Ultimate Spider-Man, Vol 4: Legacy

Ultimate Spider-Man, Vol 4: Legacy

By Brian M. Bendis, Mark Bagley & Art Thibert (Marvel)
ISBN: 0-7851-0968-4

After Marvel’s problems of the mid 1990s, the company came back swinging, and one new concept was the remodelling and modernising of their core characters for the new youth culture. The ‘Ultimate’ imprint abandoned the monumental continuity that had been Marvel’s greatest asset and the company’s major characters were given a separate universe to play in and makeovers to appeal to a contemporary, 21st century audience.

As the Ultimate wall crawler ended his second year the characters had stabilised, the relationships had crystallised and everybody concerned accepted that the series was here for the long haul. Bendis, Bagley and Thibert were beyond the experimental stage and were crafting stories in their teen-friendly soap-opera that could aspire to something other than novelty value.

This sequence (originally printed as issues #22-27 of the monthly comic) features the return of Norman Osborn, the insane millionaire industrialist whose experiments led to the creation of Spider-Man. Believed killed as the mutated Green Goblin, he is back, and knows Peter Parker’s secrets. He also intends to make Peter his accomplice, if not slave, and threatens Parker’s nearest and dearest to get his way.

Luckily Nick Fury steps into the picture. Running covert agency S.H.I.E.L.D., Fury is responsible for handling superhuman affairs for the government. Unable to tackle Osborn himself, Fury will safeguard the innocents and give Spider-Man free rein to deal with the deranged and vengeance-crazed Goblin. All Peter needs to do is beat the most dangerous super-maniac in the world….

And even if he wins, he’s only got until he turns eighteen before he’s legally an adult and Fury can legally draft him. How different is it to be owned by a millionaire madman or an elected one?

Frenetic and compelling, the charisma of the misunderstood outsider fuels this readable pot-boiler of teen-angst and school-daze. Light but addictive, and stuffed with hot chicks, this glossy super-soap brings good comics to the post-literate generation.

© 2000, 2001 Marvel Characters, Inc. All Rights Reserved.

Hairy Mary

Hairy Mary

By Craig Conlan (Slab-O-Concrete)
ISBN: 1-899866-12-4

This vibrant and engaging little minx is a wonderful antidote to all those stuffy, ponderous melodramas and teen-angst soaps. Hairy Mary is a fun-loving lass with magical hair which can do anything she wants. What she usually wants is fun and confectionery, but that never stops her from having bright, breezy and surreal adventures in a world uniquely suited to her and brilliantly depicted by the tremendously talented Craig Conlan, in what he calls his “Bubblegum Drag Manga” style. Just one cautionary note – all this jollity is aimed at big kids: If you can’t vote yet, you’d best check with a responsible adult first.

In this first volume she defeats Dragzilla whilst on a desperate search for biscuits, battles sentient – but Evil – cake at a party in ‘Happy Birthday, Megabucket!’ and thwarts that ice-cream stealing little yob Crabula in the beach-bash ‘Gazpatcho!’.

Before a hilarious and eerily charming Mr Men spoof ‘Hairy Miss Mary’ riotously ends the hi-jinks, there’s even the hirsute hero-ette’s special recipe for the delicious aforementioned cold soup treat; extra added value in this glorious package of fat-free fun, fun, fun.

C’mon, Get Some!

© 1998 Craig Conlan. All Rights Reserved.

Chandler

Chandler 

(aka FICTION ILLUSTRATED VOLUME 3)
By Steranko (Byron Preiss Visual Publications Inc/Pyramid Books)
ISBN: 0-515-04241-2

Steranko is an artist with many strings to his bow. Whether as publisher, typographer, graphic designer, artist, storyteller, historian, or musical performer he has excelled. As a magician and escapologist he found celebrity and even inspired Jack Kirby to create the Super Escape Artist Mister Miracle, but it’s as a comics creator that he has most memorably succeeded.

With Nick Fury, Agent of S.H.I.E.L.D. he revolutionised the telling of graphic stories. His retro-revisionist take on Captain America is reverently remembered nearly forty years later and his experimental forays in Marvel’s horror and romance titles were high-points in style, and cinematic design.

He left Marvel to pursue his other interests and began the publication Mediascene Prevue but has returned occasionally to the comic medium. In partnership with Byron Preiss he created this experimental form of the graphic novel that is a vivid tribute to the hard-boiled detective and film noir genres, if not altogether to the tastes of the contemporary comics consumer.

Chandler is a private eye, in the iconic myth-country of 1940’s New York City, where one night a desperate man comes looking for someone to find his killer. Bramson Todd saw a mob hit and has somehow been poisoned because of it. With seventy-two hours to live he wants proactive revenge, and as well as a vast amount of money he offers Chandler the chance to save the other three witnesses from the same fate or worse.

The familiar iconography of the seedy, noble gumshoe is augmented by two-fisted action, flying bullets, sundry thugs and scoundrels, memorable, glamorous women and a ticking clock in this loving and effective pastiche, but the stumbling block for many readers will be the unconventional format of this book.

Each page is divided into two columns – in the manner of the classic pulps – with each column comprising an illustration above a block of accompanying text. Despite Steranko’s superb draughtsmanship and design skill (some spreads form extended visual continuities with four single pictures becoming one large illustration) there is an element of separation between prose and picture that can take a little adapting to. Nevertheless even after three decades this is still a powerful tale, well told and worth any extra effort necessary to enjoy it. Another contender for immediate reissue, I think…

This book was released in both full-sized graphic novel and pocket digest editions.

© 1976 Byron Preiss Visual Publications Inc.
The character Chandler © 1976 James Steranko.

American Splendor: The Life and Times of Harvey Pekar

American Splendor: The Life and Times of Harvey Pekar 

By Harvey Pekar & various (Titan Books)
ISBN: 1-84023-787-2

Before finding relative fame in the 21st century, Harvey Pekar occupied that ghastly niche so good at trapping the truly creative individual: Lots and lots of critical acclaim, the occasional heart-breakingly close brush with super-stardom, but never actually getting enough ahead to feel secure or appreciated.

One of those aforementioned brushes came in 1980s with the release of a couple of compilations of selected strips by mainstream publisher Doubleday that even to this day are some of his most powerful, honest and rewarding. With art by some of his most individualistic collaborators including Kevin Brown, Gregory Budgett, R. Crumb, Gary Dumm and Gerry Shamray, and selected from a most adventurous decade, these tales of working life, self-esteem, achievement and failure, religion, the media, Nazi atrocity and survivor’s guilt, the value of friends and colleagues, getting on with women, not to mention his constant re-examination of his own creative worth and self are even now a superb insight into the mind and heart of a truly original comics creator.

With these two books reprinted in one splendid package the reader has another chance to see the humour, confusion and frustration of being an American thinker in a world that simply doesn’t value brains and spirit anymore.

Compulsive, brilliant stuff, and if there’s any justice, incurably infectious and addictive too.

© 1976-1986, 2004 Harvey Pekar, LLC. All Rights Reserved.

Star Trek: The Next Generation — Forgiveness

Star Trek: The Next Generation — Forgiveness

By David Brin & Scott Hampton (WildStorm)
ISBN 1-84023-421-0

The Star Trek franchise has had many comic book homes. This effort published by DC/WildStorm is set during the period when Deep Space 9 was being broadcast and tangentially informs the season storyline that featured an intergalactic war between the Federation and its Alpha Quadrant allies on one side and the J’em Haddar warriors of The Dominion on the other.

As the Dominion war rages the USS Enterprise is being used for diplomatic service. Whilst delivering an ambassador to a quarantine sector where an alien race has been embargoed for fifty years the ship intercepts a random Transporter beam heading directly towards the sun of the Palami race.

After serving only half their sentence of interstellar Coventry, the Palami, who had created a plague that decimated the galaxy’s population have demanded a meeting with Federation Authorities, and to be allowed access beyond their system once more.

Tensions are high aboard the Starfleet vessel. This is the wrong time to be fighting another enemy, especially one so proficient in creating bio-weapons, so the added complication caused by the transporter beam’s passenger bodes nothing but trouble.

Fifty years before the official invention of teleport technology a dedicated Earth scientist almost made a commercial go of the revolutionary discovery. He was thwarted by vested travel and shipping interests, betrayed by his own staff and threatened by religious fundamentalists. On the very brink of snatching victory from his near-defeat, a tremendous explosion destroyed his lab and he passed, forgotten, into history. More than two hundred years later he is reintegrated by the Enterprise science staff as the beam continues on towards the sun.

The brinksmanship between Federation and Palami continues as Data and Dr. Crusher pursue radical methods to solve the mystery of the ancient – amnesiac – Earthman. But when they do it’s only to discover that the beam had another passenger. If they are to rescue that other traveller in time and space they will have to break the tense face-off with the dreaded Palami…

David Brin has crafted a solid tale of cold-war tension and personal drama bewitchingly painted by Scott Hampton. Sheer delight, not only for franchise-followers, but also SF fans and art-and-story lovers too.

©2001 Paramount Pictures. All rights reserved.

The Phantom Sundays, Vol 1: The Dragon God

March 24, 1946 – December 23, 1947

By Lee Falk & Ray Moore (Pioneer Books)
No ISBN

For such a long-lived and influential series, The Phantom has been very poorly served by the English language market. Various small companies have tries to collect the strips – one of the longest continually running adventure serials in publishing history – but in no chronological order and never with any sustained success.

This particular edition is a lovely large paperback, printed in landscape format, displaying one complete Sunday strip (a complete instalment of two tiers every week) per page, in black and white.

Lee Falk created the Phantom at the request of his publishers who were already making history with his first strip Mandrake the Magician. The first ever hero to wear a skin-tight body-stocking, and the first to have a mask with opaque eye-slits, the Phantom debuted on February 17th 1936. Falk wrote and drew the daily strip for the first two weeks before Ray Moore took over. The Sundays began in May 1939.

In the 17th century a British sailor survived an attack by pirates, and washing ashore in Africa, swore on the skull of his murdered father to dedicate his life and that of all his descendents to destroying pirates and criminals. The Phantom fought crime and injustice from a base deep in the Jungles of Bengali, and throughout Africa he was known as the “Ghost Who Walks”. Centuries later the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle, whilst romancing American debutante Diane Palmer. After all, the line must go on.

These brief, all-ages adventures, taken from the immediate post-war period, are uncomplicated fare, full of whimsical, unrealistic kingdoms and tribes, but reassuring entertainment for all that. When Diana is mistaken for a jewel thief, the Phantom has to clear her name by defeating a man who can make animals do his bidding. Then the Rajah of Volara seeks aid when his young daughter is kidnapped for sacrifice to the ‘Scarlet Sorceress’.

When the thoroughly unpleasant Prince Pepe of Ptajar abducts Diana, with the intention of marrying her, The Phantom can only free her by completing the ‘The 12 Tasks’, and the eponymous ‘Dragon God’ threatens to revive the war-like depredations of the Wambesi, until the Ghost Who Walks reveals the true nature of the monsters behind its return.

Despite the annoyance of the last tale terminating mid-story this is still a welcome volume in a friendly format, which recaptures the thrills of mythical jungle realms, as valiant hero vanquishes evil gangsters, Nazi’s, witch-doctors and petty tyrants alike. Until such time as a serious methodical permanent collection becomes a reality, simple treats like this will have to do.

© 1989 King Features Syndicate, Inc. All Rights Reserved.

Nemi

nemi

By Lise Myhre (Titan Books)
ISBN 1-84576-689-9

The newspaper strip is a dying beast in our modern world. What once was a defining aspect of both tabloid and quality periodicals throughout the world has very little effect on contemporary publishing, and if it wasn’t for the internet I’d probably be preparing an article on the entire sub-medium for my “pending obituaries” file. So it’s a delight to be able to review a book collecting a (relatively) new strip that’s accruing some international acclaim as well as wowing the daily readers of our own daily papers.

Running in Metro for the last few years, Lise Myhre’s Nemi recounts the adventures of a modern miss with a graphic twist. Nemi is a cute, irascible, temperamental Goth girl dealing with the world of work and the chronic lack of Great Nights Out in the best way she can.

The recurring themes include boyfriends, work, that darned computer, drinking, hangovers, and all those other bugbears that bedevil the contemporary scene. Not all the gags hit the mark, and sometimes the colour palette seems a little bright for such a darkly surreal and cynical minx, but it’s early days yet.

If you’re looking for something to give to the comic civilian, this is a solid, fresh choice.

© 2007 Lise Myhre/Iblis ANS, Norway. All Rights Reserved.

Justice League International: The Secret Gospel of Maxwell Lord

Justice League International: The Secret Gospel of Maxwell Lord 

By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & various (DC Comics)
ISBN: 1-56389-039-9

The follow-up volume (see Vol 1) of the (then) All-New, All-Hilarious Justice League completes the year long story-arc that introduced businessman and 1980’s archetype Max Lord, who reshaped the World’s greatest super-team for his own mysterious purposes.

The stories themselves (Justice League Annual #1 and issues #8-12 of the monthly comic book) are taken from a period when the major comics publishers were first developing the marketing strategies of the “Braided Mega-Crossover Event” – basically a story involving every publication in a company’s output, for a limited time period – so a compilation like this perforce includes adventures that seem confusing because there are “middles” with no beginnings or endings. In this case the problem is deftly solved by inserting (mercifully) brief text pages explaining what’s happened elsewhere. It also doesn’t hurt that being a comedy-adventure, plot isn’t as vital as character and dialogue in this instance.

‘Germ Warfare’ from the annual, is drawn by Bill Willingham and inked by Dennis Janke, P. Craig Russell, Bill Wray, R. Campanella, Bruce Patterson and Dick Giordano. It is an uncharacteristically grim horror tale involving inhuman sacrifice and sentient Germ-warfare. It is followed by ‘A Moving Experience’, where the heroes take possession of their various new UN embassy buildings, possibly one of the funniest single stories in American comic book history.

‘Seeing Red’ is the first of two episodes forming part of the Millennium crossover alluded to above. Broadly, the Guardians of the Universe are attempting to create the next stage of human evolution, and their robotic enemies the Manhunters want to stop them. The heroes of Earth are asked to protect the Chosen Ones, but the robots have sleeper agents hidden among the friends and acquaintances of every hero on the planet. Millennium was DC’s first weekly mini-series, so the monthly schedule of the other titles meant that a huge amount happened in the four weeks between their own tied-in issues: for example…

The Rocket Red attached to the JLI is in fact a Manhunter, who first tries to co-opt then destroy the team with an oil refinery, but by the second part, ‘Soul of the Machine,’ the team are in space attacking the Manhunter home planet as part of a Green Lantern strike force. Nevertheless, the story is surprising coherent, and the all-out action is still well-leavened with superbly banter and hilarity.

The volume ends by resolving all the mysteries of the first year by exposing the secret mastermind behind the League’s reformation. With ‘Constructions!’ and ‘Who is Maxwell Lord?’ the series comes full circle, the whacky humour proves to have been the veneer over a sharp and subtle conspiracy plot worthy of the classic team, the action kicks into high gear and the characters are seen to have evolved from shallow, if competent buffoons into a tightly knit team of world-beating super-stars – but still pretty darned addicted to buffoonery.

Great art, superb action and a light touch mark this series as a lost classic. Read these and agitate for further compilations to be released.

© 1987, 1992 DC Comics. All Rights Reserved.

The Adventures of Tintin, Vol 2

The Adventures of Tintin, Vol 2 

By Hergé (Egmont UK)
ISBN 13: 978-1-4052-2895-4

By the time Georges Remi, known the world over as Hergé, began the third adventure, Tintin in America (which ran from 1931-1932), he was well on the way to mastery of his art but was still growing as a writer. Although the periodical format meant that a certain degree of slapstick and seemingly directionless action was necessary to keep the attention of the reader, his ability to integrate these set-piece elements into the building of a complete narrative was still developing.

Following directly on from Tintin in the Congo (see Adventures of Tintin vol 1, ISBN 13: 978-1-4052-2894-7) the valiant boy reporter heads for Chicago to sort out the gangster Al Capone, whose diamond smuggling enterprise he had scotched in Africa. But Capone and his hoods are ready and waiting…

Thwarting the plots and schemes of the legendary gangster make for thrilling, uproarious reading, full of chases, fights and hairsbreadth escapes, but events take a darker turn – and broad diversion – once Capone’s biggest rival Bobby Smiles enters the picture. Head of the Gangsters Syndicate of Chicago, Smiles first tries to buy Tintin off, and when he is furiously rebuffed, tries repeatedly to have him killed.

Setting a trap with the police, Tintin smashes the GSC and chases Smiles out west to Redskin City, only to fall foul of a tribe of Indians the mobster has hoodwinked into attacking the indomitable lad. Hergé had a life-long fascination with the American West, and it featured in many of his works (‘Tim the Squirrel’ and ‘Popol Out West’, for example). It’s also clear that he watched a lot of movies, as the signature Western set-pieces are all featured in a thrilling pursuit involving a railroad chase, dynamite sabotage, a prairie wildfire and even tying our heroes to the tracks before Tintin and Snowy finally capture the desperate thug.

Returning to the city Tintin is once more the target of the remaining criminal gangs but they prove no match for his resourceful ingenuity, and he leaves America a better, cleaner place.

With this somewhat long and rambling series of exploits; still not quite a cohesive narrative, Hergé begins to pepper the instalments with sly, dry social commentary, beginning the process of sophisticating the stories, and adding satire to the slapstick – an acknowledgement that adults too, were devout fans and followers of the strip. The comedy of such moments as the rush of speculators when oil is found on the Indian Reservation, or the inept way in which cowboys try to lynch Tintin and Snowy (is that PC these days? – still, it is awfully funny), is graphically interesting but surely aimed at a more worldly and cynical consumer.

Cigars of the Pharaoh (which ran from 1932-1934) is stylistically much more of a designed thriller, with a solid plot underpinning the episodic hi-jinks. Tintin and Snowy meet the first in a string of absent-minded professors (which would culminate in the outlandish but lovable Cuthbert Calculus) Sophocles Sarcophagus whilst on a ship to Egypt. This archaeologist has divined an ancient mystery that is somehow connected to a ring of ruthless drug smugglers. Tintin first encounters the detectives Thompson and Thomson here, when narcotics are planted in his cabin, and a complex drama unfolds as the lad and Professor Sarcophagus discover a lost pyramid is not only the smuggler’s base but the foundation for a much darker game – the overthrow of nations!

Hergé introduced many other recurring and supporting characters in this tale. As well as the Detectives, there was the villainous seaman Captain Allan, the trader Oliveira da Figueira and the Movie Mogul Roberto Rastapopoulos, who would all return in later stories. He was gearing up for the long creative haul, and also began inserting plot-seeds that would only flower in future projects.

When Tintin’s investigations take him to India, where the villains are attempting to topple a Maharajah trying to destroy the Opium poppy industry, he befriends the potentate and thwarts the plan of a crazed Fakir. This villain uses a drug called Rajaijah, which drives men mad forever, and is connected to the Egyptian gang.

The contemporary version of this tale was revised by Hergé in 1955, and sharp-eyed fans will spot a few seeming anachronisms, but the more open-minded will be able to unashamedly wallow in a timeless comedy-thriller of exotic intrigue and breakneck action. Although the mystery of the Cigars of the Pharaoh ends satisfactorily with a climactic duel in the rugged and picturesque hill-country, the threat and relevance of Rajaijah would not be resolved until Hergé’s next tale, and his first masterpiece.

The final album collected in this delightful little re-compilation is The Blue Lotus (which was serialised from 1934-1935): A tale of immense power as well as exuberance, and a marked advance on what has gone before. Set in a China that was under colonial assault by Imperial Japan, it is imbued with deep emotion and informed by the honest sentiment of a creator unable to divorce his personal feeling from his work.

Set amidst ongoing incursions into China by the Japanese during the period of colonial adventurism that led to the Pacific component of World War II, readers would see Tintin embroiled in a deep, dark plot that was directly informed by the headlines of the selfsame newspapers that carried the adventures of the intrepid boy reporter.

Whilst staying with the Maharajah of Gaipajama, Tintin intercepts a mysterious radio message just before a visit by a secretive oriental from Shanghai. This gentleman is attacked with Rajaijah, before he can introduce himself or explain his mission, so the lad sets off for China to solve the mystery.

At the conclusion of Cigars the creator stated that Tintin would go to China next, and he was promptly approached by Father Gosset of the University of Leuven, who begged him to avoid the obvious stereotyping when dealing with the East, and who introduced him to a Chinese art-student named Chang Chong-chen (or Chong-jen or possibly Chongren). They became great friends and Chang taught Hergé much of the history and culture of one of the greatest civilisations in history. This friendship also changed the shape and direction of all Hergé’s later work. The unthinking Colonial superiority of the white man was no longer a casual given, and the artist would devote much of his life to correcting those unthinking stereotypes that populated his earlier work.

Chang advised Hergé on Chinese art and infamously lettered the signs and slogans on the walls, shops and backgrounds in the artwork. He also impressed the artist so much that he was written into the tale as the plucky, heroic street urchin Chang, and would eventually return in Tintin in Tibet.

As Tintin delves into the enigma he finds a web of deception and criminality that includes gangsters, military bullies, Japanese Agent-provocateurs, and corrupt British policemen. He also took an artistic swing at the posturing, smugly superior Westerners that contributed to the war simply by turning a blind-eye, even when they weren’t actively profiting from the conflict.

As Tintin foils plot after plot to destroy him and crush any Chinese resistance he finds himself getting closer to the criminal mastermind in league with the Japanese, and we see a valiant, indomitable nation fighting oppression in a way that would typify the Resistance Movements of Nazi-occupied Europe a decade later, with individual acts of heroism and sacrifice tellingly mixed with the high-speed action and deft comedy strokes.

An altogether darker and oppressive tale of high stakes, the villains in this epic of drug-running and insidious invasion are truly fearsome and despicable, and the tradition of Chinese wisdom honestly honoured. After all, it is the kidnapped Professor Fang Hsi-ying who finally finds a cure for Rajaijah – once rescued by Tintin, Snowy and Chang. But despite the overwhelmingly powerful subtext that elevates this story, it must be remembered that this is also a brilliant, frantic rollercoaster of fun.

It’s hard to imagine that comics as marvellous as these still haven’t found their way onto everybody’s bookshelf, but if you are one of this underprivileged underclass, this lush series of hardback collections is a very satisfying way of rectifying that sorry situation. So why haven’t you..?

Tintin in America: artwork © 1945, 1973 Editions Casterman, Paris & Tournai.
Text © 1978 Egmont UK Limited. All Rights Reserved.
The Cigars of the Pharaoh: artwork © 1955, 1983 Editions Casterman, Paris & Tournai.
Text © 1971 Egmont UK Limited. All Rights Reserved.
The Blue Lotus: artwork © 1946, 1974 Editions Casterman, Paris & Tournai.
Text © 1983 Egmont UK Limited. All Rights Reserved.

Tarzan of the Apes

TARZAN OF THE APES

By Burne Hogarth, with text by Edgar Rice Burroughs (Hamlyn)
ISBN: 0-600-38689-9

Here’s another strong candidate for the title of first Graphic Novel, adapting half of the landmark popular classic. Burne Hogarth drew the Tarzan Sunday newspaper strip after Hal Foster left to create Prince Valiant, and his superb anatomical skill and cinematic design skills revolutionised the action/adventure strip. The modern dynamism of the idealised human figure in comic books can be attributed directly to Hogarth’s pioneering drawing.

When he left the strip he eventually found his way into teaching and produced an invaluable series of art text books such as Dynamic Anatomy and Dynamic Figure Drawing, which influenced a generation of aspiring and wannabe pencillers. I can see my own copies from where I sit typing this.

In the early 1970s he was lured back to the realm of the legendary Lord Greystoke, and produced two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences nearly forty years previously. Large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leap out at the reader in a riot of hue and motion as they tell the triumphant, tragic tale of the orphaned scion of the British nobility raised to awesome manhood by the Great Apes of Africa.

I suspect this book is criminally out of print – certainly my internet searches couldn’t locate a copy less than twenty-five years old. But until some publisher wises up, I can’t think a better example of narrative art for the dedicated aficionado to go hunting for.

Bon Chance, Mes Braves!

© 1972 Edgar Rice Burroughs Incorporated. All Rights Reserved.