Star Wars – The New Republic Epic Collection volume 5: Dark Empire


By Tom Veitch, Peet Janes, Scott Allie, Jason Hall, Henry Gilroy, Joe Casey, Cam Kennedy, Jim Baikie, Paul Lee, Brian Horton, John McCrea, Dario Brizuela, Francisco Paronzini, Arthur Adams, Edvin Biuković, Steve Crespo, Rodolfo DaMaggio, Doug Mahnke, John Nadeau, Jordi Ensign, Stan Manoukian, Vince Roucher, Isaac Buckminster Owens, Dusty Abell, Jim Royal, Jan Duursema, Pop Mhan, Andrew Robinson & various (Marvel)
ISBN: 978-1-3029-2698-4 (TPB)

Win’s Christmas Gift Recommendation: Epic Entertainment and Adventure… 9/10

I’m sure we’re all familiar with the mythology of Star Wars. What you might not know is that the first sight future fanatics got of its breathtakingly expansive continuity and the mythology-in-the-making way back in 1977 was the premier issue of the Marvel comic book adaptation. It hit shelves two weeks before the film launched in cinemas, setting the scene for a legion of kids and beginning a mini-phenomenon which encompassed the initial movie trilogy and expanded those already vast imaginative horizons.

Marvel had an illustrious run with the franchise – nine years’ worth of comics, specials and paperback collections – before the option was left to die. Comic book exploits were reinstated in 1991 by Dark Horse Comics who built on the film legacy with numerous superb titles and tales until Disney acquired the rights to Star Wars in 2012. Around the same time, the home of Donald & Mickey also bought Marvel Comics and before long the original magic was being rekindled…

When Marvel relaunched the enterprise, they included not just a core title but also solo books for the lead stars. Moreover, rather than ignore what had passed between their two bites of the cherry, Disney/Marvel began reissuing the Dark Horse material too. Amongst the very best of it was a tryptic of miniseries released as one grand adventure under their Star Wars Legend imprint.

Scripted primarily by Tom Veitch, this fifth paperback/digital Epic Collection gathers Star Wars: Dark Empire #1-6; Dark Empire II #1-6; Empire’s End #1-2, plus material from Star Wars Tales #8, 11, 16, 17 and Star Wars Handbook volume one: X-Wing Rogue Squadron & Star Wars Handbook volume three: Dark Empire: originally seen between December 1991 and September 2003.

Set after the movie Return of the Jedi and now relegated conceptually to an alternate universe in light of later cinematic releases, Dark Horse kicked off its Star Wars franchise with a supremely moody, action-packed thriller. Illustrator Cam Kennedy (reuniting with scripter Veitch after previously collaborating on the excellent and peculiar Light and Darkness War), rendered the alien universe and familiar characters in his own unique and magnificent manner, delivering quirky but reassuringly authentic settings and scenarios for a space opera romp that satisfyingly captures the feel and pace of the cinema versions, whilst building on the canon for Force-starved fanatics everywhere.

Star Wars: Dark Empire opened in December 1991 with ‘The Destiny of a Jedi’: unfolding about ten years after the Battle of Endor and the death and redemption of Darth Vader. Although the Emperor is gone, the war continues. The militaristic remnants of the Empire are still battling for every inch of the galaxy. The New Republic is desperately hard-pressed. Han Solo and his wife Leia, although new parents, are as deeply involved as ever, and Luke Skywalker is pushed to ever-more desperate measures as he attempts to destroy the pervasive unleashed evil corrupting the universe. His solution to rebalance the Force is to revive and rebuild the fabled Jedi Knights…

A mysterious new leader employing ingenious new super-weapons is winning the war for the Empire in ‘Devastator of Worlds’ and the heroes must separate to succeed. The Alliance is being picked off world by world and as ‘The Battle for Calamari’ rages, Han and Leia pursue the strategic aspects of the conflict resulting in a ‘Confrontation on the Smugglers Moon’ whilst Luke heads directly to the source and succumbs to the Dark Side when a dead foe returns thanks to he horrors of cloning in ‘Emperor Reborn’.

‘The Fate of a Galaxy’ is decided with closing 6th issue (October 1992) with Leia’s newly conceived child destined to become the greatest threat the galaxy has ever faced…

Can the heroes reunite to avert the tragedy before all is lost?

No need to guess as December 1994 saw the start of sequel series Star Wars: Dark Empire II with ‘Operation Shadow Hand’.

Veitch & Kennedy returned in a blaze of glory after the runaway success of Dark Empire with a superb continuation featuring the further battles of Luke, Leia, Han Solo and all the other movie favourites…

Deprived of clone bodies he was incubating to ensure a return to physicality, the ghost of Emperor Palpatine is intent on possessing the unborn child in Leia’s belly even as his Dark Side lieutenants struggle to become his successor. The Empire’s last infrastructure remnants are producing more diabolical planet-killing weapons to terrorise and subdue the battered, war-weary galaxy and the monster expects success thanks to his last resort weapon: Seven Dark Jedi fanatically executing his contingency plans, whilst his nemesis Skywalker pursues a cosmic wild goose chase sparked by Jedi database the Holochron. It has set him in pursuit of scattered Jedi survivors who might have escaped the purge…

‘Duel on Nar Shaddaa’, ‘World of the Ancient Sith’ and ‘Battle on Byss’ unite old favourites with new Star Warriors – such as Ysanna tribe adepts Rayf and Jem – in a desperate struggle for survival even as reborn, young Palpatine readies ‘The Galaxy Weapon’ to deliver total victory.

Han and Leia have been hiding their Force-rich twins Jacen and Jaina from the Emperor for years, but are now fearful that their imminent third child will be the spectral horror’s new target for possession. When news comes that Palpatine has eradicated the entire Alliance leadership, Luke and his new Jedi disciples arrive in time to rally the last survivors in a last-ditch attempt to push back the swiftly-closing ‘Hand of Darkness’ (#6, May 1995). Tragically, the Dark Jedi are hot on their trail and a deadly confrontation looms…

This big bombastic blockbuster rockets along, packed with tension and invention, with action aplenty and spectacular set pieces for the fans – although it might be a tad bewildering if your Star Wars IQ is limited.

The trilogy concluded later that year in Star Wars: Empire’s End (October & November 1995) with Jim Baikie replacing Kennedy as artist for a much shorter adventure wrapping up all the plot-threads in a fittingly spectacular fashion. Issue #1’s ‘Triumph of the Empire’ sees the regrowth and expansion of a new rebel alliance and next generation of Jedi Knights when Palpatine discovers his clone-body is breaking down. The ‘Rage of the Emperor’ compels him to attempt a precipitous possession of new-born Anakin Solo leading to one final, sacrifice soaked confrontation…

Accompanying the colossal star-shaking events are a tranche of short stories taken from anthological series Star Wars Tales, beginning with ‘Tall Tales’ by Scott Allie, Paul Lee & Brian Horton from #11 (March 2002). Here, gossip among patrons in a cantina about a ship called the Millennium Falcon leads to another brawl by some very familiar strangers, after which ‘The Other’ (#16, June 2003 by Jason Hall & John McCrea) sees Luke and Leia on Coruscant, debating her future and provoking some awful memories of when they were constantly at war…

Star Wars Tales #8 (June 2001 by Henry Gilroy & Dario Brizuela & Francisco Paronzini) shares ‘The Secret Tales of Luke’s Hand’ as 4-year old Anakin Solo hears bedtime stories of his uncle’s prosthetic paw before Joe Casey & Francisco Paronzini expose ‘Phantom Menaces’ (#17, September 2003) when Ambassador Luke Skywalker encounters a seemingly spectral Sith Lord haunting a candidate planet of the New Republic …

After all that, true Jedi adepts and prospective Padawans can enhance their SWIQ through studying a veritable avalanche of new friends and foes whilst also reacquainting themselves with old favourites in data-drenched Star Wars Handbook volume one: X-Wing Rogue Squadron by Peet Janes, Arthur Adams, Edvin Biuković, Steve Crespo, Rodolfo DaMaggio, Doug Mahnke, John Nadeau, Jordi Ensign, Stan Manoukian, Vince Roucher and Star Wars Handbook volume three: Dark Empire by Janes, Nadeau, Ensign, Isaac Buckminster Owens, Dusty Abell, Jim Royal, Jan Duursema, Pop Mhan & Andrew Robinson.

These catalogues detail everybody and everything from Wedge Antilles and Boba Fett to World Devastators and the Jedi Holocron and segue efficiently into a trove of extras including a gallery of covers – movie photos and painted works from Dave Dorman, Ashley Wood, Kia Asamiya, John Nadeau – plus previous collection covers by Dorman, Mark Zug and Tsuneo Sanda.

There’s also Dark Empire painted promo art, character roughs and equipment sketches, and pencilled pages all by Cam Kennedy; text End-pieces and Introductions from the original comics as well as art Prints and Plates by Kennedy and Dorman.

Exceptional fun, in strong stories with beautiful pictures, this is an utter delight for devotees of a galaxy not so very far, far away and anyone hungry for good old fashioned action entertainment.
STAR WARS and related text and illustrations are trademarks and/or copyrights in the United States and other countries of Lucasfilm Ltd. and/or its affiliates. © & ™ Lucasfilm Ltd. All rights reserved.

Mighty Marvel Masterworks – The Amazing Spider-Man: With Great Power…


By Stan Lee & Steve Ditko, with Jack Kirby & various (Marvel)
ISBN: 978-1-3029-2977-0 (PB)

Win’s Christmas Gift Recommendation: An Immaculate Confection… 10/10

As any fule kno, Spider-Man turns 60 in 2022. In advance of that, here’s a little preliminary stocking-stuffer to start next year’s party early. I’m celebrating it here and now… and in a rather controversial new format.

These stories are timeless and have been gathered many times before so I’m digressing to talk about format first. The Mighty Marvel Masterworks line has been designed with economy in mind. Classic tales of Marvel’s key creators and characters re-presented in chronological order have been a staple since the 1990s, but always in lavish, expensive hardback collectors editions. These new books are far cheaper, on lower quality paper and – crucially – are smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling, but there was another unique visionary toiling at Atlas-Comics-as-was, one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character.

This compelling and economical full-colour paperback/digital compilation re-presents that auspicious tale from Amazing Fantasy #15 and Amazing Spider-Man #1-10, (spanning cover-dates August 1962-March 1964): allowing newcomers and veteran readers to relive some of the greatest moments in sequential narrative.

The initial burst of wonderment came and concluded in 11 captivating pages. ‘Spider-Man!’ offers the parable of Peter Parker: a smart but alienated kid bitten by a radioactive spider on a high school science trip. Discovering he’s developed arachnid abilities – which he augments with his own ingenuity and engineering genius – Peter does what any lonely, geeky nerd would do when given such a gift… he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief flees past him, he doesn’t lift a finger to stop the thug, and days later returns home to find that his Uncle Ben has been murdered.

Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it is the felon he couldn’t be bothered with. Since his social irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, mammoth monsters and flying cars… this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 – the first to feature the Astonishing Ant-Man in costume, but it was the last issue of Ditko’s Amazing playground. In this volume you’ll find the ‘Fan Page – Important Announcement from the Editor!’ that completely misled fans as to what would happen next…

However, the tragic last-ditch tale struck a chord with the public and by year’s end a new comic book superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton’s Captain Atom…

Holding on to the “Amazing” prefix to jog reader’s memories, the bi-monthly Amazing Spider-Man #1 arrived with a March 1963 cover-date and two complete stories. It also prominently featured the Fantastic Four and took the readership by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix…

By now the wall-crawling hero was feared and reviled by the general public thanks mostly to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With time-honoured comic book irony, Spider-Man then had to save Jameson’s astronaut son John from a defective space capsule in extremely low orbit…

Second yarn ‘Vs the Chameleon!’ finds the cash-strapped kid trying to force his way onto the roster – and payroll – of the FF whilst elsewhere a spy perfectly impersonates the webspinner to steal military secrets. This is a stunning example of the high-strung, antagonistic cameos and crossovers that so energised the jaded kids of the early 1960s. Heroes just didn’t act like that and they certainly didn’t speak directly to the fans as in the editorial ‘A Personal Message from Spider-Man’ page reprinted here…

With #2, our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ catches Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man starts taking photos of his cases to sell to Jameson’s Daily Bugle, making the gadfly his sole means of support.

Matching his deft comedy and moody soap-operatic melodrama, Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’: a full-length saga wherein a dedicated scientist survives an atomic accident only to find his self-designed mechanical tentacles have permanently grafted to his body. Power-mad, Otto Octavius initially thrashes Spider-Man, sending the lad into a depression until an impromptu pep-talk from Human Torch Johnny Storm galvanises Spider-Man to one of his greatest victories. Rounding out the tense drama is a stunning ‘Special Surprise Bonus Spider-Man Pin-up Page!’…

‘Nothing Can Stop… the Sandman!’ was another instant classic wherein a common thug who gains the power to transform to sand – another pesky nuclear snafu – invades Parker’s school, and must be stopped at all costs, whilst #5 finds the webspinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth.

Presumably he didn’t mind too much, as this marked the series’ transition from bi-monthly to monthly status. Here Parker’s social nemesis, jock bully Flash Thompson, first displays depths beyond the usual in contemporary comic books, beginning one of the most enduring love/hate buddy relationships in popular literature…

Sometime mentor Dr. Curtis Connors debuts in #6 when Spidey comes ‘Face-to-face with… The Lizard!’ with the wallcrawler fighting far from the concrete canyons and comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple for #7 to breathtakingly tackle ‘The Return of the Vulture’ in a full-length masterpiece.

Fun and puckish hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant – Jameson’s secretary/PA at the Daily Bugle. Youthful exuberance was the underlying drive in #8′s lead tale‘The Living Brain!’ wherein an ambulatory robot calculator threatens to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker is finally beating the stuffings out of school bully Flash.

This 17-page triumph is accompanied by ‘Spiderman Tackles the Torch!’: a 6-page vignette drawn by Jack Kirby and inked by Ditko, wherein a boisterous wall-crawler gate-crashes a beach party thrown by the flaming hero’s girlfriend… with suitably explosive consequences.

Amazing Spider-Man #9 is a qualitative step-up in dramatic terms, as Aunt May is revealed to be chronically ill – adding to Parker’s financial woes – with the action supplied by ‘The Man Called Electro!’ – an accidental super-criminal with grand aspirations.

The wallcrawler was always a loner, never far from the streets and small-scale-crime, and with this tale – wherein he also quells a prison riot single handed – Ditko’s preference for tales of human-scaled lawbreakers starts to show through: a predilection confirmed in #10’s ‘The Enforcers!’

This is a classy mystery with a masked mastermind known as the Big Man using a position of trust at the Bugle to organise all New York mobs into one unbeatable army against decency.

Longer plot-strands are also introduced as Betty mysteriously vanishes, although most fans remember this one for the spectacularly climactic 7-page fight scene in an underworld chop-shop that has still never been beaten for action-choreography.

And more and even better is yet to come…

The jumbo-economy selection is supplemented by an early 1960s monochrome promotional pin-up, unused covers, and house ads – including one from Fantastic Four #14 (May 1963) that announced the company’s new branding and name… the Marvel Comics Group!

These immortal epics are something no fan can be without, and will make the ideal gift for any curious newcomer.

Happy birthday Spidey and many, many more please…
© 2021 MARVEL

Yakari volume 18: The Wall of Fire


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-591-2 (Album PB)

Win’s Christmas Gift Recommendation: Superb All-Ages Entertainment and Adventure… 9/10

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on The Smurfs strips for venerable weekly Le Journal de Spirou. Together, they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains and is set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate animated TV series and a movie release last year – has achieved 40 albums thus far: a testament to the strip’s evergreen vitality and the brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to a boon of his totem guide the Great Eagle converse with all animals …

Originally released in 1993, la barrière de feu was the 19th European album, but – as always with the best books – the content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

This time, the little wonder is embroiled in uncharacteristically dark deeds as a raiding party led by Wild Mane results in the loss of all the horses – except valiant pony Little Thunder who not only escapes but also raises the alarm and rouses the sleeping tribe.

As the adults set out on foot to recover their steeds and reclaim their honour, little Yakari tracks his equine friend and is amazed to find Little Thunder is trailing his stolen herdmates. As he follows, the loquacious lad meets a flying squirrel who kindly offers to act as an advance scout…

While the grown-ups are stymied by their cunning quarry’s tactics, the tiny tree-hugger rapidly reunites the boy with his horse and the trio set off together after the thieves. All too soon they have located the raiders, but instead of useless heroic gestures they sagely seek out Yakari’s father and lead his team to the thieves.

Dauntingly, it’s a nomadic convocation of thousands, and a retaliatory raid seems impossible. Moreover, something is shadowing the stalkers themselves, ever unseen but even getting close enough to steal supplies while they’re being carried! The adults are seriously considering swallowing their shame and retreating, but Yakari cannot let go of the notion that something is smarter than he is…

Ultimately, with help from his bestial buddies, the mystery is solved and the boy meets a new friend: a wounded lynx. The beautiful, cunning creature shows the curious kid a new trick: a sticky black liquid that oozes out of the ground and is ideal for sealing wounds.

When the shaman sees it he recognises it for all its many properties, including a tendency to burn, which gives Yakari’s father an inspired idea for countering the raiders’ superior numbers and getting back the tribe’s most treasured possessions…

Exotically enticing, deviously educational and wildly entertaining, this boldly action-packed and splendidly spectacular yarn sees Yakari’s gifts not only used to benefit his people and animal friends but also with the full acknowledgement of the adults he’s previously been unknowingly slighted by. Is our boy finally on the path to being a man?

Once again, Derib & Job display their astounding and compelling narrative virtuosity in another glorious graphic tour de force capturing the appealing courage of our diminutive heroes, and a visually stunning, seductively smart saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips ever conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 1993. All rights reserved. English translation 2020 © Cinebook Ltd.

Justice Society of America: A Celebration of 75 Years


By Gardner Fox, Robert Kanigher, John Broome, Denny O’Neil, Paul Levitz, Roy Thomas, Len Strazewski, James Robinson, David Goyer, Geoff Johns, Mike Sekowsky, Dick Dillin, Joe Staton, Rich Buckler, Jerry Ordway, Arvell Jones, Mike Parobeck, William Rosado, Stephen Sadowski, Alex Ross, Dale Eaglesham & various (DC Comics)
ISBN: 978-1-4012-5531-2 (HB)

Win’s Christmas Gift Recommendation: Stunning Super Sagas Whatever the Season… 8/10

After the actual invention of the comicbook superhero – via the Action Comics debut of Superman in June 1938 – the most significant event in our industry’s history was the combination of individual stars into a like-minded group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers couldn’t get enough of garishly-hued mystery men, and combining a multitude of characters inevitably increases readership. Plus, of course, a mob of superheroes is just so much cooler than one…or one-and-a-half if there’s a sidekick involved…

The creation of the Justice Society of America in 1941 utterly changed the shape of the budding industry.

Following the runaway success of Superman and Batman, both National Comics and its separate-but-equal publishing partner All American Comics went looking for the next big thing in funnybooks whilst frantically concentrating on getting anthology packages into the hands of a hungry readership. Thus All Star Comics: conceived as a joint venture affording characters already in their respective stables an extra push towards winning elusive but lucrative solo titles.

Technically, All Star Comics #3 (cover-dated Winter 1940-1941 and released in December 1940) was the kick-off, but the mystery men merely had dinner and recounted recent cases and didn’t actually go on a mission together until #4, which had an April 1941 cover-date.

This superb hardcover and/or eBook commemoration comes from five years ago, gathering significant adventures of the pioneering paragons: specifically All Star Comics #4, 37, 55; Justice League of America #21, 22, 30, 47, 82, 83, 193; Adventure Comics #466; All-Star Squadron #67; Justice Society of America #10; JSA Returns: AllStar Comics #2; JSA #25; Justice Society of America vol. 2 #10 and Earth 2 #6, and – like all these generational tomes – follows a fixed pattern by dividing into chapters curated by contextual essays.

Here Roy Thomas’s history-packed treatise describes how leading characters from National-DC’s Adventure Comics and More Fun Comics and All-Star Publishing’s Flash Comics and All-American Comics were first bundled together in an anthological quarterly. Back then ‘A Message from the Editors’ asked readers to vote on the most popular…

The merits of the marketing project would never be proved: rather than a runaway favourite graduating to their own starring vehicle as a result of the poll, something radically different evolved. For the third issue, prolific scribe Gardner Fox apparently had the bright idea of linking all the solo stories through a framing sequence with the heroes gathering to chat about their latest exploits. With that simple notion that mighty mystery men hung out together, history was made and it wasn’t long before they started working together…

The anniversary amazement opens with Part I 1941-1950: For America and Democracy which hones in on those early moments, as All Star #4 eventually unites the costumed community ‘For America and Democracy’ with Fox and illustrators EE Hibbard, Martin Nodell, Bernard Baily, Howard Sherman, Chad Grothkopf, Sheldon Moldoff & Ben Flinton detailing individual cases for The Flash, Green Lantern, The Spectre, Hourman, Doctor Fate, The Sandman, Hawkman, The Atom and Johnny Thunder which coincide and result in a concerted attack on Nazi espionage master Fritz Klaver…

Pattern set, the heroes marched on against all foes from petty criminals to social injustice; aliens, mobsters and magical invaders until post-war tastes began shifting the formula…

All Star Comics #37 (1947) introduced ‘The Injustice Society of the World’ (November 1947) in a yarn by Robert Kanigher, Irwin Hasen, Joe Kubert, Alex Toth, Carmine Infantino & John Belfi. This sinister saga sees America almost entirely conquered by a coalition of super-villains before the on-the-ropes mystery men counterattack and ultimately triumph.

As superheroes plunged in popularity, genre themes predominated and it was a stripped-down team (Flash, GL, Wonder Woman, Black Canary, Hawkman, Atom and Dr. Mid-Nite) who faced a flying saucer scare in #55 and scoured outer space for ‘The Man Who Conquered the Solar System!’ (October/November 1955 by John Broome, Frank Giacoia, Arthur F. Peddy & Bernard Sachs).

Thomas returns for another educational chat as Part II 1963-1970: The Silver Age of Crisis focuses on the era that changed comics forever.

As I’ve frequently stated, I was one of the lucky “Baby Boomer” crowd who grew up with Julie Schwartz, Fox & Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the early 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, beguiling and enigmatically new.

…And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the return of the superheroes, the Scarlet Speedster – with Fox & Broome at the writing reins – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961 and not included here), establishing the existence of Infinite alternate Earths, multiple versions of costumed crusaders, and – by extension – the multiversal structure of the DCU. Every succeeding, cosmos-shaking annual summer “Crisis” saga grew from it.

Fan pressure almost instantly agitated for the return of more “Golden Age Greats” but Editorial bigwigs were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative crossover yarns generated an avalanche of popular and critical approval (big sales figures, too) so inevitably these trans-dimensional tests led to the ultimate team-up in the summer of 1963.

A gloriously enthralling string of JLA/JSA convocations and  stunning superhero wonderments begin with landmark opening salvoes ‘Crisis on Earth-One’ and ‘Crisis on Earth-Two’ (Justice League of America #21-22, August to September). In combination they comprise one of the most important stories in DC history and arguably one of the most crucial tales in American comics.

Written by Fox and compellingly illustrated by Mike Sekowsky & Bernard Sachs, the yarn sees a team of villains from each Earth plundering at will; meeting and defeating the mighty Justice League before imprisoning them in their own secret mountain HQ.

Temporarily helpless “our” heroes contrive a desperate plan to combine forces with the champions of another Earth to save the world – both of them – and the result is pure comic book majesty. It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read it and the thrills haven’t diminished with this umpty-first re-reading.

This is what superhero comics are all about!

The second team-up is only represented by the concluding chapter ‘The Most Dangerous Earth of All!’ Justice League of America #30 (September 1964) reprised the team-up of the Justice League and Justice Society, after (evil) versions of our heroic champions-beings from third alternate Earth discover the secret of trans-universal travel.

Unfortunately, Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring come from a world without heroes and see the crimebusting JLA and JSA as living practice dummies to sharpen their evil skills upon. With this cracking thriller the annual summer get-together became solidly entrenched in heroic lore, giving fans endless entertainment for years to come and making the approaching end of school holidays less gloomy than they could have been.

The fourth annual event was a touch different: flavoured by self-indulgent humour as a TV show drove the wider world bats. Veteran inker Bernard Sachs retired before the fourth team-up, leaving the amazing Sid Greene to embellish a gloriously whacky saga that sprang out of the global “Batmania” craze engendered by the twice-weekly Batman series…

A wise-cracking campy tone was fully in play, acknowledging the changing audience profile and this time the stakes were raised to encompass the destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ (not reprinted here) and ‘The Bridge Between Earths’ (Justice League of America #47, September 1966), wherein a bold but rash continuum-warping experiment drags two Earths towards an inexorable hyper-space collision. Meanwhile, making matters worse, an awesome anti-matter being uses the opportunity to break into and explore our positive matter universe whilst the heroes of two worlds are distracted by destructive rampages of monster-men Blockbuster and Solomon Grundy.

Peppered with wisecracking “hip” dialogue, it’s sometimes difficult to discern what a superb yarn this actually is, but if you can forgive or swallow the dated patter, this is one of the best plotted and illustrated stories in the entire canon.

Furthermore, the vastly talented Greene’s expressive subtlety, beguiling texture and whimsical humour added unheard-of depth to Sekowsky’s pencils and the light and frothy comedic scripts of Gardner Fox.

This exercise in fantastic nostalgia continues with both chapters of a saga wherein alien property speculators seek to simultaneously raze Earths One and Two in ‘Peril of the Paired Planets’ (#82 August 1970 by O’Neil, Dillin & Joe Giella) and only the ultimate sacrifice by a true hero can avert trans-dimensional disaster in ‘Where Valor Fails… Will Magic Triumph?’ (#83 September)

Part III: Bronze Age and Beyond 1971-1986 returns to independent status and stories as – following another pertinent briefing from Thomas – we next focus on a time when the team was on its second career after decades in retirement.

Set on parallel world Earth-2, the veterans were leavened with teen heroes combined into a contentious, generation-gap fuelled “Super Squad”. Those youngsters included a grown up Robin, Sylvester Pemberton, the Star-Spangled Kid (a 1940s teen superhero who had been lost in time for decades) and a busty young thing who quickly became the feisty favourite of a generation of growing boys: Kara Zor-L – AKA Power Girl.

It starts with a little history lesson as Paul Levitz & Joe Staton reveal how and why the JSA went away. In ‘The Defeat of the Justice Society’ (Adventure Comics #466 December, 1979) they expose the reason why the team vanished at the beginning of the 1950s as the American Government cravenly betrays its greatest champions during the McCarthy witch-hunts: provoking the mystery men into voluntarily withdrawing from public, heroic life for over a decade – until the costumed stalwarts of Earth-One started the whole Fights ‘n’ Tights scene all over again…

When Roy Thomas left Marvel for DC, he made a lifetime dream come true by writing his dream team… sort of. Justice League of America #193 (August 1981) featured a “Prevue” insert mini-comic featuring the ‘All-Star Squadron’. Thomas, Rich Buckler & Jerry Ordway  launched a series of new stories set in the immediate aftermath of the attack on Pearl Harbor, told in real time and integrating published tales from the Golden Age into an overarching continuity. Here the JSA were augmented by contemporaries from other companies acquired by DC over the years – such as Plastic Man, Firebrand and Uncle Sam – and minor DC stalwarts like Liberty Belle, Johnny Quick and Robot Man. This prequel tells of December 6th 1941 and how the JSA heroes are attacked by villains from their own future as a mastermind seeks to alter history, leaving President Franklin Delano Roosevelt to issue a clarion call to all of Democracy’s other champions…

After an impressive and entertaining 5 year run that skilfully negotiated the rewriting of continuity during Crisis on Infinite Earths, the series ended with All-Star Squadron #67 (March 1987) as Thomas, Arvell Jones & Tony DeZuñiga recondition ‘The First Case of the Justice Society of America’ from All Star #4 and reveal how Nazi Fritz Klaver met justice…

Industry insider Ivan Cohen then reveals how things changed after the Crisis as a taster for Part IV: The JSA Returns 1992-2007 which opens with the last issue of Justice Society of America volume 1 (#10, May 1993). The series had concentrated on adventures of the aging heroes in modern times and ‘J.S.A. No More?’ by Len Strazewski, Mike Parobeck & Mike Machlan closed a superb and joyously fun run with the geriatric wonders polishing off ancient wizard Kulak and saving humanity from an army of unquiet ghosts and zombies…

The heroes were again rebooted six years later via a series of one-shots bracketed by a 2 issue miniseries and here James Robinson, David Goyer, William Rosado, John Dell & Ray Kryssing conclude the WWII-set battle against mystic marauder Stalker with ‘The JSA Returns, Conclusion: Time’s Arrow’ in JSA Returns: All-Star Comics #2 (Late May 1999).

All that attention led to a spectacular new series, which gained new fans for the old soldiers by turning the team into a mentoring service for new heroes. It must have been hard to select a sample from that era but the editors here went for ‘The Return of Hawkman: Seven Devils’ (JSA #25, August  2001 by Goyer, Geoff Johns, Stephen Sadowski, Michael Bair, Dave Meikis, Paul Neary & Rob Leigh).

But first, a slight digression…

Hawkman is one of the oldest and most revered heroes of all time, premiering in Flash Comics #1 (January 1940). Although created by Gardner Fox & Dennis Neville, the most celebrated artists to have drawn the Winged Wonder are Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt, and that he and his lover Shiera had been murdered by High Priest Hath-Set. Moreover, with his returned memories came the knowledge that his love and his killer were also nearby.

Using his past life knowledge, he fashioned a costume and flying harness, hunting his killer as the Hawkman. Once his aim was achieved he and Shiera maintained their “Mystery-Man” roles to fight modern crime and tyranny with weapons of the past.

Disappearing as the Golden Age ended, they were revived by Julie Schwartz’s crack creative team in the 1960s, but after a long career involving numerous revamps and retcons, the Pinioned Paladin “died” during the Zero Hour crisis.

The interconnection between all those iterations is resolved after time-lost Jay The Flash Garrick awakens in ancient Egypt, and learns from that era’s superheroes – Nabu, the Lord of Order who created Doctor Fate, Black Adam and Khufu himself – the true origins of Hawkman whilst in the 21st century, the modern Hawkgirl discovers his connection to alien cop Katar Hol, the Hawkworld Thanagar and true power of empowering Nth Metal.

When Hawkgirl is abducted to the aforementioned Thanagar by its last survivors, desperate to thwart the schemes of the insane death-demon Onimar Synn, the JSA frantically follow and Carter Hall makes his dramatic return from beyond to save the day in typical fashion before leading the team to magnificent victory in this concluding chapter…

There have been many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured modern Starman by James Robinson, that the multi-generational team found a new mission and fan-base big enough to support them. As the century ended the original super-team returned and have been with us in one form or another ever since.

Called to order after Infinite Crisis and Identity Crisis, this JSA saw the surviving heroes from WWII as teachers for the latest generation of young champions and metahuman “legacy-heroes”: a large, cumbersome but nevertheless captivating assembly of raw talent, uneasy exuberance and weary hard-earned experience.

Taken from truly epic storyline ‘Thy Kingdom Come’, Geoff Johns, Alex Ross, Dale Eaglesham, Ruy Jose & Drew Geraci’s ‘What a Wonderful World’ comes from Justice Society of America vol. 2 #10 (November 2007): expanding, clarifying and building on heroes introduced in the landmark 1996 Mark Waid & Alex Ross miniseries Kingdom Come, and its belated sequel The Kingdom.

The elder Kal-El from that tragic future dystopia has crossed time and dimensions to stop his world ever forming and not even awakened god Gog or his new allies will stop him. ‘What a Wonderful World’ sees Tomorrow’s Man of Steel disclose how the heroes and their successors almost destroyed the planet (with flashback sequences painted by Alex Ross) before (another) Starman explains his own connection to all the realms of the multiverse. Initially suspicious, the JLA come to accept the elder Man of Steel, but elsewhere, a deadly predator begins to eradicate demi-gods and pretenders to divinity throughout the globe…

Having grown too large and unwieldy again, DC’s continuity was again pruned and repatterned in 2011, leading to a New 52 as sampled here in concluding segment Part IV: Revamp 2012. Accompanied by another Cohen text briefing, ‘End Times’ by Robinson, Nicola Scott & Trevor Scott comes from Earth 2 #6 (January 2012) with a recreated JSA operating on a restored alternate Earth, but one where an attack from Apokolips has created a living hell for the survivors of humanity, and a small group of metahumans such as Flash, Hawkgirl and Green Lantern struggles to keep humanity alive and free…

With covers by Hibbard, Irwin Hasen, Arthur F. Peddy & Bernard Sachs, Sekowsky, Murphy Anderson, Joe Giella, Neal Adams, Dick Dillin, George Pérez, Tom Grindberg & Tony DeZuñiga, Mike Parobeck, Dave Johnson, Andrew Robinson, Alex Ross, Ivan Reis & Joe Prado, this magnificent celebration of the premiere super-team is a glorious march down memory lane no fan can be without. Whether in sturdy hardback or approachable electronic format, this titanic tome must be yours…
© 1941, 1947, 1950, 1963, 1964, 1966, 1970, 1979, 1981, 1986, 1992, 1999, 2001, 2007, 2012, 2015, DC Comics. All Rights Reserved.

Black Widow Epic Collection volume 2: The Coldest War 1981-1998


By Ralph Macchio, Gerry Conway, D.G. Chichester, Jim Starlin, Cefn Ridout, Mindy Newell, Scott Lobdell, Paul Gulacy, George Pérez, George Freeman, Larry Stroman, Joe Chiodo, Charlie Adlard, Bob Layton, Butch Guice, John Stanisci, Sergio Cariello, Randy Green & various (Marvel)
ISBN: 978-1-3029-2126-2 (TPB)

Win’s Christmas Gift Recommendation: All-Out Action Adventure to Rival Any Cinema Classic… 8/10

Natasha Romanoff (sometimes Natalia Romanova) is a Soviet Russian spy who came in from the cold and stuck around to become one of Marvel’s earliest female stars, using a nomme de guerre first coined for a golden age supernatural superstar. Today’s Black Widow started life as a svelte, sultry honey-trap during Marvel’s early “Commie-busting” days, targeting Tony Stark and battling Iron Man in her debut (Tales of Suspense #52, April, 1964).

She was subsequently redesigned as a torrid tights-&-tech super-villain before defecting to the USA, falling for an assortment of Yankee superheroes – including Hawkeye and Daredevil – before finally enlisting as an agent of S.H.I.E.L.D., setting up as a freelance do-gooder and joining (occasionally leading) The Champions and The Avengers.

Throughout her career, she has always been considered ultra-efficient, coldly competent, deadly dangerous and yet somehow cursed to bring doom and disaster to her paramours. As her backstory evolved, it was disclosed that Natasha had undergone experimental processes which enhanced her physical capabilities and lengthened her lifespan, as well as assorted psychological procedures which had messed up her mind and memories…

Traditionally a minor fan favourite, the Widow only really hit the big time after Marvel’s cinematic franchise was established, but for us unregenerate comics-addicts, her print escapades have always offered a cool, sinister frisson of delight.

This expansive trade paperback and digital compilation gathers the contents of Bizarre Adventures #25, Marvel Fanfare #10-13; Solo Avengers #7; Black Widow: The Coldest War; Punisher/Black Widow: Spinning Doomsday’s Web; Daredevil/Black Widow: Abattoir; Marvel Comics Presents #135; Daredevil Annual #10; Fury/Black Widow:Death Duty and Journey into Mystery #517-519, cumulatively covering March 1981 to April 1998.

Preceded by prose  recaps ‘The Black Widow and Daredevil’ and ‘We are The Champions’, the action opens with an iconic appearance from 1981, first seen in monochrome mature-reader magazine Bizarre Adventures #25, featuring short tales starring female heroes.

Here Ralph Macchio scripted a far more devious spy yarn of double and triple cross with agents betraying each other while trying to ascertain who might be working for “the other side”…

‘I Got the Yo-Yo… You Got the String’ sees the Widow despatched by S.H.I.E.L.D. to assassinate her former tutor Irma Klausvichnova in an African political hot spot. However, as the mission proceeds, Natasha learns that she can’t trust anybody and everything she knows is either a lie or a test with fatal consequences…

The chilling, twist-ridden tale is elevated to excellence by the powerful tonal art of Paul Gulacy who fills the piece with sly tributes to numerous movie spies and the actors – such as Michael Caine and Humphry Bogart – who first made the genre so compelling.

Next up is a saga seen in Marvel Fanfare #10-13 (August 1983-March 1984), wherein Macchio and George Pérez – with inkers Brett Breeding, Jack Abel, Joe Sinnott, Al Milgrom & John Beatty – depict the spy in extreme peril as ‘Widow’finds her tapped again by S.H.I.E.L.D. to extract an abducted asset – her beloved mentor Ivan Petrovich.

As she tracks and trashes assorted killers and crazies, we get a potted rundown of her complex origins before she arrives ‘Back in the U.S.S.R.’: infiltrating a top-secret science project and facing the assembled killer elite of a mystery mastermind with a grudge…

As mercenary assassins close in, ‘The Web Tightens!‘ until a last-minute rescue by agent Jimmy Woo and frenzied clash with mad killer Snapdragon at last leads to revelation and full disclosure after ‘The Widow… Alone!’ faces a foe long believed dead and spectacularly triumphs…

A short from Solo Avengers #7 (June 1988) by Bob Layton & Jackson “Butch” Guice) sees the Widow brave unimaginable peril to return to her old dancing teacher ‘The Token’ she no longer feels worthy of before intriguing superhero spy Original Graphic Novel The Coldest War unfolds.

Set in the last days of the US/Soviet face-off – with what looks to be an epilogue added to address the collapse of the Soviet State – the tale was clearly meant as a contemporary thriller (probably for fortnightly anthology Marvel Comics Presents) before events overtook the time-consuming process of printing a comic.

The afterword – set after the fall of the Berlin Wall – doesn’t jar too much and must have lent an air of imminent urgency to the mix at the time.

Gerry Conway provides a typically complex, double-dealing tale set in the dog-days of Mikhail Gorbachev’s “Perestroika” (“openness”) government, where ambitious KGB upstarts undertake a plan to subvert Natasha  and return her to Soviet control. Their leverage and bait is husband Alexei Shostokoff – whom she has believed dead for years. Naturally, nothing is as it seems, nobody can be trusted and only the last spy standing can be called the winner…

Low key and high-tech go hand in hand in this sort of tale, and although there’s much reference to earlier Marvel classics, it can be easily enjoyed by the casual reader or movie convert.

And what art! George Freeman is a supreme stylist, whose drawing work – although infrequent – is always top rate. Starting out on Captain Canuck, he has excelled on Jack of Hearts, Green Lantern, Avengers, Batman Annual #11 (with Alan Moore), Wasteland, Elric, Nexus and The X-Files (for which he won an Eisner Award). Here, inked by Ernie Colon, Mark Farmer, Mike Harris, Val Mayerik & Joe Rubinstein, with colours from Lovern Kindzierski, he renders a subtle and sophisticated blend of costumed chic and espionage glamour to make this tale a “must-have” item all by itself.

It’s followed by 1992’s OGN Punisher/Black Widow: Spinning Doomsday’s Web by D.G. Chichester, Larry Stroman & Mark Farmer. Action-packed and plot-lite, it sees Frank Castle clash with the super-agent as she tracks rogue killer Peter Malum: an atomic scientist with a taste for slaughter and an insatiable thirst to test the deadliest weapon he’s ever built…

Presumably her spicy spy cachet wasn’t deemed enough to garner a regular series but warranted plenty of guest shots. In 1993, Jim Starlin & Joe Chiodo reunited her with an old lover for OGN Daredevil/Black Widow: Abattoir as a duo of depraved psionic predators inflict the tortures of the damned upon the Widow until the Man Without Fear saves her… and she subsequently rescues him…

Released in Late August 1993, ‘Legacy’ by Mindy Newell, John Stanisci & Sergio Cariello, was one quarter of Marvel Comics Presents #135 and sees Natasha touch base with her roots in New York’s Russian enclave only to find prejudice, murder and hidden KGB agents, before 1994’s Daredevil Annual #10 ‘Dead End’ offers a kind of sequel by Newell, Cariello & Rich Rankin as Natasha retrieves a lost bio-agent and is unexpectedly forced into reviewing her own defection to find a supposedly long-deceased old enemy…

Presumably crafted under the aegis of the much-missed Marvel UK sub-division, 1995 OGN Fury/Black Widow: Death Duty is by Cefn Ridout & Charlie Adlard and is a bit of a misnomer.

Don’t be fooled by the title and brace yourself for a disappointment if you’re a huge fan of the World War II Howling Commando and irascible erstwhile leader of the planet’s most advanced espionage agency. Although he gets top billing, Nick Fury is largely absent from the post-Cold War proceedings in this pacy thriller that is in actuality the spiritual conclusion to the saga of the mysterious Night Raven.

The enigmatic wanderer was a masked vigilante who fought crime in New York and Chicago s between World Wars I and II. In later years, he was locked in a bloody, pitiless vendetta with immortal villainess Yi Yang, Queen of the Dragon Tong.

Here, when a S.H.I.E.L.D. asset is murdered inside Moscow’s US embassy soon after the fall of the Soviet system, expatriate Russian super-agent/Avenger Natasha Romanoff is dispatched to unravel the secrets the new rulers don’t want revealed.

What she discovers is the incredible fate of the fearsome urban legend now known as Black Bird as he slaughters his way through bureaucrats and Russian Mafia alike in his single-minded mission to destroy the woman who kept him from a peaceful grave.

Superbly illustrated and tightly scripted, this is nonetheless an uncomfortable blending of genres, with a strange pace to it: as if a propose serial was savagely trimmed and pruned with no thought to narrative cohesion.

Closing the file this time around is a 3-part exploit by Scott Lobdell, Randy Green & Rick Ketcham from Journey into Mystery #517-519 (February to April 1998). ‘The Fire Next Time… parts 1-3’ offers a convoluted hunt for a Far Right terror group’s hidden leader whose scheme to simultaneously murder every S.H.I.E.L.D. agent on Earth revolves around a hidden traitor. But as the plot unfolds, it’s clear to the beleaguered Widow that absolutely nobody is who or what they seem…

Supplemented by Gulacy’s stunning 1982 Black Widow Portfolio (six monochrome plates and the cover image); info pages from the Official Handbook of the Marvel Universe and pin-ups and posters by Al Milgrom, Kevin Nowlan, Terry Austin, June Brigman & Jim Lee and Joe Chiodo, this monumental collection also contains original art pages from Chiodo, Stroman & Farmer and covers by Yancy LaBat, Mark Morales, Pérez & Layton from previous collections of Black Widow: Web of Intrigue combining to create a suspenseful dossier of devious delights no fan should miss.
© 2020 MARVEL.

The Adventures of Blake and Mortimer volumes 9 and 10: The Sarcophagi of the Sixth Continent parts 1 & 2


By Yves Sente & André Juillard, coloured by Madeleine DeMille & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-067-2 (Album PB) 978-1-84918-077-1 (Album PB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Can Match… 9/10

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in pulp fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a daunting variety of perils and menaces in a sequence of stellar action-thrillers blending science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations, rendered in the timeless Ligne Claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted on 26th September 1946: gracing the pages of the very first issue of Le Journal de Tintin: an ambitious international anthology comic with editions in Belgium, France and Holland. It was edited by Hergé, with his eponymous, world-famous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world. Bon anniversaire, Chaps!…

Blake & Mortimer are the graphic personification of Britain’s Bulldog Spirit and worthy successors to the likes of Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion: valiant champions with direct connections to and allegiance beyond shallow national boundaries…

After decades of fantastic exploits, the series apparently ended with the 11th album. The gripping contemporary adventure had been serialised between September 1971 and May 1972 in LJdT, but after the first volume was completed Jacobs simply abandoned his story due to failing health and personal issues.

Edgard Félix Pierre Jacobs died on February 20th 1987, never having returned to extended adventure Les 3 formules du professeur Satō. That concluding volume was only released in March 1990, after veteran cartoonist Bob de Moor was commissioned by the Jacobs family and estate to complete the tale from the grand originator’s pencils and notes.

The long-postponed release led to a republishing of all the earlier volumes, followed in 1996 by new adventures from two separate creative teams hired by the Jacobs Studio who would produce complete books rather than weekly serials.

The first was the L’Affaire Francis Blake by Jean Van Hamme & Thierry “Ted” Benoit which settled itself into a comfortably defined, familiar mid-1950s for a rousing tale of espionage and double-dealing. The tale controversially omitted the fantastic elements of futuristic fiction and fringe science which had characterised Jacobs’ creation, whilst focusing on the suave MI5 officer rather than bombastic, belligerent boffin and inveterate scene-stealer Mortimer…

The same was broadly true for the follow-up release, published in 1999, although references to the space race and alien infestation did much to restore the series’ fantasy credentials in Yves (XIII, Le Janitor, Thorgal) Sente & André (Arno, Bohémond de Saint-Gilles, Masquerouge, Mezek) Juillard’s La machination Voronov.

The latter team eventually won the plum job of detailing the early days and origins of Blake & Mortimer in Les Sarcophages du Sixième Continent, Tome 1: La Menace universelle and Les Sarcophages du Sixième Continent, Tome 2: Le Duel des Esprits. The albums were the 16th and 17th published exploits of the peerless pair: a boldly byzantine epic spanning decades and stretching from India under the Raj to Cold War Europe and deep beneath Antarctic ice…

Retitled The Global Threat for English speakers, our mystery opens in Simla, former summer capital of India when Britain ruled the vast, disparate nation. It is February 1958, and a decade after independence and partition, a glittering conclave of rich men and maharajas has gathered, in splendour and secrecy…

Surveilling the ominous meeting of truculent minor warlords are agents of the Indian government, led by veteran warrior Lieutenant Ahmed Nasir. The mission goes badly wrong, but before the end, the operatives observe a fantastic demonstration of power from a masked demagogue who claims to be immortal Emperor Ashoka, and claims to hold an ultimate weapon that will make him – and them – the rightful rulers of all they desire…

As the discovered spies are ruthlessly dealt with, Ashoka heads for another meeting: this one with Soviet representative Major Varich (last seen in Blake and Mortimer: The Voronov Plot). The disgraced soldier soon realises his melodramatic new ally has an even greater hatred of the British do-gooders…

In a flashback to the last days of the empire, young graduate Philip Angus Mortimer travels home to Simla to stay with his military doctor father and elites of their social circle. India is in turmoil however, with independence agitators everywhere. In Bombay, he saves the life of a fellow English traveller and has an impromptu encounter with an aged gentleman called “the Mahatma” by the gathering crowd. Francis Percy Blake is also the son of a soldier and is seeing his father for the first time in years, so they agree to travel on together. After they separate at Ambala, Mortimer’s adventures continue when he is attacked by a mysterious stalker. The assault actually saves his life as the connecting train he was supposed to catch is blown up…

Despite everything, the young man eventually reaches Simla, but his fondly-remembered childhood days have clearly ended. His first clue is how lifelong friend Sushil treats him, later bolstered by a friendly warning from his mother to stay away from the natives…

That doesn’t stop him from trying to bridge barriers, but only leads to heartbreak after he meets Princess Gita, daughter of local rajah and militant the great Emperor Ashoka. Irresistibly drawn together, their brief romance stoked deadly tensions between the races and led to her death and his being cursed by the allegedly immortal rebel leader. For his own safety, the heartbroken boy is sent from India to lose himself in the study of physics at university…

February 1958, and older, sadder Mortimer wakes from a horrific familiar nightmare of the home and love he lost. Oddly, it has not gripped him for years but he has no time to ponder, as he is imminently to depart for Belgium: part of the British Pavilion contingent attending the Universal Exposition. As the cultural, scientific and trade fair of the world’s nations, it will be a hotbed of intrigue and propaganda…

Meanwhile in Antarctica, an Indian team are setting up their own science colony, aided by neighbouring British outpost Halley Station. However, “Gondwana Base” has been compromised from the start, and transformed – with the logistical assistance of Soviet technology and Major Varich – into a sub-surface citadel housing Emperor Ashoka’s fabled secret weapon. The last component to arrive is villainous Colonel Olrik, but the nemesis of Blake and Mortimer is a far from willing participant…

Day later, Mortimer is in Brussels, meeting Blake and supervising the breakthrough radio experiment connecting them to Halley Station, unaware that the expo – and his own team – are riven with spies and saboteurs. He is troubled by another dream, one where Olrik was menaced by Ashoka and the trained apes that followed him everywhere in long-ago Simla.

After quieting his friend’s concerns, the MI5 Intelligence Chief is introduced to the rest of the British contingent given a privileged tour of the whole site and meets again old ally Labrousse (S.O.S. Meteors). The French meteorologist has a bold new venture underway and is actually in transit to South Africa and ultimately Antarctica…

It’s a “busman’s holiday” for Blake too. He’s actually at the Expo to prevent the illegal transfer of uranium from a foreign power to a nebulous new independent threat and is working with the Indian government…

His seemingly casual meet-&-greet with representatives from third world countries soon bears fruit, even as, at Gondwana Base, Olrik is reluctantly encased in a high tech coffin. His previous susceptibility to the telecephalscope of Professor Septimus (The Yellow M) makes him an ideal candidate for Ashoka’s weapon: a system capable of turning cerebral energy into planet-spanning power capable of affecting electrical devices, heavy machinery and solid objects with tremendous force.

The results are catastrophically and almost instantly experienced at the Expo as a weird energy wrecks buildings and exhibits. Only technical difficulties at the base prevent more death and destruction in Brussels, but before it ends Olrik commandeers Pavilion TV screens to send a threatening message to his despised foes…

Mortimer canvases other countries’ science teams and while seeking to quash resurgent national rivalries and unrepentant suspicions soon forms a hypothesis which is suddenly confirmed by Nasir. Their old comrade has covertly made his  way to Europe to warn them and brings also the name of the traitor in the British party. They are too late to stop the uranium transfer, but now know it is southbound to Antarctica and meant to power a doomsday weapon. Without a moment’s pause the trio take a plane to South Africa in desperate pursuit…

Concluding volume The Sarcophagi of the Sixth Continent part 2: Battle of the Spirits opens with our heroes initially frustrated. Their plan had been to join old friend Labrousse as he transported his atomic powered-ice-boring submersible to the frozen continent, but his ship has already sailed. Their dashed hopes are restored after eccentric millionaire ecological advocate and adventurer Lord Archibald McAuchentoshan offers them his ship and crew.

Their hopes are even further elevated when the vessel turns out to be a capacious flying boat, not a luxury yacht. Three hours later they are reunited with Labrousse aboard the freighter Madeline and en route to Halley Base, but they have not reckoned with storms and icebergs. The stormy conditions prove fortuitous however, as they allow them to catch up to the uranium-carry traitor’s ship and a little cunning allows them to secrete Nasir aboard as a wounded sailor…

Ahead of them climate and geology are playing tricks on all concerned. A minor earthquake wrecks the British loading dock and a polar storm looms, prompting Ashoka’s minions into attacking Halley Base and abducting the staff. The Eternal Emperor knows Mortimer is coming and seeks time for his agent to deliver the uranium, but has again underestimated the determination and ingenuity of his foes. Even though the Professor is captured on arrival, Blake escapes into the icy wastes. His epic pursuit leads him to Varich and exposes Ashoka’s Soviet support system, before he eventually links up with Labrousse’s team and is offered the use of his ice-sub for a counterattack.

Meanwhile at Gondwana Base, gloating Ashoka is attempting to use Mortimer as a second living battery in his diabolical machine, until long-forgotten Nasir – who had infiltrated the base as the traitor agent – intervenes. In the chaos that ensues, the ice-borer breaks into the control room from below. Amidst bloodshed and tectonic turmoil, Mortimer is cut off and leans from a dying acolyte the true story of Gita’s death, shaking him from decades of guilt and shame, but is forced by an unrepentant and finally exposed Ashoka to man the second electronic sarcophagus. Soon, his consciousness joins the ether inhabited by Olrik’s personality, resolved to stop the crazed villain from wreaking havoc at the Universal Exposition, in a mind-bending and literal battle of wills…

Thankfully, the Professor’s allies are as swift-thinking and indomitable as he, and one final sally against the Emperor saves him as he saves the Expo and as Gondwana erupts and vanishes in a welter of fire and ice.

…But what happened to Olrik?…

Binding many vivid facets of the heroes’ prestigious past exploits and achievements into a vibrant sci fi romp, this epic extravaganza blends Cold War tension with modern ethical and ecological concerns in a rip-roaring chase yarn to delight fans of many genres.

These Cinebook editions – available in paperback album and digital formats – also include previews for other albums, plus a biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts.

Gripping and fantastic in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged heroic determination; always delivering grand, old-fashioned thrills and spills in timeless fashion and with astonishing visual punch. Any kid will experience the adventure of their lives… and so will their children.
Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombardgreet s.a.) 2003, 2004 by André Juillard & by Yves Sente. All rights reserved. English translation © 2010, 2011 Cinebook Ltd.

Showcase Presents Aquaman volume 2


By Jack Miller, Bob Haney, Dave Wood, Ramona Fradon, Nick Cardy & various (DC Comics)
ISBN: 978-1-4012-1712-9 (TPB)

Win’s Christmas Gift Recommendation: Festive Fluid Fun and Thrills… 8/10

Aquaman was another rare superheroes to survive the collapse at the end of the Golden Age: a rather nondescript and generally bland looking guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters.

He was created by Mort Weisinger & Paul Norris in the wake of Timely Comics’ Sub-Mariner, launching in More Fun Comics #73 (1941). Strictly a second stringer for most of his career, he nevertheless continued long beyond many stronger features, illustrated by Norris, Louis Cazaneuve and Charles Paris, until young Ramona Fradon took over the art chores in 1954, by which time Aquaman had moved to a regular back-up slot in Adventure Comics. She was to draw every single adventure until 1960.

In 1956, Showcase #4 rekindled the public’s imagination and zest for costumed crime-fighters and, as well as re-imagining many departed Golden Age stalwarts, DC also updated its isolated survivors. Records are incomplete, sadly, so often we don’t know who wrote what, but after the initial revamp better records survive and this second collection of the King of the Seven Seas poses far fewer creative credit conundrums.

Although now the star of his own title, Aquaman continued as a back-up feature in World’s Finest Comics until 1964 and this monochrome chronological compilation includes those tales (issues #130-133, 135, 137, 139), his Brave and the Bold team-up with Hawkman (#51) and the contents of Aquaman #7-23, comprehensively covering December 1962 through September-October 1965: a period that led directly into the King of the Seven Seas becoming one of DC’s earliest TV stars as part of the animated Superman/Aquaman Hour of Adventure.

The major writers from those years were Jack Miller and Bob Haney and – although some records are lost and a few later scripts remain unattributed – recognizing artists is far less troubling. The World’s Finest yarns were Fradon’s last: captivatingly clean, economical lines bringing to unique life charming little adventure and mystery vignettes which always were and still are a joy to behold.

Thereafter, apart from a memorable and brief return to co-create Metamorpho the Element Man, she left comics until 1972 to raise her daughter.

We begin with ‘King of the Land Beasts’ (WFC #130, by Haney & Fradon) is a typically high-quality teaser about an alien Aquaman whilst ‘The Sea Beasts from Atlantis’ (Aquaman #7 by Miller & Nick Cardy) pitted the Sea Lord and Aqualad against sub-sea monsters and a plot to overthrow the government of the lost city, abetted if not quite aided by mystical sea imp Quisp.

‘The Man Who Controlled Water’ (World’s Finest # 131, Miller & Fradon) saw them tackle a scientist who could solidify liquids into fearsome weapons, whilst in issue #8 of their own magazine, Miller & Cardy revealed ‘The Plot to Steal the Seas’ with the oceanic adventurers battling far out of their comfort zone to thwart marauding aliens.

Dave Wood scripted quirky thriller ‘The Fish in the Iron Mask’ (WFC #132) wherein faithful octopus Topo is possessed by a sinister helmet and ‘The Secret Mission of King Neptune’ (Aquaman #9, Miller & Cardy) seemingly brings the heroes into bombastic contention with the God of the Oceans – but is he all he seems?

World’s Finest Comics #133 briefly introduces ‘Aquaman’s New Partner – Aqua-Girl’, but Miller & Fradon’s creation was strictly a one shot deal, whereas ‘War of the Water Sprites’ (Aquaman #10, Miller & Cardy) introduced an evil band of Quisp’s fellow imps who eerily presaged a tale of the JSA decades later…

Miller & Fradon’s ‘The Creatures that Conquered Aquaman’ (WFC #135) is another alien invasion extravaganza whilst Aquaman #11 features the landmark introduction of the Sea King’s future wife Mera in Miller & Cardy’s extravaganza ‘The Doom from Dimension Aqua’, whilst #12 present two shorter thrillers from Haney, ‘The Menace of the Land-Sea Beasts’ – with mutated jungle animals wreaking sub-sea havoc – and ‘The Cosmic Gladiators!’, wherein the seaborne sentinels are press-ganged into an intergalactic cage-fight contest.

Miller provided the penultimate World’s Finest outing ‘The Day Aquaman Lost his Powers’ in #137 and Haney scripted a manic tale of team-up terror for superb veteran artist Howard Purcell in ‘Fury of the Exiled Creature’ (The Brave and the Bold #51, December 1963-January 1964) in which the fearsome Outcast of Atlantis turns mutational powers against not just Aquaman but also new DC superstars Hawkman and Hawkgirl.

Aquaman #13 then sees Mera return in the Miller-penned ‘Invasion of the Giant Reptiles’ as the tide-crossed lovers unite to defeat criminals from the future. Fradon & Miller wrap up his World’s Finest tenure in high style with #139’s taut thriller ‘The Doom Hunters’, leaving Cardy as sole Aquaman artist. His work gradually became more representational and realistic, although Miller’s ‘Aquaman’s Secret Powers!’ still held plenty of fantastic fantasy as a dying derelict curses the Sea King with incredible new abilities, whilst the second tale in #14 – ‘The Tyrant Ruler of Atlantis’ – finds the temporarily deranged hero seizing the throne of the sunken city. Within scant months he would be legitimately offered the crown…

Miller wrote the next four issues, beginning with sinister scientific tragedy ‘Menace of the Man-Fish’, #16’s ‘The Duel of the Sea Queens!’ – as Mera battled an alien siren who set her tentacled cap for Aquaman – and #17’s ‘The Man who Vanquished Aquaman’, wherein the god Poseidon abducted Mera.

All this romantic tension and concentration was for a purpose. The next issue featured ‘The Wife of Aquaman’ wherein the Sea King marries his extra-dimensional beloved in one of the first superhero weddings of the Silver Age. Talk about instant responsibilities…

None of the remaining tales have a credited scripter, but that doesn’t affect their wonderful readability nor Cardy’s better-every-panel artwork, beginning with #19’s ‘Atlanteans For Sale’ as new bride Mera slowly goes bonkers due to her husband’s neglectful super-hero schedule. Cue the arrival of merman man-candy Nikkor who insinuates himself into her affections… and the throne!

This surprisingly adult tale is followed by #20’s ‘The Sea King’s Double Doom’, as an old friend and shape-changing monster both hit Atlantis at the same time. Coincidence? We think not…

Super-villain the Fisherman debuts in #21’s ‘The Fearful Freak from Atlantis’ with the Sea King transformed into a sea monster, whilst ‘The Trap of the Sinister Sea Nymphs’ introduces Mera’s wicked twin sister before this splendidly engaging volume concludes on another groundbreaking high-note with issue #23’s ‘The Birth of Aquababy’. Unfortunately, the happy couple’s newborn child displays uncanny powers (and yes, you nit-picking gossips, it was nine months later… exactly nine months).

One of the greatest advantages of these big value black-&-white compendiums was the opportunity they provided whilst chronologically collecting a character’s adventures to include crossovers and guest spots from other titles. When the star is as long-lived and incredibly peripatetic as DC’s King of the Seven Seas, that’s an awful lot of extra appearances for a fan to find…

DC has a long and comforting history of gentle, innocuous yarn-spinning with quality artwork. Ramona Fradon’s Aquaman is one of the most neglected runs of such accessible material, and it’s a pleasure to discover just how readable they still are. When the opportunity arises to compare her wonderful work to the exponentially improving superhero work of such a stellar talent as Nick Cardy, this book becomes another fan’s must-have item. More so when all the stories are still suitable for kids of all ages.

Hopefully the current editorial administration will soon get around to revisiting them in new archival chronicles and digital editions, but until then why not treat yourself and your youngsters to a timeless dose of whimsy and adventure? You won’t regret it.
© 1962, 1963, 1964, 1965, 2008 DC Comics. All Rights Reserved.

The Jack Kirby Omnibus Volume One: Green Arrow and others


By Jack Kirby, with Joe Simon, France E. Herron, Dave Wood, Bill Finger, Robert Bernstein, Frank Giacoia, Roz Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1 (HB)

Win’s Christmas Gift Recommendation: Evergreen Action and Moody Mystery for All Seasons… 9/10

Green Arrow is one of DC’s Golden All-Stars. He’s been a fixture of the company – in many instances for no discernible reason – more or less continually since his 1941 debut in More Fun Comics #73. Many Happy Returns, Emerald Archer!

In those distant heady days, origins weren’t as important as image and storytelling, so creators Mort Weisinger & George Papp never bothered. The first inkling of formative motivations came in More Fun Comics # 89 (March 1943) wherein Joe Samachson & Cliff Young detailed ‘The Birth of the Battling Bowman‘ (and a tip of the feathered hat to Scott McCullar for bringing that tale to my belated attention).

With the secret revealed, it was promptly ignored for years, leaving later workmen France Herron, Jack Kirby and his wife Roz to fill in the blanks again…

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are millions of words written – such as those here by former Kirby assistant Mark Evanier in the revelatory and myth-busting Introduction to this gloriously enthralling full-colour hardback compilation – about what the King has done and meant, and you should read those too, if you are at all interested in our medium.

Tragically this particular tome is not available digitally yet, but that will just make it an even more impressive gift this year…

For those of us who grew up with his work, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

When comic books began, in a remarkably short time Kirby and his creative partner Joe Simon became the wonder-kid dream-team of the new-born industry. After generating a year’s worth of the influential monthly Blue Bolt, and dashing off Captain Marvel Adventures (#1) for Fawcett, Martin Goodman appointed Simon editor at Timely, where “S&K” created a host of iconic stars like Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies, immortal villain The Red Skull and of course million-selling mega-hit Captain America (and Bucky AKA today’s Winter Soldier).

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation The Boy Commandos and Homefront iteration the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

When they returned it was to a very different funnybook business, and soon they left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations. They saw it all disappear again in less than eight years. Their small stable of magazines – generated for an association of interlinked companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulation. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging society’s status quo were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less daring, companies. As the panic subsided, Kirby returned briefly to DC where he worked on mystery tales and Green Arrow (a back-up strip in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period, he also re-packaged a super-team concept that had been kicking around in his head since he and Joe had closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 (a try-out title that launched many DC mainstays) premiered the Challengers of the Unknown. After 3 more test issues they won their own title, with Kirby in command for the first 8. Then a legal dispute with Editor Jack Schiff kicked off and the King was gone…

During that brief 3-year period (cover-dated 1957-1959), Kirby also crafted a plethora of short comics yarns which this fabulous tome re-presents – in originally-published order. It comprises superhero, mystery and science fiction shorts from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets#3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256 and World’s Finest Comics # 96-99: a lost gem from All-Star Western #99 plus 3 quirky vignettes by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 and 6.

Records are sparse and scanty from those days when no creator was allowed a by-line, so many of these stories carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy with drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller and Otto Binder, so feel free to play the “whodunit” game…

National DC Comics was relatively slow in joining the post-war mystery comics boom, but as 1951 closed they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its success inevitably led to a raft of similar creature-filled fantasy anthologies such as Sensation Mystery, My Greatest Adventure, House of Secrets and Tales of the Unexpected.

With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed: limited to ambiguous, anodyne magical artefacts, wholesomely education mythological themes, science-based miracles and criminal chicanery. Although marvellously illustrated, stories were rationalistic, fantasy-adventure vehicles which dominated until the early 1960s when superheroes (reinvigorated after Julius Schwartz reintroduced the Flash in Showcase #4, October 1956) usurped them…

In this volume, following that aforementioned Introduction – describing Kirby’s 3 tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World that’s Coming”. A longer piece from #6 (July/August 1947) details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay.

These were amongst the very last strips the duo produced for National before moving to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) where ‘The Three Prophecies’reveals an eerie tale of a spiritualist conman being fleeced by an even more skilful grifter… until Fate takes a hand…

Mythological mysticism informs the strange tale of ‘The Thing in the Box’ (House of Mystery #61, April 1957) wherein a salvage diver is obsessed with a deadly casket his captain is all too eager to dump into the ocean.

From the same month, Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ as a journalist responsible for many impossible scoops realises the potential dangers of the ancient artefact he employs far outweigh its benefits …

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seems destined to take the big cash prize on a TV quiz show until the producer deduces his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) details how fishermen recover the last testament of a lost oceanographer and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957, France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper in involving gullible men, a vibrant femme fatale and the quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatches and trains the invulnerable bird of legend, creating an unstoppable thief before succumbing to his own greed, after which My Greatest Adventure #16 (July/August) features a truly eerie threat as an explorer is sucked into a deadly association creating death and destruction to learn ‘I Died a Thousand Times’…

That month, Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science transforms a rash scientist into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent is brief as a criminal mastermind capitalises on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (Tales of the Unexpected #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores a tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi tropes inform the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (Tales of the Unexpected #17, September) before My Greatest Adventure #17 September/October 1957) reveals how aliens intent on invasion brainwash a millionaire scientist to eradicate humanity in ‘I Doomed the World’.Happily one glaring error was made…

In Tales of the Unexpected #18 (October), Kirby shows how an astute astronomer saves us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’, after which MGA #18 (November/December 1957) ushers in the comic book Atomic Age with ‘I Tracked the Nuclear Creature’ detailing how a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (HoM #70, January 1958) as escaped alien beasts rampage through a quiet town, and HoS #8 (January/February) finds greed, betrayal, murder and supernatural suspense are the watchwords when a killer tries to silence ‘The Cats who Knew Too Much!’

Tales of the Unexpected #21 (also January) sees a smart investor proving too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’, whilst a month later Unexpected #22 sees an ‘Invasion of the Volcano Men’ start in fiery fury and panicked confrontations before resolving into an alliance against uncontrolled forces of nature.

Kirby never officially worked for National’s large Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking Pawnee renegades in a somewhat standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man who Betrayed Earth’ whilst in MGA #20 (March/April), interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and a canny Earthling saves the day in ‘I Was Big-Game on Neptune’…

Inadvertent cosmic catastrophe is narrowly averted in Tales of the Unexpected #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’, after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before being literally blown away…

When an early space-shot brings back an all-consuming horror in MGA #21 (May/June 1958), a brace of boffins realise‘We Were Doomed by the Metal-Eating Monster’ before ‘The Artificial Twin’ (HoM #76, July) combines mad doctor super-science with fraud and deception and House of Secrets #12 (September) sees one frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer mankind…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp sequence of superhero shockers that follow…

On his debut, Green Arrow proved quite successful. With boy partner Speedy, he was one of precious few masked stalwarts to survive beyond the Golden Age. His blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comic books, joined the Justice League of America just as their star was rising and later became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation, during the 1960-70’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and numerous venue changes, by the time of Schwartz’s resurrection of the Superhero genre the Battling Bowman was a solid second feature in Adventure and World’s Finest Comics where, as part of the wave of retcons, reworkings and spruce-ups DC administered to their remaining costumed old soldiers, a fresh start began in the summer of 1958.

Part of that revival happily coincided with Kirby’s return to National Comics.

As revealed in Evanier’s Introduction, after working on anthological stories for Schiff, the King was asked to revise the idling archer and responded by beefing up the science fictional aspects. When supervising editor – and creator – Weisinger objected, changes were toned down and Kirby saw the writing was on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of 11 astounding action-packed, fantasy-filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees costumed archers from many nations attending a conference in Star City. They are blithely unaware that a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers take possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then reveals, ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration and wife Roz’s sharp inking.

A practically unheard-of continued case spanned Adventure #252 and 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA and Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic other worlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Bold Bowmen crashing into a hidden valley where Sioux braves thrive unchanged since the time of Custer. The next issue saw the heroes battling a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood).

December’s WFC #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’ wherein a private practical joke causes the pair to inadvertently expose themselves to public scrutiny and deadly danger…

As previous stated, in the heady early days origins weren’t as important as just plain getting on with it. The definitive version was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale), filling in the blanks with ‘The Green Arrow’s First Case’ as the superhero revival hit its stride. It appeared in Adventure Comics #256, cover-dated January 1959 and this time the story stuck, becoming – with numerous tweaking over successive years – the basis of the modern Amazing Archer of page and screen.

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow and survive. When a band of scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swan-song came in WFC #99 (January 1959) with ‘Crimes under Glass’. Written by Robert Bernstein, it sees GA and Speedy confronting crafty criminals with a canny clutch of optical armaments, before the Archer steadfastly slid back into the sedate, gimmick-heavy rut of pre-Kirby times…

The King had moved on to other enterprises – Archie Comics with Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left a number of completed tales in DC’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny.

From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pits brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 depicted a terrifying struggle against ‘The Negative Man’ as an embattled researcher fought his own unleashed energy doppelganger.

It all ends in an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’, who rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel… until one wise man deduces their incredible secret…

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the American comics scene and the entire comics planet: affecting billions of readers and thousands of creators in every arena of artistic endeavour for generations. He still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
© 1946, 1947, 1957, 1958, 1959, 2011 DC Comics. All Rights Reserved.

Amazing Spider-Man Epic Collection volume 5 – 1968-1970: The Secret of the Petrified Tablet


By Stan Lee, John Romita, John Buscema, Larry Lieber, Marie Severin & various (Marvel)
ISBN: 978-1-3029-2196-5 (TPB)

Win’s Christmas Gift Recommendation: Scintillant Superhero Sagas… 9/10

The Amazing Spider-Man was always a comic book that matured with – or perhaps just slightly ahead of – its fan-base. In this superbly scintillating compilation of chronologically corrected webspinning wonderment (available in ponderous paperback or ephemeral eBook formats), the World’s Most Misunderstood Hero barely survives another rocky period of transformation as the second great era of Amazing Arachnid artists moved inevitably to a close. Although the elder John Romita would remain closely connected to the Wallcrawler’s adventures for some time yet, these tales would number amongst his last sustained run as lead illustrator.

After a shaky start, The Amazing Spider-Man quickly became a sensation with kids of all ages. Before long the quirky, charming, thrillingly action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

You know the story: Peter Parker was a smart-but-alienated kid bitten by a radioactive spider during a school science trip. On discovering he’d developed astonishing abilities – which he augmented with his own natural chemistry, physics and engineering genius – the boy did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity – in case he made a fool of himself – Parker became a minor media celebrity; and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others. Since that night, the Wondrous Wallcrawler tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

The rise and rise of the Amazing Arachnid increased pace as the Swinging Sixties drew to a close. By the time of the tales collected in this fulsome, Epic Collection – featuring Amazing Spider-Man Annual #5 and #68-85 of the monthly title (spanning October 1968 to June 1970) and the usual basket of editorial extras – Peter and his ever-expanding cast of comrades were on the way to being household names and the darlings of college campuses and media intelligentsia.

Stan Lee’s scripts were completely in tune with the times – as understood by most kids’ parents at least – and the increasing use of soap opera tactics kept older readers glued to the series even if the bombastic battle sequences didn’t.

Thematically, there’s still a large percentage of old-fashioned crime and gangsterism and, arguably, an overuse of mystery plots. Costumed super-foes as antagonists were finely balanced with the usual suspect-pool of thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days. Now Organised Crime and Mafia analogue The Maggiawere the big criminal-cultural touchstone as comics caught up with modern movies and headlines.

This volume opens with Amazing Spider-Man Annual #5, by Lee and his brother Larry Lieber. Inked by Mike Esposito – still in his clandestine “Mickey DeMeo” guise – it clears up a huge mystery in the webspinner’s life by revealing the secret behind the deaths of ‘The Parents of Peter Parker!’.

Played as an exotic spy-thriller, the tale takes Spider-Man to the Algerian Casbah to confront the Red Skull. Nit-pickers and continuity-mavens will no doubt be relieved to hear the villain was in fact retconned later and designated as the second (Soviet) master-villain – who featured in the 1953-1954 Captain America revival, not the Nazi original that Lee and Co had clearly forgotten was in “suspended animation” throughout that decade when writing this otherwise perfect action romp and heartstring-tugging melodrama…

That annual also provided a nifty Daily Bugle cast pin-up, a speculative sports feature displaying the advantages of Spider powers, a NYC street-map of the various locations where the Spidey saga unfolded, plus a spoof section displaying how the Wallcrawler would look if published by Disney/Gold Key, DC or Archie Comics, or drawn by Al “Li’l Abner” Capp, Chester “Dick Tracy” Gould and Charles “Peanuts” Schulz.

It all wraps up with ‘Here We Go A-Plotting!’: a comedic glimpse at work in the Marvel Bullpen, uncredited but unmistakably drawn by marvellous Marie Severin…

Issue #68 (by Lee, Romita & Jim Mooney) launched a lengthy saga devoted to the pursuit of an ancient stone tablet by various nefarious forces, beginning as The Kingpin exploits a topical moment of student dissent to trigger a ‘Crisis on the Campus!’ When a seemingly inevitable riot erupts, the Big Bad tries to swipe the artefact, leaving a few teenagers we’re all familiar with looking very guilty…

Meanwhile Peter Parker, already struggling with debt, a perpetually at-Death’s-Door Aunt May, relationship grief with girlfriend Gwen Stacy and no time to study, is accused of not being involved enough by his fellow students…

During this period scripter Lee increasingly tapped into contemporary student unrest in various Marvel titles, and ‘Mission: Crush the Kingpin!’ further tightens the screws as dissent explodes into violence whilst the corpulent crime czar incriminates Spider-Man in the tablet’s theft.

Hounded and harried in ‘Spider-Man Wanted!’, the web warrior nevertheless defeats the Kingpin, only to (briefly) believe himself a killer after he attacks personal gadfly J. Jonah Jameson in a fit of rage; causing an apparent heart attack in the obsessive, hero-hating publisher.

At his lowest ebb, and stuck with the tablet, Parker is attacked by sometime-Avenger Quicksilver in ‘The Speedster and the Spider!’ (#71), before John Buscema signs on as layout-man in ‘Rocked by… the Shocker!’

No sooner does Spider-Man leave the stone tablet with Gwen’s dad – former Police Chief George Stacy – than the vibrating villain (don’t bother – all the jokes have been done) attacks, pinching the petrified artefact and precipitating a frantic underworld civil war. The Maggia dispatch brutal over-sized  enforcer Man-Mountain Marko to retrieve it at all costs in ‘The Web Closes!’ (Lee, Buscema, Romita & Mooney) as upstart mob lawyer Caesar Cicero makes his long-anticipated move to depose aged Don of Dons Silvermane…

The frail, elderly crime-lord knows the true secret – if not methodology – of the tablet, and abducts biologist Curt Connorsand his family to reconstruct the formula hidden on the stone and ensure his ultimate victory.

Sadly, nobody but Spider-Man knows Connors is also the lethal Lizard and that the slightest stress might unleash the reptilian monster within to once more threaten all humanity. ‘If this be Bedlam!’ (Romita & Mooney) leads directly into ‘Death Without Warning!’ as the decrypted secret of the tablet sparks a cataclysmic battle that seemingly destroys one warring faction forever, decimating the mobs, but also freeing a far more immediate and ferocious threat…

Issue #76 sees John Buscema become full penciller with suspenseful action yarn ‘The Lizard Lives!’ before concluding chapter ‘In the Blaze of Battle!’ witnesses the webspinner trying to defeat, cure and keep the tragic secret of his friend Connors, all whilst preventing guest-starring Human Torch Johnny Storm exterminating the rampaging rogue reptile forever…

Amazing Spider-Man #78 details ‘The Night of the Prowler!’ and features John Romita Junior’s first ever creator-credit for “suggesting” dissatisfied young black man Hobie Brown. Hobie briefly turns his frustrations and innate inventive genius to costumed criminal purposes until set straight by Spider-Man in concluding chapter ‘To Prowl No More!’

With #80, a string of single-issue adventures was instituted: short, stand-alone fight-episodes delivering maximum thrills and instant satisfaction. ‘On the Trail of the Chameleon!’ sees the criminal charlatan indulging in a robbery spree until the wallcrawler steps in, after which an action-packed if ridiculous punch-up results from ‘The Coming of The Kangaroo!’ It also includes a clear contender for daftest origin of all time…

Romita senior returned to pencil ‘And Then Came Electro!’ with the voltaic villain attempting to slaughter Spidey live on national TV.

Major revelations about the Kingpin came in a 3-part saga spanning #83-85: opening with the introduction of ‘The Schemer’ (Lee, Romita Sr. & Esposito): a mysterious, extremely well-heeled criminal outsider determined to destroy the power of the sumo-like crime-lord and usurp his position in the underworld.

‘The Kingpin Strikes Back!’ (Romita sr., Buscema & Mooney) and ‘The Secret of the Schemer!’ radically reshaped the Marvel Universe, not just by disclosing the family history of one of the company’s greatest villains, but also by sending Parker’s eternal gadfly Flash Thompson back to a dubious fate in Vietnam. It wasn’t the kid’s first tour, but now the war was becoming unpopular at home and the bombastic jingoism of earlier issues was replaced by more contemplative concerns as evoked by authorial mouthpiece Stan Lee…

Also on glorious show are the Romita Snr cover from all-reprint Amazing Spider-Man Annual #6; a reproduction of an earlier collection cover by Romita Snr & Richard Isanove, and a treasure trove (31 pages!) of original art, sketches, designs, rejected pages and covers plus pencils and roughs by Lieber, Romita Snr. Buscema, Mooney, Severin & Esposito.

Spider-Man became a permanent unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with glorious narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera slices, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Care to see why?
© 2020 MARVEL

The JSA All Stars Archives volume 1


By John Wentworth, Ken Fitch, Bill O’Connor, Sheldon Mayer, Charles Reizenstein, Bill Finger, Stan Aschmeier, Bernard Baily, Ben Flinton & Leonard Sansone, Howard Purcell, Hal Sharp, Irwin Hasen & various (DC Comics)
ISBN: 978-1-4012-1472-2 (HB)

Win’s Christmas Gift Recommendation: Golden Aged But Evergreen Enjoyment… 8/10

In their anniversary year, here’s yet another DC classic collection long overdue for revival and digital return. Until then – and if you can find it – this hardback will make a perfect present for you or yours…

After the actual invention of the comic book superhero – indisputably the Action Comics debut of Superman in June 1938 – the most significant event in the industry’s history was the combination of individual sales-points into a group.

Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers couldn’t get enough of garishly-hued mystery men and combining a multitude of characters inevitably increases readership. Plus, of course, a mob of superheroes is just so much cooler than one…or one-and-a-half if there’s a sidekick involved…

The creation of the Justice Society of America in 1941 utterly changed the shape of the budding business. However, before that team of all-stars could unite they had to become popular enough to qualify, and this superb hardcover sampler gathers the debut adventures of a septet of beloved champions who never quite made it into the first rank but nonetheless scored enough to join the big team and maintain their own solo spots for much of the Golden Age of American Comics.

Whilst the most favoured 1940s stalwarts have all won their own DC Archive collections (some even making it into digital modern editions this century), this particular tome bundles a bunch of lesser lights – or at least those who never found as much favour with modern fans and revivalists – and features the first 5 appearances of 7 of the JSA‘s “secondary” mystery men: all solid supporting acts in their own anthology homes who were potentially so much more…

Gathered here are short, sharp, stirring tales from Flash Comics #1-5; Adventure Comics #48-52; All-American Comics #19-29 and Sensation Comics #1-5, collectively spanning January 1940 to May 1942. They are preceded a sparkling, informative and appreciative Foreword Golden Age aficionado and advocate Roy Thomas.

The vintage vim and vigour begins with a character equally adored and reviled in modern times. Johnny Thunderbolt – as he was originally dubbed – was an honest, well-meaning, courageous soul who was also a grade “A” idiot. However, what he lacked in smarts he made up for with sheer luck, unfailing pluck and the unconscious (at least at first) control of an irresistible magic force.

The series was played for action-packed laughs, but there was no getting away from it: Johnny was, quite frankly, a simpleton in control of an ultimate weapon. At least his electric genie was more plausible than an egomaniacal orange-toned cretin in control of America’s nuclear arsenal…

John Wentworth & Stan Aschmeier introduced the happy sap in ‘The Kidnapping of Johnny Thunder’, from the first monthly Flash Comics (#1, January 1940) in a fantastic origin which detailed how, decades previously, the infant seventh son of a seventh son was abducted by priests from the mystic island of Badhnisia. He was to be raised as the long-foretold wielder of a fantastic magical weapon, all by voicing the eldritch command “Cei-U” – which sounds to western ears awfully like “say, you”…

Ancient enemies on neighbouring isle Agolea started a war before ceremonial indoctrination could be completed and at age seven the lad, through that incomprehensible luck, returned to his parents to be raised in the relative normality of the Bronx.

Everything was fine until Johnny’s 17th birthday when the ancient rite finally came to fruition and – amid bizarre weather conditions – the Badhnisians intensified the search for their living weapon…

By the time they tracked him down, he was working in a department store and had recently picked up the habit of blurting out the phrase “say you”. It generally resulted in something very strange happening. One example being a bunch of strange “Asiatics” attacking him and being blown away by a mysterious pink tornado…

The pattern was set. Each month Johnny looked for gainful employment, stumbled into a crime or crisis where his voluble temperament would result in an inexplicable unnatural phenomenon that solve the problem but left him no better off. It was a winning theme that lasted until 1947 – by which time the Force had resolved into a wisecracking thunderbolt-shaped genie – while Johnny was slowly ousted from his own strip by sexy new crimebuster Black Canary…

Flash Comics #2 featured ‘Johnny Becomes a Boxer’. After stepping in to save a girl from bullies, he somehow convinced vivacious Daisy Darling to be his girlfriend. He than became Heavyweight Champion, leading to his implausibly winning a fixed bout in #3’s ‘Johnny versus Gunpowder Glantz’. Only now Daisy refused to marry a brute who lived by hitting others…

The solution came in ‘Johnny Law’ when kidnappers tried to abduct Daisy’s dad. Following his sound thrashing of the thugs, and at his babe’s urging, Johnny then joined the FBI …

This tantalising taste of times past concludes with ‘G-Man Johnny’ (#5 May 1940) as the kid’s first case involves him in a bank raid resulting in his own dad being taken hostage…

Although he eventually joined the JSA, and despite the affable, good-hearted bumbling which carried him through the war, the peace-time changing fashions found no room for a hapless hero anymore and when he encountered a sultry masked female Robin Hood who stole from crooks, the writing was on the wall. Nevertheless, fortuitously imbecilic Johnny Thunder is fondly regarded by many modern fans and still has lots to say and a decidedly different way of saying it…

Ken Fitch & Bernard Baily’s Hourman was a far more serious proposition who actually had a shot at stardom. He began by supplanting the Sandman as cover feature on Adventure Comics #48 (March 1940). Here, his exploits run through issue #52 (July) establishing the unique and gripping methodology which made him such a favourite of later, more sophisticated fans…

In an era where origins were never as important as action, mood and spectacle, ‘Presenting Tick-Tock Tyler, the Hour-Man’ begins with a strange classified ad offering assistance to any person in need. Chemist Rex Tyler has invented “Miraclo”: a drug super-energising him for 60 minutes at a time and his first case sees him help a wife whose man was being dragged back into criminal endeavours by poverty and bad friends…

‘The Disappearance of Dr. Drew’ finds Tyler locating a missing scientist kidnapped by thugs whilst ‘The Dark Horse’ has the Man of the Hour crush a crooked, murderous bookie who had swiped both horse and owner before a key race.

Mad science and a crazy doctor employing ‘The Wax-Double Killers’ adds scary thrills and super-villain cachet for the timely hero to handle, whilst ‘The Counterfeit Hour-Man’ – which concludes the offerings here – sees him again battling Dr. Snegg in a scurrilous scheme to frame the hooded hero.

Hourman always looked great and his adventures developed into a tight and compulsive feature, but he never caught on: timed out at the beginning of 1943 (#83).

Next second string star is Calvin College student Al Pratt: a diminutive but determined lad fed up with being bullied by jocks who remade himself into a pint-sized, two-fisted mystery man ready for anything.

One of the longest lasting Golden Age greats, The Mighty Atom was created by writer Bill O’Connor and rendered by Ben Flinton & Leonard Sansone. He debuted in All-American Comics #19 and eventually transferring to Flash Comics in February 1947. He sporadically appeared until the last issue (Flash #104, February 1949) and was last seen in the final JSA tale in All Star Comics#57 in 1951.

The tales here span #19-23 (October 1940-February 1941), beginning by ‘Introducing the Mighty Atom’ as the bullied scholar hooks up with down-and-out trainer Joe Morgan, whose radical methods soon have the kid in the very peak of physical condition and well able to take care of himself.

However, when Al’s hoped-for girlfriend Mary is kidnapped, the lad eschews fame and potential sporting fortune to bust her loose and then opts for a new extra-curricular activity…

He sported a costume for his second exploit, going into ‘Action at the College Ball’  to foil a hold-up and then tackling ‘The Monsters from the Mine’ who were enslaved by a scientific mania intent on conquest. The college environment offered plentiful plot opportunities. In ‘Truckers War’ the Atom crushes hijackers who had bankrupted a fellow student and football star’s father. The episodes conclude here with ‘Joe’s Appointment’ as the trainer is framed for spying by enemy agents and needs a little atomic aid…

Although we think of the Golden Age as a superhero wonderland, the true watchword was variety, and flagship anthologyAll-American Comics offered everything from slapstick comedy to aviation adventure on its four-colour pages. One of the very best humour strips featured the semi-autobiographical exploits of Scribbly Jibbet: a boy who wanted to draw. Created by real-life comics wonder boy Sheldon Mayer, Scribbly: Midget Cartoonist debuted in the first issue (April 1939) and soon built a sterling rep for himself beside star reprint features like Mutt and Jeff and all-new adventure serial Hop Harrigan, Ace of the Airways.

However, contemporary fashions soon demanded a humorous look at mystery men, and in #20 (November 1940) Mayer’s long-term comedy feature evolved into a delicious spoof of the trend when Scribbly’s formidable landlady Ma Hunkeldecided to do something about crime in her neighbourhood – so she dressed up as a husky male masked hero.

‘The Coming of the Red Tornado’ sees her don cape, woollen long-johns and a saucepan for a identity-obscuring helmet to crush gangster/kidnapper Tubb Torponi. The mobster had made the mistake of snatching her terrible nipper Sisty and Scribbly’s little brother Dinky (they would later become her masked sidekicks) and Ma was determined to see justice done…

An ongoing serial rather than specific episodes, the dramedy concluded in ‘The Red Tornado to the Rescue’, with the irate, inept cops deciding to pursue the mysterious new vigilante, but the ‘Search for the Red Tornado’ only made them look (more) stupid.

With the scene set for outrageous parody ‘The Red Tornado Goes Ape’ pits the parochial masked manhunter against a zoo full of critters before this superb selection ends with ‘Neither Man nor Mouse’ (All-American Comics #24) with the hero apparently retiring and crime resurging… until Dinky and Sisty become the Cyclone Kids…

A far more serious and sustainable contender debuted in the next issue, joining a growing host of grim masked avengers.

‘Dr. Mid-Nite: How He Began’ by Charles Reizenstein & Aschmeier (All-American Comics #25, April 1941) revealed how surgeon Charles McNider is blinded by criminals but subsequently discovers he can see perfectly in the dark. The maimed physician becomes an outspoken criminologist but also devises blackout bombs and other night paraphernalia to wage secret war on gangsters from the darkness, aided only by his new pet owl Hooty…

After catching his own assailant, he smashes river pirates protected by corrupt politicians in ‘The Waterfront Mystery’ and rescues innocent men blackmailed into serving criminals’ sentences in jail in ‘Prisoners by Choice’ (#27 and guest illustrated by Howard Purcell).

With Aschmeier’s return, Mid-Nite crushes aerial wreckers using ‘The Mysterious Beacon’ to down bullion planes and then smashes ‘The Menace of King Cobra’: a secret society leader lording it over copper mine workers…

The Master of Darkness also lasted until the era’s end and appeared in that last JSA story. Since his 1960s return he’s become one of the most resilient and mutable characters in DC’s pantheon of Golden Age revivals, but the next nearly-star was an almost forgotten man for decades…

When Sensation Comics launched in January 1942 all eyes were rightly glued to the uniquely eye-catching Wonder Woman who hogged all the covers and unleashed a wealth of unconventional adventures every month. However, like all anthologies of the time, her exploits were carefully balanced by other features. Sensation #1-5 (January to May 1942) also featured a pugnacious fighter who was the quintessence of manly prowess and a quiet, sedate fellow problem solver who was literally a master of all trades.

Crafted by Charles Reizenstein & Hal Sharp, ‘Who is Mr. Terrific?’ introduced Terry Sloane: a physical and mental prodigy who so excelled at everything he touched, that by the time of the opening tale he was planning his own suicide to escape terminal boredom.

Happily, on a very high bridge he found Wanda Wilson, a girl with the same idea. By saving her, Sloane found purpose: crushing the kinds of criminals who had driven her to such despair…

Actively seeking out villainy of every sort, he performed ‘The One-Man Benefit Show’ after thugs sabotaged performers, travelled to the republic of Santa Flora to expose ‘The Phony Presidente’ and helped a rookie cop pinch an “untouchable” gang boss in ‘Dapper Joe’s Comeuppance’.

His last showing here finds him at his very best, carefully rooting out political corruption and exposing ‘The Two Faces of Caspar Crunch’…

Closing out this stunning hardback extravaganza is another quintet from Sensation #1-5, this time by Bill Finger & Irwin Hasen: already established stars for their work on Batman and Green Lantern.

‘This is the Story of Wildcat’ premieres one the era’s most impressive “lost treasures” and a genuine comicbook classic in the tale of boxer Ted Grant who is framed for the murder of his best friend. Inspired by a kid’s worship for Green Lantern, Grant clears his name by donning a feline mask and costume and ferociously stalking the real killers.

Finger & Hasen captured everything which made for perfect rollercoaster adventure in their explosive sports-informed yarns. Mystery, drama and action continued unabated in the sequel ‘Who is Wildcat?’ as Ted retires his masked identity to contest for the vacant world boxing title, but cannot let innocents suffer as crime and corruption befoul the city…

‘The Case of the Phantom Killers’ sees Wildcat track down mobsters seemingly striking from beyond the grave, before his adventures alter forever with the introduction of hard-hitting hillbilly hayseed ‘Stretch Skinner, Dee-teca-tif!’ He came to the big city to be a private eye and instead became Ted Grant’s foil, manager and crime-busting partner…

The comic craziness concludes here with a rousing case of mistaken identity and old-fashioned framing, as Wildcat saves his new pal from a killer gambler in ‘Chips Carder’s Big Fix’…

These eccentric early adventures might not suit some modern fan’s tastes but they stand as an impressive and joyous introduction to the fantastic worlds and exploits of the World’s (not so) Greatest Superheroes. If you have an interest in the way things were and a hankering for simpler times, less complicated or angsty adventure and fun at every turn, this may well be a book you’ll cherish forever…
© 1940, 1941, 1942, 2007 DC Comics, Inc. All Rights Reserved.