Marvel Two-in-One Marvel Masterworks volume 2

By Bill Mantlo, Roy Thomas, Len Wein, Roger Slifer, Marv Wolfman, Scott Edelman, Tony Isabella, Ron Wilson, Sal Buscema, Bob Brown, Herb Trimpe, Arvell Jones, John Buscema & various (Marvel)
ISBN: 978-1-3029-0352-7 (HB)

Innovation isn’t everything. As Marvel slowly grew to a position of dominance in the wake of losing their two most groundbreaking and inspirational creators, they did so less by risky experimentation and more by expanding and exploiting proven concepts and properties.

The only real exception to this was their en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline, they may well have been right.

After the runaway success of Spider-Man‘s collaborations in Marvel Team-Up, the House of Ideas reinforced the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic member – beginning with two test runs in Marvel Feature before graduating to its own somewhat over-elaborate title Marvel Two-In-One. After a stunning experimental first ten issues, the title settled into a comfortable and entertaining format designed to draw in casual browsers as well as dedicated fans by featuring characters from far and wide across the MU…

This second compelling compendium – available in sturdy hardback and instantly-accessible digital formats – gathers the contents of Marvel Two-In-One #11-20, Annual #1, Marvel Team-Up #47 and Fantastic Four Annual #11, cumulatively covering the period September 1975 to October 1976, and kicks off with a fond remembrance by occasional scripter Roy Thomas in his Introduction before the action recommences…

During this period, this team-up title became a kind of clearing house for cancelled series and uncompleted storylines. Supernatural series The Golem had run ran in Strange Tales #174, 176 & 177 (June-December 1974) before being summarily replaced mid-story by Adam Warlock, and MTIO #11 provided plotter Thomas, scripter Bill Mantlo and artists Brown & Jack Abel the opportunity to offer some spectacular closure when ‘The Thing Goes South!’

This resulted in stony bloke and animated statue – after the traditional misapprehensions and mistaken brawl between good guys – finally combining forces to crush the insidious plot of demonic wizard Kaballa…

Ron Wilson began his lengthy association with the series and the Thing in #12 as Iron Man and Ben tackle out of control, mystically-empowered ancient Crusader Prester John in ‘The Stalker in the Sands!’: a blistering desert storm written by Mantlo with inks from Vince Colletta, after which Luke Cage, Power Man pops in to help stop a giant monster in ‘I Created Braggadoom!, the Mountain that Walked like a Man!’ – an unabashed homage to Marvel’s anthological blockbuster beasties, scripted by Roger Slifer & Len Wein – after which Mantlo, Trimpe & John Tartaglione deliver a spooky encounter with spectres and demons in #14’s ‘Ghost Town!’ This moody mystical mission of mercy is shared with exorcist Daimon Hellstrom, The Son of Satan and leaves Ben rattled for months to come…

Mantlo, Arvell Jones & Dick Giordano brought on ‘The Return of the Living Eraser!’: a dimension-hopping invasion yarn introducing Ben to Morbius, the Living Vampire, before a canny crossover epic begins with the Thing and Ka-Zar plunging ‘Into the Savage Land!’ to dally with dinosaurs and defeat resource plunderers.

The action then switches to New York as Spider-Man joins the party in MTIO #17 to combat ‘This City… Afire!’ (Mantlo, Sal Buscema & Esposito) after mutated madman Basilisk transports an active volcano from Antarctica to the Hudson River, with the cataclysmic conclusion (from Marvel Team-Up #47) following, wherein Mantlo, Wilson & Dan Adkins have our heroes finish off the furore and save the day in fine style with ‘I Have to Fight the Basilisk!’

Another short-changed supernatural serial is laid to rest in MTIO #18. ‘Dark, Dark Demon-Night!’ – Mantlo, Scott Edelman, Wilson, Jim Mooney & Adkins – sees enigmatic mystical watchdog The Scarecrow escape from its painted prison to foil a demonic invasion with the reluctant assistance of the Thing, after which Tigra the Were-Woman slinks into Ben’s life to vamp a favour and crush a sinister scheme by a rogue cat creature in ‘Claws of the Cougar!’ by Mantlo, Sal Buscema, & Don Heck.

That yarn segued directly into Fantastic Four Annual #11 which featured portentous time-travel saga ‘And Now Then… the Invaders!’ by Thomas, John Buscema & Sam Grainger, wherein Marvel’s First Family dash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. It had somehow fallen into Nazi hands and had begun to unwrite history as a consequence…

On arrival, the team are embroiled in conflict with WWII super-team the Invaders, comprising early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-busting task goes well once the heroes finally unite to assault a Nazi castle where the Vibranium is held, but after the quartet return to their own repaired era, only Ben realises the mission isn’t completed yet…

The action continues in Marvel Two-In-One Annual #1 as, with the present unravelling around him, Ben blasts back to 1942 in ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, Tartaglione & George Roussos), to link up with Home Front Heroes The Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and the Whizzer) in thwarting Nazi raiders Skyshark and Master Man, Japanese agent Slicer and Atlantean traitor U-Man‘s invasion of America. The battle proved so big it spilled over and concluded in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’: pitting the heroes against diabolical Nazi scientist Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

That yarn ends the narrative thrills and chills for now, but there’s still room for a brief gallery of original art by Sal Buscema and Jack Kirby to delight and astound.

These stories from Marvel’s Middle Period are of variable quality but nonetheless represent an honest attempt to entertain and exhibit a dedicated drive to please. Whilst artistically the work varies from adequate to utterly superb, most fans of the frantic Fights ‘n’ Tights genre would find little to complain about.

Although not really a book for casual or more maturely-oriented readers there’s still buckets of fun on hand and young readers will have a blast, so why not to add this colossal comics chronicle to your straining superhero bookshelves?
© 1975, 1976, 2017 Marvel Characters, Inc. All rights reserved.

Y the Last Man Book Three


By Brian K. Vaughan, Pia Guerra, Goran Sudžuka & various (DC/Vertigo)
ISBN: 978-1-4012-2578-0 (HB) 978-1-4012-5880-1 (TPB)

Back in 2002, an old, venerable and cherished science fiction concept got a smart and satirical updating in Vertigo comic book series Y: The Last Man. These days it’s more relevant than ever as the premise explores the aftermath and consequences of a virulent global plague.

When a mystery contagion killed every male on Earth, only amateur stage magician, escapologist and all-round slacker goof-ball Yorick Brown and his pet monkey Ampersand survived in a world suddenly and utterly all girl.

Since his politician mother is high in America’s new government, Yorick is a highly prized and top-secret commodity. After a number of potential catastrophic incidents, he is condemned to covertly travel with conflicted secret agent 355 and maverick geneticist Dr. Allison Mann across the devastated American continent to her state-of-the-art laboratory. Mann believes she somehow caused the patriarchal apocalypse by self-inseminating and giving birth to the world’s first parthenogenetic human clone, but all young Yorick can think of is re-uniting with his girlfriend/fiancée Beth, cut off and trapped in Australia ever since the world was abruptly unmanned. As far as Brown is concerned, the geneticist’s Californian retreat is about halfway to his most cherished goal…

The trek is slow, arduous and fraught with peril and revelation: one none of the voyagers initially realise is dogged with stealthy intrigue and hostile surveillance from the start. Hard on their heels is a cult of crazed women determined to erase every vestige of male influence and achievement: modern “Daughters of the Amazon” determined to eradicate the accursed Y chromosome entirely from planet Earth. They are racing against a team of Israeli commandos whose commander is determined that the Promised Land will have sons again, no matter what the cost. Tragically, they are not the only or worst of the special interests hunting Yorick…

This third compilation – available in hardcover, trade paperback and eBook formats – collects issues #24-36, spanning September 2004-October 2005 and opens with a 2-parter by originators and co-creators Brian K. Vaughan and Pia Guerra. In case you were wondering, the entire book is inked by José Marzán Jr, coloured by Zylonol and lettered by Clem Robbins.

In ‘Tongues of Flame’ events move into higher gear as Dr. Mann and the formerly-fanatical secret agent who has been thanklessly bodyguarding Yorick both reach turning points in their own particular journeys. Suddenly on his own, Yorick finds reaffirmation in a climactic and far from spiritual meeting with faux nun Beth, who is solitarily expiating her own sins in a commandeered catholic church. Sadly, their moment in paradise is ruined by marauding Amazons. The reputed last man alive then uses all his conjuring tricks to return the disfavour…

Meanwhile in the Australian Outback, a couple of lost Americans make an unpleasant discovery and run into a spot of bother…

‘Hero’s Journey’ switches focus to Yorick’s previously deranged sister. Hero Brown has been stalking the expedition across the ravaged and now generally dis-United States, plagued by memories of her own childhood and difficult adolescence. The reverie also encompasses the night all the men died and how the traumatised paramedic swiftly fell under the sway of psychotic chief Amazon Victoria.

Hero’s long walk takes her to the plains of Kansas and a secret government facility, where twin American biologists and former Russian agent Natalya Zamyatin are guarding the planet’s greatest secret and penultimate hope for humanity…

For the entire saga thus far, Yorick has been carrying a wedding band for his Beth. ‘Ring of Truth’ finally reveals the history of the piece and the strange provenance it carries in a flashback to a chance encounter in a magic shop.

In the present, the trekkers have reunited in San Francisco. After Agent 355 has a lethal confrontation with her ex-comrades (and rival covert organisation the Setauket Ring), Dr. Mann actually discovers the secret of the last man’s immunity to the disease that killed all those guys. Sadly, it coincides with Yorick being overcome with a mystery ailment that seems to present like the haemorrhagic bug which wiped out all the other men…

Remember the monkey? As all the crises converge, and Hero appears to save the day, Ampersand is stolen by one of the aforementioned sinister forces following them and expeditiously shipped abroad. Once Yorick recovers, it becomes absolutely imperative that the team rescue him from captivity. That means a frantic trip to Japan but all Yorick can think of is how he’s getting ever closer to Beth in Australia…

Goran Sudžuka steps in for issues #32-35 as ‘Girl on Girl’ finds the wanderers in warm pursuit on repurposed cruise liner/cargo boat The Whale. When every male creature on Earth expired, Yorick’s true love was on an anthropology field trip in the Australian Outback, and all his previous adventures have been geared to eventually reuniting with her, despite the collapse of civilisation, and the mass extinction event that is gradually eliminating all higher life on Earth.

Sailing, for the Port of Yokogata – a destination that has particular significance for Dr. Mann – Yorick and his retinue are now painfully aware that Ampersand has been ape-napped by a mysterious ninja because he apparently holds the secret to the mystery of the plague which removed all us mouth-breathing, unsanitary louts.

Whilst aboard ship, Yorick’s drag disguise yet again fails and his concomitant and somewhat unwilling liaison with the lusty ship’s Captain is only thwarted by a torpedo fired by the Australian Navy. It seems that the commander has a few secrets of her own – and a highly illegal sideline…

After a brutal battle and more pointless bloodshed it seems the lad is fated to go to Oz after all, despite the depredations of pirates, drug runners, ninja-assassins and the imminent return of old foe General Alter Tse’elon and her renegade cadre of Israeli commandos…

Yorick isn’t absolutely sure Beth Deville is actually still alive, but we are, after the last chapter tells her life story and hints that when her man comes for her, she might not actually be there anymore…

Guerra returns for ‘Boy Loses Girl’ #36 (the entire script for which bolsters the back of this already-bountiful feast of adult fun and frolic) detailing how a typical student love story becomes a life-altering hallucinogenic spiritual walkabout for Beth and how her decision inadvertently derails every plan the Last Man ever laid…

By honing to the spirit of this admittedly overused premise but by carefully building strong, credible characters and situations, Vaughan & Guerra have crafted an intellectually seductive fantasy soap-opera of remarkable power: one every mature comics fan should enjoy.
© 2004, 2005, 2015 Brian K. Vaughan & Pia Guerra. All Rights Reserved.

Spirou and Fantasio: The Marsupilami Thieves

y André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-167-9 (Album PB)

Spirou (whose name translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter – AKA Rob-Vel – for Belgian publisher Éditions Dupuisin response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

The legendary anthology Le Journal de Spirou was launched on April 21st 1938 with this other red-headed lad as lead of the anthology weekly comic which bears his name to this day.

He began life as a plucky bellboy/lift operator employed by the Moustique Hotel (a reference to publisher’s premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip, eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘s assistant André Franquin assumed the reins, slowly sidelining the short, gag-like vignettes in favour of longer epic adventure serials, introducing a wide and engaging cast of regulars and ultimately creating a phenomenally popular apparently-magic animal dubbed Marsupilami to the mix, with the magic critter debuting in Spirou et les héritiers in 1952.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s, the series seemed to stall: three different creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and the author of the adventure under review here: Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry. These last adapted and referenced the still-beloved Franquin era and revived the feature’s fortunes, producing 14 wonderful albums between 1984-1998. Since their departure and as the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…), Lewis Trondheim and the teams of Jean-Davide Morvan & Jose-Luis Munuera and Fabien Vehlmann & Yoann have brought the official album count to 55 (there are also dozens of specials, spin-offs series and one-shots, official and otherwise)…

Cinebook have been publishing Spirou and Fantasio’s exploits since October 2009, mostly concentrating on translating Tome & Janry’s superb pastiche/homages of Franquin, but for this fifth edition (available in paperback and digitally and originally entitled Les voleurs du Marsupilami or The Marsupilami Robbers), they reached back all the way to 1952 to re-present the second appearance of the adorable wonder-beast by the great man himself.

On January 3rd 1924, Belgian comics superstar André Franquin was born in Etterbeek. Drawing from an early age, the lad began formal art training at École Saint-Luc in 1943 and when the war forced the school’s closure a year later, Franquin found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (AKA Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. Throughout those early days, Franquin and Morris were being trained by Jijé, at that time the main illustrator at Le Journal de Spirou. He turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a perfect creative bullpen known as the La bande des quatre or “Gang of Four”. They promptly revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager lad ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every week fans would meet startling new characters such as comrade and rival Fantasio and crackpot inventor the Count of Champignac. Along the way Spirou and Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory.

The heroes travelled to exotic places, uncovering crimes, revealing the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Zantafio, as well as one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in the current English translation).

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio.

In 1955, a contractual spat with Dupuis saw Franquin sign up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe (known here as Gomer Goof) in 1957, but was obliged to carry on his Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin, but by 1969 the artist had reached his Spirou limit. He quit, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – is Marsupilami, which, in addition to comics tales, has become a star of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics.

The Marsupilami Thieves was originally serialised in LJdS #729-761 (collected into an album in 1954); a sequel to previous adventure Spirou et les héritiers, in which the valiant lad and his inseparable companion colleague encountered an incredible elastic-tailed anthropoid in the jungles of Palombia and brought the fabulous, affable creature back to civilisation.

Franquin’s follow-up tale – crafted from an idea by fellow cartoonist Jo Almo (Geo Salmon) – sees the triumphant journalists visit the big City Zoo where their latest headline has ended up, only to be stricken with guilt and remorse at the poor creature’s sorry state of incarceration.

Resolved to free the poor thing and return him to his rainforest home, their plan is foiled when the critter suddenly dies in its cage. Distraught and suspicious, they muscle their way in to see the vet and discover the corpse has gone missing…

Acting quickly, Spirou and Fantasio rouse the authorities and the commotion prevents the body thief from escaping. All through the night the keepers and our heroes scour the institution and, in the deadly dark finally spook the mysterious malefactor from his cosy hiding place…

There follows a spectacular and hilarious midnight chase through the zoo, with the lads harrying a dark figure – who must be some kind of athlete – past a panoply of angry animals, hindered more than helped by inept keepers…

They almost catch the intruder, but a last burst of furious energy propels the bandit over a back wall, although not before Spirou snatches a paper clue from him…

The precious scrap takes the determined investigators to the flat of Victor Shanks, where his wife Clementine provides further information. Her man is flying off to the city of Magnana for his new job… and to deliver a package…

The boys’ frantic chase to the airport is plagued by manic misfortune and they miss Victor by mere moments, but, undeterred, borrow a neighbour’s car and attempt to follow overland. This leads to a fractious episode of fisticuffs with striking Customs Officers (they’re withholding their labour, not exceptionally attractive…).

After a night in jail, the undeterred duo and the kvetching Spip eventually fetch up in Magnana and the search begins.

A month later, they are frustrated and ready to throw in the towel when Spirou literally runs into Clementine Shanks and trails her to a football stadium where formerly unemployed, desperate Victor is now a star of the local soccer team…

Confronting the essentially good-hearted rogue, Fantasio and Spirou force the truth from him. In return for his new job Victor drugged and swiped the Marsupilami for ruthless showman The Great Zabaglione as a star attraction for his circus and travelling menagerie…

Determined to see the little creature free, the boys attempt to infiltrate the show but are quickly discovered and forcefully expelled. After a chance meeting with weird science master Count of Champignac they try once more, perfectly disguised as miraculous magic act Cam and Leon…

This time the ruse succeeds, but after a phenomenally outrageous opening performance the brutal Zabaglione rumbles the reporters. Things look bleak for the lads and the Marsupilami until guilt-wracked Victor steps in to save the day. Once the dust settles the wondrous beast is free, but happily opts to stay with the boys and share their fun-filled, exciting exploits…

Soaked in superb slapstick comedy and with gallons of gags throughout, this exuberant yarn is packed with angst-free action, thrills and spills and also offers an early ecological message and an always-timely moral regarding the humane treatment of animals. There’s even a fascinating history and creative overview of the timeless wandering heroes in back-up feature ‘Spirou & Fantasio’s Stories Last Through Generations’.

The Marsupilami Thieves is the kind of lightly-barbed, comedy-thriller to delight readers who are fed up with a marketplace far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly-sweet fantasy.

Easily accessible to readers of all ages and drawn with all the beguiling style and seductive yet wholesome élan which makes Asterix, Lucky Luke, and Iznogoud so compelling, this is a truly enduring landmark tale from a long line of superb exploits, and deserves to be a household name as much as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1954 by Franquin. All rights reserved. English translation 2013 © Cinebook Ltd.

Incredible Hulk Marvel Masterworks volume 13


By Len Wein, Roger Stern, Jim Starlin, David Anthony Kraft, Sal Buscema, Herb Trimpe, George Tuska, Keith Pollard & various (Marvel)
ISBN: 978-1-3029-1926-9 (HB)

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury. He was one of Marvel’s earliest innovations and first failure, but after an initially troubled few years finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of spectacular “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema was showing the world what he could do when unleashed…

This chronologically complete hardback and digital monolith re-presents Incredible Hulk King Size Annual #6 and issues #210-222 of his monthly magazine, spanning April 1977 – April 1978 and opens with an Introduction and curated reminiscence from Roger Stern who assumed the writing reins from Len Wein.

The drama and destruction commence however with David Anthony Kraft, Trimpe and inkers Frank Giacoia & Mike Esposito tale ‘Beware the Beehive!’ from Incredible Hulk King Size Annual #6, wherein a band of mad scientists attempt to recreate their greatest success and failure.

Morlak, Hamilton, Shinsky and Zota were a rogue science collective known as the Enclave. Their hidden “Beehive” had originally spawned puissant artificial man Him (latterly Adam Warlock). Here and now, three of them reunite for another go at building a god they can control, but when they abduct Dr. Stephen Strange to replace their missing fourth, the magician summons the Jade Juggernaut to save him from the experiment’s inevitable consequences: a marauding, compassionless super-slave dubbed Paragon whose first task is to eradicate Strange and subdue mankind.

Happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work…

In Incredible Hulk #210, Ernie Chan became Sal Buscema’s regular inker as Wein’s ‘And Call the Doctor… Druid!’ finds both Banner and his brutish alter ego crucial to a plan to stop immortal mutant Maha Yogi, his vast mercenary army and alien bodyguard Mongu before they complete their preparations for world domination…

Although the battles of ‘The Monster and the Mystic!’ are a close-run thing, virtue is eventually victorious, but that makes little difference to the Hulk’s once-companion teenager Jim Wilson as he hitch-hikes across America, utterly unaware that he is the target of a vicious criminal conspiracy. The plots hatch once Jim reaches New York where his hidden tormentors decide that he must be ‘Crushed by… the Constrictor!’ Neither they nor their ruthless high-tech hitman expected the Hulk to intervene…

With a friend and confidante who knows all his secrets, you’d expect Banner’s life to get a little easier, but the authorities will never stop hunting the Hulk, who initially realises ‘You Just Don’t Quarrel with the Quintronic Man!’ (inked by Tom Palmer) before bouncing back to trash the formidable five-man mecha suit.

As Chan returns, this battle leads to a frenzied clash with a new hyper-powered hero resolved to make his name by defeating America’s most terrifying monster in ‘The Jack of Hearts is Wild!’

Macabre old enemy the Bi-Beast is resurrected in #215; still hungry to eradicate humanity in ‘Home is Where the Hurt Is’ and close to succeeding after seizing control of SHIELD’s Helicarrier. Only desperate action by General Thaddeus Ross can save the day, as the old soldier uses the carrier’s tech to shanghai Banner, letting nature take its course and hoping that the right monster wins the inevitable blockbuster battle before a ‘Countdown to Catastrophe!’ leaves the planet a smoking ruin…

A moodily poignant change of pace graces #217 as ‘The Circus of Lost Souls!’ sees the shell-shocked Hulk lost somewhere in Europe, defending a band of carnival freaks from the dastardly depredations of the Ringmaster and his Circus of Crime: a solid demarcation as Wein moves away from scripting in favour of co-plotting, allowing Roger Stern to find his own big green feet to guide the Green Goliath’s future…

It all begins with ‘The Rhino Doesn’t Stop Here Anymore’ (#218 by Wein & Stern, with George Tuska, Keith Pollard & Chan handling the visuals) as super-strong, gamma-tainted psychologist “Doc” Leonard Samson takes centre stage battling the ruthless Rhino, whilst in #219 Banner learns ‘No Man is an Island!’ (Wein, Stern, Sal Buscema & Chan) after hiring on as a deck hand on a freighter, only to have it sunk from under him by submarine-based pirate Cap’n Barracuda.

Washed ashore on a desert atoll, Hulk is befriended by a deluded individual who believes himself to be Robinson Crusoe, but as events unfold an even stranger truth is revealed. Barracuda captures the madman, to pluck the secret of making monsters from his broken mind.

The cruel corsair has completely underestimated the ferocious loyalty and compassion of the Hulk, who unleashes devastating destructive ‘Fury at 5000 Fathoms!’

With Stern in complete authorial control, Sal Buscema is joined by Alfredo Alcala for #221’s ‘Show Me the Way to Go Home’, with the still all-at-sea Banner rescued from drowning by marine explorer Walt Newell who ferries his exhausted passenger back to New York where he is recognised as Bruce Banner. Realising he has unwittingly unleashed the Hulk on a major population centre, Newell exposes his own secret identity as sub-sea superhero Stingray and pursues his former guest.

The battle is painfully one-sided and Stingray is near death when Jim Wilson intervenes, saving the marine crusader’s life, but only at the cost of Hulk’s trust…

Wein returned for one last hurrah in #222, aided and abetted by Jim Starlin & Alcala for a potently creepy horror yarn. It begins as the Green Goliath tears through another unfortunate army unit before being gassed into unconsciousness. Banner awakens in the care of two children living in a cave, but they’re not surprised by the fugitive’s transformations: not since the radioactive stuff changed their little brother…

Now people have started disappearing and although they haven’t grasped the truth of it yet, Bruce instantly grasps what is involved in ‘Feeding Billy’ and what his intended role is…

The remainder of this catastrophically cathartic tome – available in hardback and digital editions – is an art lovers delight, featuring a gallery of original art and covers by Trimpe, Giacoia, Esposito, Rich Buckler, Chan, Sal Buscema, Starlin & Alcala and also includes 5 stunningly beautiful pencilled pages of a never-completed story by Wein and Swamp Thing co-creator Bernie Wrightson, plus a panoramic pin-up of Jade Jaws vs the Hulkbusters by Trimpe originally published in F.O.O.M. #19.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the cartoons, TV shows, games, toys, action figures and movies are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green – even if it’s only in monochrome and in your own delirious head?
© 2019 MARVEL.

Showcase Presents Martian Manhunter


By Jack Miller, Joe Samachson, Dave Wood, Edmund Hamilton, Bob Kane, Joe Certa, Lew Sayre Schwartz & various (DC Comics)
ISBN: 978-1-4012-1368-8 (TPB)

Stress-alleviating Fun is in pretty short supply everywhere these days, but if you’re a comics fan susceptible to charming nostalgia, this item – readily available in paperback, but tragically still not compiled in any digital format yet – might just appeal to the starry-eyed wanderer in you…

As the 1950’s opened, comic book superheroes were in inescapably steep decline, giving way to a steady stream of genre-locked he-men and “Ordinary Joes” caught in extraordinary circumstances. By the time the “Red-baiting”, witch-hunting Senate hearings and media investigations into causes of juvenile delinquency had finished mid-decade, the industry was further depleted by the excision of any sort of mature content or themes.

The self-imposed Comics Code Authority took all the hard edges out of the industry, banning horror and crime comics whilst leaving their ghostly, sanitised anodyne shades to inhabit the remaining adventure, western, war and fantasy titles that remained. American comics – for which read a misperceived readership comprising only children – could have bowdlerised concepts of evil and felonious conduct, but not the simplest kind of repercussion: a world where mad scientists plotted to conquer humanity without killing anybody and cowboys shot guns out of opponents’ hands or severed gun-belts with a well-aimed bullet without ever drawing blood…

Moreover, no civil or government official or public servant could be depicted as anything other than a saint…

With corruption, venality and menace removed from the equation, comics were forced to supply punch and tension to their works via mystery and imagination – but only as long as it all had a rational, non-supernatural explanation…

Beating by a year the new Flash (who launched in Showcase #4 cover-dated October 1956) and arguably the first superhero of the Silver Age, the series depicting the clandestine adventures of stranded alien scientist J’onn J’onzz was initially entitled John Jones, Manhunter from Mars: a decent being unwillingly trapped on Earth who fought crime secretly using his incredible powers, knowledge and advanced technical abilities with no human even aware of his existence.

However, even before that low-key debut, Batman #78 trialled the concept in ‘The Manhunter From Mars!’ (August/September 1953) wherein Edmund Hamilton, Bob Kane, Lew Sayre Schwartz & Charlie Paris told the tales of Roh Kar, a lawman from the Fourth Planet who assisted the Dynamic Duo in capturing a Martian bandit plundering Gotham City. That stirring yarn opens this first magnificent monochrome compendium which also includes the eccentric, frequently formulaic but never disappointing back-up series from Detective Comics #225 to 304, spanning November 1955 – June 1962.

In one of the longest tenures in DC comics’ history, all the art for the series was by veteran illustrator Joe Certa (1919-1986), who had previously worked for the Funnies Incorporated comics “Shop”. His credits included work on Captain Marvel Junior and assorted genre titles for Magazine Enterprises (Dan’l Boone, Durango Kid), Lev Gleason’s crime comics and Harvey romance titles. For DC he drew nautical sleuth Captain Compass and many anthological tales for such titles as Gang Busters and House of Mystery.

Certa also drew the newspaper strip Straight Arrow and ghosted long-lived boxing strip Joe Palooka. In the 1970s he moved to Gold Key, working on TV adaptations, mystery tales and all-ages horror stories.

At the height of global Flying Saucer fever John Jones, Manhunter from Mars debuted in Detective Comics #225 (cover-dated November 1955). Written by Joe Samachson, ‘The Strange Experiment of Dr. Erdel’ describes how a reclusive genius builds a robot-brain able to access Time, Space and the Fourth Dimension, and accidentally plucks an alien scientist from his home on Mars. After a brief conversation with his unfortunate guest, Erdel succumbs to a heart attack whilst attempting to return the incredible J’onn J’onzz to his point of origin.

Marooned on Earth, the Martian realises his new home is riddled with the primitive cancer of Crime and determines to use his natural abilities (which include telepathy, mind-over-matter psychokinesis, shape-shifting, invisibility, intangibility, super-strength, speed, flight, vision, invulnerability and many others) to eradicate the blight, working clandestinely disguised as a human policeman. His only concern is the commonplace chemical reaction of fire which saps Martians of all their mighty powers…

With his name Americanised to John Jones he enlists as a Police Detective and, with #226’s ‘The Case of the Magic Baseball’ began a long and peril-fraught career tackling a variety of Earthly thugs and mobsters, starting with the sordid case of Big Bob Michaels – a reformed ex-con and baseball player blackmailed into throwing games by a gang of crooked gamblers. He continues in ‘The Man with 20 Lives’ where the mind-reading cop impersonates a ghost to force a confession from a hard-bitten killer.

The tantalising prospect of a return to Mars confronts Jones in the Dave Wood scripted ‘Escape to the Stars’ (Detective #228) wherein criminal scientist Alex Dunster cracks the secret of Erdel’s Robot Brain. However, duty overrules selfish desire and the mastermind destroys his stolen super-machine when Jones arrests him…

With issue #229 Jack Miller took over as series writer, leading off with ‘The Phantom Bodyguard’ as the Hidden Hero signs on to protect a businessman from his murderous partner only to discover a far more complex plot unfolding, before #230’s ‘The Sleuth Without a Clue’ finds the covert cop battling a deadline to get the goods on a vicious gang, just as a wandering comet causes his powers to malfunction…

Detective Comics #231 heralds the series’ shift towards its sci fi roots in ‘The Thief who had Super Powers!’, as an impossible bandit proves to be simply another refugee from the Fourth Planet, after which ‘The Dog with a Martian Master’ is revealed to be just another delightful if fanciful animal champion. Jones returns to straight crime-busting and clandestine cops and robbers capers by becoming ‘The Ghost from Outer Space’ in #233 and goes undercover in a prison to thwart a smart operator in #234’s ‘The Martian Convict’.

He infiltrates a circus as ‘The World’s Greatest Magician’ to catch a Phantom Thief and finally re-establishes contact with his extraterrestrial family to solve ‘The Great Earth-Mars Mystery’ in #236 before seeing out 1956 as ‘The Sleuth Who went to Jail’ – this time one operated by crooks – and loses his powers to work as an ‘Earth Detective for a Day’ in #238.

For Detective #239 (January 1957) ‘Ordeal By Fire!’ finds the Anonymous Avenger transferred to the Fire Department to track down an arson ring, whilst in ‘The Hero Maker’ Jones surreptitiously uses his powers to help a retiring cop go out on a high before yet another firebug targeting historical treasures sparks ‘The Impossible Manhunt’ in #241.

Jones thought he’d be safe as a underwater officer in ‘The Thirty Fathom Sleuth’ but even there flames find a way to menace him, after which he battles legendary Martian robot Tor in #243’s ‘The Criminal from Outer Space’ before doubling for an endangered actor in ‘The Four Stunts of Doom’ and busting up a clever racket utilising ‘The Phantom Fire Alarms’ in #245.

As a back-up feature, expectations were never particularly high but occasionally all the formula elements gelled to produce exemplary and even superb adventure tales such as #246’s ‘John Jones’ Female Nemesis’ which introduced pert, perky and pestiferous trainee policewoman Diane Meade. Being a 1950’s woman, naturally she had romance in mind, but was absent for the next equally engaging thriller wherein our indomitable alien cop puzzled over ‘The Impossible Messages’ of scurrilous smugglers and the marvellous tales of ‘The Martian Without a Memory’ in #248. Struck by lightning, Jones had to utilise human deductive skills to discern his lost identity, but almost exposed his own extraterrestrial secret in the process…

In Detective #249’s ‘Target for a Day’ the Martian disguises himself as the State Governor marked for death by a brutal gang whilst as ‘The Stymied Sleuth!’ in #250 he is forced to stay in hospital to protect his alien identity as radium thieves run amok in town, after which he seemingly becomes a brilliant crook himself… ‘Alias Mr. Zero’.

Issue #252 saw Jones confront a scientific super-criminal in ‘The Menace of the Super-Weapons’ before infiltrating a highly suspicious newspaper as ‘The Super Reporter!’ and invisibly battle rogue soldiers as ‘The One-Man Army’ in #254.

The Hidden Hero attempts to foil an audacious murder-plot encompassing the four corners of Earth in the ‘World-Wide Manhunt!’, after which #256’s ‘The Carnival of Doom’ pits him against canny crooks whilst babysitting a VIP kid before #257 sees the Starborn Sleuth perpetrating spectacular crimes to trap the ‘King of the Underworld!’

In Detective #258 Jones takes an unexpectedly dangerous vacation cruise on ‘The Jinxed Ship’ and return to tackle another criminal genius in ‘The Getaway King’ before helping a desolate and failing fellow cop in the heart-warming tale of ‘John Jones’ Super-Secret’, after which a shrink ray reduces him to ‘The Midget Manhunter!’ in #261.

It was an era of ubiquitous evil masterminds and another one used beasts for banditry in ‘The Animal Crime Kingdom’, whilst a sinister stage magician tested the Manhunter’s mettle and wits in #263’s ‘The Crime Conjurer!’ before the hero’s hidden powers are almost exposed after cheap hoods find a crashed capsule and unleash ‘The Menace of the Martian Weapons!’

Masked and costumed villains were still a rarity when J’onzz tackled ‘The Fantastic Human Falcon’ in #265 whilst ‘The Challenge of the Masked Avenger’ was the only case for a new – and inept – wannabe hero, after which the Martian’s sense of duty and justice force him to forego a chance to return home in #267’s ‘John Jones’ Farewell to Earth’…

A menacing fallen meteor results in ‘The Mixed-Up Martian Powers’ and a blackmailing reporter almost becomes ‘The Man who Exposed John Jones’, after which a trip escorting an extradited felon from Africa results in J’onzz becoming ‘The Hunted Martian’.

The Manhunter’s origin was revisited in #271 when Erdel’s robot-brain accidentally froze the alien’s powers in ‘The Lost Identity’ before death threats compel Jones’ boss to appoint a well-meaning hindrance in the form of ‘The Super-Sleuth’s Bodyguard’…

By the time Detective Comics #273 was released (November 1959) the Silver Age superhero revival was in full swing and, with a plethora of new costumed characters catching the public imagination, old survivors and hardy perennials like Green Arrow, Aquaman and others were given a thorough makeover. Perhaps the boldest was the new direction taken by the Manhunter from Mars as his undercover existence on Earth was revealed to all mankind as he very publicly battles and defeats a criminal from his home world in ‘The Unmasking of J’onn J’onzz’.

As part of the revamp, J’onzz lost the ability to use his powers whilst invisible and became a very high-profile superhero. At least his vulnerability to common flame was still a closely guarded secret…

This tale was followed by the debut of incendiary villain ‘The Human Flame’ in #274 and the introduction of a secret-identity-hunting romantic interest as policewoman Diane Meade returned in ‘John Jones’ Pesky Partner’ in #275.

‘The Crimes of John Jones’ finds the new superhero an amnesiac pawn of mere bank robbers before another fantastic foe debuted in #277 with ‘The Menace of Mr. Moth’. Invading Venusians almost cause ‘The Defeat of J’onn J’onzz’ next, and a hapless millionaire inventor nearly wrecks the city by accident with ‘The Impossible Inventions’…

Advance word of an underworld plot makes the Manhunter ‘Bodyguard to a Bandit’ to keep a crook out of prison, whilst #281’s ‘The Menace of Marsville’ inadvertently grants criminals powers to equal his before another fallen meteorite temporarily turns Diane into ‘The Girl with the Martian Powers’ – or does it…?

To help out an imperilled ship captain, J’onzz becomes ‘The Amazing One-Man Crew’ whilst in #284 Diane – unaware of his extraterrestrial origins – tries to seduce her partner in ‘The Courtship of J’onn J’onzz’ after which monster apes tear up the city in ‘The Menace of the Martian Mandrills!’

Detective #286 sees ‘His Majesty, John Jones’ stand in for an endangered Prince in a take on The Prisoner of Zenda before ‘J’onn J’onzz’s Kid Brother’ T’omm is briefly stranded on Earth. Only one of the siblings could return…

‘The Case of the Honest Swindler’ in #288 features a well-meaning man accidentally endangering the populace with magical artefacts after which a quick trip to Asia pits the Martian against a cunning jungle conman in ‘J’onn J’onzz – Witch Doctor’.

When a movie is repeatedly sabotaged Diane assumes the job of lead stunt-girl with some assistance from the Manhunter in ‘Lights, Camera – and Doom!’ after which a lovesick suitor masquerades as ‘The Second Martian Manhunter’ to win his bride in #291 before ‘The Ex-Convicts Club’ almost founders before it begins when someone impersonates the reformed criminals to pulling new jobs. Luckily J’onzz is more trusting than most…

When Diane finds herself with a rival in policewoman Sally Winters their enmity can apparently only be resolved with ‘The Girl-Hero Contest’ after which the Manhunter pursues crooks into another dimension and is rendered ‘The Martian Weakling’ (in #294), thereafter becoming ‘The Martian Show-Off’ to inexplicably deprive a fellow cop of his 1000th arrest… When that mystery is solved, he acts as ‘The Alien Bodyguard’ for Diane who is blithely unaware that she has been marked for death…

In #297’s ‘J’onn J’onzz vs. the Vigilantes’, the Green Guardian exposes the secret agenda of a committee of wealthy “concerned citizens” before going to the aid of a stage performer who is ‘The Man Who Impersonated J’onn J’onzz!’ He then almost fails as a ‘Bodyguard for a Spy’ because Diane is jealous of the beautiful Princess in his charge…

Detective #300 unveiled ‘The J’onn J’onzz Museum’ – a canny ploy by a master criminal who believes he has uncovered the Martian’s secret weakness, whilst ‘The Mystery of the Martian Marauders’ sees the hero battling impossible odds when an army of his fellows invaded Earth…

‘The Crime King of Mount Olympus’ matches the Manhunter against a pantheon of Hellenic super-criminals to save Diane’s life after which more plebeian thugs attempt to expose his secret identity in ‘The Great J’onn J’onzz Hunt’…

This first beguiling compendium then concludes with #304’s stirring tale of an academy of scientific lawbreaking when John Jones infiltrates ‘The Crime College’…

Although certainly dated, these complex yet uncomplicated adventures are drenched in charm and still sparkle with innocent wit and wonder. Perhaps not to everyone’s taste nowadays, these exploits of the Manhunter from Mars are still an all-ages buffet of fun, thrills and action no fan should miss.
© 1953, 1955-1962, 2007 DC Comics. All Rights Reserved.

Spawn of Mars and Other Stories Illustrated by Wally Wood


By Al Feldstein, Harry Harrison & Wallace Wood (Fantagraphics Books)
ISBN: 978-1-60699-805-2 (HB)

EC began in 1944 when comicbook pioneer Max Gaines sold the successful superhero properties of his All-American Comics company – including Wonder Woman, Flash, Green Lantern and Hawkman – to half-sister National/DC, retaining only Picture Stories from the Bible. His plan was to produce a line of Educational Comics with schools and church groups as the major target market. He then augmented his core title with three more in similar vein: Picture Stories from American History, Science and World History. The worthwhile but unsustainable project was already struggling when he died in a boating accident in 1947.

His son William was eventually convinced to assume control of the family business and, with much support and encouragement from unsung hero Sol Cohen and multi-talented associate Al Feldstein, transformed the ailing enterprise into Entertaining Comics, consequently triggering the greatest qualitative leap forward in comicbook history…

After a few tentative false starts and abortive experiments, Gaines settled into a bold and impressive publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories aimed at an older, more discriminating audience.

From 1950 to 1954 EC was the most innovative and influential publisher in America, dominating the genres of science fiction, war, horror and crime. The company even added a new type of title and another genre with the creation of parody magazine Mad…

This 12th volume of the Fantagraphics EC Library – available in both sturdy hardback and digital formats – compiles a mind-blowing catalogue of cosmic wonders courtesy of Wallace Allan Wood: one of the greatest draughtsmen and graphic imagineers our art form has ever produced.

Woody was a master of every aspect of the business. He began his career lettering Will Eisner’s Spirit newspaper strip, readily moving into pencilling and inking as the 1940s ended and, latterly, publishing. After years working all over the comicbook and syndicated strip industries, as well as in legitimate illustration, package-design and other areas of commercial art, he devised the legendary T.H.U.N.D.E.R. Agents franchise and even created one of the first adult independent comics with Witzend in the late 1960s.

The troubled genius carried the seeds of his own destruction, however. Woody’s life was one of addiction (booze and cigarettes), traumatic relationships, tantalisingly close but always ultimately frustrated financial security, illness and, eventually, suicide. It was as if all the joy and beauty in his existence stayed on the pages and there was none left for real life.

Although during his time with EC Wood became the acknowledged, undisputed Master of Science Fiction art in America, he was equally adept, driven and accomplished in the production of all genres.

This enticingly evocative collection reprints some of his best early science fiction and fantasy masterpieces, re-presented in a stark monochrome layout emphasising the sheer visual poetry of his drafting and design. It comes with supplementary interviews, features and dissertations, beginning with ‘Spawn of Wood’ by Bill Mason, which dissects and appraises the yarns included with forensic discipline and unflinching insight.

Although the usual process at this time was for Gaines and Al Feldstein to plot stories before Feldstein meticulously scripted and laid out each tale for the artists, the worlds of wonder here begin their revelatory orbits with a chilling piece written and illustrated by Wood as ‘Dark Side of the Moon’ (from Weird Fantasy #15 September/October 1950) discloses how the fist lunar landing exposes an alien city of conquerors poised to attack…

Gaines & Al Feldstein were the narrative navigators for ‘A Trip to a Star!’ (Weird Fantasy #16 November/December 1950) as an exploratory excursion far beyond the solar system leads to an astonishing mystery whilst ‘Return’ (Weird Science #15 January/February 1951) sees survivors of an antediluvian and previously unknown race show up on the brink of humanity’s atomic Armageddon to reveal what caused them to flee the planet in ages past…

‘Deadlock!’ is another all-Wood extravaganza (Weird Fantasy #17 January/February 1951), describing a gripping stalemate in space as mankind responded to its First Contact with another star-faring species with typical suspicion. Sadly, the strangers are more like us than different…

A traumatised survivor of the ‘Sinking of the Titanic!’ (Gaines, Feldstein & Wood from Weird Science #6 March/April 1951) builds a time-machine to avert the tragedy and becomes a helpless pawn of destiny, whilst that same month in Weird Fantasy #6, ‘Rescued!’ sees a second ship of Earthly Argonauts fall foul of the cosmic irony which devastated their bold predecessors and ‘The Aliens!’ (Weird Science #7 May/June 1951) details another sidereal misapprehension when two belligerent alien species confront each other and vow eradication of their newfound foe and its homeworld. Sadly, both are on a desolate part of Earth at the time…

“Red Scare” paranoia informed many tales from this time and ‘Breakdown!’ (Weird Fantasy #7, May/June 1951) is one of the best as a distraught wife tries to inform the authorities of imminent invasion only to walk straight into the mind-shatteringly hideous clutches of the infiltrators.

‘The Probers’ (Weird Science #8 July/August 1951) turns the tables on callous human scientists who jump to the wrong conclusions regarding the latest batch of alien guinea pigs whilst that same month in Weird Fantasy #8, all-Wood, ecologically astute saga ‘The Enemies of the Colony’ sees human pioneers on the Galactic Colonization Authority‘s new territory-world drive the wrong predator to extinction – and not live to regret it…

Extraterrestrial biological horror informs ‘The Gray Cloud of Death!’ (Gaines, Feldstein & Wood from Weird Science #9 September/October 1951) as an inimical and voracious thing invades the second ship to voyage to Venus, whilst that month in Weird Science #9 a tragic misunderstanding and itchy trigger-fingers signal the end of refugees considered ‘The Invaders’ of our world in anther stark parable from Gaines, Feldstein & Wood…

The titular ‘Spawn of Mars’ (Gaines, Feldstein & Wood and also featured in WF #9) details the experiences of the first woman explorer on Mars as well as the thing that comes back masquerading as her husband…

A brace of yarns from Weird Science #10 November/December 1951 begins with ‘The Maidens Cried’ as spacemen from Earth find themselves beguiled into the bizarre mating processes of beautiful butterfly women whilst ‘Transformation Completed’ offers a stunning moral fable wherein a possessive father uses his new discovery to get rid of his daughter’s “unworthy” suitor… by converting him into a woman. Ah, simpler times…

The paranoid Prof comes a cropper because he utterly underestimates his child’s capacity for love and sacrifice…

‘The Secret of Saturn’s Ring!’ was the first of a Gaines, Feldstein & Wood double-bill from Weird Fantasy #10 (November/December 1951), revealing what lurks within that celebrated debris field and how it portends horrific consequences for mankind, whilst ‘The Mutants!’ depicts our selfish bigotry in all its cruelty as the aberrations born in the atomic age are hounded off Earth…

‘The Conquerors of the Moon!’ Weird Science #11 January/February 1952 is a quintessential classic of the form as greedy industrialists steal a portion of Earth’s atmosphere to make the Moon cost-effectively habitable, destroying the birthplace of humanity and consequently laying the seeds of their own destruction, after which Weird Fantasy #11 from the same month offers both the irony-drenched tale of generational colonists undertaking The Two-Century Journey!’ and a time-bending prophecy of inescapable atomic incineration in The 10th at Noon’…

Wry and trenchant black humour resurfaces in ‘A Gobl is a Knoog’s Best Friend’ (Weird Science #12 March/April 1952) as the relationship between Earth spacers and the ship’s dog is misunderstood by aliens before – from the same issue – ‘The Android!’ shows that desire, deception and murder aren’t just facets of mere biology. That month in Weird Fantasy #12 ‘Project… Survival!’ played word games with mythology as mankind sought to survive Armageddon by selecting fragments of Earth to survive aboard rocketship A.R.C.-1, and ‘The Die is Cast!’ gets crushingly literal as explorers find doom and destruction on a desolate flatland plagued by moving mountains…

Shock SuspenStories launched in 1952 and was an anthological anthology – by which I mean that Gaines and Feldstein used it to highlight their other short-story titles by having horror, crime and sci fi yarns in each issue. From #2 (April/May) comes grisly parable ‘Gee Dad… It’s a Daisy!’ which saw explorers on a planet where the inhabitants are as capricious and inadvertently cruel as any earthling 10-year old…

When Wood first began working, he formed a studio with a college buddy who would eventually go on to become one of America’s most popular science fiction authors. Working together as writers, pencillers, inkers and letterers it was often impossible to tell who did what.

Short text feature ‘The Enigma of Harrison the Artist’ by Bill Mason covers that uniquely fertile collaboration and includes a glorious Harry Harrison cartoon of his new colleagues in the pulp sci fi watering hole “the Hydra Club” before this volume concludes with a selection of Wood/Harrison EC collaborations beginning with ‘Dream of Doom’ (Harrison script & pencils, Wood inks from Weird Science #12 March/April 1950).

Here a pair of comic creators fall out over creator credit and persistent nightmares after which ‘Only Time Will Tell’ (possibly Gaines, Feldstein with Harrison & Wood from Weird Fantasy #13 May/June 1950) finds a scientist caught in an inescapable time-loop after popping back in time to help himself invent time travel…

Weird Science #13 July/August 1950 unleashed ‘The Meteor Monster’ (Harrison & Wood) which saw a small town slowly succumb to the mental domination of a thing from another world whilst ‘The Black Arts’ (with Harrison inking Wood from Weird Fantasy #14 July/August 1950) offered a rare supernatural horror outing wherein a mousy man tried to use sorcery to get a girlfriend… with disastrous results.

The comic strip chronicles conclude with an all-Harrison affair as the ‘Machine From Nowhere’ (Weird Science #15 September/October 1950) offers an extremely rare upbeat ending as two scientists stifle their perfectly natural suspicions to help a little flying robot steal uranium for purposes unknown…

Following a delightful ‘Wallace Wood’ caricature by EC colourist and “office girl” Marie Severin, historian S.C. Ringgenberg provides a detailed history of the flawed genius in ‘Wallace Wood’ and this truly captivating compilation closes on another set of ‘Behind the Panels: Creator Biographies’ by Janice Lee and Bill Mason and Ted White’s ‘Crime, Horror, Terror, Gore, Depravity, Disrespect for Established Authority – and Science Fiction Too!: ‘The Ups and Downs of EC Comics: A Short History’ – a comprehensive run-down of the entire EC phenomenon.

The short, sweet, cruelly curtailed EC back-catalogue has been revisited ad infinitum in the decades since its demise. Those amazing yarns changed not just comics but also infected the larger world through film and television to convert millions into dedicated devotees still addicted to New Trend tales.

Whether you are an aged EC Fan-Addict, just a nervous newbie, or simply a mere fan of brilliant stories and sublime art, Spawn of Mars is a book no sane and sensible reader can afford to be without.
Spawn of Mars and Other Stories © 2015 Fantagraphics Books, Inc. All contents © 2015 Fantagraphics Books, Inc. unless otherwise noted. All comics stories and illustrations © 2015 William M. Gaines Agent, Inc., unless otherwise noted. All other material © 2015 the respective creators. All rights reserved.

Iron Man Marvel Masterworks volume 11


By Len Wein, Bill Mantlo, Archie Goodwin, Gerry Conway, Roger Slifer, Jim Shooter, Herb Trimpe, Steve Gerber, Roger Stern, George Tuska, Sal Buscema, Jeff Aclin & various (Marvel)
ISBN: 978-1-3029-1090-7(HB)

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, whilst a VIP visitor in Vietnam observing the efficacy of the munitions he had designed, the inventor was critically wounded and captured by sinister, savage Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first of many technologically augmented suits to keep himself alive and deliver him from his oppressors. From there it was a simple – transistor-powered – jump to full time superheroics as a modern Knight in Shining Armour…

First conceived in the wake of the Cuban Missile Crisis at a time when Western economies were booming and “Commie-bashing” was an American national obsession, the emergence of a new and shining young Thomas Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development. Combining the then-sacrosanct faith that technology and business in unison could solve any problem, with the universal imagery of noble knights battling evil, Stark – the Invincible Iron Man – seemed an infallibly successful proposition.

Of course, whilst he was the acceptable face of 1960s Capitalism – a glamorous millionaire industrialist/scientist and a benevolent all-conquering hero when clad in the super-scientific armour of his alter-ego – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history.

With ecological disaster and social catastrophe from the myriad abuses of big business the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting a few tricky questions from the increasingly politically savvy readership.

With glamour, money and fancy gadgetry not quite so cool anymore the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America …

This grand and gleaming chronological compendium – available in hardback and digital editions – completes that transitional period; reprinting Iron Man #82-94 (January 1976 – January 1977) plus Annuals #3 and 4: aided and abetted by an informative and insightful measure of historical context courtesy of historian and author Bruce Canwell in his Introduction.

With an extended epic spanning the world and alternate dimensions finally completed long-term writer Mike Friedrich moved on, and Iron Man #82 welcomed a new era and tone as Len Wein, Herb Trimpe, Marie Severin & Jack Abel revamped the armour just in time for the Red Ghost and his super simians to kidnap super genius Stark in ‘Plunder of the Apes!’

Debuting in that issue was NYPD detective Michael O’Brien, who holds Tony responsible and accountable for the tragic death of his brother Kevin. The deceased researcher had been Stark’s confidante until his mind snapped. He had died running amok whilst wearing a prototype suit of Guardsman armour. Here and now Mike smells a cover-up…

IM #83 reveals ‘The Rage of the Red Ghost!’ (inked by Marie Severin) as the deranged Russian forces Stark to cure his gradual dispersal into component atoms, only to realise, following a bombastic battle, that the inventor has outwitted him once again, after which Wein, Roger Slifer, Trimpe & John Tartaglione detail how the infamous Enervator again turns a grievously injured Happy Hogan into a mindless monster. This time, the medical miracle machine saturates him with so much Cobalt radiation that he becomes a ticking inhuman nuke on the ‘Night of the Walking Bomb!’

The tense tick-tock to doom is narrowly and spectacularly stopped in ‘…And the Freak Shall Inherit the Earth!’ (Slifer w/Wein, Trimpe, Severin) after which Bill Mantlo, George Tuska & Vince Colletta revive and revamp one of the Golden Avenger’s oldest and least-remembered rogues when disgraced thermal technologist Gregor Shapanka sheds his loser status as Jack Frost to attack Stark International in a deadly new guise in # 86’s ‘The Gentleman’s Name is Blizzard!’

Despite his improved image, the sub-zero zealot can’t quite close ‘The Icy Hand of Death!’, leading to the first of this cracking chronicle’s mid-year spectaculars as Iron Man Annual #3 (June 1976) unveils ‘More or Less… the Return of the Molecule Man!’ courtesy of Steve Gerber, Sal Buscema & Abel.

Whilst Tony Stark looks into redeveloping some soggy Florida real estate, a little local girl finds a strange wand and is possessed and transformed by the consciousness of one of the most powerful creatures in existence…

Although Iron Man is helpless to combat the reality-warping attacks of the combination petulant girl/narcissistic maniac, luckily for the universe, the shambling elemental shocker dubbed Man-Thing had no mind to mess with or conscience to trouble…

Iron Man #88 signals the too-brief reunion of veteran scribe Archie Goodwin with George Tuska as ‘Fear Wears Two Faces!’ finds the Armoured Avenger battling escaped aliens the Blood Brothers after the vicious space thugs are psychically summoned to a mystery rendezvous with another old enemy of Iron Man. Inked by Colletta, the tale concludes in ‘Brute Fury!’ as Daredevil deals himself in to the cataclysmic clash and just barely tips the scales…

The hidden manipulator is exposed in #90 (By Jim Shooter, Tuska & Abel) ‘When Calls the Controller!’, as the life-force thief seeks to escape months of entombment by enslaving and feeding off hapless down-&-outs. His rapid defeat is only a prelude to greater catastrophe as Gerry Conway scripts and Bob Layton inks #91’s ‘Breakout!’ wherein the fiend tries too hard, too fast and again fades into helpless captivity…

The manic Melter soon regrets his ill-advised grudge rematch in ‘Burn, Hero… Burn!’ (Conway, Tuska & Abel) before Herb Trimpe returns as plotter and penciller in Iron Man #93, pitting Old Shellhead against a British-based modern-day pirate in ‘Kraken Kills’ (Conway Script & Abel inks), with the self-declared Commander deducing Stark’s secret identity before blackmailing the inventor into building weapons for his super-submarine fleet. Never at a loss, Stark turns the tables, sparking ‘Frenzy at Fifty Fathoms!’ to scupper the madman’s plans…

This bombastic book concludes with Invincible Iron Man Annual #4 (August 1977) and an all-action alliance with newly constituted super-team The Champions by Mantlo, Tuska & inker Don Perlin. When psychic assassin M.O.D.O.K. overwhelms the Golden Avenger, Iron Man calls in old allies Black Widow and Hercules (plus teammates Ghost Rider, Iceman, Darkstar and the Angel) to thwart ‘The Doomsday Connection!’

Also from that issue comes an out-of-place martial arts vignette by Roger Stern, Jeff Aclin & Don Newton. ‘Death Lair!’ stars former Master of Kung Fu villain Midnight on a mission of murder against old Iron Man enemy Half-Face…

Closing the covers on this stellar compilation are a selection of house ads and a short cover gallery of original art by Gil Kane, Esposito, Ed Hannigan & Frank Giacoia.

From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and the cool thrill of the eternal aspiration of man in perfect partnership with magic metal remains.

These Fights ‘n’ Tights classics are amongst the most underrated but impressive tales of the period and are well worth your time, consideration and cold hard cash…
© 1976, 1977, 2018 Marvel Characters, Inc. All rights reserved.

X-Campus


By Francesco Artibani, Michele Medda, Denis Medri, Roberto Di Salvo & Marco Failla; translated by Luigi Mutti (Marvel/Panini UK)
ISBN: 978-1-90523-998-6 (Marvel/Panini UK PB)

Here’s an intriguing reimagining of the key elements which made X-Men a global phenomenon, courtesy of the company’s international connections. Created in 2008 by European creators informed by the movie franchise and published under the Marvel Transatlantique imprint, this oddly numbered miniseries (1A&B – 4A&B) is set on the sprawling campus of the Worthington Foundation in Greenwich, Connecticut. This unique academy draws special students from all over the world…

The guy in charge is Professor Magnus whilst Charles Xavier is a biology teacher with an assistant named Jean Grey. The student body is highly polarised: First year students Hank McCoy, Scott Summers, Bobby Drake, Ororo Munroe, Warren Worthington III and the unruly Logan are all good kids.

Magnus’s favoured group (all analogues of the Marvel Universe Hellfire Club and led by telepathic jailbait wild-child Emma Frost) – not to mention his school caretakers Mesmero, Pyro, Toad and Blob – are clearly operating under a hidden agenda and turn all their dubious charms to getting new girl Anna Raven to join their clique. You’ll know her as Rogue and it’s her narrative voice that drives this tale…

Magnus/Magneto is using the school to recruit a homo superior army and Xavier’s plan is to covertly rescue impressionable adolescent mutants before it’s too late. Foiling the villain’s plan to acquire both teleporter Kurt Wagner and Russian Man of Steel Peter Rasputin only leads to greater conflict and the rapidly-maturing kids must ultimately decide once and for all whether they’ll be friends or foes of humanity…

Compacting all the elements of X-lore into a school divided between “goodies” and “baddies” works surprisingly well, as does making all the heroes troubled teens. This oddly engaging blend of The Demon Headmaster and Roswell High – and every latterday young adult yarn with teachers as evil “Thems” – is written with great charm by Artibani and Medda, and whilst the manga style art (reminiscent of many modern animation shows for kids) is a little jarring to my old eyes, it does carry the tale with clarity and effectiveness, aimed as it is at drawing in contemporary readers, not cranky old gits like me.

Still readily available in trade paperback and easily obtainable digital formats, this is a refreshing take on the merry mutants and I’d honestly welcome more of the same. If you’re not too wedded to continuity and could stand a breezy change of pace, why not give this intriguing return to turbulent School Daze a go?
© 2008 Marvel Entertainment, Inc. and its subsidiaries. All Rights Reserved. (A BRITISH EDITION BY PANINI UK LTD)

Spidey volume 2: After-School Special


By Robbie Thompson, André Lima Araújo, Nathan Stockman & various (Marvel)
ISBN: 978-0-7851-9676-1 (TPB)

Since its earliest days the publishing company now known as media monolith Marvel always courted the youngest of comicbook consumers. Whether through animated tie-ins and licensed properties such as Terrytoons Comics, Mighty Mouse, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original characters such as Millie the Model, Homer the Happy Ghost and Calvin, the House of Ideas always understood the necessity of cultivating the next generation of readers.

These days, however, kids’ interest titles are a tricky balancing act and, with the Marvel Universe’s characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon in their own playground, making that eventual hoped-for transition to more mature comics and other venues as painless as possible.

In the 1980s-1990s Marvel published an entire line of kiddie titles through its Star Comics line and, in 2003, the company created a Marvel Age line to update and retell classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it in with the remnants of its manga-inspired Tsunami imprint: again, all intended for a younger readership.

The experiment was tweaked in 2005, becoming the Marvel Adventures line, with titles reflecting the most popular characters and whatever was on TV screens at the time. In 2012 these were superseded by specific comicbook titles tied to Disney XD TV shows designated as “Marvel Universe cartoons”.

Today’s featured item – Spidey: After-School Special – is a horse of a different colour: similar but different…

Rather than simply crafting a wallcrawler for younger sensibilities, this iteration – presumably sparked by the teenaged, light-adventure version seen in the Spider-Man: Homecoming movie – innovates and modernizes by once again looking back and superbly succeeds in recapturing a sense of the madcap gaiety that counterbalanced the action and pathos of the earliest Lee/Ditko stories. This series is all about thrills and fun…

Scripted throughout by Robbie Thompson and re-presenting Spidey#7-12 (originally released from August 2016 to January 2017), the non-stop, youngster-appropriate mayhem recommences with a cracking catch-up origin-page illustrated by Nick Bradshaw and colourist Jim Campbell.

Firmly set in The Now, our hero is still and once again a callow schoolboy, fighting crime and making enemies between High School classes. In his off-hours he’s also a crimefighting sensation of the internet and social media whenever he puts on his blue-&-red duds. As ever, news magnate J. Jonah Jameson is there to vilify the webslinger at every opportunity…

Sadly, thanks to the kid’s double life, Peter Parker‘s grades – except for science and maths – are tanking now, and the secret superhero is forced to accept Popular Girl Gwen Stacy as a much-needed history tutor. Not only is she the hottest girl in school, but she also decks Flash Thompson with one punch after the jocks starts bullying “Puny” Parker again…

That tricky triangle develops in captivating manner over the next half dozen arachnid escapades, starting with an untitled team-up co-starring African monarch T’Challa the Black Panther and illustrated by André Lima Araújo. Here, the tutoring of classmates is counterbalanced by a spectacular teaching moment as the schoolboy hero stumbles into a subterranean smuggling operation masterminded by the diabolical and unhuman Klaw, Master of Sound…

Peter Parker’s dream “maybe date” with Gwen takes an even-more terrifying turn in ‘Blackout!’ (art by Nathan Stockman) as voltaic villain Electro assaults the city in a deadly but foredoomed attempt to kill Spider-Man. His spectacular trouncing is only slightly mitigated when he is sprung from custody by a band of fellow murderous Arachnophobes…

Peter’s desperate schemes to earn enough cash for Aunt May’s birthday present lead to confrontations with occasional-employer Jameson and all-out war with psycho-stalker Kraven the Hunter in ‘To Catch a Spider’ after which the wallcrawler’s media-created ‘Bad Reputation’ is temporarily redeemed after a dynamic team-up with Captain America against AIM and their lethal leader M.O.D.O.K.

The year-long story arcs detailing the tricky triangle of Gwen, Flash and Peter and the gradual coalition of a new Sinister Six coalesce in ‘Missing Out’ as the kids take their dreaded exams and Spidey attempts to join in a mass battle against Galactus, only to stopped at every stage by a far more important and immediate crisis – such as an unrelenting attack by brainwashed villain Scorpion – before the drama magnificently concludes in the boy hero’s best day ever. Unless, of course, Doctor Octopus, Mysterio, Sandman, Kraven, Electro and the Vulture succeed with their plan in ‘Spidey No More!’…

Supplemented with a wealth of behind-the-scenes artwork and illustration secrets from Lima Araújo and Stockman, this is a sublime slice of fun and action, referencing the intoxicating days of Stan Lee & Steve Ditko whilst offering an enthrallingly refreshing reinterpretation of an evergreen heroic icon. Here is an intriguing and more culturally accessible means of introducing character and concepts to kids born two and three generations or more away from those far-distant 1960s originating events. These Spidey super-stories are outrageously enjoyable yarns, and well worth seeking out.
© 2016 Marvel Characters, Inc. All rights reserved.

Popeye Classics volume 5

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By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-63140-175-6(HB) eISBN: 978-1-62302-720-9

How many cartoon classics can you think of still going after a century? Here’s one…

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a general handyman, and the boy’s early life was filled with the kinds of solid, dependable blue-collar jobs that typified his generation of cartoonists. He worked as a decorator, house-painter and also played drums; accompanying vaudeville acts at the local theatre.

When the town got a movie-house, he played for the silent films, absorbing all the staging, timing and narrative tricks from keen observation of the screen. Those lessons would become his greatest assets as a cartoonist. It was while working as the film projectionist, at age 18, that he decided to become a cartoonist and tell his own stories.

Like so many others in those hard times, he studied art via mail, in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio, before gravitating to Chicago where he was “discovered” by Richard F. Outcault – regarded by most in the know today as the inventor of modern newspaper comic strips with The Yellow Kid and Buster Brown.

The celebrated pioneer introduced Segar around at the prestigious Chicago Herald. Still wet behind the ears, the kid’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916.

In 1918, Segar married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, but Managing Editor William Curley saw a big future for Segar and packed the newlyweds off to New York, HQ of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre, which launched December 19th 1919 in the New York Journal. It was a smart pastiche of cinema and knock-off of movie-inspired features like Hairbreadth Harry and Midget Movies, with a repertory of stock players to act out comedies, melodramas, comedies, crime-stories, chases and especially comedies for vast daily audiences. It didn’t stay that way for long…

The core cartoon cast included parental pillars Nana and Cole Oyl; their lanky, highly-strung daughter Olive, diminutive-but-pushy son Castor and the homely ingenue’s plain and (very) simple occasional boyfriend Horace Hamgravy (latterly, just Ham Gravy).

Segar had been successfully, steadily producing Thimble Theatre for a decade when he introduced a brusque, vulgar “sailor man” into the everyday ongoing saga of hapless halfwits on January 29th 1929. Nobody suspected the giddy heights that stubborn cantankerous walk-on would reach…

In 1924 Segar created a second daily strip The 5:15: a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle. This one endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career. The feature even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist: Bud Sagendorf.

After Segar’s far-too-premature death in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all worked on the strip, even as the Fleischer Studio’s animated features brought Popeye to the entire world, albeit a slightly different vision of the old salt of the funny pages. Sadly, none of them had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. But then, finally, Bud arrived…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery, Sagendorf finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

When Sagendorf became the main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years and when he died in 1994, he was succeeded by controversial “Underground” cartoonist Bobby London.

Young Bud had been Segar’s assistant and apprentice, and from 1948 onwards was exclusive writer and illustrator of Popeye’s comicbook adventures. These launched in February of that year in a regular monthly title published by America’s unassailable king of periodical licensing, Dell Comics.

When Popeye first appeared, he was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wanted kids to be themselves – but not necessarily “good” – and someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… but not in Sagendorf’s comicbook yarns…

Collected in their entirety in this beguiling full-colour hardback (also available in digital editions) are issues #20-24 of Popeye‘s comic book series, produced by the irrepressible Sagendorf and collectively spanning April-June 1952 to April-June 1953.

The stunning, almost stream-of-consciousness slapstick stories are preceded as ever by an effusively appreciative Foreword‘Society of Sagendorks’– by inspired aficionado, historian and publisher Craig Yoe, offering a mirthful mission statement.

Every volume includes a collation or ephemera and merchandise courtesy of the ‘Bud Sagendorf Scrapbook’. Included here are newspaper clippings, ads and assorted trivia such as packaging for candy, toys, stationery, fridge magnets, plates, Dutch newspaper strips & comics covers plus a selection of images from a colouring book.

We rejoin the ceaseless parade of laughs, surreal imagination and thrills with #20 which opens and closes with a prose yarn adorning both inside front and back covers. ‘Big House Bill in “House for Rent”’ reveals how a churlish sea snail is inveigled to join the other molluscs’ games…

Sagendorf was a smart guy who kept abreast of trends and fashions as well as understanding how kids’ minds worked and these tales are timeless in approach and delivery. In the era of rapid television expansion, cowboys were King, with westerns dominating both large and small screens as well as plenty of comics. Thus, many sagas featured Popeye as a horse-riding sagebrush wanderer who ran a desert railroad when he wasn’t prospecting…

The comics kick off with ‘Here Comes the Bride!!’ detailing how the saddle-sore Sailor-Man upsets a lost tribe of Indians and can only end his sea of trouble by marrying the chief’s beautiful daughter. Of course, that assuming his ferociously possessive – and possibly psychic – sweetie-pie Olive doesn’t find him first…

‘Little Kids Should Have Ice Cream! or Swee’ Pea Gets It!’ then pictures the precocious kid pushing the limits of everyone’s patience to score a cold treat, after which back-up feature Sherman sees another bright spark youngster become an inadvertent counterfeiter – and getaway driver – in ‘Rolling Along!’ The issue concludes with a salutary back cover Popeye gag as Swee’ Pea digs a backyard well with catastrophic results…

Issue #21 of the quarterly delight covered July-September 1952 and again offered a Sagendorf illustrated prose yarn on the interior covers: this one detailing how ‘Harry the People Horse’ attempts to assimilate with humanity by wearing clothes…

The comics commence with ‘Interplanetary Battle’ which taps into the era’s other mass obsession: a growing fascination with UFOs. On Earth prize fighter Popeye cannot find an opponent brave enough to face him, so Wimpy innocently seeks to aid his old pal by broadcasting a message to the universe. Sadly, what answers the clarion call is a bizarre, shapeshifting swab with sneaky magic powers…

An engaging Micawber-like coward, cad and conman, the insatiably ravenous J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931 as an unnamed and decidedly partisan referee in one of Popeye’s pugilistic bouts. The scurrilous yet scrupulously polite oaf struck a chord and Segar gradually made him a fixture. Always hungry, keen to solicit bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy is the perfect foil for a simple action hero who increasingly stole the entire show… and anything else unless it was extremely well nailed down…

After an unseemly moment of jealousy, Popeye is compelled to take over the redecoration of Olive’s house in ‘Paper and Paste’, but his lack of experience and Wimpy’s assistance soon combine to create the usual chaos after which the back-up feature – now redubbed Sherm – finds the kid in dire straits after leaving his wiener dog Winky alone in the ‘Dog House!’…

Proceedings again conclude with a back-cover gag involving Swee’ Pea and eggs…

Another prose ‘Horse Tale’ brackets the interiors of #22 (October-December 1952), detailing a desert steed’s gold prospecting woes before the Old Salt suffers a tragic reversal of fortune during a shortage of his favourite vegetable. Sadly, starting a ‘Spinach Farm’ and making a go of it prove distressingly difficult once Wimpy starts helping…

‘Swee’ Pea’s Vacation!’ then sees the valiant nipper take an eventful voyage to Spinachovia, that shatters the island’s economy and devastates their armed forces, before Sherm takes ‘The Long Way Home!’ in a wry episode incorporating a host of puzzles and mazes to keep reader interest honed and the back cover Popeye gag sees Swee’ Pea become a dirt magnet…

Popeye #23 (January-March 1953) opens and closes with prose tale ‘The Rocket Horse’ detailing a non-consensual trip to Mars, whilst lead strip ‘Boom! Boom! or Pirates is Rodents!’ returns the Sailor-Man to his nautical roots to eradicate scurvy corsairs besmirching his beloved seven seas. His only miscalculation is bringing Olive and Wimpy with him…

His sweety takes centre stage in ‘Ship Shape!’ as she tries to make Popeye and his dad Poopdeck Pappy clean up their scruffy sea-going vessel, whist Sherm indulges in winter sports and a spot of detecting when Pa goes missing in ‘Snow-Father!’, and the issue closes with Popeye and Swee’ Pea disastrously disputing ownership of a dingy in the traditional back-cover vignette.

Closing this vivid and varied volume is #24 (April-June), which begins and ends with text triumph ‘Apple House’ – highlighting a housing crisis for cute maggot Vernon Greentop – before cartoon chaos ensues with ‘Popeye an’ Pappy in Golden Street!’ as the seasoned mariners become western prospectors and the incorrigible elderly reprobate finds gold in the most likely place imaginable, leaving Popeye to fix the mess as usual…

Fantasy reigns supreme in ‘Hole in the Mountain!’ as Popeye & Swee’ Pea discover a fantastic unknown kingdom on a desert island ruled by a perilously familiar tyrant before more puzzles and mazes bedevil automobile-mad Sherm and the readership in ‘The Race!’ The last word again goes to a short sharp back-page gag starring innocent demon Swee’ Pea to wrap up another treasure trove of timeless entertainment…

Outrageous and side-splitting, these all-ages yarns are evergreen examples of surreal narrative cartooning at its most inspirational. Over the last nine decades Thimble Theatre and its most successful son have unfailingly delighted readers and viewers around the world. This book – available in sturdy hardback or accessible eBook formats – is simply one of many but definitely top-tier entertainment for all those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this compendium of wonder to your collection.
Popeye Classics volume 5 © 2014 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2014 King Features Syndicate. ™ Heart Holdings Inc.