Marvel Adventures Iron Man volume 1: Heart of Steel


By Fred Van Lente, James Cordeiro, Ronan Cliquet, Scott Koblish, Amilton Santos, Gary Erskine & various (Marvel)
ISBN: 978-0-7851-2644-7

In 2003 the ever-expanding House of Ideas instituted the Marvel Age line: an imprint updating classic original tales and characters for a new and younger readership.

The enterprise was tweaked in 2005, with core titles morphing into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Supplemental series included Super Heroes, The Avengers, Hulk and Iron Man. These all chuntered along merrily until 2010 when they were all cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of the re-imagined tales have since been collected in gleefully inviting digest-sized compilations such as this one which features the first four forays starring the gadget-laden Golden Avenger.

In original mainstream continuity, supreme survivor Tony Stark has changed his profile many times since his 1963 debut when, as a VIP visitor in Vietnam, observing the efficacy of weaponry he’d designed, the arch-technocrat wünderkind was critically wounded and captured by a local warlord.

Put to work with the spurious promise of medical assistance upon completion, Stark instead built an electronic suit to keep his heart beating and deliver him from his oppressors. From there it was a small jump into a second career as a high-tech hero in Shining Super-Armour…

Conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was America’s favourite national pastime, the emergence of a suave new Edison using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World seemed an obvious development.

Combining the then-sacrosanct tenet that technology and business in unison could solve any problem with the universal imagery of noble paladins battling evil, the Invincible Iron Man seemed an infallibly successful proposition.

Over the subsequent decades Tony Stark has been depicted as a liberal capitalist, eco-warrior, space pioneer, civil servant, statesman, and even spy-chief: Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate.

For most of that period his best friend and frequent stand-in was James Rhodes, a former military man who acted as pilot, bodyguard, advisor, co-conspirator and occasional necessary conscience. “Rhodey” even replaced Iron Man when Stark succumbed to alcoholism and eventually carved out his own chequered career as remorseless mechanised warrior and weapon of last resort War Machine…

Here Rhodey is again reduced to a technical support role and joined by a supporting cast member of a much earlier vintage. Secretary and hyper-efficient factotum Pepper Potts has been in the picture since the seventh adventure (way back in October 1963), evolving from love-struck typist into a businesswoman and hero in her own right. Here a middle ground is struck and she’s Stark’s trusted Executive Administrator, confidante and general dogsbody…

Culled from Marvel Adventures Iron Man #1-4 (July-October 2007) this machine-tooled, perfect packet of explosive yarns is written throughout by Fred Van Lente, with colours from Studio F’s Martegod Gracia and letters by Blambot’s Nate Piekos and also includes a Cover Gallery supplied by Comics legend Michael Golden.

As ever, these stories are intended to bring newcomers up to speed on key points and characterisation whilst updating the material and begins with ‘Heart of Steel’ – winningly illustrated by James Cordeiro & Scott Koblish – which once again modifies the technological wizard’s origin in tune with modern sensibilities…

It all begins as a huge robotic monster attacks Manhattan and Stark suits up in his latest miracle-armour to tackle the beast. The clash sends his mind racing back six months to the moment when the spoiled multi-billionaire idol and smug was publicly challenged by esteemed scientist Gia-Bao Yinsen. The venerable sage accused Stark of selling his war-weapons to anybody with money and thereby letting them be used to destroy the island of Madripoor…

Upset by the confrontation, the young genius shrugged it off until he was summarily abducted by techno-terrorists Advanced Idea Mechanics. They wanted him to build more death-toys for them and were pretty sure he would cooperate. Tony’s heart was grievously damaged in their attack and only AIM’s doctors could keep him alive…

Dumped in a top-of the line lab/workshop, Tony found old Yinsen was also a prisoner and together they devised mobile, weaponised life-support units to fight their way to freedom. Although Yinsen didn’t make it, his final words changed Stark’s life forever…

As also illustrated by Cordeiro & Scott Koblish, Iron Man’s greatest enemy is then reintroduced in ‘Enter the Dragon’. When Stark’s Chinese factory is suddenly depleted of its entire workforce, he charges to the rescue and clashes with supreme tech-genius the Mandarin: a descendent of Genghis Khan who intends topping his ancestor in the world-conquest stakes.

Employing his monumental mechanical wyrm to attack the Great Wall, the maniac makes a pretty good start until Iron Man gets heavy…

Pepper takes centre-stage in ‘The Creeping Doom’ (with art by Ronan Cliquet & Amilton Santos) as the Stark jet touches down in a desert wilderness to interview genetic engineer and botanist Samuel Smithers who has a few radical ideas about revolutionising global Agribusiness. Sadly, by the time they arrive, Sam has moved beyond the need for investors: having merged with his creations to become a marauding Plantman intent on seizing the world for the floral kingdom.

The only use he has for meaty organic matter is for mulch and compost, but he has reckoned without the sheer cunning of his adversaries…

Wrapping up this collection is ‘Hostile Takeover’ (with Cordeiro & Gary Erskine making the pictures) as Stark Board member Justin Hammer tries to manipulate stock and gain control of the company.

His method is flawless. Hire the infallible Spymaster to hack Iron Man’s armour, sending Tony’s “bodyguard” on a destructive rampage through the city – with Stark helpless inside it – and just watch the stock price fall until it’s time to make his killing. Hammer’s big mistake was assuming Pepper and Rhodey were the sort of servile flunkies he preferred to hire at Hammer Industries…

Rocket-paced, spectacularly exciting and enthralling with plenty of sharp wit to counterpoint the drama and suspense; these riotous super-sagas are a splendid example of Iron Man’s versatility that will delight Fights ‘n’ Tights fans of all ages and vintage.
© 2007 Marvel Characters, Inc. All rights reserved.

Batman in the Forties


By Bob Kane, Bill Finger, Gardner Fox, Jack Schiff, Dick Sprang, Jerry Robinson, George Roussos, Jack Burnley, Winslow Mortimer, Charles Paris, Jim Mooney & various (DC Comics)
ISBN: 978-1-4012-0206-3

Part of a series of trade paperbacks intended to define DC’s top heroes through the decades (the other being Superman, of course) these compilations always deliver a superb wallop of comicbook magic and a tantalising whiff of other, arguably better and certainly less unstable times.

Divided into discrete sections (and breaking its own rules by including some material from 1939), partitioned by spectacular cover galleries, this timeless treasure trove of cape-&-cowl action commences with an informative Introduction from comics historian Bill Schelly who adds context and commentary before the exotic nostalgia begins with a selection dedicated to ‘Cover Gallery: Milestones’, re-presenting the compelling Batman #1, Spring 1941, World’s Fair Comics #1, Spring 1941, Detective Comics #27, May 1939 and Detective Comics #38, February 1940.

Detective #27 spotlighted the Dark Knight’s debut in the ‘Case of the Chemical Syndicate!’ from by Bob Kane and his close collaborator Bill Finger.

The spartan, understated yarn introduced dilettante playboy criminologist Bruce Wayne, drawn into a straightforward crime wherein a cabal of industrialists were successively murdered. The killings stopped when an eerie figure dubbed “The Bat-Man” intruded on Police Commissioner Gordon‘s stalled investigation and ruthlessly dealt with the hidden killer.

‘Origin’ originated two years later (Detective Comics #33, November 1939). Here Gardner Fox, Kane & Sheldon Moldoff produced the first ever explanation of the hero’s tragic history in the first two pages of a longer tale (‘The Batman Wars Against the Dirigible of Doom’ – and not included here), after which Detective #33 (April 1940) spawned ‘Robin the Boy Wonder’ by Finger, Kane & Jerry Robinson.

This story changed the landscape of comicbooks forever; introducing child trapeze artist Dick Grayson whose parents were murdered before his eyes and who consequently joined Batman in a lifelong quest for justice. They began by taking down mobster Boss Zucco, the Graysons’ murderer…

‘The People vs. Batman’ is from Batman #7, October/November 1941, by Finger, Kane & Robinson. Something of a landmark, it’s also a potent and emotional crime melodrama. When Bruce Wayne is framed for murder and jailed, Robin takes over to clear up the case, ultimately resulting in the Dynamic Duo finally becoming official operatives of the Gotham police force. They would not be vigilantes again until the grim and gritty 1980’s…

Concluding this first section is ‘The Origin of Batman’ (Batman #47 June/July 1948, by Finger, Kane & Charles Paris) which added tone and depth to the traumatic event, as the Gotham Gangbuster at last tracks down and confronts the triggerman who murdered his parents…

‘Cover Gallery: Props’ features iconic paraphernalia as seen on Detective Comics #61 March 1942, Detective Comics #127 September 1947, Batman #48 August/September 1948, Batman #10 April/May 1942 before Batman #37 (October/November 1946) offers a magnificent clash of eternal adversaries when ‘The Joker Follows Suit!’

Fed up with failing in all his felonious forays, the Clown Prince of Crime decides that imitation is the sincerest form of theft and begins swiping the Dark Knights gimmicks, methods and gadgets; using them to profitably come to the aid of bandits in distress in a masterpiece of mirthful mayhem by an unnamed author, Robinson & George Roussos.

Most later Batman tales feature a giant coin in the Batcave and World’s Finest #30 is where that spectacular prop first appeared; spoils of a successful battle between the Caped Crusaders and Joe Coyne’s vicious bandit gang ‘The Penny Plunderers!’ (by Finger, Kane & Ray Burnley).

Crafted by Finger and Jim Mooney, the next tale comes from Batman #48 (August/September 1948) and reveals how an escaped convict finds the secret sanctum, leaving us privy to ‘The 1,000 Secrets of the Batcave’. Batman and Robin hunt out the gloating crook, expecting to be publicly exposed when they turn him in, but Fate has a cruel trick left to play…

World’s Finest Comics #3 Autumn 1941, Batman #22 April/May 1940, Detective Comics #42 August 1940, Batman #26 December 1944-December 1945 unite to form ‘Cover Gallery: The Batman Family’ and leads into key tales featuring the supporting cast such as the anonymously scripted ‘Alfred, Armchair Detective’ (Batman #31, October/November 1945).

Part of an occasional series, these were light-hearted supplemental vignettes (possibly written by Don Cameron or Joe Samachson and illustrated by Robinson. This one hilariously depicts how an idle night spent eavesdropping on crooks results in a big arrest of burglars by the dutiful butler…

A suspenseful, shocking high comes with ‘Bruce Wayne Loses Guardianship of Dick Grayson!’ wherein a couple of fraudsters claiming to be the lad’s last remaining relatives petition to adopt him. A melodramatic triumph by Finger, Kane & Robinson, there’s still plenty of action, especially after the grifters try to sell Dick back to Bruce in a real lost gem from Batman #20 (December 1943-December 1944).

From 1947 to 1952, (issues #65-130) Robin, the Boy Wonder had his own solo series and regular cover spot in Star Spangled Comics at a time when the first superhero boom was fading, to be replaced by more traditional genres such as crime, westerns and boys’ adventure stories. The stories blended in-continuity action capers with more youth-oriented fare and adults Batman and Alfred reduced to minor roles – or entirely absent – allowing the kid crusader to display not just his physical skills but also his brains, ingenuity and guts.

SSC #70 (July 1947) introduced an arch-villain he could call his own as ‘Clocks of Doom’ saw the debut of an anonymous criminal time-&-motion expert forced into the limelight once his face was caught on film. The Clock‘s desperate attempts to sabotage the movie Robin was consulting on inevitably led to hard time in this delightful romp by Finger, Win Mortimer & Paris.

‘Cover Gallery: The Villains’ culls classics images from Detective Comics #89 July 1944, Detective Comics #73 March 1943, Detective Comics #140 October 1948 and Detective Comics #29 July 1940, before moving on to declare ‘Your Face is your Fortune’ (Batman #15, February/March 1943, by Jack Schiff, Kane, Robinson & Roussos). Here Catwoman returned, taking on a job at a swanky Beauty Parlour to gain info for her crimes and inadvertently falling for Society Bachelor Bruce Wayne…

‘The Scoop of the Century’ by Finger, Kane & Lew Sayre Schwartz, from Batman #49, October/November 1948, finds Batman battling the Mad Hatter for the first time but painfully distracted by a reporter.

Vicki Vale is convinced the Masked Manhunter is actually Bruce Wayne and, although he dissuades her here, she would spend the next fifteen years trying to prove it…

‘Clayface Walks Again’ (Detective Comics #49 March 1941, Finger, Kane Robinson & Roussos) wherein a deranged horror actor recommenced his passion for murder by trying to kill Bruce’s old girlfriend Julie Madison; literally “the one who got away” during the maniac’s previous campaign of terror…

‘The End of Two-Face’ (Detective Comics #80, October 1943 by Finger, Kane, Robinson & Roussos) saw former District Attorney-turned-maniac Harvey Kent seemingly cured of his split personality after a typically terrific tussle.

A different iteration then follows in ‘Half-Man Half Monster’ taken from the Batman Sunday newspaper strips for June 23-August 18, 1946. Here Finger, Jack Burnley & Mortimer re-imagine the turbulent tragedy as actor Harvey Apollo is disfigured on the witness stand while testifying and becomes a deranged, double-edged menace to society until the Caped Crusaders catch him…

After a copious ‘Contributors’ section detailing the lives of the men who made Batman there’s one  last treat in store. ‘The True Story of Batman and Robin’ is an entertaining but highly dubious company puff-piece from Real Fact Comics #5 January 1947 by author unknown and Mortimer “detailing” how Bob Kane invented the strip and how it’s produced. Believe it or don’t…

The history of the American comicbook industry in almost every major aspect stems from the raw, vital and still powerfully compelling tales of twin icons published by DC/National Comics: Superman and Batman. It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in a variety of formats from relatively economical newsprint paperbacks like this to stunning, deluxe hardcover commemorative Archive editions.

These are the stories that forged the character and success of Batman. The works of Bill Finger, Bob Kane and their multi-talented assistants are evergreen examples of pure and perfect superhero fiction. Put them in a thrifty, nifty package like this, include the pop art masterpieces that were the covers of those classics, and you have pretty much the perfect comic book. And you really, really should have it.
© 1939-1949, 2004 DC Comics. All Rights Reserved.

Hellboy volume 4: The Right Hand of Doom


By Mike Mignola, with Dave Stewart & Pat Brosseau (Dark Horse)
ISBN: 978-1-59307-093-9

Hellboy is a creature of vast depth and innate mystery; a demonic child summoned to Earth by Nazi occultists at the end of the Second World War but rescued and reared by Allied parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as lead agent for the Bureau for Paranormal Research and Defense.

This forth fearsome grimoire of graphic terrors and grave wit combines some new material with a gathering of shorter satanic sagas garnered from Dark Horse Presents #151, Dark Horse Presents Annual #1998, Gary Gianni’s The Monster Men, Abe Sapien: Dreams of the Dead and Hellboy: Box Full of Evil #1-2, communally spanning 1998-1999 and offering insights into different stages in the unique life of the “world’s greatest paranormal investigator”.

‘Part One: the Early Years’ leads with the mordantly surreal and hilarious ‘Pancakes’ (Dark Horse Presents Annual #1998 and seen in colour for first time) as a certain 2-year old terror enjoys his first taste of a human treat and is forever lost to the Lords of the Realm Infernal, after which Mignola begins his engaging, informative and ongoing directors’ notes on all the spooky stories contained herein…

Based on a 6th century English legend, ‘The Nature of the Beast’ (Dark Horse Presents #151 and also moodily coloured by Dave Stewart for this tome) finds a youthful Hellboy circa 1954, attempting to slay a dragon for a strange group of wise men with a hidden agenda before ‘King Vold’ – created specifically for this volume – sees the monstrous monster hunter in magic-drenched Norway in 1956. He’s been despatched by Professor Bruttenholm to aid scholarly colleague Edmond Aikman in confronting the spirit of a spectral wild huntsman, but once again mystic glamour, the promise of power and the allure of gold have turned a trustworthy ally into a dangerous liability…

Following more of Mignola’s insider information, ‘Part Two: the Middle Years’ begins with ‘Heads’ (a back-up from the March 1998 One-Shot Abe Sapien: Dreams of the Dead) with Hellboy exploring a ramshackle Kyoto dwelling in 1967 and outsmarting a six-pack of particularly gruesome Japanese cannibal monstrosities.

‘Goodbye, Mister Tod’ is likewise a back-up vignette (from Gary Gianni’s the Monster Men, August 1999), set in Portland, Oregon in 1979 with the increasingly world-weary investigator called just too late to help a medium who specialised in materialising ectoplasm. All the paranormal problem-solver can do now though is expel the horrific elder god slowly breaking its way into our reality with one of the grossest tactics ever seen in the annals of ghost-busting…

‘The Vârcolac’ originally appeared as six episodes in promo-pamphlet Dark Horse Extra. Here it’s been extensively redrawn and reformatted to fully feast on the action-packed spectacle of Hellboy battling an ultimate vampire so huge it can “eat the Sun and cause eclipses”…

As Mignola explains for ‘Part Three: the Right Hand of Doom’; after half a decade of tumultuous scene-setting, he finally started to answer some long-extant questions about his infernal foundling.

Answers began seeping out in eponymous short ‘The Right Hand of Doom‘ from Dark Horse Presents Annual #1998 – presented here in colour for the first time – as the BPRD agent meets a priest with a connection to his arrival on Earth during WWII. Adrian Frost has an ancient document depicting Hellboy’s arcane stone appendage and offers to trade it for the true story of his terrestrial nativity and subsequent career.

The cleric learns how a Lord of Hell and an earthly witch spawned a child of diabolical destiny and how the grand plan was derailed by destiny and a human-reared child who moved Heaven and Hell to live his own life…

That background was soon expanded in 2-part 1999 miniseries ‘Box Full of Evil’ when Hellboy and BPRD associate Abe Sapien return to modern-day Britain to assess a mystic burglary. Old enemy Igor Bromhead has used his magic to steal the ancient metal coffer Saint Dunstan used to imprison a devil, but by the time they find him the vile plotter has opened the box and sold its contents to debauched Satanists Count Guarino and Countess Bellona.

Their facile joy is short-lived as the little double-dealer takes possession of the cask’s true treasure. In return for paltry wealth and appalling knowledge, the freed demon shares the secret name and true nature of Hellboy as well as his Abysmally-ordained destiny. It even helps Igor ambush the investigator, usurping both Hellboy’s true power and ascribed role in the destruction of the universe…

With that misappropriated magical might, the demon begins to end creation but has not reckoned on the incredible will and sheer bloody-mindedness of the paranormal troubleshooter, nor those other ancient powers of the Earth who have no intention of dying before their appointed times…

This astounding tale of hell-bent heroism and cosmic doom is then followed by an all-new 4-page epilogue which offers dark portents of further trials for the monster who will always be his own man…

Wrapping up the spectral showcase is a reproduction of the superb and spooky cover of the French collected Box Full of Evil plus a huge ‘Hellboy Sketchbook’ section, offering a variety of breathtaking drawings and roughs spanning 1993 through 1999.

Baroque, grandiose, fast-paced and deceptively witty, these tall tales will captivate adventure and horror addicts in equal amounts, making this another lovingly lurid lexicography of dark delights no comics fan or fear fantasy fanatic should be without.
™ and © 1998, 1999, 2000 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. All rights reserved.

Free Comics

I’m interrupting our regular daily dose of comics chit-chat to share with you all a Press Release we recently received from independent publisher Northwest Press.

Usually I do nothing more than mouth off about things which annoy or baffle me – and the situation described here does both to an extreme degree – but at this time of ever-increasing global stupidity, greed, venality and bigotry, the contradictory actions of an powerful commercial entity increasingly dominant in how we read comics and get informed – let alone how we view and learn about each other – just cried out for a stronger response.

Please read the Press Release carefully and if the issues described call out to you, download the free graphic novel and respond according to your conscience and feelings.

I’m trusting you all to be reasonable. You have every right to disagree in part or in total, but are not entitled to make the issue about you.

I’ve left in the company contact details too, in case you want to contact Northwest directly, and ask you all to act responsibly and not to abuse the gesture.

Normal trivialities will resume here tomorrow. Now go get your free forbidden book…

Apple blocks Hard to Swallow; publisher releases free version

June 13, 2016—Northwest Press submitted their new book HARD TO SWALLOW to Apple’s iBooks two weeks ago, with the intention of having a day-and-date release to coincide with the paperback edition that will be in comic book stores this month.

Unfortunately, Apple rejected the book—as they have the publisher’s past two releases aimed at adults only—for having “prohibited explicit or objectionable content”. The publisher has now decided to offer a censored version of the book for free, to shine a spotlight on what it sees as Apple’s ongoing campaign against sex in art.

In the days before the iPad debuted, Apple repeatedly rejected comic books and apps with gay content—some of which were very tame and included no nudity—and was accused of following a double standard when compared to heterosexual content. Apple co-founder Steve Jobs famously defended the platform’s restrictions on sexual content by saying Apple provided his customers “freedom from porn”.

Northwest Press Publisher Charles “Zan” Christensen, then a board member with the nonprofit LGBT comics advocacy organization Prism Comics, took them to task publicly for this in an online article.

in 2011, when the iBooks store was opened up to comics content from indie publishers, Northwest Press submitted its very first release, Jon Macy’s Teleny and Camille (which at that time was the most explicitly sexual book they had published). Apple accepted it, and accepted every subsequent release for about two years.

In Fall of 2013, Apple changed its submission process; they added a new “Explicit Content?” checkbox to their iTunes Producer software, which is used to submit titles to iBooks. The first book Northwest Press submitted to Apple since that change was Al-Qaeda’s Super Secret Weapon, a gay, erotic, political satire of the War on Terror. This book contained far less sexual content than Teleny, so the publisher was perplexed when the book was rejected. Despite following up and protesting the rejection, Apple’s decision stood.

This happened again when Jon Macy finished the final chapter of his fantasy epic Fearful Hunter, and Northwest Press submitted the collected edition to iBooks. Apple rejected it.

“I pointed out that issues 1-3 were already available for sale on iBooks,” says Christensen. “But they did not budge. Fearful Hunter is apparently like ‘gay Voltron‘; fine in individual pieces, but way more formidable when assembled.”

Now that Hard to Swallow has been rejected as well, the publisher feels that Apple will continue to reject any graphic novel that includes sexual content.

“This is not censorship, per se,” says Christensen. “Apple is not the US government, and they can make their own decisions about what to include or not. But the waters are muddied by the fact that Apple’s devices behave a lot more like a distribution platform than a standalone bookstore, with independent publishers using iPhones and iPads as a means to distribute their work. When Apple blocks material on content grounds—blocking it from being sold in any app installed on a customer’s device, by the way—they are effectively banning the book from being sold on any of Apple’s over a billion active devices.”

“Think of it like this,” continues Christensen, “It’s like the company that makes your television preventing you from buying a spicy movie on pay-per-view.”

To make a point about what Apple’s behavior, Northwest Press has created a special version of Hard to Swallow, which readers can download for free. They refer to it as the “apple version”, because all of the sexual content and nudity has been censored with pictures of apples.

“This is the version of Hard to Swallow that’s acceptable to Apple,” says Christensen. “This is what you get when Apple dictates what you’re allowed to buy.”

The publisher has included an introduction to the special edition, penned by Christensen, as well as several Internet links: one is to an iBooks feedback form where the publisher urges you to share your feelings about content restrictions—”respectfully but firmly”—with Apple. The second is a link to the Comic Book Legal Defense Fund, who work to protect comic book creators from censorship and legal threats. The third is a link to Northwest Press’ entire catalog on ComiXology, including the two previous books which Apple has rejected.

“Download Hard to Swallow: Apple Version,” says Christensen. “If you enjoy it, but can’t help but feel that something is missing, I hope you’ll let Apple know that you don’t need their opinion on what’s appropriate reading material for you.” # # #

Northwest Press is an independent comics publisher that has been producing quality comics exploring the LGBT experience since 2010. Their full catalog of books can be ordered directly and new books can be ordered through Diamond Comic Distributors.

Jack Kirby Omnibus volume 1: Green Arrow and others


By Jack Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are millions of words written (such as former Kirby assistant Mark Evanier’s revelatory and myth-busting Introduction in this gloriously enthralling full-colour hardback compilation) about what the man has done and meant, and you should read those if you are at all interested in our medium.

Off course I’m going to add my own tuppence-worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for two generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with his work, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation and every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

In a remarkably short time Kirby and his creative partner Joe Simon became the wonder-kid dream-team of the new-born comicbook industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for Fawcett and, after Martin Goodman appointed Simon editor at Timely, created a host of iconic characters such as Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies and of course million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe and Jack created wartime sales sensation The Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

They demobbed and returned to a very different funnybook business and soon left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years. Their small stable of magazines – generated for an association of companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging society were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (then a mere back-up strip in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period he also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 (a try-out title that launched the careers of many DC mainstays) premiered the Challengers of the Unknown. After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

During that brief 3-year period (cover-dated 1957-1959), Kirby also crafted a remarkably large number of short comics yarns and this fabulous tome re-presents – in originally-published order – his super-hero, mystery and science fiction shorts; culled from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets #3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256; World’s Finest Comics # 96-99.

Also included is a lost gem from All-Star Western #99 plus three impressive tales produced by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 and 6.

Records are sparse and scanty from those days when no creator was allowed a by-line, so many of these stories carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy with drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller and Otto Binder, so feel free to play the “whodunit” game…

National/DC Comics was relatively slow in joining the post-war mystery comics boom. At the end of 1951 they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its roaring success inevitably led to a raft of similar creature-filled fantasy anthologies such as Sensation Mystery, My Greatest Adventure, House of Secrets and Tales of the Unexpected.

With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed; limited to ambiguous, anodyne magical artefacts, wholesomely education mythological themes, science-based miracles and straight chicanery. Stories were marvellously illustrated, rationalistic, fantasy-adventure vehicles which would dominate until the early 1960s when super-heroes (recently reinvigorated after Julius Schwartz reintroduced the Flash in Showcase #4, 1956) finally overtook them…

In this volume, following that aforementioned Introduction – describing Kirby’s three tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World that’s Coming”. A longer piece from #6 (July/August 1947) then details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay.

These were amongst the very last strips the duo produced for National before the move to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) and ‘The Three Prophecies’: an eerie tale of a spiritualist conman being fleeced by an even more skilful grifter until Fate takes a hand…

Mythological mysticism informs the strange tale of ‘The Thing in the Box’ (House of Mystery #61, April 1957) as a salvage diver becomes obsessed with a deadly casket his captain is all too eager to dump into the ocean, after which – from the same month – Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ wherein a journalist responsible for many impossible scoops realises that the potential dangers of the ancient artefact he employs far outweigh the benefits …

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seemed destined to take the big cash prize on a TV quiz show until the producer deduced his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) detailed how fishermen recovered the last testament of a lost oceanographer, and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957 France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper in involving gullible men, a vibrant vital femme fatale and the quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatched and trained the invulnerable bird of legend creating an unstoppable thief, before succumbing to his own greed, after which My Greatest Adventure #16 (July/August) featured a truly eerie threat as an explorer was sucked into a deadly association creating death and destruction and discovered ‘I Died a Thousand Times’…

That same month Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science allowed a hasty scientist to transform into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent was brief as a criminal mastermind swooped in to capitalise on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (Tales of the Unexpected #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores this tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi informs the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (Tales of the Unexpected #17 September) before My Greatest Adventure #17 September/October 1957) reveals how aliens intent on invasion brainwashed a millionaire scientist to eradicate humanity in ‘I Doomed the World’. Happily one glaring error was made…

In Tales of the Unexpected #18 (October) Kirby showed how an astute astronomer saved us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’ after which in MGA #18 (November/December 1957) the comicbook Atomic Age began with ‘I Tracked the Nuclear Creature’ as a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (House of Mystery #70, January 1958) as escaped alien beasts rampaged through a quiet town whilst in House of Secrets #8 (January/February), greed, betrayal, murder and supernatural suspense were the watchword when a killer tried to silence ‘The Cats who Knew Too Much!’

In Tales of the Unexpected #21 (also January) a smart investor proved too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’ whilst a month later in Unexpected #22 the ‘Invasion of the Volcano Men’ started in fiery fury and panicked confrontation before resolving into an alliance against the uncontrolled forces of nature.

Kirby never officially worked for National’s large Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking a band of Pawnee renegades in a rather standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man who Betrayed Earth’ whilst in My Greatest Adventure #20 (March/April) interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and the canny Earthling saves the day in ‘I was Big-Game on Neptune’…

Inadvertent cosmic catastrophe is narrowly averted in Tales of the Unexpected #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’ after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before he is literally blown away…

When an early space-shot brings back an all-consuming horror in My Greatest Adventure #21 (May/June 1958) two harrowed boffins realise ‘We Were Doomed by the Metal-Eating Monster’ whilst ‘The Artificial Twin’ (House of Mystery #76, July) combines mad doctor super-science with fraud and deception before House of Secrets #12 (September) sees one frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer mankind…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp sequence of super-hero shockers that follow…

Green Arrow is one of DC’s golden wonders: a more or less continually running fixture of the company’s landscape – in many instances for no discernable reason – since his debut in the early days of costumed crusaders. Created by Mort Weisinger & George Papp, he premiered in More Fun Comics # 73 (November 1941) in an attempt to expand the company’s superhero portfolio.

At first he proved quite successful. With boy partner Speedy he was of the precious few masked stalwarts to survive the end of the Golden Age. His blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer has somehow always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comicbooks, joined the Justice League of America at the peak of their popularity and became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation during the 1960’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to the epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and a few venue changes, by the time Julie Schwartz’s revivification of the Superhero genre the Emerald Archer was a solid second feature in both Adventure and World’s Finest Comics where, as part of the wave of retcons, reworkings and spruce-ups the company administered to all their remaining costumed old soldiers, a fresh start began in the summer of 1958.

Part of that revival happily coincided with the return to National Comics of Jack Kirby.

As previously revealed in Evanier’s Introduction, after working on a number of anthological stories for Jack Schiff, the King was asked to revise the idling archer and responded by beefing up the science fictional aspects. When supervising editor – and creator – Weisinger objected, the changes were toned down and Kirby saw the writing was on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of eleven astounding action-packed, fantasy filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees heroic archers from many nations attending a conference in Star City.

They are blithely unaware that a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers took possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then revealed ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration.

A practically unheard-of continued case spanned Adventure #252 and 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA and Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic otherworlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Amazing Archers crashing into a hidden valley where Sioux braves had thrived unchanged since the time of Custer. The next issue saw the Bold Bowmen battle a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood).

December’s World’s Finest #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’ wherein a private practical joke caused the pair to inadvertently expose themselves to public scrutiny and deadly danger…

During those heady early days origins weren’t as important as imaginative situations, visual storytelling and just plain getting on with it, so co-creators Weisinger & Papp never bothered to provide one for their emerald innovation. That was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale before devoting all his energies to the fabulous newspaper strip Sky Masters), filling in the blanks with ‘The Green Arrow’s First Case’ as the Silver Age superhero revival hit its stride in Adventure Comics #256 (January 1959).

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow to survive. When a band of scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swan-song came in WFC #99 (January 1959) with ‘Crimes under Glass’. Written by Robert Bernstein the tale saw GA and Speedy battling crafty criminals with a canny clutch of optical armaments, as the Archer steadfastly slipped back into the sedate and gimmick-heavy rut of pre-Kirby times…

By this time the King had moved on to other enterprises – Archie Comics with old pal Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left a number of completed tales in National’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny.

From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pitted two brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 revealed the terrifying struggle against ‘The Negative Man’ which saw an embattled researcher struggling against his own unleashed energy duplicate.

It all ends with an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’ to rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel until one wise man deduces their incredible secret…

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in every arena of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
© 1946, 1947, 1957, 1958, 1959, 2011 DC Comics. All Rights Reserved.

Kings Watch


By Jeff Parker, Mark Laming & various (Dynamite Entertainment)
ISBN: 978-1-60690-486-2

Like so many other old fogies and devoted fanboys, I was convinced that I was going to hate this latest reconstruction of three of the oldest characters in comics. The newspaper strip triumvirate of Flash Gordon, Mandrake the Magician and particularly The Phantom were in many ways the blueprint for all comicbook superheroes who followed them, and as major properties had been re-imagined many times over the years, with varying degrees of reverence and success…

By most lights Flash Gordon is the most influential comic strip in the world. He debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but rather clunky Buck Rogers strip by Philip Nolan & Dick Calkins (which also began on January 7th, five years earlier). Raymond, however, added two welcome new elements to the wonderment; Classical Lyricism and astonishingly seductive visuals.

Where Buck mixed traditional adventure and high science concepts, Flash Gordon reinterpreted Fairy Tales, Heroic Epics and Mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for spells, swords and steeds – although there were also plenty of those – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic acuity of Raymond – his compositional skills, fine line-work, eye for sumptuous detail and just plain gift for drawing beautiful people and things – swiftly made this the strip that all young artists swiped from.

When original-material comicbooks began a few years later, dozens of talented kids weaned on the strip’s clean-lined, athletic Romanticism entered the field and their interpretations of Raymond’s mastery became a ticket to future success in the field of adventure strips. To be fair almost as many mimicked Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias) and they didn’t fare too badly either…

For over a decade sheer escapist magic in a Ruritanian Neverland, blending Camelot, Oz and every fabled paradise that promised paradise yet concealed hidden vipers, ogres and demons, enthralled the entire world, all cloaked in a glimmering sheen of sleek art deco futurism. Worthy adversaries such as utterly evil, animally magnetic Ming, emperor of a fantastic wandering planet; myriad exotic races and fabulous conflicts offered a fantastic alternative to the drab and dangerous real world and made their own mark on the landscape of popular culture…

Regarded by many as the original American superhero, Mandrake the Magician debuted on 11th June 1934 (although creator Lee Falk had originally tried to sell the strip a decade previously), illustrated with effective understatement by the superb Phil Davis.

Educated at the fabled College of Magic in the Himalayas, the suave sorcerer roamed the world with his faithful African friend Lothar and his beautiful companion (and finally, in 1997, bride) Princess Narda of Cockaigne; solving crimes and fighting evil. Star of stage, screen (large and small), radio and a thousand forms of merchandising, Mandrake has always been one of the top guns of strip comics powerhouse King Features Syndicate.

In the 17th century a British sailor survived an attack by pirates and, washing ashore in Africa, swore on the skull of his murdered father to dedicate his life and that of all his descendents to destroying pirates and criminals. The Phantom fought crime and injustice from a base deep in the Jungles of Bengali, and throughout Africa was known as the “Ghost Who Walks”; considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken dynastic line, in a never-ending battle…

Lee Falk created globe-trotting Jungle Avenger at the request of his publishers, who were already making history and public headway with his first strip sensation Mandrake. Although technically not the first ever costumed hero in comics, The Phantom was the prototype paladin to wear a skin-tight body-stocking, and the first to have a mask with opaque eye-slits.

He debuted on February 17th 1936 in an extended sequence pitting him against a global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first two weeks before artist Ray Moore took over the illustration side. The Sundays feature began in May 1939.

Fan favourites for generations, the trio periodically made the sideways move into comicbooks, but never really teamed up until 1986 when TV cartoon series Defenders of the Earth updated and united all three and their support teams into a league resolved to save the world from alien invasion in the distant future of 2015 AD. This iteration had its own short-lived Marvel/Star Comics funny book series.

In 2013, the stars realigned again and Licensed-Properties specialist Dynamite Entertainment produced a remarkably engaging retro-futurist thriller which managed to pay due homage to the past iterations whilst opening the characters up for the latest generation of frantic fans. In the 5-issue miniseries Kings Watch scripter Jeff Parker and illustrator Marc Laming (with the invaluable assistance of colourists Jordan Boyd and letterers Simon Bowland) crafted a fast-paced, suspenseful and, most importantly, fun-filled yarn telling a big, bold, bombastic blockbuster story which also set up the three leads for new follow-up series…

Jeff Parker has worked in all aspects of the industry but is probably best-known for his wide variety of comics scripts, including Aquaman, Bucko, Batman ’66, Agents of Atlas, Spider-Man: 1602, X-Men: First Class, many of Paradox Press’ Big Book of… and more…

British collaborator Marc Laming is an unashamed tea-drinker who has flitted hither and yon throughout the business since 1990, alighting occasionally and only to superbly render such varied projects as bits of Revolver, American Century, The Dreaming, Grindhouse, Planet Hulk, Fantastic Four, Uncanny Avengers and many others.

The story here begins with the world beguiled by lights in the sky and wracked by communal nightmares of invading monster armies. As the ancient and vile Cobra cult searches ruthlessly and relentlessly for a supernal crystal that could spell doom for Earth, in East African Bangalla, in a grandiose hermitage in California and on a palatial estate in Connecticut, three amazing individuals ready themselves to fight the battle of their lives…

Rather than have me ruin the fun for you, just thrill in anticipation to the knowledge that a thrill-addicted playboy, a broken sorcerer and sham hero crushed by the weight of years of service will somehow become the planet’s saviours after intergalactic warlord Ming the Merciless acquires the enigmatic Kings Watch artefact and unleashes the hordes of the empire of Mongo upon an unsuspecting helpless humanity…

The ever-popular Bonus Features include a full Parker script, attendant script-to-completed art production pages and a gallery of covers and variants by Laming, Adam Street and Ramón K. Pérez but the real prize is the superbly fast-paced action-romp which easily mixes monsters, aliens, rocket-ships, mad doctors, feisty capable women, wicked villains, exotic locales and epic battles into a ripping yarn every fan of fantasy adventure will be unable to resist.
Flash Gordon © 2014 King Features Syndicate, Inc. ™ Hearst Holdings, Inc. Mandrake the Magician and The Phantom © 2014 King Features Syndicate, Inc. ™ Hearst Holdings, Inc. All rights reserved.

Spirou & Fantasio volume 10: Virus


By Tome & Janry, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-297-3

Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter under his nom-de-plume Rob-Vel. The inspirational invention at the request of Belgian publisher Éditions Dupuis in direct response to the phenomenal success of Hergé’s Tintin for competing outfit Casterman.

Not long after, soon-to-be legendary weekly comic Spirou launched (on April 21st 1938) with Rob-Vel’s red-headed rascal as the lead of the anthology which bears his name to this day.

The eponymous star was originally a plucky bellboy/lift operator employed by the Moustique Hotel (a wry reference to the publisher’s premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip gradually grew into high-flying, far-reaching and surreal action-comedy dramas.

Spirou and his chums have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé’s assistant André Franquin assumed the creative reins, gradually sidelining the long-established brief, complete gag-vignettes in favour of epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating phenomenally popular magic animal the Marsupilami to the mix.

Franquin continued crafting increasingly fantastic Spirou sagas until his abrupt resignation in 1969 and his tenure is remembered for the wealth of weird and wonderful players and villains he added to the cast. As well as comrade, rival and co-star Fantasio and perennial exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio, a particular useful favourite was crackpot inventor and modern-day Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas, the Count of Champignac (and sly tribute to an immortal be-whiskered druid dubbed Getafix…)

Franquin was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring yarns tapping into the rebellious, relevant zeitgeist of the times: tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

However, by the 1980s the series was looking a tad outdated and directionless. Three different creative teams then alternated on the feature, until it was at last revitalised by Philippe Vandevelde – writing as Tome – and artist Jean-Richard Geurts AKA Janry, who adapted, referenced and in all the best ways returned to the beloved Franquin era.

Their sterling efforts began with the tale under review here and quickly revived the floundering feature’s fortunes. They contributed thirteen more wonderful albums to the canon between 1984 and 1998, and allowed the venerable strip to diversify into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…).

Tome & Janry were followed on the core feature by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann & Vehlmann took over the never-ending procession of astounding escapades…

Cinebook have been publishing Spirou & Fantasio‘s exploits since 2009, alternating between Tome & Janry’s superb reinterpretations of Franquin and earlier triumphs by the great man himself. This tenth release is officially the cartoon crimebusters’ 33rd collected caper.

Originally serialised in Spirou #2305-2321 in 1982 and subsequently released as an album in 1984, this epic episode begins as a shady figure cases an icebreaker just back from the Antarctic. For some reason the HK Glacier has been placed in stringent quarantine and the observer – soon revealed as enquiring reporter Fantasio – discovers why as he trips over a very sick-looking mariner sneaking off the vessel.

It is old enemy and unscrupulous pirate John Helena – AKA “the Moray” – and he has been infected with a highly contagious disease…

In fact, it’s so virulent anyone in close proximity suffers from allergic attacks, even without contracting the primary sickness…

Knowing he’s on to something big, Fantasio rings partner-in-peril Spirou and has his comrade bring down a van to sneak Helena through the cordon of armed government troops. Safely ensconced in a chapel, the Moray tells them of Isola Red, a top-secret lab in the polar wastes where scientists are working with thousands of different viruses and exactly how he got infected with one of them. He completes his tale of woe by demanding that they take him to Count Champignac – the only man alive who can save him… and the world…

The fungal phenomenon is naturally up to the task but his proposed remedy is both complex and risky and involves the dauntless duo infiltrating Isola Red to use the cached toxins there as part of the cure. What the valiant adventurers don’t know is that the chateau is already under covert observation by a thoroughly shady-looking third-party…

Moreover and meanwhile, in a prestigious government building the mastermind behind everything is dispatching his own clean-up team to make the growing problem go away entirely…

Soon Spirou and Fantasio – with the rapidly declining Helena in tow in a hazmat suit – are touching down at Russian base Mirnov-Skaya. Spip is with them but also has to wear an isolation outfit since the vindictive little tyke couldn’t resist taking a bit of the Moray…

The camp is the last official outpost of civilisation and its gregarious commander Captain Sergeiev is delighted to offer every assistance to reach the secret base somewhere deep in the icy interior. After all, the polar explorer is an old friend of the well-travelled inventor Count Champignac…

After a few embarrassing moments of hilarity, the heroes set off as an official rescue party in borrowed snow-cats, with the camp doctor Placebov, hulking guide/driver Nadia Tovarich and even Sergeiev’s action-loving pet seal Vasily along for the ride. The desperate first-responders are sadly unaware that their unknown adversary’s money has bought a traitor who now rides along with them…

Things seem completely hopeless when the mastermind’s clean-up squad explosively ambush the convoy but the killers too are in the dark: they have been followed by yet another interested party…

Although the assassins are soon driven off, it seems they have done enough: the partial cure Spirou was carrying is wrecked and Helena’s suit is breached. They are all now probably exposed to the virus’s full effects…

Back in Europe, Champignac has been making some waves and his efforts, combined with certain journalistic endeavours, have brought low the hidden mastermind and a government official running a clandestine biological weapons plant at the bottom of the world. With the news still breaking, the Count, a military taskforce and a horde of reporters all set off for Antarctica…

In the meantime the doomed heroes have pushed on to Isola Red, in a hopeless attempt to find some miracle cure. What they encounter is truly shocking but does point the way to a solution to all their problems.

Unless of course, the freshly-reinforced mercenary clean-up squad kills them all first…

Blending rambunctious slapstick, riotous chases and gallons of gags with thrills, spills and – wait for it – chills; this is a terrific tale packed with laughs and superb action, deftly wielding a potently satirical anti-war, anti-capitalist message.

Fast-paced and exuberant, Virus is a joyous yet suspenseful romp happily accessible to readers of all ages and drawn with beguiling style and seductively wholesome élan. Catch it if you can…
Original edition © Dupuis, 1984 by Tome & Janry. All rights reserved. English translation 2016 © Cinebook Ltd.

Booster Gold volume 3: Reality Lost


By Chuck Dixon, Dan Jurgens & Norm Rapmund (DC Comics)
ISBN: 978-1-4012-2249-9                  978-1-84856-250-9 (Titan Books UK edition)

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan era.

Corporate buy-outs such as Blue Beetle, Captain Atom and The Question were assimilated into DC’s roster beside revamped versions of their own hotly hyped solo titles. There were even all-new launches for the altered sensibilities of the Decade of Excess: tradition-challenging concepts such as Suicide Squad and a shiny, happy, headline-hungry hero named Booster Gold.

The cobalt & yellow paladin debuted amidst plenty of hoopla in his own title (February 1986 – the first post-Crisis premiere of the freshly integrated superhero line) presenting wholly different approaches to DC’s army of old-school costumed boy-scouts.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Accompanied everywhere by sentient, flying, football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever fickle public…

His time came and went and Booster’s title folded, but he lived on as part of Justice League International where he became roughly half of comics’ funniest double-act riffing off the aforementioned Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of billionaire Maxwell Lord‘s League: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect. When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered but eventually redefined himself as a true hero in the multiversal conflagrations of 52 and Countdown.

In landmark weekly maxi-series 52 and ultimately Infinite Crisis, the intriguing take on Heroism diverged down strange avenues when Booster – a hero traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster relinquished his dreams of fame and acclaim to save us all over and over and over again.

This third time-bending full-colour collection gathers issues #11, 12 and 15-19 of the Booster Gold comicbook (volume 2, spanning October 2008 to June 2009), revealing further progress in the time-guardians’ never-ending battle to keep history on track and mankind in existence.

The action opens with Jurgens & Norm Rapmund illustrating a sequence scripted by Batman scribe Chuck Dixon. ‘Vicious Cycle’ finds Rip, Booster and his freshly resurrected sister Michelle at a loss after a recent Gotham visit. After Batman, Robin and Batgirl rout B-list bad guy Killer Moth at Gotham Museum, a simultaneous robbery by meekly ineffectual Wiley Dalbert causes the dynamic trio to blink out of existence…

After experiencing the urban hell of Gotham without Batman, the team start trying to rectify the situation and learn Killer Moth’s score was planned by Dalbert as cover so that the little time traveller could swipe an ancient Egyptian knife.

Popping back further to sneakily replace the Moth, Booster clandestinely carries out the fateful robbery and stops Wiley too… but that only makes the restored reality infinitely worse…

Forced to try again – this time with Booster as Batman and Michelle impersonating Batgirl – events spiral into even crazier and more contorted convolutions (humiliating too!) before an approximate restoration of history is re-established…

Sadly the time-team’s ultra-secret efforts have brought them to the attention of stretchable sleuth Ralph Dibny, the Elongated Man…

Following a two-part battle against Chronos and Starro the Conqueror – not collected in this edition- the temporal turbulence resumes with ‘Reality Lost’ from #15-18 plus #19’s ‘Reality Lost: Epilogue’; written and pencilled by Jurgens with Rapmund again handling the inking chores.

Having dragged Michelle from her surprise role as Da Vinci’s muse, Booster tries to return them to Rip’s secret lab only to find it no longer exists. Thanks to Skeets’ encyclopaedic history files and temporal processors, the stranded chrononauts discover the current crisis stems from unfinished business at the museum where they met Wiley Dalbert…

Booster sets his Wayback Machine for that apparently accursed night, and walks into a trap and is attacked by Dibny. A few years from then they would be best friends in Justice League International, but at that instant the blue and gold figure is nothing more than a bold bandit as far as the Ductile Detective is concerned…

Concealing the horrors which would soon destroy Dibny’s life, Booster nevertheless convinces Elongated Man of his bona fides before enlisting his aid in tracking down the time anomaly playing hob with reality. The root cause is the ancient knife, but the real problem is that it’s been taken by Booster’s villainous, time-bending dad Rex Hunter, precipitating a perilous odyssey through the ages to recover it…

Leaving Ralph and Michelle to search time for Rip Hunter, Gold starts to hunt for the accursed blade…

Poignant pit-stops in World War I, ancient Egypt and his personal time-line result in deadly encounters with Enemy Ace Hans von Hammer, pre-lightning bolt Barry Allen, time-bandit Chronos, and even his own earlier, surlier, self-absorbed self. Through it all Booster learns the true price and value of his secret career.

Preserving the way things are causes pain and humiliation, costs everything he ever cared about and promises nothing but frustration and early death. He even had a chance to save Ted Kord after meeting Max Lord’s father before the maniac was born but lacked the guts to do what he wanted to…

After the triumph and tragedy, a potent vignette by Jurgens & Rapmund wraps things up with a recap of Booster’s ‘Origins and Omens’ of his immediate future: first seen as a teaser produced during the lead-up to twinned publishing events Blackest Night and Brightest Day

Sadly, despite its dark and foreboding appeal, moments of sheer comedy gold and fast-paced action throughout, this engaging rollercoaster ride is ultimately a true fans’ story for die-hard Fights ‘n’ Tights devotees. That’s a great shame since this is also a fabulously well-crafted story that a wider audience would certainly appreciate if only they had sufficient back-grounding.

Perhaps DC’s current TV iterations will generate enough interest to get new readers picking up old stories and joining in the fun that’s still waiting to be had…
© 2008, 2009 DC Comics. All Rights Reserved.

Showcase Presents Batman volume 6


By Dennis O’Neil, Frank Robbins, Robert Kanigher, Len Wein, Marv Wolfman, Neal Adams, Irv Novick, Bob Brown, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-5153-6

After three seasons the overwhelmingly successful Batman TV show ended in March, 1968. It had clocked up 120 episodes plus a theatrical-release movie since its premiere on January 12, 1966; triggering a global furore of “Batmania” and causing hysteria for all things costumed, zany and mystery-mannish.

Once the series foundered and crashed, humanity’s fascination with “camp” superheroes burst as quickly as it had boomed, and the Caped Crusader was left to a hard core of dedicated fans and followers who hoped they might now have “their” hero back.

For comicbook editor Julius Schwartz – who had tried to keep the most ludicrous excesses of the show out whilst still cashing in on his global popularity – the solution was simple: ditch the tired shtick, gimmicks and gaudy paraphernalia and get Batman back to basics; solving baffling mysteries and facing life-threatening perils.

That also meant phasing out the boy sidekick…

Although the college freshman Teen Wonder would still pop back for the occasional guest-shot yarn, this sixth astoundingly economical monochrome monument to comics ingenuity and narrative brilliance features him only sporadically. Robin had finally spread his wings and flown the nest for a solo back-up slot in Detective Comics, alternating with caped newcomer Batgirl.

Chronologically collecting Batman’s cases from February 1971 to September 1972 – issues #229-244 of his own title as well as the front halves of Detective Comics #408-426 – the 33 tales gathered here (some Batman issues were giant reprint editions, so only their covers are reproduced within these pages) were written and illustrated by forward-thinking creators determined make the masked manhunter relevant and interesting on his own terms once more.

One huge factor aiding the transition was the fact that the publishers now acknowledged that a large proportion of their faithful readership were discerning teens or even adults, not just kids looking for a quick, disposable entertainment fix. Working through other contemporary tropes – most notably a renewed global fascination in all things supernatural and gothic – the creative staff deftly reshaped Batman into a hero capable of actually working within the new “big things” in comics: realism, organised crime, social issues, suspense and even horror…

During this period the long road to our modern obsessive, scarily dark Knight gradually revealed a harder-edged, grimly serious caped crusader, whilst carefully expanding the milieu and scope of Batman’s universe – especially his fearsome foes, who all ceased to be harmless buffoons and inexorably metamorphosed back into the macabre Grand Guignol murder-fiends which typified the villains of the early 1940s.

This mini-renaissance also resulted in a groundbreaking experiment now lauded as one of the first great extended Batman epics…

The moody mayhem begins with ‘Asylum of the Futurians’ by Robert Kanigher, Irv Novick & Frank Giacoia from Batman #229, which pitted the astounded hero against a sect of self-proclaimed mutants who might simply have been the craziest, most self-deluding killers he had ever faced.

Detective Comics #408 offered a short sharp shocker by neophyte scripters Len Wein and Marv Wolfman. Limned by Neal Adams & Dick Giordano, ‘The House That Haunted Batman’ showcased spectral apparitions, the apparent death of Robin and a devilish mystery perpetrated by one of the Gotham Guardian’s most sinister enemies. Frank Robbins, Novick & Giordano then addressed an ongoing social revolution as our hero stopped a juvenile delinquent gang-war. When the now-united kids’ occupied a palatial new building the ‘Take-Over of Paradise’ (Batman #230) led to a vicious murder. Luckily the Caped Crimebuster was on hand to solve the case before a renewed bloodbath began…

Detective Comics #409 pitted Batman against a disfigured lunatic slashing portraits and killing their subjects in ‘Man in the Eternal Mask’ (Robbins, Bob Brown & Giacoia) whilst the next issue proved to be another chilling and memorable murder-mystery from the most celebrated creative team of the decade. ‘A Vow from the Grave!’ by Denny O’Neil, Adams & Giordano at their visually spectacular best, featured an exhausted Batman hunting one ruthless killer and inadvertently stumbling into another murder in an enclave of retired circus freaks…

Multi-talented Dick Giordano was the inker of choice for the Darknight Detective at this time; his slick, lush line and brushwork lending a veneer of continuity to every penciller. Unless I say otherwise, please assume it’s him on every cited story from now on…

The Dark Knight was lured to Vietnam to save an airliner full of hostages in Batman #231 (Robbins, with Novick pencils), barely surviving a vicious vengeance scheme triggered by the ‘Blind Rage of the Ten-Eyed Man’.

Then the first subtle plot-strands were woven in a breathtakingly ambitious saga unlike anything seen in comics before. Detective Comics #411 found Batman still in the East, undercover and hunting Dr. Darrk; leader of the lethally clandestine League of Assassins so casually introduced in #405. The pursuit led ‘Into the Den of the Death-Dealers’ (O’Neil, Brown) where a climactic struggle resulted in the monster’s death and freedom for an exotic hostage he was holding. Her name was Talia…

We learned more of her in Batman #232 where O’Neil & Adams introduced her father – immortal eco-terrorist Râ’s Al GhÅ«l – in a whirlwind adventure which became one of the signature high-points of the entire Batman canon.

‘Daughter of the Demon’ is a timeless globe-girdling mystery yarn that draws the increasingly dark detective from Gotham’s concrete canyons to the Himalayas in search of hostages Robin and Talia, purportedly captured by forces inimical to both Batman and the mysterious figure who claims to working in secret to save the world…

Ra’s was a contemporary, more acceptable visual embodiment of the classic inscrutable ultimate foreign devil (as typified in a less forgiving age as the “Yellow Peril” or Dr. Fu Manchu). This kind of alien archetype permeates popular fiction and is still an astonishingly powerful villain-symbol, although the character’s Arabic origins – neutral at the time – seem to uncomfortably embody a different kind of ethnic bogeyman in today’s post 9/11 world.

The concept of a villain who has the best interests of the planet at heart is not a new one, but Ra’s Al Ghul, whose avowed intent is to reduce teeming humanity to viable levels and save the world from our poison, hit a chord in the 1970s – a period where ecological issues first came to the attention of the young. It was a rare kid who didn’t find a note of sense in what “the Demon’s Head” planned.

The spectacular tale ended with a shocking pronouncement of what Ra’s intended for Batman…

A return to relative normality came in ‘Legacy of Hate!’ (Detective Comics #412 by Robbins, Brown) as Bruce Wayne headed to Northern England for a convocation of kin gathered to settle the ownership and disposition of ancient Waynemoor Castle. Sadly, even Batman could not separate the spate of attempted murders which followed into purely human perpetrators and the manor’s vengeful ghost knight…

Issue #413 blended the spooky tone of the times with a healthy dose of social inclusion as ‘Freak-Out at Phantom Hollow!’ (Robbins, Brown) found Batman saving two abused hippie kids being picked on in a rural hamlet, only to become embroiled in a witch’s curse and mad bomber’s plot. Batman #233 was an all-reprint edition after which #234 featured the stellar return of one of the hero’s most tragic foes.

As comics became increasingly more anodyne in the 1950s, psychologically warped actualised schizophrenic Two-Face was dropped from Batman’s roster of rogues, but with ‘Half an Evil’ (O’Neil, Adams & Giordano) he resurfaced at the forefront of grimmer, grittier stories.

When a string of bizarre and brutal robberies afflicting Gotham, the baffled Batman has to use all his ingenuity to discern the reasoning and discover the identity of a ruthless hidden mastermind in time to thwart a diabolical scheme…

An aura of Film Noir redemption colours O’Neil & Novick’s ‘Legend of the Key Hook Lighthouse!’ from Detective Comics #414, as Batman tracks gunrunners to a haunted coastal bastion in Florida. However, only a supernatural intervention enables him to save bystanders who, whilst not exactly innocent, certainly don’t deserve the fate psychotic banana republic despot General Ruizo planned for them…

In Batman #235’s ‘Swamp Sinister!’ (O’Neil, Novick) some early insights into the true character of Talia and her ruthless sire manifest as the Dark Knight races to recover a stolen bio-weapon whilst over in Detective Comics #415 Robbins & Brown’s ‘Challenge of the Consumer Crusader’ sees the Gotham Gangbuster uncover an extortion ring inside the nation’s most respected product-testing organisation.

Detective Comics #400 had introduced a dark counterpoint to the Gotham Gangbuster wherein driven scientist Kirk Langstrom created a serum to make him superior to Batman and paid a heavy price. Over two further exploits Langstrom and his fiancée Francine had endured his monstrous transformations until Batman found a cure. Now that trilogy was expanded in #416 as Frank Robbins pencilled and inked his own script ‘Man-Bat Madness!’ wherein Kirk seemingly slipped back into his transformative madness. Luckily, Batman had the faith to look beyond appearances and discern a hidden factor in the scientist’s inexplicable recidivism…

‘Wail of the Ghost-Bride!’ (Batman #236, Robbins, Novick) blends mysticism with an solid murder-plot, cover-up and blistering action after which a journalist tries to become ‘Batman for a Night’ (Detective Comics #417, Robbins, Brown & Giordano) but only succeeds after experiencing a similar crime-created loss…

‘Night of the Reaper!’ – by O’Neil, Adams & Giordano from Batman #237 – is one of the most revered tales of the era: a harrowing Halloween epic which finds Robin working with his old mentor to solve a string of barbarous killings only to uncover a pitifully deranged perpetrator as much sinned-against as sinner…

Following the cover of reprint giant Batman #238, Detective Comics #418 writes a temporary finish to the short-lived career of The Creeper as ‘…And Be a Villain!’ (O’Neil, Novick) pits the Gotham Guardian against a former hero being simultaneously killed and driven crazy by his own powers. At the heart of the problem is the criminal scientist forcing Creeper to steal in return for a promised cure, but that’s no help as Batman battles a foe faster, stronger, more agile and far scarier than he…

A corpse weighed down with Batman figurines leads the hero into an underworld imbroglio packed with shameful family freaks, a ruthless master smuggler and the pitiful ‘Secret of the Slaying Statues!’ (Detective #419 from O’Neil & Novick) whilst Christmas classic ‘Silent Night, Deadly Night!’ (O’Neil & Novick in Batman #239) sees the masked manhunter striving to save a desperate, poverty-struck single-parent from making the worst decision of his life – with a little seasonal help from a higher power…

Robbins again solos for Detective Comics #420’s ‘Forecast for Tonight… Murder!’ as a radioactive dead man stalks one of Gotham’s greatest philanthropists; easily outwitting Batman’s every preventative measure. It only gets tougher when the hero discovers he might be safeguarding the wrong injured party…

The long-brewing war between Batman and Ra’s Al Ghul went to Def Con 3 in Batman #240 when O’Neil, Novick & Giordano set the scene for the groundbreaking “series-within-a-series” soon to follow. When Batman uncovers one of his opponent’s less worthy and far more grisly projects he is forced to compromise his principles and deliver ‘Vengeance for a Dead Man!’ The end-result will be open war between Batman and the Demon’s Head…

Batman had to break a blackmailer who knew all Gotham’s dirty secrets out of prison during a full-scale riot in ‘Blind Justice… Blind Fear!’ (an all-Robbins affair from DC #421) whilst in the following issue O’Neil, Brown & Giordano had the Dark Knight expose a cunning hijacking ring using radical methodology for corporate reasons in ‘Highway to Nowhere!’

Another sociopathic killer debuted in Batman #241 as the hero hunts for freelance spy Colonel Sulphur whose extortion scheme revolved around his threat to kill a Pentagon officer’s wife. ‘At Dawn Dies Mary McGuffin!’ by O’Neil & Novick sees Batman scouring Gotham in a tense race against the clock in direct counterpoint to Detective #423’s ‘The Most Dangerous Twenty Miles in Gotham City’ (Robbins, Brown) wherein the masked manhunter’s cognitive skills are tested trying to slip a Russian agent past a gang of ultra-patriots. The killers don’t care that he’s being exchanged for a captive American, they just want to kill a commie and send a message…

Batman #242-244 (and the epilogue from #245 not included in this volume) formed a single extended saga taken out of normal DC continuity. It promised to relate the final confrontation between two opposing ideals. O’Neil, Novick & Giordano opened the campaign in Batman #242 with ‘Bruce Wayne – Rest in Peace!’ With his civilian identity taken off the board, Batman gathers a small team of specialist allies – comprising criminal alternate-identity Matches Malone, scientific advisor Dr. Harris Blaine and Ra’s’ top assassin Ling – to destroy the Demon forever.

Meanwhile it was business as usual in Detective #424 where ‘Double-Cross-Fire!’by Robbins & Brown – played out an astoundingly cunning murder plot with Batman challenging Commissioner Gordon (and us readers) to spot the telltale clue which gave the game away. O’Neil & Novick then get all Shakespearean in #425 where ‘The Stage is Set… for Murder!’ with Batman carefully seeking to glean which thespian was plotting a big, bloody finish before the curtain comes down forever…

O’Neil, Adams & Giordano returned with the second chapter of their landmark epic as Batman #243 sees the team – plus latecomer Molly Post – bombastically invade Ra’s’ Swiss citadel moments after their intended target passes away…

Nobody suspected the ageless villain’s resources included ‘The Lazarus Pit’ which could revive the dead…

In Detective Comics #426, a spate of inexplicable suicides amongst the wealthy leads Batman to suave gambler Conway Treach: a man who just can’t lose. Soon however, the huckster learns that his grim opponent has his own system for winning ‘Killer’s Roulette!’; another suspenseful Robbins masterpiece which leads chronologically and conclusively to Batman #244 and the fateful finale wherein ‘The Demon Lives Again!‘ Sadly, despite all his supernal gifts and forces, Ra’s cannot escape the climactic vengeance of his implacable foe in dream-team O’Neil, Adams & Giordano’s compulsive climax.

With the game-changing classics in this volume, Batman finally returned to the commercial and critical top flight he had enjoyed in the 1940s reviving and expanding upon his original conception as a remorseless, relentless avenger of injustice. The next few years would see the hero rise to unparalleled heights of quality so stay tuned: the very best is just around the corner… that dark, dark corner…
© 1971, 1972, 2015 DC Comics. All rights reserved.

Valerian and Laureline volume 11: the Ghosts of Inverloch


By Méziéres & Christin, with colours by E. Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-263-8

Valérian: Spatio-Temporal Agent debuted in weekly Pilote #420 (9th November 1967) and was an instant smash-hit. The feature soon became Valérian and Laureline as his feisty distaff sidekick quickly developed into an equal partner – if not scene-stealing star – through a string of fabulously fantastical, winningly sly and light-hearted time-travelling, space-warping romps.

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the stellar yarns struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Initially Valerian was an affably capable yet unimaginatively by-the-book space cop tasked with protecting the official universal chronology (at least as it affects humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale Les Mauvais Rêves (Bad Dreams and still not yet translated into English), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to Galaxity: the 28th century super-citadel and administrative capital of the Terran Empire.

The indomitable female firebrand crash-trained as an operative and accompanied him on subsequent missions – a beguiling succession of breezy, space-warping, social conscience-building epics. This so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

This eleventh Cinebook translation – beginning another multi-album epic – is especially significant. Each Valérian adventure was first serialised in Pilote before being collected in book editions, but after this adventure – which concluded in The Rage of Hypsis (January 1st – September 1st 1985) the publishing world shifted gears. From the next tale and every one thereafter, the mind-bending sagas were released as all-new graphic novels. The switch in dissemination affected all popular French comics characters and almost spelled the end of periodical comics publication on the continent…

(One clarifying note: in the canon, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.)

Les Spectres d’Inverloch originally appeared in then-monthly Pilote (#M110-117, spanning July 1983 to February 1984) and opens here as Laureline enjoys the comforts of a palatial manor in Scotland, somewhere at the tail end of the 20th century. Unflappable dowager Lady Charlotte is the most gracious host and is happy to share all the benefits of life in Clan McCullough, even though her young charge can’t help but wonder why she has to cool her heels with the old biddy in this odd time and place…

Once again the Spatio-Temporal partners-in-peril are separated by eons and light years. Valerian is at the other end of everything: impatiently stuck on water-world Glapum’t, trying to capture a hulking aquatic beast who easily defies his every stratagem. Finally, once brute, force, commando tactics and super-science have all proved ineffectual, the frustrated agent tries bribery. Naturally, the tasty morsels he offers are heavily drugged…

However, as he carries the second phase of his orders, a real problem crops up. Valerian can’t establish contact with Galaxity…

Far ago and elsewhere, London is enduring a paralysing wave of industrial actions. The strikes are particularly galling to volubly affable, infuriatingly unrushed and always tardy Mr. Albert. Galaxity’s 20th century information gatherer/sleeper operative is trying to get to Scotland, but wonders if he’s ever going to get out of the English capital…

On far-flung Rubanis, dictatorial secret police chief Colonel Tlocq is having a duel of wits with the engagingly ruthless data-brokers known as the Shingouz. Naturally, the spymaster is utterly outmanoeuvred by the devious little reptiles who gleefully take off with the secret they required. All-in-all, they are rather enjoying working for Earth…

Way back in West Virginia, Lady Charlotte’s husband Lord Seal is consulting with the CIA. The dapper Briton is a past master of “tradecraft” and remains unperturbed even after reviewing the terrifying situation facing both the Communist Bloc and Free World. Something is making all persons in charge of nuclear weapons – politicians and military alike – go mad. There have been numerous near-misses and even a couple of swiftly hushed-up actual disasters on both sides of the Iron Curtain. Moreover, the Americans have got hold of strange little devices used to cause the insanity. Somebody is deliberately trying to spark atomic Armageddon…

Only the veteran spy’s swift actions prevent the entire assembly going the same way, when a concealed insanity-gadget goes off during their top-secret meeting…

As Seal jets off home, the scene switches to Galaxity. The super-city, impregnable bastion of human dominance, is deserted. Only its supreme master remains, and as the fortress and Terran empire start dissolving into nothingness he makes a desperate jump into time…

On a clear autumn afternoon, Lady Charlotte and Laureline are enjoying the view from Castle Inverloch’s rear windows when the immaculate, lovingly-manicured-for-centuries lawns are wrecked by the crash-landing of a Shingouz shuttle. Naturally, the visitors are granted every gracious vestige of hospitality, even after Lord Seal arrives in flamboyantly bombastic fashion and sees his beloved grass…

Aplomb and grace under pressure alone cannot account for the elderly couple’s acceptance, and when Albert pops in and Valerian shows up – much to the detriment of what remains of the lawns – it becomes clear that the elderly gentry know much more about the workings of the universe than everybody else in this century…

Even the previously-captive Glapumtian – who likes to be called “Ralph” – has a part to play in the baffling, pre-ordained proceedings.

What exactly that means starts to become clear after Lord and Lady Seal introduce their outré guests to the legendary ghost of Inverloch. Valerian usually just calls him “boss”…

Soon the Spatio-Temporal Agents are being made painfully aware of a monumental threat to the universe which has already unmade the events leading to the birth of Galaxity and the Terran Empire and which now poses a threat to all that is…

To Be Concluded…

Smart, subtle, complex and frequently hilarious, this sharp trans-time tale beguilingly lays the groundwork for an epic escapade. This is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of a whole new way to enjoy the future…
© Dargaud Paris, 1983 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2016 Cinebook Ltd.