The Golem’s Mighty Swing

The Golem's Mighty Swing

By James Sturm (Drawn & Quarterly Publications)
ISBN 10: 1-89659-771-8
ISBN 13: 978-1-896597-71-3

Set in the 1920s American Heartland, James Sturm’s The Golem’s Mighty Swing harks back to happier, darker times in American history to relate a tale of the early, less enlightened days of baseball. These were times when every city and most towns had ball teams, but also when non-white, non-Christian sportsmen were barred from competing with “Real Americans”.

The Stars of David are a Jewish ball team, barely eking out a living touring the country, capitalising on their ethnicity to attract the local yokels to the games – and their livelihood. So when a sharp four-flushing promoter makes them a degrading yet potentially lucrative offer…

Hiring a Black player and billing him as a son of the “Lost Tribe of Israel” is incautious, but the hype goes too far when he is touted as an actual Golem – a clay statue animated by Rabbinical magic. Things go terribly wrong during a game when the spectacle-starved ball-fans riot, enflamed by stupidity and the anti-Semitic racism that was so much a part of that era.

It’s a beautifully rendered and powerfully compelling book, powerfully evocative, fearsomely authentic and subversively underplayed for maximum effect. Sturm’s art is subtle and simple relating a sad yet oddly life-affirming tale.

You can read this superb book as a parable about race, culture, integration or human nature… just as long as you do read it.

© 2003 James Sturm. All Rights Reserved.

Star Wars Legacy, Vol 1: Broken

Star Wars Legacy, Vol 1: Broken

By John Ostrander & Jan Duursema (Dark Horse Books)
ISBN 1-84576-461-7

When the shattered Empire’s remnants retreated into uncharted space The New Republic became the administrators of the galaxy. Luke Skywalker re-established the Jedi Knights as a peace-keeping force throughout the now peaceful worlds. And then the extra-galactic invaders known as the Yuuzhan Vong attacked.

Their devastating depredations were only finally countered by a desperate alliance of New Republicans and Imperial Remnants. The marauders were eventually defeated and interned on the planet Zonoma Sekot.

Now a new Sith threat has destroyed the fragile alliance and set the galaxy ablaze again. The deadly Darth Krayt re-forged the age-old connection with the Empire and the hard-pressed Jedi are once again losing…

Set about 125 years after the events of the film Return of the Jedi, this is the tale of Cade, a no-good petty thug and the last member of the Skywalker bloodline. As the Dark Side seems to on the verge of a final victory, is this grim, vicious, charismatic thug truly the last, best hope for peace and justice?

John Ostrander and Jan Duursema are Star Wars veterans and extremely accomplished comic creators in their own right, and their darker, edgier, world-weary anti-hero has put a new and welcome sheen of danger and unpredictability on a franchise that has almost become too shiny and comforting. This is a series with great potential and a rip-roaring space-opera yarn. New readers start here…

© 2007 Lucasfilm Ltd. & ™. All Rights Reserved.

Promethea, Book 3

Promethea, Book 3 

By Alan Moore, J H Williams III & Mick Gray, with Jose Villarrubia & Jeromy Cox (America’s Best Comics)
ISBN: 1-4012-0094-X

Sophie Bangs is a student who can transform into the metaphysical, god-like being called Promethea. Throughout history some individuals have been able to manifest bodily as a Spirit of Imagination that resides in a meta-world of creativity named the Immateria where all gods, stories and ideas dwell. In practical terms Sophia can transform into a beautiful, powerful Amazon; a super hero – but like none the world has ever seen before.

Collecting issues #13-18 of the monthly comic, this volume deviates greatly from what we’ve come to expect of a heroic comic book. Sophie begins an epic saga of exploration as she determines to travel the ten spheres of the Kabbalah via the Thirty-Two paths revealed to her by the magician Jack Faust in her search of ultimate knowledge.

When she leaves she teaches her best friend Stacia how to access the power of Promethea – with unexpected and ultimately tragic results – before embarking on a visually stunning and intellectually challenging, graphically astonishing pilgrimage.

This is a graphic narrative experience that no word of mine can do justice to. Moore goes where no other comic writer has. The artist’s variety of style, line and even palette to accommodate the differing planes of reality are simply incredible. Not since Steve Ditko has the beyond looked so conclusively unnatural.

Although not to everyone’s taste, this is a landmark of experimental comic work and should at least be tried, but one word of warning; this story arc does not end with the volume. You will need volume 4 for the conclusion. In fact perhaps you’d be best advised to pick them all up at the same time.

© 2001, 2002 America’s Best Comics, LLC. All Rights Reserved.

Mike Grell’s Jon Sable, Freelance, Vol 1

Jon Sable, Freelance 

By Mike Grell (IDW Publishing)
ISBN 10: 1-9323-8277-1
ISBN 13: 978-1-932382-77-8

The mid-1980s were a good time for comics creators. A new market was opening up, new companies were experimenting with format and content, and punters had a bit of spare cash to play with.

As well as new talent, established stars found a forum for different tales. Mike Grell’s extended saga of mercenary bounty hunter Jon Sable might seem like just another semi-realistic crime/caper series today, but in 1983 it was ground-breaking.

A very human hero, Sable is an aging man of action, an ex-Olympic Pentathlete who has the perfect family life in Africa until poachers and terrorists take it all away from him during the war that resulted in Apartheid Rhodesia becoming Zimbabwe.

The weaving of real world history into the narrative, such as the horror of the Munich Olympics, the African conflicts and even the ‘guest-stars’ (President Ronald Reagan hires Sable ‘off the books’ in the very first tale) made this a very contemporary series at the time and only adds verisimilitude now. There’s the same aura of authenticity to these tales now as you’d find in a period movie thriller like Day of the Jackal or I Was Monty’s Double.

Jon Sable, Freelance Alternate

Also captivating is the brutal honesty of Grell’s creation. He risks his life for money, for personal advantage and for vengeance, but never denies that he’s addicted to the rush of surviving another day, even if he might subconsciously be trying to get himself killed.

All that aside, this is a superb thriller series, fast-paced, beautifully and uniquely drawn with plenty of humour to leaven the murder and mayhem. New readers will also be treated to the best rationale for a “secret identity” in comics history.

If you like bullets, broads and b*st*rds, Jon Sable is the thrill-ride for you.

© 1983, 2005 Mike Grell. All Rights Reserved.

Gloom Cookie, Volume 1

Gloom Cookie, Volume 1 

By SerenaValentino & Ted Naifeh (SLG)
ISBN: 0-943151- 34-1

Serena Valentino scribes the eccentric and supremely stylish adventures of a crazy crew of groovy Goths who spend most of their time sleeping with each other, swanning about in dark clothes, going to parties and generally being bitchy and miserable.

Underlying all that is a mystical mystery, as cute little heroine Max tries to find true love, friend Sebastian seeks the answers to his bizarre and distressing psychic episodes, Chrys seemingly subsists on a strict diet of monsters and that Evil Queen of the Night Isabella plots and manipulates everyone. And just what is the deal with the Carnival Macabre?

Ted Naifeh illustrates a dark lyrical, blend of Dangerous Liaisons and EastEnders by way of Dawson’s Creek and Sleepy Hollow that has the oddest hint of Betty Boop about it. This and dark, subversively compelling series, which bills itself as “social treachery, unrequited love, bad Goth poetry and monsters under the bed” has charms for everyone to enjoy, not just overweight people in black with too much make-up. No, not nuns…

™ & © SerenaValentino & Ted Naifeh. All Rights Reserved.

Promethea, Book 2

Promethea, Book 2

By Alan Moore, J H Williams III & Mick Gray, with Jose Villarrubia & Jeromy Cox (America’s Best Comics)
ISBN: 1-84023-370-2

Sophie Bangs is a student who has discovered the metaphysical nature of a god-like being called Promethea. Throughout history women – and even some men – have been able to manifest as incarnations of a Spirit of Imagination that resides in the greater world of the unconscious named the Immateria where all Gods, Stories and Ideas dwell.

In real terms that means Sophia can transform into a super-powerful flying Amazon, and perhaps join the legions of Science Heroes who protect – and endanger – the world. Collecting issues #7-12 of the monthly comic, this volume begins to show just how different this version of an old story can be. Sophie is not some frustrated do-gooder suddenly flush with new-found power; she is and always has been concerned with knowing things.

As various real-world forces align themselves in response to the latest return of Promethea, Sophia is exploring the Immateria, looking for answers, and examining the careers of her predecessors. When those antithetical forces attack the hospital where her new-found friend Barbara is slowly dying, the resultant battle with the forces of Hell reveals just how potent a weapon Promethea can be. The serious reader is advised to examine closely the running sub-plot with hero team The Five Swell Guys and the psychotic serial killer The Painted Doll. As well as divertingly action-packed in a very cerebral tale, the long-running side-bar will have major repercussions in volumes to come.

Having dealt with the demon-horde, and the secret organisation that summoned them, Sophie again deviates from the expected in her dealings with infamous Sorcerer Jack Faust, and has a Y2K monster battle before the volume ends with a mystical primer on the history, meaning and symbolism of The Tarot that is the closest I’ve seen the printed page get to a multi-media experience.

This series always had the most experimental aspirations. It will never have universal appeal, but if you are serious about comics it is an experience you owe yourself to try. And don’t be fooled. This book isn’t a lecture or a lesson, it’s a journey…

© 2001 America’s Best Comics, LLC. All Rights Reserved.

Eagle Classics: Fraser of Africa

Eagle Classics: Frasier of Africa

By George Beardmore & Frank Bellamy (Hawk Books -1990)
ISBN: 0-948248-32-7

Frank Bellamy is one of British Comics’ greatest artists. In the all-too brief years of his career he produced magnificent and unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) and graduated to the Daily Mirror newspaper strip ‘Garth’ in 1969. He turned that long-running but lacklustre adventure strip into a magnificent masterpiece of fantasy, with eye-popping, mind-blowing black and white art that other artists were proud to boast they swiped from. After only 17 stories he died suddenly in 1976 and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

He was born in 1917 but didn’t begin comic strip work until 1953 – a strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew strips starring Swiss Family Robinson, Robin Hood and King Arthur for Swift the “junior companion” to Eagle. In 1957 he moved on to the star title producing stand-out and innovative work on a variety features beginning with the biography of Winston Churchill.

‘The Happy Warrior’ was quickly followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’, and ‘The Travels of Marco Polo’, from which he was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the Front Cover and the Future.

When Hulton were bought by Odhams Press there were soon irreconcilable differences between Frank Hampson and management. The creator of Dan Dare left his super-star creation (see the review for The Road of Courage ISBN: 90-6332-801-X for a fuller run-down of those events) and Bellamy was tapped as his replacement – although both Don Harley and Keith Watson were retained as his assistants.

For a year Bellamy produced Dan Dare, redesigning the entire look of the strip (at management’s request) before joyfully stepping down to fulfill a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice. ‘Fraser of Africa’ debuted in August 1960, a single page every week in the prestigious full-colour centre section. George Beardmore wrote the three serials ‘Lost Safari’, ‘The Ivory Poachers’ and ‘The Slavers’ and Bellamy again surpassed himself by inventing a colour palette that burned with the dry, yellow heat of the Veldt. The strip became the readers’ favourite, knocking Dare from a position considered unassailable.

Fraser the character is a man out of time. Contrary to modern assumptions, he was a man who loved animals, treated natives as full equals and had a distinctly 21st century ecological bent. For a Britain blithely rife with institutionalized racism, cheerfully promoting blood-sports and still wondering what happened to The Empire, Fraser’s startlingly ‘PC’ antics were a thrilling, exotic and salutary experience for us growing boys.

Notwithstanding the high quality of the stories, Fraser of Africa is a primarily an artistic landmark. The techniques of line and hatching, the sensitive, atmospheric colours, even the staging and layout of the pages, which would lead to the majestic ‘Heros the Spartan’ and eventually the bravura creativity displayed in the Thunderbirds and Captain Scarlet strips for TV21, all were derived from the joyous stories of the Dark Continent.

Yet another one to add to “The Why Is This Not In Print?” Pile…

Fraser of Africa ©1990 Fleetway Publications. Compilation © 1990 Hawk Books.

Flash: The Return of Barry Allen

Flash: The Return of Barry Allen

By Mark Waid, Greg LaRocque, Sal Velluto & Roy Richardson (DC Comics)
ISBN: 1-56389-268-5)

When the Flash died during the Crisis on Infinite Earths in 1985, he was succeeded by his sidekick Wally West, who struggled to fill the boots of his predecessor, both in sheer physical ability and, more tellingly, in confidence. He felt like a fraud, but like a true hero he persevered.

Just as he was becoming comfortable in the role though, the unthinkable happened: (actually in comics not so unthinkable – and that idea is used to telling effect within the text) Barry Allen reappeared, stunned, amnesiac, but undoubtedly alive…

That is the set-up for one of the best superhero tales of the 1990s, a rollercoaster ride of bluff, misdirection and all-out action that was instrumental in shutting up old coots like me who kept whining about how the new stuff just wasn’t as good as the old…

Despite some less than stellar artwork this is a great tale, captivatingly told and should push the buttons of any superhero fan, whether a Flash follower or not. Track it and enjoy.

© 1993 DC Comics. All Rights Reserved.

Flash: The Life Story of the Flash

Flash: The Life Story of the Flash

By ‘Iris Allen’ with Mark Waid, Brian Augustyn, Gil Kane, Joe Staton & Tom Palmer (DC Comics)
ISBN 1-84576-244-4

This is a rather odd, but definitely courageous, attempt to do something a little different with superhero iconography. The Flash has been a successful DC Comics property since 1940 and there have been a number of different versions over the decades.

To Baby-Boomers like myself, the ‘proper’ Flash is Barry Allen, whose introduction in Showcase #4 (1956) ushered in the ‘Silver Age of Comics’ and began the second age of superheroes – which doesn’t seem to have abated yet. This might spoil the ending for you but Barry died during the 1985 Crisis on Infinite Earths event, to be succeeded by his sidekick, Wally West.

This blending of comic art and prose tells Barry Allen’s life-story definitively (sic) in the faux form of a biography that fell through time from the future during the ‘Return of Barry Allen’ storyline (Flash: The Return of Barry Allen ISBN: 1-56389-268-5) and is a charming acknowledgement of the character’s popularity.

Whilst I feel that a better use of the readers money would be to invest in the original tales via one of the various reprint packages such as ‘Showcase Presents…’ or ‘DC Archives’, if you must have the career of the second Flash rationalised, the lavish art of Gil Kane, Joe Staton and Tom Palmer, supplemented by the précis of such knowledgably dedicated scribes as Mark Waid and Brian Augustyn is perhaps the best way to have it.

© 1997 DC Comics. All Rights Reserved.

Batman: Black and White, Vol 2

Batman: Black and White, Vol 2

By various (DC Comics)
ISBN 1-56389-828-4

This second collection of Dark Knight adventures in monochrome is gathered from the back of the first sixteen issues of the Batman anthology title Gotham Knights, a showcase feature that derived from the success of the original miniseries collected in Volume 1 (ISBN 1-85286-987-9). Also included are five never before printed mini classics.

Kicking off proceedings is the incongruous ‘Case Study’, with Paul Dini’s Joker origin oddly over-rendered by Alex Ross. Much more satisfying is the hilarious ‘Bats, Man’ by Ty Templeton and Marie Severin, one of the most under-rated cartoon humorists of all time, which is followed by the charming and insightful ‘A Matter of Trust’ by Chris Claremont, Steve Rude and Mark Buckingham. The powerful reverie ‘Night After Night’ by Kelley Puckett and Tim Sale is followed by a classic duel of detective wits in ‘Fortunes’ by Steven T. Seagle and Daniel Torres.

Warren Ellis’ cynical procedural ‘To Become the Bat’ is sparsely illustrated by Jim Lee, whilst John Byrne returns to a simpler time in nostalgic ‘Batman with Robin, the Boy Wonder’. ‘Broken Nose’ is a sharp and visceral Paul Pope memory poem, and John Arcudi and Tony Salmons’ ‘Greetings from… Gotham City’ is an engaging caper yarn.

‘Hide and Seek’ is a moody tale with a twist, courtesy of Paul Levitz and Paul Rivoche, and an obvious arch foe comes off second best in Walter Simonson and John Paul Leon’s ‘The Riddle’. Arcudi returns to script the sadly lack-lustre ‘A Game of Bat and Rat’ for John Buscema to draw, but Brian Azzarello and Eduardo Risso are on top form with the dark and sinister ‘Scars’. Howard Chaykin returns Batman to a wartime era for some Bund-busting with Catwoman in the superbly illustrated ‘Blackout’, drawn with glorious dash by Jordi Bernet, and José Luis García-López does the same with Eisenhower’s mythical America in ‘Guardian’, as Alan Brennert scripts the first meeting between the Caped Crusader and Gotham’s first protector, the original Green Lantern.

Bob Kanigher and Kyle Baker unwisely resurrect the Batman Junior concept in ‘Snow Job’, Dave Gibbons graphically recalls simpler times in ‘The Black and White Bandit’ and Harlan Ellison and Gene Ha combine brains with brawn in ‘Funny Money’. Tom Peyer reunites Gene Colan and Tom Palmer for the pocket horror story ‘Stormy Nether’, while the runaway best tales are the utterly brilliant story of a wager between Harley Quinn and Poison Ivy, and the chilling psycho-drama duel of will between Batman and the Scarecrow. ‘The Bat No More’ is by Alan Grant and the astonishing Enrique Breccia, whilst ‘The Bet’ is written by Paul Dini and captivatingly depicted by the hugely under-rated Ronnie Del Carmen.

Batman is a character of seemingly unlimited flexibility and gifted with enough discrete history to provide apparently endless reinterpretation. These short tales, ignoring their gimmick of colour, show what Batman needs more than anything else is a venue for brief, complete tales as well as convoluted, over-long sagas.

© 2000, 2001 DC Comics. All Rights Reserved.