Nemi

nemi

By Lise Myhre (Titan Books)
ISBN 1-84576-689-9

The newspaper strip is a dying beast in our modern world. What once was a defining aspect of both tabloid and quality periodicals throughout the world has very little effect on contemporary publishing, and if it wasn’t for the internet I’d probably be preparing an article on the entire sub-medium for my “pending obituaries” file. So it’s a delight to be able to review a book collecting a (relatively) new strip that’s accruing some international acclaim as well as wowing the daily readers of our own daily papers.

Running in Metro for the last few years, Lise Myhre’s Nemi recounts the adventures of a modern miss with a graphic twist. Nemi is a cute, irascible, temperamental Goth girl dealing with the world of work and the chronic lack of Great Nights Out in the best way she can.

The recurring themes include boyfriends, work, that darned computer, drinking, hangovers, and all those other bugbears that bedevil the contemporary scene. Not all the gags hit the mark, and sometimes the colour palette seems a little bright for such a darkly surreal and cynical minx, but it’s early days yet.

If you’re looking for something to give to the comic civilian, this is a solid, fresh choice.

© 2007 Lise Myhre/Iblis ANS, Norway. All Rights Reserved.

Justice League International: The Secret Gospel of Maxwell Lord

Justice League International: The Secret Gospel of Maxwell Lord 

By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & various (DC Comics)
ISBN: 1-56389-039-9

The follow-up volume (see Vol 1) of the (then) All-New, All-Hilarious Justice League completes the year long story-arc that introduced businessman and 1980’s archetype Max Lord, who reshaped the World’s greatest super-team for his own mysterious purposes.

The stories themselves (Justice League Annual #1 and issues #8-12 of the monthly comic book) are taken from a period when the major comics publishers were first developing the marketing strategies of the “Braided Mega-Crossover Event” – basically a story involving every publication in a company’s output, for a limited time period – so a compilation like this perforce includes adventures that seem confusing because there are “middles” with no beginnings or endings. In this case the problem is deftly solved by inserting (mercifully) brief text pages explaining what’s happened elsewhere. It also doesn’t hurt that being a comedy-adventure, plot isn’t as vital as character and dialogue in this instance.

‘Germ Warfare’ from the annual, is drawn by Bill Willingham and inked by Dennis Janke, P. Craig Russell, Bill Wray, R. Campanella, Bruce Patterson and Dick Giordano. It is an uncharacteristically grim horror tale involving inhuman sacrifice and sentient Germ-warfare. It is followed by ‘A Moving Experience’, where the heroes take possession of their various new UN embassy buildings, possibly one of the funniest single stories in American comic book history.

‘Seeing Red’ is the first of two episodes forming part of the Millennium crossover alluded to above. Broadly, the Guardians of the Universe are attempting to create the next stage of human evolution, and their robotic enemies the Manhunters want to stop them. The heroes of Earth are asked to protect the Chosen Ones, but the robots have sleeper agents hidden among the friends and acquaintances of every hero on the planet. Millennium was DC’s first weekly mini-series, so the monthly schedule of the other titles meant that a huge amount happened in the four weeks between their own tied-in issues: for example…

The Rocket Red attached to the JLI is in fact a Manhunter, who first tries to co-opt then destroy the team with an oil refinery, but by the second part, ‘Soul of the Machine,’ the team are in space attacking the Manhunter home planet as part of a Green Lantern strike force. Nevertheless, the story is surprising coherent, and the all-out action is still well-leavened with superbly banter and hilarity.

The volume ends by resolving all the mysteries of the first year by exposing the secret mastermind behind the League’s reformation. With ‘Constructions!’ and ‘Who is Maxwell Lord?’ the series comes full circle, the whacky humour proves to have been the veneer over a sharp and subtle conspiracy plot worthy of the classic team, the action kicks into high gear and the characters are seen to have evolved from shallow, if competent buffoons into a tightly knit team of world-beating super-stars – but still pretty darned addicted to buffoonery.

Great art, superb action and a light touch mark this series as a lost classic. Read these and agitate for further compilations to be released.

© 1987, 1992 DC Comics. All Rights Reserved.

The Adventures of Tintin, Vol 2

The Adventures of Tintin, Vol 2 

By Hergé (Egmont UK)
ISBN 13: 978-1-4052-2895-4

By the time Georges Remi, known the world over as Hergé, began the third adventure, Tintin in America (which ran from 1931-1932), he was well on the way to mastery of his art but was still growing as a writer. Although the periodical format meant that a certain degree of slapstick and seemingly directionless action was necessary to keep the attention of the reader, his ability to integrate these set-piece elements into the building of a complete narrative was still developing.

Following directly on from Tintin in the Congo (see Adventures of Tintin vol 1, ISBN 13: 978-1-4052-2894-7) the valiant boy reporter heads for Chicago to sort out the gangster Al Capone, whose diamond smuggling enterprise he had scotched in Africa. But Capone and his hoods are ready and waiting…

Thwarting the plots and schemes of the legendary gangster make for thrilling, uproarious reading, full of chases, fights and hairsbreadth escapes, but events take a darker turn – and broad diversion – once Capone’s biggest rival Bobby Smiles enters the picture. Head of the Gangsters Syndicate of Chicago, Smiles first tries to buy Tintin off, and when he is furiously rebuffed, tries repeatedly to have him killed.

Setting a trap with the police, Tintin smashes the GSC and chases Smiles out west to Redskin City, only to fall foul of a tribe of Indians the mobster has hoodwinked into attacking the indomitable lad. Hergé had a life-long fascination with the American West, and it featured in many of his works (‘Tim the Squirrel’ and ‘Popol Out West’, for example). It’s also clear that he watched a lot of movies, as the signature Western set-pieces are all featured in a thrilling pursuit involving a railroad chase, dynamite sabotage, a prairie wildfire and even tying our heroes to the tracks before Tintin and Snowy finally capture the desperate thug.

Returning to the city Tintin is once more the target of the remaining criminal gangs but they prove no match for his resourceful ingenuity, and he leaves America a better, cleaner place.

With this somewhat long and rambling series of exploits; still not quite a cohesive narrative, Hergé begins to pepper the instalments with sly, dry social commentary, beginning the process of sophisticating the stories, and adding satire to the slapstick – an acknowledgement that adults too, were devout fans and followers of the strip. The comedy of such moments as the rush of speculators when oil is found on the Indian Reservation, or the inept way in which cowboys try to lynch Tintin and Snowy (is that PC these days? – still, it is awfully funny), is graphically interesting but surely aimed at a more worldly and cynical consumer.

Cigars of the Pharaoh (which ran from 1932-1934) is stylistically much more of a designed thriller, with a solid plot underpinning the episodic hi-jinks. Tintin and Snowy meet the first in a string of absent-minded professors (which would culminate in the outlandish but lovable Cuthbert Calculus) Sophocles Sarcophagus whilst on a ship to Egypt. This archaeologist has divined an ancient mystery that is somehow connected to a ring of ruthless drug smugglers. Tintin first encounters the detectives Thompson and Thomson here, when narcotics are planted in his cabin, and a complex drama unfolds as the lad and Professor Sarcophagus discover a lost pyramid is not only the smuggler’s base but the foundation for a much darker game – the overthrow of nations!

Hergé introduced many other recurring and supporting characters in this tale. As well as the Detectives, there was the villainous seaman Captain Allan, the trader Oliveira da Figueira and the Movie Mogul Roberto Rastapopoulos, who would all return in later stories. He was gearing up for the long creative haul, and also began inserting plot-seeds that would only flower in future projects.

When Tintin’s investigations take him to India, where the villains are attempting to topple a Maharajah trying to destroy the Opium poppy industry, he befriends the potentate and thwarts the plan of a crazed Fakir. This villain uses a drug called Rajaijah, which drives men mad forever, and is connected to the Egyptian gang.

The contemporary version of this tale was revised by Hergé in 1955, and sharp-eyed fans will spot a few seeming anachronisms, but the more open-minded will be able to unashamedly wallow in a timeless comedy-thriller of exotic intrigue and breakneck action. Although the mystery of the Cigars of the Pharaoh ends satisfactorily with a climactic duel in the rugged and picturesque hill-country, the threat and relevance of Rajaijah would not be resolved until Hergé’s next tale, and his first masterpiece.

The final album collected in this delightful little re-compilation is The Blue Lotus (which was serialised from 1934-1935): A tale of immense power as well as exuberance, and a marked advance on what has gone before. Set in a China that was under colonial assault by Imperial Japan, it is imbued with deep emotion and informed by the honest sentiment of a creator unable to divorce his personal feeling from his work.

Set amidst ongoing incursions into China by the Japanese during the period of colonial adventurism that led to the Pacific component of World War II, readers would see Tintin embroiled in a deep, dark plot that was directly informed by the headlines of the selfsame newspapers that carried the adventures of the intrepid boy reporter.

Whilst staying with the Maharajah of Gaipajama, Tintin intercepts a mysterious radio message just before a visit by a secretive oriental from Shanghai. This gentleman is attacked with Rajaijah, before he can introduce himself or explain his mission, so the lad sets off for China to solve the mystery.

At the conclusion of Cigars the creator stated that Tintin would go to China next, and he was promptly approached by Father Gosset of the University of Leuven, who begged him to avoid the obvious stereotyping when dealing with the East, and who introduced him to a Chinese art-student named Chang Chong-chen (or Chong-jen or possibly Chongren). They became great friends and Chang taught Hergé much of the history and culture of one of the greatest civilisations in history. This friendship also changed the shape and direction of all Hergé’s later work. The unthinking Colonial superiority of the white man was no longer a casual given, and the artist would devote much of his life to correcting those unthinking stereotypes that populated his earlier work.

Chang advised Hergé on Chinese art and infamously lettered the signs and slogans on the walls, shops and backgrounds in the artwork. He also impressed the artist so much that he was written into the tale as the plucky, heroic street urchin Chang, and would eventually return in Tintin in Tibet.

As Tintin delves into the enigma he finds a web of deception and criminality that includes gangsters, military bullies, Japanese Agent-provocateurs, and corrupt British policemen. He also took an artistic swing at the posturing, smugly superior Westerners that contributed to the war simply by turning a blind-eye, even when they weren’t actively profiting from the conflict.

As Tintin foils plot after plot to destroy him and crush any Chinese resistance he finds himself getting closer to the criminal mastermind in league with the Japanese, and we see a valiant, indomitable nation fighting oppression in a way that would typify the Resistance Movements of Nazi-occupied Europe a decade later, with individual acts of heroism and sacrifice tellingly mixed with the high-speed action and deft comedy strokes.

An altogether darker and oppressive tale of high stakes, the villains in this epic of drug-running and insidious invasion are truly fearsome and despicable, and the tradition of Chinese wisdom honestly honoured. After all, it is the kidnapped Professor Fang Hsi-ying who finally finds a cure for Rajaijah – once rescued by Tintin, Snowy and Chang. But despite the overwhelmingly powerful subtext that elevates this story, it must be remembered that this is also a brilliant, frantic rollercoaster of fun.

It’s hard to imagine that comics as marvellous as these still haven’t found their way onto everybody’s bookshelf, but if you are one of this underprivileged underclass, this lush series of hardback collections is a very satisfying way of rectifying that sorry situation. So why haven’t you..?

Tintin in America: artwork © 1945, 1973 Editions Casterman, Paris & Tournai.
Text © 1978 Egmont UK Limited. All Rights Reserved.
The Cigars of the Pharaoh: artwork © 1955, 1983 Editions Casterman, Paris & Tournai.
Text © 1971 Egmont UK Limited. All Rights Reserved.
The Blue Lotus: artwork © 1946, 1974 Editions Casterman, Paris & Tournai.
Text © 1983 Egmont UK Limited. All Rights Reserved.

Tarzan of the Apes

TARZAN OF THE APES

By Burne Hogarth, with text by Edgar Rice Burroughs (Hamlyn)
ISBN: 0-600-38689-9

Here’s another strong candidate for the title of first Graphic Novel, adapting half of the landmark popular classic. Burne Hogarth drew the Tarzan Sunday newspaper strip after Hal Foster left to create Prince Valiant, and his superb anatomical skill and cinematic design skills revolutionised the action/adventure strip. The modern dynamism of the idealised human figure in comic books can be attributed directly to Hogarth’s pioneering drawing.

When he left the strip he eventually found his way into teaching and produced an invaluable series of art text books such as Dynamic Anatomy and Dynamic Figure Drawing, which influenced a generation of aspiring and wannabe pencillers. I can see my own copies from where I sit typing this.

In the early 1970s he was lured back to the realm of the legendary Lord Greystoke, and produced two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences nearly forty years previously. Large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leap out at the reader in a riot of hue and motion as they tell the triumphant, tragic tale of the orphaned scion of the British nobility raised to awesome manhood by the Great Apes of Africa.

I suspect this book is criminally out of print – certainly my internet searches couldn’t locate a copy less than twenty-five years old. But until some publisher wises up, I can’t think a better example of narrative art for the dedicated aficionado to go hunting for.

Bon Chance, Mes Braves!

© 1972 Edgar Rice Burroughs Incorporated. All Rights Reserved.

Superman: Ruin Revealed

Superman: Ruin Revealed

By Greg Rucka, Karl Kerschl & others (DC Comics)
ISBN 1-84576-244-4

Collecting Adventures of Superman issues #640-641 and #644-647, this slim volume reprints the final stages in the meandering, angst and testosterone cocktail of the revenge obsessed villain Ruin who had waged a campaign of hate and destruction against the Man of Steel and his closest friends.

With inelegant haste – presumably to clear the decks for the looming Infinite Crisis storylines – Superman, with guest-stars Zatanna and Steel, plough their way through a veritable rogue’s gallery comprising the Toyman, OMACs, the new Parasites, Lex Luthor and even Mr. Mxyzptlk, before the final confrontation with the vengeance-crazed Ruin, who is promptly defeated and revealed to be just who you expected him to be.

Although rushed and disappointingly written by Greg Rucka, Nunzio Defilippis and Christina Weir – through, I’m sure, no fault of their own – the art by Karl Kerschl, Renato Guedes, Darryl Banks, Adam Dekraker, Wayne Faucher, Cam Smith and Robin Riggs, and vibrant colouring of Guedes and Tanya & Richard Horie is varied and wonderfully effective. Illustration fans will at least have something to applaud in this otherwise shiny pretty, vapid pot-boiler that can only satisfy the completist fan.

© 2005 DC Comics. All Rights Reserved.

Modesty Blaise

Modesty Blaise

By Peter O’Donnell & Dick Giordano (DC Comics)
ISBN 1-56389-178-6

Here’s an odd little item that’s worth a second look. Modesty Blaise is a reformed criminal genius who got rich and retired clean, but came back to the game out of boredom, only this time on the other side.

Originally a newspaper strip created by Peter O’Donnell and drawn by the brilliant Jim Holdaway, she and her charismatic partner in crime (and latterly crime-busting) Willie Garvin have starred in 13 books/short story collections, two films, one TV pilot, a radio play and nearly one hundred comic strip adventures between 1963 and the strip’s conclusion in 2002. The strip has been syndicated world-wide, and Holdaway’s version has been cited as an artistic influence by many comic artists.

In this volume O’Donnell adapts his first novel, which expanded upon the origins of the characters before reprising the first strip sequence, ‘The Gabriel Set-Up’, where she is seduced out of retirement by British Secret Service Chief Sir Gerald Tarrant. Willie Garvin has been arrested in a banana republic, and by informing Modesty so she can rescue him from a death sentence, the civil servant has accrued a debt of honour she can never repay. Also, she was so very, very bored with a life of ease.

To acquire oil rights for Britain, a payment must be made in diamonds to the ruler, but the government has caught wind of a plot to steal the gems en route. Old rival and criminal super-genius Gabriel wants the loot and nothing has ever stopped him before…

This classic adventure thriller is given a slick and glossy sheen in this original adaptation for the US market. The scripts crackles with energy and tension, the heroes are indomitable yet never implausible, and veteran Dick Giordano produces some of the best art of his career, free to work with a full page rather than within the tier of panels the daily strip was restricted to.

While not to every fan’s taste, the story is a solid entertainment, and a worthy addition to the fund of splendid pictorial action O’Donnell has crafted over his long career.

™ & © 1994 Modesty Blaise Ltd. All Rights Reserved.

Justice League: A New Beginning

Justice League: A New Beginning

By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & various (DC Comics)
ISBN: 0-930289-40-4

When the continuity altering shenanigans of Crisis on Infinite Earths produced such spectacular commercial success, DC felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the Justice League of America was earmarked for a radical revision.

Editor Andy Helfer assembled plotter Keith Giffen, dialoguer (?) J.M. DeMatteis and neophyte penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs.

Combining a roster of relative second-stringers Black Canary, Blue Beetle, Captain Marvel, Dr, Fate, Guy Gardner/Green Lantern, and Mr. Miracle with heavyweights Batman and Martian Manhunter – as nominal straight-men – and later supplemented by Captain Atom, Booster Gold, Dr. Light, and Rocket Red, they mixed high-speed action with quick-fire humour for a truly revolutionary – and popular – delight.

Introducing the charismatic and manipulative Maxwell Lord, who used his wealth and influence to recreate the super-team, the creators unfolded a mystery that took fully a year to play out. The team passed the time fighting terrorist bombers (#1, ‘Born Again’ inked by Terry Austin), displaced Alien heroes determined to abolish Nuclear weapons (#2-3 ‘Make War No More’ and ‘Meltdown’) and good old fashioned super-creeps like the Royal Flush Gang (#4 ‘Winning Hand’).

‘Gray Life, Gray Dreams’ and ‘Massacre in Gray,’ guest-starring the Creeper, was a supernatural threat dealt with in issues #5-6, and Lord’s scheme bears fruit in #7’s ‘Justice League… International’ as the team achieves the status of a UN agency, with rights privileges and embassies in every corner of the World.

These are wonderfully light yarns full of sharp badinage and genuinely gleeful situations, perfect for the Ghostbusters generation. That the art is still great is no surprise, and the action still engrossing is welcome, but to find that the jokes are still funny is a glorious relief. Track this down and discover even after twenty years why fans still greet each other with the secret mantra “Bwah-Hah- Hah!”

© 1987, 1989 DC Comics. All Rights Reserved.

Essential Iron Man, Vol 1

Essential Iron Man, Vol 1

By Stan Lee, Don Heck, Jack Kirby, & various (Marvel)
ISBN 0-7851-0759-2

There are a number of ways to interpret the creation and early years of Tony Stark, glamorous millionaire industrialist and inventor – not to mention his armoured alter-ego, Iron Man.

Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions, the emergence of a brilliant new Thomas Edison, using Yankee ingenuity and invention to safeguard and better the World seemed inevitable. Combine the then-common belief that technology could solve any problem with the universal imagery of noble knights battling evil and the proposition almost becomes a certainty. Of course it might simply be that us kids thought it both great fun and very, very cool…

This fabulous black and white compendium of the Golden Avenger’s early days reprints all his adventures, feature pages and pin-ups from Tales of Suspense #39 (cover-dated March 1962) through #72 (December 1965), from the dawn of Marvel’s renaissance up to their first commercial successes. This period would see them start to topple DC Comics from a position of dominance, but not quite become the darlings of the student counter-culture. In these tales Tony Stark is still very much the patriotic armaments manufacturer, and not the enlightened capitalist dissenter he would become.

TOS #39, with a script by Larry Lieber (over brother Stan Lee’s plot) and art by the criminally unappreciated Don Heck features ‘Iron Man is Born’, wherein electronics genius Tony Stark is field testing his latest inventions in Viet Nam when he is wounded by a landmine. Captured by the Viet Cong commander Wong-Chu, Stark is told that if he creates weapons for the Reds he will be operated on to remove the metal shrapnel in his chest that will kill him within seven days.

Knowing that Commies can’t be trusted, Stark and aged Professor Yinsen – another captive scientist – build a mobile iron lung to keep his heart beating. They also equip this suit of armour with all the weapons that their ingenuity can secretly build whilst being observed by their captors. Naturally they succeed and defeat Wong-Chu, but not without tragic sacrifice.

From the next issue Iron Man’s superhero career is taken as a given, and he has already achieved fame for largely off-camera exploits. Lee continues to plot but Robert Bernstein replaces Lieber as scripter for issues #40-46 and Jack Kirby shares the pencilling chores with Heck. ‘Iron Man versus Gargantus’ follows the young Marvel pattern by pitting the hero against aliens – albeit via their robotic giant caveman intermediary, in delightfully simple romp pencilled by Kirby and inked by Heck.

‘The Stronghold of Doctor Strange’ (art by Kirby and Dick Ayers) features a glorious battle with a wizard of Science (not the Lee/Ditko Sorcerer), and Heck returns to full art for the espionage thriller ‘Trapped by the Red Barbarian’. Kirby and Heck team again for the science-fantasy adventure ‘Kala, Queen of the Netherworld!’, but Heck goes it alone when Iron Man time-travels to ancient Egypt to help Cleopatra against ‘The Mad Pharaoh!’, has to withstand ‘The Icy Fingers of Jack Frost!’ and face his Soviet counterpart ‘The Crimson Dynamo’.

Tales of Suspense #47 presaged big changes. Stan Lee wrote ‘Iron Man Battles the Melter!‘, and Heck inked over the unique pencils of Steve Ditko, but the big event came with the next issue’s ‘The Mysterious Mr. Doll!’ as Lee, Ditko and Ayers scrapped the old cool-but-clunky boiler-plate suit for a sleek, gleaming, form-fitting, red-and-gold upgrade, that would – with minor variations – become the symbol and trademark of the character for decades.

Paul Reinman inked Ditko on Lee’s crossover/sales pitch for the new X-Men comic when ‘Iron Man Meets the Angel!’, but the series only really takes hold with Tales of Suspense #50. Don Heck returns as regular penciller and occasional inker and Lee invents the Armoured Avenger’s first major menace in ‘The Hands of the Mandarin’, a modern Fu Manchu derivative who terrifies the Red Chinese so much that they manipulate him into attacking America, with the hope that one threat will fatally wound the other. The Mandarin would become Iron Man’s greatest foe.

Our hero made short work of criminal contortionist ‘The Sinister Scarecrow’, and the red spy who stole that Russian armour-suit when ‘The Crimson Dynamo Strikes Again!’ (scripted, as was the next issue, by the mysterious “N. Kurok”), but the latter issue did introduce a much more dangerous threat in the slinky shape of the Soviet Femme Fatale the Black Widow. With TOS #53, she was back when ‘The Black Widow Strikes Again!’ ‘The Mandarin’s Revenge!’ followed; a two-part tale that concluded with #55’s ‘No One Escapes the Mandarin!’, but ‘The Uncanny Unicorn!’ promptly attacked after Iron Man did, only to fare no better in the end.

The Black Widow resurfaced to beguile budding superhero ‘Hawkeye, The Markman!’ into attacking the Golden Avenger in #57, before another landmark occurred in the next issue. Until now Iron Man had monopolised Tales of Suspense, but ‘In Mortal Combat With Captain America’ (inked by Dick Ayers) depicted an all-out battle between the two heroes resulting from a clever impersonation by evil impressionist The Chameleon. It was a primer for the next issue when Cap would begin his own solo adventures, splitting the monthly comic into an anthology featuring Marvel’s top two patriotic heroes.

Iron Man’s initial outing in TOS #59 was against the technological paladin ‘The Black Knight!’, and as a result Stark was unable to remove the armour without triggering a heart attack, a situation that hadn’t occurred since the initial injury. Up until this time he had led a relatively normal life by simply wearing the life-sustaining breast-plate under his clothes. The introduction of soap-opera sub-plots were a necessity of the shorter page counts, as were continued stories, but this seeming disadvantage worked to improve both the writing and the sales.

With Stark’s “disappearance,” Iron Man was ‘Suspected of Murder!’, a tale that featured the return of Hawkeye and Black Widow, and led directly into ‘The Death of Tony Stark!’ and ‘The Origin of the Mandarin!’. After that extended epic, a change of pace occurred as short complete exploits returned. The first was #63’s sabotage thriller ‘Somewhere Lurks the Phantom!’, followed by the self-explanatory ‘Hawkeye and the New Black Widow Strike Again!’ (inked by Chic Stone), and ‘When Titans Clash!’ where a thief steals the new armour and Stark must defeat his greatest invention with his old suit (by new regular inker Mike Esposito under the pseudonym Mickey Demeo).

Sub-sea villain Attuma is the threat in ‘If I Fail a World is Lost’ and crime boss Count Nefaria uses dreams as a weapon in ‘Where Walk the Villains!’, returning in the next issue to attack Stark with hallucinations in ‘If a Man be Mad!’, a rather weak tale that introduces Stark’s ne’er-do-well cousin Morgan, written by Al Hartley.

Issues #69-71 form another continued saga, and one of the best of this early run. ‘If I Must Die, Let It Be With Honor!’ (inked by Vince Colletta) sees Iron Man forced to duel a new Russian opponent called the Titanium Man in a globally televised contest that both super-powers see as an vital propaganda coup, oblivious of the cost to the participants and their friends. ‘Fight On! For a World is Watching!’ (inked by Demeo) piles on the intrigue and tension as the Soviets, caught cheating, pile on the pressure to at least kill the American champion if they can’t score a publicity win, and the final part ‘What Price Victory?’ is a rousing, emotional conclusion of triumph and tragedy made magnificent by the super-glossy inking of troubled artistic genius Wally Wood.

This would have been the ideal place to end the volume but there’s one more episode included. TOS #72 by Lee, Heck and Demeo deals with the aftermath of victory. Whilst the fickle public fete Iron Man, his best friend lies dying, and a spiteful ex-lover hires the Mad Thinker to destroy Stark and his company forever. ‘Hoorah for the Conquering Hero!’ closes the book on a pensive down-note, but the quality of the entire package is undeniable. From broad comedy and simple action to dark cynicism and relentless battle, Marvel Comics grew up with this deeply contemporary series.

Iron Man developed amidst the growing political awareness of the Viet Nam Generation who were the comic’s maturing readership. Wedded as it was to the American Industrial-Military Complex, with a hero – originally the government’s wide-eyed golden boy – gradually becoming attuned to his country’s growing divisions, it was, as much as Spider-Man, a bellwether of the times. That it remains such a thrilling uncomplicated romp of classic super-hero fun is a lasting tribute to the talents of all those superb creators that worked it.

© 1962, 1963, 1964, 1965, 2000, 2007 Marvel Characters, Inc. All Rights Reserved.

Death: At Death’s Door

Death

By Jill Thompson (Vertigo/Titan Books)
ISBN: 1-84023-695-7

Jill Thompson crafts a canny alternative look to the overwhelmingly successful Sandman by giving him the manga treatment in this reinterpretation of some pivotal events from the landmark fantasy series.

During Sandman: Season of Mists (ISBN: 978-1-85286-447-7) Morpheus tries to liberate his old lover from Hell, whence he banished her ten thousand years previously. His confrontation with Lucifer takes an unexpected turn when the Lord of the Damned abdicates, and shuts Hell. Freeing all the demons and souls in bondage, Lucifer gives the place and the responsibility to the Sandman.

The repercussions of these events resounded for years through the Vertigo corner of the DC Universe, and Thompson’s sharp, light tale details background events that happened “off-camera” during those tumultuous times. As Morpheus entertains embassies from gods and devils all eager to obtain the supernatural lebensraum of the Underworld, his sister Death has a couple of problems of her own.

Primarily, deprived of an abode, the damned dead souls from Hell are all turning up on her doorstep, but almost as troubling is the fact that her untrustworthy sisters Desire and Delirium have decided to turn the whole mess into an excuse for the wildest party in the Universe.

Cutesy comedy hi-jinks coupled with chilling suspense and fantasy make for an uncomfortable mix but Thompson makes it work, although the end result might not be to every fan’s taste.

© 2003 DC Comics. All Rights Reserved.

Hellblazer: Good Intentions

Hellblazer: Good Intentions

By Brian Azzarello & Marcelo Frusin (Vertigo)
ISBN 1-84023-433-4

In this volume Brian Azzarello continues to explore human monstrosity, dredging the darkest depths of life. Freed from prison (see Hellblazer: Hard Time -ISBN: 1-84023-255-2 for the grim details) the magical, morally ambivalent Trickster-Magician has headed deep into America’s rural Southlands. Constantine has a half-baked idea of explaining the true circumstances of his incarceration to the family of the man he’s supposed to have murdered. It doesn’t help that the bereaved wife is actually one of his old girlfriends, from the days when he was a punk rock singer, and a mere dabbler in the dark world of the supernatural.

Doglick, West Virginia is a sleazy, broken hole in the ground. Dirt-poor, with no jobs for anybody the dumb, redneck yokels that abide there are every hillbilly hick cliché you could imagine. Constantine and the Fermin boys go back a ways, and his old girl friend married Richard. They used to call him ‘Lucky’, but that was before he killed himself and framed Constantine for the murder.

Inured to the horrors of the Outer Dark and the vile lust for power that infects human and Unhuman alike, the Magician is totally unprepared for the different kind of horrors that infests the poverty-stricken hell-hole he finds himself trapped in.

Azzarello & Marcelo Frusin have challenged John Constantine with a truly different kind of horror. Cloying, oppressive and inexorable, this visceral and truly disturbing wilderness tale is a powerful testament to the versatility of the character. Constantine has been many things: Con-man, hero, villain, thief and even monster. Here he is also pitifully human…

Compelling storytelling – even if only for those who can handle it.

© 2000, 2001 DC Comics. All Rights Reserved.