Batman: Digital Justice

Batman: Digital Justice
Batman: Digital Justice

By Pepe Moreno, with dialogue by Doug Murray (DC Comics)
ISBN13: 978-1-9302-8987-4

It’s hard to credit now but not so long ago computers were a really big deal in comics. Not like today when digital colours, lettering and even drawing enhancement packages are part and parcel of the daily process of production, but simply for being the newest sort of pencil in town. Along with such products as Shatter from First Comics, and Marvel’s Iron Man: Crash (I’ll get to them another day), DC entered the market with a tale from Spanish wunderkind Pepe Moreno and their biggest gun, then riding high on the coattails of the Tim Burton Movie. So from the safe perspective of a few decades distance let’s take a look at Batman: Digital Justice.

Pepe Moreno moved America in 1977, briefly worked for Jim Warren’s Creepy, Eerie and Vampirella titles and gravitated to Heavy Metal where his short, uncompromising post-punk strips (collected in the album Zeppelin) caught the attention of Epic Illustrated editor Archie Goodwin. Generation Zero led to the graphic novels Rebel, Joe’s Air Force and Gene Kong. His growing fascination with technology led him into animation (Tiger Sharks, Thunder Cats and Silver Hawks) and eventually back to comics with this futuristic Bat-thriller.

The mid-21st Century: Gotham City has become Megatropolis, a sprawling, corrupt dystopia. Jim Gordon, honest cop and grandson of the Police Commissioner who worked with The Batman, loves his job but knows that something is very wrong with his city. The graft seems to go all the way to the top and even the ubiquitous flying robotic enforcers get more respect than the flesh and blood Force.

When his partner Lena is murdered he discovers that a computer program/virus based on the Joker’s brain patterns is the de facto ruler of the city. He adopts the identity and tactics of the fabled Caped Crusader but is still outmatched until the long-dormant Bat-Computer awakes and takes him under its digitised wing. Now with a new Robin and Catwoman he is ready for a final confrontation with The Batman’s greatest foe…

By our standards the artwork is pretty clunky, although I recall being quite impressed with it at the time, yet the real problem here is the story. This is a terribly ordinary premise that depended too much on the novelty of delivery rather than strong plot or characters, and doesn’t stand up well to the tests of time. This didn’t stop much of that premise resurfacing in the animated feature Batman Beyond: The Return of the Joker though.

© 1990 DC Comics. All Rights Reserved.

Star Wars: Knights of the Old Republic, Vol 3: Days of Fear, Nights of Anger

Star Wars: Knights of the Old Republic, Vol 3: Days of Fear, Nights of Anger

By John Jackson Miller, Dustin Weaver, Brian Ching & Harvey Tolibao (Dark Horse Books)
ISBN13: 978-1-84576-740-2

Apprentice Jedi Zayne Carrick was framed for a hideous crime by his own teachers, whose visions of the future saw him as a threat to The Republic. On the run from both his ex-masters and the honest authorities the young hero has taken up with a gang of outlaws and outcasts that include an unscrupulous con-man named Gryph, a rogue Mandalorian warrior, Camper, a seemingly senile technical wizard and the hot-and-feisty Bad-Girl Jarael.

In this volume (reprinting issues #13-18 of the comic book series Star Wars: Knights of The Old Republic) the first tale finds the gang trapped on a rural planet in the direct path of a genocidal Mandalorian invasion fleet whilst the next tale – which ends the book on a cliffhanger, so be prepared to wait or be frustrated – sees Jarael take Camper to his homeworld in a desperate attempt to stave off his increasing dementia. Once there she discovers just why he fled in the first place, and in no way coincidentally, a monstrous threat to the entire galaxy.

Magnificently illustrated, these rip-roaring tales of heroic outlawry and derring-do are the perfect antidote to cold, dark, dull winters and a splendid example of a licensed comic done right.

© 2008 Lucasfilm Ltd. & ™. All Rights Reserved.

Jeff Hawke: Overlord

Jeff Hawke: Overlord

By Sydney Jordan & Willie Patterson (Titan Books)
ISBN: 978-1-84576-597-2

Finally back in print – and in Titan’s spiffy Deluxe hardback format – is this superb collection of strips from the only serious rival to Dan Dare in either popularity or quality, not just in Britain but in the entire world.

Sydney Jordan began his saga of the thinking man’s hero in the Daily Express on February 2nd 1954, writing the first few adventures himself. In 1956 his old school friend and associate Willie Patterson moved from Scotland to London and helped out with the fifth adventure ‘Sanctuary’, and scripted the next one ‘Unquiet Island’, whilst sorting out his own career as a freelance scripter for such titles as Amalgamated Press’s Children’s Encyclopaedia, Caroline Baker – Barrister at Law and eventually Fleetway’s War Picture Library series.

He continued to supplement and assist the artist intermittently (Jordan was never comfortable scripting, preferring to plot and draw the strips – another confederate of the time was Harry Harrison who wrote the ninth tale ‘Out of Touch’, which ran from October 10th 1957 – April 5th 1958) until, with the fourteenth tale, he assumed the writing chores on a full-time basis and began the strip’s Golden Age. He would remain until 1969.

‘Overlord’ began on February 10th 1960. In it, British Space Scientist Jeff Hawke meets for the first time a character who would become one of the greatest villains in pictorial fiction: Chalcedon, galactic criminal and would-be Overlord of Space.

When an alien ship crashes into the Egyptian desert, it reveals that two huge fleets of spaceships are engaged in a running battle within the Solar System, and the Earth is directly in their path. After interminable babble and shilly-shallying at the UN, Hawke convinces the authorities to let him take a party to the warring factions in the hope of diverting them from our poor, endangered world. What he finds is not only terrifying and fantastic but, thanks to Jordan’s magical illustration and Patterson’s thrilling, devastatingly wry writing, incredibly sophisticated and very, very funny.

Running until June 20th, it was followed by a much more traditional and solemn yarn. ‘Survival’ (21-June to December 12th 1960) follows the events of an interplanetary prang that severely injures Hawke’s assistant Mac Maclean. Repaired – and “improved” by the penitent extraterrestrials that caused the accident – Mac rejoins the Earth crew, but is no longer one of them. Moreover they are all still marooned on a desolate asteroid with no hope of rescue, and must use all their meagre resources to save themselves. This gritty tale of endurance and integrity was mostly illustrated by fellow Scot Colin Andrew as Sydney Jordan was busily preparing art for a proposed Jeff Hawke Sunday page, which never materialised, although that art was recycled as the eighteenth adventure ‘Pastmaster’.

It was a return to Earth and satirical commentary with the next tale ‘Wondrous Lamp’. Running from 13th September 1960 to 11th March 1961 it begins in second century Arabia when an alien survey scout crashed at the feet of wandering merchant Ala Eddin, briefly granting him great powers before his timely comeuppance. Nearly two thousand years later the ship – which looks a bit like a lamp – precipitates a crisis when its teleportation circuits lead to an invasion by a couple of million of the universe’s toughest warriors…

This brilliantly quirky tale, like all the best science-fiction, is a commentary on its time of creation, and the satirical view of Whitehall bureaucracy and venality, earthbound and pan-galactic, is a dry and cynical delight, which is as telling now as it was in the days before the Profumo Affair.

Chalcedon returns for the final tale in this volume. ‘Counsel For The Defence’ (13th March -2nd August 1961) sees Hawke and Maclean press-ganged into the depths of Intergalactic Jurisprudence as the Overlord, brought to Justice at last, chooses the Earthman as his advocate in the upcoming trial. Naturally he has a sinister motive and naturally nothing turns out as anybody planned or expected it to, but the art is breathtaking, the adventure captivating and the humour timeless.

Jeff Hawke is a revered and respected milestone of graphic achievement almost everywhere except its country of origin. Hopefully this latest attempt to reprint these gems will find a more receptive audience this time, and perhaps we’ll even get to see those earlier stories as well.

© 2007 Express Newspapers Ltd.

JLA: A League of One

JLA: A League of One

By Christopher Moeller (DC Comics)
ISBN 1-84023-575-6

This slight but satisfying fantasy romp is actually a Wonder Woman vehicle with the rest of the World’s Greatest Superheroes reduced to the roles of bit-players and hostages for the body of the action but is still nonetheless a pretty good blend of angst and adventure, and well leavened with some fine tongue-in-cheek comedy touches.

In 1348AD the last Dragon is defeated by Christian Knights and the modern Age of Man begins. But the Queen Wyrm is not dead, and sleeps beneath the Swiss Alps until awakened by Gnomes, whom she subjects to her will as she plans to devastate the Earth.

After a busy tour of duty with her fellow Justice Leaguers, Princess Diana returns to Greece for a break and hears a prophecy from the Oracle of Delphi. The mystic seer declares the menace of the last Dragon and warns that it will be defeated by the JLA – but only at the inevitable cost of their lives. Although the Oracle is never wrong, she can be open to interpretation, so if the team only has one member only one member has to die…

Beautifully painted art and a solid, if not too fresh plot makes this a plain-and-simple fun book to read and the themes, light touches and deft avoidance of continuity means that new readers and old fans can enjoy this modern fairy tale equally.

© 2000 DC Comics. All Rights Reserved.

Jane

jane

By (Pelham Books/Rainbird)
ISBN: 0-72071-456-7

Jane is one of the most important and well-regarded comic strips in British, if not World, history. It began on December 5th 1932 as Jane’s Journal: Or The Diary of a Bright Young Thing, a frothy, frivolous gag-a-day strip in the Daily Mirror, created by the cartoonist Norman Pett. Originally a series of panels with cursive script embedded to simulate a diary page it switched to the more formal strip frames and balloons in late 1938, around the time scripter Don Freeman came on board.

Jane’s secret was skin. Even before war broke out there were torn skirts and lost blouses aplenty, but once the shooting started and Jane became an operative for British Intelligence her clothes came off with terrifying ease. She even went topless when the Blitz was at its worst.

Pett drew the strip, famously using first his wife and then actress and model Christabel Leighton-Porter until May 1948 when his assistant Michael Hubbard assumed full control of the feature (prior to that he had drawn backgrounds and male characters). Hubbard carried the series, increasingly a safe soap-opera and less a racy glamour strip to its conclusion on October 10th 1959.

Jane’s war record is frankly astounding. As a morale booster she was reckoned worth more than divisions of infantry and her exploits were cited in Parliament and discussed by Eisenhower and Churchill. Legend has it that The Mirror‘s Editor was among the few who knew the date of “D-Day” so as to co-ordinate her exploits with the Normandy landings. In 1944, on the day she went full frontal, the American Service newspaper Roundup (provided to US soldiers) went with the headline “JANE GIVES ALL” and the sub-heading “YOU CAN ALL GO HOME NOW”. Christabel Leighton-Porter toured as Jane in a services revue – she stripped for the boys – during the war and in 1949 starred in the film The Adventures of Jane.

Since there still isn’t a definitive collection of this fabulous strip (although the occasional brief tome has slipped out over the years) I’ve chosen to review this slim gem that was originally released in 1983 to tie-in with a BBC TV series starring Glynis Barber. It features “Hush-Hush House” from 1940 (incidentally the adventure adapted as the aforementioned TV show) wherein the simple ingénue becomes a British agent and is sent to a code-breaking site where a spy is causing havoc, and also “Nature in the Raw”, a gentle mystery with genteelly salacious artwork from 1951, drawn by the criminally underrated Hubbard.

Although the product of simpler, if more perilous times, the innocently saucy adventures of Jane, patient but dedicated beau Georgie-Porgie and especially her intrepid Dachshund Count Fritz Von Pumpernickel are landmarks of our artform, not simply for their impact but also for the plain and simple reason that they are superbly drawn and great to read. Let’s hope that one day that fact will be acknowledged with a definitive reprinting.

© 1983 Mirror Group Newspapers Ltd. All Rights Reserved.

Green Arrow: Sounds of Violence

Green Arrow: Sounds of Violence

By Kevin Smith, Phil Hester & Ande Parks (DC Comics)
ISBN 1-56389-976-0 (hardcover) ISBN 1-4012-0045-1 (softcover)

After returning from the dead (see Green Arrow: Quiver – ISBN: 1-84023-509-8) our reinvigorated hero tries to re-establish himself both as a do-gooder and more importantly with his extended family – especially Mia Dearden, a street kid he saved from prostitution and took into his home. But as he resists the pressure to make her his next sidekick (from both her and his son Connor) The Riddler comes to town intent on mischief, and a new bizarre serial killer stalks the streets hunting costumed heroes.

Onomatopoeia only speaks in sound effects and is a ruthless, flamboyantly sadistic, seemingly unstoppable force. So when he fails to kill the junior Green Arrow he invades the hospital where the critically wounded Connor is undergoing emergency surgery to finish the job, leaving a trail of corpses in his wake.

Sharp, darkly funny and chilling by turns this tale (collected from issues #11-15 of the monthly comicbook) breaks out of the usual mould in many ways, perhaps as much due to writer Kevin Smith’s other commitments as from any sense of narrative novelty, but it certainly doesn’t harm the result. Particularly delicious are the scenes with on-again, off-again lover Black Canary and heroic polar opposite Hawkman.

A little more mature in both themes and the treatment of interpersonal relationships (and surely no bad thing for that?) this is a superior superhero saga and a strong advocate for the argument that costume dramas don’t have to be all Fights and Tights.

© 2002 DC Comics. All Rights Reserved.

Archie: Best of the Sixties

Archie: Best of the Sixties

By various (Archie Comics)
ISBN 1-879794-02-0

The monolith of wholesome fun that is Archie Comics really hit its stride in the 1960s. In an era that saw the commercial orientation of the world shift permanently to the Youth Market, the red-haired archetype finally broke into the TV arena with the first of many animated shows, scored a world-wide pop hit with the single “Sugar, Sugar” and utterly dominated the comicbook humour market.

This volume collects a scant few of the stories from that decade, concentrating on fashions, fads, Flower-Power, Pop-Art and even the growing divide between rebellious teens and oppressive adults. It also delightfully shows the overwhelming power of good writing and brilliant art to captivate an audience of any age.

Archie is a still that good-hearted, well-meaning boy lacking common sense. Betty is still the pretty, sensible girl next door, and glamorous Veronica is as rich, exotic and quixotic as ever, whilst the school and leisure antics of the broader cast are as hip and engaging as ever.

This eternal triangle has been the basis of more than sixty-five years of charming, raucous, gentle, frenetic, chiding and even heart-rending comedy ranging from surreal wit to frantic slapstick, and has never been better depicted by such wonderful talents as Frank Doyle, George Gladir, Bob Montana, Bob Bolling, Dan DeCarlo, Joe Edwards, Samm Schwartz, Bill Vigoda and Harry Lucey than in the era when everything changed and – at least on paper – the Kids took over.

These charming and comfortable yarns are a gentle delight and a much neglected area of cartoon and graphic narrative. It would benefit us all to take another long look at what they have to offer.

© 1961-1999, 1995, 2008 Archie Publications Inc. All Rights Reserved.

Batman: Death and the City

Batman: Death and the City
Batman: Death and the City

By Paul Dini & various (DC Comics)
ISBN13: 978-1-84576-673-3

The second collection of post-Infinite Crisis Batman adventures from Detective Comics (issues #827-834) presents another fine crop of tales of the Not-Quite-So Dark Knight righting wrongs in the urban sewer of Gotham City, courtesy of Paul Dini and a stalwart team of associates.

‘Double Talk’, illustrated by Don Kramer and Wayne Faucher, introduces a new and nasty Ventriloquist as the mouthpiece of the murderous Scarface, whilst ‘Sharkbite’ is an old-fashioned murder “whodunit” with reformed villain-turned-consulting-detective The Riddler racing Batman to the killer’s identity.

Stuart Moore and artist Andy Clarke combine for the excellent two-parter ‘Siege’ as a human bomb captures the entire Wayne Tower skyscraper during a peace conference, and Dini, Kramer and Faucher return for ‘Kind of Like Family’ wherein Harley Quinn struggles with her decision to go straight when Scarface and the new Ventriloquist make her an offer she just can’t refuse.

‘Triage’, by Royal McGraw and Andy Clarke brings back Silver Age villains Fox, Shark and Vulture in a chilling psycho-drama before the volume concludes with the superb ‘Trust’ as warped stage magician Ivar Loxias returns in a chilling tale of slaughter and trickery guest-starring the bewitching Zatanna by the first team of Dini, Kramer and Faucher. And wait ’til you see the twist…

These tales of a renewed and determined crime-fighter look well set to overturn the Grim Sociopath image that has dogged Batman for too long. They are fresh, thrilling and powerfully compelling adventures that will astonish long-time fans and casual browsers equally. This is the best Batman in years.

© 2007 DC Comics. All Rights Reserved.

Superman/Batman: Saga of the Super Sons

Superman/Batman: Saga of the Super Sons
Superman/Batman: Saga of the Super Sons

By Bob Haney & Dick Dillin (DC Comics)
ISBN13: 978-1-84576-672-6

Are you old enough to yearn for simpler times?

The brilliant expediency of the 52 concept lends the daftest tale from DC’s back catalogue credibility and contemporary resonance since there’s now a chance that even the hippest and most happening of the modern pantheon can visit/interact with the most outrageous world or concept in DC’s long history. So this collection of well told tales from the 1970s, supplemented by tales from more self-conscious times, can be reprinted with a clear continuity-conscience without even the most strident fan complaining.

Written by Bob Haney and drawn mostly by Dick Dillin, the Super-Sons appeared with no fanfare in World’s Finest Comics #215, 1972; a bad time for superhero comics, but a great era for teen rebels. The free-wheeling, easy-rider, end of the flower-power days saw a huge focus on “teen consciousness” and the “Generation Gap” was a phrase on many lips. The editors clearly saw a way to make arch-establishment characters instantly pertinent and relevant, and being mercifully oblivious to the constraints of continuity (some would say logic) simply produced tales of the rebellious teen sons of the World’s Greatest Heroes out of whole cloth.

And well constructed, well told tales they are. In “Saga of the Super Sons” (inked by Henry Scarpelli) the young heroes run away from home – on the inevitable motorcycle, natch! – and encounter a scurrilous gang-lord. But worry not, the paternalistic parents are keeping a wary eye on the lads! Speaking as someone who was the target market for this experiment, I can admit that the parental overview grated then and still does, but as there were so many sequels somebody must have liked it.

“Little Town With a Big Secret” appeared in the very next issue, another human-scale human interest tale, but with a science-fiction twist and the superb inking of Murphy Anderson. WF # 221 featured “Cry Not For My Forsaken Son!” by the same team, which showed a troubled son the difference between value and worth, and the value of a father as opposed to a biological parent. Issue #222 “Evil in Paradise” (inked by Vince Colletta) took the young heroes to an undiscovered Eden to resolve the ancient question of whether Man was intrinsically Good or Evil.

“The Shocking Switch of the Super-Sons” (WF #224, and also inked by Colletta) took teen rebellion to its most logical conclusion as a psychologist convinces the boys to trade fathers! “Crown For a New Batman!” is a definite change of pace as Bruce Jr. inherits the Mantle and the Mission when his father is murdered! But never fear, all was not as it seemed, fans! This thriller first appeared in WF #228, and was inked by Tex Blaisdell, who also inked Curt Swan, artist for the more traditional Lost Civilisation yarn “The Girl That Time Forgot”, from WF #230.

The Relevancy Era was well over by the time Haney, Dillin and Blaisdell crafted “Hero is a Dirty Name” (WF #231), wherein the Sons question the motivation for heroism, and in #233’s “World Without Men” (inked by John Calnan) they tackle sexual equality and unravelled a plot to supplant human males. “The Angel With a Dirty Name”, by the same team (WF #238) is a villains ‘n’ monsters slug-fest indistinguishable from any other super tale, and the original series ends with WF #242’s “Town of the Timeless Killers”, illustrated by Ernie Chua and John Calnan, wherein the kids are trapped in a haunted ghost-town and stalked by immortal gunslingers; an ignominious close to a bold experiment.

The kids made a one-stop return in “Final Secret of the Super-Sons” by Denny O’Neil, Rich Buckler and Dick Giordano (WF #263) when it was revealed that they were a simulation running on Superman’s giant Computer. In a grim indication of how much of a chokehold shared continuity had grown into, they then escaped into “reality” anyway…

The collection concludes with a short tale by Haney and Kieron Dwyer that appeared in Elseworlds 80-Page Giant. “Superman Jr. is No More!” is a charming and fitting conclusion to this odd, charming and idiosyncratic mini-saga.

If you’re not chained to continuity why not take a look at a few gems (and one or two duds) from a era where everybody read comics and nobody took them too seriously?

© 1972-1976, 1980, 1999, 2005 DC Comics. All rights reserved.

Will Eisner’s The Spirit

Will Eisner's The Spirit

By Darwyn Cooke with J. Bone and Dave Stewart (DC Comics)
ISBN13: 978-1-84576-687-0

Some people are just hard to please. The Spirit is one of the greatest and most influential comics creations of all time and Darwyn Cooke is unarguably one of the best writer/artists in the industry today, but I still find it difficult to wholeheartedly praise his first efforts on DC’s acquisition and revival of the character, as seen in this compilation collecting the first six issues of comic book and the one-shot Batman/The Spirit.

Although I’m sure the impending movie has had a lot to do with this enterprise, The Spirit has always been a fundamentally Graphic and Design icon and Cooke has maintained the visual innovations as well as the racy, tongue-in-cheek comedy and breathtaking action. Perhaps my objections stem mostly from the facts that it’s set in a more-or-less contemporary world rather than the fabled forties and fifties. The ingenuous, camouflaged sexuality of Will Eisner’s work is missing from modern “in-your-face” liberated relationships, and that passionate tension is sorely missed. Or perhaps I’m just too churlish to accept anybody else’s interpretation of the character.

I certainly can’t fault the work on its own terms. Starting at full tilt with “Ice Ginger Coffee”, which introduces the masked vigilante-detective who fights crime in Central City with the covert approval of Police Commissioner Dolan in a barn-storming tale of abduction, extortion and gangsterism, Cooke tells captivating adventure stories that will appeal to much wider audiences than the average super-hero comic. “The Maneater” introduces P’Gell, – a sultry vixen whose greatest weapon is ruthless allure – and the mostly comedic bit-player Hussein to the cast, as well as filling in some blanks from the hero’s past, when he was merely Private Eye Denny Colt, and the boyfriend of Dolan’s daughter Ellen.

A bloody gang-massacre is only the beginning in “Resurrection”, which reveals the origin of The Spirit and introduces the gruesome Alvarro Mortez, who will return to bedevil Central City in future issues. “Hard like Satin” pits the outlaw detective against the indomitable CIA agent Silk Satin in a gruelling test of wills that brings Eisner’s ultimate villain The Octopus into the modern continuity, and the hysterically funny and chilling “Media Man” reintroduces Mister Carrion and his beloved vulture Miss Julia. The final solo adventure “Almost Blue” is a fantastical tale of rock ‘n ‘roll excess and extraterrestrial addiction with a poignant undercurrent which sits a little uncomfortably with the book’s final chapter.

“Crime Convention” adds Jeph Loeb to the regular team of Cooke, inker J. Bone and colourist Dave Stewart, to recount a frantic, funny tale of The Spirit and Batman’s first meeting whilst safeguarding a Police Commissioners convention from the amassed hordes of their respective Rogues Galleries. Originally released as a prelude to the ongoing Spirit series, this is oddly out of place both stylistically and thematically but is enjoyable nevertheless.

This is by any standard a truly great comics read and you shouldn’t let my reluctance influence you. If you haven’t seen Eisner’s originals you must read them, no argument there. But even though this volume isn’t MY Spirit, it is a damned good one. Go on, read them both. Please yourselves…

© 2007 DC Comics and Will Eisner Studios, Inc. All Rights Reserved.