Superman Vs. Brainiac


By Otto Binder, Jerry Seigel, Edmund Hamilton, Cary Bates, Marv Wolfman, John Byrne, Jerry Ordway, Roger Stern, Joe Kelly, Al Plastino, Curt Swan, Kurt Schaffenberger, Gil Kane, George Pérez, Kerry Gammill, German Garcia, Kano & various (DC Comics)
ISBN: 978-1-4012-1940-6

Superman is the comicbook crusader who started the whole masked marvel genre and, in the decades since his debut in 1938, has probably undertaken every species of adventure imaginable. With this in mind it’s inevitable and constantly rewarding to gather up whole swathes of his inventory and periodically re-present them in specific themed collections, such as this calculated confection of cosmic clashes with alien arch-foe Brainiac.

Since his first appearance in Action Comics #242, the alien marauder has been a perennial favourite foe of the Man of Steel, and has remained so even after being subsequently upgraded and retooled many times. Brilliant and relentless, he has been continually refitted over the decades until he now stands as the ultimate artificial nemesis, a chilling remorseless thing of cogs, clockwork and undying computer code.

This superb collection represents appearances both landmark and rare from the many brilliant writers and artists who have contributed to the Kryptonian canon over the years, and with faultless logic opens with that aforementioned and extremely impressive introductory saga.

‘The Super-Duel in Space’ was crafted by Otto Binder & Al Plastino (Action #242, July, 1958) and details how an evil alien scientist attempts to add Metropolis to his collection of miniaturised cities in bottles.

As well as a titanic tussle in its own right, this tale utterly altered the mythology of the Man of Steel by introducing Kandor, an entire city full of Kryptonians who had escaped the planet’s destruction when Brainiac captured and bottled them as part of his vivarium of cultures and civilisations.

Although Superman rescued his fellow survivors, the villain escaped to strike again, and it would be years before the hero could restore his fellow Kryptonian survivors to their true size.

Next is a delicious sharp yarn from Superman’s Girl Friend, Lois Lane#17 (May 1960), scripted by Jerry Siegel and illustrated by the sublime art team of Curt Swan & George Klein. ‘Lana Lang, Superwoman’ has the Man of Tomorrow temporarily imbue both Lana and Lois with superpowers to foil a blackmail/murder plot by the viridian villain, after which novel-length saga ‘The Team of Luthor and Brainiac’ (by Edmund Hamilton, Swan & Klein from Superman #167, February 1964) not only teams the hero’s greatest foes in an uneasy alliance but also reveals for the first time that the alien interloper is actually a malevolent mechanism in humanoid form, designed by the fearsome Computer-Tyrants of planet Colu to infiltrate and all destroy organic races across the universe.

Then there’s a big jump to the end of the 1970s for the next story, an epic 3-part clash which originally appeared in Action Comics #489-491 (November 1978-January 1979), scripted by the hugely undervalued Cary Bates and illustrated by Swan & Frank Chiaramonte.

‘Krypton Dies Again’ finds Superman once more battling Brainiac when the light from the decades-gone explosion of his homeworld finally reaches Earth. The resultant flash supercharges his Kryptonian cells leaving the Man of Steel helpless. ‘No Tomorrow for Superman!’ then sees an increasingly berserk hero unable to cope until joined by Hawkman to finally resolve ‘A Matter of Light and Death!’

In Action Comics #544 (June 1983) both Lex Luthor and Brainiac were given radical makeovers to transform them more apposite menaces for the World’s Greatest Superhero. Marv Wolfman & Gil Kane amped up the computer conqueror’s threat-level with ‘Rebirth!’ as uncanny cosmic forces reshape the humanoid horror into a mechanistic angel of death…

When DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths in 1985 they also used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time. The new, back-to-basics Man of Steel was a sensation and members of his decades-old rogues’ gallery were suitably reimagined to match the new, grittier sensibility.

In this continuity ‘The Amazing Brainiac’ (Adventures of Superman #438, March 1988, written by John Byrne & Jerry Ordway, illustrated by Ordway & John Beatty) was Vril Dox: a monolithic disembodied intellect from the planet Colu who slowly inhabits and transmogrifies the body of showbiz mentalist Milton Moses Fine. Eventually, it grows beyond human physical limits in ‘Man and Machine’ (Action Comics #649, January 1990, by Roger Stern, George Pérez, Kerry Gammill & Brett Breeding) to eventually become a time-travelling ball of malignant computer code, reconstructing or co-opting ever-more formidable physical forms in its self-appointed mission to eradicate Superman…

By the time of ‘Sacrifice for Tomorrow’ (Action Comics #763; March 2000, and realised by Joe Kelly, German Garcia, Kano & Mario Alquiza), the fiend has transformed into its 13th iteration and converted Metropolis into an automated City of the Future.

The malware warlord has also learned how to possess human infants – including Lana Lang’s newborn son and Luthor’s daughter Lena…

With a pin-up page of Brainiac 13 by Scott Beatty, Steve Kim & Tommy Yune (culled from Superman: Metropolis Secret Files #1, March 2000) this comprehensive collection of cyber-chillers offers the merest a taste of the monstrous horror Brainiac is capable of but remains a compelling introduction and overview of the undying enemy alien and a superb treat for fans of every vintage.
© 1958, 1960, 1964, 1978, 1979, 1983, 1988, 1990, 2000, 2008 DC Comics. All Rights Reserved.

X-Men Epic Collection volume 5 1975-1978: Second Genesis


By Len Wein, Chris Claremont, Bill Mantlo, Bonnie Wilford, Dave Cockrum, Bob Brown, Tony DeZuñiga, John Byrne, Sal Buscema & various (DC Comics)
ISBN: 978-1-3029-0390-9

In the autumn of 1963 The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Jean (Marvel Girl) Grey and Hank (The Beast) McCoy: very special students of Professor Charles Xavier.

The teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior; considered by many who knew him as a living saint.

After nearly eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970 during another periodic downturn in superhero comics sales. Just like in the closing years of the 1940s, mystery men faded away as supernatural mysteries and traditional genre themes once more dominated the world’s entertainment fields…

Although their title returned at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the ongoing Marvel universe, whilst the bludgeoning Beast was opportunistically transformed into a scary monster to cash in on the horror boom.

Then, with sales of the spooky stuff subsequently waning in 1975, Marvel Editor-in-Chief Roy Thomas green-lighted a bold one-shot as part of the company’s line of Giant-Size specials and history was made…

This fabulous mass-market collection (in trade paperback and eBook editions) is perfect for newbies and neophytes, celebrating the revival and unstoppable march to market dominance through the exuberant and pivotal early stories: specifically, Giant Size X-Men #1, issues #94-110 of the definitely “All-New, All-Different” X-Men, as well as guest appearances in Iron Fist #14-15, Marvel Team Up #53, 69-70 and Marvel Team Up Annual #1, collectively and cumulatively spanning May 1975 to June 1978.

Tracing the reinvigorated merry mutants from young, fresh and delightfully under-exposed innovations to the beginnings of their unstoppable ascendancy to ultimate comicbook icons, in their own title and through an increasingly broad clutch of guest shots, the epic voyage begins without pause or preamble, in a classic mystery monster mash from Giant Size X-Men #1.

Len Wein & Dave Cockrum (the latter a red-hot property following his stint reviving DC’s equally eclectic fan-fave super-team The Legion of Super-Heroes) detailed in ‘Second Genesis!’ how the original squad – all but new Avengers recruit The Beast – had been lost in action…

With no other choice Xavier is forced to scour Earth and the entire Marvel Universe for replacements…

To old foes-turned-friends Banshee and Sunfire is added a one-shot Hulk adversary dubbed the Wolverine, but the bulk of time and attention is lavished upon original creations Kurt Wagner, a demonic-seeming German teleporter codenamed Nightcrawler; African weather “goddess” Ororo Monroe – AKA Storm, Russian farm-boy Peter Rasputin who turns into a living steel Colossus and bitter, disillusioned Apache superman John Proudstar who is cajoled into joining the makeshift squad as Thunderbird.

The second chapter of the epic introductory adventure ‘…And Then There Was One!’ reintroduces battered, depleted but unbowed team-leader Cyclops who swiftly drills the newcomers into a semblance of readiness before leading them into primordial danger against the monolithic threat of ‘Krakoa… the Island That Walks Like a Man!’

Overcoming the phenomenal terror of a rampaging rapacious mutant eco-system and rescuing the “real” team should have led to a quarterly Giant-Size sequel, but so great was the fan response that the follow-up adventure was swiftly reworked into a 2-part tale for the rapidly reconfigured comicbook which became a bimonthly home to the new team.

X-Men #94 (August 1975) began ‘The Doomsmith Scenario!’ – plotted by Editor Wein, scripted by Chris Claremont and with Bob McLeod inking man-on-fire Cockrum – in a canny Armageddon-shocker with a newly pared-down strike-squad deprived of Sunfire and the still-recuperating Marvel Girl, Angel, Iceman, Havok and Lorna Dane. The neophytes are called in by the Beast to stop criminal terrorist Count Nefaria starting an atomic war.

The insidious mastermind has conquered America’s Norad citadel with a gang of artificial superhumans and accidentally escalated a nuclear blackmail scheme into an inescapable countdown to holocaust, leaving the untrained, unprepared mutants to storm in to save the world in epic conclusion ‘Warhunt!‘ (inked by Sam Grainger).

One of the new team doesn’t make it back…

X-Men #96 saw Claremont take charge of the writing (albeit with some plotting input from Bill Mantlo) for ‘Night of the Demon!’ Guilt-wracked Cyclops blames himself for the loss of his team-mate, and in his explosive rage accidentally unleashes a demonic antediluvian horror from Earth’s primordial prehistory for the heroes-in-training to thrash.

The infernal Nagarai would return over and again to bedevil mankind, but the biggest innovation in this issue is the introduction of gun-toting biologist/housekeeper Moira MacTaggert and the first inklings of the return of implacable old adversaries…

A long-running, cosmically-widescreen storyline began in #97 with ‘My Brother, My Enemy!’ as Xavier – tormented by visions of interstellar war – tries to take a vacation, just as Havok and Lorna (finally settling on superhero nom de guerre Polaris) attack: apparently willing servants of a mysterious madman using Cyclops’ old undercover alter ego Eric the Red.

The devastating conflict then segues into a spectacular 3-part yarn, as pitiless robotic killers return under the hate-filled auspices of mutantophobic Steven Lang and his mysterious backers in Project Armageddon. The action opens with #98’s ‘Merry Christmas, X-Men…the Sentinels Have Returned!’

With coordinated attacks capturing semi-retired Marvel Girl plus Wolverine, Banshee and Xavier, Cyclops and the remaining heroes co-opt a space shuttle and storm Lang’s orbital HQ to rescue them in ‘Deathstar Rising!’ (inked by Frank Chiaramonte): another phenomenal all-action episode.

The saga concludes on an agonising cliffhanger with the 100th issue anniversary tale. ‘Greater Love Hath no X-Man…’ (with Cockrum inking his own pencils) sees the new X-Men apparently battle the original team before overturning Lang’s monstrous schemes forever. However, their catastrophic clash destroys the only means of escape and, as a gigantic solar flare threatens to eradicate the satellite-station, their only chance of survival means certain death for another X-Man.

As #101 unfolded, scripter Claremont & artist Cockrum were on the on the verge of utterly overturning the accepted status quo of women in comics forever…

Led by field-leader Cyclops, the team now consisted of old acquaintance and former foe Sean “Banshee” Cassidy, Wolverine, and new creations Nightcrawler, Storm, Colossus and part-timer Jean Grey still labouring under the nom-de guerre Marvel Girl… but not for much longer…

‘Like a Phoenix from the Ashes’ (Chiaramonte inks) sees a space-shuttle cataclysmically crash into Jamaica Bay. The X-Men had safely travelled in a specially-shielded chamber but Marvel Girl had manually piloted the vehicle, unprotected through a lethal radiation storm…

As the mutants escape the slowly sinking craft, a fantastic explosion propels the impossibly alive Jean into the air, clad in a strange gold and green uniform and screaming that she is “Fire and Life Incarnate… Phoenix!”

Immediately collapsing, the critically injured girl is rushed to hospital and a grim wait begins.

Unable to explain her survival and too preoccupied to spare time for teaching, Xavier packs Banshee, Nightcrawler, Wolverine, Storm and Colossus off to the Irish mutant’s home in County Mayo for a vacation, blissfully unaware that Cassidy Keep has been compromised and is now a deadly trap for his new students…

Within the ancestral pile, Sean’s mutant cousin Black Tom has usurped control of the manor and its incredible secrets before – at Eric the Red’s behest – contriving an inescapable ambush, assisted by an old X-Men enemy.

‘Who Will Stop the Juggernaut?’ (Grainger inks) sees the inexperienced heroes in over their heads and fighting for their lives, but still finds room to reveal the origins of Storm and provide an explanation for her crippling claustrophobia, before ‘The Fall of the Tower’ explosively ends the tale with mutant heroes and the Keep’s Leprechaun colony (no, really!) uniting to expel the murderous usurpers.

Although still bi-monthly at the time, the series kicked into confident top gear with ‘The Gentleman’s Name is Magneto’ as the weary warriors then divert to Scotland to check on Moira MacTaggert’s island lab: a secret facility containing myriad mutant menaces the X-Men have previously defeated.

It’s a very bad move since the ever-active Eric has restored the dormant master of magnetism to full power. The mutant terrorist had been turned into a baby – a strangely commonplace fate for villains in those faraway days – but he was all grown up again now and indulging in one last temper tantrum…

Freshly arrived from America, Moira and Cyclops are only just in time to lead a desperate, humiliating retreat from the triumphant Master of Magnetism. Scott doesn’t care: he realises the entire affair has been a feint to draw the heroes away from Xavier and Jean…

He needn’t have worried. Although in ‘Phoenix Unleashed’ (inks by Bob Layton) Eric orchestrates an attack by Firelord – a cosmic flamethrower and former herald of Galactus much like the Silver Surfer – Jean is now fully evolved into a being of unimaginable power who readily holds the fiery marauder at bay…

In the interim a long-standing mystery is solved as the visions which have haunted and tormented Xavier are revealed as a psychic connection with a runaway princess from a distant alien empire.

Lilandra of the Shi’ar had rebelled against her imperial brother and, whilst fleeing, had somehow telepathically locked onto her trans-galactic soul-mate Charles Xavier. As she made her circuitous way to Earth, embedded Shi’ar spy Shakari had assumed the role of Eric the Red and attempted to remove Lilandra’s potential champion before she arrived…

During the blistering battle which follows the X-Men’s dramatic arrival, Shakari snatches up Lilandra and drags her through a stargate to their home galaxy, and with the entire universe imperilled, Xavier urges his team to follow. All Jean has to do is re-open a wormhole to the other side of creation…

A minor digression follows as overstretched artist Cockrum gains a breather via a fill-in “untold” tale of the new team featuring an attack by psychic clones of the original X-men. ‘Dark Shroud of the Past’ is a competent pause by Mantlo, Bob Brown & Tom Sutton, set inside a framing sequence from Cockrum.

The regular story resumes in a wry tribute to Star Trek as ‘Where No X-Man Has Gone Before!’ (Claremont, Cockrum & Dan Green) finds the heroes stranded in another galaxy where they meet and are beaten by the Shi’ar Imperial Guard (an in-joke version of DC’s Legion of Super Heroes in the inimitable Cockrum manner), until bold interstellar rebel freebooters the Starjammers bombastically arrive to turn the tables once again whilst uncovering a mad scheme to unmake the fabric of space-time.

Lilandra’s brother Emperor D’Ken is a deranged maniac who wants to activate a cosmic artefact known alternatively as the M’Kraan Crystal and “the End of All that Is” in his quest for ultimate power. He’s also spent time on Earth in the past and played a major role in the life of one of the X-Men…

This tale (from issue #107) was Cockrum’s last for years. He would eventually return to replace the man who replaced him. John Byrne not only illustrated but also began co-plotting the X-tales and, as the team roster expanded, the series rose to even greater heights. It would culminate in the landmark Dark Phoenix storyline which saw the death of arguably the book’s most beloved and imaginative character and the departure of the team’s heart and soul. The epic cosmic saga also seemed to fracture the epochal working relationship of Claremont and Byrne.

Within months of publication they went their separate ways: Claremont staying with the mutants whilst Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and especially his revolutionised Fantastic Four…

Here though, the X-Men and Starjammers battle the Crystal’s astoundingly deadly automated guardians, as this final chapter depicts the newly puissant Phoenix literally saving Reality in a mind-blowing display of power and skill.

Trapped inside a staggering other-realm, and appalled and enthralled by the intoxicating, addictive nature of her own might, Phoenix rewove the fabric of Reality and for an encore brought the heroes home again.

The conclusion of this ambitious extended saga was drawn by Byrne and inked by Terry Austin and their visual virtuosity was to become an industry bench-mark as the X-Men grew in popularity and complexity.

However, even though the bravura high-octane thrills of ‘Armageddon Now’ seem an unrepeatable high-point, Claremont & Byrne had only started. The best was still to come, but it precluded ending their other ongoing collaboration: a mystic martial arts thriller…

From Iron Fist #14, ‘Snowfire’ inked by Dan Green – finds masked marvel Danny Rand and his combat colleague Colleen Wing running for their lives in arctic conditions after a vacation retreat to a palatial Canadian Rockies estate is ruined by a criminal raid.

Leading the plundering gang is deadly mercenary Sabretooth. Despite being rendered temporarily blind, the K’un Lun Kid ultimately defeats the mutant marauder, but his fiercely feral foe would return again and again to bedevil both Danny and the X-Men…

With Claremont & Byrne increasingly absorbed by their stellar collaboration on the revived and resurgent adventures of Marvel’s mutant horde, Iron Fist #15 (September 1977) was their last martial arts mash-up for a while. The series ended in spectacular fashion as, through a comedy of errors, Danny stumbles into a morass of misunderstanding and ends up battling the recently returned galaxy rovers Wolverine, Colossus, Nightcrawler, Banshee, Storm and Phoenix in ‘Enter, the X-Men’.

In X-Men #109’s ‘Home Are the Heroes!’ (Claremont, Byrne & Austin) Wolverine finally begins to develop a back-story and some depth of character whilst technological wonder Weapon Alpha attacks the recuperating team in an attempt to force the enigmatic Logan to rejoin the Canadian Secret Service.

Renamed Vindicator Alpha would later return leading Alpha Flight – a Canadian government sponsored super-team which would eventually graduate to their own eccentric high-profile series.

Somewhat out of chronological sequence, this is followed here by an extra-length exploit from Marvel Team Up Annual #1 (1976 and by Mantlo, Sal Buscema & Mike Esposito, from a plot by Mantlo, Claremont & Bonnie Wilford).

‘The Lords of Light and Darkness!’ features Spider-Man and newly minted X-Men Storm, Banshee, Wolverine, Nightcrawler, Colossus, Phoenix and Cyclops assisting Charles Xavier in combatting a pantheon of scientists mutated by atomic accident and elevated to the ranks of gods.

Like most deities, these puissant ones believe they know what is best for humanity and don’t like being disabused of the notion…

Mantlo then teamed with Byrne & Frank Giacoia to bring closure to a tale begun – and left hanging – in Marvel Premiere #31.

Set minutes after the Annual, Marvel Team Up #53 (January 1977) reveals a ‘Nightmare in New Mexico!’ as Spider-Man says goodbye to the X-Men and hello to The Hulk and troubled gene-splicing experiment Woodgod after the tragic bio-construct flees from corrupt Army Colonel Del Tremens. As Tremens tried to suppress the calamitous crisis and his own indiscretions by killing everybody, the final scene sees the webspinner trapped in a rocket and blasted into space…

The tale by Mantlo, Byrne & Frank Giacoia has very little to do with the X-Men, other than a rather gratuitous overlap and ends here without resolution, but still looks pretty damn good after all these years…

In X-Men #110 (April 1978) Claremont, and illustrators Tony DeZuñiga & Cockrum then detail ‘The “X”-Sanction!’: a rather limp and hasty fill-in as cyborg mercenary Warhawk infiltrates the Xavier mansion in search of “intel” for a mysterious, unspecified master… before getting his shiny silver head handed to him…

This initial compendium of uncanny X-episodes wraps up with the contents of Marvel Team Up #69 and 70 (May & June 1978) as in ‘Night of the Living God!’ (Claremont, Byrne & by Ricardo Villamonte) Spider-Man clashes with Egyptian-themed thieves and is drawn into the perpetual duel between cosmic-powered X-Man Havoc and his nemesis the Living Monolith.

When the battle turns against the heroes it requires the might of Thor to stop the ravening astral menace in the concluding chapter ‘Whom Gods Destroy!’ (inked by Tony DeZuñiga)…

Following the cover of 1975’s all-reprint Giant-Size X-Men #2, this volume concludes with a glorious and revelatory selection of extras including John Romita’s original design sketches for Wolverine; Byrne’s first X-Man work (a puzzle from Marvel Fanzine F.O.O.M. #7) and design material from Cockrum’s DC Comics proposal The Outsiders (the Legion of Super-Heroes spin-off he retooled to create Nightcrawler, Storm, Phoenix and the other New X-Men). There are even unused Cockrum pencil pages, initial sketches for the Starjammers, costume upgrades for Angel, the cover art for X-themed The Comic Reader #145, and model sheets for Nightcrawler, Storm, Phoenix and Colossus.

Further treasures are Gil Kane’s cover sketch and original art for Giant-Size X-Men #1, original Cockrum pages from GSXM #1 and F.O.O.M. #10 (the all-X-Men issue), articles from the fanzine – Mutation of the Species, X-Men! X-Men!. Read All About ‘Em! – a pin-up by Don Maitz, X-Men X-posé and spoof strip ‘EggsMen’; unused pages by Bob Brown and previous collection covers by Kane and Cockrum given a painted make-over by Dean White.

Entertaining, groundbreaking and incredibly intoxicating, these adventures are an invaluable and crucial grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can be allowed to ignore.
© 1975, 1976, 1977, 1978, 2017 Marvel Characters, Inc. All rights reserved.

The Books of Magic


By Neil Gaiman, John Bolton, Scott Hampton, Charles Vess & Paul Johnson (DC/Vertigo)
ISBN: 978-1-4012-3781-3 (HB)                :978-1-4012-4686-0 (PB)
:978-1-85286-470-5 (Titan Books Edition)

Way back when Neil Gaiman was just making a name for himself at DC, he was asked to consolidate and rationalise the role of magic in that expansive shared universe. Over the course of four Prestige Format issues a quartet of mystical champions (thereinafter known as “the Trenchcoat Brigade”) took a supposedly typical London schoolboy on a Cook’s Tour of Time, Space and Infinite Dimensions in preparation for his long-anticipated ascendancy. This meant becoming the most powerful wizard of the 21st Century, and an overwhelming force for either Light or Darkness.

Shy, bespectacled Timothy Hunter is an inoffensive lad unaware of his incredible potential for Good or Evil (and yes, I know who he looks like but this series came out eight years before anybody had ever heard of Hogwarts, so get over it).

In an attempt to keep him righteous, the self-appointed mystic guides provide him and – through literary extension – us, with a full and dangerously immersive tutorial in the history and state of play of “The Art” and its major practitioners and adepts.

However, although the four guardians are not unanimous or even united in their plans and hopes for the boy, the “other side” certainly are. If Hunter cannot be turned to the Dark, he has to die…

Thus, following an Introduction by master fantasist Roger Zelazny, the thaumaturgical thrills begin in Book I, painted by John Bolton.

Here the Phantom Stranger conducts his youthful charge on a trip through ‘The Invisible Labyrinth’ revealing to Tim the history of magic with introductions to Lucifer, Atlantis, and other Ancient Empires, Jason Blood and the boy Merlin as well as mid-20th century crime-busting mystics Zatara and Sargon the Sorcerer.

Scott Hampton picks up the brushes for the second chapter, wherein irrepressible urban trickster-wizard John Constantine hosts a trip to ‘the Shadow World’ of the then-established DCU: introducing the wide-eyed lad to contemporary paranormal players such as Deadman, Madame Xanadu, the Spectre, Doctor Fate, Baron Winter (of Night Force fame), Dr. Terry Thirteen (AKA the Ghost-Breaker) and mystic super-hero Zatanna, who boldly organises a trip to a mage’s bar where the likes of Tala, Queen of Darkness and the diabolical opportunist Tannarak attempt to take matters – and Tim – into their own wicked hands…

For his third work-experience trip, Dr. Occult (created by Jerry Siegel & Joe Shuster years before Superman debuted) escorts the messianic boy on a voyage to the outer lands and Realms of Faerie, courtesy of Charles Vess in ‘The Land of Summer’s Twilight’. This ethereal, beautifully evocative segment would inform much of Timothy Hunter’s later life in the Vertigo comicbook series and graphic collections that inevitably spun off from this saga. Cameos here include Warlord/Travis Morgan, Nightmaster, Amethyst and Gemworld, Etrigan the Demon, Cain, Abel and the (Gaiman-originated) Sandman Morpheus.

Bringing the initial educational experience to a close, ‘The Road to Nowhere’ is painted by Paul Johnson and concludes the peregrinations as ruthlessly fanatical zealot Mister E whisks our astounded boy to the end of time, where the sightless fanatic attempts to twist Tim to his own bleak, black agenda. Beyond Darkseid and the climactic battles and crises of our time; progressing even forward past the Legion of Super Heroes, to the end of Order and Chaos, unto the moment Sandman’s siblings Destiny and Death switch off the dying universe, Tim sees how everything ends before returning to make his choice: Good or Evil; Magic or mundane?

Books of Magic still stands a worthy primer for newcomers who need a little help with decades of back-story which cling to so many DC tales, even today. Despite an “everything and the kitchen sink” tone, this is still a cracking good yarn (available in hardback, trade paperback, eBook and even a British edition from Titan Books), offers useful grounding for all things supernaturally DC and still has overwhelming relevance to today’s much rebooted continuity.

© 1990, 1991, 1993, 2014 DC Comics. All Rights Reserved.

Fantastic Four Marvel Masterworks volume 5


By Stan Lee & Jack Kirby with Vince Colletta, Joe Sinnott and others (Marvel)
ISBN: 978-0-7851-5058-9 (PB)                     :978-0-7851-1184-9 (HB)

The monolith of Marvel all started with the quirky and fractious adventures of a small super-quartet who were as much squabbling family as coolly capable costumed champions. Everything the company produces now stems from their exploits and the groundbreaking, inspired efforts of Stan Lee & Jack Kirby…

This full-colour compendium – available in hard cover, trade paperback and digital editions – collects Fantastic Four #41-50 plus the third giant-sized Annual: issues of progressive landmarks spanning August 1965 to May 1966 with Stan & Jack cannily building and consolidating an ever-expanding and cohesive shared universe with the FF as the central title and most consistently groundbreaking series of that web of cosmic creation.

As seen in the landmark premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s tag-along teenaged brother – survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and tragic Ben devolved into a shambling, rocky freak.

Eschewing preamble, the titanic tales of suspense resume here with the first chapter of a tense and traumatic trilogy (inked by Vince Colletta) in which the Frightful Four (The Wizard, Sandman, Trapster and enigmatic Madame Medusa) brainwash the despondent and increasingly isolated Thing: turning him against his former team-mates.

It starts with ‘The Brutal Betrayal of Ben Grimm!’, continues in rip-roaring fashion as ‘To Save You, Why Must I Kill You?’ pits the monster’s baffled former comrades against their friend and the world’s most insidious villains and concludes in bombastic glory with #44’s ‘Lo! There Shall be an Ending!’

After that Colletta signed off by inking one of the most crowded Marvel stories ever: Fantastic Four Annual #3. Inexplicably here it is reassigned to the back of the book however so ignore the huge chronological blip and soldier on: we’ll get there when we get there…

Cover-dated November 1965, FF #44 was a landmark in many ways. Firstly, it saw the arrival of Joe Sinnott as regular inker, a skilled brush-man with a deft line and a superb grasp of anatomy and facial expression, and an artist prepared to match Kirby’s greatest efforts with his own. Some inkers had problems with just how much detail the King would pencil in; Sinnott relished it and the effort showed. What was wonderful now became incomparable…

‘The Gentleman’s Name is Gorgon!’ introduces a mysterious powerhouse with ponderous metal hooves instead of feet, a hunter implacably stalking Medusa. She then embroils the Human Torch – and thus the whole team – in her frantic bid to escape, and that’s before the monstrous android Dragon Man shows up to complicate matters.

All this is merely prelude, however: with the next issue we are introduced to a hidden race of super-beings secretly sharing Earth with us for millennia. ‘Among us Hide… the Inhumans’ reveals Medusa to be part of the Royal Family of Attilan, a race of paranormal aristocrats on the run ever since a coup deposed the true king.

Black Bolt, Triton, Karnak and the rest would quickly become mainstays of the Marvel Universe, but their bewitching young cousin Crystal and her giant teleporting dog Lockjaw were the real stars here. For young Johnny it is love at first sight, and Crystal’s eventual fate would greatly change his character, giving him a hint of angst-ridden tragedy that resonated greatly with the generation of young readers who were growing up with the comic…

Those Who Would Destroy Us!’ and ‘Beware the Hidden Land!’ (FF#46 – 47) see the team join the Inhumans as Black Bolt struggles to regain the throne from his brother Maximus the Mad, only to stumble into the usurper’s plan to wipe “inferior” humanity from the Earth.

Ideas just seem to explode from Kirby at this time. Despite being halfway through one storyline, FF #48 trumpeted ‘The Coming of Galactus!’ The Inhumans saga is swiftly wrapped up by page 6, with the entire clandestine race sealed behind an impenetrable dome called the Negative Zone (later retitled the Negative Barrier to avoid confusion with the gateway to sub-space that Reed worked on for years).

Meanwhile, a cosmic entity approaches Earth, preceded by a gleaming herald on a surfboard of pure cosmic energy…

I suspect this experimental – and vaguely uncomfortable – approach to narrative mechanics was calculated and deliberate, mirroring the way TV soap operas were increasingly delivering their interwoven storylines, and used as a means to keep readers glued to the series.

They needn’t have bothered. The stories and concepts were enough…

‘If this be Doomsday!’ finds planet-eating Galactus setting up shop over the Baxter Building despite the team’s best efforts, whilst his cold and shining herald has his humanity accidentally rekindled by simply conversing with the Thing’s blind girlfriend Alicia.

Issue #50’s ‘The Startling Saga of the Silver Surfer!’ then concludes the epic in grand style as the reawakened ethical core of the Surfer and heroism of the FF buy enough time for Richards to literally save the World with a borrowed Deus ex Machina gadget…

Once again, the tale ends in the middle of the issue, and the remaining half concentrating on the team getting back to “normal”. To that extent, Johnny finally enrols at Metro College, desperate to forget lost love Crystal and his unnerving jaunts to the ends of the universe.

On his first day, the lad meet imposing and enigmatic Native American Wyatt Wingfoot, destined to become his greatest friend…

That would be a great place to stop but now at last you can see how Reed and Sue get hitched as Fantastic Four Annual #3 famously features every hero, most of the villains and lots of ancillary characters in the company pantheon (such as teen-romance stars Patsy Walker & Hedy Wolf and even Stan and Jack themselves).

‘Bedlam at the Baxter Building!’ spectacularly celebrates the Richards-Storm nuptials, despite a massed attack by an army of baddies mesmerised by the diabolical Doctor Doom. In its classical simplicity it signalled the end of one era and the start of another…

With these tales Lee & Kirby began a period of unmatched imagination and innovation which cemented Marvel’s dominance and confirmed that they were crafting a comics empire. The verve, conceptual scope and sheer enthusiasm shines through on every page and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is the perfect key to another – better – world and time.
© 1965, 1966, 2011, 2016 Marvel Characters, Inc. All Rights Reserved.

Legends of the Dark Knight: Jim Aparo volume 1


By Jim Aparo, Bob Haney & various (DC Comics)
ISBN: 978-1-4012-3375-4

After periods as a historical adventure and try-out vehicle, The Brave and the Bold proceeded to win critical as well as commercial acclaim through team-ups. Pairing regular writer Bob Haney with the best artists available, a succession of DC stars joined forces before the comicbook hit its winning formula.

The winning format – featuring media superstar Batman with other rotating, luminaries of the DC universe in complete stand-alone stories – paid big dividends, especially after the feature finally found a permanent artist to follow a variety of illustrators including Ramona Fradon, Neal Adams, Ross Andru & Mike Esposito, Irv Novick, Nick Cardy, Bob Brown and others…

At this time editors favoured regular if not permanent creative teams, feeling that a sense of visual and even narrative continuity would avoid confusion amongst younger readers and the slickly versatile Jim Aparo was a perfect match for a drawing brief that could encompass the entire DC pantheon and all of time, space and relative dimensions in any single season…

James N. Aparo (August 24, 1932 – July 19, 2005) was a true quiet giant of comicbooks. Self-taught, he grew up in New Britain Connecticut, and after failing to join EC Comics whilst in his 20s, slipped easily into advertising, newspaper and fashion illustration. Even after finally becoming a comics artist he assiduously maintained his links with his first career.

For most of his career Aparo was a triple-threat, pencilling, inking and lettering his pages. In 1963 he began drawing Ralph Kanna’s newspaper strip Stern Wheeler, and three years later began working on a wide range of features for go-getting visionary editor Dick Giordano at Charlton Comics. Aparo especially shone on the minor company’s licensed big gun The Phantom…

When Giordano was lured away to National/DC in 1968 he brought his top stars (primarily Steve Ditko, Steve Skeates and Aparo) with him. Aparo began his lengthy, life-long association with DC illustrating and reinvigorating moribund title Aquaman – although he continued with The Phantom until his duties increased with the addition of numerous short stories for the monolith’s burgeoning horror anthologies and revived 1950s supernatural hero The Phantom Stranger…

Aparo went on to become an award-winning mainstay of DC’s artistic arsenal, with stellar runs on The Spectre, The Outsiders and Green Arrow but his star was always linked to Batman’s…

Scripted throughout by Bob Haney and reprinting B&B #98, 101-102 and 104-122 (spanning October/November 1971 through October 1975) in a sturdy hardback and/or eBook compilation, this fabulous celebration opens without preamble in debut tale ‘The Mansion of the Misbegotten!’, as the aforementioned Phantom Stranger guests in a truly sinister tale of suburban devil-worship which sees Batman thoroughly out of his depth when his godson seemingly becomes a receptacle for Satan on Earth…

Aparo returned for the anniversary 100th issue as Green Lantern, Green Arrow and Black Canary substituted for a gunshot-riddled Batman on the verge of death and trapped as ‘The Warrior in a Wheel-Chair’ and settled in for outrageous murder-mystery ‘Cold-Blood, Hot Gun’ in the next issue wherein Metamorpho, the Element Man assisted the Caped Crusader in foiling the world’s deadliest hitman.

Brave and the Bold #102 featured a true rarity. The Teen Titans featured in an angry tale of the generation gap ‘Commune of Defiance’ which began as an Aparo job, but in a bizarre turnabout Neal Adams – an artist legendary for blowing deadlines – was called in to finish the story, contributing the last nine pages of the tension-packed thriller of political hardball and civic corruption.

Jim Aparo began an unbroken run of enticing epics with B&B #104 (October/November 1972): deftly picturing a poignant story of love from beyond the grave in ‘Second Chance for a Deadman?’ after which a depowered Wonder Woman returned after a long absence in gripping revolutionary epic ‘Play Now… Die Later!’, wherein martial artist Diana Prince and Batman become pawns in a bloody South American feud exported to the streets of Gotham.

The next issue saw Green Arrow sucked into a murderous get-rich-quick con in ‘Double Your Money… and Die’, featuring a surprise star villain…

Black Canary then popped back in a clever take on the headline-grabbing – and still unsolved – D.B. Cooper hijacking of an airliner in ‘The 3-Million Dollar Sky’ from B&B #107 (June-July 1973. BTW: Inflation sucks. The man known as “Cooper” only got $200,000 when he jumped out of that Boeing 727 in November 1971, never to be see again…

A wonderfully chilling tale of obsession follows as semi-retired war hero Sgt. Rock tries once more to catch the greatest monster in history on ‘The Night Batman Sold his Soul!’

Spooky supernatural shocks were very much the tone of the times as ‘Gotham Bay Be My Grave!’ paired the Caped Crusader and Jack Kirby’s then-latest sensation Etrigan the Demon in battle against an unquiet spirit determined to avenge his own execution after nearly a century. It was followed by a canny Cold War adventure starring semi-regular Wildcat in his civilian guise as Ted Grant, retired heavyweight boxing champion of the world.

Although the veteran Justice Society hero was usually stationed on the alternate Earth 2 at this time, no explanation was ever given for his presence on “our” planet. Haney always chose great plots and stories over choking details and canonical quibbles. It used to drive continuity-conscious fans utterly nuts…

Issue #111 boasted “the strangest team-up in history” as Batman joined forces with his greatest enemy, the Joker, for a brilliantly complex tale of cross and double cross in ‘Death has the Last Laugh!’ – which possibly led to the Harlequin of Hate’s own short-run series a year later.

With the next bimonthly issue B&B became a 100-Page Super Spectacular title: a much missed high-value experiment which offered an expanded page count of new material supplemented by classic reprints that turned many contemporary purchasers into avid fans of “the good old days”.

First to co-star in this new format was Kirby’s super escape artist Mister Miracle who joins the Gotham Guardian (himself regarded as the world’s greatest escapologist until the introduction of Jolly Jack’s Fourth World) in a tale of aliens and ancient Egyptians entitled ‘The Impossible Escape!’ whilst #113 sees the return of robotic misfits the Metal Men in a tense siege situation as the heroes must rescue the population of a hostage skyscraper in ‘The 50-Story Killer!’ before Aquaman helps save Gotham City from atomic annihilation in the gripping terrorist saga ‘Last Jet to Gotham’ in #114.

‘The Corpse that wouldn’t Die!’ is a decidedly different kind of drama as Batman is declared brain-dead after an assault, with size-shifting superhero the Atom compelled to occupy his brain to complete the Caped Crusader’s “last case”.

Needless to say, the Gotham Gangbuster recovers in time for another continuity-crunching supernatural team-up with the Spectre in #116’s ‘Grasp of the Killer Cult’ before embarking on a ‘Nightmare Without End’: a brilliant espionage thriller guest-starring aging World War II legend Sgt. Rock and the survivors of Easy Company, and a fitting end to the 100-page experiment.

The Brave and the Bold#118 returned to standard comic book format, if not content, as both Wildcat and the Joker join Batman in the rugged fight-game drama ‘May the Best Man Die!’. Sometime-villain Man-Bat also had his own short-lived series at his time and he impressively guests in #119’s exotic tale of despots and bounty-hunters ‘Bring Back Killer Krag’.

Possibly the most remarkable, if not uncomfortable, pairing in this volume comes from B&B #120.

Jack Kirby’s biggest hit at DC in the 1970s was Kamandi, Last Boy on Earth. Set in a post-disaster world where animals talk and hunt dumb human brutes, it proved the perfect vehicle for the King’s uncanny imagination, and ‘This Earth is Mine!’ uncomfortably finds Batman mystically sucked into that bestial dystopia to save a band of still-sentient human shamans in a tale more akin to the filmic “Planet of the Apes” franchise than anything found in funnybooks.

The Metal Men bounced back in #121’s heist-on-rails thriller ‘The Doomsday Express’, an early and moving advocacy of Native American rights with as much mayhem as message to it, before this first volume concludes with awesome spectacle as ‘The Hour of the Beast’ depicts Swamp Thing‘s return to Gotham City to save it from a monstrous vegetable infestation.

By taking his cues from news headlines, popular films and proven genre-sources, Bob Haney continually produced gripping adventures that thrilled and enticed with no need for more than a cursory nod to an ever-more onerous continuity. Anybody could pick up an issue and be sucked into a world of wonder, and no matter what his scripts demanded Aparo staged and depicted it with veracity, verve and unassailable potency.

Consequently, these tales are just as fresh and welcoming today, their themes and premises are just as immediate now as then and Jim Aparo’s magnificent art is still as compelling and engrossing as it always was. This is a Bat-book literally everybody can enjoy.

These are some of the best and most entertainingly varied yarns from a period of magnificent creativity in the American comics industry. Aimed at a general readership, gloriously free of heavy, cloying continuity baggage and brought to stirring action-packed life by one of the greatest artists in the business, this is a Batman for all seasons and reasons with the added bonus of some of the most fabulous and engaging co-stars a fan could imagine. How could anybody resist? Seriously: can you…?
©1972,1973, 1974, 1975, 2012, 2017 DC Comics. All Rights Reserved.

Superman: 3-2-1 Action!


By Kurt Busiek, Mark Evanier, Rick Leonardi, Brad Walker, Steve Rude & various (DC Comics)
ISBN: 978-1-4012-1680-1

There are a number of big cartoon and comics anniversaries this year and probably none bigger than Seigel and Shuster’s magnificent Man of Tomorrow! Here then is a splendid sample of sheer excellence and bucket of fun for Fights ‘n’ Tights fans that spun out of DC’s epic Countdown publishing event. Although nominally another collection of the Action Ace’s adventures, the actual star of the book is Superman’s Pal, Jimmy Olsen with the main body of the volume reprinting Action Comics #852-854 (September-October 2007), which examines the cub reporter’s trials and travails as the effects of the Reality-rending Countdown reach Metropolis.

Without wanting to give too much away (Countdown is collected, readily available and should be read and enjoyed on its own merits) a massive Crisis is affecting all 52 Earths of the newly-reminted DC multiverse.

One inexplicable side-effect of the cosmic kerfuffle is the “fight-or flight” super-power that suddenly afflicts James Bartholomew Olsen, reporter-at-large.

Whenever his life is endangered, sudden inexplicable transformations wrack the kid’s body (and older fans will no doubt be delighted to see the not-so-subtle tributes to such classics of the silver Age as Turtle Boy Olsen, Jimmy the Werewolf, Elastic Lad and The Human Porcupine). This engaging sidebar to Countdown’s Main Event – crafted by scripter Kurt Busiek, penciller Brad Walker and inker John Livesay – also features yet another new take on Titano the Super-Ape, and the return of both superdog Krypto and the Kryptonite Man.

This is preceded by a marvellous updating of Olsen’s “origin” by Busiek, Rick Leonardi & Ande Parks, originally published in Superman #665 (September 2007).

‘Jimmy’ is a charming and adventure-drenched character piece which updates the lad for the millennial generation, whilst still keeping the vitality, verve and pluckiness that carried the boy reporter through seven decades and hundreds of his own adventures within the DCU.

Without doubt though, the absolute prize and gem of this collection comes from the fabulous and much-missed Legends of the DC Universe comicbook of the late 1990s.

Issue #14 to be precise; 55 glorious pages of wonderment from Marv Evanier, Steve Rude & Bill Reinhold from March 1999, presenting a new story crafted from an unused plot Jack Kirby worked up during his tempestuous tenure as Writer-Artist on Superman’s Pal, Jimmy Olsen in the early 1970s.

This story features the hordes of Apokolips, The Evil Factory, The Golden Guardian and enough fun and thrills to take decades off the most jaded fan as investigative journalist Olsen uncovers an Apokolyptian scheme to de-evolve the inhabitants of Metropolis and takes action to thwart the impending catastrophe…

In 1970 Kirby’s run on what had become DC’s most moribund title utterly revolutionised the entire DC universe, introducing Darkseid, the Fourth World, Intergang, The Project (later known as Cadmus) and so much more. Nothing on Earth can induce me to reveal any details of this lost epic (sadly only still available in paperback, and not as an eBook yet) but if you can’t have prime, fresh Kirby, this loving and beautiful addendum to his work is the Very Next Best Thing.

I’m going to be recommending a whole lot of Superman stuff this year and this relatively modern collection is right at the top of that list. Track it down now and learn why you really must…!
© 1999, 2007 DC Comics. All Rights Reserved.

Green Lantern: The Silver Age volume two


By John Broome, Gardner Fox, Gil Kane, Mike Sekowsky & various (DE Comics)
ISBN: 978-1-4012-6-7107-7

After their hugely successful revival and reworking of The Flash, DC (or National Comics as they were) were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella.

Hal Jordan was a brash young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer, honest and without fear.

Scanning the planet, it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity. Now that the concept of the superhero was swiftly being re-established among the buying public, there was no shortage of gaudily clad competition.

The better books survived by having something a little “extra”. With Green Lantern that was primarily the superb scripts of John Broome and Gardner Fox and the astounding drawing of Gil Kane – ably abetted by inker Joe Giella – whose dynamic anatomy and deft page design was maturing with every page he drew, but the concept itself was also a provider of boundless opportunity.

Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe. As such his support team was necessarily composed of some of the brightest talents in American comics.

This fabulous paperback compilation gathers Green Lantern #10-22 (January 1962-July 1963) and reveals how a Space Age reconfiguration of the Golden-Age superhero with a magic ring replaced mysticism with super-science and opens with ‘Prisoner of the Power Ring!’ as the hero responds to a distress call from inside his own emerald wonder-weapon.

Blending Atomic Cold War anxiety with the rescue of a scientist’s family from subatomic exile, GL saves the refugees from their own folly before back up yarn ‘The Origin of Green Lantern’s Oath’ reviews three of the hero’s earliest exploits.

These cases led to him constructing the piece of doggerel he uses to time his ring’s recharging period…

Although neither tale is a blockbuster, the increasingly loose and expressive artwork of Kane, especially on the latter (with Murphy Anderson on inks) are an unalloyed delight of easy grace and power.

The readers were constantly clamouring for more on the alien Corps Jordan had joined and ‘The Strange Trial of Green Lantern’ introduced another half-dozen or so simply to court-martial Hal for dereliction of duty in a saga of cataclysmic proportions, whereas ‘The Trail of the Missing Power Ring!’ focuses on drama of a more human scale when a young boy finds the power ring Hal has foolishly lost.

Issue #12 returned GL to 5700AD as brainwashed Solar Director Pol Manning to thwart an interplanetary coup in ‘Green Lantern’s Statue goes to War’ engineered by an envious magician…

A balance between cosmic and candidly personal stories was developing in those issues sporting two stories, and ‘Zero Hour in the Silent City!’ highlights engineer/grease-monkey Tom Kalmaku‘s close friendship with Hal against the backdrop of bank robbers with a super scientific gimmick.

Green Lantern #13 was a true landmark as an interdimensional invasion led to a team-up and lifelong friendship between our hero and fellow Showcase alumnus the Flash. Controversial for the time, ‘The Duel of the Super-Heroes!’ sees them share each other’s secret identities; a rarity then even among the close comrades of the Justice League of America.

This full-length thriller was followed in #14 by the introduction of Balkan ultra-nationalist super-villain Sonar as ‘The Man Who Conquered Sound!’: a traditional frantic fist-fest complemented by the return of Jim Jordan and snoopy girl reporter Sue Williams.

In the frothy romp ‘My Brother, Green Lantern!’ it’s revealed that she’s now romantically involved with the youngest Jordan sibling and – due to a slight mishap with the boy’s fraternity rings – more certain than ever that her intended is the dashing Emerald Gladiator.

Sinestro once more escapes the justice of the Guardians of the Universe to return in #15’s ‘Peril of the Yellow World!’ a cosmic duel testing GL’s bravery and fortitude as much as Space Race thriller ‘Zero Hour at Rocket City!’ tests his wits. The next issue took the Hal Jordan/Green Lantern/Carol Ferris romantic triangle to a new level. ‘The Secret Life of Star Sapphire!’ introduces the alien women of Zamaron.

Readers of contemporary comics will be aware of their awesome heritage but for the sake of this review and new readers let’s keep that to ourselves. These questing females select Carol as their new queen and give her a gem as versatile and formidable as a power ring, and a brainwash make-over too.

Programmed to destroy the man she loves, Star Sapphire would become another recurring foe, but one with a telling advantage. The second story then solves a puzzle that had baffled readers since the very first appearance of the Emerald Crusader.

Gardner Fox contributes his first tale in ‘Earth’s First Green Lantern’ as Hal finally learns why his predecessor Abin Sur crashed to Earth in a spaceship when all GLs can fly through hyperspace and the interstellar voids on ring power alone. A stirring tale of triumph and tragedy, this short yarn is one of GL’s very best.

Also written by Fox, ‘The Spy-Eye that Doomed Green Lantern!’ again revolves around test pilot Jordan’s personal involvement in the US/Soviet race to the stars, and is a fine example of a lost type of tale. In those long-ago days costumed villains were always third choice in a writer’s armoury: clever bad-guys and aliens always seemed more believable to the creators back then. If you were doing something naughty would you want to call attention to yourself? Nowadays the visual impact of buff men in tights dictates the type of foe more than the crimes committed, which is why these glorious adventures of simpler yet somehow better days are such an unalloyed delight.

Green Lantern #18 (January 1963) led with ‘The World of Perilous Traps!’ by Broome, regular penciller Gil Kane and inker Giella who teamed to produce another cracking, fast paced thriller featuring the renegade GL Sinestro, whilst Mike Sekowsky penciled the end of the intriguing ‘Green Lantern Vs. Power Ring’ wherein Broome engineered a startling duel after larcenous hobo Bill Baggett takes control of the green ring, necessitating a literal battle of wills for its power.

Green Lantern #19 saw the return of radical nationalist Sonar in ‘The Defeat of Green Lantern!’ (Broome, Kane & Giella) a high-energy super-powered duel nicely counter-pointed by the whimsical crime-caper ‘The Trail of the Horse-and-Buggy Bandits!’ by the same team, wherein a little old lady’s crossed phone line led the Emerald Gladiator into conflict with a passel of crafty crooks. Issue #20’s ‘Parasite Planet Peril!’ by Broome, Kane & Anderson then triumphantly reunites GL with the Flash in a full-length epic to foil a plot to kidnap human geniuses.

One of the DCU’s greatest menaces debuted in #21’s ‘The Man Who Mastered Magnetism’. Broome created a world-beater in the dual-personality villain Doctor Polaris for Kane & Giella to limn, whilst ‘Hal Jordan Betrays Green Lantern!’ is the kind of action-packed, cleverly baffling puzzle-yarn Gardner Fox always excelled at, especially with Anderson’s stellar inks to lift the art to a delightful high.

Fox also scripted the return of diabolical futurist villain Hector Hammond in ‘Master of the Power Ring!’ (Giella inks) before Broome turns his hand to a human-interest story with the Anderson-inked ‘Dual Masquerade of the Jordan Brothers!’, with GL playing matchmaker, trying to convince his future sister-in-law that her intended is in fact Green Lantern!

These costumed drama romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience.

Judged solely on their own merit, these are snappy, awe-inspiring, beautifully illustrated captivatingly clever thrillers that amuse, amaze and enthral both new readers and old devotees. This lovely collection is a must-read item for anybody in love with our art-form and especially for anyone just now encountering the hero for the first time through his movie incarnations.
© 1962, 1963, 2017 DC Comics. All Rights Reserved.

Superman Annual 1969 with Batman and Superboy


By Jerry Seigel, Leo Dorfman, E. Nelson Bridwell, Edmond Hamilton, Jerry Coleman, Al Plastino, Curt Swan, Wayne Boring, George Papp, Jim Mooney, Bob Brown & various (Top Sellers, Ltd by arrangement with the K. G. Murray Publishing Co.)
No ISBN – ASIN: B00389XM8C

Before DC and other American publishers began exporting comicbooks directly into the UK in 1959, our exposure to their unique brand of fantasy fun came from licensed reprints. British publishers/printers like Len Miller, Alan Class and Top Sellers bought material from the USA – and occasionally Canada – to fill 68-page monochrome anthologies – many of which recycled the same stories for decades.

Less common were strangely coloured pamphlets produced by Australian outfit K. G. Murray: exported to the UK in a rather sporadic manner. The company also produced sturdy Annuals which had a huge impact on my earliest years (I suspect my abiding adulation of monochrome artwork stems from seeing supreme stylists like Curt Swan, Carmine Infantino, Gil Kane and Murphy Anderson strut their stuff uncluttered by flat colour…).

In Britain we began seeing hardcover Superman Annuals in 1950 and Batman Annuals in 1960. Since then a number of publishers have carried on the tradition. This particular tome emerged at the close of the Batman TV phenomenon which briefly turned the entire planet Camp-Crazed and Bat-Manic; offering a delightfully eclectic mix of material designed to cater to young eyes and broad tastes.

This collection – proudly proclaiming second billing for Batman and Superboy – is printed in a quirky mix of monochrome, dual-hued and full-colour pages which made Christmas books such bizarrely beloved treats and opens with ‘Clark Kent’s Great Superman Hunt’ by Leo Dorfman & Al Plastino and originally a back-up in Superman #180 (October 1965).

Here, to the disgust of his friends, the Daily Planet star reporter seemingly exhorts the public to come forward with information to unmask the Man of Steel. Of course, there’s a deeper scheme in play here…

‘Prison for Heroes’ and ‘The Revenge of Superman’ come from World’s Finest Comics #145 (November 1964): an enthralling and dramatic thriller where Batman is hypnotically pressganged to an alien internment citadel: not as a cell-mate for Superman and other interplanetary champions, but as their sadistic jailer…

Edmond Hamilton, Curt Swan & George Klein shine in this potent yarn, delivering a superb team-up tale to excite fans of all ages.

Switching from full-colour to black-&-magenta, ‘You Too can be a Super Artist’ (Superman #211, November 1968) sees Frank Robbins, Ross Andru & Mike Esposito offer advice and starter tips on depicting the Action Ace, after which ‘Batman Kwizzlers’ test your general knowledge and short strip ‘The Superboy Legend: Superboy’s Secret Hideaways’ (by E. Nelson Bridwell, Bob Brown & Wally Wood from Superboy # 161, December 1969) reveals the secret treasures stored in the Boy of Steel’s Smallville home.

Drastically modified and abridged from Superboy # 147 (May-June 1968 and illustrated by George Papp), ‘The Origin and Powers of the Legion of Super Heroes’ offers a pictorial checklist of the Future’s greatest champions, supplemented by Bridwell’s prose history lesson ‘The Lore of the Legion’.

Next comes some participation events beginning with ‘Superman’s Christmas Quiz: Christmas in Many Lands’ (most likely written by Jack Schiff and definitely illustrated by Ruben Moreira from many different contemporary venues) and ‘Superman… and his Space Zoo!’ puzzles.

Then, again truncated and culled from many separate tales, ‘The Origin of the Bizarro World’ takes clips drawn by Wayne Boring and John Forte to precis the whacky backwards super-clowns; ‘Metropolis Mailbag’ answers readers’ questions about all things Kryptonian and the activity section closes with brain-busting conundrums in ‘The Batman Whirly-Word Game’.

Full colour comics action resumes with ‘The Spell of the Shandu Clock’ (Superman #126, January 1959: by Jerry Coleman, Boring & Stan Kaye) providing spooky chills, supposedly supernatural chills and devious ploys to outwit a malevolent criminal mastermind.

From Superboy #109 (December 1963) Jerry Seigel & Papp revealed how a timid Earth orphan is transported to another world to become planetary champion ‘The Super-Youth of Brozz’ after which ‘The Sweetheart Superman Forgot’ by Seigel & Plastino (Superman #165, November 1963) aspires to the heady heights of pure melodrama as the Man of Tomorrow loses his powers, memories, and the use of his legs before loving and losing a girl who only wants him for himself.

In a most poignant moment, the hero recovers his lost gifts and faculties and returns to his old life with no notion of what he’s lost and who waits for him forever alone…

Romance is also on the cards in Dorfman & Mooney’s ‘Zigi and Zagi’s Trap for Superman!’ (Action Comics #316. September 1964) wherein juvenile alien delinquents lure the hero to their homeworld and set him up romantically with their spinster aunt Zyra…

With their eclectic selection of tales, Annuals like this one introduced generations of kids to the wild wonderment of the American comics experience and to readers of a certain age remain a captivating, irresistible lure to more halcyon times and climes.
© National Periodical Publications Inc. New York.

Batman Adventures volume 4


By Paul Dini, Bruce Timm, Kelley Puckett, Alan Grant, Dan Raspler, Ty Templeton, Ronnie Del Carmen, Mike Parobeck, Rick Burchett, Dev Madan, Glen Murakami, Dan Riba, Kevin Altieri, Butch Lukic & various (DC Comics)
ISBN: 978-1-4012-6061-3

Win’s Christmas Gift Recommendation: An Ideal Gift for Young, Old and Especially Yourself… 10/10

The brainchild of Paul Dini and Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. The TV cartoon – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and inevitably fed back into the printed iterations, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all eras of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form.

It entranced young fans whilst adding shades of exuberance and panache that only the most devout and obsessive Batmaniac could possibly object to.

A faithful comicbook translation was prime material for collection in the newly-emergent trade paperback market but only the first year was ever released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: The Lost Years. Nowadays, however, we’re much more evolved and reprint collections have established a solid niche amongst the cognoscenti and younger readers…

This fourth, final and Seasonally sensitive compendium gathers issues #28-36 of The Batman Adventures (originally published from January-October 1995) plus The Batman Adventures Holiday Special #1 and The Batman Adventures Annual #2: a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy that celebrates traditional values such as gift-giving, crime-crushing, mistletoe-related smooching, world conquest, forgiveness, and all out action in uncanny and outlandish places…

The merriment and mayhem open with the varied contents of The Batman Adventures Holiday Special #1: and a moody ‘Intro’ from Dini & Dan Riba before grossly uncivilised cop Harvey Bullock and his so very long-suffering partner Renee Montoya go undercover as Department Store Santa and Elf in ‘Jolly Old St. Nicholas’ (Dini & Timm).

The apparently invisible thief plundering the store was expecting cops – but not Batgirl – but the assembled embarrassed heroes never contemplated having to battle a seriously-slumming super-villain exposed by the police action…

Next shiny bauble is ‘The Harley and the Ivy’ wherein Dini & Ronnie Del Carmen depict the larcenous ladies going on an illicit shopping spree after kidnapping Bruce Wayne, thanks to a dose of Ivy’s mind-warping kisses…

Slightly darker and far colder, ‘White Christmas’ by Dini & Glen Murakami then pits Batman against the increasing bereft and deranged Mr. Freeze who tries to turn Gotham City into a vast snow-globe as a tribute to his dead wife before The Joker enquires ‘What Are You Doing New Year’s Eve?’ (Dini & Timm, Kevin Altieri & Butch Lukic) whilst attempting to kill every reveller in Gotham Square at the stroke of midnight…

Having saved the city yet again old comrades Batman and Jim Gordon then get together for a spot of breakfast and moment of quiet contemplation in ‘Should Old Acquaintance Be Forgot’ (Dini & Riba) to wrap up this potent parcel of Christmas cheer.

Like the show, most Batman Adventures stories were crafted as 3-act plays and the conceit resumes here with issue #28 (January 1995) as Kelly Puckett, Mike Parobeck & Rick Burchett celebrate the holidays with ‘Twelve Days of Madness’ It opens with ‘What Child is This?’ as escaped loon Harley Quinn misses her Mistah J and drops him a note in Arkham Asylum.

As a strange outbreak of lunacy suddenly grips the city, ‘God Rest Ye Psycho Councilmen’ finds esteemed psychologist Dr. Heimlich visit the institution and recommending making the Joker direct a little Christmas theatre for the inmates…

Happily, the Dark Knight is on hand to expose shocking charlatanry and handle the ‘Asylum Fideles’ threatening to upset he mental applecart…

Batman Adventures #29 finds Bruce Wayne again hunting Ra’s Al Ghul as ‘Demonseed’ (Dev Madan & Burchett), opens with ‘Secret Hopes, Secret Fears’ and the in-mufti manhunter trailing a deadly Tesla Device aLl over the world, with former beloved Talia trying to kill him at every opportunity.

‘Wayne: Bruce Wayne’ sees the ex-lovers reunited to stop a third party purloining the menacing mechanism before facing inevitable and ultimate betrayal in ‘Till Death Do You Part’…

It’s a spotlight on bad guys as Puckett, Burchett & Murakami reveal the story of a ‘Natural Born Loser’ in #30.

In-joke Triumvirate of Terror Mastermind, Mr. Nice and The Perfesser (who bear litigiously remarkable resemblances to DC editors Mike Carlin, Archie Goodwin and Dennis O’Neil) return in a tryptic of origin tales beginning with ‘Waiting for the Dough’ as yet another criminal mastermind breaks into their prison in search of a treasure map.

Sadly, those individual confrontations – continued in ‘The Dark Nice Returns’ and concluding with ‘It’s a Mad, Mad, Mad, Mad Pearl’ – only prove that the top dog in Gotham is actually the Bat…

Alan Grant scripts #31 for Madan & Burchett to illustrate as youthful ideologue ‘Anarky’ convenes ‘The People’s Court’ to judge rich businessmen such as Bruce Wayne for their money-grubbing acts. With his mentor captured, teen wonder Robin becomes the key ‘Witness for the Defense’ and combines ‘The Gentle Art of Philosophy’ with his usual derring-do to win the argument and save the day

Dan Raspler, Parobeck & Burchett reveal ‘A Soldier’s Story’ in #32 as ‘Into the Valley of Death’ sees criminals wage war in Gotham dressed as rival armies from history. Crazed rival millionaires playing games from their childhood have sponsored this chaotic ‘War and Remembrance’ but it’s Batman who wins ‘The Last Battle’…

Batman Adventures #33 covers ‘Just Another Night’ (Ty Templeton, Madan & Burchett) as a movie night with single mum Veronica Thomas and her son Justin spirals into terror when they are mugged by a gunman on the way home. Paralysed by traumatic ‘Deja Vu’, Bruce goes on a maddened rampage of childish revenge leading to a justice and a ‘Dark Victory’ of sorts, but ‘At What Cost…’?

The first volume of the series wraps up with a 3-issue epic starring one of the Dark Knight’s most insidious enemies. It begins with ‘In Memoriam’ (#34 by Puckett, Parobeck & Burchett) as deranged psychologist Hugo Strange pays ‘Charons Fee’ to exact his vengeful schemes. Later, as Batman pursues super-thief Catwoman, he realises some of his memories have been erased. However, by deductively ‘Filling in the Gaps’ the Caped Crimebuster only allows Strange ‘Total Recall’ to Bruce Wayne’s past…

In #35 ‘The Book of Memory’ (Puckett, Templeton, Parobeck & Burchett) heralds ‘Strange Days’ as Catwoman turns a mindwiped Batman into her perfect acrobatic accomplice. With Gotham’s guardian missing Robin consults Commissioner Gordon and soon ‘The Trap is Set…’.

Elsewhere, as Hugo Strange spirals into breakdown, ‘Uptown, Saturday Night’ reveals how Batman is captured and cured. Or so it seems…

‘The Last Batman Adventure’ appears in #36 as Templeton, Parobeck & Burchett depict Robin and his junior partner, ‘Batman, The Boy Wonder’, still searching for Bruce’s purloined past. Afflicted with the mentality of a child, the hero convinces Catwoman to help him ensure ‘Batman, The Dark Knight Returns’, but they are almost too late to prevent ‘The Unusual Fate of Hugo Strange’ after the tragic madman goes after the true author of all his woes…

This spectacular softcover selection (also available as an eBook) concludes with a high-octane occult romp by Dini, Murakami & Timm first published in The Batman Adventures Annual #2.

‘Demons’ sees Ra’s Al Ghul blow up parts of Gotham to secure a long-lost mystic tablet and win a rare victory over the late-arriving Dark Knight. Overpowered and outgunned, Batman contacts consultant supernatural specialist Jason Blood and discovers the demonologist and the “Demon’s Head” are ancient adversaries…

Surviving drug-induced magical dreams, Batman realises that Al Ghul plans to invoke a demonic entity Haahk in his city and scourge humanity from the Earth. Nevertheless, he heads for a showdown he knows he cannot win, but Blood has one more secret to reveal: his longevity is caused by a demon imprisoned in his body…

Etrigan dwells inside Jason, lives to fight and is ferociously eager to settle score with Ra’s and Haahk…

Epic and electrifying, this rocket-paced tribute to Jack Kirby crackles with kinetic energy and moody menace: a perfect point to end on and one that promises more and greater thrills to come…

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are pure, irresistible Bat-magic and this is a compendium every fan of any age and vintage will adore.
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