Batman: KnightFall volume 1


By Doug Moench, Chuck Dixon, Alan Grant, Jim Aparo, Norm Breyfogle, Graham Nolan, Jim Balent, Bret Blevins, Klaus Janson, Mike Manley & various (DC Comics)
ISBN: 978-1-78116-094-7

The early 1990s were troubled times for the American comicbook industry with speculative collectors rather than fans driving the business. Many new companies had established themselves using attention-catching gimmicks augmented by new print technology and outright pandering to sex and violence and the tactics had worked, sparking a glossy, four-colour Gold-Rush amongst fans and, more importantly, previously disinterested outsiders.

With vapid ploys and fleeting trends fuelling mass-multiple purchases by buyers who were too scared to even open up the hundreds of polybagged, technologically-enhanced variant-covered issues they intended to pay for college and a condo with, the major publishers were driven to design boldly bonkers stunts just to keep the attention of their once-devoted readership. At least here, however, story-content still held some worth and value…

In 1992 DC began their epic Death of Superman story-arc and clearly immediately afterward began preparing a similarly tradition-shaking, continuity-shattering epic for their other iconic household name property. Groundwork was already laid with the introduction of Jean-Paul Valley, a mild-mannered student utterly unaware that he had been programmed since birth by his father and an ancient warrior-cult to become an hereditary instrument of assassination (see Batman: Sword of Azrael) so all that was needed was to sort creative personnel and decide just how best to shake up the life of Gotham Guardian…

KnightFall and the subsequent KnightQuest and KnightsEnd, follow the tragic fall, replacement and inevitable return of Bruce Wayne as the indomitable, infallible Batman and was another, spectacular success from the old-guard which showed all the comicbook upstarts and Young Turks the true value of proper storytelling and the inescapable power of established characters, as the world was gripped by the Dark Knight’s horrific defeat at the hand’s of a superior foe.

The crossover publishing event impacted many comics outside the usual Batbook suspects, spawned a bunch of toys, three novelisations, many (necessarily incomplete) trade paperback collections and even jumped the pond to Britain’s staid BBC who turned it into a serialised audio-play on Radio One…

In 2012 DC finally began collecting the entire saga into three huge chronological compilations which, whilst still not truly complete, render the tale a far smoother readable experience for older fans and curious newcomers…

Batman: KnightFall volume 1, which could be best codified as and divided into ‘The Breaking of the Bat’ and ‘Who Rules the Night’, gathers the pertinent contents of Batman: Vengeance of Bane Special #1, Batman #491-500, Detective Comics #659-666, Showcase ’93 #7-8 & Batman: Shadow Of The Bat #16-18 – spanning January to October 1993 – and covers the most traumatic six months of Bruce Wayne’s adult life in instalments of a shared and progressing narrative alternating between Bat-titles.

What you won’t find out here: in the months preceding the start of KnightFall (roughly correlating to Batman issues #484-489 and Detective #654-658), a mysterious new criminal had covertly entered Gotham, discreetly observing the Caped Crimebuster at work as the hard-pressed hero tackled sinister crime-lord Black Mask, psycho-killer Metalhead and juvenile military genius The General, whilst foiling an assassination plot against Police Commissioner Jim Gordon.

On the edge of exhaustion, Wayne began seeing doctor and holistic therapist Shondra Kinsolving, whilst assigning Tim Drake – the third Robin – to training and monitoring Jean-Paul Valley, with the intention of turning the former Azrael‘s dark gifts to a beneficial purpose. Kinsolving was also treating Drake’s father, crippled after an attack by another of the City’s endless stream of criminal lunatics.

The cold observer Bane revealed himself and designed further tests for the depleted Dark Knight, challenging Batman for the right to rule Gotham, and manufacturing confrontations with Killer Croc and The Riddler, the latter augmented and driven crazy by a dose of deadly super-steroid Venom…

The action begins here with the origin of the challenger in ‘Vengeance of Bane’ by Chuck Dixon, Graham Nolan & Eduardo Barretto, wherein the hulking brute is fully revealed. Years ago on the Caribbean island of Santa Prisca, the ruling junta imprisoned the pregnant wife of a freedom fighter. When the baby was born he was sentenced in his father’s stead to life on the hellish prison rock of Pena Duro where he somehow thrived, touched by the horror and madness to become a terrifying, brilliant master of men.

Not merely surviving but educating himself and ultimately thriving on the hard medicine of life, the boy knew he had a destiny beyond those walls. Eventually he named himself Bane.

His only non-hostile contacts became his faithful lieutenants, Trogg, Zombie and the Americano Bird, whose tales of the Bat in Gotham City fired the eternal prisoner’s jealousy and imagination…

Santa Prisca’s entire economy is based on drug smuggling and Bane’s moment came when one of his periodic rages crippled thirty inmates. After finally being subdued by an army of guards he was turned over to scientists testing a new iteration of the muscle and aggression-enhancing formulation Venom. The effects of the steroid had caused the death of all previous candidates, but Bane survived and the delighted technologists devised biological implants that would deliver doses of the drug directly into his brain, enabling him to swiftly multiply his strength and speed at the press of a button…

A plan formed and the patient faked his own death. Disposed of as trash, he returned, seizing the Venom supply, rescuing his comrades and indulging in a fearsome vengeance against his oppressors. Then he turned greedy eyes towards Gotham and the only rival he could imagine…

KnightFall proper begins after Bane’s challenge to the already on-the-ropes Gotham Gangbuster with Batman #491 as ‘The Freedom of Madness’ by Doug Moench & Jim Aparo sees the ambitious strategist steal National Guard armaments and use them to break free every insane super-criminal locked away in Arkham Asylum. Pushed almost beyond rationality, Batman orders Robin to stick with his mission to train and de-program Jean-Paul and sets out to recapture all his most dangerous enemies, whilst Bane sits back, watching and waiting…

Issue #492 sees the round-up start with the Mad Hatter in ‘Crossed Eyes and Dotty Teas’ (Moench & Norm Breyfogle) and proves that even Bane can make mistakes, for whilst Batman acts according to plan and scotches the Hatter’s main party, the Mad Cap Maniac has already despatched a mind-controlled Film Freak to track down their mysterious liberator…

Detective Comics #659 opens with god-obsessed Maxie Zeus, innocuous Arnold Wesker and hyperthyroid brute Amygdala fleeing the broken Arkham in ‘Puppets’ (Dixon & Breyfogle) as Batman is called to the alley where the broken, lifeless body of Film Freak was found.

As The Ventriloquist, Wesker used the gangster doll Scarface to express his murderous schemes and with Amygdala now in tow has begun a lethal search to get back his old boss. The Dark Knight is obsessively locked on recapturing all his old enemies and ignores Robin’s pleas for rest and reason before tackling the hulking brute, but the confrontation does allow the cool-headed Boy Wonder to turn the tables on Bird, secretly following the Dynamic Duo for Bane.

However the Pena Duro inmate is too much for the apprentice adventurer and only Bane’s order stops Bird from killing the boy too soon. The chaos is building in Gotham and the master planner wants nothing to spoil his intricate schemes…

Moench & Breyfogle then contribute ‘Redslash’ in Batman #493 as knife-wielding maniac Victor Zsasz invades a girl’s school. The blood-soaked psycho marks each kill with a new scar on his own body and it’s been too long since his last, but by-the-book cop Lieutenant Stan Kitch‘s wait-and-see policy only results in two more deaths that Batman cannot scrub from his own over-worked conscience.

In the final confrontation patrolwoman Rene Montoya needs all her determination and utmost efforts to prevent the Dark Knight from beating Zsasz to death…

The chaos grows…

When they last met, Bane nearly crippled Killer Croc and the diseased carnival freak goes looking for payback in Detective #660, but his ‘Crocodile Tears’ (by Dixon, Jim Balent & Scott Hanna) lead Robin, still craftily tracking Bird and Bane, into a deadly trap in the City’s sewers whilst Batman #494’s ‘Night Terrors’ (Moench, Aparo & Tom Mandrake) finally sees the re-emergence of the Joker, having fun his way whilst looking for a partner to play with.

A collapsed tunnel saves Robin, but Bruce Wayne seems hell-bent on self-destruction, unable to relax until the maniacs are back behind padded bars.

Ignoring all pleas from Alfred and Tim, he heads out into the night and narrowly prevents Jim Gordon’s murder at the hands of illusion-casting cannibal Cornelius Stirk, but is unaware that the Clown Prince has allied with the Scarecrow and kidnapped Gotham Mayor Armand Krol…

In Detective #661 the Arkham Alumni terrorise Krol, forcing him to sabotage the city through emergency edicts whilst pyromaniac Garfield Lynns sets the ‘City on Fire’ (Dixon, Nolan & Hanna). Having allowed Robin to tag along, Batman allows the Boy Wonder to tackle the Firefly whilst he searches for less predictable prey. Meanwhile  Wesker is closing in on his Scarface and a recently de-venomed Riddler can’t pull off a robbery because there’s nobody around to answer his obsessively-constructed crime conundrums…

Barely breaking stride to take out the Cavalier, the Caped Crusader stumbles across the Firefly and almost dies at the hands of the relative lightweight in ‘Strange Bedfellows’ (Batman #495,  Moench, Aparo & Bob Wiacek) as, impatient to help, Jean-Paul takes to the streets on his own, eager to help in a makeshift masked identity…

Finally convinced to take a night off, Bruce attends a civic gala and is recognised by Bane just as Poison Ivy turns up to kidnap all of Gotham’s glitterati. As Batman fights floral-based zombies, Gordon and his top aide Bullock lead the GCPD into a perfect ambush set by Scarecrow and the Joker…

Detective #662 sees Robin spectacularly if injudiciously tackle Riddler’s ‘Burning Questions’ (Dixon, Nolan & Hanna) as Batman at last ends Firefly’s horrific depredations, and unsanctioned vigilante The Huntress secretly joins the battle to stem the rising tide of chaos, after which Batman #496 begins the climactic clash between the completely exhausted Masked Manhunter and his maddest monsters in ‘Die Laughing’ (Moench, Aparo & Josef Rubinstein), as Scarecrow and Joker explosively seal off the Gotham River Tunnel with the broken Mayor at the bottom of it.

Only the detonation of the tunnel roof and a million gallons of ingressing river prevent Batman from beating the Harlequin of Hate to death, but Detective #663 proves there’s ‘No Rest for the Wicked’ (Dixon, Nolan & Hanna) as the hero frantically hauls Krol to safety, merely to fall victim to a concerted assault by Bane’s hit squad. Narrowly escaping, the harried hero heads home only to find Alfred unconscious and his home invaded by the orchestrator of all his woes…

Batman #497 presents the end of the road in ‘Broken Bat’ by Moench, Aparo & Dick Giordano as Bane finally attacks in person, mercilessly beating the exhausted but valiantly battling hero, ultimately breaking his spine in a savage demonstration of his physical and mental superiority.

Detective #664 sees the beginning of Bane’s Reign in ‘Who Rules the Night’ (Dixon, Nolan & Hanna) as the Scourge of Pena Duro drops the broken Batman’s body in the middle of Gotham and publicly declares himself the new boss. Even after Alfred and Robin intercept the ambulance carrying their shattered friend and mentor, saving his life proves a touch-and-go proposition and in the interval Joker and Scarecrow come to a parting of the ways and the Ventriloquist is reunited with his malevolent master Scarface. Gotham is a city at war and soon Boy Wonder and ex-Azrael are prowling the rooftops trying to stem the tide…

The tale diverges here to reveal the contents of Showcase ’93 #7 and 8, wherein Alfred, Robin and Jean-Paul restlessly wait by the comatose Wayne’s bedside, and traumatised Tim Drake recalls how mere days previously they thwarted the latest murder-spree of erstwhile Gotham DA Harvey Dent.

‘2-Face: Double Cross’ and the concluding ‘2-Face: Bad Judgment’ by Moench & Klaus Janson found the Double Desperado again challenging his one-time ally by setting up a hangman’s court in a confused and tragic attempt to convict Batman of causing all the former prosecutor’s problems…

Batman #498’s ‘Knights in Darkness’ (Moench, Aparo & Rick Burchett) saw the shattered remnant of Bruce Wayne regain consciousness as a paralysed paraplegic wreck, only to reveal an even greater loss: his fighting spirit. Faking a road crash to explain his massive injuries, Tim and Alfred consult blithely oblivious Dr. Kinsolving in an attempt to restore the billionaire’s shattered spirit and broken body, whilst Bane goes wild in the city, brutally consolidating his hold on all the various gangs and rackets.

To further his schemes and swiftly counter any stubborn opposition, the King of Gotham then recruits Catwoman as his personal thief and retrieval service…

And in Wayne Mansion, as Shondra begins her course of therapy – knowing full well her patient’s injuries were not caused by pranging a Porsche – Tim Drake carries out Bruce’s wishes and offers Jean-Paul the role and Mantle of Batman…

Gotham City is a criminal’s paradise with thugs big and small running riot now that the Dark Knight has been so publicly destroyed, but Detective #665 reveals ‘Lightning Changes’ (Dixon, Nolan & Giordano) as the new but still inexperienced Batman and Robin start wiping up the street scum and making them fear the night again, under strict instructions from Wayne to avoid major threats until they’re ready. Valley however, seems to be slowly coming unglued, happily using excessive force and chafing to test himself against Bane.

Meanwhile a demoralised and wheelchair-bound Bruce Wayne is becoming increasing dependent on Shondra. When he can’t find her, he wheels himself through the gardens to the adjoining house of Tim’s father Jack Drake in time to interrupt an abduction by masked gunmen. Despite his best efforts, he is unable to stop them taking Shondra and the elder Drake, whilst in Gotham the new Bat has overstepped his orders and determined to go after Bane – even if it means allying with gangsters and risking the lives of innocent children…

One final diversion comes next in a sidebar tale from Shadow of the Bat #16-18 wherein Alan Grant, Bret Blevins, Mike Manley & Steve George describe how the sinister Scarecrow returns to his old college life long enough to turn innocent students into his phobic slaves as part of a grandiose and clearly crazy plan to turn himself into ‘The God of Fear’…

Juvenile ideologue and criminal genius Anarky escapes prison just in time to see “Batman” facing off against his first fully deranged super-villain and realises that the Dark Knight is a much a threat to the people as the Tatterdemalion of Terror. The young rebel decides that for the good of the common man he should take them both out…

It doesn’t quite work out that way, but after Scarecrow exposes Batman to his fear gas and it doesn’t work, they combine to vanquish the failed deity. Valley, in an increasingly rare moment of rationality, lets Anarky off with a pretty scary warning. The former Azrael muses on how his programming had made him immune to the fear chemicals, but he couldn’t be more wrong…

The Beginning of the End starts in Batman #499 with ‘The Venom Connection’ by Moench, Aparo & Hanna, as the replacement’s ruthless savagery and burgeoning paranoia drives a wedge between him and Robin, whilst oblivious to it all, the rededicated and driven Bruce Wayne uses the sleuthing skills of a lifetime to trace the kidnappers to Santa Prisca…

In the Batcave, Jean-Paul realises he is still subject to the deep programming that created Azrael when he falls into a trance and awakens to find he has designed deadly new high-tech gauntlets to augment his war on crime. Bane, meanwhile, ignores all entreaties to act, refusing to bother with a mere impostor.

In a blistering raid, Batman and Robin capture Bane’s lieutenants, although the Darker Knight coldly risks children’s lives to achieve victory. Alienated and deeply troubled, Tim determines to tell Bruce but finds the Mansion deserted, Bruce and Alfred having left for the Caribbean, unaware that they have a svelte stowaway in the form of Catwoman Selina Kyle…

Detective #666 pushes things to fever-pitch with ‘The Devil You Know’ (Dixon, Nolan & Hanna) as the augmented, ever-angry and clearly losing it Batman breaks Trogg, Bird and Zombie out of jail and follows them back to Bane, only to fall before the blockbusting power and ferocity of the Venom-addicted living juggernaut…

Batman #500 is divided into a landmark two-part conclusion. ‘Dark Angel 1: the Fall’ by Moench, Aparo & Terry Austin, sees Batman frantically escape certain death at Bane’s hands and retreat to the Batcave where the Azrael’s submerged programming – dubbed “the System” – takes temporary control and devises a perfectly honed technological suit of armour that turns Batman into a human war-machine. Far more worrying is the rift that drives Robin, Nightwing and every other possible ally away as Valley prepares for his final confrontation with Bane…

The infuriated King of the City wants it too and challenges the impostor to a very visible duel in the centre of Gotham in ‘Dark Angel 2: the Descent’ (illustrated by Mike Manley), a blockbusting battle which comprehensively crushes Bane and publicly proclaims the return of a new, darker Champion of the Night. As Batman narrowly chooses to leave Bane a crushed and humiliated living trophy rather than dead example, Robin – who had to save a train full of innocent bystanders from becoming collateral casualties of Batman, not Bane – realises something very bad has come to Gotham…

To Be Continued…

There’s something particularly enticing about these colossal mega-compilations (this one’s 640 pulse-pounding pages) that sheerly delights the 10-year old in me: proven, familiar favourite stories in a huge, wrist-numbing package offering a vast hit of full-colour funnybook action, suspense and solid entertainment. There’s also a superb gallery of covers from Glenn Fabry, Kelly Jones, Sam Kieth, Bill Sienkiewicz, Brian Stelfreeze, Joe Quesada & Kevin Nowlan and Mike Deodato Jr. and even tantalising ads for other books you just gotta have!

Just like this one…
© 1993, 2012 DC Comics. All Rights Reserved.

Captain America: Road to Reborn


By Ed Brubaker, Marcos Martin, Luke Ross, Gene Colan & various (Marvel)
ISBN: 978-0-7851-4175-4

The Star Spangled Avenger was created by Joe Simon & Jack Kirby at the end of 1940 and launched in his own title (Captain America Comics, #1 cover-dated March 1941) with overwhelming success. He was the absolute and undisputed star of Timely (now Marvel) Comics’ “Big Three” – the other two being the Human Torch and Sub-Mariner. He was also among the very first to fade at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s he was briefly revived – with the Torch and Sub-Mariner – in 1953 before sinking once more into obscurity until a resurgent Marvel Comics once more brought him back in Avengers #4.

It was March 1964 and the Vietnam conflict was just beginning to pervade the minds of the American public…

This time he stuck around. Whilst perpetually agonising over the death of his young sidekick (James Buchanan Barnes AKA Bucky) in the final days of the war, the resurrected Steve Rogers first stole the show in the Avengers, then promptly graduated to his own series and title as well. He waxed and waned through the most turbulent period of social change in US history, but always struggled to find an ideological niche and stable footing in the modern world.

Eventually, whilst another morally suspect war raged in the real world, during the Marvel event known as Civil War he became an anti-government rebel and was assassinated on the steps of a Federal Courthouse.

Over the course of three volumes he was replaced by that always assumed-dead sidekick. The truth was far more tragic. Bucky had been captured by the Russians and over decades had been brainwashed into becoming an infallible assassin before being turned loose as the lethal Soviet super-agent, The Winter Soldier.

Once rescued and cured of his unwanted enemy-agent role the artificially youthful and part-cyborg Barnes reluctantly stepped into his mentor’s big crimson boots…

This powerful patriotic thriller, written as ever by Ed Brubaker, examines the nature and value of patriotism and collects Captain America issues #49-50 before returning to the original numbering for the anniversary #600 and follow-up #601.

After years of commercially advantageous restarts, volume 5 (#50 of the regular comicbook) was followed a month later by volume 1, #600, dated August 2008, setting in play characters and plot-threads which led up to the inevitable resurrection of the original Star-Spangled Avenger – details of which where subsequently revealed in Captain America Reborn…

The drama initially unfolds in ‘Sentinel of Liberty’ – illustrated by Marcos Martin – which recapitulates in graphic newsreel form the WWII careers of Captain America and Bucky from their origins to the formation of metahuman combat unit The Invaders and the tragic loss of the All-American Allies to the nefarious Baron Zemo. Picking up after Steve Rogers was revived by Sub-Mariner and the Mighty Avengers, the history lesson then follows his second glorious life until it was cut short on the steps of that infamous Courthouse…

‘The Daughter of Time’ finds Sharon Carter in her old Virginia home, recovering from her ordeal as a captive and puppet of the Red Skull, Arnim Zola and Dr. Faustus, and horribly traumatised by the knowledge that their programming forced her to shoot her beloved Steve Rogers. Seeking a less painful reality she visits the institutionalised Peggy Carter – who was Captain America’s lover during WWII – and shares again the stories and memories she first heard as an avid little girl. As she listens, she dreads the moment that Alzheimer’s finally takes her Aunt’s mind and life forever…

Sam Wilson, the high-flying Falcon, is busy searching for William Burnside, a deranged duplicate who briefly played Captain America in the 1950s whilst the original languished in icy hibernation in the arctic.

As a student Burnside was obsessed with the Sentinel of Liberty and had diligently divined the hero’s true name, rediscovered most of the super-soldier serum which had created the Star-Spangled Avenger and even had his identity and features changed to perfectly mimic the Missing-In-Action Steve Rogers.

Volunteering his services to the FBI, then conducting a nationwide war on spies, subversives and suspected commies, Burnside and impressionable youngster Jack Monroe briefly became Captain America and Bucky; crushing every perceived threat to the nation.

Sadly it soon became apparent that their definition of such included not just criminals but also non-whites, independent women and anybody who disagreed with the government…

After a few short months the reactionary patriot had to be forcibly “retired” as the super-soldier serum he and Monroe used turned them into super-strong, raving, racist paranoids.

Years later when the fascistic facsimiles escaped their suspended animation in Federal prison they attacked the real Sentinel of Liberty only to be defeated by Cap, the Falcon and S.H.I.E.L.D. agent Sharon Carter. Although Monroe was eventually cured, Burnside’s psychosis was too deeply rooted and he returned many times to tangle with the man he felt had betrayed the real America, most recently as an integral part of the Skull, Zola and Faustus’ plot to plant a Nazi stooge in the Oval Office.

When the scheme was foiled, the doppelganger Cap had escaped and disappeared into the nation’s heartland…

Back in Virginia a chance meeting with an old friend of Steve’s leads to one more horrific discovery and more of Sharon’s occluded memories return. At last she recalls that during her domination by Dr. Faustus, she was knifed and lost the baby she was carrying: Steve Rogers’ unborn child and last legacy…

At the Larkmore Clinic Peggy is reliving old times and secrets with her lover. In her bewildered state of mind it’s still the 1940s and the sweet man beside her is Steve, not William Burnside…

Back at the Carter residence Sharon awakens from another nightmare of recovered memories, but in these a mysteriously obscured figure is trying to make himself clear. Could the real Captain America still be alive?

‘Days Gone By’ (Ross & Magyar) focuses on Jim Barnes on his birthday, as the technically octogenarian replacement Cap recalls his early life and relives his glory days with Steve and the Invaders. Unbidden though, he also remembers the horrors of his life as a communist living weapon before his newfound Avenger comrades threw him the party of a lifetime…

Captain America #600 opens with the two-page ‘Origin’ – a reprinted retelling from Alex Ross, Paul Dini & Todd Klein first seen in 2002’s Captain America: Red, White and Blue, after which Butch Guice, Howard Chaykin, Rafael Albuquerque, David Aja, Mitch Breitweiser, Frank D’Armata, Edgar Delgado & Matt Hollingsworth all collaborate on Brubaker’s ‘One Year Later’ in which a vigil on the Courthouse steps draws a number of seemingly unconnected characters into dramatic conflict.

In ‘Sharon Carter’s Lament’, impelled by her unveiled memories, the still-reeling ex-S.H.I.E.L.D. agent savagely tracks down the other participants in Cap’s shooting and uncovers the weapon she used on her lover. She is elated to discover it is not a normal gun…

A cunning fugitive travelling through the economically ravaged Middle America, Burnside –‘The Other Steve Rogers’ – reviews again his own origins. When an unwise thief tries to rob him, the “Bad Cap” gets an inkling of how to turn his life around…

Before the Super-Soldier serum was used on Rogers it was shamefully pre-tested on Negro volunteers, leading to the very first Captain America being briefly a black soldier named Isaiah Bradley.

His life and sacrifice covered up for decades, Bradley was a forgotten hero but his grandson Elijah, afflicted with the same unflinching sense of right and wrong, has recently become a star-spangled vigilante codenamed the Patriot and worked as a Young Avenger. In ‘The Youth of Today’ he has a life changing encounter with Rikki Barnes, the dimensionally-displaced sidekick of an alternate universe Sentinel of Liberty…

‘Crossbones and Sin’ were lovers as well as being the Red Skull’s enforcer and daughter respectively. As back-up shooter for the Captain America hit, Crossbones had been a model prisoner at the H.A.M.M.E.R. Federal Holding Facility. Then some fool guard taunted him that Sin had also been captured and was badly wounded in the infirmary…

‘The Avengers Dilemma’ is simple: Norman Osborn, Director of H.A.M.M.E.R. and de facto Federal overlord of American metahuman affairs, has declared the proposed candlelit vigil an illegal gathering. Barnes, Black Widow, Hawkeye, Luke Cage and the others are not going to let that stop them…

After an ironic interlude observing ‘The Red Skull’s Delerium’ whilst the malign disembodied intelligence is trapped in a mechanical corpse designed by Zola, ‘The Vigilant’ dramatically divulges the surprising confrontation between Cap’s many friends and mourners and Osborn’s deadly Dark Avengers with a despondent and defiant American public looking nervously on…

Also included in that memorable comicbook milestone were a number of shorts from past contributors to the ever-lasting legend beginning with ‘In Memoriam’ by Roger Stern, Kalman Andrasofszky & Marte Gracia, wherein old friend Josh Cooper and Steve’s one-time girlfriend Bernie Rosenthal get together to remember the man and the legend in their own way, whilst ‘The Persistence of Memorabilia’ by Mark Waid, Dale Eaglesham & Paul Mounts describes the hero’s legacy as Cap’s greatest fan liquidates his entire collection of keepsakes and mementoes to further the fallen hero’s work in his own inadequate way…

Topping off the celebrations are a comedic tribute ‘Passing the Torch’ by Fred Hembeck and the prose reminiscence ‘My Bulletin Board’ from Cap’s co-creator Joe Simon…

A different kind of commemoration filled issues #601 (September 2009) as legendary artist and oft-time Cap illustrator Gene Colan (assisted by colour artist Dean White rendering moody hues over the master’s inimitable “painting-with-pencil style) delivers one last impressive WWII yarn to close the comics part of this classic chronicle.

Scripted by Brubaker, the eerie epic reveals Captain America and Bucky’s determined and relentless pursuit of a sinister leech haunting the bloody Allied frontlines of Bastogne in 1945, mercilessly turning gallant G.I.’s into vile and vicious vampires in ‘Red, White and Blue-Blood’…

The book is rounded out with a stirring tribute to Colan and gallery of cover reproductions from Marko Djurdjevic, Alex Ross, Colan and Steve Epting.

Despite being thoroughly mired in the minutia of the Star-Spangled Hero’s history, this thoroughly readable and exceedingly pretty collection is a fascinating examination of political idealism and personal loss and generally avoids the usual trap of depending too much upon a working knowledge of Marvel continuity.

Tried-and-True Fights ‘n’ Tights thrills, spills and chills that should serve to make a casual reader a die-hard devotee.
© 2009 Marvel Characters Inc. All Rights Reserved.

X-Men: Pixie Strikes Back


By Kathryn Immonen & Sara Pichelli (Marvel)
ISBN: 978-0-7851-4676-6

Pixie is Megan Gwynn, a purportedly Welsh mutant with fairy wings, a sparkly dust which causes hallucinations, a talent for mass teleportation and an affinity for sorcery. In her earlier appearances she battled necromantic monster Belasco and former New Mutant Magik and gained an eldritch super-weapon called the Souldagger which usually reposes safely inside her chest.

Originally something of a minor pest and a perennial X-Man-in-training, she has become a key player in the fortunes of the World’s Most Harried sub-species, having survived the numerous slaughters which have decimated her classmates, perpetual mystic attacks from assorted devils and elder gods such as the N’Garai and repeated assaults by mutant-hunters of all description.

That’s pretty much all you need to know (although the rest of her immensely convoluted back-story does make for interesting and entertaining reading) to enjoy this delightful, game-changing tale – originally released as a 4-part miniseries in 2010 – which set up the elfin X-Man for a far bigger role in the madcap mutant multiverse.

Written by Kathryn Immonen in a breezy, sassy girl-power style and superbly illustrated by Sara Pichelli, the action kicks off with Megan and BFFs Ruth Aldine, Laura Kinney, Hisako Ichiki and Cessily Kincaid strutting their stuff as the most popular girls in High School – as usual.

Only thing is Pixie, Blindfold, X-23, Armor and Mercury aren’t simple spoiled human brats but mutant warriors in training, and none of them particularly like the fairy dust flinger anyway…

Megan is in some distress: the comforting reality of a normal – if appallingly obnoxious and privileged – life is constantly unravelling and revealing glimpses of demons, monsters and excessive violence. Why is she constantly seeing such things?

Meanwhile on Utopia Island, isolated enclave of Earth’s few remaining Homo Superior, Pixie’s mother – and a genuine Faerie elder – has come looking for her daughter with the news that her father wasn’t actually the man who sired her…

Moreover a headcount reveals Mercury, Armor, X-23 and Pixie are missing, leaving Blindfold and classmates Rockslide and Anole to reluctantly seek help from baffled and harassed teachers Psylocke and Nightcrawler…

The missing girls have been abducted by an ambitious and overreaching demon dubbed Saturnine who is feeding them all tailored illusions powered by Megan’s own hallucinogenic dust. The foul hell-beast had a plan to achieve ultimate power by bringing Megan’s dark side out and capturing her Fey mother, but increasingly, Pixie is reshaping the unreal fantasy world to suit her own tastes and everything is slowly sliding out of his control…

Back on Utopia, Nightcrawler and the kids have called in snarky headmistress Emma Frost, and the White Queen is extremely unhappy to be bothered with such trifles. Only when the precognitive Blindfold begins experiencing terrible future-flashes does Frost take executive action in her own draconian manner…

In the otherworldly demon-dungeon Pixie is beginning to turn, attacking her friends with the eldritch Souldagger just as her still-searching mother tracks down Megan’s siblings: equally aberrant daughters of her beguiling mutant birth-father.

It appears Megan is the child of one of the X-Men’s most insidious enemies…

In Saturnine’s lair things are not going well. Pixie’s resistance is threatening to overturn all his multifarious plans. Moreover, the mutant maid’s distress should have drawn her puissant mother into his trap but “Mrs. Gwynn” is still conspicuously absent. To cap it all, the X-Girls Pixie stabbed with her Souldagger have been cleansed of her mystic glamours and are attempting to break free…

It all hits the fan at once as Pixie rejects Saturnine’s illusions just as X-23, Mercury and Armor bust loose at the very instant Mrs. Gwynn and Megan’s extremely wicked step-sisters arrive. Hard on their heels are an extremely upset Emma Frost with a squad of X-Men and the chaotic battle lines are drawn for apocalyptic confrontation…

His plans all in tatters and resorting to mindless violence at last, the demonic guardian of the Road of Lost Souls and his unholy hordes are astounded when Pixie seemingly turns on her rescuers and allies before giving Saturnine a mighty soulsword all of his own and the key to ultimate power…

Fast-paced, action-packed but still laced with devilishly clever sharp-clawed humour, this is a uncomplicated Fights ‘n’ Tights thriller that should appeal as much to casual girl readers as died-in-the-spandex aging X-Fans.

© 2010 Marvel Characters, Inc. All rights reserved.

I gather that there’s some sort of extended International Sports Day happening here in London over the next few weeks which its Corporate sponsors won’t allow me – or any other individual – to mention under pain of litigation.

Nevertheless, in what I perceive to be the true spirit of modern games – i.e. mercilessly cashing in for all you can get and exploiting the damned thing for all it’s worth – I’m going to dedicate the next couple of weeks to reviewing the works of international creators I might not have got around to for ages under normal circumstances.

As you’d expect, sometimes I’ve had to stretch a point to fulfil my own tacky criteria…

Stan Lee Presents the Amazing Spider-Man volume 2


By Stan Lee & Steve Ditko, with Jack Kirby (Marvel/Pocket Books)
ISBN: 978-0-67181-444-1

Perhaps I have a tendency to over-think things regarding the world of graphic narrative, but it seems to me that the medium, as much as the message, radically affects the way we interpret our loves and fascinations. Take this pint-sized full-colour treat from 1978.

It’s easy to assume that a quickly resized, repackaged paperback book collection of the early comics extravaganzas was just another Marvel cash-cow in their perennial “flood the marketplace” sales strategy – and maybe it was – but as someone who bought these stories in most of the available formats over the years I have to admit that this compact version has a distinct charm and attraction all its own…

During the Marvel Renaissance of the early 1960’s Stan Lee & Jack Kirby followed the same path which had worked so tellingly for DC Comics, but with less obviously successful results.

This is another brilliant glimpse at how our industry’s gradual inclusion into mainstream literature began and is one more breathtaking paperback package for action fans and nostalgia lovers, offering yet another chance to enjoy some of the best and most influential comics stories of all time.

After a few abortive attempts in the 1960s to storm the shelves of bookstores and libraries, from the mid-1970s Marvel made a concerted and comprehensive effort to get their wares into more socially acceptable formats. As the decade closed, purpose-built graphic collections and a string of new prose adventures tailored to feed into their all-encompassing continuity began oh, so slowly to appear.

Whereas the merits of the latter are a matter for a different review, the company’s careful reformatting of classic comics adventures were generally excellent; a superb and recurring effort to generate back-history primers and a perfect – if perilous – alternative venue to introduce fresh readers to their unique worlds.

The dream project was never better represented than in this classy little crime-busting collection. Marvel was frequently described as “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comicbook story-telling, but there was another unique visionary toiling at Atlas-Comics-as-was: one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility, though his work was both subtle and striking.

Innovative, meticulously polished, and often displaying genuine warmth and affection, Ditko’s art and storytelling always managed to capture minute human detail as he ever explored the man within. He found heroism, humour and ultimate evil; all contained within the frail but noble confines of humanity’s scope and consciousness. His drawing could be oddly disquieting… and, when he wanted, certainly scary.

Drawing extremely well-received monster and mystery tales for Stan Lee, Ditko had been given his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance to come when the already cancelled Amazing Fantasy #15 cover-featured a brand new and somewhat eerie adventure character.

Of course, by now you’re all aware of how outcast, geeky school kid Peter Parker was bitten by a radioactive spider and, after seeking to cash-in on the astonishing abilities he developed, suffered an irreconcilable personal tragedy and determined henceforward to always use his powers to help those in dire need…

After a shaky start The Amazing Spider-Man quickly became a popular sensation with kids of all ages, rivalling the creative powerhouse that was Lee & Kirby’s Fantastic Four and soon the quirky, charming action-packed comics soap-opera would become the model for an entire generation of younger heroes elbowing aside the staid, (relatively) old costumed-crimebusters of previous publications.

This second resized, repackaged Fights ‘n’ Tights bonanza (reprising Amazing Spider-Man #7-13 from 1963-1964) opens, after the mandatory Stan Lee Prologue, with an encore appearance of the Wall-crawler’s first super-powered foe, as a murderous septuagenarian flying bandit at first defeated his juvenile nemesis before falling to the Web-spinner’s boundless bravery and ingenuity in a spectacular duel above the city in ‘The Return of the Vulture’.

Fun and youthful hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant, a secretary at the Daily Bugle where Peter Parker worked part-time.

Such “Salad days” exuberance was the underlying drive in #8′s lead tale ‘The Living Brain!’ when an ambulatory robot calculator threatened to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker was finally beating the stuffings out of school bully and personal gadfly Flash Thompson.

This riotous romp was accompanied by ‘Spiderman Tackles the Torch!’ (a short and sweet vignette drawn by Jack Kirby and inked by Ditko) wherein a boisterous wall-crawler gate-crashed a beach party thrown by the flaming hero’s girlfriend… with explosive consequences.

Amazing Spider-Man #9 was a qualitative step-up in dramatic terms as Peter’s aged Aunt May was revealed to be chronically ill – adding to the lad’s financial woes – and the action was supplied by ‘The Man Called Electro!’ a super-criminal with grand aspirations.

Spider-Man was always a loner, never far from the dark, grimy streets filled with small-time thugs and criminals and with this tale, wherein he also quells a prison riot single handed, Ditko’s preference for tales of gangersterism began to show through; a predilection confirmed in #10′s ‘The Enforcers!’, a classy mystery where a masked mastermind known as the Big Man used a position of trust at the Bugle to organize all the New York mobs into one unbeatable army against decency.

Longer plot-strands were also introduced as Betty mysteriously vanished (her fate to be revealed in the next issue and here the next chapter), but most fans remember this one for the spectacularly climactic seven-page fight scene in an underworld chop-shop that has still never been topped for action-choreography.

The taint of tragedy again touched Parker with a magical two-part adventure ‘Turning Point’ and ‘Unmasked by Dr. Octopus!’ which saw the return of the lethally deranged and deformed scientist – complete with formidable mentally-controlled metal tentacles – and the disclosure of a long-hidden secret which had haunted poor Betty Brant for years.

The dark, doom-filled tale of extortion and excoriating tension stretched from Philadelphia to the Bronx Zoo and cannily tempered the trenchant melodrama with stunning fight scenes in unusual and exotic locations, before culminating in a truly staggering super-powered duel as only the masterful Ditko could orchestrate it.

This tension-drenched tiny tome concludes with the introduction of a new super-threat and ‘The Menace of Mysterio!’ as a seemingly eldritch bounty-hunter hired by Bugle publisher J. Jonah Jameson to capture Spider-Man eventually revealed his own dark agenda.

Of course the menace was only ended after another mind-boggling battle, this time through the various exotic sets and props of a TV studio…

These mini-masterpieces of drama, action and suspense immaculately demonstrated the indomitable nature of this perfect American hero, and I suppose in the final reckoning how you come to the material is largely irrelevant; just as long as you do…

These immortal epics are available in numerous formats.
© 1978 Marvel Comics Group. All rights reserved.

Rogue


By Howard Mackie & Mike Wieringo (Marvel)
ISBN: 978-0-7851-0171-0

The mutant mystery woman known as Rogue began life as a super-villain and member of the Brotherhood of Evil Mutants: a disturbed young girl cursed with a power that stole traits, abilities and memories from anybody who touched her skin.

It was an ability she could not control or even turn off and any overlong skin-to-skin contact resulted in the victim falling into a coma with their entire history and essence drained into her. Rogue then became a reluctant jailer with stolen powers and personalities locked in her head forever.

After doing just such to Ms. Marvel whilst a member of the Brotherhood, Rogue joined the X-Men in sheer desperation and slowly became a trusted team-player, but she still had her secrets…

Played as a “bad-girl” and mystery woman for years, Rogue grew to become one of the most popular characters in the excessively large cast, and in 1995 won her own beautifully illustrated 4-issue miniseries which at last revealed a few more tantalising secrets, whilst dragging her through a very personal crisis that struck right to the heart of the burgeoning and increasingly convoluted X-franchise continuity…

Written by Howard Mackie, beautifully drawn by the late and much-missed Mike Wieringo and inked by X-Men veteran Terry Austin, the tale opens with ‘An Affair to Remember’ as the mighty, mysterious mutant is called to Mississippi and the bedside of a comatose boy named Cody.

Meanwhile in New Orleans the deadly External Candra attends a funeral for the recently deceased ruler of the Assassins’ Guild. The all-powerful mutant goddess bears the X-Men a grudge and wants to use leader-elect Bella Donna to exact her vengeance…

Donna’s ex-husband is Remy Lebeau and the Assassin-mistress has her own scores to settle with the man now known as Gambit and his new paramour…

Suffering from a love that cannot be realised, Gambit and Rogue have grown close. Now she reveals how, as kids, Cody was the first boy to kiss her and how her burgeoning power stole his entire vitality in that first tender moment, plunging him into an irreversible slumber and locking his memories within her…

Now Cody’s body is failing, but as Rogue visits him super-powered assassins attack and steal his inert body. Bella Donna, herself a victim of Rogue’s memory-stealing curse, appears as the assassins flee and warns the heartbroken mutant that everything she cares for will be taken from her…

In ‘Choices’ Rogue gets a much-needed heads-up from creole witch-woman Tante Mattie – currently the only thing keeping Cody from lingering death – and a warning to rush to Gambit’s side, whilst in New Orleans the Mistress of Death begins to realise the folly of her relationship with the autocratic External…

When Gambit is ambushed by Bella Donna’s agents, Rogue spectacularly saves his bacon but cannot bring herself to accept his help in finding Cody.

Flying alone to “The Big Easy” she plunges straight into an army of Bella Donna’s most lethal guildsmen, all powerfully augmented by Candra’s unlimited mutant might…

‘The Gauntlet’ finds Rogue battling hard and hopelessly, with Gambit frantically rushing to her aid, despite an injunction over his head. When he married Bella, Lebeau was an heir of the Thieves Guild and their union was intended to end a centuries-old rivalry, but his wilful nature scotched those plans and now he is forbidden from entering New Orleans on pain of death.

Despite one last warning from an old comrade, Gambit plunges heedlessly into the fray and is quickly overcome, but against all odds Rogue has battled her way through and is looking for a final confrontation…

One the double-dealing Candra is eager to facilitate, as she transports the exhausted Rogue to Bella Donna’s lair, before neutralising the frenzied foes’ amazing abilities and forcing them to battle with nothing more than fists and nails and mortal muscles…

The end comes brutally in ‘Back to Life!’ as, on the edge of victory, the Mistress of Assassins is again betrayed by the ruthlessly manipulative External, whose true interest all along has been Gambit…

Meanwhile the severely-wounded Rogue has finally overcome Bella Donna and still found determination enough to face and thwart Candra…

…And in the still and silent aftermath the battered but unbowed Southern Siren is granted one final moving moment with Cody…

Furiously fast-paced and action-stuffed, this gloriously illustrated, mile-a-minute mutant mayhem – with a crazed cod-Cajun flavour to it – is a fearsomely full-on Fights ‘n’ Tights thriller that will astound and delight all fans of the genre.
© 1995 Marvel Entertainment Group, Inc. All rights reserved.

Shazam! Archives volume 3


By Bill Parker, Rod Reed, C.C. Beck, George Tuska, Pete Costanza, Mac Raboy & others (DC Comics)
ISBN: 01-56389-832-2

One of the most venerated and beloved characters of America’s Golden Age of comics, Captain Marvel was created in 1940 as part of a wave of opportunistic creativity which followed the stunning success of Superman in 1938.

Although there were many similarities in the early years, the Fawcett champion quickly moved squarely into the area of light entertainment and even straight comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and good kid Billy Batson was selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He transforms from scrawny precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

Publishing house Fawcett had first gained prominence through an immensely well-received light entertainment magazine for WWI veterans named Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the decade unfolded, the scientific and engineering discipline and can-do demeanour underpinning MI suffused and informed both the art and plots of the Marvel Family titles.

Captain Marvel was the brainchild of writer/editor Bill Parker and brilliant young illustrator Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. At first the full-grown hero was a serious, bluff and rather characterless powerhouse whilst junior alter ego Billy was the true star: a Horatio Alger archetype of impoverished, bold, self-reliant and resourceful youth overcoming impossible odds by pluck, grit and sheer determination…

After homeless orphan newsboy Billy was granted access to the power of legendary gods and heroes he won a job as a roaming radio reporter for Amalgamated Broadcasting and first defeated the demonic Doctor Thaddeus Bodog Sivana, setting a pattern that would captivate readers for the next 14 years…

At the height of his popularity Captain Marvel outsold Superman and was even published twice-monthly, but as the Furious Forties closed tastes changed, sales slowed and Fawcett saw the way the wind was blowing. They settled an infamous long-running copyright infringement case begun by National Comics in 1940 and the Big Red Cheese vanished – as did so many superheroes – becoming little more than a fond memory for older fans…

This third magnificent deluxe full-colour hardback compendium re-presents a strip from anthology compendium America’s Greatest Comics, the second and third issues of Captain Marvel Adventures, his exploits from the fortnightly Whiz Comics #21-24 and also happily includes a selection of stunning covers from the plethora of extra and reprint editions generated by the Good Captain’s overnight success.

Although there was increasing talk of inevitable war amongst the American public; all these tales – spanning March to November 1941 – were created long before Japan’s attack on Pearl Harbor and consequently have their share of thinly-veiled saboteur and spy sagas which permeated the genre until official Hostilities were finally established. Of more interest perhaps is that at this period the stories – many of them still sadly uncredited – still largely portray Marvel as a grimly heroic figure not averse to slaughtering the truly irredeemable villain and losing no sleep over it…

Following a nostalgic and highly educational Foreword by movie producer, author, historian and fan Michael Uslan, the wonderment commences with the magnificent Mac Raboy cover to America’s Greatest Comics #1 and the C.C. Beck illustrated thriller ‘Ghost of the Deep’ which led off that issue.

The merits of the ongoing court-case notwithstanding, Fawcett undeniably took many of their publishing cues from the examples of Superman and Batman. Following on from a brace of Premium editions celebrating the New York World’s Fair, National Comics had released World’s Finest Comics; a huge, quarterly card-cover anthology featuring a host of their comicbook mainstays in new adventures, and early in 1941, Fawcett produced a 100-page bumper comic dedicated to their own dashing new hero and the other mystery-men in their stable: Spy Smasher, Bulletman, Minute Man and Mr. Scarlet & Pinky and others.

‘Ghost of the Deep’ was an extra-long saga and canny mystery wherein a hooded mastermind used purloined technology to wage a campaign of terror against American Naval interests on both coasts before Billy and the Captain scotched his plans in a tale very much the template for the character’s future…

Meanwhile in Captain Marvel Adventures #2 (Summer 1941) the hero was still undergoing some on-the-job cosmetic refinements. In those formative years as the World’s Mightiest Mortal catapulted to the first rank of superhero superstars, there was actually a scramble to fill pages and just as CMA #1 had been farmed out to up-and-coming whiz-kids Joe Simon & Jack Kirby, the next two issues were rapidly compiled by mostly anonymous scripters and another rising star who drew the issues in a hurry, working from Beck and Parker’s style guides.

Young George Tuska added a raw, lean humanist vivacity to the tales beginning with ‘World of the Microscope’ wherein Sivana returned and dosed Billy and erstwhile ally Queen Beautia with a shrinking solution and left them at the mercy of bacterial monsters until Captain Marvel turned the tiny tables on him, after which a deadly stampede of giant spider robots presaged an ‘Invasion from Mars’, until the Big Red Cheese taught our planetary neighbours a lasting lesson in getting along.

DC/National Periodical Publications had filed suit against Fawcett for copyright infringement as soon as Whiz Comics #2 hit the stands and the companies slugged it out in court until 1953 when, with the sales of superhero comics decimated by changing tastes, Captain Marvel’s publishers decided to capitulate.

As a result most merchandising outfits steered well clear of Fawcett, compelling the publisher to generate toys, games, premiums and promotions themselves. The only notable exception was the blockbusting Adventures of Captain Marvel Movie Serial from Republic Pictures. Consequentially Fawcett used their magazines comicbooks to promote the films and practically invented Product Placement to plug their in-house merchandise.

‘The Curse of the Scorpion’ was an uncredited text feature which recapped the first episode of the movie serial and urged readers to follow the saga at their local cinemas after which the strip thrills resumed with Tuska’s ‘The Pirate’s Treasure’ (written by Rod Reed) as Billy investigated the murder of an old sailor and was press-ganged onto a modern-day buccaneer’s boat. Before long the radio reporter and his mighty avatar were embroiled in a war between rival South Seas rogues and the issue rousingly concluded with the Reed & Tuska saga of ‘The Arson Fiend’, a murderous supernatural firebug who acted out the frustrations of his ineffectual fire-insurance salesman alter ego…

Captain Marvel Adventures #2 (Fall 1941) opened with ‘The Menace of Muscles McGinnis’ wherein the toughest gangster in town tried to take over Billy’s radio station and literally had the wickedness beaten out of him by the unbeatable Crimson Crime-crusher, after which he was again targeted by the World’s Maddest Scientist who wanted to conquer the USA with ‘Sivana’s Paralyzing Gas’…

‘The Terror of the Goptas’ saw an ancient cult attack tall buildings and their architects, but although the devotees were acting to defend their cloud-living gods their new leader had far more mundane motives… The issue ended with another Sivana scheme as the Devil Doctor devised a synthetic zombie powered by the life-force of 1000 animals but little dreamed that ‘The Beast-Ruler’ might have his own agenda, such as uniting all of nature to eradicate humanity…

Whiz Comics #21 (September 5th 1941) featured ‘The Vengeful Four’ (illustrated by Beck) and saw Sivana gather three other villains to attack the hero in his youthful identity. What luck then that three other kids named Billy Batson were in town and that the magic of Shazam apparently extended to them…

Fat Billy, Tall Billy and Hill Billy took to trouncing thugs in a trice and, as the Three Lieutenant Marvels, would become frequent guest stars in years to come…

Written and illustrated by Beck, #22’s ‘The Temple of Itzalotahui’ was a turning point for the series. Tying into and deriving from the continuity of the movie serial, Billy gained an assistant in the form of Whitey Murphy, who was a co-star in the film iteration, but the real sea-change was the shift to light-hearted, tongue-in-cheek adventure as the lads travelled to Central America to search for a third cast member and found ancient Mayans and modern resource raiders…

Whiz #23 began a two-part thriller that again derived from product placement. ‘The Bal Masque’ found Billy and Whitey travelling to Washington DC to safeguard an Ambassador and his daughter at a grand soiree. The diplomats were unwitting couriers for a new defence code and when ruthless German agents struck Captain Marvel was drawn into a twisted web of cross and double-cross which culminated in a blistering sea battle in ‘The Secret of the Ring’ (24th November 28th 1941, by Beck & Costanza)…

With the code lost the Solomon-inspired Marvel swiftly devised a new cipher, and from that issue onwards, readers could decode secret messages in every story… as long as they were fully paid-up members of the new Captain Marvel Fan Club…

This nostalgic delight concludes not only with pages of biographical details on all the creators but also a brace of covers from two unique reprint compilations rushed out to satisfy the voracious demands of the hero’s burgeoning readership. Captain Marvel Thrill Book sports a stunning piece of Beck brilliance whilst Xmas Comics #1 by Raboy is a slice of pure comicbook mythology every art lover dreams of possessing.

DC eventually acquired the Fawcett properties and characters and in 1973 revived the Captain for a new generation to see if his unique charm would work another sales miracle during one of comics’ periodic downturns.

Re-titled Shazam! due to the incontestable power of lawyers and copyright convention, the revived heroic ideal enjoyed mixed success before being subsumed into the company’s vast stable of characters…

Nevertheless Captain Marvel is a true icon of American comic history and a brilliantly conceived superhero for all ages. These magical tales again show why The Big Red Cheese was such an icon of the industry and proves that these timeless, sublime comic masterpieces are an ideal introduction to the world of superhero fiction: tales that will appeal to readers of any age and temperament…
© 1941, 2002 DC Comics. All Rights Reserved.

Wolverine and the X-Men: Regenesis


By Jason Aaron, Chris Bachalo, Duncan Rouleau, Matteo Scalera, Nick Bradshaw & others (Marvel/Panini UK)
ISBN: 978-1-84653-513-0

Radical revision – or at least the appearance of such – is a cornerstone of modern comics. There must be a constant changing of the guard, a shifting of scene and milieu and, in latter times, a regular diet of death, resurrection and rebirth. However, with such regular re-fitting, even getting back to basics can be just as new and fresh as completely starting over…

A case in point is this wonderfully fun and frolicsome return to the old days, set immediately after the catastrophic events of X-Men Schism.

What You’ll Need To Know…

When the world’s mutant population was reduced to a couple of hundred desperate souls, most of them banded together in self-imposed exile on Utopia Island in San Francisco Bay, in a defensive enclave led and defended by the X-Men. Although generally welcomed by most of the easygoing residents of the city, tensions were high and leader Cyclops ran the colony in an increasingly draconian and military manner.

His relationship with war-weary second-in-command Wolverine was slowly, inexorably deteriorating as they squabbled over the methods and ideology of the X-nation, each interpreting the idealistic, Cooperative Co-existence dream of Professor Charles Xavier in increasingly different ways…

Matters came to head after Logan refused to train the latest batch of mutant children as warriors, concerned that they were being cheated of their childhoods. Then 16-year old anarchist telepath Quentin Quire – who called himself Kid Omega – provoked a terrified armed response from humanity by disrupting an arms-limitation conference intended to convince Homo Sapiens to abandon their “defensive” anti-mutant weapons – giant robotic Sentinels. All hell broke loose…

With the world once again panicked into insanity and individual nations declaring war on Homo Superior, the assembled mutants and assorted superheroes are kept busy saving humans from their own bellicose paranoid folly, allowing a bunch of very human, sociopathic rich kids to make a lethal power-play against their own parents.

The greedy, remorseless, ambitious and impatient scions of munitions millionaires, human traffickers and deranged scientists had waited too long for what they considered theirs and, after murdering their adult guardians, took over the Hellfire Club to initiate a bold scheme of ruling the Earth before they hit puberty…

Their cynical, vicious plan involved using the threat of mutants to stampede humans into buying the Club’s new, outrageously expensive Super-Sentinels, profiting from death and terror as the wisely wealthy always had…

In a devastating, if brief, war the embattled Utopians become the unwitting target of increasingly bloody attacks and Cyclops and Wolverine catastrophically clashed over the role of the super-powered children in their care, and although Utopia was ultimately saved in the nick of time, the policy-split led to a sundering of the Mutants as Wolverine took many of the youngest kids and some of Cyclops’ oldest, but most disappointed and disaffected, friends to a place where they could attempt to rekindle Xavier’s first endeavour – a school where mutants could live relatively normal lives…

The separation hopefully left Utopia Island as the highly visible fortress against and target for human aggression; populated by warriors and militaristic genocide-survivors ready to take the Race – or perhaps more correctly, Species – War to the oppressors, with the kids allowed to grow up in peace and safety…

Of course it didn’t work out that way…

Following on from the epochal events of X-Men Schism, this utterly engrossing tome (collecting Wolverine and the X-Men #1-7, from 2011) returns to the far lighter, fun-laced thrills of the 1960s Merry Mutants and opens with a 3-part epic in ‘Welcome to the X-Men… Now Die!’

Reluctant and decidedly unsure headmaster Wolverine is getting a much needed pep-talk from Professor X as the new Jean Grey School for Higher Learning opens on the site of the old X-Mansion…

Nervously occupying a daily evolving super-scientific facility, the faculty staff includes the Beast, Iceman, Kitty Pryde, Husk, Cyclops’ telepathic daughter Rachel Grey and other former X-Men, whilst the ever-growing student population comprises a number of earthly mutants old and new and even selected aliens such as a gentle and compassionate Brood and the obnoxious, troublesome, belligerent spoiled-brat heir to the star-spanning Shi’ar.

Admittedly Lord Kubark was only grudgingly accepted in return for past favours and cutting-edge alien tech…

Even as Chief administrator Kitty desperately attempts to convince the local School Board Inspectors that the institution poses no threat to the community or kids, the first crisis erupts as Kade Kilgore, Black King of the pre-pubescent Hellfire Club, launches an attack on the school, which he considers a personal affront to his plans.

Launching an attack by his lab-grown army of Frankenstein’s Monsters, Kade mischievously transforms the inspectors into ravening horrors. With the very land under the establishment turned into a colossal monster determined to eradicate everything above it, things look bleak until Iceman leads the other teachers in a spirited counterattack.

Quire is deemed an “Omega-level threat” by the Avengers, so Wolverine’s plans to turn him into a socialised asset are being closely scrutinised by Captain America, but when Rachel – with the unsuspected aid of Kid Omega – divines that the tectonic assault is being perpetrated by a cloned and brainwashed seed of Krakoa the Living Island (see Marvel Masterworks volume 11) the tide begins to turn…

With a little deft psychic surgery by the arrogant anarchist – for reasons even he can’t really explain – the all-terrain terror becomes the latest addition to the student body and repulses the other attacks after which Wolverine and cameo-star Matt “Daredevil” Murdock retaliate in a way little Kade least expects…

In a tale delightfully depicted by Nick Bradshaw and with the scene firmly set, the tone switches to raucous, action-packed hilarity as the long-suffering faculty come to grips with the unique daily challenges presented by their charges. The cyborg assassin and guest lecturer Deathlok foreshadows horrors to come when he demonstrates his Tachyon vision on the class. Broodling Broo, Shi’ar Student Prince Kid Gladiator and particularly Genesis (a boyish clone of arch-horror Apocalypse) hear predictions that give everyone cause for concern…

Meanwhile, another First-Class X-Man returns to the fold; but Warren Worthington is not the Angel of old and gives old friends Iceman and the Beast extreme cause for concern…

Of course the one with most cause for concern is celibate headmistress Kitty Pryde who went to bed with a headache and woke up eight months pregnant…

Trouble is mounting and the school is close to bankruptcy. Desperate for funds, Wolverine takes Kid Omega to an alien gambling station in a dubious ploy to win billions through Quire’s psionic abilities, whilst at the school the Beast diagnoses the true cause of Kitty’s condition. Somehow she’s been infected by a horde of microscopic Brood (the real, ghastly, voracious body-stealing, egg-implanting cosmic horror kind utterly unlike the erudite, genteel freak Broo), and after the headstrong Kid Gladiator invades her body via shrinking technology, the Beast has no choice but to follow, leading a determined team of students on a Fantastic Voyage into the Headmistress’ bloodstream…

Meanwhile, in space a deadly alien hunter who uses Brood as hunting dogs is hurtling towards Earth and the School…

On Planet Sin, Wolverine and Quentin are making millions but have underestimated the casino owners’ ingenuity and determination to discourage cheating, whilst within Kitty’s circulatory system, the mutants’ school field trip is slowly eradicating the micro-Brood infestation. However, when full-sized Brood-warriors invade the School, young Broo and Kitty are forced into a deadly game of cat-and-mouse simply to survive before über-alien Xanto Starblood reveals himself as the cause of all their woes…

An Extreme Xeno-Zoolologist, Starblood’s entire universe-view is offended by the existence of a benign Broodling and he’s taken drastic measures to correct the Cosmos’ mistake, but even as the micro-students finish cleaning up Kitty’s small parasite problem Broo, pushed to far, suddenly proves to the alien academic that he’s not that far removed from his mercilessly marauding forebears…

And in deep space, Quire pilots the ship back from Planet Sin. He and Wolverine have escaped the Gambler’s wrath… but hardly intact…

Fast, furious, funny and fulfilling, the whole splendid affair was scripted by the wickedly sharp Jason Aaron, illustrated by Chris Bachalo, Duncan Rouleau, Matteo Scalera and Nick Bradshaw with additional inking from Jaime Mendoza, Tim Townsend, Al Vey, Mark Irwin, Victor Olazaba, Walden Wong, Norman Lee, Jay Leisten & Cam Smith. As always there’s a glorious gallery of covers and variants from the likes of Bachalo, Townsend, Bradshaw, Frank Cho, Ed McGuinness and Mark Brooks.

If you crave full-on, uncomplicated yet witty and rewarding Fights ‘n’ Tights fiction this is another near-perfect one-stop shop for your edification and delectation.

™ & © 2011, 2012 Marvel and subs. Licensed by Marvel Characters B.V. through Panini S.p.A, Italy. All Rights Reserved. A British edition published by Panini UK, Ltd.

Superman’s First Flight


By Michael Jan Friedman & Dean Motter (Scholastic)
ISBN: 978-0-43909-550-1

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but characters such as Batman, Spider-Man, the X-Men and Superman long ago outgrew their four-colour origins and are now fully mythologized modern media creatures instantly familiar in mass markets, platforms and age ranges.

Another captivating case in point is this beguilingly enthralling retelling of the Man of Steel’s formative journey to self-discovery retold for the very young as part of the Hello Reader early-learning program devised by Children’s publisher Scholastic.

Categorised as Level 3 (school years 1 and 2, with Level 2 being kindergarten and 1 as pre-schoolers) the story crosses that crucial divide wherein parents still read to their kids, but the little tykes are also beginning that wonderful, magical journey into literacy by themselves…

This clever, sensitive and age-appropriate retelling by Michael Jan Friedman encapsulates and addresses every maturing child’s growing feelings of potential alienation, sense of growth, self-discovery and independence by focussing on High School kid Clark Kent on the day that the solitary teen discovered why he had always felt somehow different from his classmates.

When Clark suddenly, impossibly, heard and saw a car crash from miles away, without thinking he found himself running and jumping over buildings. Arriving on the scene he tore metal doors off burning cars and outraced an explosion to save a trapped driver…

Terrified that he might be a monster he confided in his parents, who promptly shared a secret they’d been harbouring all Clark’s life. In the barn they showed the lad a tiny one-man spaceship which had crashed to Earth years ago, carrying an alien baby…

As Clark approached the capsule a hologram activated and the boy saw his birth-parents Jor-El and Lara who explained why he could perform feats no one else could…

Shocked and distraught, Clark ran away as fast as he could and before he knew it was flying high above the world. The glorious shock at last made him realise that different didn’t mean bad…

And soon the world was daily made better by a visitor from afar known as Superman…

This enthralling little adventure is a cleverly weighed introduction into the Man of Tomorrow’s past, magnificently complemented by 31 painted illustrations by gifted design guru and illustrator Dean Motter that will amaze kids and astound even their jaded, seen-it-all-before elders.

No Supermaniac could consider their collection complete without a copy of this wonderful little gem and Superman’s First Flight is the ideal introduction for youngsters to their – surely – life-long love affair with reading…
© 2000 DC Comics. All Rights Reserved. All Rights Reserved.

Batman’s Dark Secret


By Kelley Puckett & Jon J Muth (Cartwheel Books/Scholastic)
ISBN: 978-0-43909-551-8

We insular and possessive comics fans tend to think of our greatest assets in purely graphic narrative terms, but characters such as Superman, Spider-Man and Batman have long-since grown beyond their origins and are now fully mythologised modern media creatures instantly familiar in mass markets, platforms and age ranges.

A case in point is this beguilingly enthralling retelling of Batman’s origin intended for the very young as part of the Hello Reader early-learning program devised by Children’s publisher Scholastic.

Categorised as Level 3 (school years 1 and 2, with Level 2 being kindergarten and 1 as pre-school) the story crosses that crucial divide wherein parents still read to their kids, but the little tykes are also beginning that wonderful, magical journey into literacy by themselves…

This clever, sensitive and age-appropriate retelling by Kelly Puckett follows young Bruce Wayne as he enjoys a movie-night revival of the swashbuckling film Zorro and the life-altering encounter and tragic fate of his parents in that dank, enclosed, lightless alley behind the cinema. The loss and trauma led to the orphan becoming solitary, sad and afraid of the dark despite every effort of butler-turned-guardian Alfred until an unhappy accident turned the boy’s life around forever…

One day Bruce stayed out in the rolling grounds of Wayne Manor far too late until he suddenly realised that the sun was setting. Racing back to the bright, luminescent safety of the big house he abruptly fell through a weak patch of ground into a huge cave beneath the mansion and found himself in utter blackness.

Fighting blind panic he brushed past many tiny bats, but they didn’t scare him. However when a giant, red-eyed, leather-winged monster started towards him Bruce swung wildly at it and realised that the big bat was actually afraid of him. Something changed in him then and fear left his heart forever…

He knew that he could fight wicked things with fear and the dark as his weapons…

This enthralling little adventure is a perfectly balanced and well-gauged baptism into Batman’s world, magnificently complemented by thirty stunning painted illustrations by master of mood and mystery Jon J. Muth that will delight kids and astound even their jaded, seen-it-all-before elders.

No Batfan should consider their collection complete without a copy of this wonderful little gem and Batman’s Dark Secret is the ideal introduction for youngsters to their – hopefully – life-long love affair with reading…
© 1999 DC Comics. All Rights Reserved. All Rights Reserved.