Star Wars: The Marvel Covers


By Jess Harrold & various (Marvel)
ISBN: 978-0-7851-9838-3

Win’s Christmas Gift Recommendation: Perfect Last-Minute Stocking-Stuffer… 9/10

I’m sure we’re all familiar with the mythology of Star Wars. What you might not know is that the first sight future fanatics got of its breathtakingly expansive continuity and the mythology-in-the-making way back in 1977 was the premier issue of the Marvel comicbook tie-in. It hit shelves two weeks before the film launched in cinemas, setting the scene for a legion of kids and beginning a mini-phenomenon which encompassed the initial movie trilogy and expanded those already vast imaginative horizons.

Marvel had an illustrious run with the franchise – nine years’ worth of comics, specials and paperback collections – before the option was left to die.

Comicbook exploits were reinstated in 1993 by Dark Horse Comics who built on the film legacy with numerous titles – and a three more movies – until Disney acquired the rights to Star Wars in 2012. Around the same time, the home of Donald & Mickey also bought Marvel Comics and before long the original magic was being rekindled…

When Marvel relaunched the enterprise, they included not just a core title but also solo books for the lead stars. Star Wars #1 debuted on January 14th 2015, with Princess Leia, Luke Skywalker, Darth Vader and Poe Damaron coming soon after.

That auspicious, eagerly-anticipated event was supplemented by a crucial component of modern comics publishing: variant covers. These are alternative frontages for the same comicbook, usually by big-name artists of as part of sub-tropes of the medium such as images “homaging” earlier covers or as part of an ongoing event, commemoration or even trends such as Skottie Young’s occasional series of star characters as comedic babies…

Star Wars #1 had a staggering 70 individual variant covers. Successive issues also had a plethora of the same. What is most interesting here is how many of the name artists – and writers – were inspired by the comics they had read as kids as well as the films. Thus this gleefully exuberant hardcover art-collection, gathering those myriad covers for the new launch and interviewing the creators responsible…

Following an Introduction from Editor-in-Chief Axel Alonzo, writer Jess Harold and those writers and artists discuss their childhood memories of the phenomenon and current revival in ‘The Force is Strong with This #1’. There are reviews of the media’s reaction to the relaunch in ‘Search Your Feelings’ whilst ‘Never Tell Me the Odds’ analyses the breakdown in percentages of which character made the most appearances on the variant covers.

Then John Cassaday provides monochrome art and intimate secrets in ‘You Cannot Escape Your Destiny’ before the first tranche of covers is revealed in ‘The Force is Strong with This One’. The variants deluge includes black-&-white versions or pencils-only iterations of fully-coloured covers and both are seen side by side here.

That stunning parade includes work from Cassaday, Laura Martin, Joe Quesada, Daniel Acuña, Simone Bianchi, Mark Brooks, J. Scott Campbell, Nei Ruffino, Pascal Campion, Frank Cho, Jason Keith and John Tyler Christopher plus photo-still movie variants.

‘I Have a Bad Feeling About This…’ concentrates on John Tyler Christopher’s faux action-figure packages and is followed by a feature on comics-only creation Jaxxon (a giant green rabbit) with photo covers and more variations on the theme from Amanda Conner, Paul Mounts, Alan Davis, Mark Farmer, Muntsa Vicente, Gabriele Dell’Otto,  Mike Del Mundo, Mike Deodato Jr., Frank Martin, Dave Dorman, Pasqual Ferry, Frank D’Armata, Jenny Frison, Stephanie Hans, Adi Granov, Greg Horn, Dale Keown, Jason Keith, Justin Ponsor, Salvador Larroca, Edgar Delgado, Alex Maleev, Mike Mayhew, Rainier Beredo, Mike McKone, Bob McLeod, Mike Perkins, Andy Troy, David Petersen, Sara Pichelli, Joe Quinones, Humberto Ramos, Paul Renaud, Alex Ross, Stan Sakai, Mico Suayan and Chris Sotomayor.

The aforementioned jovial junior japes of Skottie Young are then explored and exhibited in ‘Aren’t You a Little Short for a Stormtrooper?’ before ‘Chapter Two: Star Wars #2-6’ dissects successive releases in ‘The Circle is Now Complete’ with Jordan D. White talking to writers Jason Aaron (Star Wars), Kieron Gillen (Darth Vader) and Mark Waid (Princess Leia) about their formative years and the franchise. This is augmented by covers-&-variants by Cassaday & Martin, Sergio Aragonés, Howard Chaykin & Jesus Aburtov, Tyler Christopher, Ramos & Delgado, Leinil Francis Yu, Keith, Marte Gracia, Nick Bradshaw, Giuseppe Camuncoli & Israel Gonzalez and Phil Noto.

Chapter Three: Darth Vader #1-6′ concentrates on the Sith Lord’s series with ‘Give Yourself to the Dark Side…’ supplemented by covers from Granov, Bianchi, Mark Brooks, J. Scott Campbell & Ruffino and movie stills whilst ‘Never tell Me the Odds’ features images from Cassaday & Martin, Tyler Christopher, Del Mundo, Horn, Land, Larroca & Delgado and Whilce Portacio & Sotomayor.

‘There is No Try…’ concentrates on the contributions of mega-star illustrator Alex Ross with numerous covers and an in-depth examination of his working process from posed models to pencils to finished work, before a gallery of more Vader pieces by Suayan, Sotomayor, Young, Granov, Dave Dorman, Larroca & Delgado and Noto.

‘Chapter Four: Princess Leia #1-6’ concentrates on the avenger from Alderaan as ‘There is Another…’ offers background and a wealth of original art by series illustrators Terry & Rachel Dodson. Then comes their covers plus more from Brooks, Campbell & Ruffino, Cassaday & Martin, Tyler Christopher, Amanda Conner, Dell’Otto, Granov, Jackson Guice, Horn, Land & Ponsor, Ross, Suayan, Sotomayor, Young, Maleev, Francesco Francavilla, Noto and more movie photo-covers.

Wrapping up the fabulous picture-fest is a stroll down memory lane in ‘Star Wars: The Original Marvel Years’ harking back to ‘A Long Time Ago’ with a short selection of classic covers by Rick Hoberg & Dave Cockrum, Chaykin, Carmine Infantino, Walter Simonson, Ron Frenz, Cynthia Martin, Bill Sienkiewicz and Klaus Janson, plus a range of modern tributes by Granov, Chaykin, Greg Hildebrandt, Gene Day & Delgado and Tom Palmer.

It would appear that there is an inexhaustible appetite for views of “A Galaxy Far, Far Away…” and the Star Wars franchise has spawned an awful lot of comics. This fascinating art compendium celebrates the verve, vitality and sheer impact of the printed material in a way no fan could possibly resist – especially as the latest cinematic chapter is about to unfold…
STAR WARS and related text and illustrations ™ and/or © of Lucasfilm Ltd. and/or its affiliates. © & ™ of Lucasfilm Ltd.  All rights reserved.

Star Trek: Year Four


By David Tischman, Leonard O’Grady, Steve Conley, Gordon Purcell, Joe & Rob Sharp & various (IDW)
ISBN: 978-1-62302-515-1

Win’s Christmas Gift Recommendation: A Cosmic Christmas Cracker… 8/10

Star Trek debuted on American televisions on September 8th 1966 and pursued its declared “five-year mission” for three seasons comprising 79 episodes and running until June 3rd 1969.

Although a moderate success, the series only truly became a phenomenon after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing a remarkably devoted fanbase.

The stellar brand is probably one of the biggest franchise engines on Earth, permeating every merchandisable sector imaginable and becoming part of global popular culture and idiom. You can find daily live-action or animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series beginning in 2017…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s greatest brainchild. Currently IDW have the treasured funnybook license and have combined choice selections of older exploits from other publishers with great new tales.

In 2012 the company began adapting, updating and retelling classic episodes of the original Five Year Mission in the context and with the likenesses of actors from the 2008 rebooted film franchise (as re-imagined by J. J. Abrams, Roberto Orci and Alex Kurtzman). To supplement that graphic reconfiguration IDW also initiated another strand: exploring the most fundamental aspect of the mythology by crafting new tales from the never-filmed Fourth Year of the original mission…

To be strictly accurate, the 1973-1974 animated series from Filmation/Norway Productions is considered by most fans to cover that year and indeed a few of the characters from that era have made it into this book…

This full-colour collection – also available as an eBook – gathers tales from July-December 2007, comprising the first six issues of Star Trek: Year Four plus material from Focus on… Star Trek. It begins with a scene-setting recap from series scripter David Tischman & visiting illustrator Leonard O’Grady who reintroduce the cast via the ‘Captain’s Personal Log’…

Tischman & Steve Conley then get boldly going as the Enterprise encounters a bizarre syzygy of planets, moons and asteroids forming a double helix. Beaming down to The Strand, Captain Kirk, Mr. Spock and Dr.McCoy meet flamboyant geneticist Dr. Othello Beck who has appropriated the millennia-old abandoned medical facility and its wealth of data.

Seemingly benign and welcoming, Beck is happy to show them his recent successes such as subservient, recreated alien lifeforms, both alluring and ferociously aggressive. However, when a security officer is butchered and McCoy’s technical questions start to hit home, a dreadful secret is uncovered and Beck’s actual motives are revealed. It’s not long until the shooting starts…

Conley then illuminates a tale of civil strife as the Enterprise stops at ice world Aarak 3 to replenish her stores of Dilithium Crystals and finds the kingdom riven by rebellion and terrorism. Whilst King Marak welcomes the technological advancement trading crystals brings, many of his subjects still worship the mineral and consider bartering it to offworlders as blasphemy and sacrilege…

Of course, once Kirk and his crew begin to investigate and both sides try to kill them a different picture begins to emerge…

Veteran Trek artist Gordon Purcell illustrates the next mission as a stopover on colony world Phi-11 reveals that the entire population died suddenly of brain trauma. When the crew start acting oddly, it becomes clear that a lethal virus has invaded the sterile corridors of the USS Enterprise. Unfortunately for Nurse Christine Chapel, the truth is far stranger and soon she is battling her mind-controlled comrades to return a lost sentience to its place of origin…

Social commentary was a key part of the original TV series and here manifests as the Federation ship begins a cultural exchange mission on Viden – a world where the entertainment industry is the planetary government.

Tempers fray and Kirk’s landing party are arrested when an extra is killed on the set of a popular show, and soon the “spacemen” visitors are involved in a ratings war. If rival networks cannot outbid each other to own the Federation sensation they are ready and willing to eradicate them in a wry romp by Tischman and artists Joe & Rob Sharp.

In issue #5 Conley returned to depict the horrific results of a deep space experiment. Gemini was intended to prove the existence of Quark Gluon plasma, and went ahead despite the warnings of Enterprise helmsman Arex who predicted the unleashed energies could create an uncontrollable gravitational anomaly that would cause incalculable harm.

Of course the doomsayer is correct and the resulting phenomenon sucks in the Gemini Station, all its scientists and visiting supervisor Spock…

With the Quark Gluon cloud rapidly becoming a black hole, the entire region is endangered and to make matters worse a communication is received demonstrating that somewhere inside the anomaly the Vulcan is still alive…

Happily, both the time-dilated Spock and his shipboard replacement Temporary Science Officer Chekov have simultaneously and separately concocted a desperate last-ditch survival plan…

Wrapping up this volume of untold voyages, Tischman & Purcell reunite to detail a doomed rescue mission with the Enterprise systematically scanning the third planet of the Gobi system for signs of lost hospital ship USS Pasteur.

What they find instead is an automated horror-factory where an ancient robotic nursery system strip-mines visiting life for DNA and other elements to create a new generation of trans-species babies for sterile clients who have long since died out…

With a full covers-&-variants gallery by Kelsey Shannon, Conley & Joe Corroney, this is another fabulously enticing, expansive and engrossingly epic compendium of thrills, offering wonderfully engaging stories to delight young and old, fan or casual reader alike, and well worthy of your eager attentions.
STAR TREK ® and © 2008 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Savage Sword of Conan volume 1


By Robert E. Howard, Roy Thomas, Barry Windsor-Smith, John Buscema, Pablo Marcos, Gil Kane, Neal Adams, Alfredo Alcala, Alex Niño & various (Dark Horse Books)
ISBN: 978-1-59307-838-6

Win’s Christmas Gift Recommendation: A Rare Bird Well Worth Carving Up… 9/10

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self inflicted Comics Code Authority: a publishers’ oversight body created to keep the product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first literary hardy perennials to be revisited was Horror/Mystery comics and from them came the creation of a new comics genre. Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of softcover editions of Lord of the Rings in 1954 and, by the 1960s, revivals of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were making huge inroads into buying patterns across the world.

The old masters had also been augmented by many modern writers. Michael Moorcock, Lin Carter and others kick-started their prose careers with contemporary versions of man against mage against monsters. The undisputed overlord of the genre was Robert E. Howard with his 1930s pulp masterpiece Conan of Cimmeria.

Gold Key had notionally opened the field in 1964 – and created a cult hit – with Mighty Samson. Then came Clawfang the Barbarian’ in Thrill-O-Rama #2 in 1966. Both steely warriors battled in post-apocalyptic technological wildernesses but in 1969 DC dabbled with previously code-proscribed mysticism in Nightmaster (Showcase #82 -84), following on from the example of CCA-exempt Warren horror anthologies Creepy, Eerie and Vampirella.

Marvel tested the waters with barbarian villain – and Conan prototype – Arkon in Avengers #76 (April 1970) and the same month went all-out with short supernatural thriller ‘The Sword and the Sorcerers’ in their own watered-down horror anthology Chamber of Darkness #4.

Written by Roy Thomas and drawn by fresh-faced Barry Smith (a recent Marvel find who was just breaking out of the company’s still-prevalent Kirby house-style) the tale introduced Starr the Slayer – who also bore no small resemblance to the Barbarian-in-waiting…

Conan the Barbarian debuted with an October 1970 cover-date and – despite some early teething problems, including being cancelled and reinstated in the same month – the comic-strip adventures of Howard’s primal hero were as big a success as the prose yarns they adapted. Conan became a huge hit: a pervasive brand that prompted new prose tales, movies, TV series, cartoon shows, a newspaper strip and all the other paraphernalia of global superstardom.

And American comics changed forever.

In May 1971, Marvel moved into Warren’s territory for a second time, after an abortive attempt in 1968 to create an older-readers, non-Comics Code Spectacular Spider-Man monochrome magazine.

Savage Tales offered stories with stronger tone, mature sexual themes, less bowdlerised violence and partial nudity. It was the perfect place to introduce Futuristic Femizon Thundra and the macabre Man-Thing whilst offering more visceral vignettes starring the company’s resident jungle-man Ka-Zar and red-handed slayer Conan…

The anthology had an eventful reception and the second issue didn’t materialise until October 1973 as part of Marvel’s parent company Curtis Distribution. Conan starred in the first five issues before spinning off into his own adult-oriented monochrome magazine which debuted in August 1974. Free of all Code-mandated restrictions, The Savage Sword of Conan became a haven for mature storytelling with top flight artists queuing up to flex their creative muscles.

In 2007, after winning the license to publish Conan comics, Dark Horse began gathering Marvel’s Savage Sword canon in a series of Essentials-style, 500+ page volumes.

This first titanic tome – also available as an eBook – collects pertinent material from Savage Tales #1-5 and Savage Sword of Conan #1-10: collectively covering May 1971 through February 1976; a period when the character was swiftly becoming the darling of the comics world and his chief scribe Roy Thomas was redefining what American comics could say, show and do…

It all starts here with a much-reprinted classic.

‘The Frost Giant’s Daughter’ is a haunting, racy tale written by Howard and originally adapted in line and tone by Barry Smith for Savage Tales #1. It was later coloured and adulterated for the all-ages comicbook (#16) as it detailed how a lusty young Cimmerian chased a naked nymph into the icy winter and found himself prey in a trap set by gods or monsters…

By the time Savage Tales returned after a two-year hiatus, Barry Windsor-Smith had pretty much left comics but agreed to illustrate ‘Red Nails’ if he could do it his way and at his own pace.

The result was an utter revelation, moody, gory, soaked in dark passion and entrancing in its savage beauty. With some all-but invisible art assistance from Pablo Marcos this journey into the brutal depths of obsession and the decline of empires is the perfect example of how to bow out at the top of one’s creative game.

The adaptation began in ST #2 as Conan and pirate queen Valeria survive a trek through scorching deserts to fetch up in a vast walled city. Stealing inside they find immense riches casually ignored as the last members of the tribes of Tecuhlti and Xotalanc pick each off or wait for the monsters infesting the place to take them…

Soon they are embroiled in a simmering, oppressive war of extinction…

The third issue completed the ghastly epic as the slow war between rival branches of a decadent race explodes into a paroxysm of gore and aroused monsters…

Savage Tales #4 (May 1974) held a brace of tales. ‘Night of the Dark God’ was limned by Gil Kane, Neal Adams, Marcos & Vince Colletta from Howard’s tale The Dark Man. It revealed how Conan came hunting the abductors of his childhood first love and found them just as a terrify mystery idol began exerting its own malefic influence on a hall full of already-enraged warriors…

‘Dweller in the Dark’ was Smith’s swan-song and saw the wandering warrior become a plaything for lascivious Queen Fatima of Corinthia. Her lusts were matched only by her jealousy, however, and it wasn’t long before she had turned against Conan and tried to feed him to the monster lurking below the city…

The fifth and final Conan appearance in Savage Tales was ‘Secret of Skull River’: a wry and laconic yarn Thomas adapted from a John Jakes plot, illustrated by Jim Starlin & Al Milgrom. The barbarian sell-sword is hired to remove a wizard whose experiments are polluting a town. The reward Conan claims for his murderous services surprises everybody…

From there it was only a short jump to his own mature-themed starring vehicle, but although Savage Sword starred Conan it was initially a vehicle for numerous barbarian themed yarns – such as a serialised reprinting of Gil Kane’s epic Blackmark – and other Howard properties such as Bran Mac Morn or Red Sonja. Those aren’t included here, but are well worth searching out too…

The SSOC experience opens with the first issue and ‘Curse of the Undead-Man’ by Thomas, John Buscema & Pablo Marcos, adapted from Howard’s short story Mistress of Death. Here Conan encounters old comrade Red Sonja amongst the fleshpots of The Maul in Zamora’s City of Thieves before falling foul of sorcerer Costranno: a mage for whom being chopped to mincemeat is only a minor inconvenience…

Thomas wrote all the SSOC Conan material included here: blending adaptations of Howard’s stories – Conan’s and his other two-fisted fighting men as well – and such successor authors as Lin Carter or L. Sprague de Camp with original tales.

A stunning visual tour de force, ‘Black Colossus’ in #2 was illustrated by Buscema & Alfredo Alcala; detailing how antediluvian priest Natohk returns from death to imperil the kingdom of Princess Yasmela until stalwart general Conan leads her armies to a victory against armed invaders, uncanny occultism and a legion of devils…

SSOC #3 held two tales, beginning with Buscema & Marcos’ ‘At the Mountain of the Moon-God’ with Conan high in Yasmela’s court and attempting to head off the kingdom’s annexation from encroaching neighbours and encountering mountain-dwelling bandits and a demon pterosaur…

The issue concluded with ‘Demons of the Summit’ – an adaptation of People of the Summit by Björn Nyberg & de Camp – turned into comics by Thomas & Tony DeZuniga as an encounter with more high-living brigands brings the Cimmerian into conflict with a dying race of wizards who want his latest curvy companion to mother their next generation…

Issue #4 features Howard’s ‘Iron Shadows on the Moon’ realised by Buscema & Alcala. Having lost a war whilst leading a Kozak horde, Conan flees into the Vilayet Sea with escaped slave Olivia after killing enemy general Shah Amurath.

On an uncharted island they then encounter ancient statues which come to life at the moon’s touch. The bloodthirsty horrors fall upon a band of pirates watering on the island and after leading them to victory against the supernatural fiends Conan manoeuvres himself into the captain’s role and begins a life of freebooting piracy…

Howard’s ‘A Witch Shall Be Born’ took up most of Savage Sword of Conan #5. Illustrated by Buscema and The Tribe (DeZuniga; Steve Gan; Rudy Mesina; Freddie Fernandez and others) it saw virtuous Queen Taramis replaced by her demonic twin sister Salome, who debauched and ravaged the kingdom of Kauran whilst her accomplice Constantius has her guard captain Conan crucified. After (almost) saving himself, the Cimmerian recuperates with the desert-raiding Zuagirs, and after ousting their brutal chieftain Olgerd Vladislav returns to save Taramis and revenge himself upon the witch…

The epic is balanced by two shorter tales in the next issue. ‘The Sleeper Beneath the Sands’ is a Thomas original with art by Sonny Trinidad and reveals how Olgerd encounters a caravan of clerics en route to pacify an elder god buried since time immemorial beneath the desert. The rejected bandit-lord senses a chance for revenge but soon regrets allowing the beast to wake and luring Conan into its path…

Howard’s Celtic thriller ‘People of the Dark’ is radically adapted by Thomas and stunningly illustrated by master stylist Alex Niño next as, in modern times, Jim O’Brien plots to kill rival Richard Brent to win the hand of Eleanor.

However, a fall into an ancient cavern transports the would-be killer into antediluvian prehistory where – as Conan – he battles the debased descendents of things which were once men. In that forgotten hell a burden is placed upon him and, once returned to the present, O’Brien faces another monster and pays a millennial debt…

‘The Citadel at the Center of Time’ by Thomas, Buscema & Alcala in #7 finds the Cimmerian leading his desert-raiding Zuagirs and attacking a caravan only to be confronted by a sabretooth tiger.

After despatching the wanton killer, Conan learns from the surviving merchants of a great ziggurat with vast riches and only attendant priests to guard them.

Ever-needful of loot to placate his greedy followers, Conan leads an expedition against the eerie edifice but soon finds himself captured and offered up as a sacrificial tool to time wizard Shamash-Shum-Ukin and battling dinosaurs, beasts and brutes from many ages before finally settling his score with the time-meddler…

SSOC #8 offered a wealth of short sharp shockers beginning with ‘The Forever Phial’, illustrated by Tim Conrad doing his best Windsor-Smith riff. Here immortal wizard Ranephi desires to end his interminable existence and manipulates a certain barbarian into helping him out…

The main part of the issue continues Thomas & Kane’s adaptation of Howard’s King Conan novel The Hour of the Dragon, which had begun in Giant-Size Conan but faltered when Marvel ended their oversized specials line.

‘Corsairs Against Stygia’ – inked by Yong Montano – resumes the tale with shanghaied King Conan leading a slave revolt on the ship he’s been abducted upon. Back in Aquilonia a cabal of nobles backed by Stygian wizard Thutothmes have usurped his throne… Having taking control of the ship Conan opts to infiltrates the evil empire to rescue the stolen talisman known as the Heart of Ahriman and end the conflict…

Wrapping up this segment is Lin Carter’s evocative poem ‘Death Song of Conan the Cimmerian’ adapted by Thomas and Jess Jodloman…

Issue #9 offered another new tale by Thomas & Marcos as Conan’s Zuagirs raid another priest-packed caravan and come under the diabolical influence of a small statue with great power. ‘The Curse of the Cat-Goddess’ corrupts, divides and promises many great things: causing the doom of many brothers in arm before the iron-willed Cimmerian ends its seductive threat…

The adaptation of The Hour of the Dragon finally concludes in this hefty tome’s final chapter as SSOC #10 reveals how ‘Conan the Conqueror’ (rendered by Buscema & The Tribe – a loose agglomeration of Marvel’s Filipino art contingent (Tony DeZuniga; Steve Gan; Rudy Mesina; Freddie Fernandez and others)) sneaks into Stygian capitol Khemi to defeat snake-worshipping priests, immortal vampire queen Akivasha and Thutothmes’ inner circle before stealing back the Heart of Ahriman and heading home to occupied Aquilonia to destroy wizard king Xaltotun and his human lackeys and reclaim his stolen throne…

With a painted covers gallery – reproduced only in black-&-white here – by Buscema, Marcos, John Romita, Adams, Boris Vallejo, Mike Kaluta, Niño, Frank Magsino, Frank Brunner and Bob Larkin, plus pin-up/frontispiece art by Marcos, Adams and Esteban Maroto, this weighty collection provides a truly epic experience for all fans of thundering mystic combat and esoteric adventure.

If the clash of arms, roar of monsters, gloating of connivers and destruction of empires sets your pulses racing and blood rushing, this titanic tome is certainly your cup of mead. There are plenty of Thrones in peril, but this all-action extravaganza of sex, slaughter, snow, sand and steel is no Game. Get it and see what real intrigue and barbarism are like…
Savage Sword of Conan® and© 2007 Conan Properties International, LLC. All Rights Reserved.

Batman: The Golden Age volume 1


By Bob Kane, Bill Finger, Gardner Fox, Whitney Ellsworth, Sheldon Moldoff, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-6333-1

Win’s Christmas Gift Recommendation: Vintage Comicbook Perfection… 10/10

For anyone who’s read more than a few of these posts, my tastes should be fairly apparent, but in case you’re in any doubt, here’s a flat-out confession: I’m that shabby, possibly crazy old geezer muttering at the checkout about how things were better before, and all new things are crap and not the same and…

You get the picture. Now, ignore all that. It’s true but it’s not relevant here.

Batman: The Golden Age is the latest paperback-format (there’s also a weightier, pricier but more capacious hardback Omnibus available) re-presentation of the Dark Knight’s earliest exploits.

Set in original chronological order, it forgoes glossy, high-definition paper and reproduction techniques in favour of a newsprint-adjacent feel and the same flat, bright-yet-muted colour palette which graced the originals.

There’s no fuss, fiddle or Foreword, and the book steams straight into the meat of the matter with the accumulated first year and a half of material masked mystery-man plus all those stunning covers spanning Detective Comics #27-45; Batman #1-3 and the Dynamic Duo’s story from New York World’s Fair Comics 1940; cumulatively covering all the groundbreaking escapades from May 1939-November 1940.

As Eny Fule Kno, Detective #27 spotlighted the Gotham Guardian’s debut in the ‘Case of the Chemical Syndicate!’ by Bob Kane and close collaborator/co-originator Bill Finger.

This spartan, understated yarn introduced dilettante playboy criminologist Bruce Wayne, drawn into a straightforward crime-caper wherein a cabal of industrialists were successively murdered. The killings stopped when an eerie figure dubbed “The Bat-Man” intruded on Police Commissioner Gordon‘s stalled investigation and ruthlessly exposed and dealt with the hidden killer.

The next issue saw the fugitive vigilante return to crush ‘Frenchy Blake’s Jewel Gang’ before encountering his very first psychopathic killer and returning villain in Detective #29. Gardner Fox scripted the next few adventures beginning with ‘The Batman Meets Doctor Death’, featuring a deadly duel of wits with deranged, greedy general practitioner Karl Hellfern and his assorted instruments of murder: the most destructive and diabolical of which was sinister Asiatic manservant Jabah…

Confident of their new villain’s potential, Kane, Fox and inker Sheldon Mayer encored the mad medic for the next instalment in ‘The Return of Doctor Death’, before Fox and Finger co-scripted a 2-part shocker which introduced the first bat-plane, Bruce’s girlfriend Julie Madison and undead horror The Monk in an expansive, globe-girdling spooky saga. ‘Batman Versus the Vampire’ concluded in an epic chase across Eastern Europe and a spectacular climax in a monster-filled castle in issue #32.

Detective Comics #33 featured Fox & Kane’s ‘The Batman Wars Against the Dirigible of Doom’: a blockbusting disaster thriller which just casually slipped in the secret origin of the Gotham Guardian, as mere prelude to intoxicating air-pirate action, after which Euro-trash dastard Duc D’Orterre found his uncanny science and unsavoury appetites no match for the mighty Batman in ‘Peril in Paris’.

Bill Finger returned as lead scripter in issue #35, pitting the Cowled Crusader against crazed cultists murdering everyone who had seen their sacred jewel in ‘The Case of the Ruby Idol’ – although the many deaths were actually caused by a far more prosaic villain, after which grotesque criminal genius ‘Professor Hugo Strange’ (inked by new kid Jerry Robinson) debuted with his murderous man-made fog and lightning machine in #36, and all-pervasive enemy agents ‘The Spies’ ultimately proved no match for the vengeful masked Manhunter in #37.

Detective Comics #38 (April 1940) changed the landscape of comicbooks forever with the introduction of ‘Robin, The Boy Wonder’: child trapeze artist Dick Grayson whose parents were murdered before his eyes and who thereafter joined Batman in a lifelong quest for justice, by bringing to justice mobster mad dog Boss Zucco…

After the Flying Grayson’s killers were captured, Batman #1 (Spring 1940) opened proceedings with a recycled origin culled from portions of Detective Comics #33 and 34. ‘The Legend of the Batman – Who He Is and How He Came to Be!’ by Fox, Kane & Moldoff offered in two perfect pages what is still the best ever origin of the character, after which ‘The Joker’ (Finger, Kane & Robinson – who produced all the remaining tales in this astonishing premiere issue) introduced the greatest villain in DC’s criminal pantheon via a stunning tale of extortion and wilful wanton murder.

‘Professor Hugo Strange and the Monsters’ follows as the old adversary returns with laboratory-grown hyperthyroid horrors to rampage through the terrified city and ‘The Cat’ – who later added the suffix ‘Woman’ to her name to avoid any possible doubt or confusion – plied her felonious trade of jewel theft aboard the wrong cruise-liner and fell foul for the first time of the dashing Dynamic Duo.

The initial issue ends with the ‘The Joker Returns’ as the sinister clown breaks jail to resume his terrifying campaign of murder for fun and profit before “dying” in mortal combat with the Gotham Guardian.

Following a superb pin-up (originally the back cover of the premier issue) of the Dynamic Duo by Kane, the tense suspense and all-out action continues with Detective #39 and ‘The Horde of the Green Dragon’ – oriental Tong killers in Chinatown – by Finger, Kane & Robinson, after which ‘Beware of Clayface!’ finds the Dynamic Duo solving a string of murders on a film set which almost sees Julie Madison the latest victim of a monstrous movie maniac…

Batman and Robin solved the baffling mystery of a kidnapped boy in Detective #41’s ‘A Master Murderer’ before enjoying their second solo outing in four comics classics from Batman #2 (Summer 1940).

It begins with ‘Joker Meets Cat-Woman’ (Finger, Kane, Robinson & new find George Roussos) wherein svelte thief, homicidal jester and a crime syndicate all tussle for the same treasure with the Caped Crusaders caught in the middle.

‘Wolf, the Crime Master’ offers a fascinating take on the classic Jekyll & Hyde tragedy after which an insidious and ingenious murder-mystery ensues in ‘The Case of the Clubfoot Murderers’ before Batman and Robin confront uncanny savages and ruthless showbiz promoters in poignant monster story ‘The Case of the Missing Link’.

‘Batman and Robin Visit the New York World’s Fair’ comes from the second New York World’s Fair Comics. Finger, Kane & Roussos followed the vacationing Dynamic Duo as they track down a maniac mastermind with a metal-dissolving ray, after which Detective Comics #42 again finds our heroes ending another murder maniac’s rampage in ‘The Case of the Prophetic Pictures!’ before clashing with a corrupt mayor in #43’s ‘The Case of the City of Terror!’

An unparallelled hit, Batman stories never rested on their laurels. The creators always sought to expand their parameters as with Detective #44 and a nightmarish fantasy of giants and goblins in ‘The Land Behind the Light!’, after which Batman #3 (Fall 1940) has Finger, Kane, Robinson & Roussos rise to even greater heights, beginning with ‘The Strange Case of the Diabolical Puppet Master’: an eerie episode of uncanny mesmerism and infamous espionage…

Then a grisly scheme ensues as innocent citizens are mysteriously transformed into specimens of horror and artworks destroyed by the spiteful commands of ‘The Ugliest Man in the World’ before ‘The Crime School for Boys!!’ sees Robin infiltrate a gang who have a cruel and cunning recruitment plan for dead-end kids…

‘The Batman vs. the Cat-Woman’ then reveals the larcenous lady in well over her head when she steals for – and from – the wrong people…

The issue also offered a worthy Special Feature as ‘The Batman Says’ presented an illustrated prose Law & Order pep-talk crafted by Whitney Ellsworth and illustrated by Robinson…

The all-out action concludes here with a magnificent and horrific Joker jape from Detective Comics #45 as ‘The Case of the Laughing Death’ displays the Harlequin of Hate undertaking a campaign of macabre murder against everyone who has ever defied or offended him…

Including full Creator biographies and with Batman covers by Kane, Robinson & Roussos and all the other general action ones by Fred Guardineer & Creig Flessel, this is a stunning monument to exuberance and raw talent. Kane, Robinson and their compatriots created an iconography which carried the Batman feature well beyond its allotted life-span until later creators could re-invigorate it. They added a new dimension to children’s reading… and their work is still captivatingly accessible.

Moreover, these early stories set the standard for comic superheroes. Whatever you like now, you owe it to these stories. Superman gave us the idea, but writers like Finger and Fox refined and defined the meta-structure of the costumed crime-fighter.

Where the Man of Steel was as much Social Force and wish fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do. They taught bad people the lessons they deserved…

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comicbook heroics simply don’t come any better.

One final thing: I’m still that guy in paragraph one, right? I’ve read these stories many, many times, in every format imaginable, and I’d like to thank whoever decided that they should also be available in as close a facsimile to the originals as we can get these days.

More than anything else, this serves to perfectly recapture the mood and impact of that revolutionary masked avenger and, of course, delights my heavily concealed inner child no end.
© 1939, 1940, 2016 DC Comics. All Rights Reserved.

Rocket Raccoon and Groot Complete Collection


By Stan Lee, Jack Kirby, Bill Mantlo, Dan Abnett & Andy Lanning, Keith Giffen, Mike Mignola, Timothy Green II & various (Marvel)
ISBN: 978-0-7851-6713-6

Although heralded since its genesis in the early 1960s with making superheroes more realistic, The House of Ideas has also always maintained its close connection with outlandish and outrageous cosmic calamity (as seen in their pre-superhero “monster-mag” days), and their pantheon of much-travelled space stalwarts maintain that delightful “Anything Goes” attitude in all of their many and varied iterations.

The pair of interstellar oddments featured here are creative oddments who took a very long time to achieve their stellar potential and have done particularly well out of recent reboots and re-imaginings: both in comicbooks and through large and small screen reinterpretations…

Collecting Groot’s debut from Tales to Astonish #13; Incredible Hulk # 271, Rocket Raccoon volume 1 #1-4, and pertinent material from Marvel Preview #7, Annihilators #1-4 and Annihilators: Earthfall #1-4, collectively ranging from November 1960 to February 2012, this fun-filled paperback compendium offers a wealth of thrills and expansive action and a fair slice of witty satire to boot…

The sidereal shenanigans begin with an absolute classic of the gloriously whacky “Kirby Kritter” genre, predating the birth of the Marvel Age. Crafted by Stan Lee, Larry Lieber, Kirby & Dick Ayers, ‘I Challenged Groot! The Monster from Planet X’ (Tales to Astonish #13, November/December 1960) reveals how a studious biologist saves humanity from a rapacious walking tree intent on stealing Earth cities and shipping them back to his distant world.

Rocket Raccoon was a minor character who first appeared in backup serial ‘The Sword in the Star’. His debut was in Marvel Preview #7 in 1976 but that particular tale comes later.

In 1982, writer Bill Mantlo brought him into the mainstream of the Marvel Universe with a star role in Incredible Hulk #271 (May). Like Wolverine years before, the hairy iconoclast then simply refused to go away quietly…

Illustrated by Sal Buscema, ‘Now Somewhere In the Black Holes of Sirius Major There Lived a Young Boy Name of… Rocket Raccoon!’ found the jade juggernaut stranded on an alien world where sentient animals used super-scientific gadgetry to battle robot clowns to preserve the security of humans who seemed incapable of caring for themselves. When Green-skin arrived, a simmering civil war broke out…

With the Hulk safely removed from the combat zone, Rocket faded from view for a few years before returning in a newfangled format for comicbooks: a mini series…

The 4-issue Rocket Raccoon miniseries (cover-dated May to August 1985 and crafted by Mantlo, Mike Mignola, Al Gordon & Al Milgrom) presented a bizarre and baroque sci-fi fantasy blending the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest all whilst ostensibly describing a battle between Good and Evil in a sector of space crazy even by funnybook standards.

Rocket was one of many talking animals in the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace in a troubled atmosphere where robots and anamorphic beasties went about their ordained task of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

When a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne leads to Rocket’s girlfriend Lylla Otter being kidnapped, the planet goes crazy wild, or perhaps… ‘Animal Crackers’.

In rescuing her, Rocket and faithful deputy Wal Rus have to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare in ‘The Book of Revelations!’ before finally uncovering the horrendous truth behind the mad society they so unquestioningly defend…

The final chapter shakes everything up as ‘The Age of Enlightenment’ sees the end of The Loonies, allowing the Raccoon and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

Next – eschewing continuity but at least presented here in the original monochrome – is that first Rocket romp from Marvel Preview #7.

‘The Sword in the Star’ was an epic combination of Druillet’s Loan Sloane stories with Homer’s Odyssey and Virgil’s Aeneid, detailing the interstellar search by Prince Wayfinder of Ithacon to find a new home for his dying people. That exodus took them from 1500 years in Earth’s future to prehistory where, on their second stop, the Once and Future King landed on a ‘Witch World!’ where trees tried to kill the imperial exile and a sarcastic, heavily-armed rodent helped him confront a sinister sorceress dubbed Kirke…

Impressively rendered by Keith Giffen in full Euro-mode, the story ended on a cliffhanger you won’t see resolved here…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular Annihilation Event, leading writing team Dan Abnett & Andy Lanning to confiscate and reconfigure the Guardians of the Galaxy concept for modern times and tastes.

Among the stalwarts in the big event were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, SuperSkrull, Rigellian Colonizer Tana Nile, Gamora (“Deadliest Woman in the Galaxy”), Ronan the Accuser, Nova, Drax the Destroyer, a Watcher and many previously established alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by insectoid horror Annihilus..

After that shooting match subsided the decimated sectors and empires were left helpless as all-subsuming technological parasite The Phalanx struck, absorbing and thriving inside the machines and electronic engines the shaken civilisations were using to rebuild in a follow-up apocalypse designated Annihilation: Conquest.

To counter the threat Star-Lord Peter Quill was tasked with turning a bunch of Kree convicts into a Penal Strike Force (a highly engaging intergalactic Dirty Half-Dozen): Galactic Warrior Bug (originally from 1970’s phenomenon Micronauts), then-current Captain Universe, Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, Groot and a so-very-far-from-home Rocket Raccoon…

From those sidereal sagas came a new Guardians of the Galaxy plus a pack of Cosmic Crusaders known as Annihilators. Their first 4-issue miniseries spanned May to August 2011 and carried a back-up strip starring Rocket and Groot by Abnett, Lanning and Timothy Green II.

After the wars, not all the heroes were feted – or even remembered – and Rocket is forced to take a job in the mail room of intergalactic corporation ‘Timely Inc’. He loathes the entire experience but when somebody sends a Killer Clown after him soon slips into old habits and goes looking for guns, grenades and answers…

He doesn’t find them on Planet X when seeking out Groot, but does save his old pal from certain death in ‘There is Unrest in the Forest, There is Trouble with the Trees’…

When Groot speaks of events Rocket can’t remember, the little warrior realises his mind has been tampered with and the trail leads right back to Halfworld…

The place has completely changed. ‘It’s a Mad Mad Mad Mad World’ now, containing the most dangerous mind in creation, and once Rocket discovers who excised his memories and why, it’s only a little leap of imagination to realise he’s been drawn into a subtle snare with potentially catastrophic consequences…

Armed with knowledge – and heavy ordnance – he and Groot then shut down the manipulator and save the universe through a carefully applied ‘Brain Storm’…

In November 2011 Annihilators: Earthfall offered another 4-issue miniseries with Abnett, Lanning & Green reprising Rocket and Groot’s danger-magnet escapades at the back of each. In ‘Batteries Not Included’ our unlikely heroes find themselves in one perilous situation after another with no idea of how they got there.

Only gradually do they realise they’ve been kidnapped by insidious impresario Mojo: turned into unwilling showmen and merchandising franchise with the prospect of painful death arising at every moment.

Understandably unhappy, they renegotiate terms in the most destructive manner possible…

This razor-sharp, spectacular slice of riotous star-roving action is a non-stop feast of tense suspense, surreal fun and blockbuster action: well-tailored, on-target and certain to turn curious movie-goers into fans of the comics incarnation.
© 2013 Marvel Characters Inc. All rights reserved.

Green Lantern: The Silver Age volume 1


By John Broome, Gardner Fox, Gil Kane, Mike Sekowsky & various (DE Comics)
ISBN: 978-1-4012-6348-5

Win’s Christmas Gift Recommendation: Timeless Wholesome Entertainment… 9/10

After their hugely successful revival and reworking of The Flash, DC (or National Comics as they were) were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella

This fabulous paperback compilation gathers Showcase #22-24 (September/October 1959 to January/February 1960) and Green Lantern #1-9 (July/August 1960-November 1961) and reveals how a Space Age reconfiguration of the Golden-Age superhero with a magic ring replaced mysticism with super-science.

Hal Jordan was a young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer, honest and without fear. Scanning the planet it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity, leaving room for another two adventures in that premiere issue. ‘Secret of the Flaming Spear!’ and ‘Menace of the Runaway Missile!’ were both contemporary thrillers set against the backdrop of the aviation industry at a time when the Cold War was at its height.

Unlike the debut of The Flash, the editors were now confident of their ground. The next two issues of Showcase carried the new hero into even greater exploits. ‘Summons from Space’ sent Green Lantern to another world: saving an emerging race from a deadly threat at the behest of the as-yet-unnamed leaders of the Green Lantern Corps, whilst ‘The Invisible Destroyer’ pitted the neophyte Emerald Gladiator against the earthbound but eerie menace of a psychic marauder that lived on atomic radiation.

Showcase #24 (January/February 1960) featured another spy-ring in ‘The Secret of the Black Museum!’ but Jordan’s complex social life took centre-stage in ‘The Creature That Couldn’t Die!’ when the threat of an unstoppable monster paled before the insufferable stress of being his own rival. Hal’s boss Carol Ferris, controversially left in charge of her father’s aviation company (a radical concept in 1960 when most women were still considered faint-fodder fluff) won’t date an employee, but is deliriously happy for him to set her up with the glamorous, mysterious Green Lantern.

Six months later Green Lantern #1 was released. All previous tales had been dynamically drawn by Kane & Giella, in a visually arresting and exciting manner, but the lead tale here, ‘Planet of Doomed Men’ was inked by the uniquely gifted Murphy Anderson, and his fine line-work elevated the tale (more emergent humans in need of rescue from another monster) to the status of a minor classic. Giella returned for the second tale, ‘Menace of the Giant Puppet!’, in which GL fought his first – albeit rather lame – super-villain, the Puppet Master.

The next issue originated a concept that would be pivotal to the future of DC continuity. ‘The Secret of the Golden Thunderbolts!’ featured an Antimatter Universe and the diabolical Weaponers of Qward, a twisted race who worshipped Evil, and whose “criminals” (i.e. people who wouldn’t lie, cheat, steal or kill) wanted asylum on Earth. Also inked by Anderson, this is an early highpoint of tragic melodrama from an era where emotionalism was actively downplayed in comics.

The second story ‘Riddle of the Frozen Ghost Town!’ is a crime thriller highlighting the developing relationship between the hero and his Inuit (then “Eskimo”) mechanic Tom ‘Pieface’ Kalmaku.

The Qwardians returned in the all-Giella-inked  #3, leading with ‘The Amazing Theft of the Power Lamp!’ and Jordan’s love-life again spun out of control in ‘The Leap Year Menace!’, whilst GL #4 saw the hero trapped in the antimatter universe in ‘The Diabolical Missile from Qward!’ (Anderson inks) nicely balanced by the light-and-frothy mistaken-identity caper ‘Secret of Green Lantern’s Mask!’ This last apparently crafted by a veritable raft of pencillers including Kane, Giella, Carmine Infantino, Mike Sekowsky and Ross Andru…

Issue #5 was a full-length thriller which introduced Hector Hammond, GL’s second official super-villain in ‘The Power Ring that Vanished!’: a saga of romantic intrigue, mistaken identity and evolution gone wild.

This was followed by another, pure science fiction puzzler ‘The World of Living Phantoms!’ (Kane & Giella) which introduced avian Green Lantern Tomar Re and opened up the entire universe to avid readers…

Having shown us other GLs, Broome immediately trumped himself with the next episode. ‘The Day 100,000 People Vanished!’ brought the Guardians of the Universe into the open to warn of their greatest error: a renegade Green Lantern named Sinestro who, in league with the Qwardians, had become a threat to the entire universe. This tense shocker introduced one of the most charismatic and intriguing villains in the DCU and the issue still had room for a dryly amusing, whimsical drama that introduced Tom Kalmaku’s fiancée Terga in ‘Wings of Destiny’.

In the early 1960s DC production wizard Jack Adler created a process to add enhancing tone to cover illustrations. The finished result was eye-catching and mind-blowing, but examples, such as the cover of #8, really don’t work with the glossy pages and digitised colour-tints of modern reproduction.

Never mind, though, since the contents of that issue, ‘The Challenge from 5700AD!’ comprise a fantasy tour de force: the Emerald Gladiator is shanghaied through time to save the future from a invasion of mutant lizards…

Sinestro returned in the next issue – the last in this astounding cosmic collection – with his own super-weapon in ‘The Battle of the Power Rings!’ (with Anderson once more substituting for Giella) but the real gold is ‘Green Lantern’s Brother Act’ which introduces Hal’s two brothers and a snoopy girl reporter convinced young Jim Jordan is the ring-slinging superhero. This wry poke at DC’s house plot-device shows just how sophisticated Schwartz and Broome believed their audiences to be.

In those long ago days costumed villains were always third choice in a writer’s armoury: clever bad-guys and aliens always seemed more believable to creators back then. If you were doing something naughty would you want to call attention to yourself? Nowadays the visual impact of buff men in tights dictates the type of foe more than the crimes committed, which is why these glorious adventures of simpler yet somehow better days are such an unalloyed delight.

These Fights ‘n’ Tights romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience. Judged solely on their own merit, these are snappy, awe-inspiring, beautifully illustrated captivatingly clever thrillers that amuse, amaze and enthral both new readers and old devotees. This lovely collection is a must-read item for anybody in love with our art-form and especially for anyone just now encountering the hero for the first time through his movie incarnations.
© 1959, 1960, 1961, 2016 DC Comics. All Rights Reserved.

Spirou and Fantasio volume 11: The Wrong Head


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-313-0

Win’s Christmas Gift Recommendation: Classic Madcap Mirth and Melodrama… 9/10

Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter using his pen-name Rob-Vel for Belgian publisher Éditions Dupuis in direct response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

Thus, a soon-to-be legendary weekly comic entitled Spirou launched on April 21st 1938 with a rival red-headed lad as lead in an anthology which bears his name to this day.

The eponymous boy was originally a plucky bellboy/lift operator employed by the Moustique Hotel (a sly reference to the publisher’s premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip gradually evolved into high-flying, far-reaching and surreal comedy dramas.

Spirou and his chums have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé’s assistant André Franquin assumed the creative reins, gradually sidelining the well-seasoned short gag vignettes in favour of epic adventure serials; introducing a broad, engaging cast of regulars and eventually creating phenomenally popular magic animal the Marsupilami to the mix.

First seen in Spirou et les héritiers in 1952, the elastic-tailed anthropoid eventually spun-off into his own strip series; becoming also a star of screen, plush toy store, console games and albums. Franquin continued concocting increasingly fantastic tales and spellbinding Spirou sagas until his resignation in 1969.

He was followed by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures which tapped into the rebellious, relevant zeitgeist of the times: offering tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction: three different creative teams alternated on the feature, until it was at last revitalised by Philippe Vandevelde – writing as Tome – and artist Jean-Richard Geurts AKA Janry, who adapted, referenced and in many ways returned to the beloved Franquin era.

Their sterling efforts revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998. As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…) the team on the core feature were succeeded by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Cinebook have been publishing Spirou & Fantasio’s exploits since 2009, alternating between Tome & Janry’s superb reinterpretations of Franquin and earlier efforts from the great man himself.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, he only began formal art training at École Saint-Luc in 1943. When war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels. There he met Maurice de Bévère (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient). In 1945 all but Peyo signed on with Dupuis and Franquin began a career as a jobbing cartoonist and illustrator; producing covers for Le Moustique and Scouting magazine Plein Jeu.

In those early days Franquin and Morris were tutored by Jijé – the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) into a smooth creative bullpen known as the La bande des quatre or “Gang of Four”.

They later reshaped and revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946) and the new guy ran with it for two decades; enlarging the scope and horizons until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou and Fantasio became globe-trotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Fantasio’s rascally cousin Zantafio.

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him on Spirou et Fantasio over the years.

In 1955 contractual conflicts with Dupuis droved Franquin to sign up with rival outfit Casterman on Tintin. Here he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon. Although Franquin soon patched things up with Dupuis and returned to Spirou – subsequently co-creating Gaston Lagaffe in 1957 – Franquin was now contractually obliged to carry on his Tintin work too…

From 1959 on, co-writer Greg and background artist Jidéhem increasingly assisted Franquin but by 1969 the artist had reached his limit and resigned.

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to upon his departure – is Marsupilami.

Plagued in later life by bouts of depression, Franquin passed away on January 5th 1997. His legacy remains; a vast body of work which reshaped the landscape of European comics.

Originally serialised in Spirou # 840-869 in 1954 and subsequently released on the continent in 1957 as hardcover album Spirou et Fantasio 8La mauvaise tête, this sinister yarn begins as Spirou visits his short-tempered pal Fantasio and finds the house a shambles. The intrepid reporter has ransacked his home in search of missing passport photos but his insensate fury abates a bit after Spirou convinces him to come play paddleball.

However, whilst looking for a lost ball in the woods, Spirou finds one of the missing photos but thinks nothing of it…

That evening strange events begin: Spirou sees Fantasio acting oddly in town and when a jeweller is robbed, a brutalised merchant identifies Fantasio as the smash-and-grab thief…

Seeds of suspicion are sown and Spirou doesn’t know what to think when a solid gold Egyptian mask is stolen on live TV. The bandit is clearly seen to be his best pal…

Spirou is still trying to reason with Fantasio when the police arrive and, with nobody believing the reporter’s ridiculous story of being in Paris on a spurious tip, watches with helpless astonishment as the accused makes a bold escape bid…

Still astounded, Spirou wanders to the ramshackle house where he found the missing photo and finds a strange set-up: a plaster cast of Fantasio and weird plastic goo in a mixing bowl…

His snooping is suddenly disturbed by screams and sounds of a struggle. Following the cacophony he finds one man holding the stolen gold mask and another on the floor. The standing man is too quick to catch and drives away with a third stranger, but as Spirou questions the beaten victim he learns that the loser of the fight is a sculptor who was hired to make astounding life-like masks of a certain journalist…

Soon Spirou is hot on the trail of the criminal confederates and uncovers a diabolical scheme to destroy Fantasio by an old enemy they had both discounted and almost forgotten…

Fast-paced, compellingly convoluted and perfectly blending helter-skelter excitement with keen suspense and outrageous slapstick humour, the search for The Wrong Head is a terrific romp to delight devotees of easy-going adventure.

As if the criminal caper and its spectacular courtroom drama climax is not enough, this tome also includes a sweet early solo outing for the marvellous Marsupilami as ‘Paws off the Robins’ finds the plastic pro-simian electing himself guardian of a nestful of newborn hatchlings in Count Champignac’s copious gardens, resolved to defend the chicks from a marauding cat at all costs…

Stuffed with fabulously fun, riotous chases and gallons of gags, this exuberant tome is a joyous example of angst-free action, thrills and spills. Easily accessible to readers of all ages and drawn with beguiling style and seductively wholesome élan, this is pure cartoon gold: an enduring comics treat, certain to be as much a household name as that other kid reporter and his dog…
Original edition © Dupuis, 1957 by Franquin. All rights reserved. English translation 2016 © Cinebook Ltd.

Superman the Silver Age Dailies volume 3: 1963-1966


By Jerry Siegel & Wayne Boring (IDW Publishing Library of American Comics)
ISBN: 978-1-6134-0179-4

It’s indisputable that the American comicbook industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form.

Spawning an impossible army of imitators and variations within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment which epitomised the early Man of Steel grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East affected America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Man of Tomorrow relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, X-Men, Avengers and their hyperkinetic kind long ago outgrew their four-colour origins and are now fully mythologized modern media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comicbooks. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman had been a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, two films, a TV series and a novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a blockbuster movie franchise and an almost seamless succession of games, bubblegum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Most of them still do…

So it was always something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to became a genuinely mass-entertainment syndicated serial strip.

Superman was the first original comicbook character to make that leap – about six months after as he exploded out of Action Comics – but only a few have ever successfully followed. Wonder Woman, Batman (eventually) and groundbreaking teen icon Archie Andrews made the jump in the 1940s and only a handful like Spider-Man, Howard the Duck and Conan the Barbarian have done so since.

The daily Superman newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by such luminaries as Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring) the mammoth task soon required the additional talents of Jack Burnley and writers like Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

As seen in this volume, the McClure Syndicate daily feature ran continuously until April 1966, appearing at its peak in more than 300 daily and 90 Sunday newspapers, boasting a combined readership of more than 20 million. Over the course of the 1950s and 1960s artists Win Mortimer and Curt Swan had occasionally substituted for the unflagging Boring & Stan Kaye, whilst Siegel provided the lion’s share of stories, telling serial tales largely separate and divorced from comicbook continuity throughout years when superheroes were scarcely seen.

Then in 1956 Julie Schwartz kicked off the Silver Age with a new Flash in Showcase #4 and before long costumed crusaders began returning en masse to thrill a new generation. As the trend grew, many publishers began to cautiously dabble with the mystery man tradition and Superman’s newspaper strip began to slowly adapt: drawing closer to the revolution on the comicbook pages.

As Jet-Age gave way to Space-Age, the Last Son of Krypton was a comfortably familiar icon of domestic modern America: particularly in the constantly evolving, ever-more dramatic and imaginative comicbook stories which had received such a terrific creative boost when superheroes began to proliferate once more. The franchise had actually been cautiously expanding since 1954, and in 1961 the Caped Kryptonian could be seen not only in Golden Age survivors Action Comics, Superman, Adventure Comics, World’s Finest Comics and Superboy but also in Superman’s Pal Jimmy Olsen, Superman’s Girlfriend Lois Lane and Justice League of America.

Such increased attention naturally filtered through to the far more widely-read newspaper strip and resulted in a rather strange and commercially sound evolution…

This third and final expansive hardback collection (spanning November 25th 1963 to its end on April 9th 1966) opens with a detailed Introduction from Sidney Friedfertig, disclosing the provenance of the strips; how and why Jerry Siegel was tasked with repurposing recently used and soon to be published scripts from the comicbooks; making them into daily 3-and-4 panel black-&-white continuities for the apparently more sophisticated and discerning newspaper audiences.

It also offers a much-needed appreciation of the author’s unique gifts and contributions…

If you’re a veteran comicbook fan, don’t be fooled: the tales “retold” here at first might seem familiar but they are not rehashes: they’re variations and deviations on an idea for audiences seen as completely separate from the kids who bought comicbooks. Even if you are familiar with the traditional source material, the adventures collected here will read as brand new, especially as they are gloriously illustrated by Wayne Boring at the peak of his illustrative powers.

After a few years away from the feature, Boring had returned to replace his replacement Curt Swan at the end of 1961, regaining the position of premiere Superman illustrator to see the series to its demise. Moreover, as the strip drew to a close many strip adaptations began appearing prior to the “debut” appearances in the comics…

As an added bonus, the covers of the issues these adapted stories came from have been included as a full, nostalgia-inducing colour gallery…

Siegel & Boring’s astounding everyday entertainments commence with Episode #145 ‘The Great Baroni’ (from November 25th to September 14th 1963), revealing how the Caped Kryptonian helped an aging stage conjuror regain his confidence and prowess: based on a yarn by Siegel & Al Plastino from Superboy #107 (which had a September 1963 cover-date).

‘The Man Who Stole Superman’s Secret Life’ (December 16th 1963 to 1st February 1964 and first seen in Superman #169, May 1964, by Siegel & Plastino) was a popularly demanded sequel to a tale where the Man of Tomorrow lost his memory and powers but fell in love.

When his Kryptonian abilities returned he returned to his regular life, unaware that he had left heartbroken Sally Selwyn behind. She thought her adored Jim White had died…

Now as Clark investigated a crook who was a perfect double for Superman he stumbled into Sally and a potentially devastating problem…

Episode #147 – running from February 3rd to March 9th – saw the impossible come true as ‘Lex Luthor, Daily Planet Editor’ (by Leo Dorfman, Swan & George Klein from Superman #168 April 1964) reveals how the criminal genius fled to 1906 and landed the job of running a prestigious San Francisco newspaper… until a certain Man of Tomorrow tracks him down…

March 9th saw Clark, Jimmy Olsen and Lois Lane begin ‘The Death March’ (originally an Edmond Hamilton & Plastino tale from Jimmy Olsen #76, April 1964): a historical recreation which turned agonisingly real after boss Perry White seemingly had a breakdown. Of course, all was not as it seemed…

‘The Superman of 800 Years Ago’ has a lengthy pedigree. It ran in newspapers from April 6th to May 18th but was adapted from the unattributed, George Papp illustrated story ‘The Superboy of 800 Years Ago’ as seen in Superboy #113 (June 1964) which was in turn based upon an earlier story limned by Swan & Creig Flessel from Superboy #17 at the end of 1951.

Here a robotic Superman double is unearthed at a castle in Ruritanian kingdom Vulcania, and our inquisitive hero time-travelled back to the source to find oppressed people and a very familiar inventor. Suitably scotching the plans of a usurping scoundrel, he left a clockwork champion to defend democracy in the postage stamp feudal fiefdom…

‘Superman’s Sacrifice’ was the 150th daily strip, running from May 18th to June 20th (adapted from a Dorfman & Plastino thriller first seen in Superman #171, August 1964). Here the Man of Steel is blackmailed by advanced alien gambling addicts Rokk and Sorban. They want to wager on whether Superman will kill an innocent. If he doesn’t they will obliterate Earth. The callous extraterrestrials seem to have all the bases covered and, even when the Metropolis Marvel thinks he’s outsmarted them, Rokk and Sorban have an ace in the hole…

It was followed by another tale from the same issue wherein Hamilton & Plastino first described ‘The Nightmare Ordeal of Superman’ (June 22nd to July 25th) wherein the Man of Tomorrow voyages to another solar system just as its power-bestowing yellow sun novas into red. Deprived of his mighty powers our hero must survive a primitive world, light-years from home, battling cavemen and monsters until rescue comes in a most unlikely fashion…

The author of ‘Lois Lane’s Love Trap’ was unattributed but the tale was drawn by Kurt Schaffenberger when seen in Superman’s Girlfriend Lois Lane # 52 (October 1964). As reinterpreted here by Siegel& Boring from July 27th to August 22nd however, it tells how Lois and Clark travel to the rural backwoods to play doctor and cupid for diffident lovers, after which August 24th to October 10th offered ‘Clark Kent’s Incredible Delusions’ (seen in comicbooks in Superman #174, January 1965 by Hamilton, Swan, Plastino & Klein).

Incredible incidents begin after a visitor to the Daily Planet casually reveals he is secretly Superman. Not only does he have the powers and costume, but Clark cannot summon his own abilities to challenge the newcomer. Can Kent have been hallucinating for years? The real answer is far more complex and confusing…

A tip of the hat to a popular TV show follows as a deranged actor trapped in a gangster role kidnaps Lois and her journalistic rival, determined to prove her companion is a mobster and ‘The “Untouchable” Clark Kent’ (October 12th November 7th): a smart caper transformed by Siegel from a yarn by Dorfman, Swan & Klein from Superman #173 November 1964.

‘The Coward of Steel’ (Siegel & Plastino, Action Comics #322, March 1965) ran from November 9th – December 19th, revealing how Superman’s pipsqueak act became all-consuming actuality after aliens ambushed the hero with a fear ray.

The year changed as Lois went undercover to catch a killer in ‘The Fingergirl of Death’ (Superman’s Girlfriend Lois Lane # 55 by Otto Binder & Schaffenberger; February 1965), reinterpreted here by Siegel& Boring from December 21st 1964 to January 23rd.

‘Clark Kent in the Big House’ – January 25th – March 6th – was seen in Action #323 April 1965 by Binder & Plastino and found Clark in a similar situation: covertly infiltrating a prison to get the goods on an inmate. Sadly once he’s there the warden has an accident and nobody seems to recognise that Kent is anything other than a crook getting his just deserts…

There was more of the same in ‘The Goofy Superman’ which ran March 8th to April 12th, taken from Robert Bernstein & Plastino’s tale from Superman #163; August 1963. This time though, Red Kryptonite briefly made Clark certifiably insane. After he was committed and got better, he stuck around to clear up a few malpractices and injustices at the asylum before heading home…

A different K meteor caused extremely selective amnesia and ‘When Superman Lost His Memory’ from April 14th to May 22nd (originally by Dorfman, Swan & Klein from Superman #178 July 1965) the mystified Man of Steel had to track down his own forgotten alter ego…

‘Superman’s Hands of Doom’ was the 160th strip saga, running from May 24th through June 26th, adapted from a Dorfman & Plastino thriller in Action #328 (September 1965). It detailed the cruelly convoluted plans of big-shot crook Mr. Gimmick who tried to turn Superman into an atomic booby trap primed to obliterate Metropolis, after which a scheming new reporter started using dirty tricks to make her mark at the Planet, landing ‘The Super Scoops of Morna Vine’ (June 28th – August 21st) through duplicity, spying, cheating and worse in a sobering tear-jerker first conceived and executed by Dorfman, Swan & Klein from Superman #181, November 1965.

The comicbook version of ‘The New Lives of Superman’ – by Siegel, Swan & Klein – didn’t appear until Superman #182 in January 1966, but the Boring version (such an unfair name for this brilliant artist!) ran in papers from August 23rd – October 16th 1965: detailing how Clark Kent had an accident which would leave any other man permanently blind.

Not being ordinary, Superman had to find another secret identity and hilariously tried out being a butler and disc jockey before finding a way for Clark to return to reporting…

Something like the truly bizarre ‘Lois Lane’s Anti-Superman Campaign’ was seen in Superman’s Girlfriend Lois Lane # 55 (Dorfman & Schaffenberger, January 1966). However, as reinterpreted by Siegel & Boring for an adult readership from October 18th to December 18th, the stunts produced for the Senatorial race between her and Superman are wild and whacky (and could never happen in real American politics No Sirree Bob!), even if 5th Dimensional pest Mr. Mxyzptlk is behind it all…

Running from December 20th 1965 through January 8th 1966, as adapted from a Dorfman & Pete Costanza thriller in Superman #185 (which eventually saw full-colour print in April 1966), ‘Superman’s Achilles Heel’ offered a slick conundrum as the Man of Might began wearing a steel box on his hand after losing his invulnerability in one small area of his Kryptonian frame.

The entire underworld tried to get past that shield but nobody really thought the problem through…

The end of the hallowed strip series was fast approaching but it was business as usual for Siegel & Boring who exposed over January 10th to February 26th ‘The Two Ghosts of Superman’ (Binder & Plastino from Superman #186, May 1966) as the hero went after crafty criminal charlatan Mr. Seer. Fanatical fans might be keen to see the cameo here from up and coming TV superstar Batman before the curtain closes…

The era ended with another mystery. ‘From Riches to Rags’ (Dorfman & Plastino from Action Comics #337, May 1966) has Superman compulsively acting out a number of embarrassing roles – from rich man to poor man to beggar-man and so forth.

Spanning February 28th to April 9th, it depicted a hero at a complete loss until his super-memory kicked in and recalled a moment long ago when a toddler looked up into the night sky…

Superman: – The Silver Age Dailies 1963-1966 is the last of three huge (305 x 236 mm), lavish, high-end hardback collections starring the Man of Steel and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Li’l Abner, Tarzan, Rip Kirby, Polly and her Pals and many of the abovementioned cartoon icons.

If you love the era or just crave simpler stories from less angst-wracked times these yarns are great comics reading, and this a book you simply must have…
Superman™ and © 2014 DC Comics. All Rights Reserved.

Black Panther volume 1: A Nation Under Our Feet


By Ta-Nehisi Coates, Brian Stelfreeze, Stan Lee, Jack Kirby & various (Marvel)
ISBN: 978-1-302-90053-3

Win’s Christmas Gift Recommendation: The Cat’s Whiskers for Comics Fans… 8/10

Regarded as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since July 1966 when he first met the Fantastic Four. You can even see how far we’ve all come in his fiftieth anniversary year as that intriguing introductory tale in included at the back of this slim new volume…

T’Challa, son of T’Chaka, is an African monarch whose hidden kingdom is the only source of a miraculous alien metal upon which the country’s immense wealth was founded. Those mineral riches – supposedly derived from a fallen meteor which struck the continent in lost antiquity – had enabled Wakanda to become one of the wealthiest and most secretive nations on Earth. For much of its history it has been an isolated, utopian technological wonderland.

The tribal resources and people of Wakanda have been safeguarded since time immemorial by a human champion who derived cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb which ensure the generational dominance of the nation’s Panther Cult and Royal Family.

The “Vibranium” mound had ensured the country’s status as a secret superpower for centuries but increasingly made Wakanda a target for subversion and incursion in modern times.

Now this sleek, extremely engaging restart – collecting Black Panther volume 6 #1-4 and spanning June-September 2016 – introduces a whole new era of political unrest to Africa’s oldest surviving kingdom and Earth’s most advanced (human) nation…

Scripted by correspondent and author Ta-Nehisi Coates (Between the World and Me) and illustrated by Brian Stelfreeze (Batman: Shadow of the Bat, Day Men) the story opens as T’Challa resumes the throne he had so recently surrendered to his sister Shuri before global catastrophe, economic collapse and consecutive invasions from Sub-Mariner‘s Atlantis and Thanos‘ extraterrestrial Black Legion wrought havoc amongst the Wakandans.

Now as he strives to reassure his people, a moment of indiscipline amongst his soldiers provokes disaster. As T’Challa addresses striking miners at the Great Mound, a gesture is misinterpreted and guards fire on protesters. Only the Black Panther’s senses can detect the presence of another influence, shaping emotions and triggering the escalating clash which follows…

Meanwhile, in The Golden City of Wakanda another crisis brews. A member of his formidable Dora Milaje elite bodyguards has acted beyond her station; punishing a local chieftain’s abusive treatment of wives and daughters with uncompromising finality.

For taking the law into her own hands Aneka must die…

Near the Nigandan Border a political cell of super-powered rebels takes stock. “The People” are dedicated to fomenting violent change in Wakanda using ancient sorcery, unsuspected connections to the palace and the fervent dream of a new nation…

Aneka’s resolve to face her fate bravely is challenged and swiftly withers when her comrade-in-arms and lover Ayo explosively breaks her out of jail. Wearing the latest in (stolen) Wakandan cybernetic war-armour, the women head into the wilds, seeking nothing but freedom but all too soon they are diverted by the horrific plight of abused women they continually encounter.

As the furious fugitives punish the awful ravages of malevolent bandits and rogue chiefs, emancipated women flock to their bloody banner. Wakanda’s growing civil war finds itself faced with a third passionate, deadly faction ready to die for their cause…

And in a place supposedly far removed from the cares of the world, recently deceased Queen Shuri is challenged by a mysterious stranger on The Djalia, the ethereal Plane of Wakandan Memory. Shuri is not destined for peace or rest but has a task to finish if the spirits of her ancestors are to be believed…

Tragically, as the opposing forces and ideologies converge in a very earthly hiding hole, the extremely rich white man funding much of the chaos gloats and further refines his grand plans…

To Be Continued…

Fast-paced, compelling and gloriously readable, this splendid blend of political thriller, action epic and mystic revelation comes with a stunning cover-&-variants gallery by Alex Ross, Stelfreeze, Olivier Coipel, Gabrielle Dell’Otto, Mark Brooks, Ryan Sook, Todd Nauck & Rachelle Rosenberg, Felipe Smith, Larry Stroman, Mark Morales & Jason Keith, Funko, Skottie Young, John Tyler Christopher, Neal Adams Dale Keown, Mike McKone & Frank Martin, Sanford Greene, Frank Cho, Jamal Campbell and Kyle Baker. There’s also a map of Wakanda and its encroaching border nation, a fascinating glimpse ‘Behind the Scenes with Brian Stelfreeze’ offering commentary, insights and a wealth of production art and sketches, and a feature on ‘Process and Development’ tracing typed word to printed page…

Moreover, following a comprehensive Black Panther Chronology and Creator Biographies, is followed by that aforementioned Stan Lee, Jack Kirby & Joe Sinnott classic. Here ‘The Black Panther!’ attacks the FF as part of an extended plan to gain vengeance on the murderer of his father.

A full-on rollercoaster ride no fan of Fights ‘n’ Tights furore will want to miss.
© 2016 MARVEL. All rights reserved.

Justice League of America: The Silver Age volume 1


By Gardner Fox, Mike Sekowsky, Carmine Infantino, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-6111-5

Win’s Christmas Gift Recommendation: Comic Perfection and the ideal Stocking Stuffer… 10/10

After the actual invention of the comicbook superhero – by which we mean the launch of Superman in June 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was irrefutably proven – a number of popular characters could multiply readership by combining forces.

Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick…

And so the Justice Society of America is rightly revered as a true landmark in the development of comic books, and, when Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, the key moment would come a few years with the inevitable teaming of reconfigured mystery men…

When wedded to the relatively unchanged big guns who had weathered the first fall of the Superhero at the beginning of the 1950s the result was a new, modern, Space-Age version of the Justice Society of America and the birth of a new mythology.

When the Justice League of America was launched in issue #28 of The Brave and the Bold (March 1960) it cemented the growth and validity of the genre, triggering an explosion of new characters at every company producing comics in America and even spread to the rest of the world as the 1960s progressed.

Spanning March 1960 to January 1962, this latest paperback collection of timeless classics re-presents The Brave and the Bold #28-30 and Justice League of America #1-8 and also includes a titanic team-up from Mystery in Space #75 (May 1962).

That moment that changed everything for us baby-boomers came with issue #28 of The Brave and the Bold, a classical adventure title that had recently become a try-out magazine like Showcase.

Just in time for Christmas 1959 ads began running…

“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”

Released with a March 1960 cover-date, that first tale was written by the indefatigable Gardner Fox and illustrated by the quirky and understated Mike Sekowsky, inked by Bernard Sachs, Joe Giella and Murphy Anderson.

‘Starro the Conqueror’ saw Flash, Green Lantern, Wonder Woman, Aquaman and J’onn J’onzz – Manhunter from Mars defeat a marauding alien starfish whilst Superman and Batman stood by (in those naive days editors feared that their top characters could be “over-exposed” and consequently lose popularity). The team also picked up an average American kid as a mascot. “Typical teenager” Snapper Carr would prove a focus of fan controversy for decades to come…

Confident of his material and the superhero genre’s fresh appeal Schwartz had two more thrillers ready for the following issues. B&B #29 saw the team defeat a marauder from the future who apparently had history on his side in ‘The Challenge of the Weapons Master’ (inks by Sachs and Giella) whilst #30 saw the debut of the team’s first mad-scientist arch-villain in the form of Professor Ivo and his super android Amazo. ‘The Case of the Stolen Super Powers’ by Fox, Sekowsky & Sachs ended the tryout run and three months later a new bi-monthly title debuted.

Perhaps somewhat sedate by histrionic modern standards, the JLA was revolutionary in a comics marketplace where less than 10% of all sales featured costumed adventurers. Not only public imagination was struck by hero teams either.

Stan Lee was apparently given a copy of Justice League by his boss Martin Goodman and told to do something similar for the tottering comics company he ran – and look what came of that!

Justice League of America #1 featured ‘The World of No Return’, introducing trans-dimensional tyrant Despero to bedevil the World’s Greatest Heroes, but once again plucky Snapper Carr was the key to defeating the villain and saving the day.

The second issue, ‘Secret of the Sinister Sorcerers’, presented an astounding conundrum. The villains of Magic-Land sneakily transposed the location of their dimension with Earth’s, causing the Laws of Science to be replaced with the Lore of Mysticism. The true mettle of the costumed crusader heroes (and by this time Superman and Batman were allowed a more active part in the proceedings) was shown when they had to use ingenuity rather than their powers to defeat their fearsome foes and set two worlds to rights.

Issue #3 introduced the despicable Kanjar Ro who attempted to turn the team into his personal army in ‘The Slave Ship of Space’, and with the next episode the first of many new members joined the team.

Although somewhat chronologically adrift there’s solid sense in placing the next tale in this position as Mystery in Space #75 (May 1962), as the team guest-star in a full-length thriller starring Adam Strange.

Strange was an Earth archaeologist who regularly teleported to a planet circling Alpha Centauri where his wits and ingenuity saved the citizens of Rann from all sorts of interplanetary threats.

In ‘The Planet that came to a Standstill!’, Kanjar Ro attempts to conquer Strange’s adopted home, and our gallant hero has to enlist the aid of the JLA before once again saving the day himself. This classic team-up was written by Fox, and illustrated by the irreplaceable Carmine Infantino and Murphy Anderson.

Green Arrow saved the day in the science-fiction thriller ‘Doom of the Star Diamond’, but was almost kicked out in #5 as the insidious Doctor Destiny inadvertently framed him ‘When Gravity Went Wild!’

‘The Wheel of Misfortune’ saw the debut of pernicious and persistent master of wild science Professor Amos Fortune, who used weaponised luck to challenge the masked marvels whilst #7 was another alien invasion plot centred on an amusement park, or more specifically ‘The Cosmic Fun-House!’.

The never-ending parade of perils then concludes for the moment with January 1962’s JLA #8. ‘For Sale… the Justice League!’ is a smart crime caper wherein a cheap hood finds a mind-control weapon that enslaves the team before simple Snapper once again saves the day.

These tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. And best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern fans who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic – especially with forthcoming iterations of the team due in both TV animation and live action movie formats.
© 1960, 1961, 1962, 2016 DC Comics. All Rights Reserved.