New Gods by Jack Kirby


By Jack Kirby, Mike Royer, Vince Colletta, Don Heck, D. Bruce Berry, Greg Theakston, Mike Thibodeaux & various (DC Comics)
ISBN: 978-1-4012-8169-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Monumental Masterpieces… 9/10

Today in 1970 American comic books changed forever. On December 1st newsstands saw Superman meet the counterculture head on courtesy of Jack Kirby in a title like no other ever before. It was only one crucial component part of a bold experiment that quite honestly failed, but still undid and remade everything. That was Forever People #1 and it was followed on December 22nd with New Gods #1, as the world just kept on changing…

When Jack Kirby returned to the home of Superman in 1970 he brought with him one of the most powerful concepts in comic book history. The epic grandeur of his Fourth World saga grafted a complete new mythology onto and over the existing DC universe and blew the developing minds of a generation of readers. If only there had been a few more of them…

Starting in Superman’s Pal Jimmy Olsen, where he revived his 1940s kid-team The Newsboy Legion, introduced large-scale cloning in the form of The Project and hinted that the city’s gangsters had extraterrestrial connections, Kirby moved on to a main course beginning with The Forever People, intersecting where appropriate with New Gods and Mister Miracle to form an interlinked triptych of finite-length titles that together presented an epic mosaic. Those three groundbreaking titles collectively introduced rival races of gods, dark and light, risen from the ashes of a previous Armageddon to battle forever… and then their conflict spreads to Earth…

Kirby’s concepts, as always, fired and inspired contemporaries and successors. Gods of Apokolips & New Genesis became a crucial keystone of DC continuity and integral foundation of that entire fictional universe, surviving the numerous revisions and retcons which periodically bedevil long-lived comics fans. Many major talents dabbled with the concept over decades and a host of titles have come and gone starring Kirby’s creations. That’s happening now even as I type this…

As previously stated, the herald of all this innovation had been Superman’s Pal Jimmy Olsen, which Kirby had used to lay groundwork since taking it over with #133. There readers first met Darkseid, Intergang, The Evil Project and so much more, but it was also used as an emotional setup for a fascinating notion that had seldom if ever previously troubled the mighty, generally satisfied and well situated Man of Tomorrow…

After The Forever People #1, crossovers with DC mainstays were dropped in favour of a tense new normal. Those kids were Kirby’s way of depicting how conflict affected peripheral players and dragged them in and down, but the next and most important component was seeing the seasoned soldiers do their work. New Gods would focus on the war itself…

Cover-dated February/March 1971 and on sale 55 years ago today, the premiere issue infamously opened with an ‘Epilogue’ and closed with a ‘Prologue’ as Kirby & inker Vince Colletta declared that ‘Orion Fights for Earth!’

We learned that (relatively) soon after creation began gods were born, lived and died – primarily by warring with each other. When the Old Gods died in a cosmos-shaking conflagration their perfect primal world was sundered. When the chaos cooled the fragments had congealed into two new but lesser planets: the dark vicious globe of Apokolips and gleaming noble orb New Genesis. Over millennia another generation of superior beings of might and majesty populated the spinning spheres, but sadly, a tragic trait New Gods shared with their progenitors was a capacity for destruction and taste for conflict. Denizens of both worlds always and inevitably find new ways to end each other’s immortal lives.

The tale proper begins on joyous, spiritual New Genesis years after the latest all-out war with Apokolips ceased. Mighty Orion arrives in paradisical Supertown where divine patriarch Highfather communes with cosmic mystery The Source. The metaphysical conduit despatches the turbulent, ever-anxious wolf in their fold to the antithetical diabolical hell-world, only to find despot Darkseid gone and – against all treaties – captive humans from Earth being “examined” for signs of the tyrant’s dream. For both races the basic tool is Mother Box: sentient circuitry connected to The Source and a lifelong cyber-symbiotic companion, able to communicate, advise and manipulate the physical world.

The lord of Apokolips wants to do away with all that and rule everything personally. Furthermore he has decided this means controlling an irresistible, intangible ultimate weapon. The “Anti-Life Equation” is a cheat code for totalitarianism: the instant negation of choice and free will, and anyone using it would command all that lives. Darkseid’s obsessive search for it had led him to Earth and now he had kidnapped a cross-section of humans to test his extraction methodology. That he is gone and his realm is governed by Mass Control Units means the Evil One has found his key to success…

After batting his way into the world, against Parademons, Darkseid’s Dog Cavalry and assorted terror weapons, Orion frees the mortals before New Genesis God of Knowledge Metron delivers advice and a message. Thus after outwitting and outfighting vile brute Kalibak the Cruel the peaceful God of War uses a matter-transmitting Boom Tube to return them all to Earth…

However, Darkseid and his elite warrior caste are waiting for him. They have already infiltrated Earth through its criminal class and begun testing humanity in search of the unique mind holding the Equation. Apparently, a sufficient amount of instilled terror should shake it loose…

‘O’ Deadly Darkseid!’ then confirms that there are no civilians in war as – after fighting off a savage ambush on arrival and confronting Darkseid himself – Orion drafts the shaken, rescued hostages as his point men and intel unit. Private eye Dave Lincoln, secretary Claudia Shane, aging insurance salesman Victor Lanza and student Harvey Lockman are scared but resolved to help their world however possible, even as the transplanted tyrant sees his forces scattered all over Earth, applying a range of schemes to make humanity scream and shatter and give up that equation.

As New Genesis’ comrades volunteer for the fight on this isolated island Earth, the call to arms comes in Lincoln’s backyard as God of Depravity DeSaad triggers his gigantic Fear Machine and feeds off the paralysing horror it generates. However, thanks to sentient miracle computer Mother Box, his innate personal power and the blockbusting Astro-Force Orion commands, the initial skirmish is easily won…

Dwelling in spaces far beyond the physical and mundane, New Gods are subject to forces beyond mortal understanding. One of them is the embodiment of cessation who personally calls for each of them as they perish. NG #3 opens with glorious, jovial innocent God of Illumination Lightray barely escaping his moment with the great shadow (again thanks to coldly methodical Metron) as ‘Death is the Black Racer!’ finds the spirit derailed and deposited on Earth.

Throughout the overlapping clashes and conflicts there is undeniable indications that even the gods are being moved and shaped by even greater forces that have larger plans in motion. Thus the macabre soul collector inexplicably nests within the immobile form of paralysed Vietnam veteran Willie Walker, and – apparently inadvertently – derails a plot by Apokolips-backed mob Intergang to destroy all communications in Metropolis and create even more chaos and panic…

Orion’s shattering counterattacks segue straight into issue #4 as New Genesis suffers its first casualty. In response, ‘The O’Ryan Gang and the Deep Six!’ sees him and his reluctant human allies tracking down an Intergang device that frustrates and negates Mother Boxes before stumbling into a staggering and diabolical plan to render Earth’s oceans off limits to humanity…

With Mike Royer replacing Colletta as inker, ‘Spawn’ sees Orion captive of six subsea Apokolyptians who warp sea life and grow an unstoppable marine mutant monster. Meanwhile, Kalibak arrives in Metropolis hungry for vengeance and bloodletting. The various players and cosmic factions are angling towards a catastrophic confrontation, but in Metropolis at least, some of the poor endangered mortals are seeking to take charge of their own destinies…

At this juncture, DC comic books expanded to 52 pages and as well as Golden Age reprints, “Kirby’s Korner” ran short background vignettes of upcoming characters and cosmic guest stars. Here, inked by Colletta, ‘The Young Gods of Supertown Introducing Fastbak!’ focuses on Supertown, where a rowdy juvenile speed freak constantly tests himself and the patience of peacekeeping Monitors but finds there are some things even his miraculous tech cannot outrace…

Cover-dated January 1972, New Gods #6 launched ‘The Glory Boat!’ a complex and tragic morality tale and metaphor for fractured Vietnam era society wherein father and his peace-nik son clashed over duty and morality in war time as Lightray joins Orion to destroy or subvert the colossal horror devised by the Deep Six leading to a shocking secret exposed concerning the increasing out-of-control Orion…

Before that though, New Gods #7 finally revealed how it all began for the heirs of those first gods. When the primal Godworld sundered into gleaming New Genesis and sulphurous Apokolips the beings who eventually populated them were constant foes and rivals. After untold eons of sniping and acrimony, however, a young prince of the dark world sought to overthrow his mother and seize power. However, when ambitious Darkseid engineered a fresh war with New Genesis it started with the inadvertent murder of Avia, wife of New Genesis leader Izaya the Inheritor. As a result the conflict grew without let-up or rules, Darkseid and his bellicose uncle Steppenwolf had underestimated the ingenuity and ferocity of the Light Gods and the resulting conflict almost destroyed both worlds as the ancient enemies harnessed all the destructive capabilities of the universe.

Teleporting tanks, energy-generators, bio-toxic agents and genetic monsters wreaked havoc at ground level in personal combat, but entire solar systems also died. The planetary opposites were in peril of extinction as escalating science – and emotionless even-handed researcher Metron – found increasingly catastrophic ways to destroy. Gravity-bombs, sun-sized lasers and precision-aimed asteroids almost ended all factions forever. Mercifully, war-weary visionary Izaya found solace in the mystical Source, and badly rattled Darkseid agreed to a hastily-brokered truce before the gods once more extinguished themselves.

A pause in fighting was agreed, allowing both sides to regroup and, in the case of New Genesis at least, seek other paths. To seal ‘The Pact!’ Darkseid and newly renamed Highfather traded their young sons as hostages to the tenuous peace process…

Kirby & Royer’s staggering cosmic spectacle is accompanied by another history lesson as backup feature ‘The Young Gods of Supertown! Vykin the Black!’ finds the Forever People’s science-nerd neatly expunging one monstrous results of the last war’s bio-bombs beneath the savaged crust of New Genesis after which NG #8 returns to the present and increasing resistance by one Metropolis cop to the foreign super-conflict imported to his turf. ‘The Death Wish of Terrible Turpin!’ sees Orion coming to terms with Lightray learning that he the son of Darkseid even as his despised half-brother Kalibak rips the city apart in a deadly deranged display of wounded honour demanding satisfaction…

When Orion brutally reacts to the challenge, nobody expected the doughty earthman to settle the issue for them…

The issue closes with another peep at the past in self-explanatory clash ‘The Young Gods of Supertown: Fastbak Returns in Beat the Black Racer!!’ whilst in New Gods #9, Kirby exposes a darker side to the Good Gods as ‘The Bug!’ details how they ruthlessly deal with “lesser beings” infesting New Genesis since the last war. However, as seen through the eyes of insectoid colony scout Forager, the pests are a sentient species with their own culture and imperatives. Unfortunately it’s one easily manipulated by Darkseid’s flunky Mantis who Boom Tubes them all to Metropolis in search of newer, safer conquests in concluding chapter

‘Earth – the Doomed Dominion!’ Here, Orion & Lighray barely repel a mass colonisation only to discover a shocking secret about Forager…

The Fourth World was a huge risk and massive gamble for an industry and company that was a watchword for conservatism. It was probably incredibly tough for editors and publishers to stop themselves interfering, and they often didn’t. With numbers low, and spooky stories proliferating everywhere, Kirby was pressured to drop the weird stuff and concentrate on old standards. Despite promises of support and complete autonomy, the King had already surrendered much to get his dream rolling. Crushing deadlines and ridiculous expected monthly page counts were one thing, but management had no understanding of what he was planning and promotion was non-existent. Thus, inevitably the series and its interlinked companions failed to find sufficient sales to keep on until the planned conclusion. Nobody in comics argued with numbers so New Gods #11 was the last, with the core title cancelled before Kirby could complete his grand experiment.

The King did however, go out in style as ‘Darkseid and Sons!’ saw Kalibak and Orion battle to the death, with the Black Racer in attendance as a hidden enemy tipped the scales against the war god… until the least expected player of all incongruously rebalanced the scales and ensured the death of another major actor in the grand design…

…And that was that. New Gods and Forever People were axed although Mister Miracle carried on with a sharp change of emphasis until it too passed on. Eventually time and tastes brought sequels and, at long last, Kirby’s return to craft a proper ending… of sorts. As explained in The King Returns! the growth of an independent comics industry and dedicated system of retail stores in the 1980s sparked a wave of fan-favourite reprints in expensive formats. In 1984 The New Gods miniseries reprinted the 11 issues from 1971-1972 and concluded with the long-delayed, all-new conclusion. All concerned admitted it wasn’t what Kirby had intended at the time and was very much the product of the older wiser, creator but ‘Even Gods Must Die!’ (inked by Bruce D. Berry) spectacularly and bombastically wrapped up the saga whilst setting the scene for a new chapter. If you were a fan of any of the non-Kirby revivals of the intervening years though, there was nothing for you. This was all Jack…

Moreover, the conclusion led to a re-energised new beginning as ‘The Hunger Dogs’ by Kirby, Berry, Royer & Grek Theakston, aided by Bill Wray & Tony Dispoto, expanded the saga with a true epic in the format Kirby had always predicted would come: book-length pictorial tomes…

 Released in March 1985 as DC Graphic Novel #5, wildly experimental, deeply philosophical, potently profound parable The Hunger Dogs explored the consequences of power lost and repercussions as fascism inevitably collapses. Set on Apokolips in the aftermath of a failed prophecy (that Darkseid would die at the hands of his son in the pits of the world’s gigantic slum sector Armagetto) it traces the efforts of eternal rebel dreamer Himon and his daughter Bekka in the face of the Dark Lord’s seeming total triumph.

With victory in the eternal conflict assured thanks to New Genesis traitor Esak, Darkseid is utterly unprepared when the gutter trash “Lowlies” who blindly worship, fear and despise him rise in revolt. Led by a most unsuspected mercilessly charismatic leader, the pitiful Hunger Dogs at the base of Darkseid’s pyramid of oppression prove too much for the despot and the entire universe shifts under his quaking boots…

This handy compendium also offers bonus material including pinups of ‘Lightray!’ & ‘Kalibak the Cruel!’ from NG #4, before the ‘Mother Box Files’ gather a dozen pertinent Kirby characters as revisited by himself, Theakston and Terry Austin from assorted editions of the DC Who’s Who fact files. Here a tremendous group treatment of The New Gods and New Genesis are complimented by solo entries for Black Racer, Darkseid, the Deep Six, Forager, Highfather, Kalibak, Lightray, Metron, Orion and Steppenwolf and supported by the covers and new art from that 1984 prestige reprint New Gods series, by Kirby, Mike Thibodeaux, Royer & Berry.

Closing the wonderment are more delights in ‘The Art of Jack Kirby’, including hand-coloured original designs for Orion, Lightray, Mantis & Mister Miracle; Concept Drawings of the New Gods, plus a selection of stunning pencilled pages from the original run and long-awaited continuation and conclusion.

What more do you need to know?
© 1970, 1971, 1972, 1973, 1984, 1985, 1986, 2018 DC Comics. All Rights Reserved.

Today in 1908, Italian Gian Luigi Bonelli was born; he created Tex Willer. We can’t offer the original, but perhaps a taste can be gleaned from Tex: The Lonesome Rider?

In 1951 Black Lightning and The Champions creator Tony Isabella was born, with Bill (Elementals; Fables) creator Willingham arriving five years later.

In 1974 Welsh-born Canuck Adrian Dingle died, with nobody then appreciating that his creation of Canadian woman superhero Nelvana of the Northern Lights in Triumph-Adventure Comics #1 (August 1941) actually predates the debut of Wonder Woman. Where’s her movie franchise then, eh?

Conan the Barbarian Epic Collection volume 1: The Coming of Conan (1970-1972)


By Roy Thomas & Barry Windsor-Smith with John Jakes, Gil Kane, Dan Adkins, Sal Buscema, Frank Giacoia, Tom Palmer, Tom Sutton, “Diverse Hands”, Marie Severin, John Romita Sr. & various (MARVEL)
ISBN: 978-1-3029-2555-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Because We Believe in Blockbusters… 9/10

During the 1970’s the US comic book industry opened up after more than 15 years of cautiously calcified publishing practises that had come about as a reaction to censorious oversight of its self- inflicted Comics Code Authority. This body was created to keep the publishers’ product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that sprang pulp masterpiece Conan the Cimmerian, via a tale in anthology Chamber of Darkness #4, whose hero bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry (Windsor-) Smith, a recent Marvel find, and one who was gradually breaking out of the company’s all-encompassing Jack Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic book adventures of Robert E. Howard’s brawny warrior became as big a success as the revived prose paperbacks which had heralded a world flowering in tales of fantasy and the supernatural.

After decades away, the brawny brute recently eventually to the aegis of Marvel. Designated “the Original Marvel Years” (due to the character’s sojourn with other publishers/intellectual properties rights holders), this bombastic tome of groundbreaking action fantasy yarns re-presents the contents of Conan the Barbarian #1-13 plus that trailblazing short story, cumulatively spanning cover-dates April 1970 to January 1972. Digitally remastered and available as a trade paperback or eBook, these are the absorbing arcane adventures that sparked a revolution in comics and a franchising empire in my youth, and are certainly good enough to do so again. They are also astonishingly readable…

The drama begins most fittingly after a glimpse at a classic map of ‘The Hyborean Age of Conan’ plus an accompanying quote I’m sure every devoted acolyte already knows by heart, after which that precursor romp sets the scene.

Set in modern America, ‘The Sword and the Sorcerers!’ primes the pump with the tale of a successful writer who foolishly decides to kill off his most beloved character Starr the Slayer: a barbarian so beloved that he has taken on a life of his own and is determined to do whatever is necessary to keep it…

After that we are catapulted back in time approximately 12,000 years into a forgotten age of terrors and wonders as scripter Thomas broadly follows Howard’s life path for young Conan of Cimmeria, beginning with the still teenaged warrior’s meeting with a clairvoyant wizard who predicts a regal destiny in ‘The Coming of Conan’ (inked by Dan Adkins), through brief but brutal enslavement in ‘The Lair of the Beastmen’ (Sal Buscema finishes), before experiencing a minor Ragnarok and witnessing ‘The Twilight of the Grim Grey God!’

An aura of lyrical cynicism grows to balance the wealth of mystical menaces and brooding horror as the wanderer becomes a professional thief and judge of human foibles in ‘The Tower of the Elephant’. Conan’s softer side is revealed in CtB #5 after meeting bewitching ‘Zukala’s Daughter’ (Frank Giacoia inks) and liberating a wizard-plagued town. Buscema returned for ‘Devil Wings over Shadizar’, wherein the warrior lad tackles a welter of antediluvian terrors, with both Adkins & Sal B applying their pens and brushes to expose ‘The Lurker Within’ – based on Howard’s magnificent chiller The God in the Bowl – after which tomb raider Conan crushes zombies and dinosaurs in ‘The Keepers of the Crypt’ (inked by Toms Palmer & Sutton)…

Thomas’s avowed plan was to closely follow Conan’s established literary career from all-but-boyhood to his eventual crowning as King of Aquilonia, adding to and adapting Howard’s prose works and that of his posthumous collaborators on the way. This agenda led to some of the best, freshest comics of the decade. The results of (not-yet-Windsor-) Smith’s search for his own graphic style led to unanimous acclaim and many awards for the creative duo.

By issue #9 the character had taken the comics world by storm and any threat of cancelation was long gone. ‘The Garden of Fear’ – adapted by Thomas & Smith, with inks by Sal B from Howard’s short story – features a spectacular battle with a primordial survivor in a lost valley before the wanderer returns to big city life, and learns too late to ‘Beware the Wrath of Anu!’

This god-slaying bout is mere prelude to another classic Howard adaptation, ‘Rogues in the House’: an early masterpiece of action and intrigue benefitting from a temporary doubling in page count.

‘Dweller in the Dark’ is an all-original yarn of monsters and maidens, notable because artist Smith inked his own pencils, and indications of his detailed fine-line illustrative style can be seen for the first time. An added bonus in that issue was a short back-up yarn by Thomas & Gil Kane with “Diverse Hands” called in to ink ‘The Blood of the Dragon!’: telling of a very different Hyborian hero getting what he deserves…

Fantasy author John Jakes plotted the final tale in this initial outing as ‘Web of the Spider-God’ offers a sardonic drama of the desert with the surly Cimmerian battling thirst, tyranny. pompous priests and a big, big bug in a riotous romp finished off by Thomas, Smith & Buscema.

Adding value to the treasury is a vast bonus section which includes pencilled cover art (used and unused); Thomas’ original script breakdowns as annotated by the artist; extracts from Marvelmania (the company’s first in-house fanzine); unused illustrations, house ads and Marvel bulletin items; cover roughs, concepts and finished art by Marie Severin & Gil Kane; Jakes’ plot synopsis and many pages of original art from the tales collected herein.

Also on show are cover galleries of the Marvel Books reprint paperback line and the Conan Classic comics series – all by Windsor-Smith – plus even before-&-after alterations demanded by the Comics Code Authority on the still contentious and controversial title.

These re-mastered epics are a superb way to enjoy some of US comics’ most influential and enjoyable blockbuster moments. They should have a place carved out on your bookshelf.
© 2020 Conan Properties International, LLC (“CPI”).

Herrrrge’s AdVentures of TinnnnTinn! (well, some of them) were largely drawn by Bob deMoor, who was born today in 1925, as was the wonderful Michael Zulli in 1952. Have you read The Puma Blues: The Complete Collection in One Volume?

In 1982 today, mangaka Katsuhiro Otomo saw the first episode of his astounding Akira epic published.

Dan Dare: The 2000 A.D. Years volume 1


By Pat Mills, Gerry Finley-Day, Steve Moore, Ken Armstrong, Kelvin Gosnell, Garry Leach, Dave Gibbons, Brian Bolland, Massimo Belardinelli, Ian Kennedy, Bill Nuttall, Jack Potter, Peter Knight, John Aldrich, J. Swain, Tony Jacobs, Tom Frame & various (Rebellion)
ISBN: 978-1-78108 349-9 (Album HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Pure & Superhero Sensationalism… 9/10

If you’ll permit a personal question: How old are you?

The answer will pretty much determine your reaction to this book…

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly in our nation’s history. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic books on British children and wanted a good, solid, middle-class Christian antidote.

A huge number of soon-to-be prominent creative figures worked on the weekly, and although “Pilot of the Future” Dan Dare is rightly revered as the star, the other strips were almost as popular at the time, with many rivalling the lead in quality and entertainment value according to the mores and developing tastes of that hope-filled, luxury-rationed, fresh-faced generation.

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those Yankee Cultural Incursionists won out in the end. In 1969, with the April 26th issue Eagle was subsumed into cheap ‘n’ cheerful iron clad anthology Lion, eventually disappearing altogether. Successive generations have revived the title, but not the success. Never as popular, a revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991). Naturally when Eagle enjoyed its Second Coming the Pilot of the Future returned to his true home…

So as we celebrate 75 years of post-empire adventuresome wonderment, let’s just be clear on one thing. It’s Dan & Digby we all recall most fondly but we’ll take what we can get…

There’s precious little that I can say about Dan Dare that hasn’t been said before and better. What I will say is that everything you’ve heard is true. Vintage strips by Frank Hampson and his team of dedicated artists are a high point in world, let alone British comics, ranking beside Tintin, Asterix, Tetsuwan Atomu, Lone Wolf & Cub and the best of Kirby, Adams, Toth, Noel Sickles, Milt Caniff, Roy Crane, Carl Barks and Elzie Segar. If you don’t like this stuff, there’s probably nothing any of us can do to change your mind, and all we can do is hope you never breed…

Breakneck pace, truly astonishing high concepts underpinned by hard science balanced with nonstop action leavened with wholesome music hall larks and some of the most beautiful and powerful art ever to grace a comic page makes Hampson’s hero immortal and as much a magical experience now as it was in 1950. Many companies have kept the legend alive in curated collections over the decades, so go read this 2018 Titan edition combining material from three of their 2004-2009 hardback collections.

Now, though, we’re not taking about that guy, but seeing how he was regenerated and modified for a far different Britian under a different kind of cosh…

A wellspring of unleashed and unruly creativity, Britain’s last great comic sensation could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare and Eagle with the terrifying anarchy and irreverent absurdity of Dennis the Menace and his rowdy pals in Beano. In February 1977, with Britain not feeling so great a science-fiction weekly anthology was launched. The creative and editorial staff had high hopes and aspirations for 2000 A.D. but the guys paying them were simply content to ride out the movie-inspired boom and ready to cancel after the first six months to a year. They were ready for decades, but sales never dipped enough for that axe to fall, no matter what those art and story boys perpetrated…

The trendy ultra-dystopian atmosphere that had led to the creation of Mega-City One’s finest was also used to flavour the revival of the comic’s intended big gun and prime property. And his constant evolution as seen here in the weekly material from 2000 A.D. #1-23 and 28-51, plus additional action from 2000 A.D. Summer Special 1977, 2000 A.D. Sci-Fi Special 1978, 2000 A.D. Annual 1978 & Dan Dare Annual 1979.

‘Introduction – This was our Dan Dare’ by Garth Ennis recounts the Hows and some Whys of the resurrection and radicalization from steadfast pilot to “Space Hyper-Hero”. The serial episodes #1-11 (scripted by Ken Armstrong, Pat Mills & Kelvin Gosnell, with Massimo Belardinelli illustrating and letterers Bill Nuttall, Jack Potter & Peter Knight) opened in 2177 AD as freighter Sirius is ferried to a space museum. When it is suddenly destroyed by an inimical alien force emerging from Jupiter’s Red Spot, the sole survivor is its career-spacer captain Dan Dare

The disaster brings the hardworking, diligent officer into conflict with SASA (Solar, Astronautical and Space Administration) penpusher the Solar Fleet Controller based in Lunaciti who charges Dare with negligence and tries to court martial him. After all, everyone knows there’s no life on Jupiter…

Refusing to back down, Dare explosively escapes and goes on the run, stowing away on Jupiter-bound cruiser Odyssey…

Each episode began on the prized centre spread, offering artists intriguing layout options and full colour in the otherwise monochrome periodical and here every instalment is reinforced with text feature ‘Dan Dare – My Part in his Revival’ (parts 1-9 as provided by Pat Mills to fanzine Spaceship Away).

Unfolding at breakneck pace, the tale sees him gradually win over sceptical Martian martinet and ship Captain Mr. Monday just as the hostile force attacks again, hurling appalling biological units against the aghast crew. A total convert now, Monday puts all his resources into discovering who and what is behind the attacks, leading to a brain-busting away mission into the red spot and surface of supermassive world where vile invaders The Biogs are set to test the resistance of solar system races and if their potential worthiness to become fuel for them…

The result is staggering stellar warfare with the bio-beasts eventually repelled by Dare’s resistance and an astounding sacrifice by Monday…

Scene set and scenario established, the serial kicked into even higher gear when Steve Moore assumed scripting chores for ‘Hollow World’ (#12-23, illustrated by Belardinelli and lettered by Peter Knight, John Aldrich, Nuttall, J. Swain, Tony Jacob & Tom Frame). This time working spacer Dare ships out on freighter Titan 1 C., only to have the vessel captured as they escape the Milky Way galaxy and end up inside a planet inside a red sun inside the Magellanic cloud…

The culprits are the barbaric Skath and their monstrous piratical mutant ruler The Two of Verath. However the biggest shock is that they are grudgingly served by Dare’s ancient enemy The Mekon, now reduced to toiling for his own survival. The little goblin is astounded to discover how his supposedly long-dead enemy is still around and so different looking (and so will you be!) but happily sets to torturing Dare and the crew for answers.

Inevitably Dare escapes and the old enemies renew their personal war, but it’s an unequal contest as the Mekon betrays The Two, seizes control of the Skath and unleashes hell and banditry against humanity and its allies…

Although Dan and his surviving crew escape back home, they are disbelieved by SASA officialdom. The war that follows is catastrophic and results in further betrayal and death across the universe…

Gerry-Finley-Day took over with 2000 AD #28 as Dave Gibbons & Brian Bolland introduced a new supporting cast in ‘Legion’ (#283). Now an acknowledged troubleshooter and problem solver, Dare is asked by SASA to find out why so many colonists have vanished in the region dubbed “the Lost Worlds”. Accepting the commission, Dare’s first stop is rag-tag satellite Topsoil to brutally and cunningly “recruit” the most violent scum in space: fight-crazed bruisers like Great Bear, hired killers like Hit-Man and lethal survivors like cashiered pilot Polanski

Packed aboard a deadly flying space fortress, the appalling unappealing argonauts dive into danger, pitting the crew against space bugs, malignant dust devils, seductive space sirens, vampires and cosmic slavers as they methodically catalogue what killed all those colonists across a region of the void that simply does not love mankind…

Casualties were high and the sentient terrors of ‘Greenworld’ (#34-35) cost them plenty, but did provide one new volunteer – a “monkey” dubbed Haley Junior – in advance of lengthy epic ‘Star Slayer’ (#36-51). This found the searchers clashing with an intergalactic empire of savage marauders, liberating slaves on a dozen worlds and ultimately overthrowing the terrifying Dark Lord. In the course of that cosmic quest Dan Dare scored the front cover spot every week – just like he had in the old days of the readers’ dads…

Although the mission pauses here, a section of Bonus Strips follows, supported throughout the book by numerous classic cutaway diagrams of Dare’s vehicles by Gibbons. Sadly a lot of credits have been lost, as with the untitled first tale, taken from 2000 AD Summer Special 1977 wherein Dare and his crew are hurled into an antimatter dimension by invaders seeking to make Earth fuel for a journey home, after which Belardinelli limns anonymous full colour clash with the devil ‘Dan Dare and the Curse of Mytax’ (2000 AD Annual 1978) as the spaceman outwits a meddling vicious godling who can warp reality.

From 2000 AD Sci-Fi Special 1978, ‘Visco’ – written and painted in grey-tones by Garry Leach (& lettered by John Aldrich) – finds Dare traversing Mars’ icy Uchronian wastes and stumbling across a lethal science project that bends minds and breaks existence… until he demonstrates what old-fashioned willpower can do…

The last two tales come from The Dan Dare Annual 1979 and begin with an untitled proper romp by writer unknown, fabulously painted by legendary illustrator Ian Kennedy.

Set on the Fortress exploring The Lost Worlds, here Dare and crew come to the aid of a planet invaded by evil invaders in the biggest starship ever encountered, and prove yet again that it’s not about size, but what you do with it…

The strip wonders close with a monochrome and anonymous treat revealing just what happened to the Pilot of the Future in his last original era clash with the Mekon. ‘Dan Dare: The 2000 A.D. Origin’ traces that final battle through to the aftermath as Earth sought to preserve something of its greatest hero, and what happened next… or at least eventually…

This initial collection then concludes with a stunning cover gallery and biographies.

Epic, bombastic and eternally gratifying, this a treat three generations (at least) can get stuck into, highlighting what made Britain Great in the least obnoxious way anyone could imagine. Come get some!
© 1977, 1978, 1979, 2015, Rebellion/AS. All Rights Reserved.

Believe it or don’t, today in 1918 cartoonist Robert Ripley debuted his fact-panel Ripley’s Believe or Not. One year later Elzie Segar launched Thimble Theatre. Boy, dem wuz the days, huh?

Here in 1952 Leo Baxendale debuted Minnie the Minx in The Beano.

Less celebratory though, in 2001 we lost arch teen cartoonist Dan DeCarlo and in 2006 Golden Age Superman, Batman and Starman illustrator Jack Burnley.

Walt Disney’s Donald Duck volume 5: “Christmas on Bear Mountain” by Carl Barks


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-697-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in US history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books. With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated cartoon short into the comic book Donald Duck Finds Pirate Gold. It was published as Dell Four Color Comics Series II #9 in October of that year and – although not his first published comics work – it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged septuagenarian and the harassed, hard-pressed star of this show.

Whilst producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic tales were done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his comics output. Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

Throughout his working life Barks was blissfully unaware that his work – uncredited by official policy as was all Disney’s cartoon and comic book output – had been singled out by a rabid and discerning public as being by “the Good Duck Artist”. When his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes (and digital editions) that finally did justice to the quiet creator. These will eventually comprise a Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261mm – that would grace and enhance any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release, and re-presenting works from 1947 – albeit not in strictly chronological release order.

It begins eponymously with the landmark introduction of Bark’s most enduring creation. Scrooge McDuck premiered in seasonal full-length Donald Duck yarn ‘Christmas on Bear Mountain’ (as seen in Four Color #178 December 1947): a disposable comedy foil to move along a simple tale of Seasonal woe and joy. Here a miserly relative seethes in opulent isolation, hating everybody and opting to share the gloom by tormenting his nephews Donald, Huey, Louie & Dewey by gifting them his mountain cabin for the Holidays.

Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

The old coot was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of legendary and magnificent story showman Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from the scenic metropolis of Duckburg.

From the same issue a brace of one-page gags expose Donald’s views on car culture in ‘Fashion in Flight’ and annoying people looking for directions in ‘Turn for the Worse’ before ‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories #80, May) turns into another painfully humiliating experience as the bellicose bird tries getting rich by growing blooms…

June’s WDC&S #81 finds him and the boys prospecting and running afoul of the post-war arms and rocket-race in ‘Donald Mines his Own Business’ before Four Color #147 (May) takes them on an epic voyage of fantastic discovery to ‘Volcano Valley’ after accidentally buying an army surplus bomber.

Always looking for a quick buck, Donald and the kids turn to commercial charters: flying innocuous-seeming Major Pablo Mañana back to Central American beauty-spot Volcanovia, but they all have a devilishly difficult time getting out again. This yarn sets a solid pattern for Bark’s adventure/travelogue yarns in years to come, blending comedy, thrills, whimsy and social commentary into an irresistible treat…

July’s WDC&S #82 finds adult and juvenile ducks enjoying an ever-escalating war over who’s the best conjuror in ‘Magical Misery’ and by the time Daisy Duck deals with them, Donald is ready for a day of peace and quiet. Sadly, ‘Ring Wrongs’ (AKA ‘Vacation Time’ from August’s WDC&S #83) reveals that thanks to Huey, Louie & Dewey, he’s the target of a relentless wave of door-to-door salesmen and sees him react with typical zest and vigour…

An inappropriate experiment in hypnosis transforms Donald (mentally) into a kangaroo and prompts an ‘Adventure Down Under’ (FC #159, August) with the eventually restored Drake and his nephews compelled to become ‘roo hunters to fund return passage to Duckburg. They are mightily outmatched by Mournful Mary – Queen of the Kangaroos – until they meet some local aborigines and experience a change of heart.

Please be aware that – despite Bark’s careful research and diligent, sensitive storytelling – some modern readers could be upset by his depictions from over seven decades ago…

‘If the Hat Fits’ is a gag-page of chapeau chuckles from FC #147 (May) preceding a mid-length tale describing Donald’s efforts to master dancing in ‘The Waltz Kings’ (WDC&S #84, September) counterbalanced a month later by #85’s ‘The Masters of Melody’, wherein the boys struggle to learn playing musical instruments…

‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the lads in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans. After being temporarily stranded on an isolated reef, they discover monsters, a shipwrecked galleon, an ongoing abduction mystery dating back centuries and a particularly persistent phantom, all blending into a supremely thrilling and beguiling mystery that has never dated…

WDC&S #86 exposes the rise and fall of ‘Fireman Donald’, whose smug hubris deprives him of a job he’s actually good at, after which ‘The Terrible Turkey’ from #87 details the Duck’s frankly appalling efforts to secure a big bird for the Thanksgiving feast despite skyrocketing poultry prices…

Donald and Mickey Merry Christmas 1947 (cover-dated January 1948) sees the boys strive a little too late and much too hard to be ‘Three Good Little Ducks’ and ensure a wealth of swag on Christmas morning, before one final single-pager sees kitchen confusion for Donald in ‘Machine Mix-up’ (FC #178, December)…

With the visual verve done we move on to validation as ‘Story Notes’ offers erudite commentary for each Duck tale. Donald Ault relates ‘Carl Barks: Life Among the Ducks’ before ‘Biographies’ reveals why he and commentators Alberto Beccatini, Joseph Robert Cowles, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone, R. Fiore, and Mattias Wivel are saying all those nice and informative things. We close with provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “Christmas on Bear Mountain” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Today in 1913 master story-man screenwriter and occasional comics author Alfred Bester was born. His visual feasts included lots of DC comics such as Green Lantern, and newspaper strips The Phantom and Mandrake the Magician. You are incomplete if you haven’t read The Demolished Man, The Stars My Destination (aka Tiger, Tiger) and Who He?

In 1919 British cartoon genius Ken Reid was born so look him up here too if you need a quick giggle. 30 years later modern comics maestro everyman Paul Neary joined the party. You know him as an inker, but he was a writer, illustrator and editor without equal so google that name too when you have a moment…

Justice League of America – The Last Survivors of Earth!


By Denny O’Neil, Mike Friedrich, Robert Kanigher, Dick Dillin, Neal Adams, Joe Giella, Murphy Anderson, Curt Swan, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-8920-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Action, Imagination and Social Conscience: a True Xmas Tradition… 9/10

After the actual invention of the comic book superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a mob of superheroes is just so much cooler than one… or one-and-a-half if there’s a sidekick involved…

And so, the debut of the Justice Society of America is rightly revered as a true landmark in the development of comic books, and when Julius Schwartz revived the superhero genre in the late 1950s, the turning point came with an inevitable union of his reconfigured mystery men. That moment came with #28 of The Brave and the Bold, a classical adventure title that had recently transformed into a try-out magazine like Showcase. Just before Christmas 1959 the ads began running. …Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!

The rest is history: the JLA captivated the youth of a nation, reinvigorated an industry and even inspired a small family concern into creating the Fantastic Four, thereby transforming the art-form itself. Following a spectacular rise, TV spin-offs brought international awareness which led to catastrophic overexposure: by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s.

Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic book heroes were now appearing on the small screen. Superman, Aquaman, Batman, upstart Marvel’s heroes and even the Justice League of America were there every Saturday in your own living room…

It was also a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether… and some were pushed out…

This fabulous compendium volume reflects the turmoil of those times as the original writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a new wave of scripters and a fresh if not young artist.

Richard Allen “Dick” Dillin (17th December 1928 – 1st March 1980) had started in the 1940s at Quality Comics on Blackhawk, Plastic Man and their war anthologies. An utterly reliable prolific draughtsman, he moved to DC when the company bought out Quality and spent over a decade drawing their Blackhawk. When Sekowsky left, he would draw every JLA issue for the next twelve years, as well as many other adventures of DC’s top characters – and even a wealth of horror stories when the company started scaring kids for money again…

Collecting issues #77-95 (cover-dates December 1969 to December 1971) and generously re-presenting the stirring covers of #85 & 93: giant all-reprint editions, this tome captures a culture in transition and visible change in the way DC stories were told, over a period when the market changed forever, and comics stopped being casual disposable mass-entertainment.

By the end of the period covered in this volume the publishers had undertaken the conceptual and commercial transition from a mass-market medium which slavishly followed trends and fashions to become a niche industry producing only what its dedicated fans wanted…

Without preamble the drama commences with the heroes’ confidence and worldview shattered after enigmatic political populist Joe Dough suborns and compromises their beloved teen mascot in ‘Snapper Carr… Super-Traitor!’ as crafted by Denny O’Neil, Dillin & Joe Giella, a coming-of-age yarn that changed the comfy, cosy superhero game forever.

Greater social awareness parading through comics at this time manifested in the next epic 2-parter, which also revives another Golden Age Great (presumably to cash in on the mini-boom in screen Westerns). The Vigilante – a cowboy-themed superhero who battled bandits and badmen in a passel of DC titles from 1941-1954 – here alerts the team to ‘The Coming of the Doomsters!’ just in time to foil alien invaders who use pollution as their secret weapon. The vile plot concludes in ‘Come Slowly Death, Come Slyly!’ as the heroes stop the toxic baddies whilst subtly introducing young readers to potential ecological disasters in the making. This gave us plenty of time to offset greenhouse gases and end our dependence on fossil fuels and has given us the healthy planet we enjoy today…

Another landmark of this still-impressive tale was the introduction of the JLA Satellite, as the team moved from a hole in a mountain to a high-tech orbiting fortress. As they are moving in, ‘Night of the Soul-Stealer!’ sees Thanagarian Lorch Nor collecting heroic spirits in a magic box, but it is only prelude to an even greater threat as JLA #81 reveals his good intentions when the ‘Plague of the Galactic Jest-Master’ threatens to inflict a greater mind-crushing horror upon our entire universe…

Next is another grand collaboration between JLA and the Justice Society of America as ruthless property speculators (is there any other kind?) from outer space seek to raze two separate Earths in ‘Peril of the Paired Planets’. Only the ultimate sacrifice of a true hero averts trans-dimensional disaster in climactic conclusion ‘Where Valor Fails… Will Magic Triumph?’

Justice League of America #84 (November 1970) hosted ‘The Devil in Paradise!’: a guest-script from veteran Robert Kanigher wherein a well-meaning but demented scientist builds his own Eden to escape Earth’s increasing savagery, before going off the deep end and attempting to cleanse the world and start civilisation afresh.

With superheroes on the outs the team was severely truncated too. JLA #86 confronted issues of overpopulation and impending global starvation as Mike Friedrich began a run of excellent eco-thrillers with ‘Earth’s Final Hour!’. Here crooked business entrepreneur (can I say “any other kind” again?) Theo Zappa tries to trade away Earth’s plankton (base of our entire food-chain) to a race of aliens with only Superman, Batman, Flash, Aquaman, Atom & Hawkman on hand to thwart him, whilst #87’s ‘Batman… King of the World!’ brings in occasional guest-star Zatanna and semi-retired Green Lantern Hal Jordan to tackle a deadly alien robot raider. This was a devious and barely veiled attack on Big Business and the Vietnam war, most renowned these days for introducing a group of alien superheroes mischievously based on Marvel’s Mighty Avengers.

The human spirit and enduring humanity are highlighted as ancient refugees from the lost city of Mu return to find us in charge of the planet they had abandoned millennia ago. ‘The Last Survivors of Earth!’ proves that even when superheroes are outmatched by scientifically-instigated global catastrophes, the simple patience, charity and self-confidence of ordinary folks can move mountains and save worlds…

‘The Most Dangerous Dreams of All!’ is one of the oddest tales in the JLA canon, with a thinly disguised Harlan Ellison psychically inserting himself into the consciousness of Superman and Batman to woo Black Canary with near-fatal repercussions, in a rather self-indulgent but intriguing examination of the creative process. Back on – and under – solid ground again for #90, ‘Plague of the Pale People!’ sees Aquaman’s submerged kingdom of Atlantis conquered by a primitive subsea tribe (the Saremites from Flash #109) using nerve gas negligently dumped in the ocean by the US military. In a mordant and powerful parable about lost faith and taking responsibility, the JLA must deal with problems much tougher than whomping monsters, repelling invaders and locking up bad guys…

JLA #91 (August 1971) heralds a hero-heavy first chapter in the annual JLA/JSA team-up with ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms & Robins of two Realities simultaneously and ineffectually battle an alien boy and his symbiotically-linked dog on two planets a universe apart. The result is meaningless carnage and imminent death until ‘Solomon Grundy… the One and Only!’ gives all concerned a life-saving lesson on togetherness and lateral thinking…

Following the cover of reprint giant #93, Neal Adams steps in to provide additional pencils for tense mystery ‘Where Strikes Demonfang?’ as ghostly guardian Deadman helps Batman, Aquaman & Green Arrow foil a murder mission by previously infallible archer Merlyn and the League of Assassins.

The issue and this tome end on a cliffhanger as Flash, Green Lantern & Hawkman are lost in a teleporter accident, leaving Batman, Black Canary, Green Arrow & Atom to fight ‘The Private War of Johnny Dune!’ wherein a disaffected African American freshly returned from Vietnam discovers the power and temptation of superpowers. Tragically, even the ability to control minds isn’t enough to change an unjust society 200 years in the making…

Augmented by stunning covers from Murphy Anderson, Curt Swan, Dick Giordano & Adams, these thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and tacit acknowledgement that a smack in the mouth can’t solve all problems.

The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you must get this book…
© 1969, 1970, 1971, 2019 DC Comics. All Rights Reserved.

Today in 1929, Dick Dillin was born. You can appreciate his lifetime of comics creation drawing everyone from Aquaman to Zatanna in everything from Blackhawk to World’s Finest Comics… and you should. Or you could just scroll up.

In Britain, Strongman’s Daughter Pansy Potter debuted in 1938, courtesy of Hugh McNeill and The Beano. Red Ryder co-creator Stephen Slesinger died today in 1953 and in 2006 ultra prolific comics phenomenon Joe Gill passed away. He co-created Captain Atom and most reprinted Charlton comics you’ve heard of. Why not track down Strange Suspense: The Steve Ditko Archives vol 1 for a taste?

DC Finest: Green Arrow The Longbow Hunters


By Mike Grell, Sharon Wright, Dennis J. O’Neil, Lurene Haynes & Julia Lacquement, Ed Hannigan, Denys Cowan, Randy DuBurque, Ed Barreto, Tom Artis, Dick Giordano, Frank McLauglin, Rick Magyar, Klaus Janson, Tony DeZuñiga, Tom Dzon, Arne Starr, Gary Martin & various (DC Comics)
ISBN: 978-1-77952-991-6 (TPB)

This book includes Discriminatory Content produced in less enlightened times

It’s been a big year for comic book anniversaries and next year is another one. Let’s get our congratulations in early for a change…

Debuting in More Fun Comics #73 (cover-dated November 1941 and on sale from 19th September), Green Arrow is one of very few costumed heroes to be continuously published (more or less) since the Golden Age of American comic books. On first look, the combination of Batman and Robin Hood seems to have very little going for him, but he has always managed to keep himself in vogue and on view. Probably the most telling of his many, many makeovers came in 1987, when – hot on the heels of The Dark Knight Returns – Mike Grell was given the green light to make the Emerald Archer the star of DC’s second Prestige Format Mini-Series.

Grell was a major league, much celebrated creator at the time, having practically saved the company with his Edgar Rice Burroughs-inspired fantasy series Warlord. He had also illustrated many of GA’s most recent and radical tales (in Green Lantern/Green Arrow, Action Comics and elsewhere, and was a confirmed fan-favourite after well-received runs on Legion of Super-Heroes, Aquaman, Phantom Stranger, Batman and others. During the early 1980s, he had worked on the prestigious Tarzan newspaper strip and created successful genre series including Starslayer and Jon Sable, Freelance for pioneering indie publisher First Comics.

By the middle of the grim ‘n’ gritty Eighties, it was certainly time for an overhaul of the Battling Bowman. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves on them just don’t work (trust me – I know this from experience!).

Moreover, in his 1960s makeover, the hero had evolved into a tempestuous, social reformer using his gifts to battle for the little guy. Now, in a cynical era of corrupt government, secret services with private agendas, drug cartels and serial killers, this emerald survivor adapted again and thrived once more. Thus, sans preamble, the action unfolds, laying a new path that would quickly lead to the hero becoming a major player at long last and, ultimately, a TV sensation.

The plot is astutely logical and still controversial, concerning a superhero midlife crisis. Weary, aging Oliver Queen relocates to Seattle, struggling to come to terms with the fact that since his former sidekick Speedy, is now a dad, he is “technically” a grandfather. With longtime significant other Dinah Lance AKA Black Canary, Ollie starts simplifying his life, but the drive to fight injustice hasn’t dimmed for either of them. As she goes undercover to stamp out a pervasive drug ring, the Arrow becomes embroiled in the hunt for a psycho-killer dubbed “The Seattle Slasher”.

As he tracks a prolific stalker butchering prostitutes, Ollie becomes aware of a second – cross-country – slayer using arrows to murder people. Infuriatingly, this travesty only comes to his attention after the “Robin-Hood Killer” slaughters a gravedigger in his new city…

Eschewing gaudy costume and gimmicks to find such unglamorous hidden monsters, Queen reinvents himself as an urban hunter relentlessly searching Seattle’s darkest corners and soon stumbles into a complex mystery leading back to World War II involving the Yakuza, CIA, corporate America and even the Vietnam war: secrets that converge and will eventually change the course of the Archer’s life…

The intricate plot effortlessly weaves around the destabilized champion and past loves, thereby introducing new character Shado, exploring and echoing themes of vengeance and family in a blending of three stories that are in fact one, yet still delivers a shocking punch even now, through its disturbingly explicit examination of torture. These issues won the miniseries much undeserved negative press when first published. Although possibly tame to modern eyes this was eye-opening stuff at the time, which is a shame, since it diverted attention from the tale’s real achievement. That was narrative quality and sophistication, as this tale is arguably the first truly mature superhero yarn in the DCU.

Across ‘The Hunters’, ‘Dragon Hunt’ and ‘Tracking Snow’ Grell crafts a gripping, action-packed mystery adventure that pushes all the right buttons, all conveyed by artwork – in collaboration with Lurene Haynes & Julia Lacquement – that was and remains a revelation. Beautifully demure yet edgily sharp as required, these painterly visuals and watercolour tones perfectly complement a terse, sparse script, offering a compulsive, compelling ride any prose thriller writer would be proud of.

The saga – weaving themes of age, diminishing potency, vengeance and family – was another major turning point in American comics and led to an ongoing series specifically targeting “Mature Readers”. Latterly, the treatment and tone herein heavily influenced and flavoured TV adaptation Arrow.

Collectively covering February to October 1988, this paperback compilation (no digital edition yet, sadly) gathers the miniseries Green Arrow: The Longbow Hunters, Green Arrow volume 2, #1-8, The Question #17-18, and a crossover tale told in Detective Comics Annual #1, The Question Annual #1 and Green Arrow Annual #1. Controversy notwithstanding, the comic book retooling swiftly spawned a monthly series which itself evolved into one of the best reads of the 1990s and those monthly events immediately follow…

Scripted by Grell with superbly efficient and powerfully understated art from Ed Hannigan, Dick Giordano & Frank McLaughlin, the new series presented grimly realistic yarns ripped from headlines, tailored and honed for maximum impact and relevance. Sparse, spartan and devastatingly compelling, the initial episodes were constructed as two-part dramas, beginning with ‘Hunter’s Moon’ as the hunter (the series was notable in that other than on the cover, the soubriquet “Green Arrow” was never, ever used or uttered) prowls his new home. He deals harshly with thugs, gangbangers and muggers before heading home to his still-traumatised girlfriend.

As graphically depicted in Longbow Hunters, Black Canary was tortured for days before Ollie found her and, although the physical wounds have faded, Dinah is still suffering…

She’s not the only one. Police Lieutenant Jim Cameron has just heard that child-torturing sociopath Al Muncie has used his vast beer-dynasty inheritance to buy a retrial after 18 years in prison. The cops couldn’t get him for murdering all those “missing” kids back then, but one lucky 10-year-old, after days of appalling torment, escaped and testified so Muncie’s been locked up for aggravated assault ever since. Now the heartbroken cop has to tell that brave survivor she must do it all over again…

The victim grew up to be Dr. Annie Green and she’s working wonders treating Dinah, but the therapist’s own long-suppressed terrors come flooding back when Muncie – despite being in total lockdown in his palatial house on the family brewery estate – somehow hand-delivers a little souvenir of their time together…

Present when Annie freaks out and flees in panic, Ollie gives chase and finds her once more calm and resigned. On hearing the full story he makes a house-call on the maniac but cannot “dissuade” him from paying Annie another visit that night. The veteran manhunter is waiting as a masked assailant tries to break ino the doctor’s apartment, but when the intruder shrugs off a steel arrow to the chest Ollie realises something’s not right…

Part Two expands the mystery of how Muncie gets past police guards at will, but by the time the Arrow has convinced cops to raid Muncie’s den with the solution to the obsessed sociopath’s disappearing act and apparent invulnerability, the killer has already made his move. Sadly for him, once again Muncie has underestimated Annie, and her defiance buys Ollie time to intercept the hellbent human fiend. After a furious chase back to the brewery, the killer meets his fate in a most ironic manner…

A broad change of pace follows as part one of ‘The Champions’ sees Ollie abducted by US government spooks and pressganged into competing for a deadly prize. A joint space venture with the Chinese has resulted in a deadly “DNA-programmable” virus being created and – following the sudden destruction of the satellite lab where it was propagated – the only surviving sample has crashed onto remote San Juan Island. With political allies turned rivals for sole possession of a bio-agent which can be set to kill anything from wheat harvests to black or yellow or white people, open warfare would only lead to catastrophic publicity, so the political superpowers have agreed to a gladiatorial bout as the method of deciding ownership.

Ollie has his own reasons for accepting the job. For starters he doesn’t trust any government with the DNA-hunting bug, the agents who drafted him are actually Russian, not American and, most urgently, he has no doubt that he’ll be killed if he refuses to compete…

Equipped with a tracking device, Ollie is dumped on the island as a colossal storm kicks off, meeting his arrogant opposite getting off the ferry. Former CIA operative Eddie Fyers is an old foe and one of the sneakiest killers on Earth. Fyers convinces Ollie they should work together before double-crossing and leaving him to bleed out in a blizzard. The archer is saved by an archaeologist who has inadvertently picked up the lost bio-agent pod, but as Ollie argues with his rescuer over the wisdom and morality of his mission, her cabin is peppered with gunfire…

Fyers has the upper hand but suffers a sudden change of attitude when a third team ambushes him and his prisoners. It seems neither Russians nor Chinese trust their champions…

Again forced to join forces, spy and vigilante despatch the hit squad before Ollie has the very last word after finding a way to deprive everybody of the death-sample…

The hunter appeared tangentially in The Question #17-18 (June & July 1988 by Dennis O’Neil, Denys Cowan & Rick Magyar) as ‘A Dream of Rorschach’; tacitly acknowledging the debt owed to the groundbreaking series Watchmen for the revival of Steve Ditko’s obsessive faceless trouble-seeker The Question. Here journalist/crimebuster Vic Sage is chasing murder-obsessed miscreants Butch and Sundance out of Hub City. Catching a plane, he reads the graphic novel and has a vision of and conversation with the iconic sociopath whilst flying to Seattle and a chilling showdown. On arrival he is intercepted by highly suspicious, extremely overprotective and intensely impatient local hero the Arrow before they ally to catch the scum as they seek fresh kill supplies from terrorists in massive clash-concluding chapter ‘Desperate Ground’

Determined to challenge all manners of social inequity, Grell’s next story in Green Arrow confronted the rise in homosexual prejudice that manifested in the wake of the AIDs crisis. It begins after two customers leaving Dinah’s flower shop are brutally attacked by kids ordered to “gay-bash” as part of their gang initiation. The horrific crime is further compounded when Ollie discovers Dinah’s new assistant Colin is not only a bloody-handed perpetrator but also a victim…

The Warhogs are the most powerful gang in the city, but their latest induction policy is one the Arrow cannot allow to exist any longer. Any kid refusing to join is mercilessly beaten by a ‘Gauntlet’ of thugs. Those who eagerly volunteer suffer the same treatment at their own initiation… and once you’re accepted as a Warhog, you still have to prove your loyalty by beating – and preferably killing – a “queer”…

In the shocking conclusion Ollie, having failed to make a dent through any of his usual tactics, goes straight to the top. Big boss Reggie Mandel has big plans for the Warhogs. He’s already made them a national force to be reckoned with, but when he arrives in Seattle to check on regional deputy Kebo, the Machiavellian schemer is confronted by a nut with a bow challenging him in his own crib…

The Arrow is keen to point out the strictly local Warhog policy of gay hate-crimes is not only bad for business but serves someone else’s private agenda. Reggie actually agrees with the vigilante, but before he’s prepared to take appropriate action he expects his verdant petitioner to undergo the same gauntlet any Warhog must survive before being heard…

Next comes complex collaboration ‘The Powderhorn Trail’ – written by Grell & Sharon Wright who divided the Ollie and Dinah sections between them, with Randy DuBurque illustrating Black Canary pages whilst Ed Barreto pencilled Arrow bits, with Giordano & Arne Starr inking it all. The round-robin episode sees the hunter stumbling upon a clue to drug-smuggling at his local carwash and having to explain to Dinah why he’s taking off for Alaska. Possibly coincidentally, she is approached by a casual acquaintance whose life the Canary once saved, who inadvertently tips Dinah to a string of crimes-in-the-making…

The tempestuous conclusion (by Grell, Paris Cullins, Gary Martin & Giordano) then sees Ollie solo-stalking from Anchorage to deep in the North country on the trail of not just drug dealers and high-end car thieves but also opportunistic Tong smugglers trafficking illegal, poached and utterly pointless Chinese herbal remedies under cover of the infamous Iditarod. Sometimes it’s just good and so satisfying to be a lawless vigilante…

This initial collection concludes with a Denny O’Neil martial arts epic/experimental comic book koan ‘Fables’: a crossover tale encompassing Detective Comics Annual #1, Green Arrow Annual #1 and The Question Annual #1, which will make far more sense if you read Richard Dragon: Kung Fu Fighter: Coming of the Dragon!

It begins in China during Japan’s invasion prior to the official start of WWII, where a truly honourable bushido warrior is shamed by his own troops and resigns his commission to become a warrior monk: the O-sensei. Years later he and his student (Lady Shiva “the most dangerous woman on Earth”) arrive in America seeking a new hero called The Batman. They have a lesson to impart but first must find him. This overture means working again with an old student named Vic Sage…

Rendered by Klaus Janson & Tony DeZuñiga, ‘The Monkey Trap’ sees the Dark Knight hunt a horrific bio-weapon stolen from arch maniac Ra’s Al Ghul and pursued by money-mad miscreant The Penguin. The quest is only accomplished after the cocky masked manhunter learns a crucial lesson from the warrior sage and incurs a monumental debt of honour…

Then ‘Lesson for a Crab’ – illustrated by Tom Artis & Tom Dzon – finds the former Emerald Archer & Black Canary embroiled in the schemes of English aristocrat Lord Kalesque who wants to be the greatest archer in the world but cannot feel secure in the title until he crushes a certain vigilante in Seattle. As Kalesque is no adherent of fair play, that can be accomplished by perpetrating a string of murders to destabilize the hunter and put him and his woman off their game. Happily, Shiva and the O-Sensei are already on their way with advice and a zen teaching that will be of great service…

The interlinked saga concludes in The Question Annual #1 (Cowan & Magyar art) with explanations and conclusions. The aged sage wants to be buried beside his Japanese wife but her family are opposed to the plan and have moved her body. Star pupil Shiva orchestrates a plan involving western heroes touched by his teachings and owing service to the O-Sensei, and her efforts culminate in ‘The Silent Parable’. Now Batman’s detective skills locate the resting place and the Americans join what seems like a cursed mission to Malaya – one that is beset by an army of assassins and string of natural disasters; and which seems to end in utter failure…

However, in the aftermath The Question deduces that fate and honour have worked their own miracles and made a suitable accommodation with the universe…

Closing the book and capping the fantasy is a linked cover triptych of the Annuals by Janson, Ed Hannigan, Cowan & Bill Sienkiewicz, and rest – both fully painted and line art – are by Grell, Cowan, Sienkiewicz, Giordano, Hannigan & Tatjana Wood and suitably placed throughout…

Terse, sparse scripts, intelligent, flawed human interactions, stunning action delivered through economical and immensely effective illustration and an unfailing eye for engaging controversy make these some of the most powerful comic tales US comics ever produced, an epic of masked mystery saga no lover of the genre will want to miss.
© 1987, 1988, 2024 DC Comics. All Rights Reserved.

In 1911 strip writer Nicholas P. Dallis (Apartment 3-G, Rex Morgan MD) was born. Nine years later so was the fabulous Kurt Scaffenberger (Captain Marvel, Lois Lane, Jimmy Olsen) with Al Plastino popping in 366 days later. He was a key Superman illustrator who co-created the Legion of Super-Heroes and also drew the Batman newspaper strip (see Batman: Silver Age Dailies and Sundays 1968 – 1969).

In 1953 JM DeMatteis was born, in 1961 Reginald Hudlin arrived and in 1969 Stuart Immonen, but we did lose Abie the Agent illustrator Harry Hershfield in 1974 and Uruguayan Eduardo Barreto who drew many US features including Steel Sterling, Aliens, Teen Titans, Superman, Batman and Judge Parker.

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Outstanding Action Adventure Comics… 9/10

April 6th 2026 marks the centenary of Gil Kane’s birth. As we might all be dead or scavenging in ruins and rubble by then, here’s a little something I was planning on adding to a month of Kane creations then…

The 1960s was the era when all assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds – and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist. The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both a still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious and soon A Man like Flint and Matt Helm were carving out their own pieces of the action, even as the gogglebox shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative narrative art maverick Wood was approached by veteran MLJ/ Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit: Tower Comics. Woody called on some pals – coincidentally many of the biggest names in the industry – to produce material in a broad range of genres; as well as T.H.U.N.D.E.R. Agents, spun-off Dynamo & NoMan and adjunct title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen. Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and others crafted landmark/benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – subsea action and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic narrative vehicle deploying U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike its dry-land counterpart series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates & Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – albeit with occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman & Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents, coming aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his UA contributions, I also adore that other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the 6-issue run in one commemorative tome…

This superb book, however – compiled in 2015 to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

At that distant time Kane was a top-rated illustrator but would soon become one of the pivotal players in the development of the US comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, stamping his unique style on superheroes, action, war, mystery, romance, movie adaptations and most importantly, perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid-1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comic books for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 – March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with composition, form and layout – and write, too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss is affably brilliant boffin Professor Weston, and Jones had a young, impetuous apprentice seaman as sidekick. Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the waves…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes must contend with diabolical Dr. Malevolent who has perfected a ray to control minds. Soon the vile villain has taken over Atlantis, but has not reckoned on the speed of reaction and sheer determination of Jones & Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’

‘Born is a Warrior’ (#5, written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy. ‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is compelled to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal, winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage. Is that you?
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Today in 1914 author and batman scripter David Vern Reed was born. Thirty years so was later Brazilian comics master Léo (AKA Luiz Eduardo de Oliveira). You can find them all over this blog if you look. In 1965 the amazing Kyle Baker joined us and ditto for him.

In 1969 landmark British girls’ comic Lady Penelope ended after 204 issues, and six years later we said farewell to national treasure John Millar Watt, renowned for the strip Pop, but also a wonderful crafter of stuff for Thriller Comics Library, Robin Hood Annual, girls’ weekly comic Princess and especially Look and Learn.

Yakari and the Ghost Bear (volume 23)


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-173-6 (Album PB/Digital edition)

Win’s Christmas Gift Recommendation: The World We All Want … 9/10

In 1964 children’s magazine Le Crapaud à lunettes was founded by Swiss journalist André Jobin (25/10/1927 – 08/10/2024), who then wrote for it under the pseudonym Job. Three years later, he hired artist and fellow Swiss Francophone Claude de Ribaupierre, AKA “Derib”.

The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs): working on Smurfs strips for venerable weekly Le Journal de Spirou. Thereafter, together they created the splendid Adventures of the Owl Pythagore prior to striking pure comics gold a few years later with their next collaboration.

Born in Delémont, Jobin split his time between bande dessinées – 39 Yakari albums and 3 for Pythagore – and his other writing, editing and publishing briefs: an admirably restrained and outstandingly effective legacy to be proud of.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – became one of the Continent’s most prolific and revered creators with such groundbreaking strips as Buddy Longway, Celui-qui-est-nà-deux-fois; Jo (first comic to deal with AIDS): Pour toi, Sandra and La Grande Saga Indienne. They haven’t been translated into English yet, but still we patiently wait in hope and anticipation…

Yakari is considered by fans and critics to be the strip which led Derib to his deserved mega-stardom. Debuting in 1969, self-contained episodes trace the eventful, nomadic life of an Oglala Lakota boy on the Great Plains, with stories set sometime after the introduction of horses (by colonising Conquistadores) but before the coming of modern Europeans. The series – which also generated two separate animated TV series and a movie – has notched up 42 albums thus far: a testament to its evergreen vitality and brilliance of its creators, even though originator Job moved on in 2016, replaced by Frenchman Joris Chamblain.

Abundant with gentle whimsy and heady compassion, Yakari’s life is a largely bucolic and happy existence: at one with nature and generally free from privation or strife. For the sake of dramatic delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart and brave, and who can – thanks to a boon of his totem guide the Great Eagle – converse with all the beasts of the field and birds of the air…

In 1998, Yakari et l‘Ours fantôme became the 24th European album, but as always, content and set-up are both stunningly simple and sublimely accessible, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

It’s high summer and life is slow, easy and comfortable. Yakari’s chores are few and there’s time to canoe on the river and catch up with old pals like the beaver Linden. Suddenly, however, a sudden glimpse of something unusual in the overgrown riverbank undergrowth intrigues the little wise man and leads to a fresh adventure and more new friends…

Tracking the strange sight, Yakari is disturbed at its abrupt disappearance and fears he’s found a ghost. Sleep that night is hard to find and in the morning he’s up early to seek the mystery, much to the annoyance of young chums Rainbow and Buffalo Seed, who are quite content to stay home and snooze more. A little consideration has convinced the beast-speaker that what he encountered was a polar bear far, far from home. It wouldn’t be his first…

Resolved to meet and greet the visitor, Yakari sets off by canoe, as his valiant pony Little Thunder is still asleep too and does not like early calls…

Gifted and schooled in many vital skills, the wilderness lad soon tracks his quarry, but a tense first encounter accidently leaves the spectral bruin fully exposed but totally unconscious. Plagued with guilt, Yakari fetches honeycombs and waits to formally apologise. On the big beast’s awakening, the boy realises this is no lost far-north denizen, but something even stranger…

Gradually warming to each other, the “ghost” explains that he is actually a Black Bear who was born with white fur. His mother called him Snowball, and he was alternatively teased and picked on or chased by vacuous impressionable females dazzled by his glamourous differences. Thus, fed up and impatient, Snowball left home, crossing the Rocky Mountains and following the river ever southwards…

Soon the adventurous pair are best pals, loafing, fishing and having fun, and when Yakari returns to camp he’s anticipating much more to come. He even puts off Rainbow and Buffalo Seed when they enquire if he found his ghost bear, but sadly, they are all unaware that someone else has overheard the conversation.

Taut Bow is a professional hunter who services many local tribes, but he has a problem. As he later proudly shows Yakari, the inveterate, infallible stalker adores white fur. He has killed and preserved the hides of countless animals all the “colour of winter”. Moreover, with what he’s overheard, the travelling butcher can finally complete his collection by adding a white bear skin to it. Of course, he will need Yakari’s help…

Unable to dissuade, defect or deter the fervent tracker, Yakari devises a devious scheme that is not without risk and involves some nasty sticky business with caves and bats, before ultimately finding a way to deflect Taut Bow’s obsessive attentions and move him on to other hunting grounds.

… And in the peaceful aftermath of a riotous night, spirit raven Venerable Beak delivers a telling lecture pointing out the duty and purpose of those animals chosen to live in white livery: one that changes Snowball’s attitude, destiny and future destinations…

Yakari is one of the most unfailingly absorbing and entertaining all-ages comics strips ever conceived. It should be in every home, right next to Tintin, Uncle Scrooge, Asterix, Calvin and Hobbes and The Moomins. It’s never too late to start reading something wonderful, so why not get back to nature as soon as you can?
Original edition © Derib + Job – Editions du Lombard (Dargaud – Lombard s. a.) – 2002. All rights reserved. English translation © 2025.

In 1904 the magnificent “Marge” (Marjorie Lyman Henderson Buell) was born. Did her childhood in any way affect or drive her cartoon classic Little Lulu? Sixteen years later Steve Canyon inheritor Dick Rockwell arrived himself followed by Wee Pals creator Morrie Turner in 1923.

In comic books, John Buscema was born in 1927 and Mary Marvel debuted in Captain Marvel Adventures #18, cover-dated December 11th 1942. Hate-filler Peter Bagge was born in 1957 and in 2011 the astounding Jerry Robinson died.

If you don’t fear foreigners you might care to celebrate Argentinian Carlos (Cybersix) Meglia’s natal arrival in 1957 and 1964’s auspicious advent of Frenchman Laurent Chabosy who becomes Lewis Trondheim to build bande dessinée magic such as Little Nothings volumes 1-4: The Curse of the Umbrella, The Prisoner Syndrome, Uneasy Happiness, My Shadow in the Distance.

Man-Thing Marvel Masterworks volume 1


By Steve Gerber, Roy Thomas, Len Wein, Gerry Conway, Val Mayerik, Gray Morrow, Rich Buckler, John Buscema, Neal Adams, Howard Chaykin, Jim Starlin, Gil Kane, Dan Adkins, Jim Mooney, Frank Bolle, Chic Stone, Frank McLaughlin, Sal Trapani, Joe Sinnott, Frank Brunner, Mike Ploog & various (MARVEL)
ISBN: 978-1-3029-5547-2 (HB/digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes some Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: Timeless, Remorseless, Evergreen Scary Stuff to Make You Think… 9/10

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for much of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making, where the kids who had grown up with Marvel now fulfilled the bulk of their young adult entertainment needs.

Inspiration isn’t everything. In fact as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the hasty hyper-generation of multiple horror titles in response to the industry down-turn in super-hero sales – a move vastly expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially it brought a new readership to Marvel comics, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-crazy company an opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the Code’s inception in 1954.

A scant 15 years later the Comics Code prohibition against horror was hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way with a new crop of supernatural heroes and monsters popping up on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles. In fact lifting of the Code ban resulted in such an en masse creation of horror titles (both new characters and reprints from the massive boom of the early 1950s) that it probably caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare on four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible.

The first fan-sensation of the modern era, (now officially enshrined as the Bronze Age of US comic books) Swamp Thing had powerful popular fiction antecedents and in 1972 it was seemingly a concept whose time had come again. Prime evidence was the fact that Marvel were also working on a man-into-mucky, muddy mess character at the very same time. Both Swampy and the Macabre Man-Thing were thematic revisions of Theodore Sturgeon’s classic novella It, and bore notable resemblances to a hugely popular Hillman Comics star dubbed The Heap.

He/it sloshed through the back of Airboy Comics (née Air Fighters Comics) from 1943 until the end of the Golden Age, and my fanboy radar suspects Roy Thomas’ marsh-monster The Glob (Incredible Hulk #121-November 1969 & #129-June 1970) either inspired both DC and Marvel’s creative teams, or was part of that same zeitgeist. It must also be remembered that in the autumn of 1971 Skywald – a very minor player with big aspirations – released a monochrome magazine in their Warren knock-off line entitled The Heap.

For whatever reason, by the end of the 1960s superhero comics were in another steep sales decline, again succumbing to a genre boom led by a horror/mystery resurgence. A swift rewriting of the Comics Code Authority augmented the changeover and at National/DC, veteran EC comics star Joe Orlando became editor of House of Mystery and sister title House of Secrets. These were short story anthologies embracing gothic mystery scenarios, taking their lead from TV triumphs like Twilight Zone and Rod Serling’s Night Gallery, but a horror themed lead meant a focus on character not plot, tragedy and empathy over twist endings and most precious of all, continuity…

No one was expecting satire and social commentary but that came along for the ride too!

Remarkably soon after the Comics Code prohibition against horror being amended, scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving Fights ‘n’ Tights titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

When proto-horror Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars. They began with a traditional werewolf and a vampire before chancing something new: a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist: the all-new Ghost Rider (in Marvel Spotlight #5, August 1972). He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings spooky floodgates opened to such an extent there was even room for non-white stars like The Living Mummy and ultimately today’s star turn…

This quirky compendium collects the earliest exploits of Marvel’s muck monster, and not at all coincidentally traces the rise of a unique comics voice. Steve Gerber was a sublimely gifted writer with a ferocious social conscience who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. Via material from Savage Tales #1, Astonishing Tales, #12-13, Adventure into Fear #10-19, The Man-Thing #1 & Marvel Two-In-One #1 (communally spanning May 1971 to January 1974) we’ll see how Marvel increasing became the voice of a lost and dissatisfied liberality…

The revolution begins after an erudite Introduction by authorial everyman Steve Orlando (Scarlet Witch, Wonder Woman, Ben 10, Heavy Metal Magazine), before we trudge back to very different times and the beginning of a new kind of comics experience and Marvel’s continued experiments with the monochrome, mature reader marketplace…

Ranged amidst the grittier-than-usual adult-oriented material (that meant partial nudity and more explicit violence back then) Savage Tales #1 (cover-dated May 1971) was a mixed bag of sword & sorcery, sci fi, crime and horror stories featuring Conan, Ka-Zar and more. That line-up included a powerfully enthralling horror yarn entitled ‘Man Thing!’ Scripted by Gerry Conway & Roy Thomas, it offered a fairly traditional spooky story elevated to sublime heights by Gray Morrow’s artwork. It related how government biochemist Ted Sallis was hiding out in the swamps whilst finishing a new/recreated iteration of the much-prized Super-soldier formula that had created Captain America

Sadly, his live-in lover Ellen is an agent for the opposition and when she and her minions made a play for the formula, Ted is wounded and flees into the murky mire. To preserve the only sample of his life’s work, the desperate, possibly dying boffin injects himself with it… and the bog mingles with the mix to spawn something tragic and uncanny…

Barely conscious or sentient, a shambling muck-monster emerges, apparently set on justice or vengeance…

Savage Tales was not a success and who knows how many manic Marvelites actually saw the anthology, but creators are stubborn brutes who can’t let things lie, so some months later the muck monster shambled back via a tenuous mainstream comic book connection…

Cover-dated June 1972, Astonishing Tales #12 sees the Savage Land’s self-appointed Sovereign Ka-Zar – and morphologically unsubstantiated primaeval saber-cat Zabu – abruptly relocating to Florida in pursuit of S.H.I.E.L.D. agent Barbra “Bobbi” Morse only to find that ‘Terror Stalks the Everglades!’ Here Thomas, John Buscema & Dan Adkins deftly recast the Jungle King as a freelance “consultant” for the superspy network, assisting aging biologist Dr. Wilma Calvin – who just happens to be Morse’s mentor – in tracking down a missing scientist named Ted Sallis.

What Ka-Zar doesn’t know is that the project all of them are working on is the recreation of the super-soldier serum that created Captain America and what nobody (technically) alive knows is that Sallis succeeded before he vanished. However, when Advanced Idea Mechanic agents tried to steal it. Sallis had injected himself and the chemicals reacted with the swamp’s magical energies to create a mindless shambling monster.

Readers are clued in thanks to a lovely unused interlude intended for Savage Tales #2, with Wein & Neal Adams providing a chilling recap sequence detailing the macabre Man-Thing’s previous relationship with Calvin, before back in the now, AIM attacks, trapping Ka-Zar with the bog-beast…

In AT #13 (Thomas, J. Buscema, Rich Buckler & Adkins), the mystery grows as the Jungle Lord escapes the ‘Man-Thing!’ to focus on the real monsters, subsequently routing out a traitor and defeating AIM… for now. With the attention-grabbing overlap with mainstream Marvel done for the moment the path was clear if muddy for a new horror hero to forge ahead, but what was needed was the right tone of voice…

Steve Gerber was a uniquely gifted writer who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. With Man-Thing he held up a peculiarly scummy mirror to many cordoned-off and taboo subjects and made history – and enemies – over and over again. However before him, Conway & Morrow returned, aided by Howard Chaykin as the bog beast won its own series, beginning in (Adventure into) Fear #10. Cover-dated October 1972, ‘Man Thing!’ (Say it again! Again!) saw the monster defy all odds to return an abandoned baby to a daddy who just did not want him… and would not take no for an answer…

After that conceptual interlude Gerber, Buckler & Jim Mooney opened an extended mystic parable in Fear #11 on the ‘Night of the Nether-Spawn!’ Gerber’s take was that the beast was empathic and all-but-mindless, reacting and responding to those in its vicinity, but having practically no personal volition. Here that relationship draws in teenagers Jennifer Kale and her little brother Andy who are about to get into all sorts of trouble because they stole something from their grandpa. Sadly, when you play with a magical tome belonging to an ancient cult, handed down over eons to the latest in a long line of guardian wizards, sinister stuff is likely to happen…

The upshot is that a demonic force comes looking for little Miss Kale and its evil emanations make it a painful intrusion the maddened muck monster cannot abide. With diabolical Thog the Nether-Spawn thus preoccupied battling the bonkers bog-brute all through small-town Citrusville, Andy & Jennifer are free to try to fix what they broke. All appearances and happy endings to the contrary, it’s too little, too late…

The nation’s racial tensions boiled over into Fear #12 as Gerber, Jim Starlin & Buckler discovered ‘No Choice of Colors!’ after the moss-heap slurped into a far-too-personal vendetta linking racist white sheriff Wallace Corlee and fugitive black murder suspect Mark Jackson. After initially and instinctively saving the wounded runner, Man-Thing is helpless against the literally paralysing hatred of both men: one condemned for loving the wrong shade of woman and the just other happy to have a legal reason to kill another “coloured man”…

Only after one of the enraged obsessives is no more can the swamp beast freely act against the other…

In #13, Val Mayerik begins his fruitful association with the series as – inked by Frank Bolle – ‘Where Worlds Collide!’ finds Gerber in universe-building mode: introducing Jennifer Kale’s Grandpa Joshua as high priest of a cult that has thrived secretly since Atlantis sank beneath the waves. They have safeguarded the world for eons, handing down the sacred Tome of Zhered-Na, but now Jennifer’s meddling as she innocently answered the call of her heritage has opened a portal to infernal terror that begins by taking Jen’s not-boyfriend Jaxon and opening pathways to devil-infested dimensions. When the Man-Thing follows, he finds a place where Ted Sallis is made manifest again and where Thog offers to make it permanent if the human will betray his world…

Ted’s violent refusal coincides with Joshua and the grandkids showing up and, in the flush of frantic battle and escape to consensus reality, the Kales discover Jennifer’s uncanny link to the mindless (again) monster…

Veteran Chic Stone inks #14’s ‘The Demon Plague!’ as, all over America, hate and insanity blossom. Everywhere, humans attack those nearest, dearest or even largely indifferent to them; and the deluge of violence even affects the wildlife in Florida’s swamps with Man-Thing pitilessly assaulted by everything that walks or hops or crawls or swims…

Joshua Kale soon determines that the not properly sealed dimensional portal is permitting demons to pass and possess mortals, and convenes a cult ceremony to close it from within the swamp – which just happens to be the Nexus of All Realities…

Despite best efforts the ritual goes awry and, curiously spying on them, Jennifer and the bog-beast are abducted from existence by a major mage dubbed Dakimh the Enchanter. Forced into gladiatorial actions to retain the sacred tome that only Jennifer knows no longer exists, everybody underestimates the shambling compost heap with flamethrower hands, and the Earthlings are promptly returned without giving away any more arcane secrets…

With Frank McLaughkin as guest inker this time, Gerber & Mayerik probe ‘From Here to Infinity!’ in Fear #15. With chaos gripping the entire planet, the Man-Thing seemingly killed by invading demons and no sacred tome to consult, Joshua Kale visits ancient Atlantis, seeing how mystic Zhered-Na personally dealt with the last such incursion, learning of an eternal war between divine realms – shining Therea and dark Sominus…

As the current cult leader views how his inspiration met her end, elsewhere Dakimh recruits promising potential sorceress Jennifer, revives the bog-beast and takes them both an a trans-dimensional voyage to save reality and stop the sorcerous shooting war…cat least for now and at the cost of the link to the swamp totem…

Abruptly switching tack and tone, Fear #16 ‘Cry of the Native!’ (inked by Sal Trapani) explores themes of Native American rights, ecological barbarism and callous capitalism run amok, when developer F A Schist attempts to drain the swamp and relocate its Indian occupants to facilitate his new airport complex. Complex issues of new jobs versus already broken treaties and promises lead to sabotage, riots and civil unrest, but what concerns the Kales most is how the disruption might affect the shaky barriers holding back the hungry hordes of Sominus…

This time, however, simply human pride, greed, bigotry and love of violence – all agonising felt by mindless, empathic Man-Thing – is enough to spark riot and butchery, and stall the project. In the aftermath (and with Trapani sticking around as inker) #17’s ‘It Came Out of the Sky!’ offers dark, wry parody as the bog-beast curiously opens a long-submerged space capsule buried in the hidden mire. Within is a super-powered baby sent from a world believed by one scientist/loving father to be on the imminent edge of extinction due to environmental collapse…

The capsule had fed and sustained the godlike being within for 22 years, but when Wundarr emerged to immediately imprint on the Man-Thing, nothing could convince the educationally and emotionally challenged – and fully-grown – waif that the unthinking moss-mass was not his mother. The rejection and indifference proved unbearable and the violent tantrums that resulted almost destroy the airport construction site and Citrusville…

The story notionally carries over into debuting superhero team-up book Marvel Two-In-One #1 (cover-dated January 1974) where, after a desert clash with Thanos, Fantastic Four stalwart Ben Grimm accidentally and improbably ends up in Florida for the premier issue of his own title. Crafted by Gerber, Gil Kane & Joe Sinnott, the ‘Vengeance of the Molecule Man!’ sees The Thing learn some horrifying home truths about what constitutes being a monster when battling with and beside ghastly, grotesque anti-hero Man-Thing after the essence of the reality-warping villain starts possessing bodies in the swamps

Back in Fear #18, Gerber, Mayerik & Trapani resume straight terror tropes and real-world controversy in ‘A Question of Survival!’ as a bus load of ordinary people and a drunk driver catastrophically intersect on a highway through the Everglades. Drawn to the emotional turmoil, the mire monster becomes unwilling witness and unintentional guide as the survivors learn about each other (this at a time when women and minorities were still legally second-class citizens, and pacifists & warhawks violently clashed over Vietnam) whilst trekking back to civilisation and medical treatment. Sadly, one of them really needs to be the only survivor and is not averse to more killing…

The series truly hit its innovative stride with its final appearance in (Adventure into) Fear #19 – cover-dated December 1973 – wherein Thog makes his grand move to conquer all realities and destroy the benign over-gods of Therea. That’s when Jennifer Kale officially becomes ‘The Enchanter’s Apprentice!’ (Gerber, Mayerik & Trapani) and joins another trans-planar trek as the formerly regulated realms of existence begin to collide, clash and combine. First task is to gather the heroes needful to the task and her far-from-united party rapidly expands to include tutor Dakimh, the mindless Man-Thing, a burly barbarian (Korrek, Warrior Prince of Katharta!) and a brusquely cynical talking mallard who calls himself Howard

Hounded by Thog’s forces, their task is to traverse the twisting paths of existence and save the gods with the chase leading directly into The Man-Thing #1 (January 1974) and a world-shattering ‘Battle for the Palace of the Gods!’ Along the way, Howard is an early casualty, lost in a plunge through cascading universes and the chaos even briefly encompasses baffled heroes Daredevil and Black Widow; and all seems lost when the malign Congress of Realities smashes into seemingly undefended Therea. However, there are forces at play that are beyond even demons and devils, and the mysterious Man-Thing is their unknowing yet willing tool; and ultimately realties are rebalanced and life goes on…

With covers by John Buscema, Buckler, Morrow, Adams, Starlin, Kane, John Romita Snr., Alan Weiss, Frank Brunner, Sinnott, Frank Giacoia, Herb Trimpe & Ernie Chan, the extras in this moody tome of terror and extrospection also include – from November 1970 – Thomas’ original plot for the short story in Savage Tales #1; an original grey-toned art page by Morrow; more by Buscema & Adkins, Buckler, Mooney, Weiss, Brunner, Mayerik & McLaughlin. For your perusal, Gerber’s plot for Fear #16 follows, with lettering notes and Brunner’s cover for #17. More original art includes Romita’s cover for #18 plus interior art by Mayerik & Trapani. The cover art for #19 by Kane & Chan opens another gallery before segueing into house ads, Adams’ cover for Monsters Unleashed #3 and a cover gallery for reprint title Book of the Dead #1-3 (1993-1994) by Tennyson Smith & Morrow, and Ariel Olivetti’s cover to the 2012 Man-Thing Omnibus.

We – me especially – apply the terms milestone, landmark and groundbreaking as guarantors of quality that change the way comics are perceived and even created. It has never been more true or accurate than with these game-changing, socially aware horror yarns. These are stories you must not miss…
© 2024 MARVEL.

Today in 1894 the magnificent Elzie Segar was born. Go read some Popeye or even Thimble Theatre if you can find it.

In 1980 Berke Breathed chose the day to begin his almost-as-magnificent Bloom County strip, as we last saw in Bloom County: Real, Classy, & Compleat 1980-1989. Some of that last factoid is made up by me, but it could have happened…

The Complete Peanuts volume 10: 1969-1970


By Charles M. Schulz (Fantagraphics Books/Canongate Books UK)
ISBN: 978-1-68396-126-0 (US TPB) 978-0857862143 (Cannongate HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Towering Monumental Tradition Writ (and Drew) Large… 10/10

Peanuts is unequivocally the most important comic strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000. He died – from complications of cancer – the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and75 countries. Many of those venues still run it as perpetual reprints, and have done ever since “Sparky” passed. During his lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as too-soon-forgotten pratfalls and punchlines.

We begin with an effusive and enthusiastic foreword from author/animator/illustrator Mo Willems (Don’t Let the Pigeon Drive the Bus!, Knuffle Bunny, Sheep in the Big City) expressing his debt to the strip.

On the pages, this period heralds a true renaissance probably triggered by headlines in an era of swiftly shifting changes in social attitudes and rampant cultural exploration. Notionally, our focus and point of contact remains quintessentially inspirational loser Charlie Brown who, despite slowly taking a few steps behind fanciful, high-maintenance mutt Snoopy, remains squarely at odds with the mercurial supporting cast. They are still hanging out doing what at first sight seems to be Kids Stuff in an increasingly hostile and intrusive universe of perverse happenstance. Except perhaps that Lucy Van Pelt kid. She’s not like the others…

Neatly interspersed with daily doses of gloom, the Peanuts Sunday page first debuted on January 6th 1952: a standard half-page slot offering more measured fare than 4-panel dailies. Thwarted ambition, sporting failures, crushing frustration abound, alternating with Snoopy’s inner life of aviation and war stories, star gazing, shooting the breeze with bird buddies, weather woes and food fiascos. These and other signature sorties across the sabbath indulgences afforded Schulz room to be his most imaginative, whimsical and provocative…

Regular tentpole moments to relish include more Snoopy v Lucy deathmatches/ambush snogs/dance offs; Charlie Brown’s food feud with the beagle, an assortment of night terrors; Lucy’s emphatically simple solutions to complex questions; doggy dreams; the power of television; sporting endeavours and the sharply-cornered romantic triangle involving Lucy, Schroeder & Beethoven – albeit wedded to “sophisticated” fallout when pushy Frieda decides she also wants to play…

Always, gags centre on play, varying degrees of musicality, pranks, interpersonal alignments, the mounting pressures of ever-harder education, mass media lensed through young eyes and a selection of sports in their season. All are leavened by agonising teasing, naked contempt, kindled and crushed hopes, the making of baffled observations and occasionally acting a bit too much like grown-ups. However, in this tome, themes and tropes that define the entire series (especially in the wake of many animated TV specials) become mantra-like yet endlessly variable, but focus less on Charlie and more on those around him. Also, the outside grown-up world considerably encroaches, as when Lucy declares herself a “ New Feminist” although no one looking can see any difference to any presumably previously un-enlightened Miss van Pelt…

Human interactions still find the boy a pitiable outlier. Mean girl Violet, musical prodigy Schroeder, self-taught psychoanalyst/dictator-in-waiting Lucy, her brilliantly off-kilter little brother Linus and dirt-magnet “Pig-Pen” are fixtures honed and primed to generate joke-routines and gag-sequences around their signature foibles, but some early characters have faded away in favour of fresh attention-attracting players. Newcomers sidle in and shuffle off without much flurry or fanfare but in our real world the use of “Minority” characters José Peron of New Mexico and African American Franklin drew much attention and controversy – because, I guess, there will always be gits and arseholes – especially if the oblivious readers elected them…

The most significant expansion is that weird upside bird bugging the beagle gets a name – Woodstock (as revealed on June 22, 1970) – and a job as his dogsbody – secretary, actually – whilst shock near-cripples the round-headed kid when he discovers that the “little red-haired girl” he almost plucked up the nerve to talk to moves to a new city. It’s a blow he’s still reeling from when this book ends two years later, and one only Linus really understands. After all, his teacher Miss Othmar is gone after the teacher’s strike…

There is much more madcap politically-tinged material, including repeated riffs on a recently inaugurated new real-world president (Richard Milhous Nixon on January 20, 1969) as seen when Snoopy briefly becomes the most powerful mutt in the Free world after being chosen as the new Grand Beagle…

At least the Brown boy’s existential crisis/responsibility vector/little sister Sally has grown enough to become just another trigger for relentless self-excoriation. As she grows, pesters librarians, forms opinions and propounds steadfastly authoritarian views, Charlie is relegated to being her dumber, but eternally protective, big brother especially as her biggest bugbear is starting school and Charlie is such an expert on all things scholastic…

Resigned to – but far from uncomplaining about – life as a loser in the gunsight of cruel and capricious fate, the boy Brown is helpless meat in the clutches of openly sadistic Lucy. When not sabotaging his efforts to kick a football, she monetises her spiteful verve via a 5¢ walk-in psychoanalysis booth (although supply and demand economics also affects this unshakeable standard), ensuring that whether at play, in sports, kite-flying or just brooding, the round-headed kid truly endures the character-building trials of the damned.

One deliciously powerful constant that grows more abundant is the boy’s utter inability to fly that kite. Here war with wind, gravity and landscape reaches absurdist proportions, as the tree haunts Charlie Brown’s adored pastime with vicious, violent and malign venom. Moreover, other kids are aware of its growing power. After one terse musical interlude with Schroeder, Lucy lobs our reluctant lover-boy’s beloved piano into the voracious carnivorous conifer…

By now, the beagle is the true star of the show, with his primary quest for more and better playing out against an increasingly baroque inner life, wild encounters with birds, sports, dance marathons and skating trysts (especially the close-order combat called ice hockey!), philosophical ruminations, and ever-more-popular catchphrases. Here, burgeoning whimsy leads to more glimpses of the interior world: his WWI other life, peppered with dogfights against the accursed Red Baron, but also careers as an astronaut, a sports coach, a prairie dog and a detective seeking his lost mother. That tragic obscured past as an alumni of the Daisy Hill Puppy Farm leads to constant introspection… and dancing… lots and lots of dancing…

Naturally, Snoopy soon subverts all that misery and curiosity to fuel his creative side and begins the Great American Novel that will change literature forever… but that’s before the Browns go on vacation and leave the dog with the Van Pelts. Naturally, Lucy has an idea about finally fixing the pooch. It doesn’t end well…

As always, timeless episodes of play, peril, peewee psychoanalysis and personal excoriation are beards for some heavy topics. Rendered in marvellous monochrome, there are crucial character introductions, plot developments and creation of more traditions we all revere to this day. Of particular note is the growing role of Patricia Reichardt – AKA tomboy Peppermint Patty – who heartbreakingly deals with the so-early discovery that she will never be pretty or beautiful. Even Snoopy’s most concerted efforts can’t quite salve that sting…

Another trenchant continued gag-series resumes Lucy obsessive attempts to “cure” Linus of his blanket dependency by again playing him off against Grandma who will give donations to charities if the boy grows up…

Snoopy is the only force capable of challenging if not actually countering Lucy. Over these two years, her campaign to curb that weird beagle, cure her brother of blanket addiction and generally reorder reality to her preferences reaches astounding heights and appalling depths, but the dog keeps trying and scores many minor victories. As always the book opens and closes with many strips riffing on snow, food, movie-going and television – or the gang’s responses to it – becoming ever more pervasive. And as always, Lucy constantly, consistently sucks all the joy out of the white wonder stuff and the astounding variety offered by the goggle-box. Perpetually sabotaged, and facing abuse from every female in their life, Brown and Snoopy endure more casual grief from smug, attention-seeking Frieda, who champions shallow good looks over substance. At least Linus is growing: hardened inside by what happened to teacher Miss Othmar, but Lucy’s amatory ambitions for Schroeder grow ever more chilling and substantive. She will never move on…

Schulz established way points in his year: formally celebrating certain calendar occasions – real or invented – as perennial shared events: Mothers and Fathers’ Days, Fourth of July, National Dog Week strips accompanied in their turn yearly milestones like Christmas, St. Valentine’s Day, Easter, Halloween/Great Pumpkin Day and Beethoven’s Birthday were joined this year by a return to another American ritual as many of the cast return to summer camp. At least there is unbridled joy when Brown’s baseball team hits a winning streak and Charlie meets his all-time sporting idol – except of course they’re not quite the boons they first appear…

Sports loom large and terrifying as ever, but star athlete Snoopy is more interested in new passions than boring old baseball or hockey. Even Lucy finds far more absorbing pastimes but still enjoys crushing the spirits of her teammates in whatever endeavour they are failing at. Anxiety-wracked Brown even steps down from the baseball team to ease his life, but that only intensifies his woes, and does nothing to help his kite wielding or football kicking…

Linus endures more disappointment in two Great Pumpkin seasons and before you know it, there’s the traditional countdown to Christmas and another year filled with weird, wild and wonderful moments…

Wrapping it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’, preceded by a copious ‘Index’ offering instant access to favourite scenes you’d like to see again…

Available in multiple formats, this volume guarantees total enjoyment: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that still adds joy to billions of lives, and continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts: 1969-1970 (Volume Ten) © 2008 Peanuts Worldwide, LLC. The Foreword is © 2008, John Waters. “Charles M. Schulz: 1922 to 2000” © 2008 Gary Groth. All rights reserved.

Today in 1946 Lucky Luke “debuted” in the Spirou Alamanch Annual – except if you read Lucky Luke: The Complete Collection Volume One you’ll know that ain’t necessarily so…

And in 1970 the incredible Rube Goldberg shuffled off this mortal coil. It was probably one he had designed in his masterful cartoons. Go google Rueben Awards