Amazing Spider-Man Masterworks volume 8


By Stan Lee, John Romita, John Buscema, Ross Andru, Jim Mooney, Bill Everett & various (Marvel)
ISBN: 978-0-7851-2074-2) (HB)                   978-0-7851-8807-0 (TPB)

This eighth astounding full-colour compilation of webspinning wonderment again follows the World’s Most Misunderstood Hero through deadly dangers and romantic rollercoasters as the second great era of Amazing Arachnid artists moved inevitably to a close. Although the elder John Romita would remain closely connected to Spider-Man’s adventures for some time yet, these tales would be amongst his last long run as lead illustrator on the series.

After a shaky start – suffering cancellation before his first issue – The Amazing Spider-Man quickly became a popular sensation with kids of all ages. Before long the quirky, charming, thrillingly action-packed comics soap-opera became the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

Peter Parker was a smart-but-alienated kid bitten by a radioactive spider during a school science trip. Discovering astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night, the Wondrous Wallcrawler has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

The rise and rise of the Amazing Arachnid accelerated as the Swinging Sixties drew to a close and, by the time of the tales collected herein (Amazing Spider-Man#68-77 originally released between January-October 1969, plus an obscure thriller from Marvel Super-Heroes #14), Peter and his ever-expanding cast of comrades were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Stan Lee’s scripts were completely in tune with the times – as observed by most kids’ parents at least – and the increasing use of soap opera plots kept older readers glued to the series even if the bombastic battle sequences didn’t.

Thematically, gangsterism dominated (probably due to the contemporary buzz caused by Mario Puzo’s novel The Godfather) and an increasing use of mystery plots balanced a dependence on costumed super-foes as antagonists: all finely balanced with the usual suspect-pool of thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days.

Now Organised Crime and Mafia analogue The Maggia were the big criminal-cultural touchstone as comics caught up with modern movies and headlines.

Issue #68 (by Lee, Romita & Jim Mooney) started a lengthy saga featuring the pursuit of an ancient stone tablet by various nefarious forces, beginning with The Kingpin who exploited a topical moment of student dissent to foment a ‘Crisis on the Campus!’

When a seemingly inevitable riot erupted, the Big Bad tried to swipe the artefact, leaving a few teenagers we’re all too familiar with looking very guilty…

Meanwhile Peter Parker, already struggling with debt, a perpetually at-Death’s-Door Aunt May, relationship grief with girlfriend Gwen Stacy and no time to study, was accused of not being involved enough by his fellow students…

During this period scripter Lee increasingly tapped into the student unrest of the times in various Marvel titles and ‘Mission: Crush the Kingpin!’ further tightened the screws as the student unrest exploded into violence whilst the corpulent crime czar incriminated Spider-Man in the tablet’s theft.

Hounded and harried in ‘Spider-Man Wanted!’ the web warrior nevertheless managed to defeat the Kingpin only to (briefly) believe himself a killer after he attacked personal gadfly J. Jonah Jameson in a fit of rage; causing an apparent heart attack in the obsessive, hero-hating publisher.

At his lowest ebb, and now stuck with the tablet, Parker is attacked by sometime-Avenger Quicksilver in ‘The Speedster and the Spider!’ (#71), before John Buscema signs on as layout-man in ‘Rocked by the Shocker!’

No sooner does Spider-Man leave the stone tablet with Gwen’s dad – former Police Chief Stacy – than the vibrating villain attacks, pinching the petrified artefact and precipitating a frantic underworld civil war. The Maggia dispatch brutal over-sized enforcer Man-Mountain Marko to retrieve it at all costs in ‘The Web Closes!’ (Lee, Buscema, Romita & Mooney) as upstart lawyer Caesar Cicero makes his long-anticipated move to depose aged Don of Dons Silvermane…

However, the frail, elderly crime-lord knows the true secret – if not the methodology – of the tablet. To that end, he abducts biologist Curt Connors and his family to reconstruct the formula hidden on the stone and bring him ultimate victory.

Unfortunately, nobody but Spider-Man knows Connors is also the lethal Lizard and that the slightest stress might unleash the reptilian monster within to once more threaten all humanity. ‘If this be Bedlam!’ (Romita & Mooney) leads directly into ‘Death Without Warning!’ as the decrypted power of the tablet causes a cataclysmic battle that seemingly destroys one warring faction forever, decimating the mobs, but also freeing a far more deadly threat…

Amazing Spider-Man #76 sees John Buscema become full penciller with ‘The Lizard Lives!’ whilst concluding chapter ‘In the Blaze of Battle!’ witnesses the webspinner trying to defeat, cure and keep the tragic secret of his friend Connors, all whilst preventing guest-starring Human Torch Johnny Storm exterminating the marauding rogue reptile forever…

Closing this comics compendium is a one-off yarn from Marvel Super-Heroes #14 (May 1968). ‘The Reprehensible Riddle of the… The Sorcerer!’ actually debuted a year previously in the try-out title and reads to me like an inventory tale rushed out to fill a deadline gap or printed just before its “use-by” date expired. Nonetheless, as crafted by Lee, Ross Andru & Bill Everett, it offers a different spin on the wallcrawler as an enigmatic psychic targets Spider-Man, using psionic strikes and voodoo tricks to draw the hero to New Orleans and a death duel with a synthetic, science-tinged homunculus…

Spider-Man became a permanent unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with glorious narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera slices, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Why not see why…?
© 1968, 2012 Marvel Characters, Inc. All rights reserved.

Guardians of the Galaxy Prelude


By Dan Abnett & Andy Lanning, Mike Friedrich, Bill Mantlo, Stan Lee, Larry Lieber, Steve Englehart, Wellinton Alves, Daniel Govar, Andrea Di Vito, Jim Starlin, Sal Buscema, Steve Gan, Bob McLeod & various (Marvel)
ISBN: 978-0-7851-5410-5

With another Marvel Filmic Fantasy premiering around the world, here’s a timely trade paperback collection to augment the cinematic exposure and cater to movie fans wanting to follow up with a comics experience.

Comprising a big bunch of reprints and digital material designed to supplement the first movie release, this compilation contains Marvel’s Guardians of the Galaxy Prelude #1-2, Marvel’s Guardians of the Galaxy Infinite Comic #1 and Guardians of the Galaxy #0.1, plus debut or early appearances of Drax, Gamora, Rocket Raccoon, Groot and Star-Lord as first seen in Iron Man #55, Strange Tales #181, Incredible Hulk #271, Tales to Astonish #13 and Marvel Preview #4.

Thanks to all that fabulous, futuristic technology, you can even look at this treasure chest of thrills on screen too through its digital iteration if you prefer…

The sky-high high jinks kick off with a glimpse at the frankly horrific childhoods of Gamora and Nebula with big daddy Thanos, by Dan Abnett, Andy Lanning, Wellinton Alves & Manny Clark: set just before the first film begins (the clue’s in the name as it comes from Marvel’s Guardians of the Galaxy Prelude #1), after which # 2 provides a similarly candid review of Rocket and Groot as their quest for cash draws them into a questionably legal repo job for a criminal big shot…

Next up is Marvel’s Guardians of the Galaxy Infinite Comic #1 by Abnett & Lanning, storyboarder Daniel Govar and artist Andrea Di Vito: a screen-based adventure, rather uncomfortably reformatted for the printed page. Here Taneleer Tivan, The Collector commissions Gamora with the retrieval of a certain Orb…

Of course, all these plot strands get knotted together in the movie…

The classic appearances kick off with Iron Man#55 (February 1973), scripted by Mike Friedrich and illustrated by Jim Starlin & Mike Esposito. ‘Beware The … Blood Brothers!’ introduces Drax the Destroyer, an incredibly powerful alien… or so he seems at first glance.

Trapped by another extraterrestrial newcomer – Thanos – under the desert, Drax is rescued by the Armoured Avenger, but it’s merely a prelude to the main story which appeared in Captain Marvel #25-33, a saga to be savoured elsewhere…

Gamora was first seen in Strange Tales #181 (August 1975), as Avatar of Life Adam Warlock made his way across the cosmos, battling the depredations of the Universal Church of Truth and his own evil future self The Magus. Technically it was her second, but in this yarn she got a name and speaking part…

‘1000 Clowns!’ – by Starlin and Al Milgrom – saw the accursed hero trapped in an insidious psychic prison even as in the notionally real world, a green-skinned gamin was slowly eradicating his tormentors. She was about to free the golden saviour, when Warlock escaped under his own steam. If he’d known that Gamora was actually working for his cosmic nemesis Thanos, he might not have bothered…

Rocket Raccoon was a minor character who first appeared in backup serial ‘The Sword in the Star’. His actual debut was in Marvel Preview #7 in 1976 but in 1982, writer Bill Mantlo brought him into the mainstream of the Marvel Universe with a choice starring role in Incredible Hulk #271 (May 1982).

Like Wolverine and the Punisher years before, the foul-mouthed, fuzzy faced iconoclast then simply refused to go away quietly…

Illustrated by Sal Buscema, ‘Now Somewhere in the Black Holes of Sirius Major There Lived a Young Boy Name of… Rocket Raccoon!’ find Earth’s jade juggernaut stranded on an alien world where sentient animals used super-scientific gadgetry to battle robot clowns. They do this to preserve the security of humans who seem incapable of caring for themselves. When Green-skin arrives, a simmering civil war is just breaking out…

With the Hulk safely removed from the combat zone, Rocket faded from view for a few years before returning in a new-fangled format for comicbooks: a miniseries…

More sidereal shenanigans surface in an absolute classic of the gloriously whacky “Kirby Kritter” genre, predating the birth of the Marvel Age. Crafted by Stan Lee, Larry Lieber, Jack Kirby & Dick Ayers, ‘I Challenged Groot! The Monster from Planet X’ (Tales to Astonish #13, November/December 1960) reveals how a studious biologist saves humanity from a rapacious walking tree intent on stealing Earth cities and shipping them back to his distant world. The tree titan might have started life as a disposable notion, but he too grew into a larger role over the unfolding decades…

Notional leading man Star-Lord premiered in monochrome mature-reader magazine Marvel Preview # 4 (January 1976), appearing thrice more – in #11, 14 and 15 – during the height of the Star Wars-inspired Science Fiction explosion of the late 1970s and 1980s.

Years previously a warrior prince of an interstellar empire was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called the starman back to the battle and he left, leaving behind an unborn son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men. Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. He became obsessed with the stars – astronomy and astrology – and overcame all odds to become a part of America’s budding space program… but he made no friends and plenty of enemies on the way…

Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming Star-Lord. Rejecting both Earth and his missing father, Peter chose freedom, the pursuit of justice and the expanse of the cosmos…

From such disparate strands movie gold can be made, but never forget that the originating material is pretty damned good too and will deliver a tempting tray of treats that should have most curious fans scurrying for back-issue boxes, bookshop shelves or online emporia…
© 1960, 1973, 1975, 1976, 1982, 2014 Marvel Characters, Inc. All rights reserved.

Batman: Knightfall


By Doug Moench, Chuck Dixon, Alan Grant, Jim Aparo, Norm Breyfogle, Graham Nolan, Jim Balent, Bret Blevins, Klaus Janson, Mike Manley & various (DC Comics) ISBN: 978-1-4012-3379-2

The early 1990s were troubled times for the American comicbook industry, with speculative collectors rather than fans driving the business. Many new companies had established themselves using attention-catching gimmicks augmented by cutting-edge print technology and shameless pandering to simplistic sex and violence and the tactics had worked, sparking a glossy, four-colour Gold-Rush amongst fans and, more importantly, previously disinterested outsiders.

With vapid ploys and fleeting trends fuelling frantic mass-multiple purchases by buyers who were too scared to even open up the hundreds of polybagged, technologically-enhanced variant-covered issues they intended to pay for college and a condo with, the major publishers were driven to design boldly bonkers stunts just to keep the attention of their once-devoted readership. At least here, however, story-content still held some worth and value…

In 1992 DC began their epic Death of Superman story-arc and apparently immediately afterward began preparing a similar tradition-shaking, continuity-shattering epic for their other iconic household-name property. Groundwork had already been laid with the introduction of Jean-Paul Valley, a mild-mannered student utterly unaware that he had been programmed since birth by his father and an ancient warrior-cult to become an hereditary instrument of assassination (see Batman: Sword of Azrael) so all that was needed was to sort creative personnel and decide just how best to shake up the life of the Gotham Guardian…

KnightFall, and the subsequent KnightQuest and KnightsEnd, follow the brutal fall, replacement and inevitable return of Bruce Wayne as the indomitable, infallible Batman and was another spectacular success from the old guard which showed all the comicbook upstarts and Young Turks the true value of proper storytelling. It also proved the unshakable power of established characters, as the world was gripped by the Dark Knight’s horrific defeat at the hands of a blatantly superior nemesis.

The crossover publishing event impacted many comics outside the usual Batbook suspects, spawned a bunch of toys, three novelisations, many (necessarily incomplete) trade paperback collections and even jumped the pond to Britain’s staid BBC who turned it into a serialised audio-play on Radio One…

In 2012 DC finally began collecting the entire saga into three huge chronological compilations which, whilst still not truly complete, render the tale a far smoother and more readable experience for older fans and curious newcomers…

Batman: KnightFall volume 1, which could be best codified as and divided into ‘The Breaking of the Bat’ and ‘Who Rules the Night’, gathers the pertinent contents of Batman: Vengeance of Bane Special #1, Batman #491-500, Detective Comics #659-666, Showcase ’93 #7-8 and Batman: Shadow Of The Bat #16-18 – spanning January to October 1993 – and scrupulously covers the most traumatic six months of Bruce Wayne‘s adult life in instalments of a shared and progressing narrative alternating between Bat-titles and discrete creative teams.

What you won’t find out here: in the months preceding the start of KnightFall (roughly correlating to Batman issues #484-489 and Detective #654-658), a mysterious new criminal had entered Gotham, covertly observing the Caped Crimebuster at work as the hard-pressed hero tackled sinister crime-lord Black Mask, psycho-killer Metalhead and juvenile military genius The General, all whilst foiling an assassination plot against Police Commissioner Jim Gordon.

On the edge of exhaustion, Wayne began seeing doctor and holistic therapist Shondra Kinsolving, whilst assigning Tim Drake – the third Robin – to training and monitoring Jean-Paul Valley, with the intention of turning the former Azrael‘s dark gifts to a beneficial purpose.

Kinsolving was also treating Drake’s father, crippled after an attack by another of the City’s endless stream of criminal lunatics…

Coldly clinical observer Bane revealed himself and designed further tests for the depleted Dark Knight, challenging Batman for the right to rule Gotham, by manufacturing confrontations with Killer Croc and The Riddler; the latter augmented and driven crazy by a dose of deadly super-steroid Venom…

Thus, the action begins here with the origin of the calamitous challenger in ‘Vengeance of Bane’ by Chuck Dixon, Graham Nolan & Eduardo Barretto, wherein the hulking brute is fully revealed and exposed.

Years ago, on the Caribbean island of Santa Prisca, the ruling junta imprisoned the pregnant wife of a freedom fighter. When the baby was born, he was sentenced in his father’s stead to life on the hellish prison rock of Pena Duro where he somehow thrived, touched by the horror and madness to inexorably become a terrifying, brilliant master of men.

Not merely surviving but educating himself and ultimately thriving on the hard medicine of life, the boy knew he had a destiny beyond those walls. Eventually he named himself Bane.

His only non-hostile contacts became his faithful lieutenants, Trogg, Zombie and the Americano Bird, whose tales of the Bat in Gotham City fired the eternal prisoner’s jealousy and imagination…

Santa Prisca’s entire economy is based on drug smuggling and Bane’s moment came when one of his periodic rages crippled thirty inmates. After finally being subdued by an army of guards he was turned over to scientists testing a new iteration of the muscle and aggression-enhancing formulation Venom. The effects of the steroid had caused the death of all previous candidates, but Bane survived and the delighted technologists devised biological implants that would deliver doses of the drug directly into his brain, enabling him to swiftly multiply his strength and speed at the press of a button…

A plan formed and the patient faked his own death. Disposed of as trash, he returned, seizing the Venom supply, rescuing his comrades and indulging in a fearsome vengeance-talking against his oppressors. Then he turned greedy eyes towards Gotham and the only rival he could imagine…

KnightFall proper begins after Bane’s challenge to the already on-the-ropes Gotham Gangbuster with Batman #491 as ‘The Freedom of Madness’ (Doug Moench & Jim Aparo) sees the ambitious strategist steal National Guard armaments and use them to free every insane super-criminal locked away in Arkham Asylum.

Pushed almost beyond rationality, Batman orders Robin to stick with his mission to train and de-program Jean-Paul and sets out to recapture all his most dangerous enemies, whilst Bane sits back, watching and waiting…

Issue #492 sees the round-up start with the Mad Hatter in ‘Crossed Eyes and Dotty Teas’ (Moench & Norm Breyfogle) proving that even Bane can make mistakes, for whilst Batman acts according to plan and scotches the Hatter’s main party, the Mad Cap Maniac has already despatched a mind-controlled Film Freak to track down their mysterious liberator…

Detective Comics #659 opens with Hellenic god-obsessed Maxie Zeus, innocuous Arnold Wesker and hyperthyroid brute Amygdala fleeing shattered Arkham in ‘Puppets’ (Dixon & Breyfogle) as Batman is called to the alley where the broken, lifeless body of Film Freak is found.

As The Ventriloquist, Wesker used the gangster doll Scarface to express his murderous schemes and – with Amygdala now in tow – has begun a lethal search to get back his old boss. The Dark Knight is obsessively locked on recapturing all his old enemies and ignores Robin’s pleas for rest and reason before tackling the hulking brute, but the confrontation does allow the cool-headed Boy Wonder to turn the tables on Bird, secretly following the Dynamic Duo for Bane.

However, the Pena Duro inmate is too much for the apprentice adventurer and only Bane’s order stops Bird from killing the boy too soon. The chaos is building in Gotham and the master planner wants nothing to spoil his intricate schemes…

Moench & Breyfogle then contribute ‘Redslash’ (Batman #493) as knife-wielding nut-job Victor Zsasz invades a girl’s school. The blood-soaked psycho marks each kill with a new scar on his own body and it’s been too long since his last…

By-the-book cop Lieutenant Stan Kitch‘s wait-and-see policy only results in two more deaths that Batman cannot scrub from his own over-worked conscience. In the final confrontation patrolwoman Rene Montoya needs all her determination and utmost efforts to prevent the Dark Knight from beating Zsasz to death…

The chaos grows…

When they last met, Bane nearly crippled Killer Croc and the diseased carnival freak goes looking for payback in Detective #660, but his ‘Crocodile Tears’ (Dixon, Jim Balent & Scott Hanna) lead Robin – still craftily tracking Bird and Bane – into a deadly trap in the City’s sewers before Batman#494’s ‘Night Terrors’ (Moench, Aparo & Tom Mandrake) finally sees the re-emergence of the Joker, having fun his own way whilst looking for a partner to play with.

A collapsed tunnel saves Robin, but Bruce Wayne seems hell-bent on self-destruction; unable to relax until the maniacs are back behind padded bars. Ignoring all pleas from Alfred and Tim, he heads out into the night and narrowly prevents Jim Gordon’s murder at the hands of illusion-casting cannibal Cornelius Stirk, but is woefully unaware that the Clown Prince has allied with the Scarecrow and kidnapped Gotham Mayor Armand Krol…

In Detective #661 the Arkham Alumni terrorise Krol, forcing him to further sabotage the benighted metropolis through emergency edicts even as pyromaniac Garfield Lynns sets the ‘City on Fire’ (Dixon, Nolan & Hanna). Having allowed Robin to tag along, Batman permits the Boy Wonder to tackle Firefly whilst the exhausted manhunter searches for less predictable prey. Meanwhile, Wesker is closing in on his Scarface and a recently de-toxified Riddler can’t pull off a robbery because there’s nobody around to answer his obsessively-constructed crime conundrums…

Barely breaking stride to take out the Cavalier, the Caped Crusader stumbles across the Firefly and almost dies at the hands of the relative lightweight in ‘Strange Bedfellows’ (Batman #495, Moench, Aparo & Bob Wiacek) as, impatient to help, Jean-Paul takes to the streets on his own, eager to contribute in his makeshift masked identity…

Finally convinced to take a night off, Bruce attends a civic gala and is recognised by Bane just as Poison Ivy turns up to kidnap all of Gotham’s glitterati. As Batman fights floral-based zombies, Gordon and his top aide Harvey Bullock lead the GCPD into a perfect ambush set by Scarecrow and the Joker…

Detective #662 sees Robin spectacularly if injudiciously tackle Riddler’s ‘Burning Questions’ (Dixon, Nolan & Hanna) just as Batman finally writes finis to Firefly’s horrific depredations, and unsanctioned vigilante Huntress secretly joins the battle to stem the rising tide of chaos, after which Batman #496 commences the climactic clash between the completely exhausted Masked Manhunter and his maddest monsters in ‘Die Laughing’ (Moench, Aparo & Josef Rubinstein), with Scarecrow and Joker explosively sealing off the Gotham River Tunnel… with the broken Mayor at the bottom of it.

Only the detonation of the tunnel roof and a million gallons of ingressing river prevent Batman from beating the Harlequin of Hate to death, but Detective #663 proves there’s ‘No Rest for the Wicked’ (Dixon, Nolan & Hanna) as our hero frantically hauls Krol to safety, merely to fall victim to a concerted assault by Bane’s hit squad.

Narrowly escaping, the harried hero heads home only to find Alfred unconscious and his home invaded by the orchestrator of all his woes…

Batman #497 presents the end of the road in ‘Broken Bat’ – by Moench, Aparo & Dick Giordano – as Bane finally attacks in person, mercilessly beating the exhausted but valiantly battling hero, ultimately breaking Batman’s spine in a savage demonstration of his physical and mental superiority.

Detective #664 sees the beginning of Bane’s Reign in ‘Who Rules the Night’ (Dixon, Nolan & Hanna) as the Scourge of Pena Duro drops the broken Batman’s body in the middle of Gotham; publicly declaring himself the new boss.

Even after Alfred and Robin intercept the ambulance carrying their shattered friend and mentor, saving his life proves a touch-and-go proposition, and in the interval Joker and Scarecrow come to a parting of the ways whilst the Ventriloquist is reunited with his malevolent master Scarface.

Gotham is a city at war and soon Boy Wonder and ex-Azrael are prowling the rooftops trying to stem the tide…

The tale diverges here to reveal the contents of Showcase ’93 #7 and 8, wherein Alfred, Robin and Jean-Paul restlessly wait by the comatose Wayne’s bedside, and traumatised Tim Drake recalls how mere days previously they thwarted the latest murder-spree of erstwhile Gotham DA Harvey Dent.

‘2-Face: Double Cross’ and the concluding ‘2-Face: Bad Judgment’ (Moench & Klaus Janson) depict the Double Desperado again challenging his one-time ally by setting up a hangman’s court in a confused and tragic attempt to convict Batman of causing all the former prosecutor’s problems…

Batman #498’s ‘Knights in Darkness’ (Moench, Aparo & Rick Burchett) see the brutalised Wayne regain consciousness as a paralysed, paraplegic wreck, only to reveal an even greater loss: his fighting spirit. Faking a road crash to explain his massive injuries, Tim and Alfred consult blithely oblivious Dr. Kinsolving in an attempt to restore the billionaire’s shattered spirit and broken body, whilst Bane goes wild in the city, mercilessly consolidating his hold on the various gangs and rackets.

To further his schemes and swiftly counter any stubborn opposition, the King of Gotham recruits Catwoman as his personal thief and retrieval service…

And in Wayne Mansion, as Shondra begins her course of therapy – now knowing full well her patient’s injuries were not caused by pranging a Porsche – Tim Drake carries out Bruce’s wishes and offers Jean-Paul the role and Mantle of Batman…

Gotham City is a criminal’s paradise with thugs big and small running riot now that the Dark Knight has been so publicly destroyed, but Detective #665 reveals ‘Lightning Changes’ (Dixon, Nolan & Giordano) as the new but inexperienced Batman and Robin team start wiping up the street scum and making them fear the night again, under strict instructions from Wayne to avoid major threats until they’re ready.

Valley, however, seems to be slowly coming unglued, happily using excessive force and chafing to test himself against Bane.

Meanwhile, demoralised, wheelchair-bound Bruce is becoming increasing dependent on Shondra. When he can’t find her, he wheels himself through the gardens to the adjoining house of Tim’s father Jack Drake in time to interrupt an abduction by masked gunmen. Despite his best efforts, Wayne is unable to stop them taking Shondra and the elder Drake, whilst in Gotham the new Bat has overstepped his orders and determined to go after Bane – even if it means allying with gangsters and risking the lives of innocent children…

One final diversion comes next in a sidebar tale from Shadow of the Bat#16-18 wherein Alan Grant, Bret Blevins, Mike Manley & Steve George describe how the sinister Scarecrow returns to his old college life long enough to turn innocent students into his phobic slaves as part of a grandiose and clearly crazy plan to turn himself into ‘The God of Fear’…

Juvenile ideologue and criminal genius Anarky escapes prison just in time to see “Batman” facing off against his first fully deranged super-villain and realises that the Dark Knight is as much a threat to the people as the Tatterdemalion of Terror. The young rebel decides that for the good of the common man he should take them both out…

It doesn’t quite work out that way, but after Scarecrow exposes Batman to his fear gas and it doesn’t work, they combine to vanquish the failed deity. Valley, in an increasingly rare moment of rationality, lets Anarky off with a pretty scary warning. The former Azrael muses on how his programming had made him immune to the fear chemicals, but he couldn’t be more wrong…

The Beginning of the End starts in Batman #499 with ‘The Venom Connection’ (Moench, Aparo & Hanna), as Jean-Paul’s ruthless savagery and burgeoning paranoia drives a wedge between him and Robin, whilst oblivious to it all, the rededicated and driven Bruce Wayne uses the sleuthing skills of a lifetime to trace the kidnappers to Santa Prisca…

In the Batcave, Jean-Paul realises he is still subject to the deep programming that created Azrael when he falls into a trance and awakens to find he has designed deadly new high-tech gauntlets to augment his war on crime. Bane, meanwhile, ignores all entreaties to act, refusing to bother with a mere impostor.

In a blockbusting raid, Batman and Robin capture Bane’s lieutenants, although the Darker Knight coldly risks children’s lives to achieve victory. Alienated and deeply troubled, Tim resolves to tell Bruce but finds the Mansion deserted. Bruce and Alfred have left for the Caribbean, unaware that they have a svelte stowaway in the form of Selina Kyle…

Detective #666 pushes things to fever-pitch with ‘The Devil You Know’ (Dixon, Nolan & Hanna) as the augmented, ever-angry and clearly losing it Batman breaks Trogg, Bird and Zombie out of jail and follows them back to Bane, only to fall before the sheer power and ferocity of the Venom-addicted living juggernaut…

Batman #500 is divided into a landmark two-part conclusion. ‘Dark Angel 1: the Fall’, by Moench, Aparo & Terry Austin, sees Batman frantically escape certain death at Bane’s hands and retreat to the Batcave where Azrael’s submerged programming – dubbed “the System” – takes temporary control: devising a perfectly-honed technological armoured suit that turns Batman into a human war-machine. Far more worrying is the rift that drives Robin, Nightwing and every other possible ally away as Valley prepares for his final confrontation with Bane…

The infuriated King of the City wants it too: challenging the impostor to a highly public duel in the centre of Gotham. ‘Dark Angel 2: the Descent’ (art by Mike Manley) sees a catastrophic clash which comprehensively crushes Bane and publicly proclaims the return of a new, darker Champion of the Night. As Batman narrowly chooses to leave Bane a crushed and humiliated living trophy rather than dead example, Robin – who had to save a train full of innocent bystanders from becoming collateral casualties of Batman – realises something very bad has come to Gotham…

To Be Continued…

There’s something particularly enticing about these colossal mega-compilations (available in both printed and digital editions) that utterly delights the 10-year-old in me: proven, familiar favourite stories in a huge, wrist-numbing package offering a vast hit of full-colour funnybook action, suspense and solid entertainment. And there’s even better to come…
© 1993, 2012 DC Comics. All Rights Reserved.

Amazing Spider-Man Masterworks volume 7


By Stan Lee, John Romita, Larry Lieber, Don Heck, Jim Mooney & various (Marvel)
ISBN: 978-0-7851-1637-0 (HB)                    978-0-7851-5935-3 (TPB)

Amazing Spider-Man was always a comicbook that matured with – or perhaps just slightly ahead – of its fan-base.

This seventh superbly scintillating full-colour compilation of chronological webspinning wonderment sees the World’s Most Misunderstood Hero through another rocky period of transformation as the second great era of Amazing Arachnid artists moved inevitably to a close. Although the elder John Romita would remain closely connected to the Wall-Crawler’s adventures for a little time yet, these tales would be amongst his last long run as lead illustrator on the series.

After a shaky start The Amazing Spider-Man quickly became a popular sensation with kids of all ages. Before too long the quirky, charming, thrillingly action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

You know the story: Peter Parker was a smart-but-alienated kid bitten by a radioactive spider during a school science trip. Discovering he’d developed astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night, the Wondrous Wallcrawler tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

The rise and rise of the Amazing Arachnid increased pace as the Swinging Sixties drew to a close and, by the time of the tales collected herein (re-presenting Amazing Spider-Man #62-67, Annual #5 and oversized mainstream magazine experiment Spectacular Spider-Man #1-2, all originally released between July and December 1968), Peter and his ever-expanding cast of comrades were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Stan Lee’s scripts were completely in tune with the times – as seen by most kids’ parents at least – and the increasing use of soap opera plots kept older readers glued to the series even if the bombastic battle sequences didn’t.

Thematically, there’s still a large percentage of old-fashioned crime and gangsterism and an increasing use of mystery plots. Dependence on costumed super-foes as antagonists was finely balanced with the usual suspect-pool of thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days. Now Organised Crime and Mafia analogue The Maggia were the big criminal-cultural touchstone as comics caught up with modern movies and headlines.

First however from July 1968 comes Spectacular Spider-Man #1 by Lee, John Romita & Jim Mooney: an extended political thriller with charismatic reformer Richard Raleigh ferociously campaigning to become Mayor thus targeted and hunted by a brutish monster seemingly determined to keep the old political machine in place at all costs…

Rendered in moody wash tones, the drama soon disclosed a sinister plotter behind the campaign of terror… but his identity was the last one Spidey expected to expose…

Also included in the magazine and here was a retelling of the hallowed origin tale – ‘In the Beginning…’ by Lee, with Larry Lieber pencils and inks-&-tones added by the great Bill Everett.

Back in the four-colour world Amazing Spider-Man #62 demanded ‘Make Way for …Medusa!’: Lee, Romita, Don Heck & Mike Esposito/DeMeo supplied a fresh change-of-pace yarn as the wallcrawler stumbles into combat with the formidable Inhuman due to the machinations of a Madison Avenue ad man, after which ‘Wings in the Night!’ in #63 saw the original elderly Vulture return to crush his usurper Blackie Drago, and then take on Spidey for dessert.

The awesome aerial angst concluded with ‘The Vultures Prey’ which led to another art-change (with the sumptuous heavy line-work of Jim Mooney briefly replacing the workmanlike Heck & Esposito) in #65 as Spider-Man was arrested and had to engineer ‘The Impossible Escape!’ from a Manhattan prison, foiling a mass jailbreak along the way.

A psychotic special-effects mastermind returns seeking loot and vengeance in #66’s ‘The Madness of Mysterio!’ (Romita, Heck & DeMeo) as the master of FX illusion engineered his most outlandish stunt, whilst in the background the amnesiac Norman Osborn slowly began to regain his memory.

Although the wallcrawler is subjected to a hugely bizarre form of mind-bending it nevertheless results in an all-out action-packed brawl (rendered by Romita & Mooney) entitled ‘To Squash a Spider!’. Perhaps more interestingly, this yarn introduced Randy Robertson, college student son of the Daily Bugle’s city editor and one of the first young black regular roles in Silver Age comics. Lee and his staff were increasingly making a stand on Civil Rights issues at this time of unrest and Marvel would blaze a trail for African American characters in their titles. There would also be a growth of student and college issues during a period when American campuses were coming under intense media scrutiny…

The Amazing Arachnid’s magazine experiment then concludes with The Spectacular Spider-Man #2 (November 1968). To offset disappointing sales, Marvel had switched to a smaller size and added colour, but it was to be the last attempt to secure older-reader shelf-space until the early 1970s. At least the story was top-rate…

Following monochrome recap ‘The Spider-Man Saga’ Lee, Romita & Mooney dealt with months of foreshadowing by finally revealing how Norman Osborn shook off his selective amnesia and returned to full-on super-villainy in ‘The Goblin Lives!’

Steeped in his former madness and remembering Peter Parker was Spider-Man, Osborn plays cat and mouse with his foe, threatening all the hero’s loved ones until a climactic battle utilising hallucinogenic weapons again erases the Goblin personality… for the moment…

This volume closes with Amazing Spider-Man Annual #5 by Lee and his brother Larry Lieber (with inking from Esposito – still in his clandestine “Mickey DeMeo” guise) and clears up a huge mystery in the webspinner’s life by revealing the secret behind the deaths of ‘The Parents of Peter Parker!’.

Played as an exotic spy-thriller the tale took Spider-Man to the Algerian Casbah and a confrontation with the Red Skull. Nit-pickers and continuity-mavens will no doubt be relieved to hear that the villain was in fact retconned later and designated as the second Soviet master-villain who featured in the Captain America revival of 1953-1954, and not the Nazi original that Lee and Co had clearly forgotten was in “suspended animation” throughout that decade when writing this otherwise perfect action romp and heartstring-tugging melodrama…

That annual also provided a nifty Daily Bugle cast pin-up, a speculative sports feature displaying the advantages of Spider powers, a NYC street-map of the various locations where the Spidey saga unfolded plus a spoof section displaying how the Wallcrawler would look if published by Disney/Gold Key, DC or Archie Comics, or drawn by Al “Li’l Abner” Capp, Chester “Dick Tracy” Gould and Charles “Peanuts” Schulz.

It all wraps up with ‘Here We Go A-Plotting!’: a comedic glimpse at work in the Marvel Bullpen, uncredited but unmistakably drawn by the marvellous Marie Severin…

Blending cultural authenticity with stunning narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness that most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera instalments, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Wish you were here?
© 1968, 2012 Marvel Characters, Inc. All rights reserved.

Rocket Raccoon: Tales from Half-World


By Bill Mantlo, Mike Mignola, Al Gordon, Milgrom & various (Marvel)
No ISBN:

You can’t have failed to notice that the second Guardians of the Galaxy movie has thundered into theatres this season, so in a spirit of mirror-image opportunism I’ll be shuffling in short reviews of some of the many tie-in books the House of Ideas has kindly dashed out to celebrate the filmic franchise in the hope of making a few more readers out of viewers…

Tales from Half-World came out in 2013 (and is still readily available in both printed and digital formats) and provides a cheap and cheerful way to see the militant mystery mammal’s first scene-stealing starring role.

Rocket Raccoon was a throwaway character who first appeared in backup serial ‘The Sword in the Star’ in Marvel Preview#7 in 1976. In 1982, his originator Bill Mantlo brought him into the mainstream Marvel Universe with a guest-star role in Incredible Hulk #271 (May). Like the Punisher and Wolverine in previous years, the hairy iconoclast then simply refused to go away quietly…

A few years the furry force of nature popped up again in a new-fangled format for comicbooks: a miniseries…

The 4-issue Rocket Raccoon Limited Series was cover-dated May to August 1985 and crafted by Mantlo, then neophyte penciller Mike Mignola, and inkers Al Gordon & Al Milgrom and presented a bizarre and baroque sci-fi fantasy blending the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest (and vice versa): all whilst ostensibly describing a battle between Good and Evil in a sector of space crazy even by funnybook standards.

Rocket was one of many sentient and dedicated talking animals in the impenetrable, inescapable Keystone Quadrant: a Ranger in charge of keeping the peace in a troubled atmosphere where robots and anamorphic beasties went about their ordained task. That was caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

Sadly, the critters were too much like their human charges.

When a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne leads to Rocket’s girlfriend Lylla Otter being kidnapped, the entire planet goes crazy wild, or perhaps more appropriately… ‘Animal Crackers’…

In rescuing her, Rocket and faithful deputy Wal Rus have to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare in ‘The Book of Revelations!’ before finally uncovering the horrendous truth behind the mad society they so unquestioningly defend…

The final chapter shakes everything up as ‘The Age of Enlightenment’ sees the shocking end of The Loonies, allowing the Raccoon and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

This razor-sharp, spectacular slice of riotous star-roving action is a non-stop feast of tense suspense, surreal fun and blockbuster action: well-tailored, on-target and certain to turn curious movie-goers into fans of the comics incarnation.
© 2013 Marvel Characters Inc. All rights reserved.

Valerian and Laureline volume 14: The Living Weapons


By Méziéres &Christin, with colours by Evelyn Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-319-2

Valérian is possibly the most influential science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that undoubtedly contentious statement. Although to a large extent those venerable newspaper strips formed the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia‘s Slave Girl outfit…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling of Méziéres & Christin’s creation than any other cartoon spacer ever imagined. Now with a big budget movie of their own in the imminent offing, that surely unjust situation might finally be addressed and rectified…

Valérian: Spatio-Temporal Agent debuted in weekly Pilote #420 (November 9th 1967) and was an instant smash-hit. The feature was soon retitled Valérian and Laureline as his feisty distaff sidekick rapidly developed into an equal partner and scene-stealing star through a string of fabulously fantastical, winningly sly and light-hearted time-travelling, space-warping romps.

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the mind-bending yarns struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Initially Valerian was an affably capable yet ploddingly by-the-book space cop tasked with protecting the official universal chronology (at least as it affected humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale Les Mauvais Rêves (Bad Dreams), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to Galaxity: the 28th century super-citadel and administrative capital of the vast Terran Empire.

The indomitable female firebrand crash-trained as a Galaxity operative and accompanied him on subsequent missions – a beguiling succession of breezy, space-warping, social conscience-building epics. This so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

When first conceived every Valérian adventure started life as a serial in Pilote before being collected in album editions, but with this adventure from 1988, the publishing world shifted gears. This subtly harder-edged saga was debuted as an all-new, complete graphic novel with magazine serialisation relegated to minor and secondary function.

The switch in dissemination affected all popular characters in French comics and almost spelled the end of periodical publication on the continent…

One clarifying note: in the canon, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.

In recent episodes, the time-bending immensity of Galaxity was eradicated from reality and our Spatio-Temporal Agents – along with a few trusted allies – were stranded on contemporary (late 20th century) Earth…

Now Les Armes Vivantes (the 14th Cinebook translation, first released Continentally in 1990) sees Valerian and Laureline forced to use their last assets – a damaged astroship, some leftover alien gadgets and their own training – to eke out a perilous existence as intergalactic, trans-temporal mercenaries.

Despite the misbehaviour of a few fractious inter-dimensional circuits in the much-travelled ship, tour celestial voyagers are en route to distant and disreputable planet Blopik where Valerian has agreed to hand-deliver some livestock-improvement supplies.

Moralist Laureline is deeply suspicious of the way her man is behaving: it’s as if he’s doing something he knows she will disapprove of…

After a pretty hairy landing, she explores the burned-out pest-hole on her own and makes the acquaintance of a trio of unique individuals: intergalactic performers stranded in their worst nightmare – a world without theatres and an absentee manager…

Before long they are all travelling together. The showbiz trio – malodorous metamorphic artiste Britibrit from Chab, indestructible rock-eater Doum A’goum and the indescribable Yfysania are looking for a venue to play and an appreciative audience to admire them, whilst taciturn Valerian is simply seeking the proposed purchaser of the wares in his case.

Laureline is, by now, frankly baffled. The centaurs who inhabit Blopik only understand and appreciate one thing – combat – and the planet’s cindered state is due to them setting fire to everything during the annual war between rival tribes. She can’t imagine what such folk would want with farming gear. For that matter, she also can’t imagine why Valerian keeps arguing with whatever he has in his travel-case…

Eventually, however, the alien Argonauts all reach a grassy plain to be met by a bombastic centaur general. By “met”, I actually mean attacked without warning, but the astounding abilities of the performers soon gives pause to the hooved hellions and warlord Rompf agrees to parlay. He’s a centaur with a Homeric dream and Shakespearean leanings as well as the proposed purchaser of the bio-weapon in Valerian’s case. The thing has come direct from Katubian arms dealers and Laureline is appalled that Val has sunk so low and been devious enough to keep her out of the loop…

Rompf has declared War on War. He wants to unify the tribes of Blopik by beating them all into submission and needs the flame-spitting, foul-mouthed Schniafer couriered here by the shamefaced former Spatio-Temporal peacekeeper. However, now that he’s seen what the offworld clowns can do, Rompf wants them too…

The various vaudevillians are not averse to the idea, but pride demands they put on a show too… and they even have ideas how Laureline can be part of the fun.

…And that gives Valerian a chance to redeem himself too…

This charming caper allowed writer Christin and artist Méziéres’ to reposition their tumultuous team in a new and rapidly evolving narrative universe and again ends with our heroes stranded on present-day Earth, with no idea what the future – any future – may hold.

Smart, subtle, complex and hilarious, the antics of Valerian and Laureline mix outrageous satire with blistering action, stirring the mix with wry humour to forge one of the most thrilling sci fi strips ever seen. If you’re not an addict yet, jump aboard now and be ready to impress all your friends with your perspicacity when the film comes out.
© Dargaud Paris, 1988 Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Amazing Spider-Man Marvel Masterworks volume 6


By Stan Lee, John Romita, Larry Lieber, Don Heck & various (Marvel)
ISBN: 978-0-7851-1362-2 (HB)                    978-1-3023-7876-9 (HB)

After a shaky start The Amazing Spider-Man quickly became a popular sensation with kids of all ages, rivalling the creative powerhouse that was Fantastic Four. Before too long the quirky, charming, thrillingly action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

You know the story: Peter Parker was a smart-but-alienated kid bitten by a radioactive spider during a school science trip. Discovering he’d developed astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed with a need for vengeance, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night, the Wondrous Wallcrawler has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

The rise and rise of the Amazing Arachnid increased pace as the Swinging Sixties unfolded and, by the time of the tales in this sixth sterling celebration (re-presenting Amazing Spider-Man #51-61 and Annual #4, originally released between August 1967 and June 1968), Peter and his ever-expanding cast of cohorts were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Issue #50 had introduced one of Marvel’s greatest villains in the first of a 3-part yarn that saw the blooming of romance between Parker and college classmate Gwen Stacy and re-established Spidey’s war on cheap thugs and common criminals (a key component of the hero’s appeal was that no criminal was too small for him to bother with).

The saga also saw a crisis of conscience force him to quit before resolving to take up his heroic burden once more.

This volume opens with the second chapter as the wallcrawler is trapped ‘In the Clutches of… the Kingpin!’ (by Lee & Romita), battling an army of thugs to save hostages Fred Foswell and J. Jonah Jameson but ultimately losing a fateful fight with the big boss before tragically triumphing in concluding clash ‘To Die a Hero!’

This gang-busting triptych saw Romita relinquish the inking of his art to Mike Esposito (moonlighting from DC as Mickey DeMeo).

Amazing Spider-Man Annual #4 follows as Lee – with his brother Larry Lieber & Esposito handling the art chores – crafts an epic battle-saga wherein Spidey and the Human Torch are tricked into appearing in a movie. Sadly ‘The Web and the Flame!’ is just a deviously diabolical scheme to kill them orchestrated by old enemies The Wizard and Mysterio, but the titanic teens are up to the task of trashing their attackers…

From the same issue – and all courtesy of Lieber – come pictorial fact-features ‘The Coffee Bean Barn!’ face-checking the then-current Spider-Man regulars, sartorial secrets exposed in ‘What the Well-Dressed Spider-Man Will Wear’ before superpowers are scrutinised in ‘Spidey’s Greatest Talent’.

Also included are big pin-ups of our hero testing his strength against Marvel’s mightiest good guys, a double-page spread ‘Say Hello to Spidey’s Favorite Foes!’ plus another 2-page treat as we enjoy ‘A Visit to Peter’s Pad!’

A new multi-part saga began in #53 with ‘Enter: Dr. Octopus’ as the many-tentacled madman tries to steal a devastating new piece of technology. After being soundly routed the madman goes into hiding as a lodger at Aunt May’s house in ‘The Tentacles and the Trap!’, before regrouping and finally succeeding in ‘Doc Ock Wins!’

He even convinces a mind-wiped webslinger to join him before the astonishing conclusion in ‘Disaster!’ as, even bereft of memory, the Amazing Arachnid turns on his sinister subjugator and saves the day…

Shell-shocked and amnesiac, Spider-Man is lost in New York in #57 (with lay-outs by Romita, and pencils from the reassuring reliable Don Heck) until he clashes with Marvel’s own Tarzan clone in ‘The Coming of Ka-Zar!’ whilst in the follow-up ‘To Kill a Spider-Man!’ vengeance-crazed roboticist Professor Smythe convinces Jonah Jameson to finance another murderous mechanical Spider-Slayer…

With Heck still in the artist’s chair, Amazing Spider-Man #59 sees the hero regain his memory and turn his attention to a wave of street-crime in ‘The Brand of the Brainwasher!’ as a new mob-mastermind begins taking control of the city by mind-controlling city leaders and prominent cops – including Gwen’s dad.

The drama continues as the schemer is revealed to be one of Spidey’s old foes in ‘O, Bitter Victory!’ The revelation creates big problems for Peter and Gwen before concluding part ‘What a Tangled Web We Weave…!’ sees our hero save the day but still stagger away more victim than victor…

Spider-Man became a permanent and unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow.

Blending cultural authenticity with stunning narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness that most of the readership experienced daily resulted in an irresistibly intoxicating read, delivered in addictive soap-opera instalments, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Stan Lee’s Marvel and Spider-Man at their peak. You should be here too…
© 1967, 1968, 2015 Marvel Characters, Inc. All rights reserved.

Batman: The Golden Age volume 2


By Bob Kane, Bill Finger, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-6808-4

Batman: The Golden Age volume is another paperback-format feast (there’s also a weightier, pricier but more capacious hardback Omnibus available) re-presenting the Dark Knight’s earliest exploits.

Set out in original publishing release order, it forgoes glossy, high-definition paper and reproduction techniques in favour of a newsprint-adjacent feel and the same flat, bright-yet-muted colour palette which graced the originals. Those necessary details dealt with, what you really need to know is that this is a collection of Batman tales that see the character grow into the major player who would inspire so many and develop the resilience to survive the stifling cultural vicissitudes the coming decades would inflict upon him and his partner, Robin.

With the majority of material crafted by Bill Finger and illustrated by Bob Kane, there’s no fuss, fiddle or Foreword, and the book steams straight into the meat of the matter, representing the astounding cape-&-cowl classics and iconic covers from Detective Comics #46-56, Batman#4-7 and the Dynamic Duo’s stories from World’s Best Comics #1 and World’s Finest Comics #2-3; cumulatively covering all the groundbreaking escapades from December 1940 to November 1941

Plunging right in to the perilous procedures, Detective Comics #46 (inked by Kane and regular embellishers Jerry Robinson & George Roussos) features the return of Batman’s most formidable scientific adversary as the heroes must counteract the awesome effects of ‘Professor Strange’s Fear Dust’ after which issue #47 delivers drama on a more human scale in ‘Money Can’t Buy Happiness’.

This action-packed homily of parental expectation and the folly of greed leads into Batman #4 (Winter 1941) which features ‘The Joker’s Crime Circus’ and the piratical plunderings of ‘Blackbeard’s Crew and the Yacht Society’. Then ‘Public Enemy No.1’ tells a gangster fable in the manner of Jimmy Cagney’s movie Angels With Dirty Faces, and ‘Victory For the Dynamic Duo’ involves the pair in the treacherous world of sports gambling.

Detective Comics #48 finds them defending America’s bullion reserves in ‘The Secret Cavern’, and they face an old foe when ‘Clayface Walks Again’ (Detective Comics #49, March 1941), as the deranged horror actor resumes his passion for murder and re-attempts to kill Bruce Wayne’s old girlfriend Julie.

Detective Comics #50 pits Batman and Robin against acrobatic burglars in ‘The Case of the Three Devils’, leading neatly into Batman #5 (Spring 1941). Once again, the Joker plays lead villain in ‘The Riddle of the Missing Card’ before the heroes prove their versatility by solving a quixotic crime in Fairy Land via ‘The Book of Enchantment’.

‘The Case of the Honest Crook’ follows: one of the key stories of Batman’s early canon. When a mugger steals only $6 from a victim, leaving much more behind, his trail leads to a vicious gang who almost beat Robin to death. The vengeance-crazed Dark Knight goes on a rampage of terrible violence that still resonates in the character to this day.

The last story from Batman #5 ‘Crime does Not Pay’ once again deals with kids going bad and the potential for redemption, after which World’s Best Comics#1 (Spring 1941 – destined to become World’s Finest Comics with its second issue) offers an eerie murder mystery concerning ‘The Witch and the Manuscript of Doom’…

With most stories still coming from unsung genius Finger and the art chores shared out between Kane, Robinson & Roussos, the team got a new top contributor as Fred Ray signed on to produce the fantastic World’s Finest covers.

‘The Case of the Mystery Carnival’, ‘The Secret of the Jade Box’ and ‘Viola Vane’ (Detective#51, 52 and 53 respectively) are mood-soaked crimebusting set-pieces featuring fairly run-of-the mill thugs, which serve as perfect palate-cleansers for ‘The Man Who Couldn’t Remember!’ from WF#2: a powerful character play and a baffling mystery that still packs a punch today.

‘Hook Morgan and his Harbor Pirates’ finds the Dynamic Duo cleaning up the docks whilst the four tales from Batman #6 (‘Murder on Parole’, ‘The Clock Maker’, ‘The Secret of the Iron Jungle‘ and ‘Suicide Beat’) offer a broad range of yarns encompassing a prison-set human interest fables to the hunt for a crazed maniac to racket busting and back to the human side of being a cop.

Detective #54 went back to basics with spectacular mad scientist thriller ‘The Brain Burglar’ after which a visit to a ghost town results in an eerie romp ‘The Stone Idol’ (Detective#55) before World’s Finest#3 launches a classic villain with the first appearance of one of Batman’s greatest foes in ‘The Riddle of the Human Scarecrow’.

The volume ends with four grand tales from Batman#7. ‘Wanted: Practical Jokers’ again stars the psychotic Clown Prince of Crime, whilst ‘The Trouble Trap’ finds our heroes crushing a Spiritualist racket before heading for Lumberjack country to clear up ‘The North Woods Mystery’.

The last story is something of a landmark case, as well as being a powerful and emotional melodrama. ‘The People Vs. The Batman’ finds Bruce Wayne framed for murder and the Dynamic Duo finally sworn in as official police operatives. They would not be vigilantes again until the grim and gritty 1980’s…

Kane, Robinson and their compatriots created an iconography which carried the Batman feature well beyond its allotted life-span until later creators could re-invigorate it. They added a new dimension to children’s reading… and their work is still captivatingly accessible.

Moreover, these early stories set the standard for comic superheroes. Whatever you like now, you owe it to these stories. Superman gave us the idea, but inspired and inspirational writers like Bill Finger refined and defined the meta-structure of the costumed crime-fighter.

Where the Man of Steel was as much Social Force and juvenile wish-fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do most: teach bad people the lessons they richly deserved…

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comicbook heroics simply don’t come any better.
© 1940, 1941, 2017 DC Comics. All Rights Reserved.

JLA Deluxe volume 5


By Mark Waid, Chuck Dixon, Scott Beatty, Brian Hitch, Mike S. Miller, Darryl Banks, Cliff Rathburn, J.H. Williams III, Javier Saltares, Phil Jimenez, Ty Templeton, Doug Mahnke, Mark Pajarillo, Steve Scott & various (DC Comics)
ISBN: 978-14012-4750-8

When the Justice League of America – driving force and cornerstone of the Silver Age of Comics – was re-imagined and relaunched in 1997, the sheer bravura quality of the stories propelled the series back to the forefront of industry attention, making as many new fans as it recaptured old ones. The stories were smart, fast-paced, compelling, challengingly large-scale and drawn with effervescent vitality.

With JLA you could see on every page all the work undertaken to make it the best it could be…

The JLA were a phenomenally hot property at this time and got to star in an oversized new format. Moreover, thanks to author Waid and artists Bryan Hitch, Paul Neary and colourist Laura DePuy, the content matched the packaging. JLA: Heaven’s Ladder precedes the monthly JLA issues #47-60 which comprise the majority of this fifth Deluxe Edition (available in hardback, paperback and eBook formats) and collectively spanning October 2000 to January 2002.

Also packed into this blockbusting bonanza are snippets from JLA Secret Files #3: all combining to provide charming character yarns and astounding epics of cosmic wonder and universal upheaval which still pack a punch nearly two decades later…

Heaven’s Ladder reveals how beings of truly cosmic scale face their ultimate dissolution by almost taking the rest of the universes with them when they go.

After adding Earth to a batch of planetary baubles strung together like a necklace, stored in an incomprehensibly huge starship, the hyper gods are tackled by the comparatively infinitesimal Justice League who discover the invaders have no concept of an afterlife and are infiltrating the mythologies of the galaxy’s lower lifeforms so they can build themselves one to repose in…

As if that’s not enough, a rebel faction – determined to die graciously without polluting themselves – violently opposes accepting the assistance of lowly bacteria like humanity…

Cosmic in conception and epic in scope and delivery, Heaven’s Ladder is an astounding example of big sky comics serving as a perfect appetiser to the wild dramas which follow, beginning with a dark fable illustrated by Bryan Hitch and Paul Neary introducing a supernatural hell-queen who makes fairy tales real – but not in a good way…

‘Into the Woods’ is an extended yarn describing how an evil empress of imagination escapes from fiction and reshapes reality to suit her vicious whims. Her crusade leaves the League nonplussed and helpless, but even though Batman is no longer a member, the Dark Knight is still pulling the heroes’ strings…

‘Truth is Stranger’ (with a portentous visit to Fairyland limned by J.H. Williams III and Mick Gray) offers more horror and a glimmer of hope before Hitch, Neary, Javier Saltares and Chris Ivy bring it all to a conclusion as Fantasy and reality collide in the spectacular ‘Unhappily Ever After’…

That brought up the celebratory 50th issue, and true to tradition it’s a tale resplendent with guest artists. ‘Dream Team’ reaffirmed and revitalised the heroes – who had developed a healthy distrust of Batman – through a series of pitched battles against nightmare-materialising old foe Doctor Destiny, with art from Hitch, Neary, Phil Jimenez, Ty Templeton, Doug Mahnke, Mark Pajarillo, Kevin Nowlan, Drew Geraci and Walden Wong, which segued neatly into another End-of-Days cosmic catastrophe, as a sixth-dimensional super-weapon is unleashed on our universe.

In ‘Man and Superman’ (illustrated by Mike S. Millar & Armando Durruthy) the extra-planar Cathexis come seeking the JLA’s help in recapturing their rogue wish-fulfilling “Sentergy: Id”. Sadly, it has already struck, separating Superman, Batman, Flash, Green Lantern, Martian Manhunter and Plastic Man from their secret identities, rendering them into twelve incomplete and ineffectual half-men. As always, however, all is not as it seems…

Hitch & Neary resumed the art-chores as a wishing plague devastates Earth in ‘Element of Surprise’ with one unexpected benefit in the grotesque resurrection of dead hero Metamorpho, but the prognosis is poor until the now un-reformed thug Eel O’Brian (who turned over a new leaf to become the daftly heroic Plastic Man) sees which way the wind is blowing in ‘It Takes a Thief’ and leads the disjointed team’s resurgence in the apocalyptic climax ‘United we Fall’.

Th strictures of order firmly re-established and Batman back on the team, the JLA than endure a devilish attack dubbed ‘Terror Incognita’ as the sinister White Martians (who first reared their pallid, spiky heads in JLA: New World Order) return to transform Earth into their own recreational slaughterhouse.

Launching the campaign with a series of blistering personalised psychic assaults in ‘Came the Pale Riders’ (Waid, Hitch & Neary), their ever-intensifying efforts are met with valiant resistance in ‘The Harvest’ (Mike S. Miller & Dave Meikis), before Batman leads the counterpunch with plenty of guest-stars in tow, displaying ‘Mind Over Matter’ (Miller & Neary) and ultimately resulting in a calamitous crescendo and glorious triumph in ‘Dying Breath’…

With no appreciable pause for breath the team are then drawn into a cross-company publishing event that saw “Jokerised” super-villains running amok throughout the DCU (see Batman: the Joker’s Last Laugh for further details).

Set deep in the icy Antarctic wastes, ‘Bipolar Disorder’ (scripted by Chuck Dixon and Scott Beatty, with art from Darryl Banks & Wayne Faucher) sees magnetic malcontent and world-class loon Dr. Polaris made even crazier when infected by the Crazy Clown’s unique brand of insanity; stretching Superman, Batman, Wonder Woman, Flash, Green Lantern, Martian Manhunter and Plastic Man to their utmost in a bid to preserve the planet …

This leads into a classy Christmas neo-classic as Plastic Man reveals how Santa Claus joined the JLA in the outrageously engrossing, frolicsome fable ‘Merry Christmas, Justice League… Now Die!’ by Waid, Cliff Rathburn & Paul Neary. In case you’re wondering, this one’s played for laughs, kids…

Inserted next to wrap up the proceedings are mini-treats from JLA Secret Files #3, beginning with ‘Lost Pages’ (Waid, Mark Propst & Tom McCraw), revealing the superhero community’s reactions when Batman was kicked off the team, after which Scott Beatty scripts a selection of villainous pin-up/fact file pages: ‘White Martians’ (illustrated by Dale Eaglesham &Andrew Hennessy), ‘Queen of Fables’ (Yanick Paquette), ‘The General’ (Doug Mahnke & Tom Nguyen). ‘Mageddon’ (Norm Breyfogle), ‘Qwsp’ (John McCrea & Tom Chiu) and ‘Queen Bee’ (Greg Land & Al Gordon).

Witty, engaging, challenging, beautiful and incredibly exciting, these are some of the best superhero adventures ever created: timeless, rewarding sagas that must be part of your permanent collection…
© 2000, 2001, 2002 DC Comics. All Rights Reserved.

X-Men Masterworks volume 6


By Roy Thomas, Denny O’Neil, Arnold Drake, Don Heck, Werner Roth, Neal Adams, Sal Buscema, Tom Palmer, Sam Grainger, Vince Colletta & various (Marvel)
ISBN: 978-0-7851-2056-8(HB)                                  978-0-7851-8837-7(PB)

X-Men was never Marvel’s top seller but did secure a devout and dedicated following, with the frantic, freakish energy of Jack Kirby’s heroic dynamism comfortably transiting into the slick, sleek prettiness of Werner Roth as the blunt tension of hunted outsider kids settled into a pastiche of the college and school scenarios so familiar to the students who were the series’ main audience. As the decade progressed the kids got edgier and more angst-ridden – as did the world around them and their readers – and the sense of pent-up aggression, isolation and alienation grew.

The core team still consisted of tragic leader Scott Summers/Cyclops, ebullient Bobby Drake/Iceman, wealthy golden boy Warren Worthington/Angel and erudite, brutish genius Henry McCoy/Beast although they were now without Professor Charles Xavier, the wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the gradually emerging race of mutant Homo Superior.

Jean Grey/Marvel Girl had recently taken up much of the professor’s role and the team was also occasionally supplemented by magnetic minx Polaris, although she was usually referred to as Lorna Dane…

However, by the time of this final collection (re-presenting X-Men #54-66 from March 1969 to March 1970) of the turbulent teens’ original series, despite some of the most impressive and influential stories and art of the decade, the writing was definitely on the wall for Marvel’s misunderstood mutants…

The mayhem begins with ‘Wanted: Dead or Alive… Cyclops!’ by Arnold Drake, Don Heck & Vince Colletta, which introduces Scott’s kid brother Alex just in time for the lad to be kidnapped by Egyptian acolytes of emergent Homo Superior The Living Pharaoh. It appears the boy has a hidden power the Pharaoh covets, which necessitates framing the X-Men’s leader…

At that time the back of the X-Men comic was running “untold origins” of the team, and ‘The Million Dollar Angel’ (Drake & Werner Roth) began unfolding the background of Warren Worthington III, a precocious rich boy rushed off to prep school where he grew wings and concealed them by making himself the most despised and lonely person on campus…

Roy Thomas returned as scripter for #55’s ‘The Living Pharaoh!’ – illustrated by Don Heck, Roth & Colletta – as the full team follow the Summers brothers to the Valley of the Kings and soundly thrash the faux potentate’s minions, only to have the new mutant’s unsuspected power go wild.

Meanwhile, in ‘Where Angels Fear to Tread!’ (Thomas, Roth & Sam Grainger) little Warren has left school and plans a superhero career until an atomic accident brings him into contact with a couple of kids code-named Cyclops and Iceman…

Nobody knew it at the time – and sales certainly didn’t reflect it – but with X-Men #56 superhero comics changed forever. Neal Adams had stunned the comics-buying public with his horror anthology work and revolutionary art on Green Lantern/Green Arrow and Batman, but here, with writer Thomas in iconoclastic form, they began to expand the horizons of graphic narrative with a succession of boldly innovative, tensely paranoid dramas that pitted mutants against an increasingly hostile world.

Deliberately pitched at an older audience, a run of gripping, addictively beautiful epics captivated and enchanted a small band of amazed readers – and were completely ignored by the greater mass of the buying public. Without these tales, the modern X-phenomenon could not have existed, but they couldn’t save the series from cancellation. The cruellest phrase in comics is “ahead of its time…”

‘What is… the Power?’ (Thomas, Adams & inker extraordinaire Tom Palmer) reveals an uncanny connection between the Pharaoh and Alex and, as the Egyptian mastermind transformed into a colossal Living Monolith, the terrified boy’s mutant energies are unleashed with catastrophic results…

At the back, a chemically unbalanced Angel becomes ‘The Flying A-Bomb!’ but happily is defused in time to become the newest X-Man.

Issue #57 brought back the team’s most relentless adversaries in ‘The Sentinels Live!’ as a public witch-hunt prompts the mutant-hunting robots to pursue X-Men across the globe. Amongst the first victims are magnetic Lorna Dane and Alex but the sinister Sentinels have their unblinking optics set on all mutants…

That issue also saw a rundown on Marvel Girl’s abilities in the last back-up feature ‘The Female of the Species!’.

From the next issue on, Thomas and Adams would have an entire issue to play with…

‘Mission: Murder!’ ramps up the tension as the toll of fallen mutants increases, with Iceman, the Pharaoh, Angel and Mesmero all falling to the murderous mechanoids, but when their human controller discovers an unsuspected secret the automatons strike out on their own…

With all other mutants in the Marvel universe captured, Cyclops, Marvel Girl and Beast are reduced to a suicidal frontal assault in ‘Do or Die, Baby!’; pulling off a spectacular victory, but only at the cost of Alex, now calling himself Havok…

Badly injured, Alex is brought to an old colleague of Professor Xavier’s named Karl Lykos – a discreet physician hiding a dark secret. ‘In the Shadow of Sauron!’ reveals that as a child the not-so-good doctor had been bitten by Pterodactyls from the Antarctic Savage Land and become an energy vampire.

Now with a powerful mutant to feed on, his addiction fully manifests and a sated Lykos transforms into a winged saurian with hypnotic powers, determined to gorge himself on the other X-Men.

After a shattering struggle in ‘Monsters Also Weep!’ Lykos is defeated and instinctively flees South to the Savage Land to die. Drained of his power, he reverts to human form and when the X-Men track him down the tormented leech chooses suicide rather than become Sauron once more.

Searching for his body, Angel is also attacked by Pteranodons and crashes to the bottom of a vast crevasse, precipitating the mutants into another primordial encounter with wild man Ka-Zar as ‘Strangers …in a Savage Land!’

Marooned once more in a lost world, Angel is healed by the enigmatic Creator: a wounded genius protecting the Savage Land’s mutant population with his own team of X-Men counterparts.

As his team-mates search for him, the Winged Wonder switches allegiance, unaware that his benefactor is actually the X-Men’s oldest enemy…

‘War in the World Below!’ sees the villain’s plans revealed and finally thwarted by the heroes and Ka-Zar, leaving the returning team to tackle a controversial Japanese extremist in ‘The Coming of Sunfire!’ (#64, with veteran stalwart Don Heck doing an impressive fill-in job for Adams) whilst the next issue resurrects the long-dead Professor Xavier – only to nearly kill him again in the Denny O’Neil scripted alien-invasion yarn ‘Before I’d Be Slave…’: an astounding epic that ended Adams’ artistic tenure in grand style.

All the staffing changes were hints of a bigger shake-up. With X-Men #66 (March 1970), the series was cancelled, despite all the frantic and radical innovations crafted by a succession of supremely talented creators.

‘The Mutants and the Monster’, by Thomas, Sal Buscema & Grainger, sent the team hunting for Bruce Banner in an attempt to save Professor X from a coma induced by his psychic battle against the aliens. Unfortunately, when you hunt Banner what you usually end up with is an irate Incredible Hulk…

Although gone, the mutants were far from forgotten. The standard policy at that time to revive characters that had fallen was to pile on the guest-shots and reprints. X-Men #67 (December 1970) saw them return, re-presenting early classics.

The Beast fared better than his buddies: riding a wave of monster titles, he was reinvented in a solo series as a response to the world horror boom which shifted general comicbook fare from bright shiny costumed heroes to dark and sinister monsters.

Blue, furry and misunderstood, he soldiered on in various venues until the X-Men stormed back in 1975, but that’s all meat for different collections…

Although a little scrappy in places, these disparate stories are wonderful comics sagas that were too radical for the readership of the times but have since been acknowledged as groundbreaking mini-masterpieces which reshaped the way we tell stories to this day: making this comprehensive collection an unquestionable treasure no fan should be without.
© 1969, 1970, 2016 Marvel Characters, Inc. All rights reserved.