White Rapids


By Pascal Blanchet, translated by Helge Dascher (Drawn & Quarterly)
ISBN: 978-1-897299-24-1

A fascinating moment in recent social history is brought magically to life in this captivating and innovative graphic novel which eschews the traditional iconography and lexicography of sequential narrative, utilising the bold stylisations of art deco design and the gloriously folksy imagery of 1950s Modernism (think the architecture and landscape of the television Poirot and the movie “Metropolis” wedded to the crinkly curlicue characters populating the titles sequences of Bewitched or “Those Magnificent Men in Their Flying Machines”).

The effect is like looking at a period brochure, which tragically underscores the bold and far too typical story of a town which lived and died at the behest of forces beyond the control of the everyday working stiffs who lived there. The design tour de force is the first translated work of Québécoise creator Pascal Blanchet who transformed the history from dry fact into a magnificent torrent of visual music.

In the 1920s Canada’s growing power demands were supplied by private companies and the most efficient generation method was hydroelectric, created by damming the mighty rivers of the country. In 1928 the Shawinigan Water & Power Company decided to build a new dam in a remote northern region of the St. Maurice River at Rapide Blanc, a section where the waters narrowed into the eponymous fast-running white waters of the title.

To operate a power-plant in such an inaccessible – and for nearly half of each year actively hostile – region, a company town would need to be built for workers and their families. For any man to bring his family into such a wilderness it would have to be an impressive and wonderful town indeed…

Blanchet avoids the tempting option of personalising or dramatising the tale, preferring to let mood, impression, atmosphere and style describe the birth, brief life and sad, sudden death of White Rapids (no clues or answers from me – buy the book): a gleaming moment of Enlightened Capitalism actually doing the right and decent thing for the Proletarian Worker.

This is like no other Graphic Novel you’ve ever seen and is stunningly effective for that, rendered in reduced hues of orange, brown and grey, marvellously devoid of the heretofore presumed necessary clichés of narrative convention, avoiding the dynamic seductions of Protagonist/Antagonist and the avid fetishism of Vitruvian representational faces and forms that underpin all comics art no mater how avant-garde.

This is a beautiful work and deserves every award it’s ever won as well as your rapt attention.

© 2006, 2007 Pascal Blanchet. All Rights Reserved.

Flash: The Wild Wests


By Mark Waid, Daniel Acuña, Freddie Williams II & others (DC Comics)
ISBN: 978-1-4012-1828-7, paperback 978-1-84576-873-7

Jay Garrick debuted as the first Scarlet Speedster in Flash Comics #1 (January 1940), created by Gardner Fox and Harry Lampert. “The Fastest Man Alive” wowed avid readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was revived in 1956 by Julie Schwartz in Showcase #4; police scientist Barry Allen becoming the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash.

Wally West struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to own the name. After many amazing adventures he married his beloved Linda Park, but just as happiness seemed certain they both disappeared in the reality-bending chaos of the Infinite Crisis…

After the brief death of Bart Allen (Impulse, the second Kid Flash and momentarily the fourth Scarlet Speedster – for which see Flash – Fastest Man Alive: Lightning in a Bottle and Flash – Fastest Man Alive: Full Throttle Wally and Linda returned in a spectacular blaze of glory for six issues, accompanied by their two children, already young heroes in waiting…

Wally West (via scripter Mark Waid) revealed to the DC Universe that all super-speedsters derived their enhanced velocity from an omni-pervasive energy field which permeated all of creation. This “Speed Force” generally provides the energy and stamina needed for extreme accelerated motion and the dubious faux-physics of that fact permeate this rollicking adventure-romp which originally appeared as Flash volume II, issues #231-237.

The twin cities of Central and Keystone have been without heroes for a year when a pair of youngsters, no more than eight or ten, respond to a inexplicable, devastating ferry crash, rescuing drowning passengers from the river using super-strength and vibrational intangibility. As news-crews swarm the kids a reassuringly familiar crimson-and-gold blur once more appears, whisking them away.

And thus we’re introduced to Wally and Linda West’s unique brood, Jai and Iris: one-year-olds cursed with the rapid-aging that blights the children of speed-force users. No one knows where they’ve been and in that timer Linda has blossomed into a scientific wizard: the world’s leading authority on super-speed medicine. As the new parents readjust to life on Earth a race of aquatic aliens launch a wave of “revenge-attacks” on the twin cities, implying the lineage of Flashes was ultimately responsible for their deadly actions.

The recent whereabouts of the Wests becomes crucial to unravelling the motives for the invaders’ murderous rampage (a mystery originally and gradually resolved in short, light-hearted strips by Waid, co-writer John Rogers and artist Doug Braithwaite in the back of each issue, but which are here gathered into one large tale ‘The Fast Life’, preceding the last chapter), and although Wally easily slips back into the role of hero, he feels himself falling far short in new his position of father and provider.

Still, if he can’t stop the water-marauders all his worries will be irrelevant…

The first two chapters are illustrated by the marvellous Daniel Acuña, with Freddie Williams II completing the guest-star stuffed, all-action epic whilst the concluding tale ‘Superman’s Cape’ (written by Keith Champagne and illustrated by Koi Turnbull & Art Thibert) ends the book on a delightfully agreeable high note, combining drama and comedy into a magical tale about learning the heroic ropes.

Fast, furious and sensationally fun this is a magical jaunt for fans of the third Scarlet Speedster, balancing romance and pathos with mind-bending Big-Science, gentle comedy and the mandatory high-speed thrills. My only quibble is that the Wests were casually sidelined to make room for the regrettably inevitable return of Barry Allen.

Still I can’t be the only one asking “Where’s Wally?” so hopefully there’s more to come from the fastest Family Alive…

© 2007, 2008 DC Comics. All rights reserved.

Walt Disney’s Donald Duck Adventures: Voodoo Hoodoo


By Carl Barks (Gladstone Comic Album #16)

ISBN: 0-944599-15-X

Carl Barks was the greatest armchair (and drawing board) adventurer of his generation. A dedicated and voracious researcher who loved exploration and thrived on local colour and detail in his work, he seamlessly blended history, geography and the natural world into his rollicking rip-roaring light-thrillers. All Barks’ spectacular yarns were screened through a mesmerising lens of wonder and excitement and executed with riotous bursts of outrageous comedy that appealed to fun-starved fans of all ages. They still do.

From the 1940’s to the1960s Barks worked in seclusion, concocting a timeless treasure trove of golden myths and fables (ostensibly) for kids; forging a cohesive Duck Universe stuffed with memorable and highly bankable characters such as Uncle Scrooge McDuck, Gladstone Gander, the Beagle Boys, Gyro Gearloose, and Magica De Spell to augment the stable of cartoon actors from the Disney Studio, but his most exciting work always involved the rowdy, know-it-all nephews Huey, Dewey and Louie and their irascible, excitable, indomitable “unca” Donald Duck.

The boys’ assigned roles were as sensible, precocious and just-a-little-bit snotty counterfoils to their guardian whose intemperate nature caused him to act like an overgrown brat most of the time, but they often fell prey to a perpetual and natural temptation to raise a ruckus as well: clearly something in the genes…

West Coast publishing giant Dell/Gold Key held the license to produce comic-books based on Disney properties from the 1940s, generating a vast treasure-trove of graphic wonderment before grinding to a close in the early 1980s. Fan-based publishers Gladstone began re-releasing Barks material and a selection of other Disney comics classics at the end of the decade and this album is one of the best.

Whilst producing all that landmark material Barks considered himself just a working guy, drawing eye-catching covers, illustrating other people’s scripts to order yet still setting the bar for his compatriots with utterly perfect tales that added to the burgeoning canon of Donald Duck and other Disney properties. His output was incredible in terms of quantity and especially in its unfailingly high quality.

Printed in the large European oversized format (278mm x 223mm) this chilling departure into the realms of the unknown reprints one of his eeriest masterpieces with the lead tale from Dell Four Color Comics #238 (August 1949) and sees the author once more accessing darker themes via the sinister delights of horror movies – albeit seductively tempered with Barks’ winningly absurd humour (for more of the same see also Donald Duck Adventures: Ancient Persia).

Duckburg is all in a tizzy when a hulking undead brute begins loitering around town. Eventually Bombie the Zombie delivers a poisoned devil-doll to Donald which apparently makes him start to shrink. Zombies aren’t particularly smart and he/it had been trying for years to deliver the potent vengeance of his witch-doctor master Foola Zoola to the duck that swindled him … and unfortunately Donald looks a lot like Scrooge McDuck did seventy years ago!

Not believing in curses Uncle Scrooge is less than sympathetic but after experiencing the pester-power of Donald and the nephews he grudgingly funds an expedition to Africa to set things right. And only then do their troubles really begin…

Wacky and deeply satirical this tale was the subject of some controversy after it was first published, with Barks’ evolving drawing style skirting jarringly close to some pretty prejudicial and unwholesome racial stereotypes of the time, and considering the target audience it is a pretty scary story in a lot of places, but as ever, the wildly over-the-top madcap humour keeps everything addictively comforting and compelling.

Filling out this volume is another spooky fantasy fable starring Donald and the boys with a far more prominent role for their Bajillionaire relative as the entire family check out his latest acquisition. Scrooge has bought a castle in Scotland because a legendary treasure is hidden within it, but ‘McMerganser Macabre’ (from Donald Duck #26 November 1952) proves the old adage “buyer beware” as the old pile also seems to have an extremely agitated ghost as an unwelcome squatter…

However even when running for their lives and dodging certain death Huey, Dewey and Louie are pretty sure all is not as it seems…

Breathtaking and supremely hilarious this is a sheer graphic treat for fans of comics in their purest and most enticing form and still readily available from a number of online retailers, but even if you can’t find this specific volume most of Barks’ work is readily accessible through a number of publications and outlets.

As everything he’s ever done is well worth reading, no matter what your age or temperament, you’ve nothing to lose and all to gain by tracking down Barks’ captivating creations; so please do do – or experience the repercussions of the Voodoo Hoodoo…
© 1989, 1949 The Walt Disney Company. All Rights Reserved.

Superman & Batman: Generations – An Imaginary Tale


By John Byrne, coloured by Trish Mulvihill (DC Comics)
ISBN: 978-1-56389-605-7

Working on the biggest guns in any company’s publishing stable is like being King Canute. You get the major gig, make your irrevocable, industry-shaking refit of said star-vehicle and then as time passes, watch it get inevitably changed or as with DC in current times changed back to suit the restless drive of the fickle fans.

After Crisis on Infinite Earths the myriad alternate Earths that had housed different eras of DC heroes as well as providing handy accommodation for the company’s acquisitions such as Fawcett’s Marvel Family and retinue or the Charlton Action Heroes line had been amalgamated into one bulky, homogenous whole, and the company took the opportunity to retrofit their major stars into the bargain.

Batman got darker, Wonder Woman was culturally re-cast and Superman had all the charming Mort Weisinger/Murray Boltinoff/Julie Schwartz additions and contributions to the original Siegel & Shuster paraphernalia jettisoned by revamp architect John Byrne. Out went the friendship with the Caped Crusader, the entire career as Superboy and all the tenuous, wondrous baggage of fifty spectacular years.

And then he decided to bring it all back…

In the four-issue Prestige format miniseries Superman & Batman: Generations, An Imaginary Tale published under DC’s non-continuity “Elseworlds” imprint in1999, Byrne posited a world where the Man of Steel and the Caped Crusader began just as they had in the dog-days of the 1930s, and by sampling all the eradicated material prior to Crisis, explored how the pair would have fared had they aged like us relatively real people.

Written with obvious affection and referencing the magnificent alternate-continuity flights of fancy dubbed “Imaginary Stories”, but with a more mature modern sensibility the saga progressed in decade-wide jumps that followed the family and friends of the World’s Finest Heroes in an epic struggle spanning the years 1939 to 1999, with a punchy postscript set in 2919 but revealing a secret origin in 1929.

Beginning with ‘The Vigilantes’ where two new mystery-men, Superman and Batman first meet to defeat the mad scientist Ultra-Humanite at the New York Word’s Fair, jumping to ‘Family Matters’ in 1949 where the Joker and Luthor kidnap Clark Kent’s wife Lois, the ‘Strange Days’ of 1959 where aging Dark Knight and Metropolis Marvel battle Bat-Mite, Mr. Mxyzptlk and a host of weird aliens and monsters whilst their children prepare to succeed them or tragically fall the turning point comes with the ‘Changing Times’ of 1969.

Now elder statesmen of the heroic community Batman and Superman watch their children deal with such complex issues as corrupt US President Nixon, the Vietnam War and massive social unrest, only to lose one of their own to the ageless madness of the Joker.

‘Twilight of the Gods’ in 1979 introduced the eco-despot Ra’s Al Ghul to the saga as triumph and tragedy continued to dog the heroes’ descendents and one of their oldest foes struck his most telling blow, whilst ‘Crime and Punishment’ a decade later found the revenge-crazed Superman a disgraced and hunted felon for taking the law into his own hands, with the epic proper ending in 1999 with ‘Beginnings and Endings’ as the fragmented survivors of the twin heroic dynasties reunited after years at odds.

The epilogue ‘1929’, using the magic of comic-books leapt into the 30th century to reveal the actual first meeting of Superman and Batman, a rather saccharine conclusion that was clearly meant to presage the inescapable sequel…

Complex and professional yet somehow inadequate and unfulfilling, the time-girdling circularity and touchy-feely happy-ending is strongly reminiscent of Robert Heinlein’s later Lazarus Long novels (but lacking the satirical bite), as Byrne focused far too hard on adding everything Silver-Aged-and-the-Kitchen-Sink to the mix, but for all that this is still a hugely readable piece of sweetened fluff, beautifully engaging and thoroughly engrossing, and might well act as a gateway tale for new readers and young fans to try the older material for themselves.

Great but not the greatest, Generations is a book every Fights ‘n’ Tights fan should try, but be warned it’s out of print and going for a vast range of prices from online and high-street retailers…

© 1985 DC Comics.  All Rights Reserved.

The Terrible Axe-Man of New Orleans


By Rick Geary (NBM/Comics Lit)
ISBN: 978-1-56163-581-8

Master cartoon criminologist Rick Geary is back with another compelling escapade from his current series of graphic novel true-murder mystery reconstructions, combining a superlative talent for laconic prose, incisive observation and detailed pictorial extrapolation with his formidable fascination for the darker aspects of human history.

Geary’s forensic eye scours the last hundred years or so for his Treasury of XXth Century Murder series, and here scores a palpable if rather unpalatable hit with a relatively unknown (certainly to me) serial killer saga that would make an incredible film – if only the fiend had ever been caught!

In 1918 with the Great War moving into the inevitable End-game the iconic and legend-laden city of New Orleans endured a campaign of terror that lasted well over a year with far reaching repercussion felt clear across the United States.

As explained in the captivating capsule history that opens this lovely black and white hardcover thriller, New Orleans was founded by the French in 1717, lost to the Spanish in 1763, taken by Napoleon in 1802 and sold to the Americans a year later, making it one of the oldest and certainly the most eclectic, eccentric, artistic and elegant city in the USA.

By 1918 it was a huge, sprawling and vital hub of trade and commerce, peopled by a vast melting pot of immigrant populations. On the night of May 23rd an Italian couple who ran a grocery store were hacked to death by an intruder who broke into their home and attacked them with their own household axe. Over the next year and half a phantom killer would, under the horrifying glare of public scrutiny, kill six people, maim and mutilate another half dozen and hold the city virtual hostage with insane proclamations and demands. He – if it was indeed, a man – was often seen but never apprehended.

Geary is as meticulous and logical as ever, forensically dissecting the various attacks, examining the similarities and more importantly, the differences whilst dutifully pursing the key figures to their unlikely ends.

All the victims were grocers of Italian origin (leading to a supposed Mafia connection) except for the ones who were not, which possibly refuted the theory but equally suggested opportunistic copy-cat killers. A number of personal grievances among the victims led to many false arrests and even convictions, and the killer or killers left many survivors who all agreed on a general description but all subsequently identified different suspects. There’s even a broader than usual hint of supernatural overtones.

Occurring at the very birth of the Jazz Age this utterly compelling tale is jam-packed with intriguing snatches of historical minutiae, plus beautifully rendered maps and plans which bring the varied locations to moody life: yet another Geary production tailor-made for a Cluedo special edition!

The author  presents the facts and theories with chilling graphic precision, captivating clarity and devastating dry wit, and this enigma is every bit as compelling as his other homicidal forays: a perfect example of how graphic narrative can be so much more than simple fantasy entertainment. This merrily morbid series of murder masterpieces should be mandatory reading for all comic fans, mystery addicts and crime collectors.

© 2010 Rick Geary. All Rights Reserved.

Boneyard volume 7


By Richard Moore (NBM)
ISBN: 978-1-56163-583-2

Michael Paris shares his life with a hot vampire chick, a werewolf, an over-sexed fish-woman, assorted demons and monsters. But somehow, these are the good guys and they are often beset by truly wicked monsters with properly evil intentions. For example, there’s the US government, or the creature that keeps beheading counsellors at the kid’s summer camp across the way, or what about that creepy Pumpkin head guy who magics you unconscious then desecrates your dreams?

The peculiar sub-genre of horror/comedy was in safe hands with Richard Moore, whose light, deft touch combines traditional cartooning with spot-on slapstick, surreal humour, and a touch of contemporary cynicism. He can also imbue his abhuman cast with stunning humanity when necessary. So it’s a huge pity that, for the moment at least, the delightfully outrageous cast of Boneyard are going on indefinite hiatus.

Young Paris – don’t call him Michael, he hates it – after years of crappy living and poor fortune finally had a lucky break. Not only did he inherit property from his reclusive grandfather, but the residents of picturesque little hamlet Raven Hollow were desperate to buy it from him, sight unseen. When he took possession he found once more that if anything looks too good to be true There’s generally a sound reason for it.

The property was a cemetery named The Boneyard and not everything within its walls was content to stay dead. Firstly there’s Abby, a beautiful, lovely, pretty and so very capable vampire chick, as well as a sex-starved, foul-mouthed skeleton, a demon with delusions of grandeur, a werewolf who thinks he’s a James Dean, a witch, a hulking Frankensteinian monster and even smart-ass talking gargoyles over the gate. Most worrying of all: There’s even the voluptuous, married amphibian who adds worlds of meaning to the phrase “man-eater.”

The place is a refuge for the restless dead and every sort of Halloween horror, but somehow they all seem more human and friendly than the off-kilter townsfolk and the succession of unpleasant characters, supernatural and otherwise, determined to close down the corpse-filled playground.

Overcoming all odds – including the devil himself – and surviving the cosmic embarrassment of ruining the formal ball of the supreme Over-God of the universe

Paris and Abby are seconds away from taking their painfully coy and cautious relationship to another level – maybe even “the next one” – when the imaginary playmate from his lonely childhood appears.

It appears that not only is Lita real, real cute and a princess of Faerie, but since her dad has ordered her to wed the evil Dark Prince of the Unseelie Court, she wants sanctuary and to marry the one being that really loved her.

Of course Paris was only eight then…

When the Faerie warriors turn up thing get rather nasty and Paris and Lita are captured and imprisoned in the Elvin Kingdoms, and Abby and her Boneyard helpmates have to rescue him – Lita too, if he asks nicely – but first they’re going to need a few allies of their own…

This seventh and momentarily final volume reprints the final issues of the independent comic book in stunning black and white as this charming, sly and irresistibly addictive series comes to a natural pause (one day to return in all its warm-hearted, comedy-of-terrors glory: I wish, I hope, I pray…) but until then Boneyard remains a must-have for Horrorists, Humorists and especially Romantics with an open mind.

One the best humour series to come out of the States since Charles Addams first started reporting from that spooky old house in the 1940s, this touching and wickedly funny epic should grace every fan’s bookshelf.

© 2010 Richard Moore. All Rights Reserved.

Judge Dredd Featuring Judge Death


By John Wagner & Brian Bolland (Titan Books)
ISBN: 978-1-84023-386-5

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD.

However with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections and even two rather appalling DC Comics spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

One of the nicest looking packages and certainly one of the most inviting for new readers is this sharply stylish black and white deluxe hardcover collection featuring some of the formative work of superstar artist Brian Bolland.

Bolland by his own admission was an uneconomically slow artist and much of his Dredd work appeared as weekly portions of large epics with other artists handling other episodes, but all the cases collected here are self-contained or short continued sagas, resulting in a wicked compendium of his best, funniest and most striking material all in one magnificent volume.

FYI: Dredd and his dystopian ultra-metropolis of Mega-City One were created by a committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others but with the major contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonymous names.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

In Prog (that’s issue number to you) 149-151 (January 26th – February 9th 1980), with the continuity firmly established Wagner, writing as John Howard, introduced ‘Judge Death’, undead lawman from an alternate Earth, where the Judges, when faced with the same problems as our world took their creed to its only logical conclusion: If all crime is perpetrated by the living then to eradicate crime…

With all life ended in his own dimension the ghostly ghoul extended his mission to ours, wiping out criminals and law-abiding citizens alike, with the Judges – even Dredd – unable to stop him until the flamboyant and unconventional psychic hottie Judge Anderson of PSI Division sacrificed herself to trap the evil spirit forever…

As if…

With Wagner clearly on a creative roll the fans spoke long and loud and thus both the Zombie Peacemaker and Anderson were returned within a year in the manic mayhem of ‘Judge Death Lives’ (credited to T.B. Grover but still Wagner really; Progs 224-228, August 8th – September 5th 1981), as a desperate citizen released the horror from his eternal tomb at the behest of three more expired Judges: Mortis, Fire and Fear.

Reunited with their leader the Dark Judges went about their duty executing all of Mega-City One and it took a trip to their home “Deadworld” before Dredd and Anderson could stop the slayers – albeit temporarily. Both Anderson and Death went on to win their own series…

For a while early on in his career, Dredd was seconded to the Moon to oversee the colony there – which was as bonkers as Mega-City One – in conjunction with Cold War enemies the Sov Judges.

From that period came ‘The First Lunar Olympics’ and ‘War Games’ (Progs 50-51, February 5th and 11th 1978) a vicious swipe at contemporary sport’s politicisation which was and still is bloody, brutal and bitingly funny, whilst ‘The Oxygen Board’ and ‘The Face-Change Crimes’ (Progs 57 & 52, March 25th and  February 18th 1978 respectively) are hilariously inventive bank-raid capers with the kind of mordant twists which elevated Dredd so far beyond all other cop and sci-fi strips.

Once rotated back Earthside it was business as unusual in ‘The Fog’ (Prog 127, August 25th 1979) a chillingly atmospheric pastiche of horror film classic House of Wax, whilst in ‘The Forever Crimes’ (Prog 120, July 7th 1979) Dredd showed that being dead was no valid reason for a perp to avoid his sentence and this spectacular chronicle ends with the glorious insane ‘Punks Rule!’ (Prog 110 April 28th 1979), an epilogue to the epic Judge Caligula story-arc, with the Judges slowly resuming control of Mega-City One after a civil war and revolution, with Dredd personally stamping out street gangs that had carved out their own little empires in the aftermath.

Beautifully drawn these are perfect short stories starring modern Britain’s most successful and iconic comic character: timeless classics that no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on…
® & © 2001 Rebellion. All rights reserved.

The Artist Himself: A Rand Holmes Retrospective


Written and compiled by Patrick Rosenkranz (Fantagraphics Books)
ISBN: 978-1-60699-170-1

Randolph Holton Holmes was a unique individual: a self-taught artist who grew up troubled, found peace and sufficiency if not fame and fortune and died far too young (March 15th 2002). Now this superb retrospective compilation and biography, featuring scads of sketches, reproductions of drawings, cartoons and the paintings he created in his later life are preserved with a copious collection of his wickedly wonderful underground and alternative comic strips for fans and soon to be devotees.

As usual I’ll deliver here my warning for the easily offended: this book contains comic strips never intended for children. If you are liable to be offended by raucous adult, political and drug humour, or beautifully illustrated scenes of explicit sex and unbelievable comedy violence, don’t buy this book and stop reading this graphic novel review. You won’t enjoy any of it and might be compelled to cause a fuss.

I’ll cover something far more wholesome tomorrow so please come back then.

Rand Holmes was born in Nova Scotia on February 22nd 1942 and raised in Edmonton, Alberta (yes, in Canada). After a rather remarkable early life (no clues from me – the whole point is to get you to buy this book) which included honing his prodigious artistic talent by absorbing the work and drawing styles of Jack Davis, Will Eisner, Harvey Kurtzman (who bought Rand’s first profession sales for Help! magazine) and most especially Wally Wood, he became a jobbing cartoonist and illustrator at The Georgia Straight in 1969, one of the many youth-oriented counter-culture or “underground” newspapers that blossomed during the period.

Whilst there he created his signature character Harold Hedd which ran as a regular strip, and was assembled in 1972 into a hilarious adults-only comic-book The Collected Adventures of Harold Hedd. A second volume followed a year later. Married young and always restless, Holmes generated an astounding amount of cartoon and comic work, appearing in White Lunch Comix, All Canadian Beaver Comics, Slow Death, Fog City Comics, Gay Comics, Dope Comics and Snarf among many others.

He was by inclination a totally liberated sexual and political satirist, and his meticulously lush and shockingly explicit strips often obscured or masked powerful social commentaries by being just too damn well-drawn. He produced strips for Rolling Stone and Cheri magazine. In the 1980s he worked briefly in the mainstream comics market when the Direct Sales revolution first flourished, producing EC flavoured yarns for Twisted Tales and Alien Worlds and reuniting with long-time publishing collaborator Denis Kitchen for horror anthology Death Rattle and the fabulous mini-series Hitler’s Cocaine: the hip, trippy, spectacular return of Harold Hedd (included in its entirety in this volume).

He had married a second time in 1982 and moved his family to the idyllic, isolated artistic community of Lasqueti Island and increasing concentrated on a self-sufficient life-style, with oil-painting replacing cartooning as an outlet for his relentless artistic drives. He built, with other creative hermits, an art centre that has become his monument.

He passed away from Hodgkin’s Lymphoma in 2002 and this book is the result of the first retrospective show compiled by his family from the treasury of superb material he left behind.

As well as a photo-stuffed and highly engaging history this volume contains all manner of artworks from early doodles to teen cartoons, illustrations and covers from his commercial art days, sketches, paintings, fascinating excerpts from the journals he kept for most of his life and a wonderful selection of his comics work.

Those last include many ‘Out to Lunch’ hotrod strips, early Harold Hedd pages from the Georgia Straight, sexy horror yarn ‘Raw Meat’, assorted ultra-nasty Basement Man tales, ‘Nip an’ Tuk Those Cute Little Fuzzy Mices’, Harold Hedd in ‘Wings Over Tijuana’ and an unfinished story, as well as the aforementioned ‘Hitler’s Cocaine’ saga, ‘And Here He Is… the Artist Himself’, ‘Killer Planet’, ‘Junkyard Dog’ (written by Mike Baron), ‘Mean Old Man’ (written by Rob Maisch) – a powerful yarn that smacks of autobiography and the artist portion concludes with a gallery of the stunning paintings that filled his later days.

Rand Holmes was a true artist in every sense of the world and mostly produced work intended to change society, not fill his pockets. This book is a wonderful tribute and one any grown-up art lover will marvel at and cherish.

© 2010 Patrick Rosenkranz, with the exception of the Rand Holmes diary entries which are © 2010 Martha Holmes. All artwork © 2010 Martha Holmes. Individual comic stories © their respective writers. All rights reserved.

100 Bullets: Six Feet Under the Gun


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84023-662-0

Beginning as one of the best crime-comics in decades, 100 Bullets imperceptibly grew into a terrifyingly imaginative conspiracy thriller of vast scope and intricate, intimate detail. With this sixth volume (collecting issues #37-42 of the stunningly adult comic book) creators Azzarello and Risso seemingly paused for breath and a succession of single episodes, exploring the inner workings of a deadly half-dozen cast-members, but as always there’s far, far more going on than you might think, and now that the series has concluded it’s clear that what happened here was of vital importance to what came next.

Pay attention! Every beautiful panel on every thrilling page might hold clues to the epic saga unfolding before your eyes.

Soon after Columbus landed in America, thirteen European crime-families migrated to the New World and carved up the continent in perpetuity between them. As the country grew civilised and a new nation was born the Trust embedded themselves in every aspect of it.

To prevent their own greed and ambition from destroying the sweetest deal in history the Families created an extraordinary police force to mediate and act when any Trust member acted against the unity and best interests of the whole. They were called the Minutemen and were always led by the kind of peacekeeper needed to keep them honest and actively cooperating – a man uniquely honest, dedicated, smart and remorseless.

Not too long ago though, The Trust leaders decided they no longer needed overseers and acted with characteristic ruthlessness to remove them. Betrayed Minutemen leader Agent Graves didn’t take his dismissal well and has been slowly enacting a plan to rectify that casual injustice. For years he has been appearing to various betrayed and defeated people as a “Court of Last Resort” offering answers, secrets, an untraceable handgun and 100 Bullets…

The sextet of character studies herein opens with ‘On Accidental Purpose’ as Dizzy Cordova pays a nostalgia-tainted visit to the friends and ghetto neighbourhood she so happily escaped from (in 100 Bullets: First Shot, Last Call) whilst Graves has a conversation with one-time Minuteman Shepherd – now sole facilitator for the Trust, before ‘Cole Burns Slow Hand’ sees the newly reactivated Minuteman settle accounts with the fiancé he abandoned once Graves came calling (100 Bullets: Split Second Chance), all set against the backdrop of a robbery/hostage situation gone painfully wrong.

Trust Heir Apparent Benito Medici experiences first hand a taste of the Old Ways and Good Old Days in the bloody ‘Ambition’s Audition’ whilst rogue agent and unstoppable Force of Nature Lono gets a visit from Shepherd, resulting in a situation even his barbarous methods can’t handle in ‘Night of the Payday’ and Graves himself features in ‘A Crash’ as overtures from the Families are rebuffed whilst a young couple’s brief dream of vast, unearned wealth falls foul of bad timing and their own consciences.

Wylie Times (100 Bullets: A Foregone Tomorrow) gets a visit from Agent Graves and a case, gun, bullets and dossier of his own in the final tale ‘Point Off the Edge’ – a tense thriller which reminds us that not all evil comes courtesy of secret criminal cabals whilst proving once more that even if it doesn’t Graves is always prepared to take advantage…

Even after this seeming break in the overarching narrative the unfolding saga remains astoundingly accessible and readable with the war against the Trust now openly declared and all participants anxiously choosing their side and crossing their fingers. Agent Graves has activated the final stage of his decades-long campaign and the endgame is approaching…

If there are still any entertainment-starved story fans – grown-up, paid-up, immured to harsh language and unshaken by rude, nude and very violent behaviour – who aren’t addicted to this compulsive classic yet, get out there and grab every one of these graphic novels at all costs! The best is still to come…

© 2002, 2003 Brian Azzarello, Eduardo Risso & DC Comics. All Rights Reserved.

Batman: The Resurrection of Ra’s Al Ghul


By various (DC Comics)
ISBN: 978-1-84576-845-4

This fast and frantic collection presents another “final” clash between the Gotham Guardian’s extended gang-busting family and the immortal criminal mastermind: one which re-invents the eco-supremacist Ra’s Al Ghul.

This contemporary and more acceptable embodiment of the classically inscrutable “ancient foreign menace” was typified in a less forgiving age as the Yellow Peril or the threat of the Eastern races for the “civilised” West, embodied most memorably by Sax Rohmer’s Dr. Fu Manchu. This breed of alien archetype permeates the early days of popular fiction and is an overwhelmingly powerful symbol, although here the character’s Arabic origins, neutral at the time he was first created, seem to embody a different kind of ethnic bogeyman in today’s post 9/11 world.

The concept of a villain who has the best interests of the planet at heart is not a new one, but Ra’s Al Ghul, whose avowed intent is to cull teeming humanity back to ecologically viable levels and save the Earth from Mankind’s poisonous polluting madness, hit a chord in the 1970s – a period where such issues first came to the attention of the young. It was a rare kid who didn’t find a core of good sense in what “the Demon’s Head” planned.

The character is still best remembered for the O’Neil/Adams collaborations (see Batman: Tales of the Demon) but has come a long way since: arguably becoming more diluted and less impressive with each outing, but here an awesome assemblage of writers – Paul Dini, Grant Morrison, Peter Milligan, Fabian Nicieza, Keith Champagne and artists David López, Jason Pearson, Tony S. Daniel, Freddie E. Williams III, Don Kramer & Carlos Rodriguez, Ryan Benjamin, David Baldeón, Alvaro López, Jonatham Glapion, Wayne Faucher & Bit, Saleem Crawford and Steve Bird revive “the Demon’s Head” in breakneck, high-octane fashion just as DC’s much-publicised plans to kill off Bruce Wayne were about to commence.

Gathering the crossover story-arc that featured in Batman Annual #26, Robin Annual #7, Batman #670-671, Robin #168-169, Nightwing #138-139 and Detective Comics #838-839 the tale follows Talia and her son Damian as he learns the secret history of his dead grandfather Ra’s Al Ghul as Batman roves the world hunting down the last ancient alchemical Lazarus Pits which have always resurrected the long-lived villain over the centuries.

Genetically perfect, young Damian, whose sire was (technically) the Dark Knight is a reluctant student, and suspects that there might be an ulterior motive for his latest lessons. Playing hooky in a Cantonese graveyard the boy experiences things that shake even his cocky, obnoxious bravado…

Old time Wonder Woman mentor I-Ching (see Diana Prince: Wonder Woman volumes 1-4) guest-stars in the unfolding saga as does the deadly Sensei, master of Al Ghul’s League of Assassins; all strands in a broader web of intrigue revolving around the son of Batman, a factional war to determine the eventual successor to the Demon’s globe-girdling organisation and the desperate hunt to find the mystical city Nanda Parbat; an utterly pure refuge from all earthly evil.

However it seems the Demon is not quite dead: his consciousness is trapped in a disintegrating animated cadaver and if he is to survive the immortal mastermind needs to transfer his soul into the body of someone young and who, preferably, shares his genetic structure…

Revolted and on the run Damian turns to the Batman Family to save him from this horrendous fate whilst his mother Talia is been ousted from leadership of the cult by the mysterious White Ghost, fanatical acolyte of Al Ghul and one who holds the secrets of reviving the undying eco-terrorist…

Perhaps a little short on mood, this all-out blockbuster epic might appear a little disjointed to newer readers, but the action is non-stop and absolutely mesmerising as the assorted heroes try to halt the villain’s inevitable return, prevent a far worse monster from taking his place and save an innocent city and potentially malign child from falling into undying darkness.

Dedicated fanboys will thrill to the return of low-key old baddies such as Merlyn the Archer, Silken Spider, Tiger Moth and Dragonfly, the heroes strut their martial stuff against hordes of ninjas, assassins and warrior death-cults and the settings range from lost world to hidden kingdoms with the ever-present treat of soul-stealing body-snatchers ramping up the tension page by page. Daft and joyous this is real treat for the extreme combat fans and lays the threads for much of what would follow in the days after the latest “Death of Batman”.

© 2007, 2008 DC Comics. All Rights Reserved.