Marvel Adventures Avengers volume 9: The Times They Are A’Changin’


By Paul Tobin, Matteo Lolli, Ig Guara, Casey Jones, Christian Vecchia & Sandro Ribeiro (Marvel)
ISBN: 978-0-7851-3832-7

Since its earliest days Marvel has always courted young comicbook audiences. Whether through animation tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids or Calvin, the House of Ideas always understood the necessity of cultivating the next generation of readers.

These days, however, accessible child-friendly titles are in decline and with Marvel’s proprietary characters all over screens large and small, the company generally prefers to create adulterated versions of its own pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko and subsequently merged it with remnants of its failed manga-based Tsunami imprint, which was also intended for a junior demographic.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and the reconstituted classics replaced by all-original yarns. Additional titles included Marvel Adventures: Super Heroes, Power Pack, Hulk and The Avengers, which ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This particularly light-hearted digest-sized collection re-presents issues #32-35 of Marvel Adventures Avengers (from 2009) and offers a succession of stand-alone yarns that will delight fans with a sense of humour and iota of wit…

What You Need To Know: this incarnation of the World’s Mightiest Superheroes operates an “open-door” policy where almost every metahuman marvel might turn up for duty. However – presumably because of their TV cartoon popularity – the Wondrous Wallcrawler and Jade Juggernaut are on scene in almost every episode…

Written throughout by Paul Tobin, the fast-paced fun begins with ‘The Big Payoff’ illustrated by Matteo Lolli & Christian Vecchia, wherein the team gets a most unpleasant visit from Special Agent Clark Harvey of the Internal Revenue Service.

This weaselling civil servant is ostensibly there to collect the individual Avengers’ taxes, but it’s all a ploy to blackmail the team into forcing a bunch of defaulting villains into paying up…

Smart and deviously hilarious, the clashes between Giant-Girl, Spider-Man and Luke Cage against Whirlwind, the Web-spinner and erudite philosophical monster/political activist Oog or Man-Bull versus Iron Man are entertainment enough, but Iron Man and Giant-Girl overmatched against the Absorbing Man and the childlike Hulk convincing assassin Bullsesye to do his patriotic duty are literally priceless…

When jungle king Ka-Zar visits from the Antarctic lost world all he can think about is learning how to use a car. Sadly Wolverine, Storm, Giant-Girl, Hulk and Spidey all feel safer battling an invasion of super-Saurians unleashed by Stegron the Dinosaur Man than sitting in the same vehicle as the Lord of the Savage Land in ‘You’re Driving Me Crazy’ (art by Ig Guara & Sandro Ribeiro)…

When ancient Egyptian magicians turn time into an out of control merry-go-round, ‘Sgt. Fury and his Howling Commandos!’ (Lolli & Vecchia) are caught up in the assorted eras of chaos, with Ant-Man, Giant-Girl, Tigra, Storm, the Wallcrawler and Hulk frantically fighting just to keep up…

This titanic tiny tome then concludes on a romantic note in ‘Lovers Leaper’, rendered by Casey Jones, when all the female Avengers head off for a vacation break. They foolishly thought Captain America, Cage, Spider-Man, Hawkeye and Wolverine could handle things for awhile, but boys will be slobs and soon the HQ is a ghastly mess of “man-cave” madness…

Moreover, since Hawkeye now needs a date for the Annual Archer Awards, he tries an on-line dating service and manages to upload not just his but all his buddies’ information onto the site…

With seemingly every eligible lady – super-powered and not – in New York City subscribing to the Lovers Leap site, the unsuspecting heroes are soon being bombarded by an army of annoyed women who think they’ve been stood up by the utterly oblivious Avengers.

…And when they try to get the owner to remove their details, the heroes discover former French bad-guy Batroc the Leaper is in charge and unwilling to do them any favours…

Smart and fun on a number of levels, bright and breezy with lots of light-hearted action and many solid laughs, this book really offers a fabulous alternative to the regular Marvel Universe angst and agony.

Even with the violence toned down and “cartooned-up” the stories are superbly thrilling and beautifully depicted: a perfect introduction for kids and adults alike to the vast realm of adventure we all love…

In 2012 the Marvel Adventures line was superseded by specific comicbook titles tied to Disney XD TV shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing and perhaps more culturally accessible means of introducing character and concepts to kids born often two generations or more away from those far-distant 1960s originating events.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

All-New X-Men volume 3: Out of Their Depth


By Brian Michael Bendis, Stuart Immonen, David Lafuente & Wade Von Grawbadger (Marvel/Panini UK)
ISBN: 978-1-84653-561-1

Following the poor choices and horrendous paths taken by assorted mutant heroes over the last few years, and following the events of Avengers versus X-Men, MarvelNOW! reshaped the continuity, taking various factors of X-iterations in truly bizarre directions.

At the dawn of the Marvel Age, some very special kids were chosen by wheelchair-bound telepath Charles Xavier. Gloomy Scott Summers, ebullient Bobby Drake, trust fund brat Warren Worthington III, insular Jean Grey and simian genius Henry McCoy were gathered up by the enigmatic Professor X – a man dedicated to brokering peace and achieving integration between massed humanity and an emergent off-shoot race of mutants, no matter what the cost.

To achieve his dream he educated and trained the five youngsters – codenamed Cyclops, Iceman, Angel, Marvel Girl and The Beast – for unique roles as heroes, ambassadors and symbols in an effort to counter the growing tide of human prejudice and fear.

Over years the struggle to integrate mutants into society resulted in constant conflict, compromise and tragedy, including Jean’s death, Warren’s mutilation, Hank’s further mutation and eventually Cyclops’ radicalisation.

The formerly idealistic, steadfast and trustworthy team-leader Cyclops was even killed Xavier before eventually joining with old comrade Magik and former foes Magneto and Emma Frost in a hard-line alliance devoted to preserving mutant lives at the cost, if necessary, of human ones.

Abandoning Scott, his surviving team-mates and newer X-Men Wolverine, Storm and Kitty Pryde stayed true to Xavier’s dream, opting to protect and train the next mutant generation at the Jean Grey School for Higher Learning…

When The Beast realised he was dying, he became obsessed with the notion that the still starry-eyed First Class of X-Men could bring Scott back from his doctrinaire madness and ideological race war obsession. To that end McCoy used time-travel tech in a last-ditch attempt to fix everything: risking the entire space/time continuum by bringing those valiant, callow youngsters back to the future to reason with debased, possibly deranged Cyclops.

The gamble paid off in all the wrong ways. Rather than restoring Scott to reason, the confrontation simply hardened the renegade’s heart and strengthened his resolve.

Moreover, even though McCoy’s younger self cured his older iteration, young Hank and the rest of the X-Kids refused to go home until “bad” Cyclops was stopped…

The modern world changes extremely rapidly. New mutants are now appearing in increasing numbers, all with more impressive talents than ever before. Worse still, through careful orchestration and by avoiding visibly unprovoked acts of violence, Cyclops’ Extinction Squad are winning the trust and respect of many oppressed sectors of humanity: the poor, the disenfranchised and rebellious, the young…

Following a very public humiliation of the Government-sponsored Uncanny Avengers, the internecine mutant conflict heats up when Cyclops and his allies visit the Jean Grey School with a chilling proposition. Convinced of inevitable extinction at human hands, Scott proffers a place to any student wishing to join his own academy: one dedicated to training mutants to fight and survive rather than wait for mankind to turn on them…

The psychically conjoined, socially-challenged and ruthless Stepford Sisters (Celeste, Mindee and Phoebe) readily accept but nobody is more shocked than the elder Cyclops when teenaged Angel also agrees to ditch his former classmates and switch sides…

Scripted by Brian Michael Bendis and illustrated by Stuart Immonen with Wade Von Grawbadger, Out of Their Depth – re-presenting All-New X-Men #11-15 from May to August 2013 – picks up mere moments later as Warren’s incredible decision provokes a massive row amongst adults and students alike.

Her newly-awakened psionic abilities in overdrive and unable to filter out the thoughts and emotions boiling round her, Jean lashes out, taking control of Angel’s mind. Her arbitrary actions are countered by the Cuckoo triplets and a bloody battle looks certain to erupt between the factions until teen Scott dramatically brings them all to their senses.

With nothing resolved, the Extinction team simply teleport out with their new recruits as, a continent away, a third faction makes its move…

Shapeshifter Mystique had already attempted to seduce the naïve 16-year old Scott, but when that failed she simply moved ahead with her own scheme. Now she, feral berserker Sabretooth and illusion-projector Lady Mastermind embark on spectacular robberies, amassing a literal mountain of cash, whilst leaving “proof” that Wolverine and the time-lost X-Kids are responsible…

Back at School Jean has an educational heart-to-heart with Professor Kitty about controlling her new abilities and the ethics of using them before Wolverine leads them all after Mystique.

They don’t get far before being intercepted in ‘All-New X-Men VS Uncanny Avengers’…

The combined human/mutant team is lead by Scott’s younger brother Alex – now more than a decade older than his sibling. The search for answers and explanations is difficult: none of Cyclops’ classmates even knew he had a brother at this stage of their lives and the confrontation between the adults is fraught with tension.

Suddenly Jean’s telepathy scans the Scarlet Witch‘s thoughts and the mind-reader goes ballistic.

Wanda‘s greatest shame is the period of madness when she murdered many of her Avenger allies and used her probability magic to eradicate millions of mutants with a wish. The inadvertent revelations burn into Jean’s brain and she responds with a storm of unleashed psionic fury…

As the situation escalates, in London The Bank of England is pillaged by “The X-Men” and Captain America grudgingly allows sometime-Avenger Wolverine a chance to handle matters himself…

The torturous trail leads to a warehouse where Madame Hydra, Silver Samurai and a small army of Hydra stormtroopers are engaged in cautious, dangerous negotiations with Mystique.

The mutant’s incredibly audacious plan – and the need for untold billions in cash – is revealed, only to have the dickering disrupted by Kitty and Wolverine ambitiously ambushing everybody.

They had previously ordered the kids to stay back and keep safe but the quartet are just teenagers and thus biologically unable to follow adult instructions…

The frantic melee seesaws on a knife edge until in the midst of the chaos Jean seemingly transforms into the dreaded Dark Phoenix, and by the time the Avengers arrive the battle is over and the kids triumphant.

This is an action-packed collection of clashes and capers but is also wonderfully heavy on the light-hearted humour and hi-jinks which so distinguished the original mid-1960s run: filled with smart, plausible characterisation, delicious extrapolation plus hilarious one-liners and childish stunts…

The final tale herein, illustrated by David Lafuente, opens a whole new world of possibilities when Jean’s still-erratic telepathy leads her to discover that one of her dutiful classmates has loved her from afar for decades…

Since she arrived all she has dwelt upon is her star-crossed lovers’ destiny with Scott Summers – and how she will die.

Is it any wonder then that she takes the lead with her silently suffering young admirer? Scott too is rebelling against his future… only his response is to play hooky with the other junior X-Man and head for New York City to meet girls and have the kind of fun he never believed his powers would permit…

To Be Continued…

Out of Their Depth also includes a beautiful cover-and-variants gallery by Immonen, Leinil Francis Yu & Nick Bradshaw and the now standard 21st century add-on of AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.
™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Valerian and Laureline book 4: Welcome to Alflolol


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0   (Dargaud edition) 2-205-06573-4

Valérian is the most influential science fiction comics series ever drawn – and yes, that includes even Buck Rogers, Flash Gordon, Dan Dare and Judge Dredd.

Although to a large extent those venerable strips defined and later re-defined the medium itself, anybody who has seen a Star Wars movie or that franchise’s overwhelming homages, pastiches and rip-offs has been exposed to doses of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings (which the filmic phenomenon has shamelessly plundered for decades): everything from the character and look of alien races and cultures to the design of the Millennium Falcon and even Leia‘s Slave Girl outfit …

Simply put, more carbon-based life-forms have experienced and marvelled at the uniquely innovative, grungy, lived-in authentic futurism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-ClaudeForest’s 1962 creation Barbarella.

Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In 1977 the fervour surrounding Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, combined with Valérian‘s popularity led to the creation of an adult graphic sci-fi blockbuster – Métal Hurlant.

Valérian and Laureline (as the series eventually became) is a light-hearted, wildly imaginative time-travelling, space-warping fantasy teeming with wry, satirical, humanist action and political commentary, starring – in the early days at least – an affable, capable yet unimaginative by-the-book cop tasked with protecting the official universal chronology by counteracting paradoxes caused by incautious time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated into English yet), he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to 28th century super-citadel and administrative capital of the Terran Empire, Galaxity.

The indomitable lass subsequently trained as a Spatio-Temporal operative and began accompanying him on all his missions.

Every subsequent Valérian adventure until the 13th was initially serialised weekly until ‘The Rage of Hypsis’ concluded, after which further yarns were solely published as all-new complete graphic novels. The whole spectacular saga resolved and ended in 2010.

Welcome to Alflolol originally ran in Pilote #631-652 (December 1971-May 11th 1972) and follows the Spatio-Temporal agents as they depart from Technorog, a desolate industrial planet whose vast resources are crucial to the running of human civilisation. So vital in fact that Galaxity sends her best agents just to inspect it every now and then…

As the S-T agents carefully negotiate the immense forcefield and asteroid belt that envelope the harsh and ferociously capitalistic factory world, Laureline is repeatedly possessed by an uncanny force. The fit also leads the couple to an immense ship which has foundered between the rocks and energy screen.

Investigating the vessel, which is purposely open to hard vacuum, Laureline again lapses into a glowing coma and eerily drifts towards a family of incredibly powerful yet rustically affable alien primitives sitting on the hull of their ship.

Valerian, closely following behind, prevents a terrible accident to his companion and is warmly greeted by the strangers, who explains that the eldest of the beings is very ill and in her throes has locked minds with his female. If they’re not careful, both could die…

Garrulous, easygoing Argol agrees to let Valerian treat the problem, and his wife Orgal telekinetically transports the Earthlings, her entire family and their pet Gumun back to the S-T astroship in mere moments. Soon Terran technology has saved both the human and alien and Argol settles back to explain what has happened…

The wanderers are naively friendly and immensely long-lived – like all their species – and are just returning to their homeworld Alflolol from an amusing perambulation through space. However since their departure – 4,000 Earth years ago – somebody has moved in…

Despite the Governor of Technorog’s protests, Galaxity law is clear and the Alflololians must be allowed back on their planet.

However the wheedling plutocrat – secure in his job’s importance to the empire – realises he doesn’t have to hand over the keys, just make room for the five meekly polite cosmic gypsies, who simply cannot grasp the concept of business and don’t understand why anybody would put up lots of flimsy, ugly buildings and spoil the hunting……

As Valerian allows the businessmen to walk all over the aliens’ rights, Laureline goes berserk: arguing for Argol’s family and indulging in a little light-hearted sabotage because the gentle giants won’t do it for themselves…

She needn’t bother though: their mere presence and incredible abilities are enough to disrupt the Governor’s precious productivity, especially when they get bored of sterile human accommodations and return to their ancestral ranges…

The real crisis only begins when the rest of the nomadic Alflololians return: one hundred separate ships full of natives protected by law and fully entitled to reclaim their homes.

The humans aren’t leaving, however, and soon the Governor has begun herding the wanderers onto a reservation and demanding they work if they want to eat.

Big mistake…

Socially aware and crusading, this is one of the earliest comics tales to catch the 1970s wave of ecological awareness and still ranks amongst the very best to explore the social iniquities which beset indigenous peoples at a time when most European ex-empires were still divesting themselves of their colonial possessions.

The theme of Capitalism versus Native Culture and the eternal struggle between territorial imperatives, moral rights and holy profit have seldom been dealt with in such an effective, sardonic and hilarious surreal manner. Ending on an outrageous twist, the story has lost none of its wit and punch forty years later.

And of course there’s the usual glorious blend of astounding action, imaginative imagery and fantastic creatures to leaven the morality play with space-operatic fun-filled, visually breathtaking and stunningly ingenious wide-eyed wonderment…

Between 1981 and 1985, Dargaud-Canada and Dargaud-USA published a quartet of these albums in English (with a limited UK imprint from Hodder-Dargaud) under the umbrella title Valerian: Spatiotemporal Agent and this tale was the third release, translated then by L. Mitchell.

Although this modern Cinebook release boasts far better print and colour values and a more fluid translation, total completists might also be interested in tracking down those 20th century releases too…
© Dargaud Paris, 1972 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2012 Cinebook Ltd.

The Children of Palomar


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 976-1-60699-625-6

In the 1980s a qualitative revolution forever destroyed the clichéd, segregated, stereotypical ways genres of comic strips were produced and marketed. Most effective in blasting the comfy funnybook pigeonholes were three young guys from Oxnard, California: Jaime, Mario and Gilberto Hernandez.

Love and Rockets was an anthology magazine (and previously a self-published comic in 1981) that broke all the rules, featuring intriguing, adventuresome larks and captivating, experimental narratives which pretty much defied classification, all cloaked in the ephemera of LA’s Hispanic and punk music scene.

Stories generally focussed on the slick, sci-fi-seasoned larks of young gadabouts Maggie, Hopey and their extended eccentric circle of friends or the heart-warming, terrifying, gut-wrenching soap-opera travails of rural Central American outpost Palomar.

The Hernandez Boys, gifted synthesists all, enthralled and enchanted with incredible stories that sampled a thousand influences conceptual and actual – everything from comics, cartoon shows, masked wrestlers, trashy movies and American Hispanic pop culture to German Expressionism. There was also a perpetual backdrop displaying the holy trinity of youth: Sex and Drugs and Rock and Roll – for which please hear mostly alternative music and punk rock.

The result was dynamite. Mario only officially contributed on rare occasions but his galvanising energy informed everything. The slick and enticing visual forays by Jaime explored friendship and modern love whilst destroying stereotypes of feminine attraction through his fetching coterie of Gals Gone Wild, whilst Gilberto mostly crafted a hyper-real microcosm in his Latinate landscape: a playground of wit, toil, passion and raw humanity in a poor village with a vibrant, funny and fantastically quotidian cast created for his extended epic Heartbreak Soup.

Everything from life, death, adultery, magic, monsters, murder and especially gossip could happen in Palomar’s metafictional environs, as the artist mined his own post-punk influences in a deceptively effective primitivist art style which perfectly blended a personalised mythology of comics, music, intoxicants, strong women, gangs, sex and family. The denizens of Palomar still inform and shape Beto’s work, both directly and as imaginative spurs for spin-off stories.

Winning critical acclaim but little financial success, the brothers temporarily put aside their favourite toys to work on side projects and special series before creatively reuniting a few years back to produce annual collections of new material in their particularly peculiar shared or, rather, intermittently adjacent pen-and-ink universes.

In 2006, more than a decade after the canonical Heartbreak Soup stories, Beto popped back to his leafy arcadia via a three-magazine run entitled New Tales of Old Palomar, producing a too-brief selection of elucidating tales drenched in revelation and imagination which revealed a few answers to questions we never knew we had…

In the opening act of ‘The Children of Palomar’ the denizens of the little town are going about their daily business with a little less than usual calm since a couple of abandoned wild kids have been stealing food from everyone, everywhere. The naked little nippers are incredibly fleet-footed and not even Sheriff Chelo can catch them.

Her immediate problems are solved once sporty soccer-playing Pipo decides to prove who is truly the fastest runner in town, but unfortunately, once feral foundlings Tonantzin and Diana Villaseñor have been taken in, the village has to civilise and find homes for them…

The men meanwhile have devised a scheme to make Palomar a little export money. They mean well but when the mayor and his pals decide to blow up a boulder just as the stray kids take off, it takes all Pipo’s acceleration to prevent a horrific tragedy…

Another time little boys were on the other side of “The Crack” hazing young Gato before letting him join their black shirt gang. When they got bored and left, Pintor tried to help the traumatised candidate get home but the log across the giant gorge had vanished.

Stuck and terrified they were then abducted by strangers in space suits who experimented on them. The strangers spoke a strange language but another Palomar boy named Manuel was there and he said that soon they would be made to forget everything…

The villagers meanwhile had noticed them gone and Sheriff Chelo led a search party to the gap, but when their makeshift bridge sundered, only she managed to get across. By the time she found the kids their captors were arguing and the violence only escalated when she intervened…

The entire outpost then vanished in an explosion but at least she got the boys back…

Of course, Chelo had no idea that one of the ghostly White Strangers was still alive and intensely interested…

Palomar is surrounded by huge, ancient statues and the people all know they live in a world of magic. When babosa-selling Tonantzin began seeing a ghostly chuckling “Blooter Baby”, a wise woman explained that they only appeared to girls and women who would be childless, before telling her how to get rid of it.

Instead, she and the spectre reach an accommodation and the girl learns she is not alone before gaining a mission for life…

Our picaresque peregrinations conclude some time later when diminutive Carmen thinks she feels an Earth tremor no one else noticed. She considers asking the peculiar white scientists doing their weird bird research at the edge of town but doesn’t know their language.

Everybody goes about their day until the strangers kidnap Chelo and the horrified sheriff recognises one of the “aliens” from across the gorge all those years ago. Although formidable, she succumbs to superior force and wakes up maimed but back in bed in Palomar.

Not normally an unforgiving woman, Chelo goes looking for her tormentors as soon as she’s able… and finds them…

There’s fiction, there’s Meta-fiction and then there’s Gilbert Hernandez. In addition to Love and Rockets‘ captivating tales of Palomar he has produced numerous controversial and groundbreaking volumes such as Sloth, Grip, Birdland, Girl Crazy and Julio’s Day: all distinguished by his bold, instinctive, compellingly simplified artwork and a mature, sensitive adoption of the literary techniques of Magical Realist writers like Carlos Fuentes and Gabriel García Márquez.

These techniques he has sublimely amplified and, visually at least, made utterly his own. This beguiling return to his landmark, signature series has been long overdue for a deluxe edition such as this splendid hardback, and such is the quality of the accessible writing and intoxicating art that first-timers will have no trouble slipping south of the border to join the veterans and devotees in a marvellous Latin mystery and adventure…
© 2013 Gilbert Hernandez. This edition © 2013 Fantagraphics Books, Inc. All rights reserved.

Batman: Time and the Batman


By Grant Morrison, Fabian Nicieza, Tony S. Daniel, Cliff Richards, Andy Kubert, Frank Quitely, David Finch, Richard Friend, Scott Kolins & various (DC Comics)
ISBN: 978-1-4012-2990-0

At the climax of a harrowing and sustained campaign of terror by insidious cabal The Black Hand, Batman was apparently killed. Although the general public were unaware of their loss, the superhero community secretly mourned whilst a small dedicated army of assistants, protégés and allies (trained over years by the Dark Knight) formed a “Network” to police GothamCity in the catastrophic days and weeks which followed: marking time until a successor could be found…

Most of the Bat-schooled taskforce refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they accepted Dick Grayson – first Robin and latterly Nightwing – as a stand-in until Bruce Wayne could find his way back to them…

This slim, grim volume collects the contents of Batman #700-703 (August-November 2010) and takes an imaginative glimpse into the past and future whilst laying the groundwork for the imminent Return of Bruce Wayne…

The turbulent time-warping terror and tragedy begins in the anniversary #700, written as a detective mystery by Grant Morrison and illustrated by Tony S. Daniel. ‘Yesterday’ sees the Dynamic Duo at the start of their careers, with Batman and Robin saving chronal researcher Carter Nichols from a pack of kidnappers which include Catwoman, Mad Hatter, Scarecrow, Riddler and the Joker.

The assembled felons and maniacs are using Carter’s “Maybe Machine” discoveries to plunder and muck up the time-stream, but after capturing the Gotham Gangbusters the Harlequin of Hate is getting some particularly dangerous ideas about the nature of reality…

By the time Jim Gordon‘s SWAT team breaks in it’s all over, but Nichols is clearly disturbed. Why else would he want the Joker’s Jokebook as a souvenir…?

‘Today’ (with art from Frank Quitely & Scott Kolins) opens years later as Dark Knight Dick Grayson and Bruce’s assassin-trained son Damian (the latest Boy Wonder) investigate the locked-room murder of Nichols. The bullet-riddled corpse is decades older than it should be…

It’s a busy night: after brutally cleaning up “Crime Alley” the heroes are almost too late to break up an underworld auction where a horde of masked malcontents are bidding on the recently discovered Joker’s Jokebook…

‘Tomorrow’ (Andy Kubert) takes us into a previously established future where Damian is the Batman of a Gotham even more impossibly debased and chaotic, where Joker venom rains from the skies thanks to weather control sabotage by cyborg psycho Max Roboto.

However even with Jokerzombies marauding through the besieged urban jungle and Police Commissioner Barbara Gordon‘s forces ruthlessly hunting the Cowled Crime-crusher, Damian has no time to rest as he searches for the macabre 2-Face-2, who holds hostage innocent toddler Terry McGinnis.

The unpredictable maniac has the infamous Joker’s Jokebook and seems to have a time-traveller named Nichols as his advisor…

The generational saga ends in brief visits with a succession of Future Batmen in ‘And Tomorrow…’ by David Finch & Richard Friend; encompassing the mid 21st century and ADs 3000, 3050 and 85298 (with guest appearances by Batman Beyond, Batman and Robin 3000, Brane Taylor and Batman One Million…)

Issues #701 and 702 revisited a recent Batman crossover with ‘R.I.P. – the Missing Chapter: The Hole in Things’ wherein Morrison & Daniel at last supplied the details of what occurred between the Dark Knight’s nigh-pyrrhic victory over Dr. Hurt and the Black Glove and his apparent demise after New God Darkseid invaded our dimension in Final Crisis.

‘R.I.P. – the Missing Chapter: Batman’s Last Case’ also reveals what bizarre machinations led to Bruce Wayne being alive in the corridors of history whilst apparently rendered into a mouldering corpse in Blackest Night.

Confusing, no?

A measure of narrative normality returned in #703 as ‘The Great Escape’ – scripted by Fabian Nicieza and illustrated by Cliff Richards – resumed the adventures of Dick and Damian in the now, with the heroes trying to stop second-generation super-thief Getaway Genius, all whilst Red (Tim Drake) Robin carried on his campaign to stop investigative journalist Vicki Vale proving that all Bruce Wayne’s kids were masked vigilantes…

This bombastic collection also includes a host of pretty picture treats: a selection of covers and variants by Daniel, Finch, Scott Williams, Andy Kubert, Mike Mignola & Kevin Nowlan, plus ‘Creatures of the Night: A Batman Gallery’ by Shane Davis, Sandra Hope, Barbara Ciardo, Juan Doe, Dustin Nguyen, Guillem March, Tim Sale, Bill Sienkiewicz & Philip Tan, and detailed and instructive ‘Operational Files: The Batcave’ offering views, schematics and diagrams by Freddie Williams II & Mathew K. Manning to satisfy any rabid Batfan…

Torturous, tumultuous, convoluted and challenging, this action-packed, high-octane Fights ‘n’ Tights drama will deliver all the thrills, spills and chills fans could hope for with impressive punch and panache aplenty. Sadly, though it’s all very pretty to look at and deucedly clever, it’s probably utterly impenetrable to casual consumers.

I’m not saying don’t read it if you qualify as a neophyte, just be prepared… and, perhaps, patient…
© 2010 DC Comics. All Rights Reserved.

X-Men: Alterniverse Visions


By Anne Nocenti, Simon Furman, Mariano Nicieza, Kurt Busiek & various (Marvel)
ISBN: 978-0-7851-0194-9

Although now commonplace in regular fiction media, once upon a time parallel worlds and alternate Earths were almost unilaterally the province of comicbooks, offering tantalising glimpses of intriguingly different yet profoundly familiar characters.

DC pretty much owned the shtick in the early 1960s but kept it separate from their other exploratory narrative strand “Imaginary Stories”, but over at up-and-coming Marvel Comics, Roy Thomas in particular had a notion to marry the twain…

To be clear: Alternate Earths are part of the overarching shared continuity and Imaginary Stories are just that – fanciful riffs and chimeras using established characters and scenarios, but never part of the nuts-&-bolts universe.

Thus, despite such surrogate Earthers as Thundra, Arkon, Mahkizmo, Gaard and the Squadron Supreme cropping up in regular Fantastic Four and Avengers issues, the House of Ideas followed their competitor’s lead until the launch of What If?

This was an anthological series wherein cosmic voyeur The Watcher offered peeks into a myriad of other universes where key “real” continuity stories were replayed with vastly different outcomes – the same basic idea as Imaginary Stories but with a back-handed acknowledgement that somewhere these epics were “real”…

The first volume (48 issues from February 1977 to June 1988) posed such intriguing questions as ‘What If… Loki had Found the Hammer of Thor?’, ‘the Fantastic Four had not gained Their Powers?’ or ‘Spider-Man’s Clone had Lived?’ and when the title relaunched in 1989 for another 115 issues including ‘What If Wolverine was Lord of the Vampires?’ and ‘What if Captain Marvel had not Died?’, the tales were all back-written into an over-arching continuity and began to be catalogued as variant but equally viable Earths/universes and alternate timelines.

There have been seven more volumes since and a series of “Alterniverse” tales…

In case you’re wondering, those gritty Ultimate Marvel sagas all occur on Earth-1610, the Age of Apocalypse happened on Earth-295, everybody got eaten in the Zombieverse of Earth-2149, the Squadron Supreme originally hailed from Earth-712 and mainstream Marvel tales take place on Earth-616, whilst we readers all dwell on the dull, dreary Earth-1218…

Keep calm then, but never forget that Reality is just a plethora of differing dimensions, and if things go awry in one it can have a cumulative and ultimately catastrophic effect on all of them…

Soon after designating this publishing idiom an Alterniverse, a selection of relatively recent What If? (all from volume 2) yarns starring a selection of X-Men were collected into a trade paperback which, despite then being closely dependent on familiarity with Marvel mainstream, might now – in the wake of all those various movies – be a little more accessible to a general readership…

The extra-dimensional dramas kick off with ‘What If… Wolverine Led Alpha Flight?’ (originally published in #59, March 1994, as ‘What If Wolverine Had Remained a Captive of Alpha Flight?’) by Simon Furman, Bryan Hitch & Joe Rubenstein, wherein the Feral Mutant was imprisoned by the Canadian Government after events in X-Men #119-120.

Once the X-Men are killed trying to get him back and depressed former berserker is left to lead a Canadian team against the Hellfire Club and their Dark Phoenix…

Next up is ‘What If… Storm Had Remained a Thief?’, courtesy of #40, August 1992 and first seen as ‘What if Storm of the X-Men Had Remained a Thief?’

This is a lovely and rare happily-ending tale by Anne Nocenti and Kirkwood Studios – AKA Steve Carr, Deryl Skelton & Rubenstein – which describes how instead of becoming a pickpocket in Cairo and weather goddess in equatorial Africa, the orphan Ororo Munroe is taken under the wing of benign grifter Herman Hassel. Years later when she meets the X-Men it is not as a friend…

‘What If… Rogue Possessed the Power of Thor?’ (#66, August 1994, by Furman, John Royle & Bambos Georgiou) takes a sharp left from a critical point in Avengers Annual #10 wherein the power-leeching mutant battled the team and Spider-Woman.

This time/space, however, Rogue doesn’t let go until the Thunder God is dead and drained and soon finds herself cursed with his might but still a pawn in a cosmic war between eternal Asgard and Loki‘s forces of Ragnarok…

From #69 (January 1995, by Mariano Nicieza, J.R. Justiniano & Roy Richardson) ‘What If… Stryfe Killed the X-Men?’ does what it promises and shows the catastrophic outcome after Professor X dies and his hapless students are left to face the homicidal future-clone of Cable as well as the mutant leveller Apocalypse, after which these walks on the wild side end with a visceral, dark thriller from Kurt Busiek, Ron Randall & Art Nichols who ask ‘What If… Wolverine Battled Weapon-X?’

From #62, June 1994, the grim chronicle details how the rogue Canadian science team that inflicted an Adamantium skeleton and experimental behaviour modification on secret agent Logan missed their mark in this universe and had to settle for a second-best human lab rat.

When their Weapon-X escaped to carve a swathe of slaughter through the country and wiped out neophyte superteam Alpha Flight, the grizzled veteran knew what he had to do, and to whom…

Action-packed, cathartic and just plain fun, these different strokes offer old-fashioned fun in vast amounts, and now that a wider world is filmically conversant with a (if not “the ”) Marvel Universe, perhaps it’s time to raid the vaults again and release similar collections starring Spider-Man, Thor, The Hulk, Fantastic Four, Iron Man and/or the Avengers…

© 1995Marvel Entertainment Group. All rights reserved.
A British edition by published by Boxtree is also available.

Usagi Yojimbo Book 5: Lone Goat and Kid


By Stan Sakai (Fantagraphics Books)
ISBN: 978-1-56097-088-0

The wandering rabbit bodyguard Miyamoto Usagi began as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Creative mastermind Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. After graduating from the University of Hawaii with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending his storytelling drive with a love of Japanese history and legend, and hearty interest in the filmic works of Akira Kurosawa and his peers, into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The addictive period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Feudal Edo Period of Japan – (the 17th century by our reckoning), simultaneously referencing classic contemporary cultural icons from sources as varied as Zatoichi and Godzilla, whilst specifically recounting the life of a peripatetic masterless Samurai eking out an honourable living as a Yojimbo (bodyguard-for-hire).

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido, the heroic everyman bunny simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This fantastically funny fifth monochrome masterwork gathers tales from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #19-24 and offers a selection of complete adventures culminating in an unbelievably welcome and long-awaited spoof of Kazuo Koike & Goseki Kojima’s legendary samurai manga Kozure ÅŒkami, best known in the West as Lone Wolf and Cub…

Following a fulsome Introduction from Stan Lee, the restless Ronin takes on a paying gig with very little honour attached in ‘Frost and Fire’. On the recommendation of friend and occasional patron Lord Noriyuki, Usagi contracts with the cold and snobbish Lady Koriko to recover the priceless antique swords – but not the body – of her husband; recently expired in a distant village.

On arrival however Usagi finds a thorny dilemma: fallen and shamed samurai Nagao broke all class stricture and protocol by consorting with a peasant girl. Grief-stricken Atsuko wants to keep his family’s blades as the only reminder of the man she loved and who loved her in return…

This impossible impasse is only broken when Atsuko’s greedy brother intervenes, more concerned with the blades’ monetary value than their sentimental worth…

‘A Kite Story’ is an enchanting agglomeration of connected vignettes divided into four visual epigrams beginning with ‘The Kite Maker’s Tale’ in which master craftsman Tatsusaburo describes his process and motivation in building the largest Odako ever to challenge the clouds…

Next comes disreputable Hatsu who in ‘The Gambler’s Tale’ discloses how a long-eared Ronin exposed his cheating and ruined his business. Now, Yojimbo has returned and the games-man sees a way to pay him back, but fails in his scurrilous scheme due to the warrior’s ingenuity and the giant kite in ‘The Ronin’s Tale’ after which the elegant micro-saga comes full circle with ‘The Kite Maker’s Tale II’…

Although telling short stories here, everything is a fragment of a greater mosaic. Sakai is gradually constructing a massive overarching history and in the 2-part ‘Blood Wings’ the wanderer stumbles upon a man cut to ribbons by a flying killer. He soon discovers a village plagued by Komori ninja – a clan of bats trained in all the deadly tactics of Chi no Tsubasa – killing silently from above on “wings of blood”…

Although Usagi succeeds in helping the desperate villagers he has no way of knowing how the sky killers will affect his future, as the Komori are actually striving to prove themselves worthy replacements for the decimated Neko ninjas who have fallen from the good graces of scheming Lord Hebi since the end of the Dragon Bellows Conspiracy…

In the next tale the Yojimbo meets martial legend General Oyaneko but is distressed to learn the aged warrior is dying of a wasting disease. He’s even more upset when the General attempts to kill him, wanting to earn a clean end in ‘The Way of the Samurai’…

This volume concludes with ‘Lone Goat and Kid’ wherein former imperial official Yagi – who became an assassin after being framed by underlings of Lord Hirone – is tricked into fighting a certain rabbit Ronin who has no idea he is the latest pawn in a Machiavellian scheme to destroy the noble goat and his capable kid Gorogoro…

However, even though Usagi is tricked into fighting the doom-laden duo, the guilty impatience of the plotters soon reveals the true state of affairs…

Despite changing publishers a few times, Usagi Yojimbo has been in continuous publication since 1987, resulting in dozens of graphic novel collections and books to date. The Legendary Lepus has guest-starred in many other series and nearly had his own TV show – there’s still time yet, and fashions can revive as quickly as they die out…

As well as generating a horde of high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, astoundingly visceral, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.
Text and illustrations © 1989, 1990, 1991, 1992 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1992, 2005 Fantagraphics Books. All rights reserved.

Batman: Haunted Knight


By Jeph Loeb & Tim Sale (DC Comics)
ISBN: 978-1-56389-273-8

The creative team of Jeph Loeb & Tim Sale have tackled many iconic characters in a number of landmark tales, but their reworkings of early Batman mythology – such as The Long Halloween – certainly rank amongst their most memorable.

Set during the Batman: Year One scenario created by Frank Miller, and originally released as a 13 part miniseries (running from Halloween to Halloween), it detailed the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante Batman to destroy the unassailable mob boss who ran Gotham City: Carmine Falcone – “The Roman”.

However, before that epic undertaking the creators worked together on another All Hallows adventure – one that grew like Topsy and eventually became a triptych of Prestige One-Shot Specials under the aegis of Archie Goodwin’s most significant editorial project.

After the continuity-wide reset of Crisis on Infinite Earths, with DC still in the throes of re-jigging its entire narrative history, a new Batman title launched, presenting multi-part epics refining and infilling the history of the post-Crisis hero and his entourage. The added fillip was a fluid cast of prominent and impressively up-and-coming creators.

Batman: Legends of the Dark Knight was a fascinating experiment, even if the overall quality was a little haphazard.

Most of the early story-arcs were collected as trade paperbacks – helping to jump-start the graphic novel sector of the comics industry – and the re-imagining of the Gotham Guardian’s early career gave fans a wholly modern insight into the ancient yet highly malleable concept.

As explained in Goodwin’s introduction ‘Trick or Treat’ the first Batman: Legends of the Dark Knight Halloween Special began life as a story-arc for the monthly series before being promoted to a single, stand-alone publication released for October 1993. Its success spawned two sequels – and the aforementioned Long Halloween epic…

Collected in one spooky stripped-down paperback compilation, those three scary stories comprise a raw and visceral examination of an obsessive hero still learning his trade and capable of deadly misjudgements as seen in ‘Fears’ when, after spectacularly capturing terror-obsessed psychopath Jonathan Crane, the neophyte Caped Crusader leaves him to policemen ill-equipped to cope with the particular brand of malicious insanity cultivated by The Scarecrow…

It’s fair to say that the man behind the bat mask is distracted; still attempting to reconcile his nocturnal and diurnal activities, Bruce Wayne is helpless before the seductive and sophisticated blandishments of predatory social butterfly Jillian Maxwell. Faithful major-domo Alfred Pennyworth is not so easily swayed, however…

Left too much to his own devices, Scarecrow has run wild through Gotham, but when he abducts Gordon he at last makes a mistake the Dark Knight can capitalise upon…

A year later another Halloween brought ‘Madness’ as rebellious teenager Barbara Gordon chose exactly the wrong moment to run away from home: a night when her dad’s mysterious caped pal was frantically hunting Jervis Tetch – a certified nutcase abducting runaways to attend decidedly deadly Tea Parties orchestrated by a truly Mad Hatter…

Steeped in personal nostalgia as a maniac rampages through his city, inadvertently trampling upon some of Bruce Wayne’s only happy memories (of his mother’s favourite book), the pursuer almost dies at the hands of the Looking Glass Loon, only to be saved by unlikely angel Leslie Thompkins – another woman who will loom large in the life of the Batman…

The final fable pastiches a Christmas classic by Charles Dickens as ‘Ghosts’ sees a delirious Bruce Wayne uncharacteristically take to his bed early on the night before Halloween.

After socialising with young financier Lucius Fox, eating bad shrimp and crushing bird bandit The Penguin, the sick and weary playboy lapses into troubled sleep only to be visited by three spectres…

Looking like Poison Ivy, The Joker and the corpse of Batman and representing Past, Present and inescapable Future, the phantoms prove that only doom awaits unless the overachieving hero strikes a balance – or perhaps truce – between his two divergent identities…

Trenchant with narrative foreboding – long time fans already know the tragedies in store for all the participants, although total neophytes won’t be left wondering – these eerily enthralling Noir thrillers by Loeb perfectly capture the spirit of the modern Batman, supremely graced with startlingly powerful images of Mood, Mystery and rampant Mayhem from the magic pencil and brush of Tim Sale.

One of the very best Batman books you could read.

So, do…
© 1996, 1997 DC Comics. All Rights Reserved.

Age of Ultron


By Brian Michael Bendis, Mark Waid, Bryan Hitch, Brandon Peterson, Carlos Pacheco & others (Marvel/Panini UK)
ISBN: 978-1-84653-542-0

Blockbuster crossovers are an intrinsic part of the comics business these days and before us doddery older fans can even catch our collective breath here’s the next big change (actually the second phase of the MarvelNOW! root and branch reboot), with attention focused on the Avengers as the launch of the next movie looms before us.

From March to June 2013 a massive, time-bending Armageddon extravaganza revealed the ultimate triumph of Ultron – the insidious and genocidal artificial intelligence originally invented by troubled tinkerer Henry Pym (AKA Ant-Man, Giant Man, Goliath, Yellowjacket, Dr. Pym, The Wasp, et al), and the stupefying saga was augmented by more than a dozen sidebar stories occurring in Fantastic Four, Superior Spider-Man, Ultron #1AU, Wolverine and the X-Men, Avengers Assemble Uncanny Avengers and Fearless Defenders…

This impressively bombastic, streamlined and rocket-paced epic collects the core 10-part miniseries Age of Ultron and also includes as thematic epilogue Age of Ultron #10AI, with the drama beginning on a recently devastated Earth with human scum bartering lives and dignity amidst the ruins.

Hawkeye is on a solo mission to rescue a fellow superhero captured by barbaric, debased survivors of some apocalyptic attack which overnight blasted civilisation back to the Stone Age.

After freeing the barely-living Spider-Man from the dregs, the archer learns that the wall-crawler had been intended for trade with the new rulers of the world – legions of soulless, silently hovering, ever-vigilant Ultron Sentinels…

Scripted by Brian Michael Bendis, chapters #1-5 are illustrated by Bryan Hitch and Pauls Neary and Mounts and detail how the last Avengers and other metahumans – Captain America, Iron Man, Emma Frost, She-Hulk, Luke Cage, Storm, Invisible Woman & Wolverine amongst others – link up with similar pockets of superhuman resistance, such as Moon Knight and the Black Widow in San Francisco and Black Panther, Taskmaster and Red Hulk in Chicago, to discover just how Ultron achieved his shocking ultimate victory…

By sacrificing two comrades the assemblage determine that the attack came from the future via a contemporary proxy and, thanks to the intercession of a long-forgotten ally, the bulk of the team head off into tomorrow via Dr. Doom‘s time machine to crush the malign machine-monster forever.

Wolverine however has another idea, and despite being overruled by the majority and followed by Invisible Woman, travels into the recent past to assassinate Pym before he built the Artificial Oedipal Atrocity…

Issues #6-9 (with art from Brandon Peterson, Carlos Pacheco & Roger Martinez) reveals the horrific implications of Wolverine’s time-busting red-handed revisionism when he and Sue Richards return to find a world in even more horrifying condition.

With Pym gone the Skrull-Kree war engulfed Earth and in the savage aftermath 6th century sorceress Morgana Le Fey and Dr. Doom united to decimate the survivors…

After seeing what the time-shift had done to old friends such as Tony Stark, Charles Xavier, Cyclops, The Thing, Doctor Strange, Star-Lord, The Hulk and even himself, Wolverine knows he has to back and undo Pym’s fate…

And in a furious future the Avengers Task force is losing the battle against Ultron’s perfect, mechanised human-free society…

It all comes together in the shock and surprise-stuffed tenth chapter (illustrated by Alex Maleev, Hitch, Butch Guice, Peterson, Pacheco, Roger Bonet, Tom Palmer, David Marquez & Joe Quesada) as the much-travelled mutant meets a most unexpected obstacle and Pym himself devises the solution to save humanity and the much-abused time-line.

It’s almost enough: however the chronal catastrophes have had a disastrous “Butterfly Effect” on the fabric of reality and beings from beyond the multiverse (and indeed originally from another publishing company) are drawn into events yet to unfold in the months to come…

The collection concludes with a charming and clever epilogue issue reviewing and revising the origin of Hank Pym – Man of Many Names and Sizes – in ‘It Was Not a Wonderful Life’ (written by Mark Waid, illustrated by Andre Lima Araújo & Frank D’Armata), adroitly setting the scene for forthcoming series Avengers A.I.

With covers by Hitch, Neary & Mounts, Peterson, Sara Pichelli & Marte Gracia plus 30 variants by J. Scott Campbell, Mike Deodato Jr., Rock-He Kim, Marko Djurdjevic, Ed McGuiness, Skottie Young, Jung-Geun Yoan, In-Hyuk Lee, Adi Granov, Pacheco, Francis Leinil Francis Yu, Peterson, Jorge Molina, Joe Quesada, Mark Brooks, Salvador Larroca & Paola Rivera, this a spectacularly visual treat for fans of the time-buster genre which also reinforces Marvel’s game plan to make the stories more accessible to casual readers and non-comicbook fans.

Naturally the book also includes the now-standard added extras provided by many AR icon sections (Marvel Augmented Reality App) which are your gateway to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Guardians of the Galaxy: Cosmic Avengers


By Brian Michael Bendis, Steve McNiven & Sara Pichelli with Michael Avon Oeming, Ming Doyle, Michael Del Mundo & John Dell (Marvel/Panini UK)
ISBN: 978-1-84653-542-0

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics has also maintained its close connection with outlandish and outrageous cosmic calamity (as embodied in their pre-superhero “monster-mag” days), and this latest iteration of space crusaders maintains that delightful “Anything Goes” attitude in an impressive new launch – part of the MarvelNow! group reboot – that lays the groundwork for the upcoming big budget movie next year.

The Guardians of the Galaxy were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, January 1969), a group of futuristic freedom fighters dedicated to liberating star-scattered Mankind from domination by the sinister, reptilian Brotherhood of Badoon.

Initially unsuccessful, they floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4-5 and Giant Size Defenders #5 and the monthly Defenders #26-29 (July through November 1975), wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s liberation and survival.

This in turn led to the Guardians’ own short-lived series in Marvel Presents #3-12 (February 1976-August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers.

Eventually in June 1990 they secured a relatively successful series (#62 issues, annuals and spin-off miniseries until July 1995) before cancellation again claimed them.

This isn’t them; this is another bunch…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular “Annihilation” Event, leading writing team Dan Abnett & Andy Lanning to reconfigure the Guardians concept for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, a Watcher and a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before a invasion of rapacious negative zone bugs and beasties unleashed by insectoid horror Annihilus.

The event spawned a number of specials, miniseries and new titles (subsequently collected in three volumes plus a Classics compilation that reprinted key appearances of a number of the saga’s major players), and inevitably led to a follow-up event…

In Annihilation: Conquest, the cast expanded to include Adam Warlock, the Inhumans, talking dog Cosmo, Kang the Conqueror, Vance Astro/Major Victory, Maelstrom, Jack Flag, Blastaar, the Magus, Galactic Warrior Bug (from the 1970’s phenomenon Micronauts), current Captain Universe (ditto), Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic adventurer Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot, a walking killer tree and one-time “Monarch of Planet X”, amongst others…

I’ve covered part of that cataclysmic clash and will get to the rest one day: suffice to say that by the conclusion of the assorted Annihilations a new, pan-species Guardian group had appointed itself to defend civilisations and prevent any such wars from ever happening again.

This isn’t them either… exactly…

A few years later and many more cosmic crises – such as a devastating “War of Kings” – averted, the remnants of those many Sentinels of the Spaceways are getting the band back together, still determined to make the universe a safe place.

Thus this impressive and readily accessible volume (collecting Guardians of the Galaxy #0.1, Guardians of the Galaxy: Tomorrow’s Avengers #1 & Guardians of the Galaxy #1-3 from February-June 2013) provides a handy jumping-on point, recapitulating the bare essentials before launching into a blistering and immensely absorbing interstellar romp which ties inextricably into mainstream Marvel continuity.

Brian Michael Bendis, Steve McNiven, John Dell & Justin Ponsor set the ball rolling with the secret origin of Star-Lord, revealing how thirty years ago warrior Prince J’Son of the interstellar empire of Spartax was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called J’Son back to the battle and he left, leaving behind an unsuspected son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men determined on eradicating the legacy of Spartax. Peter vengefully slew the Badoon with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life…

Years later his destiny found him, and the half-breed scion of Spartax became Star-Lord. Rejecting both Earth and his father – now king of his corner of creation – Peter Quill chose freedom, the pursuit of justice and the comradeship of disreputable aliens…

The origin story concludes with Peter welcoming avid listener and neophyte spacer Tony Stark into his loose-knit fellowship of Guardians…

More delving into formative events occured in the anthological Tomorrow’s Avengers #1 (by Bendis and individually illustrated by Michael Avon Oeming, Ming Doyle & Michael Del Mundo), revealing how Quill tracked down old friends and prospective members for his new team, detailing recent exploits of at-large and unfocused stalwarts Drax the Destroyer, the decidedly odd couple Rocket Racoon and Groot and, of course, Gamora, “Deadliest Woman in the Galaxy”…

The former bane of Thanos Drax is idling away the days in pointless fighting when Star-Lord comes calling, whilst Groot at least is still defending the weak from the wicked in a classy farmers-vs.-bandits fable.

The unique, blaster-toting Peril-loving Procyonidae (look it up) was mouthing off in a bar, drinking and fighting as usual when he found tantalising evidence that there was at least one other Rocket Raccoon at large in the universe, whilst gorgeous Gamora just never stopped. She was still slaughtering her adopted dad’s minions when Star-Lord made his offer…

The series proper – by Bendis, McNiven, Dell & Ponsor – opens with Peter Quill diplomatically ambushed in a seedy dive by his long-lost dad. J’Son rules Spartax but the rift between him and the Star-Lord is wide and deep and impassable.

Dear old Dad also has a message: he has entered into a compact with the other major powers and principalities of the universe to declare Earth off limits and quarantined from all extraterrestrial contact. He and they will act immediately to stop any alien individual or species from contaminating it.

Of course that especially means his own wayward son…

A little later, Iron Man is playing with his new space armour when a Badoon starship attacks Earth. Overmatched, Stark is unexpectedly reinforced by Star-Lord, Gamora, Drax, Rocket Raccoon and Groot who devastate the monolithic vessel – but not before fighter ships break atmosphere and bombard London.

With the Home Counties under attack despite The Council of Galactic Empires’ edicts – and apparently by one of the signatory civilisations – the Guardians go to work ending the Badoon, with Peter distracted in trying to divine his duplicitous father’s actual intent.

In the Negative Zone, J’Son is conferring virtually with his opposite numbers from the Kree, Shi’ar, Brood, Badoon and Asgard, with a new Annihilus presiding over the fractious meeting, and indeed dirty work and dirty tricks are afoot…

In blistering battles the Badoon are beaten, but no sooner do the Guardians pause for breath than a starfleet supposedly blockading Earth arrests them for breaking the embargo.

Imprisoned on Spartax, Quill and Co eventually bust out and publicly declare war on J’Son, sowing the seeds of a future rebellion – but even they are unaware that the devious and double-dealing king is also being played for a sucker…

Bright, breezy, bombastic and immensely enjoyable, the action-packed Cosmic Avengers also includes a beautiful gallery of 23 covers and variants – including a lovely movie-art landscape/wraparound – by McNiven, Dell & Ponsor, Doyle, Ed McGuiness, Joe Quesada, Adi Granov, Mark Brooks, Milo Manara, Terry Dodson, Mike Deodato Jr., Phil Jimenez, Mike Perkins, Paola Rivera and Joe Madureira, and of course the book comes with the standard added extras provided by many AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.