Y – The Last Man: volume 9 Motherland


By Brian K Vaughan, Pia Guerra Goran Sudžuka & José Marzán Jr. (Vertigo)
ISBN: 978-1-84576-358-9

When an apparent plague killed every male on Earth, only student Yorick Brown and his pet monkey Ampersand survived in a world instantly utterly all-girl. Even with a government super-agent and a geneticist escorting him across the unmanned American continent to a Californian bio-lab, all the boy could think of was re-uniting with his girlfriend Beth, trapped in Australia when the disaster struck.

With his rather reluctant companions secret agent 355 and Dr. Allison Mann – who were trying to solve the mystery of his continued existence – the romantically determined oaf trekked overland from Washington DC to California, getting ever closer to his fiancée… or so he thought. Each of his minders harboured dark secrets: Dr. Mann feared she might have actually caused the plague by giving birth to the world’s first parthenogenetic human clone and the lethally competent 355 had allegiances to organisations far-more far-reaching than the American government….

Also out to stake their claim and add to the general tension were renegade Israeli General Alter Tse’Elon and post-disaster cult called “Daughters of the Amazon” who wanted to make sure that there really were no more men left to mess up the planet. Other complications included Yorick’s occasionally insane sister, Hero, stalking him across the ultra-feminised, ravaged and now utterly dis-United States and the boy’s own desirability to the numerous frustrated and desperate women he encountered en route to Oz…

After four years and some incredible adventures Yorick (a so-so scholar but a proficient amateur magician and escapologist) and crew reached Australia only to discover Beth had already taken off on her own odyssey to Paris. During the hunt Dr. Mann discovered the truth: Yorick was alive because his pet Ampersand was immune and had insulated his owner via his habit of “sharing” his waste products if Yorick didn’t duck fast enough…

As this book, reprinting issues #49-54 of the award-winning comics series, opens with the eponymous four-chapter ‘Motherland’ (illustrated by Pia Guerra & José Marzán Jr.) Yorick and his guardians are following a trail to the true architect of the plague in Hong Kong, only to be captured by the cause of all the world’s woes – a deranged biologist cursed with genius, insanity and a deadly dose of maniacal misogynistic hubris.

Just before a breathtaking denouement wherein Yorick and Allison learn the incredible reasons for the plague, and Agent 355 and turncoat Australian spy Rose clash for the final time with the ninja who has been stalking them for years, the scene switches to France where Yorick’s sister Hero has successfully escorted the baby boys born in a hidden Space Sciences lab to relative safety… although General Tse’Elon is not a pursuer easily avoided or thwarted…

Even after the plague is demystified, the villain fully come-uppanced and the world on the verge of coming back from the brink of extinction there’s still stories to be told as seen in ‘The Obituarist’ (with art from Goran Sudžuka& José Marzán Jr.) wherein the murder of Yorick’s mother by Tse’Elon takes centre-stage in a divertissement which hints that the planet is already fixing itself and this penultimate volume concludes with ‘Tragicomic’ (Sudžuka& Marzán Jr. again) as the lunatic land of Hollywood begins its own comeback: making trash movies, spawning bad comicbooks and splintering into a host of territorial gang-wars…

The end was in sight and even with the series’ overarching plot engine seemingly exhausted there was still one last string of intrigue, suspense and surprise in store from writer Brian K. Vaughn. The last of Y the Last Man will prove to be the best yet but that’s an unmissable tale for another time…

© 2006, 2007 Brian K Vaughan & Pia Guerra. All Rights Reserved.

Jack of Fables volume 3: The Bad Prince


By Bill Willingham, Matthew Sturges, Tony Akins, Andrew Pepoy, Russ Braun & Andrew Robinson (Vertigo)
ISBN: 978-1-84576-913-0

In case you didn’t know, Fables are refugee fairytale, storybook and mythical characters hidden on our mundane Earth since their various legend-drenched realms fell to a mysterious and unbeatable Adversary. Arriving hundreds of years ago (and still coming) the immortal immigrants disguised their true natures from humanity whilst creating enclaves where their longevity, magic and sheer strangeness (such as all the talking animals safely sequestered on a remote farm in upstate New York) would not endanger the life of uneasy luxury they have built for themselves. Many of these elusive eternals wander the human world, but always under injunction never to draw any attention.

In Fables: Homelands the utterly self-absorbed and absolutely amoral Jack of the Tales (basis for such legends as Beanstalk, Giant-killer, Frost, Be Nimble and many more) did just that by stealing Fabletown funds to become a movie producer; creating the three most popular fantasy films of all time, based on (his version) of his life and consequently drawing physical power from the billions who inadvertently “believed” in him.  The avaricious toe-rag also coined vast amounts of filthy lucre in the process.

A key tenet of the series is that the more “mundies” (that’s mere mortals like you and me… well, me anyway) think about a fable character, the stronger that actual character becomes. Books, TV, songs: all feed their vitality.

In Jack of Fables: The (Nearly) Great Escape our irreverent faux-hero was brought low by the publicity-shy Fables Police, banished from Hollywood and ordered to disappear, with only a suitcase full of cash to tide him over.

Promptly captured by The Golden Bough, a clandestine organisation which had been “vanishing” Fables for centuries, Jack escaped during a mass break-out of forgotten, abridged Fables, all fleeing from a particularly horrific fate – metaphysical and contextual neutering.

He is presently on the run from those selfsame forces (in the distractingly vivacious shape of the Page Sisters, dedicated hunters of everything Fabulous and Uncanny) as this third volume – collecting issues #12-16 of the monthly Vertigo comic- commences with ‘Hit the Road, Jack’ the first chapter of the four part eponymous Bad Prince saga …

Written by Bill Willingham & Matthew Sturges and illustrated by Tony Akins & Andrew Pepoy, the adventure opens with Jack and the metaphysical, engagingly peculiar but trouble-attracting sad-sack Gary, the Pathetic Fallacy desecrating the Grand Canyon and arguing – which allows the aforementioned Page girls to recapture them. Bundled in the back of their van is Wicked John, another escapee from the Golden Bough internment camp. Still feisty, Jack picks another fight and as the recaptured Fables bicker their spat causes the van to plunge into the Canyon…

Of course, nobody dies but there are some unfortunate consequences. They’re stranded at the bottom, Priscilla Page has a broken wrist and as they all dry out after their a dip in the Colorado River a wandering tramp shoves a six-foot sword through Jack’s chest…

‘I Forget’ (with additional pencils by Russ Braun) resumes the tale with the irate but otherwise unharmed Jack bitching and whining about how the sword – by all accounts the legendary Excalibur – won’t come out, whilst unbeknownst to all in New York an old and formidable metafictional menace is stirring…

Back in the Canyon, Gary has reached some unfortunate conclusions about Jack and discovered the downside of being the Most Popular Fable in the World. The Golden Bough is also making another move as Hilary Page pressgangs a few defanged inmates and sets off on a mission of her own. Chapter three reveals some startling secrets and the unsuspected, humiliating connection between Jack and ‘The Legend of Wicked John’ before the tale diverts into a re-examination of that dratted “Beanstalk/Giant-killer” debacle. And as the cast kvetches, another mysterious pursuer closes in on the stranded story-folk…

If you were confused before, the concluding ‘(Enchanted) Blade Runner’ (with supplementary inking by Bill Reinhold) might clear things up for you (or not – it all depends on how much attention you’re paying) as Jack finagles himself out of his human-scabbard situation and the sinister Mr. Revise opens up his unconventional family album for closer inspection: a sinister yet sardonic foretaste of odd events to come…

There’s one last eccentric endeavour in store however as ‘Jack O’ Lantern’, illustrated by Andrew Robinson, once more delves into our obnoxious hero’s chequered past and describes some of the unsavoury and hilarious events that stemmed from his various dealings and disputes with the devil…

This series just gets better and better. An imaginative and breathtakingly bold rollercoaster ride of flamboyant fantasy and snappy-patter street-smarts, these yarns are always beautifully drawn and continually push the boundaries of traditional storytelling.

Saucy, self-referential, darkly, mordantly funny, Jack of Fables is a deliciously whimsical fairytale for adults concocted with much more broad, adult, cynical humour and sex than your average comicbook – so mothers and matrons be warned! Every enchanting volume should be compulsory reading for jaded fantasists everywhere.

© 2007, 2008 Bill Willingham and DC Comics. All Rights Reserved.

Showcase Presents Batgirl volume 1


By Gardner Fox, Carmine Infantino, Gil Kane, Don Heck & various (DC Comics)
ISBN: 978-1-4012-1367-1

Today comics readers are pretty used to the vast battalion of Bat-shaped champions infesting Gotham City and its troubled environs, but for the longest time it was just Bruce, Dick and occasionally their borrowed dog Ace keeping crime on the run. However in Detective Comics #233 (July 1956 and three months before the debut of the Flash officially ushered in the Silver Age of American comicbooks) the editorial powers-that-be introduced heiress Kathy Kane, who sporadically suited-up in chiropteran red and yellow for the next eight years.

In Batman #139 (April 1961) her niece Betty started dressing up and acting out as her assistant Batgirl, but when Editor Julie Schwartz took over the Bat-titles in 1964 both ladies unceremoniously disappeared in his root-and-branch overhaul.

In 1966 the Batman TV series took over the planet, but its second season was far less popular and the producers soon saw the commercial sense of adding a glamorous female fighter in the fresh, new tradition of Emma Peel, Honey West and The Girl From U.N.C.L.E. especially when clad in a cute cape, shiny skin-tight body-stocking and go-go boots…

Of course she had to join the comics cast too and this Showcase edition re-presents her varied appearances as both guest-star and headliner in her own series, beginning with her four-colour premiere…

In ‘The Million Dollar Debut of Batgirl’ (Detective Comics #359, cover-dated January 1967) writer Gardner Fox and the art team supreme of Carmine Infantino and Sid Greene introduced young Barbara Gordon, mousy librarian and daughter of the Police Commissioner to the superhero limelight, so by the time the third season began on September 14, 1967, she was well-established.

Whereas in her small screen premiere she pummeled the Penguin, her funnybook origin featured the no-less-ludicrous but at least visually forbidding Killer Moth in a clever, fast-paced yarn involving blackmail and murder that still stands up today and which opens in fine style this long-awaited monochrome celebration of the brief but stellar career of one of the most successful distaff spin-offs in the business.

Her appearances came thick and fast after that initial tale: ‘The True-False Face of Batman’ (Detective #363, by Fox Infantino and Greene) was a full co-starring vehicle as the new girl was challenged to deduce Batman’s secret identity whilst tracking down enigmatic criminal genius Mr. Brains, after which she teamed-up with the Girl of Steel in World’s Finest Comics #169 (September 1967) wherein the uppity lasses seemingly worked to replace Batman and Superman in ‘The Supergirl-Batgirl Plot’; a whimsical fantasy feast from Cary Bates, Curt Swan & George Klein.

Detective #369, illustrated by Infantino and Greene, somewhat reinforced boyhood prejudices about icky girls in the classy thriller ‘Batgirl Breaks Up the Dynamic Duo’ which segued directly into a classic confrontation in Batman #197 as ‘Catwoman sets Her Claws for Batman!’ by Fox, Frank Springer and Greene. This frankly daft tale is most fondly remembered for the classic cover of Batgirl and Catwoman (with Whip!!!) squaring off over Batman’s prone body – comic fans have a psychopathology all their very own…

Gil Kane made his debut on the Dominoed Daredoll (did they really call her that? – yes they did, from page 2 onwards!) in #371′s ‘Batgirl’s Costumed Cut-ups’, a masterpiece of comic-art dynamism that inker Sid Greene could be proud of, but which proffered some rather uncomfortable assertions about female vanity that Gardner Fox probably preferred to forget – and just check out the cover of this tome if you think I’m kidding.

Batgirl next surfaced in Justice League of America #60, February 1968, wherein the team barely survived a return match with alien invader Queen Bee and were temporarily transformed into ‘Winged Warriors of the Immortal Queen!’ (by Fox, Mike Sekowsky & Greene whilst in the June-July The Brave and the Bold (#78) Bob Brown stepped in to draw her in for Bob Haney’s eccentric crime-thriller ‘In the Coils of the Copperhead’ wherein Wonder Woman found herself vying with the fresh young thing for Batman’s affections. Of course it was all a cunning plan… wasn’t it?

That same month another team-up with Supergirl heralded a sea-change in DC’s tone, style and content as the girls were dragged into ‘The Superman-Batman Split!’ (World’s Finest Comics #176) with Bates providing a far darker mystery for the girls and boys (including Robin and Jimmy Olsen) to solve whilst artists Neal Adams & Dick Giordano began revolutionising how comics looked with their moody, exciting hyper-realistic renderings.

Although Barbara Gordon cropped up in the background of occasional Batman adventures that was the last time the masked heroine was seen until Detective Comics #384, (February 1969) when Batgirl finally debuted in her own solo feature. Written by Mike Friedrich and illustrated by the phenomenal team of Gil Kane & Murphy Anderson ‘Tall, Dark. Handsome …and Missing!’ began a run of human-scaled crime dramas with what all the (male) scripters clearly believed was a strong female slant as in this yarn wherein librarian Babs developed a crush on a frequent borrower just before he inexplicably vanished.

Batgirl investigated and ran into a pack of brutal thugs before solving the mystery in the second part, ‘Hunt For the Helpless Hostage!’ (Detective #385), after which the lead story from that issue rather inexplicably follows here.

‘Die Small… Die Big!’ by Robert Kanigher, Bob Brown & Joe Giella is one of the best Batman adventures of the period, with a nameless nonentity sacrificing everything for a man he’s never met, but Babs is only in three panels and never as Batgirl…

Adventure Comics #381 (June 1969) made far better use of her skills as she went undercover and was largely at odds with the Maid of Steel whilst exposing ‘The Supergirl Gang’ in a tense thriller by Bates & Win Mortimer. Batgirl shared the second slot with Robin in alternating adventures, so she next appeared in Detective #388 which welcomed aboard newspaper strip veteran Frank Robbins to script ‘Surprise! This’ll Kill You!’ a sophisticated bait-and-switch caper which saw Batgirl impersonate herself and almost pay with her life for another girl’s crimes. Spectacularly illustrated by Kane & Anderson the strip had expanded from eight to ten pages but that still wasn’t enough and the breathtaking thrills spilled over into a dramatic conclusion in ‘Batgirl’s Bag of Tricks!

Although the tone and times were changing there was still potential to be daft and parochial too, as seen in ‘Batman’s Marriage Trap!’ (Batman #214, by Robbins, Irv Novick & Giella) wherein a wicked Femme Fatale set the unfulfilled spinsters of America on the trail of Gotham’s Most Eligible Bat-chelor (see what I did there? I’ve done it before too and you can’t stop me…). Not even a singular guest-shot by positive role-model Batgirl could redeem this peculiar throwback – although the art rather does…

‘A Clue… Seven-Foot Tall!’ (from Detective #392, October 1969, by Robbins, Kane & Anderson) was another savvy contemporary crime-saga which also introduced a new Bat cast-member in the form of disabled Vietnam veteran and neophyte private eye Jason Bard (who would eventually inherit Batgirl’s spot in Detective Comics). Here and in the concluding ‘Downfall of a Goliath’ Babs and Bard sparred and joined forces to solve a brutal murder in the world of professional basketball.

In issues #396 and 397 (February and March 1970) Batgirl faced the very modern menace of what we’d now call a psycho-sexual serial killer in the chilling and enthralling mystery ‘The Orchid-Crusher’ and ‘The Hollow Man’: a clear proof of the second string character’s true and still untapped potential…

The anniversary Detective #400 (June 1970) finally teamed her with Robin in ‘A Burial For Batgirl!’(Denny O’Neil, Kane & Vince Colletta) a college-based murder mystery that referenced the political and social unrest then plaguing US campuses, but which still found space to be smart and action-packed as well as topical before the chilling conclusion ‘Midnight is the Dying Hour!’ (Detective #401).

With issue #404 Babs became the sole back-up star as Robbins, Kane & Frank Giacoia sampled the underground movie scene with ‘Midnight Doom-Boy’ mischievously spoofing Andy Warhol’s infamous Factory studio in another intriguing murder-plot, diverting to and culminating in another branch of Pop Art as Batgirl nearly became ‘The Living Statue!’

In ‘The Explosive Circle!’ (#406, with Colletta back to ink) the topic du jour was gentrification as property speculation ripped Gotham apart, but not as much as a gang of radical bombers, leading to the cry ‘One of Our Landmarks is Missing!’ The next issue (#408) saw the vastly underrated Don Heck take over as artist, inked here by Dick Giordano on ‘The Phantom Bullfighter!’ wherein a work-trip to Madrid embroiled Batgirl in a contentious dispute between matadors old and new, leading to a murderous ‘Night of the Sharp Horns!’

Inevitably fashion reared its stylish head in a strip with a female lead, but Robbins’ immensely clever ‘Battle of the Three “M’s”’ (that’s mini, midi and maxi to you straights out there) proved to be one of the most compelling and clever tales of the entire run as a trendsetting celebrity found herself the target of an unscrupulous designer, leading to a murderous deathtrap for Babs in ‘Cut… and Run!’ Clearly inspired, Robbins stayed with girlish things for ‘The Head-Splitters!’ (Detective #412) and Heck, now inking himself, rose to the occasion for a truly creepy saga about hairdressing that features one of the nastiest scams and murder methods I’ve ever seen, ending in a climactic ‘Squeeze-Play!’…

Babs reunited with Jason Bard for an anniversary date only to stumble onto an ‘Invitation to Murder!’ (another celebrity homage; this time to Richard Burton and Elizabeth Taylor) – a classy fair-play mystery resolved in ‘Death Shares the Spotlight!’

A cop-killing had torn apart the city and Babs’ father Commissioner Jim Gordon was taking it badly in ‘The Deadly Go-Between!’, but militant radicals weren’t the only threat as seen in the concluding episode ‘A Bullet For Gordon!’, which presaged a far greater role for the once-anodyne authority figure and leading to the character’s integral role in today’s Bat-universe.

Robbins and Heck also revealed a shocking secret about the Commissioner that would build through the remaining Batgirl adventures, beginning with ‘The Kingpin is Dead!’, concerning a “motiveless” hit on an old gang-boss all cleared up in spectacular fashion with ‘Long Live the Kingpin!’ in #419.

‘Target for Mañana!’ saw Babs and her dad travel to Mexico on a narcotics fact-finding mission only to fall foul of a sinister plot in ‘Up Against Three Walls!’ before the series took a landmark turn in ‘The Unmasking of Batgirl’ as a charmer broker her heart and Babs decided to chuck it all in and run for Congress in ‘Candidate For Danger!’

Detective Comics #424 (June 1972) featured ‘Batgirl’s Last Case’ as “Battlin’ Babs” overturned a corrupt political machine and shuffled off to DC, leaving Jason to manage on his own, but that wasn’t quite the end of her adventures. Superman #268 (October 1973) found her battling spies in the Capitol beside the Man of Steel in ‘Wild Week-End in Washington!’ courtesy of Elliot S. Maggin, Curt Swan & Bob Oksner and repeating the experience a year later in ‘Menace of the Energy-Blackmailers!’ (Superman #279, by Maggin, Swan & Phil Zupa.

This eclectic but highly entertaining compendium concludes with one last Supergirl team-up, this time from Superman Family #171 (June/July 1975) wherein a distant descendent of the Empress of the Nile used magic to become ‘Cleopatra, Queen of America’ overwhelming even Superman and the Justice League before the Cape and Cowl Cuties finally lowered the boom…

Batgirl’s early exploits come from and indeed partially shaped an era where women in popular fiction were finally emerging from the marriage-obsessed, ankle-twisting, deferential, fainting hostage-fodder mode that had been their ignoble lot in all media for untold decades. Feminism wasn’t a dirty word or a joke then for the generation of girls who at last got some independent and effective role-models with (metaphorically, at least) balls.

Complex yet uncomplicated, the adventures of Batgirl grew beyond their crassly commercial origins to make a real difference. However these tales are not only significant but drenched in charm and wit; drawn with a gloriously captivating style and panache that still delights and enthralls. This is no girly comic but a full-on thrill ride you can’t afford to ignore…
© 1967-1975, 2007 DC Comics. All Rights Reserved.

Hawkman volume 4: Rise of the Golden Eagle


By Justin Gray, Jimmy Palmiotti, Joe Bennett & various (DC Comics)
ISBN13: 978-1-4012-1092-2

After an intense and impressive run of savage sagas (not all of which have been collected in graphic novels yet – and yes, that’s a hint…) Hawkman was eased out of his own book as a result of the impending Infinite Crisis company crossover event and – presumably – less than stellar sales…

Despite being amongst DC’s most popular and visually striking characters, Hawkman and Hawkwoman always struggled to find enough of an audience to sustain their numerous solo titles. From the very beginning as second feature in the Golden Age Flash comics they battled through many excellent yet always short-lived reconfigurations. From ancient heroes to space-cops and (post-Crisis on Infinite Earths) Thanagarian freedom fighters, they never quite hit the big time they deserved…

Created by Gardner Fox and Dennis Neville, Hawkman premiered in Flash Comics #1 (January 1940) with ultimately Sheldon Moldoff and Joe Kubert carrying on the strip’s illustration, whilst a young Robert Kanigher cut his teeth as writer on the late run of the strip. Carter Hall was a playboy archaeologist whose dormant memory was unlocked by a crystal dagger. He realised that once he was Prince Khufu of ancient Egypt, murdered with his lover Chay-Ara by High Priest Hath-Set. With his returned memories the eternal struggle was destined to play out once more…

Hall fashioned an outlandish uniform and anti-gravity harness, becoming a crime-fighting phenomenon. Soon the equally reincarnated Shiera Sanders was fighting and flying beside him as Hawkgirl. Together the gladiatorial “Mystery-Men” battled modern crime and tyranny with weapons of the past for over a decade before vanishing with the bulk of costumed heroes as the 1950s began.

Hawkman’s last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, but the husband and wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a space-age interpretation which even survived 1985’s winnowing Crisis. Their long career, numerous revamps and retcons ended during the 1994 Zero Hour crisis.

After the universe-shuffling a new team of Winged Wonders appeared (See Hawkworld) – refuges from a militaristic Thanagarian Empire who found new purpose on Earth.

When a new Hawkgirl was created as part of a revived Justice Society comicbook at the end of the 20th century, fans knew it was only a matter of time before her Pinioned Paramour rejoined her (see JSA: the Return of Hawkman). Immediately regaining his own book, the hero had been synthesized into a mélange of all previous versions: a reincarnating, immortal berserker-warrior who finally seemed to strike the right note of freshness and seasoned maturity. Superb artwork and stunning stories didn’t hurt either.

The current Hawkman remembers all his past lives: many millennia when and where he and Chay-Ara fought evil together as bird-themed champions, dying over and over at the hands of an equally renewed Hath-Set. Most importantly, Kendra Saunders, the new Hawkgirl, differs from all previous incarnations since Chay-Ara was not reborn in this instance but instead possessed the body of her grand-niece when that tragic girl committed suicide. Although Carter Hall still loves his immortal inamorata his companion of a million battles is no longer quite so secure or sure of her feelings…

Rise of the Golden Eagle (collecting issues #37-45 of the monthly comicbook) begins with a mysterious vendetta targeting the Pinioned Paladin as old enemy Fadeaway Man, leads an army of foes in a series of brutal attacks on Hawkman. However it seems the teleporting villain is not the real mastermind here…

Written by Justin Grey & Jimmy Palmiotti with art by Joe Bennett, Dale Eaglesham, Stephen Sadowski, Ruy Jose, Wade von Grawbadger, Lary Stucker Drew Geraci and Jack Jadson the all-out action and suspense begins with the legion of monstrous antagonists overwhelming the Winged Wonders until a new ally appears…

Former Teen Titan Charley Parker is Golden Eagle and claims to be the son of Hawkman – or at least the child of one of his past incarnations. Eager to join the immortal warriors, he is on hand and fighting valiantly when another ambush occurs and Kendra is grievously wounded. Eventually when his mentor is killed Parker ends up replacing the brutally murdered Carter Hall…

However, Parker has a secret nobody suspected and, just when the embittered and vengeance-crazed Kendra thinks she can trust him, reveals his astonishing secret and a master-plan that stretches across decades and light-years to the other side of the universe…

Meanwhile the true Hawkman has returned to life sans any shred of patience and compassion, determined to make an end to all his assembled enemies once and for all…

Tense, gripping and utterly compelling, this is the berserker warrior Hawkman always hinted he could be and the epic tale is both complex and gratuitously fulfilling; a perfect storm of art and story that every hard-bitten fights ‘n’ tights devotee will adore.

After a too brief but incredibly impressive run (something of a given and a tradition with Hawkman) the immortal Winged Wonder disappeared from his own title at the end of this volume as the exigencies of the Infinite Crisis left him missing whilst his pinioned partner Hawkgirl took over the book (see Hawkgirl: The Maw, Hawkman Returns and Hath-Set for details), but at least with books like this to remind us of just how good he could be there won’t be to much time passed until his next phoenix like revival…
© 2005, 2006 DC Comics. All Rights Reserved.

Avengers: Death Trap, the Vault – A Marvel Graphic Novel


By Danny Fingeroth, Ron Lim, Jim Sanders & Fred Fredericks (Marvel)
ISBN: 978-0-87135-810-3

Marvel don’t generally publish original material graphic novel these days but once they were a market leader in the field with a range of “big stories” told on larger pages emulating the long-established European Album (285 x 220 mm rather than the standard 258 x 168 mm of today’s books) featuring not only proprietary characters in out-of-the-ordinary adventures but also licensed assets like Conan, creator-owned properties like Alien Legion and new character debuts.

However the company’s extended experiment with big ticket storytelling in the 1980s and 1990s produced some exciting (and if I’m scrupulously honest, appalling) results that the company has never come close to repeating in since. Many of the stories still stand out today – or would if they were still in print.

Released in 1991, Death Trap, the Vault is a conventional but enjoyable Fights ‘n’ Tights thriller in the Summer Blockbuster vein that fits solidly into the strictly-policed continuity of the mainstream Marvel Universe. Scripted by Danny Fingeroth and illustrated by Ron Lim with inking by Jim Sanders & Fred Fredericks, this yarn is potentially impenetrable to occasional fans but nevertheless delivers the tension, action and character byplay to the faithful readership that made Marvel the premier US comics publisher for such a long time.

The plot itself is simple and effective: with so many super-powered menaces on the loose the Federal Government constructed a specialised penitentiary to incarcerate villains once they’re captured. Some felons, deemed too dangerous for normal courts, are even tried there. Perhaps the authorities could have picked a better warden though: Truman Marsh might be a fine administrator but his parents were collateral casualties in a super-powered clash and he spends far too much time thinking about the Doomsday bomb hidden in the Vault in case of a mass breakout…

One day the inevitable finally occurs and a power outage enables a few convicts to bust free. Already on the scene Captain America and size-changing savant Doctor Pym fight a holding action against Venom, Mentallo, Orca, Bullet and a dozen other lethal adversaries, but with more being released every minute things look pretty grim and Marsh starts getting an itch in his trigger – or rather, button-pushing – finger…

With the super-creeps killing hostages and the entire complex in lockdown a team of Avengers and Government penal battalion Freedom Force have no choice but to break into the ultimate prison, unaware that the deadly clock is already counting down…

Moreover, since Freedom Force is composed of the kind of criminals the Vault was built to contain, can Earth’s mightiest Heroes risk trusting them whilst the rampaging escapees run riot?

Intense and visceral, this old-school, all-out action romp will delight the traditionally-minded reader and still holds a happy surprise or two for we older, ostensibly wiser, jaded, grumpy geezers…


The book was resized and repackaged in 1993 as Venom: Death Trap the Vault and if you don’t mind seeing your action on a slightly smaller scale this edition might be a little easier to find.
© 1991 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Batman Beyond


By Hilary J. Bader, Rich Burchett, Joe Staton & Terry Beatty (DC comics)
ISBN: 978-1-56389-604-0

The Batman Animated TV series masterminded by Bruce Timm and Paul Dini in the 1990s revolutionised the Dark Knight and also led to some of the absolute best comicbook adventures in his seventy-year publishing history with the tie-in monthly printed series. With the Dark Knight’s small screen credentials firmly re-established, follow-up series began (and are still coming), even recently feeding back into the overarching DCU continuity.

Following those award-winning cartoons in 1999 came a new incarnation set a generation into the future, featuring Bruce Wayne in the twilight of his life and a new teenaged hero picking up the eerily-scalloped mantle. In Britain the series was inspirationally re-titled Batman of the Future but for most of the impressed cognoscenti and awe-struck kids everywhere it was Batman Beyond!

Once again the show was augmented by a cool kid’s comicbook and this collection re-presents the first 6-issue miniseries in a hip and trendy, immensely entertaining package suitable for fans and aficionados of all ages. Although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience…

All stories are written by Hilary J. Bader and the book opens with a two part adaptation of the pilot episode, illustrated by Rick Burchett & Terry Beatty. ‘Not On My Watch!’ offers brief glimpses of the last days of Batman’s crusade against crime before age, infirmity and injury slow him down to the point of compromising his principles and endangering the citizens he’s sworn to protect.

Years later Gotham City in the mid-21st century (notionally accepted as 2039AD – 100 years after the comic book debut of Batman in Detective Comics #27) is a dystopian urban jungle where angry, rebellious school-kid Terry McGinnis strikes a blow against pernicious street-punks The Jokerz and is chased out of the metropolis to the gates of a ramshackle mansion.

Meanwhile his research-scientist father has discovered too much about the company he works for…

Wayne-Powers used to be a decent place to work before old man Wayne became a recluse. Now Derek Powers runs the show and is ruthless enough to do anything to increase his profits… Outside town Terry is saved from a potentially fatal encounter with the Jokerz by a burly old man who then collapses. Helping the aged Bruce Wayne inside the mansion Terry discovers the long neglected Batcave before being chased away by the surly Wayne but doesn’t really care until he gets home to find his father has been murdered…

A storm of mixed emotions, he returns to Wayne Manor…

The concluding chapter ‘I Am Batman’ sees McGinnis attempt to force Wayne to act before giving up in frustration and stealing the hero’s greatest weapon; a cybernetic bat-suit that enhances strength, speed, durability and perception. Alone, untrained and unaided the new Batman sets to exact justice and revenge…

In the ensuing clash with Powers the unscrupulous entrepreneur is mutated into a radioactive monster named Blight before Wayne and Terry reach a tenuous truce and understanding. For the moment Terry will continue to clean up the Dark Knight’s city as a probationary, apprentice hero…

With issue #3 Bader, Burchett & Beatty began to tell original stories in the newly established future Gotham, commencing with ‘Never Mix, Never Worry’ wherein Blight returns to steal a selection of man-made radioactive elements which can only be used to cause harm… or can they?

Joe Staton took over the pencilling with #4 as a schoolboy nerd freed a devil from limbo and old man Wayne introduced the cocksure Terry to parapsychologist Jason Blood and his eldritch alter ego Etrigan the Demon in the spooky shocker ‘Magic Is Everywhere’, a sentiment repeated when a school-trip to the museum unleashed ancient lovers who fed on the life energy in the delightfully comical tragedy of ‘Mummy, Oh! and Juliet’

This captivating compendium of action and adventure ends in another compelling and edgy thriller as Terry stumbles into a return bout with a shape-shifting super-thief in ‘Permanent Inque Stains’, only to find that there are far worse crimes and far more evil villains haunting his city…

Fun, thrilling and surprisingly moving, these tales are magnificent examples of comics that appeal to young and old alike and are well overdue for re-issue. And once that’s done, there’s still another 24 issues from the 1999-2001 run plus a Return of the Joker one-shot to collect in spiffy graphic novel compilations…

In 2000 Titan Books released a British edition re-titled Batman of the Future (to comply with the renamed UK TV series) and this version is a little easier to locate by those eager to enjoy the stories rather than own an artefact.
© 1999 DC Comics. All Rights Reserved.

Emperor Doom starring the Mighty Avengers – A Marvel Graphic Novel


By Dave Michelinie, Bob Hall & various (Marvel)
ISBN: 978-0-87135-256-9

I can’t recall the last time Marvel published an all-original graphic novel as opposed to a collection of previously printed material, but once they were a market leader in the field with an entire range of “big stories” told on larger than normal pages (285 x 220 mm rather than the generally standard 258 x 168 mm of today’s books) featuring not only proprietary characters in out-of-the-ordinary adventures but also licensed assets like Conan, creator-owned properties like Alien Legion and new character debuts.

Nonetheless, Marvel’s ambitious dalliance with graphic novel publishing in the 1980s and 1990s produced some classy results that the company has never come close to repeating in the intervening years. Both original concepts and their own properties were represented in that initial run and many of the stories still stand out today – or would if they were still in print.

Released in 1987 Emperor Doom was conceived by Mark Gruenwald, David Michelinie and Jim Shooter, scripted by Michelinie and illustrated by Bob Hall with some additional inking by Keith Williams, and fits comfortably into the tightly policed continuity of the mainstream Marvel Universe.

If you’re wondering, despite coming out nearly two years after the launch of regular comicbook series West Coast Avengers, this saga is set just before that auspicious fresh start for Iron Man, Tigra, Wonder Man , Hawkeye and Mockingbird…

The plot itself is delightfully sly and simple: for once eschewing rash attacks against assembled superheroes, deadly dictator Doctor Doom has devised a scheme to dominate humanity through subtler means. Inviting Sub-Mariner to act as his agent the master villain uses the sub-sea anti-hero to neutralise mechanical heroes and rivals prior to using a pheromone-based bio-weapon to make all organic beings utterly compliant to his will. Naturally Doom then once-more betrayed his aquatic ally…

Meanwhile living energy being Wonder Man is undergoing a month-long isolation experiment to determine the nature of his abilities. When he exits the chamber 30 days later he discovers the entire planet has willingly, joyously accepted Doom as their natural and beloved ruler. Alone and desperate the last Avenger must devise a method of saving the world from its contented subjugation…

Of course there’s another side to this story. Doom, ultimately utterly successful, has turned the planet into an orderly, antiseptic paradise: no war, no want, no sickness and no conflict, just happy productive citizens doing what they’re told. In this perfect totalitarian triumph all the trains run on time and nobody is discontented. All Doom has to do is accept heartfelt cheers and do the daily paperwork.

With the entire world an idealised clone of Switzerland, the Iron Despot is bored out of his mind…

So it’s with mixed emotion that Doom realises Wonder Man and a select band of newly liberated Avengers are coming for him, determined to free the world or die…

Tense and compelling this intriguingly low-key tale abandoned the traditional all-out action for a far more reasoned and sinisterly realistic solution – disappointing and baffling a large number of fans at the time – but the clever premise and solution, underplayed art and wicked, tongue-in-cheek attitude remove this yarn from the ordinary Fights ‘n’ Tights milieu and elevate it to one of the most chillingly mature Avengers epics ever produced.

A cut above the average and well worth an open-eyed reappraisal, this is an Avengers adventure for every jaded superhero fan.
© 1987 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

John Constantine, Hellblazer: Tainted Love


By Garth Ennis & Steve Dillon (Vertigo)
ISBN: 978-1-85286-994-6

John Constantine is probably the greatest anti-hero in comics: a cynical, wide-boy magician and seedy, troubled soul who danced on the edge of damnation every minute of his life, ever unsure of his own motives, shrewdly manipulating events and standing back just to see what happens.

Collecting issues #68-71 of the monthly comicbook, the Heartland one-shot, Hellblazer Special #1 and the Constantine tale from Vertigo Jam #1 this volume describes with astonishing effect the absolute nadir in the Scouse sorcerer’s chequered career and also reveals some hidden secrets from his sordid past… Also included herein is an impressive ‘Hellblazer Gallery’ with stunning contributions from Glenn Fabry, Gary Erskine, Richard Case and Phil Winslade as well as the beautiful Fabry covers which accompanied the original tales.

After years of saving the world without even knowing why – although he feared it was just to spite beings who thought themselves better than him – Constantine fell in love with Irish ex-pat Kit Ryan and seemed on the verge of turning his hell-bent life around, before as usual, his magical heritage and nasty nature messed it all up.

Kit returned to Ireland and Constantine fell apart, hitting the bottle harder than ever and ending up a booze-soaked derelict on London’s cold, hard streets. However, as low as he’s fallen, the entities he’s mocked, manipulated and made mischief with are unforgiving and ready to make things as bad as they can ever get…

This eclectic collection of most-modern horror-thrillers opens with the two-part ‘Last Night of the King of the Vampires’, the final encounter between Constantine and the supernal monster who had fed on humanity since we came down out the trees. Immortal, worldly-wise and blasé as he was the undying lych had never been so grossly insulted as when he first met and propositioned the arrogant magus in Hellblazer: Bloodlines.

Now in ‘Down All the Days’ the decadent bloodsucker executes his revenge on the debased, addled, gin-soaked street trash, determined to wring the last vestige of humiliation, pain and terror out of his fallen foe, commencing by killing the only person still talking to the Hellblazer in ‘Rough Trade’.

However, even in the very pit of despair Constantine had a surprise up his tattered sleeve. It’s not even that he particularly wanted to live; it’s simply his accursed pride wouldn’t let an overbearing, smug, supernatural tosser have the last word…

The second story-arc ‘Fall and Rise’ opens with the eponymous ‘Tainted Love’ (from Vertigo Jam #1) as the old souse relates a salutary tale to a fellow drunk. Once upon a time Constantine had a mate who was a bit of a player. And when Seth cheated on his girlfriend the wizard was there to profit from the revenge sex with Annette. Trouble was the wronged girl had more in mind than tit-for-tat and sneaked a peak at Constantine’s spell-books. Before the blood and dust settled Seth and Annette had both learned not to meddle with the dark arts and that in the end love hurts… and hurts and hurts and hurts…

Whilst the mage was pickling his brains and liver, Kit Ryan had returned to her home and broken family in Belfast. ‘Heartland’ – a superbly poignant shaggy dog tale – saw Kit revisit her formative years and able demonstrated that not all horror stems from devils and demons. Too often the monsters are us…

Constantine’s return to grace and glory finally began with ‘Finest Hour’ as the burned out wreck lay down to die by the river and was sucked into the life and final moments of a Spitfire pilot who had been shot down in flames during the Battle of Britain. Revitalised by his death-or-life experience the wizard took hold of himself and sobered up; ready to face the world once more, beginning with giving his ghostly saviour a decent and long-deserved send-off…

This episodic and eerily eccentric compendium closes with ‘Confessional’ (from Hellblazer Special #1) as the cleaned up conjuror has a chance second encounter with a defrocked priest who nearly succeeded where uncounted eldritch horrors had failed. Long ago a runaway teen named John Constantine hitched a lift with the wrong man, and now decades later there’s a piper to be paid…

I’m once again avoiding specific details since these masterful examples of bravura storytelling from Garth Ennis and Steve Dillon should be enjoyed without any dilution – but for the greatest impact you should also have handy their other collaborations. So track down >Hellblazer: Dangerous Habits, the aforementioned Bloodlines, Fear and Loathing and Damnation’s Flame to embark on a truly moving, terrifying and incredible experience.

Hellblazer is a superb series about flawed heroism and desperate necessity, with a tragic everyman anti-hero compelled to do the right thing no matter what the cost, arrayed against the worst that the world can offer. It’s also the best horror drama in comics and worthy of your devoted attention. Adult comics just don’t come any better than this

© 1993, 1998 DC Comics. All Rights Reserved.

Robin/Batgirl: Fresh Blood


By Bill Willingham, Andersen Gabrych, Damion Scott, Alé Garza & Jesse Delperdang (DC Comics)
ISBN: 987-1-84576-200-1

Batman has gathered young allies about him since the second year of his crusade: adopting waif and strays and training them to be the best that they can be, all for the greater good of his beloved Gotham City.

When Gotham City was devastated by an earthquake and abandoned by the US government (Batman: Cataclysm and Batman: No Man’s Land volumes 1-3), a few heroes stayed to protect the innocent. One of these was a new, mute incarnation of Batgirl.

The crisis ended and a semblance of normality returned to the battered metropolis. The new heroine, named Cassandra Cain, was brought under the wing of Barbara Gordon, wheelchair-bound crime-fighter Oracle (and the previous Batgirl) who now ran her own crew of women heroes – the Birds of Prey.

Cassandra, mute, unable to communicate in any manner yet fluent in reading gesture, posture and body-language, was raised as an experiment by her father, super-assassin David Cain. The hired killer had over-ridden her language centres to make combat her only method of expression. An apparent runaway, she was adopted by Batman as a weapon in his never-ending battle, but the more humane Oracle had become her guardian and teacher.

Cassandra’s brain and learning disabilities were subsequently alleviated by a telepath and the unbeatable martial artist was just beginning to carve out her own life when the War Games crisis made Gotham too hot for heroes…

Tim Drake was the third Robin, a child prodigy who deduced Batman’s secret identity and his impending guilt-fuelled nervous breakdown following the murder of Jason Todd – Robin #2. Drake attempted to manipulate Dick Grayson – the first boy hero to be dubbed “Boy Wonder” – into returning as the Dark Knight’s partner before grudgingly accepting the position himself (see Batman: A Death in the Family and Batman: A Lonely Place of Dying).

After a long period of training and acclimation Batman offered Tim the job instead, and this interpretation took fans by storm, securing a series of increasingly impressive solo mini-series (see Robin: A Hero Reborn) and eventually his own long-running comic book.

Being trained by Batman is clearly an arduous and agonising undertaking. During the terrifying Batman: Wargames saga Drake in his turn became estranged from his moody mentor and forcibly retired from the fights ‘n’ tights game. Batman replaced Tim with Stephanie Brown, daughter of the criminal Cluemaster, who became the vigilante Spoiler to compensate for her father’s depredations. Don’t get too excited though, since she only starred as the fourth Robin for a fraction over six pages…

Soon Tim was back – ‘though you won’t see how or why here – setting up on his own as defender of the nearby city of Blüdhaven – a mini-Metropolis that made Gotham look like paradise…

The slim volume collects monthly issues #132-133 of Robin and #58-59 of Batgirl, a canny crossover concoction entitled Fresh Blood that saw both newly emancipated and independent street warriors striking out on their own in the very heart of urban darkness. The drama opened with ‘Too Many Ghosts’ as Tim, still recovering from Stephanie’s death, cautiously planned his first anti-crime campaign.

With faithful family Butler Alfred in tow as mentor and quartermaster he had moved to Blüdhaven planning to methodically dismantle the city’s mob hierarchy, but had no inkling that deceased criminal-mastermind Blockbuster was seemingly returned from the dead. Whilst on his first reconnaissance run Robin was ambushed and almost killed by super-assassin Shrike until an unexpected ally stepped in…

‘Following Footsteps’ revealed how Cassandra Cain also set up in Blüdhaven to go it alone. Soon however she was working with Tim; her combat skills meshing perfectly with his strategic flair and deductive abilities. Establishing clandestine links with two of the few honest cops in town they planned to take down the returned Blockbuster, but discover a shocking secret in ‘The Auction’ and end up tackling one of Batman’s greatest and most insidious foes instead: a deadly and spectacular clash that they cannot possibly survive…

Na-aah, just kidding – of course they do: but the concluding chapter ‘Settling Up’ is probably one of the best and most satisfying fight-fests of that era, with assorted thugs, wise-guys and meta-threats Brutale and the Trigger Twins adding to the panorama of exotic carnage before the new kids in town triumph and carve up the territory between them: their incompatible approaches pulling them apart before they could really get together….

Where does the time go? It seems like only yesterday that these nifty little thrillers were the acme of the Batman franchise, but the pace of change in comics is relentlessly rapid and remorselessly unforgiving, so engaging little gems like this come and go like wisps of mist caught in a million candlepower bat-signal beam…

Nevertheless, the edgy, fresh scripting of Bill Willingham and Andersen Gabrych married to the unconventional but superbly effective art of Damion Scott, Alé Garza & Jesse Delperdang prove to be a heady and irresistible brew that delivers as much kick now as it ever did. This is a Bat-bunfight no fan could possibly bear to miss…

© 2005 DC Comics. All Rights Reserved.

Conan the Barbarian: The Horn of Azoth – A Marvel Graphic Novel


By Roy Thomas, Gerry Conway, Mike Docherty, Tony DeZuniga & Tom Vincent (Marvel)
ISBN: 978-0-87135-639-0

During the 1970′s, in response to a global downturn in superhero sales, and rise in interest in all things supernatural, the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practices. These had come about as a reaction to the scrupulously-censorious oversight of the self-inflicted Comics Code Authority: A body created by publishers to police their product and keep it palatable and wholesome after the industry suffered their very own McCarthy-inspired Witch-hunt during the 1950s. Thus instead of crime comics – the other big casualty of the CCA – the first genre to be revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian.

Sword & Sorcery prose stories had undergone a global renaissance in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and the 1960s saw the resurgence of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline and Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary versions of man, monster and mage. Indisputably the grand master of the genre was Robert E. Howard.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (from the horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to the Barbarian. It was written by Roy Thomas and drawn by young Englishman Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Robert E. Howard’s characters were as big a success as the prose yarns. Conan became a huge success: a mega-brand that saw new prose tales, a TV series and cartoon show, a newspaper strip and most importantly a Major Motion Picture in 1982.

…And it all largely stemmed from the vast range of comics initiated by Thomas, Windsor-Smith (as he became) and the excellent succession of comics creators that followed.

Thomas was a huge fan of the prose material and took great pains to adapt the novels and short stories into the graphic canon, but he was also one of the top writers in his field and much of the franchise’s success devolves from his visceral grasp on the character, which makes this particular graphic novel of particular interest.

After the success of the first film Thomas and fellow Marvel stalwart Gerry Conway were invited to write the second movie script.  How they did and why their script was accepted and never made is textbook Hollywood (I know whereof I speak: buy us a drink one day and I’ll tell you my own tales of Tinsel Town Tactics) and makes a fascinating introduction to this tome; but the upshot was at the end of the protracted process the scripters had a brilliant Conan yarn that everybody loved but that wasn’t going to be Conan the Destroyer. This meant of course, that with a little wheeler-dealing and a few secured permissions it could be returned to the artform that spawned it…

Thus “King of Thieves” became the superb savage thriller ‘The Horn of Azoth’ and opens with the itinerant Barbarian earning a crust pit-fighting in Shadizar the Wicked until he runs afoul of a local Magistrate – to the legislator’s lasting regret. The burly brigand is captured by the city guard but escapes the dungeons with the aid of a beautiful young witch. Together they flee the city with her giant bodyguard and it transpires that she needs Conan to help her fulfil a dark and ancient prophecy. Of course she tells him it’s to help unearth a fabulous treasure…

Locating the lost fortress and broaching its defences are child’s play for a bandit like the Cimmerian, but the mages within prove an unexpected obstacle and the little band is soon augmented by a boy-wizard with his own hidden agenda and an Amazonian Nubian warrior princess as they all converge on a distant rendezvous with fate.

It’s soon clear that everybody is lying to Conan as warring factions struggle to awaken or re-inter antediluvian god Azoth. Whoever wins the world is equally imperilled and unless he works a miracle Conan is collateral damage in a cosmic war that has been brewing for eons…

With brawny battles, warring wizards and enough suspense to choke a mastodon, this action-packed yarn is rip-roaring fantasy fare, brimming with supernatural horrors, wild women and spectacular titanic clashes, cannily recounted by immensely talented creators at the top of their form. Especially effective is Mike Docherty’s supremely illustrative art, ably enhanced by Tony DeZuniga’s smooth inking and Tom Vincent’s lush colours.

Still available, this is a another magnificently oversized tale (produced in the European Album format with glossy white pages 285mm x 220mm rather than the standard US proportions of 258 x 168mm) that provides another heady swig of untrammelled joy for lovers of the genre and fans of the greatest hero ever to swing a sword or plunder a tomb…
© 1990 Conan Properties Inc All Rights Reserved.