Scalped, Vol 1: Indian Country

Scalped, Vol 1: Indian Country

By Jason Aaron & R.M. Guéra (Vertigo)
ISBN 1-84576-561-3

Not so long ago “grim and gritty” comics meant good guys in tights savagely killing really bad guys instead of arresting them. But now the grime of realism is back where it belongs – in crime comics – and this new series from Jason Aaron combines the familiar and exotic in a dark, vicious and heady brew.

The Native American has had a pretty hard time since the white man came. In recent years lip-service and guilt have been turned into some concessions to the most disadvantaged ethnicity in the USA, and the contemporary Federal mandates that allow gambling on Indian territories have meant a cash bonanza for the various tribes on reservations throughout the country. The Indians are getting rich. Well, some of them are…

Son of a 1970s Native American activist, Dashiell Bad Horse ran away from the desolate squalor of the Prairie Rose Indian Reservation when he turned fifteen. Now he’s back and although there’s a glitzty new casino the Rez is still a hell-hole and a demilitarized Zone. Reluctantly he takes a sheriff’s job, but he knows he’s really just another leg-breaker for the Tribal Leader and crime boss Lincoln Red Crow. Whilst wiping out rival drug and booze gangs Bad Horse is getting closer to the all powerful Indian Godfather, who was once his mother’s closest ally in the freedom Movement. And that’s good. After all, that’s why the FBI planted him there in the first place…

Seedy, violent, overtly sexual, this dark brutal Crime Noir is an uncompromising thriller that hits hard, hits often and hit home. The oddly familiar yet foreign locale and painfully unchanging foibles of people on the edge make this tale an instant classic. Hold on to your hat and jump right in.

© 2007 Jason Aaron & Rajko Milosevich. All Rights Reserved.

Playing the Game

Playing the Game

By Doris Lessing & Charlie Adlard (HarperCollins Publications 1995)
ISBN 10: 0-58621-689-8 ISBN 13: 978-58621-689-7

Nobel Laureate and literary big gun Doris Lessing has been doing the unexpected for her entire career, writing about what’s personally important and effectively damning her critics by ignoring them. Her ‘Canopus in Argos: Archives’ series was a major blow to literary snobs who sneered at science fiction as anything other than a degraded form, and she was just as insensible to hidebound criticism when she wrote the slim graphic novella Playing the Game.

With art by Charlie Adlard, this simple, harsh yet lyrical tale describes the rise – and the philosophy – of Spacer Joe Magnifico, whose mighty self-confidence and risk-everything nature takes him out of the desperate slums of a dystopic future city-slum to within spitting distances of the vault of Heaven, whether it be seen as freedom, wealth, security or fantastic love.

Does he flee or free himself from the true, dirty, real world and the physically limited carnality of Bella-Rose, to join with the sublime Francesca Bird? Can he keep what his determination has won him? Which is stronger: Will or Chance?

Undoubtedly a major boost in credibility for graphic narrative, this is a work largely ignored by the comics community itself. We desperately want the big world to take us seriously, but the instances we cite still tend to be couched in terms of the movies our best stuff spawns rather than in the magic of word and pictures on paper, and that in itself limits us. I haven’t yet seen a big-budget blockbuster of Spiegelman’s Maus or James Joyce’s Ulysses…

The scope of content needn’t overwhelm the depth of intent and this is a parable with as much unsaid and un-drawn as shown and told. This is not a case of less than meets the eye… as you will find if you try it.

© 1995 Doris Lessing. Art © 1995 Charlie Adlard. All Rights Reserved.

High Command

The stories of Sir Winston Churchill and General Montgomery

High Command

By Frank Bellamy, scripts by Clifford Makins (Dragon’s Dream)
ISBN: 90-6332-901-6

Another shamefully neglected classic of British Comic Strip art is this wonderful biographical series that ran in Eagle from October 4th 1957 until September1958. Originally titled ‘The Happy Warrior,’ the prestigious full-page back cover feature was Bellamy’s first full colour strip. He followed with ‘Montgomery of Alamein’, delivering twice the punch and more revelatory design in two-page colour-spreads.

Churchill himself approved the early strips and was rumoured to have been consulted before the artist began the experimental layouts that transformed him from being merely a highly skilled representational draughtsman into the trailblazing innovator who revolutionized the comic page. He also began the explorations of the use of local and expressionistic colour palettes that would result in the extraordinary ‘Fraser of Africa’ (Eagle Classics: Fraser of Africa ISBN: 0-948248-32-7), ‘Heros the Spartan’ and the legendary ‘Thunderbirds’ strips.

The Churchill story, scripted by Clifford Makins, follows the great man from his early days at Eton through military service in Cuba as a war correspondent, and into politics. Although a large proportion deals with World War II – and in a spectacular, tense and thrilling manner, the subtler skill Bellamy displays in depicting the transition of dynamic, handsome man of action into burly political heavyweight over the weeks is impressive and astonishing. It should be mentioned, though, that this collection doesn’t reproduce the climactic, triumphal last page, a portrait that is half-pin-up, half summation.

Bernard Law Montgomery’s graphic biography benefited from Bellamy’s newfound expertise in two ways. Firstly the page count was doubled, and the artist capitalized on this by producing groundbreaking double page spreads that worked across gutters (the white spaces that divide the pictures) and allowed him to craft even more startling page and panel designs. Secondly, Bellamy had now become extremely proficient in both staging the script and creating mood with colour. This strip is pictorial poetry in motion.

Makins doesn’t hang about either. Taking only three episodes to get from school days in Hammersmith, army service in India and promotion to Brigade Major by the end of the Great War, Monty’s WWII achievements are given full play, allowing Bellamy to create an awesome display of action-packed war comics over the remaining fifteen double paged episodes. There really hasn’t been anything to match this level of quality and sophistication in combat comics before or since.

If you strain you might detect a tinge of post-war triumphalism in the scripts, but these accounts are historically accurate and phenomenally stirring to look at. If you love comic art you should hunt these down, or at least pray that somebody, somewhere has the sense to reprint this work.

©1981 Dragon’s Dream B.V. ©1981 I.P.C. Magazines Ltd.

Batman: The Sunday Classics 1943-1946

Batmanf: The Sunday Classics

By various (Sterling)
ISBN 10: 1-4027-4718-7 ISBN 13: 978-1-1402-4718-2

For nearly seventy years the newspaper comic strip was the Holy Grail that cartoonists and graphic narrative storytellers hungered for. Syndicated across the country and the planet, with millions of readers and accepted (in most places) as a more mature and sophisticated form of literature than comic-books, it also paid better. And the Holiest of Holies was the full-colour Sunday page.

So it was always something of a poisoned chalice when a comic-book character became so popular that it swam against the tide (after all weren’t the funny-books invented just to reprint the strips in cheap accessible form?) and became a syndicated serial strip. Both Superman and Wonder Woman made the jump in the 1940s and many features have done so since. But one of the best regarded, highest quality examples, both in the Daily and Sunday format was ‘Batman and Robin’.

Although a highpoint in strip cartooning, both the Daily and Sunday Batman features were cursed by ill-timing at a period in newspaper publishing that was afflicted by rationing, shortages and a changing marketplace. These strips never achieved the circulation they deserved, but at least the Sundays were given a new lease of life when DC began reprinting vintage stories in the 1960s in their 80 page Giants and Annuals. The superior quality adventures were ideal short stories and added an extra cachet of exoticism for young readers already captivated by seeing tales of their heroes that were positively ancient and redolent of History with a capital “H”.

The stories themselves are broken down into complete single page instalments building into short tales averaging between four to six pages per adventure. The esoteric foes include such regulars as the Penguin (twice), Joker, Catwoman and Two-Face, original villains such as The Gopher, The Sparrow and Falstaff, but the bulk of the yarns have more prosaic criminals, if indeed there is any antagonist at all.

A benefit of work produced for an audience deemed “more mature” is the freedom to explore human interest stories such as exonerating wrongly convicted men, fighting forest fires and discovering the identity of an amnesia victim. There is even a jolly seasonal yarn that bracketed Christmas week, 1945.

The writers of the strip included Don Cameron, Bill Finger, Joe Samachson, Alvin Schwartz with art by Bob Kane, Jack Burnley and Fred Ray, inking by Win Mortimer and Charles Paris with lettering by Ira Schnapp. The strips were all coloured by Raymond Perry.

This lovely oversized (12 x 9.3x 1 inch) full colour book, first published by DC Comics/Kitchen Sink Press in 1991, also contains a wealth of extra features such as biographical notes, a history of the strip, promotional artefacts, behind-the-scenes artwork and sketches, promotional features and much more. It’s about time it was back in print, as it’s a must for both Bat-fans and lovers of the artform.

©1991, 2007 DC Comics. All Rights Reserved.

The Adventures of Tintin, Vol 1

The Adventures of Tintin, Vol 1

By Hergé (Egmont UK)
ISBN 10: 1-4052-2894-6
ISBN 13: 978-1-4052-2894-7

This lavish new series of editions collects the Adventures of Tintin in chronological order beginning with Tintin in the Land of the Soviets, which was one of the last to be released in English.

Georges Prosper Remi, known all over the world as Hergé, created a genuine masterpiece of graphic literature with his tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, he created twenty three splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art. Like Charles Dickens with the Mystery of Edwin Drood, he died while working, and Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination – and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper and Michael Turner.

On leaving school in 1925 he worked for the Catholic newspaper Le XXe Siécle where he seems to have fallen under the influence of its Svengali-like editor Abbot Norbert Wallez. A dedicated boy-scout himself, Remi produced his first strip series The Adventures of Totor for the monthly Boy Scouts of Belgium magazine the following year, and by 1928 he was in charge of producing the contents of Le XXe Siécle’s children’s weekly supplement Le Petit Vingtiéme. He was unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette, written by the staff sports reporter when Abbot Wallez asked him to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate the innovation into his own work. He would produce a strip that was modern and action-packed. Beginning on January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments in Le Petit Vingtiéme running until May 8th 1930.

The boy – a combination of Ideal Good Scout and Remi’s own brother Paul, a soldier in the Belgian Army – and his dog Milou (‘Snowy’ to us Brits) reported back from the Godless Russias. The strip’s prime conceit was that Tintin was the foreign correspondent for Le Petit Vingtiéme.

Arriving in Russia the dog and his boy are subjected to a series of attacks and tricks in a vain attempt by the Soviets to prevent the truth of their economic progress, popular feeling and world aspirations being revealed to the Free World. In a progression of fights, chases, slapstick accidents and vain attempts to bribe and corrupt him, a hint of the capable, decent and resourceful hero can be seen.

As Tintin “gets away clean” in all manner of fast machines, lovingly rendered in a stylised meta-realistic manner not yet used for the human characters (an obvious forerunner of Hergé’s Ligne Clairé drawing style) and makes his way back across Europe to his rapturous welcome in Belgium the personalities of the characters move beyond action-ciphers towards the more fully realised universal boy-hero we all know today.

The strip itself is very much a work-in-progress, primitive both in narrative and artistic execution. But amidst the simplified line, hairsbreadth chases and simplistic anti-communistic polemic there is something… an intriguing hint of things to come.

Where the first tale is simple black and white, Tintin in the Congo is much more stylistically familiar to modern readers. This tale, which originally ran in Le Petit Vingtiéme from June 1930 until June 1931, was radically restructured in 1946 for release as a collected album, and later, a page featuring a Rhino, a hand-drill and a stick of dynamite was replaced with a much funnier scene.

Still hampered by his weekly, episodic format Tintin and Snowy take ship for The Belgian Congo where they perforce have many little adventures, but also uncover a plot by Al Capone to take control of Africa’s diamond trade. This revised version features a Tintin retrofitted for both artistic and commercial reasons. By 1946 there had been thirteen full adventures and the characters were fully developed. It was both logical and preferable that new readers be presented with a consistent vision. And as Hergé had grown as both author and artist the album editions gave him an opportunity to rectify some earlier decisions that he regretted.

When producing work for a perpetual deadline not only are you trapped by the urgent need to finish and move on, but you are imprisoned in the context of your own times. When ‘The Congo’ ran in 1930-1931, representations of ethnicities and more importantly the attitudes of a Belgium that was still a Colonial Power informed the text and probably influenced the Catholic newspaper that paid for the strip. In later years Hergé admitted to deeply regretting much of his early work, and took every opportunity to repair it.

A scene in which natives are taught that they are happy Belgians was gladly replaced with a maths lesson and many images and scenes were subtly altered to enhance the standing and image of native Africans. The recent controversy regarding ethnic depictions in historical comics (and remember this tale is seventy-seven years old) seems doubly cynical and politically self-serving when one considers that Hergé was rectifying what he saw as racial slurs in the 1940s whilst modern society only acknowledged there might be a problem less than thirty years ago. For every black African waving a spear and shield in this story there’s another in a suit, a uniform or tee shirt.

These two adventures might be faux-controversial but they are also highly readable, joyous, thrilling, exuberant and deeply informative for any fan of the comic strip medium. And although they can be read singly, since Hergé was an early proponent of extended continuity, the early tales are actually necessary reading if you want a better understanding of the Tintin masterpieces to come.

But I do have one wistful caveat…

Many older readers were exposed to these stories in gorgeous, brilliantly coloured, oversized editions – myself included – and I wish these lovely little hardbacks weren’t quite so little, and were a bit less muted in the colour reproduction. Nothing blows a kid away quite as much as turning a big page and seeing a great big superbly rendered image.

Still, these new editions do fit in a jacket pocket…

Tintin in the Land of the Soviets: artwork © 1999Editions Casterman, Paris& Tournai.
Text ©1999, 2007Casterman/Moulinsart. All Rights Reserved.
Tintin in the Congo: artwork © 1946, 1974 Editions Casterman, Paris & Tournai.
Text © 2005 Egmont UK Limited. All Rights Reserved.

Wildcat: Twenty Year Millennium Wildcat

Wildcat: Twenty Year Millennium Wildcat

By Donald Rooum (Freedom Press)
ISBN: 0-900384-97-2

This terse and telling collection of cartoons celebrating two decades of comic strips featuring the anthropomorphic rebel Wildcat is another brilliant barrage at all sides of the political spectrum by that slyly superb cartoonist and commentator Donald Rooum.

Taken from his regular spot in the Anarchist paper Freedom, this withering fusillade is culled from a period when the US President and British Prime Minister were hunting the maniac dictator of an evil Regime, English troops were changing a Dictatorship into a Democracy, children were being gunned down by their own schoolmates, the police were under harsh public scrutiny for doing whatever they pleased, and Health, Wealth and Education were political footballs for points-scoring MPs.

Safe in the cosy knowledge that these gags and lambastes are still fresh and topical, you should get this little book, and simply cut out and replace Tony Blair, Bill Clinton, Slobodan Milosevic, Jack Straw, Robin Cook and all the other governmental figure heads with this years models, safe and secure in the knowledge that nothing ever really changes.

Don’t forget to laugh as well as cry…

©1999, 2007 Donald Rooum. All Rights Reserved.

Chronicles of Conan vol 1: Tower of the Elephant

Chronicles of Conan vol 1: Tower of the Elephant

By Roy Thomas & Barry Windsor-Smith (Dark Horse Books)
ISBN: 1-59307-061-0

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres to be revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ (from the horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no little resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Robert E. Howard’s were as big a success as the revived prose paperbacks that heralded a world boom in fantasy and the supernatural.

This volume collects the first eight landmark issues with a new, rich colouring make-over that does much to enhance Smith’s developing art style meaning work that was drawn for a much more primitive reproduction process is now full-bodied, substantial and lush.

Follow young Conan from the first meeting with a clairvoyant wizard who predicts his regal destiny (‘The Coming of Conan’), through slavery in ‘The Lair of the Beastmen’, experiencing a small Ragnarok in ‘The Twilight of the Grim Grey God’ before becoming a professional thief in ‘The Tower of the Elephant’. In issue #5 he met the haunting ‘Zukala’s Daughter’, then battled ‘Devil Wings over Shadizar’, escaped ‘The Lurker Within’ and finally ends this volume with ‘The Keepers of the Crypt’.

Thomas’s plan was to follow Conan’s career from all-but boyhood to his eventual crowning as King of Aquilonia, adding to and adapting the prose works of Howard and his posthumous collaborators on the way, and this agenda led to some of the best, freshest comics of the decade. The results of Barry (not-yet-Windsor) Smith’s search for his own graphic style, aided in these issues by inkers Dan Adkins, Sal Buscema, Frank Giacoia, Tom Palmer and Tom Sutton, led to acclaim and many awards for the creative duo.

Dark Horse hold the current license to produce Conan comics, and that same plan and those same canonical texts are being reinterpreted by a new generation of creators. But there’s room for both visions and these pure, honest, direct, beautiful tales have as much appeal and thrills plus a Universal Rating, meaning kids can read as safely as adults. So you all should.

©1970-1971, 2003 Conan Properties International, LLC. All Rights Reserved.

Inferno

Inferno

By Mike Carey & Michael Gaydos (Titan Books)
ISBN: 1-84023-764-3

What happens after you die? In this particular instance when a man is killed in a mugging he wakes up in a burning desert being confronted by mysterious strangers giving him presents and directions to a huge city in the middle of all this nowhere. The city is called Inferno.

When he arrives in the feudal metropolis he is finally convinced that he is in the land of the dead, but finds it much harder to accept that he is in fact a well known figure, complete with true friends and many, many enemies. He remembers nothing of the person he apparently was, Giacomo Terrence, a powerful wizard who escaped this Hell, swearing to return and liberate it from its satanic overlord, Baal.

What ensues is a more than adequate supernatural mystery thriller, as Terrence strives to recover his memory and purpose whilst avoiding the fate literally worse than death that the minions of Baal intend for him.

The full fantasy cast and the spartan, emotive line-work of Michael Gaydos in capturing the eerie nature of this sparse lean thriller will please followers of the genre, and fans of writer Mike Carey might be intrigued to see his early development in this collected miniseries that was originally part of a shared universe created by Gary Reed and James Pruett for Calibre Comics from 1995-1997.

©1996, 2003 Gary Reed & Mike Carey. Art © 1996, 2003 Michael Gaydos. All Rights Reserved.

Batman: Black and White, Vol 3

Batman: Black and White, Vol 3

By various (DC Comics)
ISBN 10: 1-4012-1531-9 ISBN 13: 978-1-4012-1531-6

This third and final collection of short Batman adventures free of the hindrance of colour, despite being in many ways the weakest of the trilogy, is still a wonderfully varied and effective package showing the versatility of the character and the mercurial way in which creators as much as audiences respond to him.

Collecting the monochrome back-ups from issues #17-49 of the anthology Bat-title Gotham Knights, the thirty-three mini-epics here display just how far both art and story can go in terms of experimentation and entertainment. With so much material on offer detailed analysis is too space consuming for this forum, so a list of contributing creators must suffice, but I will call your attention to a few extra-special gems.

Amongst the pages art lovers should especially seek out are Aaron Weisenfeld’s ‘A Moment in the Light’, scripted by Joe Kelly, ‘The Call’, written by Mark Schultz, drawn in the classical manner by Claudio Castellini, and the largely pantomimic ‘The Bottom Line’ written by Michael Golden and illustrated by Jason Pearson.

The main body of work is the result of canny craftsmanship from the distinguished individuals listed below, and although I’d love to cover them all I will give a special mention to Mick McMahon and Dave Gibbons for bringing a slice of 2000AD style and bad taste to the mix with ‘Fat City’, Will Pfeifer and Brent Anderson’s charming ‘Urban Renewal’, ‘Sunrise’ from Alex Garland and Sean Phillips, and the startlingly punchy ‘Cornered’ by Brian Azzarello and Jim Mahfood.

Without doubt the three most rewarding pieces are ‘Day and Nite in Black and White’ by Mike Carlin, Dan DeCarlo and Terry Austin, ‘Last Call at McSurley’s’ by Mike W. Barr, Alan Davis and Mark Farmer, and the wonderful ‘Here be Monsters’ by Paul Grist and Darwyn Cooke, all distinctly true to the nature of the Caped Crusader, and each utterly unique unto themselves.

So without any intended slight to Christian Alamy, Doug Alexander, Mark Askwith, Chris Bachalo, Hilary Barta, John Bolton, Philip Bond, Ed Brubaker, Mike Carey, Tommy Castillo, Eric Cherry, Denys Cowan, Todd Dezago, Danielle Dwyer, John Floyd, Nathan Fox, Dick Giordano, Rob Haynes, Geoff Johns, Michael William Kaluta, Paul Kupperberg, , Steve Mannion, Dwayne McDuffie, Don McGregor, Mike Mignola, Scott Morse, Troy Nixey, Anne Nocenti, John Ostrander, Scott Peterson, Whilce Portacio, John Proctor, Rodney Ramos, Dan Raspler, Sal Regla, Robert Rodi, Julius Schwartz, Ryan Sook, Karl Story, Kimo Temperance, Jill Thompson, Cyrus Voris, John Watkiss, Mike Wieringo, Judd Winnick, Bill Wray and Danijel Zezelj, I’ll close with a heartfelt recommendation to complete your set of Batman: Black & White volumes.

They’re great, they’re satisfyingly varied and they’re a sure and certain message to publishers that there is still a market for short stories and anthology books.

© 2001, 2002, 2003, 2004, 2007 DC Comics. All Rights Reserved

Jinx — The Essential Collection

Jinx — The Essential Collection

By Brian Michael Bendis (Image)
ISBN: 0-9853-2401-0

Jinx is a woman, a bounty hunter and an aspiring writer. Her boyfriend is a small-time thief and lowlife. They eke out their tawdry existence in the bleak urban hell of modern day Cleveland. And one day she lets herself get sucked into the hunt for three million dollars of dirty, bloody money. And that’s all the plot you’ll need for this savage crime comic noir, except the assurance that nothing this nasty ever ends well….

A flawed classic, this seminal sequel to AKA Goldfish (ISBN: 0-941613-85-2) is a dark, rough ride on the wild side as Brian Michael Bendis experiments with dialogue (often to the temporary detriment of the narrative), word balloon placement and starkly abrupt monochrome artwork in a compelling caper yarn.

In this complete compilation of a comicbook series so convoluted that even I’m not going to try and cover it here, there are pastiche 1970’s tribute comics, extremely (deliberately) overexposed photo-pages and lots and lots of balloons full of the kind of salty language any Scorsese or Tarantino fan would expect, and yes, sometimes that dialogue regrettably overwhelms the graphic sense. The art is raw and unpolished, immediate, very black and very white.

The harsh words and actions, pictures and protagonists are hard to accommodate, but that’s the point. This is an unsettling read about unpleasant people, and it works, completely. This shouldn’t be slick or polished, but it should be experienced.

© 1998, 2000 Brian Michael Bendis.