Groo: Friends and Foes volume 1


By Sergio Aragonés, Mark Evanier, Stan Sakai & Tom Luth (Dark Horse)
ISBN: 978-1-61655-814-7

Win’s Christmas Gift Recommendation: A welcome wave of nostalgic nonsense and comic craziness… 8/10

Groo is the smelliest, ugliest, stupidest, unluckiest mercenary in the world – but he’s also the best swordsman in creation and far too stupid to be harmed. He is always hungry and wanders because most places he pauses in burn down, wash away or crash into rubble soon after his arrival.

He loves to fight and entire nations and navies reel at the mention of his name. Of course they do the same when they stand downwind of him too…

Produced in a unique traditional fashion by storyteller Sergio Aragonés, wordsmith Mark Evanier, colourist Tom Luth – with assistance from Michael Atiyeh – and letterer Stan Sakai (yeah, that Usagi Yojimbo guy), the Itinerant Imbecile’s adventures form one of the longest running comicbook humour series in America and there seems to be no chance of stopping his creators as long as we keep buying these incredible, hilarious sagas…

Both in comic narrative and the infinitely tougher field of gag-cartooning, Aragonés has produced vast volumes of incomparable work. His darkly skewed sensibilities and instinctive grasp of the cosmically absurd, wedded to his anarchically meticulous drawing style and frankly terrifying professional discipline, have made his pantomimic doodles vibrant proof of the maxims that laughter is universal and one picture is worth a thousand words.

In 1981, after years working for Mad Magazine whilst also producing gags for DC’s horror titles (plus the occasional full strip), he joined with Mark Evanier (who writes lots of stuff and Writes it Good), Sergio crafted a madcap 4-page parody of Sword-&-Sorcery yarns as a contribution to Eclipse Comics’ Creators Rights benefit comic Destroyer Duck.

Following a second outing in Mike Grell’s Starslayer (#5), Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) the troubled company folded but the unsinkable barbarian (that’s a joke you’ll understand later) resurfaced in the Groo Special one-shot from Eclipse (October 1984), before finding a home at Epic Comics: Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragon̩s had first devised his witless warrior in the 1970s but no publisher would take on the property unless he surrendered all rights Рan almost universal situation in the comics industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers.

With ownership issues settled to his maker’s satisfaction, Groo bedded in for an uproarious 120 issue run at Epic – resulting in loads of graphic novel compilations – until the imprint died, after which the witless wonder moved on to Image and Dark Horse Comics. They haven’t sunk yet…

In fact, the latter (gluttons for punishment) have even let the bumbling bladesman loose with new 12-issue miniseries Groo: Friends and Foes; each issue revisiting one of the silly saga’s regular cast who had inconceivably escaped being slaughtered by the star. This tawdry tome is but the first of four trade paperback collections and this first compilation collects issues #1-4, finding the perpetually puzzled peripatetic poltroon meeting again merchant mariner Captain Ahax, who has good reason to dread the consequences…

That sinking thing? Among his other lack of abilities Groo cannot travel by ship. He’s not sea-sick or anything, it’s just that his mere physical presence on a nautical apparatus of any sort causes it to founder and plunge into the fearsome fathoms below. Knowing that fact and unable to get rid of the affable oaf, Ahax surrenders to fate and opts to replace the crew with drunks, sell his ship and even his clients’ cargoes. Then he over-insures the vessel, confident that at least this time when she goes down he’ll actually profit from it.

But this time his ship comes in, despite Groo constantly waving sharp objects about, an attack by pirates and Ahax’s own increasingly desperate efforts to scuttle his livelihood. Perhaps it’s the calming influence of the sweet little girl who befriends the woeful warrior’s adoring dog Rufferto? She’s a fellow passenger all alone, searching for her long-lost father…

As disaster finally strikes – far too late for Ahax – the smelliest, ugliest, stupidest mercenary in the world shambles off and soon encounters a band of gypsies who seem familiar. They ought to: they’re led by his calculating grandmother Granny Groo. How fondly the weary wanderer remembers the way she used to beat him and his sister Grooella before selling him. Of course, being the kind of kid he was, Granny had to sell him many times before it finally stuck…

Now that he’s become the most terrifying person on Earth, however, she decides on a different plan to get rid of him before he brings calamity upon them all: raffling him off to greedy villagers who think they might profit from “controlling” the most dangerous man alive…

Baffled Rufferto gamely sticks with his master and soon discovers that the little girl from the ship has joined the gypsies too…

When that brief debacle ends as all Groo gigs do, the dog and his hero head further inland and soon encounter a magic-blighted region controlled by old enemies and devilish witches Arba and Dakarba.

The female fiends have good reason to fear the innocently intruding idiot and decide to get their retaliation in first by conjuring up the scariest thing they can think of to destroy him. Sadly, a marauding 50-foot Groo – even backed up by a hundred normal-sized facsimiles – are no match for the sheer force of destructive stupidity the real McCoy can muster and the witches inevitably fail, leaving their noodle-nosed nemesis to saunter off accompanied by a little girl he thinks he might have met before…

Groo’s initial outings end after a frantic reunion with Legendary Hero and shameless fraud Arcadio whom our pack of peregrinators stumble across as he tries to train a brace of dragons. The crafty champion plans on using them to gull villagers into hiring him, but when good-natured Groo offers his help, the plan – and the villagers – soon go up in smoke…

Closing this inaugural volume is a quartet of wordless strips starring Rufferto and a captivating cover-gallery by Aragonés adding to the wonderfully wonky misshapen madness and grand display of confusions, contusions, conflagrations, conflicts, pratfalls, pitfalls, punch-lines and punch-ups…

These are true masterpiece of mirth comedy addicts will love and the great strength of the series is that new readers can start practically anywhere – and still be none the wiser…
© 2015 Sergio Aragonés. Groo, all related characters and the distinctive likenesses thereof are trademarks of Sergio Aragonés. All rights reserved.

The Legend of Korra: Book 4 – Balance – the Art of the Animated Series


By Michael Dante DiMartino, Bryan Konietzko & Joaquim Dos Santos (Dark Horse)
ISBN: 978-1-61655-687-7

Win’s Christmas Gift Recommendation: Astonishing Art Attack for Kids Of All Ages… 9/10

Autumn is officially here, and huge men from many countries are running about very genteelly trying to cripple each other, so it’s hard to escape the conclusion that the Holiday Season is inescapably close. And after all, Christmas films have been playing on Sky Movies since early March…

Seriously though, if you’re prudent, it is time to start looking at gifts for your loved ones – or even family – and here’s something that will delight aspiring artists and lovers of fantasy television: one of the most evocative animation art-books I’ve seen in many a year…

Always foremost amongst the fascinating publishing add-ons to accompany major motion picture releases or mega-successful TV cartoon shows are the supplemental “Art of…” compendiums, such as this tome dedicated to the spectacular manga-inspired Nickelodeon hit The Legend of Korra.

A magnificent and stupendously oversized (312 x 246 mm) full-colour luxury hardcover, this is actually the last of a quartet of books tracing the progress of the critically acclaimed, commercially triumphant series, which aired for 52 episodes between 2012 and 2014 in the USA, divided into four chapter-seasons or “Books”: Air, Spirits, Change and Balance.

The show has been likened to Game of Thrones but that’s just lazy pigeon-hole reviewing so don’t be put off. You don’t even need to be a fan of the show to enjoy the astounding, gloriously enticing and visually breathtaking example of the collaborative animators’ art gathered within, but in case you’re looking for a bit of context here’s a little background…

Devised by Bryan Konietzko & Michael Dante DiMartino, the series began life as a 12-part continuation of Avatar: the Last Airbender – albeit, set seventy years later – on a fantastic world redolent of the works of Hayao Miyazaki (Nausicaä of the Valley of the Wind, The Wind Rises), where certain momentous individuals are born with the power to manipulate the classic of Elements Earth, Air, Fire and Water.

All the eternal problems of greed, privation, venality and political ambition still plague the people though, and inevitably war and conquest are seen as the solution to obstacles by the worst humanity has to offer…

The series targeted older kids and was a huge hit, winning great approval for its frank treatment of real-world problems such as terrorism, dissent and socio-political unrest as well as for its forthright and groundbreaking treatment of race, gender and issues of sexual identity. It also looked stunning whilst doing it…

Dark Horse Editor Dave Marshall worked with DiMartino, Konietzko and Co-Executive Producer Joaquim Dos Santos to compile another eye-popping mix of production and concept art, storyboards, panoramic views, production sketches, designs, development art and models, a wealth of beautiful background paintings and a bountiful mass of model-sheets for each of the legion of characters which populated the show, all augmented with incisive commentary and colour from the creators, resulting in a splendid coffee-table chronicle which is utterly bewitching.

After Introductions from DiMartino, Konietzko & Dos Santos, the book cleverly divides into thirteen chapters, offering all those aforementioned construction-elements on an episode-by-episode basis. Thus ‘Chapter 1: After All These Years’ and ‘Chapter 2: Korra Alone’ display the characters and settings at the starting point whilst succeeding instalments ‘The Coronation ‘, ‘The Calling’, ‘Enemy at the Gates’, ‘Battle of Zaofu’, ‘Reunion’, ‘Beyond the Wilds’, ‘Operation Beifong’, ‘Kuvira’s Gambit’, ‘Day of the Colossus’ and the apocalyptic ‘Chapter 12: The Last Stand’ disclose the changes and developments in the cartoon cast and scenarios necessitated by the meticulously unfolding epic in a manner which is both captivating and revelatory.

The fantastic feast for the eyes then concludes with a selection of ‘Ancillary Art’ featuring character illustrations, poster art, unused roughs, book cover sketches, faux “photo-booth snapshots”, promo art, blog illustrations and prints from the series’ tribute art shows.

This is an awesome book that will certainly inspire artistically-inclined youngsters, and bereft fans of the broadcast iteration of The Legend of Korra can console themselves with the fact that Dark Horse are going to continue the adventure in comicbook form just as they have so successfully done with defunct shows like Buffy the Vampire Slayer, Angel and Firefly.
© 2015 Viacom International Inc. All Rights Reserved.

Evil Emperor Penguin


By Laura Ellen Anderson (David Fickling Books)
ISBN: 978-1-910200-51-3

Win’s Christmas Gift Recommendation: Outrageous Antics and Brilliant Buffoonery… 8/10

In January 2012 Oxford-based family publisher David Fickling Books launched an “old school” weekly comics anthology (aimed at girls and boys between 6 and 12) which revelled in reviving the good old days of British picture-story entertainment intent whilst embracing the full force of modernity in its style and content.

In October 2015 The Phoenix will release its landmark 200th issue – the first British comic publication to reach that milestone since 2000AD – and as always each enchanting instalment offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy.

In the years since its premiere, the periodical has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

The magazine’s pantheon of superbly engaging strips inevitably led to a line of superbly engaging graphic novel compilations, the latest of which is a riotous romp starring a gloriously malign arch-wizard of scientific wickedness who will delight all readers with a profound sense of mischief and unbridled imaginations.

Conceived and created by children’s book illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero {with David Solomons}), Evil Emperor Penguin lives in a colossal fortress beneath the Antarctic, working tirelessly towards total world domination, assisted by his stylish, erudite administrative lackey Number 8 and a cute, fuzzy, loyal, endlessly inventive little abominable snowman clone named Eugene. EEP had whipped up a batch of 250 but none of the others are quite like Eugene…

EEP appointed the hairy, bizarrely inventive tyke his Top Minion but somehow never managed to instil him with the proper degree of evilness. He is, however, a dab-hand with spaghetti hoops so it’s not a total loss…

Following a pin-up info page ‘EEP’s Evil Underground Headquarters (Top Secret!)’ which discloses all you’ll need to know before an assortment of vile vignettes begins with ‘A Stitch in Time’ wherein the cape-clad malcontent megalomaniac unleashes his Evil Emperor-bot of Icy Doom at the annual World Leaders’ Picnic.

Unfortunately, due to a totally typical cock-up with the plans by oafish underlings, the titanic tin-can terror’s ice-laser eyes have somehow been replaced by instant knitting machines…

The next invention doesn’t even get out of the lab before malfunctioning. ‘Have No Fear’ sees a nasty device that manifests personal terrors run amok in the lab, unleashing EEP’s domineering mother and sweet Eugene’s incredible, ghastly secret phobia before the inventors can reach the Emergency Self-Destruct Button, after which ‘Cat-astrophe’ introduces a terrifying rival in the Word Domination stakes who infiltrates the bad bird’s base as a cute and fluffy feline pet for Number 8…

When EEP’s giant spider robot immobilises the entire Earth in its ‘World Wide Web’ even Evil Cat is caught off guard and only Eugene’s unwholesome preoccupation with shiny, sparkly unicorns prevents total disaster.

The top-hatted, moustachioed, perfidious puss then attempts an amnesty with ‘The Truce: Part 1’. The fuzzy fiend is, of course, shamming friendship and the floral gift he proffers is in fact a deadly animated booby-trap which is only just defeated thanks to Eugene’s usual ineptitude in concluding episode ‘The Truce: Part 2’…

Would-be World Dictators are not a particularly forgiving bunch and when the fuzzy tyke accidentally unleashes the full force of EEP’s Ferocious And Really Terrible machine, ‘The Stinking Truth’ released in a Nuclear Stench Cloud prompts EEP to fire the Top Minion. His loss is Evil Cat’s gain though and Eugene soon settles in with an Evil Master who really appreciates him.

‘Please Alight for the Domination Station: Part 1’ soon finds them quashing the chilly, Caped Fiend’s scheme to transform Britain’s seat of government into the Houses of Penguinment but a pitched battle between super-science cat and brilliant gadget bird swiftly escalates beneath London streets in ‘Please Alight for the Domination Station: Part 2’ and Eugene’s cuteness-filled ultimate weapon sadly takes out his new boss by mistake…

As a result of that debacle the little snowman is briefly evaporated by Evil Cat and ends up floating wistfully over Antarctica as a ‘Head in the Clouds’ even as Evil Emperor Penguin faces his greatest challenge when his little sister Ruth – she prefers “Ruth-less” – pays a visit, sees what big brother is up to and decides that she too is going to rule the world in ‘Sibling Rivalry: Part 1’…

Things get even worse when Evil Cat interferes, holding Ruth-less hostage in ‘Sibling Rivalry: Part 2’ but everybody involved has foolishly forgotten that little turncoat Eugene is afflicted with niceness and a powerful conscience…

This initial outing exploring cartoon evil and daft depravity then concludes with an epic 4-part saga detailing ‘The Return’ when sweet-natured Eugene’s continual bodges at last force Evil Cat to fire him with extreme prejudice.

Hopeless, homeless and homesick, the shaggy savant is on his last legs when he’s taken in by jolly unicorn Keith, who nurses him back to health and flies him to Antarctica just in time for them both to become embroiled in the final fateful clash between Penguin and Cat. Naturally such devoted do-gooders can only get stuck in and engineer a magical reconciliation…

Rollercoaster-paced, hilariously inventive and happy to be silly when it counts, this is a captivating spree of smart, witty adventure, which will delight readers of all ages.
Text and illustrations © Laura Ellen Anderson 2015. All rights reserved.

Evil Emperor Penguin will be released on October 1st 2015 and is available for pre-order now.

The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway and various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6

Thanks to unseasonably chilly weather and a total plethora of astoundingly great graphic tracts in my reviews tray I’ve decided to brave the wrath of the readership by bring up the dreaded “C” word almost a month earlier than usual. I make no apologies. This is a book everybody will have on their wants list…

Win’s Christmas Gift Recommendation: A timeless, captivating delight… 9/10

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

In response to a wave of upstart innovators, Marvel developed a line of creator-owned properties at the height of the subsequent publishing explosion, launching a number of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and the results reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice: The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest sensations and the reasons it never continued beyond its initial 6-issue run (spanning December 1985-November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’ plus fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn, a fiercely independent young woman plying her trade – frequently described as the World’s Oldest – in the sooty, sordid environs of London during the latter quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest client up to her attic abode when the incipient physical transaction is suddenly curtailed by the discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months later Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and papers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to. So much so that he was going to kill himself as much through boredom as loneliness and Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the profits to better her own hand-to-mouth existence in the process.

The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, her employer – and prospective Prime Minister – recently escaped an assassination attempt. She however was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries she found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

The first step is naturally to interview Lord Giles and, although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study and is soon on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda…

Sadly even the alien outcast’s uncanny powers prove less than enough to stop the plotters, but Mandy has gifts of her own and beguiles a rowdy American ex-prize-fighter she found in a bar to assist in the climactic final confrontation…

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak.

The new comrades are all utterly aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk had seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents are occurring, ‘Raising Hell’ in the capital’s swankiest district and before long the Private Inquiry agents have found troubled Samantha Townes whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has his own, more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts which defy explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom but does lead to the gently gullible giant being gulled and lured away by a wily pack of street children who use his powers and naivety to go on a crime spree.

Later, when the shady Fair-owner tries to kidnap Bozz for his freak show, the ultimately unsuccessful attack leaves the alien blind and kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine, who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the alien a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series as the ineffably marvellous John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing something of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something that non-Brits will even notice, but for us aging “Cockney Sparrers” the differences are there to be seen.

Such is not the case (as gratefully acknowledged by the creators themselves in their respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD to The Famous Five – to a genuinely spooky and photographically authentic tale of deranged artists, dastardly squires and infernal paintings which come to unholy life in the snow-drenched rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again called upon the Consulting Detectives; impelled as much by his lusty fascination with Amanda as the demands of an African king who needed the assistance of the British Empire if he was to guarantee a steady flow of diamonds from his equatorial realm…

Apparently a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver the detective trio are able to track the bounder, but nobody expected the filched jewel to be capable of emitting destructive death-rays…

After a spectacular battle high above the city Bozz was able to end the threat, but his biggest surprise came when the grateful king asked to thank him personally and revealed a millennia-old connection to Bozz’s extraterrestrial race…

It all culminated in a desperate voyage to the Dark Continent for Mandy, Bozz, Salem and Fitzroy in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… unless of course, a gang of German raiders or Mandy’s own selfish self-interest somehow ruined everything…

Rounded out by a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a long-overdue collection of a magnificent moment in comics collaboration which will now hopefully reclaim its place at the forefront of fantasy fables.

The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.

The Bozz Chronicles will be in stores from September 16th 2015 and is available for pre-order now. Check out www.doverpublications.com, your internet retailer or local comic shop.

Bright-Eyed at Midnight


By Leslie Stein (Fantagraphics Books)
ISBN: 978-1-60699-838-0

After graduating from the New York School of Visual Arts Leslie Stein began producing astoundingly addictive cartoon strips in her self-published ‘zine Yeah, It Is. With a Xeric Grant for her efforts, she started the even-better comicbook Eye of the Majestic Creature, seamlessly blending autobiographical self-discovery, surreal free-association, philosophical ruminations, nostalgic reminiscences and devastatingly dry wit to describe life filtered through a seductively meta-fictional interior landscape. This lady laconically tans under truly different suns and the results are both enchanting and entrancing.

Here she bravely offers a further intimate peek inside a unique head via a gloriously off-kilter selection of full-colour diary-strips: all created in the wee small hours as she juggled incessant insomnia and the skewed demands and commitments of being a bartender working night shifts, performing in a band and battling an obsessive urge to draw stories…

“Beginning at the stroke of Midnight…” from the first moments of 2014 and every evening/slash morning thereafter, regardless of her location, physical condition and state of weariness or inebriation, Stein crafted a comic – one per night in a free-ranging variety of styles encompassing watercolour, line-work, collage, found imagery and even sheer abstractions – only ending her self-appointed task on January 1st 2015.

Now the very best of those pictorial therapies – sweet, incisive, charming, obscure, self-destructive, self-incriminating, nostalgic, hopeful, delusional, revelatory and just plain indefinable – populate the pages of a lavish hardback chronicle which is utterly intoxicating.

Day-trippers and interested parties can share her realised thoughts on creating stories, memories of the 1980s, school, junk food, Summer Camp, bar lives, New York in the early hours, boys, men, rehearsals, colours, lettering, pets, Jimi Hendrix, romance, regular customers, gigs, European travel, hero-worship, fruit, fans and all the other minutiae and major events which make up one year in a life, seen here partitioned into ‘Winter’, ‘Spring’, ‘Summer’, ‘Fall (& Winter Again)’, a sweetly painful biographical examination of ‘Four Christmases’ all wrapped up with an uplifting ‘Epilogue’…

The journal glyphs are all delivered in a smoothly raw, primitive yet deliciously engaging, self-deprecating manner utterly impossible to resist and if you’ve ever drunk-dialled and regretted it, imagine the increased horror of drawing and posting an entire comic strip before you wake up, sober up and realise just what you’ve done…

A mesmerising, absurdist, whimsically seductive and pictorially gratifying invitation into a singularly creative existence and fabulously rewarding cartoon experience: one no serious fan can afford to miss.
© 2015 Leslie Stein. All rights reserved.

Fante Bukowski


By Noah Van Sciver (Fantagraphics Books)
ISBN: 978-1-60699-851-9

Here’s a grand little digest-sized poke at in the snoot of authorial pomposity and the Eternal Dreams of Idiots deliciously delivered by seemingly tireless and provably incisive cartoonist Noah Van Sciver, one of the most intriguing and unpredictable creators around.

Sciver has walked the walk since 2006; self-publishing stories in his stripzine Blammo (9½ issues so far) before finding a publisher (Kilgore Books & Comics) to handle the drudgework of production, generated a weekly newspaper strip (4 Questions in Denver’s Westword), won an Ignatz Award and gradually work in publications such as Mome, The Comics Journal, Best American Comics and Mad Magazine.

In 2012 his excellent first graphic novel The Hypo: The Melancholic Young Lincoln made plenty of critical waves, as did his surprising follow-up Saint Cole, a gruelling exploration of life on the minimum wage.

Now he’s turned his sharp eye and fascination with the Human Condition to a punishing comedy of delusional manners featuring “That Guy” whom we’ve all met: the desperate, delusory “Artiste” who’s a legend in his own mind and grows increasingly impatient with how long it’s taking the world to discover him…

Before he legally changed his name, Fante Bukowski had read all those life-changing books by John Fante & Charles Bukowski and knew he was going to write the next Great American Novel. That would show everybody they were wrong about him – especially his dad…

Now, living on secret handouts from Mom, he infests a dingy hotel room, clad either in dirty underwear or the traditional writer’s uniform of unruly beard, elbow-patched tweed jacket, baggy trousers and suppressed desperation; drinking too much and creating nothing…

He haunts bars and stalks agents, seeking “the Big Idea” that will start him writing his magnificent gift to the world, completely oblivious to the characters around him who could so easily populate and enrich the book he dreams of, but which is just not in him…

Constructed through a series of painfully illustrative vignettes such as ‘Struggling Writer’, ‘Fante Bukowski Stays Up’, ‘Fante Walks Home’, ‘Fante Needs Money’ and ‘Fante Has No Car’, with each illustrative moment haunted and mocked by aspirational quotes from all his literary forebears who actually could put word to paper, he shambles through life bemoaning the unfairness of it all.

He almost thinks he’s at last on the way when he scores with a conflicted young author struggling with writer’s block, but all her valuable contacts have seen his sort before…

He even tries to emulate Kerouac but doesn’t get far before realising how unpleasant The Great Outdoors is and just how scary are people who pick up hitch-hikers, but Fante does at least, at last, learn one unforgettable lesson…

Trenchant, brittle and mercilessly funny, this full-colour paperback novella also includes a selection of cruelly authorial pin-ups by guest-artists Zak Sally, John Porcellino, Jesse Jacobs, Joseph Remnant, Leslie Stein and Eric Reynolds.
Fante Bukowski © 2015, Noah Van Sciver. This edition © 2015 Fantagraphics Books, Inc.

Leaf


By Daishu Ma (Fantagraphics Books)
ISBN: 978-1-60699-853-3

Sequential Art – or “comics” as I stubbornly prefer to think of it – is generally typified as a marriage of text with a series of illustrations designed to tell a story and impart a mood, but it’s always been a nebulously open-ended venture with little time for hard and fast rules and happy to avoid definition.

For instance if a story has an overabundance of words in too few pictures, the result is little more than illustrated prose, but if you go the other way and minimise, or even complete exclude words, what you have is the absolute zenith in comics communication. And more often than not, it’s the best writers who use the least verbiage, whether they illustrate the story or not…

Daishu Ma is a Chinese cartoonist, artist and designer working in Barcelona who, with her first graphic novel Leaf, has joined a rarefied band of international illustrative icons (Jim Woodring, Jason and our own Raymond Briggs being regularly amongst the most prominent) who have frequently eschewed and transcended the printed word and strictures of graphic narrative, allowing methodically crafted imagery to establish scenes, define characters, create nuance and carry a tale.

…Or rather here, a politically-edged, industrially-condemning eco-parable, since her sublime, meticulous and astonishingly beguiling pencil-tone art – enhanced by smartly applied splashes of mood-enhancing pastel colour – exposes a blandly bleak industrial environment on the brink of eradicating the last vestiges of the natural world…

This is a story you must experience for yourself so let’s content ourselves with the basic facts: when a young man on an excursion finds a fallen leaf which pulses with an uncanny, comforting radiance he covertly takes it back to the ever-sprawling city.

His teeming conurbation, bustling office of employment and even extremely basic, always empty apartment are all drab and dolorous despite the plentiful supply of monopolistic artificial lights and he realises that what he’s found is something special, even inspirational.

Increasingly obsessed, he roams the bustling city, seeking someone who can explain what he hides in his home. The revelatory journey takes him to unsuspected, people-packed enclaves of joy, wonder and despondency and into many folks’ lost memories of better times, when he encounters a young woman who has dedicated her life to understanding the rapidly vanishing flora of the world and a strangely timid old man who seems to know all the secrets of light-making…

And once the finder obsessively follows a convoluted trail to a hidden truth, how can he not risk everything in a bold act to change his overcrowded, oppressive, unhappy world?

Entrancing, subtle and seductive in a purely primal manner, Leaf offers a vision of hope for all lovers of beautiful simplicity and natural wonder.

© 2015 Daishu Ma. All rights reserved.

The Phoenix Presents… Corpse Talk Season 2


By Adam Murphy (David Fickling Books)
ISBN: 978-1-910200-49-0

The educational power of comic strips has been long understood and acknowledged: if you can make the material memorably enjoyable, there is nothing that can’t be better taught with pictures. The obverse is also true: comics can make any topic or subject come alive… or at least – as here – outrageously undead…

The conceit in Adam Murphy’s wonderful Corpse Talk is that famous personages from the past are exhumed for a chatty, cheeky This Was Your Life talk-show interview that, in Reithian terms, simultaneously “elucidates, educates and entertains”. It also often grosses one out, which is no bad thing for either a kids’ comic or a learning experience…

Another splendid album release culled from the annals of The Phoenix (courtesy of those fine saviours of weekly comics at David Fickling Books) opens with some ‘Introductory Remarks’ from your scribbling, cartooning host macabre Adam Murphy before the creepy contents section ‘In the Guest Graveyard This Season’ runs down the disinterred interviewees on show this time…

Before the inspirational post-mortem autobiographies commence there’s also a splendidly informative archaeological burial-map entitled ‘Digging up the Bodies’ providing an effectively contextual visual timeline for the likes of saucy ‘Queen Victoria’ and foolish ‘Guy Fawkes’ to discuss their successes and failures before we learn the gory truth about ‘William the Conqueror’, which last is supplemented by a grotesque, ghastly glimpse of what happened at his shocking state funeral in double-page spread ‘William the Honk-eror’…

Heading further back in time – and perhaps into fiction rather than fact – comes an intimate investigation into the truth behind Greek poet ‘Homer’ and far more confirmable confabs with engineering phenomenon ‘Isambard Kingdom Brunel’ and infamous Russian ruler ‘Catherine the Great’ which comes with a fact feature on the plague of impostors who tried to unseat her in ‘Tsars in their Eyes!’

Game-changing artistic iconoclast ‘Henri Matisse’ shares the spotlight with true life inspiration for Robinson Crusoe ‘Alexander Selkirk’, after which a thorough expose of ‘Elizabeth I’ is rounded off with a ‘A Killer Look!’ at the vast array of clothing gimmicks, fashion accessories and make-up marvels she employed to stay at the height of her power, whilst at the other end of the spectrum fun-crushing ‘Oliver Cromwell’ stands proudly on his reputation for dour and dismal progress…

I for one will be forever grateful for learning for the first time ever (!) about ‘Maria Sibylla Merian’, a grossly misused scientific pioneer who founded the principles of entomology before being written out of history by male historians and scientists. Let this light-hearted examination be just the first of her many mentions please…

No suspicious suppression for the next star spectre as ‘William Shakespeare’ tells it like it was, accompanied by a short summary of his acting career in ‘Ghost Writer!’ after which the page-count temporarily doubles to encompass the American exploits of ‘Leif Erikson (and Family)’ – papa Erik the Red, mother Thjodhild, and siblings Thorvald, Thorsten & Freydis – before dropping back to normal for party favourite ‘Charles II’ who cockily details his fall, exile, return and rise to adored majesty.

The truth about ‘Pocahontas’ is followed by more telling Native American facts in ‘Sad Ending, Continued…’ whilst the glorious career of ‘Stan Laurel and Oliver Hardy’ serves to cheer us all up and the personalised revelations of ‘Sir Francis Drake’ clarify the very, very slim difference between privateer and pirate.

The astounding achievements of polymath and scientific everyman ‘Sir Christopher Wren’ is followed by a bold and brilliant depiction of ‘The Great Fire of London’ which allowed him to cement his place in history whilst the stellar career and cruelly embarrassing end of female aviator ‘Amy Johnson’ precedes a chilling conclusion when ‘Vlad the Impaler’ recounts his favourite things and how much pain they caused everyone else…

This second star-stuffed catalogue of comedy cadaver chronicles then concludes with a little game-segment as ‘The End of the Season’ sees all the guests going walkabout, requiring a ‘Rotting Remains Roll-Call’ for the reader to locate and return them to their places of rest

Smart, irreverent, funny and splendidly factual throughout, The Phoenix Presents… Corpse Talk Season 2 cleverly but unflinchingly deals with history’s more tendentious moments whilst personalising the great and the good for coming generations.

It is also a fabulously fun read no parent or kid could possibly resist. Don’t take my word for it though, just check with the spirits in question…
Text and illustrations © Adam Murphy 2015. All rights reserved.

Hal Foster’s Prince Valiant volume 11: 1957-1958


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-828-1

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937, a fantastic and fabulous full-colour weekly peek into a world where history met myth to make something greater than both. Hal Foster had developed the feature after leaving a landmark, groundbreaking, astoundingly popular run on the Tarzan of the Apes strip he had pioneered.

Prince Valiant provided action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked plunderers played out against a glamorised, dramatised Dark Ages backdrop. It followed the life of a refugee boy driven from his ancestral homeland in Scandinavian Thule who grew up to roam the world, attaining a paramount position amongst the heroes of fabled Camelot.

Foster wove his epic romance over decades, tracing the progress of a near-feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, vengeance-taker and eventually family patriarch in a constant deluge of wild and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The strip spawned films, an animated series and all manner of toys, games, books and collections based on Prince Valiant – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and still going strong) – and, even here at the end times of newspaper narrative cartoons as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature alone until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator with Foster continuing as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of many extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates with Mark Schultz (Xenozoic) scripting.

This latest spellbinding, luxuriously oversized (362 x 264 mm) full-colour hardback collection re-presents pages spanning January 6th 1957 to 28th December 1958 (#1039-1142) but before proceeding, clears the palate for adventure with Brian M. Kane’s erudite, illustration-strewn Introduction ‘Pal Palenske [M]ad man’, detailing the incredible career and achievements of Foster’s inspiration: designer, illustrator, equine enthusiast and ingenious PR pioneer Reinhold Heinrich Palenske.

At the other end of this titanic tome Kane curates a lavish exhibition of stunning colour and monochrome illustrations revealing ‘Hal Foster’s Advertising Art: Business and Industry’, but captivating as they are, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: Having brought Christianity to Thule and been instrumental in halting an invasion of Saxons and Danes in England, Valiant has been despatched by Arthur Pendragon to Cornwall in search of traitorous local kings, under the pretence of attending the wedding of young knight William Lydney.

During the festivities Valiant uncovered a terrible miscarriage of justice and acquired a new squire. Unknown to Lydney and his bride Gwendolyn of Berkeley, their homely old steward Alfred was actually the knight’s elder brother and true lord of the manor.

Rather than shame his handsome sibling and a woman they both love, the noble retainer has chosen to leave his home and wander the world as Val’s servant…

With a domestic debacle averted Valiant resumes his true mission and travels to Tintagel to discover that the suspect local lords have banished all Round Table Knights from their domains even as rumours abound of Northern raiders being welcomed into the Cornish Kingdoms…

Stymied, Alfred offers a solution to their dilemma and, shaving his new master’s head, transforms the pretty prince into an itinerant Palmer, roaming the countryside exhorting warriors to take up crusading in the Holy Land. As grizzled veteran and zealot Sir Quintus, the noble spy rises in the esteem of the traitor-kings whilst wily Alfred learns the true situation from the garrulous servant class at the strongholds of Launceston and Restormel, but when their trek takes them to the heart of the conspiracy they find King Och Synwyn to be an utterly different kind of plotter: arrogant, devious and a sadistic psychopath who has mustered a horde of Dane, Saxon and Viking raiders into an alliance to take England by storm.

Utterly appalled by the task he faces, Valiant ritually forswears his sacrosanct honour and apparently pledges himself to the mad king; determined to corrupt himself to destroy the maniac’s plans…

The task is made easier as Och Synwyn needs field commanders for his army, but once “Quintus” is installed, he begins the old game of divide and conquer; briefing against the quarrelsome northern freebooters tenuously united against Arthur whilst inciting the deviant king to begin heavily taxing his barbarous allies in advance of all the looting they will profit from…

Before too long the uneasy alliance is at war with itself and all too soon the western threat is ended, but rather than rejoice Valiant is heavy-hearted as he makes his way back to Camelot, knowing that his triumph came at cost of his knightly virtue and he is no longer worthy of a seat at the Round Table…

His mood briefly lifts when passing mysterious Stonehenge where he meets a Druid priestess and is beguiled by the most beautiful horse in the world…

Pressing onwards he reports his success to Arthur and resigns, but is astonished by an incredible gesture from his comrades which restores his besmirched honour and allows him to make peace with his conscience…

Still ill at ease, Valiant leaves the fabulous citadel and returns to Salisbury Plain, resolved to own the magnificent red stallion he glimpsed. The quest is epic and extraordinary and the beast is a proven man-killer, but eventually the wrangler’s uncharacteristically gentle methods and patience win the day and the steed. Sadly that only causes more problems as the son of the man killed by the magnificent “Arvak” demands the beast be killed and will only be deterred by a joust to the death…

Horseflesh causes more trouble when Alfred meets Sir Gawain‘s squires Pierre and Jex and the idle pranksters train Valiant’s other steed Mayflower to perform a succession of hilarious tricks. If only the unknowing prince had not decided to sell the beast to boorish, arrogant Saxon chieftain Halgar the Thunderer during a tense conference designed to ease tensions between the English and the constantly encroaching Northmen…

It takes all the hero’s charm and guile to prevent a fresh war erupting and as soon as the crisis passes Valiant decides it’s time he headed home to Thule to reconnect with his family once more…

The reunion is brief, joyous and bittersweet. The wanderer sees how much his children have grown and considers the cost of a life of duty: only just in time to bid his son Arn farewell as the lad is shipped off to enter the household of regal ally King Hap-Atla even as that ruler’s king becomes foster-son become and page to Valiant’s sire King Aguar.

The tradition is key to noble life throughout Christendom, but again Valiant realises how much he has missed…

Mirth comes to the fore thereafter as Arn moves into Hap-Atla’s palace and begins a tortuous love-hate relationship with his new lord’s spiteful, mischievous and prank-addicted daughter Frytha.

Back in Vikingsholm, Aguar is injured in a fall and forced to send Valiant in his stead to the five-yearly Council of Kings. Unfortunately many of the rulers at the conference believe the last-minute substitution is a sign of weakness and ambush the Thule delegation, proving a sequence of spectacular battles and Valiant’s epic overland trek back to safety.

…And after that there’s vengeance taken and betrayers brought to book…

Peaceful repose never lasts long and when a regal summons arrives from Camelot, the family again take ship. This time however the call is primarily for dutiful wife Aleta who gracefully enters a hive of hornets as aging Queen Guinevere takes offence at the young beauty’s popularity with the Courtiers and plots to end the imagined war of favourites.

Her husband meanwhile is busy with martial matters. Arthur has at last decided to move in force against the Danes and Saxons occupying Kent and Sussex. War is brewing again and as the warriors prepare, Valiant briefly retires aging squire Alfred in favour of two young, vigorous and keen martial assistants: Edwin and Claudius.

The former is an especial favourite of Aleta and her boisterous twin daughters Karen and Valeta…

With Valiant as field commander the campaign is bloody but overwhelmingly successful but ultimate victory comes at an incomprehensibly high personal price. Moreover after saving thriving mercantile metropolis London from the marauding northmen, Val’s weary forces experience a nasty lesson in capitalism run rampant and basic ingratitude. Of course the Prince has an insurmountable counterargument to employ…

Back in Camelot the war of wills between Guinevere and Aleta is settled by the most remarkable of intercessionaries by the time the victors return, but Valiant has little time to rest. His beloved comrade Gawain has vanished and the trail leads into the wilds of unruly Wales. Employing Welsh knight Sir Ian Waldoc as guide and following an unearthly vision provided by largely vanished mage Merlin, the tireless champion heads westward disguised as a troubadour, eventually fetching up at the forbidding castle of terrible King Oswick and his five beautiful daughters…

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no fan should miss.
© 2015 King Features Syndicate. All other content and properties © 2015 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

The Phoenix Presents… Bunny vs. Monkey Book Two


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910200-47-6

In January 2012 Oxford-based family publisher David Fickling Books launched a weekly comics anthology for girls and boys which revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

Inevitably the publishers have branched out into a wonderful line of superbly engaging graphic novel compilations, the latest of which is a second engagement in the dread conflict gripping a once-chummy woodland waif and interloping, grandeur-obsessive simian…

Concocted with gleefully gentle mania by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a fixture in The Phoenix from the first issue: a madcap duel of animal arch-enemies set amidst an idyllic arcadia which is a more-or-less ordinary English Wood.

With precious little unnecessary build-up The Phoenix Presents… Bunny vs. Monkey volume 2 continues where its predecessor left off, detailing the ongoing war of wits and wonder-weapons spread over a year in the country. The obnoxious anthropoid intruder was originally the subject of a disastrous space shot. Having crash-landed in Crinkle Woods – a scant few miles from his lift-off site – he now believes himself the rightful owner of a strange new world, whereas sensible, genteel, contemplative Bunny considers the idiot ape a obnoxious, noise-loving, chaos-creating troublemaker…

With battle reports spanning July to December hostilities recommence as Monkey and his devious ally Skunky (a brilliant inventor with a bombastic line in animal-inspired atrocity weapons and a secret agenda of his own) fail to make proper use of ‘The Wish Cannon!’ The reality-warping gun could change the world but also makes really good cakes…

A much better terror-tool is colossally ravening robot ‘Octo-blivion!’ which ruins Bunny’s boating afternoon, but sadly the tentacled doom-toy becomes an irresistible object of amorous intent for irrepressible cyber crocodile Metal Steve before it can complete its nefarious machinations…

A hot day inspires Monkey to demand bonkers boffin Skunky whip up some volcanoes but their ‘Journey to the Centre of the Eurg-th!’ only uncovers chilly regions and crazily cool creatures before the scene shifts to those not-so-smart but astonishingly innocent bystanders Pig and Weenie Squirrel.

When their afternoon playing with crayons results in a lovely drawing of a crown, soon everybody is bowing down and obeying ‘King Pig’ after which surly radical environmentalist and possessor of a big, bushy tail and French accent ‘Fantastique Le Fox!’ finds time to share his incredible origin stories with the dumbfounded woodland denizens. Yes that’s right: stories, Plural…

Hyperkinetic carnage is the order of the day when a cute little dickens turns up in spiffy running-toy ‘Hamsterball 3000!’, providing Skunky with the perfect power source for his latest devastating mechanical marauder: the horrendous Hamster Mobile…

Puns, peril and a stinging hidden moral inform proceedings when all the animals celebrate ‘Bee-Day!’ whilst a happily brain-battered, bewildered former stuntman turns into a tormented super-genius when he accidentally falls under the influence of Skunky’s Smarty Helmet in ‘Action Beever2. Happily for everyone, before it wears off the increased cognition – in conjunction with a handy lemon puff – demolish an unleashed Doomsday Device which might just have ended everything…

From September onwards the stories drop to two pages a pop and ‘Gone with the Wind!’ finds Pig and Weenie making trouble with their windsurfing cart after which ‘I, Robot Crocodile!’ sees Metal Steve on a destructive rampage until Bunny and Monkey team up to show the steel berserker the simple joys of dance…

‘There’s a Moose Loose!’ has Skunky back on bad form and trying to fool his enemies with a vast Trojan Elk before Monkey spoils everyone’s September by going big after being introduced to a sweet childhood game in ‘Conkers Bonkers!’ and – with the Beaver bedridden – the perfidious pair of animal evildoers employ the rather dim ‘Action Pig!’ to test pilot their devilish Dragonfly 5000. Such a bad idea…

Tidy-minded Bunny has no hope of sweeping up all autumn’s golden detritus in ‘Leaf it Alone!’ once friends and enemies start helping and an extended sub-plot opens in ‘Duck Race!’ as impetuous Monkey pries into Skunky’s most deadly and diabolical secret behind a locked door. In a frantic attempt to deflect attention, the smelly scientist then unleashes the colossal Lord Quack-Quack!

The saga sequels in a surprisingly downbeat follow-up as Bunny, Pig and Weenie dare the fiend’s lair to check out ‘Door B’ before scheduled insanity resumes as ‘Hypno-Monkey!’ finds the hirsute horror misusing a memory ray and briefly assuming godlike power…

Who doesn’t like igniting marshmallows and telling scary stories around a campfire? Not Bunny, Pig and Weenie after hearing the tale of ‘Monster Pants!’ after which the local idiots decide to join Monkey’s gang in ‘Bad Influence!’

The monkey is no role model – except perhaps for painful ineptitude – as seen in ‘Lost in the Snow!’ but the winter fun expands to encompass everyone when Skunky’s ‘Chemical X!’ unleashes a cold tidal wave of blancmange leading to seasonal silliness as ‘The Small Matter of the End of the World!’ reveals time-travelling madness as the true story of the demise of the Doomsday Device is finally exposed in an extra-length yarn.

Everything changes when ‘Merry Christmas Mr. Monkey!’ sees peace and goodwill grip the woods – or perhaps it’s just that the simian seditionist has gone missing? When the innocent inhabitants go looking for Monkey they find him far beyond the forest associating with strange two-legged beings, singing carols and swiping mince pies, but nobody realises just how dangerous the ‘Hyooomanz!’ can be as the year ends with plans found proclaiming the demolition of Crinkle Wood and the coming of a new motorway…

To Be Continued…

Endlessly inventive, sublimely funny and outrageously addictive, Bunny vs. Monkey is the kind of comic parents beg kids to read to them. Don’t miss out on the next big thing.
Text and illustrations © Jamie Smart 2015. All rights reserved.