Safer Places


By Kit Anderson (Avery Hill Publishing)
ISBN: 978-1-910395-77-6 (PB)

If you get a holiday this year and you’re one of those folk that like to read, here’s something a bit different that will certainly add to the desired sense of getting away from it all…

If you’re open to the idea, there’s wonder all around us. It’s not a new notion but remains a potently beguiling one that confirms its power in these interconnected vignettes exploring memory, imagination, inner worlds, nature, secrets, self-help solutions and isolation.

Explored over an initially undisclosed set of parameters and across myriad places and times, these are moments of shared-yet-exclusive realities that appear to be an example of a growing creative vogue/creative zeitgeist – as you’ll see when we imminently review similar but so different Avery Hill release Infinite Wheat Paste: Catalytic Conversions.

Here, however, cartoonist and tale-teller Kit Anderson merges mundane momentary travails with commonplace entertainment escape routes (wizard’s worlds, haunted houses, cyber-realities, alien mindscapes, fresh starts) to explore “liminal spaces and small magic”: digging deep to find the “something greater” we all crave and that must be waiting just out of our sight and other perceptions. Master of short form graphic narratives – you can just call them comics if you want – she hails from Boulder, Colorado but now lives near Zürich. Anderson was ceaselessly making graphic stories even before earning an MFA from The Center for Cartoon Studies in 2022. You can look for her stuff at Parsifal Press and The Rumpus for greater elucidation and edification…

Taking a year to complete, over 18 brief tales Safer Places melds inquisitive inspirations to contemplative cartooning and builds an interlocking sampling of other worlds, times and existences which all lead back to a common core. Blending pedestrian and surreal, employing a variety of art styles and colour palettes, it all begins with ‘Quest I’ as unseen critics speculate upon an old guy who seems to be a wizard who favours the wilds over civilisation, before a bereft boy looking for his cat finds something strange, wondrous and ultimately unsustainable in ‘The Basement’

Tantalising travelogue ‘Wonders of the Lost City’ carries us to ‘Sleep Tape: Country Lane’ and a loving couple under strain and in need of calming talk therapies before the wizard – still moving in mysterious ways – pops back into view for ‘Quest II’, after which a boy in very uncharted waters takes a revelatory ‘Deep Breath’

More calming tactics and rural idyls manifest in ‘Sleep Tape: Forest Walk’ for a woman too wedded to a Wi-Fi-enabled “Smart” world, whereas work pressure taking its toll on a watcher of post dystopian woodlands cannot be as readily assuaged in ‘Lookout Station’. At least the poetic ruminations of ‘Morning’, ‘Hills’ and ‘Waves’ carry us gently into ‘Quest III’ and the wizard’s dramatic interaction with a forest fox, prior to ‘Fallow’ detailing the shocking behaviour of an aged, burned out farmer making amends… and one last lifestyle change.

A computer nerd’s close encounter with digital ‘Wallpaper’ quietly segues into floral terrors as a student succumbs to transformative life-changing illness in ‘Weeds’ whilst ‘Quest IV’ sees a darker day dawn for the wizard before a harassed and lonely wage-slave finding solace and companionship thanks to ‘Sleep Tape: At the Seaside’

‘Whump’ offers a contemplative laugh before a solitary walking tour takes a lonely wanderer to ‘The World’s Biggest Ball of Twine’ even as another recluse escapes connections by grabbing a bike and going for a ‘Ride’, all before the wizard heads home to recharge in ‘Quest V’

Bemusing and seductive, these interlocking voyages reveal the cathartic force of creativity and therapeutic siren call of world-making. Come visit soon, yes?
© Kit Anderson 2024. All rights reserved.

Giant


By Mollie Ray (Faber & Faber)
ISBN: 978-0-571-37419-9 (HB)

The true power of comics storytelling is its innate ability to cut through layers of language, fluff and obfuscation to impart pure meaning, feeling and response on a symbolically primal level. When a carefully constructed image hits below the strata of constructed reality the impact is devastating and lasting.

Such is absolutely the case in Giant as debutante author Mollie Ray cuts through the hindrance and drawbacks of deceptive, misunderstandable language, with all its inherent accidental barriers, to reach a universally communal level of understanding.

Using evocative design, staging and carefully crafted characters beautifully drawn, directed and positioned in the manner of classic silent movies, she relates a transformational, deeply personal crisis into a universal parable of fear, hope and in this case joyous resolution all without saying a word…

Meticulously rendered old school in ballpoint pen on cartridge paper and channelling a dire medical emergency, she shows how a loving family is stressed, stretched, almost crushed and so nearly destroyed when a youngster suddenly succumbs to a disease and resultant condition that changes everything and affects everyone.

The silent saga is every parent and sibling’s nightmare, with a resolution coming not through magic or miracles but through hard work, medical resolve, unceasing endurance, patience and understanding.

This tale is a moving and most remarkable achievement that will resonate far beyond the usual comics and graphic novel circles. Don’t wait for the inevitable animated adaptation to become a seasonal standby: buy Giant now and show all your friends… and enemies too, if you can get them to not listen…

Artwork & design by Mollie Ray. © Mollie Ray, 2024. All rights reserved.

Toby and the Pixies: Worst King Ever!


By James Turner & Andreas Schuster with Kate Brown & Austin Boechle (David Fickling Books)
ISBN: 978-1-78845-296-0 (TPB)

Way back in January 2012, Oxford-based David Fickling Books made a rather radical move by launching a traditional anthology comics weekly aimed at under-12s. It revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

To this day each issue features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. The Phoenix has successfully established itself as a potent source of children’s entertainment because, like The Beano and The Dandy, it is equally at home to boys and girls, and mastered the magical trick of mixing amazingly action-packed adventure series with hilarious humour strip serials such as this one. Most of the strips have also become graphic collections just like this one…

Crafted by the astoundingly clever James Turner (Star Cat, Super Animal Adventure Squad, Mameshiba, The Unfeasible Adventures of Beaver and Steve) and Canadian cartoonist/designer/animator Andreas Schuster, Toby and the Pixies began in January 2020 (as I Hate Pixies) and those first forays are remastered right here, right now, beginning with Chapter 1: Meet Toby’ as at Suburbiton high school – nerdly 12-year old overachiever (what in my cruel school days was deemed a “swot”) is trying to fit in. It’s already hard enough enduring overbearing popular classmates like smarmy trendy “online influencer” Joe and snarky bully Steph but at least fellow style exile Mo is in the same boat, as evidenced by their idea to become acceptable by playing football turns out…

Reality reasserts itself when Toby is ordered by his electric toaster-obsessed Dad to tidy the garden before vanishing forever when the grumbling kid accidentally kills gleefully sadistic pixie tyrant King Thornpickle in ‘Chapter 2: Long Live the King’.

Unknown to any human, a fabulous fey realm has thrived in the green shambles of the Cauldwell backyard for the longest time, and now – due to an inept and inadvertent act of emancipation sparked by Toby kicking an unfortunately placed plaster garden gnome – the reluctant boy finds himself new ruler of a hidden kingdom of magical morons…

Thanks to pixie law – as interpreted by the former King’s advisors Mouldwarp (Royal Druid), wise(ish) Gatherwool (Lore Keeper/Potion Master) and Toadflax (she eats stuff) – killing Thornpickle makes Toby the new absolute monarch. Pixie law also states the ruler can do anything they want… a prospect so laden with responsibility it makes Toby weep with terror…

Just coming to terms with the thought of magic actually existing and that freaky, anarchic little imps can do it whilst still being absolute idiots and morons is bad enough, but young Cauldwell quickly learns just how awful it can be ‘Living the Dream’ as the advisors pester and bedevil him to give in and take on the job…

With dad increasingly obsessed with making the perfect, ultimate piece of toast and bonkers goblins infesting his home Toby heads for the relative sanctuary of school only to find the pixies waiting for him still insistent he take charge. Granting them liberty and autonomy proves disastrous in ‘Free Period’ and turns unto chaos when ravenous magic mushrooms maraud through classrooms until he capitulates and in chapter 5 dispenses ‘The Wisdom of Toby’…

Thanks to the mystic mooncalves’ utter literal-mindedness, the task is like herding floodwater, and the reluctant despot retreats for a bit of quiet time playing videogame ‘Camel Calamity’ with Mo. With the demanding pixies around, though, peace cannot be guaranteed and after the “bathtub badger crisis” and Mo’s being magicked into a bird, Toby takes his only friend into his confidence, spilling all. The response is not what the unhappy king expects…

Another shock follows the morning Toby is forced into dire state duty and compelled to become the groom at a ‘Royal Wedding’. The bride isn’t even human-shaped and his potential father in law even worse, but just this once fate seems to be on the boy’s side…

Going to school is also inescapable – and Toby’s only real joy – but royal duties increasingly encroach. Mystic meddling with his beloved ‘Homework’ results in embarrassment and ultimately a rampaging water sprite wrecking the adored institute of learning, after which Mo is kidnapped by the vengeful daughter of dead King Thornpickle.

Princess Sugarsnap is as mean as her dad and wants her inheritance – which Toby is happy to give to her – but of course it isn’t that easy to abdicate and instead the new King has to undertake a Royal Quest and face her “Army of Slimes”. Luckily, his faithful dachshund Digby goes along on the ‘Rescue Mission’…

The exploit leads to ‘Mo’s First Trip to Pixieland’, but being mistaken for the King’s jester – and worse – is just a prelude. Trouble really kicks off when jealous Toadflax challenges him for the position and Sugarsnap ambushes everybody before the pixies discover what Mo’s terrifying cell phone camera can really do…

As King’s Champion, his best pal also offers a real service by stepping in as ‘King Mo’ to give Toby a break. Sadly, he’s suckered into a day of questing that has lasting and laughable repercussions, prior to human life reasserting itself when Mo and Toby at last and unhappily become school sports stars thanks to being dragooned into ‘The Big Match’. Fair play is not on the cards though, as the pixie advisors secretly augment Toby’s kit with magic slugs…

The resultant humiliation leads to one final calamity as Chapter 13 ‘Falling Out’ sees Mo ostracised and banished after apparently cheating during a boardgame: a situation the three advisors are quick to capitalise on…

The premise of pixie promise is instantly and eternally engaging, and will further confound and beguile in a forthcoming volume…

Wrapping up the fey foolishness is an activity section detailing ‘How to Draw Toby’ with supplemental instruction on his ‘Expressions’, ‘Toby’s Body’ and thereafter ‘How to Draw Mo’, plus his ‘Expressions’ and ‘Body’ as well as graphic gen for rendering ‘Gatherwool’ ‘Mouldwarp’ and ‘Toadflax’ before closing with the now-standard Special Preview feature focusing on what other wonders await in the periodical Phoenix

Toby and the Pixies is a gloriously daft and hilarious comic treasure: surreal, ingenious and fabulously fun. No laugh-loving LARPER, junior gamer, comedy connoisseur or devotee of madcap magical mayhem should miss this pixilated picture postcard from beyond.
Text and illustrations © The Phoenix Comic 2024. All rights reserved.

Toby and the Pixies: Worst King Ever! is published on June 6th 2024 and available for pre-order now.

Wonder Woman: A Celebration of 75 Years


By William Moulton Marston & Harry G. Peter, Robert Kanigher, Dennis O’Neil, Roy Thomas, Greg Potter, George Pérez, William Messner-Loebs, Eric Luke, Phil Jimenez, Greg Rucka, Darwyn Cooke, Brian Azzarello, Gail Simone, Amy Chu, Ross Andru & Mike Esposito, Mike Sekowsky, Don Heck, Gene Colan, Jill Thompson, Mike Deodato Jr., Yanick Paquette, Matt Clark, Drew Johnson, J. Bone, Cliff Chiang, Ethan Van Sciver, Bernard Chang & various (DC Comics)
ISBN: 978-1-4012-6512-0 (HB/Digital edition)

Wonder Woman is the very acme of female icons. Since her debut in 1941 she has grown to permeate every aspect of global consciousness and become not only a paradigm of comics’ very fabric but also a symbol to women everywhere. Whatever era you choose, the Amazing Amazon epitomises the eternal balance between Brains & Brawn and, over those decades, has become one of that rarefied pantheon of literary creations to achieve meta-reality.

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8, conceived by psychologist and polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls. Immediately catapulted into her own series and cover-spot of new anthology Sensation Comics one month later, she was an instant hit. Wonder Woman won an eponymous supplemental title a few months later, cover-dated summer 1942, enabling the Star-Spangled Siren to weather the vicissitudes of the notoriously transient comic book marketplace and survive the end of the Golden Age of costumed heroes beside Superman, Superboy, Batman and a few lucky hangers-on who inhabited the backs of their titles.

This stunning compilation – part of a dedicated series introducing and exploiting the historical and cultural pedigree of venerable DC icons – offers a sequence of sublime snapshots detailing how Diana of the Amazons evolved and thrived in worlds and times where women were generally regarded as second class, second rate, painfully functional and strictly ornamental, collects material from All-Star Comics #8, Sensation Comics #1, Wonder Woman (volume 1) #7, 28, 99, 107, 179, 204, 288, Wonder Woman (vol. 2) #1, 64, 93, 142, 177, 195, 600, Wonder Woman (vol. 3) #0, Justice League: New Frontier Special #1, Sensation Comics Featuring Wonder Woman #1 & 7 – cumulatively covering July 1940 to November 2012.

The groundbreaking appearances are preceded by a brief critical analysis of significant stages in her development, beginning with Part I: The Amazon 1941-1957 which details the events and thinking which led to her creation and early blockbusting dominance of Man’s Boy’s World…

‘Introducing Wonder Woman/(Wonder Woman Comes to America)’ originated in All-Star Comics #8, (December 1941) and Sensation Comics #1 (January 1942) respectively, revealing how, once upon a time on a hidden island of immortal super-women, US Army Intelligence aviator Steve Trevor crashes to Earth. Near death, he is nursed back to health by young, impressionable Princess Diana. Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte reveals the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they forever isolate themselves from the mortal world and devote their eternal lives to becoming ideal, perfect creatures.

However, when Trevor explains the perfidious spy plot which accidentally brought him to the Island enclave and with the planet in crisis, goddesses Athena and Aphrodite order Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. The Queen declares an open contest to find the best candidate and, although forbidden to compete, young closeted, cosseted Diana clandestinely overcomes all other candidates to become their emissary.

Accepting the will of the gods, the worried mother outfits Diana in the guise of Wonder Woman and sends her out to Man’s World armed with an arsenal of super-scientific and magical weapons…

The Perfect Princess gained her own series and cover-spot in new anthology title Sensation Comics a month later, with the story continuing where the introduction had left off. ‘Wonder Woman Comes to America’ sees the eager immigrant returning the recuperating Trevor to the modern World before trouncing a gang of bank robbers and briefly falling in with a show business swindler. The major innovation was her buying the identity of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her fiancé in South America. Even with all that going on, there was still room for Wonder Woman and Captain Trevor to bust up a spy ring attempting to use poison gas on a Draft induction centre. Typically, Steve breaks his leg and ends up in hospital again, where “Nurse Prince” can look after him…

The new Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lieutenant Prince…

As previously mentioned, the Amazing Amazon was a huge and ever-growing hit, quickly gaining her own title in late Spring (cover-dated Summer 1942). The comic frequently innovated with full-length stories, and here ‘America’s Wonder Women of Tomorrow’ (Wonder Woman volume 1 #7, Winter 1943) offers an optimistic view of the future in an extract of a fantastic fantasy tale wherein America in 3000 AD is revealed as a true paradise.

Ruled by a very familiar Lady President, the nation enjoys a miracle supplement which has extended longevity to such an extent that Steve, Etta Candy and all Diana’s friends are still thriving. Sadly, some old male throwbacks still pine for the days when women were subservient, meaning there’s still much work for the Amazing Amazon to do. With a wry but wholesome sex war brewing (and no bears available), faithful Steve goes undercover with the rebel forces and uncovers a further startling threat…

As the Golden Age drew to a close and superheroes began to wane, Wonder Woman #28 (April 1948) debuted ‘Villainy Incorporated!’ in an epic-length tale of revenge wherein eight of her greatest enemies – Queen Clea, Hypnota, Byrna Brilyant, the Blue Snowman, Giganta, Doctor Poison, Eviless, Zara, Priestess of the Crimson Flame and The Cheetah – unite to ensure her destruction and escape from Amazonian mind-bending gulag Transformation Island, where they were being rehabilitated…

Whilst costumed colleagues foundered, Wonder Woman soldiered on well into the Silver Age, benefitting from constant revisionism under the auspices of Robert Kanigher, Ross Andru & Mike Esposito, who re-energised her for the Silver Age renaissance and beyond: a troubled period encapsulated in the briefing notes for Part II: The Princess 1958-1986

Using the pen-name Charles Moulton, Marston had scripted all Diana’s adventures until his death in 1947, whereupon after a period when his assistant Joye Hummel wrote the stories, Kanigher took over the writer’s role. H. G. Peter soldiered on with his unique artistic contribution until he passed away in 1958. In April of that year Wonder Woman #97 was his last hurrah and truly the end of an era.

With the exception of DC’s Trinity (plus a few then-innocuous back-up features like Green Arrow and Aquaman), superheroes all but vanished by the early 1950s, replaced by mostly mortal champions in a deluge of anthologised genre titles. Everything changed again after Showcase #4 rekindled public interest in costumed crimebusters with a new iteration of The Flash in 1956. From that moment fanciful floodgates opened wide once more, and whilst reinventing Golden Age Greats such as Green Lantern, The Atom and Hawkman, National /DC methodically updated those venerable veteran survivors who had weathered the backlash. None more so than the ever-resilient Wonder Woman…

As writer/editor Kanigher tweaked or reinvented much of the original mythos, tinkering with her origins and unleashing Diana on an unsuspecting world in a fanciful blend of girlish whimsy, rampant sexism, strange romance, alien invasion, monster-mashing and utterly surreal (some say-stream-of-consciousness) storytelling. This was at a time when all DC’s newly revived, revised or reinvented costumed champions were getting together and teaming up at the drop of a hat – as indeed was the Princess of Power in Justice League of America. However, on the pages of her own title a timeless, isolated fantasy universe was carrying on much as it always had.

Wonder Woman #99 (volume 1, July 1958) heralded a new start and introduction of the Hellenic Heroine’s newly revitalised covert cover: Air Force Intelligence Lieutenant Diana Prince, launching a decade of tales with Steve perpetually attempting to uncover her identity and make the most powerful woman alive his blushing bride, whilst the flashily bespectacled glorified secretary stood exasperated and ignored beside him. ‘Top Secret’ sees Steve trying to trick Diana into marriage – something the creep tried a lot back then – by rigging a bet with her. Of course, the infinitely patient Princess outsmarts him yet again…

Although not included here, WW #105 had introduced Wonder Girl: revealing how centuries ago the gods and goddesses of Olympus bestowed unique powers on Hippolyta’s daughter and how even as a mere teenager indomitable Diana had brought the Amazons to Paradise Island. Continuity, let alone consistency or rationality, were never as important to Kanigher as a strong story or breathtaking visuals and that eclectic odyssey – although a great yarn – simply annoyed the heck out of many fans; but not as much as the junior Amazon would in years to come…

The teen queen kept popping up and here ‘Wonder Woman – Amazon Teen-Ager!’ (#107, July 1959) sees the youngster wallowing in a new, largely unwanted romantic interest as mer-boy Ronno perpetually gets in the way of her quest to win herself a superhero costume…

As the 1960s progressed, Wonder Woman looked tired and increasingly out of step with the rest of the company’s gradually gelling – ultimately cohesively shared – continuity but, by the decade’s close, a radical overhaul of Diana Prince was on the cards.

In 1968 superhero comics were once again in decline and publishers were looking for ways to stay profitable – or even just in business – as audience tastes and American society evolved. Back then, with the entire industry dependent on newsstand sales, if you weren’t popular, you died. Handing over the hoary, venerable and increasingly moribund title to Editor Jack Miller and Mike Sekowsky, the bosses sat back and waited for their eventual failure, and prepared to cancel the only female superhero in the marketplace…

Sekowsky’s unique visualisation of the Justice League of America had greatly contributed to the title’s overwhelming success, and at this time he was stretching himself with a number of experimental projects, focussed on the teen and youth-markets. Tapping into the teen zeitgeist with the Easy Rider styled drama Jason’s Quest proved ultimately unsuccessful, but with Metal Men and hopelessly hidebound Wonder Woman, he had much greater impact. Sekowsky ultimately worked the same magic with far greater success for Supergirl in Adventure Comics (another epic and intriguing run of tales long overdue a curated compilation).

With relatively untried scripter Denny O’Neil on board for the first four tales, #179 heralded huge changes as ‘Wonder Woman’s Last Battle’ (December 1968, with Dick Giordano inking) saw the immortal Amazons of Paradise Island forced to abandon our dimensional plane. They took with them all their magic – including all Diana’s astounding gadgets and weapons like the Invisible Plane and Golden Lasso – and ultimately even her mighty powers. Despite all that, her love for Steve compelled her to remain on Earth. Effectively becoming her own secret identity of Diana Prince, the now-mortal champion resolved to fight injustice as a human would…

Sekowsky’s root & branch overhaul offered a new kind of Wonder Woman (and can be seen in a magical quartet of collections entitled Diana Prince: Wonder Woman) but, as always, fashion and reader response ruled and in a few years, with no fanfare or warning, everything that had happened since Wonder Woman lost her powers was unwritten.

Her mythical origins were revised and re-established as she abruptly returned to a world of immortals, gods, mythical monster and supervillains. There was even a new nemesis: an African/Greek/American half-sister named Nubia who debuted in ‘The Second Life of the Original Wonder Woman’ (Wonder Woman #204, February 1973, by Kanigher, Don Heck & Vince Colletta) which delivers the murder of Diana’s martial arts mentor I Ching as prelude to Diana being restored to her former glory by the returned and restored Amazons on Paradise Island…

Such an abrupt reversal had tongues wagging and heads spinning in fan circles. Had the series offended some shady “higher-ups” who didn’t want controversy or a shake-up of the status quo?

Probably not.

Sales were never great even on the Sekowsky run and despite strident public protests about depowering a strong woman from feminists like Gloria Steinem, the most rational and realistic reason is probably Television money. The Amazon had been optioned as a series since the days of the Batman TV show in 1967, and by this time (1973) production work had begun on the 1974 pilot featuring Cathy Lee Crosby. An abrupt return to the character most viewers would be familiar with from their own childhoods seems perfectly logical to me…

By the time Lynda Carter made the concept work in 1975 by going back to ancient basics, Wonder Woman was once again “Stronger than Hercules, Swifter than Mercury and More Beautiful than Aphrodite”…

Eventually however – after the TV-inspired sales boost ended with the show’s cancellation – the comic slumped into another decline, leading to another revamp.

Notionally celebrating the beginning of her fifth decade of continuous publication, Wonder Woman #288, (February 1982) saw Roy Thomas. Gene Colan & Romeo Tanghal take over, rededicating the Amazon to fighting for Love, Peace, Justice and Liberty in ‘Swan Song!’

The story features the creation by war god Mars of new villain Silver Swan – transformed from an ugly, spiteful ballerina into a radiant, spiteful flying harridan – whilst the biggest visible change was replacing the stylised eagle on Diana’s bustier with a double “W”, signifying her allegiance to women’s action group The Wonder Woman Foundation.

The Silver Age had utterly revolutionised a flagging medium, bringing a modicum of sophistication to a returning and evolving sub-genre of masked mystery men. However, after decades of cosy wonderment, Crisis on Infinite Earths transformed all of DC’s interconnected Universe, leading to a truly reimagined Wonder Woman with a different history and character as discussed and then displayed in Part III: The Ambassador 1986-2010

Wonder Woman volume 2 #1 debuted with a February 1987 cover-date. Crafted by Greg Potter, George Pérez & Bruce Patterson, ‘The Princess and the Power’ reveals how Amazons are actually reincarnated souls of women murdered by men throughout primordial times. Given potent new form by female Hellenic gods, they thrived in a segregated city of aloof, indomitable women until war god Ares orchestrated their downfall via his demigod dupe Herakles.

Abused, subjugated and despondent, the Amazons were rescued by their guardian goddesses in return for eternal penance in isolation on hidden island Themyscira. Into that paradise Diana is born: another murdered soul, imbued with life in an infant body made from clay. She will excel in every endeavour and become the Wonder Woman…

On relocating to the outer world, Diana becomes an inspirational figure and global hero constantly trying to integrate and understand the madness of “Patriarch’s World”…

In ‘The Heart of the City’ (Wonder Woman vol. 2 #64, July 1992) Bill Messner-Loebs, Jill Thompson & Denis Rodier focus on that dilemma as Diana attempts to recover a kidnapped child used as leverage by gangsters while saving a weary, outraged but righteous cop from confusing vengeance with justice…

That struggle for understanding – and sales – led to the Princess surrendering her right to the role of Wonder Woman after losing a duel with fellow Amazon Artemis. The aftermath seen in ‘Violent Beginnings’ (Wonder Woman #93, January 1995 by Messner-Loebs & Mike Deodato Jr.) reveals how her brutal, hard-line replacement takes over her ambassadorial role in Patriarch’s World with the defeated but undaunted predecessor keeping watchful eyes on the brutal warrior in her clothes…

These years are categorised by a constant search for relevance and new direction, and in ‘The Bearing of the Soul’ (WW #142 March 1999 by Eric Luke, Yanick Paquette, Matt Clark, Bob McCloud & Doug Hazlewood) the Amazon, supplemented with incredible alien technology, declares herself a global peacekeeper, dashing to flashpoints and conflict zones to end wars and save lives, irrespective of others’ political or moral objections…

From three years later, ‘Paradise Found’ (#177, 2002, by Phil Jimenez & Andy Lanning) sees another course change as Themyscira is rebuilt following war between gods and offered to the outer world as an exemplar of Paradise on Earth and the oldest and youngest of its sometimes-united nations…

The often-hilarious downsides of ‘The Mission’ (WW #195, 2003) are explored by Greg Rucka, Drew Johnson & Ray Snyder and reiterated in a wry out-of-world vignette by Darwyn Cooke & J. Bone, teaming the Diana of 1962 with equally-pioneering female crimefighter Black Canary. ‘The Mother of the Movement’ (Justice League: New Frontier Special #1, 2008) sees the occasional sister-act confront a magazine owner and aspiring nightclub impresario over the way he makes his staff dress up like rabbits. Moreover, history fans, one of those indentured luscious lepines is an undercover reporter…

Many such minor tweaks in her continuity and adjustments to the continuity accommodated different creators’ tenures until 2011, when DC rebooted their entire comics line again and Wonder Woman once more underwent a drastic, fan-infuriating root-&-branch refit as represented here in Part IV: The Warrior 2012-2014. Possibly to mitigate the fallout, DC okayed a number of fall-back options such as the beguiling collected package under review today…

After a full year of myth-busting stories, ‘Lair of the Minotaur’ was the subject of Wonder Woman vol. 4 #0, (November 2012) wherein Brian Azzarello & Cliff Chiang puckishly explored a different history as a teenaged Princess Diana underwent trials and training and fell under the sway of a sinister god…

As an iconic figure – and to address the big changes cited above – a number of guest creators were invited to celebrate their take on the Amazon in an out-of-continuity series, and from Sensation Comics Featuring Wonder Woman #1, (2014) Gail Simone & Ethan Van Scriver’s ‘Gothamazon’ deliciously details how a mythologically militaristic Wonder Woman uncompromisingly and permanently cleans up Batman’s benighted home when the Gotham Guardians are taken out of play, whilst in Sensation Comics Featuring Wonder Woman #7, Amy Chu & Bernard Chang go out-of-world (and into ours?) to celebrate the inspirational nature of the concept of Wonder Woman.

‘Rescue Angel’ sees soldiers pinned down in Afghanistan saved by Lt. Angel Santiago. The wounded woman warrior claims her outstanding actions under fire are the result of a vision from her favourite and most-beloved comic book character…

This magical and magnificent commemoration is packed with eye-catching covers from the stories but also from unfeatured tales, by the likes of H.G. Peter, Irwin Hasen & Bernard Sachs, Sekowsky, Dick Giordano, Heck, Gene Colan, Pérez, Brian Bolland, Deodato Jr., Adam Hughes, Chiang, Van Sciver, Shane Davis & Michelle Delecki, Ivan Reis & Oclair Albert, Nicola Scott & Francis Manapul.

Wonder Woman is a primal figure of fiction and global symbol, and set to remain one. This compilation might not be all of her best material – or even up to date – but it is a solid representation of what gave her such fame and would grace any fan’s collection.
© 1941, 1942, 1943, 1948, 1958, 1959, 1968, 1973, 1982, 1987, 1992, 1995, 1999, 2002, 2003, 2008, 2010, 2012, 2014, 2016 DC Comics. All Rights Reserved.

Temperance


By Cathy Malkasian (Fantagraphics Books)
ISBN: 978-1-60699-323-1 (HB/Digital edition)

Stop me if you’ve heard this one: a charismatic leader drags an entire nation into unnecessary war to save a political skin: manipulating facts, twisting good people’s lives, destroying their innocence and fomenting an atmosphere of sustained paranoia and unthinking patriotism – if not literal jingoistic madness. If we’re lucky he/she/they shuffle out of the picture and let their – generally incompetent but equally fervent – successors deal with the mess they’ve created: those remnants divided equally into well-meaning but clueless ditherers and now-fanatical disciples who think only they can run the show…

The land is in turmoil. Pa is raising a ruckus trying to get his monstrous ark built before ruthless invaders begin their final attack. Eldest girl Peggy and little Minerva follow as he carves a wake of destructive energy through the landscape. Pa has galvanised local villagers and they await his command to enter the fortress-city within the monolithic edifice, dubbed “Blessedbowl”. When Pa begins once more to assault his oldest lass, only hapless Minerva and the trees are witness to the unleashed savagery. Suddenly, a young man rushes to Peg’s rescue, captivating forever the cowering Min. His name is Lester, but despite a terrific struggle the rescuer is no match for Pa’s maniacal vigour. The young man is left brain-damaged and maimed.

Pa bids Min see to Lester. The Doomsayer is lost in his preparations again. The Crisis has arrived…

Three decades pass. Min has married Lester and a thriving community now exists within Blessedbowl, a permanent subsistence/siege economy built on paranoia, isolated and united by a common foe that has never been seen and is therefore utterly terrifying. Moses-like, Pa had remained behind when the ark was sealed, to fight a rearguard action. Min is now his regent, efficiently running the closed ecology and economy, bolstered by the devoted attention of Lester, the amnesiac war-hero who lost so much when the invisible enemy launched their final assault…

Min controls the community through reports from the distant front and Lester guards the city inside Blessedbowl’s hull. But now his befuddled memory is clearing, and Min, hopelessly in love with him, faces the threat that all that has been so slowly built may come crashing swiftly down…

And this is just the tip of the iceberg in a vast story that – despite being almost 15-years old – could well be the best thing you’ll read this year. Crafted by cartoonist and animator Cathy Malkasian (Percy Gloom, Eartha, NoBody Likes You Greta Grump, Curious George, The Wild Thornberrys, Rugrats,) during America’s longest-running war, this multi-layered, incisive parable examines how families and countries can be twisted by love, fear and the craziest lies leaders can concoct and get away with…

As much mystical generational fantasy as veiled allegory, Temperance will open your eyes on so many levels. As events spiral beyond all control the astounding outcome, whilst utterly inevitable, will also be a complete surprise – and just wait until you discover the identity of the eponymous narrator…

Mythical, mystical, metaphorical, lyrical, even poetic, here is a modern, timeless tuned-in epic blending Shakespearean passions with soft Orwellian terrors. King Lear and 1984 are grandparents to this subtly striking tale of freedom and honour – personal and communal – foolishly but willingly surrendered to a comfortable, expedient slavery. Combining trenchant and timeless social commentary with spiritually uplifting observation, illustrated in the softest pencil tones – reminiscent of English WWII cartoons (particularly Pont and Bateman, but also the animations of Halas & Batchelor) – this is joy to read, a delight to view and a privilege to own.
© 2010 Cathy Malkasian. All right reserved. This edition © 2010 Fantagraphics Books, Inc.

Wolverine by Claremont & Miller Deluxe Edition & Wolverine by Claremont & Miller


By Chris Claremont & Frank Miller, with Joe Rubenstein, Paul Smith, Bob Wiacek & various (MARVEL)
ISBN: 978-0-7851-8383-9 (HB/Digital edition)

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of The Incredible Hulk #180 (cover-dated October 1974 – So Happy 50th, Eyy?). That devolved into a full-on scrap with the Green Goliath – and accursed cannibal critter Wendigo – in the next issue. Canada’s super-agent was just one more throwaway foe for Marvel’s mightiest monster-star and subsequently vanished until All-New, All Different X-Men launched.

The semi-feral mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere).

In guest shots across the MU – plus cartoons and movies – he carved out a unique slice of superstar status and hasn’t looked back since. Over those years many untold tales of the aged agent (eventually revealed to have been born in the 19th century) explored his erased exploits in ever-increasing intensity and detail. Gradually, many secret origins and revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Afflicted with periodic bouts of amnesia, mind-wiped ad nauseum by sinister foes or well-meaning associates, the lost boy clocked up a lot of adventurous living – but didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories. Over the course of his X-Men outings, many clues to his early years manifested such as an inexplicable familiarity with Japanese culture and history. This was first revealed after The X-Men save the eastern nation from diabolical maniac Moses Magnum and resulted in an on-going but distanced romantic dalliance with a Japanese princess…

Most fans and amateur historians accept the Frank Miller/Klaus Janson Daredevil stories that introduced Elektra and stormed fan consciousness for fuelling the comic world’s obsession with ninjas and the Japanese underworld in the 1980’s & 1990’s. These themes dominated the funnybook landscape of the era – and spawned the seemingly unstoppable Teenage Mutant Ninja Turtles phenomenon – but a lot of that initial traction actually came from one of Marvel’s earliest miniseries and subsequent graphic novel collections…

Wolverine by Claremont & Miller is an oft-republished landmark originally comprising just Wolverine #1-4 (cover-dated September – December 1982), but with most later editions also including the conclusion/sequel from Uncanny X-Men #172-173 as released in August and September 1983.

Big on experimental layouts, dramatic imagery and grittily iconic combat scenes revealing artist Miller’s growing fascination with Koike & Kojima’s seinen manga epic Lone Wolf and Cub, the tale is a simple fable of unrequited love and consequences of aspiring above one’s station in life…

Inked by Joe Rubinstein and lettered by Tom Orzechowski, ‘I’m Wolverine’ reveals that Mariko – the princess Logan dares to love and who loves him in return – is daughter of Shingen Harada, lord of Clan Yashida. Missing for years, the long-lost patriarch has returned but is not the honourable father figure Mariko dreams of. Austere, autocratic, ambitious and deeply bigoted, he is also supreme overlord of Japan’s most powerful Yakuza organisation…

Unaware of all this, the hero travels to Japan to win his lady only to find the dutiful daughter has allowed herself to be married off to a crime boss. Descended from an unbroken line including the Imperial family, Mariko is semi-divine, whilst Logan is a base, uncultured gaijin – and arguably not even human. Nevertheless, he makes his move…

When Wolverine invades the Yashida citadel he finds his beloved compliantly abused by both father and new husband, but his righteous response is forestalled by Mariko before he is captured by Shingen’s forces and tricked into a duel rigged to make him appear a wild, cheating, honourless beast…

Utterly outsmarted, shamed and despondent, he is cast aside and goes on a monumental bender ‘Debts and Obligations’, accompanied by mercenary assassin Yukio who literally drags him out of the gutter. She is wild and ferocious but her obvious attraction to the mutant does not get in way of her latest commission, one that further embroils Wolverine in war between crime lords and constant clashes with ninja cult The Hand

Shingen’s complex campaign to prove Logan is nothing but a trained beast with ridiculous pretensions is simply a sidebar to his scheme to become Lord of everything and he uses The Hand and Yukio to kill his rivals and drive a monumental wedge between Logan and Mariko. The mutant’s carefully orchestrated fall from grace is only halted by the killing of his old Japanese Secret Service associate Asano Kimura: another casualty of the clandestine figure seizing control of the underworld. His ‘Loss’ is the catalyst Logan needs to clear his head and soul before finally going after the debased aristocrat at the root of his troubles. Thus – through a far fairer rematch – Logan reclaims his ‘Honor’ as well as his true love’s heart and respect…

Modern editions then follow-up with a sleekly impressive turn from Claremont and illustrators Paul Smith & Bob Wiacek originally seen in Uncanny X-Men #172-173. ‘Scarlet in Glory’ sees Logan still in Japan, preparing for his impending wedding to Mariko. When his teammates jet in for the nuptials they are all poisoned, leaving Logan and new member Rogue – whom he deeply distrusts – to seek an antidote. Meanwhile, staid maternal Storm is transformed from placid nature goddess to grim-&-gritty bad-ass punk wild child by mercenary maniac and obsessive Logan-lover Yukio, even as the last X-Men race a ticking toxic clock to a literal deadline…

The pressure results in sheer carnage as Logan goes berserk. With the desperate-to-please probationer Rogue trailing his bloody wake Wolverine carves a shocking path to Yakuza mercenary Silver Samurai (current challenger to Mariko’s rule of Clan Yashida) and mass-murdering mastermind Viper in ‘To Have and Have Not’

Although the bold champions are eventually triumphant, the victory comes at great cost. Logan returns to America alone and unwed after Mariko inexplicably calls off the nuptials…
© 2010, 2014, 2023 MARVEL.

Flash Gordon on the Planet Mongo volume 1: Sundays 1934-1937 (The Complete Flash Gordon Library


By Alex Raymond & Don Moore, with restorations by Peter Maresca (Titan Books)
ISBN: 978-0-85768-154-6 (HB)

By any metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but cruelly dated Jungle Jim running as its supplementary “topper” strip) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers offered traditional adventures laced with blue sky science concepts, its new competitor reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in trappings of a contemporary future, varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances (although there were also plenty of those) and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from. When all-original comic books began some few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and who will get his go another day).

Thankfully in this 90th anniversary year there are still many collections knocking about, and I’m plumping here for 2012’s hardcover archive from British publisher and keeper of traditions Titan Books, who boldly began a Complete Library of the stellar crusader’s exploits that year. We’re still waiting for its conclusion…

Augmenting the epic entertainment is a brace of photo and illustration-packed introductory essays, beginning with uber-artist/fan Alex Ross’ exploration of ‘The Flash Gordon Legacy’ and continuing with ‘Birth of a Legend’ by comics writer and historical publisher Doug Murray, detailing the fantasy milieu into which the dauntless hero was born…

The immortal saga begins with a rogue planet about to smash into Earth. As panic grips the planet, polo player Flash and fellow airline passenger Dale Arden narrowly escape disaster when a meteor fragment downs the plane they’re traveling on. Parachuting out, they land on the estate of tormented genius Dr. Hans Zarkov – who imprisons them on a rocket-ship he has built. His plan? To fly directly at the astral invader and deflect it from Earth by crashing into it!

…And that’s just the first 13-panel episode. ‘On the Planet Mongo’ ran every Sunday until April 15th 1934 when, according to this wonderful full-colour book, second adventure ‘Monsters of Mongo’ (22nd April – 18th November 1934) began, promptly followed by ‘Tournaments of Mongo’ (25th November 1934 to 24th February 1935).

To readers back then, of course, there were no such artificial divisions. There was just one continuous, unmissable Sunday appointment with utter wonderment. The machinations of the impossibly evil but magnetic Ming, emperor of the fantastic wandering planet, Flash’s battles and alliances with myriad exotic races subject to the Emperor’s will and the Earthman’s gradual victory over oppression captivated America and the World in tales that seemed a direct and welcome contrast to an increasingly darker reality in the days before World War II.

In short order the Earthlings become firm friends – and in the case of Flash & Dale, much more – as they encounter, battle and frequently ally with beautiful, cruel Princess Aura, the Red Monkey Men, Lion Men, Shark Men, Dwarf Men, and crucially King Vultan and the winged Hawkmen. The epic rebellion against seemingly unbeatable Ming really started with the awesome ‘Tournaments…’ sequence wherein Raymond seemed to simply explode with confidence. It was here that true magic blossomed, with every episode more spectacular than the last. Without breaking step, Raymond moved on to his next mini-epic, as our hero entered ‘The Caverns of Mongo’ on March 3rd until 14th April 1935.

Veteran editor Don Moore was only 30 when he was convinced to “assist” Raymond with the writing, starting soon after the strip first gained momentum and popularity. Moore remained until 1953, long after Raymond had gone. The artist had joined the Marines in February 1944, with the last page he worked on published on April 30th of that year. On demobilisation, Raymond moved to fresh strip fields with detective strip Rip Kirby. Mercifully, that still leaves a decade’s worth of spectacular, majestic adventure for us to enjoy…

Without pausing for breath, the collaborators introduced a host of new races and places for their perfect hero to win over in the war against Ming’s timeless evil. On increasingly epic Sunday comics pages, Flash and his entourage confronted the ‘Witch Queen of Mongo’ (April 21st – 13th October 1935), found themselves ‘At War with Ming’ (20th October 1935 – April 5th 1936) and discovered ‘The Undersea Kingdom of Mongo’ (12th April – 11th October 1936). The sheer glorious beauty and drama of the globally-syndicated serial captivated readers all over the world, resulting in not only some of the medium’s most glorious comic art, but also novels, 3 movie serials, radio and TV shows, a monochrome daily strip (by Raymond’s former assistant Austin Briggs), comic books, merchandise and so much more.

The Ruritanian flavour of the series was enhanced continuously, as Raymond’s slick, sleek futurism endlessly accessed and refined a picture-perfect Romanticism of idyllic Kingdoms, populated by idealised heroes, stylised villains and women of staggering beauty. In these episodes Azura, Witch Queen of Mongo wages brutal, bloody war against Flash and his friends for control of the underworld, eventually leading to all-out conflict with Ming the Merciless – a sequence of such memorable power that artists and movie-men would be swiping from it for decades to come.

When the war ends our heroes are forced to flee, only to become refugees and captives of the seductive Queen Undina in her undersea Coral City. The never-ending parade of hairsbreadth escapes, fights and/or chases continues as Flash, Dale & Zarkov crash into the huge jungle of Mongo. As this initial tome ends the refugees enter ‘The Forest Kingdom of Mongo’ (October 18th 1936 to January 31st 1937): barely surviving its wild creatures before weathering horrific tunnels of ‘The Tusk-Men of Mongo’ (February 7th to June 5th 1938). Here, struggling through desperate hardship and overcoming both monsters and the esoteric semi-humans they finally reach Arboria, the Tree kingdom of Prince Barin, Ming’s son-in-law. He is not what he seems…

And so the book ends, but not the adventure. Even stripped down to bare plot-facts, the drama is captivating. Once you factor in the by-play, jealousies and intrigues – all rendered with spectacular and lush visualisation by the master of classical realism – you can begin to grasp why this strip captured the world’s imagination and holds it still. To garnish all this enchantment, there’s even ‘The Alex Raymond Flash Gordon Checklist’ and biographies of both creators and this astounding tome’s key contributors

Along with Hal Foster (Prince Valiant) and Milton Caniff (Terry and the Pirates and Steve Canyon), Raymond’s work on Flash Gordon is considered pivotal to the development of American – if not world – comic art. These works overwhelmingly influenced everyone who followed until the emergence of manga and the advancement of computer technology. If you’ve only heard how good this strip is, you owe it to yourself to experience the magic up close and personal.

I never fail to be impressed by the quality of Alex Raymond’s Flash Gordon. Yes, plots are formulaic and some gender and social attitudes need to be embraced on their own historical terms but what commercial narrative medium of any vintage is free of that? What is never dull or repetitive is the sheer artistry and bravura staging of the tales. Every episode is the most beautiful thing you’ve ever seen, but the next episode still tops it. You are a fool to yourself if you don’t try this wonderful strip out.

Flash Gordon © 2012 King Features Syndicate Inc., ™ & © Hearst Holdings, Inc. All rights reserved.

Pride of Baghdad


By Brian K Vaughan & Niko Henrichon & various (DC/Vertigo)
ISBN: 978-1-4012-0314-6 (HB) 978-1-4012-0315-3 (PB) 978-1-4012-4894-9 (Deluxe Edition)

It’s a stomach-turning truism that war is a political tool of many modern leaders. It would be beyond crass to suggest that anything good at all came out of the monstrous debacle of the Iraq invasion (or any other proxy war for blatant political gain of grudge-settling) but trenchant-critique-masquerading-as-parable Pride of Baghdad derived from that pocket conflict and at least offered a unique perspective on a small, cruel and utterly avoidable moment of bloody history. Joe Sacco’s Safe Area Goražde (2000) and Joe Kubert’s Fax from Sarajevo (1996) worked in a similar vein for the last Balkan conflict of the previous century. I wonder what will become the fictions and dramas of the catastrophes we’re not stopping now in Ukraine, parts of Africa and Gaza; and what effect – if any – they might have on future generations?

In Pride of Baghdad, author and screenwriter Brian K. Vaughan (Y: The Last Man, Ex Machina, Runaways, Paper Girls, Saga, Lost) and Niko Henrichon (Barnum!, Fables, Sandman, Spider-Man), combined the narrative tools of Walt Disney and George Orwell to reconstruct an anthropomorphised tale of a family of lions. These mighty innocent bystanders were unwillingly liberated from the city zoo during the taking of Baghdad, and left to run loose in those deadly streets until their tragic end. Throughout the entire debacle the beasts were scared, hungry, under constant attack but utterly convinced that everything would be great because now they are free…

This is not a spoiler. It is a warning. This inexplicably out-of-print book is a beautiful, uncompromising, powerful tale with characters you will swiftly come to love and they die because of political fecklessness, commercial venality and human frailty. It’s a story that’s happening again right now but with different victims…

The seductively magical artwork makes the inevitable tragedy that results a confusing and wondrous experience: Vaughan’s script could make a stone – and perhaps even a right-wing politician – cry. In 2014 a deluxe edition was released containing a trove of developmental sketches, commentary and other materials.

The original comic story was derived from a random news item which told of escaped zoo lions roaming war-torn Baghdad streets, and throughout readers are made to see the invasion in terms other than those of commercial news-gatherers and governmental spin-doctors, and hopefully we can use those off-message opinions to inform our own. This is a lovely, haunting, brutally sad story: a modern masterpiece showing why words and pictures have such power that they can terrify bigots and tyrants of all types. Brace yourself for a wave of similar material from contemporary condemnatory cartoonists. It’s the very least that we can do.
© 2006 Brian K Vaughan & Niko Henrichon. All Rights Reserved.

Marble Cake


By Scott Jason Smith (Avery Hill Publishing)
ISBN: 978-1-910395-47-9 (TPB/Digital edition)

I read a lot of graphic novels. Some are awful, many are mediocre and the rest – great, good, noteworthy or just different from the mass, commercially-driven output of a global art form and industry – I share with you.

Some publishers have a proud policy of championing that last category (Top Shelf, Drawn & Quarterly, NBM, Oni Press, Fantagraphics and others) – even though there’s seldom any real money in it. My favourite of these bold pioneers at the moment is British-based Avery Hill Publishing. I truly have not yet seen a duff or homogenised release from them.

Scott Jason Smith hails from the seamy south side of London (as all the best folk do) and quickly forged a solid reputation with self-published comics and stories like ‘Blossom the tall old lady’ and in collaborations with mainstream-adjacent contemporaries in tomes such as 69 Love Songs Illustrated.

Scott is skilled in depicting people and mundane life and possesses a sharp sense of humour, honed by spending a lot of time listening to how ordinary folk talk. Knowing what we all have in common allows for an extremely deft use of dialogue to build character and construct scenarios at once drearily familiar and subtly tweaked and twisted. This all adds a potent veracity to this particular brand of everyday adventuring which here seamlessly slips from a soap-operatic drama of the mundane or “Commedia dell’plebia” to a suitably underplayed terror-scape mirroring the Theatre of the Absurd as envisioned by Samuel Beckett or Daniel Clowes…

Marble Cake was a debut novel-length tale, relating intersecting moments of a bunch of strangers and casual near-acquaintances who all interact with till girl Tracy at the local Smartmart store. Her job leaves plenty of time to fantasize about what “her” customers do when she’s not around, but she really has no idea of what’s really going on. In fact, no one does…

Life and death, joblessness and social standing, malice and sexual desire, intolerance and ennui, but especially hopelessness and general distrust tinge every real or imagined home-life that Tracy ponders – even her own. However, when genuine threat and mystery – such as a string of baffling disappearances – increasingly grip the community, no one has any idea how to respond…

This compelling, tale challenges notion of self-worth and universal rationality in a wryly acerbic manner that will intrigue and charm lovers of slice-of-life yarns as well as surreal storytelling, and who don’t mind doing a bit of the cerebral heavy lifting themselves.
© Scott Jason Smith 2019. All rights reserved.

Showcase Presents The War That Time Forgot


By Robert Kanigher, Ross Andru & Mike Esposito, Russ Heath, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1253-7 (TPB)

Unbelievably, STILL not a Major Motion Picture, The War That Time Forgot debuted in Star Spangled War Stories #90 and ran wild there until #137 (May 1968). It skipped only three issues: #91, 93 & 126, the last of which starred the United States Marine Corps simian Sergeant Gorilla. Look it up: I’m neither kidding nor being metaphorical…

At present this stunningly bizarre black-&-white compendium is the only comprehensive collection: gathering together most but not all of the monstrously madcap material from SSWS #90, 92, 94-125 and 127-128, cumulatively spanning April/May 1960 to August 1966. Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys – and surely many girls too, if truth be told – could dream of with giant lizards, humongous insects, fantastic adventures and two-fisted heroes employing lots of guns and gear and explodey stuff…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature War comics, Horror stories, Romance, superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Iron Man, Lois Lane, Steel Sterling, Batman and other genres and stars too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as The Flash to the superhero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original (Shazam!-fuelled) Captain Marvel. In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He scripted Golden Age iterations of Flash and Hawkman, created Black Canary, Dr. Pat and Lady Cop, plus memorable female foes Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting superhero.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, and in 1952 became writer/editor of the company’s combat titles All-American War Stories, Star Spangled War Stories and Our Amy at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, cowboy Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, The Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces vs Dinosaurs” dramas depicted here. Kanigher was a restlessly creative writer and I suspect he used this uncanny but formulaic adventure arena as a personal try-out venue for his many series concepts. The Flying Boots, G.I. Robot, Suicide Squad and many other teams and characters initially appeared in this lush Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally ordinary G.I. Joes made enough of an impression to secure return engagements, too…

The wonderment commenced in Star Spangled War Stories #90 as paratroopers and tanks of the “Question Mark Patrol” are dropped on Mystery Island – from whence no American soldiers have ever returned. The crack warriors discover why when the operation is assaulted by pterosaurs, tyrannosaurs and worse on the ‘Island of Armoured Giants!’ Each yarn is superbly rendered by veteran art team Ross Andru & Mike Esposito.

Larry and Charlie, sole survivors of that first foray, returned to the lost world in #92’s ‘Last Battle of the Dinosaur Age!’ when aquatic beasts attack their rescue submarine forcing them back to the lethal landmass. ‘The Frogman and the Dinosaur!’ takes up most of SSWS #94 as a squad of second-rate Underwater Demolitions Team divers are trapped on the island, encountering the usual bevy of blockbuster brutes and a colossal crab as well.

What starts out as paratroopers versus pterodactyls in #95 turns into a deadly turf-war in ‘Guinea Pig Patrol!’ before ‘Mission X!’ introduces the Task Force X/Suicide Squad in a terse infiltration story with the increasing eager US military striving to set up a base on the strategically crucial monster island. The Navy took the lead in #97’s ‘The Sub-Crusher!’ with equally dire results as a giant gorilla joins the regular roster of horrors, after which a frustrated palaeontologist is blown off course and into his wildest nightmare in ‘The Island of Thunder’. The rest of his airborne platoon aren’t nearly as excited at the discovery…

The Flying Franks were a trapeze family before the war, but as “The Flying Boots” Henny, Tommy & Steve won fame as paratroopers. For #99’s ‘The Circus of Monsters!’ they face the greatest challenge of their lives after washing up on Mystery Island and narrowly escaping death by dinosaur. They aren’t too happy on being sent back next issue to track down a Japanese secret weapon in ‘The Volcano of Monsters!’

In #101 ‘The Robot and the Dinosaur!’ ramp up the fantasy quotient as reluctant Ranger Mac is dispatched to the primordial preserve to field-test the Army’s latest weapon: a fully automatic, artificial G.I. Joe, who promptly saves the day and returned to fight a ‘Punchboard War!’ in the next issue: tackling immense killer fish, assorted saurians and a giant Japanese war-robot that dwarfs the dinosaurs. The mecha-epic carried over and concluded in #103’s ‘Doom at Dinosaur Island!’, after which the Flying Boots encored in Star Spangled #104’s ‘The Tree of Terror!’ when a far-ranging pterodactyl drags the brothers back to the isle of no return for another explosive engagement. ‘The War on Dinosaur Island!’ sees the circus boys leading a small-scale invasion, but even tanks and the latest ordnance prove little use against pernicious, eternally hungry reptiles, after which ‘The Nightmare War!’ sees a dino-phobic museum janitor trapped in his worst nightmare. At least he has his best buddies and a goodly supply of bullets and bombs with him…

The action shifts to the oceans surrounding the island for sub-sea shocker ‘Battle of the Dinosaur Aquarium!’ with plesiosaurs, titanic turtles, colossal crabs and crocodilians on the menu, before hitting the beaches in #108 for ‘Dinosaur D-Day!’ when the monsters take up residence in the Navy’s landing craft. ‘The Last Soldiers’ then pits determined tank-men against a string of scaly perils on land, sea and air, after which a new Suicide Squad debuts in #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time, though, there’s a giant gorilla on their side…

That huge hairy beast is the star of ‘Return of the Dinosaur Killer!’ as the harried unit leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggle to survive on the tropically reptilian atoll, whilst ‘Dinosaur Sub-Catcher!’ shifts locale to ice floes as a pack of lost sea dinosaurs attack a polar submarine and US weather station.

Star Spangled War Stories #113 returned to the blue Pacific for ‘Dinosaur Bait!’ and a pilot tasked with hunting down the cause for so many lost subs after which ‘Doom Came at Noon!’ revisits snowy climes as dinosaurs inexplicably rampage through alpine territory, making temporary allies of old enemies dispatched to destroy hidden Nazi submarine pens.

Issue #115’s ‘Battle Dinner for Dinosaurs!’ sees a helicopter pilot marooned on Mystery Island drawn into a spectacular aerial dogfight, before a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ The big difference being that here Morgan and Mace are more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ bowed to the inevitable and introduced a (relatively) friendly baby pterodactyl to balance out Mace & Morgan’s barely-suppressed animosity, and ‘The Plane-Eater!’ finds the army odd couple adrift in the Pacific and in deep danger until our leather-winged little guy turns up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’, as yet another group of men-without-hope battle saurian horrors and each other to the death, after which the apparently un-killable Morgan & Mace pop back with Dino, the flying baby dinosaur. They also make a new ally and companion in handy hominid Caveboy, before the whole unlikely ensemble struggle to survive increasingly outlandish creatures in ‘The Tank Eater!’ Star Spangled War Stories #121 then presented another diving drama as a UDT frogman gains a Suicide Squad berth, proving to be a formidable fighter and ultimately ‘The Killer of Dinosaur Alley!’ Increasingly, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw and much-missed representational maestro Russ Heath added an edge of hyper-realism to #122’s ‘The Divers of Death’ wherein two Frogman siblings battle incredible underwater insects but still can’t win the respect of their landlubber older brothers, and Gene Colan illustrated aquatic adventure ‘The Dinosaur who Ate Torpedoes!’, before Andru & Esposito reenlisted to depict ‘Terror in a Bottle!’. This was the second short saurian saga to grace issue #123 and another outing for that giant ape who loved to pummel pterosaurs and larrup lizards.

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to tense and manic thriller ‘My Buddy the Dinosaur!’ in #124, and stuck around to illumine the return of G.I. Robot in stunning battle bonanza ‘Titbit For a Tyrannosaurus!’ (#125), after which Andru & Esposito limned Suicide Squad sea saga ‘The Monster Who Sank a Navy!’ in #127. The last tale here (#128) sees Colan resurface to illuminate a masterfully moving human drama actually improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’.

Throughout this eclectic collection of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on human fallibility; with soldiers unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Big Fun, The War that Time Forgot is a deliciously guilty pleasure and I for one hope the remaining stories from Star Spangled War Stories, Weird War Tales, G. I. Combat and especially the magnificent Tim Truman Guns of the Dragon miniseries all end up in sequel compilations before many more eons pass.

Now Read This book and you will too…
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