Bob Powell’s Complete Cave Girl


By Gardner Fox & Bob Powell, with James Vance, John Wooley, Mark Schultz & various (Kitchen Sink/Dark Horse Books)
ISBN: 978-1-61655-700-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils. Periodical publications, like pop songs, movies and the entirety of television’s output (barring schools programming), are designed to sell to masses of consumers. As such the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion.

The situation is most especially true of comics – especially those created before they had won any kind of credibility: primarily deemed by their creators and publishers as a means of parting youngsters from disposable cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is post hoc rationalisation. Those creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck. That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and mostly they were right.

Even so, from such swamps gems occasionally emerged…

The entire genre of “Jungle Girls” is one fraught with perils for modern readers. Barely clad, unattainable, (generally) white paragons of feminine pulchritude lording it over superstitious primitives is one that is now pretty hard to digest for most of us hairless apes, but frankly so are most of the attitudes of our grandfathers’ time.

However, ways can be found to accommodate such crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so when the art is crafted by a master storyteller like Bob Powell. After all, it’s not that big a jump from fictionalised 1950s forests to today’s filmic metropolises where leather armoured (generally white) Adonises with godlike power paternalistically watch over us, telling us lumpy, dumpy, ethnically mixed losers how to live and be happy…

Sorry, I love all comics in all genres from all eras, but sometimes the Guilty Pleasure meter on my conscience just redlines and I can’t stop it. Just remember, it’s not real…

As businessmen or employees of such, editors and publishers always knew what hormonal kids wanted to see and they gave it to them. It’s no different today. Just take a look at any comic shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot. And how many equivalent male inamoratii there aren’t..

Cave Girl was one of the last entries of the surprisingly long-lived Jungle Queen genre and consequently looks relatively mild in comparison to other titles as regards suggestive or prurient titillation. Here the action-adventure side of the equation was always most heavily stressed and readers of the time could see far more salacious material at every movie house if they needed to. And the pages were so damn well drawn…

End of self-gratifying apologies. Let’s talk about Bob.

Stanley Robert Pawlowski was born in 1916 in Buffalo, New York, and studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop. He was a solid and dependable staple of American comic books’ Golden Age, illustrating a variety of key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other JG featurettes and Spirit of ’76 for Harvey’s Pocket Comics. He handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics plus such genre material as Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics, Mystery Men Comics and Wonder Comics.

Bob was recently revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics, as well as so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since the tone of the times was rather unforgiving for creative people of minority origins. Eventually the artist settled on S. Bob Powell and had his name legally changed…

Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s Spirit Section newspaper insert. After serving in WWII, Bob came home and quit to set up his own studio. Eisner never forgave him. Powell – with his assistants Howard Nostrand, Martin Epp & George Siefringer – swiftly established a solid reputation for quality, versatility and reliability: working for Fawcett (Vic Torry & His Flying Saucer, Hot Rod Comics, Lash Larue), Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and on Street and Smith’s Shadow Comics.

He was particularly prolific in many titles for Magazine Enterprises (ME), including early TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow, Jet Powers and the short but bombastic run of quasi-superhero Strong Man. Bob easily turned his hand to a vast range of War, Western, Science Fiction, Crime, Comedy and Horror material: consequently generating as by-product some of the best and most glamorous “Good Girl art” of the era (remember, this is pre pornhub and MTV), both in comics and in premiums strip packages for business. In the 1960s he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson newspaper strip, before ending his days drawing Daredevil, Human Torch and Giant-Man for Marvel.

This captivating compilation gathers all the Cave Girl appearances – written by equally gifted and ubiquitous jobbing scripter Gardner F. Fox – from numerous ME publications.

The company employed a truly Byzantine method of numbering their comic books so I’ll cite Thun’da #2-6 (1953), Cave Girl #4 (1953-1954) and Africa, Thrilling Land of Mystery #1 (1955) simply for the sake of brevity and completeness, knowing that it makes no real difference to your enjoyment of what’s to come.

This splendid tome includes a Biography of Bob, an incisive Introduction from Mark (Xenozoic, Superman: Man of Steel, Prince Valiant) Schultz, and an erudite essay – ‘King of the Jungle Queens’– by James Vance & John Wooley, diligently examining the origins of the subgenre (courtesy of the works of Edgar Rice Burroughs, William Henry Hudson’s novel Green Mansions and a slew of B-movies); its development in publishing; the effect of the phenomenon and Powell’s overall contributions to comics in a far more even-handed and informed way than I can manage…

That done, it’s time to head to an Africa that never existed for action and adventure beyond compare. Cave Girl started as a back-up feature in Thun’da #2: a primeval barbarian saga set in an antediluvian region of the Dark Continent where dinosaurs still lived. In ‘The Ape God of Kor’ the mighty primitive encounters a blonde stranger who can speak to birds and beasts, and helps her escape the unwanted attentions of a bestial tyrant. When that’s not enough to deter the monstrous suitor, Thun’da and Cave Girl have no choice but to topple his empire…

In #3, the wild woman met ‘The Man Who Served Death!’ – a criminal from the outer world whose hunger for gold and savage brutality necessitates his urgent removal from the land of the living. Cave Girl’s beloved animal allies are being wantonly slaughtered to appease ‘The Shadow God of Korchak!’ next, forcing the gorgeous guardian of the green to topple the lost kingdom’s debauched queen, after which the tireless champion tackles a trio of sadistic killers from the civilised world in ‘Death Comes Three Ways!’

A rather demeaning comedy sidekick debuted in ‘The Little Man Who Was All There!’ (Thun’da #6) as pompous “pigmy” (sorry, so sorry!!) bumbler Bobo attaches himself to Cave Girl as her protector. From there the forest monarch sprang into her own title, beginning with Cave Girl #11. ‘The Pool of Life!’ delved back in time to when a scientific expedition was wiped out, leaving little blonde toddler Carol Mantomer to fend for herself. Happily, the child was adopted by Kattu the wolf and grew tall and strong and mighty…

The obligatory origin dispensed with, the story proceeds to reveal how two white explorers broach the lost valley and reap their deserved fate after finding a little lake with mystic properties. Time honoured tables are turned when explorer Luke Hardin deduces Cave Girl’s true identity and convinces the wild child to come with him to Nairobi and claim her inheritance. Already appalled by the gadgets and morass of humanity in ‘The City of Terror!’, Carol’s decision to leave is cemented by her only living relative’s attempts to murder her for said inheritance…

En route home, her wild beauty arouses the desires of millionaire hunter Alan Brandon, but his forceful pursuit and attempted abduction soon teaches him he has a ‘Tiger by the Tail!’ before, her trek done, Cave Girl traverses high mountains and finds Alan and Luke have been captured by beast-like primitives and faces the ‘Spears of the Snowmen’ to save them both.

Even the usually astoundingly high-quality scripting of veteran Gardner Fox couldn’t do much with the formulaic strictures of this subgenre, but he always tried his best, as in Cave Girl #12 which opened with ‘The Devil Boat!’ – a submarine disgorging devious crooks in death-masks intent on plundering archaeological treasures found by Luke. Then when an explorer steals a sacred cache of rubies he learns that even Cave Girl can’t prevent his becoming ‘Prey of the Headhunters!’

Fantastic fantasy replaces crass commercial concerns as ‘The Amazon Assassins’ seeking to expand their empire ravage villages under Cave Girl’s protection. The Women Warriors have no conception of the hornet’s nest they are stirring up…

Cave Girl #13 took its lead tale from newspaper headlines as the jungle defender clashed with ‘The Mau Mau Killers!’ butchering innocents and destabilising the region, after which ‘Altar of the Axe’ features the return of those formerly all-conquering Amazons. They believe they can counter their arch-enemy’s prowess with a battalion of war elephants. Their grievous error then seamlessly segues into a battle with escaped convict Buck Maldin as ‘The Jungle Badman’ who is beaten by Cave Girl but allows greedy buffoon Bobo to claim the reward – and quickly regrets it…

Powell reached a creative zenith illustrating for Cave Girl #14 (1954), his solid linework and enticing composition augmented by a burst of purely decorative design which made ‘The Man Who Conquered Death’ a dramatic tour de force. When a series of murders and resurrections lead Cave Girl to a mad scientist who has found a time machine, she is transformed into an aged crone, but still possesses the force of will to beat the deranged meddler…

A tad more prosaic, ‘The Shining Gods’ sees a rejuvenated Cave Girl (and Luke) stalking thieves swiping tribal relics, only to uncover a Soviet plot to secure Africa’s radium, after which the queen of the jungle is “saved” by well-intentioned rich woman Leona Carter and brought back to civilisation. Happily, after poor Carol endures a catalogue of modern mishaps which equate to ‘Terror in the Town’, Cave Girl is allowed to return to her true home…

Officially the series ended there, but ME had one last issue ready to print and deftly shifted emphasis by re-badging the package as Africa, Thrilling Land of Mystery #1. It appeared in 1955, sporting a Comics Code Authority symbol. Inside, however, was still formulaic but beautifully limned Cave Girl exposing a conniving witch doctor using ‘The Volcano Fury’ to fleece natives, restoring ‘The Lost Juju’ of the devout Wamboolis before foiling a murderous explorer stealing a million dollar gem, and crushing a potential uprising by taking a fateful ride on ‘The Doom Boat’

And then she was gone.

Like the society it protected from subversion and corruption, the Comics Code Authority frowned on females disporting themselves freely or appearing able to cope without a man, and the next half-decade was one where women were either submissive, domesticated, silly objects of amusement, ornamental prizes or just plain marital manhunters. It would be the 1970s before strong, independent female characters reappeared in comic books…

Whatever your political leanings or social condition, Cave Girl – taken strictly on her own merits – is one of the mostly beautifully rendered characters in pictorial fiction, and a terrific tribute to the talents of Powell and his team. If you love perfect comics storytelling, of its time, but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.
Bob Powell’s Complete Cave Girl compilation © 2014 Kitchen, Lind and Associates LLC. Cave Girl is a trademark of AC Comics, successors in interest to Magazine Enterprises and is used here with permission of AC Comics. Introduction © 2014 Mark Schultz. “King of the Jungle Queens” essay © 2014 James Vance and John Wooley. All rights reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

The Wendy Project


By Melissa Jane Osborne & Veronica Fish (Super Genius/Papercutz)
ISBN:978-1-62991-769-6 (TPB)

When does a favourite story or plot become an actual artefact of culture accessible to all? What separates last year’s fictional trope (dystopian future oppresses valiant outsider teen; alienated kid courted by supernatural lover; magic exists but the authorities have been covering it up; there are gangs of likable criminals in big cities and such like) from fundamental narrative memes that underpin all aspects of societal development (underprivileged hero overcomes great odds to win a birthright; loss of loved ones leads to path of vengeance; clever child becomes powerful adult by overcoming adversity; somewhere there exists someone who GETS me; if you just keep pushing you can possess a perfect ornamental helpmeet and you get the picture, no?)?

When you read a fantastic and gripping saga of mortal heroes valiantly slaying a marauding dragon, has the author accessed a rich and ancient cultural heritage or just swiped a scene from a currently in-vogue Tolkien tale?

In today’s likes-driven mass entertainment-monopolised world, certain classic stories – such as Romeo and Juliet, Alice in Wonderland, Cinderella, The Wizard of Oz – have been continually referenced, either overtly or surreptitiously, for numerous commercially sound reasons: assured consumer familiarity, brand awareness or simply that the originals were so masterful that we just don’t want them to end.

In 2015 Emet Comics released a beguilingly fresh riff on J. M. Barrie’s immortal paean to childhood Peter Pan, contrived by actress/writer Melissa Jane Osborne (Oma, Campus Crush) and illustrator Veronica Fish (Spider-Woman, Archie, Slam), marrying inescapably recognisable fantasy landmarks with elements of authentic family tragedy in an often distressing coming-of-age story. In 2017, rereleased via All-Ages and Young Adults graphic novel publisher Papercutz in the US with many foreign editions, The Wendy Project became one of the most beautiful and evocative releases of the year, A year later the book was added to the Yalsa Great Graphic Novels for Teens list.

The entire enchanting emotional rollercoaster ride was available in a sturdy hardcover and compact paperback edition but somehow failed to become a household name in its own right.

Let’s be straight here: this story is the flip side of the coin. The issue at hand is not a fantastic journey to a place of wonders but what happens to the family if children are lost…

One night in New England, 16-year old Wendy Davies is driving her younger brothers home when the car crashes into a lake. As she loses consciousness, the aghast older sister thinks she sees little Michael being carried off into the sky by a flying boy…

An investigation proceeds, but even after leaving hospital Wendy clings to her conviction that her brother is still alive. After all, the police still haven’t found his body. Middle sibling John is no help. He hasn’t spoken since the crash and Wendy just knows he shares her secret…

Deeply traumatised, Wendy’s parents move her to a new school where a therapist cajoles her into starting a journal of words and pictures to help process her grief. Wendy knows what she knows, however. The flying boy is real and has taken Michael, so she must find them and bring her brother home again. As days pass Wendy starts seeing many of the kids at her school in new yet familiar lights. Are they part of the plot to keep Michael from her?

And then, slowly but with escalating frequency and power, the two worlds of New England and Neverland begin to blend and merge…

Mimicking the style of Wendy’s own pencil, pen and crayon recollections and interpretations, Osborne’s “awfully big adventure” is rendered by Veronica Fish in mostly monochrome tones with emphatic, explosive bursts of radiant colour as the fantasy – or is that a greater reality? – intersects with her process of recuperation or acceptance. The conclusion is one no participant is ready for…

So, when is it acceptable and even necessary to stand on the shoulders of narrative giants and play with their magnificent toys? When you can burnish the legend by looking with fresh eyes, add lustre to the original canon and make new wonders for new and old readers. The Wendy Project does just that and is a book you must read.
© 2017 Emet Entertainment LLC. & Melissa Jane Osborne. All Rights Reserved.

Dolltopia


By Abby Denson (Green Candy Press)
ISBN: 978-1-931160-70-4 (TPB/Digital edition)

Not everybody is comfortable with whom they are and most of us don’t like to be assumed one thing when we’re another. Lulu/IPPY Award winner Abby Denson is a magically subversive cartoonist and journalist with such disparate notches in her belt as graphic novel Tough Love: High School Confidential (relating the Coming Out story of two suburban teens), lifestyle bibles Cool Tokyo Guide, Cool Japan Guide and The City Sweet Tooth: a culinary cartoon column about the New York desserts scene for L Magazine.

An educator (teaching at Museum of Comic and Cartoon Art, Eugene Lang College at The New School, Sophia University, Tokyo), her script credits run from Scooby Doo and Power Puff Girls to Spider-Man via Sabrina The Teenage Witch, Josie and the Pussycats, Disney Adventures and The Simpsons.

This entrancing shocking pink parable is an edgy, deceptively naivist fairy tale about gender, place and identity: making telling points in a clandestinely gentle manner via a swingeing attack and dissection of conformity…

Kitty Ballerina is a doll who escapes from The Factory, refusing to be what her makers tell her to be. During her escape she meets Army Jim, another maverick toy who refuses to conform. Together they make their way to the Promised Land of Dolltopia, where you can wear and look like and be whatever you want. With the comradeship and assistance of the cat Mr. M, fashion Divas Candy X and Candy O and slightly off-kilter, self-taught “plastic surgeon” the Doctor, the renegades make themselves at home and truly free…

However, freedom demands effort, vigilance and sacrifice. Some such recently emancipated individuals seem to crave their previous cultural indenture, and raids to liberate more dolls suffer when the apathetic conformists refuse to cast off their social shackles. However, the real threat comes when humans threaten to take away and destroy the hard-won oasis of security these disappointed rebels have strived so long and hard to win…

Charming and cleverly controversial, if perhaps a little heavy-handed at times (sometimes you need fireworks and two-by-fours just to get a mule’s attention!), this eclectic black, pink & white tome – complete with cut-out-&-dress paper dolls – is a winning and culturally crucial addition to the world of adult cartooning and the bigger one you can read it in. You’d be an idiot not to take a good long look – but of course you don’t have to be what I say you are…
© Abby Denson. All right reserved.

Mimi and the Wolves volume 1


By Albaster Pizzo (Avery Hill Publishing)
ISBN: 978-1-91039-548-6 (HB/Digital edition)

Alabaster Pizzo is an animator and cartoonist who hails from New York, but makes her living in Los Angeles. A graduate of the School of Visual Arts, she’s been intermittently releasing episodes of an epic anthropomorphic post-modern fantasy since 2013. When not animating or storyboarding for major companies you or your kids are quite familiar with, she crafts her own comics such as Ralphie and Jeanie, Hellbound Lifestyle and more of the one under consideration here…

A trio of those early Mimi minicomics were lavishly compiled into a sturdy hardback monochrome tome by the astute powers-that-be of British publisher Avery Hill and comprise the opening salvo in a potent and hopefully long-running allegory for personal empowerment – as all the best fairy tales are…

Preceded by a handy and informative map of the bucolic Hilly City region and a roll call of the major characters, Mimi and The Wolves Act I ‘The Dream’ opens with enigmatic, voyeuristic magician Severine chiding her attendant spirits in snow-draped forests before herbalist Mimi goes gathering plants and herbs for the constructions, concoctions and confections she makes. Times are tough for her and partner Bobo, but they have each other, and good friends in the same boat, so the treehouse they live in is all they really need…

The couple spend a lot of time helping out old farmers Cato and Ceres. Shady Island Farm is getting to be too much for them, so trading toil for food is always a welcome standby option.

Thankfully, Saffron at the general store is always keen to trade for Mimi’s creations and the farm’s dwindling produce output, but the sensitive artisan is painfully aware that the unrelenting strain is getting the better of her fellow workers. Tough but happily idyllic, life would be perfect for Mimi… if only she wasn’t plagued by horrific dreams and terrifying nightmares…

Determined to get to the bottom of her traumas, Mimi distils a brew to provoke a lucid dream and is “rewarded” with an audience: a face-to-face confrontation with an apparent goddess calling herself the Holy Venus. This ethereal visitor tells her to seek out likeminded others and reveals to her a strange symbol by which she will know them. As spring turns to summer, the image obsesses Mimi, even becoming part of her artistic output, much to the growing discomfort and increasing resentment of Bobo. Ever-more distracted, Mimi forages deeper into the woods surrounding the village and one day comes face to face with a huge wolf…

For small woodland creatures like her and Bobo, these giant predators are a constant terror, but this one is different. His name is Ergot and he is a dedicated follower of Holy Venus. In Mimi he sees not lunch, but a fellow congregant. Before long she is invited to join his pack and share knowledge. Hungry for answers – and new experiences – the little artisan slowly falls under Ergot’s sway, and her life changes forever…

Act II ‘The Den’ was included in Best American Comics 2015 and reveals how life has treated Mimi since Bobo turned into an abusive controlling dick before she moved in with the wolves. Ergot and his mate Ivy have been sharing history and doctrine with her, but other than her former lover, Mimi still maintains contact with her other friends in Hilly City. That circle expands when Ceres and Cato take in wandering musician Kiko, and all but implodes when Mimi finally introduces them all to Ergot. Some prejudices are hardwired and cannot be placated or ameliorated…

Life becomes even more bewildering after meeting other wolfpacks. Cobalt, Copper and Opal are friendly enough – although they have unspoken problems with Ergot – but night-dark Nero and Galena live up to every scary stereotype city folk hold dear… and they seem to have an unsettling, unspecified interest in Mimi.

Events take a dark turn in Act III ‘The Howl’ after the revelation that constantly-observing Severine has a foreboding connection to the Holy Venus and is gradually enacting a complex plan. Mimi, however, has been fully inducted into the pack, but is blithely unaware that she is a highly desirable pawn in plans between rival groups who act more like cult families than simple kin. When Nero approaches her, Mimi is so terrified that she flees back to her city friends, but quickly returns to the lupine lair and agrees to attend a large gathering of packs.

… And in the unnoticed background, Kiko quietly observes all…

Joining the Howl is a huge mistake. Nero attacks Mimi and gives her to the Holy Venus as an offering and – although it’s possibly an induced hallucination – in the aftermath allegiances amongst the smaller packs are now twisted and shifted. When Ergot reverts to his true nature, the Goddess makes her move and Mimi comes into her true power…

One common notion of Paradises, Edens and Utopias is that they are always under imminent threat of ending. Life in the allegorical Hilly City and evergreen woods is a rural/small town ideal, but it’s never portrayed as immutable and stable. Amidst the cunning social echoes of Little House on the Prairie and The Waltons – as plain and simple rustic folk eke out a hard but generally rewarding life – comes an implicit awareness that things beyond the group are always disrupting and potentially harmful. Dissent is bad, change is bad, and we trust only ourselves are proven truisms, but they don’t mean a thing if the society harbours – and hinders – a rebel who needs to find their true self…

Bewitching and enticing, this magical mystery tour of self-discovery will charm and reward readers, so why not start your own quest for knowledge by joining this pack?
© Alabaster Pizzo. All rights reserved.

Toby and the Pixies: volume 2: Best Frenemies!


By James Turner & Andreas Schuster with Kate Brown, Austin Boechle & Leanna Daphne (David Fickling Books)
ISBN: 978-1-78845-338-7 (TPB)

Way back in January 2012, Oxford-based David Fickling Books made a rather radical move by launching a traditional anthology comics weekly aimed at under-12s. It revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

To this day each issue features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. The Phoenix has successfully established itself as a potent source of children’s entertainment because, like The Beano and The Dandy, it is equally at home to boys and girls, and mastered the magical trick of mixing amazingly action-packed adventure series with hilarious humour strip serials such as this one. Most of the strips have also become graphic collections just like this one…

Crafted by the astoundingly clever James Turner (Star Cat, Super Animal Adventure Squad, Mameshiba, The Unfeasible Adventures of Beaver and Steve) and Canadian cartoonist/designer/animator Andreas Schuster (KLARA AND ANTON in PRIMAX Magazine), Toby and the Pixies began in January 2020 (as I Hate Pixies) and, once out of the compost bag of creative wonders, just wouldn’t stop.

Those first forays were remastered and released as Toby and the Pixies: Worst King Ever! where the unwary and unwise learned how one nerdy boy at a Surburbiton high school – 12-year old overachiever Toby Cauldwell – really began fitting in. After all, it was hard enough enduring overbearing popular classmates like smarmy trendy “online influencer” Joe and snarky bully Steph but at least fellow style exile Mo was in the same boat. Everything changed – generally for the worst – after Toby’s electric toaster-obsessed Dad ordered the little wastrel to sort out the unruly back garden…

That’s when Toby discovered the wild, suburban jungle was, unknown to any mortal, a screen for a fabulous fey realm. This ethereal yet rather mucky enclave had endured unseen in the green shambles of the Cauldwell backyard for countless ages. However – due to an inept and inadvertent act of emancipation sparked by Toby kicking an unfortunately placed plaster garden gnome – the status quo forever altered and the reluctant lad was inadvertently elevated to the position of supreme overlord. It was only for a hidden kingdom of magical morons but they were really happy to be shot of their previous mad mean magical master.

As interpreted by the former King’s advisors Mouldwarp (Royal Druid), wise(ish) Gatherwool (Lore Keeper/Potion Master) and Toadflax (she eats stuff); deliberate or not, despatching King Thornpickle made Toby new absolute monarch. Pixie law also stated said ruler could do anything they wanted… a prospect so laden with responsibility that it made Toby weep with terror…

Just coming to terms with magic actually existing and that freaky, anarchic little imps can do it whilst still being absolute idiots and morons was awful enough, without also still having to survive school’s normal and traditional horrors. Thankfully, as the little odds and sods increasingly impinged and impacted on Toby’s life, education and prospects, they also turned school upside on a daily basis, and Toby’s fellow outcast Mo soon discovered the shocking secret. In the short term, it actually made things worse but now, apart from constant teasing and perpetual whining pleas to visit the magic kingdom, there is a fellow human King Toby can moan at.

… And then succession problems kicked off as magic-slime wielding Princess Sugarsnap – daughter of Thornpickle and rightful heir to a job Toby really, really doesn’t want – started her war to take back the throne…

This second commodious compendium opens with a chance to meet key regulars Toby, Mo, Steph, advisors Toadflax, Gatherwool & Mouldwarp and evil usurper-in-waiting Princess Sugarsnap in a comprehensive double page intro. Then it’s back to school and off the deep end in ‘Chapter 1: Bully’ wherein the pestiferous advisors gear up to look (nothing) like a normal person. The plan is to sort out mean girl Steph, but only serves to amplify suspicions she never used to have, leading to revelation and a well-deserved détente. ‘Chapter 2: Steph Meets the Pixies’ sees her forcibly brought up to speed on the incredible truth of Toby’s life when Sugarsnap launches a slime invasion, ensuring the strictly minor league abuser gets a peek at real stinky evil and, maybe, her own potential future…

Now, still obnoxious and bossy but part of the team, Steph helps contain the chaos when Toadflax trades identities with Toby (without asking permission) and inadvertently deals attention-addict Joe a reputation-ruining life lesson in ‘Chapter 3: Body Swap’ prior to an official invitation to the magic kingdom in ‘Chapter 4: Steph Joins the Team’. The state visit gives her and Toby time to bond over a shared passion – TV sleuth Inspector Humps – and even solve a uniquely fairy felony when someone steals Farmer Haydrizzle’s stinkworms…

Idle playground chatter about wasted time and pointless tasks leads to ‘Chapter 5: Double Trouble’ after Gatherwool unleashes a harvest of doppelgangers by sowing a crop of double seeds. The school is pretty used to weirdness by now, and only unlikable geography teacher Mr. Morris doesn’t make it back next day…

Toby’s perpetually disappointed grandmother and grandfather are compelled to expose their long-suppressed true natures after ‘Chapter 6: Grandparent Grumblings’ sees an unwelcome duty go utterly off the rails when the magically tooled-up advisors come along for the ride, after which the reluctant ruler joins Mo on a birthday jaunt to see the animals in ‘Chapter 7: Zoo’s There?’ Typically unwilling to be left behind, the advisors don’t really get the point of “animal prison” and their mystic meddling has lasting repercussions. At least Mo, Steph and Toby get to become their spirit animals in the vain efforts to fix the carnage…

A terrifying human rite of passage comes next as a school landmark looms for Toby and Mo. Maybe the mania and mayhem happened because he admitted liking pretty blonde Deborah, or perhaps it was just the cursed dancing shoes the King stupidly accepted from the advisors that led to leads to ‘Chapter 8: Disco Discombobulation’

Rampant capitalism hits the magic kingdom hard and without mercy next, as a property boom is manufactured by cunning cove and self-appointed loan-shark/banker Tricksy the Pixie in ‘Chapter 9: Boom and Bust’. It wasn’t so much all the ugly flimsy new builds, rampant unheeding greed of the elfin borrowers or even the million percent interest rates that caused the inevitable collapse as putting their faith in a base currency that was water soluble and biodegradable…

As the King dealt with the fallout of that crisis Mo and Steph applied tried & trusted narrative principles to a potential pixie couple experiencing romantic frustration in ‘Chapter 10: Fairy Fail!’ – with typically revolting results, and a human fancy dress party (plus irate, interfering advisors) triggers a riot of fanciful manifestations in ‘Chapter 11: Princess-pocalypse’ before the magical misery tours stumble to a pause when a day choosing instruments and performers for the school orchestra only generates a spontaneous wave of despondency in ‘Chapter 12: The Glooms!’ Typically, the talent search degenerates into a cacophony of sadness and woe with magically mutagenic effects even young King Cauldwell and his court are affected: all but Steph who has to do something truly unwelcome to save the day…

Wrapping up the fey foolishness is an activity section detailing ‘How to Draw Steph Expressions’ and  ‘Steph’s Body’ and thereafter closing with the now-standard Special Preview feature focusing on what other word-&-picture wonderment awaits in the periodical Phoenix

Toby and the Pixies is a joyous concatenation of nonsense no lover of laughs and lunacy should deprive themselves of and a feast of yuckky yoks all kids will gleefully consume.
Text and illustrations © The Phoenix Comic 2025. All rights reserved.

Toby and the Pixies: volume 2: Best Frenemies! is published on March 13th 2025 and available for preorder now.

Madwoman of the Sacred Heart


By Jodorowsky & Moebius, translated by Natacha Ruck & Ken Grobe (Humanoids/Sloth Publishing UK)
ISBN: 978-1-908830-01-2 (Sloth HB 2011), 978-1-59465-046-8 (Humanoids HB 2013),

978-1643379548 (Jodorowsky Library vol. 6, 2023)

This book includes Discriminatory Content produced during less enlightened times.

Here’s a modern masterpiece of comics creativity, one of the most intriguing and engaging works by two creative legends of sequential narrative. To some people however, this superb piece of thought-provoking fiction might be shocking or blasphemous, so if you hold strong views on sex or religion – particularly Christianity – stop right now, spare yourself some outrage and come back tomorrow.

Born in Tocopilla, Chile in 1929, Alejandro Jodorowsky Prullansky is a filmmaker, author, playwright, actor, comics writer, world traveller, philosopher and spiritual guru. He is most widely known for films like Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief and the like, as well as a vast comics output, including Anibal 5, (created whilst living in Mexico) Le Lama blanc, Aliot, The Meta-Barons, Borgia and so much more, co-created with some of South America and Europe’s greatest artists. His nigh decade-long collaboration with Möebius on the Tarot-inspired adventure The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Best known for violently surreal avant-garde films, loaded with highly-charged, inspired imagery blending mysticism and “religious provocation” and his spiritually informed fantasy and science fiction comics, Jodorowsky is also fascinated by the inner realms and has devised his own culture of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage. He still remains fully engaged and active in all these creative areas today.

Jean Henri Gaston Giraud was born in the suburbs of Paris in 1938 and raised by his grandparents. In 1955 he attended the Institut des Arts Appliqués where he became friends with Jean-Claude Mézières who, at 17, was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and Le Journal de Spirou. Giraud apparently spent most of his time drawing cowboy comics and left college after a year. In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career in comics: mostly westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others in Coeurs Valliants, all in a style based on French comics legend Joseph “Jijé” Gillain.

Between 1959 and 1960, Giraud spent his National Service in Algeria, where he worked on military service magazine 5/5 Forces Françaises. On returning to civilian life, he became Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) western epic Jerry Spring. A year later, Giraud and Belgian writer Jean-Michel Charlier launched the serial Fort Navajo in Pilote #210, and soon its disreputable, anti-hero lead character Lieutenant Blueberry was one of the most popular European strips of modern times. In 1963-1964, Giraud produced strips for satire periodical Hara-Kiri and – keen to distinguish and separate this material from his serious day job – first coined his pen-name “Möebius”.

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all rabid science fiction fans – as co-founders of a revolution in narrative graphic arts: Les Humanoïdes associés. Their groundbreaking adult fantasy magazine Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discrete creative persona for the lyrical, experimental, soul-searching material he was crafting: series such as The Airtight Garage, The Incal (with Jodorosky) and mystical, dream-world flights of sheer fantasy contained in Arzach

To further separate his creative bipolarity, Giraud worked in inks with a brush whilst the futurist Möebius rendered with pens. Both of him passed away on March 10th 2012.

Jodorowsky & Möebius’ second groundbreaking co-creation was originally released as 3 albums from Les Humanoïdes associés – La Folle du Sacree Coeur (1992), Le piège de l’irrationnel (1993) and Le Fou de la Sorbonne (1998) – before the saga was initially collected into one massive, ecstatic and revolutionary volume in 2004. The company’s American arm Humanoids, Inc. translated it into English in 2006, and it’s resurfaced on occasion ever since.

Professor Alan Mangel is a world-renowned aesthete, deep thinker and chief lecturer at the Sorbonne. As such he is the focus of much student attention – particularly female – but none as fervent as that of insular, fanatically, deeply disturbed bible-bashing Christian Elisabeth.

When the educator’s shrewish wife Myra denounces, shames and impoverishes him at the moment of his greatest triumph, the arrogantly cerebral, proudly austere, violently chaste and determinedly sexually-abstinent Mangel loses the awed respect of his once-doting students and disciples. They now shun his once overcrowded classes, mock and even assault him.

Only Elisabeth remains devoted to him, but she has designs both carnal and divine on the aging, flabby, secular, lapsed and born-again Jew. To make matters worse, when she throws herself at him and is repulsed, this awakens the philosopher’s own lustful youthful libido which takes form as a gadfly ghost constantly urging him to indulge in acts of vile debauchery and rampant lust. Eventually the pressure is too great and Mangel agrees to meet Elisabeth at the Church of the Sacred Heart. The journey there is awful: even the universe seems set against him as rude taxi-drivers, a mad old lady tramp and even dogs further humiliate the broken old man.

In the holiest part of the church Elisabeth again attempts to seduce the long sterile and wilfully impotent Alan, explaining that her researches have revealed him to be the biblical Zacharias reborn, destined to impregnate her with a son: the Prophet John who would in turn herald the rebirth of Jesus…

Again the rational scientist baulks at her words but Elisabeth promises a miracle and when Mangel’s horny, ghostly other self “possesses” him the dotard loses control and finally gives the mad girl what she’s been begging for…

Plagued with shame, despondent with remorse, still tormented by his inner letch and so very broke, Mangel resumes lecturing, gradually rebuilding his reputation until one day Elisabeth returns, her nude body declaring her to be forever the property of Alan Zacharias Mangel. She is three months pregnant with the sterile man’s baby and has already recruited a “St. Joseph” who will help them fulfil their sacred mission…

The divinely-dispatched protector, a drug addict and petty criminal previously called Muhammad, already has a line on “The Mary”: she’s his girlfriend Rosaura, currently imprisoned in a secure mental hospital. She’s also in a coma.

Dragged against the will he no longer seems capable of exerting, Mangel experiences his latest ongoing tribulation when St. Joseph breaks The Mary out with the aid of a gun and his distressed guts give way to what will be, for all of the chosen ones, an uncomfortable and prolonged period of stress-related explosive diarrhoea. Against all his rational protests and worries, things just seem to keep falling into place for the pilgrims. Rosura is no longer comatose, and they get away without a single problem… if you don’t count the olfactory punishment the Professor’s rebellious innards are repeatedly inflicting upon them all…

“Mary” is the most ravishing creature he has ever seen, but just as crazy as her friends. When she cavorts naked in a field during a midnight thunderstorm, frantically imploring God to impregnate her with the second Jesus, Mangel’s lustful ghost again overtakes him and he surreptitiously copulates with the wildly-bucking “lascivious loon”. One day later reality hits hard when the lecturer reads of two nurses executed when the comatose daughter of an infamous Columbian drug baron was abducted from a certain institution…

The second chapter opens with the four fugitives hiding out in a lavish seaside house and Mangel – as always – arguing with both his priapic phantom and rationalist conscience. His so impossibly, imperturbably persuasive companions are untroubled: they are simply passing the days until the birth of John the Baptist and imminently impending Second Coming of Christ.

The next crisis is pecuniary as the lavish spending of the trio soon exhausts the Professor’s funds and they are reduced to their last 100 franc note…

Elisabeth is unconcerned and simply places a bet with it. Operating under divine guidance the horse race wins the quartet 3.5 million Francs, but before the reeling rationalist can grasp that, there’s another insane development as The Mary/Rosaura declares herself to be the Androgynous Christ – both male and female – reborn and made manifest to save us all…

She still looks devastatingly all-woman however, and when she kisses the old fool and sends him back to the Church of the Sacred Heart to “obtain” a vial of holy Baptismal oil, he goes despite himself, arguing all the way with his imaginary sex-obsessed younger self. It’s all another humiliating and deranged debacle. The famous house of worship is hosting an ecumenical convention of argumentative theologians of all religions and that self-same crazy woman is still there, claiming to be God and challenging them all. After driving them away she even tries to have sex with the utterly bemused and bewildered fallen philosopher who barely escapes with the stolen oil.

The worst of it all is that, based on recent evidence, Mangel can’t even say with any certainty that the vile-smelling harridan isn’t telling the truth…

Driving back through the fleshpots of the city with his ghost tempting him every inch of the way, the weary savant is dragged back to appalling reality by a newspaper headline declaring that the police have a witness in the murder/abduction of Rosaura Molinares, daughter of the most wanted drug trafficker on Earth. However, when the nigh-unhinged thinker reaches his sanctuary from reason, the true believers already know. They taped the TV news and show him the witness describing a completely different killer: El Perro, chief hitman of Pedro MolinaresMedellin Cartel

With the last foundations of precious logic crumbling, Mangel reaches an emotional tipping point and when The Androgynous Christ demands he make love to her, the old fool submits to stress – and his ever-horny spectral alter ego – by surrendering to his lusts. Before long he is in the throes of a bizarre, eye-opening, life-altering four-way love session with all the mad people he has wronged in his head and heart. The epiphanic moment is rather spoiled when the wall explodes and a cadre of mercenaries working for a rival cartel burst in, seeking Rosaura’s dad. They’re followed by the Columbian Secret Service, also hunting the drug lord and quite prepared to kill everybody to find him.

… And they in turn are ambushed by American DEA agents who slaughter everybody in their sights in their desperation to capture Molinares’ daughter and her weirdo friends. The illegally operating Yanks drag their captives to a submarine waiting offshore just as French police hit the beach and El Perro attacks the sub, spectacularly rescuing the quartet and transporting them to safety by helicopter and cargo plane…

The concluding chapter of the blasphemous, ever-escalating cosmic farce opens with all of France astonished by the kidnapping of its most beloved thinker even as, in a Columbian Garden of Eden, a newly-enlightened and happy Mangel and his heavily pregnant Elisabeth prepare for the birth of The Child. The Androgynous Christ too has changed and grown, easily converting the hard-bitten drug gangsters into a holy army of believers in the redeemer Jesusa

Top dog Pedro Molinares is dying from cancer and his devoted army are fully, fanatically in tune with Jesusa’s plans, especially after an impossible blood miracle seemingly proves their new leader’s earthbound divinity. Equally astounded, Mangel too reaches a spiritual crisis as he accompanies Elisabeth deep into the jungle to give birth.

Mangel’s journey and ultimate transformation at the hands of rainforest shaman Doña Paz then lead to even more astonishing revelations, changes and shocks that I’m just not prepared to spoil for you…

After years of exile by exclusion the tale was translated for English readers in 2004, and has since been seen many times, such as the sterling UK edition published by Sloth Comics, and most recently in 2023, when it was rereleased under the prestigious Jodorowsky Library imprint (specifically as Book Six: Madwoman of the Sacred Heart • Twisted Tales) paired with “Selected Stories” and mindbending short Twisted Tales

Controversial, shocking, challenging, fanciful, enchanting and incredibly cruelly funny in an Armando Iannucci manner, this a parable you must read and will always remember.
™ & © Les Humanoïdes associés, SAS, Paris. English version © 2011 Humanoids, Inc., Los Angeles. All rights reserved.

Mighty Marvel Masterworks presents Mighty Thor volume 4: When Meet the Immortals


By Stan Lee & Jack Kirby, with Vince Colletta, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-5426-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, Sci Fi fantasy title The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his increasingly groundbreaking graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little monster mag called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

This cheap & cheerful epochal pocket tome re-presents more pioneering Asgardian exploits from Journey into Mystery Annual #1, JiM #120-125, and The Mighty Thor #126-127: altogether spanning cover-dates September 1965 to April 1966 as the venerable anthology title changed name to further magnify its magnificent wide-screen feature hero, in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building. It is lettered throughout by unsung superstars Art Simek & Sam Rosen, and an unjustly anonymous band of colourists.

As you already know: Once upon a time, lonely, lamed American doctor Donald Blake took a vacation in Norway and encountered the vanguard of an alien invasion. Trapped in a cave, Blake found a gnarled old walking stick, which when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked. As months swiftly passed, rapacious extraterrestrials, Commie tyrants, costumed crazies and cheap thugs gradually gave way to a vast panoply of fantastic worlds and incredible, mythic menaces. Moreover, from JiM #110, the wild warrior’s Realm of Asgard was a regular feature and mesmerising milieu for our hero’s earlier exploits, heralding an era of cosmic fantasy to run beside young Marvel’s signature superhero sagas.

Every issue carried spectacular back-up sagas Tales of Asgard – Home of the Mighty Norse Gods gifting Kirby space to indulge his fascination with legends. They also allowed both complete vignettes and longer epics – in every sense of the word. Initially adapted myths, these yarns evolved into serial sagas unique to the Marvel universe where Kirby constructed his own cosmos and mythology, underpinning the company’s entire continuity.

Here – with everything attributed to Lee, Kirby & Vince Colletta and after Thor has defeated his malign step-brother Loki and The Destroyer in Vietnam – the Thunder God returns to America, leaving room for a special event and flashback tale too big for the regular periodical.

The blockbusting lead story from Journey into Mystery Annual #1 reveals how in undisclosed ages past the God of Thunder fell across dimensions into the realm of the Greek Gods for a landmark heroic hullabaloo ‘When Titans Clash! Thor vs. Hercules!’ The spectacular clash of theologies was an incredible all-action episode, and is augmented by a stunning double-page pin-up of downtown Asgard – a true example of Kirby magic…

Back in the now, Thor stops at Pittsburgh’s steel mills to repair Mjolnir – cut into pieces by the Destroyer – and ‘With My Hammer in Hand..!’ prepares to denounce Loki’s villainy to Odin. In the process he mislays one of his brother’s magical Norn Stones: a mishap that will cost him dearly later. Meanwhile, beloved Jane Foster has been abducted by a hidden miscreant with mischief in mind but before the Thunderer can act on that he is ambushed by Loki’s contingency plan as the awesome Absorbing Man returns…

In the back, the Tales of Asgard serial ‘The Quest’ further unfolded as hand-picked warriors on Thor’s flying longship endure further hardship in their bold bid to forestall Ragnarok. This month’s Asgardian edda sees their bold but misguided attempt finally start, as they ‘Set Sail!’ against their legendary prophesied foes…

JiM #121 opens mid-melee as the Thunderer’s attack against colossal Crusher Creel intensifies in ‘The Power! The Passion! The Pride!’ before the god’s compassion for human spectators sparks his downfall and defeat. Seemingly doomed Thor’s cliffhanger fate is paused as B-feature ‘Maelstrom!’ sees Asgardian Argonauts epically encounter an uncanny living storm…

In #122’s ‘Where Mortals Fear to Tread!’ triumphant Crusher Creel is prevented from finishing Thor when he is abducted by Loki to attack Asgard and Odin himself: an astounding clash capped by cataclysmic conclusion ‘While a Universe Trembles!’ Meanwhile at the rear, ‘The Grim Specter of Mutiny!’ invoked by seditious young Loki is quashed in time for valiant Balder to save the Argonauts from ‘The Jaws of the Dragon!’ in the ever-escalating Ragnarok Quest.

In modern times, with the latest threat to Asgard ended and Creel and Loki banished, Thor returns to Earth to defeat The Demon: a “witchdoctor” empowered by the magical Norn Stone left behind after the Thunder God’s Vietnamese venture. However, whilst the Storm Lord is away, Hercules is dispatched to Earth on a reconnaissance mission for Zeus. ‘The Grandeur and the Glory!’ opens another extended story-arc/action extravaganza, bouncing the Thunderer from bruising battle to brutal defeat to ascendant triumph…

As seen in Journey into Mystery Annual #1, long ago the God of Thunder inadvertently invaded the realm of the Greek Gods. Now with the Greek godling clearly popular with readers, Hercules properly enters the growing Mavel Universe. After the impending imbroglio with Thor, the Prince of Power would battle the Hulk and eventually join the Avengers but right now he’s still just another enemy for the Thunderer to face…

Issue #125 –‘When Meet the Immortals!’ – was the last Journey into Mystery for decades. With next month’s ‘Whom the Gods Would Destroy!’, the comic became The Mighty Thor and the drama amped up, culminating with ‘The Hammer and the Holocaust!’ In short order Thor crushes the Norn-fuelled Demon, tells Jane his secret identity and is deprived of his powers by Odin. He is then brutally beaten by Hercules, and subsequently seemingly loses Jane to the Prince of Power, yet still manages to save Asgard from unscrupulous traitor Seidring the Merciless who had usurped Odin’s mystic might while the All-Father was distracted with family matters. And in the wings another epic encounter opened as a certain satanic terror set his infernal sights on an unwitting godly prince…

To Be Continued…

The accompanying Tales of Asgard instalments see the Questers home in on the cause of all their woes. ‘Closer Comes the Swarm’ pits them against the Flying Trolls of Thryheim, before ‘The Queen Commands’ sees Loki captured until Thor answers ‘The Summons!’, promptly returning all Argonauts to Asgard to be shown ‘The Meaning of Ragnarok!’

In truth, these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so the narrative reset was neither unexpected nor unwelcome…

The episodic exploits then close with the original pencil art to the cover of JiM #123.

These Thor tales show the development not only of one of Marvel’s fundamental continuity concepts but more importantly the creative evolution of the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.
© 2024 MARVEL.

Oh My Goddess! volume 2


By Kosuke Fujishima, original translation by Dana Lewis, Alan Gleason & Toren Smith (Dark Horse Manga)
ISBN: 978-1-59307-457-9 (tankōbon TPB) eISBN: 978-1-62115-756-4

This book includes Discriminatory Content produced in less enlightened times and cultures.

All over the world, college days offer plenty of opportunities for romance, comedy and comics creativity. Apparently manga always gets there first and explores avenues you never even realised existed….

Fujishima Kosuke was born in Chiba, Japan on July 7th 1964, and, after completing High School, got a job as an editor. His plans to be a draughtsman had foundered after failing to secure a requisite apprenticeship, and he instead joined Puff magazine in that administrative role. Life started looking up after he became assistant to manga artist Tatsuya Egawa (Be Free, Golden Boy, Magical Taluluto). Fujishima graduated to his first solo feature in 1986: writing and illustrating police series You’re Under Arrest until 1992. In 1988, he began a consecutive second series: a fantasy comedy that would reshape his life. Despite other series such as Paradise Residence and Toppu GP over intervening decades, Aa! Megami-sama – alternatively translated as Ah! My Goddess and Oh My Goddess! became his signature work and one that has made him a household name in Japan.

The saga began in the September 1988 issue of Kodansha’s seinen (“teen boys/young males”) periodical Monthly Afternoon and ran until April 2014, generating enough material for 48 tankōbon volumes and a supplementary series whilst spawning anime, special editions, TV series, musical albums, games and all the attendant spin-offs and merchandise mega-popularity brings. In 2020 there were 25 million physical copies of the books in circulation and an unguessable number of digital sales. It has won awards, been translated across the globe in print and on screens and has a confirmed place in comics history…

Oh My Goddess! is a particularly fine example of a peculiarly Japanese genre of storytelling combining fantasy with loss of conformity and maxed out embarrassment. In this case, and as seen in volume 1’s opening chapter ‘The Number You Have Dialled is Incorrect’, when nerdy engineering sophomore Keiichi Morisato dials a wrong number one night, he inadvertently connects to the Goddess Technical Help Line.

When captivatingly beautiful and cosmically powerful minor administrative deity Belldandy materialises in his room offering him one wish, he snidely asks that she never leave him. That rash response traps her on Earth, unable even to move very far beyond his physical proximity. Her powers are mighty, but come with many provisos and restrictions. The most immediate and terrible repercussion manifests quickly as he is ejected from his student residence for having a girl in his room…

In a structured society like Japan there’s plenty of scope for comedy when a powerful and beautiful female seemingly dotes on a barely average male, especially as Keiichi’s new girlfriend seems to all observers unwilling to ever leave his side. Captivating Belldandy’s profligate use of divine powers, utter naivety and tendency to attract chaos and calamity make the bonded pair’s search for a new home a fraught exercise, but after a few foredoomed forays the odd couple settle in a temple gifted them by a Buddhist priest. The proximity quandary is settled by Belldandy using her powers to enrol at his school, the Nekomi Institute of Technology. However, the clearly “European” newcomer can’t help but draw unwelcome attention, particularly from Keiichi’s macho, petrolhead fellow students and creepy lecturer Dr. Ozawa. The lifelong rival of Morisato’s favourite teacher “Doc” Kakuta is suspicious when all his students switch to the classes Belldandy audits and he commences a covert campaign to get rid of her…

College is a series of crucial interconnections and – other than Belldandy – Morisato is inexplicably closest to his colleagues in the Nekomi Institute of Technology Motor Club: a gang of overbearing, exploitative, bullying gearhead maniacs who gleefully spend his money, eat his food and get him into trouble. However, the earthbound divinity/clingy girlfriend’s hardwired role is to aid those in need and whenever she detects a problem she addresses it, dragging her poor partner along for the ride…

More trouble materialises as campus queen Sayoko Mishima realises the lovely new lass threatens her social supremacy and so the predatory Mean Girl sets her destructive sights and wealth on stealing Belldandy’s hapless chump of a “boyfriend”. The goddess is fully aware of the interloper’s mystical bad mojo and takes kind, gentle but firm retaliatory action when necessary. Sadly, Sayoko is determined, inspired and relentless.

With chaos following him everywhere, increased angst occurs after Morisato finally finds the nerve to move beyond the painfully platonic life sentence he’s locked into. Of course, books like Going Steady for Dummies get him no closer to even kissing his goddess, and their first stab at an intimate dinner date is a disaster. It’s further compounded when constant financial shortfalls force him to accept his little sister Megumi into his secrets and inner circle. Miss Morisato is a gossip spreader and imaginative tale teller. What family furore she will make of him living with a gorgeous exotic foreigner cannot be imagined. She causes chaos from the start: bearing enough cash to tide them over – but only if Keiichi boards her for a week while she takes some important entrance exams. There’s no way the kid won’t expose Belldandy’s supernatural nature to the world, but what big brother should have fretted over was the actual tests, as Megumi aces her exams and is admitted to Nekomi Tech, right beside him… and his goddess.

This second volume gathers Chapters 10-16 where, having adapted to being inextricably linked to a naïve, beautiful goddess, you’d think life would settle down for our socially inadequate misfit student. However,  things keep getting more complicated for Keiichi. His college society are determined to prove them their dominance: swiping his cash and getting him into trouble. In ‘An Honest Match’ they arbitrarily settle his money woes by signing him up to an art class: one run by scheming Sayoko, who seeks to crush his spirit by making him and Belldandy nude models, exposed to everyone’s judging gaze. The goddess has other ideas…

The impossible romance of that first kiss edges closer to reality on a gentle day out together in ‘This Life is Wonderful’ before manic mundanity returns in ‘Love is the Prize’ as the Nekomi cycle club pressgang Morisato into competing in a dangerous race with rivals of the Ushikubo University Motorcycle Club – with Belldandy as an unofficial prize! – before events precipitate a ‘System Force Down’ on a 4-day Nekomi beach retreat as Belldandy’s powers run amok. Unbeknownst to her, the fault has been divinely manufactured by her wayward, oft-demoted, even more powerful older sister Urd, who uses the crisis to visit Earth and scope out Morisato. Intrigued by what she finds the salacious, sex-obsessed  meddler makes him her pet project, but the scheme backfires and she too ends up stuck in the world of mortals with oh-so-lucky Keiichi in ‘Oh My Older Sister!’

Her bombastic nature erupts to the fore during the Nekomi Campus festival where Urd manipulates events and people to star a war to confirm ‘I’m the Campus Queen’, but she’s met her match in Sayoko, who participates in a cheesy beauty/talent contest and drags poor Belldandy unto the line of fire too. By the time the furore ends it’s the anniversary of Morisato’s careless wish and ‘What Belldandy Wants Most’ finds him – and her – in contemplative mood. Eager as always to advance the relationship he wants to get her a ring, but must first earn enough to buy one. The result is almost constant humiliation and many near-death experiences as he takes a number of jobs to fund the gift, but at least the reward is worth the effort…

To Be Continued…
This mainly monochrome compendium is peppered with brief full colour sections and – as is also traditional – the main story is augmented by mini features. Goddess Side Story ‘Oh My Manga Artist!’ offers 4-panel gag strips ‘The Shield’, ‘The Trap’ and ‘The Paper’, a selection of ‘Letters to the Enchantress’ from the US series’ original comic book incarnation and ‘Editor’s Commentary on Vol. 2’: another expansive collection of factoids detailing significant cultural clues that might bypass most readers.

Decades after it began Oh My Goddess! remains a beguiling, engaging and eminently re-readable confection, at once frothy fun and entrancing drama. Think of it as a Eastern take on Bewitched or I Dream of Genie, especially as the painfully awkward forbidden romance develops: one that both mortal and immortal protagonists are incapable of admitting to. Throw in the required supporting cast of friends, rivals, insaniacs, petrol-heads, weird teachers and interfering entities, and there’s almost too much light-hearted fun to be found in this bright and breezy manga classic.
© 2006 by Kosuke Fujishima. All rights reserved. This English language edition © 2006 Dark Horse Comics, Inc.

Conan Epic Collection volume 5: Of Once and Future Kings (1976-1977)


By Roy Thomas & John Buscema, with John Jakes, Len Wein, Skip Kirkland, Ralph Macchio, Jim Starlin & Al Milgrom, Val Mayerik, Vicente Alcázar, Howard Bender, Marshall Rogers, Neal Adams, Tim Conrad & various (MARVEL)
ISBN: 1-84576- (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In the 1970’s, America’s comic book industry opened up after more than 15 years of calcified publishing practises promulgated by the censorious, self-inflicted Comics Code Authority: a self-imposed oversight organisation created to police product after the industry suffered its very own McCarthy-style 1950s witch-hunt. The first genre revisited during the literary liberation was Horror/Mystery, and from those changes sprang migrated pulp star Conan.

Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of softcover editions of Lord of the Rings in 1954 and, in the 1960s, revivals of the fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were making huge inroads into buying patterns across the world. The old masters had also been augmented by many modern writers. Michael Moorcock, Lin Carter and others kick-started their prose careers with contemporary versions of man against mage against monsters. The undisputed overlord of the genre was Robert E. Howard with his 1930s pulp masterpiece Conan of Cimmeria.

Gold Key had notionally opened the field in 1964 with cult hit Mighty Samson, followed by Harvey Comics’ ‘Clawfang the Barbarian’ (1966’s Thrill-O-Rama #2). Both steely warriors dwelt in post-apocalyptic techno-wildernesses, but in 1969 DC dabbled with previously code-proscribed mysticism as Nightmaster came (and went) in Showcase #82-84, following the example of CCA-exempt Warren anthologies Creepy, Eerie and Vampirella. Marvel tested the waters with barbarian villain/Conan prototype Arkon the Magnificent in Avengers #76 (April 1970) – the same month they went all-out with short supernatural thriller ‘The Sword and the Sorcerers’ in their own watered-down horror anthology Chamber of Darkness #4.

Written by Roy Thomas and drawn by fresh-faced Barry Smith (a recent Marvel find just breaking free of the company’s still-prevalent, nigh-compulsory Kirby house style) the tale introduced Starr the Slayer… who also bore no small resemblance to our Barbarian-in-waiting…

Conan the Barbarian debuted with an October 1970 cover-date and despite early teething problems (including being cancelled and reinstated in the same month) these strip adventures of Howard’s primal hero were as big a success as the prose yarns they adapted. Conan became a huge hit: a blockbuster brand that prompted new prose tales, movies, TV series, cartoon shows, a newspaper strip and all the other paraphernalia of global superstardom.

However, times changed, sales declined and in 2003 the property moved to another comics publisher. Then in 2019 the brawny brute returned to the aegis of Marvel.

Their first bite of the cherry was retroactively subtitled “the Original Marvel Years” due to the character’s sojourn with Dark Horse Comics and other intellectual rights holders, and this fifth compendium spans cover-dates March 1976 to February 1977. It reprints Conan the Barbarian #60-71, Conan Annual #2-3 plus material from Power Records #31, F.O.O.M. #14 and elsewhere, highlighting a period when the burly brute was very much the darling of the comics crowd, and when artist John Buscema made the hero his very own.

Adaptor Thomas had resolved to follow the character’s narrative timeline as laid out by Howard and successors like L. Sprague de Camp and Lin Carter, expanded and padded out with other adaptions of REH and his contemporaries and – almost as a last resort – all-new adventures. Thus, content was evermore redolent of pulp-oriented episodic action rather than traditional fantasy fiction. As usual, firstly hurtle back in time approximately 12,000 years to a forgotten age of wonders, and follow the now traditional map of ‘The Hyborean Age of Conan’ plus accompanying mandatory establishing quote.

Maybe we’d best pause a moment and say something necessary. Many of the trappings and themes of Sword & Sorcery stories – especially those from the 1970s & 1980s adapting even earlier tales when racism, sexism and the presumed superiority of white males was a given – are not as comfortable – or unchallenged – for modern readers as they were for my generation or its forebears. Many elements here, for all their artistic and narrative excellence, will be hard to swallow for a lot of younger readers.

At least I hope so…

If barely-clad women casually traded as prizes and trophies and brown people waving spears and wearing feathers are a trigger, please don’t read these tales. I’m not making apologies when I say Thomas and his collaborators were actively working to subvert the established paradigm even then, or that these stories are powerful, thrilling and of evolving cultural significance, but, until so very recently, this kind of epic was a diminishing force with dwindling power to supress or denigrate ethnicities and minorities.

Now, with ugly race supremacism, resurgent sexism, and all forms of “othering” on the rise once more, I get the need to call out or shout down things that could warp young or weak minds. Don’t read these if you can’t. They are only comics, but it doesn’t take much to form and fix a bias, does it?

If you’re still with us, the hopefully harmless action nonsense resumes with a riotous romp from CtB #60 introducing ‘Riders of the River-Dragons!’ The Cimmerian wanderer continues as red-handed consort to pirate queen Bêlit, a Shemite orphan raised by a Kushite witch doctor and considered an avatar of his tribe’s death goddess…

Pulp novelette Queen of the Black Coast was originally published in the May 1934 Weird Tales, and obliquely told of Conan’s time as infamous pirate “Amra”: plundering the coasts of Kush (prehistoric Africa) beside his first great love. The brief but tragic tale of bold buccaneer Bêlit was a prose one-off, but Thomas expanded it over years into an epic comics storyline that ran to #100 of the monthly title.

It had all begun in  Conan The Barbarian #58, where Thomas, Buscema & Steve Gan debuted their Queen of the Black Coast! After the fugitive Cimmerian found safe harbour on an outward bound Argossean trading ship. The Northborn outlaw befriended entrepreneurial Captain Tito and settled into the mariner’s life. After visiting many fabulous ports and exotic wild places, Conan’s life changed when the ship encountered the most feared vessel afloat. Only Conan survived the assault of Kushite warriors, but as he prepared to die fighting, their white queen spared his life, and allowed Conan to earn his place by fighting any objectors before settling in as Bêlit’s prize…

As Thomas fleshed out the text tale, eventually Conan learned from shaman/mentor/guardian N’yaga how the warrior woman had remade herself. How a daughter of Asgalun’s king escaped murder by the Stygians who placed her uncle on the suddenly vacant throne, and how she grew up among barbarous tribesmen of the Silver Isles. Trained to best any man and after mastering supernal horrors, she destroyed a jealous chieftain, proving her in the eyes of the tribes an earthly daughter of Death Goddess Derketa: sworn to inflict bloody vengeance on Stygians and all who stand with them. Before long she had trained them as seafaring plunderers building a war chest to retake her throne: her, deadly, merciless devoutly loyal “black Corsairs”…

Conan also realises that he loves Bêlit beyond all else, even if she may not be wholly human…

Here the saga further expands in Thomas, Buscema & Gan’s opening shot where the pirate goddess is captured by crocodile-riding warriors as she visits a vassal coastal tribe, When the dragon riders come again, Conan, his shipmates and the river dwelling Watambis turn the tables on them, forcing captive raiders to lead them to their distant domain and hidden lord: a bestial godlike entity called “Amra”…

Ploughing through foetid forests, the rescue party is hard ‘On the Track of the She-Pirate!’ (#61), but Bêlit has already escaped, only to fall victim to a monstrous Moth creature. Her death is only prevented by the arrival of the brutal ‘Lord of the Lions!’ in #63, who takes a fancy to a woman who is the same colour he is…

In a barbed pastiche of ultimate white god Tarzan, Thomas, Buscema & Gan reveal how a red-haired noble child lost in jungles is reared by lions. On maturity, his physical might and domination of beasts makes him de facto ruler of terrorised local tribes surrounding the ruined lost city he calls home. Sadly, Amra’s fascination with Bêlit drives a previous captive paramour – chief’s daughter Makeda – to jealously retaliate by awakening demonic creatures asleep in the city’s bowels.

By the time Conan arrives to duel his rival and physical equal, the entire region is imperilled as the dead hunt the living and ‘Death Among the Ruins!’ leads to Amra’s defeat and the Cimmerian being hailed as a new Lord of Lions…

Deadlines were always a scourge at this time and #64 pauses the serial to reprint a colorised, toned down tale from mature readers magazine Savage Tales #5 (July 1974). Crafted by Thomas from a John Jakes plot, ‘The Secret of Skull River’ is illustrated Jim Starlin & Al Milgrom, detailing the Cimmerian’s mercenary’s battle against monster-making alchemists Anaximander and Sophos, prior to CtB #65’s ‘Fiends of the Feathered Serpent!’ (inked by the Tribe) returning to the shipboard romance in a canny adaptation of Howard’s The Thunder Rider. Here the Corsairs are driven by a Stygian fleet into uncharted waters, encountering the accursed remains of legendary black slave liberator Ahmaan the Merciless and the sorcerer who finally killed him. Tezcatlipoca is still there, trying to steal the dead man’s magic axe – which has already chosen Conan/Amra as its next host – when Ahmaan comes back to settle unfinished business, with the entire atoll paying the price of that clash…

Still inked by The Tribe, ‘Daggers and Death-Gods!’ brings the corsairs back to Argossean port city Messantia as Bêlit seeks to barter her plunder for Shemite currency to fund her counter-revolution. When shady fence Publio offers a big payout for a special job robbing a temple , it results in a mesmerising priest pitting the lovers against each other after seemingly awakening guardian death deities Derketa and Dagon, The pitiless duel is interrupted by the sudden arrival of Conan’s old sparring partner Red Sonja

Although based on Robert E. Howard’s Russian war-woman Red Sonya of Rogatine (from 16th century-set thriller The Shadow of the Vulture with a smidgen of Dark Agnes de Chastillon thrown into the mix) the comic book Red Sonja is very much Thomas’ brainchild. She debuted in Conan the Barbarian #23 (in November 1973) and became an unattainable gadfly/lure for the Cimmerian before gaining her own series and creative stable. Thomas returned as scripter to set up a tumultuous extended team-up with Conan and Bêlit that began with CtB #67’s ‘Talons of the Man-Tiger!’ as the Pirate Queen suspiciously eyes her man’s “one that got away” – and who is also after the loot Pulbio wants so badly…

Sonja was commissioned by Karanthes, High Priest of the Ibis God, to secure a page torn from mystic grimoire the Iron-Bound Book of Skelos in demon-haunted Stygia. She’s barely aware of an unending war between ancient deities, or that old colleague and rival Conan of Cimmeria is similarly seeking the arcane artefact. Ignoring his offer to work together, the women set off singly after the artefact, and Conan meets old apprentice Tara of Hanumar, who begs him to rescue her husband Yusef from a castle dungeon guarded by were-panther. By the time he finds Bêlit, Sonja has ridden off with the prize and the lovers give chase…

Prose recap of Marvel Feature #7 ‘The Battle of the Barbarians!’ summarises the other side of the story – and for her exploits see The Adventures of Red Sonja vol. 1. Sonja clashes repeatedly with her rivals and defeats many beasts and terrors, believing she has the upper hand, but there’s more at stake than any doughty warrior might imagine as the players reconvene with Karanthes.

Attacked by a demon bat who steals the page, Sonja, Amra and Bêlit give chase until they discover a strange city in the wastelands. Pencilled & inked by Buscema, CtB #68’s ‘Of Once and Future Kings!’ sees the sorcery of a sinister mastermind bring King Kull and his armies out of the past to conquer Conan’s era in a spectacular crossover conclusion that sets the scene for future forays of the fantastic before the love story takes centre stage once more with ‘The Demon Out of the Deep!’ as Thomas, Val Mayerik & the Tribe adapt REH’s historical horror classic Out of the Deep with the Cimmerian sharing an exploit of his teen years when as a captive of the enemy Vanir tribe he witnessed a sea devil decimate a fishing village before killing the thing with own brawny arms, neatly segueing into a two-part thriller from Conan the Barbarian #70 & 71, freely adapted from Howard’s The Marchers of Valhalla and inked by returning embellisher Ernie Chan.

In ‘The City in the Storm!’ a mighty storm drives the pirates far from recognisable shores and the corsairs’ iron discipline begins the fracture as they reach a welcoming island adorned with a fabulous walled metropolis of gold. With N’Yaga injured the crew head for shore and find glorious women serving a population of near-bestial sub-men. After an inconclusive battle, serving maid Aluna and her priestly master Akkheba negotiate a deal for the corsairs to defend the city – Kelka – from rival Barachan pirates, but there’s double dealing in the contract and soon the Kushites and their queen are captives awaiting sacrifice…

However as Conan discovers in ‘The Secret of Ashtoreth!’, the immortal captive the Kelkans worship and abuse in equal measure is no patron but vengeful victim who only needs a little aid to end their treacherous depredations forever…

The volume pauses Belit’s romance here to conclude with a selection of out-chronology oddments, beginning with 1976’s Conan the Barbarian Annual  #2. Opening with graphic reprise ‘Conan the Cimmerian’ by Thomas, Buscema & Yong Montano, the main event is a much abridged adaptation of ‘The Phoenix on the Sword’ by Thomas, Vicente Alcázar & Yong Montano, as aging King Conan faces sedition, rebellion and usurpation as he rules mighty empire Aquilonia. The thriller is backed up by The Hyborian Page text feature detailing the convoluted path of Howard’s original tale.

One year later, Conan the Barbarian Annual 3 reprinted some of Savage Sword of Conan #3 (December 1974) in a colourised, bowdlerised family friendly form, preceded by framing sequence ‘Conan the Barbarian and King Kull!’. Thomas, Buscema & Pablo Marcos placed General Conan of Khoraja ‘At the Mountain of the Moon-God’ and ‘Where Dark Death Soars’ to foil a scheme to replace the new King Khossus with a puppet of King Strabonus of Koth

With covers by Gil Kane, John Romita, Rich Buckler, Vince Colletta, Mike Esposito, Dan Adkins, Marcos, Chan, Buscema, Adams & Crusty Bunkers, the regular comics fare is augmented by rare treats, beginning with a genuine rarity. Power Records #31: Conan the Barbarian was part of line of vinyl records packaged with comic adventures. Other titles included Batman, Planet of the Apes and many more, but here – scripted by Len Wein & J.M. DeMatteis and illustrated by Buscema, Neal Adams, Dick Giordano and friends – ‘The Crawler in the Mists!’ offers an old fashioned monster & misjudgement parable as Conan faces the uncanny and comes away far wiser…

House fan mag F.O.O.M. #14 (June 1976) was an all barbarian special and from it liberally-illustrated features ‘The Barbarian and the Bullpen!’, ‘Thomas Speaks!’, ‘Robert E. Howard: The Man Who Created Conan!’, ‘Conan Checklist’, ‘A Marvel Artistic Double-Treat’ and ‘Marvel Writer/Artist Scorecard’ reveal all things Hyborian. Then Conan ‘Marvel Value Stamp’, assorted house ads and pages from Mighty Marvel Bicentennial Calendar (April 1976 by Gil Kane & Tony Isabella) reflect the comics popularity, and a Power Comics Conan promo and sleeve art by Adams leads to incisive article ‘The (Almost) Forgotten Tales of Conan’ by Fred Blosser from SSoC #40, a Romita pencil sketch and original art by Buscema & Gan, many pages of layouts, Tim Conrad pin-up and artwork from 1976’s Marvel Comics Index #2, painted by Conrad.

Stirring, evocative, cathartic and thrilling for all their modern faults and failings, these yarns are deeply satisfying on a primal level, and this is one of the best volumes in a superb series starring a paragon and icon of adventure heroes. This is classic pulp/comic action in all its unashamed exuberance: an honestly guilty pleasure for old time fans and newbies of all persuasion. What more does any red-blooded, action-starved fan need to know?
Conan the Barbarian Published Monthly by MARVEL WORLDWIDE Inc, a subsidiary of MARVEL ENTERTAINMENT, LLC. © 2022 Conan Properties International, LLC (“CPI”).