Hawkman Vol. 2: Allies and Enemies


By Geoff Johns, James Robinson, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-0196-8

After a cracking start to his own series (see Hawkman: Endless Flight) the reincarnating Winged Warrior offered even more thrills, chills and spills as his new series progressed. One of DC’s most visually iconic characters, the various iterations of Hawkman had always struggled to find enough of an audience to sustain a solo title. From his beginnings as the second feature in Flash Comics, the Feathered Fury struggled through many excellent yet always short-lived reconfigurations. From ancient hero to space-cop and (post-Crisis on Infinite Earths) Thanagarian freedom fighter  Hawkman (and Hawkgirl) never quite hit the big time they deserved.

Hawkman premiered in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, with Sheldon Moldoff and Joe Kubert carrying on the strip’s illustration, whilst a young Robert Kanigher was justly proud of his later run as writer. Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt and that he and his lover Chay-Ara had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that both lover and killer were also nearby and aware…

Hall fashioned a costume and anti-gravity harness, becoming a crime-fighting phenomenon. Soon the equally reincarnated Shiera Sanders was fighting and flying beside him as Hawkgirl. Together these gladiatorial “Mystery-Men” battled modern crime and tyranny with weapons of the past.

Fading away at the end of the Golden Age (his last appearance was in All Star Comics #57, 1951 as leader of the Justice Society of America) they were revived nine years later as Katar Hol and Shayera Thal of Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a more space-aged interpretation which survived until 1985’s Crisis, and their long career, numerous revamps and retcons ended during the 1994 Zero Hour crisis.

When a new Hawkgirl was created as part of a revived Justice Society comic, fans knew it was only a matter of time before the Pinioned Paladin rejoined her, which he did in the superb JSA: the Return of Hawkman , promptly regaining his own title. This time the blending of all previous versions into a reincarnating, immortal berserker-warrior appeared to strike the right note of freshness ad seasoned maturity. Superb artwork and stunning stories didn’t hurt either (for which see the excellent previous volume Hawkman: Endless Flight).

The reconstituted Hawkman now remembers all his past lives: many millennia when and where he and Chay-Ara fought evil together as bird-themed champions, dying over and over at the hands of an equally renewed Hath-Set. Most importantly, Kendra Saunders, the new Hawkgirl differs from all previous incarnations. This time Shiera was not reborn, but possessed the body of her grand-niece when that tragic girl committed suicide. Although Carter Hall still loves his immortal inamorata his companion of a million battles is no longer quite so secure or sure of her feelings…

This second captivating volume reprints issues #7-14 of the monthly comicbook and further gems from the one-shot Hawkman Secret Files, beginning with a fascinating reunion between the Pinioned Paladin and his one-time best friend the Atom. ‘Small Talk’ by Geoff Johns, Rags Morales, Prentiss Rollins & Michael Bair has the old comrades rediscover each other by recapping the momentous events that have transpired whilst Carter Hall was dead – useful and insightful for new readers – all whilst Hawkgirl tracked down a super-miscreant for the ever-so grateful Chief Nedal of the St. Roch police.

James Robinson rejoined the creative cast for ‘In the Hands of Fate’. The convoluted history of the Hawks threatened their effectiveness and happiness, and Dr. Fate intended to fix their problems, but before any resolution, the body of Kendra Saunders – which housed the spirit of Egyptian princess Chay-Ara – was confronted by long-suppressed memories of a brutal assault: an experience which led to her suicide and rebirth as Hawkgirl. Meanwhile the mystic master dragged Carter through his own panorama of horrific remembrances…

Before the esoteric therapy session could conclude the Hawks were propelled into a calamitous battle in the Himalayas against their oldest foe in a fresh new guise. ‘Snowblind’ saw Winged Wonders battle an army of killer yeti to recue aged adventurer Speed Saunders, whilst in ‘Everlasting Love…?’ the heroes unveiled a secret weapon of their own to thwart the malevolent mastermind, but sadly, too late as the terrifying transformation an already efficient enemy into ‘The Darkraven’ (with additional inks from Dennis Janke) upset everybody’s plans and threatened all of Tibet. Even after their narrow victory greater shocks and horrors were awaiting their return to Louisiana…

‘Fine Day For a Hanging’ (illustrated by Tim Truman) delved into a past life of the heroes, revealing that once Carter and Shiera had fought injustice as the masked gunfighter Nighthawk and frontier legend Cinnamon. Not only is this ripping yarn a cracking cowboy romance and stunning change of pace, but it also serves to set up the compelling saga which follows…

Arrested for murdering a cop, Kendra is being taken to prison by Chief Nedal when events take an utterly unexpected turn. ‘Killers’ (Johns, Ethan Van Sciver & Mick Gray) revealed that the cop had concealed a startlingly intimate connection to Kendra that stretched back to her earliest years. Now Nedal has gone completely over the edge…

Naturally there are secrets within secrets and phantom villain the Gentleman Ghost smugly reveals how – and why – he has been orchestrating the Hawks’ woes and miseries for over a century in ‘Killers Part Two’ (with art from Don Kramer & Rollins) – a tense and tragic thriller that could only end in the spilling of innocent blood …

Grim, gripping, stark and uncompromising, these are some of the most stirring episodes in the high-flying heroes’ seventy-odd year history and still the best is yet to come. Absolutely unmissable superhero sagas for older fans and novices alike, Enemies and Allies is a magnificent, beautiful and compelling example of what great creators and fresh ideas can achieve with even the oldest raw material.

© 2002, 2003 DC Comics. All Rights Reserved.

Showcase Presents Aquaman volume 3


By Bob Haney, Nick Cardy & various (DC Comics)
ISBN13: 978-1-4012-2181-2

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age, a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. Created by Mort Weisinger and Paul Norris he first launched in More Fun Comics #73 (1941). Strictly a second stringer for most of his career he nevertheless continued on beyond many stronger features, illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash DC updated its small band of superhero survivors, especially Green Arrow and Aquaman. Records are incomplete, sadly, so often we don’t know who wrote what, but after the revamp fuller records survive and this third black and white collection starring the King of the Seven Seas has only two creative credit conundrums.

Now with his own title and soon a to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom. These joyously outlandish tales, reprinting issues #24-39, a Brave and the Bold team-up with The Atom (# 73) and a scarce-remembered collaboration from Superman’s Pal Jimmy Olsen #115 comfortably and rapturously mark the end of the wholesome, affable hero, laying groundwork for the grittily innovative run from revolutionary editor Dick Giordano and hot new talents Steve Skeates, Jim Aparo and Neal Adams…

Sadly those are a treat for another time, but there’s entertainment a-plenty here beginning with Aquaman #24, November-December 1965 from an uncredited author (Dave Wood and Jack Miller are both strong possibilities…) and regular artistic ace Nick Cardy.

In ‘Aquaman: Save Our Seas!’ the titanic tussle with maritime malcontent The Fisherman found the new parents (the Sea King and Mera were probably the first 1960s heroes to marry and have kids) almost fatally easily distracted when an alien plot threatened to destroy earth’s oceans, whilst in #25, ‘The Revolt of Aquaboy!’ an ancient Chinese sorcerer rapid-aged the proud parents’ newborn into a spiteful ungrateful teenager as part of a plot to capture the sunken city of Atlantis.

The entire world went spy-crazy in the first half of the Swinging Sixties and anonymous acronymic secret societies popped up all over TV, book and comics. With #26 (March-April 1966), Aquaman joined the party when seconded by the US government (even though absolute ruler of a sovereign, if somewhat soggy, nation) to thwart the sinister schemes of the Organisation for General Revenge and Enslavement in the still surprisingly suspenseful ‘From O.G.R.E. With Love!’ by Bob Haney and Cardy.

With Haney and Cardy firmly ensconced as the creative team, thrilling fantasy became the order of the day in such power-packed puzzlers as #27’s ‘The Battle of the Rival Aquamen’ wherein alien hunters unleashed devious duplicates of the Sea King and his Queen and #28’s ‘Hail Aquababy, New King of Atlantis!’ with rogue American geneticist Dr. Starbuck attempting to steal the throne with subtle charm, honeyed words and a trained gorilla and eagle who could breathe underwater.

Archenemy Orm the Ocean Master returned to attack America and the world in the tense undersea duel ‘Aquaman, Coward-King of the Seas!’, which provided some startling insights into the hero and villain’s shared shadowy pasts as well as the requisite thrills and chills, whilst ‘The Death of Aquaman’ proved to be a guest-star-studded spectacular of subterfuge, double-cross and alien intrigue, before the Sea King found himself a fish trapped out of water when ‘O.G.R.E. Strikes Back!, attempting to destroy the United Nations.

Ocean Master’s family connections clearly struck a chord with readers as he returned to unleash the ancient leviathan ‘Tryton the Terrible’ whilst the troublesome teenagers got a tacit acknowledgement of their growing importance with the introduction of Aqua-Girl in ‘Aqualad’s Deep-Six Chick!’ (stop wincing; they were simpler, more obnoxious times and the story itself about disaffected youth being exploited by unscrupulous adults is a perennial and worthwhile one).

Aquaman #34 featured another evil doppelganger ‘Aquabeast the Abominable’ and typified a new, harsher sensibility in storytelling. Even though the antagonists were still generally aliens and monsters – from now on they were far meaner, scarier aliens and monsters…

The Sea King teamed up with JLA compatriot the Atom in Brave and the Bold # 73 (August-September 1967) to tackle a microscopic marauder named ‘Galg the Destroyer’ in a taut drama written by Haney and illustrated by the vastly undervalued Sal Trapani, before returning to his home-title and another deadly clash with Ocean Master and the ruthless Black Manta. Never afraid to tweak the comfort zone or shake up the status quo Haney’s excellent tale ‘Between Two Dooms!’ resulted in the Atlanteans losing their ability to breathe underwater, leaving Aquaman’s subjects virtual prisoners in their own sub-sea city for years to come…

Now a TV star, Aquaman went from strength to strength as Haney and Cardy pulled out all the creative stops on such resplendent battles tales as ‘What Seeks the Awesome Three?’ pitting the hero against mechanistic marauders Magneto, Claw and Torpedo-Man – and the chillingly prophetic eco-drama ‘When the Sea Dies!’, due in no small part to villains Ocean Master and the Scavenger.

Closing out his volume are two more dark thrillers and a classic guilty pleasure. Firstly Aquaman #38 introduced a relentless, merciless vigilante who accidentally set his sights on the Atlantean Ace in ‘Justice is Mine, Saith the Liquidator!’ before ‘How to Kill a Sea King!’ revealed a tragic tale of an alien seductress set on splitting up the Royal Couple, and the dilemmas and delights conclude with a charming treat from scripter Leo Dorfman and artist Pete Costanza which originally appeared in Superman’s Pal Jimmy Olsen #115 (October 1968).

One of the greatest advantages of these big value black-&-white compendiums is the opportunity they provide, whilst chronologically collecting a character’s adventures, to include crossovers and guest spots from other titles. When the star is as long-lived and incredibly peripatetic as Aquaman, that’s an awful lot of extra appearances for a fan to find so the concluding tale here, taken from a title cruelly neglected by today’s fans, is an absolute gold-plated bonus…

‘Survival of the Fittest!’ saw the mystical Old Man of the Sea attempt to replace Aquaman with the far more pliant cub reporter: never realising that the lad was made of far sterner stuff than the demon could possibly imagine…

DC has a long, comforting history of genteel, innocuous yarn-spinning delivered with quality artwork. Haney and Cardy’s Aquaman is an all but lost run of classics worthy of far more attention than they’ve received of late. It is a total pleasure to find just how readable they still are. With tumultuous sea-changes in store for the Sea King, the comics industry and America itself, the stories in this book signal the end of one glorious era and the promise of darker, far more disturbing days to come.

© 1965-1968, 2009 DC Comics. All Rights Reserved.

JLA: volume 4: Strength In Numbers


By Grant Morrison, Mark Waid, Christopher Priest & various (DC Comics)
ISBN: 978-1-5638-9435-0

By the time of this fourth collection featuring the astonishing exploits of the World’s Greatest Superheroes, a pattern for big-picture epics and frenetic cosmic endeavours had been established and series resuscitators Grant Morrison and Howard Porter were clearly, patiently, laying the complex groundwork for a colossal future saga.

Collecting issues #16-23 of the monthly comic-book and the Prometheus one-shot, this volume kicks off in full-attack mode with ‘Heroes’ (Christopher Priest, Yanick Paquette & Mark Lipka) as the world’s costumed champions (and a few obnoxious and hilarious hangers-on) gather to relaunch the JLA following its formal dissolution, after which the villainous Prometheus stars in a chilling origin tale ‘There Was a Crooked Man’ by Morrison, Arnie Jorgensen & David Meikis.

The main event begins with ‘Camelot’ (by Morrison, Porter & John Dell) as the new team – Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, Martian Manhunter, Huntress, Plastic Man, Steel, the fallen Angel Zauriel plus covert information resource Oracle – invite the world’s press to their lunar base, the Watchtower, inadvertently allowing the insidious and seemingly unstoppable mastermind to infiltrate and destroy them. Continuing with ‘Prometheus Unbound’ (assistant-inked by Mark Pennington) the heroes strike back, aided by a surprise guest-star and the last-minute appearance of New Gods Orion and Big Barda (yet more hints of the greater threat to come…)

Scripter Mark Waid steps in for a scary, surreal and utterly enthralling two-part thriller ‘The Strange Case of Dr. Julian September’: ‘Synchronicity’ is illustrated by Porter& Dell and finds the heroes hard-pressed to combat the rewriting of reality by a luck-bending scientist. Walden Wong joins the art team to conclude the spectacular last-chance battles in the ‘Seven Soldiers of Probability’ featuring an impressive guest-shot for lapsed JLA-er the Atom.

Adam Strange then guests in a splendid ‘Mystery in Space’ (Waid, Jorgensen & Meikis) as the League travels to the distant planet Rann only to be betrayed and enslaved by one of their oldest allies; an epic encounter resolved in the Doug Hazlewood inked ‘Strange New World’. This gloriously “old-school” volume then concludes with the return of Morrison, Porter and Dell for a multi-layered extravaganza as the League’s most uncanny old enemy returns. ‘It’ finds the world under the mental sway of the insidious space invader Starro, and only a little boy, aided by the (post Neil Gaiman) Morpheus/Lord of Dreams/Sandman can turn the tide in the breathtaking finale ‘Conquerors’…

If you haven’t read this sparkling slice of fight ‘n’ tights wonderment then your fantastic comic-life just isn’t complete yet. Compelling, challenging and never afraid of nostalgia or laughing at itself, the new JLA was an all-out effort to be Smart and Fun. For that brief moment in the team’s long and chequered career these were the “World’s Greatest Superheroes” and these increasingly ambitious epics reminded everybody of the fact. This is the kind of thrill that nobody ever outgrows. These are graphic novels to be read and re-read forever…

© 1998 DC Comics. All Rights Reserved.

30 Days of Night: Red Snow


By Ben Templesmith (IDW)
ISBN: 978-1-6001-0149-6

Although I wasn’t a great a fan of the first 30 Days of Night graphic novel it didn’t stop it becoming a comics and movie sensation, but with this sequel (or to be exact, narrative prequel), writer artist Ben Templesmith finally struck a cord with this jaded old reviewer…

That first tale detailed the last days of Barrow, Alaska: a contemporary American town near the Arctic Circle where the sun sets for an entire month at a time. What happens when a posse of roving vampires came for an extended overnight stay one sundown is a simplistic but highly effective exercise in visceral slasher-thrills. No real depth or explanation, just easily explained motivations (eat and/or kill vs. run and/or fight) and lots of evocative action. A perfect, uncomplicated video game of a tale…

Now, in Red Snow a little glimpse into the history of that nomadic band of Nosferatu is offered…

Russia 1941: bleak black bitter winter is decimating both the Nazi invaders and the hard-hearted vengeful Russian troops in the hinterlands beyond Murmansk. The German-Finnish Operation: Silver Fox has collapsed (a bold, doomed attempt by the Nazis to capture the port and end Allied aid into Russia), and roving bands of Germans are freezing and starving in the permanent blizzard-bedeviled arctic night. Equally hard-pressed are the Soviet and Cossack patrols hunting the surviving invaders.

Among the pursuers is Charlie Keating, British Naval observer, military liaison and war-weary polyglot. As the Soviets are slowly advancing despite the deadly temperatures, they come across a vast underground storage compound where a family of peasants has been hoarding food, ammunition and fuel “for the War Effort”. At the same time the Nazis have made their own discovery – a small band of blood-stained travesties, immune to the cold and dark, ravenously hungry for human flesh and hot red blood…

Old animosities are soon forgotten as the surviving Nazis are invited into the subterranean citadel, but the unstoppable bloodsuckers besiege and rapidly deplete the defenders’ numbers and resources. Soon it’s clear that the only possible chance lies in outrunning them in the one remaining truck…

Templesmith’s first outing as scripter is clear-cut and a little short on sophistication, but wickedly effective as the vampires relentlessly attack, and even though the team-up of human enemies, complete with inevitable betrayals, is nothing new in this genre it is extremely well-executed and graphically enticing.

Although many British readers might compare this unfavourably to the similar scenario of the classic 1980 2000AD strip Fiends of the Eastern Front – and in terms of sheer suspense the Gerry Finley-Day/Carlos Ezquerra serial is certainly superior – (note to self: must review some 2000AD collections soonest…) there is a splendidly visceral brevity to the blood-soaked events of Red Snow that carries the tale along at a breakneck pace and always delivers its promised punch.

Templesmith is an accomplished illustrator and works well in his painterly manner, blending Kent Williams or Jon J Muth’s watercolour vivacity s with Ted McKeever’s angular, expressionistic figure work. Of course there’s also heaping helpings of splashy reds against the cool icy blues – and remarkable amounts of gruesome violence which is, of course, exactly what the target audience expects…

This collection of the three-part miniseries also includes an interview with Templesmith and an extensive gory gallery section of art-pieces.

™ & © 2008 Steve Niles, Ben Templesmith and Ideas and Design Works, LCC. All Rights Reserved.

Ultimate Avengers: The Next Generation


By Mark Millar, Carlos Pacheco & various (Marvel/Panini UK)
ISBN: 978-1-84653-442-3

The Marvel Ultimates project began in 2000 with a thoroughly modernizing refit of key characters and concepts to bring them into line with contemporary “ki-dults” – perceived to be a potentially separate buying public to we baby-boomers and our declining descendents, who seemed content to stick with the various efforts that devolved from the fantastic originating talents of Kirby, Ditko and Lee. Eventually this streamlined new universe became as crowded and continuity-constricted as its predecessor and in 2008 the cleansing publishing event “Ultimatum” culminated in a reign of terror which apparently (this is comics, after all) killed three dozen odd heroes and villains and millions of lesser mortals.

Although a good seller (in contemporary terms, at least) the saga was largely trashed by the fans who bought it, and the ongoing new “Ultimatum Comics” line is quietly back-pedalling on its declared intentions…

The key and era-ending event was a colossal tsunami that drowned the superhero-heavy island of Manhattan and this post-tidal wave collection (assembling issues #1-6 of Ultimate Comics Avengers: The Next Generation) picks up the story of the survivors as well as the new world readjusting to their altered state. In this dangerous new world global order has yet to be fully re-established and, just like after World War II, Princes and Powers are constantly jostling for position.

Before the Deluge Nick Fury ran an American Black Ops team of super-humans called the Avengers, but he was eventually toppled from his position for sundry rule-bending liberties – and being caught doing them. Now, in the aftermath of the disaster he’s back:  attempting to put another team together – and get his old job back.

Captain America was one of America’s first super-soldiers – a key factor in the Allies beating Hitler and one of the deadliest men alive. Just as in the Marvel Universe Proper, he survived into our era. Whilst fighting terrorists in the sky over Chicago he is soundly thrashed by a man with no face: an incredible assassin with a red skull, who easily overwhelms him and throws him to what would have been certain death, if not for the intervention of master marksman Hawkeye.

All through his second career secrets have been kept from Captain America by his superiors. He had no idea that when he was “lost in action” his girlfriend was already pregnant with his son and that whilst he was dormant the American government confiscated the child to train as another human weapon. On awakening in a new era Cap could not be told how warped and malevolent that boy became or how, on reaching maturity, the lad had murdered everyone who had trained him, embarking on a decades-wide path of horrendous nihilistic slaughter in all the world’s most troubled hotspots: Vietnam, Cambodia, Uganda, Chechnya, Dallas…

Now Cap knows the truth and goes rogue just as the Red Skull allies with the intellectual terrorist sect Advanced Idea Mechanics to build a Cosmic Cube, capable of restructuring reality itself. Only Fury and his new team of Avengers have any chance to stop them, but his motley crew of heroes all have their own plans…

As well as Hawkeye, this next generation includes James Rhodes: an angry soldier wearing devastating War Machine battle armour; Gregory Stark, Iron Man’s smarter, utterly immoral older brother, Nerd Hulk, a cloned gamma-monster with all the original’s power but implanted with Banner’s brain and milksop character; ruthless super-spy Black Widow and paroled assassin Red Wasp, who has history of her own with the Skull…

As the catastrophe-clock ticks down, Fury inexplicably sets his dogs to capture Captain America rather than tackle the Skull, but in this deep, dark, and superbly compelling thriller there are games within games and everybody is working to their own agendas…

Once removed from the market hype and frantic, relentless immediacy of the sales arena there’s a far better chance to honestly assess these tales on merit alone, and given such an opportunity you’d be foolish not to take a good hard look at this spectacular, beautifully cynical and engrossing thriller from Mark Millar and Carlos Pacheco, ably assisted by inkers Dexter Vimes, Danny Miki, Thomas Palmer, Allen Martiniez, Victor Olazaba & Crime Lab Studios.

This is a breathtaking, sinisterly effective yarn that could only be told outside the Marvel Universe, but it’s also one that should solidly resonate with older fans and especially casual readers who love the darker side of superheroes.

™ and © 2010 Marvel Entertainment LCC and its subsidiaries. All Rights Reserved. A British edition released by Panini UK Ltd.

100 Bullets volume 5: The Counterfifth Detective


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84023-467-1

All societies have policemen and the kind of cop absolutely depends on the kind of society. When that society is utterly secret and consists of thirteen ruthless criminal dynasties that have covertly controlled America since Columbus landed, the kind of peacekeeper needed to keep them honest and actively cooperating has to be a man uniquely honest, smart and remorseless.

Such a man is Agent Graves…

Beginning as one of the best crime-comics in decades, 100 Bullets gradually, cunningly transformed itself into a startlingly imaginative conspiracy thriller of vast scope and intricate intimate detail. With this fifth volume (collecting issues #31-36 of the much missed adult comic book) close followers might assume they finally have a handle on what’s going on, and how the characters are shaping up but once more Azzarello and Risso have plenty of surprises to unleash and chairs to kick out from under us…

Milo Garrett is trouble: brooding, violent and always looking for a fight. That’s not the best résumé for a private investigator, but it gets Milo through the nights and through the week. However his soul-deadened life a takes a decidedly strange turn when he wakes up in a hospital bed with his face bandaged like a mummy. Being a tough guy doesn’t help much when you’re catapulted through a speeding car windscreen…

He has a visitor: a sleek old gentleman named Graves who offers him a briefcase with an untraceable gun, 100 bullets and a dossier on just how he got there. What Graves doesn’t offer is any answers…

Psychotically independent, ever-suspicious and always spoiling for another drink and another fight Garrett revisits the case he was working on. He was hired to recover a stolen painting, but when his client is murdered he knows he’s stepped into something big and dirty. Unable to let go he digs deeper and finds the ultra-rich Megan Dietrich (see 100 Bullets: First Shot, Last Call) up to her neck in something that clearly terrifies her: something that scares everybody connected to this case…

As the body-count mounts Graves’ reawakened “Minutemen” surface, and although Garrett doesn’t know it yet he is caught between a centuries-old criminal cabal and the squad of paramilitary peacekeepers they betrayed and (they believed) destroyed.

Events spiral as monstrously ambiguous hitman Lono stalks his next – unspecified – target and once Milo finally sees the mysterious painting which apparently reveals a hidden secret of the criminal Trust that runs America, the detective is pretty sure of the only way this mess can end…

Deeply unsettling yet spectacularly compelling this yarn turns the hardboiled gumshoe genre on its head as it weaves a unique web of intrigue that gradually built into a monolithic saga of institutional corruption and personal honour. The unfolding saga remains an astoundingly accessible and readable thriller as the mystery of the Trust is revealed and Agent Graves begins the final stage of a plan decades in the making: 100 Bullets promises that the best is already here, but even better is waiting…

Entertainment-starved story fans – grown-up, paid-up, immune to harsh language and unshaken by rude, nude and very violent behaviour – should make their way to their favourite purveyor of fine fiction immediately and get every one of these graphic novels – at all costs.

© 2002 Brian Azzarello, Eduardo Risso and DC Comics. All Rights Reserved.

Batman: A Lonely Place of Dying


By Marv Wolfman, George Pérez, Jim Aparo, Tom Grummet, Mike DeCarlo & Bob McLeod (DC Comics)
ISBN: 978-0-9302-8963-8

Batman is in many ways the ultimate superhero: uniquely adaptable and able to work in any type or genre of story – as is clearly evident from the plethora of vintage tales collected in so many captivating volumes over the years.

One less well-mined period is the grim 1980s era when the Caped Crusader was partially re-tooled in the wake of Crisis on Infinite Earths, becoming a driven, but still level-headed, deeply rational Manhunter, rather the dark, out-of-control paranoid of later days or the costumed boy-scout of the “Camp” crazed Sixties.

Robin, the Boy Wonder debuted in Detective Comics #38 (April 1940) created by Bob Kane, Bill Finger and Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day.

Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student. His creation as a junior hero for younger readers to identify with had inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology comic Batman Family. During the 1980s he led the New Teen Titans first as Robin but eventually in the reinvented guise of Nightwing, re-establishing a turbulent working relationship with Batman. This of course left the post of Robin open…

After Grayson’s departure Batman worked solo until he caught a streetwise urchin trying to steal the Batmobile’s tires. This lost boy was Jason Todd, whose short but stellar career as the second Boy Wonder was fatally tainted by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable foes.

Todd’s unsuspected emotional problems and his murder were controversially depicted and dealt with in Batman: a Death in the Family. In the shock and loss of losing his comrade the traumatised Dark Knight was forced to re-examine his own origins and methods, becoming darker still…

After a period of increasingly undisciplined encounters Batman was on the very edge of losing not just his focus but also his ethics and life: seemingly suicidal on his frequent forays into the Gotham nights. Interventions from his few friends and associates had proved ineffectual. Something drastic had to happen if the Dark Knight was to be salvaged.

Luckily there was an opening for a sidekick…

In this volume, collecting a crossover tale that originally appeared in Batman #440-442 and New Teen Titans #60-61 (plotted by Marv Wolfman and George Pérez, scripted by Wolfman with the Batman chapters illustrated by Jim Aparo & Mike DeCarlo, and the Titans sections handled by Pérez, Tom Grummett & Bob McLeod) a new character entered the lives of the extended Batman Family; a remarkable child who would change the shape of the DC Universe.

In ‘Suspects’ Batman is rapidly burning out, and not only his close confederates but also an enigmatic investigator and a mystery villain have noticed the deadly deterioration. Whilst the criminal mastermind embroils the wildly unpredictable Two-Face in his scheme, the apparently benevolent voyeur is hunting for Dick Grayson: a mission successfully accomplished in the second chapter, ‘Roots’.

The original Robin had become disenchanted with the adventurer’s life, quitting the Titans and returning to the circus where the happiest and most tragic days of his life occurred. Here he is confronted by a young boy who knows the secret identities of Batman and Robin…

‘Parallel Lines’ unravels the enigma of Tim Drake, who as a toddler was in the audience the night the Flying Graysons were murdered. Tim was an infant prodigy, and when, some months later he saw the new hero Robin perform the same acrobatic stunts as Dick Grayson he instantly deduced who the Boy Wonder was – and by extrapolation, the identity of Batman.

A passionate fan, Drake followed the Dynamic Duo’s exploits for a decade: noting every case and detail. He knew when Jason Todd became Robin and was moved to act when his death led to the Caped Crusader going catastrophically off the rails.

Taking it upon himself to fix his broken heroes Drake determined to convince the “retired” Grayson to became Robin once more – before Batman made an inevitable fatal mistake. It might all have been too little to late, however, as in ‘Going Home!’ Two-Face makes his murderous move against a severely sub-par Dark Knight…

Concluding with a raft of explosive and highly entertaining surprises with ‘Rebirth’ this often-overlooked Bat-saga introduces the third Robin (but who would get into costume only after years of training – and fan-teasing) whilst acknowledging both modern sentiments about child-endangerment and the classical roles of young heroes in heroic fiction. Perhaps a little slow and definitely a bit too sentimental in places, this is nevertheless an excellent, key Batman story, and one no fan should be unaware of.

Short, sweet and simply superb, here is a Batman – and Robin – much missed by many of us, and this tale, like so many others of the 1980s, is long overdue for the graphic novel treatment. To the Bat-Files, old chums…
© 1989,1990 DC Comics. All Rights Reserved.

Batman: R.I.P. – the Deluxe Edition


By Grant Morrison, Tony S. Daniel, Sandu Florea, Lee Garbett & Trevor Scott (DC Comics/Titan Books)
ISBN: 978-1-84856-137-3

After a sustained and vicious campaign of brutal psychological warfare, the all-encompassing criminal hegemony calling itself the Black Glove has succeeded in destabilising the already dubious mental equilibrium of Batman. The Glove’s enigmatic, quixotic leader Dr. Hurt is on the verge of his greatest triumph…

Grant Morrison’s controversial, much-touted extended saga relating “the Death of Batman”, promised much and managed to leave many fans confused, angry and unsatisfied, but us older lags knew full well that whatever happened, however long it took, Bruce Wayne would be back and the dance would begin all over again. So let’s take a look at this culminatory saga on its isolated, intrinsic merits and not as part of the hysterical “Buy Me! Buy Me!” huckster-hype: a solitary book starring one of the industry’s most resilient stars.

I’m reviewing the rather lovely Deluxe British edition produced by Titan Books: a lavish oversized hardback that really feels like a special event and which collects the contents of Batman #676-683 plus the portentous prelude from DC Universe #0, and also includes an extensive cover gallery – including all the variants – and a sketch section by Morrison and artist Tony S. Daniel.

After the aforementioned prelude (by Morrison & Daniel), a confrontation and mutual warning for the Dark Knight and the Clown Prince, ‘Midnight in the House of Hurt’ (which begins Sandu Florea’s cracking contribution as inker) sees the villainous clan commence their end-game as distracted, exhausted, head-over-heels-in-love Batman is dragged through further tribulations. The criminal cabal invite the Joker to join their Black Glove, whilst in ‘Batman in the Underworld’ the hero’s greatest allies begin to suspect that he’s out of control: even Bruce Wayne is no longer sure…

The first inkling of a counterplan comes with a glimpse of Batman’s earliest cases – a time when the master strategist had time to plan for every possible contingency. With his closest confidante apparently dead a radical new Caped Crusader stalks Gotham – the outlandish Batman of ‘Zur En Arrh’. Death and Chaos rule on the streets in ‘Miracle on Crime Alley’ and the utterly unpredictable Clown makes his characteristically savage move in ‘The Thin White Duke of Death’…Naturally it’s not what anybody expected…

Let’s be clear here: at the time of the original comics publication, for the industry and fan-base the Death of Batman was already a done deal. With the mega-crossover event Final Crisis rumbling along like a gaudy juggernaut, everybody “knew” that Bruce Wayne was a goner and only waited to see how, so when ‘Hearts in Darkness’ finally appeared with a resplendent, resurgent, triumphant Batman vanquishing and vanishing, leaving a slew of unanswered questions, there were howls of protest.

However these are readers who were aware of a greater picture that involved the entire DCU. For the purposes of this collection though and any casual reader picking it up, there is a solid narrative conclusion which is marvelously supplemented by the two-issue postscript ‘Last Rites’ which follows.

Illustrated by Lee Garbett and Trevor Scott, ‘The Butler Did It‘ and ‘The Butler Did It Again’ focus on Alfred Pennyworth as he adapts to a life without Master Bruce and his driven alter-ego. Looking backwards and to the future these contemplative pieces pinpoint some key moments of Batman’s serried history whilst carefully planting those clues that would inform the adventures of his successor and even lay a trail of breadcrumbs that would lead to the return of Bruce Wayne…

With the addition of such fashionably despised elements as Bat-Mite and Black Casebook continuity (see Batman: the Black Casebook), as well as deferring/postponing the traditional last chapter explanation and wrap-up, Morrison caught a lot of flak for this tale, but in all honesty, with the value of distance and hindsight this whole thing actually works very well, indeed.

Pretty, enthralling beautiful and magnificently compulsive, this is a Bat-book well worth another look.

© 2008, 2009 DC Comics. All Rights Reserved.

Titan books, who published this edition, are responsible for a huge number of publications; their magazines and graphic novels range from British and World comics and strip classics to fantasy, science fiction, licensed product and DC/Vertigo material for all tastes. Their fabulous new website/blog should beopen for business as you read this. Why not check them out as soon as you’re done here?

NoMan


By various (Tower Books)
ISBN: 42-672

I’ve often harped on about the mini-revolution in the “Camp-superhero” crazed 1960s that saw four-colour comicbook classics migrate briefly from flimsy pamphlet to the stiffened covers and relative respectability of the paperback bookshelves, and the nostalgic wonderments these mostly forgotten fancies still afford (to me at least), but here’s one that I picked up years later as a marginally mature grown man.

Although the double-sized colour comics T.H.U.N.D.E.R. Agents, its spin-offs Undersea Agent, Dynamo, NoMan and the magnificent war-comic Fight the Enemy were all distributed in Britain (but not, I think their youth-comedy title Tippy Teen) these monochrome, re-sized book editions, to the best of my knowledge, were not.

It doesn’t matter: to my delight, it seems that even today the format and not the glow of childhood days recalled is enough to spark that frisson of proprietary glee that apparently only comic fans (and Dinky Toy collectors) are preciously prone to.

Of course it doesn’t hurt when the material is as magnificent as this…

The history of Wally Wood’s immortal spies-in-tights masterpiece is convoluted, and once the mayfly-like lifetime of the Tower Comics line ended, not especially pretty: bogged down in legal wrangling and petty back-biting, but that doesn’t diminish the fact that the far-too brief careers of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the reawakening superhero genre and the 1960s spy-chic obsession.

In the early 1960s the Bond movie franchise went from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (beginning in September 1964), bringing the whole genre inescapably into living rooms across the world.

Creative maverick Wally Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. Woody called on many of the industry’s biggest names to produce material for the broad range of genres the company envisioned: Samm Schwartz and Dan DeCarlo handled Tippy Teen – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones Gil Kane and Ralph Reese all contributed to the adventure series.

With a ravenous public appetite for super-spies and costumed heroes exponentially growing the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times, so when T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November) thrill-hungry readers like little me were blown away. It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

All that being said the tales would not be so revered if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, rather more mature stories was by some of the greatest talents in the business: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This slim, seductive digest stars the UN Agency’s number two troubleshooter (after the iconic Dynamo) in four stirring spy thrillers featuring a winning combination of cloak-and-dagger danger, science fiction shocks and stirring super-heroics. Although UN commandos failed to save brilliant Professor Jennings from the mysterious Warlord, they rescued some of the scientist’s greatest inventions, including a belt that could increase the density of the wearer’s body, a brain-amplifier helmet and a cloak of invisibility.

These prototypes were divided between several agents, creating a unit of superior fighting men to counter the increasingly bold attacks of global terror threats such as the aforementioned Warlord.

Inexplicably, the origin tale ‘T.H.U.N.D.E.R. Agent NoMan’ which told how aged Dr. Anthony Dunn had his mind transferred into an artificial android body equipped with the invisibility cape is not included here, but the book’s back cover features a Wood pin-up “file page” which distils the powers and background into a handy recap. In those long-ago days kids didn’t much care for long-winded and endless reworkings of past detail: origins just weren’t as important as beating bad-guys….

Incredibly strong, swift and durable, NoMan had one final advantage: if his artificial body was destroyed his consciousness could transfer to another android body. As long as he had a spare ready, he could never die.

The action starts with ‘In the Warlord’s Power’ (by Bill Pearson, Dick Ayers, Joe Orlando and Wood) as the artificial agent has to defend an entire Missile Base from an assault by an army of Zombie-men, swiftly followed by ‘NoMan Faces the Threat of the Amazing Vibraman’ (Pearson, John Giunta, Wood & Tony Coleman) wherein the threat was far les esoteric but no less deadly: a freelance villain who used devastating sound weapons.

Next the Invisible Agent tackled a fiendish Mastermind equipped with his own android army in ‘The Synthetic Stand-Ins’ by Steve Skeates, Mike Sekowsky & Frank Giacoia, and the explosive adventures rush to a classy climax in ‘The Caverns of Demo’ (astoundingly illustrated by Gil Kane, Wood and Dan Adkins) wherein NoMan faced an entire island of Neanderthal Beast-Men controlled by an arch criminal who had stolen his cloak of invisibility! Sheer magic!

Supplemented by an exciting ‘NoMan in Action’ fact-feature this is a book that would have completely blown away pre-teen me and still has all the impact of a blockbuster bomb. These are truly timeless comic tales that improve with every reading and there’s precious few things you can say that about…
© 1966 Tower Comics, Inc. All rights reserved.

Hawkman Volume 1: Endless Flight


By Geoff Johns, James Robinson, Rags Morales & various (DC Comics)
ISBN13: 978-1-84023-714-6

Although perhaps one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as the second feature in Flash Comics, Winged Wonder Carter Hall has struggled through assorted excellent but always short-lived reconfigurations. From ancient hero to the re-imagined Thanagarian space-cop and post-Crisis on Infinite Earths freedom fighter (both named Katar Hol – see Showcase presents Hawkman volumes 1-2 and Hawkworld respectively) to the seemingly desperate but highly readable bundling together of all the past versions into the reincarnating immortal berserker-warrior of today, without ever really making it to the big time. Where’s a big-time movie producer/fan when you need one?

Hawkman premiered as the second feature in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, although the most celebrated artists to have drawn this Winged Wonder are Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt and that he and his lover Chay-Ara had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that both lover and killer were also nearby and aware…

Using the restored knowledge of his past life Hall fashioned a costume and flying harness, becoming a crime-fighting phenomenon. Soon the equally reincarnated Shiera Sanders was fighting and flying beside him as Hawkgirl. Together these ancient “Mystery-Men” battled modern crime and tyranny with weapons of the past.

Fading away at the end of the Golden Age (Hawkman’s last appearance was in All Star Comics #57, 1951 as leader of the Justice Society of America) they were revived nine years later as Katar Hol and Shayera Thal of Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a more space-aged interpretation which survived until 1985’s Crisis, and their long career, numerous revamps and retcons ended during the 1994 Zero Hour crisis.

When a new Hawkgirl was created as part of a revived Justice Society comicbook, older fans knew it was only a matter of time before the Pinioned Paladin rejoined her, which he did in the superb JSA: the Return of Hawkman.

Which is where Endless Flight takes off: reprinting issues #1-6 of the comicbook that spun-off from that epic extravaganza, plus the one-shot Hawkman Secret Files. The new series begins with the reborn, reunited heroes settling into a comfortably familiar setting as museum curators in the Louisiana City of St. Roch – a venue with as great story potential as it was during the Silver Age when Katar Hol had a similar job in Midway City.

The reconstituted Hawkman now has knowledge of all his past lives: many millennia when and where he and his princess fought evil together as bird-themed champions, dying over and over at the hands of an equally renewed Hath-Set. Most importantly, Kendra Saunders, the new Hawkgirl differs from all previous incarnations. This time Shiera was not born again, but possessed the body of a grand-niece when that tragic girl committed suicide. Although Carter Hall still loves his immortal inamorata his companion of a million battles is no longer quite so secure or sure of her feelings…

‘First Impressions’ by Geoff Johns, James Robinson, Rags Morales & Michael Bair drops the couple straight into a high-flying adventure as their oldest foe orchestrates an opening attack just as a new friend goes missing in India. ‘Into the Sky’ further explores new lives and ancient civilisations as the Hawks travel to the subcontinent in a leftover Thanagarian space-cruiser and encounter old enemies Shadow-Thief and Copperhead stealing artifacts from a lost – and trans-dimensional – city.

‘Lost in the Battlelands’ sees the Feathered Furies striving against ancient Vedic warriors to save enslaved, intelligent, six-limbed elephant men, an epic struggle that concludes in a savage war of liberation in ‘Beasts of Burden’.

Meanwhile back home in St. Roch, millionaire Kristopher Roderic is laying sinister long-term plans and a superlative archer is committing murders in the street…

‘Hidden Past and Hidden Future’, by Johns, Patrick Gleason & Christian Alamy, reveals Shadow-Thief’s connection to Roderick whilst retelling the ancient tragedy of Prince Khufu, his betrothed Chay-Ara and their betrayal by the Priest Hath-Set, before ‘Slings and Arrows’ (Johns, Robinson, Morales & Bair) finds Hawkman butting heads with old “Frenemy” Green Arrow, a cunning two-part thriller that features bad-guy bowman The Spider (fans of James Robinson’s superb Starman run will be delighted to see him again) attempting to frame the Emerald Archer and set up the Hawks to kill him…

Grim, gripping and often brutal, these opening tales of a noble savage taking back what once was his are some of the very best adventures of the Winged Wonders and hint at even greater things to come. A must-read for older fans of costumed melodramas, they are still a powerful, beautiful and compelling example of what great creators and fresh ideas can achieve with even the oldest raw material.

Don’t delay any longer. Hunt this book down now…

© 2002, 2003 DC Comics. All Rights Reserved.