Jamie Smart’s Bunny vs Monkey Book 11: Intergalactic Monkey Business! TPB


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (The Phoenix Comic Books/ David Fickling Books)
ISBN: 978-1-78845-362-t (TPB), 978-1-78845-416-2 (Tesco Exclusive Edition), 978-1-78845-417-9 (WHSmith Travel Exclusive Team Monkey Edition)

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the first issue back in 2012: cataloguing a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with a cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy; Megalomaniacs), these trendsetting, mindbending yarns have been wisely retooled as multi award-winning, bestselling graphic albums available in digest softcover such as this one hardback and sponsored special editions and even as an AUDIOBOOK. Just let that one last one sink in…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-causing, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or tagalong useless “henches” Metal Steve & Action Beaver…

Daily wonders and catastrophes were exacerbated by a broad band of unconventional Crinkle creatures, none more so than aforementioned monochrome mad scientist Skunky, whose intellect and cavalier attitude to life presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

Now the Graphic Novel of the Year of the British Book Awards 2026 is out in time for the summer hols in a nifty paperback edition and will keep everyone stuck in the car or waiting to pass customs suitably amused. Best get a couple though – kids, dads and grandmas do not like to share…

So, what’s going on?

Here, with artistic fiddling about from design deputy Sammy Borras, the unending war of nerves and mega-ordnances resumes as if nothing cosmic or multiverse-changing had ever happened, or any hint of a restart after a cosmic culmination. See, that’s what happens if you let books pile up and don’t read them immediately! Go check out Bunny vs Monkey: The Great Big Glitch! and then come back and we’ll chat some more…

Okay then, new day, new start, same old mega mecha meta nonsense as ‘Clouding Over’ sees a suspiciously low-lying cirrus formation start dumping rain and then increasingly more noisome and noxious substances on the woods-folk in what appear to be targeted strikes. Could there possibly be some kind of intelligence behind the atmospheric attacks?

With propriety and good taste under attack (and soon in full retreat), the sensorial assaults resume in ‘Guts n’ Butts!’ as Monkey & Skunky debate the appalling assets and proposed “improvements” to the weaponised flatulence engine they call Bungamungus with no consideration of those in its path prior to the simian unleashing his own worst nightmare…

The giant ‘MonkeyBot 5000’ is supposed to make life hell for his fluffy white foe, but it appears Bunny can find plenty of uses for a mechanised personal organiser that can bench press trucks, topple buildings, file and colour co-ordinate…

Reality is rocked all over again when Monkey’s ‘Mum and Dad’ pop by for a visit and nice bit of tea, but nature’s innocents Weenie and Pig Piggerton are too busy having adventures with ‘Frogs!’ and their mystical king to really notice, whereas ‘Lucky… The Unluckiest Red Panda in the World!!’ stumbles into unbridled chaos (she’s used to it by now) when Skunky & Monkey decide to go through the forgotten inventions bin. Worried about declining productivity, the sinister science sinner then uses his 3D printer to unleash a horde of ‘Fun-Size Skunkies’ who are anything but, before Bunny learns where all the wreckage, rubbish and remains go when the latest catastrophe has finished unfolding. Sadly, there are good reasons nobody wants to see ‘Binbag Sam’ carry out his nasty but necessary job…

Always seeking peace and serene contemplation, mysterious Le Fox has found a wilderness to dig in, but when Monkey comes by and discovers gold in ‘Them Thar Hills’ that’s another dream dead, but only prelude to planet-shaking events when Skunky’s new signal array test coincides with Monkey’s latest eating challenge. ‘Message in a Butthole’ reveals how – after, inevitably – a monumental foofie erupts across the universe, the consequences will be appalling… but not at all unexpected.

In a fabulous tribute to Chuck Jones cartoons, ‘Monkey vs Ai’ sees the annoying ape test a bunch of inventions that should work “in theory”, before going back to stinky basics with a cheese cannon. Sadly, the anticipated “Cheesepocalyse” is definitively derailed by ‘The Turning of the Pig’ as pacifistic Piggerton reaches a limit and shows the monkey miscreant just what it all feels like…

‘Buzzing Off’ sees Skunky testing ways to end the really annoying fly suit he built for his partner in chaos and then hiding along with everyone else in ‘Who’s Afraid of the Monkey’ when the simian simpleton gets really, really hungry. Eventually sated, the little sod resumes pranks & pestiferations with a giant robot in ‘Close Encounters of the Bird Kind’. Remember that olfactory beacon blasted across infinity? This is the moment something answers that unique clarion call…

Suddenly, in ‘You Looking at Me?’ Crinkle Woods are alive with alien weirdoes, but it’s just Skunky messing about with quantum physics and nothing to do with Monkey, because he’s currently hurtling to the other side of the Universe, testing to destruction the super-high-tech toilets of the extraterrestrials who abducted him…

He can’t be blamed for the astonishing void discovered by Pig and Weenie prompting the chilling question ‘What Lies Inside… the Hole?!’ or sensible but naïve robot Metal E.V.E.’s attempts to balance out Lucky’s cosmic misfortunes in ‘What Luck Befalls’, or even Metal Steve’s crisis of confidence and inexplicable desire to ‘Destroy’ because Monkey is currently spreading his brand of chaos while ‘Hitching a Ride’ on the ship of judgemental civilisation-eradicating superior being Grand Master Nexus…

Meanwhile on Earth, Skunky discovers the missing co-miscreant has left his life unfulfilled and dissatisfied and switches to a copy to serve his unsuspected emotional needs. ‘Little Monkey’ is feral, bitey, uncommunicative, un-potty-trainable and disgusting… such an improvement on the original! Enjoying his fresh start the evil inventor unleashes ‘A Clever Endeavour’ in the compulsive form of a malign puzzle box that baffles and bamboozles everyone – except the mini monkey who might just be the smartest thing in the woods now…

Pig’s penchant for peculiar pets sees the adoption of an odd avian Blue-bummed Bimblebug. Inappropriately dubbed ‘Parpy’, the critter’s 24-hour lifespan brings near-instant woe, and leads to the advent of colossal hermit savant Capybara 5000 whose answers to all the ‘Big Questions’ are unexpectedly violent. That search for truth culminates in sage advice ‘Run!’ before calm returns as Pig explores wild water rafting and Le Fox confronts increasingly sinister Little Monkey in ‘The Happiness of the Kitsune’.

Far away in another beleaguered solar system, Monkey is slowly wearing down Nexus and his minions, before accidentally warping them all back to Earth to enjoy a spontaneous battle of ‘Rather Big Lasers’ with Skunky. When that eradicates the fuzzy mastermind’s secret underground lair all Skunky can think of is ‘Revenge’. With Little Monkey in tow the genius goes ‘On the Hunt’ in a unique battleship, pursuing ‘Space Wars’ even as his hirsute former best baddie buddy seizes control of the Nexus craft and drives it into ‘A Hella Interstellar Yeller’…

Marooned on a muddy morass world, Monkey establishes his dream dictatorship. Sadly, ‘Chutneyopia’ is right next to the equally barren planet Skunky crashed on and war is declared as the newcomer demands an apology that will never be forthcoming. Moreover, when Skunky took off after Monkey, most of Crinkle Wood went with him and as Bunny ruminates on ‘The Intergalactic Adventures of Weenie and Cinnamon Bun Pig!’, plans are underway to terraform the barren planetoid into ‘A New Home’. Unfortunately that’s being undertaken by ‘Even More Skunkies’…

With the enemy busy converting Chutneyopia into his other, better dream of Monkeyopia, ‘A New Plan’ is needed, but the still-active Grand Master finally concedes that its superior mentality and firepower are no match for the annoying Earth ape. With its minions in revolt and resolved to blow up Earth, there nothing left for Monkey to worry about ‘Apart from the Bomb’ that’s going to end his grotty mucky dream world…

What better time for a reconciliation with Skunky?

Back on Earth, other Crinkle Wood critters have briefly but wholeheartedly enjoyed a time of growth and limelight in ‘Not Bunny vs Monkey’ but the likes of Stan Stoat and Randolph Raccoon are helpless when the minions start blasting. As Monkeyopia becomes a vast spaceship, Skunky begins his ‘Race to Save the World’ with his secret weapon Little Monkey, but the outcome is never certain and our heroes all decide they’re ‘Best Off Out of It’, leaving a monumental deus ex machina to sort everything out…

Wrapping up these sidereal shenanigans and cosmic bum gags are related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and yourself to a compact online course in all aspects of comic strip creation supervised by Jamie Smart & Armin Roshdi detailing ‘How to draw King Frog!’, ‘A Bungamungous!’, ‘Capybara 5000!’ and ‘An Alien!’ before closing with an extensive plug for the Phoenix Comics Club website, complete with instant access via a QR code, plus previews of other treats & wonders to be seen in The Phoenix to wind down from all that cosmic kerfuffle…

Another book for your kids to explain to you, Bunny vs Monkey: Intergalactic Monkey Business! is weird wit, wild invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2025. All rights reserved.

Today in 1923 comics artist and strip cartoonist Dan Barry (Airboy, Doc Savage, Tarzan, Flash Gordon) was born, with British whiz kid Phillip Bond (Wired World, Angel and the Ape, Kill Your Boyfriend, Vimanarama) turning up in 1966 and artist Eric Battle (Kobalt, Hardware, The Spectre) born in 1967.

Today in 1975 author and cartoonist Crockett Johnson (Barnaby, How to Make an Earthquake, Harold and the Purple Crayon) died.

Werewolf by Night Marvel Masterworks: volume 3


By Doug Moench, Don Perlin, Virgilio Redondo, Yong Montaño, Gil Kane, Vince Colletta, Sal Trapani, & various (MARVEL)
ISBN: 978-1-3029-5550-2 (HB) 978-1-3025-2941-3 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

As Marvel slowly grew to a position of market dominance in 1970, in the wake of losing their two most innovative and inspirational creators – Steve Ditko & Jack Kirby – they did so less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was a mass release of horror titles rapidly devised in response to an industry-wide down-turn in superhero sales. The move was handily expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight nasty monsters (plus narcotics and bent coppers – but that’s another story) again became acceptable fare on four-colour pages. Whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too) the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watch-word was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible…

When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of scary stars – beginning with a werewolf and traditional vampire – before chancing something new via a haunted biker who could tap into both Easy Rider’s freewheeling motorcycling chic and the supernatural zeitgeist. With its title cribbed from a classic short thriller from a pre-Code horror anthology (Marvel Tales #116, July 1953), Werewolf By Night debuted in Marvel Spotlight #2. It had been preceded by western-era masked avenger Red Wolf in #1, and followed by the afore-hinted Ghost Rider, but this hairy hero was destined to stick around for a while.

This third chillingly crackers compendium compiles more moody misadventures of a good-hearted young West Coast lycanthrope who briefly shone as an unlikely star for the entire length of a trading trend, as confirmed here by the reprinted full-colour contents of Werewolf By Night volume 1 #22-30 and Giant-Size Werewolf #2-5, collectively spanning October 1974 to July 1975.

Jack Russell is a teenager with a rare but very disturbing condition. On her deathbed, his mother revealed unsuspected Transylvanian origins to her beloved boy: relating a family curse which would turn him into a raging beast on every night with a full moon as soon as he reached his 18th birthday.

And so it began…

After many months of misunderstanding as Jack tried to cope alone with his periodic wild side, Jack’s stepfather Philip Russell reluctantly expanded the backstory, revealing how the Russoff line was cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reached adulthood. Moreover, the feral blight would do the same to his little sister Lissa when she reached her own majority…

As Jack tried and repeatedly failed to balance a normal life with his monthly cycle of uncontrollable ferocity, he met eventual mentor and confidante Buck Cowan, an aging Hollywood writer who became Jack’s best friend and only confidante after the pair began to jointly investigate the wolfboy’s past. Their incessant search for a cure was made more urgent by little Lissa’s ever-encroaching birthday.

In the course of their researches they crossed swords with many monsters – human and otherwise – including off-the-rails cop Lou Hackett, who had been going increasingly crazy in his off-the-books investigation/hunt for a werewolf nobody believed in. A major if faceless foe was exposed in The Committee – a cabal of capitalists seeking to corner the monster market to boost sales who wanted to own the werewolf because he could scare the public, allowing them to create a panic-crazed sales boom – and even vampire lord Dracula.

However the biggest boost to Jack & Buck’s quest (other than Jack’s mutant girlfriend Topaz who could psionically calm the beast!) was learning from fellow lycanthrope Raymond Coker that there was a cure for their condition; sadly it was for a werewolf to kill another werewolf…

With the stage set for some truly outrageous yarn-spinning and Moench at the helm – and almost exclusively pencilled for rest of the run by the criminally underrated Don Perlin – the moonlight comics mysteries resume with the Vince Colletta inked Giant-Size Werewolf #2 as ‘The Frankenstein Monster Meets Werewolf By Night’. Roaming the streets of New York in ‘Prisoners of Flesh!’, the recently resurrected massive but mute monster hops a westbound freight train after overhearing a mystic named Danton Vayla can transplant souls into new bodies…

He arrives in Los Angeles just as Jack Russell discovers Lissa has been abducted by Vayla’s Satanist cult The Brotherhood of Baal who want ‘To Host the Beast’ before cataclysmically clashing with the monster who has only to let the diabolists sacrifice the werewolf and Lissa to gain his heart’s desire. Tragically the innately noble artificial man has far more empathy and compassion than the cultists and prefers his own sorry existence to benefiting from ‘The Flesh of Satan’s Hate!’

Werewolf By Night #22 (Moench, Perlin & Colletta) introduces crazed murder-maniac Atlas, who stalks and slays many of Buck’s movie friends. Moreover, when Russell’s periodically prowling Passenger encounters the ‘Face of the Fiend!’, Atlas beats the beast unconscious. In the morning light, bleary Jack is subsequently arrested for the latest murder…

LA detective Lieutenant Vic Northrup was a friend of deceased former foe Hackett and knows Russell is hiding something, but eventually releases the kid for lack of evidence. Picking Jack up from the station, Buck then reveals he has gleaned the inside story of Atlas and his own personal involvement in the story… just in time to become the next target…

Fortuitously, the werewolf is on hand when Atlas attacks again and the battle explodes into LA’s streets where disbelieving cops have to admit that ‘The Murderer is a Maniac!’

WBN #24 sees Buck introduces Jack to fringe scientist Winston Redditch who claims to have chemically isolated the constituents of the human psyche and thus might be able to suppress Jack’s regular bestial outbursts. Sadly, the benevolent boffin accidentally ingests the serum himself and unleashes ‘The Dark Side of Evil!’ The remorseless sadistic thug he becomes calls himself DePrayve and fights the werewolf to a standstill, giving Northrup opportunity to capture the hirsute “urban legend” which has stalked the city and drove Hackett crazy…

From #25 the art took a quantum leap in quality as Perlin – already co-plotting the stories – began inking his own pencils. When the beast busts out of custody ‘An Eclipse of Evil’ sees Redditch turning his warped attention to the lycanthrope as a potential guinea pig for further experimentation, only for both the feral fury and dastardly DePrayve to be targeted by a deranged vigilante and self-declared “protector of purity” (for which read woman abductor) calling himself The Hangman. The horrific three-way clash results in ‘A Crusade of Murder’, with Redditch hospitalised, the vicious vigilante in custody and battered, bloody-yet-unbowed Jack still free and still cursed…

Eschewing chronological order for the sake of unbroken continuity-clarity, January 1975’s Giant-Size Werewolf By Night #3 pops up here to reveal a ‘Castle Curse!’(Moench Perlin and inked by Sal Trapani) wherein Jack returns to Transylvania after receiving a monster-infested vision of former love interest Topaz in ‘Spawned in Dream… Slain in Nightmare!’ Jack drags Buck and Lissa ‘Home to Slay!’ in the Balkans, finding the old family estate under siege by pitchfork-wielding villagers who have all their worst fears confirmed when he goes hairy and gets hungry, before finally tracking down Topaz in the care – and custody – of a gypsy matriarch with an arcane agenda of her own.

The blood-crazed old witch has a tragic connection to the Russoff line and is exploiting Topaz’s recently-faded but now restored powers to enact a grisly ‘Vengeance in Death!’ upon the villagers by raising an army of zombies. The chain of events she set in motion can only end in slaughter…

Werewolf By Night #27 (March 1975) began a chilling and fantastic extended eldritch epic with the introduction of ‘The Amazing Doctor Glitternight’. Back in the USA, Jack’s feral alter ego runs loose on the isolated Californian coast and is drawn to a cave where a bizarre wizard makes monsters from what appears to be fragments of Topaz’s soul. The eerie mage is actually hunting for Topaz’s dead stepfather Taboo and will not be swayed or gainsaid, even after Jack’s uncontrollable were-beast eviscerates the weird stranger’s monstrous “masterpiece”…

The wizard intensifies his campaign in ‘The Darkness from Glitternight’, heaping horrors upon Jack and friends before capturing Lissa on her birthday and using dark magic to turn her from “simple, ordinary” werewolf into ‘A Sister of Hell’. The spectral re-emergence of Taboo proves a turning point as wolf battles demon-beast and everybody grapples with Glitternight before a ‘Red Slash Across Midnight’ seemingly results in a cure for one of the tortured Russell clan…

Slightly askance of publishing schedules but placed here for sensible reading continuity, April 1975’s Giant-Size Werewolf By Night #4 offers a long-delayed and much-anticipated clash with living vampire Morbius: beginning with ‘A Meeting of Blood’ (Moench & Virgil Redondo) with the former biologist and longsuffering haemovore tracking his old girlfriend Martine and discovering a possible cure for his own exsanguinary condition. Unfortunately, the chase also brings him into savage and inconclusive combat with a certain hairy hellion and the potential solution is forever lost…

Also included in that double-sized issue is Moench & Yong Montaño’s ‘When the Moon Dripped Blood!’, wherein Jack and Buck stumble across a group of rustic loons all-too-successfully summoning a ghastly elder god. Although great at consuming and converting human offerings and acolytes, the appalling atrocity is apparently no match for a ravening ball of furious fangs and claws…

This dose of shaggy suspense concludes with Giant-Size Werewolf #5 (cover-dated July) which shifted the cast into full-on dark fantasy mode. Scripted by Moench and illustrated by Montaño, ‘Prologue: I Werewolf’ recaps Jack’s peculiar problems before ‘The Plunder of Paingloss’ discloses how the leaders of dimensional realm Biphasia – permanently polarised between night and day – instigate a ‘Bad Deal with the Devil’s Disciple’ on Earth when demonist Joaquin Zairre kidnaps the werewolf…

With the beast dispatched though a ‘Doorway of the Dark Waters’, Jack is soon a pawn in a sorcerous war where ‘Fragile Magic’ on the world of light and darkness allows him and his allies to raid the ‘The Ark of Onom-Kra’ and expose a secret tyrant in ‘Silver Rain, Sardanus and Shadow’…

To Be Continued…

Kicking off the rather meagre bonus section and complementing the cover gallery by Gil Kane, Dan Adkins, John Romita Sr. is a selection of original art by Ron Wilson, Frank Giacoia, Perlin and Kane, topped off by an Introduction by Ralph Macchio first seen in 2018’s Werewolf By Night: The Complete Collection volume 2.

This moody masterpiece of macabre menace and aggressive animal action covers some of the most under-appreciated mindbendingly magical moments in Marvel history; tense, suspenseful and solidly compelling. If you feel the urge to indulge in a mixed bag of clawed killers, beastly bloodsuckers and moody young muses this is a far more entertaining mix than many modern movies, books or miscellaneous matter…
© 2024 MARVEL.

Today Marvel writer/editors Terry Kavanagh and Craig Anderson were born but we don’t when! Far more traditional and open, UK humourist/ cartoonist Bruce Bairnsfather (Old Bill) arrived with all his papers sorted on this date in 1887, followed in 1909 by uniquely iconic creator Basil Wolverton (Spacehawk, Powerhouse Pepper, Mad Magazine, Plop!, The Bible). In 1916 comic book artist Mort Leav (The Heap) joined us, followed by Atlas artist/strip star Tony DiPreta (Joe Palooka, Rex Morgan M.D.) in 1921 and Silver Age artistic co-founder Murphy Anderson (Buck Rogers, Captain Comet, Atomic Knights, Hawkman, Flash, Adam Strange, The Spectre, Superman, Jonny Quest) in 1926.

Today in 1977 the 652nd and final issue of UK weekly Sparky was published.

Hal Foster’s Prince Valiant volume 14: 1963-1964


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-970-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous rainbow coloured weekly peek into a world where history met myth to produce something greater than both. Pioneering creator Hal Foster developed the feature after a groundbreaking and astoundingly popular run on the Tarzan of the Apes comic strip.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked barbarians played out against a glamorised, dramatized, mythologised Dark Ages backdrop. The never-ending story follows a refugee lad of royal blood, driven from ancestral Scandinavian homeland Thule, who grows up to roam the world, attaining a paramount position amongst the fabled heroes of Camelot.

Foster wove his complex epic romance over decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The glorious epic spawned films, an animated series and all manner of toys, games, books and collections. Prince Valiant was – and remains – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (well north of 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in hundreds of US and international papers and globally through the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator whilst the originator remained as writer and designer. That ended in 1980, when he finally retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role. In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This luxuriously oversized (362 x 264 mm) full-colour hardback (tragically, the series is still unavailable digitally) re-presents pages spanning January 6th 1963 to December 27th 1964, (individual Strips #1352 to 1455) and comes with all the regular bonus trimmings. Comics book A-Lister Roger Stern (Superman; Avengers; Spider-Man; Doctor Strange; Incredible Hulk; Captain America) discusses and critically appraises the influential force of the newspaper strip on comic books in picture packed Foreword ‘Swiping Mr. Foster: A Legacy in Four Colors’, offering many potent comparisons and shameless swipes, after which Brian M. Kane expands the argument about Valiant’s lasting influence in ‘Might for Right: A Code of Honor for Sentinels of Liberty’.

The erudite scholar returns at this tome’s close: spotlighting the glorious range of the master storyteller in closing article ‘Land and Sea: Hal Foster’s Fine Art Paintings’ via a gallery of land-&-seascapes, nature studies and illustrative tableaux. Captivating as they are, though, the real wonderment is, as ever, the unfolding epic preceding them…

What Has Gone Before: following a failed and ruinous quest for the Holy Grail by the Round Table Knights, Valiant has compelled their return to Camelot and courtly duties. In the months following he visited the Great Tor at Glastonbury, met St Patrick and assisted a Papal mission from Rome assigned to erect a cathedral there. Wars erupted and plots were foiled, and an extended familial rift with long-suffering wife Aleta healed. A visit to Valiant’s Thule homeland brought more battle and death… and personal injury. With firstborn son Arn in tow, recuperation was concluded during a visit of the entire clan to Aleta’s ancestral kingdom in the Misty Isles, as Viking reiver Boltar escorted them to counter (other) Mediterranean pirates and brigands…

At their destination, the family defeated a colonising invasion by rival ruler Thrasos during which the queen delivered twin daughters, to make Valiant a proud father of four. His peace was shattered when fleeing prisoners of war abducted Arn and his commoner pals Paul & Diane, forcing Valiant and Viking shipwright Gundar Harl into frantic pursuit to prevent their being sold as slaves. However, by the time they caught up, cunning, capable Arn had already dealt with the problem. Even with the crisis averted peace was impossible to find. When pilgrims bound for the Holy Land were shipwrecked on the Misty Isles, Val was duty-bound to offer aid, and used his presence as escort to found a trade mission promoting the produce and wares of his island home. He also brought Arn, whose days of childhood indolence gave way to learning his proper place in the world…

Many rousing exploits marked their trail from Jaffa to the Dead Sea, and Damascus to Baghdad, before the pilgrimage ends in Aleppo where Boltar waits to ferry father and son back to a recovered and much wealthier Aleta. However, a brief period of glorious relaxation ends as King Arthur summons them to save Gaul from invading Goth hordes. With safe passage across Europe ended, England’s ruler also needed his greatest hero to carry a message to the Pope. As Aleta’s forces secured a sea route to Albion, Valiant & Arn’s perilous mission drew much action but ultimately no satisfaction from the embattled Pontiff. Undaunted, Valiant devised an alternative trade route between the Holy Father and increasingly imperilled Christian Britain: visiting what would become Spain and France, encountering a lost land where monks were guarded by monsters, dodging Goths and ousting a usurper all whilst reinstating the true ruler…

By the time the scattered family were reunited in England, the country endured a new kind of assault, as a charismatic priest was manipulated by his scurrilous scholar attendants/business managers to foment a religious revolution. After cleverly ending that near-insurrection, Val rejoined his family at the site of a church under construction near the fens where he grew up. The lure of his sire’s past beguiles Arn, who explored the boggy waterways and was soon hopelessly lost. Over tense weeks, he experienced the same privations his father had, before being rescued. Carrying huge wealth destined for Arthur’s coffers, the family thankfully took ship for Camelot, unaware that greedy, ambitious eyes were watching…

The illuminating wonders here resume with those eyes fatally blinking. Opportunistic fellow voyager Ethwald abducts Arn by guile, holding him to ransom for treasure Valiant safeguards for the king. Ethwald fears the knight’s prowess but is certain a father will do nothing to endanger his heir. He grievously underestimates the deadly wiles of outraged mother Aleta…

The majority of this two-year tome deals with the anticipation and results of a mass invasion by Angles and Saxons, but the slowly-building saga is built of many shorter episodes – adventures both tragic and even broadly comedic – in its ever-expanding tapestry. After returning to Camelot, the family are feted until Valiant is again called to defend the realm. Arn meanwhile, steadily advances from Page to Novice and begins official combat training. Soon he is made Batchelor-at-Arms and, when the vassal king of Wales dies, is drawn into war. The former Prince Cidwic hungers for fame, glory and riches, and – deploying his fierce Welshmen and a mercenary Pictish & Caledonian warband – besieges Carlisle in an attempt to annexe Scottish territories. The city is defended by a small contingent of cavalry and engineers led by Sir Kay, but as Arthur readies a rescue fleet to aid them, Valiant forms and leads a unit of swift-riding messengers from the Novices & Batchelors to keep lines of communication open. His youngest recruit is Arn…

When Cidwic regroups and fortifies his position, the boy plays a crucial role in supporting Kay’s forces and in the would-be conqueror’s eventual downfall. As diplomacy and reconciliation take over, Arthur rewards the boy with more responsibility: befriending new King Cuddock, Cidwic’s 12-year old son. As they bond and duty grows into true friendship, the king’s uncle Ruddah seeks to frame Arn for murdering the boy king, and learns to his eternal regret that youth does not equate to stupidity…

Plot foiled, Valiant & Arn make their slow way back to Court, partaking of many local jousts and tourneys that filled the autumn season and served to keep fighting men in peak form. As they compete, they encounter two impoverished, less than noble knights whose response to defeat leaves much to be desired and exposes the sordid underbelly of professional jousting. On reaching Camelot, a joyous family reunion almost ends in shame and bloodshed when cunning schemer Modred attempts to traduce Aleta’s honour and reputation by trapping her and Launcelot in a compromising situation. His vile scheme exposed, the villain flees and encounters a Saxon war party infiltrating the region around the Vale of the White Horse. The long dreaded war with the invaders is starting…

War-wise Arthur deems them to be scouting the land and sends his best men to observe them, with Arn and other knights-in-training as messengers. Sadly, Owen is still starry-eyed and vainglorious, and his inexperience leads to Arn’s capture. Thankfully, the prisoner is sharp-witted and well-disguised: convincing the Saxons he is a son of infamous pirate Boltar, while turning his situation to Britain’s advantage by memorising the plans of the vast invasion force marshalling overseas. Of course, his actions suggest to the keenly watching rescue party that the son of Valiant has turned traitor… before the boy orchestrates his escape and reports back to Arthur…

Although moving to a war footing, life at Court continues largely as before and prompts a personal crisis when a grand tournament intended to hone the fighting spirit of the nation’s champions sparks intrigue, and murder.. Visiting his kinsman Launcelot, Count Brecey of Brittany finds Aleta most pleasing and determines to make her his. That she is a queen with four children he can profitably marry off when he marries her is a huge additional benefit. Accustomed to taking whatever he wants, the overprivileged coward operates through his personal assassin Hugo, but that deadly wight proves no match for Valiant and his mighty warhorse Arvak, and as a web of sinister schemes unravels, Brecey abducts Aleta and runs for the coast. Thanks to the efforts of his victim and her hotly-pursuing spouse and first son, the Count doesn’t get far and – when caught – compounds his villainy with the worst kind of cowardice…

As summer approaches, Arthur’s preparations intensify, and the entire Court awaits news of a vast fleet of Angles, Jutes, Danes and Saxons. Tensions mount as word comes of established colonies, previously defeated by and sworn to Arthur, recant their oaths of allegiance and pick up the swords they had abandoned for peace and acceptance. The lure of imminent plunder is everywhere and the King is forced to remind is noble subjects of their promises to supply fighting men when the nation needs them. Valiant & Gawain are despatched to Cornwall where three local kings are at war with each other and “unable” to honour their word, whilst Arn travels to North Wales where his friend Cuddock is genuinely embattled, plagued by raids of marauding Scotti. As he will soon discover, the raiders are sponsored by the Saxon overlord as a distracting diversion…

Although one Cornish ruler is steadfast and readily provides promised forces for the army, weak, ambitious, greedy Kings Grundemede and Alrick-the-Fat need a sharp lesson in realpolitik and practical conjuring (learned long ago when young Valiant was attached to the wizard Merlin) before they grudgingly comply. Their missions successful, both the Cornish and Welsh embassages return with their new reinforcements to Camelot to make final preparations for the encroaching Saxon invasion. Thanks to Arn’s prior intelligence, the warlord’s colonising raiders head for Badon Hill, the ideal site for Arthur’s stout defence…

This astounding clash takes seven weeks to tell, but at the end England is barred to them for generations and the victorious armies return to their own lands. Switching from epic action to wry romantic comedy, Foster then plays with his stars as Aleta and the visiting queen of Alrick-the-Fat indulge in combat matchmaking; each seeking to wed heroic Sir Charles of Cornwall to their respective noblewoman protégés. However, their escalating wiles and schemes make a catastrophic impression on Aleta’s twins Karen & Valeta, who apply what they’ve seen to their own relentless pursuit of boy-king Cuddock, recuperating from nobly-earned wounds and far too naive to endure being the subject of the girls’ first crush…

Employing the clever conceit of lost historical scrolls, the narrative jumps forward some months before resuming with Valiant’s entire family en route to ancestral homeland Thule with bombastic brigand Boltar. That voyage is interrupted by news of marauders assembled by Skogul Oderson, who has united numerous warring tribes into a formidable force to ravage Thule. As the year ends, the far northern chieftain is spectacularly beaten, never counting on Valiant and wilderness scout Garm organising scattered self-serving homesteaders into a lethally effective guerrilla force to slowly whittle away the raider’s numerical advantage through guile, lethally inventive use of terrain and psychological warfare. The final instalment here presages even greater adventure as Boltar’s son and Arn discuss a return to the lost continent they had visited: a land latterly dubbed “the New World.”

To Be Continued…

A mind-blowing panorama of passion and visual precision, Prince Valiant is a potent procession of boisterous action, exotic adventure and grand romance; blending tremendous epic fantasy with dry wit and broad humour, soap opera melodrama with dark violence. Lush, lavish and captivating lovely, it is an true landmark of comics fiction which no fan can miss.
All comics © 2015 King Features Syndicate. All other content and properties © 2016 their respective creators or holders. This edition © 2016 Fantagraphics Books. All rights reserved.

Today in 1921 cartoonist and King Features editor Bill Yates (Professor Phumble) was born, followed in 1933 by uber enthusiast Shel Dorf (who founded the San Diego Comics Convention) and in 1945 French creator François Bourgeon (Les passagers du vent, Cyann Saga, Les Compagnons du crépuscule). In 1945; cartoonist supreme Bill Watterson (Calvin and Hobbes) in 1958; British writer Ian Edgington (Scarlet Traces, X-Men, Predator, The Red Seas, Aliens) in 1963 and mangaka Ken Akamatsu (Love Hina) in 1968.

In 2004 this date, Tim Rickard’s comic strip Brewster Rockit: Space Guy! first launched, but we lost astounding master Frank Bellamy (Fraser of Africa, Dan Dare, Thunderbirds, Garth) in 1976, Belgian Paul Cuvelier (Corentin, Line, Epoxy) in 1978 and manga artist Shinji Wada (Waga Tomo Frankenstein, Sukeban Deka, Ninja Hish?) in 2011.

Sensation Comics Featuring Wonder Woman volume 2


By Michael Jelenic, Adam P. Knave, Alex De Campi, Amy Chu, James Tynion IV, Heather Nuhfer, Lauren Beukes, Cecil Castelucci, Sara Ryan, Aaron Lopresti, Drew Johnson, Matthew Dow Smith, Ray Snyder, Neil Googe, Bernard Chang, Noelle Stevenson, Ryan Benjamin, Mike Maihack, Chris Sprouse & Karl Story, Christian Duce & various (DC Comics)
ISBN: 978-1-4012-5862-7 (TPB/Digital edition)

Time to start planning for a Big Comics Anniversary later this year…

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8, cover-dated December 1941, but actually on sale from October 21st of that year). She was officially conceived by psychologist/polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls. Later research has since disclosed much of her genesis was due to Moulton’s wife – attorney turned psychologist Sarah Elizabeth Marston (née Holloway) who had worked with him to create the systolic lie detector process – and their live-in partner Olive Byrne.

Despite all the complexities and confusion surrounding her genesis, Wonder Woman was an instant hit and catapulted from the try-out into her own series as the cover-feature character of new anthology title Sensation Comics one month later. The Amazing Amazon then won her own eponymous supplemental title a few months after that, cover-dated summer 1942…

You already know the story: Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young, impressionable Princess Diana. Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition they forever isolate themselves from the mortal world and devote their eternal lives to becoming ideal, perfect creatures.

However, with the planet in crisis, goddesses Aphrodite and her sister Athena instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. Although forbidden to compete, closeted, cosseted Diana clandestinely overcame all other candidates to become their emissary: Wonder Woman.

On arriving in the Land of the Free she purchased the identity and credentials of lovelorn Army nurse Diana Prince, which elegantly allowed the unregistered immigrant to stay close to Steve whilst enabling the heartsick care-worker to join her own fiancé in South America.

The new Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lt. Prince…

That set up enabled the Star-Spangled Sentinel to weather the notoriously transient comic book marketplace, surviving the end of costumed heroes’ Golden Age beside Superman, Batman and a few lucky hangers-on who inhabited the backs of their titles. She soldiered on well into the Silver Age revival under the auspices of Robert Kanigher, Ross Andru & Mike Esposito, but by 1968 superhero comics were in decline again and publishers sought new ways to keep audiences interested as tastes – and American society – changed.

Back then, as her sales withered during the mid-1960’s, the entire industry depended on newsstand sales and if you weren’t popular, you died. Jack Miller, Denny O’Neill & Mike Sekowsky stepped up with a radical depowering and made comic book history with the only female superhero to still have her own title in that marketplace. Eventually, however, merely mortal trouble-shooter gave way to a reinvigorated Amazing Amazon who battled declining sales (thanks to a TV-inspired boost) until DC’s groundbreaking Crisis on Infinite Earths after which she was once again fundamentally reimagined.

Minor tweaks in her continuity accommodated different creators’ tenures until 2011 when DC rebooted their entire comics line again and Wonder Woman once more underwent a drastic, fan-infuriating root-and-branch refit. Possibly to mitigate the fallout the publishers okayed a number of fall-back options such as this intriguing package…

Sensation Comics Featuring Wonder Woman began as a “digital first” series online before collecting chapters into a new standard comic book. Crafted by a fluctuating roster of artists and writers, the contents highlighted every previous era and incarnation of the character – and even a few wildly innovative alternative visions – offering a wide variety of thrilling, engaging and sincerely fun-filled moments to remember. The physical iteration was enough to warrant a series of trade paperback compilations which – in the fullness of time and nature of circularity – gained their own digital avatars as eBooks too.

This second of three full-colour treasuries gathered Sensation Comics Featuring Wonder Woman #6-10 (March-July 2015) and offered another legion of talent and multitude of different visions, beginning with ‘Generations’ by Michael Jelenic & Drew Johnson, wherein an annual odyssey for the perfect gift for Amazon Queen – and rather forbidding mother – Hippolyta leads Diana into battle with mythical monsters, an old enemy and her own obsessive drive to overachieve…

Adam P. Knave & Matthew Dow Smith’s ‘Not Included’ pairs the potent Paradise Islander with Apokolyptian New God Big Barda against evil super-science and robotic hordes of The Brain and M’sieu Mallah, after which a decidedly different take by Alex De Campi & Neil Googe has Wonder Woman coming to the rescue of a commercial space station above the Second Rock from the Sun in ‘Venus Rising’. Amy Chu & Bernard Chang then go out-world to celebrate the core concept of Wonder Woman in ‘Rescue Angel’, as soldiers pinned down in Afghanistan are saved by Lt. Angel Santiago. The wounded warrior claims her outstanding actions under fire are the result of a vision from her beloved, long-cherished comic books…

Spectacular action and sinister skulduggery inform Heather Nuhfer & Ryan Benjamin’s clash between the Amazing Amazon and Lex Luthor, who triggers ‘Sabotage is in the Stars’ when the Indian government’s space program starts impacting Lexcorp’s projected profits. James Tynion IV & Noelle Stevenson introduce feisty teen Riley as guide to a culture-shocked young Diana in ‘Wonder World’ next, but as they bond over stupid boys and cheesy beachside entertainments, the girls are blithely unaware the foreign newcomer’s Amazon bodyguards are frantically searching for their AWOL charge…

‘The Problem with Cats’ by Lauren Beukes & Mike Maihack takes a light-hearted look at sisterhood and the rivalry between Wonder Woman and The Cheetah – or is it all in the over-active imagination of frustrated. grounded little African girl Zozo? Possibly the best yarn this go-round comes as frosty, testy and possibly hostile Daily Planet journalist Lois Lane is ordered to interview Wonder Woman.

The ice is only broken after an monster invasion leads to a splendid ‘Girl’s Day Out’, courtesy of Cecil Castelucci, Chris Sprouse & Karl Story before Sara Ryan & Christian Duce reveal a timely intervention that saves the life and emotional stability of ‘VIP’ pop star Esperanza, before Aaron Lopresti wraps up this parade of pulse-pounding peril and imago of insightful episodes with a brutal dragonslaying clash as ‘Casualties of War’ shows Diana’s abiding reluctance to engage in battle, but how sometimes there is just no other choice…

Augmented by a spectacular covers-&-variants gallery from Paul Davey, Shane Davis, Michelle & Alex Sinclair, Ben Caldwell & Francesco Francavilla, this is a scintillating snapshot of the astounding variety of visions Wonder Woman has inspired in her decades of existence, and one to delight fans old and new alike.
© 2015 DC Comics. All Rights Reserved.

Today in 1928 DC star artist/inker Joe Giella (Hopalong Cassidy, Flash, Adam Strange, Justice League of America, DC Comics Presents, Flash Gordon, The Phantom, Mary Worth) was born, with creator Dan Jurgens (Booster Gold, Superman, Captain America, Thor) arriving in 1959 and Jackson Guice (Micronauts, Action Comics, The Flash, Ruse) and Canadian cartoonist Bernie Mireault (Grendel, The Jam, Dr. Robot, McKenzie Queen) sharing a 1961 birthday.

In 20005, Atsushi Suzumi’s manga Venus Versus Virus began, as did Seinen anthology magazine Monthly Comic Alive one year later. In 2001 Tove Jansson died, predeceasing co-founder of The School of Visual Arts (AKA the Cartoonists and Illustrators School, NYC) Silas Rhodes in 2007, and Belgian creator, comics historian and Spirou editor Thierry Martens/Yves Varende.

Cochlea & Eustachia


By Hans Rickheit (Fantagraphics Books)
ISBN: 978-1-60699-801-4 (TPB/Digital edition)

This book contains old-looking modern stories and pictures meant to amuse and creep you out. If you can’t open up and play along, you really should not be reading these books. Don’t even get me started on the nudity and nakedity. Oh, and the butchery and slaughter and body horror. You probably won’t like those either…

Jobbing fantasist Hans Rickheit was born in 1973 and has been producing skilfully crafted art in many different arenas since the 1990s, beginning with self-published mini-comics before graduating to full-sized, full-length epics like Kill, Kill, Kill and The Squirrel Machine. He has also turned his time and efforts to film, music, gallery works and performance art. A Xeric award beneficiary, he came to broader attention in 2001 with controversial graphic novel Chloe, and thereafter spread himself wide contributing to numerous anthologies and periodicals, building beguiling webcomics and instigating the occasional anthology or minicomic of his own such as Chrome Fetus.

That last was the original venue for the strangely surreal binary sorority known as Cochlea & Eustachia. They first manifested back in 2001’s issue #5, with obscure and occulted follow-ups including a regular strip feature in Seatle-based weekly paper The Stranger a year later, and guest appearances in Proper Gander, Hoax, Typhon, Blurred Visions and Pood. Then they destructively scurried through Rickheit’s webcomic pages (Chrome Fetus) before inflicting their distracting blend of ingénue iconoclasm and chaos chic through the printed page of splendidly olde worlde graphic compilations like this one.

An avid and avowed student of dreams, Rickheit has been called obscurantist, and indeed in all his beautifully rendered and realised concoctions meaning is layered and open to wide interpretation. His preferred oeuvre is the recondite imagery and sturdily fanciful milieu of Victorian/Edwardian Americana which provided such rich earth for fantasists like Edgar Allen Poe, H.P. Lovecraft, Clark Ashton Smith and August Derleth, whilst his fine, studied, meticulously clear line is a perfect, incisive counterpoint to the frequently challenging logic-bending of miasmic mystery and cosmic confusion.

In Short: pay attention, scrutinise carefully, think twice and make up your own mind…

In a shabby, battered manse peculiar contraptions and bizarre trophies of things that should never have existed – let alone be stuffed and mounted – abound. The master of the house is another strange creature and as he awakes from a unique bier and begins to wander the rooms, unseen and undetected wanton mischief makers Cochlea & Eustachia rouse also and resume their apparently aimless peregrinations through the walls, nooks and crannies of the edifice that rests atop a sea of animal skulls…

The nubile, girl-like creatures scutter about in dream-like journeys and progressions, avoiding and yet stalking the wheelchair bound savant as he continues his labours, cultivating creatures of incomprehensible oddity…

Soon, chances manifest for more manufactured calamity and a wildly sedate chase ensues, resulting in capture, shocking indignity and clashes with monsters and giant robots, but as the episode escalates we are left to wonder are the elfin wanderers a binary or in fact trinary partnership? Or is the truth – if such a thing can ever be pinned down and vivisected – something even more baroque and uncanny?

All that basically means is that I wouldn’t dream of spoiling such a sinisterly absurdist confection from one of the most impressively single-minded craftsmen working in comics today, and if you are at all tempted or intrigued you must obtain and soundly secure this splendidly skewed and offbeat chronicle.

Scary, beautiful, disturbing and often utterly inappropriate, the full-colour exploits of masked misfit misses is accompanied by an enticing extra strand in muted monochrome wherein the mysterious masqueraders return to declare ‘How It Works’, after finding a possibly handsome stranger stashed in a box in a starkly surreal swamp…

Visually reminiscent of Rick Geary, Jason Lutes and Charles Burns whilst being nothing like them at all, Rickheit presents a singularly surreal and mannered design; a highly charged, subtly disturbing delusion that will chill, bewilder and possibly even outrage many readers. It is also compelling, seductive, sublimely quirky, blackly hilarious and nigh-impossible to forget. As long as you’re an adult (mere accumulated calendar years certainly count but will probably not be enough) and braced for the absolutely unexpected, expect this to be one of the best books you’ll read this decade – or any other…
Cochlea & Eustachia © 2014 Hans Rickheit. This edition © 2014 Fantagraphics Books Inc.

Cochlea & Eustachia volume 2


By Hans Rickheit (Chrome Fetus Comix)
No ISBN: (Album PB)

This book is just like the previous one only much more so. If you feel compelled to carp on about it, please feel free to just form an opinion without reading any of the book itself just as you always do. We’ll be here waiting.

After many, many dreaming years the strangest of relations are again in print as Hans Rickheit moves into publishing his own books. Pumped, peculiarly primal and printed without recourse to editorial bumph or filler, Eustacia and Cochlea volume II offers the gathered sum of his ongoing webcomic, collated into a most beguiling and unsettling travelogue of the bizarre. As ever, think urgent journeys, surprise packages that MUST be opened, and constant forward – and occasionally sideways, downwards and upwards – motion. Sometimes, if the journey is the story, ceaseless forward motion and unleashed imagination is really all the narrative you need. Just ask Jack Kerouac, The Keystone Cops or Wile E Coyote…

At its rawest – and they usually are – Cochlea and Eustacia are incessant, tireless explorers, always seeking, opening things and persons they shouldn’t and finding peril without consequence. Meaning is not the guiding principle here, momentum is, and the landscapes they traverse are bleak mechanistic, vintage, inherently organic if not actually biological and only of relative safety, security and satisfaction. On the surface this is another debauched and scatological body-comedy employing geek horror based on commonplace dream phenomena and actions to shock, but it’s all cleverly (or perhaps simply instinctively!?) manufactured by an artist auteur with questions to ask.

Through exquisite drawing offering hyper focus on extraneous detail, married to obscure super clarity, the girls are subjected to terrors and ghastly sights, but at no stage do they think of quitting or turning back. There’s as much meaning as you can handle but no discernible plot, as the whole point is that dream states are endless progressions with recurring motifs attacked from different angles. My own is walking down an utterly familiar street to a specific destination only to find that somehow I’ve turned onto a sideroad that didn’t used to be there. Finding my way back takes forever and I never get to where I came from or where I want to be. Cop that one, Jung and Freud!

All you need to know is that a vast land of monsters, creepy mansions, bewildering drones and legions of clones are all undertaking their particular personalised Local Rules in a colossal universe whilst thriving inside a dystopian survivor with the face of a teddy bear. Everything inside that scavenging explorer is looking for something. Amidst Things within Things all hollow-framed with detailed surfaces are dangerous pursuers and body-mod devotees, also on vital but inexplicable missions. Nightmare creatures scurry over weird gizmos with surrealist death symbolism, as fields of skulls and bones cover immeasurable exteriors and interiors. Hardly housebroken creatures, C&E prefer the equally endless domestic interiors but it’s not always up to them. Trust is never an issue. Oh, it must also be confirmed that Cochlea and Eustacia are far from unique in their look, drives, wild abandon or presence…

Exotically rendered but highlighting the literal vacuousness of its leads – these are no Ladies! – there is no deeper meaning for these questers, just anxiety, pursuit and search in extremely detail, but all they find is thrown away and forgotten once out of sight. Everything in their reality is anticipatory and lives in nested dolls subsumed in or fleeing from another shell. Yes, you’re probably focussing on the peek-a-boo nudity, but shake off ribald smutty schoolboy jokes. This deshabille is defanged and deprived of the porn markers that would make it tawdry, sordid or sad. Here is a level mirroring saucy postcard or Carry-On cinema caper, not thinly veiled violence against women but an assault on manners, etiquette, expectation and moral strictures.

Think Herriman’s Krazy Kat, (André Francois) Barbe or the most tripped out, freewheelin’ of Underground Commix and just follow in their wake until you get to where they’re not going…

All contents © Hans Rickheit 2025.

Today in 1921 kids comic genius Warren Kremer (Riche Rich, Hot Stuff the Little Devil, Stumbo the Giant, Ewoks, Planet Terry) was born, sharing the date with historian and founder of comics fandom Dr. Jerry Bails in 1933; cartoonist Bob Weber (Moose and Molly) in 1934; Italian author Alfredo Castelli (Mister No, Martin Mystère) in 1947; Writer/editor Tom DeFalco (Spider-Man, Thor, Fantastic Four, Spider-Girl) in 1950 and Indonesian artist Sami Basri (Voodoo, New Titans, Birds of Prey) in 1979.

This date in 1965 saw the first episode of The Spider in UK weekly Lion, the launch in 1992 of Canadian romcom strip Fisher by Phillip Street and in 1999 the final instalment of prestigious detective strip Rip Kirby.

The Sub-Mariner Marvel Masterworks volume 8


By Steve Gerber, Bill Everett, Howard Chaykin, Marv Wolfman, Steve Skeates, Bill Mantlo, Don Heck, George Tuska, Win Mortimer, Sam Kweskin, Jim Mooney, Dan Adkins, Frank Giacoia, John Sinnott, Syd Shores, Don Perlin, Frank Chiaramonte, Frank Bolle, Vince Colletta, John Romita Sr., Gil Kane & various (MARVEL)
ISBN: 978-1-3029-0962-8 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In his most primal incarnation (other origins are available but may differ due to timeslips, circumstance and screen dimensions) Prince Namor, the Sub-Mariner is the proud, noble and generally upset offspring of the union of a water-breathing Atlantean princess and an American polar explorer. That doomed romance resulted in a hybrid being of immense strength and extreme resistance to physical harm, able to fly and thrive above and below the waves. Over decades, a wealth of creators have added to the fishy tale and today’s Namor is hailed as Marvel’s First Mutant as well as the original “bad boy Good Guy”.

He was created by young, talented Bill Everett, for non-starter cinema premium Motion Picture Weekly Funnies: #1 (October 1939) so – technically – Namor predates Marvel, Atlas and Timely Comics. The Marine Miracleman first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, having debuted (albeit in a truncated, monochrome version) in the aforementioned promotional booklet designed to be handed out to moviegoers earlier in the year.

Our late-starter antihero rapidly emerged as one of the industry’s biggest draws, winning his own title at the end of 1940 (cover-dated Spring 1941). His appeal was baffling but solid and he was one of the last super-characters to vanish at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly moody, creepily contemporary fantasy fables. Even so, his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with their Fantastic Four, they revived and reimagined the awesome, all-but-forgotten aquanaut as a troubled, angry semi-amnesiac. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered and broken by the loss of his subsea kingdom… which had been (seemingly) destroyed by American atomic testing. His urge for rightful revenge was infinitely complicated after he became utterly besotted with the FF’s Susan Storm…

Namor knocked around the budding Marvel universe for years, squabbling with star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish. From there he graduated in 1968 to his own solo title again.

Cumulatively spanning cover-dates June 1972 – April 1973, this eighth and final deluxe subsea compilation of the Swinging Sixties Subby trawls Sub-Mariner #61-72, signalling the end of another era and rising dominance of genre fare in the superhero-saturated market of that period. Also trawled up and tipped in is a tentative attempt to revive his solo star status as seen in Marvel Spotlight #27 (April 1976) just as horror-hero dominance was giving way to superhero resurgences and all of us were unwittingly biding their time for the advent of Star Wars and a wave of Science Fiction space opera titles.

It opens with one last revelatory reminiscence from Roy Thomas’ in his Introduction before

the dry land dramas and thrill soaked yarns recommence…

Previously: Namor had endured escalating horror as old enemies like Prince Byrrah, Warlord Krang, Attuma, Dr. Dorcas and others attacked. They were soundly defeated, but constant battles cost Namor his lifelong companion in bride-to-be Lady Dorma as well as his long-absent human father Leonard McKenzie, murdered by Tiger Shark and sinister shapeshifter Llyra as they constantly assaulted his sunken kingdom. The prince had been betrayed by his most trusted ally and, heartsick, angry and despondent, had abdicated the throne, choosing to pursue the human half of his hybrid heritage as a surface dweller. These wanderings were also wracked with conflict, as, amnesiac again, he faced The Human Torch, A.I.M,. M.OD.O.K., Doctor Doom, Japanese war criminals and more, prior to meeting and adopting his unsuspected cousin Namorita (daughter of WWII ally Namora). Namor battled the Badoon, and reluctantly inevitably returned to Atlantis. Back, but not officially in charge, he became increasingly burdened again. He befriended Hellenic goddess Venus and fought war god Ares; took responsibility for an Atlantean massacre of alien ambassadors; granted asylum to alien survivor Tamara of the Sisterhood; narrowly avoided a global conflagration with the UN and clashed with Thor before at last taking up the mantle of ruler again…

It was an open secret that Bill Everett was dying at this time but his Marvel friends and employers allowed him to work on until he couldn’t. Thus Sub-Mariner #61’s ‘The Prince and the Pirate!’ – credited to Steve Gerber, Everett, Win Mortimer & Jim Mooney – opens with the old master pictorially revealing revelry in the subsea kingdom as Namor’s coronation ends before a new storyline starts with page 4 as Namorita and her human guardian Betty Prentiss are abducted along with an entire passenger plane. The voyagers are victims of deranged geneticist Dr. Hydro who mutates them all – bar already amphibian Nita – into human/merman hybrids to populate his armies of environmental conquest. All too soon Namor tracks the ongoing abductions and invades mobile island Hydrobase to save his cousin, but is soundly defeated by the maniac’s super science. Moreover, the attack inspires Hydro to invade Atlantis and make it his stronghold from which to convert the rest of humanity…

The drama plays out in #62 as Gerber, Sam Kweskin & Frank Giacoia explore ‘A Realm Besieged!’ before Tamara in Atlantis and Nita on Hydrobase thwarts Hydro’s schemes leaving the Sub-Mariner to ponder what to do with the hundreds of innocent, unwilling scaly amphibian freaks that neither Atlanteans or surface-dwellers want anything to do with…

Steve Gerber was a uniquely gifted writer who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarrely wilful surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties in thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity.

With critical success Man-Thing he was holding up a mirror to many cordoned-off and taboo subjects and weaving history from scattered snippets of Marvel’s continuity. With his final stint on Sub-Mariner, Gerber expanded that universe exponentially, building by exploring the pre-cataclysm days of Atlantis, aided by Howard Chaykin in anew back-up series dubbed ‘Tales of Atlantis!’ here the first chapter – inked by Joe Sinnott – sees antediluvian, human-built Atlantis losing its war with rival superpower Lemuria and Emperor Kamuu and his bride Zartra prepare for the bloody end…

Over Everett’s posthumous plot, Gerber, Kweskin & Syd Shores produce #63 as ‘…And the Seas Shall Explode!’ sees seemingly dead Dr Hydro return to destroy the Atlanteans by triggering a volcano under their city and compelling Namor to take no chances and offer no mercy to save his subjects once and for all…

Tales of Atlantis resumes as Gerber, Chaykin & Sinnott reveal how the fate of the first Atlantis is sealed by ‘Cataclysm!’ As hand-to-hand combat peaks, the city sinks beneath the seas, but its heritage is saved, carried away by missionary sorceress Zered-Na and her devout disciples (for which you need to scope out Gerber’s other contemporaneous assignments: Son of Satan in Marvel Spotlight and the aforementioned Man-Thing in Adventures into Fear. we’ve covered them I previous post so feel free to scroll away in the search engines…

Here, however, and taking off on a strange tangent Gerber, Don Heck & Don Perlin play with satire and pop culture during #64’s ‘Voyage into Chaos!’ When intolerant Atlanteans intern the aimless, despondent amphibian victims of Dr. Hydro, furious, ashamed Namor responds with a fit of fury, just as cool heads are needed to assess another astounding incursion.

Soon, a quartet of strange visitors from magical dimension Zephyrland – Ariel the Musician, Ibbar the Scolar, Kabal the Wizard & Zargus the Warrior – are petitioning the Sub-Mariner to hop in their Golden Submarine and help them liberate their enslaved homeland from bestial, tone-deaf horror Virago the She-Beast. Willing and even eager to go for many reasons Namor joins them but is ambushed and defeated as soon as arrives in the land of golden meanies…

Third instalment of Tales of Atlantis ‘In the Wake of the Warriors!’ reveals how, five millennia later, nomadic clans of water-breathing Homo Mermanus settle in the ruins of the sunken city-continent and clash constantly, thanks to the enmity of sworn enemies Widow-Queen Elanna and King Stegor. They cannot see waves of destiny pushing their battle-hardened children towards an incredible coalition. Successive chapters ‘The Lurker in the Ruins!’ (Gerber, Mooney & Frank Chiaramonte in #65 and concluding episode ‘The Sword in the Throne!’ inked by Sinnott in #66) ended the series abruptly as those children – destiny- touched Kamuu and Elanna’s daughter Zartra – after meeting ghosts and battling demons, unite the tribes to create the dynasty of sunken Atlantis that will lead to the coming millennia later of Namor…

Back in the now however, the series was struggling and a rapid radical rebrand as Prince Namor, the Savage Sub-Mariner with #65 leads with ‘The Cry of the She-Beast!’ as Gerber, Heck & Perlin detail how Virago crushes resistance at home, physically humiliates Namor and launches an attack across dimensions upon Atlantis. Her departure sparks a successful but so-costly revolution in Zephyrland and (with valiant Namor clinging to her Golden Submarine) provokes a shocking resurrection after splashing down on Earth in #66. ‘Rise, Thou Killer Whale’ by Gerber, Heck & Perlin sees Virago driven away from Atlantis at great cost, only to stumble upon the tomb of defeated – but apparently only dormant – Orka the (humanoid) Killer Whale – who unites with a clearly kindred spirit to devastate the sunken city with an armada of crazed cetaceans…

The catastrophic clash leads to the Sub-Mariner again falling, but this time it is amidst toxic nerve gas dumped by surface dwellers. The chemical poisons fatally alter his body chemistry, making it impossible to breathe air or maintain body moisture. Moreover, as the cloud of death expands currents wash it overs Atlantis, plunging all within the perimeter – Virago and Orka included – into a stasis-like coma in landmark tale ‘Seawinds of Change!’ by Gerber, Heck & Frank Bolle.

Thankfully, although dying Namor heads for the surface where he is found by old ally Triton of The Inhumans, who in turns brings Namor to old enemies the FF. Smartest Man Alive Reed Richards swiftly diagnoses and rapidly constructs a bodysuit to provide constant artificial respiration – over Namor’s churlish and violent protests – and he heads home to finish his fight. Sadly, what he finds in #68 (January 1974, Mooney inks), leaves him ‘On the Brink of Madness!’

Only Tamara, Nita and Hydro’s amphibians have escaped the nerve agent’s effects and now must calm down the bereft and crushed monarch. Convinced to stabilise the crisis, they relocate to the vacant Hydrobase and direct Namor to a human scientist whose research into forcefields might provide a means to protect the dormant Atlanteans from predators and further harm. After seeking spiritual guidance from patron god Father Neptune, Namor sets off, but when the king without a kingdom seeks out Dr Damon Walthers, he discovers the genius’ works stolen by his assistant. Shot from the sky by a neophyte supervillain calling himself Force, their initial clash is inconclusive but does draw the attention of passing student Peter Parker…

Meanwhile in Zephyrland, the war goes badly and the survivors consider calling in Sorcerer Supreme Stephen Strange…

George Tuska & Vince Colletta illustrate Prince Namor, the Savage Sub-Mariner #69 as Gerber rapidly wraps up his hanging plot threads in anticipation of a sudden cancellation. ‘Two Worlds …and Dark Destiny!’ sees Dr Strange offer aid, a pointless battle between spider hero and fishman and a second and final encounter with Force that leaves Namor victorious, in control of Walthers forcefield tech and Atlantis safely stored “under glass” until a cure can be found… an inauspicious but satisfactory stopping point. Confoundingly the series still had three issues to run with Marv Wolfman, Tuska & Colletta using #70 to depict ‘Namor Unchained!’ whilst adding further safeguards to sleeping Atlantis, until targeted by the now-independent mutated fishmen of Dr. Dorcas under the guidance of an ambitious aquatic atrocity…

The brutal duel culminated in more deaths and butchery as #71 clamours ‘Comes the Pirahna!’ and the series finally sank with #72 (dated September 1974 and on sale from 18th June) as Steve Skeates, Dan Adkins & Colletta catered an alien encounter as Namor faced obnoxious humans and a lost interstellar shapeshifter in ‘From the Void It Came…’

The antihero resurfaced in Giant-Sized Super-Villain Team-Up #1 (cover-dated March 1975), revived as one half of a tag-team with fellow misunderstood autocrat Doctor Doom whilst seeking a cure for his people and his own condition. That sustained momentum led to the last tale here, a solo exploit taken from Marvel Spotlight #27 (April 1976) as Bill Mantlo & Mooney revealed ‘Death is the Symbionic Man!’ Incorporating Prime Earth’s military industrial villain Captain Simon Stryker (of alternate Earth series Deathlok the Demolisher) the pacy yarn saw Sub-Mariner hunted for possible spare parts and powers by the maniac and battling his most deadly killer-cyborg to date…

The bonus section in this final collection includes the covers by Everett, John Romita, Rich Buckler, Larry Lieber, Sinnott, Gil Kane, Giacoia, Mike Esposito & Al Milgrom; House ads; the editorial page from #67 wherein Gerber explained the costume change; Romita’s original designs for the new outfit and a selection of original art by Heck, Perlin & Mooney.

In comics, the best thing about “the Mighty falling” is that so often another time throws up fresh ideas and creators who will regenerate faded concepts. It a cycle as timeless and relentless as the tides. The venerable Sub-Mariner always comes back stronger and more appetising, and you owe it to yourself to be ready for the next wave by getting to know these classics. Many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an story-lover’s point of view, is a wonderful exception: historical treasures with narrative bite and indescribable style and panache that fans will delight in forever.
© 2018 Marvel Characters, Inc. All rights reserved. (or possibly © 2026 MARVEL.)

Today in 1924 cartoonist Frank Bolle (The Heart of Juliet Jones, Winnie Winkle, Black Phantom, Tim Holt, Doctor Solar, Man of the Atom) was born, sharing the date with writer Joss Whedon (Astonishing X-Men, Buffy, Fray) in 1964; artist ChrisCross AKA Christopher Williams (Xero, Blood Syndicate, Justice League) in 1968, and author Becky Cloonan (Demo, American Virgin, Gotham Academy, Conan) in 1980.

Today in 2005, artist Sam Kweskin (Atlas anthologies such as Battlefront & Journey Into Mystery; Kid Colt, Outlaw, Sub-Mariner) died.

T.H.U.N.D.E.R. Agents Classics volume 6


By Wallace Wood, Steve Ditko, Steve Skeates, Gil Kane, Ralph Reese, Dan Adkins, George Tuska, Reed Crandall, John Giunta, Ogden Whitney, Chic Stone, Paul Reinman, Jack Abel & various (IDW)
ISBN: 978-1-63140-182-4 (HB) eISBN: 978-1-62302-879-4

This book includes Discriminatory Content produced in less enlightened times.

The meteoric lifespan and output of Tower Comics is one of the key creative moments in US comic book history. Bombastic, brilliant but brief, the era of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer unadulterated fun for fans of both the then-still-reawakening superhero genre and the global spy-chic obsession of those distant times. Throughout the early 1960s, the Bond movie franchise was going from strength to strength, with blazing action and heady glamour totally transforming the formerly low-key, seedy and darkly patriotic espionage genre. The buzz was infectious: soon a Man Like Flint and Matt Helm were carving out their own piece of the action as TV shanghaied the entire bandwagon with the irresistible Man from U.N.C.L.E. (premiering September 1964), bringing the whole shtick into living rooms around the world.

Thus veteran Archie Comics editor Harry Shorten was commissioned to create a line of characters for a new distribution-chain funded publishing outfit: Tower Comics. He brought in creative maverick Wallace (he hated the contraction “Wally”) Wood, who called on many of the biggest names in the industry to craft material for the broad cross-section of genres the new company demanded; as well as T.H.U.N.D.E.R. Agents and spin-offs Undersea Agent, Dynamo and NoMan, there was a magnificent anthology war-comic Fight the Enemy and wholesome youth-comedy Tippy Teen.

Samm Schwartz & Dan DeCarlo handled the funny stuff – which outlasted everything else – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane, Ditko & Ralph Reese contributed scripts for themselves and the industry’s other top talents to illustrate on the adventure line. With a ravenous appetite for superspies and costumed heroes growing in comic book popularity and amongst the general public, the idea of blending the two concepts seemed inescapable…

T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965. Beguilingly, all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format, offering a huge amount of material in every issue. All that being said, these tales would not be so revered if they hadn’t also been so superbly crafted. As well as Wood, the art accompanying compelling, subtly more mature stories was by some of the greatest talents in comics: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Ogden Whitney, Steve Ditko and more, as well as budding stars including Ralph Reese, Steve Skeates and Dan Adkins…

For those who came in late: When philanthropic benevolent super-genius Professor Emil Jennings perished in an assault by forces of the mysterious Warlord, late-arriving UN troops salvaged some of his greatest inventions. These included a belt that increased the density of the wearer’s body until it became as hard as steel; a cloak of invisibility and a brain-amplifier helmet. These uncopiable prototypes were divided between several agents: the basis of a unit of super-operatives to counter the increasingly bold attacks of multiple global terror threats such as the aforementioned Warlord. First chosen was affable, honest, but far from brilliant file clerk Len Brown. To the astonishment of everyone who knew him, he was assigned the belt and codename Dynamo.

T.H.U.N.D.E.R. Agent NoMan was previously decrepit Dr. Anthony Dunn who chose to have his mind transferred into an unaging android body and then gifted with the invisibility cape. If his artificial body was destroyed, Dunn’s consciousness could transfer to another android body. As long as he had a spare ready, he could never die. The helmet went to John Janus: a seemingly perfect UN employee and mental and physical marvel. He easily passed all tests necessary to wear the Jennings helmet. Sadly, he was also a double agent, the Warlord’s mole poised to betray T.H.U.N.D.E.R. at the earliest opportunity. All diabolical plans went awry once he donned the helmet and became Menthor since the device awakened his brain’s full potential, granting him telepathy, telekinesis and mindreading powers, but it also drove all evil from his mind. Such was the redemptive effect that Janus actually gave his life to save his comrades: an event which astounded readers at the time. In the wake of that tragedy, the Helmet vanished, passing through many hands but always escaping T.H.U.N.D.E.R.’s attempts to retrieve it.

Guy Gilbert was leader of crack Mission: Impossible-styled special forces commando unit T.H.U.N.D.E.R. Squad until asked to beta-test an experimental super-speed suit. As gung-ho, duty-obsessed Lightning, he proudly did so, even if every use of the hyper-acceleration gimmick shortened his life-span. As the concept and the niche universe expanded, other augmented agents appeared – like human jet Raven or subsea spin-off U.N.D.E.R.S.E.A. Agent (AKA Davy Jones of the United Nations Department of Experiment and Research Systems Established at Atlantis…

This concluding compilation of classic costumed-spycraft re-presents the compelling contents of T.H.U.N.D.E.R. Agents#15-20 (cover-dates July 1967 to November 1969) – with the incomparably cool concept and characters going from strength to strength as a spirit of eccentric experimentation and raucous low comedy increasingly manifested in the wake of the defeat of the Warlord (actually exposed as only one of a subterranean race intent on world conquest) and rise of independent, lone wolf supervillains, sinister crime cabals such as SPIDER or international/political foes like China’s Red Star…

As always the action opens with a Dynamo solo tale. ‘Collision Course!’ – by an unknown author and depicted by Wood – sees superhuman Andor resurface. A misunderstood modern Prometheus, he was abducted by the Warlords as a baby and spent decades being turned into a biological superman devoid of sentiment or compassion. However, they lost control of their living weapon once he met fellow mortals. Since their shattering defeat, the pitiful outsider’s attempts to rejoin mankind had been constantly thwarted and derailed. Here, following a clash with Dynamo and SPIDER, Andor is a blind (but still immensely powerful) Samson living as a hobo with a cunning grifter. Sadly. he’s again exploited by the underworld – in the form of ruthless criminal freelancer Iron Maiden – and precipitates another shattering duel with the super strong G-man as well as SPIDER’s own hyper-strong, enhanced operative Brutus Kanassus.

When the dust and rubble settles, Andor is gone again, but is now again a slave of Uru, the last surviving subterranean warlord…

Steve Skeates & Chic Stone then detail the next step in Lightning’s life. Dying because of the speed suit he volunteered to wear, Agent Gilbert is placed into cryostasis, but ‘While Our Hero Sleeps…!’ archfoe Warp Wizard wickedly swipes the body. He, however, utterly underestimates the skills and determination of Guy’s former T.H.U.N.D.E.R. Squad colleagues Dynamite AKA Daniel John Adkins, Katheryn “Kitten” Kane & William “Weed” Wylie to save him, before Bill Pearson & Ogden Whitney despatch NoMan’s scattershot free-floating consciousness on a ‘Starflight to the Assassin Planet!’ Here the invisible agent faces uncanny extraterrestrial terrors and saves earth from impending invasion…

Dynamo’s best efforts are not enough in ‘Hail to the Chief!’ (by an unknown author, Giunta, Wood & Adkins) wherein his commanding officer Sam Short mistakenly believes he’s being pensioned off. Obsessed with proving himself, “the Old Man” is captured by SPIDER and almost kills both of them before this day is saved. T.H.U.N.D.E.R. Agent Weed (a character Wood regarded as his “spirit animal”) closes the show with a delicious comedy thriller by author unknown and George Tuska.

When a big dumb thug is bitten by a radioactive mole and gains regulation theme-based excavation powers, his small, cunning pal decides ‘Dig We Must’ and has them become costumed crooks robbing from below ground. Their exploits utterly outfox the super-augmented T.H.U.N.D.E.R. Agents but wily Weed has the perfect plan to trap The Mole and Dapper Dan…

Cover-dated October 1967, T.H.U.N.D.E.R. Agents #16 opens with a Dynamo mini-epic illustrated and possibly written by Steve Ditko at the peak of his creative powers and political paranoia. Here the mighty hero and missing frenemy Andor are both beset with a ‘Dream of Doom!’ sent by the last subterranean.

Emboldened by recapturing the Warlord’s living weapon, Uru modifies and heals Andor before unleashing him against humanity, but has again underestimated his tool’s strength of will, affinity for his own kind and all too human feeling for Agent Kitten…

Fast paced and furiously violent, this is a classic example of astounding Ditko’s gift for combat staging as well as his signature graphic psychedelia in action. The era was intensely fruitful for artists as seen in a follow-up by Gil Kane & Jack Abel who limn another uncredited yarn as NoMan learns ‘One of Our Androids is Missing!’ Plunged into a frantic and convoluted global chase whilst again succumbing to psychological traumas triggered by being an undying ancient in a mobile plastic coffin, he soon recovers his emotionless equilibrium after fellow agent Linda Rogers uncovers a plot by the Red Chinese to steal one of his artificial carcases. They intend on turning it into a bomb with the sole purpose of tricking the Soviet Union into leaving the United Nations and blaming T.H.U.N.D.E.R. for the crime. It doesn’t work…

With Lightning notionally cured and declared fit for duty, Skeates & Stone amp up the superpower arms race as old enemy Professor Forkliff uses SPIDER resources to dope the speedster with super hallucinogens before unleashing his own enhanced speed freak – ‘The Whirligig!’ – to crush T.H.U.N.D.E.R. Sadly for them, Gilbert does everything – even recover from a bad trip – at top speed…

The entire Agents roster assembles for anonymously scripted Tuska tale ‘The End of the T.H.U.N.D.E.R. Agents?’ after SPIDER finds a way to negate all their advanced technology and entombs them all… until Weed, Kitten & Dynamite prove that a great plan and deathwish determination is all that’s really needed to send evil packing…

Dynamo closes the issue with a psychologically harrowing tale revealing how constant missions have burned him out. Enduring random descents into mindless fugue states, he is a hero lost to reality. Mature, disturbing, chilling and decades ahead of its time, ‘A Slight Case of Combat Fatigue’ comes courtesy of old soldier Wood and reset the tone as superheroes and spies began to pall in the public’s attention…

T.H.U.N.D.E.R. Agents #17 (December 1967) began with Dynamo in lighter mode as ‘Return of the Hyena!’ (by that mystery scribe, Wood & Reese) saw the husky but not highbrow hero repeatedly made a jackass by a cunning costumed criminal who indulged himself in a battle of wits with an enemy he deemed completely unarmed. Happily. Brawn and determination… and sneaky rogue Agent Weed… balanced the scales of justice enough to cage the beastly bandit, after which Whitney renders an uncredited modern monster mash wherein NoMan learns ‘The Locusts are Coming!!’ before saving embattled missile bases from marauding robotic raiders led by ambitious but unruly King Locust.

With readers tastes changing, Tuska took the weakest but wily-est Agent deep into genre territory for ‘Weed Out West!’ Scouting out SPIDER sightings in Antelope Haunch, Oklahoma, he finds shady doings at the local cowboy film shoot and soon embroils butch back-up Dynamo in uranium smuggling rings, murder plots and wedding plans before the entire T.H.U.N.D.E.R. Agents cadre unites the arch enemy foe in show-stopping closer ‘Put Them All Together, They Spell S.P.I.D.E.R.!’ (by anonymous & Stone). Here Dynamo leads the charge after an ordinary undercover mission exposes the cabal’s secret leaders (“The Council”) as a coalition comprising old enemies Demo, Dr. Sparta, Mastermind, Mayven and The Tarantula, led by the utterly unknown Spider Secretary General, just as the group turn on each other.

That debacle began when SPIDER recovered the all-powerful Menthor Helmet but could not peacefully decide on who should wear it and ended when the good guys explosively arrived to mop up the remains of the heated debate…

Nearly a year passed before #18 was published (cover-dated September 1968), but the contents were worth the wait. It began with another Ditko classic as ‘Dynamo and the Amazing Mr. Mek!’ saw the super-agent clash with a little nebbish suddenly granted uncanny power over machines and mechanisms. Sadly, he had no problem robbing banks but baulked when SPIDER abducted him to inflict massive global terror and death. Those unshakeable, ironclad scruples cost Mek his life and baffled his foes, but not as much as ‘The Sinister Schemes of Professor Reverse!’ (illustrated by Whitney) baffled and bamboozled NoMan when the bonkers boffin began regressing animals, humans and top military personnel into ancient ancestor iterations such as cavemen and tyrannosaurs…

Next, thanks to an unknown writer and the astounding Reed Crandall, classical fantasy rendered in the classical manner finds Dynamo trapped in an Italian volcanic eruption to somehow awaken in ancient Rome. Experiencing firsthand the grandeur, glory and petty injustices, only a miracle saves him from ‘The Arena!’ and sees him returned to his proper place and station in time to solve ‘The Secret of the Abominable Snowman!’ Crafted by unknown & Stone, here hapless Len Bown must uncover how satellite and space-race launches are being sabotaged from Tibet. Close investigation beside saucy British spy Carnaby Mod soon uncovers a plot by “commie” robotics genius The Red Lama, but there are still mysteries of the upper slopes to unravel even when all the shooting and thumping stops…

The big spy bubble had burst by this point and the spin-off titles had all folded by the time T.H.U.N.D.E.R. Agents #19 (November 1968) was released. All art with no ads, it felt like a rapid using up and closing down exercise which began with the Wood pencilled, Ralph Reese written & inked ‘Half an Hour of Power!’ as SPIDER scientist Dr. Orgo unleashes an army of super androids – including perfect duplicates of all T.H.U.N.D.E.R. Agents and personnel – and poor Len goes on a rampage uncertain who to hit and who to save…

Feeling suspiciously like Dynamo inventory material, it’s followed by another rowdy riot as ‘Dynamo vs. The Ghost!’ (art by Paul Reinman) sees a traitor abscond with T.H.U.N.D.E.R.’s latest breakthrough: a belt enabling the wearer to phase molecules and pass through walls. So can Dynamo – in his own way – but it’s equipment misuse that ends the blockbusting chase that follows in horrific tragedy…

Reese scripts Dynamo’s clash with the ‘All-Girl Gang!’ for Tuska to illustrate, as sinister spymaster Satana operates a squad of female agents no ordinary man can handle. Of course, T.H.U.N.D.E.R. Agent Kitten Kane is an expert in disguise, infiltration and close combat too…

NoMan then confronts ‘A Matter of Transmitters’ (anonymous & Reinman) as SPIDER’s captive scientist Dr. Einzwei subverts T.H.U.N.D.E.R.’s teleport systems and captures all the super-agents as they innocently travel to work. Of course, NoMan has more than one body to report in with and the web soon untangles…

One year later, a final issue appeared. Cover-dated November 1969, T.H.U.N.D.E.R. Agents #20 pretty much signalled the end of spy fever and a dialling back of superheroic shenanigans. The issue was filled with reprint masterpieces but did offer an editorial in ‘Dear T.H.U.N.D.E.R. Fan’ by Wood & Adkins and new 4-page recap of the way it all began in ‘The Origin of T.H.U.N.D.E.R. Agent Dynamo’, drawn by Chic Stone, both of which are included here to sign off the first era of spies in spandex.

With covers by Wood, Kane, Ditko, Reese, Crandall & Stone, these stories all favour fast pace, wry wit, sparse dialogue, explosive action and breathtaking visuals. T.H.U.N.D.E.R. Agents was decades ahead of its time and informed everything in Fights ‘n’ Tights comics that came after it. These are truly timeless superhero comic classics which improve with every reading, so do yourself a favour and add these landmark super-sagas to your collection.
T.H.U.N.D.E.R. Agents Classics volume 6 © 2015 Radiant Assets, LLC. All rights reserved.

Today in 1927 master craftsman and inveterate storyteller Wallace Wood (EC Comics, Mad Magazine, T.H.U.N.D.E.R. Agents, Daredevil, Power Girl, Cannon, Sally Forth, The Wizard King, Witzend, Mars Attacks) was born, sharing the natal anniversary with Hi and Lois artist Chance Browne in 1948, scripter/artist Hilary Barta (Starslayer, Plastic Man) in 1957, artist Pat Olliffe (Untold Tales of Spider-Man, Spider-Girl, Captain Britain and MI:13) in 1965 and Italian illustrator Mirka Andolfo (Hex Wives, Wonder Woman, The Amazing World of Gumball, Ms. Marvel) in 1989.

This date in 1919 Billy DeBeck’s Barney Google and Snuffy Smith strip premiered, as did Sgt. George Baker’s Sad Sack in 1942 in the first issue of service magazine Yank – the Army Weekly.

A Thousand Coloured Castles


By Gareth Brookes (Myriad Editions)
ISBN: 978-0-993563-30-0 (HB)

The world is filled with amazing women passing largely unnoticed by the loud, shouty males with their hands on the tillers of history and chokehold on the media, but seldom a kettle or shopping bag. This amazing tale is broadly based on one of them…

It comes to us from an equally intriguing source. Gareth Brookes is a “capital-A” Artist, printmaker, textile creator and educator who began literally crafting comics in 2015 with his astounding and disturbing epic The Black Project. With A Thousand Coloured Castles, RCA graduate Brookes confirmed a growing reputation for challenging and rewarding graphic narratives of the artisanal kind. Brookes is a deep and slyly humorous thinker with his roots in the Littlest of Englands, and a skewed eye to storytelling. This captivating hardback tome was created solely from dark wit and wax crayons, resulting in a truly tactile and absurdly otherworldly viewing experience…

Myriam is in her declining years: married to a set-in-his-ways old know-it-all curmudgeon, as seen in most traditionally happy families and captured on paper by Raymond Briggs and TV sitcoms starring Richard Wilson.

Fred spends most of his time complaining about everything, which is why it takes a very long time for him to notice that Myriam’s eyesight is fading. It takes even longer for him to grasp that she’s increasingly subject to wild, abstract and absolutely convincing hallucinations: vivid visions and shapes that baffle and bewilder even as they light up her drab, interminable existence.

Of much more concern to Fred is “The Wife’s” increasing fascination with the overgrown, unkempt back garden next door. He’s happy to moan about it in private but doesn’t want to engage in potential suburban hostilities with the woman living there. Myriam, however, keeps seeing a strange bedraggled little boy trapped in there, even though everybody knows that’s not possible.

… All except her toddler grandson Jack, who’s always happy to see things her way…

And thus unfolds a multi-layered observation of social norms and aberrant behaviours, supposition and expectation, declining faculties and domestic evil that is truly magical to behold and impossible to predict.

Despite her condition, Myriam proves that she knows what’s what and what’s right, as events spiral to an inevitable conclusion and all the answers are shockingly forthcoming…

Gentle, genteel and utterly beguiling, this is a masterpiece of British fantasy understatement with a potent underpinning of quietly desperate lives truly lived. Track it down and take a long hard look. You will believe your eyes.
© Gareth Brookes 2017. All rights reserved.

Today in 1912 Finnish comics pioneer Ami Hauhio (Maan mies Marsissa) was born, with master inker George Klein (The Whizzer, Miss America, Superman, Daredevil, The Avengers,) arriving in 1915 (or possibly 1920!) and troubled Golden Age comic book veteran Bob Wood (Target, Silver Streak Comics, Daredevil Comics, Boy Comics, Crime Does Not Pay) born in 1917.

Artist Sam Grainger (The Sentinels, X-Men, Incredible Hulk, Avengers, Ka-Zar) was born today in 1930; Jordi Bernet (The Legend Testers, Jonah Hex, Clara del Noche, Torpedo 1936) in 1944; writer Paul Kupperberg (Supergirl, Phantom Stranger, World of Krypton, Doom Patrol) in 1955 and David Lapham (Warriors of Plasm, Stray Bullets, Batman) in 1970.

This date in 1914 William Donahey’s long-running The Teenie Weenies strip debuted, as did UK weekly Monster Fun in 1975. In 1932 we lost Seattle cartoonist John “Dok” Hager (Dok’s Dippy Duck) and in 2006 Belgian comics megastar Jean Roba (Boule et Bill/Billy and Buddy, La Ribambelle, Spirou and Fantasio).

Virginia Woolf’s Orlando – Adapted by Jules Scheele (Orlando: A Graphic Novel Biography)


By Virginia Woolf, adapted by Jules Scheele with Garry Mac (Avery Hill)
ISBN: 978-1-917355-24-7 (TPB/Digital edition)

Some stories don’t translate well from prose to other narrative media, whilst others are simply made for it. In October 1928, author Virginia Woolf published a heavily-satirical appraisal of English literature down the ages. However, her fantasy epic was simultaneously a not-even-barely-veiled dramatised account of her ongoing, uproarious relationship with an equally notorious member of the British aristocracy…

Everyone in the know knew Orlando: A Biography detailed Woolf’s affair with British High Society’s supreme scandal-instigator… Vita Sackville-West. You can look all that history stuff up elsewhere or read the concise contextual precis that comes with this glorious, striking adaptation in the Foreword by Musician, Diarist and Modern Dandy Dickon Edwards…

The original novel is smart, wry and a fabulous historical whimsy that has become a rallying point and clarion call for all matters Queer, Trans, and Proud, and here is even further enhanced by the fitting tactic of adding seductive pictures to form a sequential narrative…

The tale is simple yet compelling: a beautiful, young and so-innocent poet who is a contemporary (and eventually favourite) of Queen Elizabeth I does not age or die.

Enduring and surviving perilous royal favour, great wealth and privilege, personal beauty and vast creative gifts, the poet has many adventures – most of them amorous, but also involving espionage intrigues, great disasters and shady services to The Crown undertaken abroad – before settling in the beloved old family seat to spend the majority of time and effort writing a magnificent novel: The Oak Tree.

Over decades and centuries Orlando adapts and is transformed by love affairs, courtly adventures, travel and writing. At one point, possibly thanks to the ministrations of a Romani witch (the lore and reputation of “Gypsies” fascinated Vita and Virginia cheekily indulged her in these pages) or simply through benevolent evolution, Orlando becomes an equally enchanting and beguiling woman. She too is left largely untouched by the world – except for its arts and fashions – and continues a life of creative and romantic abundance peppered with affairs and dalliances spiked with memorable personal encounters into an unguessable, primarily creative future…

Preceded by a Dedication culled from Derek Jarman, director of the 1992 film adaptation, Jules Scheele’s necessarily arcanely abbreviated Orlando sidelines the book’s formal presentation for a free-flowing cascade of multi-level images and key incidents broken down into ‘Chapter One: Part One: Orlando as a Boy’ & ‘Part Two: Two Years Later…’; ‘Chapter Two: Part Three: Afflicted with a love of literature’ & ‘Part Four: Vanity Rebuked’; ‘Chapter Three Part Five: Some Kind of Miracle’ & ‘Part Six: Orlando Remained Precisely As He Had Been’; ‘Chapter Four, Part Seven: Life, and a lover’ & ‘Part Eight: The clothes that wear us’ with scenes including days at Court and elsewhere subdivided into ‘Whitehall’, ‘The Court of King James at Greenwich’, ‘The Poet’, ‘The Great Frost’, and ‘Time Passed…’ before the settled days and nights of ‘Life, a lover’ presage a reduction in betrayals and forced exiles as constant war with conformity gives way to creative fruition, personal power and security and the ponderous march of time via ‘Chapter Five, Part Nine: Beyond the shadow of a doubt, Female’ and ‘Chapter Six Part Ten: What, Then, is Life?’ prior to the pausing of passing years in ‘Part Eleven: A Single Self, A Real Self’…

Glasgow-based illustrator Jules Scheele’s previous works have been for the educational and voluntary sectors, including the NHS, Scottish Government, UCL, University of Glasgow, LGBT Youth Scotland, Refugee Sanctuary Scotland, Edinburgh Arts Festival and others. His passion projects are fuelled by and stem from queer media, popular culture, and grass roots politics, and were previously seen via and expressed through DIY zine culture. With Dr. Meg-John Barker, Scheele has created numerous non-fiction graphic novels such as Queer: A Graphic History; Gender: A Graphic Guide and Sexuality: A Graphic Guide.
© Jules Scheele, 2026. All rights reserved.

Orlando – A Graphic Novel Biography will be published on June 18th 2026 and is available for pre-order now.

Today in 1934 Lee Falk’s magnificent epitome of wonder and superheroics Mandrake the Magician first appeared.

Today in 1949 British writer and oriental scholar Steve Moore (Rick Random, Laser Eraser & Pressbutton, Hulk, Doctor Who, Absalom Daak, Tales of Telguuth, Warrior, 2000 AD, Fortean Times) was born.