JLA: Salvation Run


By Matthew Sturges, Bill Willingham, Sean Chen, Walden Wong & others (DC Comics)
ISBN: 978-1-84576-981-9

It all makes sense really: if you’re normal folks in a world of casually destructive gods and monsters wouldn’t you want to get rid of them? That’s the premise of this dark and sardonic take on George II’s “Wahr on Turrrism” as seen through the gaudy lens of the DC universe.

Salvation Run was a seven part miniseries which spilled over most prominently into Justice League of America (see Sanctuary) and Catwoman (both Catwoman: Crime Pays and Catwoman: the Long Road Home), although the build-up, which saw a large number of DC super-villains seemingly vanish was featured in a quite a number of disparate DC titles.

The first chapter ‘Hellish New World’ (by Willingham, Chen & Wong) follows the murder of Bart Allan in Flash – Fastest Man Alive: Full Throttle and concentrates on that hero’s killers as they try to survive on a deadly alien world. They had been captured and sent there by the hard-line political animal Amanda Waller and her pet penal battalion The Suicide Squad, a government-controlled team of super-villains acting as a black-ops team in return for (limited) freedom. It’s not long before a multitude of metahumans ranging from cheap thugs like Black Spider and Hyena to “aristocrats” such as Cheetah, Clayface and the Joker are also unceremoniously dumped and forgotten…

Clandestinely deported without trial, they were told their new world had everything they needed to survive, but when they fell out of teleportational Boom Tubes they all quickly discovered that somebody lied: everything animal, vegetable and mineral on this Hellworld has been programmed to kill them…

In ‘Take this World and Shove It!’ the body-count of (admittedly minor) bad-guys begins to mount and in a grisly echo of Lord of the Flies the Joker takes charge – until the final batch of transportees arrive: a group which includes Lex Luthor, Catwoman and an incredibly scared and angry Suicide Squad, finally betrayed by their Government taskmasters…

Matthew Sturges took over the scripting with ‘All You Need is Hate’ and the trenchant black comedy was cranked up as rivalries and philosophical differences divided the villains on all but one point – that there were enough mad scientists on hand to find a way back to Earth…

‘Life is But a Nightmare’ revealed that the never-unaware Batman had planted a heroic infiltrator among the villains, and as immortal Vandal Savage lured a small harem of Bad Girls to a distant “safe area” to begin populating the planet with his progeny, the civil war among the factions claimed its first major player, whilst ‘Through a Glass Deadly’ (illustrated by Joe Bennett and Belardino Brabo) saw the morally ambivalent Catwoman forced to betray Batman’s spy to the villains just as the true masters of Hellworld reveal their own long-range plans for the deported villains.

‘Burning Down the World’ saw open warfare break out as Luthor and Joker attempt to beat each other to death whilst all about them Hellworld’s creators attack and the violent deadly affair ends with a mass prison break when Luthor’s genius returned them all (the survivors anyway) to Earth with renewed hatred of society and a huge simmering grudge to work off… ‘We Gotta Get Out of this Planet’ (by Sturges, Chen, Wong and Wayne Faucher) ends in spectacular fashion a hard look at DC’s dark side and firmly re-establishes the pecking order of the underworld just in time for the ultimate shake-up of Final Crisis.

Wicked, funny and grimly gory this is a fascinating look at the other costumes in the DCU, but there’s enough high concept and clever subtext to delight those casual readers who look beyond the normal “who’s tougher than who” antics.

For clearer comprehension I advise reading Justice League of America: Sanctuary before attempting this book.

© 2008 DC Comics. All Rights Reserved.

Justice League of America: Sanctuary


By Alan Burnett, Dwayne McDuffie, Ed Benes & various (DC Comics)
ISBN: 978-1-84856-051-2

The fourth volume of the latest Justice League of America incarnation (collecting issues #17-22 of the monthly comic) sees a changing of the creative guard as the always impressive Alan Burnett splits the scripting duties with equally impeccable Dwayne McDuffie to tie-in the Worlds Greatest Heroes to a company-wide storyline that wasn’t quite a braided-mega-crossover but was more than a shared plotline.

The graphic novel (or album or trade paperback collection: take your pick) is a wonderful vehicle for a complete reading experience in an industry and art-form that has always suffered from its own greatest strength – vitality and immediacy due to being periodically published.

Simply stated: you can generate huge enthusiasm for your product if it comes out frequently (or constantly), and more so if your product shares a storyline with a congruent product. That simple maxim gave early Marvel an insurmountable advantage in the 1960s and DC, being slow to catch on is still playing Catch-Up in the cross-selling stakes.

Unfortunately that advantage becomes a hazard once these parallel sagas are bundled up into what ought to be cohesive one-off packages, i.e. books, as inevitably backstory and initiating events have to be ignored, précised or included. One day all periodical material will be downloadable on demand and I’ll go back to reviews of actual comics…

The epic in question here is Salvation Run: a miniseries which spilled over most prominently into Catwoman (see both Catwoman: Crime Pays and Catwoman: the Long Road Home), although the build-up, which saw a large number of DC super-villains seemingly vanish, was featured in a quite a number of disparate DC titles.

The chapters here were divided into the lead feature ‘Sanctuary’ parts 1-3, by Burnett, Ed Benes and inkers Sandra Hope, Mariah Benes & Ruy José, with McDuffie providing captivating character-based vignettes, before assuming full writing chores for the last two tales in this volume.

It all kicks off when a desperate gang of super criminals smashes into the JLA’s headquarters and promptly surrenders, requesting asylum. Investigation reveals that villains from the most pathetic to the most powerful are being “disappeared” and even incarceration in the League’s dungeon on the Moon is preferable to the unknown fate of their fellows.

When hard-line political animal Amanda Waller and her pet penal battalion The Suicide Squad turn up demanding the heroes hand over the bad-guys the shocking secret comes out: the US government has had enough of metahuman threats and is rounding them up, without benefit of Due Process, and deporting them to another world from which they can never return. Moreover, she’s equally prepared to trample the JLA’s human rights to get what – and who – she wants…

Full of spectacular action and telling metaphor this yarn has plenty of surprises and for best effect should be read before any of the above cited collections, as it has no real conclusion, only lots of climaxes…

McDuffie’s first tale is ‘Meanwhile, Back in the Kitchen…’ illustrated by Jon Boy Meyers & Serge LaPointe, wherein Vixen reveals a secret that might get her booted off the team to Red Arrow, Red Tornado and Green Lantern, and ‘Meanwhile, Back at Owl Creek Bridge…’, (Meyers & Mark Irwin) sees the Tornado – currently bodiless and inhabiting the team’s computer system – make a decision that could save or end his “life”. Both these short stories lay the threads for upcoming longer tales.

After the conclusion of ‘Sanctuary’ McDuffie and Ethan van Sciver pit the (Wally West) Flash and Wonder Woman against the alien insect Queen Bee Zazzala in ‘Back up to Speed’ and the book closes focusing on the Human Flame, as he joins a bevy of baddies feted by the villainous Libra in a prequel to Final Crisis. ‘The Gathering Crisis’ is illustrated by Carlos Pacheco & Jesus Merino.

Even though possibly no more than a bunch of interludes and add-ons, the sheer quality of the work collected here elevates this book above the average superhero sock-fest, and if you are a fan of the “Big Events” the room to see characters breathe and move here is a bonus of unparalleled worth.

© 2008, 2009 DC Comics. All Rights Reserved.

Green Lantern: Wanted: Hal Jordan


By Geoff Johns, Ivan Reis, Daniel Acuña & Oclair Albert (DC Comics)
ISBN13: 978-1-4012-1590-3

With the series well on its way after his turbulent resurrection in Green Lantern: Rebirth this fourth collection continues to build towards the cosmic spectaculars that seem to dominate the modern comics scene: in this case the Sinestro Corps War and Blackest Night.

Collecting issues #14-20 of the monthly comicbook, all the stories are as usual, written by Geoff Johns and the drama starts with the eponymous title feature. ‘Wanted: Hal Jordan’ by Ivan Reis and Oclair Albert picks up a storyline begun during the previous volume (Green Lantern: Revenge of the Green Lanterns). Throughout the previous year many countries enacted new laws against metahumans – good, bad or undecided – and due to increased geo-political tensions Hal Jordan had rejoined the US Air Force.

He and fellow pilots Jillian “Cowgirl” Pearlman and Shane Sellers were shot down by Chechnyan rebels over Russian airspace, captured and tortured before escaping. When “intel” reveals the torturers have resurfaced, the still-traumatised Green Lantern once more invades Russian territory to confront them, but anticipated vengeance turns to a rescue mission when he finds that Cowgirl has already found them and been shot down again. As the forces of an enraged and extremely belligerent Russia attack the Emerald Invader, so too do a host of alien bounty-hunters who have been secretly stalking the hero since his return…

The carnage escalates as the Justice League and other American heroes try to stop Jordan before an international incident becomes a global catastrophe, whilst behind the scenes an old foe is finally making his long-laid plans a terrifying reality…

Taut, visceral and satisfyingly complex, this tale is a prelude to the aforementioned Sinestro Corps War, and features one of the very best cameo Batman “moments” in recent memory.

The volume continues and concludes with a three-part tale illustrated by the wonderful Daniel Acuña which sets up threads for the mega-crisis after the Sinestro shenanigans (now that’s confident forward planning!). ‘The Mystery of the Star Sapphire’ re-examines and clarifies the history and methodology of the alien Zamarons (who older fans will recall are an all-female off-shoot of the Guardians of the Universe) and the purple energy-stone that periodically possessed GL’s old girlfriend Carol Ferris.

After returning to Earth and initially re-absorbing Ferris that pesky jewel jumps ship to what it thinks is Jordan’s latest flame, Cowgirl Pearlman, culminating in a spectacular, breathtaking power-duel that also lays the groundwork for much of the Blackest Night saga.

Combining big-picture theatrics with solid characterisation Green Lantern is the perfect contemporary superhero series, vast in scope, superb in execution and blending just the right amounts of angst, gloss and action in the storytelling mix: but a basic familiarity with DC/Green Lantern history is advisable.

Perhaps you’d best review some of the earlier graphic novel collections and wonderful Showcase Presents editions before tackling this little gem…

© 2006, 2007 DC Comics. All Rights Reserved.

Manhunter: The Special Edition


By Archie Goodwin & Walter Simonson (DC Comics)
ISBN: 1-56389-374-6

One of the most celebrated superhero series in comics history, Manhunter catapulted young Walt Simonson to the front ranks of creators, revolutionised the way dramatic adventures were told and still remains the most lauded back-up strip ever produced. Concocted by genial genius Archie Goodwin as a support strip in Detective Comics (#437-443, October-November 1973 to October-November 1974) the seven episodes – a mere 68 pages – won six Academy of Comic Book Arts Awards during its far too brief run.

In case you’re wondering: Best Writer of the Year 1973 – Archie Goodwin,

Best Short Story of the Year 1973 ‘The Himalayan Incident’,

Outstanding New Talent of the Year 1973 – Walter Simonson,

Best Short Story of the Year 1974 ‘Cathedral Perilous’,

Best Feature Length Story of the Year 1974 ‘Götterdämmerung’ and

Best Writer of the Year 1973 – Archie Goodwin.

Paul Kirk was a big game hunter and part-time costumed mystery man before and during World War II. Becoming a dirty jobs specialist for the Allies, he lost all love of life and died in a hunting accident in 1946. Decades later he seemingly resurfaced, and came to the attention of Interpol agent Christine St. Clair. Thinking him no more than an identity thief she soon uncovered an incredible plot by a cadre of the World’s greatest scientists who had combined into an organisation to assume control of the planet once they realised that man now had the means to destroy it.

Since the end of the War the Council had infiltrated all corridors of power, making huge technological advances (such as stealing the hero’s individuality by cloning him into an army of superior soldiers), slowly achieving their goals with no-one the wiser, but the returned Paul Kirk had upset their plans and was intent on thwarting their ultimate goals…

This slim volume reprints the much-missed Mr. Goodwin’s foreword from the 1979 black and white album Manhunter: the Complete Saga and gathers in one spiffy single collection Kirk’s entire tragic quest to regain his humanity and dignity. Coloured by Klaus Janson and lettered by Ben Oda, Joe Letterese, Alan Kupperberg & Annette Kawecki, it tells of St. Clair and Kirk’s first meeting in ‘The Himalayan Incident’, her realisation that all is not as it seems in ‘The Manhunter File’ and their revelatory alliance in ‘The Resurrection of Paul Kirk.’

Now fully a part of Kirk’s crusade Christine discovered just how wide and deep the Council’s influence ran in ‘Rebellion!’ before beginning the end-game in the incredible ‘Cathedral Perilous’ and gathering one last ally in ‘To Duel the Master’…

With all the pieces in play for a cataclysmic confrontation, events take a strange misstep as Batman stumbles into the plot and threatens to inadvertently hand the Council ultimate victory. ‘Götterdämmerung’ fully lived up to its title and perfectly wrapped up the saga of Paul Kirk – which was a superb triumph and perplexing conundrum for decades to come.

In an industry notorious for putting profit before aesthetics the pressure to revive such a well-beloved character was enormous, but Goodwin and Simonson were adamant that unless they could come up with an idea that remained true to the spirit and conclusion of the original, Manhunter would not be seen again.

Although the creators were as good as word DC did weaken a few times and Kirk clones featured in the Secret Society of Super-Villains and the Power Company, but they were mere shabby exploitations of the original. Eventually however, an idea occurred and the old conspirators concocted something that was usable and didn’t debase the original saga. Archie provided a plot, and Walter began to prepare the strip.

And after years of valiant struggle Archie finally succumbed to the cancer that had been killing him. Anybody who had ever met Archie Goodwin will understand the void his death created. He was irreplaceable.

Without a script the project seemed doomed until Simonson’s wife Louise suggested that it be drawn and run without words: a silent tribute and the last hurrah for a true hero. Manhunter: the Final Chapter reunites all the characters and brings the sublime epic to a perfect resolution. Now it really is all over…

With a touching afterword from Walter and a couple of pin-ups thrown in, this book represents a perfect moment of creative brilliance and an undisputed zenith in comics storytelling. This is a tale no comic fan can afford to be without.
© 1973, 1974, 1999 DC Comics.  All Rights Reserved.

JLA: Tower of Babel


By Mark Waid, Howard Porter & various (DC Comics)
ISBN 1-84023-304-4

After battling every combination of ancient, contemporary and futuristic foes, the World’s Greatest Superheroes found themselves pitted against an unbeatable threat in this startling exploration of paranoia that originally ran in issues #42-46 of the monthly comic-book, and spread into JLA Secret Files #3 and JLA 80-Page Giant #1

As a taster to the main event the book begins with ‘Half a Mind to Save a World’, an intriguing take on Asimov’s Fantastic Voyage from Dan Curtis Johnson, Mark Pajarillo and Walden Wong, wherein the Atom leads a JLA team on a mission to forcibly evacuate an advanced civilisation of bacteria that have taken up residence in a small boy’s brain, but of course, the bacteria aren’t that keen on moving…

Tower of Babel begins with immortal eco-terrorist Ra’s Al Ghul’s latest plan to winnow Earth’s human population to manageable levels well underway. In ‘Survival of the Fittest’ (Waid, Porter and Drew Geraci) a series of perfectly planned pre-emptive strikes cripple the Martian Manhunter, Flash, Wonder Woman, Aquaman, Plastic Man and Green Lantern whilst Batman is taken out of the game by the simple expedient of stealing his parents’ remains from their graves.

With the Dark Knight distracted and his fellow superheroes disabled the action begins: suddenly humanity has lost the ability to read. Books, newspapers, complicated machinery instructions, labels on medicine bottles – all are now gibberish. The death toll starts to rise…

In ‘Seven Little Indians’ as the League attempt to regroup and fight back Batman realises that the tactics and weapons used to take out his allies, now including Superman, were his own secret contingency measures, designed with sublime paranoia in case he ever had to fight his super-powered friends…

Inserted next is ‘Blame’ by Dan Curtis Johnson, Pablo Raimondi, Claude St. Aubin and David Meikis from JLA Secret Files #3 which reveals how Talia, Daughter of the Demon, stole Batman’s anti-hero files and devices before Tower of Babel resumes with ‘Protected by the Cold’ as Batman leads a counter-attack despite the shock and fury of his betrayed comrades, and as the final phase kicks in and humans lose the power of speech too, the disunited team mounts a last-ditch assault on Al Ghul in ‘Harsh Words’ (illustrated by Steve Scott and Mark Propst). The same team handled the epilogue where the recovered heroes angrily seek to understand how their trusted friend could have countenanced such treachery…

The volume concludes with two thematically linked vignettes from JLA 80-Page Giant #1, ‘The Green Bullet’ by John Ostrander, Ken Lashley and Ron Boyd and ‘Revelations’ by Priest, Eric Battle and Prentis Rollins wherein Batman clears the Man of Steel of a trumped-up murder charge whilst Aquaman and Wonder Woman seek to deal with their obvious dislike and distrust of each other…

This volume (voted by multimedia reviews website IGN as number 20 on their list of the 25 greatest Batman graphic novels) is indeed one of the best Batman tales ever: a perfect, defining example of the man who thinks of everything, and is tough enough to prepare for the worst of all outcomes. As the Dark Knight was (temporarily) cast out of the League a new era began and the fans couldn’t have been happier. That’s a feeling you can share simply by picking up this startlingly impressive tale.
© 1998, 2000 DC Comics. All Rights Reserved.

Black Widow: The Coldest War – A Marvel Graphic Novel


By Gerry Conway, George Freeman & various (Marvel)
ISBN: 0- 87135-643-0

By 1990 Marvel’s ambitious line of all-new graphic novels was beginning to falter, and some less-than-stellar tales were squeaking into the line-up. Moreover, the company was increasingly resorting to in-continuity stories with established – and company copyrighted – characters rather than creator-owned properties and original concepts.

Not that that necessarily meant poor product, as this intriguing superhero spy thriller proves. The Coldest War is set in the last days of the US/Soviet face-off with what looks to be a pasted-on epilogue added as an afterthought, but as the entire affair was clearly scripted as a miniseries – most probably for the fortnightly anthology Marvel Comics Presents – an afterword set after the fall of the Berlin Wall doesn’t jar too much and must have lent an air of imminent urgency to the mix.

The Black Widow started life as a svelte and sultry honey-trap Russian agent during Marvel’s early “Commie-busting” days. She fell for an assortment of Yankee superheroes – including Hawkeye and Daredevil – and finally defected; becoming an agent of S.H.I.E.L.D. and occasional leader of the Avengers. Throughout her career she has been considered competent, deadly, efficient and cursed to bring doom and disaster to her paramours.

Gerry Conway provides a typically twisty, double-dealing tale set in the dog-days of Mikhail Gorbachev’s “Perestroika” (“openness”) government when ambitious KGB upstarts undertake a plan to subvert Natasha (nee Natalia) Romanova and return her to Soviet control using the bait of her husband Alexei Shostokoff – whom she has believed dead for years. Naturally nothing is as it seems, nobody can be trusted and only the last spy standing can be called the winner…

Low key and high-tech go hand in hand in this sort of tale, and although there’s much reference to earlier Marvel classics this tale can be easily enjoyed by the casual reader and art fan.

And what art! George Freeman is a supreme stylist, whose drawing work – although infrequent – is always top rate. Starting out on the seminal Captain Canuck, he has excelled on Jack of Hearts, Green Lantern, Avengers, Batman (Annual #11, with Alan Moore), Wasteland, Elric, Nexus and The X-Files (for which he won the Eisner Award for colouring). He co-founded the design/colouring studio Digital Chameleon in 1991.

Here, inked by Ernie Colon, Mark Farmer, Mike Harris, Val Mayerik and Joe Rubinstein with colours from Lovern Kindzierski he produced a subtle and sophisticated blend of costumed chic and espionage glamour that easily elevated this tale to a “must-have” item.
© 1990 Marvel Entertainment Group, Inc. All Rights Reserved.

John Constantine, Hellblazer: Son of Man


By Garth Ennis & John Higgins (Vertigo)
ISBN: 978-1-84023-830-3

Garth Ennis ended a spectacular run on the urban wizard and all-around nasty-piece-of-work John Constantine in grand manner with Hellblazer: Rake at the Gates of Hell. By wrapping up all his loose ends and eradicating almost everything built during his tenure Ennis gave the regrettable impression that he was never coming back, but to every fan’s delight he returned with frequent collaborator John Higgins (see Pride and Joy) to craft this terrifying and pitiless tale of urban horror and twisted heritage set in the darkly charismatic London underworld.

During the Falklands War, when John Constantine was still in and out of criminal asylums, gang boss Harry Cooper asked a favour. Already well acquainted with the worst that Hell housed, the cocky young wizard knew true evil when it stuck a gun up his nose and was wise enough to comply.

With a few of his friends – for they weren’t all dead back then – he successfully resurrected Cooper’s dead son, and counted himself lucky to escape with his life and knees intact. No one, especially Cooper, needed to know just how he’d accomplished the impossible.

Twenty years later an older wiser man, he’s being harassed by Copper’s thugs and their bought coppers again. The kid’s all grown up now and taking over the family business, but his actions don’t make sense. Rather than making money, all his efforts seem destined to turn the city into a seething cauldron of race-hate and gang warfare: a literal Hell on Earth.

Now Constantine has to deal with the thing he brought back before it settles with him and all London too – but the outlook is far from rosy…

Collecting issues #129-133 of the monthly comicbook, this is an excellent blend of crime-thriller a la “Cool Britannia” with the signature black comedy-horror that Ennis has made his own, and the expressive, boldly subtle art of John Higgins perfectly captures the brutality, hilarity and sheer fear generated in this terrific thriller.

Grown-up comics simply don’t get better than this and both crime fans and horror lovers can pick this book up with no prior familiarity and still have the time of their lives…

© 1998, 1999, 2004 DC Comics. All Rights Reserved.

Green Lantern: Revenge of the Green Lanterns


By Geoff Johns, Carlos Pacheco, Ethan Van Sciver, Ivan Reis & others (DC Comics)
ISBN13: 978-1-84576-355-8

Following on from his triumphant resurrection in Green Lantern: Rebirth and return to the superhero “A-List” in Green Lantern: No Fear this third collection recounts the on-going adventures of Hal Jordan, troubled test-pilot and inter-galactic policeman in a sequence that encompassed the One Year Later publishing event (after the Infinite Crisis event, the company re-set the time line of all their publications to begin one year later. This enabled them to reconfigure their characters as they saw fit, provide a jumping on point for new converts and also give themselves some narrative wiggle-room), and firmly placed this series at the hub of all future DC continuity.

Collecting issues #7-13 of the monthly comicbook, all the stories here are written by Geoff Johns and the hints and plot-markers for both the upcoming Sinestro War and Final Crisis epics are liberally sprinkled throughout the yarn re-presented here.

‘A Perfect Life’ illustrated by Carlos Pacheco and Jesus Merino, paired GL with old friend Green Arrow in a riotous showdown with alien marauder Mongul, a two-part blockbuster that gave the veteran warriors a tantalising glimpse of how their lives could, or perhaps should have been.

Next comes ‘Branded’ with art by Ethan Van Sciver and Prentiss Rollins, which sees GL tackle a long-standing enmity with Batman, who cannot bring himself to trust a hero who has already gone rogue once, whilst the pair have to defeat a deadly new version of the Tattooed Man. The end of that tale marks the jumping-off point for One Year Later. The volume continues immediately with the eponymous ‘Revenge of the Green Lanterns’.

During the missing year the Infinite Crisis rocked the DC universe, and in its aftermath world politics shifted. Superheroes are no longer as popular as they once were and many countries have forbidden them to operate within their national borders. The story opens as Green Lantern invades Russian territory (and not for the first time) in hot pursuit of an alien foe, and when challenged by Rocket Red defenders takes out his impatience on them.

It transpires that year ago Hal Jordan rejoined the air force, and with old pals Jillian “Cowgirl” Pearlman and Shane Sellers was shot down by Chechnyan rebels. Held for months before escaping Jordan holds himself responsible: the arrogant hotshot had decided not to wear his ring in combat and his friends suffered torture and maiming because of his complacency. He has much to atone for and his patience with Earth politics is now non-existent…

 

Moreover, in ‘Revenge of the Green Lanterns’ (pictured by Ivan Reis and Marc Campos) many members of the revived Green Lantern Corps cannot forgive him for the deaths he caused when possessed by the fear-parasite Parallax, so when a lead to missing Lanterns supposedly dead at his hands crashes at his feet Jordan ignores direct orders from the Guardians of the Universe to track them down and sets out with fellow Lantern Guy Gardner for the edge of the universe…

Ending in a spectacular battle against the Cyborg Superman and the robotic Manhunters Hal Jordan’s moment of triumph seems supreme, but throughout the universe creatures of immense violence and evil are being recruited by an implacable old enemy and the Guardians are making secret preparations for an impending catastrophe that will shake the very heavens…

Breathtaking in scope, superb in execution, this is perfect superhero storytelling: but unless you have a basic familiarity with DC /Green Lantern history you’d best review some of the earlier graphic novel collections before even attempting this little cracker…

© 2006 DC Comics. All Rights Reserved.

Essential Iron Man volume 2


By Stan Lee, Roy Thomas, Archie Goodwin, Gene Colan, George Tuska, Johnny Craig, & various (Marvel)
ISBN: 978-1-90415-975-9

Marvel’s rise to dominance of the American comicbook industry really took hold in 1968 when most of their characters finally got their own titles. Prior to that and due to a highly restrictive distribution deal the company was tied to a limit of 16 publications per month. To circumvent this drawback, Marvel developed “split-books” with two features per publication, such as Tales of Suspense where Iron Man was joined by Captain America with #59 (cover-dated November 1964). When the division came the armoured Avenger started afresh with a “Collectors Item First Issue” – after a shared one-shot with the Sub-Mariner that squared divergent schedules – and Cap retained the numbering of the original title; thus premiering in number #100.

This second sterling black and white chronological compendium covers that transitional period, reprinting Tales of Suspense #73-99, Iron Man and the Sub-Mariner #1 and Iron Man #1-11, and also includes the Subby portion of Tales to Astonish #82, which held a key portion of an early comics crossover.

Tony Stark is the acceptable face of 1960s Capitalism; a glamorous millionaire industrialist and inventor – and a benevolent all-conquering hero when clad in the super-scientific armour of his alter-ego, Iron Man. Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions, the emergence of a brilliant new Thomas Edison, using Yankee ingenuity and invention to safeguard and better the World seemed inevitable. Combine the then-sacrosanct belief that technology and business could solve any problem with the universal imagery of noble knights battling evil and the concept behind the Golden Avenger seems an infallibly successful proposition. Of course it helps that all that money and gadgetry is great fun and very, very cool…

This volume begins with Tales of Suspense #73 (cover-dated January 1966) and picks up, soap opera fashion, on Iron Man, rushing to the bedside of his best friend Happy Hogan, gravely wounded in an earlier battle, and now missing from his hospital bed. ‘My Life for Yours!’ by a veritable phalanx of creators including Stan Lee, Roy Thomas, Gene Colan & Jack Abel (in their Marvel modes of Adam Austin and Gary Michaels), Sol Brodsky, Flo Steinberg and Marie Severin, pitted the Avenger in final combat against the Black Knight to rescue Happy but after this the creative stabilised at Lee, Colan and Abel, for ‘If this Guilt be Mine..!’ wherein Tony Stark’s inventive intervention saved his friend’s life but transformed the patient into a terrifying monster.

Whilst in pitched battle against ‘The Fury of… the Freak!’ (who scared the stuffings out of me as an comic-crazed seven-year-old!), Iron Man was helpless when the Mandarin attacked in #76’s ‘Here Lies Hidden…the Unspeakable Ultimo!’ The saga continued in ‘Ultimo Lives!’ and closed as the gigantic android went berserk in ‘Crescendo!’ dooming itself and allowing our ferrous hero to escape home, only to face a Congressional Inquiry and a battle crazed Sub-Mariner in ‘Disaster!’ The Prince of Atlantis had been hunting his enemy Warlord Krang in his own series, and the path led straight to Stark’s factory, so when confronted with another old foe the amphibian over-reacted in his usual manner.

‘When Fall the Mighty!’ in Tales of Suspense #80, was one colossal punch-up, which carried over into Tales to Astonish #82, where Thomas and Colan began the conclusion before the penciller contracted flu after delivering only two pages. Jack Kirby, inked by Dick Ayers, stepped in to produce some of the finest action-art of his entire Marvel career, fully displaying ‘The Power of Iron Man!’

TOS #81 featured ‘The Return of the Titanium Man!’ – and Gene Colan – as the Communist Colossus attacked the Golden Avenger on his way to Congress, and threatened all of Washington DC in the Frank Giacoia inked ‘By Force of Arms!’ before succumbing to superior fire power in ‘Victory!’ Stark’s controversial reputation was finally restored as the public finally discovered that his life was only preserved by a metallic chest-plate to kept his heart beating in ‘The Other Iron Man!’ – but nobody connected that hunk of steel to the identical one his Avenging “bodyguard” wore…

The Mandarin kidnapped the inventor’s recovering pal – temporarily wearing the super-suit – in another extended assault that began with ‘Into the Jaws of Death’ which compelled the ailing Stark to fly to his rescue in ‘Death Duel for the Life of Happy Hogan!’, in #87-88 the Mole Man attacked in ‘Crisis… at the Earth’s Core!’ and ‘Beyond all Rescue!’ and it was the turn of another old B-List bad-guy in ‘The Monstrous Menace of the Mysterious Melter!’ and its sequel ‘The Golden Ghost!’

‘The Uncanny Challenge of the Crusher!’ is an okay battle tale somewhat marred for modern audiences by a painful Commie-Bustin’ sub-plot featuring a thinly disguised Fidel Castro, and the impressions of the on-going “Police Action” in Indo-China are also a little gung-ho (if completely understandable) when Iron Man went hunting for a Red Menace called Half-Face ‘Within the Vastness of Viet Nam!’ and met an incorrigible old foe in ‘The Golden Gladiator and… the Giant!’ before snatching victory from Titanium jaws of defeat in ‘The Tragedy and the Triumph!’ (this last inked by Dan Adkins).

A new cast member was introduced in #95 as preppie S.H.I.E.L.D. agent Jasper Sitwell was assigned as security advisor to America’s most prominent weapons maker, just as the old Thor villain Grey Gargoyle attacked in ‘If a Man be Stone!’ and ‘The Deadly Victory!’

Tales of Suspense #97 began an extended story-arc that would carry the series to the start of the solo-book and beyond. Criminal cartel the Maggia had a scheme to move in on Stark’s company which opened with ‘The Coming of… Whiplash!’ proceeded to ‘The Warrior and the Whip!’ and as the brilliant Archie Goodwin assumed the scripting reins and EC legend Johnny Craig came aboard as inker Iron Man found himself trapped on a sinking submarine ‘At the Mercy of the Maggia’, just as Tales of Suspense ended at #99…

Of course it was just changing its name to Captain America, as Tales to Astonish seamlessly transformed into the Incredible Hulk, but due to a scheduling snafu neither of those split-book co-stars had a home that month (April 1968) which led to the one-and-only Iron Man and the Sub-Mariner #1, and the concluding episode ‘The Torrent Without… The Tumult Within!’ wherein the sinister super-scientists of A.I.M. (Advanced Idea Mechanics, acronym-fans) snatch the Armoured Avenger from the Maggia sub intent on stealing the hero’s technical secrets.

Invincible Iron Man #1 finally appeared with a May 1968 cover-date, and triumphantly ended the extended sea-saga as our hero stood ‘Alone against A.I.M.!’, a thrilling roller-coaster ride that was supplemented by ‘The Origin of Iron Man’ a revitalised re-telling that ended Colan’s long and impressive tenure on the character. With #2, ‘The Day of the Demolisher!’, Craig took over the art, and his first job is a cracker, as Goodwin introduced Janice Cord a new romantic interest for the playboy, the killer robot built by her deranged father and a running plot-thread that examined the effects of the munitions business and the kind of inventors who work for it…

Following swiftly on Goodwin and Craig brought back Happy Hogan’s other self in ‘My Friend, My Foe… the Freak!’ in #3 and retooled a long-forgotten Soviet villain into a major threat in ‘Unconquered is the Unicorn!’ before George Tuska, another Golden Age veteran who would illustrate the majority of the Iron Man’s adventures over the next decade. Inked by Craig, ‘Frenzy in a Far-Flung Future!’ is a solid time-paradox tale wherein Stark is kidnapped by the last survivors of humanity, determined to kill him before he can build the super-computer that eradicated mankind. Did somebody say “Terminator”…

The super-dense (by which I mean strong and heavy) Commie threat returned – but not for long – in ‘Vengeance… Cries the Crusher!’ and the scheme begun in TOS #97 finally bore painful fruit in the two-part thriller ‘The Maggia Strikes!’ and ‘A Duel Must End!’ as the old Daredevil foe the Gladiator led a savage attack on Stark’s factory, friends and would-be new love…

This volume ends with a bold three-part saga as the ultimate oriental arch-fiend returned with a cunning plan and the conviction that Stark and Iron Man were the same person. Beginning in a “kind-of” Hulk guest-shot with #9’s ‘…There Lives a Green Goliath!’ proceeding through the revelatory ‘Once More… The Mandarin!’ and climaxing in spectacular “saves-the-day” fashion as our hero is ‘Unmasked!’, this epic from Goodwin, Tuska and Craig ends the book on a brilliant high note, just as the first inklings of the social upheaval America was experiencing began to seep into Marvel’s publications and their core audience started to grow into the Flower Power generation. Future tales would take the arch capitalist Stark in many unexpected and often peculiar directions…

But that’s a tale for another review, as this sparkling graphic novel is done. Despite some rough patches this is a fantastic period in the Golden Gladiator’s career and one perfectly encapsulates the changes Marvel and America went through: seen through some of the best and most memorable efforts of a simply stellar band of creators.

© 1966, 1967, 1968, 1969, 2004 Marvel Characters, Inc. All Rights Reserved.

JLA: volume 8 Divided We Fall


By Mark Waid & various (DC Comics)
ISBN: 978-1-84023-392-6

When Grant Morrison and Howard Porter relaunched the World’s Greatest Superheroes in 1997 the result was everything jaded fans could have asked for, but nothing lasts forever. By the time of these tales (four years later, kick-starting a new century and reprinting issues #47-54) they were gone and nearly forgotten as scripter supreme Mark Waid assumed full control of story-making and a selection of top-notch artists took turns to produce a delightful run of exciting, entertaining epics that cemented the title at the apex of everybody’s “must-read” list.

Starting off this volume is a dark fable illustrated by Bryan Hitch and Paul Neary introducing a supernatural hell-queen who makes fairytales real – but not in a good way – in ‘Into the Woods’: an extended yarn that stretches into ‘Truth is Stranger’ (with a fairyland section from J.H. Williams III and Mick Gray) before Hitch, Neary, Javier Saltares and Chris Ivy bring it all to a conclusion in the spectacular ‘Unhappily Ever After.’

That brought up the celebratory fiftieth issue, and true to tradition it was resplendent with guest artists. ‘Dream Team’ reaffirmed and revitalised the heroes – who had developed a healthy distrust of Batman – through a series of pitched battles against old foe Doctor Destiny, with art from Hitch, Neary, Phil Jimenez, Ty Templeton, Doug Mahnke, Mark Pajarillo, Kevin Nowlan, Drew Geraci and Walden Wong, which segued neatly into another End-of-Days cosmic catastrophe, as a sixth dimensional super-weapon was unleashed on our universe.

In ‘Man and Superman’ (with art from Mike S. Millar and Armando Durruthy) the extra-planar Cathexis came seeking the JLA‘s help in recapturing their rogue wish-fulfilling “Sentergy: Id”, but it had already struck, separating Superman, Batman, Flash, Green Lantern, Martian Manhunter and Plastic Man from their secret identities, rendering them into twelve incomplete and ineffectual half-men. But all was not as it seemed…

Hitch and Neary resumed the art-chores as the wishing plague devastated Earth in ‘Element of Surprise’ with one unexpected benefit in the grotesque resurrection of dead hero Metamorpho, but the prognosis was poor until the un-reformed thug Eel O’Brian (who turned over a new leaf to become the daftly heroic Plastic Man) saw which way the wind had been blowing in ‘It Takes a Thief’ and led the disjointed team’s resurgence in the apocalyptic climax ‘United we Fall.’

Any worries that Morrison’s departure would harm JLA were completely allayed by these spectacular High Concept super-sagas, and the artwork attained even greater heights at this time. This volume is one of the very best of an excellent run: if you read no other JLA book at least read this one.

© 2000, 2001 DC Comics.  All Rights Reserved.