The Groo Adventurer


By Sergio Aragonés, Mark Evanier & Stan Sakai (Epic/Marvel)
ISBN: 978-0-87135-703-8

Both in comic narrative and the infinitely more strenuous field of gag-cartooning Sergio Aragonés has produced vast volumes of excellent work. His darkly skewed sensibilities and grasp of the cosmically absurd, wedded to a totally unique drawing style and frankly terrifying professional discipline have made his (usually) silent doodles a vibrant proof of the maxims that laughter is universal and a picture is worth a thousand words.

After working for years for Mad Magazine and DC’s horror titles on gag features and the occasional full comic strip in 1981, with writer and associate Mark Evanier, Aragonés produced a madcap four-page parody of the Sword-and-Sorcery genre as a contribution to the Creators Rights benefit comicbook Destroyer Duck published by Eclipse Comics.

Following a second outing in Mike Grell’s Starslayer (#5) Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) the troubled company folded but the unsinkable barbarian (that’s a joke I’ll explain later) resurfaced in the Groo Special one-shot from Eclipse (October 1984), before finding a home at Epic Comics: Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragonés had first created his witless warrior in the 1970s but no publisher would take on the property unless he sold all rights – an almost universal situation in the industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers.

This volume collects the first four (of 120) issues from the Epic incarnation (March-April 1985) and reintroduces readers to the smelliest, ugliest, stupidest itinerant mercenary in the world. Luckily he’s also the best swordsman in creation and too thick to be harmed. The unstoppable brain-donor has since moved on to Image and Dark Horse Comics, but they haven’t completely gone belly-up yet…

Groo is always hungry and wanders because most places he stops at burn down, wash away or crash into rubble soon after he gets there. He loves to fight and the entire world trembles at the mention of his name. They do the same when they smell him too…

Produced in unique fashion by Aragonés, wordsmith Evanier, letterer Stan Sakai (creator of Usagi Yojimbo) and colourist Tom Luth, the idiot’s adventures form one of the longest running humour comicbook series in America and this volume is merely one of 27 to date.

Beginning with ‘The Song of Groo’ which introduces a wandering minstrel to the insane cast of a mediaeval wonderland of kingdoms, villages and provinces roughly mirroring Earth circa 1000AD, wherein the peripatetic poltroon botches a simple guard’s job and precipitates an international war, whilst ‘Dragon Killer’ allows him the opportunity to slay a beast, wipe out a paradise and blow up an entire country.

‘The Medallion’ is a safe-passage token that proves to be the most fray-provoking, schism-inducing peace symbol in the world and this chronicle concludes with ‘World Without Women!’ as the ever-eager hero-in-his-own-mind rescues helpless wives and maidens from zeppelin-riding pirates who keep them in utter luxury, returning the frail, fragile creatures to their rightful lives of dirt, drudgery and husbandly domination…

A magically cynical and silly comedy of errors Groo is the comic that people who hate comics read: brilliantly tongue-in-cheek, sharply sarcastic and devastatingly self-deprecating. An irresistible humour tour-de-force astoundingly scribed and illustrated by jesters who don’t know when – or how – to stop. New readers can start practically anywhere – and still be none the wiser…

Oh yeah, that sinking thing: among his other lack of abilities Groo cannot travel by ship. He’s not sea-sick or anything – it’s just that his mere presence on a maritime vessel causes it to sink…
© 1985, 1990 Sergio Aragonés. All Rights Reserved.

Batman/Deadman: Death and Glory


By James Robinson & John Estes (DC Comics)
ISBN: 978-1-84856-213-4 Softcover 978-1-56389-228-8

Everybody thinks they know Batman but only by a select few are the secrets of murdered trapeze artist Boston Brand also understood. An ordinary man in a brutal, cynical world Brand was a soul in balance until killed as part of a pointless initiation for a trainee assassin. When he died, instead of going to whatever reward awaited him, Rama Kushna, spirit of the universe, offered him the chance to solve his own murder. That opportunity evolved into an unending mission to balance the scales between good and evil in the world. The ghost is intangible and invisible to all mortal men, but has the ability to “walk into” living beings, possessing and controlling them.

Gotham City: Batman gradually regains consciousness, realising he is facing a squad of armed, trigger-happy police and holding a knife to the throat of a hostage. The scene is a Nightclub-turned-charnel house and all evidence before the hero’s widened eyes indicates that he is the murderous culprit…

Suddenly clear headed he drops his victim and escapes the SWAT teams, determined to find out what has happened since he lost consciousness. Stepping broadly out of character Batman uses magical items taken from villainous sorcerer Felix Faust to perform an eldritch rite and captures his prime suspect, Boston Brand. Unfortunately, his old comrade Deadman is not the guilty party, but reveals that a rich man who has sold his soul to the devil is responsible for all the Dark Knight’s woes.

Meanwhile, Albert Yeats, loser and AIDS victim is running for what’s left of his life, hunted by things he doesn’t know and can’t understand…

Determined to renege, Frederick Chaplin has offered another’s soul for his hellbound one, and the devil has accepted. Yeats had been chosen by the universe to reincarnate as the Messiah in his extremely imminent next life, but that can’t happen if he’s paying Chaplin’s tab in the Inferno. Deadman has been watching over Yeats until he safely passes, but when Batman was first possessed and subsequently distracted the Ghostly Guardian with his spell Yeats was left alone and unprotected…

Now the kid is in the wind and the heroes must find and shield him long enough to die safely, a task complicated by an entire city hunting what they still think is a murderous Bat-Maniac, whilst the real possession-killer – a phantom, satanic counterpart to Deadman called the Clown who has spread terror and death for seventy years – is loose to spread his own unholy kind of havoc…

Intriguing and pretty but lacking much of the emotional punch of earlier Batman/Deadman pairings, Death and Glory looks great but feels rather dispirited and glib in its attempts to blend urban horror, all-out chase action, cod-religion and hidden histories with a millennial feel-good factor, resulting in a top-rate outing for Boston Brand but a rather forced and unlikely performance from the Dark Knight.

Nevertheless, fans of both heroes will find lots to love here and Estes’ painted art will win the approval of most comic lovers. This book is still available through physical and online outlets, in both paperback and hardcover editions…

© 1996 DC Comics. All Rights Reserved.

Betty Boop volumes 1-3


By Bud Counihan (Blackthorne Publishing/Comic Strip Preserves)
ISBNs: 0-932629-33-4, 0-932629-47-4 and 0-932629-69-5

Betty Boop is one of the most famous and long-lived fictional media icons on the planet and probably the one who has generated the least amount of narrative creative material – as opposed to simply merchandise – per year since invented.

She was created at the Fleischer Cartoon Studios either by Max Fleischer himself or cartoonist and animator Grim Natwick – depending on whoever you’ve just read – and debuted in the monochrome animated short feature ‘Dizzy Dishes’ the sixth “Talkartoon” release from the studio, screening for the first time on August 9th 1930.

A deliberately racy sex-symbol from the start she was based on silent movie star Clara Bow, “the It-Girl” (as in “she’s got…”) albeit anthropomorphosised into a sexy French Poodle; voiced in those pioneering days of “the talkies” by a succession of actresses including Margie Hines, Kate Wright, Ann Rothschild and Mae Questel who all mimicked Bow’s soft and seductive (no, really!) Brooklyn accent.

Betty had become a fully human if wickedly distorted human girl by 1932’s ‘Any Rags’ and had co-opted and monopolised the remaining Talkartoons, graduated to the ‘Screen Songs’ feature and then won her own animated cartoon series, becoming “The Queen of the Animated Screen” until the end of the decade.

A Jazz Age flapper in the Depression Era, the delectable Miss Boop was probably the first sex-charged teen-rebel of the 20th Century yet remained winningly innocent and knowledgably chaste throughout her career. Thus she became astoundingly, incredibly popular – although her appeal diminished appreciably when the censorious Hayes Production Code cleaned up all the smut and fun coming out of Hollywood in 1934 – even though the Fleisher Studio was New York born and bred…

Saucy singer Helen Kane, who had performed in a sexy “Bow-esque” Brooklyn accent throughout the 1920s and was billed as “The Boop-Oop-A-Doop Girl” famously sued for “deliberate caricature” in 1932, ultimately failing in her suit, but even Betty couldn’t withstand a prolonged assault by the National Legion of Decency and the Hayes Code myrmidons. With all innuendo removed, salacious movements restricted and wearing much longer skirts Betty gained a boyfriend and family whilst the scripting consciously targeted a younger audience. Her last animated cartoon stories were released in 1939.

The one advantage to Betty’s screen neutering and new wholesome image was that she suddenly became eligible for inclusion on the Funnies pages of family newspapers, alongside the likes of Popeye and Mickey Mouse, and in 1934 King Features Syndicate launched a daily and Sunday newspaper strip drawn by Bud Counihan, a veteran ink-slinger who had created the ‘Little Napoleon’ strip in the 1920s before becoming Chic Young’s assistant on Blondie.

The Betty Boop strip never really caught on and folded early in 1937, which leaves us with these three rather charming and wistfully engaging volumes collected and edited by comics aficionado and historian Shel Dorf as part of Blackthorne’s low-budget 1980s reprint program, alongside other hard-to-find classics like Tales of the Green Berets and Star Hawks, and one possibly never to be collected elsewhere…

There was a brief flurry of renewed activity during the 1980s, which led to a couple of TV specials, a comic-book from First Comics ‘Betty Boop’s Big Break’ (1990) and another newspaper strip ‘Betty Boop and Felix’ by Brian Walker (son of Beetle Bailey and Hi & Lois creator Mort Walker) which she shared with fellow King Features nostalgia icon Felix the Cat (see Nine Lives to Live: a Classic Felix Celebration) which ran from 1984-1988 but that’s still a pretty meagre complete canon for a lady of Betty’s longevity and pedigree.

As stated, the collected strips in these Blackthorne editions feature the freshly-sanitised, family-oriented heroine of the later 1930s, but for devotees of the era and comics fans in general the strip still retains a unique and abiding charm, and to be honest, Counihan’s Betty is still oddly, innocently coquettish: a saucy thing with too-short skirts and skimpy apparel (some of the outfits – especially bathing costumes – would raise eyebrows even now), and although the bald innuendo that made her a star is absent, these tales of a street-wise young thing trying to “make it” as a Hollywood starlet are plenty racy enough when viewed through the knowing and sexually adroit eyes of 21st century readers…

Book 1 of this cheap ‘n’ cheerful black-and-white series opens with an extended sequence of gag-a-day instalments that combine into a epic comedy-of-errors as Betty’s lawyers do litigious battle with movie directors and producers to arrive at the perfect contract for all parties – clearly a war that rages to this day in Tinseltown – whilst labouring under the cost restrictions of what was still, after all, The Great Depression.

The full page Sunday strips are presented in a separate section but even with twice the panel-count the material was still broadly slapstick, cunning wordplay, single joke stories, but one of these does introduce the first of an extended cast, Betty’s streetwise baby brother “Bubby” a rapscallion to act as a chaotic foil to the star’s affably sweet, knowingly dim complacency.

There’s a succession of romantic leading men (usually called “Van” something-or-other) but none stick around for long as Betty builds her career, and eventually the scenario changes to a western setting as cast and crew begin making Cowboy Pictures, leading to many weeks’ worth of “Injun Jokes”, but ones working delightfully counter to old and unpleasant stereotypes, and the first collection concludes with the introduction of fearsome lower-class virago Aunt Tillie; chaperone, bouncer and sometime comedy movie extra…

Book 2 (Adventures of a Hollywood Star) continues in the same vein with lawyers, entourage and extras providing the bulk of the humour and Betty increasingly becoming the Straight Man in her own strip except in a recurring gag about losing weight to honour her contract (which stipulates she cannot be filmed weighing more than 100 pounds! Geez! Her head alone has got to weigh at least… sorry, I know… just a comic, …).

Like many modern stars Betty had a dual career and there’s a lot of recording industry and song jokes before the Native Americans return to steal the show some more. Book 3 continues in what is now a clear and unflinching formula, but with Bubby, Aunt Tillie and her diminutive new beau ‘Hunky Dory’ increasingly edging Betty out of the spotlight and even occasionally off the page entirely…

By no means a major effort of “the Golden Age of Comics Strips” Counihan’s Betty Boop (like most licensed syndicated features the strip was “signed” by the copyright holder, in this case Max Fleischer) is still a hugely effective, engaging and entertaining work, splendidly executed and well worthy of a comprehensive and complete compilation.

With the huge merchandising empire built around the effervescent little cartoon Gamin/Houri, (everything from apparel to wallpaper, clocks and blankets) surely it isn’t too much to expect a proper home for all the wicked little japes, jests and junkets of her sojourn in sequential art?

Additionally the second and third books also contain a selection of Paper Doll Bettys with outfits to cut out and colour, designed by Barb Rausch (Neil the Horse, Katy Keene, Barbie, Disney’s Beauty and the Beast among many others) a traditional “added-value” feature of the earliest comic strips that still finds irresistible resonance with much of today’s audience. Just remember, now we can make copies without cutting up those precious originals…
© 1986, 1987 King Features Syndicate. All rights reserved.

JSA volume 10: Black Vengeance


By Geoff Johns, Don Kramer & Keith Champagne (DC Comics)
ISBN: 978-1-84576-256-8

New, Extended Review

The addictive super-hero soap opera (originally published as JSA #66-75 of the monthly magazine) stepped into high gear as the younger stalwarts of the team once more went time-travelling: this time back to the immediate post-war years to thwart a plot to prevent the Justice Society from ever coming out of retirement, after the House un-American Activities Commission and Senator Joe McCarthy forced them to disappear in 1951.

But before that engaging time-paradox romp got underway attention returned briefly to the once-rogue state of Kahndaq (see JSA: Black Reign) wherein ‘Prologue’ by Geoff Johns, Don Kramer & Keith Champagne showed the size-changing Atom Smasher having doubts about the efficacy and ethics of the way the newly liberated country was progressing under Black Adam’s reign. Suddenly, he is summoned by mysterious, autocratic Time Master Rip Hunter to save hid erstwhile Justice Society comrades…

Illustrated by Dave Gibbons and James Hodgkins, the scene shifted to 1951 where Fascistic time-meddler Per Degaton was once more attempting to bend reality to his will…

‘Making History’ (art by Kramer & Champagne) revisits a seminal 1979 JSA tale by Paul Levitz and Joe Staton, originally published in Adventure Comics #466 and collected in the second volume of Justice Society (coming soon to this blog) which revealed the reason that the team retired was due to witch-hunts and political pressure from the US government’s House Un-American Activities Commission. Rather than reveal their secret identities the team simply ceased to operate, only coming out of retirement once the oppressive climate abated. Now Degaton was twisting events to ensure his hated enemies never returned…

Hunter’s attempts to stop him have convinced the murderous mastermind to eradicate the 21st century team and all their friends and families before they can journey to 1951 and interfere…

‘Guardian Angels’ and ‘High Societies’ found the hastily assembled rescue team encountering unexpected problems as they worked to counter the Time Nazi, especially for  Mr. Terrific, a brilliant African-American who couldn’t even ride in the same vehicles as his time-transplanted white companions.

A scene depicting how the Ku Klux Klan responded to a black man who wasn’t afraid of them and subsequently got the kicking of their vile lives is a delightfully gratuitous and vicarious joy that still warms my old liberal heart and absolutely stole the show before the timely assistance of two generations of Hourman in ‘Past Mistakes’ turned the tide and the forces of good finally, magnificently triumphed in ‘JSA/JSA: Conclusion’.

The controversial and contentious Kahndaq saga is then resolved with the eponymous three-parter ‘Black Vengeance’ (drawn by Kramer, Leonard Kirk and Stephen Sadowski with inks from Champagne & Michael Bair) as the morally bereft Atom Smasher, once more with the JSA, surrenders himself to a higher justice just as Eclipso and the Spectre begin their combined assault on magic (which formed the basis of the Infinite Crisis prequel series Day of Vengeance: you don’t need to read them to enjoy or understand this story, but it is recommended…) resulting in a devastating conflict that destroys the body and soul of the country and its inhabitants…

This volume is a little disjointed in places as it serves to clear up long running plot-lines whilst asking a few more pertinent questions about US imperialism as seen from the perspective of the citizens of the fictional middle-Eastern nation which was regularly reduced to rubble and collateral damage statistics whenever super-powers and Superpowers came into play.

Despite the prevalent political overtones, this is still primarily a simple hero-fest for fans of the genre, and delivers high-quality escapism for the faithful, although the uninitiated might find the implicit back-story a tad hard to grasp. At this time the entire DC line was gearing up for major changes beyond their Infinite Crisis publishing event and the narrative throat-clearing here allowed everybody concerned a few final dalliances with the World’s First Super-Team before the Big Boom got lowered (and for those last two excellent escapades check out the final two volumes of this graphic novel sequence JSA: Mixed Signals and JSA: Ghost Stories).

A shaky moment in an otherwise superlative series, but this is still a book well worth pursuing and a saga worth reading over and over again.

© 2006 DC Comics. All Rights Reserved.

Jesse James: Classic Western Collection


By Joe Kubert & Carmine Infantino (Vanguard Productions)
ISBN 1-887591-44-3

There was a time, not that very long ago, when all of popular fiction was engorged with cowboy stories.

As always happens with such periodic phenomena – such as the Swinging Sixties Super-Spy Boom and perhaps the modern Vampire Boyfriend trend (too soon to tell, but I’m sharpening stakes and having some cola and Perrier blessed, just in case…) – there’s a tremendous amount of dross and a few spectacular gems. On such occasions there’s also generally a small amount of superb but not-quite-transformationally magnificent concoctions that get lost in the shuffle: carried along with the overwhelming surge of material pumped out by television, film, comics and book producers and even the toy, game and record industries.

After World War II the American family entertainment market – for which read comics, radio and the burgeoning television industry – became comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West; already a firmly established favourite of paperback fiction, movie serials and feature films.

I’ve often pondered on how almost simultaneously a dark, bleak, nigh-nihilistic and oddly left-leaning Film Noir genre quietly blossomed alongside that wholesome revolution, seemingly for the cynical minority of entertainment intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but that a thought for another time and graphic novel review.

Comic books saw a huge outpouring of anthology titles and new six-gun toting heroes to replace the rapidly dwindling supply of costumed Mystery Men, and true to formula, most of these pioneers ranged from transiently mediocre to outright appalling. Europe and Britain also embraced the Sagebrush zeitgeist, and produced some pretty impressive work, with France and Italy eventually making the genre their own by the end of the 1960s. Still and all there was the rare gleam of gold and also a fair share of highly acceptable silver in the American tales, and as always, the crucial difference was due to the artists and writers involved…

With every comic-book publisher turning hopeful eyes westward, it was natural that most of the historical figures would quickly find a home and of course facts counted little, as indeed they never had with cowboy literature…

Avon Books started in 1941, created when the American News Corporation bought out pulp magazine publishers J.S. Ogilvie, and their output was famously described by Time Magazine as “westerns, whodunits and the kind of boy-meets-girl story that can be illustrated by a ripe cheesecake jacket.”

By 1945 the company had launched a comic-book division as fiercely populist as the parent company with over 100 short-lived titles such as Atomic Spy Cases, Batchelor’s Diary, Behind Prison Bars, Campus Romance, Gangsters and Gun Molls, Slave Girl Comics, War Dogs of the U.S. Army, White Princess of the Jungle and many others, all aimed – even the funny animal titles like Space Mouse and Spotty the Pup! – at a slightly older and more discerning audience, and all drawn by some of the best artists working at the time. Many if not most sported lush painted covers that were both eye-catching and beautiful.

Six of their titles had respectable runs: Peter Rabbit, Eerie, Wild Bill Hickock, outrageous “Commie-busting” war comic Captain Steve Savage, Fighting Indians of the Wild West and the comfortingly scripted but magnificently illustrated fictionalised adventures of Jesse James.

Within these pages cow-punching aficionados (no, its neither a sexual proclivity nor an Olympic sport) and all fans of wonderful comic artwork can (re)discover a selection of range-riding rollercoaster rides about a troubled and misunderstood fast-gun forced to defend his name and life from an assorted passel of low-down no-goods and scurvy owlhoots, that have far more in common with Robin Hood’s brand of Outlawry than the actual Frank and Jesse James.

Nonetheless these anodyne but enjoyable tall tales still have a lot to recommend them. In stories such as ‘The Liberty Bank Robbery’, ‘Disaster at Savannah’, ‘Texas Killer’, ‘Devil’s Desperadoes’, ‘Jesse James… Sheriff’, ‘Helltown Holdups’, ‘Gunplay at Gallatin’, ‘The Great Prison Break!’, ‘Six-Gun Slaughter at San Romano’, ‘The Russelville Gunfights’ and ‘The Apache Kid Treasure’ the put-upon hero tries to live a blameless life until pushed to action by reputation-hungry fools, greedy bankers, psychotic killers and all the other myriad touchstones of Western mythology.

This black and white collection reprints material from issues #5, 6 and 7 of Jesse James (1950-1951) primarily featuring the art of comics legends Joe Kubert and Carmine Infantino, who would a few years later usher in the Silver Age of comics, but also includes the stylish frontispieces by acclaimed artist Wally Wood and world-famous portraitist Everett Raymond Kinstler, whose elegant illustrative art graced many Avon comics, as well as text features, biographies and even some pre-production pencil sketches.

Bill Black has also reprinted a few Avon Jesse James tales as part of his AC Comics line, but with 24 issues plus an annual released between 1950-1956 and artists like Leonard Starr, Al Williamson, Fred Kida and Frank Frazetta also contributing sterling work to these admittedly above-average shoot-’em-up scripts, surely there’s still enough potential fans around to support a complete reprinting of this title – perhaps in the cheap and cheerful DC Showcase/Marvel Essentials giant phonebook format?

Black hats, white hats, great pictures and traditional action values – what more could you possibly ask for?

© 2001 Vanguard Productions 2003P. All other trademarks and copyrights in this book are acknowledged to their respective owners.

Scott Pilgrim’s Precious Little Life volume 1


By Bryan Lee O’Malley (Oni Press)
ISBN: 1-9326-6408-4

Ha! I Told You So Dept: a shameless cashing–in reprint moment…

Is it just me, or is all the really cool, really fun and really fresh comic stuff coming out of the alternative/Small Press/creator owned/self-published sector of the comic industry? Like so many others my age I grew up in a time with very few strip publishers, and though I love ’em dearly still, I’m acutely aware of just how limited a range those mainstream creators were allowed to work within.

I’m simply appalled that in an era of specialist retailers, comic conventions and all the computer age paraphernalia that should keep editors and publishers totally clued in to the appetites of their customer base, the same old stuff is perpetually retooled and recycled whilst everybody and his aunt bemoans the unstoppable decline in comics sales and the inevitable death of the medium.

I have some maxims that might help solve this conundrum. Produce work for your audience, not yourselves. Variety is the spice of life. Nothing ventured, nothing gained. Think about the work first, and the Subsidiary Merchandising Rights last. This is an entertainment medium: Your goal should be to make entertainment.

Having got that off my capacious chest, I can whole-heartedly recommend the work of Bryan Lee O’Malley. His Manga-tinted tales of an adorable boy-idol idle slacker, shambling his way through contemporary, if somewhat surreal, life is a gentle stroll through a world that manages to feel warmly nostalgic no matter what age you are or where you grew up. Scott Pilgrim is young, lazy and gorgeous, shares a flat with his cool, gay best mate, plays in a band and has girlfriend hassles. He lives his life from moment to moment and manages to keep a firm grip on both angst and hormones.

Although ostensibly targeting the modern counter-culture of the troubled teen, skate-boarding, new punk generation, there is a wonderfully accessible universality to his problematic existence and his perpetually stop-gap solutions. In terms of content alone this should be considered a mass-market item. And should enough people see this work to make Scott Pilgrim a “bankable” commodity pray that the author keeps some form of creative control, because this is that rarest of comic books. The stories and characters are unbelievably good but the sometimes crude and often over-exuberant drawing is absolutely perfect for this material. Nothing and nobody else could possibly do it justice – and that includes any dream cast any Hollywood producer could possibly drool over.

This is a great comic book. Go buy it now.

I wrote the above in 2006 and now I’m cashing in on the movie. See the film, be amused and amazed but for the Love of Grunge get this book and its five sequels!

â„¢ & © 2004 Bryan Lee O’Malley. All Rights Reserved.

JSA volume 8: Black Reign


By Geoff Johns, Morales, Kramer, Bair & Champagne (DC Comics)

ISBN 1-84023-984-0

New, Extended Review

All periodical fiction (even television shows) walk a tricky tightrope when they try to inject a semblance of contemporary relevance into their narratives, weighing popular cachet and increased interest against potential controversy, accusations of “cashing in” and especially the risk that by the time of release the cause célèbre has faded from public consciousness.

There’s even the ever-present threat of lawsuits such as in the infamous, never, ever to be reprinted ‘Cursed Earth’ episodes of 2000AD wherein the creators of Judge Dredd aroused the litigious ire of the world’s two largest fast-food empires with what we all thought was a funny, fabulous piece of satire…

Here however, damning the consequences, superheroes once more got all geo-political in the eighth compilation of the excellent, award-winning JSA (collecting issues #56-58 as well as Hawkman #23-25) wherein a breakaway branch of current and ex-members invaded an oddly allegorical (lawyers, politicians and media-moguls read comics too remember?) Middle-Eastern country to depose a monstrous and tyrannical dictator and liberate his oppressed subjects.

This naturally leads to the right-thinking defenders of the status quo and champions of democracy having to go in and stop their erstwhile comrades since these actions contravene the long-cherished, unspoken principle of super-hero ideology that Good Guys don’t mess with political injustice and issues. The flagrant and wilful abuse of this principle is, of course, the guiding concept behind the hugely enjoyable series The Authority and even Justice League Elite …

The action begins in the eponymous ‘Black Reign’ illustrated by Don Kramer & Keith Champagne, as magical superman Black Adam leads a team of like-minded heroes (Atom Smasher, Brainwave, super-assassin Nemesis, a new Eclipso and mutated human hawk Northwind) in a bloody campaign to liberate the rogue state of Kahndaq – the middle-Eastern land Adam ruled five millennia ago and one currently suffering under a military dictatorship.

Once the regime-change has been accomplished however the real problems – and calamitous bloodletting – begin…

When originally released the tale alternated with Hawkman‘s own comicbook, and the second chapter, with art by Rags Morales & Michael Bair, saw the Winged Wonder pressgang his own teammates into going after the renegade liberators, even seizing the role of chairman from a bewildered Mr. Terrific, but forces beyond mortal ken were also aligned against the JSA, and with Dr. Fate distracted one of their number sustained a fatal wound.

As the death-toll escalated a sinister old foe was discovered, but to the astonishment of the JSA, had been nothing more than a contributory factor to a much more ancient and human problem: men will fight for the stupidest reasons…

With the heroes ultimately forced to see themselves through victim’s eyes and in unaccustomed roles, every troubled stalwart was compelled to thoroughly reconsider his/her/its position…

Even with a little time and distance it’s impossible to escape the rather heavy-handed political allusions to America’s dubious foreign policy adventures, but by fictionalising such commentary do creators run the risk of also trivialising it? Brutal and deeply jarring, ‘Black Reign’ is a bold but heavy-handed tale from America’s “War on Terror” era which, whilst still being a massive soul-searching punch-up, culminating in a portentously inconclusive stalemate, genuinely attempted to address political issues and involve an audience notoriously ambivalent to real-world issues.

I have diametrically changed my opinion on the book since I first reviewed it six years ago. Perhaps that’s a relevant message for the real world and comic fans alike. Moreover, if all actually you want is an exceptional graphic novel to read, there’s probably nothing better than this stirring saga. After all, it’s only a comic, right?

© 2003, 2004 DC Comics. All Rights Reserved.

Set to Sea


By Drew Weing (Fantagraphics Books)
ISBN: 978-1-60699-368-2

Sometimes it’s terribly easy to review a new graphic novel. Sometimes they’re simply a good strong tale, beautifully told and universally appealing.

One such is the delightful, genuinely stirring saga of an indigent poet and aspiring barfly with a taste for maritime verse, whose lack of true inspiration is cured when he is press-ganged aboard a Hong-Kong Clipper and forcibly learns the true life of a mariner.

Initially resistant to a life afloat, a terrifying brush with death opens his eye and he accepts the only life he could ever truly enjoy, and even manages, whilst traversing the world for joyous, raucous decades, to satisfy his artistic leanings into the bargain…

Magically circular in structure and beautifully drawn in a homagic blend of Elzie Segar, traditional woodcut prints and, I suspect, a touch of the wonderful Tony Millionaire (see E.C. Segar’s Popeye and Drinky Crow’s Maakies Treasury) this superb rough ‘n’ tumble black and white hardcover collects the impressive online comic into a salty, panel-per-page paean to the gaining of true experience over romantic fantasy, and even manages to be a telling examination of the role of the arts in life.

What more do you need to know? Any lover of a dream-life and fresh yet solid entertainment simply must read this book… Captain’s Orders…

© 2010 Drew Weing. All Rights Reserved.

Essential Nova volume 1


By Marv Wolfman, John and Sal Buscema, Carmine Infantino & various (Marvel)
ISBN: 978-0-7851-2093-9

By 1975 the first wave of fans-turned-writers were well ensconced at all the major American comic-book companies. Two fanzine graduates, Len Wein and Marv Wolfman had achieved stellar successes early on, and then risen to the ranks of writer/editors at Marvel, a company in trouble both creatively and in terms of sales. After a meteoric rise and a virtual root and branch overhaul of the industry in the 1960s the House of Ideas – and every other comics publisher except Archie – were suffering from a mass desertion of fans who had simply found other uses for their mad-money.

Whereas Charlton and Gold Key dwindled and eventually died and DC vigorously explored new genres to bolster their flagging sales, Marvel chose to exploit their record with superheroes and foster new titles within a universe it was increasingly impossible to buy only a portion of…

The Man Called Nova was in fact a boy named Richard Rider, a working class nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – who attended Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but he did have his own school bully, Mike Burley…

An earlier version, “Black Nova” had apparently appeared in the Wolfman/Wein fan mag Super Adventures in 1966, but with a few revisions and an artistic make-over by the legendary John Romita (Senior) the Human Rocket was launched into the Marvel Universe in his own title, beginning in September 1976, ably supported by the illustration A-Team of John Buscema and Joe Sinnott.

‘Nova’, which borrowed as heavily from Green Lantern as well as Spider-Man’s origin, was structured like a classic four-chapter Lee/Kirby early Fantastic Four tale, and rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when an star-ship with a dying alien aboard transfers to the lad all the mighty powers of an extraterrestrial peacekeeper and warrior.

Centurion Rhomann Dey had tracked a deadly marauder to Earth. Zorr had already destroyed the idyllic world of Xandar, but the severely wounded vengeance seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beamed his powers and abilities towards the planet below where Richard Rider was struck by the energy bolt and plunged into a coma. On awakening Rich realised he had gained awesome powers and the responsibilities of the last Nova Centurion.

The tale is standard origin fare, beautifully rendered by Buscema and Sinnott, but the story really begins with #2’s ‘The First Night of… The Condor!’ as Wolfman, playing to his own strengths, introduced an extended storyline featuring a host of new villains whilst concentrating on filling out the lives of the supporting cast. There was still plenty of action as the neophyte hero learned to use his new powers (one thing the energy transfer didn’t provide was an instruction manual) but battles against winged criminal mastermind Condor and his enigmatic, reluctant pawn Powerhouse plus #3’s brutal super-thug (‘…The Deadly Diamondhead is Ready to Strike!’ illustrated by new art-team Sal Buscema & Tom Palmer) were clearly not as important as laying plot-threads for a big event to come.

Nova #4 saw the first of many guest-star appearances (and the first of three covers by the inimitable Jack Kirby). ‘Nova Against the Mighty Thor’ introduced The Corruptor, a bestial being who turned the Thunder God into a raging berserker whom only the new kid on the block could stop, whilst ‘Evil is the Earth-Shaker!’ pitted the lad against subterranean despot Tyranus and his latest engine of destruction, although a slick sub-plot concerning the Human Rocket’s attempt to become a comic book star still delivers some tongue-in-cheek chuckles to this day…

Issue #6 saw those long-laid plans begin to mature as Condor, Diamondhead and Powerhouse returned to capture Nova, whilst their hidden foe was revealed in ‘And So… The Sphinx!’ (inked by Frank Giacoia), another world-class, immortal super-villain patiently waiting his turn to conquer the world. Meanwhile young Caps had been abducted by another new bad-guy who would eventually make big waves for the Human Rocket.

‘War in Space!’ found Nova a brainwashed ally of his former foes in an invasion of Rhomann Dey’s still orbiting star-ship – an invaluable weapon in the encroaching war with the Sphinx, only to be marooned in deep space once his mind cleared. On narrowly escaping he found himself outmatched by Caps’ kidnapper in ‘When Megaman Comes Calling… Don’t Answer!’ – a tumultuous, time-bending epic that concluded in #9’s ‘Fear in the Funhouse!’

Nova #10 began the final (yeah, right) battle in ‘Four Against the Sphinx!’ with Condor, Diamondhead and Powerhouse in all-out battle against the immortal mage with the hapless Human Rocket caught in the crossfire, whilst ‘Nova No More’ had the hero’s memories removed to take him out of the game; a tactic that only partially worked since he was back for the next issue’s classy crossover with the Spectacular Spider-Man.

‘Who is the Man Called Photon?’ by Wolfman, Sal Buscema & Giacoia, teamed the young heroes in a fair-play murder mystery when Rich Rider’s uncle was killed by a costumed thief. However there were ploys within ploys occurring and after the mandatory hero head-butting the kids joined forces and the mystery was resolved in Amazing Spider-Man #171’s ‘Photon is Another Name For…?’ courtesy of Wein, Ross Andru & Mike Esposito.

Joe Sinnott returned in Nova #13, as another lengthy tale began with the introduction of new hero Crime-Buster in ‘Watch Out World, the Sandman is Back!’, wherein the once formidable villain took a beating and fell under the influence of a far more sinister menace. Meanwhile Rich’s dad was going through some bad times and had fallen into the clutches of a dangerous organisation…

The story continued in the Dick Giordano inked ‘Massacre at Truman High!’ as Sandman attacked Nova’s school and the mystery mastermind was revealed for in-the-know older fans before the guest-star stuffed action-riot ‘The Fury Before the Storm!’ saw Carmine Infantino take over the pencilling and Tom Palmer return to the brushstrokes.

When a bunch of established heroes attack the newbie all at once it’s even money they’re fakes, but Nick Fury of super-spy agency S.H.I.E.L.D. was real enough and deputised the fledgling fighter for #16’s ‘Death is the Yellow Claw!’ and #17’s spectacular confrontation ‘Tidal Wave!’ As the kid came good and saved the city of New York from a soggy demise the long awaited conclusion occurred in ‘The Final Showdown!’, inked, as was ‘Beginnings’ a short side-bar story dealing with the fate of the elder Rider, by the agglomeration of last-minute-deadline busters dubbed “the Tribe.”

A new foe debuted in #19: ‘Blackout Means Business and his Business is Murder!’ opened the final large story-arc of the series as a ebon-energy wielding maniac attacked Nova, but before that epic completely engaged, the Human Rocket guest-starred with the Thing in Marvel Two-in-One Annual #3 (1978) in a simple yet entertaining tussle with god-like cosmic marauders entitled ‘When Strike the Monitors!’ an interlude crafted by Wolfman, Sal Buscema, Giacoia & Dave Hunt.

Hunt stayed on as inker for Nova #20 as the steadily improving young hero went after the cabal that had nearly destroyed his dad in ‘At Last… The Inner Circle!’ leading to a breakthrough in comics conventions as the Human Rocket revealed his alter ego to his family in ‘Is the World Ready for the Shocking Secret of Nova?’ (with art by John Buscema, Bob McLeod & Joe Rubinstein), whilst a long-forgotten crusader and some familiar villains resurfaced in ‘The Coming of the Comet!’ (#22, Infantino & Steve Leialoha) and long-hidden cyborg mastermind Dr. Sun (an old Dracula foe, of all things) revealed himself in ‘From the Dregs of Defeat!’ executing his scheme to seize control of the lost Nova Prime star-ship and its super-computers.

A huge epic was impressively unfolding but the Human Rocket’s days were numbered. Penultimate issue #24 (inked by Esposito) introduced ‘The New Champions!’ as Dr. Sun battled the Sphinx for the star-ship, with Crime-Buster, the Comet, Powerhouse and Diamondhead dragged along on a one-way voyage to the ruins of Xandar, lost home of the Nova Centurions.

This volume ends with #25, a hastily restructured yarn as the cancellation axe hit the series before it could properly conclude. ‘Invasion of the Body Changers!’ by Wolfman, Infantino & Klaus Janson saw the unhappy crew lost in space and attacked by shape-shifting alien Skrulls, all somehow implicated in the destruction of Xandar, but the answers to the multitude of questions raised were to be eventually resolved in a couple of issues of the Fantastic Four and latterly Rom: Spaceknight: episodes not included here, thus rendering this collection aggravatingly incomplete.

There’s a lot of good, solid entertainment and beautiful superhero art in this book, and Nova has proved his intrinsic value by returning again and again, but by leaving this edition on such a frustrating open end, the editors have reduced what could have been a fine fights ‘n’ tights collection into nothing more than a historical oddity. Stories need conclusions and mine is that we readers deserve so much better than this.

© 1976, 1977, 1978, 1979, 2006 Marvel Characters, Inc.  All Rights Reserved.

Showcase Presents The Atom volume 2


By Gardner Fox, Gil Kane & various (DC Comics)
ISBN13: 978-1-4012-1848-5

Super-Editor Julius Schwartz ushered in the Silver Age of American Comics with his Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the Justice League of America which in turn inspired Fantastic Four and the whole Marvel Empire and …

However his fourth attempt to revitalize a “Golden Age Great” stalled when Hawkman (debuting in Brave and the Bold #34, February-March 1961) failed to find an immediate audience. Undeterred, he back-pedalled and persevered with the Winged Wonder, whilst moving forward with his next revival. Showcase #34 (September-October 1961) retooled the pint-sized strongman of the 1940’s Justice Society of America into a fascinating science-fiction champion and eternal underdog.

Ray Palmer was a young physicist working on the compression of matter: a teaching Professor at Ivy Town University. He was wooing career girl Jean Loring, who wanted to make her name as a trial lawyer before settling down as Mrs. Palmer (yep that’s what the 1960s were like for the fillies; years of striving and achievement followed by glorious, fulfilling days cooking meatloaf and changing nappies…)

One evening Ray found an ultra-dense fragment of White Dwarf Star Matter, leading his research into a new direction. By converting some of the degenerate matter into a lens he could shrink objects, but frustratingly they always exploded when he attempted to restore them to their original state. As fiercely competitive as his intended bride, Ray kept his progress secret until he could perfect the process. Meanwhile the couple took a group of youngsters on a science hike to Giant Caverns, where a cave-in trapped the entire party.

As they all lay trapped and dying Ray secretly activated his reducing lens to shrink himself, using the diamond engagement ring he was carrying to carve a tiny fissure in the rock wall into an escape hole. Fully expecting to detonate any second, he was astounded to discover that some peculiar combination of circumstances allowed to him to return to his normal six foot height with no ill effects. With his charges safe he returned to his lab to find that the process only worked on his own body; all other subjects still catastrophically detonated.

Somewhat disheartened he pondered his situation – and his new-found abilities. Naturally, he became a superhero, fighting crime, injustice and monsters, but Ray also determined to clandestinely help Jean become successful as quickly as possible using his suit made from White Dwarf material, which could alter not only his height but also his weight and mass…

This second volume collects the Atom #18-38, the remainder of Palmer’s solo stories (with issue #39 the title merged with another struggling Schwartz title to become The Atom and Hawkman an early casualty of declining interest in superhero comics at the end of the 1960s) and explodes into action with the first of two short tales scripted as always by Gardner Fox, penciled by Gil Kane and inked by Sid Greene.

‘The Hole-in-the-Wall Lawman!’ (lead feature in Atom #18, April-May 1965) found the Tiny Titan tracking a safe-cracker who had inadvertently stolen a miniaturised thermonuclear bomb whereas ‘The Atomic Flea!’ saw the hero lose his memory while fighting thugs, wrongly deducing that he must be part of the flea circus where he regained consciousness…

Clever whimsy, scientific wonders, eye-popping action, perspective tricks and simply stunning long-shots, mid-shots and close-ups with glorious, balletic, full-body action poses are hallmarks of this fondly regarded, dynamic series, but #19 brought a whole new edge and dynamic to the Atom when he became the second part of a bold experiment in continuity. ‘World of the Magic Atom!’ was a full-length epic featuring a sexy sorceress in a world where science held no sway.

The top-hatted, fish-netted, comely young sorceress appeared in a number of Julie Schwartz-edited titles hunting her long-missing father Zatarra: a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue. In true Silver Age “refit” style Fox conjured up a young and equally gifted daughter, and popularised her by guest-teaming her with a selection of superheroes he was currently scripting (if you’re counting, her quest began in Hawkman #4 and after this chapter moved on to Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355 as well as a very slick piece of back writing to include the high-profile Caped Crusader via Detective #336 – ‘Batman’s Bewitched Nightmare’, before concluding after the GL segment in Justice League of America #51).

Issue #20’s ‘Challenge of the Computer Crooks!’ found the Tiny Titan again battling ingenious robbers attempting to use one of those new-fangled electronic brains to improve their heists whilst in ‘Night of the Little People!’ impersonating a leprechaun to sway a reluctant witness to testify in court. A recurrent theme in the Tiny Titan’s career was Cold War Espionage. The American/Soviet arms-and-ideas race figured heavily in the life of physicist Ray Palmer and in the collegiate circle of Ivy Town where even Jean’s father was a scientist carefully watched by both CIA and KGB.

Issue #21’s ‘Combat Under Glass!’ pitted the Man of Many Sizes against soviet spies and an enraged housecat, whilst ‘The Adventure of the Canceled Birthday’ was another enchanting “Time-Pool” tale wherein the Atom traveled to England in 1752, meeting Henry Fielding, helping to establish the Bow Street Runners, as well as solving the mystery of 11 days that dropped off the British calendar (for the answer to this mysterious true event look up the Julian Calendar on line – although buying this book would be far more entertaining and rewarding…)

Ray Palmer’s mentor and colleague Professor Alpheus Hyatt created a six-inch wide energy field that opened portals to other eras. Hyatt thought it an intriguing but useless scientific oddity, occasionally extracting perplexing items from it by blindly dropping a fishing line through. Little did he know his erstwhile student was secretly using it to experience rousing adventures in other times and locations. This charming, thrilling and unbelievably educational maguffin generated many of the Atom’s best and most well-loved exploits.

‘Bat Knights of Darkness!’ introduced the Elvarans, a subterranean race of six inch feudal warriors who had lived in Giant Caverns since prehistoric times. When these savage bat-riding berserkers fell under the mental sway of cheap thug Eddie Gordon, all of Ivy Town was threatened. This visual tour de force is a captivating early example of Gil Kane’s swashbuckling fantasy epics and a real treat for anybody who loved Blackmark, Star Hawks or even the 1983 classic Sword of the Atom.

Issue #23 opened with a smart science-fiction teaser as the Mighty Mite played a peculiar joke on the police in ‘The Riddle of the Far-Out Robbery!’ but it was back to blockbusting basics when he stopped the ‘Thief with the Tricky Toy!’ and more so in #24 when he saved the entire planet from plant Master Jason Woodrue in the feature-length thriller ‘The Atom-Destruction of Earth!’

The Camp/Superhero craze triggered by the Batman TV show was infecting many comic-books at this time, and a lighter, punnier tone was creeping into a lot of otherwise sound series. ‘The Man in the Ion Mask!’ is far more entertaining than the woeful title might suggest; a solid heist-caper featuring another crook with a fancy gadget, and even the espionage romp ‘The Spy Who Went Out for the Gold!’ is a smart, pacy rollercoaster ride of thrills and spills, but there’s really not much I can say to defend the ludicrous yarn introducing costumed nut the Bug-Eyed Bandit.

Feeble felon Bertram Larvan built a robotic mini-beast to rob for him and despite some wonderful artwork from Kane and Greene ‘The Eye-Popping Perils of the Insect Bandit!’ in #26 remains an uncharacteristic blot on Gardner Fox’s generally pristine copy-book.  The art quality grew in leaps and bounds during this period, as seen in the romantic tryst-come-slugfest described in crime-thriller ‘Beauty and the Beast-Gang!’ accompanied by spectacular historical high-jinks as Atom used the Time Pool to visit the Montgolfier Brothers in 1783 Paris, saving Benjamin Franklin’s life and becoming a ‘Stowaway on a Hot-Air Balloon!’

It was non-stop costumed criminal action when Chronos returned in #28’s ‘Time-Standstill Thefts!’ with a side-order of scientific mystery when ordinary citizens began to change size in ‘The 100,000 “Atoms” of Ivy Town!’, and the sheer drama intensified when the Mighty Mite teamed up with the Earth-2 Atom for a cataclysmic clash against one of the worst villains of DC’s Golden Age in ‘The Thinker’s Earth-Shaking Robberies!’

Nasty thug Eddie Gordon returned in #30, which wouldn’t really have been a problem except he had once more gained control of the diminutive flying berserkers in ‘Daze of the Bat-Knights!’ whilst old comrade Hawkman guest-starred #31’s ‘Good Man, Bad Man, Turnabout Thief!’ to battle a phantom menace hidden within the brain of an innocent man, and issue #32 saw a most astounding episode in the Tiny Titan’s career as he became the giant invader of a sub-molecular universe in the enthralling fantasy thriller ‘The Up and Down Dooms of the Atom!’

Bert Larvan inexplicably won a second appearance in ‘Amazing Arsenal of the Atom-Assassin!’ and it must be said, comes off as a far worthier opponent the second time around, whilst the outlandish comedy-thriller ‘Little Man… You’ve Had a Big-Gang Day!’ produced the daftest assemblage of themed villains in DC history – each has a gimmick based on the word “big”. Led by Big Head, Big Bertha is strong, Big Wig uses weaponized toupees – and wait till you see what Big Cheese can do… Despite all that, this lunacy is actually hugely enjoyable Big Fun!

Issue #35 led with a sterling crime-caper ‘Plight of the Pin-Up Atom’ and closed with the gripping ‘Col. Blood Steals the Crown Jewels!’ following the Mighty Mite into another Time Pool adventure in 1671 London. The Earth-2 Atom returned for one of the very best team-up tales of the Silver Age in ‘Duel Between the Dual Atoms’ as a radiation menace played hob with victim’s ages on both worlds simultaneously, before the artistic team signed off in mind-blowing style by adding a new ally to the Atom’s crime-fighting arsenal in ‘Meet Major Mynah!’ in #37.

A trip to war-torn Cambodia saw the diminutive hero adopt a wounded Mynah bird who, with a few repairs and alterations from Winged Wonder Hawkman, transformed the faithful talking bird into both alternative transport and strafing back-up for the Tiny Titan.

This volume concludes with a classy and extremely scary transition tale from writer Frank Robbins and artists Mike Sekowsky and George Roussos. ‘Sinister Stopover… Earth!’ is an eerie alien invasion mystery perfectly in keeping with the grimmer sensibility gradually taking over the bright shiny world of comics at the time and still one of the spookiest tales of the Atom’s captivating run.

With the next issue the changing tastes and times forced The Atom and Hawkman series to merge (see Showcase Presents: Hawkman volume 2), but even then the move only bought an extra year or so. Superheroes were once more in decline and different genres were on the rise. The Atom was never a major name or colossal success, but a reading these witty, compelling tales by Gardner Fox, where Gil Kane first mastered the fluid human dynamism that made him a legend, you’d be hard-pressed to understand why. This is sheer superhero perfection. Why not try a little Atomic Action… just a tiny bit?

© 1965, 1966, 1967, 1968, 2008 DC Comics.  All Rights Reserved.