, silly objects of amusement or just plain marital manhunters. It would be the 1970s before strong, truly independent female characters reappeared in comicbooks…

Whatever your political leanings or social condition, Cave Girl – taken strictly on her own merits – is one of the mostly beautifully rendered characters in pictorial fiction and a tribute to the talents of Bob Powell and his team. If you love perfect comic storytelling, of its time, but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.
Bob Powell’s Complete Cave Girl compilation © 2014 Kitchen, Lind and Associates LLC. Cave Girl is a trademark of AC Comics, successors in interest to Magazine Enterprises and is used here with permission of AC Comics. Introduction © 2014 Mark Schultz. “King of the Jungle Queens” essay © 2014 James Vance and John Wooley. All rights reserved.

Hal Foster’s Prince Valiant volume 12: 1959-1960


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-876-2

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous full-colour weekly peek into a world where history met myth to produce something greater than both. Creator Hal Foster had developed the feature after leaving a groundbreaking and astoundingly popular run on the Tarzan of the Apes strip he had pioneered.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked barbarians played out against a glamorised, dramatised Dark Ages backdrop. The weekly-unfolding epic followed the life of a refugee lad driven from his ancestral Scandinavian homeland of Thule who grew up to roam the world, attaining a paramount position amongst the heroes of fabled Camelot.

Foster wove his complex epic romance over many decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, thereby enchanting generations of readers and thousands of creative types in all the arts.

The strip spawned films, an animated series and all manner of toys, games, books and collections. Prince Valiant was – and is – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator whilst the originator remained as writer and designer. That ended in 1980, when he finally retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This latest luxuriously oversized (362 x 264 mm) full-colour hardback re-presents pages spanning January 4th 1959 to 25th December 1960 (individual pages #1143-1246) but before proceeding, clears the palate for adventure with Neal Adams’ erudite, illustration-strewn Introduction ‘Learning to Love Hal Foster’.

At the other end of this titanic tome Brian M. Kane continues to explore the master’s commercial endeavours with a lavish exhibition of stunning colour and monochrome illustrations revealing the rugged outdoors life through ‘Hal Foster’s Advertising Art: Johnson Outboard Motors’, but captivating as they are, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: Having brought Christianity to Thule and repelled an invasion of England by Saxons and Danes, Val was despatched by Arthur Pendragon to Cornwall to root out treacherous local kings. Helping true love find its natural course, Valiant acquired a canny new squire in the form of homely yet brilliant Alfred of Lydney. The Prince cleared up the Cornish conspiracy – almost at the cost of his sacrosanct honour – and returned to Camelot after making the acquaintance of the most beautiful horse in the world…

Possessing the red stallion almost caused another war with the Northmen, after which Val returned to his Scandinavian homeland of Thule to reconnect with his family once more.

The reunion was brief, joyous and bittersweet, as the absent father saw how much his children had grown and realised the painful cost of a life of duty. He bid son Arn farewell as the lad was shipped off to enter the household of regal ally King Hap-Atla even as that ruler’s heir became foster-son and page to Valiant’s sire King Aguar.

Peaceful days were few and when a regal summons came from Camelot, the family again took ship. This time the call was for dutiful wife Aleta who blithely entered a hornets’ nest when aging Queen Guinevere was gravely offended by the young beauty’s popularity with the Courtiers and plotted to win an imagined war of favourites…

Valiant was elsewhere employed, leading Arthur’s armies against Danes and Saxons occupying Kent and Sussex. With war brewing again, Val sidelined aging Alfred in favour of young, vigorous and keen martial assistants Edwin and Claudius – a kind act he would later regret, as he did his brief and costly sojourn in the thieves’ paradise called London…

Back in Camelot, a war of wills and clash of personalities between Queens Guinevere and Aleta was settled by most remarkable means, but Valiant still found little time for rest. His beloved friend Gawain had vanished and the trail led straight into the wilds of unruly Wales…

Employing Welsh knight Sir Ian Waldoc as guide and following an unearthly vision provided by largely-vanished mage Merlin, Valiant went westwards disguised as a troubadour, eventually fetching up at the forbidding castle of terrible King Oswick and his five beautiful daughters…

This twelfth knight’s collation resumes as jongleur Cid ingratiates himself at Oswick’s court, offsetting suspicions by feigning a paralysing love for strong liquor whilst scouting out the location of the captive Gawain.

Valiant finds his old comrade pent in a high tower at the very top of the castle, and forms a most dangerous and ingenious scheme involving guile, subterfuge, split-second timing, daredevil acrobatics and the elder chevaliers’s uncanny knack of enchanting women…

With Gawain free once more, the old pals and friendly rivals opt to compete in the Hamlin Garde tournament, but before they can even begin, Val falls foul of a sadistic noble named Coth whose bruised pride leads him to attempt murder most foul through vile assassins.

The monster also has intentions upon heiress Lady Alice of Hamlin, but has not noticed how much Val resembles that noble maid’s preferred suitor Kerwin…

As the tourney plays out many men fall – Coth’s hired killers less noticeably than most – and the villain’s plans to destroy Kerwin fail once Val replaces the young suitor in mortal combat against the murderous malefactor…

With justice triumphant and true love secured, Gawain and Valiant spend calm but provender-poor days roaming the vast Salisbury Plain, and the younger man revels in teaching his civilised elder the tricks peasants use to feed themselves: tactics learned whilst the Prince was a boy growing up in coastal marshes. Unimpressed, Gawain instead cajoles their way into the retinue of a Great Lady’s passing baggage-train and thus embroils them in another saga of thwarted romance…

Impoverished Count Rathford has been forced to betroth his daughter Joan to Hume, heir to the House of Amesbridge to save his estate and dependent vassals. His headstrong child, however, has fallen in love with a lowly squire and plans to elope with him. When the “peasant’s” true station is revealed, however, rather than joy, Joan erupts in incandescent fury at being gulled and events take an even stranger turn after the estranged lovers both fall under Gawain’s reluctant care: the boy as his new squire and she as a far-from-devoted chattel…

Joan’s ever-increasing ire is only expended when the strange party reaches Camelot and artful Queen Aleta takes Joan under her wing…

Happy to avoid further domestic contention of any sort, Valiant undertakes a commission from King Arthur to wipe out a nest of outlaws plaguing the lands of the Earl of Lithway. Accompanied by former bandit-turned-forester Hugh the Fox, the canny Prince makes his way to the beleaguered demesne only to discover the situation is not what has been reported.

The Earl claims his tithes to Arthur were stolen by the errant woodsmen, but the men in the forest tell a different story: one of tyranny, torture, dispossession and oppression…

Acutely aware of evil when he sees it, Val determines to set the situation aright and see justice and order return to Lithway…

With Aleta increasingly aggrieved at Valiant’s wanderlust and neglect, tensions boil over in the apartments of the Prince of Thule, but it is not enough to stop her husband again heading out on a Royal Quest: perhaps the most crucial in Camelot’s troubled history…

In recent years the Knights of the Round Table have become obsessed with the search for the Holy Grail. Now Arthur, seeing his best and bravest constantly lost or maimed in search of it, charges Valiant with proving once and for all whether the story of the sacred cup is fact or myth…

The search takes Val the length and breadth of the nation, consulting wise men and wizards and eventually brings him to the Mendip hills in search of an island called Avalon. En route he exposes a cave troll as a broken-limbed victim of man’s cruelty and learns the poor soul once lived in Avalon, a marshy island housing three hills, Wearyall, the Great Tor and Glastonbury…

Guided there by grateful, maimed Och, Valiant finds a Papal mission from Rome building a cathedral, and learns from a lay brother the official story of the Grail, but before he can question further the encampment is attacked by cruel raider chieftain Timmera the Terrible…

Barely fighting off the marauder’s forces, the clerics immediately begin repairing the damage caused to their holy project, but Valiant resolves to help them by ending the predator threat forever. In this he is aided by Och, who was once the raider’s body-slave…

With the stunted man’s inside information, Val easily infiltrates Timmera’s fortress and brings down the monster’s army from within. On returning to Avalon, Valiant finds an old acquaintance from Ireland in charge of the reconstruction. The man now known as St. Patrick is happy to tell all he knows about the Holy Grail and the questor at last realises what he must tell Arthur…

Heading back, the warrior liberates a captive castle and finds time to play a splendid prank upon Gawain, but upon conferring with Arthur immediately sets off again to battle invading Angles and Saxons rather than attempt reconciliation with Aleta…

The war is brief and brutal and almost costs the prince his life. It takes a brush with near death to finally bring him and Aleta together again, and in the weeks that follow it is decided that the family will return to Thule for his recuperation. That period of painful inactivity completed, with son Arn in tow, the entire clan then head for Aleta’s ancestral kingdom in the Misty Isles, with Viking reiver Boltar providing escort to protect against the pirates of the Mediterranean…

Sadly, even in this sunny paradise peril dogs the family as rival ruler Thrasos makes clear his intention to add Aleta’s islands to his growing empire. The new Alexander, however, has never encountered as savvy a strategist as Aleta or canny tacticians like Valiant and Boltar and his dreams of a Mediterranean empire explosively founder against the devious ploys and armed might of the northern warriors, with even the elements conspiring to send Thrasos to the dustbin of history…

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no fan should miss.
© 2015 King Features Syndicate. All other content and properties © 2015 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

Mandrake the Magician: The Hidden Kingdom of Murderers – Sundays 1935-1937


By Lee Falk & Phil Davis (Titan Books)
ISBN: 978-0-85768-572-8

Win’s Christmas Gift Recommendation: Because We Believe in Magic… 9/10

Considered by many as the first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934. An instant hit, it was soon supplemented by a full-colour Sunday companion page which launched on February 3rd 1935.

Creator Lee Falk actually sold the strip to King Features Syndicate years earlier as a 19-year old college student, but asked the monolithic company to let him finish his studies before dedicating himself to the strip full time. With his schooling done, the 23 year old master raconteur settled in to begin his life’s work: entertaining millions with his astounding tales.

Falk – who also created the first costumed superhero in the moodily magnificent Phantom – spawned an actual comicbook subgenre with his first creation. Most publishers of the Golden Age boasted at least one (and usually many more) nattily attired wonder wizards amongst their gaudily-garbed pantheons; all roaming the world making miracles and defeating injustice with varying degrees of stage legerdemain or actually sorcery.

Characters such Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of “…the Magician” such as Zanzibar, Zatara, Kardak and so many, many more all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery who graced the pages of the world’s newspapers and magazines.

In the Antipodes Mandrake was a stalwart regular of the Australian Women’s Weekly, and also became a cherished star in the UK, Italy and Scandinavia.

Over the years he has been a star of radio, movie chapter-serials, a theatrical play, television and animation as part of the cartoon series Defenders of the Earth. With that has come the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed he was laying out one last story) but he also found time to become a playwright, theatre producer and impresario, as well as an inveterate world-traveller.

A man of many talents, Falk drew the first few weeks himself before uniting with the sublimely imaginative cartoonist Phil Davis whose sleekly understated renditions took the daily strip – and especially these expansive full-page Sunday offerings – to unparalleled heights of sophistication; his steady assured realism the perfect tool to render the Magician’s mounting catalogue of wondrous miracles…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter, always accompanied by his faithful African friend Lothar and beautiful companion (eventually, in 1997, his bride) Princess Narda of Cockaigne, solving crimes and fighting evil. Those days, however, are still to come as the comics section opens in this splendidly oversized (315 x 236 mm) full-colour luxury hardback with ‘The Hidden Kingdom of Murderers’ (which ran from February 3rd to June 2nd 1935) as the urbane Prince of Prestidigitation and his herculean man-servant are approached by members of the international police to help expose a secret society of criminals and killers acting against the civilised world from their own hidden country.

After officer Duval is assassinated, Mandrake and Lothar – accompanied by panther woman Rheeta and surviving cop Pierce – embark upon a multi-continental search which after many adventures eventually takes them a desolate desert region where they are confronted by bloody-handed Bull Ganton, King of Killers.

With the master murderer distracted by Rheeta, Mandrake easily infiltrates the odious organisation and quickly begins dismantling the secret society of two million murderers. By the time Ganton wises up and begins a succession of schemes to end Mandrake, it’s too late…

That deadly drama concluded, Mandrake and Lothar head to India to revisit old haunts and end up playing both peacemaker and cupid in the ‘Land of the Fakirs’ (running from June 9th to October 6th).

When Princess Jana, daughter of Mandrake’s old acquaintance Jehol Khan is abducted by rival ruler Rajah Indus of Lapore, the Magician ends his mischievous baiting of the street fakirs to intervene. In the meantime Captain Jorga – who loves Jana despite being of a lower caste – sets off from the Khan’s palace to save her or die in the trying…

After many terrific and protracted struggles, Mandrake, Lothar and Jorga finally unite to defeat the devious and duplicitous Rajah before the westerners set about their most difficult and important feat; overturning centuries of tradition so that Jorga and Jana might marry…

Heading north, the peripatetic performers stumble into amazing fantasy after entering the ‘Land of the Little People’ (13th October 1935 to March 1st 1936), encountering a lost race of tiny people embroiled in a centuries-long war with brutal cannibalistic adversaries. After saving the proud warriors from obliteration, Mandrake again plays matchmaker, allowing valiant Prince Dano to wed brave and formidable commoner Derina who fought so bravely beside them…

With this sequence illustrator Davis seemed to shake off all prior influences and truly blossomed into an artist with a unique and mesmerising style all his own. That was perfectly showcased in the loosely knit sequence (spanning 8th March to 23rd August 1936) which followed, as Mandrake and Lothar returned to civilisation only to narrowly escape death in an horrific train wreck.

Crawling from the wreckage, our heroes help ‘The Circus People’ recapture and calm the animals freed by the crash and subsequently stick around as the close-knit family of nomadic outcasts rebuild. Mighty Lothar has many clashes with jealous bully Zaro the Strongman, culminating in thwarting attempted murder, whilst Mandrake uses his hypnotic hoodoo to teach sadistic animal trainer Almado lessons in how to behave, but primarily the newcomers act as a catalyst, making three slow-burning romances finally burst into roaring passionate life…

Absolutely the best tale in this tome and an imaginative tour de force which inspired many soon-to-be legendary comicbook stars, ‘The Chamber into the X Dimension’ (30th August 1936 to March 7th 1937) is a breathtaking, mind-bending saga which begins when Mandrake and Lothar go searching for the missing daughter of a scientist whose experiments have sent her literally out of this world.

Professor Theobold has discovered a way to pierce the walls between worlds but his beloved Fran never returned from the first live test. Eager to help – and addicted to adventure – Mandrake and Lothar volunteer to go in search of her and soon find themselves in a bizarre timeless world where the rules of science are warped and races of sentient vegetation, living metal, crystal and even flame war with fleshly humanoids for dominance and survival.

After months of captivity, slavery, exploration and struggle our human heroes finally lead a rebellion of the downtrodden fleshlings and bring the professor the happiest news of his long-missing child…

Concluding this initial conjuror’s compilation is a whimsical tale of judgement and redemption as Mandrake uses his gifts to challenge the mad antics of ‘Prince Paulo the Tyrant’ 14th (March 14th – 29th August 1937).

The unhappy usurper stole the throne of Ruritanian Dementor and promptly turned the idyllic kingdom into a scientifically created madhouse. Sadly, Paulo had no conception of what true chaos and terror were until the magician exercised his mesmeric talents…

This epic celebration also offers a fulsome, picture-packed and informative introduction to the character – thanks to Magnus Magnuson’s compelling essay ‘Mandrake the Magician Wonder of a Generation’ – plus details on the lives of the creators (Lee Falk’ and ‘Phil Davis Biography’ features) and a marvellous Davis pin-up of the cast to complete an immaculate confection of nostalgic strip wonderment for young and old alike.
Mandrake the Magician © 2016 King Features Syndicate. All Rights Reserved. “Mandrake the Magician Wonder of a Generation” © 2016 by Magnus Magnuson.

August Moon


By Diana Thung (Top Shelf)
ISBN: 978-1-60309-069-8

Diana Thung was born in Jakarta, and grew up in Singapore before eventually settling in Australia. She is a natural storyteller, cartoonist and comics creator of sublime wit and imagination who seems to have a direct hotline to the limitless thought-scapes of childhood. Every single thing populating her astonishingly unique worlds is honed to razor sharpness and pinpoint logical clarity, no matter how weird or whimsical it might initially seem.

The sentiment is pure and unrefined, the scenarios are perfectly constructed and effectively, authentically realised. …And when things get tense and scary they are excessively tense and really, really scary…

After a few tentative dabblings, Thung catapulted to (relative) fame in 2012 following the release of her first graphic novel: a superb blending of eastern and western comics influences that remixed a few standard elements of fantasy into a superbly fresh conjunction for young and old alike.

Rendered in stunning, organically enticing black and white, the scene opens in the Asian township of Callico: an isolated little metropolis in the midst of lush jungle verdure and a place with a few strange secrets…

Reachable only by one solitary bridge, generally cut off from the wider world by dense surrounding forests and innate unchanging dullness, the town moves at its own pace. Life is slow, existence is bucolic and the biggest deal for the people is the perennial debate over whether the strange dancing lights seen in the trees at night are actually Soul Fire – dead ancestors watching over the town – or just some unexplained scientific phenomenon…

Answers start coming for a select few folk after ugly, business-suited strangers begin buying up empty shops for a company named Mon & Key. Some of the older street vendors are understandably anxious but only Grandma and her peculiar little associate Jaden know the appalling threat the interlopers pose…

Events start to spiral out of control when the newcomers murder a hitherto unknown “animal” and news of the bizarre beast’s corpse leaks out into the wider world. The amazing discovery brings college biologist Dr. Gan back to the town his dead wife grew up in for the first time in years, dragging teenaged daughter Fiona with him.

Reluctant to be there, Fi keeps to herself; spending time snapping photos with her instamatic camera. The dull old backwater suddenly becomes more intriguing after she captures a candid shot of a boy leaping like a grasshopper over the rooftops…

When she finally meets the incomprehensibly enigmatic Jaden, Fi is quickly drawn into his bizarre struggle against the ape-like invaders. After meeting the clandestine forest creatures who are the true source of Soul Fire, she makes their struggle her own…

The cruel and cunning interlopers of Mon & Key worship commerce and progress. Their agenda involves destroying the forests to build factories. Ruthless and multi-resourced, they retaliate by killing all objectors in the know, whilst attempting to dissuade and eventually assassinate Fi’s father.

However, with the aid of Callico’s street children – and a few clued-in, sympathetic adults like her Uncle Simon – Fi and super-powered, magic moon-boy Jaden lead a spirited secret war to destroy the rapacious deforestation machines of Mon & Key.

As the holiday season nears its end and the town prepares for its annual Soul Fire Festival and parade, Mon & Key’s forces assemble for one final deforesting assault, but they have totally underestimated Jaden’s resolve, Fi’s ingenuity and Callico’s desire to remain unchanged and unchanging…

A funny, scary, magical and thrilling modern fable, August Moon seamlessly blends ecological themes with beguiling myth to tell a captivating tale of child empowerment and rebellious wonder. This is a truly enticing young reader’s epic every lover of comics and storytelling should take to their hearts.
© 2011 Diana Thung.

Mystery Girl volume 1


By Paul Tobin, Alberto J. Albuquerque, Marissa Louise & Marshall Dillon (Dark Horse Books)
ISBN: 978-1-61655-959-5

There’s a fabulous wave of smart, entertaining stand-alone comics on the market these days, offering readers a single uncomplicated hit of graphic entertainment without the grief of buying into massive back-history or infinite cross-continuity.

One of the best I’ve seen recently is the compilation of a fierce, frenetic and funny debut 4-issue miniseries from 2015, starring the most infallible detective of all time.

As crafted by Paul Tobin (Marvel Adventures Spider-Man, Plants vs. Zombies, Bandette, Colder) and Alberto J. Albuquerque (Letter 44) – with colours by Marissa Louise and letters from Marshall Dillon – this slim, sleek, slick yarn seems certain to lead to more enigmas excitingly unravelled in our immediate future…

Like any ancient city, London has its fair share of unique characters and unsolved mysteries, but that’s never the case whenever Trine Dorothy Hampstead sets up her “office” on the pavements and begins chatting…

The effusive, ebullient young woman has an incredible gift. She knows the answer to any question she’s asked. Instantly and infallibly. “Where are my keys?” “Did Dad leave a will?” “Where is my son’s body?”

All inquiries get an instant response and every answer is correct…

Trine is a local celebrity in her community, not only for the fact that she’s never judgemental or exploits her gift, but also because everyone knows there’s only one mystery the poor lass can’t solve: how she got her uncanny power…

Trine has an immense taste for life at full throttle and abiding desire to help those in need: regularly consulting with local private eye Alfie and aiding her perpetually sceptical boyfriend – and Metropolitan police constable – Ken Bloke in his work, even though he refuses to believe in her gift…

Her already extraordinary life takes a big step into the unknown when ancient DNA specialist Jovie Ghislain comes to Trine with a fascinating query. The biologist has been researching a 1930’s expedition to the wild Sakha region of Siberia. In the notes of the fabled Weimar-Steinberg trek, the explorers detail how they uncovered a frozen mammoth carcass so perfectly preserved that the meat was still fresh and edible.

The records are tragically incomplete and Ghislain – desperate to secure viable DNA from the deceased giant – wants to know where the rest of the body is now…

The answer is not immediately forthcoming. In fact Trine refuses to say anything unless she can join Jovie’s excursion and personally show the scientists where it is.

Trine thrives on new experiences and this time her gift has paid a huge dividend. As preparations are made, she shrugs off all questions from friends and acquaintances but does confide in her pet budgie Candide. The reason that mammoth meat was so fresh is obvious. It hadn’t been dead long. Now she’s off to see its kin in the only place on earth where the mighty beasts still live…

Sadly, the original expedition and its journals are also the subject of a search by wealthy and far less friendly folk. However, when a mystery billionaire commissions a psychopathic hitman to find all the original journals and stop the new expedition, even the deadly Linford is taken with Trine. Foregoing his usual callous efficiency, the murdering mercenary takes his time, insinuating himself into the life of all her friends. It’s all working out fine until the Mystery Girl is asked about her pal’s latest boyfriend and suddenly she knows all about the new beau, including his real profession…

Hampstead’s plan to deal with him is shockingly effective, but doesn’t go nearly far enough…

Believing the coast clear, Trine and Jovie head for the Arctic Circle, blissfully unaware that their trail is being dogged by Linford’s sinister paymaster and that the killer himself is down but not out. Instead he has devised a cunning method to turn his opponent’s gift against her…

Yet again, however, the obsessive hitman has underestimated Trine’s power, ingenuity and ruthless resolve but when finesse fails at least he can always fall back on overwhelming firepower and direct action…

With the explorers nearing their frozen El Dorado, the bad guys make their move, revealing what’s actually behind all the death and destruction. Now it no longer matters if Trine is asked the right question or not…

As the ghastly true story of the Weimar-Steinberg expedition is exposed, their heirs and inheritors will prove willing to commit mass murder to keep the bloody secret covered up, but Trine asks herself a different question and a life-saving solution pops into her head…

Fast-paced, spectacularly action-packed, witty and superbly balanced as hero and villain play cat-&-mouse around the world, Mystery Girl is a funny, imaginative, brutally uncompromising introduction to a potent and engaging new female character who seems destined for greatness.

Also included are fascinating bonus features including a copious and heavily annotated Sketchbook section with commentary from Tobin and Albuquerque, concept to finished art examples, cover roughs and designs and unused cover art, revealing the masses of effort that went into making this one of the best character debuts of the year.

Don’t ask why you weren’t in at the beginning of her climb to stardom: get Mystery Girl and become someone with (some of) the answers…
Mystery Girl™ & © 2015, 2016 Paul Tobin and Alberto J. Albuquerque. Mystery Girl™ and all prominently featured characters are trademarks of Paul Tobin and Alberto J. Albuquerque.

Time Clock


By Leslie Stein (Fantagraphics Books)
ISBN: 978-1-60699-930-1

Help Wanted: Girl cartoonist seeks meaning of contemporary existence and like-minded individuals to share bewilderment and revelations with.

Interests/Hobbies include: drinking, counting sand, growing stuff, antiquing for pop culture “trash”, drinking, meaningful conversations with musical instruments, playing board games with same, recreational herbal intoxicants, reminiscing about wild-times with gal-pals and old cronies, drinking, visiting difficult relatives.

Employment: unwanted but regrettably necessary. Although not native to the Big City, is extremely adaptable and will do anything – unless it’s hard, boring or she sucks at it…

After graduating from the New York School of Visual Arts, Leslie Stein began producing astonishingly addictive cartoon strips in the self-published Yeah, It Is. Winning a Xeric Grant for her efforts, she then started an even better comicbook entitled Eye of the Majestic Creature: blending autobiographical self-discovery, surreal free-association, philosophical ruminations, nostalgic reminiscences and devastatingly dry wit to describe modern life as filtered through her seductive meta-fictional interior landscape. She is a creator who sees things as they really aren’t, but makes them authentic and even desirable to anyone willing to pay attention…

This long-awaited third volume resumes Stein’s airy, eccentric and engaging pictorial mood-music as her mythologized autobiography continues to reveal the history and ambitions (for want of a better term) of Larrybear – a girl deliberately and determinedly on her own, trying to establish her uniquely singular way of getting by.

Eschewing chronological narrative for an easy, breezy raconteur’s epigrammatic delivery, illustrated in loose, free-flowing line-work, detailed stippling, hypnotic pattern-building or even honest-to-gosh representational line-drawing, Stein operates under the credo of “whatever works, works” – and she’s not wrong…

Larrybear makes friends easily: bums, winos, weirdoes, dropouts, misfits, non-English-speaking co-workers and especially inanimate objects. Her bestest buddy is her talking guitar/flatmate Marshmallow, one of the many odd fellow travellers who all aggregate around her, briefly sharing her outré interests and latest dreams.

However Larrybear doesn’t want an average life, just more experiences, less hassle and affable companions to share it all with.

This latest graphic dinner party starts with another Friday at work. After scrupulously completing her wage-slave tasks, she heads off to show her latest creation at the long-awaited Sand Counters Convention.

The guy at the next table next is annoying but okay, and she’s touched when venerable old Sand Counter Henry Peet admires her work but, after seeing über-stylist Tim Heerling swanking and lapping up the adulation of the audience, she is mysteriously moved and decides that now she has a new nemesis…

And in the meantime, stay-at-home stringed instrument Marshmallow – feeling unfulfilled – takes up baking to shorten the incessant loneliness…

A second untitled segment then finds Larrybear hanging out with old pal Boris, sharing stories and intoxicants, but still blithely unaware of how he feels about her…

After months of prevaricating, and whilst still enduring dreams about that Heerling guy, our aimless star finally relocates to the countryside where she, Marshmallow and the rest of her animated instrument collection enjoy a life of bucolic fulfilment and idle contemplation until they can’t stand it any more…

This superbly quirky diversion then concludes with ‘Boy’ as Larrybear learns that living miles from the nearest bar and being unable to drive is severely impacting her drinking time, whilst having competition-quality sand delivered is a huge mistake…

All too soon however, she’s back in her natural environment, dealing booze to drunks and sharing their buzz, just as the biggest storm in living memory threatens to close up the city…

All delivered in a mesmerising, oversized (292 x 204 mm) monochrome package, these incisive, absurdist, whimsically charming and visually intoxicating invitations into a singularly creative mind and fabulous alternative reality offer truly memorable walks on the wild side. For a gloriously rewarding and exceptionally enticing cartoon experience – one no serious fan of fun and narrative art can afford to miss – you simply must spend a few hours with a Time Clock.
© 2016 Leslie Stein. All rights reserved.

Dream Gang


By Brendan McCarthy & various (Dark Horse Books)
ISBN: 978-1-50670-000-7

London-born Brendan McCarthy came to funnybook prominence in 2000AD before finding international comics stardom whilst pursuing a parallel career in film, television, music videos and design.

Forward-looking, iconoclastic yet simultaneously deeply reverential of comics’ great innovators, his most notable graphic works include Strange Days and Paradax, Judge Dredd, Zenith, Sooner or Later, Skin, Rogan Gosh, Spider-Man: Fever and innumerable stunning covers. His moving-media credits are equally singular and impressive, having produced scripts and/or design work for The Storyteller, Highlander, Lost in Space, pioneering CGI animation series Reboot, Mad Max 4: Fury Road and so much more.

Originally seen as scintillating segments of a occluded whole in Dark Horse Presents volume 3 #1-4, #7-10 and #14-17 in 2014-2015, McCarthy’s latest magnum opus has been completely remastered here: a digitally-psychedelic, intoxicatingly intriguing yarn (with lettering from Nate Piekos of Blambot® and additional colouring from Len O’Grady) which begins with a tedious worn-down wage slave enduring his greyly monochrome mind-numbing existence.

Everything changes – but not necessarily for the better – when his head hits the pillow and he is transported to an incredible, overwhelming wonderworld where dreams are made manifest and the id and subconscious roam free and wild…

However the dreamscape is in the midst of a terrifying civil war with a marauding entity dubbed Zeirio ripping apart the fantastical strata and recondite regions of the Dreamscape in his lust to acquire a hidden ultimate weapon and break out into the real world.

Instantly attacked by a passing Hate-Wraith, our reluctant wanderer is only saved by the swift intervention of quirkily charismatic Sheriff Chumhartley who then presses him into service by activating his Dream Avatar…

Now submerged within the masked super-heroic frame of the Dream Voyager, the baffled, bemused and partially amnesiac real-worlder is subjected to a parade of mind-blasting sights as he reluctantly joins the imaginary brotherhood of the Dream Gang in a last-ditch pursuit of Zeirio.

However, with his new allies losing ground – and, too often, their lives – the imported champion is further baulked and distracted by the appearance of a beloved and long-lost friend from his past, who distracts his dream-fuelled attention and might well be their adversary’s greatest and cruellest counter-weapon…

An astounding visual voyage of discovery to a region of tantalisingly phantasmagorical, thought-bending phenomena to endure Horatian struggles against insurmountable odds, this is a moody, moving and creepily compelling psychological escapade to delight all lovers of the life fantastic.

Devotees of McCarthy’s unique artistic visions will be further rewarded by a copious bonus section which includes an informative Afterword and a large gallery of art pieces: sketches, production notes, concept development and character designs from the decades in which this story moved from enchanting idea to finished ethereal epic.
Dream Gang™ © 2014, 2015, 2016 Brendan McCarthy. All rights reserved.

Marie Antoinette: Phantom Queen


By Rodolphe & Annie Goetzinger translated by Peter Russella (NBM)
ISBN: 978-1-68112-029-4

As I’ve previously stated, like so much European art and culture, French language comics (I’m controversially including Belgium and Swiss strips in this half-baked, nigh-racist, appallingly sweeping statement) often appear as a triumph of style over content.

That doesn’t mean they’re bad – far, far from it – but rather that sometimes the writing and plotting isn’t as important to the creators – or readers – as the way it looks on a page and in a book, and complex characterisation isn’t always afforded the same amount of room that scenery, players, fighting or sex gets.

That is not the case in this sublimely evocative and eerily placid episode by eminent Bande Dessinée scenarist Rodolphe D. Jacquette (Le Conservateur, Raffini, Cliff Burton) and former fashion artist turned comics creator supreme Annie Goetzinger (Girl in Dior, Casque d’Or, Aurore, L’Agence Hardy) which seamlessly blends the tone and timbre of two iconic eras in French history in a tale of mystery, imagination and rather indolent intrigue…

First seen in 2011 as Marie Antoinette, La Reine Fantome the translated wonderment follows an enlightening Introduction from Rodolphe, describing the origins and provenance of the story before co-writer and sole illustrator Goetzinger introduces us to artist Maud as she sits in the gardens of the Petit Trianon at Versailles.

It’s October 5th 1934 and her sketching of the scene is a brief yet welcome escape from her problems. Her beloved but far older husband is recently dead, leaving her a vast fortune which her stepson son covets.

Remy constantly pesters her to marry him, but she knows he’s as likely to kill as wed her to get his hands on the inheritance…

Things take a strange turn when her dog breaks loose and scampers away. He is quite the hit with the ladies of the Court when he bounds into a grand building, just as a frantic footman warns Queen Maria Antoinette that they must all retreat to the castle before the peasants besieging Versailles find them. It is still October 5th, but also so very long ago…

As her stepson’s attentions become more obnoxious and intolerable, Maud’s dreams are hunted by potent, tangible glimpses of the dead queen’s final days and close friends Suzy and Maggie convince her to try an oh-so-fashionable séance.

Also attending the affair is attractive psychiatrist Dr. Maurice D’Octrobre, a man of great charm and learning, possessed of a remarkably open mind…

Good thing too, as the ceremony allows Marie Antoinette to manifest, imploring Maud to find her remains and re-inter her so that the tragic queen might rest at last…

And so begins an utterly beguiling and entrancingly sophisticated, classically constructed ghost story with clever plot twists, genteel suspense and even a vile villain who sees his stepmother’s unsuspected psychic gifts as a stepping stone to having her committed and stealing her fortune…

Maud’s path is unswerving and her triumph never in doubt, but she never expected that in addition to the satisfaction of a job well done and a soul saved there would be such tangible rewards for her good deed…

Eerily comfortable and superbly satisfying; balancing melancholy shades of The Ghost and Mrs Muir with the poesy of Daphne Du Maurier’s Rebecca, Marie Antoinette: Phantom Queen is a superb step back into a lost world of elegant mystery and imagination: one no fantasy lover or mature comics reader should miss.
© Dargaud 2011. All rights reserved.

Marie Antoinette: Phantom Queen will be released on August 18th 2016. It can be pre-ordered now and is also available in all e-book formats.For more information and other great reads see http://www.nbmpub.com/

The Phoenix Presents… Lost Tales


By Adam Murphy (David Fickling Books)
ISBN: 978-1-910989-19-7

The educational power of comic strips has been long understood and acknowledged: if you can make material memorably enjoyable, there is nothing that can’t be taught better with pictures. The obverse is also true: comics can make any topic or subject come alive and reveal how even the most ancient or alien of cultures is just people like us wearing different hats…

The same amiable ethos and graphic versatility that made Adam Murphy’s wonderful Corpse Talk collections such a treasure to read and learn with also informs this superb collection of visualised folk tales, gathered from distant, less-frequented corners of the world; ones not generally seen in our schools or nurseries.

In 2012 Oxford-based family publisher David Fickling Books launched an anthological weekly comic for girls and boys channelling the grand old days of British picture-story entertainment. Every issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy.

Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it. Inevitably the publishers have branched out into a wonderful line of superbly engaging graphic novel compilations, the latest of which will magically broaden every reader’s fantasy landscape…

This superb compilation of tales – first seen in The Phoenix – goes beguilingly beyond mythical borders established by generations of westernised kids reared primarily on the works of the Brothers Grimm and Hans Christian Anderson, and offers tantalising flavours far fresher to the jaded fantasy palate.

However, when you look closer, you’ll soon see that the themes, problems and solutions don’t vary that much and might well be universal…

Opening proceedings is ‘Strong Wind and Little Scabs’ which comes from the Mi’kmaq tradition of North America, detailing how a poor girl brutalised and maltreated by her older sisters becomes the wife of a god-like hero, after which ‘The Gifts of Wali Dad’ takes us to the ancient Punjab where a poor yet virtuous man finds his harmony and inner peace disrupted by too much wealth…

An old Romani legend becomes ‘Lucky Jim and the Golden Hair of the Sun’ as a vile king learns his daughter is fated to marry a simple gypsy peasant. His many scandalous attempts to thwart fate are futile and bring about his own doom, whilst a tale of avarice and guile defeated by honesty and ever sharper wits is revealed in ‘Two Merchants’, which comes from the lost Central African kingdom of Kanem-Bornu…

An honest, adoring but extremely simple peach-seller once married a beautiful and smart woman who gave him a drawing of her to keep him always happy. When he lost ‘The Picture Wife’ she was then compelled to orchestrate his rise to the heights of society in feudal Japan, before Brazil brings us a heartbreaking tragedy of sea-monsters, broken friendships and shallow, forgetful princesses which explains ‘Why the Sea Moans’…

The high price of casual ingratitude informs the Russian fable of ‘The Snow Daughter’ who was magically bestowed upon a childless old couple and this fabulous lexicon of international wonders closes far closer to home with a Scottish tale of greedy, gullible and ultimately evil landowners who covet the precious few passions of a poor crofter. Thankfully, the old farmer has wits far surpassing the money and vicious intentions of his adversaries and ‘Riben, Robin and Donald McDonald’ has a happy ending with just deserts liberally served all around…

Witty, welcoming and utterly beguiling, The Phoenix Presents… Lost Tales seductively introduces readers to the myths of a wider world, and is also a fabulously fun read no parent or kid could possibly resist.
Text and illustrations © Adam Murphy 2015. All rights reserved.

The Phoenix Presents… Lost Tales will be released on August 4th 2016 and is available for pre-order now.
Why not check out the Phoenix experience at https://www.thephoenixcomic.co.uk/ and see what Adam’s up to at http://adammurphy.com/portfolio/comics/