Showcase Presents Hawkman volume 2


By Gardner F. Fox & Murphy Anderson, Bob Haney, Dick Dillon, Arnold Drake, Raymond Marais, Robert Kanigher, Denny O’Neill, Johnny Craig, Chuck Cuidera, Gil Kane, Sid Greene, Joe Giella, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1817-1 (TPB)

After fighting long and hard to win his own title it was such a pity that time and fashion seemed to conspire against the Winged Wonder…

Katar Hol and his wife Shayera Thal were police officers on their own highly advanced planet of Thanagar. They originally travelled to Earth from the star system Polaris in pursuit of a shape-changing spree-thief named Byth but stayed to study Earth police methods in the cultural metropolis of Midway City. This all occurred in the wonderful ‘Creature of a Thousand Shapes’ in The Brave and the Bold #34 (cover-dated February/March 1961), but the public was initially resistant and it was three years and many further issues, guest-shots and even a back-up feature in Mystery in Space before the Winged Warriors finally won their own title.

Cover-dated April/May 1964, Hawkman #1 signalled the beginning of a superb run of witty, thrilling, imaginative and hugely entertaining science fiction, crime-mystery and superhero adventures that captivated the devoted but still painfully small audience. All those wonderful stories can be found in Showcase Presents Hawkman volume 1, and hopefully one day in proper full-colour archival editions both paper and pixel forms.

Until then there’s this second, concluding Showcase volume, reprinting in crisp efficient monochrome Hawkman (volume 1) #12-27, Brave and the Bold (volume 1) #70, The Atom (volume 1) #31 and avian portions of last-ditch combination-comic The Atom and Hawkman #39-45, spanning cover-dates February/March 1966 to November 1969.

All-out action and sci fi thrills and spills recommence with a large-scale cosmic epic that originally debuted in Hawkman #12. ‘The Million-Year-Long War!’ is pure Gardner Fox bravura storytelling, recounting how a Thanagarian exploration team awakens two aliens determined to kill each other even after eons of suspended animation. That reawakened enmity drove them both to possess all Thanagar, turning Hawkman’s homeworld into one huge weapon. As usual Fox’s imaginings are gloriously illustrated by Murphy Anderson (Superman, Atomic Knights, The Spectre, Captain Comet, Adam Strange, Korak, Son of Tarzan, John Carter of Mars, Buck Rogers) – as they would be until Julie Schwartz surrendered editorial control with issue #22.

Hawkman #13 offered startling time-bending saga ‘Quest of the Immortal Queen!’ wherein a Valkyrie from Earth’s far future opted to add the Winged Wonder to her seraglio of lusty warriors plucked from history. Happily, wife Shayera strenuously objects and is both smart and tough enough to sort things out. Fox’s treatment of female characters was highly unique for those pre-feminist times: all his heroines – a large number of them wives, not wishy-washy “girlfriends” – were capable, intelligent and most importantly, wholly independent and autonomous individuals.

Hawkgirl was written as every bit her husband’s equal. The Hawks had one of the most subtle and sophisticated relationships in the business. Like Sue and Ralph Dibney (Elongated Man & wife) Katar and Shayera were full partners (both couples clearly influenced by Nick and Nora Charles in The Thin Man movies) and the interplay between them was always rich in humour and warmth.

As a sign of the times, super-secret criminal conspirators C.A.W. (Criminal Alliance of the World) returned to seize control of the ‘Treasure of the Talking Head!’ This ancient computer was built before the birth of Christ and held all the world’s knowledge, and was a hard-won prize prior to the Pinioned Paladins facing a fantastic monster in ‘Scourge of the Human Race!’: an encounter revealing the true history of humanity when the last surviving specimen of Homo Sapiens’ earliest rival for mastery of the planet attempts to reverse evolution…

Hawkman #16’s ‘Lord of the Flying Gorillas!’ was a dimension-hopping sequel to issue #6 (‘World Where Evolution Ran Wild’): an incredible Lost Worlds romp combining secret history, fantastic fantasy and DC’s fabled fascination with apes and simians of every sort, whilst #17’s ‘Ruse of the Robbing Raven’ changed pace with a clever costumed crook caper. The issue also contained the first short back-up tale in over a year – another science-based whodunnit entitled ‘Enigma of the Escape-Happy Jewel Thieves!’

Hawkman then guest-starred – and clashed – with Batman in The Brave and the Bold #70 (February/March 1967). ‘Cancelled: 2 Super-Heroes’ was by Bob Haney, EC legend Johnny Craig & Charles “Chuck” Cuidera depicting the usually comradely crimebusters at each other’s throats due to the machinations of a manic millionaire who collected secret identities. Later that month in his own title the Winged Wonder teamed with Adam Strange against malevolent Manhawks to locate the ‘World That Vanished!’ The planet in question was Thanagar and when it went, it took beloved Shayera with it…

This colossal tale concluded in the next issue with the action-packed ‘Parasite Planet Peril!’ after which the Avian Ace joined his old ally in The Atom #31 for ‘Good Man, Bad Man, Turnabout Thief!’ (Fox, Gil Kane & Sid Greene) to battle a phantom super-criminal hidden within the brain of an innocent man. Katar Hol returned to home ground for Hawkman #20’s ‘Death of the Living Flame’: a classy anthropological tomb-raiding yarn and the introduction of a new and persistent foe in ‘Lion-Mane… the Tabu Menace!’

The alien-infected leonine marauder was back in the very next issue but ‘Attack of the Jungle Juggernaut!’– a typically classy thriller for Fox &Anderson – was their swan song. Admin trading saw them bowing out as Julius Schwartz moved to more important titles and – with #22 – George Kashdan took over Hawkman’s editorial reins. He tapped his go-to guys Haney, Dick Dillin & Cuidera to continue the adventures of the Winged Wonders in a market increasingly indifferent to costumed characters.

‘Quoth the Falcon… Hawkman Die!…’ certainly hit the ground running in a tale of extraterrestrial-induced paranoia and civil unrest, resulting in Hawkman revealing his secret identity and alien heritage to an increasingly hostile and intolerant Earth…

In #23 ‘The Hawkman from 1,000,000 B.C.!’ delivered another dark, moody tale wherein a mad scientist’s time-plundering ray inflicts dinosaurs, ancient warriors and an amnesiac Hawkman on the shell-shocked citizens of Midway City. Arnold Drake scripted alien invasion epic ‘The Robot-Raiders from Planet Midnight!’ and Haney resurfaced for ‘Return of the Death Goddess!’ offering Shayera Thal’s brief but ghastly possession by the ghost of the mythical Medusa…

The writing was on the wall by June-July 1968 and the prophetically entitled ‘Last Stand on Thanagar!’(#26  scripted by Raymond Marais), was a rushed inconsequential affair preceding final tale ‘…When the Snow-Fiend Strikes!’ which ended Hawkman’s solo career with a muddled tale of Communist agents and Yetis in the Himalayas.

The close of the 1960s were bad times for superheroes. Buying tastes had changed and a drop in comic sales and attendant rise of interest in supernatural themes prompted publishers to drop or amend much of the anti-horror provisions of the Comics Code Authority. Tales of mystery and imagination were returning after nearly a decade-and-a-half, but sales figures notwithstanding, Julie Schwartz had worked too hard to just let Hawkman die. Just as Marvel were converting their double-feature “split books” into solo titles, the Avian Ace was crammed into the equally-struggling Atom comic title for one last year of trying. Beginning with #39 (October/November 1968 and carrying on the numbering of the Tiny Titan’s title) The Atom and Hawkman featured some of Schwartz’s biggest creative guns, alternating short solo stories with shared adventures. The first of these was ‘Vengeance of the Silver Vulture!’: an epic clash against resurgent Mayan death-cultists written by Bob Kanigher, illustrated by Anderson & Joe Giella with cover art by Joe Kubert – who would also contribute interior art to the feature he struggled so long and hard to create.

Written by Fox, pencilled by Kubert and inked by Anderson, the Hawkman portion of #40 – ‘Man with the Inbuilt Panic Button!’ and its sequel ‘Yo-Yo Hangup in the Sky!’ from #41 – are one last splendid slice of the “Good Old Days”: an intriguing mystery about an ordinary man who suddenly develops the power of teleportation – but only from one life-threatening crisis to a greater one…

Denny O’Neil joined Dick Dillin & Sid Greene for ‘When the Gods Make Madness!’, a full-length team-up pitting heroes against Hindu gods, before Kanigher revived the Golden Age Hawkman’s greatest foe The Gentleman Ghost in 2-part saga ‘Come to my Hanging!’ and concluding clash ‘The Ghost Laughs Last’, both limned by Anderson.

The Atom and Hawkman #45 was the FINAL final issue: a revelatory psycho-drama by O’Neil, Dillin & Greene starring both heroes. It wrapped up their comic tenure and set them up with a prolonged series of further adventures to be seen in Justice League of America (a veritable lifeboat for cancelled costumed crime-fighters at that time) and later 1970s’ series like Secret Society of Super-Villains and Super Team Family.

‘Queen Jean, Why Must We Die?’ revealed the Atom’s fiancée Jean Loring was descended from aliens who had crashed on Earth in the Stone Age. Returned from sub-molecular exile, the modern-day survivors of the accident drove her insane because their hereditary rulers must be free of all care. The heroes rescue but not cure her, and this tale would provide the basis for Loring’s actions in later sagas Identity Crisis and Countdown to Final Crisis. Apart from the JLA, occasional guest-spots and back-up features in Action and Detective Comics that was it for the Winged Wonders until changing tastes and times gave them another, indeed many other, shots at the stars.

Hawkman briefly grew into one of the most iconic characters of the second superhero boom, not just for the superb art but also because of brilliant, subtle writing and incomparable imagination. These tales are comfortably familiar but grippingly timeless. Yet comics are a funny business; circumstances, tastes and fashions often mean that wonderful works are missed and unappreciated.

Don’t make the same mistake readers did in the 1960s. Together with its first volume this book captures and perfectly preserves the very essence of the Silver Age of Superheroes. Whatever your own vintage, read these astounding adventures and become a fan. It’s never too late.
© 1966, 1967, 1968, 1969, 2008 DC Comics. All Rights Reserved.

Mac Raboy’s Flash Gordon volume 3


By Mac Raboy & Don Moore (Dark Horse Books)
ISBN: 978-1569719787 (TPB)

This book includes Discriminatory Content produced during less enlightened times.

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with equally superb Jungle Jim running as a supplementary “topper” strip), it was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which had also launched on January 7th – albeit in 1929), with two fresh elements added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. Look closely, though, and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables. The narrative trick made the far-fetched satisfactorily familiar – and was continued with contemporary trends and innovations by Austin Briggs and Don Moore before Mac Raboy, (with Moore and Robert Rogers) took over the Sunday strips in a tenure lasting from 1948 to 1967.

The sheer artistic talent of Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from literally all over the world. When original material comic books began a few years later, many talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Raymond’s stylistic polar opposite: emulating Milton Caniff’s expressionist masterwork Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore handling the majority of the scripting, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality: creating gentleman-detective Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop”, comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist.

Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match. This third 260-page paperback volume – produced in landscape format, printed in stark monochrome and still criminally out-of-print and long overdue for a fresh edition – opens after a gripping and informative appraisal of Raboy in Bruce (Incredible Hulk, Arena, Silverheels, Ka-Zar the Savage) Jones’ Introduction ‘The Body Aerodynamic’. Then it’s blast-off time. again…

Sequence 68 ‘Missiles from Neptune’ began on January 19th 1958 and closed the previous cliffhanging volume barely weeks in. It resumes here with the episode for February 30th and carries on until March 9th, revealing how the oppressive Tyrant of Neptune seeks to impress and cow into submission his already-captive populace by testing deadly new Weapons of Interplanetary Destruction against hapless planet Earth.

The callous campaign prompts Flash to go and discourage him, but after superbly succeeding the conquering hero is lost in the interplanetary void and forced to build a survival nest inside an asteroid. His ingenuity as a ‘Robinson Crusoe in Space’ (16th March – 27th April) once more demonstrates the compelling power of straight, hard science storytelling (especially at a time when America was locked in a space race of its own), but it’s back to fantastic empires and extragalactic terror for his next exploit as Earth is menaced by ‘The Z Bomb Cloud’ (4th May – 15th June).

Long after a far-distant civilisation destroys itself, the deadly fallout of its doomsday weapon drifts into Earth orbit, threatening all terrestrial life. When Zarkov’s desperate plan to intercept the cloud goes wrong, someone must sacrifice themself to save us all…

Obviously, just this once it isn’t Flash, but the potent drama peaks with appropriate tragedy and sentiment anyway, before sequence S071 taps into the sheer burgeoning wonderment of the era as Flash and Dale help big game hunter Brian Farr prove the existence of uncanny unseen cryptids he calls ‘Stratosphere Beasts’ (22nd June – 17th August). These invisible beasts apparently dwell far above Earth’s highest mountain tops, so the endeavour takes the humans to the top of Everest where the unknown isn’t the only trial they face…

From 24th August to October 12th S072 told how the ace space pilot was embroiled in a commercial show-race to the outer planets. However, the ‘Rocket Derby’ is apparently less about proving whose ship is best and more about rich, spoiled obsessive competitors Morgan Bates and Babara “Bobcat” Kathryns realising how close hate is to love…

Along the way, Dale is dragged into the competition after hearing macho males telling Bobcat that space is no place for women, even as hired gun Flash suffers numerous sabotage attempts. It’s almost like there’s an unknown fifth element acting on their own agenda…

It’s back to dramatic basics for ‘Moon Wreck’ (S073, running from 19th October to December 14th) wherein Gordon attempts to rescue an arrogant playboy and his latest dalliance from a self-inflicted crash and subsequent marooning on Luna. The pilot’s every valiant effort is hampered by the autocrat’s privilege, greed, stupidity and cowardice, vain starlet’s Elyse Elan’s venality, and the deadly environment they both refuse to take seriously…

Gordon’s piloting skills land him in more trouble in ‘The Ship of Gold’ (S074: December 21st 1958 to January 2nd 1959) when he captains a transport of mining machinery and tons of cash to Mars, only to have the ship stolen out from under him with Dale trapped aboard. The evil mastermind is old college colleague Nicky Hamilton, but when the boastful villain abandons current girlfriend Jet in a ruthless attempt to loose Flash in the airless wastes of Titan, he seals his own fate and accidentally exposes a major threat to Earth in succeeding saga ‘The Skorpi’ (February 8th – April 5th)…

Left for dead, Flash and Dale fall through Titan’s surface to discover an insectoid alien invasion force. Skorpi can become copies of humans and are well advanced in a plot to infiltrate Earth, but aren’t quick enough to outwit Flash, especially once he befriends captive telepathic ET Brunn. His gigantic kind are Gorgins and with their allies The Dhreen have been battling Skorpi for 30,000 years. Together, the new pals whip up a plan to defeats this particular incursion…

Brunn then adapts a ship to Faster-Than-Light drive and accompanies Flash on a ‘Flight for Help’ (S076: April 12th – June 7th), beseeching Dhreen’s Council of Elders for military aid. Instead, the embassage is covertly targeted by their other client vassals – like Brunn’s own Gorgin race – who fear their share of aid will be diminished if the benign overlords help yet another endangered species…

Plots become assassination attempts, but only accidentally expose Skorpi infiltration, leading Brunn and Gordon to further corruption, exile and ultimately capture by a hidden race who dwell unsuspected in a ‘City of Glass’ (S077: June 14th to August 23rd). Condemned to death for breaking the metropolis’ sacrosanct isolation, the wanderers are only saved by lovely, sympathetic Flara, who aids the human’s escape back to the Solar system but keeps adorable Brunn by her side…

The Earthman only makes it as far as the second rock from the Sun and S078 (August 30th – November 1st) radically changes pace for a ‘Venus Mystery’ wherein human colonists face disaster as their Bajo crop is targeted by “swamp devils”. In an early lesson in green land management, crash-landed Flash aids ecologist Dirk Van Meer in proving to the furious farmers how badly wrong they have got things, what is actually to blame for all the chaos and carnage and how to fix it…

Immediate emergency over, Flash finally reaches Earth to find Zarkov impatiently waiting. Before he can catch his breath the steadfast starman is dragooned into a dangerous new experiment with cyberneticist Dr. Else Neilson having him ride along as a fallback option as she “road-tests” her ‘Robot Spaceship’ (S079: November 8th 1959 to 17th 1960). Fully automated – and what we’d call AI – the ship has human safety as its core drive, but of course, human and mechanical opinions on what exactly that means differ extensively…

Thanks in large part to Flash Gordon, spaceship technology has rapidly advanced and he is selected to pilot the first human-built FTL drive ship. The Columbus will ferry ‘The Star Miners’ (S080: January 24th – March 27th) to another star system, reap mineral wealth and set up a colony. However, the directives of chief advisor Dr. Zarkov are constantly challenged and ultimately overruled by gang-boss Mr. Birk, who can only think of glory and a big fat bonus promised for prompt completion and delivery…

Arriving on unexplored planet Karst, Zarkov again urges patience and caution, but is first sidelined and then arrested once Flash undertakes his secondary mission of exploration. By the time the hero returns the entire expedition is close to extinction and only drastic measures can save them all…

On returning to Earth, welcome shore-leave ends in catastrophe when Flash is shanghaied by “entrepreneurs” Roni and Captain Graz: kidnapped into space and ordered to pilot their ship or die. They need someone able to deliver potentially ‘Deadly Cargo’ (S081: April 3rd to June 12th) and navigate through the asteroid belt to mineral-rich big rock Juno, where a huge diamond strike has created urgent demand for explosives. It’s also a race setting competitive old rivals at each other’s throats and costs plenty of nefarious lives before Gordon gets ramshackle freighter Pollux down (relatively) safely…

Subsequent attempts to get off Juno turn wild and dangerous in ‘The Soil Divers’ (S082: June 19th – August 28th) when Flash is suckered into an ongoing resource war on the mining asteroid. Scientist Ben Corelli has devised a means of passing through solid matter, but fallen under the spell of avaricious faithless Roni and her new heavy Snapper Kaye, sparking violent conflict amongst those desperate diggers stuck using old methods of extracting mineral wealth. Soon, the attempts to seize Corelli’s breakthrough tech leads to murder and worse…

A self-aggrandising, fame-hungry documentary filmmaker obsessed with his legacy makes trouble for Dale – and therefore Flash – next. Charles Q. Charlston brings ‘Dead Worlds’ (S083: September 4th to November 20th) and lost civilisations to the masses, but has no qualms or scruples about breaking all the rules of space conduct: cheating, lying, stealing and even killing to ensure his own glory… until Gordon steps up. He and Dale are then called to the ringed planet and a reunion and to assist Brian Farr, now ‘Game Warden on Saturn’ (S084: November 27th 1960 to February 19th 1961)…

His job is currently complicated by the system’s most successful poacher – cunning sadist Von Brandt – who seeks the joy of hunting and intends making millions selling the skins of a rare indigenous lifeform. He’s also happy to excise interfering busybodies for free…

A maritime tang and epic approach flavours ‘The Trail of Orpheus’ (S085: February 26th – May 28th) when Flash joins oceanologists Henry and Veronica Weeks on a submarine to map the unique and spectacular “Devils Spring” environmental phenomenon making the watery world so hazardous to rocket ships. Their undersea voyage reveals fantastic truths about the past rulers of the planet and changes the solar system forever…

It’s a welcome return to space opera and pulp overtones as S086 sees an orbital agriculture satellite accidentally invaded by space gremlins and transformed into a ‘Death Farm in Space’ (June 4th to September 3rd) until Zarkov and Flash investigate and act, all followed by comedic whimsy as a band of backward-looking human bandits revolt against ecological progress in ‘Desert Prince’ (S087: September 10th to December 10th)…

When Earth loses the final dusty miles of once-barren Sahara to water reclamation projects, reactionary tribal chieftain Al Maarri refuses to take up farming and instead leads his raiders on a wave of sorties. The campaign of resistance culminates in his stealing a rocket ship to carry his entire bandit horde and their families to Mars where civilisation is scarce, law is poorly enforced and beautiful sandy wastes are abundant. Soon, armed with modern weapons, he’s making life difficult for genuine colonists, forcing under-resourced Flash to solve the problem creatively. That means infiltrating the tribe with the assistance of the long-suffering wives, children and oldsters the rowdy raiders forcibly dragged along with them…

Law & order was the theme of the next tale as readers gained insights into future traffic management solutions in the crowded orbital paths above Earth. The revelations came thanks to Flash visiting old pal “Ape” Rice, an officer of the ‘Spaceways Patrol’ (S088: December 17th 1961 to April 1st 1962).

Sadly, it’s not a friendly visit: Gordon works for the World Space Patrol and is on an official inspection of the Police satellite. Silly cultural satire – observing how dumb the private citizens “driving” in space are – quickly gives way to taut drama when recently-ousted national despot Generalissimo Sanre and his entourage seize the station through subterfuge, planning to blackmail the world with its arsenal of atomic weapons…

With only Flash and Ape free to act, tragedy inevitably follows the deadly fight that ensues before the planet is free from the threat of global tyranny…

The same blend of expansive wonder and human frailty permeates the saga of a blonde, blue-eyed hero found in a block of arctic ice – a tale told in full in S089, spanning April 8th through July 15th 1962. Incidentally, The Avengers #4 was released on January 3rd 1964, reintroducing Captain America to the world. I’m just saying…

Here, the ‘Living Fossil’ is found by researchers testing magnetic fields in Greenland and only involves Flash when defrosted berserker Ragnor goes on a rampage that brings him to the airfield Gordon is trying to land on. A renewed assault traps the Viking aboard (with Flash and a crew that includes handy Scandinavian scholar Eva) on a flight to Venus: a world far more in keeping with the barbarian’s culture of warriors, trolls, goblins, dwarves… and dragons…

This third astounding visit to a historical future closes with another technological nightmare and disaster-movie precursor spanning July 22nd to October 14th 1962. ‘Falling Moon’ (S090) reveals how massive artificial satellite Deepspace-One – jumping-off point for all outgoing Earth space travel – is struck by a meteor. Deflected and doomed, it slowly falls, leaving Flash only five hours to evacuate its resort contingent and find a way to save Earth from impact and atomic fallout…

As the adventures never ended, we close the collection with the opening of another exploit and pause on a moment of cliffhanging suspense. ‘Sons of Saturn’ (S091: in its original entirety running from October 21st 1962 to January 20th 1963) stops here with the December 9th episode. Prior to that point, a hitherto unsuspected super-civilisation thriving in the clouds of the Sixth Planet is revealed when an Earth probe provokes the current dictator to determine human nature and resource by sending super-criminal outcast Baldr to plague, punish and test them. That results in the indestructible giant breaking into Flash’s ship and going on a rampage…

To Be Continued…

Each week as he toiled on the strip, Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters, incredible civilisations, increasingly authentic space hardware and locales, and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967. Perhaps it was a kindness. He was the last great Golden Age romanticist illustrator and his lushly lavish, freely-flowing adoration of perfected human form was beginning to stale in popular taste. The Daily feature had already switched to the solid, chunky, He-Manly burly realism of Dan Barry and Frank Frazetta, but here at least the last outpost of ethereally beautiful heroism and pretty perils still prevailed: a dream realm you can visit as easily and often as Flash, Dale & Zarkov popped between planets, just by tracking down this book and the one which follows…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.

Spirou & Fantasio volume 21: The Prisoner of the Buddha


By André Franquin, Jidéhem & Greg, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-135-4 (Album PB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Spirou (whose name translates as “squirrel”, “mischievous” and “lively kid” in the language of Walloons) was created by French cartoonist François Robert Velter – AKA Rob-Vel – for Belgian publisher Éditions Dupuis. The evergreen youngster in red was a response to the success of Hergé’s Tintin at rival outfit Casterman. In the beginning, the character Spirou was a plucky bellboy/lift operator employed by the Moustique Hotel (an in-joke reference to Dupuis’ premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip evolved into astounding and often surreal comedy dramas.

The other red-headed boy adventurer debuted on April 21st 1938 in an 8-page tabloid magazine that bears his name to this day. Fronting a roster of new and licensed foreign strips – Fernand Dineur’s Les Aventures de Tif (latterly Tif et Tondu) and US newspaper imports Red Ryder, Brick Bradford and Superman – the now-legendary anthology Le Journal de Spirou expanded exponentially: adding Flemish-language edition Robbedoes on October 27th 1938, boosting page counts and adding action, fantasy and comedy features until it was an unassailable, unmissable necessity for continental kids.

Spirou and chums helmed the magazine for most of its life, with many notable creators building on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin. She took over the strip when her husband enlisted in 1939, aided by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the feature. Thereafter comic strip prodigy Joseph Gillain (“Jijé”) took over, until 1946 when his assistant André Franquin inherited the entire affair. Gradually, the new auteur retired traditional short gag vignettes in favour of longer adventure serials, introducing a wide returning cast. Ultimately, Franquin created his own milestone character. Phenomenally popular animal Marsupilami debuted in 1952’s Spirou et les héritiers and became a scene-stealing regular and eventually one of the most significant stars of European comics.

Jean-Claude Fournier succeeded Franquin: overhauling the feature over nine stirring serial adventures between 1969-1979 by tapping into a rebellious, relevant zeitgeist in tales of drug cartels, environmental concerns, nuclear energy and repressive regimes. By the 1980s, the series seemed stalled: three different creative teams alternated on the serial: Yves Chaland, Raoul Cauvin & Nic Broca and significantly Philippe Vandevelde writing as “Tome” & artist Jean-Richard Geurts – AKA Janry.

These last reverently referenced the revered and beloved Franquin era: reviving the feature’s fortunes over 14 wonderful albums between 1984-1998. On their departure the strip diversified into parallel strands: Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…

Later teams and guests to tackle the wonder boys include Lewis Trondheim, Jean-Davide Morvan & Jose-Luis Munuera, Fabien Vehlmann & Yoann, Benoît Feroumont, Emile Bravo, Jul & Libon, Makyo, Toldac & Tehem, Guerrive, Abitan & Schwartz, Frank le Gall, Flix and so many more. By my count that brings the album count to approximately 92 if you include specials, spin-offs series and one-shots, official and otherwise. Happily, in recent years, even some of the older vintages have been reprinted in French, but there are still dozens that have not made it into English yet. Quelle sodding horreur!

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, initially concentrating on bringing Tome & Janry’s superb pastiche/homages of Franquin before dipping into the original Franquin oeuvre and adding later tales by some of the bunch listed above, but for their 21st manic marvel they reached back all the way to 1959 for a purely Franquin-formulated furore. Originally serialised in LJdS #1048-1082 prior to its release as album Le prisonnier du Bouddha in March 1961, this slick tale of Cold War tensions, silly sci fi and outrageous satire sees the master in collaborative mode with Jidéhem (Jean De Mesmaeker) and Greg (Michel Regnier)…

On January 3rd 1924, Belgian comics superstar André Franquin was born in Etterbeek. Drawing from an early age, he began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, Franquin found work at Brussels’ Compagnie Belge d’Animation as an animator. There he met future bande dessinée superstars Maurice de Bevere (Lucky Luke-creator “Morris”), Pierre Culliford/Peyo (creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 everyone but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist/illustrator. He produced covers for Le Moustique and scouting magazine Plein Jeu and, throughout those early days, was with Morris trained by Jijé. At that time main illustrator at Le Journal de Spirou, Jijé turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a creative bullpen known as the La bande des quatre. This “Gang of Four” promptly revolutionised Belgian comics with their engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager beaver ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every episode, fans would meet startling new characters like comrade/rival Fantasio or crackpot inventor The Count of Champignac.

Spirou & Fantasio became globe-trotting troubleshooting journalists, endlessly expanding their exploits in unbroken four-colour glory. They travelled to exotic places, uncovering crimes, capturing the fantastic and clashing with a coterie of extraordinary arch-enemies such as Zorglub and Zantafio. Along the way Franquin premiered one of the first strong female characters in European comics – competitor journalist Seccotine who is renamed Cellophine in current English translations.

In a splendid example of good practise, Franquin mentored his own apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio. In 1955, a contractual spat with Dupuis led to Franquin signing up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst also creating raucous gag strip Modeste et Pompon. Franquin quickly patched things up with Dupuis and returned to LJdS, subsequently co-creating Gaston Lagaffe (AKA Gomer Goof) in 1957, but was still obliged to carry on those Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem began regularly assisting Franquin, but by 1969 the master storyteller had reached his Spirou limit. He quit, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – was Marsupilami, which – in addition to comics – has become a megastar of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression and cardiac problems, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics.

Let’s review happier if undoubtedly scarier days here in a Cold War classic where Spirou and Fantasio revisit rural melting pot Champignac-in-the-Sticks after strangely losing touch with crackpot inventor and Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas de Champignac – the aforementioned Count of Champignac.

The idyllic hamlet is in turmoil with the incipient opening of this year’s Cattle Festival ramping up regular bucolic angst. Its picturesque streets are filled with self-determined cows and short-tempered farmers, meaning the two investigators really have to watch their steps…

Finding the ramshackle chateau turned into a super-secure fortress, the lads and Spip – in truth impatient, impolite Marsupilami – break into the once-familiar estate and discover it has become a wild kingdom of gigantic plants. Eventually rescued by their odd old friend from encroaching green hells, the boys are unaware the Count is concealing another guest – until

after many odd incidents they meet timid nuclear physicist, potential Soviet defector and fellow scientist of conscience Professor Nikolai Nikolayevitch Inovskiev. The hulking gentle giant has invented something that will change the world and doesn’t want its incredible power abused…

He calls his little box of tricks a Gamma Atomic Generator (GAG for short) and it can promote rapid and monstrous plant growth, create severe but localised weather effects and cancel gravity – and it fits into a jacket pocket…

As the boys endure an accidental indoor blizzard, two enemy agents observe from outside before being accidentally but painfully caught in the GAG’s destructive effects. Terrified of the device being misused by the capitalist West, they make plans to steal it back during the cattle show, but Spirou and Fantasio foil the scheme – but only after the GAG makes the farm fest a chaotic, never to be forgotten Fortean event for the entire village…

Thinking job done and world saved, our heroes are horrified to learn from the shellshocked spies that the GAG is not unique. In communist China, Inovskiev’s covert collaborator – American Harold W. Hailmary – is a prisoner of the People’s Republic and surely cannot hold out much longer in delivering them the magic box and all its secrets…

Coincidentally, at that moment in British-controlled Hong Kong, a smuggled message reaches the Chief of Police: an American is imprisoned somewhere in the heart of the Valley of the Seven Buddhas…

When dapper British agents Douglas and Harvey attempt to interview Champignac and the boys, they discover the missing Russian and implore them all to act in a manner Her Majesty’s Government would unofficially look kindly upon even as it turned a blind eye…

Soon, equipped with the GAG, Spirou, Fantasio, Spip and the Marsupilami are sneaking across the Chinese border and heading into one of the most eccentric and spectacular missions of their lives… one replete with deadly peril, fantastic feats, spectacular chases, tank battles and hairsbreadth escapes, all leavened with outrageous surreal slapstick and deviously trenchant satire…

This edgily exuberant yarn is packed with action, thrills and spills and also offers a remarkably even-handed appraisal of Cold War politics messaging and always-timely moral.

Readily accessible to readers of all ages and drawn with all the beguiling style and seductive wholesome élan which makes Asterix, Lucky Luke and Yakari so compelling, this is a truly outstanding – and funny! – tale from a long line of superb exploits, proving our heroes deserve to be English language household names as much as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1960 by Franquin, Jidéhem & Greg. All rights reserved. English translation 2024 © Cinebook Ltd.

Deadpool Epic Collection volume 2: Mission Improbable (1994-1997)


By Joe Kelly, Ed McGuiness, Larry Hama, Christopher Golden, Jeph Loeb, Adam Pollina, Aaron Lopresti, Bernard Chang, Ben Herrera, Adam Kubert, Fabio Laguna, Kevin Lau, Pete Woods, Shannon Denton & John Fang & various (MARVEL)
ISBN: 978-1-84653-427-0 (TPB/Digital edition)

With a long, LONG awaited cinematic combo clash finally headed our way this summer and in the year a certain Canadian Canucklehead’s turns 50, expect a few cashing-in style commendations and reviews. Here’s a handy starter package to set the ball rolling…

Bloodthirsty and stylish killers and mercenaries have long made for popular protagonists: so much so they even have their own movie subgenre. Deadpool is Wade Wilson (a barely disguised knockoff of Slade Wilson/Deathstroke the Terminator: get over it – DC did): a hired killer and survivor of genetics experiments that has left him a scarred, grotesque bundle of scabs and physical unpleasantries but practically invulnerable and capable of regenerating from any wound.

The wisecracking high-tech “merc with a mouth” was created by Rob Liefeld & Fabian Nicieza, debuting in New Mutants #97, and apparently another product of the US/Canadian Weapon X project that had created Wolverine and so many other mutant and/or cyborg super-doers. He got his first shot at solo stardom with a couple of miniseries in 1993 (see previous volume) but it wasn’t until 1997 that he finally won his own title.

This collection spans cover-dates December 1994 – October 1997, compiling the increasingly funny, furiously fight-filled Deadpool #1-9 (plus issue minus 1) as well as Wolverine #88, X-Force #47 & 56 and combination release Daredevil & Deadpool Annual 1997, with excerpted material from Wolverine Annual ‘95: all-in-all a frenetic blend of light-hearted, surreal, frays, frolics and incisive, poignant relationship drama that is absolutely compulsive reading for dyed-in-the-wool superhero fans who might be feeling just a little jaded with four-colour overload. For the sake of completeness, also included are pertinent snippets from X-Force #46, 71, 73 & 76…

Preceded by an Introduction from Joe Kelly, the cartoon violence kicks off with the First Official MU Meeting of its most stabby stalwarts. ‘It’s D-D-Deadpool, Folks!’ (by Larry Hama, Adam Kubert, Fabio Laguna & Mark Farmer) was December 1994’s Wolverine #88 wherein Wade is hunting his former girlfriend Vanessa AKA Copycat. Sadly, he’s looking in the same apartment severely-wounded X-Man Logan is searching for traces of equally missing cyborg (and Alpha Flight ally) Garrison Kane who was at that time calling himself “Weapon X”. In minted Marvel Manner, the misunderstanding leads to major violence and mass healing factor deployment…

The fractious relationship was renewed in a short from Wolverine Annual ’95 wherein Chris Golden, Ben Herrera &Vince Russell reveal ‘What the Cat Dragged In’ when Wolverine -seeking a cure for dying comrade Maverick (infected with the Legacy Virus) – accidentally liberates Wilson from a bio-lab where evil Dr. Westergaard and Slayback hold him captive. The villains wants to duplicate healing factors and soon pay heavily for their lack of ethics…

A slice of X-Force #46 and full load from #47#s ‘Breakout’ (September & October 1995 by Jeph Loeb, Adam Pollina & Mark Pennington) focuses on Deadpool’s ill-advised relationship with X-teen Siryn (Theresa Maeve Rourke Cassidy) who against her better judgement calls on the smitten merc to free her from an extremely unsafe asylum: The Weissman Institute. That bloody rescue only confirms that it’s not only the lunatics in charge of this nuthatch and in the melee mutant forces clash and Wade takes up involuntary residence…

He’s stuck there for a very long time and only let loose in ‘Crazy for You’ (X-Force #56, July 1996, by Loeb, Pollina, Bud LaRosa & Mark Morales) when mind-wiped Theresa regains lost memories and goes back to get him with teammate Shatterstar in tow. Once the true mastermind is exposed everyone makes for the exits in advance of the next big change…

Preceded by a mini-gallery of Ed McGuinness covers, at last, inevitably Deadpool claimed his own title. A new era began with extra-sized spectacular ‘Hey, It’s Deadpool!’ as Joe Kelly, McGuiness, Nathan Massengill & Norman Lee re-introduced the mouthy maniac, his “office” and “co-workers” at the Hellhouse where he picked up his contracts and also afforded us a glimpse at his private life in San Francisco. Here he has a house and keeps an old, blind lady a permanent hostage. This was never going to be your average superhero title but the creators fully leaned into the outrageous…

The insane action part of the tale comes from the South Pole where the Canadian government has a super-secret gamma weapon project going: guarded by Alpha Flight strongman Sasquatch. Now somebody is paying good money to have it destroyed, but nothing goes quite to plan…

In #2 ‘Operation: Rescue Weasel or That Wacky Doctor’s Game!’ finds the slightly gamma-irradiated hitman still mooning over lost love Siryn (I cannot emphasise this enough: the barely legal mutant hottie from X-Force) when his only friend/tech support guy Weasel goes missing, snatched by ninjas working for super-villain Taskmaster – and just when Deadpool’s healing ability is on the fritz. Deadpool #3’s ‘Stumped! Or This Little Piggie Went… Hey! Where’s the Piggy?!’ ramps up the screwball comedy quotient as Siryn convinces the merciless merc to turn his life around, which he’ll try just as soon as he tortures and slowly kills the doctor who first experimented on him all those years ago…

The turnabout storyline continues in ‘Why Is It, to Save Me, I Must Kill You?’ featuring a hysterically harrowing segment where Wilson must get a blood sample from The Incredible Hulk, before concluding in #5’s ‘The Doctor is Skinned!’ …or The End of Our First Story Arc’, wherein T-Ray – his biggest rival at Hellhouse – moves to become the company “top gun”…

Another extended story arc opens with Deadpool #6 and ‘Man, Check Out the Head on that Chick!’ as the gun (sword, grenade, knife, garrotte, spoon…) for hire accepts a contract to spring a woman from a mental asylum. Of course it’s never cut-and-dried in Wade’s World, and said patient is guarded by distressingly peculiar villainess The Vamp (who old-timers will recall changes into a giant, hairy naked telepathic cave-MAN when provoked …cue poor taste jokes by the dozen…).

The saga is briefly paused for a looming publishing event. Flashback was a company-wide publishing event wherein Marvel Stars shared an untold tale from their past, with each issue that month being numbered # -1. Deadpool’s contribution was a darker than usual tale from Kelly, Aaron Lopresti & Rachel Dodson, focusing on para-dimensional expediter Zoe Culloden. She’s a behind the scenes manipulator who has been tweaking Wilson’s life for years. ‘Paradigm Lost’ looks at formative moments from the hitman’s history and possibly reveals the moment when – if ever – the manic murderer started to become a better man…

Back at the plot (and with extra inking support from Chris Lichtner), it just gets worse in ‘Typhoid… It Ain’t Just Fer Cattle Any More or Head Trips’ as that captive chick turns out to be murderous multiple personality psycho-killer Typhoid Mary. Her seductive mind-tricks ensnare Deadpool, dragging him into conflict against the Man Without Fear in a closing episode mad-housed in Daredevil & Deadpool Annual 1997’s ‘Whomsoever Fights Monsters…’

Sadly, Typhoid isn’t easy to get rid of and Deadpool #8 (Kelly, Pete Woods, McGuiness, Shannon Denton, John Fang, Massengill & Lee) sees her still making things difficult for Wade in ‘We Don’t Need another Hero…’ with the merc forced to confront true madness… or is that True Evil?

It’s a return to lighter, but certainly no less traumatic, fare for final complete entry ‘Ssshhhhhhhhhh! or Heroes Reburned’ (with ancillary pencils by Denton) as Deadpool reclaims his pre-eminent position at Hellhouse just in time to be suckered into a psychological ambush by utterly koo-koo villain Deathtrap – clearly another huge fan of Tex Avery and Chuck Jones’ greatest hits…

Wrapping up the storytelling portion are pertinent moments from X-Force #71, 73 & 76, as crafted by John Francis Moore, Pollina, Andy Smith, Mike S. Miller, Morales, Mark Prudeaux, Rich Perrota, Walden Wong, Scott Hanna & Sean Parsons. Here dangling plot threads are addressed as Wade makes his peace with Siryn (or thinks he does) and fellow merc Domino hires out to insane assassin Arcade… with big trouble brewing for a later date…

Slowing the pace and closing this particular red ledger is a flurry of bonus features beginning with ‘Deadpool Behind the Scenes’ by Matt Idelson & Chris Carroll: outlining the creative process via ‘The Story’, ‘The Cover’, ‘If at First You Don’t Succeed…’

Next are ‘Character Design’, excerpted letters pages ‘Deadlines’; ‘Behind the Scenes: Daredevil/Deadpool ‘97’ and Behind the Scenes: Deadpool #6, 7 & 9’ from concept to finished art, and closing with articles and poster art from promo magazine Marvel Visions #12, plus house ads, trading card art (18 images by 21 different artists), even more posters and covers to earlier collected graphic novels.

Although staying close to the X-franchise that spawned him, Deadpool was always a welcome counterpoint to the constant sturm und drang of his Marvel contemporaries: weird, wise-cracking, and profoundly absurd on a satisfyingly satirical level. Now he’s bigger than God – Graeco-Roman ones at least – this titanic tome could serve as a great reintroduction to comics for fans who thought they had outgrown the fights ‘n’ tights crowd and a must have bible for film fans looking to get their funnybook freak on.
© 2022 MARVEL.

The Fiery Arrow (Before Blake and Mortimer volume 2)


By Jean Van Hamme, Christian Cailleaux & Etienne Shréder after Edgar P. Jacobs: coloured by Bruno Tatti, translated by Jerome Saincantin (Cinebook)
ISBNs: 978-1-80044-095-1 (album PB/Digital edition)

This book includes some Discriminatory Content included for dramatic effect. If any use of such, slurs, epithets, terms or treatments offend you, you really should not be reading this book – or maybe you need it more than most.

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the European comics industry. Although his output is relatively meagre when compared to some of his contemporaries, his iconic works formed the basis and backbone of the art form across post-war Europe and far beyond. As a world rebuilt, his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer – created for the first issue of Le Journal de Tintin in 1946 – became a staple of Continental kids’ life just as Dan Dare did in Britain starting four years later.

Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but – having resolved never to work in an office – pursued art and drama following graduation in 1919. A succession of odd jobs at opera-houses (scene-painting, set decoration, acting, singing as an Extra) supplemented his private performance studies. In 1929, Jacobs won a Government award for classical singing, but his dream career as an opera singer was thwarted by the Great Depression, as the arts funding and performances nosedived following the stock market crash.

Picking up whatever stage work was to be had – including singing and performing – Jacobs finally switched streams to commercial illustration in 1940 and found regular employment at magazine Bravo. While illustrating short stories and novels, he famously took over the Flash Gordon syndicated strip after the German occupation authorities banned Alex Raymond’s All-American Hero, leaving the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s Stormer Gordon lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature – Le Rayon U: a weekly comics milestone in both Belgian comics and the greater annals of science fiction adventure. The Nazis may have banned the strikingly Aryan Flash Gordon but there was no denying public appetite for his kind of action, so Jacobs dipped deep from that established well of romanticism and fantasy as well as borrowing heavily from US movie serial chapterplays.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original and traditional “text-block & picture” material to incorporate speech balloons prior to re-running the entire adventure in Le Journal de Tintin in 1973. It was subsequently released as graphic albums beginning in 1974.

Whilst creating U Ray, one of Jacob’s many other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then, he was certainly made aware of it after.

Jacobs started working on Tintin, colouring originally monochrome strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944, he was performing similar service for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He also contributed to the illustration of extended epic The Seven Crystal Balls/Prisoners of the Sun. His love of opera made it into the feature as Hergé (who loathed it), teasingly created bombastic Bianca Castafiore as a comedy foil and basing bit players like Jacobini in The Calculus Affair on his long-suffering assistant.

After war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and other creatives to work for his new venture. Launching publishing house Le Lombard, Leblanc also started Le Journal de Tintin: an anthology comic edited by Hergé with editions in Belgium, France and Holland starring the intrepid boy reporter plus a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the weekly featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers. Laudy had been friends of Jacobs’ since working together on Bravo and was model for some of his characters.

Le secret de l’Espadon (which eventually ran from LJdT #1, 26th September 1946 to 8th September 1949) cemented Jacobs’ status as a star in his own right: offering peril, action and suspense in stunning thrillers blending science fiction, detective mysteries and supernatural mysteries in the universally engaging Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release, with a concluding volume published three years later. These were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964. The epic romp featured a distinguished duo of Scientific Adventurers: a bluff, gruff Scots/British scientist and English Military Intelligence officer (closely modelled on his comics colleague Laudy): Professor Philip Mortimer and Captain Francis Blake. They and archfoe Olrik (based on Jacobs himself) were a thematic evolution of characters created for The U Ray

After decades of old farts like me whining, the lost gem was finally released in English translation in 2023 and followed up at years end by sequel La Flèche Ardente. This latter came courtesy of Jean Van Hamme (Thorgal, XIII, Largo Winch, Blake & Mortimer) & Christian Cailleaux (Tchaï Masala, Gramercy Park, Le troisième thé, Blake & Mortimer), bolstered by colourist Étienne Shréder – and it was worth all that waiting…

Previously in another place and time, the nations of Norlandia and Austradia were at war. The former’s chief scientist Professor Marduk had devised an ultimate weapon capable of ending the conflict but lacked a fuel source to power his “U ray”. He believed mystery element “Uradium” could be found on an unexplored lost continent and headed an expedition to locate and secure samples of the miracle ore.

His prototypical party included assistant Sylvia Hollis, heroic Major Walton and Lord John Calder, Captain Dagon, Sergeant MacDuff and “Asiatic” manservant Adji, spearheading a sturdy crew of true-blue stalwarts. However, their desperate mission to the Black Isles Archipelago was doomed from the start thanks to a spy planted in their ranks…

After many fraught moments and sabotage attempts, the expedition broached the forbidding jungles of a lost world teeming with uncanny primal beasts and savage humanoids, but misfortune, deadly natural hazards and an Austradian assault force reaped a heavy harvest of tragedy as the explorers trekked inland to where Marduk’s researches indicated uradium would be found. Thankfully, Walton was a steadfast counter to danger of every description…

After heartbreaking effort the survivors found a lost civilisation, befriending Prince Nazca and Princess Ica of The Underground City. These highly evolved beneficiaries allowed them samples of magic mineral but then refused to let their “guests” leave… until Walton, the lost world’s overwhelming threats, dire circumstance and the hidden traitor jointly triggered a spectacular reversal of fortune, a lucky escape and ultimate triumph for Norlandia…

Eight decades later the saga resumes with the triumphant survivors and refugee Princess Ica recuperating in their embattled but still free homeland. As Calder romances Sylvia, and learns how her geologist father Kellart Hollis was lost discovering uradium, her boss Marduk finally unlocks its secrets.

In the enemy camp, vile tyrant Emperor Babylos moves to end the current impasse by conquering the lost continent. He is resolved to prevent Norlandia exploiting uradium, even if he has no idea what the element actually does. Despicable Captain Dagon renews his own efforts to destroy the enemies of Austradia after being rescued from a nightmare of primaeval peril by brutal General Robioff when Austradian forces occupy the Black Isles.

Their ultra-modern military ruthlessly ravages the primordial preserve, with monster-animals, beast-men and primitive humans alike falling to lethal ordnance indiscriminately applied. The callous blitzkrieg even precipitates the fall of the hidden city and merciless torture of Prince Nazca for information on the U-force…

The devout ruler and his people worship supreme deity Puncha Taloc and regard “The Stone of Life and Death” as his sacred gift, and Nazca valiantly resists every cruel effort to extract information. All around him his people and world are dying and his strength cannot long resist more torture…

In Norlandia, Adji also warns against exploiting uradium, crying sacrilege and worse, blithely unaware of the terrible fate of the Black Isles. When Marduk reveals a weapon to harness the incredible energies of uradium, the devastating energy of his “ultraphonic” ray rifle horrifies and outrages all who see it demonstrated. Tragically, the secret of his “Fiery Arrow” is already compromised as another traitor seeks to pass it on to Dagon…

Thankfully, Walton and MacDuff are on hand to foil the handover if not capture their slippery foe, and soon after Princess Ica begins playing a role in the heroes’ counterattack…

In the subjugated Underground City, Nazca is saved by a cloaked figure from the past, just as the Black Isles explode in a furious detonation even the civilised, rationalist citizens of Norlandia wonder might be the outraged retribution of Puncha Taloc…

In the aftermath, Austradian dreams are shattered. The story of an earlier mighty race and culture emerges, and the miraculous survival of friends thought lost forever sweetens the victory of the heroes and fall of Emperor Babylos: especially for Sylvia and the man she has secretly loved but never thought she could ever have…

Replete with Old World fun and thrills that cannot be denied or ignored, this album also offers tantalising teasers for the original auteur’s brand and classics: specifically The Time Trap, Professor Sato’s Three Formulae and S.O.S. Meteors plus a bibliography & publishing timeline,  should further inducements be needed to catch your eye.

Deceptively simplistic, effortlessly engaging and cunningly customised to merge retro futurist tastes with modern sensibilities, The Fiery Arrow is pure escapist joy to behold, and a book no serious fantasy nostalgic can afford to miss.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S.A.) 2023. All rights reserved. English translation © 2023 Cinebook Ltd.

Showcase Presents Batman volume 5


By Frank Robbins, Dennis O’Neil, Mike Friedrich, Irv Novick, Bob Brown, Neal Adams, Carmine Infantino, Joe Giella, Dick Giordano, Frank Giacoia & various (DC Comics)
ISBN: 978-1-4012-3236-8 (TPB)

This book includes some Discriminatory Content produced during less enlightened times.

After three seasons (perhaps two and a half would be closer) the overwhelmingly successful Batman TV show ended in March, 1968. It had clocked up 120 episodes and a movie since the US premiere on January 12, 1966 and triggered a global furore of “Batmania” – and indeed hysteria for all things zany and mystery-mannish. As the series foundered and crashed the global fascination with “camp” superheroes (and yes, the term had everything to do with lifestyle choices but absolutely nothing to do with sexual orientation, no matter what you and Mel Brooks might think about Men in Tights) burst as quickly as it had boomed, and the Caped Crusader was left with a hard core of dedicated fans and followers who now wanted their hero back.

For DC editor Julius Schwartz – who had tried to keep the most ludicrous excesses of the show out whilst still cashing in on his global popularity – the reasoning seemed simple: strip out the tired gimmicks and gaudy paraphernalia and get him back to solving mysteries and facing genuine perils as soon and as thrillingly as possible.

This also meant slowly phasing out the boy sidekick…

Many readers were now acknowledged as discerning, independent teens and the kid was no longer relevant to them or the changing times. Although the soon-to-be college-bound freshman Teen Wonder would still pop back for the occasional guest-shot yarn, this fifth astoundingly economical monochrome monument to comics ingenuity and narrative brilliance would see him finally spread his wings and fly the nest for an alternating back-up slot in Detective, shared with relative newcomer Batgirl in stirring hip and mod solo sallies.

Collecting the newly independent Batman’s cases from September 1969 to February 1971 (#216-228 of his own title as well as the front halves of Detective Comics #391-407), the 30 stories gathered here – some of the Batman issues were giant reprint editions so only the covers are reproduced on these pages – were written and illustrated by an evolving team of fresh-thinking creators as editor Schwartz lost many of his elite stable to age, attrition and corporate pressure.

However, the “new blood” was fresh only to the Gotham Guardian, not the industry, and their sterling efforts swiftly moulded the character into a hero capable of actually working within the new “big things” in comics: suspense, horror and the supernatural…

During this pivotal period the long slow road to today’s scarily crazed Dark Knight gradually revealed a harder-edged, grimly serious caped crusader, even whilst carefully expanding the milieu and scope of Batman’s universe… especially his fearsome foes, who slowly ceased to be harmless buffoons and inexorably metamorphosed into the macabre Grand Guignol murder fiends of the early 1940s.

The transformational process continues here with Frank Robbins-scripted Detective #391 as ‘The Gal Most Likely to Be – Batman’s Widow!’ (illustrated by Bob Brown & Joe Giella) sees the fleeting return of abortive modern love interest Ginny Jenkins who had inadvertently become the passing fancy of mobbed-up publisher and extortionist Arnie Arnold. By crushing the crooked editor’s scam to fleece Gotham’s society eateries, Batman paved the way for Ginny to settle down with the true man of her dreams…

Robbins (creator of newspaper strip Johnny Hazard) always had a deft grip on both light adventure and darker crime capers as seen in issue #392’s ‘I Died… A Thousand Deaths!’ as the Gotham Gangbuster’s plan to take down mobster Scap Scarpel goes dangerously awry after trusting a less than honest “confidential informant” whilst in Batman #216 (November), Robbins gifted faithful butler Alfred a surname (after 30 years of anonymous service) by introducing the retainer’s niece Daphne Pennyworth in ‘Angel – or Devil?’ (limned by Irv Novick & Dick Giordano).

The aspiring actress had become ensnared in the coils of a band of very crooked travelling players and was very nearly their patsy for murder…

In an era where teen angst and the counterculture played an increasingly strident part in the public consciousness, Robin’s role as spokesperson for a generation became increasingly important, with disputes and splits from his senior partner constantly recurring. A long overdue separation came in Detective #393’s ‘The Combo Caper!’ (Robbins, Brown & Giella) wherein Bruce Wayne and Dick Grayson take a young delinquent with them on their last vacation together, embroiling Batman & Robin in a sinister string of high-end gem heists.

The partnership formally sundered in Batman #217’s ‘One Bullet Too Many!’ (Robbins, Novick & Giordano) as Dick ships out for Hudson University and Batman begins a radical rethink of his mission and goals.

Dapper Gentleman’s Gentleman Alfred became a far more hands-on emotionally involved part of the mythos – like Margery Allingham’s Magersfontein Lugg in her Albert Campion mysteries or ex-Sergeant/valet Mervyn Bunter in Dorothy L. Sayer’s Lord Peter Wimsey tales – from this point on: shutting up the stately Manor and moving the Batcave into the basement of the Wayne Foundation building in the heart of the city where most of the crime and injustice actually happened…

The first case – a superbly crafted classic whodunit of the streamlined setup – involved the unsolved murder of a paediatrician, but the real innovation was the creation of a new Wayne Foundation outreach project: the Victims Incorporated Program which saw philanthropy and superheroics combine to provide justice for those who couldn’t afford to buy it. The worthy scheme immediately hit a deadly snag in Detective #394’s ‘A Victim’s Victim!’ (Robbins, Brown & Giella) when a crippled racing car driver came seeking vengeance, claiming Wayne had personally sabotaged his career. It took all of the Dark Detective’s skills to uncover the deadly truth…

Batman #218 was an all-reprint Giant Annual represented here only by its glorious Murphy Anderson cover, whereas the next tale marked a landmark step forward in the history of the Caped Crusader.

Neal Adams had been producing a stunning succession of mesmerising covers on both Batman and Detective Comics, as well as illustrating a phenomenal run of team-up tales in World’s Finest Comics and The Brave and the Bold, so his inevitable bump up to the premier league was hotly anticipated. However Dennis O’Neil’s script for Detective Comics #395’s ‘The Secret of the Waiting Graves’ (January 1970, inked by Giordano) also instituted a far more mature and sinister – almost gothic – take on the hero as he confronted psychotic nigh-immortal lovers named Muerto whose passion for each other was fuelled by deadly drugs and sustained by a century of murder…

Adams’ captivating dynamic hyperrealism was just the final cog in the reconstruction of the epic Batman edifice, but it was also an irresistibly attractive one, especially as the growing public taste for supernatural stories overtook costumed crimebusting….

Nevertheless, Batman #219 led with a cracking political thriller in Robbins, Novick & Giordano’s ‘Death Casts the Deciding Vote’, wherein Bruce brings his V.I.P. scheme to Washington DC and stumbles into a plot to assassinate an anti-crime Senator, before astounding Christmas vignette ‘The Silent Night of the Batman’ (Mike Friedrich, Adams & Giordano) completely steals the show – and became a revered classic – with its eerily gentle, moving modern take on the Season of Miracles…

Adams couldn’t do it all and he didn’t have to. Detective #396 saw artists Brown & Giella up their game in Robbins’ clever contemporary yarn ‘The Brain-Pickers!’ as teen finance wizard Rory Bell corners the stock market from the back of his freewheeling motorbike, only to be kidnapped by a gang with an eye to a big killing – corporate and otherwise – until the Caped Crimebuster gets on their trail. Novick & Giordano similarly adapted their styles for Batman #220 with ‘This Murder has been… Pre-Recorded!’ (scripted by Robbins) finding Bruce finally meeting journalist Marla Manning (whose writing inspired the V.I.P. initiative) when an exposé of corrupt practises makes her the target of a murder-for-hire veteran.

O’Neil, Adams & Giordano reunited in Detective #397 for another otherworldly mystery when obsessive millionaire art collector Orson Payne resorts to theft and worse in his quest for an unobtainable love in ‘Paint a Picture of Peril!’, whilst #398 sees Robbins, Brown & Giella pose ‘The Poison Pen Puzzle!’ after muckraking gossip columnist Maxine Melanie’s latest book inspires her murder with an overabundance of perpetrators queuing up to take the credit…

Robbins, Novick & Giordano’s ‘A Bat-Death for Batman!’ leads in #221 as the Dark Knight heads for Germany in search of Nazi war criminals and their bio-agent which turns domestic animals and livestock into rabid killers, whilst the Friedrich-scripted ‘A Hot Time in Gotham Town Tonight!’ sees the Masked Manhunter eradicate the threat of a mystic idol capable of turning the city into smouldering ashes. Then Detective #399 (O’Neil, Brown & Giella) debuts anti-Batman campaigner/political opportunist Arthur Reeves and reveals how ‘Death Comes to a Small, Locked Room!’: a clever mystery centred on the apparent assassination of a martial arts teacher, after which Batman #222 offers two tales illustrated by Novick & Giordano.

Robbins’ ‘Dead… Till Proven Alive!’ features a guest shot from Robin as British band The Oliver Twists hit Gotham, reviving speculation that one of that Fabulous Foursome had been killed and secretly replaced (a contemporary conspiracy theory had it that Beatle Paul McCartney had been similarly dealt with), after which Friedrich contributed another superb human interest yarn as an exhausted hero pushes himself beyond his limits to help a deaf mugging victim in ‘The Case of No Consequence!’ Then anniversary Detective Comics #400 introduces a dark counterpoint to the Gotham Gangbuster as driven scientist Kirk Langstrom pays a heavy price for devising a serum making him superior to Batman in ‘Challenge of the Man-Bat!’ (Robbins, Adams & Giordano).

Batman #223 was another Annual, this time sporting a captivating Curt Swan/Murphy Anderson cover, before Detective #401 spotlights Robbins, Brown & Giella’s ‘Target for Tonight!’ as insane playboy hunter Carleton Yager stalks Gotham’s most dangerous game, armed only with his wits, weapons and knowledge of the Dark Knight’s true identity…

Batman #224 opens an era of eerie psychodramas and manic murder as our hero travels to New Orleans to solve the mysterious demise of a Jazz legend and battles monstrous Moloch in ‘Carnival of the Cursed’ (O’Neil, Novick & Giordano), after which Detective #402 sees the Dark Knight capture the out-of-control thing that was Kirk Langstrom and ponder if he had the right to kill or cure the beast in Robbins, Adams & Giordano’s ‘Man or Bat?’.

Batman #225 (O’Neil, Novick & Giordano) details the murder of divisive talk show host Jonah Jory with witnesses swearing the city’s great hero is the killer in ‘Wanted for Murder-One, the Batman’ and Detective #403 delivers gothic thriller ‘You Die by Mourning!’ (Robbins, Brown & Frank Giacoia, with a splash page by Carmine Infantino), in which the V.I.P. project turns up grieving widow Angie Randall who needs justice for her murdered husband. This cunning conundrum revolves around the fact that dear dead Laird wasn’t dead yet – but will be tomorrow; and is followed by Detective Comics #404’s offering by O’Neil, Adams & Giordano’s utterly exceptional and magnificent ‘Ghost of the Killer Skies!’ As the Masked Manhunter seek to solve a series of impossible murders on the set of a film about German WWI fighter ace Hans von Hammer, all evidence seeming to prove the slayer can only be a vengeful phantom…

Batman #226 skews science to introduce a new mad menace in ‘The Man with Ten Eyes!’ by Robbins, Novick & Giordano. A cruel misunderstanding during a robbery pits security guard Reardon against Batman just as the real thieves detonate a huge explosion. Traumatised, shell-shocked and blinded, Reardon is subjected to an experimental procedure which allows him to see through his fingertips but the Vietnam vet blames the Caped Crimebuster for his freakish fate and resolves to extract his vengeance in kind…

Detective #405 was an inauspicious start to a fresh world of intrigue and adventure as ‘The First of the Assassins!’ (O’Neil, Brown & Frank Giacoia) finds the Gotham Guardian seconded to Interpol to solve the killing of 15 shipping magnates. Whilst struggling to keep the 16th healthy against a fusillade of esoteric threats from oriental fiend Tejja, the hero first learns of a vast global League of killers…

Another groundbreaking narrative strand debuted in Batman #227 in O’Neil, Novick & Giordano’s ‘The Demon of Gothos Mansion’ as Daphne Pennyworth encores, begging help to escape her latest employment as a governess. Batman investigates the remote household and uncovers a cult of madmen, demonic possession and what less-rational men might consider a captive ghost…

The epic, slow-boiling battle against the League of Assassins expands in Detective Comics #406 as Your Servant of Death – Dr. Darrk!’ (by O’Neil, Brown & Giacoia) another tycoon almost dies and Batman at last clashes with the deadly mastermind behind a global campaign of terror. Or does he?

This staggering compendium of wonderment concludes with Detective #407: final chapter in a triptych introducing tragic Kirk Langstrom. In ‘Marriage: Impossible!’ (Robbins, Adams & Giordano), the ambitious scientist’s fall from grace is completed when he infects his fiancée Francine Lee with his mutational curse and forces the Dark Knight into an horrific decision.

One last treat here is the cover to Giant Batman #228: another spectacular visual feast from Swan & Anderson closing this marvellous meander down memory lane in classic style. With the game-changing gems in this volume, Batman finally shed his alien-bashing Boy Scout silliness and was restored to his original defining concept as a grim relentless avenger of injustice. The next few years would see the hero rise to unparalleled heights of quality so stay tuned: the very best is just around the corner… that dark, dark corner…
© 1969, 1970, 1971, 2011 DC Comics. All rights reserved.

TinTin’s Moon Adventure/Tintin on the Moon/Adventures of Tintin: Destination Moon & Explorers on the Moon



By Hergé, Bob De Moors and others, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont UK/Farshore)
ISBN: 978-1-40520-815-4 (HB Destination) 978-1-40520-627-3 (TPB Destination)
ISBN: 978-1-40520-816-1 (HB Explorers) 978-1-40520-628-0 (TPB Explorers) Tintin’s Moon Adventure (Magnet/Methuen) ISBN: 978-0-41696-710-4 (TPB)
Tintin on the Moon (Egmont) ISBN: 978-1405295901 (HB)

This book includes Discriminatory Content produced during less enlightened times.

Georges Prosper Remi, known all over the world as Hergé, created a true masterpiece of graphic literature with his tales of a plucky boy reporter and entourage of iconic associates. Initially singly and later with stellar assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Remi completed 23 splendid volumes (originally produced as episodic instalments for numerous periodicals) which have grown beyond their popular culture roots and attained the status of High Art.

Like Dickens with The Mystery of Edwin Drood, Hergé died working, so final outing Tintin and Alph-Art remains a tale without an official conclusion, but is still a fascinating examination and a pictorial memorial of how the artist worked. It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in more than 70 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siècle where he apparently fell under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist (himself a dedicated boy scout) produced his first strip series – The Adventures of Totor – for monthly Boy Scouts of Belgium magazine. By 1928, he was in charge of producing the contents of Le XXe Siècle’s children’s weekly supplement Le Petit Vingtiéme. Remi was unhappily illustrating The Adventures of Flup, Nènesse and Poussette and Cochonette (written by a staff sports reporter) when Wallez urged the auteur to create an entirely new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues? Perhaps he might also highlight and expose some of the Faith’s greatest enemies and threats?

Having recently discovered word balloons in imported newspaper strips, Remi opted to incorporate this simple yet effective innovation into his own work, and produced a strip that was both modern and action-packed. Beginning on January 10th 1929, Tintin au pays des Soviets AKA Tintin in the Land of the Soviets changed the comics world. Happy 95th Anniversary, Young Man!

The strip appeared in weekly instalments in Le Petit Vingtiéme, running until May 8th 1930: meaning Tintin remains one of the very first globally successful strip characters, barely preceded by Tarzan and Buck Rogers (both January 7th 1929) and pipping Popeye who only shambled into view on January 17th of that year…

The boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would be accompanied by his dog Milou (Snowy to us English speakers) and report back all the inequities from the “Godless Russias”. The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme and opens with the pair arriving in Russia. The dog and his boy were constantly subject to attacks and tricks by “the Soviets” to prevent the truth of their failed economic progress, specious popular support and wicked global aspirations being revealed to the Free World.

Some of the history beyond that first epic trek is quite dark: During the Nazi Occupation of Belgium, Le Vingtiéme Siècle was closed down and Hergé was compelled to transfer the strip to daily newspaper Le Soir (Brussels’ most prominent French-language periodical, and thus appropriated and controlled by the Nazis). Remi diligently toiled on for the duration, but following Belgium’s liberation was accused of collaboration and being a Nazi sympathiser.

It took the intervention of Belgian Resistance war-hero Raymond Leblanc to dispel the cloud over Hergé, which he did by resolutely vouching for the cartoonist and providing cash to create a new magazine – Le Journal de Tintin – which Leblanc published and managed.

The anthology swiftly achieved a weekly circulation in the hundreds of thousands and enabled the artist and his team to remaster past tales: excising material dictated by and added to ideologically shade war time adventures, as well as generally improving and updating great tales that were about to become a global phenomenon. With WWII over and his reputation restored, Hergé entered the most successful period of his career. He had mastered his storytelling craft, commanded a dedicated audience eager for his every effort and was finally able to say exactly what he wanted in his work, free from fear or censure.

In 1949 he returned to unfinished yarn Tintin au pays de l’or noir – abandoned when the Nazis invaded Belgium. The story had been commissioned by Le Vingtiéme Siècle, running from 28th September 1939 until 8th May 1940 when the paper was shut down. Set on the eve of a European war, the plot revolved around Tintin hunting seditionists and saboteurs tampering with Middle East oil supplies. Before being convinced to update and complete the tale as Land of Black Gold, Hergé briefly toyed with taking his cast into space…

Collected albums Objectif Lune and On a marché sur la Lune were colossal hits after initial serialisation in LJdT  from 30th March 1950 – 7th September 1950  and – after what must have been an intolerable wait for readers – from 29th October 1952 – 29th December 1953.

The tale was produced after discussions between Hergé and his friends Bernard Heuvelmans (scientist, author and father of pseudo-science Cryptozoology) and Jacques Van Melkebeke (AKA George Jacquet: strip scripter, painter, journalist and frequent if unacknowledged contributor to Tintin’s canon). The sci fi epic which became a 2-volume masterpiece first made the leap to English in 1959.

On a personal note: I first read Destination Moon in 1964, in a huge hardcover album edition (as they all were in the 1960s) and was blown completely away. I’m happy to say that except for the smaller pages – and there’s never a substitute for “pictorial Big-ness” – this taut thriller and its magnificent, mind-boggling sequel are still in a class of their own in the annals of science fiction comic strips. During the 1980s the entire tale was (repeatedly) released in a combined tome as Tintin’s Moon Adventure: an utterly inescapable piece of publishing common sense. It’s just a shame that it – and all the other the Tintin books – are still not available in digital editions…

Our tale opens with the indomitable boy reporter and Captain Haddock returning to ancestral pile Marlinspike Hall only to discover brilliant but “difficult” savant Professor Cuthbert Calculus has disappeared. When an enigmatic telegram arrives, the puzzled pair are off once again to Syldavia (as seen in King Ottokar’s Sceptre) and a rendezvous with the missing boffin…

Although suspicious, Tintin soon finds the secrecy is for sound reasons. In Syldavia, Calculus and an international team of researchers, engineers and technologists are completing a grand project to put a man on the Moon! In a turbulent race against time and amidst a huge and all-encompassing security clampdown, the scheme nears completion, but Tintin and Haddock’s arrival coincides with a worrying increase in espionage activity.

Some enemy nation or agency is determined to steal the secrets of Calculus’s groundbreaking atomic motor at any cost, and it takes all Tintin’s ingenuity to keep ahead of the villains. The arrival of detectives Thompson and Thomson adds nothing to the aura of anxiety but their bumbling investigations and Calculus’ brief bout of concussion-induced amnesia provide some of the funniest moments in comics history…

As devious incidents and occurrences of sabotage increase in intensity and frequency it becomes clear that there is a traitor inside the project, but at last the moment arrives and Tintin, Haddock, Calculus, technologist Dr. Frank Wolff (and Snowy) blast off for space!

Cold, clinical and superbly underplayed, Destination Moon is completely unlike the flash-and-dazzle razzamatazz of British or American tales from that period – or since. It is as if the burgeoning Cold War mentality of the era infected even Tintin’s bright clean world. Moreover, as before, pressure of work and Hergé’s troubled private life resulted in a breakdown and forced hiatus in the serial, but this time some of that darkness transferred to the material – although it only seems to have added to the overall effect of claustrophobia and paranoia. Even comedy set-pieces are more manic and explosive: despite its fantastic premise, in many ways this is the most mature of all Tintin’s exploits…

Presumably to offset the pressures, the master founded Studio Hergé, beginning on 6th April 1950: a public company to produce The Adventures of Tintin as well other features, with Bob De Moor enthroned as chief apprentice. He became a vital component of Tintin’s gradual domination of the book market: frequently despatched on visual fact-finding missions. De Moor revised the backgrounds of The Black Island for a British edition, repeating the task for a definitive 1971 release of Land of Black Gold. An invaluable and permanent addition to the production team, De Moor supervised and administrated while filling in backgrounds and, most notably, rendering those unforgettably eerie, magnificent Lunar landscapes of the sequel volume.

If the first book is an exercise in tension and suspense, Explorers on the Moon is sheer bravura spectacle. En route to Luna the explorers discover the idiot detectives have stowed away by accident. In conjunction with Captain Haddock’s illicit whisky imbibing and the effects of freefall, Thompson & Thomson provide brilliant comedy routines to balance the pervasive isolation and dramatic dangers of the journey.

Against all odds the lunanauts land safely and make astounding scientific discoveries. We Boomers knew decades ago that there was water on the moon because Tintin and Snowy went skating there! However, the explorations are cut short due to the imminent threat of suffocation after the discovery of another extra passengers on the rocket. Moreover, lurking in the shadows is the very real threat of a murderous traitor to be dealt with…

This so-modern yarn is a high point in the entire Tintin canon, blending heroism and drama with genuine moments of irresistible emotion… and side-splitting comedy. The absolute best of the bunch in my humble opinion, and still one of the most realistic and accurately depicted space comics ever produced. If you only ever read one Hergé saga it simply must be the translunar Adventure of Tintin.
Destination Moon: artwork © 1953, 1959, 1981 Editions Casterman, Paris & Tournai. Text © 1959 Egmont UK Limited. All Rights Reserved. Explorers on the Moon: artwork © 1954, 1959, 1982 Editions Casterman, Paris & Tournai. Text © 1959 Egmont UK Limited. All Rights Reserved.

Sub-Mariner & The Original Human Torch


By Roy Thomas, Dann Thomas, Rich Buckler with Bob McLeod, Richardson & Company, Mike Gustovich, Danny Bulanadi, Alfredo Alcala, Romeo Tanghal & various (Marvel)
ISBN: 978-0-7851-9048-6 (TPB)

Prince Namor, the Sub-Mariner is the hybrid offspring of a sub-sea Atlantean princess and an American polar explorer; a being of immense strength, highly resistant to physical harm, able to fly and thrive above and below the waves. Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of an elementally electrifying “Fire vs. Water” headlining team-up clash in Marvel Comics #1 (October 1939 and soon to become Marvel Mystery Comics) alongside The Human Torch, but had originally been seen in truncated form via monochrome Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier in the year.

Rapidly becoming one of the new company’s biggest draws, Namor gained his own title at the end of 1940 (cover-date Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” (the Torch and Captain America being the other two), Sub-Mariner resurfaced with Everett returning for an extended run of superb fantasy tales. Even so, the time wasn’t right and the title sank again.

When Stan Lee & Jack Kirby began reinventing comic-books in 1961 with Fantastic Four, they revived and rebooted the near-forgotten amphibian as a troubled, semi-amnesiac, yet decidedly more regal and grandiose anti-hero. He was understandably embittered at the loss of his undersea kingdom, which had seemingly been destroyed by American atomic testing.

He also became a dangerous bad-boy romantic interest: besotted with the FF’s golden-haired Sue Storm

Namor knocked around the budding Marvel Universe for a few years, squabbling with assorted heroes like Daredevil, The Avengers and X-Men – and villains like The Incredible Hulk and Doctor Doom – before securing his own series as part of “split-book” Tales to Astonish with the aforementioned fellow antisocial antihero…

In 1988, as part of Marvel’s 50th Anniversary celebrations, that phenomenal half-century of comic book history was abridged, amended, updated and generally précised by avowed fan and self-appointed keeper of chronology Roy Thomas and writing partner Dann Thomas who collaboratively commemorated the Avenging Son’s contribution in 12-part Limited Series miniseries The Saga of the Sub-Mariner: rapturously drawn by Golden Age groupie Rich Buckler.

Roy & Rich did the same with The Saga of the Original Human Torch – a 4-part series running April to July 1990 – and both sides of the tempestuous coin are triumphantly tossed together in this splendidly all-encompassing, no-nonsense textbook of historic Fights ‘n’ Tights mythology ideal for celebrating and commemorating the elemental odd couple’s 85th Anniversary…

It all begins thousands of years ago with ‘A Legend a-Borning’ from The Saga of the Sub-Mariner #1 (November 1988) with Buckler inked by Bob McLeod. A short history of the sinking of antediluvian Atlantis and its eventual reoccupation by nomadic tribes of Homo Mermanus follows. The water-breathing wanderers flourish deep in the icy waters, and their story leads to a certain US research vessel sailing into icy waters in 1920…

Its depth-charging and icebreaking has horrendous consequences for the citizens of the deep and in response Emperor Thakorr organises a possibly punitive expedition. Instead, his daughter Princess Fen uses experimental air-breathing serums to infiltrate the ship and forms a brief liaison with Captain Leonard McKenzie. They even marry, but neither is aware the voyage has been arranged by unscrupulous telepath Paul Destine who is drawn to the area by an uncanny device of ancient power and origins…

Whilst Destine is being buried under a catastrophic avalanche trying to excavate the artefact, a raiding party from Atlantis boards the ship and drags Fen back home. She believes her husband has been killed in the attack. Months later a strange, pink-skinned baby is born beneath the deep blue sea…

The story resumes years later with teenaged Namor experiencing prejudice firsthand whilst playing with his blue-skinned chums and royal cousin Prince Byrrah. The passing of his callow years are interspersed with his grandfather’s disdain, his mother’s tales of the fabled “Americans” and the annoying girl Dorma who is always hanging around…

Every day seems to point out another way in which he differs from his people, such as his ever-increasing strength, ability to live unaided on the surface and the wings on his ankles which grant him the power of flight through the air.

Life changes forever when the youngster scavenges a sunken ship and shockingly encounters a brace of clunky mechanical men from the surface world doing the same. Panicked, he attacks, severing control cables connected to a ship far above before proudly hauling them to Atlantis as his prize. For once grandfather is delighted, especially when the face plates are pried open and he sees dead surface-men within.

The Emperor is ever more gleeful when Byrrah suggests Namor should go beard the Surfacers in their own realm to pay them back for the past destruction of Atlantis. Young, feisty and gullible, Namor sets off, ready to live up to his name which means ‘Avenging Son’

‘A Prince in New York’ spectacularly depicts the fantastic reign of terror and destruction Sub-Mariner wrought upon the city, until distracted and becalmed by plucky blonde policewoman Betty Dean. It then reveals how he learns to despise Nazi Germany’s maritime depredations before ‘A Fire on the Water’ details how New York Special Policeman The (Original) Human Torch is deputised to stop the fish-man at all costs…

He never quite succeeds, but their ongoing clash resulted in some of the most astonishing scraps in comics history. With the city almost wrecked by their battles Betty Dean again steps in to calm the boiling waters and the next chapter – inked by Richardson & Company – introduced the ‘Invaders!’ as Hitler incomprehensibly decides to eradicate Atlantis with depth charges and U-boats. This rash act of wanton hatred merely secures Sub-Mariner’s fanatical aid for the Allied Powers.

With Thakorr wounded, the people elect Namor Emperor by popular acclaim before watching him swim off to crush the Axis and their super-powered servants. The young regent fights with and beside the Torch, Captain America, Bucky, Spitfire and Union Jack. By the time the war is won and Namor returns to his realm, Byrrah and his crony Commander Krang have turned recuperating Thakorr against his interim substitute and Sub-Mariner finds himself banished. Only Lady Dorma’s impassioned intervention prevents the homecoming becoming a bloodbath…

With nowhere else to go Namor rejoins his surface superhero friends to create the post-war All-Winners Squad, before eventually being summoned home by his cousin Namora. Atlantis has been ravaged by air-breathing gangsters…

Seeking vengeance, they team up with Betty for a short-lived crusade against criminals, madmen and monsters until again recalled to the rebuilt underwater kingdom. Namor’s years away had gradually diminished his mighty hybrid abilities, but now-recovered Thakorr orders Atlantis’ greatest scientists to restore them so the Sub-Mariner can renew the Realm’s war against all surface-men…

Instead, Namor attempts diplomacy, but his State Visit to the United Nations results in violent protests and the death of a bystander. He returns to his grandfather a bitter man, but still argues against war, no matter how hard General Krang and Byrrah urge it…

When Atlantis is wracked by seaquakes, Namor leads a patrol to the polar cap above and discovers freshly-exhumed Paul Destine is responsible. The psychic had found a fantastic Helmet of Power which magnified his gifts exponentially, and decided to test his expanded abilities on the closest population centre…

Enraged, Namor’s physical might is useless against the tele-potent madman and Destine wipes his fishy foe’s memories, sending him to live as an amnesiac amongst the dregs of New York, blindly awaiting his future ‘Dark Destiny’ (McLeod inks).

The epic history lesson reaches the dawn of the Marvel Age decades later as ‘Rage and Remembrance’ recaps the epochal events after new Human Torch Johnny Storm restores the memory of a weary derelict and unleashes the rage of the Sub-Mariner once again. With his mind and most of his memories back, Namor instantly heads home to find Atlantis razed and his people gone. Blaming humans, he launches a series of blistering attacks on the Fantastic Four whilst attempting to win the heart of the clearly conflicted Invisible Girl

As months pass he discovers his people had relocated to rebuild Atlantis. Namor is re-elected Emperor over the protests of Byrrah and betrothed to Lady Dorma, unknowingly earning the eternal enmity of Warlord Krang who has always wanted her…

His war against the surface continues, escalating into a brief invasion of New York, a turbulent alliance with The Hulk and clash with ‘Avengers!’ (Mike Gustovich inks) resulting in the revival of his now-forgotten Invaders comrade Captain America…

Sub-Mariner’s pointless sorties against mankind continue as he forcefully adds The X-Men and Magneto onto his roster of enemies whilst still trying to take Sue Storm away from Reed Richards.

After repelling an invasion by sub-sea barbarian Attuma he softens and again seeks official human recognition for Atlantis. Whilst making this embassage, Krang seizes control of Atlantis and after battling Daredevil, Namor returns to his kingdom, deals with the usurper and more-or-less dials back his campaign against the surface. Sadly, this peace is interrupted as Destine again strikes, inviting the new ruler to a ‘Rendezvous with Destiny!’ (McLeod inks).

Time and events telescope from now on as ‘Losses in Battle’ traces Namor’s showdown with the mental maniac, alliance with the Inhuman Triton and battles Plantman, Dr. Dorcas, Tiger Shark, The Thing and a host of others, as well as enjoying a reunion with Betty Prentiss (nee Dean) and facing the rise of the sinister antediluvian Serpent Cult of Lemuria, which first devised the formidable Helmet of Power in eons past. Also revealed is how Namor’s marriage to Dorma is thwarted by murderous Lemurian Llyra and his subsequent agonising first and last meetings with his long-lost father…

‘Blood Ties’ then details his meeting with and adoption of Namora’s teenaged daughter Namorita, clashes with Doctor Doom and M.O.D.O.K., an alliance of Byrrah and Llyra and origins of The Defenders before ‘Triumphs… and Tragedy!’ (inked by McLeod & Co) brings us to a cameo-packed conclusion, relating Namor’s enforced alliance with Doom, admission into the Mighty Avengers and loss of two of his greatest loves…

Although appearing a tad rushed, the writing is strong and compelling: offering fresh insights for those familiar with the original material whilst presenting these chronicles in an engaging and appetising manner for those coming to the stories for the first time. Moreover, Buckler’s solidly dependable illustration capably handles a wide, wild and capacious cast with great style and verve.

Balancing the watery wonderment is the later and far shorter comics chronology of Sub-Mariner’s arch ally and favourite frenemy, as first seen in The Saga of the Original Human Torch. It starts with ‘The Lighted Torch’ by Thomas, Buckler & Danny Bulanadi, showing how the Flaming Fury first burst into life as a malfunctioning humanoid devised by troubled and acquisitive Professor Phineas Horton. Instantly igniting into an uncontrollable fireball whenever exposed to air, the artificial innocent was consigned to entombment in concrete but escaped to accidentally imperil the metropolis until it/he fell into the hands of a malign mobster named Sardo.

When the crook’s attempts to use the android as a terror weapon dramatically backfired, the hapless newborn was left a misunderstood fugitive – like a modern-day Frankenstein’s monster. Even his creator only saw the fiery Prometheus as a means of making money.

Gradually gaining control of his flammability, the angry, perpetually rejected android decides to make his own way in the world. Instinctively honest, the creature saw crime and wickedness everywhere and resolved to do something about it. Indistinguishable from human when not afire, he joined the police as Jim Hammond: tackling ordinary thugs even as his volcanic alter ego battled such outlandish bandits as Asbestos Lady. The Torch met Betty Dean when New York City Chief of Police John C. Wilson asked him to stop the savage Sub-Mariner destroying everything. The battles are spectacular but inconclusive, only ending when Betty intervenes and brokers a tenuous ceasefire.

Later, a brusque reunion with Horton sets the Torch on the trail of his creator’s former assistant Fred Raymond. Hammond is too late to stop Asbestos Lady murdering the Raymonds in a train wreck, but adopts their little boy Toro, who gains the power to become a human torch as soon as he meets the artificial avenger. The partners in peril become a team who set ‘The World on Fire!’: battling beside Namor in The Invaders for WWII’s duration.

They even play a major role in ending the conflict in 1945, storming a Berlin bunker and incinerating Hitler, before rising ‘Out of the Ashes…’ (Alfredo Alcala inks) to battle Homefront hostiles, exposing Machiavellian android mastermind Adam-II who, with knowledge of the future, attempts to assassinate a group of strangers who would all eventually be Presidents of the USA. The Fiery Furies formed the backbone of the All-Winners Squad, battling maniacs and conquerors from tomorrow, continuing their campaign against crime long after their comrades retired…

When a family crisis benches Toro, the Torch soldiers on with new sidekick Sun Girl until he returns. The reunion is destined to be short and far from sweet…

The hot history lesson concludes in ‘The Flaming Fifties!’ (inked by Romeo Tanghal) as Jim Hammond bursts from a desert grave following a nuclear test explosion: revived from a chemically-induced coma mimicking death. His last memory was of being ambushed by gangsters and sprayed with a chemical inhibiting his flame and knocking him out. Blazing back to the ambush site he attacks his assailants only to discover four years have passed…

When they employ the same solution as before, the compound no longer works on his atomically-charged form and when G-Men burst in the awful truth comes out. The Torch & Toro vanished in 1949 and when pressed, the crooks admit to having got their chemical cosh from the Russians. More chillingly, they paid for it by handing Toro over to the Reds…

After spectacularly rescuing and deprogramming the Soviets’ incendiary secret weapon, the Torch brings Toro home and they continue their anti-crime campaign against weird villains, Commie menaces and an assortment of crooks and gangsters. However, before long tragedy again strikes as the atomic infusion finally reaches critical mass in Jim’s android body.

Realising he is about to flame out in a colossal nova, The Human Torch soars into the desert skies and detonates like a supernova…

The pre-Marvel Age exploits of the Torch end here, but devotees already know how Hammond was resurrected a number of times in the convoluted continuity that underpins the modern House of Ideas…

This substantial primer into the prehistory of the groundbreaking Marvel Universe also includes a quartet of original art covers plus a brace of full-colour, textless cover reproductions. Fast, furious and fabulously action-packed, this is a lovely slice of authentic Marvel mastery to delight all lovers of Costumed dramas.
© 1988, 1989, 1990, 2014 Marvel Characters, Inc. All rights reserved.

Wolverine: Origin – The Complete Collection


By Bill Jemas, Joe Quesada, Paul Jenkins, Andy Kubert, Richard Isanove, Kieron Gillen, Adam Kubert, Frank Martin, Rain Beredo & various (MARVEL)
ISBN: 978-0-88899-753-1 (B/Digital edition)

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Father Figure, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of Incredible Hulk #180 (cover-dated October 1974 – So Happy 50th, Eyy?). That peek devolved into a full-on if inconclusive scrap with the Green Goliath and accursed cannibal critter Wendigo in the next issue. Canada’s super-agent was just one more throwaway foe for Marvel’s mightiest monster-star and subsequently vanished until All-New, All Different X-Men launched.

The semi-feral mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere). In guest shots across the MU – plus myriad cartoons and movies – he has carved out a unique slice of superstar status and never looked back. Over those years many untold tales of the aged agent explored his erased exploits in ever-increasing intensity and detail. Gradually, many secret origins and revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Afflicted with periodic bouts of amnesia, mind-wiped ad nauseum by sinister foes or well-meaning associates, the lethal lost boy clocked up a lot of adventurous living – but didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories. Over the course of his X-Men outings, many clues to his early years manifested such as an inexplicable familiarity with Japanese culture and history but these turned out to be only steps back not the true story…

Origin
Although long touted as a story that couldn’t be told, the history of such a popular character was never, ever going to remain a mystery. Wolverine captivated comic book audiences and did it all over again on the small screen and in movies. Thus, in a climate of declining print sales, finally giving him an origin was truly inevitable. Sadly, just as certain was fan conviction that the event couldn’t help but be something of a disappointment.

Since I loathe story spoilers above almost all things, I’m going to be as vague as I can, just in case you’re the one who hasn’t seen this story yet. Released in a stylish six chapter prestige limited series spanning November 2001 to July 2002. ‘The Hill’, ‘Inner Child’, ‘The Beast Within’, ‘Heaven and Hell’, ‘Revelation’ and ‘Dust to Dust’, touch upon torment, tragedy and triumph to build the hero’s backstory, so suffice us to say that at the turn of the 19th century in Canada, 12-year old Rose is hired by wealthy landowner John Howlett II as companion to sickly heir James.

Left among taciturn servants on the palatial estate, Rose also befriends all-but-feral child “Dog” Logan, a much-abused son of the groundskeeper/general handyman. As she rapidly settles into the daily routine she also learns the estate is not a tranquil or safe place…

Horror strikes one fateful night as a murder-suicide shatters forever the tense stability of the gothic domain, with Rose and Wolverine-to-be forced to flee for their lives. On the run for years, they found stability, settling in a quarrying camp where harsh conditions and physical toil rapidly mature our mutant hero. Work was hard and as James grew he increasingly found peace, companionship and idyllic joy in the wild woods amongst a pack of timber wolves. Even here repercussions of the Howlett Estate tragedy impacted them, leading to a final, appalling confrontation, a desperate life-shattering clash, trauma beyond endurance and a retreat from the world… and reality.

In many ways the book could never really have lived up to expectations It was never going match let alone surpass 30 years of anticipation, and the creators should be applauded for ignoring convoluted X-Men mythology to concentrate on a purely primal tale in the fashion of Jack London or Joseph Conrad.

Sadly, there’s a distinct lack of tension and no sense of revelation at all. Most characters are barely one-dimensional: provided for a single purpose and predictably dealt with when their job is done. From the first page we know how it’s going to end and none of the characters has enough spark for a reader to emote with.

Understandably, such a “big story” needed a lot of creator fingers in the pie, so credits are a bit convoluted. Bill Jemas, Joe Quesada & Paul Jenkins came up with the plot, which Jenkins scripted. Artwork was drawn by Andy Kubert, and shot from his pencils but any grit or edginess that extremely talented gentleman built was regrettably lost by cloyingly heavy digital painting (by Richard Isanove whose very pretty colours seemingly candy-coat the shocking life-story of this most savage of heroes). All of which is largely irrelevant as the story sold bucketloads and has remained canonical ever since.

Origin II
Six years after, the company did it all over again for a much larger and less invested audience via his movie incarnation, but when it came, the story did not please or even satisfy everyone. Perhaps in response, writer Kieron Gillen, artist Adam Kubert and colourist Frank Martin filled in the next comics chapter. Cover-dated February to July 2014, follow-up 5-part miniseries Origin II made an far more effective and extremely appetising – if arguably just as controversial – titbit to add to the canonical menu…

If you recall, young Rose was hired to help sickly James Howlett. Among the lower order like herself she also befriended savage child Dog Logan. Blamed for the deaths of James parents, he and Rose fled for their lives, growing up on the run, and eventually settling in a quarrying camp. However even here the reach and repercussions of the Howletts found them, leading to a deadly battle in which a hasty unsheathing of bone claws cost Rose everything…

A few years later: It’s 1907 in the icy wilds of Canada. A man more beast than human runs with wolves, accepted by the pack as one of them. That harsh yet happy life is destroyed when a colossal white bear invades the territory. The creature doesn’t know how to eat like other bears and tracks the pack to its den before destroying the cubs.

The Wolfish Man’s peace of mind is broken forever but after almost dying killing the invasive beast even greater horror unfolds. The loss of his family has forced the not-wolf to start thinking again…

The polar bear was no unhappy wanderer, but actually introduced by men into the unfamiliar wilderness. Now showman Hugo Haversham, trapper Creed and his disfigured woman Clara are scouring the frozen wilds for other potentially profitable attractions. Creed & Clara share some strange secret and react badly when their erstwhile employer – creepy English scientist Dr. Nathaniel Essex – turns up in the frozen frontier town. He clearly knows something of her amazing affinity with animals and Creed’s uncanny healing abilities and is quite angry that a mere entrepreneur has appropriated the butchered bear carcass for his circus show…

Haversham knows a dangerous rival when he sees one, and takes the first opportunity to leave when Creed announces they are heading out. Essex continues his own endeavours, using his paramilitary “Marauders” to disseminate poison gas of his own devising in the deep woods, intent on finding what killed his white bear…

The tactic proves disastrous as the fumes drive a bizarre clawed aborigine to butcher the gas-masked Marauders. Moreover, the attacker seems utterly immune to the deadly vapours…

Essex’s remaining men pursue, driving the enraged wild man straight into Creed’s traps. Although the snares don’t stand up to his claws, the human beast is helpless against Clara’s uncanny influence. To Creed’s mounting fury, the connection seems to be mutual…

Soon, suitably caged, the Clawed Man of the Woods is the star attraction of Hugo the Great’s Travelling Circus. Regularly tortured, baited by Creed and fawned upon by Clara, the no-longer-mute beastman has only one thought in his head: the sight of another beloved blond girl dying on his claws…

Essex is still in the picture too: following the show and trying to buy the feral exhibit for his ongoing experiments. When his frustrated patience finally expires so does Hugo – thanks to Essex’s gas – leaving the rapid-healing Clawed Man to undying agonies on the sinister scientist’s vivisection table…

When all hope seems lost, Clara (having convinced Creed to help) breaks her new pet out. The trio flee into the night and – thanks to the torture or perhaps Clara’s devotion – the poor, benighted creature has begun to speak again. He now calls himself Logan

A month later the fugitives are starving in New York City and Creed has had enough. He is not there when Essex’s men attempt to capture Clara’s wild lover and does not see history tragically, bloodily repeat itself. He does however join heartbroken, traumatised Logan in going after Essex, whilst happily concealing the true nature and extent of Clara’s powers…

The man who will be Mr. Sinister is unrepentant and working on his next project: an cruelly tempting solution that will lobotomise the imbiber and eradicate all painful memories. It all ends in more horrific score-settling before Logan escapes into the night and into history, but this tales still has a couple of shocking twists to reveal…

Brutal, visceral and compulsive; cleverly laying as much intriguing groundwork for future stories as answering long-asked questions, Origin II is a far more rewarding and superior yarn to delight aficionados of the complex Canadian crusader.

This engaging Complete Collection includes a wealth of bonus features and especially a raft of articles on how the project came about. Once the stories are told, Introduction ‘What do you think of the idea of a Limited Series telling Wolverine’s origin?’ by X-Men: The Movie Producer/co-writer Tom DeSanto leads to a response in ‘The Beginning’ by Bill Jemas, backed up by the latter’s full ‘Origin Treatment’, and co-plotter Joe Quesada’s ‘Confessions of an EIC’ (that’s Editor in Chief) before scripter Paul Jenkins adds ‘A Few Words’

Quesada’s ‘Climbing the Hill’ shares story notes on the process to tell the untellable tale, bolstered by thoughts from the admin team in ‘The Editors Speak by Mike Marts & Mike Raicht’.

That’s supported by ‘The E-mail Chain’ that set things rolling and some much-needed visual secrets in ‘Character Designs’ by Andy Kubert, Richard Isanove’s ‘The Painted Process’ and cover pencils for Origin #1-6 as well as a selection of  pages of pencils (62) from throughout the tale.

Isanove’s painting ‘The Feast’ precedes cover pencils for Origin II and variant covers by Salvador Larroca & David Ocampo, Skottie Young, Steve Lieber (Deadpool variant) and  Salva Espin & Peter Pantazis (a Deadpool ditto), before sharing ‘The Origins of Origin II’.

For all its faults, Origin: the True Story of Wolverine immediately succeeded in its primary purpose of galvanising the public and making the wild wonder unmissable again. Publishing is a business, and the market always dictates what and where the stories are. Still, it is only a comic in a multi-media universe, so when someone decides to reveal the Real, True, True Real story of… we’ll all get another go at learning his secrets. Or not.

Over to you, film fans…
© 2019 MARVEL.

Tiny Titans volume 2: Adventures in Awesomeness


By Art Baltazar & Franco & various (DC Comics)
ISBN: 978-1-4012-2328-1 (TPB/digital edition)

Links between animated features and comic books are long established and, for younger consumers, indistinguishable. Honestly, it’s all just entertainment in the end…

For quite some time at the beginning of this century, DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and worked to consolidate that link between television and printed fun and thrills with stunning interpretations of such small screen landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and many more screen gems.

The kids’ comics line also generated truly exceptional material based on TV iterations of the publisher’s proprietary characters – such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content. For many (mostly adults) the line’s finest release was a series ostensibly aimed at early-readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is joyfully all smooshed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (all together now: “… erm, uh… I think you’ll find that in…”) by reducing the vast cast of the Teen Titans Go! animated series, the far greater boutique supplied by mainstream comics – and eventually the entire DC Universe continuity – to little kids and their parents/guardians in a wholesome kindergarten environment.

It’s a scenario spring-loaded with multilayered in-jokes, sight-gags and the beloved yet gently mocked trappings and paraphernalia generations of strip readers and screen-watchers can never forget… and all located in the utopian Sidekick City Elementary School. Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with assorted (sort-of familiar) characters getting by, trying to make sense of the great big world. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After handy and as-standard identifying roll-call pages ‘Meet the… Tiny Titans’ and a poster page cover of ‘Titans in Space’, the pint-sized tomfoolery opens with ‘Ya Think?’ as transparent-headed Psimon deliberates over his checkers game with similarly glass-fronted The Brain… until Kid Flash and Wonder Girl start heckling…

Meanwhile, at school, Starfire gets a text from her dad telling her to come home. Of course, she invites all her friends and two-and-a-half days later the entire class is wandering around alien planet Tameran…

Once they get back Robin convenes a meeting of his new avian themed ‘Bird Scouts’, only to find his alternate identities causing a little contention and confusion…

The issue ends with a Franco Tiny Titans pinup preceded by a return confrontation between Psimon and his hecklers in ‘To Get to the Other Side’. Sadly, once again his tormentors get the last word…

‘Report Card Pickup!’ finds adult Justice Leaguers confronting Principal Slade (AKA Deathstroke) and substitute teacher Mr. Trigon over the grades of the little folk whilst introducing a new intake from Sidekick City Preschool – ominously dubbed the Tiny Terror Titans

Starfire gives Blue Beetle an unwanted makeover in ‘Happy Feeling Blue’ whilst Robin, Batgirl and Ace the Bat-hound get invitations to BB’s birthday party in ‘Joke’s on You’.

Elsewhere, the other Wonder Girl (the series played extremely fast-&-loose with continuity so suck it up if you’re expecting serious logic, ok?) and tiny winged Bumblebee indulge their ‘Book Smarts’ until Beast Boy shows up. Meanwhile under the sea, Aqualad chairs a meeting of ‘Pet Club, Atlantis’ until Raven and The Ant spoil things by breaking the first rule…

Concluding with a Puzzler page and a bonus pinup, #8 gives way to a 9th issue and inescapable predicament as the kids go ape because of ‘Monkey Magic’

When Beppo the Super-Chimp gets hold of a magic wand at Robin’s Comic Book Party, the attendees are soon reduced to hirsute ancestral forms. Thankfully Batgirl & Bumblebee are meeting with the size-shifting Atom family (The Atom, Mrs. Atom, Crumb, Dot, baby Smidgen and little dog Spot) and initially missing the ensuing chaos.

Bad boys of the Brotherhood of Evil aren’t so lucky when Beppo flies over and suddenly Brain and Psimon are as simian and banana-dependent as their talking-gorilla comrade M’sieu Mallah and before long Starfire and Batgirl also get monkey-zapped…

Resolute, bureaucratic Robin then institutes the first meeting of ‘The Titan Apes’ but that only provokes the pesky Super-Chimp to really see what his wand can do and even after Raven’s magic sorts everything out, Beppo rises to the challenge…

Closing with another Tiny Titans Puzzler Page and pinup of the diminutive ‘Atom’s Family’ the animal antics carry over into the next month as ‘World’s Funnest!’ sees Supergirl entertaining Batgirl at ‘Tea Time’. Tragically, the Girl of Steel has forgotten to feed pet cat Streaky and her guest has been equally derelict in her duties to Ace, forcing the power pets to seek redress as the little ladies set out on a global jaunt, meeting annoying monsters Kroc and Bizarro

A Tiny Titans Word Link Puzzler and Bonus Pinup of the eventually-reconciled stars wraps up the issue before the penultimate outing reveals romantically declined Beast Boy in the throes of ‘Terra Trouble’. The green Romeo’s intended inamorata is a feisty lass with refined tastes and in ‘Counting on Love Rocks!’ she shows him the depth and density of her disaffection, after which Robin greets visiting Russian student Starfire and gets wrapped up in a tempestuous ‘Name Exchange’ dilemma.

Terra meanwhile is not fooled by a viridian ‘Rock Dog’ and Beast Boy ends up with more bruises. Wiser, younger heads (mask, helmets, etc) just go to a carnival and leave them to it, with the lovesick loser escalating his campaign with a little ‘Rock Show’ whereas Aqualad and scary blob Plasmus attend a monster movie ‘Double Feature’

Agonisingly undaunted, Beast Boy decides on a costume makeover and new origin. Dressed like Superman he builds a ‘Rocket Box’ but yet again fails to kindle a spark…

Silent mirth then illuminates ‘Tiny Titans Presents… The Kroc Files: Changing a Lightbulb’ before another TT Puzzler and ‘Super Bonus Pin-Up! of Alfred and the Penguins’ escort us smartly to the final outing in this smart and sassy tome.

‘Faces of Mischief’ focuses on the school staff as ‘Morning with the Trigons’ finds the substitute teacher and demonic overlord called in on short notice. It’s ‘Monday Morning’ and as the Principal and Trigon goof off to a baseball game, Slade leaves cafeteria server Darkseid in charge. This is the chance the Apokolyptian Lord of Destruction has been waiting for…

With the adult slackers listening to ‘Take Me Out to the Ballgame’, the kids are forced to endure exams and their ‘Finals Crisis’ seems eternal. After apparent ages, Robin needs a ‘Hall Pass’ but is soon accosted by not just the official Monitor but also the diabolical Anti-Monitor (trust me, if you’re wedded to DC Lore, this is comedy gold: for the rest of you, it’s still hilariously drawn…)

Finally, the dread day ends for the kids, but as Raven heads home with Slade’s kids Rose and Jericho, she hears something that could ruin her life and takes drastic steps to ensure ‘Our Little Secret’ just as their dads concoct a sinister do-over for the following week…

Bringing the graphic glee to a halt is a silent ‘Kroc Files: Sending an E-Mail’, a TT Baseball Unscramble Puzzler and a pin-up of the entire nefarious ‘Sidekick City Elementary Faculty’.

Despite being aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in unadulterated nerdish comic bookery – are unforgettable gags and japes no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating to readers of any age and temperament. What more do you need to know?
© 2008, 2009 DC Comics. All Rights Reserved.