Batman: Birth of the Demon


By Dennis O’Neil, Norm Breyfogle & Tom various (DC Comics)
ISBNs: 1-56389-080-1 (original hardcover);                         1-56389-081-X (trade paperback)

Debuting twelve months after Superman, in May 1939 “The Bat-Man” (joined within a year by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry.

Having established the scope and parameters of the metahuman with their Man of Tomorrow, the magnificently mortal physical perfection and dashing derring-do of the human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all four-colour crimebusters were judged.

Batman is in many ways the ideal superhero: uniquely adaptable and able to work in any type or genre of story, as is clearly evident from the dazzling plethora of vintage tales collected in so many captivating volumes over the years, vying equally with the most immediate and recent tales collected into albums scant moment after they go off-sale as comicbooks….

One the most impressive and well-mined periods is the moody 1970-1980s when the Caped Crusader evolved into a driven but still coldly rational Manhunter, rather than the dark, out-of-control paranoid of later days or the costumed boy-scout of the “Camp”-crazed Sixties.

There had been many “Most Important Batman” stories over the decades since his debut in 1939 but very few had the resounding impact of pioneering 1987 experiment Batman: Son of the Demon which capped a period when DC were creatively on fire and could do no wrong commercially.

Not only did the story add new depth to the character, but the package itself – oversized (294 x 226 mm), on high-quality paper, available in both hardback and softcover editions – helped kickstart the fledgling graphic novel marketplace. In 1991 the tale spawned an equally impressive sequel – Batman: Bride of the Demon – and a year later Scripter Supreme Denny O’Neil joined with illustrator Norm Breyfogle who painted this staggering saga (lettered by Ken Bruzenak) to complete a trilogy of outstanding graphic landmarks by providing Batman’s quintessential antithesis with an origin…

In the 1970s immortal mastermind and militant eco-activist Ra’s Al Ghul was a contemporary – and presumably thus more acceptable – embodiment of the venerably inscrutable Foreign Devil designated in a less forgiving age as the “Yellow Peril” and most famously embodied in Dr. Fu Manchu.

This kind of alien archetype had permeated fiction since the beginning of the 20th century and is still an overwhelmingly potent villain symbol even today, although the character’s Arabic origins, neutral at that time, seem to painfully embody a different kind of ethnic bogeyman in today’s terrorist-obsessed world.

Possessed of immense resources, an army of zealots and every inch Batman’s physical and intellectual equal match, Al Ghul featured in many of most memorable stories of the 1970s and 1980s. He had easily deduced the Caped Crusader’s secret identity and wanted his masked adversary to become his ally…

Here the war between these astounding rivals has reached the end-stage. Al Ghul has extended his lifespan for centuries through arcane means, but as this saga begins the immortal warlord is dying; his network of life-restoring Lazarus Pits dismantled and destroyed by the implacable Batman. Moreover, every attempt to create a new version of the geographically-sensitive chemical bath is anticipated by the Dark Knight and foiled with brutal efficiency. With few options remaining the demon’s daughter Talia takes charge of the last possible potential pit but finds Batman – her one true beloved – waiting for her. She has no idea that he too is near his life’s end…

The lovers discuss how the Batman had anticipated all the possible moves of the Demon’s Head. He reveals how archaeologists had got a certain ancient manuscript to him at the cost of their lives, and how he had deduced its true meaning…

The scene then resets to 500 years previously in an Arabian kingdom. Here a good and brilliant doctor of peasant origins creates a unique immersion treatment to save the son of the ruling potentate from a mystery disease. The remedy came after a retreat to the desert where the doctor experienced visions and where he believes he battles a bat-demon…

However, when the prince emerges from the boiling chemical pit, he is an uncontrollable savage who assaults and kills the healer’s wife. Despite all he has done, the doctor is denied use of the Pit to revive her and soon learns first hand of the callous disregard rulers have for their subjects…

Subjected to unimaginable cruelty, the healer is left to die in the desert before being saved by a poor poet he has recently helped. Together they unite with a bandit chief to topple the wicked sultan and carve out a bloody empire. Using the Pit, they also extend their lives and plan to reconstruct the world into a fairer place.

Sadly, somewhere along the way the allies fall out as their organisation grows in strength and as centuries pass one of the triumvirate leaves a document that might spell the Demon’s undoing…

Returning to modern times the tale ends in a climactic duel between the dying giants on the lip of the last Lazarus Pit…

Epic, revelatory and powerfully mythic, Birth of the Demon is an emotionally evocative fable crammed with action, spectacle and suspense: one of the most moving mature-reader tales in Batman’s canon and one to delight fans and casual readers alike.

If you’re new to these older tales, or just want the entire saga in one (slightly smaller) package, all three Al Ghul stories are available in one collected volume – Batman: Birth of the Demon (Collected) first released in 2012.

© 1990 DC Comics, Inc. All Rights Reserved.

Marvel Masterworks: Doctor Strange volume 1


By Stan Lee, Steve Ditko, Don Rico, George Roussos & various (Marvel)
ISBN: 978-0-7851-4564-6

Win’s Christmas Gift Recommendation: A Little Seasonal Magic… 9/10

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular but mention of magic or the supernatural (especially vampires, werewolves and their eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

At this time all – almost a decade after a public witch hunt led to Senate hearings – comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though the some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society.

Capitalising on of the runaway success of Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when the Human Torch was one of the company’s untouchable “Big Three” superstars.

Within a year of FF #1, anthology title Strange Tales became home for the blazing boy-hero (with issue #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after in Tales of Suspense #41 (May 1963) current sensation Iron Man battled a crazed scientific wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto and the Hulk had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters) preparations began for a new and truly different kind of hero.

The company had already published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-paganed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961). He was a balding psychiatrist, magician and paranormal investigator who tackled everything from alien invaders to Atlanteans and was subsequently retro-written into Marvel continuity as an alternative candidate for Stephen Strange‘s ultimate role as Sorcerer Supreme…

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds…

That might not have been the authors’ intentions but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This enchanting full colour paperback compilation – also available as a digital download – collects the mystical portions of Strange Tales #110, 111 and 114-141 and a titanic team-up from Amazing Spider-Man Annual #2; spanning July 1963 to February 1966. Moreover, although the Good Doctor was barely cover-featured until issue #130, it also magnanimously includes every issue’s stunning frontage: thus offering an incredible array of superbly eye-catching Marvel masterpieces from the upstart outfit’s formative heyday by Jack Kirby, Dick Ayers, Bob Powell, John Severin and others.

Following a fond reminiscence and commentary from Dean Mullaney our first meeting with the man of mystery comes courtesy of a quiet little chiller which has never been surpassed for sheer mood and imagination.

‘Doctor Strange Master of Black Magic!’ by Lee & Ditko debuted at the back of Strange Tales #110 and saw a terrified man troubled by his dreams approach an exceptional consultant in his search for a cure…

That perfect 5-page fright-fest introduces whole new realms and features deceit, desperation, double dealing and the introduction of both a mysterious and aged oriental mentor and devilish dream demon Nightmare in an unforgettable yarn that might well be Ditko’s finest moment…

A month later in #111 he was back, ‘Face-to-Face with the Magic of Baron Mordo!’ which introduced a player on the other side…

The esoteric duel with such an obviously formidable foe established Strange as a tragic solitary guardian tasked with defending the world from supernatural terrors and uncanny encroachment whilst introducing his most implacable enemy, a fellow sorcerer with vaulting ambition and absolutely no morals. In the astounding battle that ensued, it was also firmly confirmed that Strange was the smarter man…

Strange Tales #114 (November 1963) was one of the most important issues of the era. Not only did it highlight the return of another Golden Age hero – or at least a villainous facsimile of him by Lee, Jack Kirby & Dick Ayers. Here’s a quote from the last panel. “You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” We all know how that turned out…

Nevertheless, for many of us the true treasure trove here was the fabulously moody resurrection of Doctor Strange: permanently installing an eccentric and baroque little corner of the growing unified universe where Ditko could let his imagination run wild…

With #114 the Master of the Mystic Arts took up monthly residence behind the Torch as ‘The Return of the Omnipotent Baron Mordo!’ (uncredited inks by George Roussos) found the Doctor lured to London and into a trap, only to be saved by unlikely adept Victoria Bentley: an abortive stab at a romantic interest who would periodically turn up in years to come.

The forbidding man of mystery was at last revealed in all his frail mortality as Strange Tales #115 offered ‘The Origin of Dr. Strange’, disclosing how Stephen Strange was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cared nothing for the sick except as a means to wealth and glory. When a self-inflicted drunken car-crash ended his career, Strange hit the skids.

Then, fallen as low as man ever could, the debased doctor overheard a barroom tale which led him on a delirious odyssey or, perhaps more accurately, pilgrimage to Tibet, where a frail and aged mage changed his life forever. It also showed his first clash with the Ancient One‘s other pupil Mordo: thwarting a seditious scheme and earning the Baron’s undying envious enmity…

Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog for at the fringes of humanity, challenging all the hidden dangers of the dark on behalf of a world better off not knowing what dangers lurk in the shadows…

‘Return to the Nightmare World!’ saw the insidious dream predator trapping earthly sleepers in perpetual slumber until the doubtful authorities asked Strange to investigate and invade his oneiric enemy’s stronghold after which ‘The Many Traps of Baron Mordo!’ apparently saw the malevolent mage devise an inescapable doom, which once more foundered after Strange applied a little logic to it…

The wildness and infinite variety of Strange’s universe offered Ditko tremendous opportunities to stretch himself visually and as plotter of the stories. In ST #118 the Master of Magic travelled to Bavaria to combat ‘The Possessed!’ and found humans succumbing to extra-dimensional invaders neither fully mystic or mundane, whilst ‘Beyond the Purple Veil’ found him rescuing burglars who had stolen one of his deadly treasures from ray-gun wielding slaver tyrants…

Strange Tales #120 played with the conventions of ghost stories after a reporter vanishes during a live broadcast from ‘The House of Shadows!’ and the concerned Doctor diagnoses something unworldly but certainly not dead…

Mordo sprang yet another deadly trap in ‘Witchcraft in the Wax Museum!’ but was once again outsmarted and humiliated after stealing his rival’s body whilst Strange wandered the world in astral form…

Roussos returned as an uncredited inker for #122’s ‘The World Beyond’ wherein Nightmare nearly scored his greatest victory after an exhausted Strange fell asleep before uttering the nightly charm that protected from him from attack through his own dreams.

Strange hosted his first Marvel guest star #123 whilst meeting ‘The Challenge of Loki!’ (Lee, Ditko & George Roussos as George Bell from August 1964) as the god of Mischief tricked the earthly mage into briefly stealing Thor’s hammer before deducing where the emanations of evil he sensed really came from…

Strange battled a sorcerer from ancient Egypt to save ‘The Lady from Nowhere!’ from time-bending exile and imprisonment, and performed similar service to rescue the Ancient after the aged sage was kidnapped in ‘Mordo Must Not Catch Me!’ after which Roussos/Bell moved on whilst Lee & Ditko geared up for even more esoteric action.

Strange Tales #126 took the Master of the Mystic arts to ‘The Domain of the Dread Dormammu!’ as an extra-dimensional god sought to subjugate Earth. In a fantastic realm Strange met a mysterious and exotic woman who revealed the Dread One operated by his own implacable code: giving the overmatched Earthling the edge in the concluding ‘Duel with of the Dread Dormammu!’ which saw Earth saved, the Ancient One freed of a long-standing curse and Strange given a new look and mystic weapons upgrade…

Restored to his homeworld and Sanctum Sanctorum in Greenwich Village, Strange solved ‘The Dilemma of… the Demon’s Disciple!’ by saving a luckless truth-seeker from an abusive minor magician and – after a stunning pin-up by Ditko – tackled a demonic god of decadence stealing TV guests and execs in #129’s ‘Beware… Tiborro! The Tyrant of the Sixth Dimension!’ (scripted by Golden Age great Don Rico).

Doctor Strange got his first star cover slot in Strange Tales #130 to celebrate the start of an ambitious multi-part saga which would be rightly acclaimed one of the mystic’s finest moments. ‘The Defeat of Dr. Strange’ opens with an enigmatic outer-dimensional sponsor entering into a pact with Baron Mordo to supply infinite power and ethereal minions in return for the death of Earth’s magical guardian…

With the ancient One assaulted and stuck in a deathly coma, Stephen Strange was forced to go on the run: a fugitive hiding in the most exotic corners of the globe as remorseless, irresistible forces closed in all around him…

A claustrophobic close shave whilst trapped aboard a jetliner in ‘The Hunter and the Hunted!’ expands into cosmic high gear in #132 as Strange doubles back to his sanctum and defeats the returning Demon only to come ‘Face-to-Face at Last with Baron Mordo!’ Crumbling into weary defeat as the villain’s godly sponsored is revealed, the hero is hurled headlong out of reality to materialise in ‘A Nameless Land, A Timeless Time!’ and confront tyrannical witch-queen Shazana.

Upon liberating her benighted land the relentless pursuit resumes as Strange re-crosses hostile dimensions to take the fight to his foes in ‘Earth Be My Battleground’. Returning to the enclave hiding his ailing master, he gleans a hint of a solution in the mumbled enigmatic word “Eternity” and begins searching for more information, even as, in the Dark Dimension, a terrified girl attempts to sabotage the Dread Dormammu’s efforts to empower Mordo…

As the world went super-science spy-crazy and Nick Fury Agent of S.H.I.E.L.D. took over the lead spot with Strange Tales #135, the Sixties also saw a blossoming of alternative thought and rebellion. Doctor Strange apparently became a confirmed favourite of the blossoming Counterculture Movement with its recreational drug experimentation subculture. With Ditko truly hitting his imaginative stride, it’s not hard to see why. His weird worlds and demonstrably adjacent dimensions were just unlike anything anyone had ever seen or depicted before…

‘Eternity Beckons!’ when Strange is lured to an ancient castle where an old ally seeks to betray him and, after again narrowly escaping Mordo’s minions, the Mage desperately consults the aged senile Genghis in #136 and makes a grave error in judgement. Once more catapulted into a dimension of deadly danger, Strange barely escapes a soul-stealing horror after discovering ‘What Lurks Beneath the Mask?’

Back on Earth and out of options the Doctor is forced to test his strength against the Ancient One’s formidable psychic defences to learn the secret of Eternity ‘When Meet the Mystic Minds!’ and after barely surviving the terrible trial translates himself to a place beyond reality to meet the embodiment of creation in ‘If Eternity Should Fail!’

The quest for solutions or extra might bears little fruit and as he despondently arrives on Earth he finds The Ancient One and his unnamed female friend prisoners of his worst enemies in anticipation of a fatal showdown…

Strange Tales #139 warns ‘Beware…! Dormammu is Watching!’ but as Mordo, despite being super-charged with the Dark Lord’s infinite energies, fails over and again to kill the Good Doctor the Overlord of Evil loses all patience and drags the whole show into his domain…

Intent on making a show of destroying his mortal nemesis, Dormammu convenes a great gathering in which he will smash Strange in a duel using nothing but ‘The Pincers of Power!’ and is again bathed to ultimate humiliation as the mortal’s wit and determination result in a stunning triumph in the concluding ‘Let There Be Victory!’ As the universes tremble Doctor Strange wearily heads home, blithely unaware that his enemies have laid one last trap…

To Be Continued…

After all that tense suspense there are a few treats still in store, beginning with one last Lee/Ditko yarn to enthral and beguile: Although a little chronologically askew, it is very much a case of the best left until last…

In October 1965 ‘The Wondrous World of Dr. Strange!’ (from Amazing Spider-Man Annual #2) was the astonishing lead feature in an otherwise vintage reprint Spidey volume.

The entrancing fable unforgettably introduced the webslinger to arcane adventure and otherworldly realities as he teamed up with the Master of the Mystic Arts to battle power-crazed wizard Xandu in a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the purloined Wand of Watoomb.

After this story it was clear that Spider-Man could work in any milieu and nothing could hold him back… and the cross-fertilisation probably introduced many fans to Lee & Ditko’s other breakthrough series.

But wait, there’s more! Wrapping up the proceeding is a selection of original art pages and contemporary T-shirt designs, a cover gallery from the 1970’s reprint revival of “Strange Tales” volume 2 with art from Gil Kane, Ed Hannigan, Dan Adkins, Klaus Janson, Frank Giacoia, Gene Colan & Tom Palmer, all nicely rounded off by a re-presentation of this collection’s previous Ditko/Dean White cover and informative ‘Biographies’ of the creative stars featured herein…

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 2016 Marvel Characters, Inc. All rights reserved.

Modesty Blaise: The Murder Frame


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-78329-859-4

Win’s Christmas Gift Recommendation: Blockbuster Derring-do and the Perfect Postprandial Tonic… 9/10

Infallible super-criminals Modesty Blaise and her lethally adept, knife-throwing, compulsively platonic partner Willie Garvin gained fearsome reputations heading underworld gang The Network. They then retired young, rich and healthy.

With honour intact and their hands relatively clean, they cut themselves off completely from careers where they made all the money they would ever need and far too many enemies: a situation exacerbated by their heartfelt conviction that killing was only ever to be used as a last resort.

When devious British Spymaster Sir Gerald Tarrant sought them out, they were slowly dying of boredom in England. The wily old bird offered them a chance to have fun, get back into harness and do a bit of good in the world. They jumped at his offer and have been cleaning up the dregs of society in their own unique manner ever since …

From that tenuous beginning in ‘La Machine’ (see Modesty Blaise: the Gabriel Set-Up) the dynamic duo went on to crush the world’s vilest villains and most macabre monsters in a never-ending succession of tense suspense and inspirational action for more than half a century…

The inseparable associates debuted in The Evening Standard on 13th May 1963 and over the passing decades went on to star in some of the world’s most memorable crime fiction, all in approximately three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who had previously collaborated on Romeo Brown – a lost strip classic equally deserving of its own archive albums) produced a timeless treasure trove of brilliant graphic escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enric Badia Romero (and occasionally John Burns, Neville Colvin and Pat Wright) assumed the art reins, taking the partners-in-peril to even greater heights.

The series has been syndicated world-wide and Modesty has starred in numerous prose novels and short-story collections, several films, a TV pilot, a radio play, an original American graphic novel from DC and nearly one hundred comic strip adventures until the strip’s conclusion in 2001.

The serial exploits are a broad blend of hip adventuring lifestyle and cool capers; combining espionage, crime, intrigue and even – now and again – plausibly intriguing sci fi and supernaturally tinged horror genre fare, with ever-competent Modesty and Willie canny, deadly, yet all-too-fallibly human defenders of the helpless and avengers of the wronged…

Reproduced in stark and stunning monochrome – as is only right and fitting – Titan Books’ superb and scrupulously chronological serial re-presentations of the ultimate cool trouble-shooters resume here, with O’Donnell & Romero offering four more masterpieces of mood, mystery and mayhem only pausing for effusive Introduction ‘Meeting Modesty’: from crime author Rebecca Chance (AKA Lauren Henderson; Bad Brides, Killer Heels, Jane Austin’s Guide to Dating) who compares the prose perils with the aforementioned strip sagas.

With Chance adding a prologue to each of the stunning strips which follow, the pictorial perils premiere with ‘The Murder Frame’ (originally seen in The Evening Standard from January 6th to June 6th 1997), wherein Modesty and Willie are drawn into a Machiavellian war of wits with a psychopathic old adversary who turns Garvin’s very public minor spat with a local property developer into an unassailable case of murder most foul.

Happily, Willie has lots of friends on both sides of the law and the stitch-up unravels after Modesty teams up with police Chief Inspector Brook to see justice done and the real killer caught…

The tone shifts to electrifying espionage and bloody vengeance for ‘Fraser’s Story’ (9th June – November 3rd) as Tarrant’s placidly, unflappable aide goes off the grid in pursuit of a British traitor-turned-Russian Mafia boss hiding out in Panama.

Victor Randle sold out his country and caused the death of 107 British agents – including Fraser’s only love – and is smart enough to know that Fraser is on his trail. In fact he’s counting on it and has creepy brainwashing genius Dr. Yago ready to pick the would-be avenger’s mind dry of every profitable secret it contains – especially as Victor currently possesses the only other thing the British agent still cares about…

He’s also smart enough to have Fraser’s friends Modesty Blaise and Willie Garvin murdered before they can interfere, but tragically not efficient enough to double check that his attempts have actually succeeded…

A startling glimpse into Modesty’s childhood days underpins ‘Tribute of the Pharaohs’ (November 4th 1997 to April 3rd 1998), also revealing Willie’s ultimate nemesis as the strident martinet who ran the orphanage he grew up in. Their reunion on the burning sands of the Bayouda desert near Khartoum also involves brutal bandit lord Mr. J who believes the draconian Miss Prendergast has knowledge of a vast horde of Egyptian gold…

When he kidnaps and tortures the old biddy, Willie and Modesty teach the sadistic thug a lasting lesson before uncovering a treasure and laying a ghost that has haunted Blaise for most of her life…

Wrapping up this trove of titanic tales is a traumatic exploration of the modern slave trade which sees Willie’s teen protégé Sam head out to Thailand as part of a mixed judo team. Sadly her youth, looks and bearing make her the perfect target for human traffickers Rosie Ling and Mr. Nagle-Green who boldly fake her death in broad daylight before stashing her on their ship full of ‘The Special Orders’ (April 6th to September 4th 1998) for rich and ruthless men…

Having been schooled by Garvin and Modesty, Sam is savvy enough to get off a message to the already suspicious (and en route) duo and takes matters into her own hands to rescue the girls. All she has to do is get them all off the ship, hole up in a suitable defensible position and keep safe until the enraged and remorseless cavalry arrives…

These are incomparable capers crafted by brilliant creators at the peak of their powers; revelling in the sheer perfection of an iconic creation. Startling shock and suspense-stuffed escapades packed with sleek sex appeal, dry wit, terrific tension and explosive action, these stories grow more appealing with every rereading and never fail to deliver maximum impact and total enjoyment.
Modesty Blaise © 2016 Associated Newspapers/Solo Syndication.

Valerian and Laureline volume 12: The Wrath of Hypsis


By Méziéres & Christin, with colours by Evelyn Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-304-8

Valérian: Spatio-Temporal Agent debuted in weekly Pilote #420 (9th November 1967) and was an instant smash-hit. The feature soon became Valérian and Laureline as his feisty distaff sidekick rapidly developed into an equal partner and scene-stealing star through a string of fabulously fantastical, winningly sly and light-hearted time-travelling, space-warping romps.

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the stellar yarns struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Initially Valerian was an affably capable yet unimaginatively by-the-book space cop tasked with protecting the official universal chronology (at least as it affects humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale Les Mauvais Rêves (Bad Dreams and still not yet translated into English), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to Galaxity: the 28th century super-citadel and administrative capital of the Terran Empire.

The indomitable female firebrand crash-trained as an operative and accompanied him on subsequent missions – a beguiling succession of breezy, space-warping, social conscience-building epics. This so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

The Wrath of Hypsis is the twelfth Cinebook translation: concluding a landmark tale and marking a turning point in the ongoing epic. Initially every Valérian adventure began as a serial in Pilote before being collected in album editions, but after this adventure from 1985, the publishing world shifted gears. From the next tale and every one thereafter, the mind-bending sagas were released as all-new complete graphic novels. The switch in dissemination affected all popular characters in French comics and almost spelled the end of periodical publication on the continent…

(One clarifying note: in the canon, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.)

Les Foudres d’Hypsis originally appeared in then-monthly Pilote #M128-135, spanning January to September 1985: an action-packed trenchant romp that reset a growing paradox that had been slowing building since The City of Shifting Waters…

In previous volume The Ghosts of Inverloch the immensity of Galaxity was eradicated from reality by agents unknown, leaving only the Chief of the Spatio-Temporal Service to plunge back in time to 1986: the chronal crisis-point which triggered the disaster.

Spatio-Temporal partners-in-peril Valerian and Laureline joined him by extremely convoluted paths after gathering a trio of Shingouz traders and Ralph – an affable aquatic super-mathematician – from different eras and galactic backwaters.

They all rendezvoused at Inverloch Castle, far from escalating petty crises and a mounting unrest afflicting Earth which would peak with the melting of the polar ice-caps, destruction of modern human civilisation and consequent birth-pangs of Galaxity.

The Scottish citadel was home to British intelligence supremo Lord Seal, his brilliant wife Lady Charlotte and her current guest Mr. Albert: Galaxity’s volubly jolly, infuriatingly unrushed and always tardy 20th century information gatherer/sleeper agent.

This distinguished, exceptional band had gathered to prevent Earth’s devastation but Galaxity’s sudden disappearance added even greater urgency to the mission…

The tale continues here as the strange crew review the worsening situation. Nuclear powers across the planet are experiencing inexplicable and potentially fatal malfunctions. Alien objects keep appearing in random locations and – thanks to the extraterrestrial input of Seals visitor’s – they can lay the blame upon the machinations of Hypsis: an enigmatic planet which constantly perambulates from system to system, quadrant to quadrant…

Seal’s contacts have narrowed down the potential crisis point to one of a number of ships in the Arctic. Soon the odd allies are covertly heading north in British weather ship HMS Crosswinds…

Thanks to Ralph’s talents and growing friendship with a pod of Orcas, the maritime search is gradually narrowed down and before long Crosswinds closes in on a quaint schooner named Hvexdet… and none too soon.

The time-lost Chief has locked himself in his cabin, Valerian is wracked by nightmares of vanished Galaxity and numerous doomed Earths whilst the gambling-addicted Shingouz have almost won or traded everything aboard ship not bolted down or welded on…

Cornering the Hvexdet in a field of pack ice, dauntless Captain Merryweather gives orders to ram, spooking the schooner into blasting off into space and instituting devastating retaliation. It’s what the Chief has been waiting for. With Crosswinds sinking and the crew heading for the lifeboats, he orders Valerian, Laureline, Seal, Albert, the Shingouz and Ralph to join him in the astroship: following the invaders’ flight to find nomadic Hypsis…

Pursuit is erratic and convoluted until Valerian has the idea of linking Ralph to the ship’s systems and predicting Hvexdet’s final destination. The scheme works perfectly and before long the astroship touches down on a strange, rocky world with immense towers dotting the landscape.

And that’s where things get really strange as Valerian learns why Earth was scheduled for nuclear meltdown, meets the incredible true owners of the troubled birthplace of humanity and watches in astonishment as Albert, Laureline and the Shingouz negotiate an unbelievable deal which saves Earth, but not (necessarily) his beloved and much-missed home Galaxity…

Astute fans will realise that this ripping yarn was writer Pierre Christin and artist Jean-Claude Méziéres; way of rationalising the drowned Earth of 1986 (as seen in their 1968 adventure The City of Shifting Waters) with the contemporary period that they were now working in. It also gave them an opportunity to send Valerian and Laureline in a new direction and uncharted creative waters…

To Be Continued…

Smart, subtle, complex and frequently hilarious, this sharp trans-time tale beguilingly blended outrageous satire with blistering action and deft humour with cosmic apostasy to completely reenergise what was already one of the most thrilling sci fi strips in comics. The Wrath of Hypsis is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of a whole new way to go back to the future…
© Dargaud Paris, 1985 Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Crisis on Multiple Earths volume 5


By Gerry Conway, Dick Dillin, George Perez, Frank McLaughlin & various (DC Comics)
ISBN: 978-1-4012-2623-7

In my most relaxed moments I am at heart a child of the Silver Age. The material I read as a kid shaped me and I cannot honestly declare myself a completely impartial critic on comics of the time. The same probably applies to the brave and bold continuances that stretched all the way to the 1980s recreation of Marvel, DC and the rest of America’s costumed champions.

That counts doubly so for the Julie Schwartz edited Justice League of America and its annual summer tradition of teaming up with its progenitor organisation, the Justice Society of America. If that sounds a tad confusing there are many places to look for clarifying details. If you’re interested in superheroes and their histories you’ll even enjoy the search. But this is not the place for that.

Ultra-Editor Schwartz ushered in the Silver Age of American Comics with his landmark Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the JLA which in turn inspired the Fantastic Four and Marvel’s entire empire; changing forever the way comics were made and read…

Whereas the 1940s were about magic and macho, the Silver Age polished everything with a thick veneer of SCIENCE and a wave of implausibly rationalistic concepts which quickly filtered into the dawning mass-consciousness of a generation of baby-boomer kids.

The most intriguing and rewarding was, of course, the notion of parallel worlds…

Once DC’s Silver Age heroes began meeting their Golden Age predecessors from “Earth-2”, that aforementioned annual tradition commenced: every summer the JLA would team-up with the JSA to combat a trans-dimensional Crisis…

This volume reprints magnificent mass-gatherings encompassing Justice League of America #159 & 160 (October – November 1978), #171-172 (October – November 1979) and #183-185 (October to December 1980); a transitional period which saw comic book tastes changing as sales dwindled. It also marks the passing of a true great…

The amazing fantasy opens with a time-bending threat as five legendary warriors are plucked from history by a most malevolent malefactor for the most noble of reasons. They are then pitted against the greatest superheroes of two worlds in ‘Crisis from Yesterday’ by scripter Gerry Conway and artistic dynamic duo Dill Dillin & Frank McLaughlin.

In his zeal to conquer and plunder, the nefarious Lord of Time has accidentally created an omnipotent super-computer that is counting down to stopping the passage of time forever. Unable to halt or avoid the cosmic disaster, the temporal terrorist extracts Jon, the Viking Prince, English freebooter Black Pirate, Revolutionary War heroine Miss Liberty, western gunman Jonah Hex and WWI German fighter ace Hans von Hammer; supercharges them with eerie energies and programs them to attack the united Justice League and Society.

The Time Lord’s logic is simple: after suffering a shattering defeat, the teams – fired with determination and righteous fury – will promptly track him down, invade his Palace of Eternity and destroy for him his unstoppable computer. Or at least the survivors will…

Surprisingly that convoluted plan seems to work out in the concluding ‘Crisis from Tomorrow!’ but only after the chronally kidnapped quintet overcome their perfidious programming and revert to their true valiant selves. Even as the beleaguered superhero teams sacrifice everything to thwart the Lord of Time, the time-lost warriors prove their mettle against the errant computer.

One year later, the annual scenario hosted a savage locked-room mystery as ‘The Murderer Among Us: Crisis Above Earth One!’ sees the JLA feting the JSA in their satellite HQ and horrified to find one of their veteran guests throttled by unseen hands.

With no possible egress or exit, the greatest detectives of two Earths realise one of their heroic compliment must be the cold-blooded killer. Soon a methodical elimination of suspects leads to tense explorations and explosive repercussions in the revelatory finale ‘I Accuse…’

With the next summer’s team-up an artistic era ended as criminally underappreciated illustrator Dick Dillin passed away whilst drawing the saga. He and McLaughlin only completed Conway’s first chapter – ‘Crisis on New Genesis or, Where Have All the New Gods Gone?’ – of an epic confrontation between JLA, JSA and futuristic deities of Jack Kirby’s astounding Fourth World, leaving up-and-coming star George Pérez to fill some very big boots (and gloves and capes and…).

In the first chapter, the assembled heroes are unilaterally shanghaied out of the regular universe and transported to trans-dimensional paradise planet New Genesis. The world is utterly deserted but for a furiously deranged Orion who seems set on crushing them all. Happily he is stopped by late-arriving Mister Miracle, Big Barda, Oberon and Metron who reveal their fellow gods have been captured and sent to hell-world Apokolips by three Earth-2 villains…

The place has been in turmoil since evil overlord Darkseid was killed by Orion and in the interim the vanquished devil’s spirit has travelled to Earth 2 and recruited The Shade, Icicle and Fiddler to resurrect him…

The details of the scheme are reviewed in ‘Crisis Between Two Earths or, Apokolips Now!’ as the freshly restored Darkseid strives to make his still-tenuous existence permanent and the heroes split up to stop him by hitting key components of his technology and support teams.

Along the way they encounter a resistance movement of battle-scarred super-powered toddlers, the horrific reason the New Genesisians were initially taken and how Darkseid plans to invade the natural universe by cataclysmically transporting Apokolips the space currently occupied by Earth-2…

The diabolical denouement reveals a ‘Crisis on Apokolips or, Darkseid Rising!’ as the scattered champions reunite to stop the imminent catastrophe and set the worlds to rights in an explosive clash with no true resolution. Such is the nature of undying evil…

With full biographies of the creators and a stirring cover gallery by Rich Buckler, Dick Giordano, Dillin, McLaughlin, Jim Starlin & Bob Smith, this a sheer uncomplicated dose of nostalgic delight for those who love costumed heroes, crave carefully constructed modern mythologies and care to indulge in a grand parade of straightforward action, great causes and momentous victories.

These are instantly accessible yarns: captivating Costumed Dramas no lover of Fights ‘n’ Tights fun and frolics could possibly resist. And besides, surely everyone fancies finding their Inner Kid again?
© 1978, 1979, 1980, 2010 DC Comics. All Rights Reserved.

Superman Chronicles volume 10


By Jerry Siegel & Joe Shuster, John Sikela, Leo Nowak, Ed Dobrotka, George Roussos, Jack Burnley, Fred Ray & various (DC Comics)
ISBN: 978-1-4012-3488-1

Without doubt the creation of Superman and his unprecedented adoption by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form.

Within three years of his Summer 1938 debut, the intoxicating mix of eye-popping action and social wish-fulfilment which hallmarked the early exploits of the Man of Tomorrow had grown to encompass cops-and-robbers crime-busting, reforming dramas, science fiction, fantasy and even whimsical comedy, but once the war in Europe and the East snared America’s consciousness, combat themes and patriotic imagery dominated most comicbook covers if not interiors.

In comic book terms at least Superman was master of the world, and had already utterly changed the shape of the fledgling industry. There was the popular newspaper strip, a thrice-weekly radio serial, games, toys, foreign and overseas syndication and the Fleischer studio’s astounding animated cartoons.

Thankfully the quality of the source material was increasing with every four-colour release and the energy and enthusiasm of Jerry Siegel & Joe Shuster had informed and infected the burgeoning studio that grew around them to cope with the relentless demand.

Superman was definitely every kid’s hero, as confirmed in this classic compendium, and the raw, untutored yet captivating episodes reprinted here had also been completely embraced by the wider public, as comicbooks became a vital tonic for the troops and all the ones they had left behind…

I sometimes think – like many others I know – that superhero comics were never more apt or effective than when they were whole-heartedly combating global fascism with explosive, improbable excitement courtesy of a myriad of mysterious, masked marvel men.

All the most evocatively visceral moments of the genre seem to come when gaudy gladiators soundly thrashed – and I hope you’ll please forgive the offensive contemporary colloquialism – “Nips and Nazis”.

However, even in those long-ago dark days, comics creators were wise enough to offset their tales of espionage and imminent invasion with a barrage of home-grown threats and gentler or even more whimsical four-colour fare…

This tenth astounding Superman chronological chronicle – collecting #18-19 of his solo title, episodes from flagship anthology Action Comics #53-55 and the Man of Steel segment of World’s Finest Comics #7 (covering September to December 1942) – sees the World’s Premier Superhero pre-eminent at the height of those war years: a vibrant, vital role-model and indomitable champion whose sensational exploits spawned a host of imitators, a genre and an industry.

Behind the stunning covers by Jack Burnley and Fred Ray – depicting our hero smashing scurrilous Axis War-mongers and reminding readers what we were all fighting for – scripter Siegel – who authored everything in this volume – was crafting some of the best stories of his career, showing the Action Ace in all his morale-boosting glory; thrashing thugs, spies and masters of Weird science whilst America kicked the fascist aggressors in the pants…

Co-creator Joe Shuster, although plagued by punishing deadlines for the Superman newspaper strip and rapidly failing eyesight, was still fully involved in the process, overseeing the stories and drawing character faces whenever possible, but as the months passed the talent pool of the “Superman Studio” increasingly took the lead in the comicbooks as the demands of the media superstar grew and grew.

Thus most of the stories in this volume were illustrated by studio stalwarts John Sikela, Leo Nowak and Ed Dobrotka with occasional support from others…

The debut of Superman had propelled National Comics to the forefront of the fledgling industry. In 1939 the company collaborated with the organisers of the New York World’s Fair: producing a commemorative comicbook celebrating the opening. The Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics beside such four-colour stars as Zatara, Gingersnap and The Sandman.

He starred again a year later in the sequel issue with newly-launched Batman and Robin in another epochal mass-market premium – World’s Fair 1940.

The monolithic 96-page card-cover anthologies were a huge hit and convinced National’s Powers-That-Be to release a regularly scheduled over-sized package of their pantheon of characters, with Superman and Batman prominently featured.

The bountiful format was retained for a wholly company-owned quarterly which retailed for the then-hefty price of 15¢. Launching as World’s Best Comics #1 (Spring 1941), the book transformed into World’s Finest Comics from #2, beginning a stellar 45 year run which only ended as part of the massive decluttering exercise that was Crisis on Infinite Earths.

Here – illustrated by Nowak & Sikela – the thrills begin with ‘The Eight Doomed Men’ (World’s Finest Comics #7); a tale involving a coterie of ruthless millionaires targeted for murder because of the wicked past deeds of their privileged college fraternity. This enthralling crime mystery is suitably spiced up with flamboyant high-tech weaponry that pushes the Action Ace to his limits…

Superman #18 (September/October 1942) then offers a quartet of stunning sagas, leading with the all-Sikela’s ‘The Conquest of a City’ wherein Nazi infiltrators used a civil defence drill to infiltrate the National Guard and conquer Metropolis in the Fuehrer’s name until Superman spearheads the counter-attack, whilst in Nowak’s ‘The Heat Horror’ an artificial asteroid threatens to burn the city to ashes until the Metropolis Marvel defeats Lex Luthor, the manic mastermind who aimed it at Earth.

‘The Man with the Cane’ offers a grand, old-fashioned and highly entertaining espionage murder mystery for Ed Dobrotka & Sikela to illustrate after which Superman takes on his first fully costumed super-villain after ‘The Snake’ perpetrates a string of murders during construction of a river tunnel in a moody masterpiece drawn by Nowak.

Sikela is inked by George Roussos on fantastic thriller ‘The Man Who put Out the Sun!’ from Action Comics #53, wherein bird-themed menace Night-Owl uses “black light” technology and ruthless gangsters to plunder at will until the Man of Steel takes charge, whilst in #54 ‘The Pirate of Pleasure Island!’ (Sikela) follows the foredoomed career of upstanding citizen Stanley Finchcomb, a seemingly civilised descendent of ruthless buccaneers, who succumbs to madness and becomes a modern day merciless marine marauder. Or perhaps he truly was possessed by the merciless spirit of his ancestor Captain Ironfist in this enchanting supernatural thriller…?

A classic (and much reprinted) fantasy shocker opened Superman #19. ‘The Case of the Funny Paper Crimes’ (by Sikela & Dobrotka) saw bizarre desperado Funnyface bring the larger-than-life villains of the Daily Planet’s comics page to terrifying life in a grab for loot and power, after which ‘Superman’s Amazing Adventure’ (Nowak) finds the Man of Tomorrow battling incredible creatures in an incredible extra-dimensional realm – but all is not as it seems…

Some of the city’s most vicious criminals are commanded to kill a stray dog by the infamous Mr. Z in ‘The Canine and the Crooks’ (Nowak) and it takes all of Clark and Lois Lane‘s deductive skills to ascertain why before ‘Superman, Matinee Idol’ breaks the fourth wall for readers as the reporters visit a movie house to see a Superman cartoon in a shameless but exceedingly inventive and thrilling “infomercial” plug for the Fleischer Brothers cartoons then currently astounding movie-goers; all lovingly rendered by Shuster and inked by Sikela.

This latest leaf through times gone by concludes with a witty and whimsical Li’l Abner spoof illustrated by Sikela & Dobrotka. ‘A Goof named Tiny Rufe’ focuses on desperate cartoonist Slapstick Sam who plagiarises – and ruins – the simple lives of a couple of naïve hillbillies to fill his idea-empty panels and pages until Superman intercedes to give the hicks their lives back and the devious dauber the drubbing he so richly deserves……

Although the gaudy burlesque of evil aliens, marauding monsters and slick super-villains still lay years ahead of Superman, these captivating tales of villainy, criminality, corruption and disaster are just as engrossing and speak powerfully of the tenor of the times.

Most importantly all problems are dealt with in a direct and captivating manner by our relentlessly entertaining champion in summarily swift and decisive fashion. No “To Be Continueds…” here!

As fresh, thrilling and compelling now as they ever were, the endlessly re-readable epics re-presented here are perfectly presented in these glorious paperback collections where the graphic magic defined what being a Super Hero means and with every tale defined the basic iconography of the genre for all others to follow.

These Golden Age tales are priceless enjoyment at absurdly affordable prices and in a durable, comfortingly approachable format. What dedicated comics fan could possibly resist them?
© 1942, 2012 DC Comics. All Rights Reserved.

Star Trek: Gold Key Archives volume 5


By Arnold Drake, John David Warner, George Kashdan, Allan Moniz, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-598-3

Star Trek launched in the USA on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the show only really achieved its stellar popularity after going into syndication; appearing in all American local TV regions perpetually throughout the 1970s and beyond.

It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

Comicbook franchising specialist Gold Key produced a series which ran for almost a decade beyond the show’s cancellation. Initially these were controversially quite dissimilar from the screen iteration, but by the time of the tales in this sturdy full-colour hardback collection (reprinting issues #25-28 and #30-31 from July 1974 to July 1975), quibbling fans had little to moan about and a great deal to cheer as the series was the only source of new adventures starring the beloved crew of the Starship Enterprise.

Following an Introduction – ‘Discovering New Tales’ by Trek writer expert Bjo Trimble – the exploratory escapades resume with a fast-paced thriller written by Arnold Drake and illustrated as always by Alberto Giolitti.

Here the USS Enterprise arrives at a planet which seems recently deserted, only to discover aberrant solar radiation is causing planetary matter and objects to shrink into non-existence. With the landing party captured by the diminishing natives, Chief Engineer Scott investigates the sun itself and gets a major overdose of the radiation. In a desperate race against time, Mr. Spock and Dr. McCoy must pull out all the stops to save the incredible shrinking man and the ‘Dwarf Planet’…

John David Warner scripted and Angelo Todaro assisted Giolitti in crafting ‘The Perfect Dream’ for the next issue as the Enterprise crew face a Starfleet board of inquiry after their last mission ends with the obliteration of a planet.

As the testimony unfolds the bemused officials hear the incredible story of an unstable world-sized ship, a utopian culture chillingly reminiscent of Earth’s feudal Shogunate of Japan, a deranged geneticist using clones to build an impossibly idealised and stratified society and a mad scheme to repeat the experiment with Vulcans grown from Spock’s stolen DNA…

In ‘Ice Journey’ (Warner & Giolitti) the Enterprise is conducting a highly suspect population survey on sub-arctic world Floe I which soon drops Captain Kirk, Spock and evolutionary specialist Dr. Krisp into the middle of a eugenics-fuelled race war…

‘The Mimicking Menace’ – written by George Kashdan – pits the veteran starmen against deadly duplicates of themselves on a bleak volcanic asteroid before they discover the attacks and bizarre energy drains are the result of First Contact with a radically new form of life…

Star Trek #29 was a reprint of the very first issue so we skip here to #30 and ‘Death of a Star’ (scripted by Allan Moniz) with the Enterprise on site to observe a star going nova and catapulted into calamity as sensors pick up a planet full of life-readings where none should be. Moving swiftly to evacuate the endangered beings they are astonished to discover only one creature: an old woman who claims to be the dying sun…

Warner then concludes the entertainment with ‘The Final Truth’ with the Starfleet vessel officiating as new planet Quodar officially joins the Federation. The mission goes dreadfully awry after Captain Kirk’s shuttle – full of crewmembers and a Starfleet Admiral – crashes on pariah world Tristas where the survivors are captured by sadistic scientists obsessed with discovering the secrets of life. As Spock organises a rescue mission the embattled Kirk uncovers a staggering cosmic secret the Ministers of Science have been carefully concealing for eons…

Rounding out this compelling compendium are cast photos, a gallery of painted covers and a picture-packed historical feature highlighting ‘George Wilson: Gold Key Reprints’. Stunning sci fi thrills and dashing derring-do abound in this thrilling collection of comics classics which will delight not just TV devotees and funnybook fans but also any reader in search of a pictorially powerful grand adventure.
® and © 2016 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Hellboy volume 7: The Troll Witch and Others


By Mike Mignola, Richard Corben, P. Craig Russell, Dave Stewart & various (Dark Horse Books)
ISBN: 978-1-59307-860-7

Hellboy was first seen in San Diego Comic-Con Comics #2 (August 1993) before formally debuting. That launch was in miniseries Seed of Destruction with John Byrne scripting over Mignola’s plot and art.

As a baby Hellboy was taken – on December 23rd 1944 – from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers. They had interrupted a satanic ritual predicted by Allied parapsychologist Professor Trevor Bruttenholm and his associates.

They were waiting at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand materialised in a fireball. Raised by Bruttenholm, the child grew into a mighty warrior fighting a never-ending secret war. The Professor trained the infernal foundling whilst forming an organisation to destroy supernatural threats – the Bureau for Paranormal Research and Defense.

After years of such devoted intervention, education and warm human interaction, in 1952 the neophyte hero began destroying unnatural threats and supernatural monsters as lead agent for the BPRD. “Hellboy” rapidly became its top operator… the world’s most successful paranormal investigator…

As the decades unfold, Hellboy gleans snatches of his origins, learning he is a supposedly corrupted creature of dark portent: born a demonic messiah, somehow destined to destroy the world and bring back ancient powers of evil. It is a fate he despises and utterly rejects…

This sinister seventh spellbinding compendium of graphic grotesquery and grave wit collects material from 2003 to 2007 as previously seen in The Dark Horse Book of Witchcraft, The Dark Horse Book of the Dead, The Dark Horse Book of Hauntings, The Dark Horse Book of Monsters, 2-issue miniseries Hellboy: Makoma, the Hellboy Premiere Edition and Hellboy: Wizard 1/2. Also included is an original story created especially for his trade paperback edition.

The format is a gathered scattering of short yarns and vignettes presenting exploits from Hellboy’s chequered career as a “weird-buster” and, following an engaging Introduction from fellow multi-talented tale-weaver Walter Simonson, Mignola briefly expounds on the folkloric influences and other antecedents of the uncanny yarns which follow before the eldritch enigmas at last unfold.

Coloured and lettered by regular support crew Dave Stewart and Clem Robins, ‘The Penanggalan’ (Hellboy Premiere Edition, 2004) is set in 1958 Malaysia with the already world-weary troubleshooter investigating a macabre vampiric creature with disgusting habits and a neat line in deceptive camouflage. Even though appearances are frequently deceiving, the veteran monster-hunter is not fooled by a pretty face or placid demeanour…

‘The Hydra and the Lion’ (The Dark Horse Book of Monsters) resulted from a collaboration between Mignola and his young daughter: subtly referencing Hercules’ legendary battles against the Nemean lion and a many-headed dragon. Hellboy’s frenetic clash occurred in Alaska in 1961 after the death of a circus strongman somehow led to recurring raids by monsters in the fog…

Eponymous lead feature ‘The Troll Witch’ came from The Dark Horse Book of Witchcraft and is set in Norway circa 1963. It opens with Hellboy quizzing a wizened crone whilst investigating a series of bizarre and unnaturally savage murders. She relates an old legend of a barren woman who sought magical aid to give her husband children. The successful outcome was two girls. One was beautiful and one was not…

When trolls took the lovely lass, her ugly sister responded with great fury and effect to save her… and therein lay the clue to Hellboy’s latest case… and its eventual solution…

‘The Vampire of Prague’ – written by Mignola, mischievously illustrated by P. Craig Russell, with colours by Lovern Kindzierski and the lettering of Galen Showman – was created especially for this compilation and was the result of the author’s trip to the Czech republic whilst scouting movie locations…

With sublime wit and sly joy, it details the depredations of an ancient gambling-addicted bloodsucker and how the reign of terror was finally ended in one night in August 1982 when a certain red-faced, stone-handed hero hit town…

Mignola, Stewart & Robins reunited for ‘Dr. Carp’s Experiment’ (The Dark Horse Book of Hauntings) with Hellboy embroiled in an atypical ghost story, confronting restless spirits in an old house on Long Island in 1991: a dank domicile blighted not just by gore-drenched phantoms but also malevolent time-travellers and killer-apes wielding electric harpoons…

‘The Ghoul or Reflections on Death and The Poetry of Worms’ by Mignola, Stewart & Robins is an experimental item from The Dark Horse Book of the Dead, taking place in London 1992 with our paranormal paragon hunting a predatory, verse-spouting cadaver consumer.

The narrative remainder of the book offers Mignola’s broad interpretation of African myth Makoma and the Giants, realised here by the one-and-only Richard Corben, with Stewart & Robins in dutiful attendance.

‘Makoma or, A Tale Told by a Mummy in the New York City Explorers Club on August 16 1993’ is a story within a story outlining how Hellboy’s visit to a venerable institution exposes an unsuspected connection to one of Earth’s earliest and most important champions who tackled terrible titans, tamed the wild places and faced devils and dragons whilst setting mankind in his rightful place in the world hierarchy…

The epic adventure is supplemented by a new Mignola pinup, a Corben cover gallery and sketchbook pages by Mignola and Russell.

Baroque, bombastic, suspenseful and explosively action-packed, this is another superbly scary rollercoaster ride to delight one and all.
™ and © 2007, 2006, 2005 2004 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. Introduction © 2006 Walter Simonson. All rights reserved.

B.P.R.D.: Plague of Frogs volume 3


By Mike Mignola, John Arcudi, Guy Davis, Dave Stewart & Clem Robbins (Dark Horse Books)
ISBN: 978-1-59582-860-6 (HC):       978-1616556228 (PB)

Hellboy is a creature of vast depth and innate mystery; a demonic baby summoned to Earth by Nazi occultists at the end of Word War II but subsequently raised, educated and trained by parapsychologist Professor Trevor “Broom” Bruttenholm to destroy unnatural threats and supernatural monsters as the lead field-agent for the Bureau for Paranormal Research and Defense.

After decades of unfailing, faithful service, in 2001 he became mortally tired and resigned. Itinerantly roaming the world, he still managed to constantly encounter weird happenstances, never escaping trouble or his own sense of duty. He’s only a momentary guest star in this book.

This particular massive tome – available in hardback, paperback and digital formats – in fact stars his trusty comrades: valiant champions of varying shades of human-ness who police those occult occasions which typically fall under the remit of the Enhanced Talents task force of the B.P.R.D.

If you’re having trouble with the concept, think of a government-sanctioned and internationally co-sponsored Ghostbusters dealing with Buffy-style threats to humanity.

The B.P.R.D. rapidly established itself as a viable publishing premise in its own right through a succession of interlinked miniseries; confronting an ancient, arcane amphibian menace to humanity in an immense epic which spanned eight years of comicbook releases.

Previously collected as a series of trade paperbacks during that time, the entire supernatural saga – latterly dubbed Plague of Frogs – was remastered as a quartet of monumental full-colour volumes, of which this is the twisted third.

Gathering material from B.P.R.D. The Universal Machine; Garden of Souls and Killing Ground – volumes 6 through 8 respectively – this macabre masterpiece opens with a handy recap page identifying key personnel of the B.P.R.D.

Then an equally informative Introduction from series editor Scott Allie provides context and background in the organisation’s struggle against the eons-old supernal force mutating humans into terrifying frog-monsters as well as few behind-the-scenes production secrets…

At the end of the previous collection, the team had narrowly avoided the end of the world by finding the Frog citadel and defeating marauding Elder God-made-grisly-flesh Katha-Hem… but at great and tragic cost…

Crafted throughout by writers Mignola and John Arcudi, illustrated by Guy Davis, lettered by Clem Robins and coloured from Dave Stewart, ‘The Universal Machine’ (originally a 5-part miniseries spanning April to August 2006) takes up the story as amphibious Abe Sapien and undead marine Benjamin Daimio oversee the sterilising carpet-bombing of the city the Frog destroyed to summon their archaic eidolon.

Back at their new Colorado base, pyrokinetic Liz Sherman and disembodied psychic Johann Krauss discuss with historian Dr. Kate Corrigan how to resurrect their fallen comrade Roger the Homunculus from the pile of broken rubble he was reduced to…

Despite Roger’s mystical origins that prospect seems unlikely until the B.P.R.D. are offered a copy of legendary alchemical tome “A True Record of the Workings of the Universal Machine” by an enigmatic bookseller in France…

Soon Corrigan and trainee researcher Andrew Devon are in the picturesque village of Ableben, discussing the unnatural events of 1491 which shattered the castle of local lord Marquis Adoet de Fabre and scattered his celebrated collection of monsters, grotesques and magical artefacts…

The bookseller is a weird and difficult cove, clearly more intent on teasing his customers than selling his wares, and when Devon steps outside to report in, Corrigan’s suspicions are proved right.

The vendor is de Fabre himself, laying a trap to abduct her. Whisking Kate back in time, the sinister savant has the book she needs but what he wants in return is a price that cannot be paid…

As Devon quails in the present and in the clutches of a werewolf pack acting as the mage’s 21st century negotiators, back in Colorado the Enhanced Talents squad are sharing coffee and stories. Former Green Beret Daimio at last reveals how he came back from the dead three days after dying in the line of duty…

A covert mission in Central America resulted in the slaughter of him and his team by a jaguar monster. They stayed dead and he didn’t…

Moved by the confession, Johann shares a moment of his former, corporeal, life as a spirit medium: one that only emphasises his own loneliness and moral weakness whilst deeply harming both the living and dead clients he was striving to help…

Liz doesn’t share anything. She’s been acting strange for quite a while now and doesn’t want anyone to know that she’s seeing visions and getting messages from a mystery mage only she can see…

The late night chinwag moves on to pensive Abe, but rather than share his recent life-altering news he prefers to relate the old and sad tale of a family man lost in the Canadian wilderness. By the time he and Hellboy had found Daryl Tynon, the poor slob was well on the way to losing his mind. He had already tasted human flesh and physically transformed into a Wendigo…

Back in the past, the magical collector boasts, brags and bullies. Convinced he has the upper hand, de Fabre shares many of his secrets and displays his greatest prizes, but has grievously underestimated the perspicacity and sheer guts of his merely human hostage…

Victorious but without her prize, Corrigan survives the destruction of de Fabre’s castle and is unceremoniously dumped back in her own time. Although she has failed to find a way to restore Roger, the departed Homunculus has a message for them all, to be delivered by Krauss…

The next volume also started as a 5-issue miniseries. ‘Garden of Souls’ (March to July 2007) concentrates on Abe’s recently uncovered origins and opens in 1859 with psychical researcher Dr. Langdon Everett Caul as part of a group of like-minded men fascinated with arcane secrets. He is present when an Egyptian mummy is unwrapped at a grand soiree. Incredibly, the withered husk was still alive so he and his closest associates in the Oannes Society stole the astonished, outraged ancient Panya, convinced she is the sea goddess Naunet…

More than a century later Abe was found by the B.P.R.D. in a tank; a bizarre fish-human hybrid with no memory of his past. It’s all started coming back to him now, however, especially after being sent Caul’s old cigar case with a map neatly tucked inside…

With Daimio as back-up but still sharing nothing, Abe heads to Balikpapan, Indonesia, unaware that his taciturn companion is concealing a few secrets of his own or that best friend Liz is slowly succumbing to the poisonous whispers of someone no one can see and being driven insane by visions of impending Armageddon…

Despite the passage of time the men of the Oannes Society are still alive. Sustaining themselves through steampunk biomechanics, the sages have been building bio-mechanical monsters whilst growing themselves new superhuman flesh bodies to hold their corrupted minds. They have also been waiting for Caul to return and cannot understand his odd new notions of morality…

They have no idea why he should be so upset at what they did to his original body or their current scheme to catastrophically inundate all of South East Asia and harvest the souls of the millions who will drown.

Happily, Ben is on hand to help defuse the plot, assisted by the astounding psychic powers of the still-captive and extremely resentful living mummy Panya…

This all-action adventure then gives way to suspense and revelation in ‘Killing Ground’ (5 issues once spanning August-December 2007) with change in the air at B.P.R.D.’s Colorado HQ.  Johann has taken possession of the last super-body built by the Oannes Society and is becoming increasingly intoxicated by the fleshly sensations he believed denied him forever.

Daimyo is reeling from public revelations that his grandmother was a WWII war criminal, but has managed to keep secret the wizard he periodically sneaks into the base to deal with horrific body changes he doesn’t want his comrades to know about.

Liz is particularly happy. Without being told, new inductee Panya has confirmed the reality of the stranger haunting the harassed pyrokinetic and even offered some suggestions to counter his constant poisonous whispers.

Abe, now officially in charge of the Enhanced team, is overseeing the transfer of now-completely feral Daryl to a newly fortified cell, but cannot help noticing the affect the savage beast has on Daimio…

Trouble is never far away. Soon the base has been infiltrated by a deadly silent intruder whose actions kick off a cascade of disasters, beginning with the escape of Daryl and evisceration of Daimio’s secret wizard. With the base on lockdown and bodies piling up, it’s a time for all hands on deck, but super-strong Johann has vanished.

And then the blizzard hits…

As chaos mounts, the silent intruder finally provides some answers in the most agonising manner imaginable, two separate carnosaurs rip their way through the embattled soldiers on site, another Enhanced team member perishes, a ghostly hero returns and the truth about Daimyo’s death and resurrection are horrifically revealed, leading to a major changing of the guard…

Moreover, even though the War on Frogs seems to be over, the best and worst is yet to come…

Following an Afterword by Arcudi, a wealth of Bonus Features included here comprise comprehensive Sketchbook sections on The Universal Machine, Garden of Souls and Killing Ground – all dutifully annotated by Davis – offering roughs, designs and preliminary artwork from Davis and Mignola

With spectacular supernatural fantasy now a staple of TV and movie genre, these unlikely heroes must be a top pick for every production company out there. Until then, why not stay ahead of the rush by reading these chillingly compelling yarns?
B.P.R.D. ™: Plague of Frogs volume 3 © 2006, 2007, 2008, 2012, 2015 Mike Mignola. Abe Sapien™, Liz Sherman™, Hellboy™, Johann™, Lobster Johnson™ and all other prominently featured characters ™ Mike Mignola. All rights reserved.

Supergirl: Cosmic Adventures in the 8th Grade


By Landry Q. Walker, Eric Jones & various (DC Comics)
ISBN: 978-1-4012-2506-3

As a rule, superhero comics don’t generally do whimsically thrilling anymore. They especially don’t do short or self-contained. The modern narrative drive concentrates on extended spectacle, major devastation and relentless terror and trauma. It also helps if you’ve come back from the dead once or twice and wear combat thongs and thigh boots…

Although there’s nothing intrinsically wrong with that – other than the inappropriateness of striving to fix wedgies during life-or-death struggles – sometimes the palate just craves a different flavour.

Once such continued cosmic cataclysm was the exception, not the rule, and this enchanting collection first seen in 2009 harks back to simpler days of complex plots, solid characterisation and suspenseful fun by way of an alternative take on Superman’s cousin Kara Zor-El, late of Argo City and Earth’s newest alien invader…

After a few intriguing test-runs Supergirl began as a future star of the expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety even as they perished.

Landing on Earth, she met Superman, who created the cover-identity of Linda Lee and hid her in an orphanage in bucolic small town Midvale whilst she learned of her new world and powers in secrecy and safety.

In 2009 much of that treasured back-history was euphorically reinstated for a superb miniseries for younger readers with Saturday morning animation sensibilities. Kara Zor-El was recast as a plucky 12-year-old whose world was suddenly turned upside down, forcing a decidedly ordinary kid to adapt to and cope with impossible changes at the craziest time of her life…

It all begins as Superman and Lex Luthor again indulge in another life-and-death duel. The battle ends suddenly as the evil genius’ war machine is wrecked by a gleaming rocket, from which emerges a dazed girl in a knock-off Man of Steel outfit. Panicked by the press pack that converges on her, the waif jumps back and suddenly catapults into the air…

Soon however Superman has caught and calmed the careering child and explanations ensue. She’s his cousin Kara from Argo City, which escaped the destruction of Krypton by a fantastic fluke: being hurled by the blast unharmed and entire into another dimension…

The Argoans thrived in their pocket reality and watched baby Kal-El become a mighty hero. In fact, it was a message-probe aimed at him that Kara sneaked onto before being accidentally sent to Earth. It is a horrific shock to learn Superman has no idea how to get her back to them…

Marooned on a weird, primitive planet with powers she doesn’t understand and cannot control is bad enough, but discovering her cousin has no time or space to look after her is the worst. Soon, wearing a pair of awful glasses, orphan “Linda Lee” begins a new life at Stanhope Boarding School…

The lessons are dull or baffling; nobody likes her; Principal Pycklemyer is a snide, snarky ass and worst of all, Kara’s superpowers keep turning off and on without any rhyme or reason. The first week is sheer hell, but ends on an up note as, after another fruitless attempt to get home, Linda heads back to the girls’ dormitory and finds a present waiting: a super-phone which can reach her mum and dad…

The Pre-Teen Powerhouse is still screwing up in class and her troubles multiply in detention when an odd green mineral interacts with a light projector in the science lab and creates an evil doppelganger.

Smug, arrogant Superiorgirl calls herself Belinda Zee and is instantly more popular. She also sets out to make Linda’s life an unending succession of petty aggravations and annoyances…

However, Belinda’s greatest scheme to humiliate Linda is foiled by a new transfer student. High-maintenance misfit Lena Thorul is a scary genius who takes an instant liking to fellow outcast Linda and saves the day with a mind-control helmet she whipped up…

Soon the weird pair are dorm-mates, even though Lena is a bit clingy and rather aggressive. She might even be preventing other students befriending Linda…

Life is never quiet and when Supergirl intercepts a glowing red meteor in space the fallout scatters scarlet debris all over Stanhope. The effect is amazing, as almost everybody develops superpowers…

Naturally Linda can’t reveal her own hidden abilities so she and a few pitiful others are quickly relegated to a remedial class for the “super-heroically challenged”. When the powers all suddenly fade, Supergirl is kept busy saving the students from their own youthful follies and is astonished to later discover the power drain was caused by Lena…

And that’s when things get truly complicated, as her solution to the on-going problem gives Supergirl the ability to time-travel and the notion that she can warn her earlier self to respond differently to the crisis…

Another day, and another disaster dawns as Linda’s experiments with Green Kryptonite – in hopes of finding a cure – instead give an alley cat incredible super-powers. As Streaky stalks the halls of Stanhope, Lena reveals her true nature and Superiorgirl is forced to choose sides…

The adventure concludes on ‘Graduation Day’ as chaos reigns and the real reason for all the incredible events Linda has endured are finally exposed. Luthor escapes jail, Streaky returns, Belinda becomes queen of Bizarro Zombies, Fifth Dimensional Sprites attack and Supergirl meets Supragirl before ending with a new trusty companion – Comet the Superhorse. Sadly he won’t be enough to aid the Maid of Might as she strives to prevent the destruction all there is…

With Reality unravelling Supergirl needs a little help and it comes from the last person she expected…

Joyous, thrilling, warm-hearted and supremely entertaining, this festival of Fights ‘n’ Tights fun is a delightful romp for youngsters and a fabulous tribute to DC’s Silver Age, and fans can also enjoy bonus features including sketch sections on ‘Redesigning Supergirl’, lovely pencil roughs and a full cover gallery.

Some characters are clearly capable of surviving seemingly infinite reinvention and the Girl of Steel is certainly one of those. Here in this charming, engaging, inspiring yarn for older kids and young adults you can enjoy a pure and primal romp: simultaneously action-packed and funny as it perfectly demonstrates how determination, smarts and courage trump superpowers and cosmic omnipotence every time
© 2009, 2015 DC Comics. All Rights Reserved.