Essential Uncanny X-Men volume 1


By Stan Lee, Jack Kirby, Roy Thomas, Werner Roth, Dick Ayers & various (Marvel)
ISBN: 978-1-90415-963-6

In 1963 things really took off for the budding Marvel Comics as Stan Lee and Jack Kirby expanded their diminutive line of action titles, putting a bunch of relatively new super-heroes (including hot off the presses Iron Man) together as the Avengers, launching a decidedly different war comic in Sgt Fury and his Howling Commandos and creating a group of alienated heroic teenagers who were gathered together to fight a rather specific threat to humanity.

The eponymously entitled X-Men #1 (September 1963) introduced Cyclops, Iceman, Angel and the Beast: very special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the gradually emerging race of mutant Homo Superior. The story opens as the students welcome their newest classmate, Jean Grey, a beautiful young woman with the ability to move objects with her mind.

No sooner has the Professor explained their mission than an actual Evil Mutant, Magneto, single-handedly takes over the American missile base Cape Citadel. A seemingly unstoppable threat, the master of magnetism is nonetheless driven off by the young heroes on their first mission.

It doesn’t sound like much, but the gritty power of Kirby’s art, solidly inked by Golden Age veteran Paul Reinman, imparted a raw dynamism to the tale which carried the bi-monthly book irresistibly forward. ‘No One Can Stop the Vanisher!’ introduced a federal government connection in FBI agent Fred Duncan, who requested the teens’ assistance in capturing a teleporting mutant who threatened to steal US military secrets.

Issue #3’s ‘Beware of the Blob!’ featured a rare lapse of judgement as Professor X invited a sideshow freak into the team only to be rebuffed by the felonious mutant. Impervious to harm the Blob used his carnival cronies to attack the team, before they could come after him…

With X-Men #4 (March 1964) a thematic sea-change occurred as Magneto returned with ‘The Brotherhood of Evil Mutants!’ intent on conquering a South American country to establish a global powerbase. Mastermind, Toad, Quicksilver and the Scarlet Witch were very much his unwilling thralls in the bombastic struggle that followed, but from then on the heroes were the hunted prey of the malevolent mutants. ‘Trapped: One X-Man!’ in issue #5 saw early results in that secret war as Angel was abducted to Magneto’s orbiting satellite base Asteroid M, and only a desperate battle at the edge of space could save him…

‘Sub-Mariner Joins the Evil Mutants!’ is a self-explanatory tale of gripping intensity elevated to magical levels of artistic quality as the superb Chic Stone replaced Reinman as inker for the rest of Kirby’s tenure, and genuine progress occurred in ‘The Return of the Blob!’ as their mentor left on a secret mission, but not before appointing Cyclops acting team leader. Comedy relief was provided as Lee and Kirby introduced Beast and Iceman to the Beatnik inspired “youth scene” but the high action quotient came courtesy of the troubled teaming of the Blob and Magneto’s brotherhood.

Another invulnerable mutant debuted in ‘Unus the Untouchable!’ a wrestler with an invisible force field who tried to join the Brotherhood by offering to bring them an X-Man. Also notable is the first real incident of “anti-mutant hysteria” when a mob attacked the Beast, a theme that would become a cornerstone of the X-Men mythos.

X-Men #9 is the first true masterpiece of this celebrated title. ‘Enter, the Avengers!’ reunited the mutants with Professor X in the wilds of Europe, as the deadly Lucifer attempted to destroy the world with a super-bomb, subsequently manipulating the teens into an all-out battle with the awesome Avengers. This is still a perfect Marvel comic story today, as is its follow-up ‘The Coming of Ka-Zar!’ a wild excursion to Antarctica, featuring the discovery of the Antediluvian Savage Land and the modern incarnation of one of Marvel/Timely’s oldest heroes (Kazar the Great originated in Marvel Comics #1 November 1939). Dinosaurs, lost cities, spectacular locations, mystery and all-out action: it doesn’t get better than this…

Another turning point occurred in #11 with ‘The Triumph of Magneto!’ as X-Men and Brotherhood both searched for a fantastically powered being called The Stranger. None are aware of his true identity and purpose, but when the Evil mutants found him it spelt the end of their war…

With Magneto gone and the Brotherhood broken Kirby relinquished the pencilling to other hands, although he provided layouts and design for a few more issues. Alex Toth and Vince Colletta proved an uncomfortable mix for #12’s tense drama ‘The Origin of Professor X!’ a two-part saga that introduced Xavier’s half brother Cain Marko and revealed his mystic transformation into an unstoppable human engine of destruction.

The story concluded with ‘Where Walks the Juggernaut’, a compelling tension-drenched tale guest-starring the Human Torch, but most notable for the introduction of penciller Werner Roth (using the name Jay Gavin) who would be associated with the mutants for the next half decade. His inker for this first outing was the infallible Joe Sinnott. Roth was an unsung veteran of the industry, working for the company in the 1950s on such star features as Apache Kid and the inexplicably durable Kid Colt, Outlaw, as well as Mandrake the Magician for King Features Comics and Man from U.N.C.L.E. for Gold Key. As with many pseudonymous creators it was his DC commitments (mostly romance stories) that forced him to disguise his moonlighting until Marvel grew big enough to offer him full-time work.

‘Among us Stalk the Sentinels!’ from issue #14 (inked by Colletta), celebrated the team’s elevation to monthly publication with the first chapter of a three-part saga that introduced anthropologist Bolivar Trask’s solution to the threat of Mutant takeover: super scientific robots that would protect humanity. Sadly their definition of “protect” varied wildly from the expected, but what can you expect when a social scientist dabbles in high-energy physics and engineering?

The X-Men took the battle to the Sentinels secret base and became ‘Prisoners of the Mysterious Master Mold!’ before wrapping up their ferrous foes with ‘The Supreme Sacrifice!’. Veteran Dick Ayers joined as inker with the second chapter and his clean line blended perfectly with Roth’s clean, classicist pencils. They remained a team for years, adding vital continuity to this quirky but never top-selling series.

X-Men #17 dealt with the aftermath of the battle, probably the last time the US Army and government openly approved of the team’s efforts, and the sedate nature of ‘…And None Shall Survive!’ enabled the story to generate a genuine air of apprehension as the Xavier Mansion was taken over by an old foe who picked them off one by one until only the youngest was left to battle alone in the climactic conclusion ‘If Iceman Should Fail..!’

‘Lo! Now Shall Appear… The Mimic!’ in #19 was Stan Lee’s last script, a punchy tale of a troubled teen with the power to copy the knowledge, powers and abilities of anyone in close proximity, before the writing reins were turned over to Roy Thomas in #20, who promptly jumped in guns blazing with ‘I, Lucifer…’ an alien invasion yarn that returned Xavier’s arch-nemesis as well as Unus the Untouchable and the Blob, revealed how Professor X lost the use of his legs, and, with the concluding part ‘From Whence Comes Dominus?’, completely made the book his own.

At this time Marvel Comics had a vast and growing following among older teens and college kids, and the youthful Thomas spoke and wrote as they did. Coupled with his easy delight in large casts this made X-Men a very welcoming read for we adolescents…

The next two-parter resurrected the old Avengers villain Count Nefaria, who used illusion casting technology and a band of other heroes’ second-string foes (Unicorn, Porcupine, Plantman, Scarecrow and the Eel, if you’re wondering) to hold Washington DC hostage and frame the X-Men for the entire scheme. ‘Divided… We Fall!’ and ‘To Save a City!’ comprise a fast-paced, old-fashioned goodies vs. baddies epic with a decided sting in the tail, and this excellent black and white compendium concludes with another standard plot – Evil Scientist Grows Giant Bugs…

‘The Plague of… the Locust!’ from X-Men #24 isn’t the most memorable tale in the canon but reads well enough and has the added drama of Marvel Girl being forced to leave the team to go to college; another deft sop to the audience as it enabled many future epics to include Campus life in the action-packed, fun-filled mix…

These quirky tales are a million miles removed from the angst-ridden, breast-beating, cripplingly convoluted X-brand of today’s Marvel, and in many ways are all the better for it. Well drawn, highly readable stories are never unwelcome or out of favour though, and it should be remembered that everything here informs so very much of the mutant monolith. These are stories for the dedicated fan and newest convert, and never better packaged than in this economical tome. Everyone should have this book.
© 1963, 1964, 1965, 1966, 1999 Marvel Characters, Inc. All Rights Reserved.

Conan the Reaver – A Marvel Graphic Novel


By Don Kraar & John Severin (Marvel)
ISBN: 0- 87135-289-3

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practices that had come about as a reaction to the scrupulously-censorious oversight of the self-inflicted Comics Code Authority: A body created by the publishers to police their product and keep it palatable and wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres to be revisited was Horror/Mystery comics, and from that came the pulp masterpiece Conan the Cimmerian.

Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and the 1960s saw the revival of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary versions of man against mage. Undoubtedly the grand master of the genre was Robert E. Howard.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (from the horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Robert E. Howard’s were as big a success as the prose yarns that led the global boom in fantasy and latterly, the supernatural.

Conan became a huge success, a giant brand that saw new prose tales, movies, a TV series and cartoon show, a newspaper strip and all the other paraphernalia of success. And it all largely stemmed from the vast range of comics initiated by Thomas and Smith.

From the days when he was a Marvel property – period – comes this utterly captivating tale of the Cimmerian wanderer’s days as a thief in the Kingdom of Turan. Striking a deal with a palace guard the young Barbarian infiltrates the Palace, intending to empty the treasure vault of aged King Yildiz, despite the supernatural horror that defends it. However the rudely gallant hero is hampered by his growing affection for the ruler’s child-bride, and increasingly caught up in vicious intrigues that plague the court. Then the King himself offers Conan a devil’s bargain if he will perform one task for him…

Conan the Reaver is rip-roaring pulp fare, brimming with monsters, worldly cynicism, scantily-clad damsels in distress and spectacular action, cannily recounted by veteran scripter Don Kraar (probably best known as the writer of the Tarzan newspaper strip for thirteen years) and magically illustrated by a master of our art-form, whose meticulous style adds gravity and humour as well as solid authenticity to the visuals. Severin is aided in the picture-making magic by his equally talented sister Marie, who coloured this mini-epic.

Still readily available this is a classy tale that will delight any fan of the genre and could easily convert a few die-hards too.
© 1987, 1990 Marvel Comics Group. Conan the Barbarian and all prominent characters are TM Conan Properties Inc. All Rights Reserved

The Question: the Five Books of Blood


By Greg Rucka & various (DC Comics)
ISBN13: 978-1-4012-1799-0

Spinning out of DC’s 52 and Countdown to Final Crisis year-long mega-series, ex-Gotham City cop Renee Montoya took up the faceless mask and obsessions of the shadowy hero known as The Question and sought to track down the physical copies and adherents of the gospel of All Things Evil alternatively known as the Books of Blood or the Crime Bible.

This legendary tome is said to counter all that is good in the world and justify and codify all that is wrong. Driven by a need to understand the evils she fights and stop the spread of this monstrous belief, the driven martial artist hunts for the remaining copies of the book and the distinct factions that protect them promote their teachings. She begins by following – or perhaps being stalked by – a diabolical missionary of sin: a monk of darkness. But as she closes on the secret master of the “Dark Faith” she inexorably nears her own ultimate corruption…

Originally released as five inter-related one-shots entitled Crime Bible: the Five Books of Blood, each chapter of her quest is preceded by a salutary lesson excerpted from the dreadful chronicle, with each Book of Blood illustrated by a different artist or team. ‘The Lesson of Deceit’ leads off with art by Tom Mandrake, followed by ‘The Lesson of Lust’ by Jesus Saiz, ‘The Lesson of Greed’ by Matthew Clark and ‘The Lesson of Murder’ by Diego Olmos, culminating in ‘The Parable of the Faceless’ by Manuel Garcia and Jimmy Palmiotti. But the shock ending is not what it appears as Greg Rucka’s grim tale and Montoya’s dark voyage was designed to lead directly into the final part of the mega-series triptych Final Crisis.

Moody and stylish, this hardcover edition also contains rare promotional materials distributed to retailers in the form of Montoya’s notes collected as a hunting journal.

Although highly readable with many excellent set pieces, this book is inextricably wedded to a much larger story and is pretty much impenetrable to casual readers, and the lack of a conclusive ending (pending the events of the aforementioned Final Crisis) pretty much relegates it to the limited attention of the already converted… which is in many ways the biggest crime.

© 2007, 2008 DC Comics. All Rights Reserved.

Essential Marvel Team-Up volume 1


By various (Marvel)
ISBN: 978-0-7851-2376-6

Inspiration isn’t everything. In fact as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing or battling (often both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless Marvel Team-Up was the second full-Spider-Man title (an abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but had died after two issues) and it launched in March 1972, with the Wall-Crawler and his friendly flaming rival reluctantly spending the holidays together as an old foe reared his gritty head in the charming ‘Have Yourself a Sandman Little Christmas!’ by Roy Thomas, Ross Andru and Mike Esposito. (Merry Marvelite Maximii can award themselves a point for remembering which martial arts heroine debuted in this issue but the folk with lives can simply take my word that it was Iron Fist’s sometime squeeze Misty Knight.)

Gerry Conway assumed the writer’s role and Jim Mooney the inker’s for ‘And Spidey Makes Four!’ in the next issue as our heroes then took on the Frightful Four and Annihilus and seemingly without pause went after Morbius the Living Vampire in #3’s ‘The Power to Purge!’ (inked by Frank Giacoia).

The new horror-star was still the villain in MTU #4 as the Torch was replaced by most of the mutant team (The Beast having gone all hairy – and solo) in ‘And Then… the X-Men!’ a pacy thriller illustrated by the magnificent Gil Kane at the top of his form and inked by Steve Mitchell. Kane became a semi-regular penciller, and his dynamic style and extreme anatomy lifted many quite ordinary tales such as #5’s ‘A Passion of the Mind!’, (Conway script and Esposito inks) pitting Spidey and The Vision against Puppet Master and robotic assassin the Monstroid and its follow-up ‘…As Those Who Will Not See!’ (with the Thing against the Mad Thinker) that most other pencillers could only dream of…

‘A Hitch in Time!’ by Conway, Andru and Mooney guest-starred Thor as Trolls froze Earth’s time-line as a prerequisite step to conquering Asgard, whilst issue #8 is a perfect example of the team-up comic’s other function – to promote and popularise new characters.

‘Man-Killer Moves at Midnight!’ was most fans first exposure to The Cat, (later retooled as Tigra) in a painfully worthy if ham-fisted attempt to address feminist issues from Conway and Jim Mooney. Iron Man began the three-part tale ‘The Tomorrow War!’ (Conway, Andru & Frank Bolle) as he and Spidey were kidnapped by Zarkko the Tomorrow Man to battle Kang the Conqueror; the Torch returned to help deal with the intermediate threat of ‘Time Bomb!’ (Conway, Mooney & Giacoia) but it took the entire race of Black Bolt’s Inhumans to help Spidey stop history unravelling in ‘The Doomsday Gambit!’ – with Len Wein scripting Conway’s plot for Mooney and Esposito to illustrate.

The same writing team produced ‘Wolf at Bay!’ from MTU #12 as the Wall-Crawler met the Werewolf (By Night) and the malevolent Moondark in foggy San Francisco, drawn by Andru and Don Perlin, and Kane and Giacoia returned for ‘The Granite Sky!’ where Wein pitted Spider-Man and Captain America against Hydra and the Grey Gargoyle. ‘Mayhem is… the Men-Fish!’ (inked by Wayne Howard) matched him with the savage Sub-Mariner against Tiger Shark and Doctor Dorcas as well as mutant sea-beasts.

Wein, Andru and Perlin created The Orb to bedevil Spidey and the Ghost Rider in ‘If an Eye Offend Thee!’ in #15 whilst Kane and Mooney illustrated ‘Beware the Basilisk my Son!’, a gripping romp featuring Captain Marvel, which concluded in ‘Chaos at the Earth’s Core!’ (inked by “everybody”!) as Mister Fantastic joined the fracas to stop the Mole Man from inadvertently blowing up the world.

The Human Torch teamed with the Hulk in MTU #18 to stop Blastaar in ‘Where Bursts the Bomb!’ inked by Giacoia & Esposito, but Spidey was back with Ka-Zar to witness ‘The Coming of… Stegron, the Dinosaur Man!’ (Wein, Kane & Giacoia) whose plans to flatten New York by releasing ‘Dinosaurs on Broadway!’ was foiled with the Black Panther’s help – as well as the artistic skills of Sal Buscema, Giacoia and Esposito.

Dave Hunt replaced Esposito for ‘The Spider and the Sorcerer!’ in #21 as Spidey and Doctor Strange once more battles Xandu, a wizard first seen in Spider-Man Annual #2, whilst ‘The Messiah Machine!’ pitted Hawkeye and Spidey against Quasimodo and a mechanoid invasion. The Torch and Iceman teamed to stop Equinox, the Thermo-Dynamic Man on ‘The Night of the Frozen Inferno!’ (Wein, Kane & Esposito) and the first two dozen tales conclude with the defiantly quirky ‘Moondog is another Name for Murder!’– illustrated by Mooney and Sal Trapani – as the web-spinner met the decidedly offbeat Brother Voodoo to quash a Manhattan murder cult.

These stories are of variable quality but nonetheless all have an honest drive to entertain and please whilst artistically the work is superb, and most fans of the genre would find little to complain about. Although not really a book for casual or more maturely-oriented readers there’s lots of fun on hand and young readers will have a blast, so there’s no real reason not to add this tome to your library…

© 1972, 1973, 1974, 2006 Marvel Characters, Inc. All Rights Reserved.

Essential Spider-Man volume 1


By Stan Lee & Steve Ditko (Marvel)
ISBN: 978-0-7851-2192-3

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book story-telling, but there was another unique visionary at Atlas-Comics-as-was; one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for gods and the infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility though his work was both subtle and striking: innovative, meticulously polished, always questing for detail he ever explored the man within. He found heroism – and humour and ultimate evil – all contained within the frail but noble confines of human scope and consciousness. His drawing could be oddly disquieting… and, when he wanted, almost creepy.

Drawing monster and mystery tales for Stan Lee, Ditko had been given his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Furry Underpants Monsters, invading aliens and the ilk which, though individually entertaining, were slowly losing traction in the world of comics since National/DC had reintroduced costumed heroes. Lee and Kirby had responded with Fantastic Four (and the ahead-of-its-time Incredible Hulk) but there was no indication of the renaissance to come when Amazing Fantasy #15 (the last issue) cover featured a brand new adventure character: Spider-Man.

In 11 captivating pages ‘Spider-Man!’ told the parable of Peter Parker, a smart but aloof High School kid who was bitten by a radioactive spider. Discovering his body had developed arachnid abilities which he augmented with his own natural engineering genius, he did what any lonely, geeky nerd would do when given such a gift – he tried to cash in for girls, fame and money.

Making a costume to hide his identity secret in case he made a fool of himself, Parker/ Spider-Man became a minor celebrity – and a self-important one. To his eternal regret, when a thief fled past he didn’t lift a finger to stop him, only to find a burglar had murdered his uncle Ben when he returned home.

Crazy for revenge Parker hunted the thief who had made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it was the felon he couldn’t be bothered with. His social irresponsibility had led to the death of the man who raised him and the boy swore to use his powers to help others…

It wasn’t a new story, but the setting was one familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant monsters and flying cars- this stuff could happen to anybody… Amazing Fantasy #15 came out the same month as Tales to Astonish #35 (cover-dated September 1962) which was the first to feature the Astonishing Ant-Man in costumed capers, but it was the last issue of Ditko’s Amazing playground.

However the tragic last-ditch tale had struck a chord with the reading public and by Christmas a new comicbook superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of the Charlton hero Captain Atom (see Action Heroes Archive volume 1, ISBN 1-4012-0302-7). Holding on to the “Amazing” prefix to help jog reader’s memories, the bi-monthly Amazing Spider-Man #1 had a March cover-date and two stories. It prominently featured the Fantastic Four and took the readers by storm. The first tale, again simply entitled ‘Spider-Man!’ recapitulated the origin whilst adding a brilliant twist to the conventional mix.

The wall-crawling hero was feared and reviled by the general public thanks in no small part to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With typical comic book irony, Spider-Man then had to save Jameson’s astronaut son John from a faulty space capsule… The second story ‘Vs the Chameleon!’ found the cash-strapped kid trying to force his way onto the roster of the Fantastic Four whilst a spy impersonated the web-spinner to steal military secrets, in a perfect example of the high-strung, antagonistic crossovers and cameos that so startled the jaded kids of 1963. Heroes just didn’t act like that…

With the second issue our new kind of hero began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ found Peter Parker chasing after a flying thief as much for profit as justice. Desperate to help his widowed Aunt make ends meet, the hero began to take photos of his cases to sell to Jameson’s Daily Bugle, making his personal gadfly his sole means of support. Along with comedy and soap-operatic melodrama Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to the fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling science-fictional menaces like ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced one of the young hero’s greatest enemies in ‘Versus Doctor Octopus’, a full-length epic wherein a dedicated scientist survived an atomic accident which grafted mechanical tentacles to his body. Power-mad, Otto Octavius even thrashed Spider-Man, sending the lad into a depression until an impromptu pep-talk from the Human Torch galvanized Spider-Man to one of his greatest victories.

‘Nothing Can Stop… the Sandman!’ was another instant classic as a common thug gained the power to transform to sand (another pesky nuclear cock-up) and invaded Parker’s school, whilst issue #5 found the web-spinner ‘Marked for Destruction by Dr. Doom!’ and not so much winning as surviving his battle against the deadliest man on Earth. Presumably he didn’t mind too much as this marked the transition from bi-monthly to monthly status for the series.

Sometime mentor Curtis Connors debuted in #6 when Spidey came ‘Face-to-face with… The Lizard!’ as the hero fought his battle away from the concrete canyons of New York – specifically in the murky Florida Everglades, but he was back in the Big Apple in #7 to tackle ‘The Return of the Vulture’. Fun and youthful hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant.

She was Jameson’s secretary at the Bugle and youthful exuberance was the underlying drive in #8’s lead tale ‘The Living Brain!’ a robot calculator that threatened to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker was finally beating the stuffings out of school bully Flash Thompson. This 17 page joy was accompanied by ‘Spiderman Tackles the Torch!’ (a 6 page vignette drawn by Jack Kirby and inked by Ditko) wherein a boisterous wall-crawler gate-crashed a beach part thrown by the flaming hero’s girlfriend with explosive consequences.

Amazing Spider-Man #9 was a qualitative step-up in dramatic terms as Aunt May was revealed to be chronically ill – adding to Parker’s financial woes – and the action was supplied by ‘The Man Called Electro!’ a super-criminal with grand aspirations. Spider-Man was always a loner, never far from the streets and small-scale-crime, and with this tale wherein he also quells a prison riot single handed, Ditko’s preference for tales of gangersterism began to show through; a predilection confirmed in #10’s ‘The Enforcers!’ a classy mystery where a masked mastermind known as the Big Man used a position of trust at the Bugle to organize all the New York mobs into one unbeatable army against decency. Longer plot-strands are also introduced as Betty Brant disappears, but most fans remember this one for the spectacularly climactic seven-page fight scene in an underworld chop-shop that has still never been topped for action-choreography.

‘Turning Point’ and ‘Unmasked by Dr. Octopus!’ saw the return of the deadly scientist and the revelation of Betty’s dark secret in a tragedy-filled tale of extortion and non-stop that stretched from Philadelphia to the Bronx Zoo and again tempered the melodrama with spectacular fight scenes in unusual and exotic locations.

A new super-foe premiered in #13 with ‘The Menace of Mysterio!’ hired by Jameson to capture Spider-Man but with his own dark agenda, whilst the next issue was a true landmark as a criminal mastermind manipulated a Hollywood studio into making a movie about the wall-crawler. With guest-stars the Enforcers and the Incredible Hulk ‘The Grotesque Adventure of the Green Goblin’ is most notable for introducing Spider-Man’s most perfidious and flamboyant enemy.

Jungle superman and thrill-junkie ‘Kraven the Hunter!’ made Spider-Man his intended prey at the behest of the Chameleon in #15, whilst the Ringmaster and his Circus of Evil prompted #16’s dazzling ‘Duel with Daredevil’ but separating those two classics here are the varied and captivating contents of Amazing Spider-Man Annual #1 (Summer 1964), starting with a 41 page epic peppered with guest-stars from the burgeoning Marvel Universe as the Web-Spinner battled Doctor Octopus, Kraven, Sandman, Mysterio, Electro and the Vulture, collectively known as ‘The Sinister Six!‘ This bombastic clash was augmented by a pin-up gallery of Famous Foes, fact-features ‘The Secrets of Spider-Man’, ‘Spidey’s Super Senses’, ‘Secrets of Spider-Man’s Mask’, a selection of posters and the legendary comedy short ‘How Stan Lee and Steve Ditko Create Spider-Man!’

An ambitious three-part saga began in Amazing Spider-Man #17, which saw the hero touch emotional bottom before rising to triumphant victory over all manner of enemies. ‘The Return of the Green Goblin!’ saw the hero endure renewed print assaults from the Daily Bugle as the Goblin began a war of nerves using the Enforcers, Sandman and a host of thugs to publicly humiliate the hero, just as Aunt May’s health took a drastic downward turn.

Continued in ‘The End of Spider-Man!’ and concluded in ‘Spidey Strikes Back!’ featuring a telling team-up with friendly rival the Human Torch, this extended tale proved that the fans were ready for every kind of narrative experiment (single issue and even two stories per issue were still the norm in 1964) and Stan and Steve were prepared to try it.

The book closes with ‘The Coming of the Scorpion!’ wherein Jameson let his obsessive hatred for the arachnid hero get the better of him, hiring scientist Farley Stillwell to give a private detective Scorpion-based superpowers. Unfortunately the process drove the subject mad before he could capture Spidey, leaving the wall-crawler with yet another super-nutcase to deal with…

Such was the life of comic’s most misunderstood hero and this gloriously economical collection is especially welcome because of a secret I can now reveal:

Colour printing has never really been Steve Ditko’s friend.

His wealth of line variety, his blend of moody blacks and nuanced shading as well as his simplified, almost “big-foot” style of design and drawing is most powerful as dark against light – Black on White. These landmark tales still resonate with power and creativity and they’re at their very best without the pretty tints and hues – although don’t let me stop you from buying other versions of these oft-reprinted gems – just read this book first!

© 1962, 1963, 1964, 1965, 2006 Marvel Characters, Inc. All Rights Reserved.

Batgirl: Death Wish


By Kelley Puckett, Chuck Dixon, Damion Scott & Robert Campanella (DC Comics)
ISBN: 978-1-84023-707-8

Here’s another chronologically complex but swift-moving, sure-footed combat classic featuring Cassandra Cain, the third and by far most competent and compelling Batgirl.

When Gotham City was devastated by an earthquake and abandoned by the US government (Batman: Cataclysm ISBN13: 978-1-56389-527-2 and Batman: No Man’s Land Volumes 1-3, ISBN 13’s: 978-1-56389-564-7, 978-1-56389-599-9 & 978-1-56389-634-7 respectively), a few heroes stayed to protect the innocent. One of these was a new, mute incarnation of Batgirl.

The crisis ended and a semblance of normality returned to the battered metropolis. The new heroine was brought under the wing of Barbara Gordon, wheelchair-bound crime-fighter Oracle (and the previous Batgirl) who now runs the Birds of Prey.

Cassandra, unable to communicate in any manner but fluent in gesture reading and body-language, was raised as an experiment by super-assassin David Cain. Her brain’s language centres opened by a telepath, Cassandra was beginning to adapt to a normal world, when she encountered Lady Shiva – the most dangerous person on Earth.

This ultimate martial artist was initially defeated but the two agreed to meet again in a year – in one final death match.

This fourth collection of tales gathers together Batgirl #17-20, 22, 23, 25, and Batgirl Secret Files #1: a seemingly disjointed array of stories that read perfectly well in this order and clearly show how the old-fashioned stand-alone story can still work in a modern milieu.

Kelley Puckett is a master of fast-paced, visual story-telling, allowing the artist to carry the tales in frenetic bursts of information in motion. Pages go by without a single word and this discipline carries the reader through the adventures at dizzying speeds. Here Damion Scott and Robert Campenella give full rein to their cinematic impulses as the new Batgirl prepares for her date with death by invading a US government spook base in search of a corrupt agent, repeatedly trips over Boy Wonder Robin as both discover they’re working the same case from opposite ends, and explores the ramifications of the death penalty – by far and away the best and most troubling tale in the book – when she intervenes in the execution of a felon she’d previously captured…

Throughout these tales (if I’m vague it’s because most of the little gems are inexplicably untitled) Cassandra’s problems with speech and inability to read are handled cleverly and with sensitivity, and when Chuck Dixon guest-scripts a telling and bitterly funny parable about families that singular McGuffin is the trigger for Batgirl to join Stephanie Brown (the hero-in-training called Spoiler) in an attempt to handle the fallout of a kidnapping gone bad.

Puckett resumes with a moody tale as David Cain returns to Gotham with a contract to kill one of the “Bat-Squad”, and in the penultimate story ‘Little Talk’ Batman and Oracle debate the young hero’s motivation in meeting Shiva again in a moody prelude to the climactic ‘I am Become Death, Destroyer of Worlds’ which features the ultimate confrontation between the two greatest martial artists on Earth – a tale full of style and surprise which still finds room to reveal a deep well of psychological subtext.

These gripping tales of flash and razzle-dazzle are picture-perfect examples of comics combat, with just the right ratio of action to plot, to keep the reader’s pulses pounding and eyes wide. Great, great stuff…

© 2001, 2002, 2004 DC Comics. All Rights Reserved.

House of M: Avengers


By Christopher Gage, Mike Perkins & Andrew Hennessey (Marvel)
ISBN: 978-0-7851-2750-5

In the company crossover event House of M reality was rewritten (yes, again!) when the sometime Avenger Scarlet Witch had a breakdown and altered Earth continuity so that Magneto’s mutants took control of society and where normal humans (“sapiens”) are an acknowledged evolutionary dead-end living out their lives and destined for extinction within two generations.

Collecting the ancillary miniseries House of M: Avengers this volume is set in a world of perfect order, but one where certain malcontents and criminals are determined not to go quietly. Rallying around escaped convict and artificial superman Luke Cage, a gang of criminals calling themselves the Avengers fight to survive and get by however they can, inadvertently becoming a rallying point for Sapiens in a world only too eager to see them all gone…

With the likes of Hawkeye, Tigra, Mockingbird, Moon Knight, Iron Fist, Misty Knight (no relation, not even close), Shang Chi, Master of Kung Fu, Mantis, Swordsman, White Tiger and the Punisher on hand, as well as villains such as Kingpin, Elektra, Bullseye, Taskmaster, Black Cat, Typhoid Mary, the brotherhood of Evil Mutants and Gladiator among the cast there’s plenty of familiar faces and lots of action, but as the countdown ticks towards a big climax and the re-establishment of “real” continuity it’s hard to muster any sense of connection.

Marvel has used this plot to kill off and resurrect our favourites purely for momentary cheap effect so many times its difficult to care…

Weaving established Marvel continuity skilfully into their portion of the overarching epic Gage and Perkins tell an intriguing but frustratingly quick and facile tale that just can’t stand alone (so you will need to read at least some of the other House of M collections for the full picture) that doesn’t fairly reflect their great talents nor deliver the punch we were all hoping for. Pretty, but not for the casual or occasional reader

© 2007, 2008 Marvel Characters, Inc. All Rights Reserved.

Batgirl: Fists of Fury


By Kelley Puckett, Scott Peterson, Damion Scott, Vincent Giarrano, Phil Noto & various (DC Comics)
ISBN: 978-1-84023-820-4

After Gotham City was devastated by an earthquake (Batman: Cataclysm ISBN13: 978-1-56389-527-2) it was abandoned by the US government in a prescient foretaste of what happened to New Orleans after Hurricane Katrina (see also Batman: No Man’s Land Volumes 1-3, ISBN 13’s: 978-1-56389-564-7, 978-1-56389-599-9, and 978-1-56389-634-7 respectively). From the rubble, a few heroes struggled to protect the innocent. One of these was a new incarnation of Batgirl.

The crisis ended, a semblance of normality returned to the battered metropolis, and the new heroine got her own series. Mentored by Babs Gordon, the wheelchair-bound crime-fighter called Oracle (and the previous Batgirl) who now runs the Birds of Prey, the new wearer of the cape-and-cowl is something of a problem.

Raised as an experiment by martial arts super-assassin David Cain, she could not speak or communicate in any normal manner since her language centres were over-ridden by Cain to make combat her only method of expression. An apparent runaway, she was adopted by Batman as a weapon in his never-ending battle, but the more humane Oracle has become her guardian and teacher.

Her learning disabilities alleviated by a telepath, Cassandra Cain is beginning to adapt to a normal world, but things are still skewed since she defeated Lady Shiva – the most dangerous person on Earth – in a martial arts duel. By beating someone even Batman never could, she’s forced her close circle of new friends to look at her in a different way, and the inevitable challengers for Shiva’s title are now dogging her tracks…

This third collection of tales gathers together Batgirl #15, 16, 21, and 26-28: a seemingly disjointed array of stories that actually blend together surprisingly well.

Puckett and Peterson’s scripts are always lightning paced, sparsely dialogued and both have perfect ears for the great one-liner. The art from Damion Scott, Vincent Giarrano, Phil Noto, Robert Campenella and Jesse Delperdang is light and brisk with a delightful flavour of anime – if not quite manga – about it, and three of the six untitled stories (don’t ask me why) run the range from the dramatic tale of a mad scientist’s murder ray, a boy’s desperate plea to stop his dad becoming a killer and a purely manic tie-in to the Last Laugh company crossover event (Batman: the Joker’s Last Laugh ISBN: 978-1-84576-843-0) featuring a startling battle with intangible villain Shadow Thief.

The remaining three adventures deal with the fallout of Batgirl’s defeat of Shiva (set during the time of Batman: Bruce Wayne Murderer? – ISBN-13: 978-1-56389-913-3): a fast-paced, captivating treatise on girl friends a la Thelma and Louise (or perhaps Buffy and Faith) as Robin-in-training Spoiler briefly becomes Batgirl’s best buddy to train, talk trash about dads and generally take care of Gotham in the Big Man’s absence.

Spellbinding, overwhelmingly rapid-paced and brilliantly executed, these tales are a breakneck, supercharged thrill-ride that concentrates on non-stop action yet still manages to be heavily plot-based with genuine empathy and emotional impact. A perfect book to remind you just why and how comics are so great…

© 2001, 2002, 2004 DC Comics. All Rights Reserved.

Runaways volume 5: Escape to New York


By Brian K Vaughan, Adrian Alphona, Takeshi Miyazawa & Craig Yeung (Marvel)
ISBN: 978-1-84653-408-9

The Runaways are a bunch of super-powered kids whose parents were secretly a cabal of would-be world conquerors called “The Pride”. These villains controlled Los Angeles without the citizens even knowing about it – which was why all the baddies and monsters hung around New York. After many trials and tribulations – including the loss of some of the original kids – the young absconders overthrew their progenitors, with the unwelcome result that LA has become an easy target for ambitious costumed ne’er-do-wells.

Placed with social services, the surviving runaways and a few new recruits took to the streets again, preferring life together and driven to protect the city they unwittingly endangered.

The underlying premise of this series is that adults can’t really be trusted, only your friends and comrades, and this volume (collecting volume 2, issues #7-12 of the monthly comic-book) weaves two plot strands together with engaging dexterity to illustrate the point, as the series finally dives head-first into the swirling chaos of full-on Marvel Universe continuity.

Karolina is the daughter of two extraterrestrials intent on conquest, but now they’re gone an alien prince lands on Earth claiming that he is the husband they arranged for her as a condition of truce between their warring civilisations…

When they were fighting their parents one of the few super-heroes to befriend the kids was the teleporting mutant Cloak, and when he’s accused of attempting to murder his symbiotic partner Dagger, the kids zip off to the Big Apple to clear his name, encountering such obstructive and overbearing luminaries as Captain America, Iron Man Spider-Man, Luke Cage and Wolverine as well as the skeevy New York underclass who are their East Coast counterparts…

Whereas I’m certainly more comfortable with the direction taken here, I acknowledge that some readers drawn in by the stylistic similarities to teen-oriented TV soap-operas might miss the angsty traumas and conflicts that have of necessity been down-played to make room for extra-fights and chases. It’s still wonderfully scripted though, very witty and dry with laughs and tension held in perfect balance.

Escape to New York is the best volume yet and Runaways is still a great “outreach” title to get new readers into comics. If you’re already a fan you might think of it as the ideal gift for that stubborn hold-out or perhaps your kids if they think you’re a bit weird to still be getting your jollies from printed matter…

© 2005, 2006, 2008 Marvel Characters Inc. All Rights Reserved. A BRITISH EDITION RELEASED BY PANINI UK LTD

The Lagoon


By Lilli Carré (Fantagraphics Books)
ISBN: 978-1-56097-954-8

What do your comics sound like? What beats and rhythms echo behind your eyes when you absorb pictorial narrative?

The Lagoon presents snatches of young Zoey’s experiences growing up in a rural outpost where she, her parents and her grandfather live beside a cold black lagoon. Within the brackish, weed-choked mire a bizarre, monstrous beast dwells, but her family and the sundry other disparate souls who live nearby gladly tolerate it since it does no obvious harm.

In fact, over the years the incredible, indescribable call of the creature in the night has led to many odd happenings and disappearances. The plaintive cry of the creature obsesses and possesses the humans and as years pass Zoey loses everyone but her grandpa to the night-singer. Her time is taken up with music and learning the piano. But all anyone really hears is that plaint on the midnight breezes…

Dark, ambiguously chilling and comfortable at the same time, the naïve-ist illustration compulsively uses patterns and symbols to depict how sounds look and music appears while recounting the relationship of the creature – far, far more than a dumb beast – and the inevitably maturing and isolated young girl. This intensely experimental picture-parable is mesmerising and powerfully effective for all its brevity.

Lilli Carré first drew critical attention with her short stories (collected as Tales of Woodsman Pete) and this slim black and white tome – her first graphic novel – is another whimsical, expressive and bleakly enchanting exploration of great power and gentle lyricism. Far from our own self-created genre-ghettos this is a perfect book for the discerning reader in search of something different.

© 2008 Lilli Carré. All Rights Reserved.